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animate\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'fizzy-ui-utils/utils'\n    ], function( utils ) {\n      return factory( window, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.animatePrototype = factory(\n      window,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, utils ) {\n\n'use strict';\n\n// -------------------------- animate -------------------------- //\n\nvar proto = {};\n\nproto.startAnimation = function() {\n  if ( this.isAnimating ) {\n    return;\n  }\n\n  this.isAnimating = true;\n  this.restingFrames = 0;\n  this.animate();\n};\n\nproto.animate = function() {\n  this.applyDragForce();\n  this.applySelectedAttraction();\n\n  var previousX = this.x;\n\n  this.integratePhysics();\n  this.positionSlider();\n  this.settle( previousX );\n  // animate next frame\n  if ( this.isAnimating ) {\n    var _this = this;\n    requestAnimationFrame( function animateFrame() {\n      _this.animate();\n    });\n  }\n};\n\nproto.positionSlider = function() {\n  var x = this.x;\n  // wrap position around\n  if ( this.options.wrapAround && this.cells.length > 1 ) {\n    x = utils.modulo( x, this.slideableWidth );\n    x = x - this.slideableWidth;\n    this.shiftWrapCells( x );\n  }\n\n  this.setTranslateX( x, this.isAnimating );\n  this.dispatchScrollEvent();\n};\n\nproto.setTranslateX = function( x, is3d ) {\n  x += this.cursorPosition;\n  // reverse if right-to-left and using transform\n  x = this.options.rightToLeft ? -x : x;\n  var translateX = this.getPositionValue( x );\n  // use 3D tranforms for hardware acceleration on iOS\n  // but use 2D when settled, for better font-rendering\n  this.slider.style.transform = is3d ?\n    'translate3d(' + translateX + ',0,0)' : 'translateX(' + translateX + ')';\n};\n\nproto.dispatchScrollEvent = function() {\n  var firstSlide = this.slides[0];\n  if ( !firstSlide ) {\n    return;\n  }\n  var positionX = -this.x - firstSlide.target;\n  var progress = positionX / this.slidesWidth;\n  this.dispatchEvent( 'scroll', null, [ progress, positionX ] );\n};\n\nproto.positionSliderAtSelected = function() {\n  if ( !this.cells.length ) {\n    return;\n  }\n  this.x = -this.selectedSlide.target;\n  this.velocity = 0; // stop wobble\n  this.positionSlider();\n};\n\nproto.getPositionValue = function( position ) {\n  if ( this.options.percentPosition ) {\n    // percent position, round to 2 digits, like 12.34%\n    return ( Math.round( ( position / this.size.innerWidth ) * 10000 ) * 0.01 )+ '%';\n  } else {\n    // pixel positioning\n    return Math.round( position ) + 'px';\n  }\n};\n\nproto.settle = function( previousX ) {\n  // keep track of frames where x hasn't moved\n  if ( !this.isPointerDown && Math.round( this.x * 100 ) == Math.round( previousX * 100 ) ) {\n    this.restingFrames++;\n  }\n  // stop animating if resting for 3 or more frames\n  if ( this.restingFrames > 2 ) {\n    this.isAnimating = false;\n    delete this.isFreeScrolling;\n    // render position with translateX when settled\n    this.positionSlider();\n    this.dispatchEvent( 'settle', null, [ this.selectedIndex ] );\n  }\n};\n\nproto.shiftWrapCells = function( x ) {\n  // shift before cells\n  var beforeGap = this.cursorPosition + x;\n  this._shiftCells( this.beforeShiftCells, beforeGap, -1 );\n  // shift after cells\n  var afterGap = this.size.innerWidth - ( x + this.slideableWidth + this.cursorPosition );\n  this._shiftCells( this.afterShiftCells, afterGap, 1 );\n};\n\nproto._shiftCells = function( cells, gap, shift ) {\n  for ( var i=0; i < cells.length; i++ ) {\n    var cell = cells[i];\n    var cellShift = gap > 0 ? shift : 0;\n    cell.wrapShift( cellShift );\n    gap -= cell.size.outerWidth;\n  }\n};\n\nproto._unshiftCells = function( cells ) {\n  if ( !cells || !cells.length ) {\n    return;\n  }\n  for ( var i=0; i < cells.length; i++ ) {\n    cells[i].wrapShift( 0 );\n  }\n};\n\n// -------------------------- physics -------------------------- //\n\nproto.integratePhysics = function() {\n  this.x += this.velocity;\n  this.velocity *= this.getFrictionFactor();\n};\n\nproto.applyForce = function( force ) {\n  this.velocity += force;\n};\n\nproto.getFrictionFactor = function() {\n  return 1 - this.options[ this.isFreeScrolling ? 'freeScrollFriction' : 'friction' ];\n};\n\nproto.getRestingPosition = function() {\n  // my thanks to Steven Wittens, who simplified this math greatly\n  return this.x + this.velocity / ( 1 - this.getFrictionFactor() );\n};\n\nproto.applyDragForce = function() {\n  if ( !this.isDraggable || !this.isPointerDown ) {\n    return;\n  }\n  // change the position to drag position by applying force\n  var dragVelocity = this.dragX - this.x;\n  var dragForce = dragVelocity - this.velocity;\n  this.applyForce( dragForce );\n};\n\nproto.applySelectedAttraction = function() {\n  // do not attract if pointer down or no slides\n  var dragDown = this.isDraggable && this.isPointerDown;\n  if ( dragDown || this.isFreeScrolling || !this.slides.length ) {\n    return;\n  }\n  var distance = this.selectedSlide.target * -1 - this.x;\n  var force = distance * this.options.selectedAttraction;\n  this.applyForce( force );\n};\n\nreturn proto;\n\n}));\n","// page dots\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'unipointer/unipointer',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, Unipointer, utils ) {\n      return factory( window, Flickity, Unipointer, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('unipointer'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.Unipointer,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, Unipointer, utils ) {\n\n// -------------------------- PageDots -------------------------- //\n\n'use strict';\n\nfunction PageDots( parent ) {\n  this.parent = parent;\n  this._create();\n}\n\nPageDots.prototype = Object.create( Unipointer.prototype );\n\nPageDots.prototype._create = function() {\n  // create holder element\n  this.holder = document.createElement('ol');\n  this.holder.className = 'flickity-page-dots';\n  // create dots, array of elements\n  this.dots = [];\n  // events\n  this.handleClick = this.onClick.bind( this );\n  this.on( 'pointerDown', this.parent.childUIPointerDown.bind( this.parent ) );\n};\n\nPageDots.prototype.activate = function() {\n  this.setDots();\n  this.holder.addEventListener( 'click', this.handleClick );\n  this.bindStartEvent( this.holder );\n  // add to DOM\n  this.parent.element.appendChild( this.holder );\n};\n\nPageDots.prototype.deactivate = function() {\n  this.holder.removeEventListener( 'click', this.handleClick );\n  this.unbindStartEvent( this.holder );\n  // remove from DOM\n  this.parent.element.removeChild( this.holder );\n};\n\nPageDots.prototype.setDots = function() {\n  // get difference between number of slides and number of dots\n  var delta = this.parent.slides.length - this.dots.length;\n  if ( delta > 0 ) {\n    this.addDots( delta );\n  } else if ( delta < 0 ) {\n    this.removeDots( -delta );\n  }\n};\n\nPageDots.prototype.addDots = function( count ) {\n  var fragment = document.createDocumentFragment();\n  var newDots = [];\n  var length = this.dots.length;\n  var max = length + count;\n\n  for ( var i = length; i < max; i++ ) {\n    var dot = document.createElement('li');\n    dot.className = 'dot';\n    dot.setAttribute( 'aria-label', 'Page dot ' + ( i + 1 ) );\n    fragment.appendChild( dot );\n    newDots.push( dot );\n  }\n\n  this.holder.appendChild( fragment );\n  this.dots = this.dots.concat( newDots );\n};\n\nPageDots.prototype.removeDots = function( count ) {\n  // remove from this.dots collection\n  var removeDots = this.dots.splice( this.dots.length - count, count );\n  // remove from DOM\n  removeDots.forEach( function( dot ) {\n    this.holder.removeChild( dot );\n  }, this );\n};\n\nPageDots.prototype.updateSelected = function() {\n  // remove selected class on previous\n  if ( this.selectedDot ) {\n    this.selectedDot.className = 'dot';\n    this.selectedDot.removeAttribute('aria-current');\n  }\n  // don't proceed if no dots\n  if ( !this.dots.length ) {\n    return;\n  }\n  this.selectedDot = this.dots[ this.parent.selectedIndex ];\n  this.selectedDot.className = 'dot is-selected';\n  this.selectedDot.setAttribute( 'aria-current', 'step' );\n};\n\nPageDots.prototype.onTap = // old method name, backwards-compatible\nPageDots.prototype.onClick = function( event ) {\n  var target = event.target;\n  // only care about dot clicks\n  if ( target.nodeName != 'LI' ) {\n    return;\n  }\n\n  this.parent.uiChange();\n  var index = this.dots.indexOf( target );\n  this.parent.select( index );\n};\n\nPageDots.prototype.destroy = function() {\n  this.deactivate();\n  this.allOff();\n};\n\nFlickity.PageDots = PageDots;\n\n// -------------------------- Flickity -------------------------- //\n\nutils.extend( Flickity.defaults, {\n  pageDots: true\n});\n\nFlickity.createMethods.push('_createPageDots');\n\nvar proto = Flickity.prototype;\n\nproto._createPageDots = function() {\n  if ( !this.options.pageDots ) {\n    return;\n  }\n  this.pageDots = new PageDots( this );\n  // events\n  this.on( 'activate', this.activatePageDots );\n  this.on( 'select', this.updateSelectedPageDots );\n  this.on( 'cellChange', this.updatePageDots );\n  this.on( 'resize', this.updatePageDots );\n  this.on( 'deactivate', this.deactivatePageDots );\n};\n\nproto.activatePageDots = function() {\n  this.pageDots.activate();\n};\n\nproto.updateSelectedPageDots = function() {\n  this.pageDots.updateSelected();\n};\n\nproto.updatePageDots = function() {\n  this.pageDots.setDots();\n};\n\nproto.deactivatePageDots = function() {\n  this.pageDots.deactivate();\n};\n\n// -----  ----- //\n\nFlickity.PageDots = PageDots;\n\nreturn Flickity;\n\n}));\n","/**\n * EvEmitter v1.1.0\n * Lil' event emitter\n * MIT License\n */\n\n/* jshint unused: true, undef: true, strict: true */\n\n( function( global, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, window */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory();\n  } else {\n    // Browser globals\n    global.EvEmitter = factory();\n  }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\n\"use strict\";\n\nfunction EvEmitter() {}\n\nvar proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // set events hash\n  var events = this._events = this._events || {};\n  // set listeners array\n  var listeners = events[ eventName ] = events[ eventName ] || [];\n  // only add once\n  if ( listeners.indexOf( listener ) == -1 ) {\n    listeners.push( listener );\n  }\n\n  return this;\n};\n\nproto.once = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // add event\n  this.on( eventName, listener );\n  // set once flag\n  // set onceEvents hash\n  var onceEvents = this._onceEvents = this._onceEvents || {};\n  // set onceListeners object\n  var onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n  // set flag\n  onceListeners[ listener ] = true;\n\n  return this;\n};\n\nproto.off = function( eventName, listener ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  var index = listeners.indexOf( listener );\n  if ( index != -1 ) {\n    listeners.splice( index, 1 );\n  }\n\n  return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  // copy over to avoid interference if .off() in listener\n  listeners = listeners.slice(0);\n  args = args || [];\n  // once stuff\n  var onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n  for ( var i=0; i < listeners.length; i++ ) {\n    var listener = listeners[i]\n    var isOnce = onceListeners && onceListeners[ listener ];\n    if ( isOnce ) {\n      // remove listener\n      // remove before trigger to prevent recursion\n      this.off( eventName, listener );\n      // unset once flag\n      delete onceListeners[ listener ];\n    }\n    // trigger listener\n    listener.apply( this, args );\n  }\n\n  return this;\n};\n\nproto.allOff = function() {\n  delete this._events;\n  delete this._onceEvents;\n};\n\nreturn EvEmitter;\n\n}));\n","// Flickity main\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'ev-emitter/ev-emitter',\n      'get-size/get-size',\n      'fizzy-ui-utils/utils',\n      './cell',\n      './slide',\n      './animate'\n    ], function( EvEmitter, getSize, utils, Cell, Slide, animatePrototype ) {\n      return factory( window, EvEmitter, getSize, utils, Cell, Slide, animatePrototype );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('ev-emitter'),\n      require('get-size'),\n      require('fizzy-ui-utils'),\n      require('./cell'),\n      require('./slide'),\n      require('./animate')\n    );\n  } else {\n    // browser global\n    var _Flickity = window.Flickity;\n\n    window.Flickity = factory(\n      window,\n      window.EvEmitter,\n      window.getSize,\n      window.fizzyUIUtils,\n      _Flickity.Cell,\n      _Flickity.Slide,\n      _Flickity.animatePrototype\n    );\n  }\n\n}( window, function factory( window, EvEmitter, getSize,\n  utils, Cell, Slide, animatePrototype ) {\n\n'use strict';\n\n// vars\nvar jQuery = window.jQuery;\nvar getComputedStyle = window.getComputedStyle;\nvar console = window.console;\n\nfunction moveElements( elems, toElem ) {\n  elems = utils.makeArray( elems );\n  while ( elems.length ) {\n    toElem.appendChild( elems.shift() );\n  }\n}\n\n// -------------------------- Flickity -------------------------- //\n\n// globally unique identifiers\nvar GUID = 0;\n// internal store of all Flickity intances\nvar instances = {};\n\nfunction Flickity( element, options ) {\n  var queryElement = utils.getQueryElement( element );\n  if ( !queryElement ) {\n    if ( console ) {\n      console.error( 'Bad element for Flickity: ' + ( queryElement || element ) );\n    }\n    return;\n  }\n  this.element = queryElement;\n  // do not initialize twice on same element\n  if ( this.element.flickityGUID ) {\n    var instance = instances[ this.element.flickityGUID ];\n    instance.option( options );\n    return instance;\n  }\n\n  // add jQuery\n  if ( jQuery ) {\n    this.$element = jQuery( this.element );\n  }\n  // options\n  this.options = utils.extend( {}, this.constructor.defaults );\n  this.option( options );\n\n  // kick things off\n  this._create();\n}\n\nFlickity.defaults = {\n  accessibility: true,\n  // adaptiveHeight: false,\n  cellAlign: 'center',\n  // cellSelector: undefined,\n  // contain: false,\n  freeScrollFriction: 0.075, // friction when free-scrolling\n  friction: 0.28, // friction when selecting\n  namespaceJQueryEvents: true,\n  // initialIndex: 0,\n  percentPosition: true,\n  resize: true,\n  selectedAttraction: 0.025,\n  setGallerySize: true\n  // watchCSS: false,\n  // wrapAround: false\n};\n\n// hash of methods triggered on _create()\nFlickity.createMethods = [];\n\nvar proto = Flickity.prototype;\n// inherit EventEmitter\nutils.extend( proto, EvEmitter.prototype );\n\nproto._create = function() {\n  // add id for Flickity.data\n  var id = this.guid = ++GUID;\n  this.element.flickityGUID = id; // expando\n  instances[ id ] = this; // associate via id\n  // initial properties\n  this.selectedIndex = 0;\n  // how many frames slider has been in same position\n  this.restingFrames = 0;\n  // initial physics properties\n  this.x = 0;\n  this.velocity = 0;\n  this.originSide = this.options.rightToLeft ? 'right' : 'left';\n  // create viewport & slider\n  this.viewport = document.createElement('div');\n  this.viewport.className = 'flickity-viewport';\n  this._createSlider();\n\n  if ( this.options.resize || this.options.watchCSS ) {\n    window.addEventListener( 'resize', this );\n  }\n\n  // add listeners from on option\n  for ( var eventName in this.options.on ) {\n    var listener = this.options.on[ eventName ];\n    this.on( eventName, listener );\n  }\n\n  Flickity.createMethods.forEach( function( method ) {\n    this[ method ]();\n  }, this );\n\n  if ( this.options.watchCSS ) {\n    this.watchCSS();\n  } else {\n    this.activate();\n  }\n\n};\n\n/**\n * set options\n * @param {Object} opts\n */\nproto.option = function( opts ) {\n  utils.extend( this.options, opts );\n};\n\nproto.activate = function() {\n  if ( this.isActive ) {\n    return;\n  }\n  this.isActive = true;\n  this.element.classList.add('flickity-enabled');\n  if ( this.options.rightToLeft ) {\n    this.element.classList.add('flickity-rtl');\n  }\n\n  this.getSize();\n  // move initial cell elements so they can be loaded as cells\n  var cellElems = this._filterFindCellElements( this.element.children );\n  moveElements( cellElems, this.slider );\n  this.viewport.appendChild( this.slider );\n  this.element.appendChild( this.viewport );\n  // get cells from children\n  this.reloadCells();\n\n  if ( this.options.accessibility ) {\n    // allow element to focusable\n    this.element.tabIndex = 0;\n    // listen for key presses\n    this.element.addEventListener( 'keydown', this );\n  }\n\n  this.emitEvent('activate');\n  this.selectInitialIndex();\n  // flag for initial activation, for using initialIndex\n  this.isInitActivated = true;\n  // ready event. #493\n  this.dispatchEvent('ready');\n};\n\n// slider positions the cells\nproto._createSlider = function() {\n  // slider element does all the positioning\n  var slider = document.createElement('div');\n  slider.className = 'flickity-slider';\n  slider.style[ this.originSide ] = 0;\n  this.slider = slider;\n};\n\nproto._filterFindCellElements = function( elems ) {\n  return utils.filterFindElements( elems, this.options.cellSelector );\n};\n\n// goes through all children\nproto.reloadCells = function() {\n  // collection of item elements\n  this.cells = this._makeCells( this.slider.children );\n  this.positionCells();\n  this._getWrapShiftCells();\n  this.setGallerySize();\n};\n\n/**\n * turn elements into Flickity.Cells\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - collection of new Flickity Cells\n */\nproto._makeCells = function( elems ) {\n  var cellElems = this._filterFindCellElements( elems );\n\n  // create new Flickity for collection\n  var cells = cellElems.map( function( cellElem ) {\n    return new Cell( cellElem, this );\n  }, this );\n\n  return cells;\n};\n\nproto.getLastCell = function() {\n  return this.cells[ this.cells.length - 1 ];\n};\n\nproto.getLastSlide = function() {\n  return this.slides[ this.slides.length - 1 ];\n};\n\n// positions all cells\nproto.positionCells = function() {\n  // size all cells\n  this._sizeCells( this.cells );\n  // position all cells\n  this._positionCells( 0 );\n};\n\n/**\n * position certain cells\n * @param {Integer} index - which cell to start with\n */\nproto._positionCells = function( index ) {\n  index = index || 0;\n  // also measure maxCellHeight\n  // start 0 if positioning all cells\n  this.maxCellHeight = index ? this.maxCellHeight || 0 : 0;\n  var cellX = 0;\n  // get cellX\n  if ( index > 0 ) {\n    var startCell = this.cells[ index - 1 ];\n    cellX = startCell.x + startCell.size.outerWidth;\n  }\n  var len = this.cells.length;\n  for ( var i=index; i < len; i++ ) {\n    var cell = this.cells[i];\n    cell.setPosition( cellX );\n    cellX += cell.size.outerWidth;\n    this.maxCellHeight = Math.max( cell.size.outerHeight, this.maxCellHeight );\n  }\n  // keep track of cellX for wrap-around\n  this.slideableWidth = cellX;\n  // slides\n  this.updateSlides();\n  // contain slides target\n  this._containSlides();\n  // update slidesWidth\n  this.slidesWidth = len ? this.getLastSlide().target - this.slides[0].target : 0;\n};\n\n/**\n * cell.getSize() on multiple cells\n * @param {Array} cells\n */\nproto._sizeCells = function( cells ) {\n  cells.forEach( function( cell ) {\n    cell.getSize();\n  });\n};\n\n// --------------------------  -------------------------- //\n\nproto.updateSlides = function() {\n  this.slides = [];\n  if ( !this.cells.length ) {\n    return;\n  }\n\n  var slide = new Slide( this );\n  this.slides.push( slide );\n  var isOriginLeft = this.originSide == 'left';\n  var nextMargin = isOriginLeft ? 'marginRight' : 'marginLeft';\n\n  var canCellFit = this._getCanCellFit();\n\n  this.cells.forEach( function( cell, i ) {\n    // just add cell if first cell in slide\n    if ( !slide.cells.length ) {\n      slide.addCell( cell );\n      return;\n    }\n\n    var slideWidth = ( slide.outerWidth - slide.firstMargin ) +\n      ( cell.size.outerWidth - cell.size[ nextMargin ] );\n\n    if ( canCellFit.call( this, i, slideWidth ) ) {\n      slide.addCell( cell );\n    } else {\n      // doesn't fit, new slide\n      slide.updateTarget();\n\n      slide = new Slide( this );\n      this.slides.push( slide );\n      slide.addCell( cell );\n    }\n  }, this );\n  // last slide\n  slide.updateTarget();\n  // update .selectedSlide\n  this.updateSelectedSlide();\n};\n\nproto._getCanCellFit = function() {\n  var groupCells = this.options.groupCells;\n  if ( !groupCells ) {\n    return function() {\n      return false;\n    };\n  } else if ( typeof groupCells == 'number' ) {\n    // group by number. 3 -> [0,1,2], [3,4,5], ...\n    var number = parseInt( groupCells, 10 );\n    return function( i ) {\n      return ( i % number ) !== 0;\n    };\n  }\n  // default, group by width of slide\n  // parse '75%\n  var percentMatch = typeof groupCells == 'string' &&\n    groupCells.match(/^(\\d+)%$/);\n  var percent = percentMatch ? parseInt( percentMatch[1], 10 ) / 100 : 1;\n  return function( i, slideWidth ) {\n    return slideWidth <= ( this.size.innerWidth + 1 ) * percent;\n  };\n};\n\n// alias _init for jQuery plugin .flickity()\nproto._init =\nproto.reposition = function() {\n  this.positionCells();\n  this.positionSliderAtSelected();\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n  this.setCellAlign();\n  this.cursorPosition = this.size.innerWidth * this.cellAlign;\n};\n\nvar cellAlignShorthands = {\n  // cell align, then based on origin side\n  center: {\n    left: 0.5,\n    right: 0.5\n  },\n  left: {\n    left: 0,\n    right: 1\n  },\n  right: {\n    right: 0,\n    left: 1\n  }\n};\n\nproto.setCellAlign = function() {\n  var shorthand = cellAlignShorthands[ this.options.cellAlign ];\n  this.cellAlign = shorthand ? shorthand[ this.originSide ] : this.options.cellAlign;\n};\n\nproto.setGallerySize = function() {\n  if ( this.options.setGallerySize ) {\n    var height = this.options.adaptiveHeight && this.selectedSlide ?\n      this.selectedSlide.height : this.maxCellHeight;\n    this.viewport.style.height = height + 'px';\n  }\n};\n\nproto._getWrapShiftCells = function() {\n  // only for wrap-around\n  if ( !this.options.wrapAround ) {\n    return;\n  }\n  // unshift previous cells\n  this._unshiftCells( this.beforeShiftCells );\n  this._unshiftCells( this.afterShiftCells );\n  // get before cells\n  // initial gap\n  var gapX = this.cursorPosition;\n  var cellIndex = this.cells.length - 1;\n  this.beforeShiftCells = this._getGapCells( gapX, cellIndex, -1 );\n  // get after cells\n  // ending gap between last cell and end of gallery viewport\n  gapX = this.size.innerWidth - this.cursorPosition;\n  // start cloning at first cell, working forwards\n  this.afterShiftCells = this._getGapCells( gapX, 0, 1 );\n};\n\nproto._getGapCells = function( gapX, cellIndex, increment ) {\n  // keep adding cells until the cover the initial gap\n  var cells = [];\n  while ( gapX > 0 ) {\n    var cell = this.cells[ cellIndex ];\n    if ( !cell ) {\n      break;\n    }\n    cells.push( cell );\n    cellIndex += increment;\n    gapX -= cell.size.outerWidth;\n  }\n  return cells;\n};\n\n// ----- contain ----- //\n\n// contain cell targets so no excess sliding\nproto._containSlides = function() {\n  if ( !this.options.contain || this.options.wrapAround || !this.cells.length ) {\n    return;\n  }\n  var isRightToLeft = this.options.rightToLeft;\n  var beginMargin = isRightToLeft ? 'marginRight' : 'marginLeft';\n  var endMargin = isRightToLeft ? 'marginLeft' : 'marginRight';\n  var contentWidth = this.slideableWidth - this.getLastCell().size[ endMargin ];\n  // content is less than gallery size\n  var isContentSmaller = contentWidth < this.size.innerWidth;\n  // bounds\n  var beginBound = this.cursorPosition + this.cells[0].size[ beginMargin ];\n  var endBound = contentWidth - this.size.innerWidth * ( 1 - this.cellAlign );\n  // contain each cell target\n  this.slides.forEach( function( slide ) {\n    if ( isContentSmaller ) {\n      // all cells fit inside gallery\n      slide.target = contentWidth * this.cellAlign;\n    } else {\n      // contain to bounds\n      slide.target = Math.max( slide.target, beginBound );\n      slide.target = Math.min( slide.target, endBound );\n    }\n  }, this );\n};\n\n// -----  ----- //\n\n/**\n * emits events via eventEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n  var emitArgs = event ? [ event ].concat( args ) : args;\n  this.emitEvent( type, emitArgs );\n\n  if ( jQuery && this.$element ) {\n    // default trigger with type if no event\n    type += this.options.namespaceJQueryEvents ? '.flickity' : '';\n    var $event = type;\n    if ( event ) {\n      // create jQuery event\n      var jQEvent = jQuery.Event( event );\n      jQEvent.type = type;\n      $event = jQEvent;\n    }\n    this.$element.trigger( $event, args );\n  }\n};\n\n// -------------------------- select -------------------------- //\n\n/**\n * @param {Integer} index - index of the slide\n * @param {Boolean} isWrap - will wrap-around to last/first if at the end\n * @param {Boolean} isInstant - will immediately set position at selected cell\n */\nproto.select = function( index, isWrap, isInstant ) {\n  if ( !this.isActive ) {\n    return;\n  }\n  index = parseInt( index, 10 );\n  this._wrapSelect( index );\n\n  if ( this.options.wrapAround || isWrap ) {\n    index = utils.modulo( index, this.slides.length );\n  }\n  // bail if invalid index\n  if ( !this.slides[ index ] ) {\n    return;\n  }\n  var prevIndex = this.selectedIndex;\n  this.selectedIndex = index;\n  this.updateSelectedSlide();\n  if ( isInstant ) {\n    this.positionSliderAtSelected();\n  } else {\n    this.startAnimation();\n  }\n  if ( this.options.adaptiveHeight ) {\n    this.setGallerySize();\n  }\n  // events\n  this.dispatchEvent( 'select', null, [ index ] );\n  // change event if new index\n  if ( index != prevIndex ) {\n    this.dispatchEvent( 'change', null, [ index ] );\n  }\n  // old v1 event name, remove in v3\n  this.dispatchEvent('cellSelect');\n};\n\n// wraps position for wrapAround, to move to closest slide. #113\nproto._wrapSelect = function( index ) {\n  var len = this.slides.length;\n  var isWrapping = this.options.wrapAround && len > 1;\n  if ( !isWrapping ) {\n    return index;\n  }\n  var wrapIndex = utils.modulo( index, len );\n  // go to shortest\n  var delta = Math.abs( wrapIndex - this.selectedIndex );\n  var backWrapDelta = Math.abs( ( wrapIndex + len ) - this.selectedIndex );\n  var forewardWrapDelta = Math.abs( ( wrapIndex - len ) - this.selectedIndex );\n  if ( !this.isDragSelect && backWrapDelta < delta ) {\n    index += len;\n  } else if ( !this.isDragSelect && forewardWrapDelta < delta ) {\n    index -= len;\n  }\n  // wrap position so slider is within normal area\n  if ( index < 0 ) {\n    this.x -= this.slideableWidth;\n  } else if ( index >= len ) {\n    this.x += this.slideableWidth;\n  }\n};\n\nproto.previous = function( isWrap, isInstant ) {\n  this.select( this.selectedIndex - 1, isWrap, isInstant );\n};\n\nproto.next = function( isWrap, isInstant ) {\n  this.select( this.selectedIndex + 1, isWrap, isInstant );\n};\n\nproto.updateSelectedSlide = function() {\n  var slide = this.slides[ this.selectedIndex ];\n  // selectedIndex could be outside of slides, if triggered before resize()\n  if ( !slide ) {\n    return;\n  }\n  // unselect previous selected slide\n  this.unselectSelectedSlide();\n  // update new selected slide\n  this.selectedSlide = slide;\n  slide.select();\n  this.selectedCells = slide.cells;\n  this.selectedElements = slide.getCellElements();\n  // HACK: selectedCell & selectedElement is first cell in slide, backwards compatibility\n  // Remove in v3?\n  this.selectedCell = slide.cells[0];\n  this.selectedElement = this.selectedElements[0];\n};\n\nproto.unselectSelectedSlide = function() {\n  if ( this.selectedSlide ) {\n    this.selectedSlide.unselect();\n  }\n};\n\nproto.selectInitialIndex = function() {\n  var initialIndex = this.options.initialIndex;\n  // already activated, select previous selectedIndex\n  if ( this.isInitActivated ) {\n    this.select( this.selectedIndex, false, true );\n    return;\n  }\n  // select with selector string\n  if ( initialIndex && typeof initialIndex == 'string' ) {\n    var cell = this.queryCell( initialIndex );\n    if ( cell ) {\n      this.selectCell( initialIndex, false, true );\n      return;\n    }\n  }\n\n  var index = 0;\n  // select with number\n  if ( initialIndex && this.slides[ initialIndex ] ) {\n    index = initialIndex;\n  }\n  // select instantly\n  this.select( index, false, true );\n};\n\n/**\n * select slide from number or cell element\n * @param {Element or Number} elem\n */\nproto.selectCell = function( value, isWrap, isInstant ) {\n  // get cell\n  var cell = this.queryCell( value );\n  if ( !cell ) {\n    return;\n  }\n\n  var index = this.getCellSlideIndex( cell );\n  this.select( index, isWrap, isInstant );\n};\n\nproto.getCellSlideIndex = function( cell ) {\n  // get index of slides that has cell\n  for ( var i=0; i < this.slides.length; i++ ) {\n    var slide = this.slides[i];\n    var index = slide.cells.indexOf( cell );\n    if ( index != -1 ) {\n      return i;\n    }\n  }\n};\n\n// -------------------------- get cells -------------------------- //\n\n/**\n * get Flickity.Cell, given an Element\n * @param {Element} elem\n * @returns {Flickity.Cell} item\n */\nproto.getCell = function( elem ) {\n  // loop through cells to get the one that matches\n  for ( var i=0; i < this.cells.length; i++ ) {\n    var cell = this.cells[i];\n    if ( cell.element == elem ) {\n      return cell;\n    }\n  }\n};\n\n/**\n * get collection of Flickity.Cells, given Elements\n * @param {Element, Array, NodeList} elems\n * @returns {Array} cells - Flickity.Cells\n */\nproto.getCells = function( elems ) {\n  elems = utils.makeArray( elems );\n  var cells = [];\n  elems.forEach( function( elem ) {\n    var cell = this.getCell( elem );\n    if ( cell ) {\n      cells.push( cell );\n    }\n  }, this );\n  return cells;\n};\n\n/**\n * get cell elements\n * @returns {Array} cellElems\n */\nproto.getCellElements = function() {\n  return this.cells.map( function( cell ) {\n    return cell.element;\n  });\n};\n\n/**\n * get parent cell from an element\n * @param {Element} elem\n * @returns {Flickit.Cell} cell\n */\nproto.getParentCell = function( elem ) {\n  // first check if elem is cell\n  var cell = this.getCell( elem );\n  if ( cell ) {\n    return cell;\n  }\n  // try to get parent cell elem\n  elem = utils.getParent( elem, '.flickity-slider > *' );\n  return this.getCell( elem );\n};\n\n/**\n * get cells adjacent to a slide\n * @param {Integer} adjCount - number of adjacent slides\n * @param {Integer} index - index of slide to start\n * @returns {Array} cells - array of Flickity.Cells\n */\nproto.getAdjacentCellElements = function( adjCount, index ) {\n  if ( !adjCount ) {\n    return this.selectedSlide.getCellElements();\n  }\n  index = index === undefined ? this.selectedIndex : index;\n\n  var len = this.slides.length;\n  if ( 1 + ( adjCount * 2 ) >= len ) {\n    return this.getCellElements();\n  }\n\n  var cellElems = [];\n  for ( var i = index - adjCount; i <= index + adjCount ; i++ ) {\n    var slideIndex = this.options.wrapAround ? utils.modulo( i, len ) : i;\n    var slide = this.slides[ slideIndex ];\n    if ( slide ) {\n      cellElems = cellElems.concat( slide.getCellElements() );\n    }\n  }\n  return cellElems;\n};\n\n/**\n * select slide from number or cell element\n * @param {Element, Selector String, or Number} selector\n */\nproto.queryCell = function( selector ) {\n  if ( typeof selector == 'number' ) {\n    // use number as index\n    return this.cells[ selector ];\n  }\n  if ( typeof selector == 'string' ) {\n    // do not select invalid selectors from hash: #123, #/. #791\n    if ( selector.match(/^[#\\.]?[\\d\\/]/) ) {\n      return;\n    }\n    // use string as selector, get element\n    selector = this.element.querySelector( selector );\n  }\n  // get cell from element\n  return this.getCell( selector );\n};\n\n// -------------------------- events -------------------------- //\n\nproto.uiChange = function() {\n  this.emitEvent('uiChange');\n};\n\n// keep focus on element when child UI elements are clicked\nproto.childUIPointerDown = function( event ) {\n  // HACK iOS does not allow touch events to bubble up?!\n  if ( event.type != 'touchstart' ) {\n    event.preventDefault();\n  }\n  this.focus();\n};\n\n// ----- resize ----- //\n\nproto.onresize = function() {\n  this.watchCSS();\n  this.resize();\n};\n\nutils.debounceMethod( Flickity, 'onresize', 150 );\n\nproto.resize = function() {\n  if ( !this.isActive ) {\n    return;\n  }\n  this.getSize();\n  // wrap values\n  if ( this.options.wrapAround ) {\n    this.x = utils.modulo( this.x, this.slideableWidth );\n  }\n  this.positionCells();\n  this._getWrapShiftCells();\n  this.setGallerySize();\n  this.emitEvent('resize');\n  // update selected index for group slides, instant\n  // TODO: position can be lost between groups of various numbers\n  var selectedElement = this.selectedElements && this.selectedElements[0];\n  this.selectCell( selectedElement, false, true );\n};\n\n// watches the :after property, activates/deactivates\nproto.watchCSS = function() {\n  var watchOption = this.options.watchCSS;\n  if ( !watchOption ) {\n    return;\n  }\n\n  var afterContent = getComputedStyle( this.element, ':after' ).content;\n  // activate if :after { content: 'flickity' }\n  if ( afterContent.indexOf('flickity') != -1 ) {\n    this.activate();\n  } else {\n    this.deactivate();\n  }\n};\n\n// ----- keydown ----- //\n\n// go previous/next if left/right keys pressed\nproto.onkeydown = function( event ) {\n  // only work if element is in focus\n  var isNotFocused = document.activeElement && document.activeElement != this.element;\n  if ( !this.options.accessibility ||isNotFocused ) {\n    return;\n  }\n\n  var handler = Flickity.keyboardHandlers[ event.keyCode ];\n  if ( handler ) {\n    handler.call( this );\n  }\n};\n\nFlickity.keyboardHandlers = {\n  // left arrow\n  37: function() {\n    var leftMethod = this.options.rightToLeft ? 'next' : 'previous';\n    this.uiChange();\n    this[ leftMethod ]();\n  },\n  // right arrow\n  39: function() {\n    var rightMethod = this.options.rightToLeft ? 'previous' : 'next';\n    this.uiChange();\n    this[ rightMethod ]();\n  },\n};\n\n// ----- focus ----- //\n\nproto.focus = function() {\n  // TODO remove scrollTo once focus options gets more support\n  // https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus#Browser_compatibility\n  var prevScrollY = window.pageYOffset;\n  this.element.focus({ preventScroll: true });\n  // hack to fix scroll jump after focus, #76\n  if ( window.pageYOffset != prevScrollY ) {\n    window.scrollTo( window.pageXOffset, prevScrollY );\n  }\n};\n\n// -------------------------- destroy -------------------------- //\n\n// deactivate all Flickity functionality, but keep stuff available\nproto.deactivate = function() {\n  if ( !this.isActive ) {\n    return;\n  }\n  this.element.classList.remove('flickity-enabled');\n  this.element.classList.remove('flickity-rtl');\n  this.unselectSelectedSlide();\n  // destroy cells\n  this.cells.forEach( function( cell ) {\n    cell.destroy();\n  });\n  this.element.removeChild( this.viewport );\n  // move child elements back into element\n  moveElements( this.slider.children, this.element );\n  if ( this.options.accessibility ) {\n    this.element.removeAttribute('tabIndex');\n    this.element.removeEventListener( 'keydown', this );\n  }\n  // set flags\n  this.isActive = false;\n  this.emitEvent('deactivate');\n};\n\nproto.destroy = function() {\n  this.deactivate();\n  window.removeEventListener( 'resize', this );\n  this.allOff();\n  this.emitEvent('destroy');\n  if ( jQuery && this.$element ) {\n    jQuery.removeData( this.element, 'flickity' );\n  }\n  delete this.element.flickityGUID;\n  delete instances[ this.guid ];\n};\n\n// -------------------------- prototype -------------------------- //\n\nutils.extend( proto, animatePrototype );\n\n// -------------------------- extras -------------------------- //\n\n/**\n * get Flickity instance from element\n * @param {Element} elem\n * @returns {Flickity}\n */\nFlickity.data = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  var id = elem && elem.flickityGUID;\n  return id && instances[ id ];\n};\n\nutils.htmlInit( Flickity, 'flickity' );\n\nif ( jQuery && jQuery.bridget ) {\n  jQuery.bridget( 'flickity', Flickity );\n}\n\n// set internal jQuery, for Webpack + jQuery v3, #478\nFlickity.setJQuery = function( jq ) {\n  jQuery = jq;\n};\n\nFlickity.Cell = Cell;\nFlickity.Slide = Slide;\n\nreturn Flickity;\n\n}));\n","/*!\n * Outlayer v2.1.1\n * the brains and guts of a layout library\n * MIT license\n */\n\n( function( window, factory ) {\n  'use strict';\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( [\n        'ev-emitter/ev-emitter',\n        'get-size/get-size',\n        'fizzy-ui-utils/utils',\n        './item'\n      ],\n      function( EvEmitter, getSize, utils, Item ) {\n        return factory( window, EvEmitter, getSize, utils, Item);\n      }\n    );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory(\n      window,\n      require('ev-emitter'),\n      require('get-size'),\n      require('fizzy-ui-utils'),\n      require('./item')\n    );\n  } else {\n    // browser global\n    window.Outlayer = factory(\n      window,\n      window.EvEmitter,\n      window.getSize,\n      window.fizzyUIUtils,\n      window.Outlayer.Item\n    );\n  }\n\n}( window, function factory( window, EvEmitter, getSize, utils, Item ) {\n'use strict';\n\n// ----- vars ----- //\n\nvar console = window.console;\nvar jQuery = window.jQuery;\nvar noop = function() {};\n\n// -------------------------- Outlayer -------------------------- //\n\n// globally unique identifiers\nvar GUID = 0;\n// internal store of all Outlayer intances\nvar instances = {};\n\n\n/**\n * @param {Element, String} element\n * @param {Object} options\n * @constructor\n */\nfunction Outlayer( element, options ) {\n  var queryElement = utils.getQueryElement( element );\n  if ( !queryElement ) {\n    if ( console ) {\n      console.error( 'Bad element for ' + this.constructor.namespace +\n        ': ' + ( queryElement || element ) );\n    }\n    return;\n  }\n  this.element = queryElement;\n  // add jQuery\n  if ( jQuery ) {\n    this.$element = jQuery( this.element );\n  }\n\n  // options\n  this.options = utils.extend( {}, this.constructor.defaults );\n  this.option( options );\n\n  // add id for Outlayer.getFromElement\n  var id = ++GUID;\n  this.element.outlayerGUID = id; // expando\n  instances[ id ] = this; // associate via id\n\n  // kick it off\n  this._create();\n\n  var isInitLayout = this._getOption('initLayout');\n  if ( isInitLayout ) {\n    this.layout();\n  }\n}\n\n// settings are for internal use only\nOutlayer.namespace = 'outlayer';\nOutlayer.Item = Item;\n\n// default options\nOutlayer.defaults = {\n  containerStyle: {\n    position: 'relative'\n  },\n  initLayout: true,\n  originLeft: true,\n  originTop: true,\n  resize: true,\n  resizeContainer: true,\n  // item options\n  transitionDuration: '0.4s',\n  hiddenStyle: {\n    opacity: 0,\n    transform: 'scale(0.001)'\n  },\n  visibleStyle: {\n    opacity: 1,\n    transform: 'scale(1)'\n  }\n};\n\nvar proto = Outlayer.prototype;\n// inherit EvEmitter\nutils.extend( proto, EvEmitter.prototype );\n\n/**\n * set options\n * @param {Object} opts\n */\nproto.option = function( opts ) {\n  utils.extend( this.options, opts );\n};\n\n/**\n * get backwards compatible option value, check old name\n */\nproto._getOption = function( option ) {\n  var oldOption = this.constructor.compatOptions[ option ];\n  return oldOption && this.options[ oldOption ] !== undefined ?\n    this.options[ oldOption ] : this.options[ option ];\n};\n\nOutlayer.compatOptions = {\n  // currentName: oldName\n  initLayout: 'isInitLayout',\n  horizontal: 'isHorizontal',\n  layoutInstant: 'isLayoutInstant',\n  originLeft: 'isOriginLeft',\n  originTop: 'isOriginTop',\n  resize: 'isResizeBound',\n  resizeContainer: 'isResizingContainer'\n};\n\nproto._create = function() {\n  // get items from children\n  this.reloadItems();\n  // elements that affect layout, but are not laid out\n  this.stamps = [];\n  this.stamp( this.options.stamp );\n  // set container style\n  utils.extend( this.element.style, this.options.containerStyle );\n\n  // bind resize method\n  var canBindResize = this._getOption('resize');\n  if ( canBindResize ) {\n    this.bindResize();\n  }\n};\n\n// goes through all children again and gets bricks in proper order\nproto.reloadItems = function() {\n  // collection of item elements\n  this.items = this._itemize( this.element.children );\n};\n\n\n/**\n * turn elements into Outlayer.Items to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - collection of new Outlayer Items\n */\nproto._itemize = function( elems ) {\n\n  var itemElems = this._filterFindItemElements( elems );\n  var Item = this.constructor.Item;\n\n  // create new Outlayer Items for collection\n  var items = [];\n  for ( var i=0; i < itemElems.length; i++ ) {\n    var elem = itemElems[i];\n    var item = new Item( elem, this );\n    items.push( item );\n  }\n\n  return items;\n};\n\n/**\n * get item elements to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - item elements\n */\nproto._filterFindItemElements = function( elems ) {\n  return utils.filterFindElements( elems, this.options.itemSelector );\n};\n\n/**\n * getter method for getting item elements\n * @returns {Array} elems - collection of item elements\n */\nproto.getItemElements = function() {\n  return this.items.map( function( item ) {\n    return item.element;\n  });\n};\n\n// ----- init & layout ----- //\n\n/**\n * lays out all items\n */\nproto.layout = function() {\n  this._resetLayout();\n  this._manageStamps();\n\n  // don't animate first layout\n  var layoutInstant = this._getOption('layoutInstant');\n  var isInstant = layoutInstant !== undefined ?\n    layoutInstant : !this._isLayoutInited;\n  this.layoutItems( this.items, isInstant );\n\n  // flag for initalized\n  this._isLayoutInited = true;\n};\n\n// _init is alias for layout\nproto._init = proto.layout;\n\n/**\n * logic before any new layout\n */\nproto._resetLayout = function() {\n  this.getSize();\n};\n\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\n/**\n * get measurement from option, for columnWidth, rowHeight, gutter\n * if option is String -> get element from selector string, & get size of element\n * if option is Element -> get size of element\n * else use option as a number\n *\n * @param {String} measurement\n * @param {String} size - width or height\n * @private\n */\nproto._getMeasurement = function( measurement, size ) {\n  var option = this.options[ measurement ];\n  var elem;\n  if ( !option ) {\n    // default to 0\n    this[ measurement ] = 0;\n  } else {\n    // use option as an element\n    if ( typeof option == 'string' ) {\n      elem = this.element.querySelector( option );\n    } else if ( option instanceof HTMLElement ) {\n      elem = option;\n    }\n    // use size of element, if element\n    this[ measurement ] = elem ? getSize( elem )[ size ] : option;\n  }\n};\n\n/**\n * layout a collection of item elements\n * @api public\n */\nproto.layoutItems = function( items, isInstant ) {\n  items = this._getItemsForLayout( items );\n\n  this._layoutItems( items, isInstant );\n\n  this._postLayout();\n};\n\n/**\n * get the items to be laid out\n * you may want to skip over some items\n * @param {Array} items\n * @returns {Array} items\n */\nproto._getItemsForLayout = function( items ) {\n  return items.filter( function( item ) {\n    return !item.isIgnored;\n  });\n};\n\n/**\n * layout items\n * @param {Array} items\n * @param {Boolean} isInstant\n */\nproto._layoutItems = function( items, isInstant ) {\n  this._emitCompleteOnItems( 'layout', items );\n\n  if ( !items || !items.length ) {\n    // no items, emit event with empty array\n    return;\n  }\n\n  var queue = [];\n\n  items.forEach( function( item ) {\n    // get x/y object from method\n    var position = this._getItemLayoutPosition( item );\n    // enqueue\n    position.item = item;\n    position.isInstant = isInstant || item.isLayoutInstant;\n    queue.push( position );\n  }, this );\n\n  this._processLayoutQueue( queue );\n};\n\n/**\n * get item layout position\n * @param {Outlayer.Item} item\n * @returns {Object} x and y position\n */\nproto._getItemLayoutPosition = function( /* item */ ) {\n  return {\n    x: 0,\n    y: 0\n  };\n};\n\n/**\n * iterate over array and position each item\n * Reason being - separating this logic prevents 'layout invalidation'\n * thx @paul_irish\n * @param {Array} queue\n */\nproto._processLayoutQueue = function( queue ) {\n  this.updateStagger();\n  queue.forEach( function( obj, i ) {\n    this._positionItem( obj.item, obj.x, obj.y, obj.isInstant, i );\n  }, this );\n};\n\n// set stagger from option in milliseconds number\nproto.updateStagger = function() {\n  var stagger = this.options.stagger;\n  if ( stagger === null || stagger === undefined ) {\n    this.stagger = 0;\n    return;\n  }\n  this.stagger = getMilliseconds( stagger );\n  return this.stagger;\n};\n\n/**\n * Sets position of item in DOM\n * @param {Outlayer.Item} item\n * @param {Number} x - horizontal position\n * @param {Number} y - vertical position\n * @param {Boolean} isInstant - disables transitions\n */\nproto._positionItem = function( item, x, y, isInstant, i ) {\n  if ( isInstant ) {\n    // if not transition, just set CSS\n    item.goTo( x, y );\n  } else {\n    item.stagger( i * this.stagger );\n    item.moveTo( x, y );\n  }\n};\n\n/**\n * Any logic you want to do after each layout,\n * i.e. size the container\n */\nproto._postLayout = function() {\n  this.resizeContainer();\n};\n\nproto.resizeContainer = function() {\n  var isResizingContainer = this._getOption('resizeContainer');\n  if ( !isResizingContainer ) {\n    return;\n  }\n  var size = this._getContainerSize();\n  if ( size ) {\n    this._setContainerMeasure( size.width, true );\n    this._setContainerMeasure( size.height, false );\n  }\n};\n\n/**\n * Sets width or height of container if returned\n * @returns {Object} size\n *   @param {Number} width\n *   @param {Number} height\n */\nproto._getContainerSize = noop;\n\n/**\n * @param {Number} measure - size of width or height\n * @param {Boolean} isWidth\n */\nproto._setContainerMeasure = function( measure, isWidth ) {\n  if ( measure === undefined ) {\n    return;\n  }\n\n  var elemSize = this.size;\n  // add padding and border width if border box\n  if ( elemSize.isBorderBox ) {\n    measure += isWidth ? elemSize.paddingLeft + elemSize.paddingRight +\n      elemSize.borderLeftWidth + elemSize.borderRightWidth :\n      elemSize.paddingBottom + elemSize.paddingTop +\n      elemSize.borderTopWidth + elemSize.borderBottomWidth;\n  }\n\n  measure = Math.max( measure, 0 );\n  this.element.style[ isWidth ? 'width' : 'height' ] = measure + 'px';\n};\n\n/**\n * emit eventComplete on a collection of items events\n * @param {String} eventName\n * @param {Array} items - Outlayer.Items\n */\nproto._emitCompleteOnItems = function( eventName, items ) {\n  var _this = this;\n  function onComplete() {\n    _this.dispatchEvent( eventName + 'Complete', null, [ items ] );\n  }\n\n  var count = items.length;\n  if ( !items || !count ) {\n    onComplete();\n    return;\n  }\n\n  var doneCount = 0;\n  function tick() {\n    doneCount++;\n    if ( doneCount == count ) {\n      onComplete();\n    }\n  }\n\n  // bind callback\n  items.forEach( function( item ) {\n    item.once( eventName, tick );\n  });\n};\n\n/**\n * emits events via EvEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n  // add original event to arguments\n  var emitArgs = event ? [ event ].concat( args ) : args;\n  this.emitEvent( type, emitArgs );\n\n  if ( jQuery ) {\n    // set this.$element\n    this.$element = this.$element || jQuery( this.element );\n    if ( event ) {\n      // create jQuery event\n      var $event = jQuery.Event( event );\n      $event.type = type;\n      this.$element.trigger( $event, args );\n    } else {\n      // just trigger with type if no event available\n      this.$element.trigger( type, args );\n    }\n  }\n};\n\n// -------------------------- ignore & stamps -------------------------- //\n\n\n/**\n * keep item in collection, but do not lay it out\n * ignored items do not get skipped in layout\n * @param {Element} elem\n */\nproto.ignore = function( elem ) {\n  var item = this.getItem( elem );\n  if ( item ) {\n    item.isIgnored = true;\n  }\n};\n\n/**\n * return item to layout collection\n * @param {Element} elem\n */\nproto.unignore = function( elem ) {\n  var item = this.getItem( elem );\n  if ( item ) {\n    delete item.isIgnored;\n  }\n};\n\n/**\n * adds elements to stamps\n * @param {NodeList, Array, Element, or String} elems\n */\nproto.stamp = function( elems ) {\n  elems = this._find( elems );\n  if ( !elems ) {\n    return;\n  }\n\n  this.stamps = this.stamps.concat( elems );\n  // ignore\n  elems.forEach( this.ignore, this );\n};\n\n/**\n * removes elements to stamps\n * @param {NodeList, Array, or Element} elems\n */\nproto.unstamp = function( elems ) {\n  elems = this._find( elems );\n  if ( !elems ){\n    return;\n  }\n\n  elems.forEach( function( elem ) {\n    // filter out removed stamp elements\n    utils.removeFrom( this.stamps, elem );\n    this.unignore( elem );\n  }, this );\n};\n\n/**\n * finds child elements\n * @param {NodeList, Array, Element, or String} elems\n * @returns {Array} elems\n */\nproto._find = function( elems ) {\n  if ( !elems ) {\n    return;\n  }\n  // if string, use argument as selector string\n  if ( typeof elems == 'string' ) {\n    elems = this.element.querySelectorAll( elems );\n  }\n  elems = utils.makeArray( elems );\n  return elems;\n};\n\nproto._manageStamps = function() {\n  if ( !this.stamps || !this.stamps.length ) {\n    return;\n  }\n\n  this._getBoundingRect();\n\n  this.stamps.forEach( this._manageStamp, this );\n};\n\n// update boundingLeft / Top\nproto._getBoundingRect = function() {\n  // get bounding rect for container element\n  var boundingRect = this.element.getBoundingClientRect();\n  var size = this.size;\n  this._boundingRect = {\n    left: boundingRect.left + size.paddingLeft + size.borderLeftWidth,\n    top: boundingRect.top + size.paddingTop + size.borderTopWidth,\n    right: boundingRect.right - ( size.paddingRight + size.borderRightWidth ),\n    bottom: boundingRect.bottom - ( size.paddingBottom + size.borderBottomWidth )\n  };\n};\n\n/**\n * @param {Element} stamp\n**/\nproto._manageStamp = noop;\n\n/**\n * get x/y position of element relative to container element\n * @param {Element} elem\n * @returns {Object} offset - has left, top, right, bottom\n */\nproto._getElementOffset = function( elem ) {\n  var boundingRect = elem.getBoundingClientRect();\n  var thisRect = this._boundingRect;\n  var size = getSize( elem );\n  var offset = {\n    left: boundingRect.left - thisRect.left - size.marginLeft,\n    top: boundingRect.top - thisRect.top - size.marginTop,\n    right: thisRect.right - boundingRect.right - size.marginRight,\n    bottom: thisRect.bottom - boundingRect.bottom - size.marginBottom\n  };\n  return offset;\n};\n\n// -------------------------- resize -------------------------- //\n\n// enable event handlers for listeners\n// i.e. resize -> onresize\nproto.handleEvent = utils.handleEvent;\n\n/**\n * Bind layout to window resizing\n */\nproto.bindResize = function() {\n  window.addEventListener( 'resize', this );\n  this.isResizeBound = true;\n};\n\n/**\n * Unbind layout to window resizing\n */\nproto.unbindResize = function() {\n  window.removeEventListener( 'resize', this );\n  this.isResizeBound = false;\n};\n\nproto.onresize = function() {\n  this.resize();\n};\n\nutils.debounceMethod( Outlayer, 'onresize', 100 );\n\nproto.resize = function() {\n  // don't trigger if size did not change\n  // or if resize was unbound. See #9\n  if ( !this.isResizeBound || !this.needsResizeLayout() ) {\n    return;\n  }\n\n  this.layout();\n};\n\n/**\n * check if layout is needed post layout\n * @returns Boolean\n */\nproto.needsResizeLayout = function() {\n  var size = getSize( this.element );\n  // check that this.size and size are there\n  // IE8 triggers resize on body size change, so they might not be\n  var hasSizes = this.size && size;\n  return hasSizes && size.innerWidth !== this.size.innerWidth;\n};\n\n// -------------------------- methods -------------------------- //\n\n/**\n * add items to Outlayer instance\n * @param {Array or NodeList or Element} elems\n * @returns {Array} items - Outlayer.Items\n**/\nproto.addItems = function( elems ) {\n  var items = this._itemize( elems );\n  // add items to collection\n  if ( items.length ) {\n    this.items = this.items.concat( items );\n  }\n  return items;\n};\n\n/**\n * Layout newly-appended item elements\n * @param {Array or NodeList or Element} elems\n */\nproto.appended = function( elems ) {\n  var items = this.addItems( elems );\n  if ( !items.length ) {\n    return;\n  }\n  // layout and reveal just the new items\n  this.layoutItems( items, true );\n  this.reveal( items );\n};\n\n/**\n * Layout prepended elements\n * @param {Array or NodeList or Element} elems\n */\nproto.prepended = function( elems ) {\n  var items = this._itemize( elems );\n  if ( !items.length ) {\n    return;\n  }\n  // add items to beginning of collection\n  var previousItems = this.items.slice(0);\n  this.items = items.concat( previousItems );\n  // start new layout\n  this._resetLayout();\n  this._manageStamps();\n  // layout new stuff without transition\n  this.layoutItems( items, true );\n  this.reveal( items );\n  // layout previous items\n  this.layoutItems( previousItems );\n};\n\n/**\n * reveal a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.reveal = function( items ) {\n  this._emitCompleteOnItems( 'reveal', items );\n  if ( !items || !items.length ) {\n    return;\n  }\n  var stagger = this.updateStagger();\n  items.forEach( function( item, i ) {\n    item.stagger( i * stagger );\n    item.reveal();\n  });\n};\n\n/**\n * hide a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.hide = function( items ) {\n  this._emitCompleteOnItems( 'hide', items );\n  if ( !items || !items.length ) {\n    return;\n  }\n  var stagger = this.updateStagger();\n  items.forEach( function( item, i ) {\n    item.stagger( i * stagger );\n    item.hide();\n  });\n};\n\n/**\n * reveal item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.revealItemElements = function( elems ) {\n  var items = this.getItems( elems );\n  this.reveal( items );\n};\n\n/**\n * hide item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.hideItemElements = function( elems ) {\n  var items = this.getItems( elems );\n  this.hide( items );\n};\n\n/**\n * get Outlayer.Item, given an Element\n * @param {Element} elem\n * @param {Function} callback\n * @returns {Outlayer.Item} item\n */\nproto.getItem = function( elem ) {\n  // loop through items to get the one that matches\n  for ( var i=0; i < this.items.length; i++ ) {\n    var item = this.items[i];\n    if ( item.element == elem ) {\n      // return item\n      return item;\n    }\n  }\n};\n\n/**\n * get collection of Outlayer.Items, given Elements\n * @param {Array} elems\n * @returns {Array} items - Outlayer.Items\n */\nproto.getItems = function( elems ) {\n  elems = utils.makeArray( elems );\n  var items = [];\n  elems.forEach( function( elem ) {\n    var item = this.getItem( elem );\n    if ( item ) {\n      items.push( item );\n    }\n  }, this );\n\n  return items;\n};\n\n/**\n * remove element(s) from instance and DOM\n * @param {Array or NodeList or Element} elems\n */\nproto.remove = function( elems ) {\n  var removeItems = this.getItems( elems );\n\n  this._emitCompleteOnItems( 'remove', removeItems );\n\n  // bail if no items to remove\n  if ( !removeItems || !removeItems.length ) {\n    return;\n  }\n\n  removeItems.forEach( function( item ) {\n    item.remove();\n    // remove item from collection\n    utils.removeFrom( this.items, item );\n  }, this );\n};\n\n// ----- destroy ----- //\n\n// remove and disable Outlayer instance\nproto.destroy = function() {\n  // clean up dynamic styles\n  var style = this.element.style;\n  style.height = '';\n  style.position = '';\n  style.width = '';\n  // destroy items\n  this.items.forEach( function( item ) {\n    item.destroy();\n  });\n\n  this.unbindResize();\n\n  var id = this.element.outlayerGUID;\n  delete instances[ id ]; // remove reference to instance by id\n  delete this.element.outlayerGUID;\n  // remove data for jQuery\n  if ( jQuery ) {\n    jQuery.removeData( this.element, this.constructor.namespace );\n  }\n\n};\n\n// -------------------------- data -------------------------- //\n\n/**\n * get Outlayer instance from element\n * @param {Element} elem\n * @returns {Outlayer}\n */\nOutlayer.data = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  var id = elem && elem.outlayerGUID;\n  return id && instances[ id ];\n};\n\n\n// -------------------------- create Outlayer class -------------------------- //\n\n/**\n * create a layout class\n * @param {String} namespace\n */\nOutlayer.create = function( namespace, options ) {\n  // sub-class Outlayer\n  var Layout = subclass( Outlayer );\n  // apply new options and compatOptions\n  Layout.defaults = utils.extend( {}, Outlayer.defaults );\n  utils.extend( Layout.defaults, options );\n  Layout.compatOptions = utils.extend( {}, Outlayer.compatOptions  );\n\n  Layout.namespace = namespace;\n\n  Layout.data = Outlayer.data;\n\n  // sub-class Item\n  Layout.Item = subclass( Item );\n\n  // -------------------------- declarative -------------------------- //\n\n  utils.htmlInit( Layout, namespace );\n\n  // -------------------------- jQuery bridge -------------------------- //\n\n  // make into jQuery plugin\n  if ( jQuery && jQuery.bridget ) {\n    jQuery.bridget( namespace, Layout );\n  }\n\n  return Layout;\n};\n\nfunction subclass( Parent ) {\n  function SubClass() {\n    Parent.apply( this, arguments );\n  }\n\n  SubClass.prototype = Object.create( Parent.prototype );\n  SubClass.prototype.constructor = SubClass;\n\n  return SubClass;\n}\n\n// ----- helpers ----- //\n\n// how many milliseconds are in each unit\nvar msUnits = {\n  ms: 1,\n  s: 1000\n};\n\n// munge time-like parameter into millisecond number\n// '0.4s' -> 40\nfunction getMilliseconds( time ) {\n  if ( typeof time == 'number' ) {\n    return time;\n  }\n  var matches = time.match( /(^\\d*\\.?\\d*)(\\w*)/ );\n  var num = matches && matches[1];\n  var unit = matches && matches[2];\n  if ( !num.length ) {\n    return 0;\n  }\n  num = parseFloat( num );\n  var mult = msUnits[ unit ] || 1;\n  return num * mult;\n}\n\n// ----- fin ----- //\n\n// back in global\nOutlayer.Item = Item;\n\nreturn Outlayer;\n\n}));\n","/*!\n * Flickity v2.2.1\n * Touch, responsive, flickable carousels\n *\n * Licensed GPLv3 for open source use\n * or Flickity Commercial License for commercial use\n *\n * https://flickity.metafizzy.co\n * Copyright 2015-2019 Metafizzy\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      './drag',\n      './prev-next-button',\n      './page-dots',\n      './player',\n      './add-remove-cell',\n      './lazyload'\n    ], factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('./flickity'),\n      require('./drag'),\n      require('./prev-next-button'),\n      require('./page-dots'),\n      require('./player'),\n      require('./add-remove-cell'),\n      require('./lazyload')\n    );\n  }\n\n})( window, function factory( Flickity ) {\n  /*jshint strict: false*/\n  return Flickity;\n});\n","/**\n * Isotope LayoutMode\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'get-size/get-size',\n        'outlayer/outlayer'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('get-size'),\n      require('outlayer')\n    );\n  } else {\n    // browser global\n    window.Isotope = window.Isotope || {};\n    window.Isotope.LayoutMode = factory(\n      window.getSize,\n      window.Outlayer\n    );\n  }\n\n}( window, function factory( getSize, Outlayer ) {\n  'use strict';\n\n  // layout mode class\n  function LayoutMode( isotope ) {\n    this.isotope = isotope;\n    // link properties\n    if ( isotope ) {\n      this.options = isotope.options[ this.namespace ];\n      this.element = isotope.element;\n      this.items = isotope.filteredItems;\n      this.size = isotope.size;\n    }\n  }\n\n  var proto = LayoutMode.prototype;\n\n  /**\n   * some methods should just defer to default Outlayer method\n   * and reference the Isotope instance as `this`\n  **/\n  var facadeMethods = [\n    '_resetLayout',\n    '_getItemLayoutPosition',\n    '_manageStamp',\n    '_getContainerSize',\n    '_getElementOffset',\n    'needsResizeLayout',\n    '_getOption'\n  ];\n\n  facadeMethods.forEach( function( methodName ) {\n    proto[ methodName ] = function() {\n      return Outlayer.prototype[ methodName ].apply( this.isotope, arguments );\n    };\n  });\n\n  // -----  ----- //\n\n  // for horizontal layout modes, check vertical size\n  proto.needsVerticalResizeLayout = function() {\n    // don't trigger if size did not change\n    var size = getSize( this.isotope.element );\n    // check that this.size and size are there\n    // IE8 triggers resize on body size change, so they might not be\n    var hasSizes = this.isotope.size && size;\n    return hasSizes && size.innerHeight != this.isotope.size.innerHeight;\n  };\n\n  // ----- measurements ----- //\n\n  proto._getMeasurement = function() {\n    this.isotope._getMeasurement.apply( this, arguments );\n  };\n\n  proto.getColumnWidth = function() {\n    this.getSegmentSize( 'column', 'Width' );\n  };\n\n  proto.getRowHeight = function() {\n    this.getSegmentSize( 'row', 'Height' );\n  };\n\n  /**\n   * get columnWidth or rowHeight\n   * segment: 'column' or 'row'\n   * size 'Width' or 'Height'\n  **/\n  proto.getSegmentSize = function( segment, size ) {\n    var segmentName = segment + size;\n    var outerSize = 'outer' + size;\n    // columnWidth / outerWidth // rowHeight / outerHeight\n    this._getMeasurement( segmentName, outerSize );\n    // got rowHeight or columnWidth, we can chill\n    if ( this[ segmentName ] ) {\n      return;\n    }\n    // fall back to item of first element\n    var firstItemSize = this.getFirstItemSize();\n    this[ segmentName ] = firstItemSize && firstItemSize[ outerSize ] ||\n      // or size of container\n      this.isotope.size[ 'inner' + size ];\n  };\n\n  proto.getFirstItemSize = function() {\n    var firstItem = this.isotope.filteredItems[0];\n    return firstItem && firstItem.element && getSize( firstItem.element );\n  };\n\n  // ----- methods that should reference isotope ----- //\n\n  proto.layout = function() {\n    this.isotope.layout.apply( this.isotope, arguments );\n  };\n\n  proto.getSize = function() {\n    this.isotope.getSize();\n    this.size = this.isotope.size;\n  };\n\n  // -------------------------- create -------------------------- //\n\n  LayoutMode.modes = {};\n\n  LayoutMode.create = function( namespace, options ) {\n\n    function Mode() {\n      LayoutMode.apply( this, arguments );\n    }\n\n    Mode.prototype = Object.create( proto );\n    Mode.prototype.constructor = Mode;\n\n    // default options\n    if ( options ) {\n      Mode.options = options;\n    }\n\n    Mode.prototype.namespace = namespace;\n    // register in Isotope\n    LayoutMode.modes[ namespace ] = Mode;\n\n    return Mode;\n  };\n\n  return LayoutMode;\n\n}));\n","/* globals __VUE_SSR_CONTEXT__ */\n\n// IMPORTANT: Do NOT use ES2015 features in this file (except for modules).\n// This module is a runtime utility for cleaner component module output and will\n// be included in the final webpack user bundle.\n\nexport default function normalizeComponent (\n  scriptExports,\n  render,\n  staticRenderFns,\n  functionalTemplate,\n  injectStyles,\n  scopeId,\n  moduleIdentifier, /* server only */\n  shadowMode /* vue-cli only */\n) {\n  // Vue.extend constructor export interop\n  var options = typeof scriptExports === 'function'\n    ? scriptExports.options\n    : scriptExports\n\n  // render functions\n  if (render) {\n    options.render = render\n    options.staticRenderFns = staticRenderFns\n    options._compiled = true\n  }\n\n  // functional template\n  if (functionalTemplate) {\n    options.functional = true\n  }\n\n  // scopedId\n  if (scopeId) {\n    options._scopeId = 'data-v-' + scopeId\n  }\n\n  var hook\n  if (moduleIdentifier) { // server build\n    hook = function (context) {\n      // 2.3 injection\n      context =\n        context || // cached call\n        (this.$vnode && this.$vnode.ssrContext) || // stateful\n        (this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional\n      // 2.2 with runInNewContext: true\n      if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') {\n        context = __VUE_SSR_CONTEXT__\n      }\n      // inject component styles\n      if (injectStyles) {\n        injectStyles.call(this, context)\n      }\n      // register component module identifier for async chunk inferrence\n      if (context && context._registeredComponents) {\n        context._registeredComponents.add(moduleIdentifier)\n      }\n    }\n    // used by ssr in case component is cached and beforeCreate\n    // never gets called\n    options._ssrRegister = hook\n  } else if (injectStyles) {\n    hook = shadowMode\n      ? function () { injectStyles.call(this, this.$root.$options.shadowRoot) }\n      : injectStyles\n  }\n\n  if (hook) {\n    if (options.functional) {\n      // for template-only hot-reload because in that case the render fn doesn't\n      // go through the normalizer\n      options._injectStyles = hook\n      // register for functioal component in vue file\n      var originalRender = options.render\n      options.render = function renderWithStyleInjection (h, context) {\n        hook.call(context)\n        return originalRender(h, context)\n      }\n    } else {\n      // inject component registration as beforeCreate hook\n      var existing = options.beforeCreate\n      options.beforeCreate = existing\n        ? [].concat(existing, hook)\n        : [hook]\n    }\n  }\n\n  return {\n    exports: scriptExports,\n    options: options\n  }\n}\n","/**\n * Outlayer Item\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( [\n        'ev-emitter/ev-emitter',\n        'get-size/get-size'\n      ],\n      factory\n    );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory(\n      require('ev-emitter'),\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Outlayer = {};\n    window.Outlayer.Item = factory(\n      window.EvEmitter,\n      window.getSize\n    );\n  }\n\n}( window, function factory( EvEmitter, getSize ) {\n'use strict';\n\n// ----- helpers ----- //\n\nfunction isEmptyObj( obj ) {\n  for ( var prop in obj ) {\n    return false;\n  }\n  prop = null;\n  return true;\n}\n\n// -------------------------- CSS3 support -------------------------- //\n\n\nvar docElemStyle = document.documentElement.style;\n\nvar transitionProperty = typeof docElemStyle.transition == 'string' ?\n  'transition' : 'WebkitTransition';\nvar transformProperty = typeof docElemStyle.transform == 'string' ?\n  'transform' : 'WebkitTransform';\n\nvar transitionEndEvent = {\n  WebkitTransition: 'webkitTransitionEnd',\n  transition: 'transitionend'\n}[ transitionProperty ];\n\n// cache all vendor properties that could have vendor prefix\nvar vendorProperties = {\n  transform: transformProperty,\n  transition: transitionProperty,\n  transitionDuration: transitionProperty + 'Duration',\n  transitionProperty: transitionProperty + 'Property',\n  transitionDelay: transitionProperty + 'Delay'\n};\n\n// -------------------------- Item -------------------------- //\n\nfunction Item( element, layout ) {\n  if ( !element ) {\n    return;\n  }\n\n  this.element = element;\n  // parent layout class, i.e. Masonry, Isotope, or Packery\n  this.layout = layout;\n  this.position = {\n    x: 0,\n    y: 0\n  };\n\n  this._create();\n}\n\n// inherit EvEmitter\nvar proto = Item.prototype = Object.create( EvEmitter.prototype );\nproto.constructor = Item;\n\nproto._create = function() {\n  // transition objects\n  this._transn = {\n    ingProperties: {},\n    clean: {},\n    onEnd: {}\n  };\n\n  this.css({\n    position: 'absolute'\n  });\n};\n\n// trigger specified handler for event type\nproto.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\n/**\n * apply CSS styles to element\n * @param {Object} style\n */\nproto.css = function( style ) {\n  var elemStyle = this.element.style;\n\n  for ( var prop in style ) {\n    // use vendor property if available\n    var supportedProp = vendorProperties[ prop ] || prop;\n    elemStyle[ supportedProp ] = style[ prop ];\n  }\n};\n\n // measure position, and sets it\nproto.getPosition = function() {\n  var style = getComputedStyle( this.element );\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n  var xValue = style[ isOriginLeft ? 'left' : 'right' ];\n  var yValue = style[ isOriginTop ? 'top' : 'bottom' ];\n  var x = parseFloat( xValue );\n  var y = parseFloat( yValue );\n  // convert percent to pixels\n  var layoutSize = this.layout.size;\n  if ( xValue.indexOf('%') != -1 ) {\n    x = ( x / 100 ) * layoutSize.width;\n  }\n  if ( yValue.indexOf('%') != -1 ) {\n    y = ( y / 100 ) * layoutSize.height;\n  }\n  // clean up 'auto' or other non-integer values\n  x = isNaN( x ) ? 0 : x;\n  y = isNaN( y ) ? 0 : y;\n  // remove padding from measurement\n  x -= isOriginLeft ? layoutSize.paddingLeft : layoutSize.paddingRight;\n  y -= isOriginTop ? layoutSize.paddingTop : layoutSize.paddingBottom;\n\n  this.position.x = x;\n  this.position.y = y;\n};\n\n// set settled position, apply padding\nproto.layoutPosition = function() {\n  var layoutSize = this.layout.size;\n  var style = {};\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n\n  // x\n  var xPadding = isOriginLeft ? 'paddingLeft' : 'paddingRight';\n  var xProperty = isOriginLeft ? 'left' : 'right';\n  var xResetProperty = isOriginLeft ? 'right' : 'left';\n\n  var x = this.position.x + layoutSize[ xPadding ];\n  // set in percentage or pixels\n  style[ xProperty ] = this.getXValue( x );\n  // reset other property\n  style[ xResetProperty ] = '';\n\n  // y\n  var yPadding = isOriginTop ? 'paddingTop' : 'paddingBottom';\n  var yProperty = isOriginTop ? 'top' : 'bottom';\n  var yResetProperty = isOriginTop ? 'bottom' : 'top';\n\n  var y = this.position.y + layoutSize[ yPadding ];\n  // set in percentage or pixels\n  style[ yProperty ] = this.getYValue( y );\n  // reset other property\n  style[ yResetProperty ] = '';\n\n  this.css( style );\n  this.emitEvent( 'layout', [ this ] );\n};\n\nproto.getXValue = function( x ) {\n  var isHorizontal = this.layout._getOption('horizontal');\n  return this.layout.options.percentPosition && !isHorizontal ?\n    ( ( x / this.layout.size.width ) * 100 ) + '%' : x + 'px';\n};\n\nproto.getYValue = function( y ) {\n  var isHorizontal = this.layout._getOption('horizontal');\n  return this.layout.options.percentPosition && isHorizontal ?\n    ( ( y / this.layout.size.height ) * 100 ) + '%' : y + 'px';\n};\n\nproto._transitionTo = function( x, y ) {\n  this.getPosition();\n  // get current x & y from top/left\n  var curX = this.position.x;\n  var curY = this.position.y;\n\n  var didNotMove = x == this.position.x && y == this.position.y;\n\n  // save end position\n  this.setPosition( x, y );\n\n  // if did not move and not transitioning, just go to layout\n  if ( didNotMove && !this.isTransitioning ) {\n    this.layoutPosition();\n    return;\n  }\n\n  var transX = x - curX;\n  var transY = y - curY;\n  var transitionStyle = {};\n  transitionStyle.transform = this.getTranslate( transX, transY );\n\n  this.transition({\n    to: transitionStyle,\n    onTransitionEnd: {\n      transform: this.layoutPosition\n    },\n    isCleaning: true\n  });\n};\n\nproto.getTranslate = function( x, y ) {\n  // flip cooridinates if origin on right or bottom\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n  x = isOriginLeft ? x : -x;\n  y = isOriginTop ? y : -y;\n  return 'translate3d(' + x + 'px, ' + y + 'px, 0)';\n};\n\n// non transition + transform support\nproto.goTo = function( x, y ) {\n  this.setPosition( x, y );\n  this.layoutPosition();\n};\n\nproto.moveTo = proto._transitionTo;\n\nproto.setPosition = function( x, y ) {\n  this.position.x = parseFloat( x );\n  this.position.y = parseFloat( y );\n};\n\n// ----- transition ----- //\n\n/**\n * @param {Object} style - CSS\n * @param {Function} onTransitionEnd\n */\n\n// non transition, just trigger callback\nproto._nonTransition = function( args ) {\n  this.css( args.to );\n  if ( args.isCleaning ) {\n    this._removeStyles( args.to );\n  }\n  for ( var prop in args.onTransitionEnd ) {\n    args.onTransitionEnd[ prop ].call( this );\n  }\n};\n\n/**\n * proper transition\n * @param {Object} args - arguments\n *   @param {Object} to - style to transition to\n *   @param {Object} from - style to start transition from\n *   @param {Boolean} isCleaning - removes transition styles after transition\n *   @param {Function} onTransitionEnd - callback\n */\nproto.transition = function( args ) {\n  // redirect to nonTransition if no transition duration\n  if ( !parseFloat( this.layout.options.transitionDuration ) ) {\n    this._nonTransition( args );\n    return;\n  }\n\n  var _transition = this._transn;\n  // keep track of onTransitionEnd callback by css property\n  for ( var prop in args.onTransitionEnd ) {\n    _transition.onEnd[ prop ] = args.onTransitionEnd[ prop ];\n  }\n  // keep track of properties that are transitioning\n  for ( prop in args.to ) {\n    _transition.ingProperties[ prop ] = true;\n    // keep track of properties to clean up when transition is done\n    if ( args.isCleaning ) {\n      _transition.clean[ prop ] = true;\n    }\n  }\n\n  // set from styles\n  if ( args.from ) {\n    this.css( args.from );\n    // force redraw. http://blog.alexmaccaw.com/css-transitions\n    var h = this.element.offsetHeight;\n    // hack for JSHint to hush about unused var\n    h = null;\n  }\n  // enable transition\n  this.enableTransition( args.to );\n  // set styles that are transitioning\n  this.css( args.to );\n\n  this.isTransitioning = true;\n\n};\n\n// dash before all cap letters, including first for\n// WebkitTransform => -webkit-transform\nfunction toDashedAll( str ) {\n  return str.replace( /([A-Z])/g, function( $1 ) {\n    return '-' + $1.toLowerCase();\n  });\n}\n\nvar transitionProps = 'opacity,' + toDashedAll( transformProperty );\n\nproto.enableTransition = function(/* style */) {\n  // HACK changing transitionProperty during a transition\n  // will cause transition to jump\n  if ( this.isTransitioning ) {\n    return;\n  }\n\n  // make `transition: foo, bar, baz` from style object\n  // HACK un-comment this when enableTransition can work\n  // while a transition is happening\n  // var transitionValues = [];\n  // for ( var prop in style ) {\n  //   // dash-ify camelCased properties like WebkitTransition\n  //   prop = vendorProperties[ prop ] || prop;\n  //   transitionValues.push( toDashedAll( prop ) );\n  // }\n  // munge number to millisecond, to match stagger\n  var duration = this.layout.options.transitionDuration;\n  duration = typeof duration == 'number' ? duration + 'ms' : duration;\n  // enable transition styles\n  this.css({\n    transitionProperty: transitionProps,\n    transitionDuration: duration,\n    transitionDelay: this.staggerDelay || 0\n  });\n  // listen for transition end event\n  this.element.addEventListener( transitionEndEvent, this, false );\n};\n\n// ----- events ----- //\n\nproto.onwebkitTransitionEnd = function( event ) {\n  this.ontransitionend( event );\n};\n\nproto.onotransitionend = function( event ) {\n  this.ontransitionend( event );\n};\n\n// properties that I munge to make my life easier\nvar dashedVendorProperties = {\n  '-webkit-transform': 'transform'\n};\n\nproto.ontransitionend = function( event ) {\n  // disregard bubbled events from children\n  if ( event.target !== this.element ) {\n    return;\n  }\n  var _transition = this._transn;\n  // get property name of transitioned property, convert to prefix-free\n  var propertyName = dashedVendorProperties[ event.propertyName ] || event.propertyName;\n\n  // remove property that has completed transitioning\n  delete _transition.ingProperties[ propertyName ];\n  // check if any properties are still transitioning\n  if ( isEmptyObj( _transition.ingProperties ) ) {\n    // all properties have completed transitioning\n    this.disableTransition();\n  }\n  // clean style\n  if ( propertyName in _transition.clean ) {\n    // clean up style\n    this.element.style[ event.propertyName ] = '';\n    delete _transition.clean[ propertyName ];\n  }\n  // trigger onTransitionEnd callback\n  if ( propertyName in _transition.onEnd ) {\n    var onTransitionEnd = _transition.onEnd[ propertyName ];\n    onTransitionEnd.call( this );\n    delete _transition.onEnd[ propertyName ];\n  }\n\n  this.emitEvent( 'transitionEnd', [ this ] );\n};\n\nproto.disableTransition = function() {\n  this.removeTransitionStyles();\n  this.element.removeEventListener( transitionEndEvent, this, false );\n  this.isTransitioning = false;\n};\n\n/**\n * removes style property from element\n * @param {Object} style\n**/\nproto._removeStyles = function( style ) {\n  // clean up transition styles\n  var cleanStyle = {};\n  for ( var prop in style ) {\n    cleanStyle[ prop ] = '';\n  }\n  this.css( cleanStyle );\n};\n\nvar cleanTransitionStyle = {\n  transitionProperty: '',\n  transitionDuration: '',\n  transitionDelay: ''\n};\n\nproto.removeTransitionStyles = function() {\n  // remove transition\n  this.css( cleanTransitionStyle );\n};\n\n// ----- stagger ----- //\n\nproto.stagger = function( delay ) {\n  delay = isNaN( delay ) ? 0 : delay;\n  this.staggerDelay = delay + 'ms';\n};\n\n// ----- show/hide/remove ----- //\n\n// remove element from DOM\nproto.removeElem = function() {\n  this.element.parentNode.removeChild( this.element );\n  // remove display: none\n  this.css({ display: '' });\n  this.emitEvent( 'remove', [ this ] );\n};\n\nproto.remove = function() {\n  // just remove element if no transition support or no transition\n  if ( !transitionProperty || !parseFloat( this.layout.options.transitionDuration ) ) {\n    this.removeElem();\n    return;\n  }\n\n  // start transition\n  this.once( 'transitionEnd', function() {\n    this.removeElem();\n  });\n  this.hide();\n};\n\nproto.reveal = function() {\n  delete this.isHidden;\n  // remove display: none\n  this.css({ display: '' });\n\n  var options = this.layout.options;\n\n  var onTransitionEnd = {};\n  var transitionEndProperty = this.getHideRevealTransitionEndProperty('visibleStyle');\n  onTransitionEnd[ transitionEndProperty ] = this.onRevealTransitionEnd;\n\n  this.transition({\n    from: options.hiddenStyle,\n    to: options.visibleStyle,\n    isCleaning: true,\n    onTransitionEnd: onTransitionEnd\n  });\n};\n\nproto.onRevealTransitionEnd = function() {\n  // check if still visible\n  // during transition, item may have been hidden\n  if ( !this.isHidden ) {\n    this.emitEvent('reveal');\n  }\n};\n\n/**\n * get style property use for hide/reveal transition end\n * @param {String} styleProperty - hiddenStyle/visibleStyle\n * @returns {String}\n */\nproto.getHideRevealTransitionEndProperty = function( styleProperty ) {\n  var optionStyle = this.layout.options[ styleProperty ];\n  // use opacity\n  if ( optionStyle.opacity ) {\n    return 'opacity';\n  }\n  // get first property\n  for ( var prop in optionStyle ) {\n    return prop;\n  }\n};\n\nproto.hide = function() {\n  // set flag\n  this.isHidden = true;\n  // remove display: none\n  this.css({ display: '' });\n\n  var options = this.layout.options;\n\n  var onTransitionEnd = {};\n  var transitionEndProperty = this.getHideRevealTransitionEndProperty('hiddenStyle');\n  onTransitionEnd[ transitionEndProperty ] = this.onHideTransitionEnd;\n\n  this.transition({\n    from: options.visibleStyle,\n    to: options.hiddenStyle,\n    // keep hidden stuff hidden\n    isCleaning: true,\n    onTransitionEnd: onTransitionEnd\n  });\n};\n\nproto.onHideTransitionEnd = function() {\n  // check if still hidden\n  // during transition, item may have been un-hidden\n  if ( this.isHidden ) {\n    this.css({ display: 'none' });\n    this.emitEvent('hide');\n  }\n};\n\nproto.destroy = function() {\n  this.css({\n    position: '',\n    left: '',\n    right: '',\n    top: '',\n    bottom: '',\n    transition: '',\n    transform: ''\n  });\n};\n\nreturn Item;\n\n}));\n","/*!\n * Vue.js v2.6.10\n * (c) 2014-2019 Evan You\n * Released under the MIT License.\n */\n/*  */\n\nvar emptyObject = Object.freeze({});\n\n// These helpers produce better VM code in JS engines due to their\n// explicitness and function inlining.\nfunction isUndef (v) {\n  return v === undefined || v === null\n}\n\nfunction isDef (v) {\n  return v !== undefined && v !== null\n}\n\nfunction isTrue (v) {\n  return v === true\n}\n\nfunction isFalse (v) {\n  return v === false\n}\n\n/**\n * Check if value is primitive.\n */\nfunction isPrimitive (value) {\n  return (\n    typeof value === 'string' ||\n    typeof value === 'number' ||\n    // $flow-disable-line\n    typeof value === 'symbol' ||\n    typeof value === 'boolean'\n  )\n}\n\n/**\n * Quick object check - this is primarily used to tell\n * Objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\n/**\n * Get the raw type string of a value, e.g., [object Object].\n */\nvar _toString = Object.prototype.toString;\n\nfunction toRawType (value) {\n  return _toString.call(value).slice(8, -1)\n}\n\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nfunction isPlainObject (obj) {\n  return _toString.call(obj) === '[object Object]'\n}\n\nfunction isRegExp (v) {\n  return _toString.call(v) === '[object RegExp]'\n}\n\n/**\n * Check if val is a valid array index.\n */\nfunction isValidArrayIndex (val) {\n  var n = parseFloat(String(val));\n  return n >= 0 && Math.floor(n) === n && isFinite(val)\n}\n\nfunction isPromise (val) {\n  return (\n    isDef(val) &&\n    typeof val.then === 'function' &&\n    typeof val.catch === 'function'\n  )\n}\n\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction toString (val) {\n  return val == null\n    ? ''\n    : Array.isArray(val) || (isPlainObject(val) && val.toString === _toString)\n      ? JSON.stringify(val, null, 2)\n      : String(val)\n}\n\n/**\n * Convert an input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber (val) {\n  var n = parseFloat(val);\n  return isNaN(n) ? val : n\n}\n\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap (\n  str,\n  expectsLowerCase\n) {\n  var map = Object.create(null);\n  var list = str.split(',');\n  for (var i = 0; i < list.length; i++) {\n    map[list[i]] = true;\n  }\n  return expectsLowerCase\n    ? function (val) { return map[val.toLowerCase()]; }\n    : function (val) { return map[val]; }\n}\n\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n\n/**\n * Check if an attribute is a reserved attribute.\n */\nvar isReservedAttribute = makeMap('key,ref,slot,slot-scope,is');\n\n/**\n * Remove an item from an array.\n */\nfunction remove (arr, item) {\n  if (arr.length) {\n    var index = arr.indexOf(item);\n    if (index > -1) {\n      return arr.splice(index, 1)\n    }\n  }\n}\n\n/**\n * Check whether an object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n  return hasOwnProperty.call(obj, key)\n}\n\n/**\n * Create a cached version of a pure function.\n */\nfunction cached (fn) {\n  var cache = Object.create(null);\n  return (function cachedFn (str) {\n    var hit = cache[str];\n    return hit || (cache[str] = fn(str))\n  })\n}\n\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n  return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\n});\n\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n  return str.charAt(0).toUpperCase() + str.slice(1)\n});\n\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /\\B([A-Z])/g;\nvar hyphenate = cached(function (str) {\n  return str.replace(hyphenateRE, '-$1').toLowerCase()\n});\n\n/**\n * Simple bind polyfill for environments that do not support it,\n * e.g., PhantomJS 1.x. Technically, we don't need this anymore\n * since native bind is now performant enough in most browsers.\n * But removing it would mean breaking code that was able to run in\n * PhantomJS 1.x, so this must be kept for backward compatibility.\n */\n\n/* istanbul ignore next */\nfunction polyfillBind (fn, ctx) {\n  function boundFn (a) {\n    var l = arguments.length;\n    return l\n      ? l > 1\n        ? fn.apply(ctx, arguments)\n        : fn.call(ctx, a)\n      : fn.call(ctx)\n  }\n\n  boundFn._length = fn.length;\n  return boundFn\n}\n\nfunction nativeBind (fn, ctx) {\n  return fn.bind(ctx)\n}\n\nvar bind = Function.prototype.bind\n  ? nativeBind\n  : polyfillBind;\n\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray (list, start) {\n  start = start || 0;\n  var i = list.length - start;\n  var ret = new Array(i);\n  while (i--) {\n    ret[i] = list[i + start];\n  }\n  return ret\n}\n\n/**\n * Mix properties into target object.\n */\nfunction extend (to, _from) {\n  for (var key in _from) {\n    to[key] = _from[key];\n  }\n  return to\n}\n\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject (arr) {\n  var res = {};\n  for (var i = 0; i < arr.length; i++) {\n    if (arr[i]) {\n      extend(res, arr[i]);\n    }\n  }\n  return res\n}\n\n/* eslint-disable no-unused-vars */\n\n/**\n * Perform no operation.\n * Stubbing args to make Flow happy without leaving useless transpiled code\n * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/).\n */\nfunction noop (a, b, c) {}\n\n/**\n * Always return false.\n */\nvar no = function (a, b, c) { return false; };\n\n/* eslint-enable no-unused-vars */\n\n/**\n * Return the same value.\n */\nvar identity = function (_) { return _; };\n\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual (a, b) {\n  if (a === b) { return true }\n  var isObjectA = isObject(a);\n  var isObjectB = isObject(b);\n  if (isObjectA && isObjectB) {\n    try {\n      var isArrayA = Array.isArray(a);\n      var isArrayB = Array.isArray(b);\n      if (isArrayA && isArrayB) {\n        return a.length === b.length && a.every(function (e, i) {\n          return looseEqual(e, b[i])\n        })\n      } else if (a instanceof Date && b instanceof Date) {\n        return a.getTime() === b.getTime()\n      } else if (!isArrayA && !isArrayB) {\n        var keysA = Object.keys(a);\n        var keysB = Object.keys(b);\n        return keysA.length === keysB.length && keysA.every(function (key) {\n          return looseEqual(a[key], b[key])\n        })\n      } else {\n        /* istanbul ignore next */\n        return false\n      }\n    } catch (e) {\n      /* istanbul ignore next */\n      return false\n    }\n  } else if (!isObjectA && !isObjectB) {\n    return String(a) === String(b)\n  } else {\n    return false\n  }\n}\n\n/**\n * Return the first index at which a loosely equal value can be\n * found in the array (if value is a plain object, the array must\n * contain an object of the same shape), or -1 if it is not present.\n */\nfunction looseIndexOf (arr, val) {\n  for (var i = 0; i < arr.length; i++) {\n    if (looseEqual(arr[i], val)) { return i }\n  }\n  return -1\n}\n\n/**\n * Ensure a function is called only once.\n */\nfunction once (fn) {\n  var called = false;\n  return function () {\n    if (!called) {\n      called = true;\n      fn.apply(this, arguments);\n    }\n  }\n}\n\nvar SSR_ATTR = 'data-server-rendered';\n\nvar ASSET_TYPES = [\n  'component',\n  'directive',\n  'filter'\n];\n\nvar LIFECYCLE_HOOKS = [\n  'beforeCreate',\n  'created',\n  'beforeMount',\n  'mounted',\n  'beforeUpdate',\n  'updated',\n  'beforeDestroy',\n  'destroyed',\n  'activated',\n  'deactivated',\n  'errorCaptured',\n  'serverPrefetch'\n];\n\n/*  */\n\n\n\nvar config = ({\n  /**\n   * Option merge strategies (used in core/util/options)\n   */\n  // $flow-disable-line\n  optionMergeStrategies: Object.create(null),\n\n  /**\n   * Whether to suppress warnings.\n   */\n  silent: false,\n\n  /**\n   * Show production mode tip message on boot?\n   */\n  productionTip: process.env.NODE_ENV !== 'production',\n\n  /**\n   * Whether to enable devtools\n   */\n  devtools: process.env.NODE_ENV !== 'production',\n\n  /**\n   * Whether to record perf\n   */\n  performance: false,\n\n  /**\n   * Error handler for watcher errors\n   */\n  errorHandler: null,\n\n  /**\n   * Warn handler for watcher warns\n   */\n  warnHandler: null,\n\n  /**\n   * Ignore certain custom elements\n   */\n  ignoredElements: [],\n\n  /**\n   * Custom user key aliases for v-on\n   */\n  // $flow-disable-line\n  keyCodes: Object.create(null),\n\n  /**\n   * Check if a tag is reserved so that it cannot be registered as a\n   * component. This is platform-dependent and may be overwritten.\n   */\n  isReservedTag: no,\n\n  /**\n   * Check if an attribute is reserved so that it cannot be used as a component\n   * prop. This is platform-dependent and may be overwritten.\n   */\n  isReservedAttr: no,\n\n  /**\n   * Check if a tag is an unknown element.\n   * Platform-dependent.\n   */\n  isUnknownElement: no,\n\n  /**\n   * Get the namespace of an element\n   */\n  getTagNamespace: noop,\n\n  /**\n   * Parse the real tag name for the specific platform.\n   */\n  parsePlatformTagName: identity,\n\n  /**\n   * Check if an attribute must be bound using property, e.g. value\n   * Platform-dependent.\n   */\n  mustUseProp: no,\n\n  /**\n   * Perform updates asynchronously. Intended to be used by Vue Test Utils\n   * This will significantly reduce performance if set to false.\n   */\n  async: true,\n\n  /**\n   * Exposed for legacy reasons\n   */\n  _lifecycleHooks: LIFECYCLE_HOOKS\n});\n\n/*  */\n\n/**\n * unicode letters used for parsing html tags, component names and property paths.\n * using https://www.w3.org/TR/html53/semantics-scripting.html#potentialcustomelementname\n * skipping \\u10000-\\uEFFFF due to it freezing up PhantomJS\n */\nvar unicodeRegExp = /a-zA-Z\\u00B7\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u203F-\\u2040\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD/;\n\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved (str) {\n  var c = (str + '').charCodeAt(0);\n  return c === 0x24 || c === 0x5F\n}\n\n/**\n * Define a property.\n */\nfunction def (obj, key, val, enumerable) {\n  Object.defineProperty(obj, key, {\n    value: val,\n    enumerable: !!enumerable,\n    writable: true,\n    configurable: true\n  });\n}\n\n/**\n * Parse simple path.\n */\nvar bailRE = new RegExp((\"[^\" + (unicodeRegExp.source) + \".$_\\\\d]\"));\nfunction parsePath (path) {\n  if (bailRE.test(path)) {\n    return\n  }\n  var segments = path.split('.');\n  return function (obj) {\n    for (var i = 0; i < segments.length; i++) {\n      if (!obj) { return }\n      obj = obj[segments[i]];\n    }\n    return obj\n  }\n}\n\n/*  */\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar inWeex = typeof WXEnvironment !== 'undefined' && !!WXEnvironment.platform;\nvar weexPlatform = inWeex && WXEnvironment.platform.toLowerCase();\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nvar isAndroid = (UA && UA.indexOf('android') > 0) || (weexPlatform === 'android');\nvar isIOS = (UA && /iphone|ipad|ipod|ios/.test(UA)) || (weexPlatform === 'ios');\nvar isChrome = UA && /chrome\\/\\d+/.test(UA) && !isEdge;\nvar isPhantomJS = UA && /phantomjs/.test(UA);\nvar isFF = UA && UA.match(/firefox\\/(\\d+)/);\n\n// Firefox has a \"watch\" function on Object.prototype...\nvar nativeWatch = ({}).watch;\n\nvar supportsPassive = false;\nif (inBrowser) {\n  try {\n    var opts = {};\n    Object.defineProperty(opts, 'passive', ({\n      get: function get () {\n        /* istanbul ignore next */\n        supportsPassive = true;\n      }\n    })); // https://github.com/facebook/flow/issues/285\n    window.addEventListener('test-passive', null, opts);\n  } catch (e) {}\n}\n\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n  if (_isServer === undefined) {\n    /* istanbul ignore if */\n    if (!inBrowser && !inWeex && typeof global !== 'undefined') {\n      // detect presence of vue-server-renderer and avoid\n      // Webpack shimming the process\n      _isServer = global['process'] && global['process'].env.VUE_ENV === 'server';\n    } else {\n      _isServer = false;\n    }\n  }\n  return _isServer\n};\n\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\n/* istanbul ignore next */\nfunction isNative (Ctor) {\n  return typeof Ctor === 'function' && /native code/.test(Ctor.toString())\n}\n\nvar hasSymbol =\n  typeof Symbol !== 'undefined' && isNative(Symbol) &&\n  typeof Reflect !== 'undefined' && isNative(Reflect.ownKeys);\n\nvar _Set;\n/* istanbul ignore if */ // $flow-disable-line\nif (typeof Set !== 'undefined' && isNative(Set)) {\n  // use native Set when available.\n  _Set = Set;\n} else {\n  // a non-standard Set polyfill that only works with primitive keys.\n  _Set = /*@__PURE__*/(function () {\n    function Set () {\n      this.set = Object.create(null);\n    }\n    Set.prototype.has = function has (key) {\n      return this.set[key] === true\n    };\n    Set.prototype.add = function add (key) {\n      this.set[key] = true;\n    };\n    Set.prototype.clear = function clear () {\n      this.set = Object.create(null);\n    };\n\n    return Set;\n  }());\n}\n\n/*  */\n\nvar warn = noop;\nvar tip = noop;\nvar generateComponentTrace = (noop); // work around flow check\nvar formatComponentName = (noop);\n\nif (process.env.NODE_ENV !== 'production') {\n  var hasConsole = typeof console !== 'undefined';\n  var classifyRE = /(?:^|[-_])(\\w)/g;\n  var classify = function (str) { return str\n    .replace(classifyRE, function (c) { return c.toUpperCase(); })\n    .replace(/[-_]/g, ''); };\n\n  warn = function (msg, vm) {\n    var trace = vm ? generateComponentTrace(vm) : '';\n\n    if (config.warnHandler) {\n      config.warnHandler.call(null, msg, vm, trace);\n    } else if (hasConsole && (!config.silent)) {\n      console.error((\"[Vue warn]: \" + msg + trace));\n    }\n  };\n\n  tip = function (msg, vm) {\n    if (hasConsole && (!config.silent)) {\n      console.warn(\"[Vue tip]: \" + msg + (\n        vm ? generateComponentTrace(vm) : ''\n      ));\n    }\n  };\n\n  formatComponentName = function (vm, includeFile) {\n    if (vm.$root === vm) {\n      return '<Root>'\n    }\n    var options = typeof vm === 'function' && vm.cid != null\n      ? vm.options\n      : vm._isVue\n        ? vm.$options || vm.constructor.options\n        : vm;\n    var name = options.name || options._componentTag;\n    var file = options.__file;\n    if (!name && file) {\n      var match = file.match(/([^/\\\\]+)\\.vue$/);\n      name = match && match[1];\n    }\n\n    return (\n      (name ? (\"<\" + (classify(name)) + \">\") : \"<Anonymous>\") +\n      (file && includeFile !== false ? (\" at \" + file) : '')\n    )\n  };\n\n  var repeat = function (str, n) {\n    var res = '';\n    while (n) {\n      if (n % 2 === 1) { res += str; }\n      if (n > 1) { str += str; }\n      n >>= 1;\n    }\n    return res\n  };\n\n  generateComponentTrace = function (vm) {\n    if (vm._isVue && vm.$parent) {\n      var tree = [];\n      var currentRecursiveSequence = 0;\n      while (vm) {\n        if (tree.length > 0) {\n          var last = tree[tree.length - 1];\n          if (last.constructor === vm.constructor) {\n            currentRecursiveSequence++;\n            vm = vm.$parent;\n            continue\n          } else if (currentRecursiveSequence > 0) {\n            tree[tree.length - 1] = [last, currentRecursiveSequence];\n            currentRecursiveSequence = 0;\n          }\n        }\n        tree.push(vm);\n        vm = vm.$parent;\n      }\n      return '\\n\\nfound in\\n\\n' + tree\n        .map(function (vm, i) { return (\"\" + (i === 0 ? '---> ' : repeat(' ', 5 + i * 2)) + (Array.isArray(vm)\n            ? ((formatComponentName(vm[0])) + \"... (\" + (vm[1]) + \" recursive calls)\")\n            : formatComponentName(vm))); })\n        .join('\\n')\n    } else {\n      return (\"\\n\\n(found in \" + (formatComponentName(vm)) + \")\")\n    }\n  };\n}\n\n/*  */\n\nvar uid = 0;\n\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n */\nvar Dep = function Dep () {\n  this.id = uid++;\n  this.subs = [];\n};\n\nDep.prototype.addSub = function addSub (sub) {\n  this.subs.push(sub);\n};\n\nDep.prototype.removeSub = function removeSub (sub) {\n  remove(this.subs, sub);\n};\n\nDep.prototype.depend = function depend () {\n  if (Dep.target) {\n    Dep.target.addDep(this);\n  }\n};\n\nDep.prototype.notify = function notify () {\n  // stabilize the subscriber list first\n  var subs = this.subs.slice();\n  if (process.env.NODE_ENV !== 'production' && !config.async) {\n    // subs aren't sorted in scheduler if not running async\n    // we need to sort them now to make sure they fire in correct\n    // order\n    subs.sort(function (a, b) { return a.id - b.id; });\n  }\n  for (var i = 0, l = subs.length; i < l; i++) {\n    subs[i].update();\n  }\n};\n\n// The current target watcher being evaluated.\n// This is globally unique because only one watcher\n// can be evaluated at a time.\nDep.target = null;\nvar targetStack = [];\n\nfunction pushTarget (target) {\n  targetStack.push(target);\n  Dep.target = target;\n}\n\nfunction popTarget () {\n  targetStack.pop();\n  Dep.target = targetStack[targetStack.length - 1];\n}\n\n/*  */\n\nvar VNode = function VNode (\n  tag,\n  data,\n  children,\n  text,\n  elm,\n  context,\n  componentOptions,\n  asyncFactory\n) {\n  this.tag = tag;\n  this.data = data;\n  this.children = children;\n  this.text = text;\n  this.elm = elm;\n  this.ns = undefined;\n  this.context = context;\n  this.fnContext = undefined;\n  this.fnOptions = undefined;\n  this.fnScopeId = undefined;\n  this.key = data && data.key;\n  this.componentOptions = componentOptions;\n  this.componentInstance = undefined;\n  this.parent = undefined;\n  this.raw = false;\n  this.isStatic = false;\n  this.isRootInsert = true;\n  this.isComment = false;\n  this.isCloned = false;\n  this.isOnce = false;\n  this.asyncFactory = asyncFactory;\n  this.asyncMeta = undefined;\n  this.isAsyncPlaceholder = false;\n};\n\nvar prototypeAccessors = { child: { configurable: true } };\n\n// DEPRECATED: alias for componentInstance for backwards compat.\n/* istanbul ignore next */\nprototypeAccessors.child.get = function () {\n  return this.componentInstance\n};\n\nObject.defineProperties( VNode.prototype, prototypeAccessors );\n\nvar createEmptyVNode = function (text) {\n  if ( text === void 0 ) text = '';\n\n  var node = new VNode();\n  node.text = text;\n  node.isComment = true;\n  return node\n};\n\nfunction createTextVNode (val) {\n  return new VNode(undefined, undefined, undefined, String(val))\n}\n\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode (vnode) {\n  var cloned = new VNode(\n    vnode.tag,\n    vnode.data,\n    // #7975\n    // clone children array to avoid mutating original in case of cloning\n    // a child.\n    vnode.children && vnode.children.slice(),\n    vnode.text,\n    vnode.elm,\n    vnode.context,\n    vnode.componentOptions,\n    vnode.asyncFactory\n  );\n  cloned.ns = vnode.ns;\n  cloned.isStatic = vnode.isStatic;\n  cloned.key = vnode.key;\n  cloned.isComment = vnode.isComment;\n  cloned.fnContext = vnode.fnContext;\n  cloned.fnOptions = vnode.fnOptions;\n  cloned.fnScopeId = vnode.fnScopeId;\n  cloned.asyncMeta = vnode.asyncMeta;\n  cloned.isCloned = true;\n  return cloned\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\n\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);\n\nvar methodsToPatch = [\n  'push',\n  'pop',\n  'shift',\n  'unshift',\n  'splice',\n  'sort',\n  'reverse'\n];\n\n/**\n * Intercept mutating methods and emit events\n */\nmethodsToPatch.forEach(function (method) {\n  // cache original method\n  var original = arrayProto[method];\n  def(arrayMethods, method, function mutator () {\n    var args = [], len = arguments.length;\n    while ( len-- ) args[ len ] = arguments[ len ];\n\n    var result = original.apply(this, args);\n    var ob = this.__ob__;\n    var inserted;\n    switch (method) {\n      case 'push':\n      case 'unshift':\n        inserted = args;\n        break\n      case 'splice':\n        inserted = args.slice(2);\n        break\n    }\n    if (inserted) { ob.observeArray(inserted); }\n    // notify change\n    ob.dep.notify();\n    return result\n  });\n});\n\n/*  */\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\n\n/**\n * In some cases we may want to disable observation inside a component's\n * update computation.\n */\nvar shouldObserve = true;\n\nfunction toggleObserving (value) {\n  shouldObserve = value;\n}\n\n/**\n * Observer class that is attached to each observed\n * object. Once attached, the observer converts the target\n * object's property keys into getter/setters that\n * collect dependencies and dispatch updates.\n */\nvar Observer = function Observer (value) {\n  this.value = value;\n  this.dep = new Dep();\n  this.vmCount = 0;\n  def(value, '__ob__', this);\n  if (Array.isArray(value)) {\n    if (hasProto) {\n      protoAugment(value, arrayMethods);\n    } else {\n      copyAugment(value, arrayMethods, arrayKeys);\n    }\n    this.observeArray(value);\n  } else {\n    this.walk(value);\n  }\n};\n\n/**\n * Walk through all properties and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\nObserver.prototype.walk = function walk (obj) {\n  var keys = Object.keys(obj);\n  for (var i = 0; i < keys.length; i++) {\n    defineReactive$$1(obj, keys[i]);\n  }\n};\n\n/**\n * Observe a list of Array items.\n */\nObserver.prototype.observeArray = function observeArray (items) {\n  for (var i = 0, l = items.length; i < l; i++) {\n    observe(items[i]);\n  }\n};\n\n// helpers\n\n/**\n * Augment a target Object or Array by intercepting\n * the prototype chain using __proto__\n */\nfunction protoAugment (target, src) {\n  /* eslint-disable no-proto */\n  target.__proto__ = src;\n  /* eslint-enable no-proto */\n}\n\n/**\n * Augment a target Object or Array by defining\n * hidden properties.\n */\n/* istanbul ignore next */\nfunction copyAugment (target, src, keys) {\n  for (var i = 0, l = keys.length; i < l; i++) {\n    var key = keys[i];\n    def(target, key, src[key]);\n  }\n}\n\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe (value, asRootData) {\n  if (!isObject(value) || value instanceof VNode) {\n    return\n  }\n  var ob;\n  if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n    ob = value.__ob__;\n  } else if (\n    shouldObserve &&\n    !isServerRendering() &&\n    (Array.isArray(value) || isPlainObject(value)) &&\n    Object.isExtensible(value) &&\n    !value._isVue\n  ) {\n    ob = new Observer(value);\n  }\n  if (asRootData && ob) {\n    ob.vmCount++;\n  }\n  return ob\n}\n\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive$$1 (\n  obj,\n  key,\n  val,\n  customSetter,\n  shallow\n) {\n  var dep = new Dep();\n\n  var property = Object.getOwnPropertyDescriptor(obj, key);\n  if (property && property.configurable === false) {\n    return\n  }\n\n  // cater for pre-defined getter/setters\n  var getter = property && property.get;\n  var setter = property && property.set;\n  if ((!getter || setter) && arguments.length === 2) {\n    val = obj[key];\n  }\n\n  var childOb = !shallow && observe(val);\n  Object.defineProperty(obj, key, {\n    enumerable: true,\n    configurable: true,\n    get: function reactiveGetter () {\n      var value = getter ? getter.call(obj) : val;\n      if (Dep.target) {\n        dep.depend();\n        if (childOb) {\n          childOb.dep.depend();\n          if (Array.isArray(value)) {\n            dependArray(value);\n          }\n        }\n      }\n      return value\n    },\n    set: function reactiveSetter (newVal) {\n      var value = getter ? getter.call(obj) : val;\n      /* eslint-disable no-self-compare */\n      if (newVal === value || (newVal !== newVal && value !== value)) {\n        return\n      }\n      /* eslint-enable no-self-compare */\n      if (process.env.NODE_ENV !== 'production' && customSetter) {\n        customSetter();\n      }\n      // #7981: for accessor properties without setter\n      if (getter && !setter) { return }\n      if (setter) {\n        setter.call(obj, newVal);\n      } else {\n        val = newVal;\n      }\n      childOb = !shallow && observe(newVal);\n      dep.notify();\n    }\n  });\n}\n\n/**\n * Set a property on an object. Adds the new property and\n * triggers change notification if the property doesn't\n * already exist.\n */\nfunction set (target, key, val) {\n  if (process.env.NODE_ENV !== 'production' &&\n    (isUndef(target) || isPrimitive(target))\n  ) {\n    warn((\"Cannot set reactive property on undefined, null, or primitive value: \" + ((target))));\n  }\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\n    target.length = Math.max(target.length, key);\n    target.splice(key, 1, val);\n    return val\n  }\n  if (key in target && !(key in Object.prototype)) {\n    target[key] = val;\n    return val\n  }\n  var ob = (target).__ob__;\n  if (target._isVue || (ob && ob.vmCount)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      'Avoid adding reactive properties to a Vue instance or its root $data ' +\n      'at runtime - declare it upfront in the data option.'\n    );\n    return val\n  }\n  if (!ob) {\n    target[key] = val;\n    return val\n  }\n  defineReactive$$1(ob.value, key, val);\n  ob.dep.notify();\n  return val\n}\n\n/**\n * Delete a property and trigger change if necessary.\n */\nfunction del (target, key) {\n  if (process.env.NODE_ENV !== 'production' &&\n    (isUndef(target) || isPrimitive(target))\n  ) {\n    warn((\"Cannot delete reactive property on undefined, null, or primitive value: \" + ((target))));\n  }\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\n    target.splice(key, 1);\n    return\n  }\n  var ob = (target).__ob__;\n  if (target._isVue || (ob && ob.vmCount)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      'Avoid deleting properties on a Vue instance or its root $data ' +\n      '- just set it to null.'\n    );\n    return\n  }\n  if (!hasOwn(target, key)) {\n    return\n  }\n  delete target[key];\n  if (!ob) {\n    return\n  }\n  ob.dep.notify();\n}\n\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray (value) {\n  for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\n    e = value[i];\n    e && e.__ob__ && e.__ob__.dep.depend();\n    if (Array.isArray(e)) {\n      dependArray(e);\n    }\n  }\n}\n\n/*  */\n\n/**\n * Option overwriting strategies are functions that handle\n * how to merge a parent option value and a child option\n * value into the final value.\n */\nvar strats = config.optionMergeStrategies;\n\n/**\n * Options with restrictions\n */\nif (process.env.NODE_ENV !== 'production') {\n  strats.el = strats.propsData = function (parent, child, vm, key) {\n    if (!vm) {\n      warn(\n        \"option \\\"\" + key + \"\\\" can only be used during instance \" +\n        'creation with the `new` keyword.'\n      );\n    }\n    return defaultStrat(parent, child)\n  };\n}\n\n/**\n * Helper that recursively merges two data objects together.\n */\nfunction mergeData (to, from) {\n  if (!from) { return to }\n  var key, toVal, fromVal;\n\n  var keys = hasSymbol\n    ? Reflect.ownKeys(from)\n    : Object.keys(from);\n\n  for (var i = 0; i < keys.length; i++) {\n    key = keys[i];\n    // in case the object is already observed...\n    if (key === '__ob__') { continue }\n    toVal = to[key];\n    fromVal = from[key];\n    if (!hasOwn(to, key)) {\n      set(to, key, fromVal);\n    } else if (\n      toVal !== fromVal &&\n      isPlainObject(toVal) &&\n      isPlainObject(fromVal)\n    ) {\n      mergeData(toVal, fromVal);\n    }\n  }\n  return to\n}\n\n/**\n * Data\n */\nfunction mergeDataOrFn (\n  parentVal,\n  childVal,\n  vm\n) {\n  if (!vm) {\n    // in a Vue.extend merge, both should be functions\n    if (!childVal) {\n      return parentVal\n    }\n    if (!parentVal) {\n      return childVal\n    }\n    // when parentVal & childVal are both present,\n    // we need to return a function that returns the\n    // merged result of both functions... no need to\n    // check if parentVal is a function here because\n    // it has to be a function to pass previous merges.\n    return function mergedDataFn () {\n      return mergeData(\n        typeof childVal === 'function' ? childVal.call(this, this) : childVal,\n        typeof parentVal === 'function' ? parentVal.call(this, this) : parentVal\n      )\n    }\n  } else {\n    return function mergedInstanceDataFn () {\n      // instance merge\n      var instanceData = typeof childVal === 'function'\n        ? childVal.call(vm, vm)\n        : childVal;\n      var defaultData = typeof parentVal === 'function'\n        ? parentVal.call(vm, vm)\n        : parentVal;\n      if (instanceData) {\n        return mergeData(instanceData, defaultData)\n      } else {\n        return defaultData\n      }\n    }\n  }\n}\n\nstrats.data = function (\n  parentVal,\n  childVal,\n  vm\n) {\n  if (!vm) {\n    if (childVal && typeof childVal !== 'function') {\n      process.env.NODE_ENV !== 'production' && warn(\n        'The \"data\" option should be a function ' +\n        'that returns a per-instance value in component ' +\n        'definitions.',\n        vm\n      );\n\n      return parentVal\n    }\n    return mergeDataOrFn(parentVal, childVal)\n  }\n\n  return mergeDataOrFn(parentVal, childVal, vm)\n};\n\n/**\n * Hooks and props are merged as arrays.\n */\nfunction mergeHook (\n  parentVal,\n  childVal\n) {\n  var res = childVal\n    ? parentVal\n      ? parentVal.concat(childVal)\n      : Array.isArray(childVal)\n        ? childVal\n        : [childVal]\n    : parentVal;\n  return res\n    ? dedupeHooks(res)\n    : res\n}\n\nfunction dedupeHooks (hooks) {\n  var res = [];\n  for (var i = 0; i < hooks.length; i++) {\n    if (res.indexOf(hooks[i]) === -1) {\n      res.push(hooks[i]);\n    }\n  }\n  return res\n}\n\nLIFECYCLE_HOOKS.forEach(function (hook) {\n  strats[hook] = mergeHook;\n});\n\n/**\n * Assets\n *\n * When a vm is present (instance creation), we need to do\n * a three-way merge between constructor options, instance\n * options and parent options.\n */\nfunction mergeAssets (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  var res = Object.create(parentVal || null);\n  if (childVal) {\n    process.env.NODE_ENV !== 'production' && assertObjectType(key, childVal, vm);\n    return extend(res, childVal)\n  } else {\n    return res\n  }\n}\n\nASSET_TYPES.forEach(function (type) {\n  strats[type + 's'] = mergeAssets;\n});\n\n/**\n * Watchers.\n *\n * Watchers hashes should not overwrite one\n * another, so we merge them as arrays.\n */\nstrats.watch = function (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  // work around Firefox's Object.prototype.watch...\n  if (parentVal === nativeWatch) { parentVal = undefined; }\n  if (childVal === nativeWatch) { childVal = undefined; }\n  /* istanbul ignore if */\n  if (!childVal) { return Object.create(parentVal || null) }\n  if (process.env.NODE_ENV !== 'production') {\n    assertObjectType(key, childVal, vm);\n  }\n  if (!parentVal) { return childVal }\n  var ret = {};\n  extend(ret, parentVal);\n  for (var key$1 in childVal) {\n    var parent = ret[key$1];\n    var child = childVal[key$1];\n    if (parent && !Array.isArray(parent)) {\n      parent = [parent];\n    }\n    ret[key$1] = parent\n      ? parent.concat(child)\n      : Array.isArray(child) ? child : [child];\n  }\n  return ret\n};\n\n/**\n * Other object hashes.\n */\nstrats.props =\nstrats.methods =\nstrats.inject =\nstrats.computed = function (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  if (childVal && process.env.NODE_ENV !== 'production') {\n    assertObjectType(key, childVal, vm);\n  }\n  if (!parentVal) { return childVal }\n  var ret = Object.create(null);\n  extend(ret, parentVal);\n  if (childVal) { extend(ret, childVal); }\n  return ret\n};\nstrats.provide = mergeDataOrFn;\n\n/**\n * Default strategy.\n */\nvar defaultStrat = function (parentVal, childVal) {\n  return childVal === undefined\n    ? parentVal\n    : childVal\n};\n\n/**\n * Validate component names\n */\nfunction checkComponents (options) {\n  for (var key in options.components) {\n    validateComponentName(key);\n  }\n}\n\nfunction validateComponentName (name) {\n  if (!new RegExp((\"^[a-zA-Z][\\\\-\\\\.0-9_\" + (unicodeRegExp.source) + \"]*$\")).test(name)) {\n    warn(\n      'Invalid component name: \"' + name + '\". Component names ' +\n      'should conform to valid custom element name in html5 specification.'\n    );\n  }\n  if (isBuiltInTag(name) || config.isReservedTag(name)) {\n    warn(\n      'Do not use built-in or reserved HTML elements as component ' +\n      'id: ' + name\n    );\n  }\n}\n\n/**\n * Ensure all props option syntax are normalized into the\n * Object-based format.\n */\nfunction normalizeProps (options, vm) {\n  var props = options.props;\n  if (!props) { return }\n  var res = {};\n  var i, val, name;\n  if (Array.isArray(props)) {\n    i = props.length;\n    while (i--) {\n      val = props[i];\n      if (typeof val === 'string') {\n        name = camelize(val);\n        res[name] = { type: null };\n      } else if (process.env.NODE_ENV !== 'production') {\n        warn('props must be strings when using array syntax.');\n      }\n    }\n  } else if (isPlainObject(props)) {\n    for (var key in props) {\n      val = props[key];\n      name = camelize(key);\n      res[name] = isPlainObject(val)\n        ? val\n        : { type: val };\n    }\n  } else if (process.env.NODE_ENV !== 'production') {\n    warn(\n      \"Invalid value for option \\\"props\\\": expected an Array or an Object, \" +\n      \"but got \" + (toRawType(props)) + \".\",\n      vm\n    );\n  }\n  options.props = res;\n}\n\n/**\n * Normalize all injections into Object-based format\n */\nfunction normalizeInject (options, vm) {\n  var inject = options.inject;\n  if (!inject) { return }\n  var normalized = options.inject = {};\n  if (Array.isArray(inject)) {\n    for (var i = 0; i < inject.length; i++) {\n      normalized[inject[i]] = { from: inject[i] };\n    }\n  } else if (isPlainObject(inject)) {\n    for (var key in inject) {\n      var val = inject[key];\n      normalized[key] = isPlainObject(val)\n        ? extend({ from: key }, val)\n        : { from: val };\n    }\n  } else if (process.env.NODE_ENV !== 'production') {\n    warn(\n      \"Invalid value for option \\\"inject\\\": expected an Array or an Object, \" +\n      \"but got \" + (toRawType(inject)) + \".\",\n      vm\n    );\n  }\n}\n\n/**\n * Normalize raw function directives into object format.\n */\nfunction normalizeDirectives (options) {\n  var dirs = options.directives;\n  if (dirs) {\n    for (var key in dirs) {\n      var def$$1 = dirs[key];\n      if (typeof def$$1 === 'function') {\n        dirs[key] = { bind: def$$1, update: def$$1 };\n      }\n    }\n  }\n}\n\nfunction assertObjectType (name, value, vm) {\n  if (!isPlainObject(value)) {\n    warn(\n      \"Invalid value for option \\\"\" + name + \"\\\": expected an Object, \" +\n      \"but got \" + (toRawType(value)) + \".\",\n      vm\n    );\n  }\n}\n\n/**\n * Merge two option objects into a new one.\n * Core utility used in both instantiation and inheritance.\n */\nfunction mergeOptions (\n  parent,\n  child,\n  vm\n) {\n  if (process.env.NODE_ENV !== 'production') {\n    checkComponents(child);\n  }\n\n  if (typeof child === 'function') {\n    child = child.options;\n  }\n\n  normalizeProps(child, vm);\n  normalizeInject(child, vm);\n  normalizeDirectives(child);\n\n  // Apply extends and mixins on the child options,\n  // but only if it is a raw options object that isn't\n  // the result of another mergeOptions call.\n  // Only merged options has the _base property.\n  if (!child._base) {\n    if (child.extends) {\n      parent = mergeOptions(parent, child.extends, vm);\n    }\n    if (child.mixins) {\n      for (var i = 0, l = child.mixins.length; i < l; i++) {\n        parent = mergeOptions(parent, child.mixins[i], vm);\n      }\n    }\n  }\n\n  var options = {};\n  var key;\n  for (key in parent) {\n    mergeField(key);\n  }\n  for (key in child) {\n    if (!hasOwn(parent, key)) {\n      mergeField(key);\n    }\n  }\n  function mergeField (key) {\n    var strat = strats[key] || defaultStrat;\n    options[key] = strat(parent[key], child[key], vm, key);\n  }\n  return options\n}\n\n/**\n * Resolve an asset.\n * This function is used because child instances need access\n * to assets defined in its ancestor chain.\n */\nfunction resolveAsset (\n  options,\n  type,\n  id,\n  warnMissing\n) {\n  /* istanbul ignore if */\n  if (typeof id !== 'string') {\n    return\n  }\n  var assets = options[type];\n  // check local registration variations first\n  if (hasOwn(assets, id)) { return assets[id] }\n  var camelizedId = camelize(id);\n  if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\n  var PascalCaseId = capitalize(camelizedId);\n  if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\n  // fallback to prototype chain\n  var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\n  if (process.env.NODE_ENV !== 'production' && warnMissing && !res) {\n    warn(\n      'Failed to resolve ' + type.slice(0, -1) + ': ' + id,\n      options\n    );\n  }\n  return res\n}\n\n/*  */\n\n\n\nfunction validateProp (\n  key,\n  propOptions,\n  propsData,\n  vm\n) {\n  var prop = propOptions[key];\n  var absent = !hasOwn(propsData, key);\n  var value = propsData[key];\n  // boolean casting\n  var booleanIndex = getTypeIndex(Boolean, prop.type);\n  if (booleanIndex > -1) {\n    if (absent && !hasOwn(prop, 'default')) {\n      value = false;\n    } else if (value === '' || value === hyphenate(key)) {\n      // only cast empty string / same name to boolean if\n      // boolean has higher priority\n      var stringIndex = getTypeIndex(String, prop.type);\n      if (stringIndex < 0 || booleanIndex < stringIndex) {\n        value = true;\n      }\n    }\n  }\n  // check default value\n  if (value === undefined) {\n    value = getPropDefaultValue(vm, prop, key);\n    // since the default value is a fresh copy,\n    // make sure to observe it.\n    var prevShouldObserve = shouldObserve;\n    toggleObserving(true);\n    observe(value);\n    toggleObserving(prevShouldObserve);\n  }\n  if (\n    process.env.NODE_ENV !== 'production' &&\n    // skip validation for weex recycle-list child component props\n    !(false)\n  ) {\n    assertProp(prop, key, value, vm, absent);\n  }\n  return value\n}\n\n/**\n * Get the default value of a prop.\n */\nfunction getPropDefaultValue (vm, prop, key) {\n  // no default, return undefined\n  if (!hasOwn(prop, 'default')) {\n    return undefined\n  }\n  var def = prop.default;\n  // warn against non-factory defaults for Object & Array\n  if (process.env.NODE_ENV !== 'production' && isObject(def)) {\n    warn(\n      'Invalid default value for prop \"' + key + '\": ' +\n      'Props with type Object/Array must use a factory function ' +\n      'to return the default value.',\n      vm\n    );\n  }\n  // the raw prop value was also undefined from previous render,\n  // return previous default value to avoid unnecessary watcher trigger\n  if (vm && vm.$options.propsData &&\n    vm.$options.propsData[key] === undefined &&\n    vm._props[key] !== undefined\n  ) {\n    return vm._props[key]\n  }\n  // call factory function for non-Function types\n  // a value is Function if its prototype is function even across different execution context\n  return typeof def === 'function' && getType(prop.type) !== 'Function'\n    ? def.call(vm)\n    : def\n}\n\n/**\n * Assert whether a prop is valid.\n */\nfunction assertProp (\n  prop,\n  name,\n  value,\n  vm,\n  absent\n) {\n  if (prop.required && absent) {\n    warn(\n      'Missing required prop: \"' + name + '\"',\n      vm\n    );\n    return\n  }\n  if (value == null && !prop.required) {\n    return\n  }\n  var type = prop.type;\n  var valid = !type || type === true;\n  var expectedTypes = [];\n  if (type) {\n    if (!Array.isArray(type)) {\n      type = [type];\n    }\n    for (var i = 0; i < type.length && !valid; i++) {\n      var assertedType = assertType(value, type[i]);\n      expectedTypes.push(assertedType.expectedType || '');\n      valid = assertedType.valid;\n    }\n  }\n\n  if (!valid) {\n    warn(\n      getInvalidTypeMessage(name, value, expectedTypes),\n      vm\n    );\n    return\n  }\n  var validator = prop.validator;\n  if (validator) {\n    if (!validator(value)) {\n      warn(\n        'Invalid prop: custom validator check failed for prop \"' + name + '\".',\n        vm\n      );\n    }\n  }\n}\n\nvar simpleCheckRE = /^(String|Number|Boolean|Function|Symbol)$/;\n\nfunction assertType (value, type) {\n  var valid;\n  var expectedType = getType(type);\n  if (simpleCheckRE.test(expectedType)) {\n    var t = typeof value;\n    valid = t === expectedType.toLowerCase();\n    // for primitive wrapper objects\n    if (!valid && t === 'object') {\n      valid = value instanceof type;\n    }\n  } else if (expectedType === 'Object') {\n    valid = isPlainObject(value);\n  } else if (expectedType === 'Array') {\n    valid = Array.isArray(value);\n  } else {\n    valid = value instanceof type;\n  }\n  return {\n    valid: valid,\n    expectedType: expectedType\n  }\n}\n\n/**\n * Use function string name to check built-in types,\n * because a simple equality check will fail when running\n * across different vms / iframes.\n */\nfunction getType (fn) {\n  var match = fn && fn.toString().match(/^\\s*function (\\w+)/);\n  return match ? match[1] : ''\n}\n\nfunction isSameType (a, b) {\n  return getType(a) === getType(b)\n}\n\nfunction getTypeIndex (type, expectedTypes) {\n  if (!Array.isArray(expectedTypes)) {\n    return isSameType(expectedTypes, type) ? 0 : -1\n  }\n  for (var i = 0, len = expectedTypes.length; i < len; i++) {\n    if (isSameType(expectedTypes[i], type)) {\n      return i\n    }\n  }\n  return -1\n}\n\nfunction getInvalidTypeMessage (name, value, expectedTypes) {\n  var message = \"Invalid prop: type check failed for prop \\\"\" + name + \"\\\".\" +\n    \" Expected \" + (expectedTypes.map(capitalize).join(', '));\n  var expectedType = expectedTypes[0];\n  var receivedType = toRawType(value);\n  var expectedValue = styleValue(value, expectedType);\n  var receivedValue = styleValue(value, receivedType);\n  // check if we need to specify expected value\n  if (expectedTypes.length === 1 &&\n      isExplicable(expectedType) &&\n      !isBoolean(expectedType, receivedType)) {\n    message += \" with value \" + expectedValue;\n  }\n  message += \", got \" + receivedType + \" \";\n  // check if we need to specify received value\n  if (isExplicable(receivedType)) {\n    message += \"with value \" + receivedValue + \".\";\n  }\n  return message\n}\n\nfunction styleValue (value, type) {\n  if (type === 'String') {\n    return (\"\\\"\" + value + \"\\\"\")\n  } else if (type === 'Number') {\n    return (\"\" + (Number(value)))\n  } else {\n    return (\"\" + value)\n  }\n}\n\nfunction isExplicable (value) {\n  var explicitTypes = ['string', 'number', 'boolean'];\n  return explicitTypes.some(function (elem) { return value.toLowerCase() === elem; })\n}\n\nfunction isBoolean () {\n  var args = [], len = arguments.length;\n  while ( len-- ) args[ len ] = arguments[ len ];\n\n  return args.some(function (elem) { return elem.toLowerCase() === 'boolean'; })\n}\n\n/*  */\n\nfunction handleError (err, vm, info) {\n  // Deactivate deps tracking while processing error handler to avoid possible infinite rendering.\n  // See: https://github.com/vuejs/vuex/issues/1505\n  pushTarget();\n  try {\n    if (vm) {\n      var cur = vm;\n      while ((cur = cur.$parent)) {\n        var hooks = cur.$options.errorCaptured;\n        if (hooks) {\n          for (var i = 0; i < hooks.length; i++) {\n            try {\n              var capture = hooks[i].call(cur, err, vm, info) === false;\n              if (capture) { return }\n            } catch (e) {\n              globalHandleError(e, cur, 'errorCaptured hook');\n            }\n          }\n        }\n      }\n    }\n    globalHandleError(err, vm, info);\n  } finally {\n    popTarget();\n  }\n}\n\nfunction invokeWithErrorHandling (\n  handler,\n  context,\n  args,\n  vm,\n  info\n) {\n  var res;\n  try {\n    res = args ? handler.apply(context, args) : handler.call(context);\n    if (res && !res._isVue && isPromise(res) && !res._handled) {\n      res.catch(function (e) { return handleError(e, vm, info + \" (Promise/async)\"); });\n      // issue #9511\n      // avoid catch triggering multiple times when nested calls\n      res._handled = true;\n    }\n  } catch (e) {\n    handleError(e, vm, info);\n  }\n  return res\n}\n\nfunction globalHandleError (err, vm, info) {\n  if (config.errorHandler) {\n    try {\n      return config.errorHandler.call(null, err, vm, info)\n    } catch (e) {\n      // if the user intentionally throws the original error in the handler,\n      // do not log it twice\n      if (e !== err) {\n        logError(e, null, 'config.errorHandler');\n      }\n    }\n  }\n  logError(err, vm, info);\n}\n\nfunction logError (err, vm, info) {\n  if (process.env.NODE_ENV !== 'production') {\n    warn((\"Error in \" + info + \": \\\"\" + (err.toString()) + \"\\\"\"), vm);\n  }\n  /* istanbul ignore else */\n  if ((inBrowser || inWeex) && typeof console !== 'undefined') {\n    console.error(err);\n  } else {\n    throw err\n  }\n}\n\n/*  */\n\nvar isUsingMicroTask = false;\n\nvar callbacks = [];\nvar pending = false;\n\nfunction flushCallbacks () {\n  pending = false;\n  var copies = callbacks.slice(0);\n  callbacks.length = 0;\n  for (var i = 0; i < copies.length; i++) {\n    copies[i]();\n  }\n}\n\n// Here we have async deferring wrappers using microtasks.\n// In 2.5 we used (macro) tasks (in combination with microtasks).\n// However, it has subtle problems when state is changed right before repaint\n// (e.g. #6813, out-in transitions).\n// Also, using (macro) tasks in event handler would cause some weird behaviors\n// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).\n// So we now use microtasks everywhere, again.\n// A major drawback of this tradeoff is that there are some scenarios\n// where microtasks have too high a priority and fire in between supposedly\n// sequential events (e.g. #4521, #6690, which have workarounds)\n// or even between bubbling of the same event (#6566).\nvar timerFunc;\n\n// The nextTick behavior leverages the microtask queue, which can be accessed\n// via either native Promise.then or MutationObserver.\n// MutationObserver has wider support, however it is seriously bugged in\n// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It\n// completely stops working after triggering a few times... so, if native\n// Promise is available, we will use it:\n/* istanbul ignore next, $flow-disable-line */\nif (typeof Promise !== 'undefined' && isNative(Promise)) {\n  var p = Promise.resolve();\n  timerFunc = function () {\n    p.then(flushCallbacks);\n    // In problematic UIWebViews, Promise.then doesn't completely break, but\n    // it can get stuck in a weird state where callbacks are pushed into the\n    // microtask queue but the queue isn't being flushed, until the browser\n    // needs to do some other work, e.g. handle a timer. Therefore we can\n    // \"force\" the microtask queue to be flushed by adding an empty timer.\n    if (isIOS) { setTimeout(noop); }\n  };\n  isUsingMicroTask = true;\n} else if (!isIE && typeof MutationObserver !== 'undefined' && (\n  isNative(MutationObserver) ||\n  // PhantomJS and iOS 7.x\n  MutationObserver.toString() === '[object MutationObserverConstructor]'\n)) {\n  // Use MutationObserver where native Promise is not available,\n  // e.g. PhantomJS, iOS7, Android 4.4\n  // (#6466 MutationObserver is unreliable in IE11)\n  var counter = 1;\n  var observer = new MutationObserver(flushCallbacks);\n  var textNode = document.createTextNode(String(counter));\n  observer.observe(textNode, {\n    characterData: true\n  });\n  timerFunc = function () {\n    counter = (counter + 1) % 2;\n    textNode.data = String(counter);\n  };\n  isUsingMicroTask = true;\n} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {\n  // Fallback to setImmediate.\n  // Techinically it leverages the (macro) task queue,\n  // but it is still a better choice than setTimeout.\n  timerFunc = function () {\n    setImmediate(flushCallbacks);\n  };\n} else {\n  // Fallback to setTimeout.\n  timerFunc = function () {\n    setTimeout(flushCallbacks, 0);\n  };\n}\n\nfunction nextTick (cb, ctx) {\n  var _resolve;\n  callbacks.push(function () {\n    if (cb) {\n      try {\n        cb.call(ctx);\n      } catch (e) {\n        handleError(e, ctx, 'nextTick');\n      }\n    } else if (_resolve) {\n      _resolve(ctx);\n    }\n  });\n  if (!pending) {\n    pending = true;\n    timerFunc();\n  }\n  // $flow-disable-line\n  if (!cb && typeof Promise !== 'undefined') {\n    return new Promise(function (resolve) {\n      _resolve = resolve;\n    })\n  }\n}\n\n/*  */\n\n/* not type checking this file because flow doesn't play well with Proxy */\n\nvar initProxy;\n\nif (process.env.NODE_ENV !== 'production') {\n  var allowedGlobals = makeMap(\n    'Infinity,undefined,NaN,isFinite,isNaN,' +\n    'parseFloat,parseInt,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,' +\n    'Math,Number,Date,Array,Object,Boolean,String,RegExp,Map,Set,JSON,Intl,' +\n    'require' // for Webpack/Browserify\n  );\n\n  var warnNonPresent = function (target, key) {\n    warn(\n      \"Property or method \\\"\" + key + \"\\\" is not defined on the instance but \" +\n      'referenced during render. Make sure that this property is reactive, ' +\n      'either in the data option, or for class-based components, by ' +\n      'initializing the property. ' +\n      'See: https://vuejs.org/v2/guide/reactivity.html#Declaring-Reactive-Properties.',\n      target\n    );\n  };\n\n  var warnReservedPrefix = function (target, key) {\n    warn(\n      \"Property \\\"\" + key + \"\\\" must be accessed with \\\"$data.\" + key + \"\\\" because \" +\n      'properties starting with \"$\" or \"_\" are not proxied in the Vue instance to ' +\n      'prevent conflicts with Vue internals' +\n      'See: https://vuejs.org/v2/api/#data',\n      target\n    );\n  };\n\n  var hasProxy =\n    typeof Proxy !== 'undefined' && isNative(Proxy);\n\n  if (hasProxy) {\n    var isBuiltInModifier = makeMap('stop,prevent,self,ctrl,shift,alt,meta,exact');\n    config.keyCodes = new Proxy(config.keyCodes, {\n      set: function set (target, key, value) {\n        if (isBuiltInModifier(key)) {\n          warn((\"Avoid overwriting built-in modifier in config.keyCodes: .\" + key));\n          return false\n        } else {\n          target[key] = value;\n          return true\n        }\n      }\n    });\n  }\n\n  var hasHandler = {\n    has: function has (target, key) {\n      var has = key in target;\n      var isAllowed = allowedGlobals(key) ||\n        (typeof key === 'string' && key.charAt(0) === '_' && !(key in target.$data));\n      if (!has && !isAllowed) {\n        if (key in target.$data) { warnReservedPrefix(target, key); }\n        else { warnNonPresent(target, key); }\n      }\n      return has || !isAllowed\n    }\n  };\n\n  var getHandler = {\n    get: function get (target, key) {\n      if (typeof key === 'string' && !(key in target)) {\n        if (key in target.$data) { warnReservedPrefix(target, key); }\n        else { warnNonPresent(target, key); }\n      }\n      return target[key]\n    }\n  };\n\n  initProxy = function initProxy (vm) {\n    if (hasProxy) {\n      // determine which proxy handler to use\n      var options = vm.$options;\n      var handlers = options.render && options.render._withStripped\n        ? getHandler\n        : hasHandler;\n      vm._renderProxy = new Proxy(vm, handlers);\n    } else {\n      vm._renderProxy = vm;\n    }\n  };\n}\n\n/*  */\n\nvar seenObjects = new _Set();\n\n/**\n * Recursively traverse an object to evoke all converted\n * getters, so that every nested property inside the object\n * is collected as a \"deep\" dependency.\n */\nfunction traverse (val) {\n  _traverse(val, seenObjects);\n  seenObjects.clear();\n}\n\nfunction _traverse (val, seen) {\n  var i, keys;\n  var isA = Array.isArray(val);\n  if ((!isA && !isObject(val)) || Object.isFrozen(val) || val instanceof VNode) {\n    return\n  }\n  if (val.__ob__) {\n    var depId = val.__ob__.dep.id;\n    if (seen.has(depId)) {\n      return\n    }\n    seen.add(depId);\n  }\n  if (isA) {\n    i = val.length;\n    while (i--) { _traverse(val[i], seen); }\n  } else {\n    keys = Object.keys(val);\n    i = keys.length;\n    while (i--) { _traverse(val[keys[i]], seen); }\n  }\n}\n\nvar mark;\nvar measure;\n\nif (process.env.NODE_ENV !== 'production') {\n  var perf = inBrowser && window.performance;\n  /* istanbul ignore if */\n  if (\n    perf &&\n    perf.mark &&\n    perf.measure &&\n    perf.clearMarks &&\n    perf.clearMeasures\n  ) {\n    mark = function (tag) { return perf.mark(tag); };\n    measure = function (name, startTag, endTag) {\n      perf.measure(name, startTag, endTag);\n      perf.clearMarks(startTag);\n      perf.clearMarks(endTag);\n      // perf.clearMeasures(name)\n    };\n  }\n}\n\n/*  */\n\nvar normalizeEvent = cached(function (name) {\n  var passive = name.charAt(0) === '&';\n  name = passive ? name.slice(1) : name;\n  var once$$1 = name.charAt(0) === '~'; // Prefixed last, checked first\n  name = once$$1 ? name.slice(1) : name;\n  var capture = name.charAt(0) === '!';\n  name = capture ? name.slice(1) : name;\n  return {\n    name: name,\n    once: once$$1,\n    capture: capture,\n    passive: passive\n  }\n});\n\nfunction createFnInvoker (fns, vm) {\n  function invoker () {\n    var arguments$1 = arguments;\n\n    var fns = invoker.fns;\n    if (Array.isArray(fns)) {\n      var cloned = fns.slice();\n      for (var i = 0; i < cloned.length; i++) {\n        invokeWithErrorHandling(cloned[i], null, arguments$1, vm, \"v-on handler\");\n      }\n    } else {\n      // return handler return value for single handlers\n      return invokeWithErrorHandling(fns, null, arguments, vm, \"v-on handler\")\n    }\n  }\n  invoker.fns = fns;\n  return invoker\n}\n\nfunction updateListeners (\n  on,\n  oldOn,\n  add,\n  remove$$1,\n  createOnceHandler,\n  vm\n) {\n  var name, def$$1, cur, old, event;\n  for (name in on) {\n    def$$1 = cur = on[name];\n    old = oldOn[name];\n    event = normalizeEvent(name);\n    if (isUndef(cur)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        \"Invalid handler for event \\\"\" + (event.name) + \"\\\": got \" + String(cur),\n        vm\n      );\n    } else if (isUndef(old)) {\n      if (isUndef(cur.fns)) {\n        cur = on[name] = createFnInvoker(cur, vm);\n      }\n      if (isTrue(event.once)) {\n        cur = on[name] = createOnceHandler(event.name, cur, event.capture);\n      }\n      add(event.name, cur, event.capture, event.passive, event.params);\n    } else if (cur !== old) {\n      old.fns = cur;\n      on[name] = old;\n    }\n  }\n  for (name in oldOn) {\n    if (isUndef(on[name])) {\n      event = normalizeEvent(name);\n      remove$$1(event.name, oldOn[name], event.capture);\n    }\n  }\n}\n\n/*  */\n\nfunction mergeVNodeHook (def, hookKey, hook) {\n  if (def instanceof VNode) {\n    def = def.data.hook || (def.data.hook = {});\n  }\n  var invoker;\n  var oldHook = def[hookKey];\n\n  function wrappedHook () {\n    hook.apply(this, arguments);\n    // important: remove merged hook to ensure it's called only once\n    // and prevent memory leak\n    remove(invoker.fns, wrappedHook);\n  }\n\n  if (isUndef(oldHook)) {\n    // no existing hook\n    invoker = createFnInvoker([wrappedHook]);\n  } else {\n    /* istanbul ignore if */\n    if (isDef(oldHook.fns) && isTrue(oldHook.merged)) {\n      // already a merged invoker\n      invoker = oldHook;\n      invoker.fns.push(wrappedHook);\n    } else {\n      // existing plain hook\n      invoker = createFnInvoker([oldHook, wrappedHook]);\n    }\n  }\n\n  invoker.merged = true;\n  def[hookKey] = invoker;\n}\n\n/*  */\n\nfunction extractPropsFromVNodeData (\n  data,\n  Ctor,\n  tag\n) {\n  // we are only extracting raw values here.\n  // validation and default values are handled in the child\n  // component itself.\n  var propOptions = Ctor.options.props;\n  if (isUndef(propOptions)) {\n    return\n  }\n  var res = {};\n  var attrs = data.attrs;\n  var props = data.props;\n  if (isDef(attrs) || isDef(props)) {\n    for (var key in propOptions) {\n      var altKey = hyphenate(key);\n      if (process.env.NODE_ENV !== 'production') {\n        var keyInLowerCase = key.toLowerCase();\n        if (\n          key !== keyInLowerCase &&\n          attrs && hasOwn(attrs, keyInLowerCase)\n        ) {\n          tip(\n            \"Prop \\\"\" + keyInLowerCase + \"\\\" is passed to component \" +\n            (formatComponentName(tag || Ctor)) + \", but the declared prop name is\" +\n            \" \\\"\" + key + \"\\\". \" +\n            \"Note that HTML attributes are case-insensitive and camelCased \" +\n            \"props need to use their kebab-case equivalents when using in-DOM \" +\n            \"templates. You should probably use \\\"\" + altKey + \"\\\" instead of \\\"\" + key + \"\\\".\"\n          );\n        }\n      }\n      checkProp(res, props, key, altKey, true) ||\n      checkProp(res, attrs, key, altKey, false);\n    }\n  }\n  return res\n}\n\nfunction checkProp (\n  res,\n  hash,\n  key,\n  altKey,\n  preserve\n) {\n  if (isDef(hash)) {\n    if (hasOwn(hash, key)) {\n      res[key] = hash[key];\n      if (!preserve) {\n        delete hash[key];\n      }\n      return true\n    } else if (hasOwn(hash, altKey)) {\n      res[key] = hash[altKey];\n      if (!preserve) {\n        delete hash[altKey];\n      }\n      return true\n    }\n  }\n  return false\n}\n\n/*  */\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array<VNode>. There are\n// two cases where extra normalization is needed:\n\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// normalization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren (children) {\n  for (var i = 0; i < children.length; i++) {\n    if (Array.isArray(children[i])) {\n      return Array.prototype.concat.apply([], children)\n    }\n  }\n  return children\n}\n\n// 2. When the children contains constructs that always generated nested Arrays,\n// e.g. <template>, <slot>, v-for, or when the children is provided by user\n// with hand-written render functions / JSX. In such cases a full normalization\n// is needed to cater to all possible types of children values.\nfunction normalizeChildren (children) {\n  return isPrimitive(children)\n    ? [createTextVNode(children)]\n    : Array.isArray(children)\n      ? normalizeArrayChildren(children)\n      : undefined\n}\n\nfunction isTextNode (node) {\n  return isDef(node) && isDef(node.text) && isFalse(node.isComment)\n}\n\nfunction normalizeArrayChildren (children, nestedIndex) {\n  var res = [];\n  var i, c, lastIndex, last;\n  for (i = 0; i < children.length; i++) {\n    c = children[i];\n    if (isUndef(c) || typeof c === 'boolean') { continue }\n    lastIndex = res.length - 1;\n    last = res[lastIndex];\n    //  nested\n    if (Array.isArray(c)) {\n      if (c.length > 0) {\n        c = normalizeArrayChildren(c, ((nestedIndex || '') + \"_\" + i));\n        // merge adjacent text nodes\n        if (isTextNode(c[0]) && isTextNode(last)) {\n          res[lastIndex] = createTextVNode(last.text + (c[0]).text);\n          c.shift();\n        }\n        res.push.apply(res, c);\n      }\n    } else if (isPrimitive(c)) {\n      if (isTextNode(last)) {\n        // merge adjacent text nodes\n        // this is necessary for SSR hydration because text nodes are\n        // essentially merged when rendered to HTML strings\n        res[lastIndex] = createTextVNode(last.text + c);\n      } else if (c !== '') {\n        // convert primitive to vnode\n        res.push(createTextVNode(c));\n      }\n    } else {\n      if (isTextNode(c) && isTextNode(last)) {\n        // merge adjacent text nodes\n        res[lastIndex] = createTextVNode(last.text + c.text);\n      } else {\n        // default key for nested array children (likely generated by v-for)\n        if (isTrue(children._isVList) &&\n          isDef(c.tag) &&\n          isUndef(c.key) &&\n          isDef(nestedIndex)) {\n          c.key = \"__vlist\" + nestedIndex + \"_\" + i + \"__\";\n        }\n        res.push(c);\n      }\n    }\n  }\n  return res\n}\n\n/*  */\n\nfunction initProvide (vm) {\n  var provide = vm.$options.provide;\n  if (provide) {\n    vm._provided = typeof provide === 'function'\n      ? provide.call(vm)\n      : provide;\n  }\n}\n\nfunction initInjections (vm) {\n  var result = resolveInject(vm.$options.inject, vm);\n  if (result) {\n    toggleObserving(false);\n    Object.keys(result).forEach(function (key) {\n      /* istanbul ignore else */\n      if (process.env.NODE_ENV !== 'production') {\n        defineReactive$$1(vm, key, result[key], function () {\n          warn(\n            \"Avoid mutating an injected value directly since the changes will be \" +\n            \"overwritten whenever the provided component re-renders. \" +\n            \"injection being mutated: \\\"\" + key + \"\\\"\",\n            vm\n          );\n        });\n      } else {\n        defineReactive$$1(vm, key, result[key]);\n      }\n    });\n    toggleObserving(true);\n  }\n}\n\nfunction resolveInject (inject, vm) {\n  if (inject) {\n    // inject is :any because flow is not smart enough to figure out cached\n    var result = Object.create(null);\n    var keys = hasSymbol\n      ? Reflect.ownKeys(inject)\n      : Object.keys(inject);\n\n    for (var i = 0; i < keys.length; i++) {\n      var key = keys[i];\n      // #6574 in case the inject object is observed...\n      if (key === '__ob__') { continue }\n      var provideKey = inject[key].from;\n      var source = vm;\n      while (source) {\n        if (source._provided && hasOwn(source._provided, provideKey)) {\n          result[key] = source._provided[provideKey];\n          break\n        }\n        source = source.$parent;\n      }\n      if (!source) {\n        if ('default' in inject[key]) {\n          var provideDefault = inject[key].default;\n          result[key] = typeof provideDefault === 'function'\n            ? provideDefault.call(vm)\n            : provideDefault;\n        } else if (process.env.NODE_ENV !== 'production') {\n          warn((\"Injection \\\"\" + key + \"\\\" not found\"), vm);\n        }\n      }\n    }\n    return result\n  }\n}\n\n/*  */\n\n\n\n/**\n * Runtime helper for resolving raw children VNodes into a slot object.\n */\nfunction resolveSlots (\n  children,\n  context\n) {\n  if (!children || !children.length) {\n    return {}\n  }\n  var slots = {};\n  for (var i = 0, l = children.length; i < l; i++) {\n    var child = children[i];\n    var data = child.data;\n    // remove slot attribute if the node is resolved as a Vue slot node\n    if (data && data.attrs && data.attrs.slot) {\n      delete data.attrs.slot;\n    }\n    // named slots should only be respected if the vnode was rendered in the\n    // same context.\n    if ((child.context === context || child.fnContext === context) &&\n      data && data.slot != null\n    ) {\n      var name = data.slot;\n      var slot = (slots[name] || (slots[name] = []));\n      if (child.tag === 'template') {\n        slot.push.apply(slot, child.children || []);\n      } else {\n        slot.push(child);\n      }\n    } else {\n      (slots.default || (slots.default = [])).push(child);\n    }\n  }\n  // ignore slots that contains only whitespace\n  for (var name$1 in slots) {\n    if (slots[name$1].every(isWhitespace)) {\n      delete slots[name$1];\n    }\n  }\n  return slots\n}\n\nfunction isWhitespace (node) {\n  return (node.isComment && !node.asyncFactory) || node.text === ' '\n}\n\n/*  */\n\nfunction normalizeScopedSlots (\n  slots,\n  normalSlots,\n  prevSlots\n) {\n  var res;\n  var hasNormalSlots = Object.keys(normalSlots).length > 0;\n  var isStable = slots ? !!slots.$stable : !hasNormalSlots;\n  var key = slots && slots.$key;\n  if (!slots) {\n    res = {};\n  } else if (slots._normalized) {\n    // fast path 1: child component re-render only, parent did not change\n    return slots._normalized\n  } else if (\n    isStable &&\n    prevSlots &&\n    prevSlots !== emptyObject &&\n    key === prevSlots.$key &&\n    !hasNormalSlots &&\n    !prevSlots.$hasNormal\n  ) {\n    // fast path 2: stable scoped slots w/ no normal slots to proxy,\n    // only need to normalize once\n    return prevSlots\n  } else {\n    res = {};\n    for (var key$1 in slots) {\n      if (slots[key$1] && key$1[0] !== '$') {\n        res[key$1] = normalizeScopedSlot(normalSlots, key$1, slots[key$1]);\n      }\n    }\n  }\n  // expose normal slots on scopedSlots\n  for (var key$2 in normalSlots) {\n    if (!(key$2 in res)) {\n      res[key$2] = proxyNormalSlot(normalSlots, key$2);\n    }\n  }\n  // avoriaz seems to mock a non-extensible $scopedSlots object\n  // and when that is passed down this would cause an error\n  if (slots && Object.isExtensible(slots)) {\n    (slots)._normalized = res;\n  }\n  def(res, '$stable', isStable);\n  def(res, '$key', key);\n  def(res, '$hasNormal', hasNormalSlots);\n  return res\n}\n\nfunction normalizeScopedSlot(normalSlots, key, fn) {\n  var normalized = function () {\n    var res = arguments.length ? fn.apply(null, arguments) : fn({});\n    res = res && typeof res === 'object' && !Array.isArray(res)\n      ? [res] // single vnode\n      : normalizeChildren(res);\n    return res && (\n      res.length === 0 ||\n      (res.length === 1 && res[0].isComment) // #9658\n    ) ? undefined\n      : res\n  };\n  // this is a slot using the new v-slot syntax without scope. although it is\n  // compiled as a scoped slot, render fn users would expect it to be present\n  // on this.$slots because the usage is semantically a normal slot.\n  if (fn.proxy) {\n    Object.defineProperty(normalSlots, key, {\n      get: normalized,\n      enumerable: true,\n      configurable: true\n    });\n  }\n  return normalized\n}\n\nfunction proxyNormalSlot(slots, key) {\n  return function () { return slots[key]; }\n}\n\n/*  */\n\n/**\n * Runtime helper for rendering v-for lists.\n */\nfunction renderList (\n  val,\n  render\n) {\n  var ret, i, l, keys, key;\n  if (Array.isArray(val) || typeof val === 'string') {\n    ret = new Array(val.length);\n    for (i = 0, l = val.length; i < l; i++) {\n      ret[i] = render(val[i], i);\n    }\n  } else if (typeof val === 'number') {\n    ret = new Array(val);\n    for (i = 0; i < val; i++) {\n      ret[i] = render(i + 1, i);\n    }\n  } else if (isObject(val)) {\n    if (hasSymbol && val[Symbol.iterator]) {\n      ret = [];\n      var iterator = val[Symbol.iterator]();\n      var result = iterator.next();\n      while (!result.done) {\n        ret.push(render(result.value, ret.length));\n        result = iterator.next();\n      }\n    } else {\n      keys = Object.keys(val);\n      ret = new Array(keys.length);\n      for (i = 0, l = keys.length; i < l; i++) {\n        key = keys[i];\n        ret[i] = render(val[key], key, i);\n      }\n    }\n  }\n  if (!isDef(ret)) {\n    ret = [];\n  }\n  (ret)._isVList = true;\n  return ret\n}\n\n/*  */\n\n/**\n * Runtime helper for rendering <slot>\n */\nfunction renderSlot (\n  name,\n  fallback,\n  props,\n  bindObject\n) {\n  var scopedSlotFn = this.$scopedSlots[name];\n  var nodes;\n  if (scopedSlotFn) { // scoped slot\n    props = props || {};\n    if (bindObject) {\n      if (process.env.NODE_ENV !== 'production' && !isObject(bindObject)) {\n        warn(\n          'slot v-bind without argument expects an Object',\n          this\n        );\n      }\n      props = extend(extend({}, bindObject), props);\n    }\n    nodes = scopedSlotFn(props) || fallback;\n  } else {\n    nodes = this.$slots[name] || fallback;\n  }\n\n  var target = props && props.slot;\n  if (target) {\n    return this.$createElement('template', { slot: target }, nodes)\n  } else {\n    return nodes\n  }\n}\n\n/*  */\n\n/**\n * Runtime helper for resolving filters\n */\nfunction resolveFilter (id) {\n  return resolveAsset(this.$options, 'filters', id, true) || identity\n}\n\n/*  */\n\nfunction isKeyNotMatch (expect, actual) {\n  if (Array.isArray(expect)) {\n    return expect.indexOf(actual) === -1\n  } else {\n    return expect !== actual\n  }\n}\n\n/**\n * Runtime helper for checking keyCodes from config.\n * exposed as Vue.prototype._k\n * passing in eventKeyName as last argument separately for backwards compat\n */\nfunction checkKeyCodes (\n  eventKeyCode,\n  key,\n  builtInKeyCode,\n  eventKeyName,\n  builtInKeyName\n) {\n  var mappedKeyCode = config.keyCodes[key] || builtInKeyCode;\n  if (builtInKeyName && eventKeyName && !config.keyCodes[key]) {\n    return isKeyNotMatch(builtInKeyName, eventKeyName)\n  } else if (mappedKeyCode) {\n    return isKeyNotMatch(mappedKeyCode, eventKeyCode)\n  } else if (eventKeyName) {\n    return hyphenate(eventKeyName) !== key\n  }\n}\n\n/*  */\n\n/**\n * Runtime helper for merging v-bind=\"object\" into a VNode's data.\n */\nfunction bindObjectProps (\n  data,\n  tag,\n  value,\n  asProp,\n  isSync\n) {\n  if (value) {\n    if (!isObject(value)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        'v-bind without argument expects an Object or Array value',\n        this\n      );\n    } else {\n      if (Array.isArray(value)) {\n        value = toObject(value);\n      }\n      var hash;\n      var loop = function ( key ) {\n        if (\n          key === 'class' ||\n          key === 'style' ||\n          isReservedAttribute(key)\n        ) {\n          hash = data;\n        } else {\n          var type = data.attrs && data.attrs.type;\n          hash = asProp || config.mustUseProp(tag, type, key)\n            ? data.domProps || (data.domProps = {})\n            : data.attrs || (data.attrs = {});\n        }\n        var camelizedKey = camelize(key);\n        var hyphenatedKey = hyphenate(key);\n        if (!(camelizedKey in hash) && !(hyphenatedKey in hash)) {\n          hash[key] = value[key];\n\n          if (isSync) {\n            var on = data.on || (data.on = {});\n            on[(\"update:\" + key)] = function ($event) {\n              value[key] = $event;\n            };\n          }\n        }\n      };\n\n      for (var key in value) loop( key );\n    }\n  }\n  return data\n}\n\n/*  */\n\n/**\n * Runtime helper for rendering static trees.\n */\nfunction renderStatic (\n  index,\n  isInFor\n) {\n  var cached = this._staticTrees || (this._staticTrees = []);\n  var tree = cached[index];\n  // if has already-rendered static tree and not inside v-for,\n  // we can reuse the same tree.\n  if (tree && !isInFor) {\n    return tree\n  }\n  // otherwise, render a fresh tree.\n  tree = cached[index] = this.$options.staticRenderFns[index].call(\n    this._renderProxy,\n    null,\n    this // for render fns generated for functional component templates\n  );\n  markStatic(tree, (\"__static__\" + index), false);\n  return tree\n}\n\n/**\n * Runtime helper for v-once.\n * Effectively it means marking the node as static with a unique key.\n */\nfunction markOnce (\n  tree,\n  index,\n  key\n) {\n  markStatic(tree, (\"__once__\" + index + (key ? (\"_\" + key) : \"\")), true);\n  return tree\n}\n\nfunction markStatic (\n  tree,\n  key,\n  isOnce\n) {\n  if (Array.isArray(tree)) {\n    for (var i = 0; i < tree.length; i++) {\n      if (tree[i] && typeof tree[i] !== 'string') {\n        markStaticNode(tree[i], (key + \"_\" + i), isOnce);\n      }\n    }\n  } else {\n    markStaticNode(tree, key, isOnce);\n  }\n}\n\nfunction markStaticNode (node, key, isOnce) {\n  node.isStatic = true;\n  node.key = key;\n  node.isOnce = isOnce;\n}\n\n/*  */\n\nfunction bindObjectListeners (data, value) {\n  if (value) {\n    if (!isPlainObject(value)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        'v-on without argument expects an Object value',\n        this\n      );\n    } else {\n      var on = data.on = data.on ? extend({}, data.on) : {};\n      for (var key in value) {\n        var existing = on[key];\n        var ours = value[key];\n        on[key] = existing ? [].concat(existing, ours) : ours;\n      }\n    }\n  }\n  return data\n}\n\n/*  */\n\nfunction resolveScopedSlots (\n  fns, // see flow/vnode\n  res,\n  // the following are added in 2.6\n  hasDynamicKeys,\n  contentHashKey\n) {\n  res = res || { $stable: !hasDynamicKeys };\n  for (var i = 0; i < fns.length; i++) {\n    var slot = fns[i];\n    if (Array.isArray(slot)) {\n      resolveScopedSlots(slot, res, hasDynamicKeys);\n    } else if (slot) {\n      // marker for reverse proxying v-slot without scope on this.$slots\n      if (slot.proxy) {\n        slot.fn.proxy = true;\n      }\n      res[slot.key] = slot.fn;\n    }\n  }\n  if (contentHashKey) {\n    (res).$key = contentHashKey;\n  }\n  return res\n}\n\n/*  */\n\nfunction bindDynamicKeys (baseObj, values) {\n  for (var i = 0; i < values.length; i += 2) {\n    var key = values[i];\n    if (typeof key === 'string' && key) {\n      baseObj[values[i]] = values[i + 1];\n    } else if (process.env.NODE_ENV !== 'production' && key !== '' && key !== null) {\n      // null is a speical value for explicitly removing a binding\n      warn(\n        (\"Invalid value for dynamic directive argument (expected string or null): \" + key),\n        this\n      );\n    }\n  }\n  return baseObj\n}\n\n// helper to dynamically append modifier runtime markers to event names.\n// ensure only append when value is already string, otherwise it will be cast\n// to string and cause the type check to miss.\nfunction prependModifier (value, symbol) {\n  return typeof value === 'string' ? symbol + value : value\n}\n\n/*  */\n\nfunction installRenderHelpers (target) {\n  target._o = markOnce;\n  target._n = toNumber;\n  target._s = toString;\n  target._l = renderList;\n  target._t = renderSlot;\n  target._q = looseEqual;\n  target._i = looseIndexOf;\n  target._m = renderStatic;\n  target._f = resolveFilter;\n  target._k = checkKeyCodes;\n  target._b = bindObjectProps;\n  target._v = createTextVNode;\n  target._e = createEmptyVNode;\n  target._u = resolveScopedSlots;\n  target._g = bindObjectListeners;\n  target._d = bindDynamicKeys;\n  target._p = prependModifier;\n}\n\n/*  */\n\nfunction FunctionalRenderContext (\n  data,\n  props,\n  children,\n  parent,\n  Ctor\n) {\n  var this$1 = this;\n\n  var options = Ctor.options;\n  // ensure the createElement function in functional components\n  // gets a unique context - this is necessary for correct named slot check\n  var contextVm;\n  if (hasOwn(parent, '_uid')) {\n    contextVm = Object.create(parent);\n    // $flow-disable-line\n    contextVm._original = parent;\n  } else {\n    // the context vm passed in is a functional context as well.\n    // in this case we want to make sure we are able to get a hold to the\n    // real context instance.\n    contextVm = parent;\n    // $flow-disable-line\n    parent = parent._original;\n  }\n  var isCompiled = isTrue(options._compiled);\n  var needNormalization = !isCompiled;\n\n  this.data = data;\n  this.props = props;\n  this.children = children;\n  this.parent = parent;\n  this.listeners = data.on || emptyObject;\n  this.injections = resolveInject(options.inject, parent);\n  this.slots = function () {\n    if (!this$1.$slots) {\n      normalizeScopedSlots(\n        data.scopedSlots,\n        this$1.$slots = resolveSlots(children, parent)\n      );\n    }\n    return this$1.$slots\n  };\n\n  Object.defineProperty(this, 'scopedSlots', ({\n    enumerable: true,\n    get: function get () {\n      return normalizeScopedSlots(data.scopedSlots, this.slots())\n    }\n  }));\n\n  // support for compiled functional template\n  if (isCompiled) {\n    // exposing $options for renderStatic()\n    this.$options = options;\n    // pre-resolve slots for renderSlot()\n    this.$slots = this.slots();\n    this.$scopedSlots = normalizeScopedSlots(data.scopedSlots, this.$slots);\n  }\n\n  if (options._scopeId) {\n    this._c = function (a, b, c, d) {\n      var vnode = createElement(contextVm, a, b, c, d, needNormalization);\n      if (vnode && !Array.isArray(vnode)) {\n        vnode.fnScopeId = options._scopeId;\n        vnode.fnContext = parent;\n      }\n      return vnode\n    };\n  } else {\n    this._c = function (a, b, c, d) { return createElement(contextVm, a, b, c, d, needNormalization); };\n  }\n}\n\ninstallRenderHelpers(FunctionalRenderContext.prototype);\n\nfunction createFunctionalComponent (\n  Ctor,\n  propsData,\n  data,\n  contextVm,\n  children\n) {\n  var options = Ctor.options;\n  var props = {};\n  var propOptions = options.props;\n  if (isDef(propOptions)) {\n    for (var key in propOptions) {\n      props[key] = validateProp(key, propOptions, propsData || emptyObject);\n    }\n  } else {\n    if (isDef(data.attrs)) { mergeProps(props, data.attrs); }\n    if (isDef(data.props)) { mergeProps(props, data.props); }\n  }\n\n  var renderContext = new FunctionalRenderContext(\n    data,\n    props,\n    children,\n    contextVm,\n    Ctor\n  );\n\n  var vnode = options.render.call(null, renderContext._c, renderContext);\n\n  if (vnode instanceof VNode) {\n    return cloneAndMarkFunctionalResult(vnode, data, renderContext.parent, options, renderContext)\n  } else if (Array.isArray(vnode)) {\n    var vnodes = normalizeChildren(vnode) || [];\n    var res = new Array(vnodes.length);\n    for (var i = 0; i < vnodes.length; i++) {\n      res[i] = cloneAndMarkFunctionalResult(vnodes[i], data, renderContext.parent, options, renderContext);\n    }\n    return res\n  }\n}\n\nfunction cloneAndMarkFunctionalResult (vnode, data, contextVm, options, renderContext) {\n  // #7817 clone node before setting fnContext, otherwise if the node is reused\n  // (e.g. it was from a cached normal slot) the fnContext causes named slots\n  // that should not be matched to match.\n  var clone = cloneVNode(vnode);\n  clone.fnContext = contextVm;\n  clone.fnOptions = options;\n  if (process.env.NODE_ENV !== 'production') {\n    (clone.devtoolsMeta = clone.devtoolsMeta || {}).renderContext = renderContext;\n  }\n  if (data.slot) {\n    (clone.data || (clone.data = {})).slot = data.slot;\n  }\n  return clone\n}\n\nfunction mergeProps (to, from) {\n  for (var key in from) {\n    to[camelize(key)] = from[key];\n  }\n}\n\n/*  */\n\n/*  */\n\n/*  */\n\n/*  */\n\n// inline hooks to be invoked on component VNodes during patch\nvar componentVNodeHooks = {\n  init: function init (vnode, hydrating) {\n    if (\n      vnode.componentInstance &&\n      !vnode.componentInstance._isDestroyed &&\n      vnode.data.keepAlive\n    ) {\n      // kept-alive components, treat as a patch\n      var mountedNode = vnode; // work around flow\n      componentVNodeHooks.prepatch(mountedNode, mountedNode);\n    } else {\n      var child = vnode.componentInstance = createComponentInstanceForVnode(\n        vnode,\n        activeInstance\n      );\n      child.$mount(hydrating ? vnode.elm : undefined, hydrating);\n    }\n  },\n\n  prepatch: function prepatch (oldVnode, vnode) {\n    var options = vnode.componentOptions;\n    var child = vnode.componentInstance = oldVnode.componentInstance;\n    updateChildComponent(\n      child,\n      options.propsData, // updated props\n      options.listeners, // updated listeners\n      vnode, // new parent vnode\n      options.children // new children\n    );\n  },\n\n  insert: function insert (vnode) {\n    var context = vnode.context;\n    var componentInstance = vnode.componentInstance;\n    if (!componentInstance._isMounted) {\n      componentInstance._isMounted = true;\n      callHook(componentInstance, 'mounted');\n    }\n    if (vnode.data.keepAlive) {\n      if (context._isMounted) {\n        // vue-router#1212\n        // During updates, a kept-alive component's child components may\n        // change, so directly walking the tree here may call activated hooks\n        // on incorrect children. Instead we push them into a queue which will\n        // be processed after the whole patch process ended.\n        queueActivatedComponent(componentInstance);\n      } else {\n        activateChildComponent(componentInstance, true /* direct */);\n      }\n    }\n  },\n\n  destroy: function destroy (vnode) {\n    var componentInstance = vnode.componentInstance;\n    if (!componentInstance._isDestroyed) {\n      if (!vnode.data.keepAlive) {\n        componentInstance.$destroy();\n      } else {\n        deactivateChildComponent(componentInstance, true /* direct */);\n      }\n    }\n  }\n};\n\nvar hooksToMerge = Object.keys(componentVNodeHooks);\n\nfunction createComponent (\n  Ctor,\n  data,\n  context,\n  children,\n  tag\n) {\n  if (isUndef(Ctor)) {\n    return\n  }\n\n  var baseCtor = context.$options._base;\n\n  // plain options object: turn it into a constructor\n  if (isObject(Ctor)) {\n    Ctor = baseCtor.extend(Ctor);\n  }\n\n  // if at this stage it's not a constructor or an async component factory,\n  // reject.\n  if (typeof Ctor !== 'function') {\n    if (process.env.NODE_ENV !== 'production') {\n      warn((\"Invalid Component definition: \" + (String(Ctor))), context);\n    }\n    return\n  }\n\n  // async component\n  var asyncFactory;\n  if (isUndef(Ctor.cid)) {\n    asyncFactory = Ctor;\n    Ctor = resolveAsyncComponent(asyncFactory, baseCtor);\n    if (Ctor === undefined) {\n      // return a placeholder node for async component, which is rendered\n      // as a comment node but preserves all the raw information for the node.\n      // the information will be used for async server-rendering and hydration.\n      return createAsyncPlaceholder(\n        asyncFactory,\n        data,\n        context,\n        children,\n        tag\n      )\n    }\n  }\n\n  data = data || {};\n\n  // resolve constructor options in case global mixins are applied after\n  // component constructor creation\n  resolveConstructorOptions(Ctor);\n\n  // transform component v-model data into props & events\n  if (isDef(data.model)) {\n    transformModel(Ctor.options, data);\n  }\n\n  // extract props\n  var propsData = extractPropsFromVNodeData(data, Ctor, tag);\n\n  // functional component\n  if (isTrue(Ctor.options.functional)) {\n    return createFunctionalComponent(Ctor, propsData, data, context, children)\n  }\n\n  // extract listeners, since these needs to be treated as\n  // child component listeners instead of DOM listeners\n  var listeners = data.on;\n  // replace with listeners with .native modifier\n  // so it gets processed during parent component patch.\n  data.on = data.nativeOn;\n\n  if (isTrue(Ctor.options.abstract)) {\n    // abstract components do not keep anything\n    // other than props & listeners & slot\n\n    // work around flow\n    var slot = data.slot;\n    data = {};\n    if (slot) {\n      data.slot = slot;\n    }\n  }\n\n  // install component management hooks onto the placeholder node\n  installComponentHooks(data);\n\n  // return a placeholder vnode\n  var name = Ctor.options.name || tag;\n  var vnode = new VNode(\n    (\"vue-component-\" + (Ctor.cid) + (name ? (\"-\" + name) : '')),\n    data, undefined, undefined, undefined, context,\n    { Ctor: Ctor, propsData: propsData, listeners: listeners, tag: tag, children: children },\n    asyncFactory\n  );\n\n  return vnode\n}\n\nfunction createComponentInstanceForVnode (\n  vnode, // we know it's MountedComponentVNode but flow doesn't\n  parent // activeInstance in lifecycle state\n) {\n  var options = {\n    _isComponent: true,\n    _parentVnode: vnode,\n    parent: parent\n  };\n  // check inline-template render functions\n  var inlineTemplate = vnode.data.inlineTemplate;\n  if (isDef(inlineTemplate)) {\n    options.render = inlineTemplate.render;\n    options.staticRenderFns = inlineTemplate.staticRenderFns;\n  }\n  return new vnode.componentOptions.Ctor(options)\n}\n\nfunction installComponentHooks (data) {\n  var hooks = data.hook || (data.hook = {});\n  for (var i = 0; i < hooksToMerge.length; i++) {\n    var key = hooksToMerge[i];\n    var existing = hooks[key];\n    var toMerge = componentVNodeHooks[key];\n    if (existing !== toMerge && !(existing && existing._merged)) {\n      hooks[key] = existing ? mergeHook$1(toMerge, existing) : toMerge;\n    }\n  }\n}\n\nfunction mergeHook$1 (f1, f2) {\n  var merged = function (a, b) {\n    // flow complains about extra args which is why we use any\n    f1(a, b);\n    f2(a, b);\n  };\n  merged._merged = true;\n  return merged\n}\n\n// transform component v-model info (value and callback) into\n// prop and event handler respectively.\nfunction transformModel (options, data) {\n  var prop = (options.model && options.model.prop) || 'value';\n  var event = (options.model && options.model.event) || 'input'\n  ;(data.attrs || (data.attrs = {}))[prop] = data.model.value;\n  var on = data.on || (data.on = {});\n  var existing = on[event];\n  var callback = data.model.callback;\n  if (isDef(existing)) {\n    if (\n      Array.isArray(existing)\n        ? existing.indexOf(callback) === -1\n        : existing !== callback\n    ) {\n      on[event] = [callback].concat(existing);\n    }\n  } else {\n    on[event] = callback;\n  }\n}\n\n/*  */\n\nvar SIMPLE_NORMALIZE = 1;\nvar ALWAYS_NORMALIZE = 2;\n\n// wrapper function for providing a more flexible interface\n// without getting yelled at by flow\nfunction createElement (\n  context,\n  tag,\n  data,\n  children,\n  normalizationType,\n  alwaysNormalize\n) {\n  if (Array.isArray(data) || isPrimitive(data)) {\n    normalizationType = children;\n    children = data;\n    data = undefined;\n  }\n  if (isTrue(alwaysNormalize)) {\n    normalizationType = ALWAYS_NORMALIZE;\n  }\n  return _createElement(context, tag, data, children, normalizationType)\n}\n\nfunction _createElement (\n  context,\n  tag,\n  data,\n  children,\n  normalizationType\n) {\n  if (isDef(data) && isDef((data).__ob__)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      \"Avoid using observed data object as vnode data: \" + (JSON.stringify(data)) + \"\\n\" +\n      'Always create fresh vnode data objects in each render!',\n      context\n    );\n    return createEmptyVNode()\n  }\n  // object syntax in v-bind\n  if (isDef(data) && isDef(data.is)) {\n    tag = data.is;\n  }\n  if (!tag) {\n    // in case of component :is set to falsy value\n    return createEmptyVNode()\n  }\n  // warn against non-primitive key\n  if (process.env.NODE_ENV !== 'production' &&\n    isDef(data) && isDef(data.key) && !isPrimitive(data.key)\n  ) {\n    {\n      warn(\n        'Avoid using non-primitive value as key, ' +\n        'use string/number value instead.',\n        context\n      );\n    }\n  }\n  // support single function children as default scoped slot\n  if (Array.isArray(children) &&\n    typeof children[0] === 'function'\n  ) {\n    data = data || {};\n    data.scopedSlots = { default: children[0] };\n    children.length = 0;\n  }\n  if (normalizationType === ALWAYS_NORMALIZE) {\n    children = normalizeChildren(children);\n  } else if (normalizationType === SIMPLE_NORMALIZE) {\n    children = simpleNormalizeChildren(children);\n  }\n  var vnode, ns;\n  if (typeof tag === 'string') {\n    var Ctor;\n    ns = (context.$vnode && context.$vnode.ns) || config.getTagNamespace(tag);\n    if (config.isReservedTag(tag)) {\n      // platform built-in elements\n      vnode = new VNode(\n        config.parsePlatformTagName(tag), data, children,\n        undefined, undefined, context\n      );\n    } else if ((!data || !data.pre) && isDef(Ctor = resolveAsset(context.$options, 'components', tag))) {\n      // component\n      vnode = createComponent(Ctor, data, context, children, tag);\n    } else {\n      // unknown or unlisted namespaced elements\n      // check at runtime because it may get assigned a namespace when its\n      // parent normalizes children\n      vnode = new VNode(\n        tag, data, children,\n        undefined, undefined, context\n      );\n    }\n  } else {\n    // direct component options / constructor\n    vnode = createComponent(tag, data, context, children);\n  }\n  if (Array.isArray(vnode)) {\n    return vnode\n  } else if (isDef(vnode)) {\n    if (isDef(ns)) { applyNS(vnode, ns); }\n    if (isDef(data)) { registerDeepBindings(data); }\n    return vnode\n  } else {\n    return createEmptyVNode()\n  }\n}\n\nfunction applyNS (vnode, ns, force) {\n  vnode.ns = ns;\n  if (vnode.tag === 'foreignObject') {\n    // use default namespace inside foreignObject\n    ns = undefined;\n    force = true;\n  }\n  if (isDef(vnode.children)) {\n    for (var i = 0, l = vnode.children.length; i < l; i++) {\n      var child = vnode.children[i];\n      if (isDef(child.tag) && (\n        isUndef(child.ns) || (isTrue(force) && child.tag !== 'svg'))) {\n        applyNS(child, ns, force);\n      }\n    }\n  }\n}\n\n// ref #5318\n// necessary to ensure parent re-render when deep bindings like :style and\n// :class are used on slot nodes\nfunction registerDeepBindings (data) {\n  if (isObject(data.style)) {\n    traverse(data.style);\n  }\n  if (isObject(data.class)) {\n    traverse(data.class);\n  }\n}\n\n/*  */\n\nfunction initRender (vm) {\n  vm._vnode = null; // the root of the child tree\n  vm._staticTrees = null; // v-once cached trees\n  var options = vm.$options;\n  var parentVnode = vm.$vnode = options._parentVnode; // the placeholder node in parent tree\n  var renderContext = parentVnode && parentVnode.context;\n  vm.$slots = resolveSlots(options._renderChildren, renderContext);\n  vm.$scopedSlots = emptyObject;\n  // bind the createElement fn to this instance\n  // so that we get proper render context inside it.\n  // args order: tag, data, children, normalizationType, alwaysNormalize\n  // internal version is used by render functions compiled from templates\n  vm._c = function (a, b, c, d) { return createElement(vm, a, b, c, d, false); };\n  // normalization is always applied for the public version, used in\n  // user-written render functions.\n  vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); };\n\n  // $attrs & $listeners are exposed for easier HOC creation.\n  // they need to be reactive so that HOCs using them are always updated\n  var parentData = parentVnode && parentVnode.data;\n\n  /* istanbul ignore else */\n  if (process.env.NODE_ENV !== 'production') {\n    defineReactive$$1(vm, '$attrs', parentData && parentData.attrs || emptyObject, function () {\n      !isUpdatingChildComponent && warn(\"$attrs is readonly.\", vm);\n    }, true);\n    defineReactive$$1(vm, '$listeners', options._parentListeners || emptyObject, function () {\n      !isUpdatingChildComponent && warn(\"$listeners is readonly.\", vm);\n    }, true);\n  } else {\n    defineReactive$$1(vm, '$attrs', parentData && parentData.attrs || emptyObject, null, true);\n    defineReactive$$1(vm, '$listeners', options._parentListeners || emptyObject, null, true);\n  }\n}\n\nvar currentRenderingInstance = null;\n\nfunction renderMixin (Vue) {\n  // install runtime convenience helpers\n  installRenderHelpers(Vue.prototype);\n\n  Vue.prototype.$nextTick = function (fn) {\n    return nextTick(fn, this)\n  };\n\n  Vue.prototype._render = function () {\n    var vm = this;\n    var ref = vm.$options;\n    var render = ref.render;\n    var _parentVnode = ref._parentVnode;\n\n    if (_parentVnode) {\n      vm.$scopedSlots = normalizeScopedSlots(\n        _parentVnode.data.scopedSlots,\n        vm.$slots,\n        vm.$scopedSlots\n      );\n    }\n\n    // set parent vnode. this allows render functions to have access\n    // to the data on the placeholder node.\n    vm.$vnode = _parentVnode;\n    // render self\n    var vnode;\n    try {\n      // There's no need to maintain a stack becaues all render fns are called\n      // separately from one another. Nested component's render fns are called\n      // when parent component is patched.\n      currentRenderingInstance = vm;\n      vnode = render.call(vm._renderProxy, vm.$createElement);\n    } catch (e) {\n      handleError(e, vm, \"render\");\n      // return error render result,\n      // or previous vnode to prevent render error causing blank component\n      /* istanbul ignore else */\n      if (process.env.NODE_ENV !== 'production' && vm.$options.renderError) {\n        try {\n          vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e);\n        } catch (e) {\n          handleError(e, vm, \"renderError\");\n          vnode = vm._vnode;\n        }\n      } else {\n        vnode = vm._vnode;\n      }\n    } finally {\n      currentRenderingInstance = null;\n    }\n    // if the returned array contains only a single node, allow it\n    if (Array.isArray(vnode) && vnode.length === 1) {\n      vnode = vnode[0];\n    }\n    // return empty vnode in case the render function errored out\n    if (!(vnode instanceof VNode)) {\n      if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {\n        warn(\n          'Multiple root nodes returned from render function. Render function ' +\n          'should return a single root node.',\n          vm\n        );\n      }\n      vnode = createEmptyVNode();\n    }\n    // set parent\n    vnode.parent = _parentVnode;\n    return vnode\n  };\n}\n\n/*  */\n\nfunction ensureCtor (comp, base) {\n  if (\n    comp.__esModule ||\n    (hasSymbol && comp[Symbol.toStringTag] === 'Module')\n  ) {\n    comp = comp.default;\n  }\n  return isObject(comp)\n    ? base.extend(comp)\n    : comp\n}\n\nfunction createAsyncPlaceholder (\n  factory,\n  data,\n  context,\n  children,\n  tag\n) {\n  var node = createEmptyVNode();\n  node.asyncFactory = factory;\n  node.asyncMeta = { data: data, context: context, children: children, tag: tag };\n  return node\n}\n\nfunction resolveAsyncComponent (\n  factory,\n  baseCtor\n) {\n  if (isTrue(factory.error) && isDef(factory.errorComp)) {\n    return factory.errorComp\n  }\n\n  if (isDef(factory.resolved)) {\n    return factory.resolved\n  }\n\n  var owner = currentRenderingInstance;\n  if (owner && isDef(factory.owners) && factory.owners.indexOf(owner) === -1) {\n    // already pending\n    factory.owners.push(owner);\n  }\n\n  if (isTrue(factory.loading) && isDef(factory.loadingComp)) {\n    return factory.loadingComp\n  }\n\n  if (owner && !isDef(factory.owners)) {\n    var owners = factory.owners = [owner];\n    var sync = true;\n    var timerLoading = null;\n    var timerTimeout = null\n\n    ;(owner).$on('hook:destroyed', function () { return remove(owners, owner); });\n\n    var forceRender = function (renderCompleted) {\n      for (var i = 0, l = owners.length; i < l; i++) {\n        (owners[i]).$forceUpdate();\n      }\n\n      if (renderCompleted) {\n        owners.length = 0;\n        if (timerLoading !== null) {\n          clearTimeout(timerLoading);\n          timerLoading = null;\n        }\n        if (timerTimeout !== null) {\n          clearTimeout(timerTimeout);\n          timerTimeout = null;\n        }\n      }\n    };\n\n    var resolve = once(function (res) {\n      // cache resolved\n      factory.resolved = ensureCtor(res, baseCtor);\n      // invoke callbacks only if this is not a synchronous resolve\n      // (async resolves are shimmed as synchronous during SSR)\n      if (!sync) {\n        forceRender(true);\n      } else {\n        owners.length = 0;\n      }\n    });\n\n    var reject = once(function (reason) {\n      process.env.NODE_ENV !== 'production' && warn(\n        \"Failed to resolve async component: \" + (String(factory)) +\n        (reason ? (\"\\nReason: \" + reason) : '')\n      );\n      if (isDef(factory.errorComp)) {\n        factory.error = true;\n        forceRender(true);\n      }\n    });\n\n    var res = factory(resolve, reject);\n\n    if (isObject(res)) {\n      if (isPromise(res)) {\n        // () => Promise\n        if (isUndef(factory.resolved)) {\n          res.then(resolve, reject);\n        }\n      } else if (isPromise(res.component)) {\n        res.component.then(resolve, reject);\n\n        if (isDef(res.error)) {\n          factory.errorComp = ensureCtor(res.error, baseCtor);\n        }\n\n        if (isDef(res.loading)) {\n          factory.loadingComp = ensureCtor(res.loading, baseCtor);\n          if (res.delay === 0) {\n            factory.loading = true;\n          } else {\n            timerLoading = setTimeout(function () {\n              timerLoading = null;\n              if (isUndef(factory.resolved) && isUndef(factory.error)) {\n                factory.loading = true;\n                forceRender(false);\n              }\n            }, res.delay || 200);\n          }\n        }\n\n        if (isDef(res.timeout)) {\n          timerTimeout = setTimeout(function () {\n            timerTimeout = null;\n            if (isUndef(factory.resolved)) {\n              reject(\n                process.env.NODE_ENV !== 'production'\n                  ? (\"timeout (\" + (res.timeout) + \"ms)\")\n                  : null\n              );\n            }\n          }, res.timeout);\n        }\n      }\n    }\n\n    sync = false;\n    // return in case resolved synchronously\n    return factory.loading\n      ? factory.loadingComp\n      : factory.resolved\n  }\n}\n\n/*  */\n\nfunction isAsyncPlaceholder (node) {\n  return node.isComment && node.asyncFactory\n}\n\n/*  */\n\nfunction getFirstComponentChild (children) {\n  if (Array.isArray(children)) {\n    for (var i = 0; i < children.length; i++) {\n      var c = children[i];\n      if (isDef(c) && (isDef(c.componentOptions) || isAsyncPlaceholder(c))) {\n        return c\n      }\n    }\n  }\n}\n\n/*  */\n\n/*  */\n\nfunction initEvents (vm) {\n  vm._events = Object.create(null);\n  vm._hasHookEvent = false;\n  // init parent attached events\n  var listeners = vm.$options._parentListeners;\n  if (listeners) {\n    updateComponentListeners(vm, listeners);\n  }\n}\n\nvar target;\n\nfunction add (event, fn) {\n  target.$on(event, fn);\n}\n\nfunction remove$1 (event, fn) {\n  target.$off(event, fn);\n}\n\nfunction createOnceHandler (event, fn) {\n  var _target = target;\n  return function onceHandler () {\n    var res = fn.apply(null, arguments);\n    if (res !== null) {\n      _target.$off(event, onceHandler);\n    }\n  }\n}\n\nfunction updateComponentListeners (\n  vm,\n  listeners,\n  oldListeners\n) {\n  target = vm;\n  updateListeners(listeners, oldListeners || {}, add, remove$1, createOnceHandler, vm);\n  target = undefined;\n}\n\nfunction eventsMixin (Vue) {\n  var hookRE = /^hook:/;\n  Vue.prototype.$on = function (event, fn) {\n    var vm = this;\n    if (Array.isArray(event)) {\n      for (var i = 0, l = event.length; i < l; i++) {\n        vm.$on(event[i], fn);\n      }\n    } else {\n      (vm._events[event] || (vm._events[event] = [])).push(fn);\n      // optimize hook:event cost by using a boolean flag marked at registration\n      // instead of a hash lookup\n      if (hookRE.test(event)) {\n        vm._hasHookEvent = true;\n      }\n    }\n    return vm\n  };\n\n  Vue.prototype.$once = function (event, fn) {\n    var vm = this;\n    function on () {\n      vm.$off(event, on);\n      fn.apply(vm, arguments);\n    }\n    on.fn = fn;\n    vm.$on(event, on);\n    return vm\n  };\n\n  Vue.prototype.$off = function (event, fn) {\n    var vm = this;\n    // all\n    if (!arguments.length) {\n      vm._events = Object.create(null);\n      return vm\n    }\n    // array of events\n    if (Array.isArray(event)) {\n      for (var i$1 = 0, l = event.length; i$1 < l; i$1++) {\n        vm.$off(event[i$1], fn);\n      }\n      return vm\n    }\n    // specific event\n    var cbs = vm._events[event];\n    if (!cbs) {\n      return vm\n    }\n    if (!fn) {\n      vm._events[event] = null;\n      return vm\n    }\n    // specific handler\n    var cb;\n    var i = cbs.length;\n    while (i--) {\n      cb = cbs[i];\n      if (cb === fn || cb.fn === fn) {\n        cbs.splice(i, 1);\n        break\n      }\n    }\n    return vm\n  };\n\n  Vue.prototype.$emit = function (event) {\n    var vm = this;\n    if (process.env.NODE_ENV !== 'production') {\n      var lowerCaseEvent = event.toLowerCase();\n      if (lowerCaseEvent !== event && vm._events[lowerCaseEvent]) {\n        tip(\n          \"Event \\\"\" + lowerCaseEvent + \"\\\" is emitted in component \" +\n          (formatComponentName(vm)) + \" but the handler is registered for \\\"\" + event + \"\\\". \" +\n          \"Note that HTML attributes are case-insensitive and you cannot use \" +\n          \"v-on to listen to camelCase events when using in-DOM templates. \" +\n          \"You should probably use \\\"\" + (hyphenate(event)) + \"\\\" instead of \\\"\" + event + \"\\\".\"\n        );\n      }\n    }\n    var cbs = vm._events[event];\n    if (cbs) {\n      cbs = cbs.length > 1 ? toArray(cbs) : cbs;\n      var args = toArray(arguments, 1);\n      var info = \"event handler for \\\"\" + event + \"\\\"\";\n      for (var i = 0, l = cbs.length; i < l; i++) {\n        invokeWithErrorHandling(cbs[i], vm, args, vm, info);\n      }\n    }\n    return vm\n  };\n}\n\n/*  */\n\nvar activeInstance = null;\nvar isUpdatingChildComponent = false;\n\nfunction setActiveInstance(vm) {\n  var prevActiveInstance = activeInstance;\n  activeInstance = vm;\n  return function () {\n    activeInstance = prevActiveInstance;\n  }\n}\n\nfunction initLifecycle (vm) {\n  var options = vm.$options;\n\n  // locate first non-abstract parent\n  var parent = options.parent;\n  if (parent && !options.abstract) {\n    while (parent.$options.abstract && parent.$parent) {\n      parent = parent.$parent;\n    }\n    parent.$children.push(vm);\n  }\n\n  vm.$parent = parent;\n  vm.$root = parent ? parent.$root : vm;\n\n  vm.$children = [];\n  vm.$refs = {};\n\n  vm._watcher = null;\n  vm._inactive = null;\n  vm._directInactive = false;\n  vm._isMounted = false;\n  vm._isDestroyed = false;\n  vm._isBeingDestroyed = false;\n}\n\nfunction lifecycleMixin (Vue) {\n  Vue.prototype._update = function (vnode, hydrating) {\n    var vm = this;\n    var prevEl = vm.$el;\n    var prevVnode = vm._vnode;\n    var restoreActiveInstance = setActiveInstance(vm);\n    vm._vnode = vnode;\n    // Vue.prototype.__patch__ is injected in entry points\n    // based on the rendering backend used.\n    if (!prevVnode) {\n      // initial render\n      vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */);\n    } else {\n      // updates\n      vm.$el = vm.__patch__(prevVnode, vnode);\n    }\n    restoreActiveInstance();\n    // update __vue__ reference\n    if (prevEl) {\n      prevEl.__vue__ = null;\n    }\n    if (vm.$el) {\n      vm.$el.__vue__ = vm;\n    }\n    // if parent is an HOC, update its $el as well\n    if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {\n      vm.$parent.$el = vm.$el;\n    }\n    // updated hook is called by the scheduler to ensure that children are\n    // updated in a parent's updated hook.\n  };\n\n  Vue.prototype.$forceUpdate = function () {\n    var vm = this;\n    if (vm._watcher) {\n      vm._watcher.update();\n    }\n  };\n\n  Vue.prototype.$destroy = function () {\n    var vm = this;\n    if (vm._isBeingDestroyed) {\n      return\n    }\n    callHook(vm, 'beforeDestroy');\n    vm._isBeingDestroyed = true;\n    // remove self from parent\n    var parent = vm.$parent;\n    if (parent && !parent._isBeingDestroyed && !vm.$options.abstract) {\n      remove(parent.$children, vm);\n    }\n    // teardown watchers\n    if (vm._watcher) {\n      vm._watcher.teardown();\n    }\n    var i = vm._watchers.length;\n    while (i--) {\n      vm._watchers[i].teardown();\n    }\n    // remove reference from data ob\n    // frozen object may not have observer.\n    if (vm._data.__ob__) {\n      vm._data.__ob__.vmCount--;\n    }\n    // call the last hook...\n    vm._isDestroyed = true;\n    // invoke destroy hooks on current rendered tree\n    vm.__patch__(vm._vnode, null);\n    // fire destroyed hook\n    callHook(vm, 'destroyed');\n    // turn off all instance listeners.\n    vm.$off();\n    // remove __vue__ reference\n    if (vm.$el) {\n      vm.$el.__vue__ = null;\n    }\n    // release circular reference (#6759)\n    if (vm.$vnode) {\n      vm.$vnode.parent = null;\n    }\n  };\n}\n\nfunction mountComponent (\n  vm,\n  el,\n  hydrating\n) {\n  vm.$el = el;\n  if (!vm.$options.render) {\n    vm.$options.render = createEmptyVNode;\n    if (process.env.NODE_ENV !== 'production') {\n      /* istanbul ignore if */\n      if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||\n        vm.$options.el || el) {\n        warn(\n          'You are using the runtime-only build of Vue where the template ' +\n          'compiler is not available. Either pre-compile the templates into ' +\n          'render functions, or use the compiler-included build.',\n          vm\n        );\n      } else {\n        warn(\n          'Failed to mount component: template or render function not defined.',\n          vm\n        );\n      }\n    }\n  }\n  callHook(vm, 'beforeMount');\n\n  var updateComponent;\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n    updateComponent = function () {\n      var name = vm._name;\n      var id = vm._uid;\n      var startTag = \"vue-perf-start:\" + id;\n      var endTag = \"vue-perf-end:\" + id;\n\n      mark(startTag);\n      var vnode = vm._render();\n      mark(endTag);\n      measure((\"vue \" + name + \" render\"), startTag, endTag);\n\n      mark(startTag);\n      vm._update(vnode, hydrating);\n      mark(endTag);\n      measure((\"vue \" + name + \" patch\"), startTag, endTag);\n    };\n  } else {\n    updateComponent = function () {\n      vm._update(vm._render(), hydrating);\n    };\n  }\n\n  // we set this to vm._watcher inside the watcher's constructor\n  // since the watcher's initial patch may call $forceUpdate (e.g. inside child\n  // component's mounted hook), which relies on vm._watcher being already defined\n  new Watcher(vm, updateComponent, noop, {\n    before: function before () {\n      if (vm._isMounted && !vm._isDestroyed) {\n        callHook(vm, 'beforeUpdate');\n      }\n    }\n  }, true /* isRenderWatcher */);\n  hydrating = false;\n\n  // manually mounted instance, call mounted on self\n  // mounted is called for render-created child components in its inserted hook\n  if (vm.$vnode == null) {\n    vm._isMounted = true;\n    callHook(vm, 'mounted');\n  }\n  return vm\n}\n\nfunction updateChildComponent (\n  vm,\n  propsData,\n  listeners,\n  parentVnode,\n  renderChildren\n) {\n  if (process.env.NODE_ENV !== 'production') {\n    isUpdatingChildComponent = true;\n  }\n\n  // determine whether component has slot children\n  // we need to do this before overwriting $options._renderChildren.\n\n  // check if there are dynamic scopedSlots (hand-written or compiled but with\n  // dynamic slot names). Static scoped slots compiled from template has the\n  // \"$stable\" marker.\n  var newScopedSlots = parentVnode.data.scopedSlots;\n  var oldScopedSlots = vm.$scopedSlots;\n  var hasDynamicScopedSlot = !!(\n    (newScopedSlots && !newScopedSlots.$stable) ||\n    (oldScopedSlots !== emptyObject && !oldScopedSlots.$stable) ||\n    (newScopedSlots && vm.$scopedSlots.$key !== newScopedSlots.$key)\n  );\n\n  // Any static slot children from the parent may have changed during parent's\n  // update. Dynamic scoped slots may also have changed. In such cases, a forced\n  // update is necessary to ensure correctness.\n  var needsForceUpdate = !!(\n    renderChildren ||               // has new static slots\n    vm.$options._renderChildren ||  // has old static slots\n    hasDynamicScopedSlot\n  );\n\n  vm.$options._parentVnode = parentVnode;\n  vm.$vnode = parentVnode; // update vm's placeholder node without re-render\n\n  if (vm._vnode) { // update child tree's parent\n    vm._vnode.parent = parentVnode;\n  }\n  vm.$options._renderChildren = renderChildren;\n\n  // update $attrs and $listeners hash\n  // these are also reactive so they may trigger child update if the child\n  // used them during render\n  vm.$attrs = parentVnode.data.attrs || emptyObject;\n  vm.$listeners = listeners || emptyObject;\n\n  // update props\n  if (propsData && vm.$options.props) {\n    toggleObserving(false);\n    var props = vm._props;\n    var propKeys = vm.$options._propKeys || [];\n    for (var i = 0; i < propKeys.length; i++) {\n      var key = propKeys[i];\n      var propOptions = vm.$options.props; // wtf flow?\n      props[key] = validateProp(key, propOptions, propsData, vm);\n    }\n    toggleObserving(true);\n    // keep a copy of raw propsData\n    vm.$options.propsData = propsData;\n  }\n\n  // update listeners\n  listeners = listeners || emptyObject;\n  var oldListeners = vm.$options._parentListeners;\n  vm.$options._parentListeners = listeners;\n  updateComponentListeners(vm, listeners, oldListeners);\n\n  // resolve slots + force update if has children\n  if (needsForceUpdate) {\n    vm.$slots = resolveSlots(renderChildren, parentVnode.context);\n    vm.$forceUpdate();\n  }\n\n  if (process.env.NODE_ENV !== 'production') {\n    isUpdatingChildComponent = false;\n  }\n}\n\nfunction isInInactiveTree (vm) {\n  while (vm && (vm = vm.$parent)) {\n    if (vm._inactive) { return true }\n  }\n  return false\n}\n\nfunction activateChildComponent (vm, direct) {\n  if (direct) {\n    vm._directInactive = false;\n    if (isInInactiveTree(vm)) {\n      return\n    }\n  } else if (vm._directInactive) {\n    return\n  }\n  if (vm._inactive || vm._inactive === null) {\n    vm._inactive = false;\n    for (var i = 0; i < vm.$children.length; i++) {\n      activateChildComponent(vm.$children[i]);\n    }\n    callHook(vm, 'activated');\n  }\n}\n\nfunction deactivateChildComponent (vm, direct) {\n  if (direct) {\n    vm._directInactive = true;\n    if (isInInactiveTree(vm)) {\n      return\n    }\n  }\n  if (!vm._inactive) {\n    vm._inactive = true;\n    for (var i = 0; i < vm.$children.length; i++) {\n      deactivateChildComponent(vm.$children[i]);\n    }\n    callHook(vm, 'deactivated');\n  }\n}\n\nfunction callHook (vm, hook) {\n  // #7573 disable dep collection when invoking lifecycle hooks\n  pushTarget();\n  var handlers = vm.$options[hook];\n  var info = hook + \" hook\";\n  if (handlers) {\n    for (var i = 0, j = handlers.length; i < j; i++) {\n      invokeWithErrorHandling(handlers[i], vm, null, vm, info);\n    }\n  }\n  if (vm._hasHookEvent) {\n    vm.$emit('hook:' + hook);\n  }\n  popTarget();\n}\n\n/*  */\n\nvar MAX_UPDATE_COUNT = 100;\n\nvar queue = [];\nvar activatedChildren = [];\nvar has = {};\nvar circular = {};\nvar waiting = false;\nvar flushing = false;\nvar index = 0;\n\n/**\n * Reset the scheduler's state.\n */\nfunction resetSchedulerState () {\n  index = queue.length = activatedChildren.length = 0;\n  has = {};\n  if (process.env.NODE_ENV !== 'production') {\n    circular = {};\n  }\n  waiting = flushing = false;\n}\n\n// Async edge case #6566 requires saving the timestamp when event listeners are\n// attached. However, calling performance.now() has a perf overhead especially\n// if the page has thousands of event listeners. Instead, we take a timestamp\n// every time the scheduler flushes and use that for all event listeners\n// attached during that flush.\nvar currentFlushTimestamp = 0;\n\n// Async edge case fix requires storing an event listener's attach timestamp.\nvar getNow = Date.now;\n\n// Determine what event timestamp the browser is using. Annoyingly, the\n// timestamp can either be hi-res (relative to page load) or low-res\n// (relative to UNIX epoch), so in order to compare time we have to use the\n// same timestamp type when saving the flush timestamp.\n// All IE versions use low-res event timestamps, and have problematic clock\n// implementations (#9632)\nif (inBrowser && !isIE) {\n  var performance = window.performance;\n  if (\n    performance &&\n    typeof performance.now === 'function' &&\n    getNow() > document.createEvent('Event').timeStamp\n  ) {\n    // if the event timestamp, although evaluated AFTER the Date.now(), is\n    // smaller than it, it means the event is using a hi-res timestamp,\n    // and we need to use the hi-res version for event listener timestamps as\n    // well.\n    getNow = function () { return performance.now(); };\n  }\n}\n\n/**\n * Flush both queues and run the watchers.\n */\nfunction flushSchedulerQueue () {\n  currentFlushTimestamp = getNow();\n  flushing = true;\n  var watcher, id;\n\n  // Sort queue before flush.\n  // This ensures that:\n  // 1. Components are updated from parent to child. (because parent is always\n  //    created before the child)\n  // 2. A component's user watchers are run before its render watcher (because\n  //    user watchers are created before the render watcher)\n  // 3. If a component is destroyed during a parent component's watcher run,\n  //    its watchers can be skipped.\n  queue.sort(function (a, b) { return a.id - b.id; });\n\n  // do not cache length because more watchers might be pushed\n  // as we run existing watchers\n  for (index = 0; index < queue.length; index++) {\n    watcher = queue[index];\n    if (watcher.before) {\n      watcher.before();\n    }\n    id = watcher.id;\n    has[id] = null;\n    watcher.run();\n    // in dev build, check and stop circular updates.\n    if (process.env.NODE_ENV !== 'production' && has[id] != null) {\n      circular[id] = (circular[id] || 0) + 1;\n      if (circular[id] > MAX_UPDATE_COUNT) {\n        warn(\n          'You may have an infinite update loop ' + (\n            watcher.user\n              ? (\"in watcher with expression \\\"\" + (watcher.expression) + \"\\\"\")\n              : \"in a component render function.\"\n          ),\n          watcher.vm\n        );\n        break\n      }\n    }\n  }\n\n  // keep copies of post queues before resetting state\n  var activatedQueue = activatedChildren.slice();\n  var updatedQueue = queue.slice();\n\n  resetSchedulerState();\n\n  // call component updated and activated hooks\n  callActivatedHooks(activatedQueue);\n  callUpdatedHooks(updatedQueue);\n\n  // devtool hook\n  /* istanbul ignore if */\n  if (devtools && config.devtools) {\n    devtools.emit('flush');\n  }\n}\n\nfunction callUpdatedHooks (queue) {\n  var i = queue.length;\n  while (i--) {\n    var watcher = queue[i];\n    var vm = watcher.vm;\n    if (vm._watcher === watcher && vm._isMounted && !vm._isDestroyed) {\n      callHook(vm, 'updated');\n    }\n  }\n}\n\n/**\n * Queue a kept-alive component that was activated during patch.\n * The queue will be processed after the entire tree has been patched.\n */\nfunction queueActivatedComponent (vm) {\n  // setting _inactive to false here so that a render function can\n  // rely on checking whether it's in an inactive tree (e.g. router-view)\n  vm._inactive = false;\n  activatedChildren.push(vm);\n}\n\nfunction callActivatedHooks (queue) {\n  for (var i = 0; i < queue.length; i++) {\n    queue[i]._inactive = true;\n    activateChildComponent(queue[i], true /* true */);\n  }\n}\n\n/**\n * Push a watcher into the watcher queue.\n * Jobs with duplicate IDs will be skipped unless it's\n * pushed when the queue is being flushed.\n */\nfunction queueWatcher (watcher) {\n  var id = watcher.id;\n  if (has[id] == null) {\n    has[id] = true;\n    if (!flushing) {\n      queue.push(watcher);\n    } else {\n      // if already flushing, splice the watcher based on its id\n      // if already past its id, it will be run next immediately.\n      var i = queue.length - 1;\n      while (i > index && queue[i].id > watcher.id) {\n        i--;\n      }\n      queue.splice(i + 1, 0, watcher);\n    }\n    // queue the flush\n    if (!waiting) {\n      waiting = true;\n\n      if (process.env.NODE_ENV !== 'production' && !config.async) {\n        flushSchedulerQueue();\n        return\n      }\n      nextTick(flushSchedulerQueue);\n    }\n  }\n}\n\n/*  */\n\n\n\nvar uid$2 = 0;\n\n/**\n * A watcher parses an expression, collects dependencies,\n * and fires callback when the expression value changes.\n * This is used for both the $watch() api and directives.\n */\nvar Watcher = function Watcher (\n  vm,\n  expOrFn,\n  cb,\n  options,\n  isRenderWatcher\n) {\n  this.vm = vm;\n  if (isRenderWatcher) {\n    vm._watcher = this;\n  }\n  vm._watchers.push(this);\n  // options\n  if (options) {\n    this.deep = !!options.deep;\n    this.user = !!options.user;\n    this.lazy = !!options.lazy;\n    this.sync = !!options.sync;\n    this.before = options.before;\n  } else {\n    this.deep = this.user = this.lazy = this.sync = false;\n  }\n  this.cb = cb;\n  this.id = ++uid$2; // uid for batching\n  this.active = true;\n  this.dirty = this.lazy; // for lazy watchers\n  this.deps = [];\n  this.newDeps = [];\n  this.depIds = new _Set();\n  this.newDepIds = new _Set();\n  this.expression = process.env.NODE_ENV !== 'production'\n    ? expOrFn.toString()\n    : '';\n  // parse expression for getter\n  if (typeof expOrFn === 'function') {\n    this.getter = expOrFn;\n  } else {\n    this.getter = parsePath(expOrFn);\n    if (!this.getter) {\n      this.getter = noop;\n      process.env.NODE_ENV !== 'production' && warn(\n        \"Failed watching path: \\\"\" + expOrFn + \"\\\" \" +\n        'Watcher only accepts simple dot-delimited paths. ' +\n        'For full control, use a function instead.',\n        vm\n      );\n    }\n  }\n  this.value = this.lazy\n    ? undefined\n    : this.get();\n};\n\n/**\n * Evaluate the getter, and re-collect dependencies.\n */\nWatcher.prototype.get = function get () {\n  pushTarget(this);\n  var value;\n  var vm = this.vm;\n  try {\n    value = this.getter.call(vm, vm);\n  } catch (e) {\n    if (this.user) {\n      handleError(e, vm, (\"getter for watcher \\\"\" + (this.expression) + \"\\\"\"));\n    } else {\n      throw e\n    }\n  } finally {\n    // \"touch\" every property so they are all tracked as\n    // dependencies for deep watching\n    if (this.deep) {\n      traverse(value);\n    }\n    popTarget();\n    this.cleanupDeps();\n  }\n  return value\n};\n\n/**\n * Add a dependency to this directive.\n */\nWatcher.prototype.addDep = function addDep (dep) {\n  var id = dep.id;\n  if (!this.newDepIds.has(id)) {\n    this.newDepIds.add(id);\n    this.newDeps.push(dep);\n    if (!this.depIds.has(id)) {\n      dep.addSub(this);\n    }\n  }\n};\n\n/**\n * Clean up for dependency collection.\n */\nWatcher.prototype.cleanupDeps = function cleanupDeps () {\n  var i = this.deps.length;\n  while (i--) {\n    var dep = this.deps[i];\n    if (!this.newDepIds.has(dep.id)) {\n      dep.removeSub(this);\n    }\n  }\n  var tmp = this.depIds;\n  this.depIds = this.newDepIds;\n  this.newDepIds = tmp;\n  this.newDepIds.clear();\n  tmp = this.deps;\n  this.deps = this.newDeps;\n  this.newDeps = tmp;\n  this.newDeps.length = 0;\n};\n\n/**\n * Subscriber interface.\n * Will be called when a dependency changes.\n */\nWatcher.prototype.update = function update () {\n  /* istanbul ignore else */\n  if (this.lazy) {\n    this.dirty = true;\n  } else if (this.sync) {\n    this.run();\n  } else {\n    queueWatcher(this);\n  }\n};\n\n/**\n * Scheduler job interface.\n * Will be called by the scheduler.\n */\nWatcher.prototype.run = function run () {\n  if (this.active) {\n    var value = this.get();\n    if (\n      value !== this.value ||\n      // Deep watchers and watchers on Object/Arrays should fire even\n      // when the value is the same, because the value may\n      // have mutated.\n      isObject(value) ||\n      this.deep\n    ) {\n      // set new value\n      var oldValue = this.value;\n      this.value = value;\n      if (this.user) {\n        try {\n          this.cb.call(this.vm, value, oldValue);\n        } catch (e) {\n          handleError(e, this.vm, (\"callback for watcher \\\"\" + (this.expression) + \"\\\"\"));\n        }\n      } else {\n        this.cb.call(this.vm, value, oldValue);\n      }\n    }\n  }\n};\n\n/**\n * Evaluate the value of the watcher.\n * This only gets called for lazy watchers.\n */\nWatcher.prototype.evaluate = function evaluate () {\n  this.value = this.get();\n  this.dirty = false;\n};\n\n/**\n * Depend on all deps collected by this watcher.\n */\nWatcher.prototype.depend = function depend () {\n  var i = this.deps.length;\n  while (i--) {\n    this.deps[i].depend();\n  }\n};\n\n/**\n * Remove self from all dependencies' subscriber list.\n */\nWatcher.prototype.teardown = function teardown () {\n  if (this.active) {\n    // remove self from vm's watcher list\n    // this is a somewhat expensive operation so we skip it\n    // if the vm is being destroyed.\n    if (!this.vm._isBeingDestroyed) {\n      remove(this.vm._watchers, this);\n    }\n    var i = this.deps.length;\n    while (i--) {\n      this.deps[i].removeSub(this);\n    }\n    this.active = false;\n  }\n};\n\n/*  */\n\nvar sharedPropertyDefinition = {\n  enumerable: true,\n  configurable: true,\n  get: noop,\n  set: noop\n};\n\nfunction proxy (target, sourceKey, key) {\n  sharedPropertyDefinition.get = function proxyGetter () {\n    return this[sourceKey][key]\n  };\n  sharedPropertyDefinition.set = function proxySetter (val) {\n    this[sourceKey][key] = val;\n  };\n  Object.defineProperty(target, key, sharedPropertyDefinition);\n}\n\nfunction initState (vm) {\n  vm._watchers = [];\n  var opts = vm.$options;\n  if (opts.props) { initProps(vm, opts.props); }\n  if (opts.methods) { initMethods(vm, opts.methods); }\n  if (opts.data) {\n    initData(vm);\n  } else {\n    observe(vm._data = {}, true /* asRootData */);\n  }\n  if (opts.computed) { initComputed(vm, opts.computed); }\n  if (opts.watch && opts.watch !== nativeWatch) {\n    initWatch(vm, opts.watch);\n  }\n}\n\nfunction initProps (vm, propsOptions) {\n  var propsData = vm.$options.propsData || {};\n  var props = vm._props = {};\n  // cache prop keys so that future props updates can iterate using Array\n  // instead of dynamic object key enumeration.\n  var keys = vm.$options._propKeys = [];\n  var isRoot = !vm.$parent;\n  // root instance props should be converted\n  if (!isRoot) {\n    toggleObserving(false);\n  }\n  var loop = function ( key ) {\n    keys.push(key);\n    var value = validateProp(key, propsOptions, propsData, vm);\n    /* istanbul ignore else */\n    if (process.env.NODE_ENV !== 'production') {\n      var hyphenatedKey = hyphenate(key);\n      if (isReservedAttribute(hyphenatedKey) ||\n          config.isReservedAttr(hyphenatedKey)) {\n        warn(\n          (\"\\\"\" + hyphenatedKey + \"\\\" is a reserved attribute and cannot be used as component prop.\"),\n          vm\n        );\n      }\n      defineReactive$$1(props, key, value, function () {\n        if (!isRoot && !isUpdatingChildComponent) {\n          warn(\n            \"Avoid mutating a prop directly since the value will be \" +\n            \"overwritten whenever the parent component re-renders. \" +\n            \"Instead, use a data or computed property based on the prop's \" +\n            \"value. Prop being mutated: \\\"\" + key + \"\\\"\",\n            vm\n          );\n        }\n      });\n    } else {\n      defineReactive$$1(props, key, value);\n    }\n    // static props are already proxied on the component's prototype\n    // during Vue.extend(). We only need to proxy props defined at\n    // instantiation here.\n    if (!(key in vm)) {\n      proxy(vm, \"_props\", key);\n    }\n  };\n\n  for (var key in propsOptions) loop( key );\n  toggleObserving(true);\n}\n\nfunction initData (vm) {\n  var data = vm.$options.data;\n  data = vm._data = typeof data === 'function'\n    ? getData(data, vm)\n    : data || {};\n  if (!isPlainObject(data)) {\n    data = {};\n    process.env.NODE_ENV !== 'production' && warn(\n      'data functions should return an object:\\n' +\n      'https://vuejs.org/v2/guide/components.html#data-Must-Be-a-Function',\n      vm\n    );\n  }\n  // proxy data on instance\n  var keys = Object.keys(data);\n  var props = vm.$options.props;\n  var methods = vm.$options.methods;\n  var i = keys.length;\n  while (i--) {\n    var key = keys[i];\n    if (process.env.NODE_ENV !== 'production') {\n      if (methods && hasOwn(methods, key)) {\n        warn(\n          (\"Method \\\"\" + key + \"\\\" has already been defined as a data property.\"),\n          vm\n        );\n      }\n    }\n    if (props && hasOwn(props, key)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        \"The data property \\\"\" + key + \"\\\" is already declared as a prop. \" +\n        \"Use prop default value instead.\",\n        vm\n      );\n    } else if (!isReserved(key)) {\n      proxy(vm, \"_data\", key);\n    }\n  }\n  // observe data\n  observe(data, true /* asRootData */);\n}\n\nfunction getData (data, vm) {\n  // #7573 disable dep collection when invoking data getters\n  pushTarget();\n  try {\n    return data.call(vm, vm)\n  } catch (e) {\n    handleError(e, vm, \"data()\");\n    return {}\n  } finally {\n    popTarget();\n  }\n}\n\nvar computedWatcherOptions = { lazy: true };\n\nfunction initComputed (vm, computed) {\n  // $flow-disable-line\n  var watchers = vm._computedWatchers = Object.create(null);\n  // computed properties are just getters during SSR\n  var isSSR = isServerRendering();\n\n  for (var key in computed) {\n    var userDef = computed[key];\n    var getter = typeof userDef === 'function' ? userDef : userDef.get;\n    if (process.env.NODE_ENV !== 'production' && getter == null) {\n      warn(\n        (\"Getter is missing for computed property \\\"\" + key + \"\\\".\"),\n        vm\n      );\n    }\n\n    if (!isSSR) {\n      // create internal watcher for the computed property.\n      watchers[key] = new Watcher(\n        vm,\n        getter || noop,\n        noop,\n        computedWatcherOptions\n      );\n    }\n\n    // component-defined computed properties are already defined on the\n    // component prototype. We only need to define computed properties defined\n    // at instantiation here.\n    if (!(key in vm)) {\n      defineComputed(vm, key, userDef);\n    } else if (process.env.NODE_ENV !== 'production') {\n      if (key in vm.$data) {\n        warn((\"The computed property \\\"\" + key + \"\\\" is already defined in data.\"), vm);\n      } else if (vm.$options.props && key in vm.$options.props) {\n        warn((\"The computed property \\\"\" + key + \"\\\" is already defined as a prop.\"), vm);\n      }\n    }\n  }\n}\n\nfunction defineComputed (\n  target,\n  key,\n  userDef\n) {\n  var shouldCache = !isServerRendering();\n  if (typeof userDef === 'function') {\n    sharedPropertyDefinition.get = shouldCache\n      ? createComputedGetter(key)\n      : createGetterInvoker(userDef);\n    sharedPropertyDefinition.set = noop;\n  } else {\n    sharedPropertyDefinition.get = userDef.get\n      ? shouldCache && userDef.cache !== false\n        ? createComputedGetter(key)\n        : createGetterInvoker(userDef.get)\n      : noop;\n    sharedPropertyDefinition.set = userDef.set || noop;\n  }\n  if (process.env.NODE_ENV !== 'production' &&\n      sharedPropertyDefinition.set === noop) {\n    sharedPropertyDefinition.set = function () {\n      warn(\n        (\"Computed property \\\"\" + key + \"\\\" was assigned to but it has no setter.\"),\n        this\n      );\n    };\n  }\n  Object.defineProperty(target, key, sharedPropertyDefinition);\n}\n\nfunction createComputedGetter (key) {\n  return function computedGetter () {\n    var watcher = this._computedWatchers && this._computedWatchers[key];\n    if (watcher) {\n      if (watcher.dirty) {\n        watcher.evaluate();\n      }\n      if (Dep.target) {\n        watcher.depend();\n      }\n      return watcher.value\n    }\n  }\n}\n\nfunction createGetterInvoker(fn) {\n  return function computedGetter () {\n    return fn.call(this, this)\n  }\n}\n\nfunction initMethods (vm, methods) {\n  var props = vm.$options.props;\n  for (var key in methods) {\n    if (process.env.NODE_ENV !== 'production') {\n      if (typeof methods[key] !== 'function') {\n        warn(\n          \"Method \\\"\" + key + \"\\\" has type \\\"\" + (typeof methods[key]) + \"\\\" in the component definition. \" +\n          \"Did you reference the function correctly?\",\n          vm\n        );\n      }\n      if (props && hasOwn(props, key)) {\n        warn(\n          (\"Method \\\"\" + key + \"\\\" has already been defined as a prop.\"),\n          vm\n        );\n      }\n      if ((key in vm) && isReserved(key)) {\n        warn(\n          \"Method \\\"\" + key + \"\\\" conflicts with an existing Vue instance method. \" +\n          \"Avoid defining component methods that start with _ or $.\"\n        );\n      }\n    }\n    vm[key] = typeof methods[key] !== 'function' ? noop : bind(methods[key], vm);\n  }\n}\n\nfunction initWatch (vm, watch) {\n  for (var key in watch) {\n    var handler = watch[key];\n    if (Array.isArray(handler)) {\n      for (var i = 0; i < handler.length; i++) {\n        createWatcher(vm, key, handler[i]);\n      }\n    } else {\n      createWatcher(vm, key, handler);\n    }\n  }\n}\n\nfunction createWatcher (\n  vm,\n  expOrFn,\n  handler,\n  options\n) {\n  if (isPlainObject(handler)) {\n    options = handler;\n    handler = handler.handler;\n  }\n  if (typeof handler === 'string') {\n    handler = vm[handler];\n  }\n  return vm.$watch(expOrFn, handler, options)\n}\n\nfunction stateMixin (Vue) {\n  // flow somehow has problems with directly declared definition object\n  // when using Object.defineProperty, so we have to procedurally build up\n  // the object here.\n  var dataDef = {};\n  dataDef.get = function () { return this._data };\n  var propsDef = {};\n  propsDef.get = function () { return this._props };\n  if (process.env.NODE_ENV !== 'production') {\n    dataDef.set = function () {\n      warn(\n        'Avoid replacing instance root $data. ' +\n        'Use nested data properties instead.',\n        this\n      );\n    };\n    propsDef.set = function () {\n      warn(\"$props is readonly.\", this);\n    };\n  }\n  Object.defineProperty(Vue.prototype, '$data', dataDef);\n  Object.defineProperty(Vue.prototype, '$props', propsDef);\n\n  Vue.prototype.$set = set;\n  Vue.prototype.$delete = del;\n\n  Vue.prototype.$watch = function (\n    expOrFn,\n    cb,\n    options\n  ) {\n    var vm = this;\n    if (isPlainObject(cb)) {\n      return createWatcher(vm, expOrFn, cb, options)\n    }\n    options = options || {};\n    options.user = true;\n    var watcher = new Watcher(vm, expOrFn, cb, options);\n    if (options.immediate) {\n      try {\n        cb.call(vm, watcher.value);\n      } catch (error) {\n        handleError(error, vm, (\"callback for immediate watcher \\\"\" + (watcher.expression) + \"\\\"\"));\n      }\n    }\n    return function unwatchFn () {\n      watcher.teardown();\n    }\n  };\n}\n\n/*  */\n\nvar uid$3 = 0;\n\nfunction initMixin (Vue) {\n  Vue.prototype._init = function (options) {\n    var vm = this;\n    // a uid\n    vm._uid = uid$3++;\n\n    var startTag, endTag;\n    /* istanbul ignore if */\n    if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n      startTag = \"vue-perf-start:\" + (vm._uid);\n      endTag = \"vue-perf-end:\" + (vm._uid);\n      mark(startTag);\n    }\n\n    // a flag to avoid this being observed\n    vm._isVue = true;\n    // merge options\n    if (options && options._isComponent) {\n      // optimize internal component instantiation\n      // since dynamic options merging is pretty slow, and none of the\n      // internal component options needs special treatment.\n      initInternalComponent(vm, options);\n    } else {\n      vm.$options = mergeOptions(\n        resolveConstructorOptions(vm.constructor),\n        options || {},\n        vm\n      );\n    }\n    /* istanbul ignore else */\n    if (process.env.NODE_ENV !== 'production') {\n      initProxy(vm);\n    } else {\n      vm._renderProxy = vm;\n    }\n    // expose real self\n    vm._self = vm;\n    initLifecycle(vm);\n    initEvents(vm);\n    initRender(vm);\n    callHook(vm, 'beforeCreate');\n    initInjections(vm); // resolve injections before data/props\n    initState(vm);\n    initProvide(vm); // resolve provide after data/props\n    callHook(vm, 'created');\n\n    /* istanbul ignore if */\n    if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n      vm._name = formatComponentName(vm, false);\n      mark(endTag);\n      measure((\"vue \" + (vm._name) + \" init\"), startTag, endTag);\n    }\n\n    if (vm.$options.el) {\n      vm.$mount(vm.$options.el);\n    }\n  };\n}\n\nfunction initInternalComponent (vm, options) {\n  var opts = vm.$options = Object.create(vm.constructor.options);\n  // doing this because it's faster than dynamic enumeration.\n  var parentVnode = options._parentVnode;\n  opts.parent = options.parent;\n  opts._parentVnode = parentVnode;\n\n  var vnodeComponentOptions = parentVnode.componentOptions;\n  opts.propsData = vnodeComponentOptions.propsData;\n  opts._parentListeners = vnodeComponentOptions.listeners;\n  opts._renderChildren = vnodeComponentOptions.children;\n  opts._componentTag = vnodeComponentOptions.tag;\n\n  if (options.render) {\n    opts.render = options.render;\n    opts.staticRenderFns = options.staticRenderFns;\n  }\n}\n\nfunction resolveConstructorOptions (Ctor) {\n  var options = Ctor.options;\n  if (Ctor.super) {\n    var superOptions = resolveConstructorOptions(Ctor.super);\n    var cachedSuperOptions = Ctor.superOptions;\n    if (superOptions !== cachedSuperOptions) {\n      // super option changed,\n      // need to resolve new options.\n      Ctor.superOptions = superOptions;\n      // check if there are any late-modified/attached options (#4976)\n      var modifiedOptions = resolveModifiedOptions(Ctor);\n      // update base extend options\n      if (modifiedOptions) {\n        extend(Ctor.extendOptions, modifiedOptions);\n      }\n      options = Ctor.options = mergeOptions(superOptions, Ctor.extendOptions);\n      if (options.name) {\n        options.components[options.name] = Ctor;\n      }\n    }\n  }\n  return options\n}\n\nfunction resolveModifiedOptions (Ctor) {\n  var modified;\n  var latest = Ctor.options;\n  var sealed = Ctor.sealedOptions;\n  for (var key in latest) {\n    if (latest[key] !== sealed[key]) {\n      if (!modified) { modified = {}; }\n      modified[key] = latest[key];\n    }\n  }\n  return modified\n}\n\nfunction Vue (options) {\n  if (process.env.NODE_ENV !== 'production' &&\n    !(this instanceof Vue)\n  ) {\n    warn('Vue is a constructor and should be called with the `new` keyword');\n  }\n  this._init(options);\n}\n\ninitMixin(Vue);\nstateMixin(Vue);\neventsMixin(Vue);\nlifecycleMixin(Vue);\nrenderMixin(Vue);\n\n/*  */\n\nfunction initUse (Vue) {\n  Vue.use = function (plugin) {\n    var installedPlugins = (this._installedPlugins || (this._installedPlugins = []));\n    if (installedPlugins.indexOf(plugin) > -1) {\n      return this\n    }\n\n    // additional parameters\n    var args = toArray(arguments, 1);\n    args.unshift(this);\n    if (typeof plugin.install === 'function') {\n      plugin.install.apply(plugin, args);\n    } else if (typeof plugin === 'function') {\n      plugin.apply(null, args);\n    }\n    installedPlugins.push(plugin);\n    return this\n  };\n}\n\n/*  */\n\nfunction initMixin$1 (Vue) {\n  Vue.mixin = function (mixin) {\n    this.options = mergeOptions(this.options, mixin);\n    return this\n  };\n}\n\n/*  */\n\nfunction initExtend (Vue) {\n  /**\n   * Each instance constructor, including Vue, has a unique\n   * cid. This enables us to create wrapped \"child\n   * constructors\" for prototypal inheritance and cache them.\n   */\n  Vue.cid = 0;\n  var cid = 1;\n\n  /**\n   * Class inheritance\n   */\n  Vue.extend = function (extendOptions) {\n    extendOptions = extendOptions || {};\n    var Super = this;\n    var SuperId = Super.cid;\n    var cachedCtors = extendOptions._Ctor || (extendOptions._Ctor = {});\n    if (cachedCtors[SuperId]) {\n      return cachedCtors[SuperId]\n    }\n\n    var name = extendOptions.name || Super.options.name;\n    if (process.env.NODE_ENV !== 'production' && name) {\n      validateComponentName(name);\n    }\n\n    var Sub = function VueComponent (options) {\n      this._init(options);\n    };\n    Sub.prototype = Object.create(Super.prototype);\n    Sub.prototype.constructor = Sub;\n    Sub.cid = cid++;\n    Sub.options = mergeOptions(\n      Super.options,\n      extendOptions\n    );\n    Sub['super'] = Super;\n\n    // For props and computed properties, we define the proxy getters on\n    // the Vue instances at extension time, on the extended prototype. This\n    // avoids Object.defineProperty calls for each instance created.\n    if (Sub.options.props) {\n      initProps$1(Sub);\n    }\n    if (Sub.options.computed) {\n      initComputed$1(Sub);\n    }\n\n    // allow further extension/mixin/plugin usage\n    Sub.extend = Super.extend;\n    Sub.mixin = Super.mixin;\n    Sub.use = Super.use;\n\n    // create asset registers, so extended classes\n    // can have their private assets too.\n    ASSET_TYPES.forEach(function (type) {\n      Sub[type] = Super[type];\n    });\n    // enable recursive self-lookup\n    if (name) {\n      Sub.options.components[name] = Sub;\n    }\n\n    // keep a reference to the super options at extension time.\n    // later at instantiation we can check if Super's options have\n    // been updated.\n    Sub.superOptions = Super.options;\n    Sub.extendOptions = extendOptions;\n    Sub.sealedOptions = extend({}, Sub.options);\n\n    // cache constructor\n    cachedCtors[SuperId] = Sub;\n    return Sub\n  };\n}\n\nfunction initProps$1 (Comp) {\n  var props = Comp.options.props;\n  for (var key in props) {\n    proxy(Comp.prototype, \"_props\", key);\n  }\n}\n\nfunction initComputed$1 (Comp) {\n  var computed = Comp.options.computed;\n  for (var key in computed) {\n    defineComputed(Comp.prototype, key, computed[key]);\n  }\n}\n\n/*  */\n\nfunction initAssetRegisters (Vue) {\n  /**\n   * Create asset registration methods.\n   */\n  ASSET_TYPES.forEach(function (type) {\n    Vue[type] = function (\n      id,\n      definition\n    ) {\n      if (!definition) {\n        return this.options[type + 's'][id]\n      } else {\n        /* istanbul ignore if */\n        if (process.env.NODE_ENV !== 'production' && type === 'component') {\n          validateComponentName(id);\n        }\n        if (type === 'component' && isPlainObject(definition)) {\n          definition.name = definition.name || id;\n          definition = this.options._base.extend(definition);\n        }\n        if (type === 'directive' && typeof definition === 'function') {\n          definition = { bind: definition, update: definition };\n        }\n        this.options[type + 's'][id] = definition;\n        return definition\n      }\n    };\n  });\n}\n\n/*  */\n\n\n\nfunction getComponentName (opts) {\n  return opts && (opts.Ctor.options.name || opts.tag)\n}\n\nfunction matches (pattern, name) {\n  if (Array.isArray(pattern)) {\n    return pattern.indexOf(name) > -1\n  } else if (typeof pattern === 'string') {\n    return pattern.split(',').indexOf(name) > -1\n  } else if (isRegExp(pattern)) {\n    return pattern.test(name)\n  }\n  /* istanbul ignore next */\n  return false\n}\n\nfunction pruneCache (keepAliveInstance, filter) {\n  var cache = keepAliveInstance.cache;\n  var keys = keepAliveInstance.keys;\n  var _vnode = keepAliveInstance._vnode;\n  for (var key in cache) {\n    var cachedNode = cache[key];\n    if (cachedNode) {\n      var name = getComponentName(cachedNode.componentOptions);\n      if (name && !filter(name)) {\n        pruneCacheEntry(cache, key, keys, _vnode);\n      }\n    }\n  }\n}\n\nfunction pruneCacheEntry (\n  cache,\n  key,\n  keys,\n  current\n) {\n  var cached$$1 = cache[key];\n  if (cached$$1 && (!current || cached$$1.tag !== current.tag)) {\n    cached$$1.componentInstance.$destroy();\n  }\n  cache[key] = null;\n  remove(keys, key);\n}\n\nvar patternTypes = [String, RegExp, Array];\n\nvar KeepAlive = {\n  name: 'keep-alive',\n  abstract: true,\n\n  props: {\n    include: patternTypes,\n    exclude: patternTypes,\n    max: [String, Number]\n  },\n\n  created: function created () {\n    this.cache = Object.create(null);\n    this.keys = [];\n  },\n\n  destroyed: function destroyed () {\n    for (var key in this.cache) {\n      pruneCacheEntry(this.cache, key, this.keys);\n    }\n  },\n\n  mounted: function mounted () {\n    var this$1 = this;\n\n    this.$watch('include', function (val) {\n      pruneCache(this$1, function (name) { return matches(val, name); });\n    });\n    this.$watch('exclude', function (val) {\n      pruneCache(this$1, function (name) { return !matches(val, name); });\n    });\n  },\n\n  render: function render () {\n    var slot = this.$slots.default;\n    var vnode = getFirstComponentChild(slot);\n    var componentOptions = vnode && vnode.componentOptions;\n    if (componentOptions) {\n      // check pattern\n      var name = getComponentName(componentOptions);\n      var ref = this;\n      var include = ref.include;\n      var exclude = ref.exclude;\n      if (\n        // not included\n        (include && (!name || !matches(include, name))) ||\n        // excluded\n        (exclude && name && matches(exclude, name))\n      ) {\n        return vnode\n      }\n\n      var ref$1 = this;\n      var cache = ref$1.cache;\n      var keys = ref$1.keys;\n      var key = vnode.key == null\n        // same constructor may get registered as different local components\n        // so cid alone is not enough (#3269)\n        ? componentOptions.Ctor.cid + (componentOptions.tag ? (\"::\" + (componentOptions.tag)) : '')\n        : vnode.key;\n      if (cache[key]) {\n        vnode.componentInstance = cache[key].componentInstance;\n        // make current key freshest\n        remove(keys, key);\n        keys.push(key);\n      } else {\n        cache[key] = vnode;\n        keys.push(key);\n        // prune oldest entry\n        if (this.max && keys.length > parseInt(this.max)) {\n          pruneCacheEntry(cache, keys[0], keys, this._vnode);\n        }\n      }\n\n      vnode.data.keepAlive = true;\n    }\n    return vnode || (slot && slot[0])\n  }\n};\n\nvar builtInComponents = {\n  KeepAlive: KeepAlive\n};\n\n/*  */\n\nfunction initGlobalAPI (Vue) {\n  // config\n  var configDef = {};\n  configDef.get = function () { return config; };\n  if (process.env.NODE_ENV !== 'production') {\n    configDef.set = function () {\n      warn(\n        'Do not replace the Vue.config object, set individual fields instead.'\n      );\n    };\n  }\n  Object.defineProperty(Vue, 'config', configDef);\n\n  // exposed util methods.\n  // NOTE: these are not considered part of the public API - avoid relying on\n  // them unless you are aware of the risk.\n  Vue.util = {\n    warn: warn,\n    extend: extend,\n    mergeOptions: mergeOptions,\n    defineReactive: defineReactive$$1\n  };\n\n  Vue.set = set;\n  Vue.delete = del;\n  Vue.nextTick = nextTick;\n\n  // 2.6 explicit observable API\n  Vue.observable = function (obj) {\n    observe(obj);\n    return obj\n  };\n\n  Vue.options = Object.create(null);\n  ASSET_TYPES.forEach(function (type) {\n    Vue.options[type + 's'] = Object.create(null);\n  });\n\n  // this is used to identify the \"base\" constructor to extend all plain-object\n  // components with in Weex's multi-instance scenarios.\n  Vue.options._base = Vue;\n\n  extend(Vue.options.components, builtInComponents);\n\n  initUse(Vue);\n  initMixin$1(Vue);\n  initExtend(Vue);\n  initAssetRegisters(Vue);\n}\n\ninitGlobalAPI(Vue);\n\nObject.defineProperty(Vue.prototype, '$isServer', {\n  get: isServerRendering\n});\n\nObject.defineProperty(Vue.prototype, '$ssrContext', {\n  get: function get () {\n    /* istanbul ignore next */\n    return this.$vnode && this.$vnode.ssrContext\n  }\n});\n\n// expose FunctionalRenderContext for ssr runtime helper installation\nObject.defineProperty(Vue, 'FunctionalRenderContext', {\n  value: FunctionalRenderContext\n});\n\nVue.version = '2.6.10';\n\n/*  */\n\n// these are reserved for web because they are directly compiled away\n// during template compilation\nvar isReservedAttr = makeMap('style,class');\n\n// attributes that should be using props for binding\nvar acceptValue = makeMap('input,textarea,option,select,progress');\nvar mustUseProp = function (tag, type, attr) {\n  return (\n    (attr === 'value' && acceptValue(tag)) && type !== 'button' ||\n    (attr === 'selected' && tag === 'option') ||\n    (attr === 'checked' && tag === 'input') ||\n    (attr === 'muted' && tag === 'video')\n  )\n};\n\nvar isEnumeratedAttr = makeMap('contenteditable,draggable,spellcheck');\n\nvar isValidContentEditableValue = makeMap('events,caret,typing,plaintext-only');\n\nvar convertEnumeratedValue = function (key, value) {\n  return isFalsyAttrValue(value) || value === 'false'\n    ? 'false'\n    // allow arbitrary string value for contenteditable\n    : key === 'contenteditable' && isValidContentEditableValue(value)\n      ? value\n      : 'true'\n};\n\nvar isBooleanAttr = makeMap(\n  'allowfullscreen,async,autofocus,autoplay,checked,compact,controls,declare,' +\n  'default,defaultchecked,defaultmuted,defaultselected,defer,disabled,' +\n  'enabled,formnovalidate,hidden,indeterminate,inert,ismap,itemscope,loop,multiple,' +\n  'muted,nohref,noresize,noshade,novalidate,nowrap,open,pauseonexit,readonly,' +\n  'required,reversed,scoped,seamless,selected,sortable,translate,' +\n  'truespeed,typemustmatch,visible'\n);\n\nvar xlinkNS = 'http://www.w3.org/1999/xlink';\n\nvar isXlink = function (name) {\n  return name.charAt(5) === ':' && name.slice(0, 5) === 'xlink'\n};\n\nvar getXlinkProp = function (name) {\n  return isXlink(name) ? name.slice(6, name.length) : ''\n};\n\nvar isFalsyAttrValue = function (val) {\n  return val == null || val === false\n};\n\n/*  */\n\nfunction genClassForVnode (vnode) {\n  var data = vnode.data;\n  var parentNode = vnode;\n  var childNode = vnode;\n  while (isDef(childNode.componentInstance)) {\n    childNode = childNode.componentInstance._vnode;\n    if (childNode && childNode.data) {\n      data = mergeClassData(childNode.data, data);\n    }\n  }\n  while (isDef(parentNode = parentNode.parent)) {\n    if (parentNode && parentNode.data) {\n      data = mergeClassData(data, parentNode.data);\n    }\n  }\n  return renderClass(data.staticClass, data.class)\n}\n\nfunction mergeClassData (child, parent) {\n  return {\n    staticClass: concat(child.staticClass, parent.staticClass),\n    class: isDef(child.class)\n      ? [child.class, parent.class]\n      : parent.class\n  }\n}\n\nfunction renderClass (\n  staticClass,\n  dynamicClass\n) {\n  if (isDef(staticClass) || isDef(dynamicClass)) {\n    return concat(staticClass, stringifyClass(dynamicClass))\n  }\n  /* istanbul ignore next */\n  return ''\n}\n\nfunction concat (a, b) {\n  return a ? b ? (a + ' ' + b) : a : (b || '')\n}\n\nfunction stringifyClass (value) {\n  if (Array.isArray(value)) {\n    return stringifyArray(value)\n  }\n  if (isObject(value)) {\n    return stringifyObject(value)\n  }\n  if (typeof value === 'string') {\n    return value\n  }\n  /* istanbul ignore next */\n  return ''\n}\n\nfunction stringifyArray (value) {\n  var res = '';\n  var stringified;\n  for (var i = 0, l = value.length; i < l; i++) {\n    if (isDef(stringified = stringifyClass(value[i])) && stringified !== '') {\n      if (res) { res += ' '; }\n      res += stringified;\n    }\n  }\n  return res\n}\n\nfunction stringifyObject (value) {\n  var res = '';\n  for (var key in value) {\n    if (value[key]) {\n      if (res) { res += ' '; }\n      res += key;\n    }\n  }\n  return res\n}\n\n/*  */\n\nvar namespaceMap = {\n  svg: 'http://www.w3.org/2000/svg',\n  math: 'http://www.w3.org/1998/Math/MathML'\n};\n\nvar isHTMLTag = makeMap(\n  'html,body,base,head,link,meta,style,title,' +\n  'address,article,aside,footer,header,h1,h2,h3,h4,h5,h6,hgroup,nav,section,' +\n  'div,dd,dl,dt,figcaption,figure,picture,hr,img,li,main,ol,p,pre,ul,' +\n  'a,b,abbr,bdi,bdo,br,cite,code,data,dfn,em,i,kbd,mark,q,rp,rt,rtc,ruby,' +\n  's,samp,small,span,strong,sub,sup,time,u,var,wbr,area,audio,map,track,video,' +\n  'embed,object,param,source,canvas,script,noscript,del,ins,' +\n  'caption,col,colgroup,table,thead,tbody,td,th,tr,' +\n  'button,datalist,fieldset,form,input,label,legend,meter,optgroup,option,' +\n  'output,progress,select,textarea,' +\n  'details,dialog,menu,menuitem,summary,' +\n  'content,element,shadow,template,blockquote,iframe,tfoot'\n);\n\n// this map is intentionally selective, only covering SVG elements that may\n// contain child elements.\nvar isSVG = makeMap(\n  'svg,animate,circle,clippath,cursor,defs,desc,ellipse,filter,font-face,' +\n  'foreignObject,g,glyph,image,line,marker,mask,missing-glyph,path,pattern,' +\n  'polygon,polyline,rect,switch,symbol,text,textpath,tspan,use,view',\n  true\n);\n\nvar isReservedTag = function (tag) {\n  return isHTMLTag(tag) || isSVG(tag)\n};\n\nfunction getTagNamespace (tag) {\n  if (isSVG(tag)) {\n    return 'svg'\n  }\n  // basic support for MathML\n  // note it doesn't support other MathML elements being component roots\n  if (tag === 'math') {\n    return 'math'\n  }\n}\n\nvar unknownElementCache = Object.create(null);\nfunction isUnknownElement (tag) {\n  /* istanbul ignore if */\n  if (!inBrowser) {\n    return true\n  }\n  if (isReservedTag(tag)) {\n    return false\n  }\n  tag = tag.toLowerCase();\n  /* istanbul ignore if */\n  if (unknownElementCache[tag] != null) {\n    return unknownElementCache[tag]\n  }\n  var el = document.createElement(tag);\n  if (tag.indexOf('-') > -1) {\n    // http://stackoverflow.com/a/28210364/1070244\n    return (unknownElementCache[tag] = (\n      el.constructor === window.HTMLUnknownElement ||\n      el.constructor === window.HTMLElement\n    ))\n  } else {\n    return (unknownElementCache[tag] = /HTMLUnknownElement/.test(el.toString()))\n  }\n}\n\nvar isTextInputType = makeMap('text,number,password,search,email,tel,url');\n\n/*  */\n\n/**\n * Query an element selector if it's not an element already.\n */\nfunction query (el) {\n  if (typeof el === 'string') {\n    var selected = document.querySelector(el);\n    if (!selected) {\n      process.env.NODE_ENV !== 'production' && warn(\n        'Cannot find element: ' + el\n      );\n      return document.createElement('div')\n    }\n    return selected\n  } else {\n    return el\n  }\n}\n\n/*  */\n\nfunction createElement$1 (tagName, vnode) {\n  var elm = document.createElement(tagName);\n  if (tagName !== 'select') {\n    return elm\n  }\n  // false or null will remove the attribute but undefined will not\n  if (vnode.data && vnode.data.attrs && vnode.data.attrs.multiple !== undefined) {\n    elm.setAttribute('multiple', 'multiple');\n  }\n  return elm\n}\n\nfunction createElementNS (namespace, tagName) {\n  return document.createElementNS(namespaceMap[namespace], tagName)\n}\n\nfunction createTextNode (text) {\n  return document.createTextNode(text)\n}\n\nfunction createComment (text) {\n  return document.createComment(text)\n}\n\nfunction insertBefore (parentNode, newNode, referenceNode) {\n  parentNode.insertBefore(newNode, referenceNode);\n}\n\nfunction removeChild (node, child) {\n  node.removeChild(child);\n}\n\nfunction appendChild (node, child) {\n  node.appendChild(child);\n}\n\nfunction parentNode (node) {\n  return node.parentNode\n}\n\nfunction nextSibling (node) {\n  return node.nextSibling\n}\n\nfunction tagName (node) {\n  return node.tagName\n}\n\nfunction setTextContent (node, text) {\n  node.textContent = text;\n}\n\nfunction setStyleScope (node, scopeId) {\n  node.setAttribute(scopeId, '');\n}\n\nvar nodeOps = /*#__PURE__*/Object.freeze({\n  createElement: createElement$1,\n  createElementNS: createElementNS,\n  createTextNode: createTextNode,\n  createComment: createComment,\n  insertBefore: insertBefore,\n  removeChild: removeChild,\n  appendChild: appendChild,\n  parentNode: parentNode,\n  nextSibling: nextSibling,\n  tagName: tagName,\n  setTextContent: setTextContent,\n  setStyleScope: setStyleScope\n});\n\n/*  */\n\nvar ref = {\n  create: function create (_, vnode) {\n    registerRef(vnode);\n  },\n  update: function update (oldVnode, vnode) {\n    if (oldVnode.data.ref !== vnode.data.ref) {\n      registerRef(oldVnode, true);\n      registerRef(vnode);\n    }\n  },\n  destroy: function destroy (vnode) {\n    registerRef(vnode, true);\n  }\n};\n\nfunction registerRef (vnode, isRemoval) {\n  var key = vnode.data.ref;\n  if (!isDef(key)) { return }\n\n  var vm = vnode.context;\n  var ref = vnode.componentInstance || vnode.elm;\n  var refs = vm.$refs;\n  if (isRemoval) {\n    if (Array.isArray(refs[key])) {\n      remove(refs[key], ref);\n    } else if (refs[key] === ref) {\n      refs[key] = undefined;\n    }\n  } else {\n    if (vnode.data.refInFor) {\n      if (!Array.isArray(refs[key])) {\n        refs[key] = [ref];\n      } else if (refs[key].indexOf(ref) < 0) {\n        // $flow-disable-line\n        refs[key].push(ref);\n      }\n    } else {\n      refs[key] = ref;\n    }\n  }\n}\n\n/**\n * Virtual DOM patching algorithm based on Snabbdom by\n * Simon Friis Vindum (@paldepind)\n * Licensed under the MIT License\n * https://github.com/paldepind/snabbdom/blob/master/LICENSE\n *\n * modified by Evan You (@yyx990803)\n *\n * Not type-checking this because this file is perf-critical and the cost\n * of making flow understand it is not worth it.\n */\n\nvar emptyNode = new VNode('', {}, []);\n\nvar hooks = ['create', 'activate', 'update', 'remove', 'destroy'];\n\nfunction sameVnode (a, b) {\n  return (\n    a.key === b.key && (\n      (\n        a.tag === b.tag &&\n        a.isComment === b.isComment &&\n        isDef(a.data) === isDef(b.data) &&\n        sameInputType(a, b)\n      ) || (\n        isTrue(a.isAsyncPlaceholder) &&\n        a.asyncFactory === b.asyncFactory &&\n        isUndef(b.asyncFactory.error)\n      )\n    )\n  )\n}\n\nfunction sameInputType (a, b) {\n  if (a.tag !== 'input') { return true }\n  var i;\n  var typeA = isDef(i = a.data) && isDef(i = i.attrs) && i.type;\n  var typeB = isDef(i = b.data) && isDef(i = i.attrs) && i.type;\n  return typeA === typeB || isTextInputType(typeA) && isTextInputType(typeB)\n}\n\nfunction createKeyToOldIdx (children, beginIdx, endIdx) {\n  var i, key;\n  var map = {};\n  for (i = beginIdx; i <= endIdx; ++i) {\n    key = children[i].key;\n    if (isDef(key)) { map[key] = i; }\n  }\n  return map\n}\n\nfunction createPatchFunction (backend) {\n  var i, j;\n  var cbs = {};\n\n  var modules = backend.modules;\n  var nodeOps = backend.nodeOps;\n\n  for (i = 0; i < hooks.length; ++i) {\n    cbs[hooks[i]] = [];\n    for (j = 0; j < modules.length; ++j) {\n      if (isDef(modules[j][hooks[i]])) {\n        cbs[hooks[i]].push(modules[j][hooks[i]]);\n      }\n    }\n  }\n\n  function emptyNodeAt (elm) {\n    return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)\n  }\n\n  function createRmCb (childElm, listeners) {\n    function remove$$1 () {\n      if (--remove$$1.listeners === 0) {\n        removeNode(childElm);\n      }\n    }\n    remove$$1.listeners = listeners;\n    return remove$$1\n  }\n\n  function removeNode (el) {\n    var parent = nodeOps.parentNode(el);\n    // element may have already been removed due to v-html / v-text\n    if (isDef(parent)) {\n      nodeOps.removeChild(parent, el);\n    }\n  }\n\n  function isUnknownElement$$1 (vnode, inVPre) {\n    return (\n      !inVPre &&\n      !vnode.ns &&\n      !(\n        config.ignoredElements.length &&\n        config.ignoredElements.some(function (ignore) {\n          return isRegExp(ignore)\n            ? ignore.test(vnode.tag)\n            : ignore === vnode.tag\n        })\n      ) &&\n      config.isUnknownElement(vnode.tag)\n    )\n  }\n\n  var creatingElmInVPre = 0;\n\n  function createElm (\n    vnode,\n    insertedVnodeQueue,\n    parentElm,\n    refElm,\n    nested,\n    ownerArray,\n    index\n  ) {\n    if (isDef(vnode.elm) && isDef(ownerArray)) {\n      // This vnode was used in a previous render!\n      // now it's used as a new node, overwriting its elm would cause\n      // potential patch errors down the road when it's used as an insertion\n      // reference node. Instead, we clone the node on-demand before creating\n      // associated DOM element for it.\n      vnode = ownerArray[index] = cloneVNode(vnode);\n    }\n\n    vnode.isRootInsert = !nested; // for transition enter check\n    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {\n      return\n    }\n\n    var data = vnode.data;\n    var children = vnode.children;\n    var tag = vnode.tag;\n    if (isDef(tag)) {\n      if (process.env.NODE_ENV !== 'production') {\n        if (data && data.pre) {\n          creatingElmInVPre++;\n        }\n        if (isUnknownElement$$1(vnode, creatingElmInVPre)) {\n          warn(\n            'Unknown custom element: <' + tag + '> - did you ' +\n            'register the component correctly? For recursive components, ' +\n            'make sure to provide the \"name\" option.',\n            vnode.context\n          );\n        }\n      }\n\n      vnode.elm = vnode.ns\n        ? nodeOps.createElementNS(vnode.ns, tag)\n        : nodeOps.createElement(tag, vnode);\n      setScope(vnode);\n\n      /* istanbul ignore if */\n      {\n        createChildren(vnode, children, insertedVnodeQueue);\n        if (isDef(data)) {\n          invokeCreateHooks(vnode, insertedVnodeQueue);\n        }\n        insert(parentElm, vnode.elm, refElm);\n      }\n\n      if (process.env.NODE_ENV !== 'production' && data && data.pre) {\n        creatingElmInVPre--;\n      }\n    } else if (isTrue(vnode.isComment)) {\n      vnode.elm = nodeOps.createComment(vnode.text);\n      insert(parentElm, vnode.elm, refElm);\n    } else {\n      vnode.elm = nodeOps.createTextNode(vnode.text);\n      insert(parentElm, vnode.elm, refElm);\n    }\n  }\n\n  function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n    var i = vnode.data;\n    if (isDef(i)) {\n      var isReactivated = isDef(vnode.componentInstance) && i.keepAlive;\n      if (isDef(i = i.hook) && isDef(i = i.init)) {\n        i(vnode, false /* hydrating */);\n      }\n      // after calling the init hook, if the vnode is a child component\n      // it should've created a child instance and mounted it. the child\n      // component also has set the placeholder vnode's elm.\n      // in that case we can just return the element and be done.\n      if (isDef(vnode.componentInstance)) {\n        initComponent(vnode, insertedVnodeQueue);\n        insert(parentElm, vnode.elm, refElm);\n        if (isTrue(isReactivated)) {\n          reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm);\n        }\n        return true\n      }\n    }\n  }\n\n  function initComponent (vnode, insertedVnodeQueue) {\n    if (isDef(vnode.data.pendingInsert)) {\n      insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert);\n      vnode.data.pendingInsert = null;\n    }\n    vnode.elm = vnode.componentInstance.$el;\n    if (isPatchable(vnode)) {\n      invokeCreateHooks(vnode, insertedVnodeQueue);\n      setScope(vnode);\n    } else {\n      // empty component root.\n      // skip all element-related modules except for ref (#3455)\n      registerRef(vnode);\n      // make sure to invoke the insert hook\n      insertedVnodeQueue.push(vnode);\n    }\n  }\n\n  function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n    var i;\n    // hack for #4339: a reactivated component with inner transition\n    // does not trigger because the inner node's created hooks are not called\n    // again. It's not ideal to involve module-specific logic in here but\n    // there doesn't seem to be a better way to do it.\n    var innerNode = vnode;\n    while (innerNode.componentInstance) {\n      innerNode = innerNode.componentInstance._vnode;\n      if (isDef(i = innerNode.data) && isDef(i = i.transition)) {\n        for (i = 0; i < cbs.activate.length; ++i) {\n          cbs.activate[i](emptyNode, innerNode);\n        }\n        insertedVnodeQueue.push(innerNode);\n        break\n      }\n    }\n    // unlike a newly created component,\n    // a reactivated keep-alive component doesn't insert itself\n    insert(parentElm, vnode.elm, refElm);\n  }\n\n  function insert (parent, elm, ref$$1) {\n    if (isDef(parent)) {\n      if (isDef(ref$$1)) {\n        if (nodeOps.parentNode(ref$$1) === parent) {\n          nodeOps.insertBefore(parent, elm, ref$$1);\n        }\n      } else {\n        nodeOps.appendChild(parent, elm);\n      }\n    }\n  }\n\n  function createChildren (vnode, children, insertedVnodeQueue) {\n    if (Array.isArray(children)) {\n      if (process.env.NODE_ENV !== 'production') {\n        checkDuplicateKeys(children);\n      }\n      for (var i = 0; i < children.length; ++i) {\n        createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i);\n      }\n    } else if (isPrimitive(vnode.text)) {\n      nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)));\n    }\n  }\n\n  function isPatchable (vnode) {\n    while (vnode.componentInstance) {\n      vnode = vnode.componentInstance._vnode;\n    }\n    return isDef(vnode.tag)\n  }\n\n  function invokeCreateHooks (vnode, insertedVnodeQueue) {\n    for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n      cbs.create[i$1](emptyNode, vnode);\n    }\n    i = vnode.data.hook; // Reuse variable\n    if (isDef(i)) {\n      if (isDef(i.create)) { i.create(emptyNode, vnode); }\n      if (isDef(i.insert)) { insertedVnodeQueue.push(vnode); }\n    }\n  }\n\n  // set scope id attribute for scoped CSS.\n  // this is implemented as a special case to avoid the overhead\n  // of going through the normal attribute patching process.\n  function setScope (vnode) {\n    var i;\n    if (isDef(i = vnode.fnScopeId)) {\n      nodeOps.setStyleScope(vnode.elm, i);\n    } else {\n      var ancestor = vnode;\n      while (ancestor) {\n        if (isDef(i = ancestor.context) && isDef(i = i.$options._scopeId)) {\n          nodeOps.setStyleScope(vnode.elm, i);\n        }\n        ancestor = ancestor.parent;\n      }\n    }\n    // for slot content they should also get the scopeId from the host instance.\n    if (isDef(i = activeInstance) &&\n      i !== vnode.context &&\n      i !== vnode.fnContext &&\n      isDef(i = i.$options._scopeId)\n    ) {\n      nodeOps.setStyleScope(vnode.elm, i);\n    }\n  }\n\n  function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {\n    for (; startIdx <= endIdx; ++startIdx) {\n      createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm, false, vnodes, startIdx);\n    }\n  }\n\n  function invokeDestroyHook (vnode) {\n    var i, j;\n    var data = vnode.data;\n    if (isDef(data)) {\n      if (isDef(i = data.hook) && isDef(i = i.destroy)) { i(vnode); }\n      for (i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](vnode); }\n    }\n    if (isDef(i = vnode.children)) {\n      for (j = 0; j < vnode.children.length; ++j) {\n        invokeDestroyHook(vnode.children[j]);\n      }\n    }\n  }\n\n  function removeVnodes (parentElm, vnodes, startIdx, endIdx) {\n    for (; startIdx <= endIdx; ++startIdx) {\n      var ch = vnodes[startIdx];\n      if (isDef(ch)) {\n        if (isDef(ch.tag)) {\n          removeAndInvokeRemoveHook(ch);\n          invokeDestroyHook(ch);\n        } else { // Text node\n          removeNode(ch.elm);\n        }\n      }\n    }\n  }\n\n  function removeAndInvokeRemoveHook (vnode, rm) {\n    if (isDef(rm) || isDef(vnode.data)) {\n      var i;\n      var listeners = cbs.remove.length + 1;\n      if (isDef(rm)) {\n        // we have a recursively passed down rm callback\n        // increase the listeners count\n        rm.listeners += listeners;\n      } else {\n        // directly removing\n        rm = createRmCb(vnode.elm, listeners);\n      }\n      // recursively invoke hooks on child component root node\n      if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {\n        removeAndInvokeRemoveHook(i, rm);\n      }\n      for (i = 0; i < cbs.remove.length; ++i) {\n        cbs.remove[i](vnode, rm);\n      }\n      if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {\n        i(vnode, rm);\n      } else {\n        rm();\n      }\n    } else {\n      removeNode(vnode.elm);\n    }\n  }\n\n  function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {\n    var oldStartIdx = 0;\n    var newStartIdx = 0;\n    var oldEndIdx = oldCh.length - 1;\n    var oldStartVnode = oldCh[0];\n    var oldEndVnode = oldCh[oldEndIdx];\n    var newEndIdx = newCh.length - 1;\n    var newStartVnode = newCh[0];\n    var newEndVnode = newCh[newEndIdx];\n    var oldKeyToIdx, idxInOld, vnodeToMove, refElm;\n\n    // removeOnly is a special flag used only by <transition-group>\n    // to ensure removed elements stay in correct relative positions\n    // during leaving transitions\n    var canMove = !removeOnly;\n\n    if (process.env.NODE_ENV !== 'production') {\n      checkDuplicateKeys(newCh);\n    }\n\n    while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {\n      if (isUndef(oldStartVnode)) {\n        oldStartVnode = oldCh[++oldStartIdx]; // Vnode has been moved left\n      } else if (isUndef(oldEndVnode)) {\n        oldEndVnode = oldCh[--oldEndIdx];\n      } else if (sameVnode(oldStartVnode, newStartVnode)) {\n        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);\n        oldStartVnode = oldCh[++oldStartIdx];\n        newStartVnode = newCh[++newStartIdx];\n      } else if (sameVnode(oldEndVnode, newEndVnode)) {\n        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx);\n        oldEndVnode = oldCh[--oldEndIdx];\n        newEndVnode = newCh[--newEndIdx];\n      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right\n        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx);\n        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm));\n        oldStartVnode = oldCh[++oldStartIdx];\n        newEndVnode = newCh[--newEndIdx];\n      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left\n        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);\n        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm);\n        oldEndVnode = oldCh[--oldEndIdx];\n        newStartVnode = newCh[++newStartIdx];\n      } else {\n        if (isUndef(oldKeyToIdx)) { oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx); }\n        idxInOld = isDef(newStartVnode.key)\n          ? oldKeyToIdx[newStartVnode.key]\n          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx);\n        if (isUndef(idxInOld)) { // New element\n          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);\n        } else {\n          vnodeToMove = oldCh[idxInOld];\n          if (sameVnode(vnodeToMove, newStartVnode)) {\n            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);\n            oldCh[idxInOld] = undefined;\n            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm);\n          } else {\n            // same key but different element. treat as new element\n            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);\n          }\n        }\n        newStartVnode = newCh[++newStartIdx];\n      }\n    }\n    if (oldStartIdx > oldEndIdx) {\n      refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm;\n      addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);\n    } else if (newStartIdx > newEndIdx) {\n      removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx);\n    }\n  }\n\n  function checkDuplicateKeys (children) {\n    var seenKeys = {};\n    for (var i = 0; i < children.length; i++) {\n      var vnode = children[i];\n      var key = vnode.key;\n      if (isDef(key)) {\n        if (seenKeys[key]) {\n          warn(\n            (\"Duplicate keys detected: '\" + key + \"'. This may cause an update error.\"),\n            vnode.context\n          );\n        } else {\n          seenKeys[key] = true;\n        }\n      }\n    }\n  }\n\n  function findIdxInOld (node, oldCh, start, end) {\n    for (var i = start; i < end; i++) {\n      var c = oldCh[i];\n      if (isDef(c) && sameVnode(node, c)) { return i }\n    }\n  }\n\n  function patchVnode (\n    oldVnode,\n    vnode,\n    insertedVnodeQueue,\n    ownerArray,\n    index,\n    removeOnly\n  ) {\n    if (oldVnode === vnode) {\n      return\n    }\n\n    if (isDef(vnode.elm) && isDef(ownerArray)) {\n      // clone reused vnode\n      vnode = ownerArray[index] = cloneVNode(vnode);\n    }\n\n    var elm = vnode.elm = oldVnode.elm;\n\n    if (isTrue(oldVnode.isAsyncPlaceholder)) {\n      if (isDef(vnode.asyncFactory.resolved)) {\n        hydrate(oldVnode.elm, vnode, insertedVnodeQueue);\n      } else {\n        vnode.isAsyncPlaceholder = true;\n      }\n      return\n    }\n\n    // reuse element for static trees.\n    // note we only do this if the vnode is cloned -\n    // if the new node is not cloned it means the render functions have been\n    // reset by the hot-reload-api and we need to do a proper re-render.\n    if (isTrue(vnode.isStatic) &&\n      isTrue(oldVnode.isStatic) &&\n      vnode.key === oldVnode.key &&\n      (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))\n    ) {\n      vnode.componentInstance = oldVnode.componentInstance;\n      return\n    }\n\n    var i;\n    var data = vnode.data;\n    if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {\n      i(oldVnode, vnode);\n    }\n\n    var oldCh = oldVnode.children;\n    var ch = vnode.children;\n    if (isDef(data) && isPatchable(vnode)) {\n      for (i = 0; i < cbs.update.length; ++i) { cbs.update[i](oldVnode, vnode); }\n      if (isDef(i = data.hook) && isDef(i = i.update)) { i(oldVnode, vnode); }\n    }\n    if (isUndef(vnode.text)) {\n      if (isDef(oldCh) && isDef(ch)) {\n        if (oldCh !== ch) { updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly); }\n      } else if (isDef(ch)) {\n        if (process.env.NODE_ENV !== 'production') {\n          checkDuplicateKeys(ch);\n        }\n        if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, ''); }\n        addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue);\n      } else if (isDef(oldCh)) {\n        removeVnodes(elm, oldCh, 0, oldCh.length - 1);\n      } else if (isDef(oldVnode.text)) {\n        nodeOps.setTextContent(elm, '');\n      }\n    } else if (oldVnode.text !== vnode.text) {\n      nodeOps.setTextContent(elm, vnode.text);\n    }\n    if (isDef(data)) {\n      if (isDef(i = data.hook) && isDef(i = i.postpatch)) { i(oldVnode, vnode); }\n    }\n  }\n\n  function invokeInsertHook (vnode, queue, initial) {\n    // delay insert hooks for component root nodes, invoke them after the\n    // element is really inserted\n    if (isTrue(initial) && isDef(vnode.parent)) {\n      vnode.parent.data.pendingInsert = queue;\n    } else {\n      for (var i = 0; i < queue.length; ++i) {\n        queue[i].data.hook.insert(queue[i]);\n      }\n    }\n  }\n\n  var hydrationBailed = false;\n  // list of modules that can skip create hook during hydration because they\n  // are already rendered on the client or has no need for initialization\n  // Note: style is excluded because it relies on initial clone for future\n  // deep updates (#7063).\n  var isRenderedModule = makeMap('attrs,class,staticClass,staticStyle,key');\n\n  // Note: this is a browser-only function so we can assume elms are DOM nodes.\n  function hydrate (elm, vnode, insertedVnodeQueue, inVPre) {\n    var i;\n    var tag = vnode.tag;\n    var data = vnode.data;\n    var children = vnode.children;\n    inVPre = inVPre || (data && data.pre);\n    vnode.elm = elm;\n\n    if (isTrue(vnode.isComment) && isDef(vnode.asyncFactory)) {\n      vnode.isAsyncPlaceholder = true;\n      return true\n    }\n    // assert node match\n    if (process.env.NODE_ENV !== 'production') {\n      if (!assertNodeMatch(elm, vnode, inVPre)) {\n        return false\n      }\n    }\n    if (isDef(data)) {\n      if (isDef(i = data.hook) && isDef(i = i.init)) { i(vnode, true /* hydrating */); }\n      if (isDef(i = vnode.componentInstance)) {\n        // child component. it should have hydrated its own tree.\n        initComponent(vnode, insertedVnodeQueue);\n        return true\n      }\n    }\n    if (isDef(tag)) {\n      if (isDef(children)) {\n        // empty element, allow client to pick up and populate children\n        if (!elm.hasChildNodes()) {\n          createChildren(vnode, children, insertedVnodeQueue);\n        } else {\n          // v-html and domProps: innerHTML\n          if (isDef(i = data) && isDef(i = i.domProps) && isDef(i = i.innerHTML)) {\n            if (i !== elm.innerHTML) {\n              /* istanbul ignore if */\n              if (process.env.NODE_ENV !== 'production' &&\n                typeof console !== 'undefined' &&\n                !hydrationBailed\n              ) {\n                hydrationBailed = true;\n                console.warn('Parent: ', elm);\n                console.warn('server innerHTML: ', i);\n                console.warn('client innerHTML: ', elm.innerHTML);\n              }\n              return false\n            }\n          } else {\n            // iterate and compare children lists\n            var childrenMatch = true;\n            var childNode = elm.firstChild;\n            for (var i$1 = 0; i$1 < children.length; i$1++) {\n              if (!childNode || !hydrate(childNode, children[i$1], insertedVnodeQueue, inVPre)) {\n                childrenMatch = false;\n                break\n              }\n              childNode = childNode.nextSibling;\n            }\n            // if childNode is not null, it means the actual childNodes list is\n            // longer than the virtual children list.\n            if (!childrenMatch || childNode) {\n              /* istanbul ignore if */\n              if (process.env.NODE_ENV !== 'production' &&\n                typeof console !== 'undefined' &&\n                !hydrationBailed\n              ) {\n                hydrationBailed = true;\n                console.warn('Parent: ', elm);\n                console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children);\n              }\n              return false\n            }\n          }\n        }\n      }\n      if (isDef(data)) {\n        var fullInvoke = false;\n        for (var key in data) {\n          if (!isRenderedModule(key)) {\n            fullInvoke = true;\n            invokeCreateHooks(vnode, insertedVnodeQueue);\n            break\n          }\n        }\n        if (!fullInvoke && data['class']) {\n          // ensure collecting deps for deep class bindings for future updates\n          traverse(data['class']);\n        }\n      }\n    } else if (elm.data !== vnode.text) {\n      elm.data = vnode.text;\n    }\n    return true\n  }\n\n  function assertNodeMatch (node, vnode, inVPre) {\n    if (isDef(vnode.tag)) {\n      return vnode.tag.indexOf('vue-component') === 0 || (\n        !isUnknownElement$$1(vnode, inVPre) &&\n        vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())\n      )\n    } else {\n      return node.nodeType === (vnode.isComment ? 8 : 3)\n    }\n  }\n\n  return function patch (oldVnode, vnode, hydrating, removeOnly) {\n    if (isUndef(vnode)) {\n      if (isDef(oldVnode)) { invokeDestroyHook(oldVnode); }\n      return\n    }\n\n    var isInitialPatch = false;\n    var insertedVnodeQueue = [];\n\n    if (isUndef(oldVnode)) {\n      // empty mount (likely as component), create new root element\n      isInitialPatch = true;\n      createElm(vnode, insertedVnodeQueue);\n    } else {\n      var isRealElement = isDef(oldVnode.nodeType);\n      if (!isRealElement && sameVnode(oldVnode, vnode)) {\n        // patch existing root node\n        patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly);\n      } else {\n        if (isRealElement) {\n          // mounting to a real element\n          // check if this is server-rendered content and if we can perform\n          // a successful hydration.\n          if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {\n            oldVnode.removeAttribute(SSR_ATTR);\n            hydrating = true;\n          }\n          if (isTrue(hydrating)) {\n            if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {\n              invokeInsertHook(vnode, insertedVnodeQueue, true);\n              return oldVnode\n            } else if (process.env.NODE_ENV !== 'production') {\n              warn(\n                'The client-side rendered virtual DOM tree is not matching ' +\n                'server-rendered content. This is likely caused by incorrect ' +\n                'HTML markup, for example nesting block-level elements inside ' +\n                '<p>, or missing <tbody>. Bailing hydration and performing ' +\n                'full client-side render.'\n              );\n            }\n          }\n          // either not server-rendered, or hydration failed.\n          // create an empty node and replace it\n          oldVnode = emptyNodeAt(oldVnode);\n        }\n\n        // replacing existing element\n        var oldElm = oldVnode.elm;\n        var parentElm = nodeOps.parentNode(oldElm);\n\n        // create new node\n        createElm(\n          vnode,\n          insertedVnodeQueue,\n          // extremely rare edge case: do not insert if old element is in a\n          // leaving transition. Only happens when combining transition +\n          // keep-alive + HOCs. (#4590)\n          oldElm._leaveCb ? null : parentElm,\n          nodeOps.nextSibling(oldElm)\n        );\n\n        // update parent placeholder node element, recursively\n        if (isDef(vnode.parent)) {\n          var ancestor = vnode.parent;\n          var patchable = isPatchable(vnode);\n          while (ancestor) {\n            for (var i = 0; i < cbs.destroy.length; ++i) {\n              cbs.destroy[i](ancestor);\n            }\n            ancestor.elm = vnode.elm;\n            if (patchable) {\n              for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n                cbs.create[i$1](emptyNode, ancestor);\n              }\n              // #6513\n              // invoke insert hooks that may have been merged by create hooks.\n              // e.g. for directives that uses the \"inserted\" hook.\n              var insert = ancestor.data.hook.insert;\n              if (insert.merged) {\n                // start at index 1 to avoid re-invoking component mounted hook\n                for (var i$2 = 1; i$2 < insert.fns.length; i$2++) {\n                  insert.fns[i$2]();\n                }\n              }\n            } else {\n              registerRef(ancestor);\n            }\n            ancestor = ancestor.parent;\n          }\n        }\n\n        // destroy old node\n        if (isDef(parentElm)) {\n          removeVnodes(parentElm, [oldVnode], 0, 0);\n        } else if (isDef(oldVnode.tag)) {\n          invokeDestroyHook(oldVnode);\n        }\n      }\n    }\n\n    invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);\n    return vnode.elm\n  }\n}\n\n/*  */\n\nvar directives = {\n  create: updateDirectives,\n  update: updateDirectives,\n  destroy: function unbindDirectives (vnode) {\n    updateDirectives(vnode, emptyNode);\n  }\n};\n\nfunction updateDirectives (oldVnode, vnode) {\n  if (oldVnode.data.directives || vnode.data.directives) {\n    _update(oldVnode, vnode);\n  }\n}\n\nfunction _update (oldVnode, vnode) {\n  var isCreate = oldVnode === emptyNode;\n  var isDestroy = vnode === emptyNode;\n  var oldDirs = normalizeDirectives$1(oldVnode.data.directives, oldVnode.context);\n  var newDirs = normalizeDirectives$1(vnode.data.directives, vnode.context);\n\n  var dirsWithInsert = [];\n  var dirsWithPostpatch = [];\n\n  var key, oldDir, dir;\n  for (key in newDirs) {\n    oldDir = oldDirs[key];\n    dir = newDirs[key];\n    if (!oldDir) {\n      // new directive, bind\n      callHook$1(dir, 'bind', vnode, oldVnode);\n      if (dir.def && dir.def.inserted) {\n        dirsWithInsert.push(dir);\n      }\n    } else {\n      // existing directive, update\n      dir.oldValue = oldDir.value;\n      dir.oldArg = oldDir.arg;\n      callHook$1(dir, 'update', vnode, oldVnode);\n      if (dir.def && dir.def.componentUpdated) {\n        dirsWithPostpatch.push(dir);\n      }\n    }\n  }\n\n  if (dirsWithInsert.length) {\n    var callInsert = function () {\n      for (var i = 0; i < dirsWithInsert.length; i++) {\n        callHook$1(dirsWithInsert[i], 'inserted', vnode, oldVnode);\n      }\n    };\n    if (isCreate) {\n      mergeVNodeHook(vnode, 'insert', callInsert);\n    } else {\n      callInsert();\n    }\n  }\n\n  if (dirsWithPostpatch.length) {\n    mergeVNodeHook(vnode, 'postpatch', function () {\n      for (var i = 0; i < dirsWithPostpatch.length; i++) {\n        callHook$1(dirsWithPostpatch[i], 'componentUpdated', vnode, oldVnode);\n      }\n    });\n  }\n\n  if (!isCreate) {\n    for (key in oldDirs) {\n      if (!newDirs[key]) {\n        // no longer present, unbind\n        callHook$1(oldDirs[key], 'unbind', oldVnode, oldVnode, isDestroy);\n      }\n    }\n  }\n}\n\nvar emptyModifiers = Object.create(null);\n\nfunction normalizeDirectives$1 (\n  dirs,\n  vm\n) {\n  var res = Object.create(null);\n  if (!dirs) {\n    // $flow-disable-line\n    return res\n  }\n  var i, dir;\n  for (i = 0; i < dirs.length; i++) {\n    dir = dirs[i];\n    if (!dir.modifiers) {\n      // $flow-disable-line\n      dir.modifiers = emptyModifiers;\n    }\n    res[getRawDirName(dir)] = dir;\n    dir.def = resolveAsset(vm.$options, 'directives', dir.name, true);\n  }\n  // $flow-disable-line\n  return res\n}\n\nfunction getRawDirName (dir) {\n  return dir.rawName || ((dir.name) + \".\" + (Object.keys(dir.modifiers || {}).join('.')))\n}\n\nfunction callHook$1 (dir, hook, vnode, oldVnode, isDestroy) {\n  var fn = dir.def && dir.def[hook];\n  if (fn) {\n    try {\n      fn(vnode.elm, dir, vnode, oldVnode, isDestroy);\n    } catch (e) {\n      handleError(e, vnode.context, (\"directive \" + (dir.name) + \" \" + hook + \" hook\"));\n    }\n  }\n}\n\nvar baseModules = [\n  ref,\n  directives\n];\n\n/*  */\n\nfunction updateAttrs (oldVnode, vnode) {\n  var opts = vnode.componentOptions;\n  if (isDef(opts) && opts.Ctor.options.inheritAttrs === false) {\n    return\n  }\n  if (isUndef(oldVnode.data.attrs) && isUndef(vnode.data.attrs)) {\n    return\n  }\n  var key, cur, old;\n  var elm = vnode.elm;\n  var oldAttrs = oldVnode.data.attrs || {};\n  var attrs = vnode.data.attrs || {};\n  // clone observed objects, as the user probably wants to mutate it\n  if (isDef(attrs.__ob__)) {\n    attrs = vnode.data.attrs = extend({}, attrs);\n  }\n\n  for (key in attrs) {\n    cur = attrs[key];\n    old = oldAttrs[key];\n    if (old !== cur) {\n      setAttr(elm, key, cur);\n    }\n  }\n  // #4391: in IE9, setting type can reset value for input[type=radio]\n  // #6666: IE/Edge forces progress value down to 1 before setting a max\n  /* istanbul ignore if */\n  if ((isIE || isEdge) && attrs.value !== oldAttrs.value) {\n    setAttr(elm, 'value', attrs.value);\n  }\n  for (key in oldAttrs) {\n    if (isUndef(attrs[key])) {\n      if (isXlink(key)) {\n        elm.removeAttributeNS(xlinkNS, getXlinkProp(key));\n      } else if (!isEnumeratedAttr(key)) {\n        elm.removeAttribute(key);\n      }\n    }\n  }\n}\n\nfunction setAttr (el, key, value) {\n  if (el.tagName.indexOf('-') > -1) {\n    baseSetAttr(el, key, value);\n  } else if (isBooleanAttr(key)) {\n    // set attribute for blank value\n    // e.g. <option disabled>Select one</option>\n    if (isFalsyAttrValue(value)) {\n      el.removeAttribute(key);\n    } else {\n      // technically allowfullscreen is a boolean attribute for <iframe>,\n      // but Flash expects a value of \"true\" when used on <embed> tag\n      value = key === 'allowfullscreen' && el.tagName === 'EMBED'\n        ? 'true'\n        : key;\n      el.setAttribute(key, value);\n    }\n  } else if (isEnumeratedAttr(key)) {\n    el.setAttribute(key, convertEnumeratedValue(key, value));\n  } else if (isXlink(key)) {\n    if (isFalsyAttrValue(value)) {\n      el.removeAttributeNS(xlinkNS, getXlinkProp(key));\n    } else {\n      el.setAttributeNS(xlinkNS, key, value);\n    }\n  } else {\n    baseSetAttr(el, key, value);\n  }\n}\n\nfunction baseSetAttr (el, key, value) {\n  if (isFalsyAttrValue(value)) {\n    el.removeAttribute(key);\n  } else {\n    // #7138: IE10 & 11 fires input event when setting placeholder on\n    // <textarea>... block the first input event and remove the blocker\n    // immediately.\n    /* istanbul ignore if */\n    if (\n      isIE && !isIE9 &&\n      el.tagName === 'TEXTAREA' &&\n      key === 'placeholder' && value !== '' && !el.__ieph\n    ) {\n      var blocker = function (e) {\n        e.stopImmediatePropagation();\n        el.removeEventListener('input', blocker);\n      };\n      el.addEventListener('input', blocker);\n      // $flow-disable-line\n      el.__ieph = true; /* IE placeholder patched */\n    }\n    el.setAttribute(key, value);\n  }\n}\n\nvar attrs = {\n  create: updateAttrs,\n  update: updateAttrs\n};\n\n/*  */\n\nfunction updateClass (oldVnode, vnode) {\n  var el = vnode.elm;\n  var data = vnode.data;\n  var oldData = oldVnode.data;\n  if (\n    isUndef(data.staticClass) &&\n    isUndef(data.class) && (\n      isUndef(oldData) || (\n        isUndef(oldData.staticClass) &&\n        isUndef(oldData.class)\n      )\n    )\n  ) {\n    return\n  }\n\n  var cls = genClassForVnode(vnode);\n\n  // handle transition classes\n  var transitionClass = el._transitionClasses;\n  if (isDef(transitionClass)) {\n    cls = concat(cls, stringifyClass(transitionClass));\n  }\n\n  // set the class\n  if (cls !== el._prevClass) {\n    el.setAttribute('class', cls);\n    el._prevClass = cls;\n  }\n}\n\nvar klass = {\n  create: updateClass,\n  update: updateClass\n};\n\n/*  */\n\n/*  */\n\n/*  */\n\n/*  */\n\n// in some cases, the event used has to be determined at runtime\n// so we used some reserved tokens during compile.\nvar RANGE_TOKEN = '__r';\nvar CHECKBOX_RADIO_TOKEN = '__c';\n\n/*  */\n\n// normalize v-model event tokens that can only be determined at runtime.\n// it's important to place the event as the first in the array because\n// the whole point is ensuring the v-model callback gets called before\n// user-attached handlers.\nfunction normalizeEvents (on) {\n  /* istanbul ignore if */\n  if (isDef(on[RANGE_TOKEN])) {\n    // IE input[type=range] only supports `change` event\n    var event = isIE ? 'change' : 'input';\n    on[event] = [].concat(on[RANGE_TOKEN], on[event] || []);\n    delete on[RANGE_TOKEN];\n  }\n  // This was originally intended to fix #4521 but no longer necessary\n  // after 2.5. Keeping it for backwards compat with generated code from < 2.4\n  /* istanbul ignore if */\n  if (isDef(on[CHECKBOX_RADIO_TOKEN])) {\n    on.change = [].concat(on[CHECKBOX_RADIO_TOKEN], on.change || []);\n    delete on[CHECKBOX_RADIO_TOKEN];\n  }\n}\n\nvar target$1;\n\nfunction createOnceHandler$1 (event, handler, capture) {\n  var _target = target$1; // save current target element in closure\n  return function onceHandler () {\n    var res = handler.apply(null, arguments);\n    if (res !== null) {\n      remove$2(event, onceHandler, capture, _target);\n    }\n  }\n}\n\n// #9446: Firefox <= 53 (in particular, ESR 52) has incorrect Event.timeStamp\n// implementation and does not fire microtasks in between event propagation, so\n// safe to exclude.\nvar useMicrotaskFix = isUsingMicroTask && !(isFF && Number(isFF[1]) <= 53);\n\nfunction add$1 (\n  name,\n  handler,\n  capture,\n  passive\n) {\n  // async edge case #6566: inner click event triggers patch, event handler\n  // attached to outer element during patch, and triggered again. This\n  // happens because browsers fire microtask ticks between event propagation.\n  // the solution is simple: we save the timestamp when a handler is attached,\n  // and the handler would only fire if the event passed to it was fired\n  // AFTER it was attached.\n  if (useMicrotaskFix) {\n    var attachedTimestamp = currentFlushTimestamp;\n    var original = handler;\n    handler = original._wrapper = function (e) {\n      if (\n        // no bubbling, should always fire.\n        // this is just a safety net in case event.timeStamp is unreliable in\n        // certain weird environments...\n        e.target === e.currentTarget ||\n        // event is fired after handler attachment\n        e.timeStamp >= attachedTimestamp ||\n        // bail for environments that have buggy event.timeStamp implementations\n        // #9462 iOS 9 bug: event.timeStamp is 0 after history.pushState\n        // #9681 QtWebEngine event.timeStamp is negative value\n        e.timeStamp <= 0 ||\n        // #9448 bail if event is fired in another document in a multi-page\n        // electron/nw.js app, since event.timeStamp will be using a different\n        // starting reference\n        e.target.ownerDocument !== document\n      ) {\n        return original.apply(this, arguments)\n      }\n    };\n  }\n  target$1.addEventListener(\n    name,\n    handler,\n    supportsPassive\n      ? { capture: capture, passive: passive }\n      : capture\n  );\n}\n\nfunction remove$2 (\n  name,\n  handler,\n  capture,\n  _target\n) {\n  (_target || target$1).removeEventListener(\n    name,\n    handler._wrapper || handler,\n    capture\n  );\n}\n\nfunction updateDOMListeners (oldVnode, vnode) {\n  if (isUndef(oldVnode.data.on) && isUndef(vnode.data.on)) {\n    return\n  }\n  var on = vnode.data.on || {};\n  var oldOn = oldVnode.data.on || {};\n  target$1 = vnode.elm;\n  normalizeEvents(on);\n  updateListeners(on, oldOn, add$1, remove$2, createOnceHandler$1, vnode.context);\n  target$1 = undefined;\n}\n\nvar events = {\n  create: updateDOMListeners,\n  update: updateDOMListeners\n};\n\n/*  */\n\nvar svgContainer;\n\nfunction updateDOMProps (oldVnode, vnode) {\n  if (isUndef(oldVnode.data.domProps) && isUndef(vnode.data.domProps)) {\n    return\n  }\n  var key, cur;\n  var elm = vnode.elm;\n  var oldProps = oldVnode.data.domProps || {};\n  var props = vnode.data.domProps || {};\n  // clone observed objects, as the user probably wants to mutate it\n  if (isDef(props.__ob__)) {\n    props = vnode.data.domProps = extend({}, props);\n  }\n\n  for (key in oldProps) {\n    if (!(key in props)) {\n      elm[key] = '';\n    }\n  }\n\n  for (key in props) {\n    cur = props[key];\n    // ignore children if the node has textContent or innerHTML,\n    // as these will throw away existing DOM nodes and cause removal errors\n    // on subsequent patches (#3360)\n    if (key === 'textContent' || key === 'innerHTML') {\n      if (vnode.children) { vnode.children.length = 0; }\n      if (cur === oldProps[key]) { continue }\n      // #6601 work around Chrome version <= 55 bug where single textNode\n      // replaced by innerHTML/textContent retains its parentNode property\n      if (elm.childNodes.length === 1) {\n        elm.removeChild(elm.childNodes[0]);\n      }\n    }\n\n    if (key === 'value' && elm.tagName !== 'PROGRESS') {\n      // store value as _value as well since\n      // non-string values will be stringified\n      elm._value = cur;\n      // avoid resetting cursor position when value is the same\n      var strCur = isUndef(cur) ? '' : String(cur);\n      if (shouldUpdateValue(elm, strCur)) {\n        elm.value = strCur;\n      }\n    } else if (key === 'innerHTML' && isSVG(elm.tagName) && isUndef(elm.innerHTML)) {\n      // IE doesn't support innerHTML for SVG elements\n      svgContainer = svgContainer || document.createElement('div');\n      svgContainer.innerHTML = \"<svg>\" + cur + \"</svg>\";\n      var svg = svgContainer.firstChild;\n      while (elm.firstChild) {\n        elm.removeChild(elm.firstChild);\n      }\n      while (svg.firstChild) {\n        elm.appendChild(svg.firstChild);\n      }\n    } else if (\n      // skip the update if old and new VDOM state is the same.\n      // `value` is handled separately because the DOM value may be temporarily\n      // out of sync with VDOM state due to focus, composition and modifiers.\n      // This  #4521 by skipping the unnecesarry `checked` update.\n      cur !== oldProps[key]\n    ) {\n      // some property updates can throw\n      // e.g. `value` on <progress> w/ non-finite value\n      try {\n        elm[key] = cur;\n      } catch (e) {}\n    }\n  }\n}\n\n// check platforms/web/util/attrs.js acceptValue\n\n\nfunction shouldUpdateValue (elm, checkVal) {\n  return (!elm.composing && (\n    elm.tagName === 'OPTION' ||\n    isNotInFocusAndDirty(elm, checkVal) ||\n    isDirtyWithModifiers(elm, checkVal)\n  ))\n}\n\nfunction isNotInFocusAndDirty (elm, checkVal) {\n  // return true when textbox (.number and .trim) loses focus and its value is\n  // not equal to the updated value\n  var notInFocus = true;\n  // #6157\n  // work around IE bug when accessing document.activeElement in an iframe\n  try { notInFocus = document.activeElement !== elm; } catch (e) {}\n  return notInFocus && elm.value !== checkVal\n}\n\nfunction isDirtyWithModifiers (elm, newVal) {\n  var value = elm.value;\n  var modifiers = elm._vModifiers; // injected by v-model runtime\n  if (isDef(modifiers)) {\n    if (modifiers.number) {\n      return toNumber(value) !== toNumber(newVal)\n    }\n    if (modifiers.trim) {\n      return value.trim() !== newVal.trim()\n    }\n  }\n  return value !== newVal\n}\n\nvar domProps = {\n  create: updateDOMProps,\n  update: updateDOMProps\n};\n\n/*  */\n\nvar parseStyleText = cached(function (cssText) {\n  var res = {};\n  var listDelimiter = /;(?![^(]*\\))/g;\n  var propertyDelimiter = /:(.+)/;\n  cssText.split(listDelimiter).forEach(function (item) {\n    if (item) {\n      var tmp = item.split(propertyDelimiter);\n      tmp.length > 1 && (res[tmp[0].trim()] = tmp[1].trim());\n    }\n  });\n  return res\n});\n\n// merge static and dynamic style data on the same vnode\nfunction normalizeStyleData (data) {\n  var style = normalizeStyleBinding(data.style);\n  // static style is pre-processed into an object during compilation\n  // and is always a fresh object, so it's safe to merge into it\n  return data.staticStyle\n    ? extend(data.staticStyle, style)\n    : style\n}\n\n// normalize possible array / string values into Object\nfunction normalizeStyleBinding (bindingStyle) {\n  if (Array.isArray(bindingStyle)) {\n    return toObject(bindingStyle)\n  }\n  if (typeof bindingStyle === 'string') {\n    return parseStyleText(bindingStyle)\n  }\n  return bindingStyle\n}\n\n/**\n * parent component style should be after child's\n * so that parent component's style could override it\n */\nfunction getStyle (vnode, checkChild) {\n  var res = {};\n  var styleData;\n\n  if (checkChild) {\n    var childNode = vnode;\n    while (childNode.componentInstance) {\n      childNode = childNode.componentInstance._vnode;\n      if (\n        childNode && childNode.data &&\n        (styleData = normalizeStyleData(childNode.data))\n      ) {\n        extend(res, styleData);\n      }\n    }\n  }\n\n  if ((styleData = normalizeStyleData(vnode.data))) {\n    extend(res, styleData);\n  }\n\n  var parentNode = vnode;\n  while ((parentNode = parentNode.parent)) {\n    if (parentNode.data && (styleData = normalizeStyleData(parentNode.data))) {\n      extend(res, styleData);\n    }\n  }\n  return res\n}\n\n/*  */\n\nvar cssVarRE = /^--/;\nvar importantRE = /\\s*!important$/;\nvar setProp = function (el, name, val) {\n  /* istanbul ignore if */\n  if (cssVarRE.test(name)) {\n    el.style.setProperty(name, val);\n  } else if (importantRE.test(val)) {\n    el.style.setProperty(hyphenate(name), val.replace(importantRE, ''), 'important');\n  } else {\n    var normalizedName = normalize(name);\n    if (Array.isArray(val)) {\n      // Support values array created by autoprefixer, e.g.\n      // {display: [\"-webkit-box\", \"-ms-flexbox\", \"flex\"]}\n      // Set them one by one, and the browser will only set those it can recognize\n      for (var i = 0, len = val.length; i < len; i++) {\n        el.style[normalizedName] = val[i];\n      }\n    } else {\n      el.style[normalizedName] = val;\n    }\n  }\n};\n\nvar vendorNames = ['Webkit', 'Moz', 'ms'];\n\nvar emptyStyle;\nvar normalize = cached(function (prop) {\n  emptyStyle = emptyStyle || document.createElement('div').style;\n  prop = camelize(prop);\n  if (prop !== 'filter' && (prop in emptyStyle)) {\n    return prop\n  }\n  var capName = prop.charAt(0).toUpperCase() + prop.slice(1);\n  for (var i = 0; i < vendorNames.length; i++) {\n    var name = vendorNames[i] + capName;\n    if (name in emptyStyle) {\n      return name\n    }\n  }\n});\n\nfunction updateStyle (oldVnode, vnode) {\n  var data = vnode.data;\n  var oldData = oldVnode.data;\n\n  if (isUndef(data.staticStyle) && isUndef(data.style) &&\n    isUndef(oldData.staticStyle) && isUndef(oldData.style)\n  ) {\n    return\n  }\n\n  var cur, name;\n  var el = vnode.elm;\n  var oldStaticStyle = oldData.staticStyle;\n  var oldStyleBinding = oldData.normalizedStyle || oldData.style || {};\n\n  // if static style exists, stylebinding already merged into it when doing normalizeStyleData\n  var oldStyle = oldStaticStyle || oldStyleBinding;\n\n  var style = normalizeStyleBinding(vnode.data.style) || {};\n\n  // store normalized style under a different key for next diff\n  // make sure to clone it if it's reactive, since the user likely wants\n  // to mutate it.\n  vnode.data.normalizedStyle = isDef(style.__ob__)\n    ? extend({}, style)\n    : style;\n\n  var newStyle = getStyle(vnode, true);\n\n  for (name in oldStyle) {\n    if (isUndef(newStyle[name])) {\n      setProp(el, name, '');\n    }\n  }\n  for (name in newStyle) {\n    cur = newStyle[name];\n    if (cur !== oldStyle[name]) {\n      // ie9 setting to null has no effect, must use empty string\n      setProp(el, name, cur == null ? '' : cur);\n    }\n  }\n}\n\nvar style = {\n  create: updateStyle,\n  update: updateStyle\n};\n\n/*  */\n\nvar whitespaceRE = /\\s+/;\n\n/**\n * Add class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction addClass (el, cls) {\n  /* istanbul ignore if */\n  if (!cls || !(cls = cls.trim())) {\n    return\n  }\n\n  /* istanbul ignore else */\n  if (el.classList) {\n    if (cls.indexOf(' ') > -1) {\n      cls.split(whitespaceRE).forEach(function (c) { return el.classList.add(c); });\n    } else {\n      el.classList.add(cls);\n    }\n  } else {\n    var cur = \" \" + (el.getAttribute('class') || '') + \" \";\n    if (cur.indexOf(' ' + cls + ' ') < 0) {\n      el.setAttribute('class', (cur + cls).trim());\n    }\n  }\n}\n\n/**\n * Remove class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction removeClass (el, cls) {\n  /* istanbul ignore if */\n  if (!cls || !(cls = cls.trim())) {\n    return\n  }\n\n  /* istanbul ignore else */\n  if (el.classList) {\n    if (cls.indexOf(' ') > -1) {\n      cls.split(whitespaceRE).forEach(function (c) { return el.classList.remove(c); });\n    } else {\n      el.classList.remove(cls);\n    }\n    if (!el.classList.length) {\n      el.removeAttribute('class');\n    }\n  } else {\n    var cur = \" \" + (el.getAttribute('class') || '') + \" \";\n    var tar = ' ' + cls + ' ';\n    while (cur.indexOf(tar) >= 0) {\n      cur = cur.replace(tar, ' ');\n    }\n    cur = cur.trim();\n    if (cur) {\n      el.setAttribute('class', cur);\n    } else {\n      el.removeAttribute('class');\n    }\n  }\n}\n\n/*  */\n\nfunction resolveTransition (def$$1) {\n  if (!def$$1) {\n    return\n  }\n  /* istanbul ignore else */\n  if (typeof def$$1 === 'object') {\n    var res = {};\n    if (def$$1.css !== false) {\n      extend(res, autoCssTransition(def$$1.name || 'v'));\n    }\n    extend(res, def$$1);\n    return res\n  } else if (typeof def$$1 === 'string') {\n    return autoCssTransition(def$$1)\n  }\n}\n\nvar autoCssTransition = cached(function (name) {\n  return {\n    enterClass: (name + \"-enter\"),\n    enterToClass: (name + \"-enter-to\"),\n    enterActiveClass: (name + \"-enter-active\"),\n    leaveClass: (name + \"-leave\"),\n    leaveToClass: (name + \"-leave-to\"),\n    leaveActiveClass: (name + \"-leave-active\")\n  }\n});\n\nvar hasTransition = inBrowser && !isIE9;\nvar TRANSITION = 'transition';\nvar ANIMATION = 'animation';\n\n// Transition property/event sniffing\nvar transitionProp = 'transition';\nvar transitionEndEvent = 'transitionend';\nvar animationProp = 'animation';\nvar animationEndEvent = 'animationend';\nif (hasTransition) {\n  /* istanbul ignore if */\n  if (window.ontransitionend === undefined &&\n    window.onwebkittransitionend !== undefined\n  ) {\n    transitionProp = 'WebkitTransition';\n    transitionEndEvent = 'webkitTransitionEnd';\n  }\n  if (window.onanimationend === undefined &&\n    window.onwebkitanimationend !== undefined\n  ) {\n    animationProp = 'WebkitAnimation';\n    animationEndEvent = 'webkitAnimationEnd';\n  }\n}\n\n// binding to window is necessary to make hot reload work in IE in strict mode\nvar raf = inBrowser\n  ? window.requestAnimationFrame\n    ? window.requestAnimationFrame.bind(window)\n    : setTimeout\n  : /* istanbul ignore next */ function (fn) { return fn(); };\n\nfunction nextFrame (fn) {\n  raf(function () {\n    raf(fn);\n  });\n}\n\nfunction addTransitionClass (el, cls) {\n  var transitionClasses = el._transitionClasses || (el._transitionClasses = []);\n  if (transitionClasses.indexOf(cls) < 0) {\n    transitionClasses.push(cls);\n    addClass(el, cls);\n  }\n}\n\nfunction removeTransitionClass (el, cls) {\n  if (el._transitionClasses) {\n    remove(el._transitionClasses, cls);\n  }\n  removeClass(el, cls);\n}\n\nfunction whenTransitionEnds (\n  el,\n  expectedType,\n  cb\n) {\n  var ref = getTransitionInfo(el, expectedType);\n  var type = ref.type;\n  var timeout = ref.timeout;\n  var propCount = ref.propCount;\n  if (!type) { return cb() }\n  var event = type === TRANSITION ? transitionEndEvent : animationEndEvent;\n  var ended = 0;\n  var end = function () {\n    el.removeEventListener(event, onEnd);\n    cb();\n  };\n  var onEnd = function (e) {\n    if (e.target === el) {\n      if (++ended >= propCount) {\n        end();\n      }\n    }\n  };\n  setTimeout(function () {\n    if (ended < propCount) {\n      end();\n    }\n  }, timeout + 1);\n  el.addEventListener(event, onEnd);\n}\n\nvar transformRE = /\\b(transform|all)(,|$)/;\n\nfunction getTransitionInfo (el, expectedType) {\n  var styles = window.getComputedStyle(el);\n  // JSDOM may return undefined for transition properties\n  var transitionDelays = (styles[transitionProp + 'Delay'] || '').split(', ');\n  var transitionDurations = (styles[transitionProp + 'Duration'] || '').split(', ');\n  var transitionTimeout = getTimeout(transitionDelays, transitionDurations);\n  var animationDelays = (styles[animationProp + 'Delay'] || '').split(', ');\n  var animationDurations = (styles[animationProp + 'Duration'] || '').split(', ');\n  var animationTimeout = getTimeout(animationDelays, animationDurations);\n\n  var type;\n  var timeout = 0;\n  var propCount = 0;\n  /* istanbul ignore if */\n  if (expectedType === TRANSITION) {\n    if (transitionTimeout > 0) {\n      type = TRANSITION;\n      timeout = transitionTimeout;\n      propCount = transitionDurations.length;\n    }\n  } else if (expectedType === ANIMATION) {\n    if (animationTimeout > 0) {\n      type = ANIMATION;\n      timeout = animationTimeout;\n      propCount = animationDurations.length;\n    }\n  } else {\n    timeout = Math.max(transitionTimeout, animationTimeout);\n    type = timeout > 0\n      ? transitionTimeout > animationTimeout\n        ? TRANSITION\n        : ANIMATION\n      : null;\n    propCount = type\n      ? type === TRANSITION\n        ? transitionDurations.length\n        : animationDurations.length\n      : 0;\n  }\n  var hasTransform =\n    type === TRANSITION &&\n    transformRE.test(styles[transitionProp + 'Property']);\n  return {\n    type: type,\n    timeout: timeout,\n    propCount: propCount,\n    hasTransform: hasTransform\n  }\n}\n\nfunction getTimeout (delays, durations) {\n  /* istanbul ignore next */\n  while (delays.length < durations.length) {\n    delays = delays.concat(delays);\n  }\n\n  return Math.max.apply(null, durations.map(function (d, i) {\n    return toMs(d) + toMs(delays[i])\n  }))\n}\n\n// Old versions of Chromium (below 61.0.3163.100) formats floating pointer numbers\n// in a locale-dependent way, using a comma instead of a dot.\n// If comma is not replaced with a dot, the input will be rounded down (i.e. acting\n// as a floor function) causing unexpected behaviors\nfunction toMs (s) {\n  return Number(s.slice(0, -1).replace(',', '.')) * 1000\n}\n\n/*  */\n\nfunction enter (vnode, toggleDisplay) {\n  var el = vnode.elm;\n\n  // call leave callback now\n  if (isDef(el._leaveCb)) {\n    el._leaveCb.cancelled = true;\n    el._leaveCb();\n  }\n\n  var data = resolveTransition(vnode.data.transition);\n  if (isUndef(data)) {\n    return\n  }\n\n  /* istanbul ignore if */\n  if (isDef(el._enterCb) || el.nodeType !== 1) {\n    return\n  }\n\n  var css = data.css;\n  var type = data.type;\n  var enterClass = data.enterClass;\n  var enterToClass = data.enterToClass;\n  var enterActiveClass = data.enterActiveClass;\n  var appearClass = data.appearClass;\n  var appearToClass = data.appearToClass;\n  var appearActiveClass = data.appearActiveClass;\n  var beforeEnter = data.beforeEnter;\n  var enter = data.enter;\n  var afterEnter = data.afterEnter;\n  var enterCancelled = data.enterCancelled;\n  var beforeAppear = data.beforeAppear;\n  var appear = data.appear;\n  var afterAppear = data.afterAppear;\n  var appearCancelled = data.appearCancelled;\n  var duration = data.duration;\n\n  // activeInstance will always be the <transition> component managing this\n  // transition. One edge case to check is when the <transition> is placed\n  // as the root node of a child component. In that case we need to check\n  // <transition>'s parent for appear check.\n  var context = activeInstance;\n  var transitionNode = activeInstance.$vnode;\n  while (transitionNode && transitionNode.parent) {\n    context = transitionNode.context;\n    transitionNode = transitionNode.parent;\n  }\n\n  var isAppear = !context._isMounted || !vnode.isRootInsert;\n\n  if (isAppear && !appear && appear !== '') {\n    return\n  }\n\n  var startClass = isAppear && appearClass\n    ? appearClass\n    : enterClass;\n  var activeClass = isAppear && appearActiveClass\n    ? appearActiveClass\n    : enterActiveClass;\n  var toClass = isAppear && appearToClass\n    ? appearToClass\n    : enterToClass;\n\n  var beforeEnterHook = isAppear\n    ? (beforeAppear || beforeEnter)\n    : beforeEnter;\n  var enterHook = isAppear\n    ? (typeof appear === 'function' ? appear : enter)\n    : enter;\n  var afterEnterHook = isAppear\n    ? (afterAppear || afterEnter)\n    : afterEnter;\n  var enterCancelledHook = isAppear\n    ? (appearCancelled || enterCancelled)\n    : enterCancelled;\n\n  var explicitEnterDuration = toNumber(\n    isObject(duration)\n      ? duration.enter\n      : duration\n  );\n\n  if (process.env.NODE_ENV !== 'production' && explicitEnterDuration != null) {\n    checkDuration(explicitEnterDuration, 'enter', vnode);\n  }\n\n  var expectsCSS = css !== false && !isIE9;\n  var userWantsControl = getHookArgumentsLength(enterHook);\n\n  var cb = el._enterCb = once(function () {\n    if (expectsCSS) {\n      removeTransitionClass(el, toClass);\n      removeTransitionClass(el, activeClass);\n    }\n    if (cb.cancelled) {\n      if (expectsCSS) {\n        removeTransitionClass(el, startClass);\n      }\n      enterCancelledHook && enterCancelledHook(el);\n    } else {\n      afterEnterHook && afterEnterHook(el);\n    }\n    el._enterCb = null;\n  });\n\n  if (!vnode.data.show) {\n    // remove pending leave element on enter by injecting an insert hook\n    mergeVNodeHook(vnode, 'insert', function () {\n      var parent = el.parentNode;\n      var pendingNode = parent && parent._pending && parent._pending[vnode.key];\n      if (pendingNode &&\n        pendingNode.tag === vnode.tag &&\n        pendingNode.elm._leaveCb\n      ) {\n        pendingNode.elm._leaveCb();\n      }\n      enterHook && enterHook(el, cb);\n    });\n  }\n\n  // start enter transition\n  beforeEnterHook && beforeEnterHook(el);\n  if (expectsCSS) {\n    addTransitionClass(el, startClass);\n    addTransitionClass(el, activeClass);\n    nextFrame(function () {\n      removeTransitionClass(el, startClass);\n      if (!cb.cancelled) {\n        addTransitionClass(el, toClass);\n        if (!userWantsControl) {\n          if (isValidDuration(explicitEnterDuration)) {\n            setTimeout(cb, explicitEnterDuration);\n          } else {\n            whenTransitionEnds(el, type, cb);\n          }\n        }\n      }\n    });\n  }\n\n  if (vnode.data.show) {\n    toggleDisplay && toggleDisplay();\n    enterHook && enterHook(el, cb);\n  }\n\n  if (!expectsCSS && !userWantsControl) {\n    cb();\n  }\n}\n\nfunction leave (vnode, rm) {\n  var el = vnode.elm;\n\n  // call enter callback now\n  if (isDef(el._enterCb)) {\n    el._enterCb.cancelled = true;\n    el._enterCb();\n  }\n\n  var data = resolveTransition(vnode.data.transition);\n  if (isUndef(data) || el.nodeType !== 1) {\n    return rm()\n  }\n\n  /* istanbul ignore if */\n  if (isDef(el._leaveCb)) {\n    return\n  }\n\n  var css = data.css;\n  var type = data.type;\n  var leaveClass = data.leaveClass;\n  var leaveToClass = data.leaveToClass;\n  var leaveActiveClass = data.leaveActiveClass;\n  var beforeLeave = data.beforeLeave;\n  var leave = data.leave;\n  var afterLeave = data.afterLeave;\n  var leaveCancelled = data.leaveCancelled;\n  var delayLeave = data.delayLeave;\n  var duration = data.duration;\n\n  var expectsCSS = css !== false && !isIE9;\n  var userWantsControl = getHookArgumentsLength(leave);\n\n  var explicitLeaveDuration = toNumber(\n    isObject(duration)\n      ? duration.leave\n      : duration\n  );\n\n  if (process.env.NODE_ENV !== 'production' && isDef(explicitLeaveDuration)) {\n    checkDuration(explicitLeaveDuration, 'leave', vnode);\n  }\n\n  var cb = el._leaveCb = once(function () {\n    if (el.parentNode && el.parentNode._pending) {\n      el.parentNode._pending[vnode.key] = null;\n    }\n    if (expectsCSS) {\n      removeTransitionClass(el, leaveToClass);\n      removeTransitionClass(el, leaveActiveClass);\n    }\n    if (cb.cancelled) {\n      if (expectsCSS) {\n        removeTransitionClass(el, leaveClass);\n      }\n      leaveCancelled && leaveCancelled(el);\n    } else {\n      rm();\n      afterLeave && afterLeave(el);\n    }\n    el._leaveCb = null;\n  });\n\n  if (delayLeave) {\n    delayLeave(performLeave);\n  } else {\n    performLeave();\n  }\n\n  function performLeave () {\n    // the delayed leave may have already been cancelled\n    if (cb.cancelled) {\n      return\n    }\n    // record leaving element\n    if (!vnode.data.show && el.parentNode) {\n      (el.parentNode._pending || (el.parentNode._pending = {}))[(vnode.key)] = vnode;\n    }\n    beforeLeave && beforeLeave(el);\n    if (expectsCSS) {\n      addTransitionClass(el, leaveClass);\n      addTransitionClass(el, leaveActiveClass);\n      nextFrame(function () {\n        removeTransitionClass(el, leaveClass);\n        if (!cb.cancelled) {\n          addTransitionClass(el, leaveToClass);\n          if (!userWantsControl) {\n            if (isValidDuration(explicitLeaveDuration)) {\n              setTimeout(cb, explicitLeaveDuration);\n            } else {\n              whenTransitionEnds(el, type, cb);\n            }\n          }\n        }\n      });\n    }\n    leave && leave(el, cb);\n    if (!expectsCSS && !userWantsControl) {\n      cb();\n    }\n  }\n}\n\n// only used in dev mode\nfunction checkDuration (val, name, vnode) {\n  if (typeof val !== 'number') {\n    warn(\n      \"<transition> explicit \" + name + \" duration is not a valid number - \" +\n      \"got \" + (JSON.stringify(val)) + \".\",\n      vnode.context\n    );\n  } else if (isNaN(val)) {\n    warn(\n      \"<transition> explicit \" + name + \" duration is NaN - \" +\n      'the duration expression might be incorrect.',\n      vnode.context\n    );\n  }\n}\n\nfunction isValidDuration (val) {\n  return typeof val === 'number' && !isNaN(val)\n}\n\n/**\n * Normalize a transition hook's argument length. The hook may be:\n * - a merged hook (invoker) with the original in .fns\n * - a wrapped component method (check ._length)\n * - a plain function (.length)\n */\nfunction getHookArgumentsLength (fn) {\n  if (isUndef(fn)) {\n    return false\n  }\n  var invokerFns = fn.fns;\n  if (isDef(invokerFns)) {\n    // invoker\n    return getHookArgumentsLength(\n      Array.isArray(invokerFns)\n        ? invokerFns[0]\n        : invokerFns\n    )\n  } else {\n    return (fn._length || fn.length) > 1\n  }\n}\n\nfunction _enter (_, vnode) {\n  if (vnode.data.show !== true) {\n    enter(vnode);\n  }\n}\n\nvar transition = inBrowser ? {\n  create: _enter,\n  activate: _enter,\n  remove: function remove$$1 (vnode, rm) {\n    /* istanbul ignore else */\n    if (vnode.data.show !== true) {\n      leave(vnode, rm);\n    } else {\n      rm();\n    }\n  }\n} : {};\n\nvar platformModules = [\n  attrs,\n  klass,\n  events,\n  domProps,\n  style,\n  transition\n];\n\n/*  */\n\n// the directive module should be applied last, after all\n// built-in modules have been applied.\nvar modules = platformModules.concat(baseModules);\n\nvar patch = createPatchFunction({ nodeOps: nodeOps, modules: modules });\n\n/**\n * Not type checking this file because flow doesn't like attaching\n * properties to Elements.\n */\n\n/* istanbul ignore if */\nif (isIE9) {\n  // http://www.matts411.com/post/internet-explorer-9-oninput/\n  document.addEventListener('selectionchange', function () {\n    var el = document.activeElement;\n    if (el && el.vmodel) {\n      trigger(el, 'input');\n    }\n  });\n}\n\nvar directive = {\n  inserted: function inserted (el, binding, vnode, oldVnode) {\n    if (vnode.tag === 'select') {\n      // #6903\n      if (oldVnode.elm && !oldVnode.elm._vOptions) {\n        mergeVNodeHook(vnode, 'postpatch', function () {\n          directive.componentUpdated(el, binding, vnode);\n        });\n      } else {\n        setSelected(el, binding, vnode.context);\n      }\n      el._vOptions = [].map.call(el.options, getValue);\n    } else if (vnode.tag === 'textarea' || isTextInputType(el.type)) {\n      el._vModifiers = binding.modifiers;\n      if (!binding.modifiers.lazy) {\n        el.addEventListener('compositionstart', onCompositionStart);\n        el.addEventListener('compositionend', onCompositionEnd);\n        // Safari < 10.2 & UIWebView doesn't fire compositionend when\n        // switching focus before confirming composition choice\n        // this also fixes the issue where some browsers e.g. iOS Chrome\n        // fires \"change\" instead of \"input\" on autocomplete.\n        el.addEventListener('change', onCompositionEnd);\n        /* istanbul ignore if */\n        if (isIE9) {\n          el.vmodel = true;\n        }\n      }\n    }\n  },\n\n  componentUpdated: function componentUpdated (el, binding, vnode) {\n    if (vnode.tag === 'select') {\n      setSelected(el, binding, vnode.context);\n      // in case the options rendered by v-for have changed,\n      // it's possible that the value is out-of-sync with the rendered options.\n      // detect such cases and filter out values that no longer has a matching\n      // option in the DOM.\n      var prevOptions = el._vOptions;\n      var curOptions = el._vOptions = [].map.call(el.options, getValue);\n      if (curOptions.some(function (o, i) { return !looseEqual(o, prevOptions[i]); })) {\n        // trigger change event if\n        // no matching option found for at least one value\n        var needReset = el.multiple\n          ? binding.value.some(function (v) { return hasNoMatchingOption(v, curOptions); })\n          : binding.value !== binding.oldValue && hasNoMatchingOption(binding.value, curOptions);\n        if (needReset) {\n          trigger(el, 'change');\n        }\n      }\n    }\n  }\n};\n\nfunction setSelected (el, binding, vm) {\n  actuallySetSelected(el, binding, vm);\n  /* istanbul ignore if */\n  if (isIE || isEdge) {\n    setTimeout(function () {\n      actuallySetSelected(el, binding, vm);\n    }, 0);\n  }\n}\n\nfunction actuallySetSelected (el, binding, vm) {\n  var value = binding.value;\n  var isMultiple = el.multiple;\n  if (isMultiple && !Array.isArray(value)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      \"<select multiple v-model=\\\"\" + (binding.expression) + \"\\\"> \" +\n      \"expects an Array value for its binding, but got \" + (Object.prototype.toString.call(value).slice(8, -1)),\n      vm\n    );\n    return\n  }\n  var selected, option;\n  for (var i = 0, l = el.options.length; i < l; i++) {\n    option = el.options[i];\n    if (isMultiple) {\n      selected = looseIndexOf(value, getValue(option)) > -1;\n      if (option.selected !== selected) {\n        option.selected = selected;\n      }\n    } else {\n      if (looseEqual(getValue(option), value)) {\n        if (el.selectedIndex !== i) {\n          el.selectedIndex = i;\n        }\n        return\n      }\n    }\n  }\n  if (!isMultiple) {\n    el.selectedIndex = -1;\n  }\n}\n\nfunction hasNoMatchingOption (value, options) {\n  return options.every(function (o) { return !looseEqual(o, value); })\n}\n\nfunction getValue (option) {\n  return '_value' in option\n    ? option._value\n    : option.value\n}\n\nfunction onCompositionStart (e) {\n  e.target.composing = true;\n}\n\nfunction onCompositionEnd (e) {\n  // prevent triggering an input event for no reason\n  if (!e.target.composing) { return }\n  e.target.composing = false;\n  trigger(e.target, 'input');\n}\n\nfunction trigger (el, type) {\n  var e = document.createEvent('HTMLEvents');\n  e.initEvent(type, true, true);\n  el.dispatchEvent(e);\n}\n\n/*  */\n\n// recursively search for possible transition defined inside the component root\nfunction locateNode (vnode) {\n  return vnode.componentInstance && (!vnode.data || !vnode.data.transition)\n    ? locateNode(vnode.componentInstance._vnode)\n    : vnode\n}\n\nvar show = {\n  bind: function bind (el, ref, vnode) {\n    var value = ref.value;\n\n    vnode = locateNode(vnode);\n    var transition$$1 = vnode.data && vnode.data.transition;\n    var originalDisplay = el.__vOriginalDisplay =\n      el.style.display === 'none' ? '' : el.style.display;\n    if (value && transition$$1) {\n      vnode.data.show = true;\n      enter(vnode, function () {\n        el.style.display = originalDisplay;\n      });\n    } else {\n      el.style.display = value ? originalDisplay : 'none';\n    }\n  },\n\n  update: function update (el, ref, vnode) {\n    var value = ref.value;\n    var oldValue = ref.oldValue;\n\n    /* istanbul ignore if */\n    if (!value === !oldValue) { return }\n    vnode = locateNode(vnode);\n    var transition$$1 = vnode.data && vnode.data.transition;\n    if (transition$$1) {\n      vnode.data.show = true;\n      if (value) {\n        enter(vnode, function () {\n          el.style.display = el.__vOriginalDisplay;\n        });\n      } else {\n        leave(vnode, function () {\n          el.style.display = 'none';\n        });\n      }\n    } else {\n      el.style.display = value ? el.__vOriginalDisplay : 'none';\n    }\n  },\n\n  unbind: function unbind (\n    el,\n    binding,\n    vnode,\n    oldVnode,\n    isDestroy\n  ) {\n    if (!isDestroy) {\n      el.style.display = el.__vOriginalDisplay;\n    }\n  }\n};\n\nvar platformDirectives = {\n  model: directive,\n  show: show\n};\n\n/*  */\n\nvar transitionProps = {\n  name: String,\n  appear: Boolean,\n  css: Boolean,\n  mode: String,\n  type: String,\n  enterClass: String,\n  leaveClass: String,\n  enterToClass: String,\n  leaveToClass: String,\n  enterActiveClass: String,\n  leaveActiveClass: String,\n  appearClass: String,\n  appearActiveClass: String,\n  appearToClass: String,\n  duration: [Number, String, Object]\n};\n\n// in case the child is also an abstract component, e.g. <keep-alive>\n// we want to recursively retrieve the real component to be rendered\nfunction getRealChild (vnode) {\n  var compOptions = vnode && vnode.componentOptions;\n  if (compOptions && compOptions.Ctor.options.abstract) {\n    return getRealChild(getFirstComponentChild(compOptions.children))\n  } else {\n    return vnode\n  }\n}\n\nfunction extractTransitionData (comp) {\n  var data = {};\n  var options = comp.$options;\n  // props\n  for (var key in options.propsData) {\n    data[key] = comp[key];\n  }\n  // events.\n  // extract listeners and pass them directly to the transition methods\n  var listeners = options._parentListeners;\n  for (var key$1 in listeners) {\n    data[camelize(key$1)] = listeners[key$1];\n  }\n  return data\n}\n\nfunction placeholder (h, rawChild) {\n  if (/\\d-keep-alive$/.test(rawChild.tag)) {\n    return h('keep-alive', {\n      props: rawChild.componentOptions.propsData\n    })\n  }\n}\n\nfunction hasParentTransition (vnode) {\n  while ((vnode = vnode.parent)) {\n    if (vnode.data.transition) {\n      return true\n    }\n  }\n}\n\nfunction isSameChild (child, oldChild) {\n  return oldChild.key === child.key && oldChild.tag === child.tag\n}\n\nvar isNotTextNode = function (c) { return c.tag || isAsyncPlaceholder(c); };\n\nvar isVShowDirective = function (d) { return d.name === 'show'; };\n\nvar Transition = {\n  name: 'transition',\n  props: transitionProps,\n  abstract: true,\n\n  render: function render (h) {\n    var this$1 = this;\n\n    var children = this.$slots.default;\n    if (!children) {\n      return\n    }\n\n    // filter out text nodes (possible whitespaces)\n    children = children.filter(isNotTextNode);\n    /* istanbul ignore if */\n    if (!children.length) {\n      return\n    }\n\n    // warn multiple elements\n    if (process.env.NODE_ENV !== 'production' && children.length > 1) {\n      warn(\n        '<transition> can only be used on a single element. Use ' +\n        '<transition-group> for lists.',\n        this.$parent\n      );\n    }\n\n    var mode = this.mode;\n\n    // warn invalid mode\n    if (process.env.NODE_ENV !== 'production' &&\n      mode && mode !== 'in-out' && mode !== 'out-in'\n    ) {\n      warn(\n        'invalid <transition> mode: ' + mode,\n        this.$parent\n      );\n    }\n\n    var rawChild = children[0];\n\n    // if this is a component root node and the component's\n    // parent container node also has transition, skip.\n    if (hasParentTransition(this.$vnode)) {\n      return rawChild\n    }\n\n    // apply transition data to child\n    // use getRealChild() to ignore abstract components e.g. keep-alive\n    var child = getRealChild(rawChild);\n    /* istanbul ignore if */\n    if (!child) {\n      return rawChild\n    }\n\n    if (this._leaving) {\n      return placeholder(h, rawChild)\n    }\n\n    // ensure a key that is unique to the vnode type and to this transition\n    // component instance. This key will be used to remove pending leaving nodes\n    // during entering.\n    var id = \"__transition-\" + (this._uid) + \"-\";\n    child.key = child.key == null\n      ? child.isComment\n        ? id + 'comment'\n        : id + child.tag\n      : isPrimitive(child.key)\n        ? (String(child.key).indexOf(id) === 0 ? child.key : id + child.key)\n        : child.key;\n\n    var data = (child.data || (child.data = {})).transition = extractTransitionData(this);\n    var oldRawChild = this._vnode;\n    var oldChild = getRealChild(oldRawChild);\n\n    // mark v-show\n    // so that the transition module can hand over the control to the directive\n    if (child.data.directives && child.data.directives.some(isVShowDirective)) {\n      child.data.show = true;\n    }\n\n    if (\n      oldChild &&\n      oldChild.data &&\n      !isSameChild(child, oldChild) &&\n      !isAsyncPlaceholder(oldChild) &&\n      // #6687 component root is a comment node\n      !(oldChild.componentInstance && oldChild.componentInstance._vnode.isComment)\n    ) {\n      // replace old child transition data with fresh one\n      // important for dynamic transitions!\n      var oldData = oldChild.data.transition = extend({}, data);\n      // handle transition mode\n      if (mode === 'out-in') {\n        // return placeholder node and queue update when leave finishes\n        this._leaving = true;\n        mergeVNodeHook(oldData, 'afterLeave', function () {\n          this$1._leaving = false;\n          this$1.$forceUpdate();\n        });\n        return placeholder(h, rawChild)\n      } else if (mode === 'in-out') {\n        if (isAsyncPlaceholder(child)) {\n          return oldRawChild\n        }\n        var delayedLeave;\n        var performLeave = function () { delayedLeave(); };\n        mergeVNodeHook(data, 'afterEnter', performLeave);\n        mergeVNodeHook(data, 'enterCancelled', performLeave);\n        mergeVNodeHook(oldData, 'delayLeave', function (leave) { delayedLeave = leave; });\n      }\n    }\n\n    return rawChild\n  }\n};\n\n/*  */\n\nvar props = extend({\n  tag: String,\n  moveClass: String\n}, transitionProps);\n\ndelete props.mode;\n\nvar TransitionGroup = {\n  props: props,\n\n  beforeMount: function beforeMount () {\n    var this$1 = this;\n\n    var update = this._update;\n    this._update = function (vnode, hydrating) {\n      var restoreActiveInstance = setActiveInstance(this$1);\n      // force removing pass\n      this$1.__patch__(\n        this$1._vnode,\n        this$1.kept,\n        false, // hydrating\n        true // removeOnly (!important, avoids unnecessary moves)\n      );\n      this$1._vnode = this$1.kept;\n      restoreActiveInstance();\n      update.call(this$1, vnode, hydrating);\n    };\n  },\n\n  render: function render (h) {\n    var tag = this.tag || this.$vnode.data.tag || 'span';\n    var map = Object.create(null);\n    var prevChildren = this.prevChildren = this.children;\n    var rawChildren = this.$slots.default || [];\n    var children = this.children = [];\n    var transitionData = extractTransitionData(this);\n\n    for (var i = 0; i < rawChildren.length; i++) {\n      var c = rawChildren[i];\n      if (c.tag) {\n        if (c.key != null && String(c.key).indexOf('__vlist') !== 0) {\n          children.push(c);\n          map[c.key] = c\n          ;(c.data || (c.data = {})).transition = transitionData;\n        } else if (process.env.NODE_ENV !== 'production') {\n          var opts = c.componentOptions;\n          var name = opts ? (opts.Ctor.options.name || opts.tag || '') : c.tag;\n          warn((\"<transition-group> children must be keyed: <\" + name + \">\"));\n        }\n      }\n    }\n\n    if (prevChildren) {\n      var kept = [];\n      var removed = [];\n      for (var i$1 = 0; i$1 < prevChildren.length; i$1++) {\n        var c$1 = prevChildren[i$1];\n        c$1.data.transition = transitionData;\n        c$1.data.pos = c$1.elm.getBoundingClientRect();\n        if (map[c$1.key]) {\n          kept.push(c$1);\n        } else {\n          removed.push(c$1);\n        }\n      }\n      this.kept = h(tag, null, kept);\n      this.removed = removed;\n    }\n\n    return h(tag, null, children)\n  },\n\n  updated: function updated () {\n    var children = this.prevChildren;\n    var moveClass = this.moveClass || ((this.name || 'v') + '-move');\n    if (!children.length || !this.hasMove(children[0].elm, moveClass)) {\n      return\n    }\n\n    // we divide the work into three loops to avoid mixing DOM reads and writes\n    // in each iteration - which helps prevent layout thrashing.\n    children.forEach(callPendingCbs);\n    children.forEach(recordPosition);\n    children.forEach(applyTranslation);\n\n    // force reflow to put everything in position\n    // assign to this to avoid being removed in tree-shaking\n    // $flow-disable-line\n    this._reflow = document.body.offsetHeight;\n\n    children.forEach(function (c) {\n      if (c.data.moved) {\n        var el = c.elm;\n        var s = el.style;\n        addTransitionClass(el, moveClass);\n        s.transform = s.WebkitTransform = s.transitionDuration = '';\n        el.addEventListener(transitionEndEvent, el._moveCb = function cb (e) {\n          if (e && e.target !== el) {\n            return\n          }\n          if (!e || /transform$/.test(e.propertyName)) {\n            el.removeEventListener(transitionEndEvent, cb);\n            el._moveCb = null;\n            removeTransitionClass(el, moveClass);\n          }\n        });\n      }\n    });\n  },\n\n  methods: {\n    hasMove: function hasMove (el, moveClass) {\n      /* istanbul ignore if */\n      if (!hasTransition) {\n        return false\n      }\n      /* istanbul ignore if */\n      if (this._hasMove) {\n        return this._hasMove\n      }\n      // Detect whether an element with the move class applied has\n      // CSS transitions. Since the element may be inside an entering\n      // transition at this very moment, we make a clone of it and remove\n      // all other transition classes applied to ensure only the move class\n      // is applied.\n      var clone = el.cloneNode();\n      if (el._transitionClasses) {\n        el._transitionClasses.forEach(function (cls) { removeClass(clone, cls); });\n      }\n      addClass(clone, moveClass);\n      clone.style.display = 'none';\n      this.$el.appendChild(clone);\n      var info = getTransitionInfo(clone);\n      this.$el.removeChild(clone);\n      return (this._hasMove = info.hasTransform)\n    }\n  }\n};\n\nfunction callPendingCbs (c) {\n  /* istanbul ignore if */\n  if (c.elm._moveCb) {\n    c.elm._moveCb();\n  }\n  /* istanbul ignore if */\n  if (c.elm._enterCb) {\n    c.elm._enterCb();\n  }\n}\n\nfunction recordPosition (c) {\n  c.data.newPos = c.elm.getBoundingClientRect();\n}\n\nfunction applyTranslation (c) {\n  var oldPos = c.data.pos;\n  var newPos = c.data.newPos;\n  var dx = oldPos.left - newPos.left;\n  var dy = oldPos.top - newPos.top;\n  if (dx || dy) {\n    c.data.moved = true;\n    var s = c.elm.style;\n    s.transform = s.WebkitTransform = \"translate(\" + dx + \"px,\" + dy + \"px)\";\n    s.transitionDuration = '0s';\n  }\n}\n\nvar platformComponents = {\n  Transition: Transition,\n  TransitionGroup: TransitionGroup\n};\n\n/*  */\n\n// install platform specific utils\nVue.config.mustUseProp = mustUseProp;\nVue.config.isReservedTag = isReservedTag;\nVue.config.isReservedAttr = isReservedAttr;\nVue.config.getTagNamespace = getTagNamespace;\nVue.config.isUnknownElement = isUnknownElement;\n\n// install platform runtime directives & components\nextend(Vue.options.directives, platformDirectives);\nextend(Vue.options.components, platformComponents);\n\n// install platform patch function\nVue.prototype.__patch__ = inBrowser ? patch : noop;\n\n// public mount method\nVue.prototype.$mount = function (\n  el,\n  hydrating\n) {\n  el = el && inBrowser ? query(el) : undefined;\n  return mountComponent(this, el, hydrating)\n};\n\n// devtools global hook\n/* istanbul ignore next */\nif (inBrowser) {\n  setTimeout(function () {\n    if (config.devtools) {\n      if (devtools) {\n        devtools.emit('init', Vue);\n      } else if (\n        process.env.NODE_ENV !== 'production' &&\n        process.env.NODE_ENV !== 'test'\n      ) {\n        console[console.info ? 'info' : 'log'](\n          'Download the Vue Devtools extension for a better development experience:\\n' +\n          'https://github.com/vuejs/vue-devtools'\n        );\n      }\n    }\n    if (process.env.NODE_ENV !== 'production' &&\n      process.env.NODE_ENV !== 'test' &&\n      config.productionTip !== false &&\n      typeof console !== 'undefined'\n    ) {\n      console[console.info ? 'info' : 'log'](\n        \"You are running Vue in development mode.\\n\" +\n        \"Make sure to turn on production mode when deploying for production.\\n\" +\n        \"See more tips at https://vuejs.org/guide/deployment.html\"\n      );\n    }\n  }, 0);\n}\n\n/*  */\n\nexport default Vue;\n","/**\n * vuex v3.1.1\n * (c) 2019 Evan You\n * @license MIT\n */\nfunction applyMixin (Vue) {\n  var version = Number(Vue.version.split('.')[0]);\n\n  if (version >= 2) {\n    Vue.mixin({ beforeCreate: vuexInit });\n  } else {\n    // override init and inject vuex init procedure\n    // for 1.x backwards compatibility.\n    var _init = Vue.prototype._init;\n    Vue.prototype._init = function (options) {\n      if ( options === void 0 ) options = {};\n\n      options.init = options.init\n        ? [vuexInit].concat(options.init)\n        : vuexInit;\n      _init.call(this, options);\n    };\n  }\n\n  /**\n   * Vuex init hook, injected into each instances init hooks list.\n   */\n\n  function vuexInit () {\n    var options = this.$options;\n    // store injection\n    if (options.store) {\n      this.$store = typeof options.store === 'function'\n        ? options.store()\n        : options.store;\n    } else if (options.parent && options.parent.$store) {\n      this.$store = options.parent.$store;\n    }\n  }\n}\n\nvar target = typeof window !== 'undefined'\n  ? window\n  : typeof global !== 'undefined'\n    ? global\n    : {};\nvar devtoolHook = target.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\nfunction devtoolPlugin (store) {\n  if (!devtoolHook) { return }\n\n  store._devtoolHook = devtoolHook;\n\n  devtoolHook.emit('vuex:init', store);\n\n  devtoolHook.on('vuex:travel-to-state', function (targetState) {\n    store.replaceState(targetState);\n  });\n\n  store.subscribe(function (mutation, state) {\n    devtoolHook.emit('vuex:mutation', mutation, state);\n  });\n}\n\n/**\n * Get the first item that pass the test\n * by second argument function\n *\n * @param {Array} list\n * @param {Function} f\n * @return {*}\n */\n\n/**\n * forEach for object\n */\nfunction forEachValue (obj, fn) {\n  Object.keys(obj).forEach(function (key) { return fn(obj[key], key); });\n}\n\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\nfunction isPromise (val) {\n  return val && typeof val.then === 'function'\n}\n\nfunction assert (condition, msg) {\n  if (!condition) { throw new Error((\"[vuex] \" + msg)) }\n}\n\nfunction partial (fn, arg) {\n  return function () {\n    return fn(arg)\n  }\n}\n\n// Base data struct for store's module, package with some attribute and method\nvar Module = function Module (rawModule, runtime) {\n  this.runtime = runtime;\n  // Store some children item\n  this._children = Object.create(null);\n  // Store the origin module object which passed by programmer\n  this._rawModule = rawModule;\n  var rawState = rawModule.state;\n\n  // Store the origin module's state\n  this.state = (typeof rawState === 'function' ? rawState() : rawState) || {};\n};\n\nvar prototypeAccessors = { namespaced: { configurable: true } };\n\nprototypeAccessors.namespaced.get = function () {\n  return !!this._rawModule.namespaced\n};\n\nModule.prototype.addChild = function addChild (key, module) {\n  this._children[key] = module;\n};\n\nModule.prototype.removeChild = function removeChild (key) {\n  delete this._children[key];\n};\n\nModule.prototype.getChild = function getChild (key) {\n  return this._children[key]\n};\n\nModule.prototype.update = function update (rawModule) {\n  this._rawModule.namespaced = rawModule.namespaced;\n  if (rawModule.actions) {\n    this._rawModule.actions = rawModule.actions;\n  }\n  if (rawModule.mutations) {\n    this._rawModule.mutations = rawModule.mutations;\n  }\n  if (rawModule.getters) {\n    this._rawModule.getters = rawModule.getters;\n  }\n};\n\nModule.prototype.forEachChild = function forEachChild (fn) {\n  forEachValue(this._children, fn);\n};\n\nModule.prototype.forEachGetter = function forEachGetter (fn) {\n  if (this._rawModule.getters) {\n    forEachValue(this._rawModule.getters, fn);\n  }\n};\n\nModule.prototype.forEachAction = function forEachAction (fn) {\n  if (this._rawModule.actions) {\n    forEachValue(this._rawModule.actions, fn);\n  }\n};\n\nModule.prototype.forEachMutation = function forEachMutation (fn) {\n  if (this._rawModule.mutations) {\n    forEachValue(this._rawModule.mutations, fn);\n  }\n};\n\nObject.defineProperties( Module.prototype, prototypeAccessors );\n\nvar ModuleCollection = function ModuleCollection (rawRootModule) {\n  // register root module (Vuex.Store options)\n  this.register([], rawRootModule, false);\n};\n\nModuleCollection.prototype.get = function get (path) {\n  return path.reduce(function (module, key) {\n    return module.getChild(key)\n  }, this.root)\n};\n\nModuleCollection.prototype.getNamespace = function getNamespace (path) {\n  var module = this.root;\n  return path.reduce(function (namespace, key) {\n    module = module.getChild(key);\n    return namespace + (module.namespaced ? key + '/' : '')\n  }, '')\n};\n\nModuleCollection.prototype.update = function update$1 (rawRootModule) {\n  update([], this.root, rawRootModule);\n};\n\nModuleCollection.prototype.register = function register (path, rawModule, runtime) {\n    var this$1 = this;\n    if ( runtime === void 0 ) runtime = true;\n\n  if (process.env.NODE_ENV !== 'production') {\n    assertRawModule(path, rawModule);\n  }\n\n  var newModule = new Module(rawModule, runtime);\n  if (path.length === 0) {\n    this.root = newModule;\n  } else {\n    var parent = this.get(path.slice(0, -1));\n    parent.addChild(path[path.length - 1], newModule);\n  }\n\n  // register nested modules\n  if (rawModule.modules) {\n    forEachValue(rawModule.modules, function (rawChildModule, key) {\n      this$1.register(path.concat(key), rawChildModule, runtime);\n    });\n  }\n};\n\nModuleCollection.prototype.unregister = function unregister (path) {\n  var parent = this.get(path.slice(0, -1));\n  var key = path[path.length - 1];\n  if (!parent.getChild(key).runtime) { return }\n\n  parent.removeChild(key);\n};\n\nfunction update (path, targetModule, newModule) {\n  if (process.env.NODE_ENV !== 'production') {\n    assertRawModule(path, newModule);\n  }\n\n  // update target module\n  targetModule.update(newModule);\n\n  // update nested modules\n  if (newModule.modules) {\n    for (var key in newModule.modules) {\n      if (!targetModule.getChild(key)) {\n        if (process.env.NODE_ENV !== 'production') {\n          console.warn(\n            \"[vuex] trying to add a new module '\" + key + \"' on hot reloading, \" +\n            'manual reload is needed'\n          );\n        }\n        return\n      }\n      update(\n        path.concat(key),\n        targetModule.getChild(key),\n        newModule.modules[key]\n      );\n    }\n  }\n}\n\nvar functionAssert = {\n  assert: function (value) { return typeof value === 'function'; },\n  expected: 'function'\n};\n\nvar objectAssert = {\n  assert: function (value) { return typeof value === 'function' ||\n    (typeof value === 'object' && typeof value.handler === 'function'); },\n  expected: 'function or object with \"handler\" function'\n};\n\nvar assertTypes = {\n  getters: functionAssert,\n  mutations: functionAssert,\n  actions: objectAssert\n};\n\nfunction assertRawModule (path, rawModule) {\n  Object.keys(assertTypes).forEach(function (key) {\n    if (!rawModule[key]) { return }\n\n    var assertOptions = assertTypes[key];\n\n    forEachValue(rawModule[key], function (value, type) {\n      assert(\n        assertOptions.assert(value),\n        makeAssertionMessage(path, key, type, value, assertOptions.expected)\n      );\n    });\n  });\n}\n\nfunction makeAssertionMessage (path, key, type, value, expected) {\n  var buf = key + \" should be \" + expected + \" but \\\"\" + key + \".\" + type + \"\\\"\";\n  if (path.length > 0) {\n    buf += \" in module \\\"\" + (path.join('.')) + \"\\\"\";\n  }\n  buf += \" is \" + (JSON.stringify(value)) + \".\";\n  return buf\n}\n\nvar Vue; // bind on install\n\nvar Store = function Store (options) {\n  var this$1 = this;\n  if ( options === void 0 ) options = {};\n\n  // Auto install if it is not done yet and `window` has `Vue`.\n  // To allow users to avoid auto-installation in some cases,\n  // this code should be placed here. See #731\n  if (!Vue && typeof window !== 'undefined' && window.Vue) {\n    install(window.Vue);\n  }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(Vue, \"must call Vue.use(Vuex) before creating a store instance.\");\n    assert(typeof Promise !== 'undefined', \"vuex requires a Promise polyfill in this browser.\");\n    assert(this instanceof Store, \"store must be called with the new operator.\");\n  }\n\n  var plugins = options.plugins; if ( plugins === void 0 ) plugins = [];\n  var strict = options.strict; if ( strict === void 0 ) strict = false;\n\n  // store internal state\n  this._committing = false;\n  this._actions = Object.create(null);\n  this._actionSubscribers = [];\n  this._mutations = Object.create(null);\n  this._wrappedGetters = Object.create(null);\n  this._modules = new ModuleCollection(options);\n  this._modulesNamespaceMap = Object.create(null);\n  this._subscribers = [];\n  this._watcherVM = new Vue();\n\n  // bind commit and dispatch to self\n  var store = this;\n  var ref = this;\n  var dispatch = ref.dispatch;\n  var commit = ref.commit;\n  this.dispatch = function boundDispatch (type, payload) {\n    return dispatch.call(store, type, payload)\n  };\n  this.commit = function boundCommit (type, payload, options) {\n    return commit.call(store, type, payload, options)\n  };\n\n  // strict mode\n  this.strict = strict;\n\n  var state = this._modules.root.state;\n\n  // init root module.\n  // this also recursively registers all sub-modules\n  // and collects all module getters inside this._wrappedGetters\n  installModule(this, state, [], this._modules.root);\n\n  // initialize the store vm, which is responsible for the reactivity\n  // (also registers _wrappedGetters as computed properties)\n  resetStoreVM(this, state);\n\n  // apply plugins\n  plugins.forEach(function (plugin) { return plugin(this$1); });\n\n  var useDevtools = options.devtools !== undefined ? options.devtools : Vue.config.devtools;\n  if (useDevtools) {\n    devtoolPlugin(this);\n  }\n};\n\nvar prototypeAccessors$1 = { state: { configurable: true } };\n\nprototypeAccessors$1.state.get = function () {\n  return this._vm._data.$$state\n};\n\nprototypeAccessors$1.state.set = function (v) {\n  if (process.env.NODE_ENV !== 'production') {\n    assert(false, \"use store.replaceState() to explicit replace store state.\");\n  }\n};\n\nStore.prototype.commit = function commit (_type, _payload, _options) {\n    var this$1 = this;\n\n  // check object-style commit\n  var ref = unifyObjectStyle(_type, _payload, _options);\n    var type = ref.type;\n    var payload = ref.payload;\n    var options = ref.options;\n\n  var mutation = { type: type, payload: payload };\n  var entry = this._mutations[type];\n  if (!entry) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error((\"[vuex] unknown mutation type: \" + type));\n    }\n    return\n  }\n  this._withCommit(function () {\n    entry.forEach(function commitIterator (handler) {\n      handler(payload);\n    });\n  });\n  this._subscribers.forEach(function (sub) { return sub(mutation, this$1.state); });\n\n  if (\n    process.env.NODE_ENV !== 'production' &&\n    options && options.silent\n  ) {\n    console.warn(\n      \"[vuex] mutation type: \" + type + \". Silent option has been removed. \" +\n      'Use the filter functionality in the vue-devtools'\n    );\n  }\n};\n\nStore.prototype.dispatch = function dispatch (_type, _payload) {\n    var this$1 = this;\n\n  // check object-style dispatch\n  var ref = unifyObjectStyle(_type, _payload);\n    var type = ref.type;\n    var payload = ref.payload;\n\n  var action = { type: type, payload: payload };\n  var entry = this._actions[type];\n  if (!entry) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error((\"[vuex] unknown action type: \" + type));\n    }\n    return\n  }\n\n  try {\n    this._actionSubscribers\n      .filter(function (sub) { return sub.before; })\n      .forEach(function (sub) { return sub.before(action, this$1.state); });\n  } catch (e) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.warn(\"[vuex] error in before action subscribers: \");\n      console.error(e);\n    }\n  }\n\n  var result = entry.length > 1\n    ? Promise.all(entry.map(function (handler) { return handler(payload); }))\n    : entry[0](payload);\n\n  return result.then(function (res) {\n    try {\n      this$1._actionSubscribers\n        .filter(function (sub) { return sub.after; })\n        .forEach(function (sub) { return sub.after(action, this$1.state); });\n    } catch (e) {\n      if (process.env.NODE_ENV !== 'production') {\n        console.warn(\"[vuex] error in after action subscribers: \");\n        console.error(e);\n      }\n    }\n    return res\n  })\n};\n\nStore.prototype.subscribe = function subscribe (fn) {\n  return genericSubscribe(fn, this._subscribers)\n};\n\nStore.prototype.subscribeAction = function subscribeAction (fn) {\n  var subs = typeof fn === 'function' ? { before: fn } : fn;\n  return genericSubscribe(subs, this._actionSubscribers)\n};\n\nStore.prototype.watch = function watch (getter, cb, options) {\n    var this$1 = this;\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(typeof getter === 'function', \"store.watch only accepts a function.\");\n  }\n  return this._watcherVM.$watch(function () { return getter(this$1.state, this$1.getters); }, cb, options)\n};\n\nStore.prototype.replaceState = function replaceState (state) {\n    var this$1 = this;\n\n  this._withCommit(function () {\n    this$1._vm._data.$$state = state;\n  });\n};\n\nStore.prototype.registerModule = function registerModule (path, rawModule, options) {\n    if ( options === void 0 ) options = {};\n\n  if (typeof path === 'string') { path = [path]; }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(Array.isArray(path), \"module path must be a string or an Array.\");\n    assert(path.length > 0, 'cannot register the root module by using registerModule.');\n  }\n\n  this._modules.register(path, rawModule);\n  installModule(this, this.state, path, this._modules.get(path), options.preserveState);\n  // reset store to update getters...\n  resetStoreVM(this, this.state);\n};\n\nStore.prototype.unregisterModule = function unregisterModule (path) {\n    var this$1 = this;\n\n  if (typeof path === 'string') { path = [path]; }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(Array.isArray(path), \"module path must be a string or an Array.\");\n  }\n\n  this._modules.unregister(path);\n  this._withCommit(function () {\n    var parentState = getNestedState(this$1.state, path.slice(0, -1));\n    Vue.delete(parentState, path[path.length - 1]);\n  });\n  resetStore(this);\n};\n\nStore.prototype.hotUpdate = function hotUpdate (newOptions) {\n  this._modules.update(newOptions);\n  resetStore(this, true);\n};\n\nStore.prototype._withCommit = function _withCommit (fn) {\n  var committing = this._committing;\n  this._committing = true;\n  fn();\n  this._committing = committing;\n};\n\nObject.defineProperties( Store.prototype, prototypeAccessors$1 );\n\nfunction genericSubscribe (fn, subs) {\n  if (subs.indexOf(fn) < 0) {\n    subs.push(fn);\n  }\n  return function () {\n    var i = subs.indexOf(fn);\n    if (i > -1) {\n      subs.splice(i, 1);\n    }\n  }\n}\n\nfunction resetStore (store, hot) {\n  store._actions = Object.create(null);\n  store._mutations = Object.create(null);\n  store._wrappedGetters = Object.create(null);\n  store._modulesNamespaceMap = Object.create(null);\n  var state = store.state;\n  // init all modules\n  installModule(store, state, [], store._modules.root, true);\n  // reset vm\n  resetStoreVM(store, state, hot);\n}\n\nfunction resetStoreVM (store, state, hot) {\n  var oldVm = store._vm;\n\n  // bind store public getters\n  store.getters = {};\n  var wrappedGetters = store._wrappedGetters;\n  var computed = {};\n  forEachValue(wrappedGetters, function (fn, key) {\n    // use computed to leverage its lazy-caching mechanism\n    // direct inline function use will lead to closure preserving oldVm.\n    // using partial to return function with only arguments preserved in closure enviroment.\n    computed[key] = partial(fn, store);\n    Object.defineProperty(store.getters, key, {\n      get: function () { return store._vm[key]; },\n      enumerable: true // for local getters\n    });\n  });\n\n  // use a Vue instance to store the state tree\n  // suppress warnings just in case the user has added\n  // some funky global mixins\n  var silent = Vue.config.silent;\n  Vue.config.silent = true;\n  store._vm = new Vue({\n    data: {\n      $$state: state\n    },\n    computed: computed\n  });\n  Vue.config.silent = silent;\n\n  // enable strict mode for new vm\n  if (store.strict) {\n    enableStrictMode(store);\n  }\n\n  if (oldVm) {\n    if (hot) {\n      // dispatch changes in all subscribed watchers\n      // to force getter re-evaluation for hot reloading.\n      store._withCommit(function () {\n        oldVm._data.$$state = null;\n      });\n    }\n    Vue.nextTick(function () { return oldVm.$destroy(); });\n  }\n}\n\nfunction installModule (store, rootState, path, module, hot) {\n  var isRoot = !path.length;\n  var namespace = store._modules.getNamespace(path);\n\n  // register in namespace map\n  if (module.namespaced) {\n    store._modulesNamespaceMap[namespace] = module;\n  }\n\n  // set state\n  if (!isRoot && !hot) {\n    var parentState = getNestedState(rootState, path.slice(0, -1));\n    var moduleName = path[path.length - 1];\n    store._withCommit(function () {\n      Vue.set(parentState, moduleName, module.state);\n    });\n  }\n\n  var local = module.context = makeLocalContext(store, namespace, path);\n\n  module.forEachMutation(function (mutation, key) {\n    var namespacedType = namespace + key;\n    registerMutation(store, namespacedType, mutation, local);\n  });\n\n  module.forEachAction(function (action, key) {\n    var type = action.root ? key : namespace + key;\n    var handler = action.handler || action;\n    registerAction(store, type, handler, local);\n  });\n\n  module.forEachGetter(function (getter, key) {\n    var namespacedType = namespace + key;\n    registerGetter(store, namespacedType, getter, local);\n  });\n\n  module.forEachChild(function (child, key) {\n    installModule(store, rootState, path.concat(key), child, hot);\n  });\n}\n\n/**\n * make localized dispatch, commit, getters and state\n * if there is no namespace, just use root ones\n */\nfunction makeLocalContext (store, namespace, path) {\n  var noNamespace = namespace === '';\n\n  var local = {\n    dispatch: noNamespace ? store.dispatch : function (_type, _payload, _options) {\n      var args = unifyObjectStyle(_type, _payload, _options);\n      var payload = args.payload;\n      var options = args.options;\n      var type = args.type;\n\n      if (!options || !options.root) {\n        type = namespace + type;\n        if (process.env.NODE_ENV !== 'production' && !store._actions[type]) {\n          console.error((\"[vuex] unknown local action type: \" + (args.type) + \", global type: \" + type));\n          return\n        }\n      }\n\n      return store.dispatch(type, payload)\n    },\n\n    commit: noNamespace ? store.commit : function (_type, _payload, _options) {\n      var args = unifyObjectStyle(_type, _payload, _options);\n      var payload = args.payload;\n      var options = args.options;\n      var type = args.type;\n\n      if (!options || !options.root) {\n        type = namespace + type;\n        if (process.env.NODE_ENV !== 'production' && !store._mutations[type]) {\n          console.error((\"[vuex] unknown local mutation type: \" + (args.type) + \", global type: \" + type));\n          return\n        }\n      }\n\n      store.commit(type, payload, options);\n    }\n  };\n\n  // getters and state object must be gotten lazily\n  // because they will be changed by vm update\n  Object.defineProperties(local, {\n    getters: {\n      get: noNamespace\n        ? function () { return store.getters; }\n        : function () { return makeLocalGetters(store, namespace); }\n    },\n    state: {\n      get: function () { return getNestedState(store.state, path); }\n    }\n  });\n\n  return local\n}\n\nfunction makeLocalGetters (store, namespace) {\n  var gettersProxy = {};\n\n  var splitPos = namespace.length;\n  Object.keys(store.getters).forEach(function (type) {\n    // skip if the target getter is not match this namespace\n    if (type.slice(0, splitPos) !== namespace) { return }\n\n    // extract local getter type\n    var localType = type.slice(splitPos);\n\n    // Add a port to the getters proxy.\n    // Define as getter property because\n    // we do not want to evaluate the getters in this time.\n    Object.defineProperty(gettersProxy, localType, {\n      get: function () { return store.getters[type]; },\n      enumerable: true\n    });\n  });\n\n  return gettersProxy\n}\n\nfunction registerMutation (store, type, handler, local) {\n  var entry = store._mutations[type] || (store._mutations[type] = []);\n  entry.push(function wrappedMutationHandler (payload) {\n    handler.call(store, local.state, payload);\n  });\n}\n\nfunction registerAction (store, type, handler, local) {\n  var entry = store._actions[type] || (store._actions[type] = []);\n  entry.push(function wrappedActionHandler (payload, cb) {\n    var res = handler.call(store, {\n      dispatch: local.dispatch,\n      commit: local.commit,\n      getters: local.getters,\n      state: local.state,\n      rootGetters: store.getters,\n      rootState: store.state\n    }, payload, cb);\n    if (!isPromise(res)) {\n      res = Promise.resolve(res);\n    }\n    if (store._devtoolHook) {\n      return res.catch(function (err) {\n        store._devtoolHook.emit('vuex:error', err);\n        throw err\n      })\n    } else {\n      return res\n    }\n  });\n}\n\nfunction registerGetter (store, type, rawGetter, local) {\n  if (store._wrappedGetters[type]) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error((\"[vuex] duplicate getter key: \" + type));\n    }\n    return\n  }\n  store._wrappedGetters[type] = function wrappedGetter (store) {\n    return rawGetter(\n      local.state, // local state\n      local.getters, // local getters\n      store.state, // root state\n      store.getters // root getters\n    )\n  };\n}\n\nfunction enableStrictMode (store) {\n  store._vm.$watch(function () { return this._data.$$state }, function () {\n    if (process.env.NODE_ENV !== 'production') {\n      assert(store._committing, \"do not mutate vuex store state outside mutation handlers.\");\n    }\n  }, { deep: true, sync: true });\n}\n\nfunction getNestedState (state, path) {\n  return path.length\n    ? path.reduce(function (state, key) { return state[key]; }, state)\n    : state\n}\n\nfunction unifyObjectStyle (type, payload, options) {\n  if (isObject(type) && type.type) {\n    options = payload;\n    payload = type;\n    type = type.type;\n  }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(typeof type === 'string', (\"expects string as the type, but found \" + (typeof type) + \".\"));\n  }\n\n  return { type: type, payload: payload, options: options }\n}\n\nfunction install (_Vue) {\n  if (Vue && _Vue === Vue) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error(\n        '[vuex] already installed. Vue.use(Vuex) should be called only once.'\n      );\n    }\n    return\n  }\n  Vue = _Vue;\n  applyMixin(Vue);\n}\n\n/**\n * Reduce the code which written in Vue.js for getting the state.\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} states # Object's item can be a function which accept state and getters for param, you can do something for state and getters in it.\n * @param {Object}\n */\nvar mapState = normalizeNamespace(function (namespace, states) {\n  var res = {};\n  normalizeMap(states).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    res[key] = function mappedState () {\n      var state = this.$store.state;\n      var getters = this.$store.getters;\n      if (namespace) {\n        var module = getModuleByNamespace(this.$store, 'mapState', namespace);\n        if (!module) {\n          return\n        }\n        state = module.context.state;\n        getters = module.context.getters;\n      }\n      return typeof val === 'function'\n        ? val.call(this, state, getters)\n        : state[val]\n    };\n    // mark vuex getter for devtools\n    res[key].vuex = true;\n  });\n  return res\n});\n\n/**\n * Reduce the code which written in Vue.js for committing the mutation\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} mutations # Object's item can be a function which accept `commit` function as the first param, it can accept anthor params. You can commit mutation and do any other things in this function. specially, You need to pass anthor params from the mapped function.\n * @return {Object}\n */\nvar mapMutations = normalizeNamespace(function (namespace, mutations) {\n  var res = {};\n  normalizeMap(mutations).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    res[key] = function mappedMutation () {\n      var args = [], len = arguments.length;\n      while ( len-- ) args[ len ] = arguments[ len ];\n\n      // Get the commit method from store\n      var commit = this.$store.commit;\n      if (namespace) {\n        var module = getModuleByNamespace(this.$store, 'mapMutations', namespace);\n        if (!module) {\n          return\n        }\n        commit = module.context.commit;\n      }\n      return typeof val === 'function'\n        ? val.apply(this, [commit].concat(args))\n        : commit.apply(this.$store, [val].concat(args))\n    };\n  });\n  return res\n});\n\n/**\n * Reduce the code which written in Vue.js for getting the getters\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} getters\n * @return {Object}\n */\nvar mapGetters = normalizeNamespace(function (namespace, getters) {\n  var res = {};\n  normalizeMap(getters).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    // The namespace has been mutated by normalizeNamespace\n    val = namespace + val;\n    res[key] = function mappedGetter () {\n      if (namespace && !getModuleByNamespace(this.$store, 'mapGetters', namespace)) {\n        return\n      }\n      if (process.env.NODE_ENV !== 'production' && !(val in this.$store.getters)) {\n        console.error((\"[vuex] unknown getter: \" + val));\n        return\n      }\n      return this.$store.getters[val]\n    };\n    // mark vuex getter for devtools\n    res[key].vuex = true;\n  });\n  return res\n});\n\n/**\n * Reduce the code which written in Vue.js for dispatch the action\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} actions # Object's item can be a function which accept `dispatch` function as the first param, it can accept anthor params. You can dispatch action and do any other things in this function. specially, You need to pass anthor params from the mapped function.\n * @return {Object}\n */\nvar mapActions = normalizeNamespace(function (namespace, actions) {\n  var res = {};\n  normalizeMap(actions).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    res[key] = function mappedAction () {\n      var args = [], len = arguments.length;\n      while ( len-- ) args[ len ] = arguments[ len ];\n\n      // get dispatch function from store\n      var dispatch = this.$store.dispatch;\n      if (namespace) {\n        var module = getModuleByNamespace(this.$store, 'mapActions', namespace);\n        if (!module) {\n          return\n        }\n        dispatch = module.context.dispatch;\n      }\n      return typeof val === 'function'\n        ? val.apply(this, [dispatch].concat(args))\n        : dispatch.apply(this.$store, [val].concat(args))\n    };\n  });\n  return res\n});\n\n/**\n * Rebinding namespace param for mapXXX function in special scoped, and return them by simple object\n * @param {String} namespace\n * @return {Object}\n */\nvar createNamespacedHelpers = function (namespace) { return ({\n  mapState: mapState.bind(null, namespace),\n  mapGetters: mapGetters.bind(null, namespace),\n  mapMutations: mapMutations.bind(null, namespace),\n  mapActions: mapActions.bind(null, namespace)\n}); };\n\n/**\n * Normalize the map\n * normalizeMap([1, 2, 3]) => [ { key: 1, val: 1 }, { key: 2, val: 2 }, { key: 3, val: 3 } ]\n * normalizeMap({a: 1, b: 2, c: 3}) => [ { key: 'a', val: 1 }, { key: 'b', val: 2 }, { key: 'c', val: 3 } ]\n * @param {Array|Object} map\n * @return {Object}\n */\nfunction normalizeMap (map) {\n  return Array.isArray(map)\n    ? map.map(function (key) { return ({ key: key, val: key }); })\n    : Object.keys(map).map(function (key) { return ({ key: key, val: map[key] }); })\n}\n\n/**\n * Return a function expect two param contains namespace and map. it will normalize the namespace and then the param's function will handle the new namespace and the map.\n * @param {Function} fn\n * @return {Function}\n */\nfunction normalizeNamespace (fn) {\n  return function (namespace, map) {\n    if (typeof namespace !== 'string') {\n      map = namespace;\n      namespace = '';\n    } else if (namespace.charAt(namespace.length - 1) !== '/') {\n      namespace += '/';\n    }\n    return fn(namespace, map)\n  }\n}\n\n/**\n * Search a special module from store by namespace. if module not exist, print error message.\n * @param {Object} store\n * @param {String} helper\n * @param {String} namespace\n * @return {Object}\n */\nfunction getModuleByNamespace (store, helper, namespace) {\n  var module = store._modulesNamespaceMap[namespace];\n  if (process.env.NODE_ENV !== 'production' && !module) {\n    console.error((\"[vuex] module namespace not found in \" + helper + \"(): \" + namespace));\n  }\n  return module\n}\n\nvar index_esm = {\n  Store: Store,\n  install: install,\n  version: '3.1.1',\n  mapState: mapState,\n  mapMutations: mapMutations,\n  mapGetters: mapGetters,\n  mapActions: mapActions,\n  createNamespacedHelpers: createNamespacedHelpers\n};\n\nexport default index_esm;\nexport { Store, install, mapState, mapMutations, mapGetters, mapActions, createNamespacedHelpers };\n","/*!\n * Isotope v3.0.6\n *\n * Licensed GPLv3 for open source use\n * or Isotope Commercial License for commercial use\n *\n * https://isotope.metafizzy.co\n * Copyright 2010-2018 Metafizzy\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'outlayer/outlayer',\n        'get-size/get-size',\n        'desandro-matches-selector/matches-selector',\n        'fizzy-ui-utils/utils',\n        './item',\n        './layout-mode',\n        // include default layout modes\n        './layout-modes/masonry',\n        './layout-modes/fit-rows',\n        './layout-modes/vertical'\n      ],\n      function( Outlayer, getSize, matchesSelector, utils, Item, LayoutMode ) {\n        return factory( window, Outlayer, getSize, matchesSelector, utils, Item, LayoutMode );\n      });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('outlayer'),\n      require('get-size'),\n      require('desandro-matches-selector'),\n      require('fizzy-ui-utils'),\n      require('./item'),\n      require('./layout-mode'),\n      // include default layout modes\n      require('./layout-modes/masonry'),\n      require('./layout-modes/fit-rows'),\n      require('./layout-modes/vertical')\n    );\n  } else {\n    // browser global\n    window.Isotope = factory(\n      window,\n      window.Outlayer,\n      window.getSize,\n      window.matchesSelector,\n      window.fizzyUIUtils,\n      window.Isotope.Item,\n      window.Isotope.LayoutMode\n    );\n  }\n\n}( window, function factory( window, Outlayer, getSize, matchesSelector, utils,\n  Item, LayoutMode ) {\n\n'use strict';\n\n// -------------------------- vars -------------------------- //\n\nvar jQuery = window.jQuery;\n\n// -------------------------- helpers -------------------------- //\n\nvar trim = String.prototype.trim ?\n  function( str ) {\n    return str.trim();\n  } :\n  function( str ) {\n    return str.replace( /^\\s+|\\s+$/g, '' );\n  };\n\n// -------------------------- isotopeDefinition -------------------------- //\n\n  // create an Outlayer layout class\n  var Isotope = Outlayer.create( 'isotope', {\n    layoutMode: 'masonry',\n    isJQueryFiltering: true,\n    sortAscending: true\n  });\n\n  Isotope.Item = Item;\n  Isotope.LayoutMode = LayoutMode;\n\n  var proto = Isotope.prototype;\n\n  proto._create = function() {\n    this.itemGUID = 0;\n    // functions that sort items\n    this._sorters = {};\n    this._getSorters();\n    // call super\n    Outlayer.prototype._create.call( this );\n\n    // create layout modes\n    this.modes = {};\n    // start filteredItems with all items\n    this.filteredItems = this.items;\n    // keep of track of sortBys\n    this.sortHistory = [ 'original-order' ];\n    // create from registered layout modes\n    for ( var name in LayoutMode.modes ) {\n      this._initLayoutMode( name );\n    }\n  };\n\n  proto.reloadItems = function() {\n    // reset item ID counter\n    this.itemGUID = 0;\n    // call super\n    Outlayer.prototype.reloadItems.call( this );\n  };\n\n  proto._itemize = function() {\n    var items = Outlayer.prototype._itemize.apply( this, arguments );\n    // assign ID for original-order\n    for ( var i=0; i < items.length; i++ ) {\n      var item = items[i];\n      item.id = this.itemGUID++;\n    }\n    this._updateItemsSortData( items );\n    return items;\n  };\n\n\n  // -------------------------- layout -------------------------- //\n\n  proto._initLayoutMode = function( name ) {\n    var Mode = LayoutMode.modes[ name ];\n    // set mode options\n    // HACK extend initial options, back-fill in default options\n    var initialOpts = this.options[ name ] || {};\n    this.options[ name ] = Mode.options ?\n      utils.extend( Mode.options, initialOpts ) : initialOpts;\n    // init layout mode instance\n    this.modes[ name ] = new Mode( this );\n  };\n\n\n  proto.layout = function() {\n    // if first time doing layout, do all magic\n    if ( !this._isLayoutInited && this._getOption('initLayout') ) {\n      this.arrange();\n      return;\n    }\n    this._layout();\n  };\n\n  // private method to be used in layout() & magic()\n  proto._layout = function() {\n    // don't animate first layout\n    var isInstant = this._getIsInstant();\n    // layout flow\n    this._resetLayout();\n    this._manageStamps();\n    this.layoutItems( this.filteredItems, isInstant );\n\n    // flag for initalized\n    this._isLayoutInited = true;\n  };\n\n  // filter + sort + layout\n  proto.arrange = function( opts ) {\n    // set any options pass\n    this.option( opts );\n    this._getIsInstant();\n    // filter, sort, and layout\n\n    // filter\n    var filtered = this._filter( this.items );\n    this.filteredItems = filtered.matches;\n\n    this._bindArrangeComplete();\n\n    if ( this._isInstant ) {\n      this._noTransition( this._hideReveal, [ filtered ] );\n    } else {\n      this._hideReveal( filtered );\n    }\n\n    this._sort();\n    this._layout();\n  };\n  // alias to _init for main plugin method\n  proto._init = proto.arrange;\n\n  proto._hideReveal = function( filtered ) {\n    this.reveal( filtered.needReveal );\n    this.hide( filtered.needHide );\n  };\n\n  // HACK\n  // Don't animate/transition first layout\n  // Or don't animate/transition other layouts\n  proto._getIsInstant = function() {\n    var isLayoutInstant = this._getOption('layoutInstant');\n    var isInstant = isLayoutInstant !== undefined ? isLayoutInstant :\n      !this._isLayoutInited;\n    this._isInstant = isInstant;\n    return isInstant;\n  };\n\n  // listen for layoutComplete, hideComplete and revealComplete\n  // to trigger arrangeComplete\n  proto._bindArrangeComplete = function() {\n    // listen for 3 events to trigger arrangeComplete\n    var isLayoutComplete, isHideComplete, isRevealComplete;\n    var _this = this;\n    function arrangeParallelCallback() {\n      if ( isLayoutComplete && isHideComplete && isRevealComplete ) {\n        _this.dispatchEvent( 'arrangeComplete', null, [ _this.filteredItems ] );\n      }\n    }\n    this.once( 'layoutComplete', function() {\n      isLayoutComplete = true;\n      arrangeParallelCallback();\n    });\n    this.once( 'hideComplete', function() {\n      isHideComplete = true;\n      arrangeParallelCallback();\n    });\n    this.once( 'revealComplete', function() {\n      isRevealComplete = true;\n      arrangeParallelCallback();\n    });\n  };\n\n  // -------------------------- filter -------------------------- //\n\n  proto._filter = function( items ) {\n    var filter = this.options.filter;\n    filter = filter || '*';\n    var matches = [];\n    var hiddenMatched = [];\n    var visibleUnmatched = [];\n\n    var test = this._getFilterTest( filter );\n\n    // test each item\n    for ( var i=0; i < items.length; i++ ) {\n      var item = items[i];\n      if ( item.isIgnored ) {\n        continue;\n      }\n      // add item to either matched or unmatched group\n      var isMatched = test( item );\n      // item.isFilterMatched = isMatched;\n      // add to matches if its a match\n      if ( isMatched ) {\n        matches.push( item );\n      }\n      // add to additional group if item needs to be hidden or revealed\n      if ( isMatched && item.isHidden ) {\n        hiddenMatched.push( item );\n      } else if ( !isMatched && !item.isHidden ) {\n        visibleUnmatched.push( item );\n      }\n    }\n\n    // return collections of items to be manipulated\n    return {\n      matches: matches,\n      needReveal: hiddenMatched,\n      needHide: visibleUnmatched\n    };\n  };\n\n  // get a jQuery, function, or a matchesSelector test given the filter\n  proto._getFilterTest = function( filter ) {\n    if ( jQuery && this.options.isJQueryFiltering ) {\n      // use jQuery\n      return function( item ) {\n        return jQuery( item.element ).is( filter );\n      };\n    }\n    if ( typeof filter == 'function' ) {\n      // use filter as function\n      return function( item ) {\n        return filter( item.element );\n      };\n    }\n    // default, use filter as selector string\n    return function( item ) {\n      return matchesSelector( item.element, filter );\n    };\n  };\n\n  // -------------------------- sorting -------------------------- //\n\n  /**\n   * @params {Array} elems\n   * @public\n   */\n  proto.updateSortData = function( elems ) {\n    // get items\n    var items;\n    if ( elems ) {\n      elems = utils.makeArray( elems );\n      items = this.getItems( elems );\n    } else {\n      // update all items if no elems provided\n      items = this.items;\n    }\n\n    this._getSorters();\n    this._updateItemsSortData( items );\n  };\n\n  proto._getSorters = function() {\n    var getSortData = this.options.getSortData;\n    for ( var key in getSortData ) {\n      var sorter = getSortData[ key ];\n      this._sorters[ key ] = mungeSorter( sorter );\n    }\n  };\n\n  /**\n   * @params {Array} items - of Isotope.Items\n   * @private\n   */\n  proto._updateItemsSortData = function( items ) {\n    // do not update if no items\n    var len = items && items.length;\n\n    for ( var i=0; len && i < len; i++ ) {\n      var item = items[i];\n      item.updateSortData();\n    }\n  };\n\n  // ----- munge sorter ----- //\n\n  // encapsulate this, as we just need mungeSorter\n  // other functions in here are just for munging\n  var mungeSorter = ( function() {\n    // add a magic layer to sorters for convienent shorthands\n    // `.foo-bar` will use the text of .foo-bar querySelector\n    // `[foo-bar]` will use attribute\n    // you can also add parser\n    // `.foo-bar parseInt` will parse that as a number\n    function mungeSorter( sorter ) {\n      // if not a string, return function or whatever it is\n      if ( typeof sorter != 'string' ) {\n        return sorter;\n      }\n      // parse the sorter string\n      var args = trim( sorter ).split(' ');\n      var query = args[0];\n      // check if query looks like [an-attribute]\n      var attrMatch = query.match( /^\\[(.+)\\]$/ );\n      var attr = attrMatch && attrMatch[1];\n      var getValue = getValueGetter( attr, query );\n      // use second argument as a parser\n      var parser = Isotope.sortDataParsers[ args[1] ];\n      // parse the value, if there was a parser\n      sorter = parser ? function( elem ) {\n        return elem && parser( getValue( elem ) );\n      } :\n      // otherwise just return value\n      function( elem ) {\n        return elem && getValue( elem );\n      };\n\n      return sorter;\n    }\n\n    // get an attribute getter, or get text of the querySelector\n    function getValueGetter( attr, query ) {\n      // if query looks like [foo-bar], get attribute\n      if ( attr ) {\n        return function getAttribute( elem ) {\n          return elem.getAttribute( attr );\n        };\n      }\n\n      // otherwise, assume its a querySelector, and get its text\n      return function getChildText( elem ) {\n        var child = elem.querySelector( query );\n        return child && child.textContent;\n      };\n    }\n\n    return mungeSorter;\n  })();\n\n  // parsers used in getSortData shortcut strings\n  Isotope.sortDataParsers = {\n    'parseInt': function( val ) {\n      return parseInt( val, 10 );\n    },\n    'parseFloat': function( val ) {\n      return parseFloat( val );\n    }\n  };\n\n  // ----- sort method ----- //\n\n  // sort filteredItem order\n  proto._sort = function() {\n    if ( !this.options.sortBy ) {\n      return;\n    }\n    // keep track of sortBy History\n    var sortBys = utils.makeArray( this.options.sortBy );\n    if ( !this._getIsSameSortBy( sortBys ) ) {\n      // concat all sortBy and sortHistory, add to front, oldest goes in last\n      this.sortHistory = sortBys.concat( this.sortHistory );\n    }\n    // sort magic\n    var itemSorter = getItemSorter( this.sortHistory, this.options.sortAscending );\n    this.filteredItems.sort( itemSorter );\n  };\n\n  // check if sortBys is same as start of sortHistory\n  proto._getIsSameSortBy = function( sortBys ) {\n    for ( var i=0; i < sortBys.length; i++ ) {\n      if ( sortBys[i] != this.sortHistory[i] ) {\n        return false;\n      }\n    }\n    return true;\n  };\n\n  // returns a function used for sorting\n  function getItemSorter( sortBys, sortAsc ) {\n    return function sorter( itemA, itemB ) {\n      // cycle through all sortKeys\n      for ( var i = 0; i < sortBys.length; i++ ) {\n        var sortBy = sortBys[i];\n        var a = itemA.sortData[ sortBy ];\n        var b = itemB.sortData[ sortBy ];\n        if ( a > b || a < b ) {\n          // if sortAsc is an object, use the value given the sortBy key\n          var isAscending = sortAsc[ sortBy ] !== undefined ? sortAsc[ sortBy ] : sortAsc;\n          var direction = isAscending ? 1 : -1;\n          return ( a > b ? 1 : -1 ) * direction;\n        }\n      }\n      return 0;\n    };\n  }\n\n  // -------------------------- methods -------------------------- //\n\n  // get layout mode\n  proto._mode = function() {\n    var layoutMode = this.options.layoutMode;\n    var mode = this.modes[ layoutMode ];\n    if ( !mode ) {\n      // TODO console.error\n      throw new Error( 'No layout mode: ' + layoutMode );\n    }\n    // HACK sync mode's options\n    // any options set after init for layout mode need to be synced\n    mode.options = this.options[ layoutMode ];\n    return mode;\n  };\n\n  proto._resetLayout = function() {\n    // trigger original reset layout\n    Outlayer.prototype._resetLayout.call( this );\n    this._mode()._resetLayout();\n  };\n\n  proto._getItemLayoutPosition = function( item  ) {\n    return this._mode()._getItemLayoutPosition( item );\n  };\n\n  proto._manageStamp = function( stamp ) {\n    this._mode()._manageStamp( stamp );\n  };\n\n  proto._getContainerSize = function() {\n    return this._mode()._getContainerSize();\n  };\n\n  proto.needsResizeLayout = function() {\n    return this._mode().needsResizeLayout();\n  };\n\n  // -------------------------- adding & removing -------------------------- //\n\n  // HEADS UP overwrites default Outlayer appended\n  proto.appended = function( elems ) {\n    var items = this.addItems( elems );\n    if ( !items.length ) {\n      return;\n    }\n    // filter, layout, reveal new items\n    var filteredItems = this._filterRevealAdded( items );\n    // add to filteredItems\n    this.filteredItems = this.filteredItems.concat( filteredItems );\n  };\n\n  // HEADS UP overwrites default Outlayer prepended\n  proto.prepended = function( elems ) {\n    var items = this._itemize( elems );\n    if ( !items.length ) {\n      return;\n    }\n    // start new layout\n    this._resetLayout();\n    this._manageStamps();\n    // filter, layout, reveal new items\n    var filteredItems = this._filterRevealAdded( items );\n    // layout previous items\n    this.layoutItems( this.filteredItems );\n    // add to items and filteredItems\n    this.filteredItems = filteredItems.concat( this.filteredItems );\n    this.items = items.concat( this.items );\n  };\n\n  proto._filterRevealAdded = function( items ) {\n    var filtered = this._filter( items );\n    this.hide( filtered.needHide );\n    // reveal all new items\n    this.reveal( filtered.matches );\n    // layout new items, no transition\n    this.layoutItems( filtered.matches, true );\n    return filtered.matches;\n  };\n\n  /**\n   * Filter, sort, and layout newly-appended item elements\n   * @param {Array or NodeList or Element} elems\n   */\n  proto.insert = function( elems ) {\n    var items = this.addItems( elems );\n    if ( !items.length ) {\n      return;\n    }\n    // append item elements\n    var i, item;\n    var len = items.length;\n    for ( i=0; i < len; i++ ) {\n      item = items[i];\n      this.element.appendChild( item.element );\n    }\n    // filter new stuff\n    var filteredInsertItems = this._filter( items ).matches;\n    // set flag\n    for ( i=0; i < len; i++ ) {\n      items[i].isLayoutInstant = true;\n    }\n    this.arrange();\n    // reset flag\n    for ( i=0; i < len; i++ ) {\n      delete items[i].isLayoutInstant;\n    }\n    this.reveal( filteredInsertItems );\n  };\n\n  var _remove = proto.remove;\n  proto.remove = function( elems ) {\n    elems = utils.makeArray( elems );\n    var removeItems = this.getItems( elems );\n    // do regular thing\n    _remove.call( this, elems );\n    // bail if no items to remove\n    var len = removeItems && removeItems.length;\n    // remove elems from filteredItems\n    for ( var i=0; len && i < len; i++ ) {\n      var item = removeItems[i];\n      // remove item from collection\n      utils.removeFrom( this.filteredItems, item );\n    }\n  };\n\n  proto.shuffle = function() {\n    // update random sortData\n    for ( var i=0; i < this.items.length; i++ ) {\n      var item = this.items[i];\n      item.sortData.random = Math.random();\n    }\n    this.options.sortBy = 'random';\n    this._sort();\n    this._layout();\n  };\n\n  /**\n   * trigger fn without transition\n   * kind of hacky to have this in the first place\n   * @param {Function} fn\n   * @param {Array} args\n   * @returns ret\n   * @private\n   */\n  proto._noTransition = function( fn, args ) {\n    // save transitionDuration before disabling\n    var transitionDuration = this.options.transitionDuration;\n    // disable transition\n    this.options.transitionDuration = 0;\n    // do it\n    var returnValue = fn.apply( this, args );\n    // re-enable transition for reveal\n    this.options.transitionDuration = transitionDuration;\n    return returnValue;\n  };\n\n  // ----- helper methods ----- //\n\n  /**\n   * getter method for getting filtered item elements\n   * @returns {Array} elems - collection of item elements\n   */\n  proto.getFilteredItemElements = function() {\n    return this.filteredItems.map( function( item ) {\n      return item.element;\n    });\n  };\n\n  // -----  ----- //\n\n  return Isotope;\n\n}));\n","/*!\n * getSize v2.0.3\n * measure size of elements\n * MIT license\n */\n\n/* jshint browser: true, strict: true, undef: true, unused: true */\n/* globals console: false */\n\n( function( window, factory ) {\n  /* jshint strict: false */ /* globals define, module */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.getSize = factory();\n  }\n\n})( window, function factory() {\n'use strict';\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n  var num = parseFloat( value );\n  // not a percent like '100%', and a number\n  var isValid = value.indexOf('%') == -1 && !isNaN( num );\n  return isValid && num;\n}\n\nfunction noop() {}\n\nvar logError = typeof console == 'undefined' ? noop :\n  function( message ) {\n    console.error( message );\n  };\n\n// -------------------------- measurements -------------------------- //\n\nvar measurements = [\n  'paddingLeft',\n  'paddingRight',\n  'paddingTop',\n  'paddingBottom',\n  'marginLeft',\n  'marginRight',\n  'marginTop',\n  'marginBottom',\n  'borderLeftWidth',\n  'borderRightWidth',\n  'borderTopWidth',\n  'borderBottomWidth'\n];\n\nvar measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n  var size = {\n    width: 0,\n    height: 0,\n    innerWidth: 0,\n    innerHeight: 0,\n    outerWidth: 0,\n    outerHeight: 0\n  };\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    size[ measurement ] = 0;\n  }\n  return size;\n}\n\n// -------------------------- getStyle -------------------------- //\n\n/**\n * getStyle, get style of element, check for Firefox bug\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\nfunction getStyle( elem ) {\n  var style = getComputedStyle( elem );\n  if ( !style ) {\n    logError( 'Style returned ' + style +\n      '. Are you running this code in a hidden iframe on Firefox? ' +\n      'See https://bit.ly/getsizebug1' );\n  }\n  return style;\n}\n\n// -------------------------- setup -------------------------- //\n\nvar isSetup = false;\n\nvar isBoxSizeOuter;\n\n/**\n * setup\n * check isBoxSizerOuter\n * do on first getSize() rather than on page load for Firefox bug\n */\nfunction setup() {\n  // setup once\n  if ( isSetup ) {\n    return;\n  }\n  isSetup = true;\n\n  // -------------------------- box sizing -------------------------- //\n\n  /**\n   * Chrome & Safari measure the outer-width on style.width on border-box elems\n   * IE11 & Firefox<29 measures the inner-width\n   */\n  var div = document.createElement('div');\n  div.style.width = '200px';\n  div.style.padding = '1px 2px 3px 4px';\n  div.style.borderStyle = 'solid';\n  div.style.borderWidth = '1px 2px 3px 4px';\n  div.style.boxSizing = 'border-box';\n\n  var body = document.body || document.documentElement;\n  body.appendChild( div );\n  var style = getStyle( div );\n  // round value for browser zoom. desandro/masonry#928\n  isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\n  getSize.isBoxSizeOuter = isBoxSizeOuter;\n\n  body.removeChild( div );\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n  setup();\n\n  // use querySeletor if elem is string\n  if ( typeof elem == 'string' ) {\n    elem = document.querySelector( elem );\n  }\n\n  // do not proceed on non-objects\n  if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\n    return;\n  }\n\n  var style = getStyle( elem );\n\n  // if hidden, everything is 0\n  if ( style.display == 'none' ) {\n    return getZeroSize();\n  }\n\n  var size = {};\n  size.width = elem.offsetWidth;\n  size.height = elem.offsetHeight;\n\n  var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n  // get all measurements\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    var value = style[ measurement ];\n    var num = parseFloat( value );\n    // any 'auto', 'medium' value will be 0\n    size[ measurement ] = !isNaN( num ) ? num : 0;\n  }\n\n  var paddingWidth = size.paddingLeft + size.paddingRight;\n  var paddingHeight = size.paddingTop + size.paddingBottom;\n  var marginWidth = size.marginLeft + size.marginRight;\n  var marginHeight = size.marginTop + size.marginBottom;\n  var borderWidth = size.borderLeftWidth + size.borderRightWidth;\n  var borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n  var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\n\n  // overwrite width and height if we can get it from style\n  var styleWidth = getStyleSize( style.width );\n  if ( styleWidth !== false ) {\n    size.width = styleWidth +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\n  }\n\n  var styleHeight = getStyleSize( style.height );\n  if ( styleHeight !== false ) {\n    size.height = styleHeight +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\n  }\n\n  size.innerWidth = size.width - ( paddingWidth + borderWidth );\n  size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n  size.outerWidth = size.width + marginWidth;\n  size.outerHeight = size.height + marginHeight;\n\n  return size;\n}\n\nreturn getSize;\n\n});\n","/**\n * vertical layout mode\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        '../layout-mode'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('../layout-mode')\n    );\n  } else {\n    // browser global\n    factory(\n      window.Isotope.LayoutMode\n    );\n  }\n\n}( window, function factory( LayoutMode ) {\n'use strict';\n\nvar Vertical = LayoutMode.create( 'vertical', {\n  horizontalAlignment: 0\n});\n\nvar proto = Vertical.prototype;\n\nproto._resetLayout = function() {\n  this.y = 0;\n};\n\nproto._getItemLayoutPosition = function( item ) {\n  item.getSize();\n  var x = ( this.isotope.size.innerWidth - item.size.outerWidth ) *\n    this.options.horizontalAlignment;\n  var y = this.y;\n  this.y += item.size.outerHeight;\n  return { x: x, y: y };\n};\n\nproto._getContainerSize = function() {\n  return { height: this.y };\n};\n\nreturn Vertical;\n\n}));\n","// drag\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'unidragger/unidragger',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, Unidragger, utils ) {\n      return factory( window, Flickity, Unidragger, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('unidragger'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    window.Flickity = factory(\n      window,\n      window.Flickity,\n      window.Unidragger,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, Unidragger, utils ) {\n\n'use strict';\n\n// ----- defaults ----- //\n\nutils.extend( Flickity.defaults, {\n  draggable: '>1',\n  dragThreshold: 3,\n});\n\n// ----- create ----- //\n\nFlickity.createMethods.push('_createDrag');\n\n// -------------------------- drag prototype -------------------------- //\n\nvar proto = Flickity.prototype;\nutils.extend( proto, Unidragger.prototype );\nproto._touchActionValue = 'pan-y';\n\n// --------------------------  -------------------------- //\n\nvar isTouch = 'createTouch' in document;\nvar isTouchmoveScrollCanceled = false;\n\nproto._createDrag = function() {\n  this.on( 'activate', this.onActivateDrag );\n  this.on( 'uiChange', this._uiChangeDrag );\n  this.on( 'deactivate', this.onDeactivateDrag );\n  this.on( 'cellChange', this.updateDraggable );\n  // TODO updateDraggable on resize? if groupCells & slides change\n  // HACK - add seemingly innocuous handler to fix iOS 10 scroll behavior\n  // #457, RubaXa/Sortable#973\n  if ( isTouch && !isTouchmoveScrollCanceled ) {\n    window.addEventListener( 'touchmove', function() {});\n    isTouchmoveScrollCanceled = true;\n  }\n};\n\nproto.onActivateDrag = function() {\n  this.handles = [ this.viewport ];\n  this.bindHandles();\n  this.updateDraggable();\n};\n\nproto.onDeactivateDrag = function() {\n  this.unbindHandles();\n  this.element.classList.remove('is-draggable');\n};\n\nproto.updateDraggable = function() {\n  // disable dragging if less than 2 slides. #278\n  if ( this.options.draggable == '>1' ) {\n    this.isDraggable = this.slides.length > 1;\n  } else {\n    this.isDraggable = this.options.draggable;\n  }\n  if ( this.isDraggable ) {\n    this.element.classList.add('is-draggable');\n  } else {\n    this.element.classList.remove('is-draggable');\n  }\n};\n\n// backwards compatibility\nproto.bindDrag = function() {\n  this.options.draggable = true;\n  this.updateDraggable();\n};\n\nproto.unbindDrag = function() {\n  this.options.draggable = false;\n  this.updateDraggable();\n};\n\nproto._uiChangeDrag = function() {\n  delete this.isFreeScrolling;\n};\n\n// -------------------------- pointer events -------------------------- //\n\nproto.pointerDown = function( event, pointer ) {\n  if ( !this.isDraggable ) {\n    this._pointerDownDefault( event, pointer );\n    return;\n  }\n  var isOkay = this.okayPointerDown( event );\n  if ( !isOkay ) {\n    return;\n  }\n\n  this._pointerDownPreventDefault( event );\n  this.pointerDownFocus( event );\n  // blur\n  if ( document.activeElement != this.element ) {\n    // do not blur if already focused\n    this.pointerDownBlur();\n  }\n\n  // stop if it was moving\n  this.dragX = this.x;\n  this.viewport.classList.add('is-pointer-down');\n  // track scrolling\n  this.pointerDownScroll = getScrollPosition();\n  window.addEventListener( 'scroll', this );\n\n  this._pointerDownDefault( event, pointer );\n};\n\n// default pointerDown logic, used for staticClick\nproto._pointerDownDefault = function( event, pointer ) {\n  // track start event position\n  // Safari 9 overrides pageX and pageY. These values needs to be copied. #779\n  this.pointerDownPointer = {\n    pageX: pointer.pageX,\n    pageY: pointer.pageY,\n  };\n  // bind move and end events\n  this._bindPostStartEvents( event );\n  this.dispatchEvent( 'pointerDown', event, [ pointer ] );\n};\n\nvar focusNodes = {\n  INPUT: true,\n  TEXTAREA: true,\n  SELECT: true,\n};\n\nproto.pointerDownFocus = function( event ) {\n  var isFocusNode = focusNodes[ event.target.nodeName ];\n  if ( !isFocusNode ) {\n    this.focus();\n  }\n};\n\nproto._pointerDownPreventDefault = function( event ) {\n  var isTouchStart = event.type == 'touchstart';\n  var isTouchPointer = event.pointerType == 'touch';\n  var isFocusNode = focusNodes[ event.target.nodeName ];\n  if ( !isTouchStart && !isTouchPointer && !isFocusNode ) {\n    event.preventDefault();\n  }\n};\n\n// ----- move ----- //\n\nproto.hasDragStarted = function( moveVector ) {\n  return Math.abs( moveVector.x ) > this.options.dragThreshold;\n};\n\n// ----- up ----- //\n\nproto.pointerUp = function( event, pointer ) {\n  delete this.isTouchScrolling;\n  this.viewport.classList.remove('is-pointer-down');\n  this.dispatchEvent( 'pointerUp', event, [ pointer ] );\n  this._dragPointerUp( event, pointer );\n};\n\nproto.pointerDone = function() {\n  window.removeEventListener( 'scroll', this );\n  delete this.pointerDownScroll;\n};\n\n// -------------------------- dragging -------------------------- //\n\nproto.dragStart = function( event, pointer ) {\n  if ( !this.isDraggable ) {\n    return;\n  }\n  this.dragStartPosition = this.x;\n  this.startAnimation();\n  window.removeEventListener( 'scroll', this );\n  this.dispatchEvent( 'dragStart', event, [ pointer ] );\n};\n\nproto.pointerMove = function( event, pointer ) {\n  var moveVector = this._dragPointerMove( event, pointer );\n  this.dispatchEvent( 'pointerMove', event, [ pointer, moveVector ] );\n  this._dragMove( event, pointer, moveVector );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n  if ( !this.isDraggable ) {\n    return;\n  }\n  event.preventDefault();\n\n  this.previousDragX = this.dragX;\n  // reverse if right-to-left\n  var direction = this.options.rightToLeft ? -1 : 1;\n  if ( this.options.wrapAround ) {\n    // wrap around move. #589\n    moveVector.x = moveVector.x % this.slideableWidth;\n  }\n  var dragX = this.dragStartPosition + moveVector.x * direction;\n\n  if ( !this.options.wrapAround && this.slides.length ) {\n    // slow drag\n    var originBound = Math.max( -this.slides[0].target, this.dragStartPosition );\n    dragX = dragX > originBound ? ( dragX + originBound ) * 0.5 : dragX;\n    var endBound = Math.min( -this.getLastSlide().target, this.dragStartPosition );\n    dragX = dragX < endBound ? ( dragX + endBound ) * 0.5 : dragX;\n  }\n\n  this.dragX = dragX;\n\n  this.dragMoveTime = new Date();\n  this.dispatchEvent( 'dragMove', event, [ pointer, moveVector ] );\n};\n\nproto.dragEnd = function( event, pointer ) {\n  if ( !this.isDraggable ) {\n    return;\n  }\n  if ( this.options.freeScroll ) {\n    this.isFreeScrolling = true;\n  }\n  // set selectedIndex based on where flick will end up\n  var index = this.dragEndRestingSelect();\n\n  if ( this.options.freeScroll && !this.options.wrapAround ) {\n    // if free-scroll & not wrap around\n    // do not free-scroll if going outside of bounding slides\n    // so bounding slides can attract slider, and keep it in bounds\n    var restingX = this.getRestingPosition();\n    this.isFreeScrolling = -restingX > this.slides[0].target &&\n      -restingX < this.getLastSlide().target;\n  } else if ( !this.options.freeScroll && index == this.selectedIndex ) {\n    // boost selection if selected index has not changed\n    index += this.dragEndBoostSelect();\n  }\n  delete this.previousDragX;\n  // apply selection\n  // TODO refactor this, selecting here feels weird\n  // HACK, set flag so dragging stays in correct direction\n  this.isDragSelect = this.options.wrapAround;\n  this.select( index );\n  delete this.isDragSelect;\n  this.dispatchEvent( 'dragEnd', event, [ pointer ] );\n};\n\nproto.dragEndRestingSelect = function() {\n  var restingX = this.getRestingPosition();\n  // how far away from selected slide\n  var distance = Math.abs( this.getSlideDistance( -restingX, this.selectedIndex ) );\n  // get closet resting going up and going down\n  var positiveResting = this._getClosestResting( restingX, distance, 1 );\n  var negativeResting = this._getClosestResting( restingX, distance, -1 );\n  // use closer resting for wrap-around\n  var index = positiveResting.distance < negativeResting.distance ?\n    positiveResting.index : negativeResting.index;\n  return index;\n};\n\n/**\n * given resting X and distance to selected cell\n * get the distance and index of the closest cell\n * @param {Number} restingX - estimated post-flick resting position\n * @param {Number} distance - distance to selected cell\n * @param {Integer} increment - +1 or -1, going up or down\n * @returns {Object} - { distance: {Number}, index: {Integer} }\n */\nproto._getClosestResting = function( restingX, distance, increment ) {\n  var index = this.selectedIndex;\n  var minDistance = Infinity;\n  var condition = this.options.contain && !this.options.wrapAround ?\n    // if contain, keep going if distance is equal to minDistance\n    function( d, md ) { return d <= md; } : function( d, md ) { return d < md; };\n  while ( condition( distance, minDistance ) ) {\n    // measure distance to next cell\n    index += increment;\n    minDistance = distance;\n    distance = this.getSlideDistance( -restingX, index );\n    if ( distance === null ) {\n      break;\n    }\n    distance = Math.abs( distance );\n  }\n  return {\n    distance: minDistance,\n    // selected was previous index\n    index: index - increment\n  };\n};\n\n/**\n * measure distance between x and a slide target\n * @param {Number} x\n * @param {Integer} index - slide index\n */\nproto.getSlideDistance = function( x, index ) {\n  var len = this.slides.length;\n  // wrap around if at least 2 slides\n  var isWrapAround = this.options.wrapAround && len > 1;\n  var slideIndex = isWrapAround ? utils.modulo( index, len ) : index;\n  var slide = this.slides[ slideIndex ];\n  if ( !slide ) {\n    return null;\n  }\n  // add distance for wrap-around slides\n  var wrap = isWrapAround ? this.slideableWidth * Math.floor( index / len ) : 0;\n  return x - ( slide.target + wrap );\n};\n\nproto.dragEndBoostSelect = function() {\n  // do not boost if no previousDragX or dragMoveTime\n  if ( this.previousDragX === undefined || !this.dragMoveTime ||\n    // or if drag was held for 100 ms\n    new Date() - this.dragMoveTime > 100 ) {\n    return 0;\n  }\n\n  var distance = this.getSlideDistance( -this.dragX, this.selectedIndex );\n  var delta = this.previousDragX - this.dragX;\n  if ( distance > 0 && delta > 0 ) {\n    // boost to next if moving towards the right, and positive velocity\n    return 1;\n  } else if ( distance < 0 && delta < 0 ) {\n    // boost to previous if moving towards the left, and negative velocity\n    return -1;\n  }\n  return 0;\n};\n\n// ----- staticClick ----- //\n\nproto.staticClick = function( event, pointer ) {\n  // get clickedCell, if cell was clicked\n  var clickedCell = this.getParentCell( event.target );\n  var cellElem = clickedCell && clickedCell.element;\n  var cellIndex = clickedCell && this.cells.indexOf( clickedCell );\n  this.dispatchEvent( 'staticClick', event, [ pointer, cellElem, cellIndex ] );\n};\n\n// ----- scroll ----- //\n\nproto.onscroll = function() {\n  var scroll = getScrollPosition();\n  var scrollMoveX = this.pointerDownScroll.x - scroll.x;\n  var scrollMoveY = this.pointerDownScroll.y - scroll.y;\n  // cancel click/tap if scroll is too much\n  if ( Math.abs( scrollMoveX ) > 3 || Math.abs( scrollMoveY ) > 3 ) {\n    this._pointerDone();\n  }\n};\n\n// ----- utils ----- //\n\nfunction getScrollPosition() {\n  return {\n    x: window.pageXOffset,\n    y: window.pageYOffset\n  };\n}\n\n// -----  ----- //\n\nreturn Flickity;\n\n}));\n","/**\n * chroma.js - JavaScript library for color conversions\n *\n * Copyright (c) 2011-2019, Gregor Aisch\n * All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are met:\n *\n * 1. Redistributions of source code must retain the above copyright notice, this\n * list of conditions and the following disclaimer.\n *\n * 2. Redistributions in binary form must reproduce the above copyright notice,\n * this list of conditions and the following disclaimer in the documentation\n * and/or other materials provided with the distribution.\n *\n * 3. The name Gregor Aisch may not be used to endorse or promote products\n * derived from this software without specific prior written permission.\n *\n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL GREGOR AISCH OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,\n * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,\n * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY\n * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,\n * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n * -------------------------------------------------------\n *\n * chroma.js includes colors from colorbrewer2.org, which are released under\n * the following license:\n *\n * Copyright (c) 2002 Cynthia Brewer, Mark Harrower,\n * and The Pennsylvania State University.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing,\n * software distributed under the License is distributed on an\n * \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,\n * either express or implied. See the License for the specific\n * language governing permissions and limitations under the License.\n *\n * ------------------------------------------------------\n *\n * Named colors are taken from X11 Color Names.\n * http://www.w3.org/TR/css3-color/#svg-color\n *\n * @preserve\n */\n\n(function (global, factory) {\n    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n    typeof define === 'function' && define.amd ? define(factory) :\n    (global.chroma = factory());\n}(this, (function () { 'use strict';\n\n    var limit = function (x, min, max) {\n        if ( min === void 0 ) min=0;\n        if ( max === void 0 ) max=1;\n\n        return x < min ? min : x > max ? max : x;\n    };\n\n    var clip_rgb = function (rgb) {\n        rgb._clipped = false;\n        rgb._unclipped = rgb.slice(0);\n        for (var i=0; i<=3; i++) {\n            if (i < 3) {\n                if (rgb[i] < 0 || rgb[i] > 255) { rgb._clipped = true; }\n                rgb[i] = limit(rgb[i], 0, 255);\n            } else if (i === 3) {\n                rgb[i] = limit(rgb[i], 0, 1);\n            }\n        }\n        return rgb;\n    };\n\n    // ported from jQuery's $.type\n    var classToType = {};\n    for (var i = 0, list = ['Boolean', 'Number', 'String', 'Function', 'Array', 'Date', 'RegExp', 'Undefined', 'Null']; i < list.length; i += 1) {\n        var name = list[i];\n\n        classToType[(\"[object \" + name + \"]\")] = name.toLowerCase();\n    }\n    var type = function(obj) {\n        return classToType[Object.prototype.toString.call(obj)] || \"object\";\n    };\n\n    var unpack = function (args, keyOrder) {\n        if ( keyOrder === void 0 ) keyOrder=null;\n\n    \t// if called with more than 3 arguments, we return the arguments\n        if (args.length >= 3) { return Array.prototype.slice.call(args); }\n        // with less than 3 args we check if first arg is object\n        // and use the keyOrder string to extract and sort properties\n    \tif (type(args[0]) == 'object' && keyOrder) {\n    \t\treturn keyOrder.split('')\n    \t\t\t.filter(function (k) { return args[0][k] !== undefined; })\n    \t\t\t.map(function (k) { return args[0][k]; });\n    \t}\n    \t// otherwise we just return the first argument\n    \t// (which we suppose is an array of args)\n        return args[0];\n    };\n\n    var last = function (args) {\n        if (args.length < 2) { return null; }\n        var l = args.length-1;\n        if (type(args[l]) == 'string') { return args[l].toLowerCase(); }\n        return null;\n    };\n\n    var PI = Math.PI;\n\n    var utils = {\n    \tclip_rgb: clip_rgb,\n    \tlimit: limit,\n    \ttype: type,\n    \tunpack: unpack,\n    \tlast: last,\n    \tPI: PI,\n    \tTWOPI: PI*2,\n    \tPITHIRD: PI/3,\n    \tDEG2RAD: PI / 180,\n    \tRAD2DEG: 180 / PI\n    };\n\n    var input = {\n    \tformat: {},\n    \tautodetect: []\n    };\n\n    var last$1 = utils.last;\n    var clip_rgb$1 = utils.clip_rgb;\n    var type$1 = utils.type;\n\n\n    var Color = function Color() {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var me = this;\n        if (type$1(args[0]) === 'object' &&\n            args[0].constructor &&\n            args[0].constructor === this.constructor) {\n            // the argument is already a Color instance\n            return args[0];\n        }\n\n        // last argument could be the mode\n        var mode = last$1(args);\n        var autodetect = false;\n\n        if (!mode) {\n            autodetect = true;\n            if (!input.sorted) {\n                input.autodetect = input.autodetect.sort(function (a,b) { return b.p - a.p; });\n                input.sorted = true;\n            }\n            // auto-detect format\n            for (var i = 0, list = input.autodetect; i < list.length; i += 1) {\n                var chk = list[i];\n\n                mode = chk.test.apply(chk, args);\n                if (mode) { break; }\n            }\n        }\n\n        if (input.format[mode]) {\n            var rgb = input.format[mode].apply(null, autodetect ? args : args.slice(0,-1));\n            me._rgb = clip_rgb$1(rgb);\n        } else {\n            throw new Error('unknown format: '+args);\n        }\n\n        // add alpha channel\n        if (me._rgb.length === 3) { me._rgb.push(1); }\n    };\n\n    Color.prototype.toString = function toString () {\n        if (type$1(this.hex) == 'function') { return this.hex(); }\n        return (\"[\" + (this._rgb.join(',')) + \"]\");\n    };\n\n    var Color_1 = Color;\n\n    var chroma = function () {\n    \tvar args = [], len = arguments.length;\n    \twhile ( len-- ) args[ len ] = arguments[ len ];\n\n    \treturn new (Function.prototype.bind.apply( chroma.Color, [ null ].concat( args) ));\n    };\n\n    chroma.Color = Color_1;\n    chroma.version = '2.0.4';\n\n    var chroma_1 = chroma;\n\n    var unpack$1 = utils.unpack;\n    var max = Math.max;\n\n    var rgb2cmyk = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$1(args, 'rgb');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        r = r / 255;\n        g = g / 255;\n        b = b / 255;\n        var k = 1 - max(r,max(g,b));\n        var f = k < 1 ? 1 / (1-k) : 0;\n        var c = (1-r-k) * f;\n        var m = (1-g-k) * f;\n        var y = (1-b-k) * f;\n        return [c,m,y,k];\n    };\n\n    var rgb2cmyk_1 = rgb2cmyk;\n\n    var unpack$2 = utils.unpack;\n\n    var cmyk2rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        args = unpack$2(args, 'cmyk');\n        var c = args[0];\n        var m = args[1];\n        var y = args[2];\n        var k = args[3];\n        var alpha = args.length > 4 ? args[4] : 1;\n        if (k === 1) { return [0,0,0,alpha]; }\n        return [\n            c >= 1 ? 0 : 255 * (1-c) * (1-k), // r\n            m >= 1 ? 0 : 255 * (1-m) * (1-k), // g\n            y >= 1 ? 0 : 255 * (1-y) * (1-k), // b\n            alpha\n        ];\n    };\n\n    var cmyk2rgb_1 = cmyk2rgb;\n\n    var unpack$3 = utils.unpack;\n    var type$2 = utils.type;\n\n\n\n    Color_1.prototype.cmyk = function() {\n        return rgb2cmyk_1(this._rgb);\n    };\n\n    chroma_1.cmyk = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['cmyk']) ));\n    };\n\n    input.format.cmyk = cmyk2rgb_1;\n\n    input.autodetect.push({\n        p: 2,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$3(args, 'cmyk');\n            if (type$2(args) === 'array' && args.length === 4) {\n                return 'cmyk';\n            }\n        }\n    });\n\n    var unpack$4 = utils.unpack;\n    var last$2 = utils.last;\n    var rnd = function (a) { return Math.round(a*100)/100; };\n\n    /*\n     * supported arguments:\n     * - hsl2css(h,s,l)\n     * - hsl2css(h,s,l,a)\n     * - hsl2css([h,s,l], mode)\n     * - hsl2css([h,s,l,a], mode)\n     * - hsl2css({h,s,l,a}, mode)\n     */\n    var hsl2css = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var hsla = unpack$4(args, 'hsla');\n        var mode = last$2(args) || 'lsa';\n        hsla[0] = rnd(hsla[0] || 0);\n        hsla[1] = rnd(hsla[1]*100) + '%';\n        hsla[2] = rnd(hsla[2]*100) + '%';\n        if (mode === 'hsla' || (hsla.length > 3 && hsla[3]<1)) {\n            hsla[3] = hsla.length > 3 ? hsla[3] : 1;\n            mode = 'hsla';\n        } else {\n            hsla.length = 3;\n        }\n        return (mode + \"(\" + (hsla.join(',')) + \")\");\n    };\n\n    var hsl2css_1 = hsl2css;\n\n    var unpack$5 = utils.unpack;\n\n    /*\n     * supported arguments:\n     * - rgb2hsl(r,g,b)\n     * - rgb2hsl(r,g,b,a)\n     * - rgb2hsl([r,g,b])\n     * - rgb2hsl([r,g,b,a])\n     * - rgb2hsl({r,g,b,a})\n     */\n    var rgb2hsl = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        args = unpack$5(args, 'rgba');\n        var r = args[0];\n        var g = args[1];\n        var b = args[2];\n\n        r /= 255;\n        g /= 255;\n        b /= 255;\n\n        var min = Math.min(r, g, b);\n        var max = Math.max(r, g, b);\n\n        var l = (max + min) / 2;\n        var s, h;\n\n        if (max === min){\n            s = 0;\n            h = Number.NaN;\n        } else {\n            s = l < 0.5 ? (max - min) / (max + min) : (max - min) / (2 - max - min);\n        }\n\n        if (r == max) { h = (g - b) / (max - min); }\n        else if (g == max) { h = 2 + (b - r) / (max - min); }\n        else if (b == max) { h = 4 + (r - g) / (max - min); }\n\n        h *= 60;\n        if (h < 0) { h += 360; }\n        if (args.length>3 && args[3]!==undefined) { return [h,s,l,args[3]]; }\n        return [h,s,l];\n    };\n\n    var rgb2hsl_1 = rgb2hsl;\n\n    var unpack$6 = utils.unpack;\n    var last$3 = utils.last;\n\n\n    var round = Math.round;\n\n    /*\n     * supported arguments:\n     * - rgb2css(r,g,b)\n     * - rgb2css(r,g,b,a)\n     * - rgb2css([r,g,b], mode)\n     * - rgb2css([r,g,b,a], mode)\n     * - rgb2css({r,g,b,a}, mode)\n     */\n    var rgb2css = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var rgba = unpack$6(args, 'rgba');\n        var mode = last$3(args) || 'rgb';\n        if (mode.substr(0,3) == 'hsl') {\n            return hsl2css_1(rgb2hsl_1(rgba), mode);\n        }\n        rgba[0] = round(rgba[0]);\n        rgba[1] = round(rgba[1]);\n        rgba[2] = round(rgba[2]);\n        if (mode === 'rgba' || (rgba.length > 3 && rgba[3]<1)) {\n            rgba[3] = rgba.length > 3 ? rgba[3] : 1;\n            mode = 'rgba';\n        }\n        return (mode + \"(\" + (rgba.slice(0,mode==='rgb'?3:4).join(',')) + \")\");\n    };\n\n    var rgb2css_1 = rgb2css;\n\n    var unpack$7 = utils.unpack;\n    var round$1 = Math.round;\n\n    var hsl2rgb = function () {\n        var assign;\n\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n        args = unpack$7(args, 'hsl');\n        var h = args[0];\n        var s = args[1];\n        var l = args[2];\n        var r,g,b;\n        if (s === 0) {\n            r = g = b = l*255;\n        } else {\n            var t3 = [0,0,0];\n            var c = [0,0,0];\n            var t2 = l < 0.5 ? l * (1+s) : l+s-l*s;\n            var t1 = 2 * l - t2;\n            var h_ = h / 360;\n            t3[0] = h_ + 1/3;\n            t3[1] = h_;\n            t3[2] = h_ - 1/3;\n            for (var i=0; i<3; i++) {\n                if (t3[i] < 0) { t3[i] += 1; }\n                if (t3[i] > 1) { t3[i] -= 1; }\n                if (6 * t3[i] < 1)\n                    { c[i] = t1 + (t2 - t1) * 6 * t3[i]; }\n                else if (2 * t3[i] < 1)\n                    { c[i] = t2; }\n                else if (3 * t3[i] < 2)\n                    { c[i] = t1 + (t2 - t1) * ((2 / 3) - t3[i]) * 6; }\n                else\n                    { c[i] = t1; }\n            }\n            (assign = [round$1(c[0]*255),round$1(c[1]*255),round$1(c[2]*255)], r = assign[0], g = assign[1], b = assign[2]);\n        }\n        if (args.length > 3) {\n            // keep alpha channel\n            return [r,g,b,args[3]];\n        }\n        return [r,g,b,1];\n    };\n\n    var hsl2rgb_1 = hsl2rgb;\n\n    var RE_RGB = /^rgb\\(\\s*(-?\\d+),\\s*(-?\\d+)\\s*,\\s*(-?\\d+)\\s*\\)$/;\n    var RE_RGBA = /^rgba\\(\\s*(-?\\d+),\\s*(-?\\d+)\\s*,\\s*(-?\\d+)\\s*,\\s*([01]|[01]?\\.\\d+)\\)$/;\n    var RE_RGB_PCT = /^rgb\\(\\s*(-?\\d+(?:\\.\\d+)?)%,\\s*(-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(-?\\d+(?:\\.\\d+)?)%\\s*\\)$/;\n    var RE_RGBA_PCT = /^rgba\\(\\s*(-?\\d+(?:\\.\\d+)?)%,\\s*(-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(-?\\d+(?:\\.\\d+)?)%\\s*,\\s*([01]|[01]?\\.\\d+)\\)$/;\n    var RE_HSL = /^hsl\\(\\s*(-?\\d+(?:\\.\\d+)?),\\s*(-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(-?\\d+(?:\\.\\d+)?)%\\s*\\)$/;\n    var RE_HSLA = /^hsla\\(\\s*(-?\\d+(?:\\.\\d+)?),\\s*(-?\\d+(?:\\.\\d+)?)%\\s*,\\s*(-?\\d+(?:\\.\\d+)?)%\\s*,\\s*([01]|[01]?\\.\\d+)\\)$/;\n\n    var round$2 = Math.round;\n\n    var css2rgb = function (css) {\n        css = css.toLowerCase().trim();\n        var m;\n\n        if (input.format.named) {\n            try {\n                return input.format.named(css);\n            } catch (e) {\n                // eslint-disable-next-line\n            }\n        }\n\n        // rgb(250,20,0)\n        if ((m = css.match(RE_RGB))) {\n            var rgb = m.slice(1,4);\n            for (var i=0; i<3; i++) {\n                rgb[i] = +rgb[i];\n            }\n            rgb[3] = 1;  // default alpha\n            return rgb;\n        }\n\n        // rgba(250,20,0,0.4)\n        if ((m = css.match(RE_RGBA))) {\n            var rgb$1 = m.slice(1,5);\n            for (var i$1=0; i$1<4; i$1++) {\n                rgb$1[i$1] = +rgb$1[i$1];\n            }\n            return rgb$1;\n        }\n\n        // rgb(100%,0%,0%)\n        if ((m = css.match(RE_RGB_PCT))) {\n            var rgb$2 = m.slice(1,4);\n            for (var i$2=0; i$2<3; i$2++) {\n                rgb$2[i$2] = round$2(rgb$2[i$2] * 2.55);\n            }\n            rgb$2[3] = 1;  // default alpha\n            return rgb$2;\n        }\n\n        // rgba(100%,0%,0%,0.4)\n        if ((m = css.match(RE_RGBA_PCT))) {\n            var rgb$3 = m.slice(1,5);\n            for (var i$3=0; i$3<3; i$3++) {\n                rgb$3[i$3] = round$2(rgb$3[i$3] * 2.55);\n            }\n            rgb$3[3] = +rgb$3[3];\n            return rgb$3;\n        }\n\n        // hsl(0,100%,50%)\n        if ((m = css.match(RE_HSL))) {\n            var hsl = m.slice(1,4);\n            hsl[1] *= 0.01;\n            hsl[2] *= 0.01;\n            var rgb$4 = hsl2rgb_1(hsl);\n            rgb$4[3] = 1;\n            return rgb$4;\n        }\n\n        // hsla(0,100%,50%,0.5)\n        if ((m = css.match(RE_HSLA))) {\n            var hsl$1 = m.slice(1,4);\n            hsl$1[1] *= 0.01;\n            hsl$1[2] *= 0.01;\n            var rgb$5 = hsl2rgb_1(hsl$1);\n            rgb$5[3] = +m[4];  // default alpha = 1\n            return rgb$5;\n        }\n    };\n\n    css2rgb.test = function (s) {\n        return RE_RGB.test(s) ||\n            RE_RGBA.test(s) ||\n            RE_RGB_PCT.test(s) ||\n            RE_RGBA_PCT.test(s) ||\n            RE_HSL.test(s) ||\n            RE_HSLA.test(s);\n    };\n\n    var css2rgb_1 = css2rgb;\n\n    var type$3 = utils.type;\n\n\n\n\n    Color_1.prototype.css = function(mode) {\n        return rgb2css_1(this._rgb, mode);\n    };\n\n    chroma_1.css = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['css']) ));\n    };\n\n    input.format.css = css2rgb_1;\n\n    input.autodetect.push({\n        p: 5,\n        test: function (h) {\n            var rest = [], len = arguments.length - 1;\n            while ( len-- > 0 ) rest[ len ] = arguments[ len + 1 ];\n\n            if (!rest.length && type$3(h) === 'string' && css2rgb_1.test(h)) {\n                return 'css';\n            }\n        }\n    });\n\n    var unpack$8 = utils.unpack;\n\n    input.format.gl = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var rgb = unpack$8(args, 'rgba');\n        rgb[0] *= 255;\n        rgb[1] *= 255;\n        rgb[2] *= 255;\n        return rgb;\n    };\n\n    chroma_1.gl = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['gl']) ));\n    };\n\n    Color_1.prototype.gl = function() {\n        var rgb = this._rgb;\n        return [rgb[0]/255, rgb[1]/255, rgb[2]/255, rgb[3]];\n    };\n\n    var unpack$9 = utils.unpack;\n\n    var rgb2hcg = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$9(args, 'rgb');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        var min = Math.min(r, g, b);\n        var max = Math.max(r, g, b);\n        var delta = max - min;\n        var c = delta * 100 / 255;\n        var _g = min / (255 - delta) * 100;\n        var h;\n        if (delta === 0) {\n            h = Number.NaN;\n        } else {\n            if (r === max) { h = (g - b) / delta; }\n            if (g === max) { h = 2+(b - r) / delta; }\n            if (b === max) { h = 4+(r - g) / delta; }\n            h *= 60;\n            if (h < 0) { h += 360; }\n        }\n        return [h, c, _g];\n    };\n\n    var rgb2hcg_1 = rgb2hcg;\n\n    var unpack$a = utils.unpack;\n    var floor = Math.floor;\n\n    /*\n     * this is basically just HSV with some minor tweaks\n     *\n     * hue.. [0..360]\n     * chroma .. [0..1]\n     * grayness .. [0..1]\n     */\n\n    var hcg2rgb = function () {\n        var assign, assign$1, assign$2, assign$3, assign$4, assign$5;\n\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n        args = unpack$a(args, 'hcg');\n        var h = args[0];\n        var c = args[1];\n        var _g = args[2];\n        var r,g,b;\n        _g = _g * 255;\n        var _c = c * 255;\n        if (c === 0) {\n            r = g = b = _g;\n        } else {\n            if (h === 360) { h = 0; }\n            if (h > 360) { h -= 360; }\n            if (h < 0) { h += 360; }\n            h /= 60;\n            var i = floor(h);\n            var f = h - i;\n            var p = _g * (1 - c);\n            var q = p + _c * (1 - f);\n            var t = p + _c * f;\n            var v = p + _c;\n            switch (i) {\n                case 0: (assign = [v, t, p], r = assign[0], g = assign[1], b = assign[2]); break\n                case 1: (assign$1 = [q, v, p], r = assign$1[0], g = assign$1[1], b = assign$1[2]); break\n                case 2: (assign$2 = [p, v, t], r = assign$2[0], g = assign$2[1], b = assign$2[2]); break\n                case 3: (assign$3 = [p, q, v], r = assign$3[0], g = assign$3[1], b = assign$3[2]); break\n                case 4: (assign$4 = [t, p, v], r = assign$4[0], g = assign$4[1], b = assign$4[2]); break\n                case 5: (assign$5 = [v, p, q], r = assign$5[0], g = assign$5[1], b = assign$5[2]); break\n            }\n        }\n        return [r, g, b, args.length > 3 ? args[3] : 1];\n    };\n\n    var hcg2rgb_1 = hcg2rgb;\n\n    var unpack$b = utils.unpack;\n    var type$4 = utils.type;\n\n\n\n\n\n\n    Color_1.prototype.hcg = function() {\n        return rgb2hcg_1(this._rgb);\n    };\n\n    chroma_1.hcg = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['hcg']) ));\n    };\n\n    input.format.hcg = hcg2rgb_1;\n\n    input.autodetect.push({\n        p: 1,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$b(args, 'hcg');\n            if (type$4(args) === 'array' && args.length === 3) {\n                return 'hcg';\n            }\n        }\n    });\n\n    var unpack$c = utils.unpack;\n    var last$4 = utils.last;\n    var round$3 = Math.round;\n\n    var rgb2hex = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$c(args, 'rgba');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        var a = ref[3];\n        var mode = last$4(args) || 'auto';\n        if (a === undefined) { a = 1; }\n        if (mode === 'auto') {\n            mode = a < 1 ? 'rgba' : 'rgb';\n        }\n        r = round$3(r);\n        g = round$3(g);\n        b = round$3(b);\n        var u = r << 16 | g << 8 | b;\n        var str = \"000000\" + u.toString(16); //#.toUpperCase();\n        str = str.substr(str.length - 6);\n        var hxa = '0' + round$3(a * 255).toString(16);\n        hxa = hxa.substr(hxa.length - 2);\n        switch (mode.toLowerCase()) {\n            case 'rgba': return (\"#\" + str + hxa);\n            case 'argb': return (\"#\" + hxa + str);\n            default: return (\"#\" + str);\n        }\n    };\n\n    var rgb2hex_1 = rgb2hex;\n\n    var RE_HEX = /^#?([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/;\n    var RE_HEXA = /^#?([A-Fa-f0-9]{8})$/;\n\n    var hex2rgb = function (hex) {\n        if (hex.match(RE_HEX)) {\n            // remove optional leading #\n            if (hex.length === 4 || hex.length === 7) {\n                hex = hex.substr(1);\n            }\n            // expand short-notation to full six-digit\n            if (hex.length === 3) {\n                hex = hex.split('');\n                hex = hex[0]+hex[0]+hex[1]+hex[1]+hex[2]+hex[2];\n            }\n            var u = parseInt(hex, 16);\n            var r = u >> 16;\n            var g = u >> 8 & 0xFF;\n            var b = u & 0xFF;\n            return [r,g,b,1];\n        }\n\n        // match rgba hex format, eg #FF000077\n        if (hex.match(RE_HEXA)) {\n            if (hex.length === 9) {\n                // remove optional leading #\n                hex = hex.substr(1);\n            }\n            var u$1 = parseInt(hex, 16);\n            var r$1 = u$1 >> 24 & 0xFF;\n            var g$1 = u$1 >> 16 & 0xFF;\n            var b$1 = u$1 >> 8 & 0xFF;\n            var a = Math.round((u$1 & 0xFF) / 0xFF * 100) / 100;\n            return [r$1,g$1,b$1,a];\n        }\n\n        // we used to check for css colors here\n        // if _input.css? and rgb = _input.css hex\n        //     return rgb\n\n        throw new Error((\"unknown hex color: \" + hex));\n    };\n\n    var hex2rgb_1 = hex2rgb;\n\n    var type$5 = utils.type;\n\n\n\n\n    Color_1.prototype.hex = function(mode) {\n        return rgb2hex_1(this._rgb, mode);\n    };\n\n    chroma_1.hex = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['hex']) ));\n    };\n\n    input.format.hex = hex2rgb_1;\n    input.autodetect.push({\n        p: 4,\n        test: function (h) {\n            var rest = [], len = arguments.length - 1;\n            while ( len-- > 0 ) rest[ len ] = arguments[ len + 1 ];\n\n            if (!rest.length && type$5(h) === 'string' && [3,4,6,7,8,9].includes(h.length)) {\n                return 'hex';\n            }\n        }\n    });\n\n    var unpack$d = utils.unpack;\n    var TWOPI = utils.TWOPI;\n    var min = Math.min;\n    var sqrt = Math.sqrt;\n    var acos = Math.acos;\n\n    var rgb2hsi = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        /*\n        borrowed from here:\n        http://hummer.stanford.edu/museinfo/doc/examples/humdrum/keyscape2/rgb2hsi.cpp\n        */\n        var ref = unpack$d(args, 'rgb');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        r /= 255;\n        g /= 255;\n        b /= 255;\n        var h;\n        var min_ = min(r,g,b);\n        var i = (r+g+b) / 3;\n        var s = i > 0 ? 1 - min_/i : 0;\n        if (s === 0) {\n            h = NaN;\n        } else {\n            h = ((r-g)+(r-b)) / 2;\n            h /= sqrt((r-g)*(r-g) + (r-b)*(g-b));\n            h = acos(h);\n            if (b > g) {\n                h = TWOPI - h;\n            }\n            h /= TWOPI;\n        }\n        return [h*360,s,i];\n    };\n\n    var rgb2hsi_1 = rgb2hsi;\n\n    var unpack$e = utils.unpack;\n    var limit$1 = utils.limit;\n    var TWOPI$1 = utils.TWOPI;\n    var PITHIRD = utils.PITHIRD;\n    var cos = Math.cos;\n\n    /*\n     * hue [0..360]\n     * saturation [0..1]\n     * intensity [0..1]\n     */\n    var hsi2rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        /*\n        borrowed from here:\n        http://hummer.stanford.edu/museinfo/doc/examples/humdrum/keyscape2/hsi2rgb.cpp\n        */\n        args = unpack$e(args, 'hsi');\n        var h = args[0];\n        var s = args[1];\n        var i = args[2];\n        var r,g,b;\n\n        if (isNaN(h)) { h = 0; }\n        if (isNaN(s)) { s = 0; }\n        // normalize hue\n        if (h > 360) { h -= 360; }\n        if (h < 0) { h += 360; }\n        h /= 360;\n        if (h < 1/3) {\n            b = (1-s)/3;\n            r = (1+s*cos(TWOPI$1*h)/cos(PITHIRD-TWOPI$1*h))/3;\n            g = 1 - (b+r);\n        } else if (h < 2/3) {\n            h -= 1/3;\n            r = (1-s)/3;\n            g = (1+s*cos(TWOPI$1*h)/cos(PITHIRD-TWOPI$1*h))/3;\n            b = 1 - (r+g);\n        } else {\n            h -= 2/3;\n            g = (1-s)/3;\n            b = (1+s*cos(TWOPI$1*h)/cos(PITHIRD-TWOPI$1*h))/3;\n            r = 1 - (g+b);\n        }\n        r = limit$1(i*r*3);\n        g = limit$1(i*g*3);\n        b = limit$1(i*b*3);\n        return [r*255, g*255, b*255, args.length > 3 ? args[3] : 1];\n    };\n\n    var hsi2rgb_1 = hsi2rgb;\n\n    var unpack$f = utils.unpack;\n    var type$6 = utils.type;\n\n\n\n\n\n\n    Color_1.prototype.hsi = function() {\n        return rgb2hsi_1(this._rgb);\n    };\n\n    chroma_1.hsi = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['hsi']) ));\n    };\n\n    input.format.hsi = hsi2rgb_1;\n\n    input.autodetect.push({\n        p: 2,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$f(args, 'hsi');\n            if (type$6(args) === 'array' && args.length === 3) {\n                return 'hsi';\n            }\n        }\n    });\n\n    var unpack$g = utils.unpack;\n    var type$7 = utils.type;\n\n\n\n\n\n\n    Color_1.prototype.hsl = function() {\n        return rgb2hsl_1(this._rgb);\n    };\n\n    chroma_1.hsl = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['hsl']) ));\n    };\n\n    input.format.hsl = hsl2rgb_1;\n\n    input.autodetect.push({\n        p: 2,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$g(args, 'hsl');\n            if (type$7(args) === 'array' && args.length === 3) {\n                return 'hsl';\n            }\n        }\n    });\n\n    var unpack$h = utils.unpack;\n    var min$1 = Math.min;\n    var max$1 = Math.max;\n\n    /*\n     * supported arguments:\n     * - rgb2hsv(r,g,b)\n     * - rgb2hsv([r,g,b])\n     * - rgb2hsv({r,g,b})\n     */\n    var rgb2hsl$1 = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        args = unpack$h(args, 'rgb');\n        var r = args[0];\n        var g = args[1];\n        var b = args[2];\n        var min_ = min$1(r, g, b);\n        var max_ = max$1(r, g, b);\n        var delta = max_ - min_;\n        var h,s,v;\n        v = max_ / 255.0;\n        if (max_ === 0) {\n            h = Number.NaN;\n            s = 0;\n        } else {\n            s = delta / max_;\n            if (r === max_) { h = (g - b) / delta; }\n            if (g === max_) { h = 2+(b - r) / delta; }\n            if (b === max_) { h = 4+(r - g) / delta; }\n            h *= 60;\n            if (h < 0) { h += 360; }\n        }\n        return [h, s, v]\n    };\n\n    var rgb2hsv = rgb2hsl$1;\n\n    var unpack$i = utils.unpack;\n    var floor$1 = Math.floor;\n\n    var hsv2rgb = function () {\n        var assign, assign$1, assign$2, assign$3, assign$4, assign$5;\n\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n        args = unpack$i(args, 'hsv');\n        var h = args[0];\n        var s = args[1];\n        var v = args[2];\n        var r,g,b;\n        v *= 255;\n        if (s === 0) {\n            r = g = b = v;\n        } else {\n            if (h === 360) { h = 0; }\n            if (h > 360) { h -= 360; }\n            if (h < 0) { h += 360; }\n            h /= 60;\n\n            var i = floor$1(h);\n            var f = h - i;\n            var p = v * (1 - s);\n            var q = v * (1 - s * f);\n            var t = v * (1 - s * (1 - f));\n\n            switch (i) {\n                case 0: (assign = [v, t, p], r = assign[0], g = assign[1], b = assign[2]); break\n                case 1: (assign$1 = [q, v, p], r = assign$1[0], g = assign$1[1], b = assign$1[2]); break\n                case 2: (assign$2 = [p, v, t], r = assign$2[0], g = assign$2[1], b = assign$2[2]); break\n                case 3: (assign$3 = [p, q, v], r = assign$3[0], g = assign$3[1], b = assign$3[2]); break\n                case 4: (assign$4 = [t, p, v], r = assign$4[0], g = assign$4[1], b = assign$4[2]); break\n                case 5: (assign$5 = [v, p, q], r = assign$5[0], g = assign$5[1], b = assign$5[2]); break\n            }\n        }\n        return [r,g,b,args.length > 3?args[3]:1];\n    };\n\n    var hsv2rgb_1 = hsv2rgb;\n\n    var unpack$j = utils.unpack;\n    var type$8 = utils.type;\n\n\n\n\n\n\n    Color_1.prototype.hsv = function() {\n        return rgb2hsv(this._rgb);\n    };\n\n    chroma_1.hsv = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['hsv']) ));\n    };\n\n    input.format.hsv = hsv2rgb_1;\n\n    input.autodetect.push({\n        p: 2,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$j(args, 'hsv');\n            if (type$8(args) === 'array' && args.length === 3) {\n                return 'hsv';\n            }\n        }\n    });\n\n    var labConstants = {\n        // Corresponds roughly to RGB brighter/darker\n        Kn: 18,\n\n        // D65 standard referent\n        Xn: 0.950470,\n        Yn: 1,\n        Zn: 1.088830,\n\n        t0: 0.137931034,  // 4 / 29\n        t1: 0.206896552,  // 6 / 29\n        t2: 0.12841855,   // 3 * t1 * t1\n        t3: 0.008856452,  // t1 * t1 * t1\n    };\n\n    var unpack$k = utils.unpack;\n    var pow = Math.pow;\n\n    var rgb2lab = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$k(args, 'rgb');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        var ref$1 = rgb2xyz(r,g,b);\n        var x = ref$1[0];\n        var y = ref$1[1];\n        var z = ref$1[2];\n        var l = 116 * y - 16;\n        return [l < 0 ? 0 : l, 500 * (x - y), 200 * (y - z)];\n    };\n\n    var rgb_xyz = function (r) {\n        if ((r /= 255) <= 0.04045) { return r / 12.92; }\n        return pow((r + 0.055) / 1.055, 2.4);\n    };\n\n    var xyz_lab = function (t) {\n        if (t > labConstants.t3) { return pow(t, 1 / 3); }\n        return t / labConstants.t2 + labConstants.t0;\n    };\n\n    var rgb2xyz = function (r,g,b) {\n        r = rgb_xyz(r);\n        g = rgb_xyz(g);\n        b = rgb_xyz(b);\n        var x = xyz_lab((0.4124564 * r + 0.3575761 * g + 0.1804375 * b) / labConstants.Xn);\n        var y = xyz_lab((0.2126729 * r + 0.7151522 * g + 0.0721750 * b) / labConstants.Yn);\n        var z = xyz_lab((0.0193339 * r + 0.1191920 * g + 0.9503041 * b) / labConstants.Zn);\n        return [x,y,z];\n    };\n\n    var rgb2lab_1 = rgb2lab;\n\n    var unpack$l = utils.unpack;\n    var pow$1 = Math.pow;\n\n    /*\n     * L* [0..100]\n     * a [-100..100]\n     * b [-100..100]\n     */\n    var lab2rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        args = unpack$l(args, 'lab');\n        var l = args[0];\n        var a = args[1];\n        var b = args[2];\n        var x,y,z, r,g,b_;\n\n        y = (l + 16) / 116;\n        x = isNaN(a) ? y : y + a / 500;\n        z = isNaN(b) ? y : y - b / 200;\n\n        y = labConstants.Yn * lab_xyz(y);\n        x = labConstants.Xn * lab_xyz(x);\n        z = labConstants.Zn * lab_xyz(z);\n\n        r = xyz_rgb(3.2404542 * x - 1.5371385 * y - 0.4985314 * z);  // D65 -> sRGB\n        g = xyz_rgb(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z);\n        b_ = xyz_rgb(0.0556434 * x - 0.2040259 * y + 1.0572252 * z);\n\n        return [r,g,b_,args.length > 3 ? args[3] : 1];\n    };\n\n    var xyz_rgb = function (r) {\n        return 255 * (r <= 0.00304 ? 12.92 * r : 1.055 * pow$1(r, 1 / 2.4) - 0.055)\n    };\n\n    var lab_xyz = function (t) {\n        return t > labConstants.t1 ? t * t * t : labConstants.t2 * (t - labConstants.t0)\n    };\n\n    var lab2rgb_1 = lab2rgb;\n\n    var unpack$m = utils.unpack;\n    var type$9 = utils.type;\n\n\n\n\n\n\n    Color_1.prototype.lab = function() {\n        return rgb2lab_1(this._rgb);\n    };\n\n    chroma_1.lab = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['lab']) ));\n    };\n\n    input.format.lab = lab2rgb_1;\n\n    input.autodetect.push({\n        p: 2,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$m(args, 'lab');\n            if (type$9(args) === 'array' && args.length === 3) {\n                return 'lab';\n            }\n        }\n    });\n\n    var unpack$n = utils.unpack;\n    var RAD2DEG = utils.RAD2DEG;\n    var sqrt$1 = Math.sqrt;\n    var atan2 = Math.atan2;\n    var round$4 = Math.round;\n\n    var lab2lch = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$n(args, 'lab');\n        var l = ref[0];\n        var a = ref[1];\n        var b = ref[2];\n        var c = sqrt$1(a * a + b * b);\n        var h = (atan2(b, a) * RAD2DEG + 360) % 360;\n        if (round$4(c*10000) === 0) { h = Number.NaN; }\n        return [l, c, h];\n    };\n\n    var lab2lch_1 = lab2lch;\n\n    var unpack$o = utils.unpack;\n\n\n\n    var rgb2lch = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$o(args, 'rgb');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        var ref$1 = rgb2lab_1(r,g,b);\n        var l = ref$1[0];\n        var a = ref$1[1];\n        var b_ = ref$1[2];\n        return lab2lch_1(l,a,b_);\n    };\n\n    var rgb2lch_1 = rgb2lch;\n\n    var unpack$p = utils.unpack;\n    var DEG2RAD = utils.DEG2RAD;\n    var sin = Math.sin;\n    var cos$1 = Math.cos;\n\n    var lch2lab = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        /*\n        Convert from a qualitative parameter h and a quantitative parameter l to a 24-bit pixel.\n        These formulas were invented by David Dalrymple to obtain maximum contrast without going\n        out of gamut if the parameters are in the range 0-1.\n\n        A saturation multiplier was added by Gregor Aisch\n        */\n        var ref = unpack$p(args, 'lch');\n        var l = ref[0];\n        var c = ref[1];\n        var h = ref[2];\n        if (isNaN(h)) { h = 0; }\n        h = h * DEG2RAD;\n        return [l, cos$1(h) * c, sin(h) * c]\n    };\n\n    var lch2lab_1 = lch2lab;\n\n    var unpack$q = utils.unpack;\n\n\n\n    var lch2rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        args = unpack$q(args, 'lch');\n        var l = args[0];\n        var c = args[1];\n        var h = args[2];\n        var ref = lch2lab_1 (l,c,h);\n        var L = ref[0];\n        var a = ref[1];\n        var b_ = ref[2];\n        var ref$1 = lab2rgb_1 (L,a,b_);\n        var r = ref$1[0];\n        var g = ref$1[1];\n        var b = ref$1[2];\n        return [r, g, b, args.length > 3 ? args[3] : 1];\n    };\n\n    var lch2rgb_1 = lch2rgb;\n\n    var unpack$r = utils.unpack;\n\n\n    var hcl2rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var hcl = unpack$r(args, 'hcl').reverse();\n        return lch2rgb_1.apply(void 0, hcl);\n    };\n\n    var hcl2rgb_1 = hcl2rgb;\n\n    var unpack$s = utils.unpack;\n    var type$a = utils.type;\n\n\n\n\n\n\n    Color_1.prototype.lch = function() { return rgb2lch_1(this._rgb); };\n    Color_1.prototype.hcl = function() { return rgb2lch_1(this._rgb).reverse(); };\n\n    chroma_1.lch = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['lch']) ));\n    };\n    chroma_1.hcl = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['hcl']) ));\n    };\n\n    input.format.lch = lch2rgb_1;\n    input.format.hcl = hcl2rgb_1;\n\n    ['lch','hcl'].forEach(function (m) { return input.autodetect.push({\n        p: 2,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$s(args, m);\n            if (type$a(args) === 'array' && args.length === 3) {\n                return m;\n            }\n        }\n    }); });\n\n    /**\n    \tX11 color names\n\n    \thttp://www.w3.org/TR/css3-color/#svg-color\n    */\n\n    var w3cx11 = {\n        aliceblue: '#f0f8ff',\n        antiquewhite: '#faebd7',\n        aqua: '#00ffff',\n        aquamarine: '#7fffd4',\n        azure: '#f0ffff',\n        beige: '#f5f5dc',\n        bisque: '#ffe4c4',\n        black: '#000000',\n        blanchedalmond: '#ffebcd',\n        blue: '#0000ff',\n        blueviolet: '#8a2be2',\n        brown: '#a52a2a',\n        burlywood: '#deb887',\n        cadetblue: '#5f9ea0',\n        chartreuse: '#7fff00',\n        chocolate: '#d2691e',\n        coral: '#ff7f50',\n        cornflower: '#6495ed',\n        cornflowerblue: '#6495ed',\n        cornsilk: '#fff8dc',\n        crimson: '#dc143c',\n        cyan: '#00ffff',\n        darkblue: '#00008b',\n        darkcyan: '#008b8b',\n        darkgoldenrod: '#b8860b',\n        darkgray: '#a9a9a9',\n        darkgreen: '#006400',\n        darkgrey: '#a9a9a9',\n        darkkhaki: '#bdb76b',\n        darkmagenta: '#8b008b',\n        darkolivegreen: '#556b2f',\n        darkorange: '#ff8c00',\n        darkorchid: '#9932cc',\n        darkred: '#8b0000',\n        darksalmon: '#e9967a',\n        darkseagreen: '#8fbc8f',\n        darkslateblue: '#483d8b',\n        darkslategray: '#2f4f4f',\n        darkslategrey: '#2f4f4f',\n        darkturquoise: '#00ced1',\n        darkviolet: '#9400d3',\n        deeppink: '#ff1493',\n        deepskyblue: '#00bfff',\n        dimgray: '#696969',\n        dimgrey: '#696969',\n        dodgerblue: '#1e90ff',\n        firebrick: '#b22222',\n        floralwhite: '#fffaf0',\n        forestgreen: '#228b22',\n        fuchsia: '#ff00ff',\n        gainsboro: '#dcdcdc',\n        ghostwhite: '#f8f8ff',\n        gold: '#ffd700',\n        goldenrod: '#daa520',\n        gray: '#808080',\n        green: '#008000',\n        greenyellow: '#adff2f',\n        grey: '#808080',\n        honeydew: '#f0fff0',\n        hotpink: '#ff69b4',\n        indianred: '#cd5c5c',\n        indigo: '#4b0082',\n        ivory: '#fffff0',\n        khaki: '#f0e68c',\n        laserlemon: '#ffff54',\n        lavender: '#e6e6fa',\n        lavenderblush: '#fff0f5',\n        lawngreen: '#7cfc00',\n        lemonchiffon: '#fffacd',\n        lightblue: '#add8e6',\n        lightcoral: '#f08080',\n        lightcyan: '#e0ffff',\n        lightgoldenrod: '#fafad2',\n        lightgoldenrodyellow: '#fafad2',\n        lightgray: '#d3d3d3',\n        lightgreen: '#90ee90',\n        lightgrey: '#d3d3d3',\n        lightpink: '#ffb6c1',\n        lightsalmon: '#ffa07a',\n        lightseagreen: '#20b2aa',\n        lightskyblue: '#87cefa',\n        lightslategray: '#778899',\n        lightslategrey: '#778899',\n        lightsteelblue: '#b0c4de',\n        lightyellow: '#ffffe0',\n        lime: '#00ff00',\n        limegreen: '#32cd32',\n        linen: '#faf0e6',\n        magenta: '#ff00ff',\n        maroon: '#800000',\n        maroon2: '#7f0000',\n        maroon3: '#b03060',\n        mediumaquamarine: '#66cdaa',\n        mediumblue: '#0000cd',\n        mediumorchid: '#ba55d3',\n        mediumpurple: '#9370db',\n        mediumseagreen: '#3cb371',\n        mediumslateblue: '#7b68ee',\n        mediumspringgreen: '#00fa9a',\n        mediumturquoise: '#48d1cc',\n        mediumvioletred: '#c71585',\n        midnightblue: '#191970',\n        mintcream: '#f5fffa',\n        mistyrose: '#ffe4e1',\n        moccasin: '#ffe4b5',\n        navajowhite: '#ffdead',\n        navy: '#000080',\n        oldlace: '#fdf5e6',\n        olive: '#808000',\n        olivedrab: '#6b8e23',\n        orange: '#ffa500',\n        orangered: '#ff4500',\n        orchid: '#da70d6',\n        palegoldenrod: '#eee8aa',\n        palegreen: '#98fb98',\n        paleturquoise: '#afeeee',\n        palevioletred: '#db7093',\n        papayawhip: '#ffefd5',\n        peachpuff: '#ffdab9',\n        peru: '#cd853f',\n        pink: '#ffc0cb',\n        plum: '#dda0dd',\n        powderblue: '#b0e0e6',\n        purple: '#800080',\n        purple2: '#7f007f',\n        purple3: '#a020f0',\n        rebeccapurple: '#663399',\n        red: '#ff0000',\n        rosybrown: '#bc8f8f',\n        royalblue: '#4169e1',\n        saddlebrown: '#8b4513',\n        salmon: '#fa8072',\n        sandybrown: '#f4a460',\n        seagreen: '#2e8b57',\n        seashell: '#fff5ee',\n        sienna: '#a0522d',\n        silver: '#c0c0c0',\n        skyblue: '#87ceeb',\n        slateblue: '#6a5acd',\n        slategray: '#708090',\n        slategrey: '#708090',\n        snow: '#fffafa',\n        springgreen: '#00ff7f',\n        steelblue: '#4682b4',\n        tan: '#d2b48c',\n        teal: '#008080',\n        thistle: '#d8bfd8',\n        tomato: '#ff6347',\n        turquoise: '#40e0d0',\n        violet: '#ee82ee',\n        wheat: '#f5deb3',\n        white: '#ffffff',\n        whitesmoke: '#f5f5f5',\n        yellow: '#ffff00',\n        yellowgreen: '#9acd32'\n    };\n\n    var w3cx11_1 = w3cx11;\n\n    var type$b = utils.type;\n\n\n\n\n\n    Color_1.prototype.name = function() {\n        var hex = rgb2hex_1(this._rgb, 'rgb');\n        for (var i = 0, list = Object.keys(w3cx11_1); i < list.length; i += 1) {\n            var n = list[i];\n\n            if (w3cx11_1[n] === hex) { return n.toLowerCase(); }\n        }\n        return hex;\n    };\n\n    input.format.named = function (name) {\n        name = name.toLowerCase();\n        if (w3cx11_1[name]) { return hex2rgb_1(w3cx11_1[name]); }\n        throw new Error('unknown color name: '+name);\n    };\n\n    input.autodetect.push({\n        p: 5,\n        test: function (h) {\n            var rest = [], len = arguments.length - 1;\n            while ( len-- > 0 ) rest[ len ] = arguments[ len + 1 ];\n\n            if (!rest.length && type$b(h) === 'string' && w3cx11_1[h.toLowerCase()]) {\n                return 'named';\n            }\n        }\n    });\n\n    var unpack$t = utils.unpack;\n\n    var rgb2num = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var ref = unpack$t(args, 'rgb');\n        var r = ref[0];\n        var g = ref[1];\n        var b = ref[2];\n        return (r << 16) + (g << 8) + b;\n    };\n\n    var rgb2num_1 = rgb2num;\n\n    var type$c = utils.type;\n\n    var num2rgb = function (num) {\n        if (type$c(num) == \"number\" && num >= 0 && num <= 0xFFFFFF) {\n            var r = num >> 16;\n            var g = (num >> 8) & 0xFF;\n            var b = num & 0xFF;\n            return [r,g,b,1];\n        }\n        throw new Error(\"unknown num color: \"+num);\n    };\n\n    var num2rgb_1 = num2rgb;\n\n    var type$d = utils.type;\n\n\n\n    Color_1.prototype.num = function() {\n        return rgb2num_1(this._rgb);\n    };\n\n    chroma_1.num = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['num']) ));\n    };\n\n    input.format.num = num2rgb_1;\n\n    input.autodetect.push({\n        p: 5,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            if (args.length === 1 && type$d(args[0]) === 'number' && args[0] >= 0 && args[0] <= 0xFFFFFF) {\n                return 'num';\n            }\n        }\n    });\n\n    var unpack$u = utils.unpack;\n    var type$e = utils.type;\n    var round$5 = Math.round;\n\n    Color_1.prototype.rgb = function(rnd) {\n        if ( rnd === void 0 ) rnd=true;\n\n        if (rnd === false) { return this._rgb.slice(0,3); }\n        return this._rgb.slice(0,3).map(round$5);\n    };\n\n    Color_1.prototype.rgba = function(rnd) {\n        if ( rnd === void 0 ) rnd=true;\n\n        return this._rgb.slice(0,4).map(function (v,i) {\n            return i<3 ? (rnd === false ? v : round$5(v)) : v;\n        });\n    };\n\n    chroma_1.rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['rgb']) ));\n    };\n\n    input.format.rgb = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var rgba = unpack$u(args, 'rgba');\n        if (rgba[3] === undefined) { rgba[3] = 1; }\n        return rgba;\n    };\n\n    input.autodetect.push({\n        p: 3,\n        test: function () {\n            var args = [], len = arguments.length;\n            while ( len-- ) args[ len ] = arguments[ len ];\n\n            args = unpack$u(args, 'rgba');\n            if (type$e(args) === 'array' && (args.length === 3 ||\n                args.length === 4 && type$e(args[3]) == 'number' && args[3] >= 0 && args[3] <= 1)) {\n                return 'rgb';\n            }\n        }\n    });\n\n    /*\n     * Based on implementation by Neil Bartlett\n     * https://github.com/neilbartlett/color-temperature\n     */\n\n    var log = Math.log;\n\n    var temperature2rgb = function (kelvin) {\n        var temp = kelvin / 100;\n        var r,g,b;\n        if (temp < 66) {\n            r = 255;\n            g = -155.25485562709179 - 0.44596950469579133 * (g = temp-2) + 104.49216199393888 * log(g);\n            b = temp < 20 ? 0 : -254.76935184120902 + 0.8274096064007395 * (b = temp-10) + 115.67994401066147 * log(b);\n        } else {\n            r = 351.97690566805693 + 0.114206453784165 * (r = temp-55) - 40.25366309332127 * log(r);\n            g = 325.4494125711974 + 0.07943456536662342 * (g = temp-50) - 28.0852963507957 * log(g);\n            b = 255;\n        }\n        return [r,g,b,1];\n    };\n\n    var temperature2rgb_1 = temperature2rgb;\n\n    /*\n     * Based on implementation by Neil Bartlett\n     * https://github.com/neilbartlett/color-temperature\n     **/\n\n\n    var unpack$v = utils.unpack;\n    var round$6 = Math.round;\n\n    var rgb2temperature = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        var rgb = unpack$v(args, 'rgb');\n        var r = rgb[0], b = rgb[2];\n        var minTemp = 1000;\n        var maxTemp = 40000;\n        var eps = 0.4;\n        var temp;\n        while (maxTemp - minTemp > eps) {\n            temp = (maxTemp + minTemp) * 0.5;\n            var rgb$1 = temperature2rgb_1(temp);\n            if ((rgb$1[2] / rgb$1[0]) >= (b / r)) {\n                maxTemp = temp;\n            } else {\n                minTemp = temp;\n            }\n        }\n        return round$6(temp);\n    };\n\n    var rgb2temperature_1 = rgb2temperature;\n\n    Color_1.prototype.temp =\n    Color_1.prototype.kelvin =\n    Color_1.prototype.temperature = function() {\n        return rgb2temperature_1(this._rgb);\n    };\n\n    chroma_1.temp =\n    chroma_1.kelvin =\n    chroma_1.temperature = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        return new (Function.prototype.bind.apply( Color_1, [ null ].concat( args, ['temp']) ));\n    };\n\n    input.format.temp =\n    input.format.kelvin =\n    input.format.temperature = temperature2rgb_1;\n\n    var type$f = utils.type;\n\n    Color_1.prototype.alpha = function(a, mutate) {\n        if ( mutate === void 0 ) mutate=false;\n\n        if (a !== undefined && type$f(a) === 'number') {\n            if (mutate) {\n                this._rgb[3] = a;\n                return this;\n            }\n            return new Color_1([this._rgb[0], this._rgb[1], this._rgb[2], a], 'rgb');\n        }\n        return this._rgb[3];\n    };\n\n    Color_1.prototype.clipped = function() {\n        return this._rgb._clipped || false;\n    };\n\n    Color_1.prototype.darken = function(amount) {\n    \tif ( amount === void 0 ) amount=1;\n\n    \tvar me = this;\n    \tvar lab = me.lab();\n    \tlab[0] -= labConstants.Kn * amount;\n    \treturn new Color_1(lab, 'lab').alpha(me.alpha(), true);\n    };\n\n    Color_1.prototype.brighten = function(amount) {\n    \tif ( amount === void 0 ) amount=1;\n\n    \treturn this.darken(-amount);\n    };\n\n    Color_1.prototype.darker = Color_1.prototype.darken;\n    Color_1.prototype.brighter = Color_1.prototype.brighten;\n\n    Color_1.prototype.get = function(mc) {\n        var ref = mc.split('.');\n        var mode = ref[0];\n        var channel = ref[1];\n        var src = this[mode]();\n        if (channel) {\n            var i = mode.indexOf(channel);\n            if (i > -1) { return src[i]; }\n            throw new Error((\"unknown channel \" + channel + \" in mode \" + mode));\n        } else {\n            return src;\n        }\n    };\n\n    var type$g = utils.type;\n    var pow$2 = Math.pow;\n\n    var EPS = 1e-7;\n    var MAX_ITER = 20;\n\n    Color_1.prototype.luminance = function(lum) {\n        if (lum !== undefined && type$g(lum) === 'number') {\n            if (lum === 0) {\n                // return pure black\n                return new Color_1([0,0,0,this._rgb[3]], 'rgb');\n            }\n            if (lum === 1) {\n                // return pure white\n                return new Color_1([255,255,255,this._rgb[3]], 'rgb');\n            }\n            // compute new color using...\n            var cur_lum = this.luminance();\n            var mode = 'rgb';\n            var max_iter = MAX_ITER;\n\n            var test = function (low, high) {\n                var mid = low.interpolate(high, 0.5, mode);\n                var lm = mid.luminance();\n                if (Math.abs(lum - lm) < EPS || !max_iter--) {\n                    // close enough\n                    return mid;\n                }\n                return lm > lum ? test(low, mid) : test(mid, high);\n            };\n\n            var rgb = (cur_lum > lum ? test(new Color_1([0,0,0]), this) : test(this, new Color_1([255,255,255]))).rgb();\n            return new Color_1(rgb.concat( [this._rgb[3]]));\n        }\n        return rgb2luminance.apply(void 0, (this._rgb).slice(0,3));\n    };\n\n\n    var rgb2luminance = function (r,g,b) {\n        // relative luminance\n        // see http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef\n        r = luminance_x(r);\n        g = luminance_x(g);\n        b = luminance_x(b);\n        return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n    };\n\n    var luminance_x = function (x) {\n        x /= 255;\n        return x <= 0.03928 ? x/12.92 : pow$2((x+0.055)/1.055, 2.4);\n    };\n\n    var interpolator = {};\n\n    var type$h = utils.type;\n\n\n    var mix = function (col1, col2, f) {\n        if ( f === void 0 ) f=0.5;\n        var rest = [], len = arguments.length - 3;\n        while ( len-- > 0 ) rest[ len ] = arguments[ len + 3 ];\n\n        var mode = rest[0] || 'lrgb';\n        if (!interpolator[mode] && !rest.length) {\n            // fall back to the first supported mode\n            mode = Object.keys(interpolator)[0];\n        }\n        if (!interpolator[mode]) {\n            throw new Error((\"interpolation mode \" + mode + \" is not defined\"));\n        }\n        if (type$h(col1) !== 'object') { col1 = new Color_1(col1); }\n        if (type$h(col2) !== 'object') { col2 = new Color_1(col2); }\n        return interpolator[mode](col1, col2, f)\n            .alpha(col1.alpha() + f * (col2.alpha() - col1.alpha()));\n    };\n\n    Color_1.prototype.mix =\n    Color_1.prototype.interpolate = function(col2, f) {\n    \tif ( f === void 0 ) f=0.5;\n    \tvar rest = [], len = arguments.length - 2;\n    \twhile ( len-- > 0 ) rest[ len ] = arguments[ len + 2 ];\n\n    \treturn mix.apply(void 0, [ this, col2, f ].concat( rest ));\n    };\n\n    Color_1.prototype.premultiply = function(mutate) {\n    \tif ( mutate === void 0 ) mutate=false;\n\n    \tvar rgb = this._rgb;\n    \tvar a = rgb[3];\n    \tif (mutate) {\n    \t\tthis._rgb = [rgb[0]*a, rgb[1]*a, rgb[2]*a, a];\n    \t\treturn this;\n    \t} else {\n    \t\treturn new Color_1([rgb[0]*a, rgb[1]*a, rgb[2]*a, a], 'rgb');\n    \t}\n    };\n\n    Color_1.prototype.saturate = function(amount) {\n    \tif ( amount === void 0 ) amount=1;\n\n    \tvar me = this;\n    \tvar lch = me.lch();\n    \tlch[1] += labConstants.Kn * amount;\n    \tif (lch[1] < 0) { lch[1] = 0; }\n    \treturn new Color_1(lch, 'lch').alpha(me.alpha(), true);\n    };\n\n    Color_1.prototype.desaturate = function(amount) {\n    \tif ( amount === void 0 ) amount=1;\n\n    \treturn this.saturate(-amount);\n    };\n\n    var type$i = utils.type;\n\n    Color_1.prototype.set = function(mc, value, mutate) {\n        if ( mutate === void 0 ) mutate=false;\n\n        var ref = mc.split('.');\n        var mode = ref[0];\n        var channel = ref[1];\n        var src = this[mode]();\n        if (channel) {\n            var i = mode.indexOf(channel);\n            if (i > -1) {\n                if (type$i(value) == 'string') {\n                    switch(value.charAt(0)) {\n                        case '+': src[i] += +value; break;\n                        case '-': src[i] += +value; break;\n                        case '*': src[i] *= +(value.substr(1)); break;\n                        case '/': src[i] /= +(value.substr(1)); break;\n                        default: src[i] = +value;\n                    }\n                } else if (type$i(value) === 'number') {\n                    src[i] = value;\n                } else {\n                    throw new Error(\"unsupported value for Color.set\");\n                }\n                var out = new Color_1(src, mode);\n                if (mutate) {\n                    this._rgb = out._rgb;\n                    return this;\n                }\n                return out;\n            }\n            throw new Error((\"unknown channel \" + channel + \" in mode \" + mode));\n        } else {\n            return src;\n        }\n    };\n\n    var rgb$1 = function (col1, col2, f) {\n        var xyz0 = col1._rgb;\n        var xyz1 = col2._rgb;\n        return new Color_1(\n            xyz0[0] + f * (xyz1[0]-xyz0[0]),\n            xyz0[1] + f * (xyz1[1]-xyz0[1]),\n            xyz0[2] + f * (xyz1[2]-xyz0[2]),\n            'rgb'\n        )\n    };\n\n    // register interpolator\n    interpolator.rgb = rgb$1;\n\n    var sqrt$2 = Math.sqrt;\n    var pow$3 = Math.pow;\n\n    var lrgb = function (col1, col2, f) {\n        var ref = col1._rgb;\n        var x1 = ref[0];\n        var y1 = ref[1];\n        var z1 = ref[2];\n        var ref$1 = col2._rgb;\n        var x2 = ref$1[0];\n        var y2 = ref$1[1];\n        var z2 = ref$1[2];\n        return new Color_1(\n            sqrt$2(pow$3(x1,2) * (1-f) + pow$3(x2,2) * f),\n            sqrt$2(pow$3(y1,2) * (1-f) + pow$3(y2,2) * f),\n            sqrt$2(pow$3(z1,2) * (1-f) + pow$3(z2,2) * f),\n            'rgb'\n        )\n    };\n\n    // register interpolator\n    interpolator.lrgb = lrgb;\n\n    var lab$1 = function (col1, col2, f) {\n        var xyz0 = col1.lab();\n        var xyz1 = col2.lab();\n        return new Color_1(\n            xyz0[0] + f * (xyz1[0]-xyz0[0]),\n            xyz0[1] + f * (xyz1[1]-xyz0[1]),\n            xyz0[2] + f * (xyz1[2]-xyz0[2]),\n            'lab'\n        )\n    };\n\n    // register interpolator\n    interpolator.lab = lab$1;\n\n    var _hsx = function (col1, col2, f, m) {\n        var assign, assign$1;\n\n        var xyz0, xyz1;\n        if (m === 'hsl') {\n            xyz0 = col1.hsl();\n            xyz1 = col2.hsl();\n        } else if (m === 'hsv') {\n            xyz0 = col1.hsv();\n            xyz1 = col2.hsv();\n        } else if (m === 'hcg') {\n            xyz0 = col1.hcg();\n            xyz1 = col2.hcg();\n        } else if (m === 'hsi') {\n            xyz0 = col1.hsi();\n            xyz1 = col2.hsi();\n        } else if (m === 'lch' || m === 'hcl') {\n            m = 'hcl';\n            xyz0 = col1.hcl();\n            xyz1 = col2.hcl();\n        }\n\n        var hue0, hue1, sat0, sat1, lbv0, lbv1;\n        if (m.substr(0, 1) === 'h') {\n            (assign = xyz0, hue0 = assign[0], sat0 = assign[1], lbv0 = assign[2]);\n            (assign$1 = xyz1, hue1 = assign$1[0], sat1 = assign$1[1], lbv1 = assign$1[2]);\n        }\n\n        var sat, hue, lbv, dh;\n\n        if (!isNaN(hue0) && !isNaN(hue1)) {\n            // both colors have hue\n            if (hue1 > hue0 && hue1 - hue0 > 180) {\n                dh = hue1-(hue0+360);\n            } else if (hue1 < hue0 && hue0 - hue1 > 180) {\n                dh = hue1+360-hue0;\n            } else{\n                dh = hue1 - hue0;\n            }\n            hue = hue0 + f * dh;\n        } else if (!isNaN(hue0)) {\n            hue = hue0;\n            if ((lbv1 == 1 || lbv1 == 0) && m != 'hsv') { sat = sat0; }\n        } else if (!isNaN(hue1)) {\n            hue = hue1;\n            if ((lbv0 == 1 || lbv0 == 0) && m != 'hsv') { sat = sat1; }\n        } else {\n            hue = Number.NaN;\n        }\n\n        if (sat === undefined) { sat = sat0 + f * (sat1 - sat0); }\n        lbv = lbv0 + f * (lbv1-lbv0);\n        return new Color_1([hue, sat, lbv], m);\n    };\n\n    var lch$1 = function (col1, col2, f) {\n    \treturn _hsx(col1, col2, f, 'lch');\n    };\n\n    // register interpolator\n    interpolator.lch = lch$1;\n    interpolator.hcl = lch$1;\n\n    var num$1 = function (col1, col2, f) {\n        var c1 = col1.num();\n        var c2 = col2.num();\n        return new Color_1(c1 + f * (c2-c1), 'num')\n    };\n\n    // register interpolator\n    interpolator.num = num$1;\n\n    var hcg$1 = function (col1, col2, f) {\n    \treturn _hsx(col1, col2, f, 'hcg');\n    };\n\n    // register interpolator\n    interpolator.hcg = hcg$1;\n\n    var hsi$1 = function (col1, col2, f) {\n    \treturn _hsx(col1, col2, f, 'hsi');\n    };\n\n    // register interpolator\n    interpolator.hsi = hsi$1;\n\n    var hsl$1 = function (col1, col2, f) {\n    \treturn _hsx(col1, col2, f, 'hsl');\n    };\n\n    // register interpolator\n    interpolator.hsl = hsl$1;\n\n    var hsv$1 = function (col1, col2, f) {\n    \treturn _hsx(col1, col2, f, 'hsv');\n    };\n\n    // register interpolator\n    interpolator.hsv = hsv$1;\n\n    var clip_rgb$2 = utils.clip_rgb;\n    var pow$4 = Math.pow;\n    var sqrt$3 = Math.sqrt;\n    var PI$1 = Math.PI;\n    var cos$2 = Math.cos;\n    var sin$1 = Math.sin;\n    var atan2$1 = Math.atan2;\n\n    var average = function (colors, mode) {\n        if ( mode === void 0 ) mode='lrgb';\n\n        var l = colors.length;\n        // convert colors to Color objects\n        colors = colors.map(function (c) { return new Color_1(c); });\n        if (mode === 'lrgb') {\n            return _average_lrgb(colors)\n        }\n        var first = colors.shift();\n        var xyz = first.get(mode);\n        var cnt = [];\n        var dx = 0;\n        var dy = 0;\n        // initial color\n        for (var i=0; i<xyz.length; i++) {\n            xyz[i] = xyz[i] || 0;\n            cnt.push(isNaN(xyz[i]) ? 0 : 1);\n            if (mode.charAt(i) === 'h' && !isNaN(xyz[i])) {\n                var A = xyz[i] / 180 * PI$1;\n                dx += cos$2(A);\n                dy += sin$1(A);\n            }\n        }\n\n        var alpha = first.alpha();\n        colors.forEach(function (c) {\n            var xyz2 = c.get(mode);\n            alpha += c.alpha();\n            for (var i=0; i<xyz.length; i++) {\n                if (!isNaN(xyz2[i])) {\n                    cnt[i]++;\n                    if (mode.charAt(i) === 'h') {\n                        var A = xyz2[i] / 180 * PI$1;\n                        dx += cos$2(A);\n                        dy += sin$1(A);\n                    } else {\n                        xyz[i] += xyz2[i];\n                    }\n                }\n            }\n        });\n\n        for (var i$1=0; i$1<xyz.length; i$1++) {\n            if (mode.charAt(i$1) === 'h') {\n                var A$1 = atan2$1(dy / cnt[i$1], dx / cnt[i$1]) / PI$1 * 180;\n                while (A$1 < 0) { A$1 += 360; }\n                while (A$1 >= 360) { A$1 -= 360; }\n                xyz[i$1] = A$1;\n            } else {\n                xyz[i$1] = xyz[i$1]/cnt[i$1];\n            }\n        }\n        alpha /= l;\n        return (new Color_1(xyz, mode)).alpha(alpha > 0.99999 ? 1 : alpha, true);\n    };\n\n\n    var _average_lrgb = function (colors) {\n        var l = colors.length;\n        var f = 1/l;\n        var xyz = [0,0,0,0];\n        for (var i = 0, list = colors; i < list.length; i += 1) {\n            var col = list[i];\n\n            var rgb = col._rgb;\n            xyz[0] += pow$4(rgb[0],2) * f;\n            xyz[1] += pow$4(rgb[1],2) * f;\n            xyz[2] += pow$4(rgb[2],2) * f;\n            xyz[3] += rgb[3] * f;\n        }\n        xyz[0] = sqrt$3(xyz[0]);\n        xyz[1] = sqrt$3(xyz[1]);\n        xyz[2] = sqrt$3(xyz[2]);\n        if (xyz[3] > 0.9999999) { xyz[3] = 1; }\n        return new Color_1(clip_rgb$2(xyz));\n    };\n\n    // minimal multi-purpose interface\n\n    // @requires utils color analyze\n\n\n    var type$j = utils.type;\n\n    var pow$5 = Math.pow;\n\n    var scale = function(colors) {\n\n        // constructor\n        var _mode = 'rgb';\n        var _nacol = chroma_1('#ccc');\n        var _spread = 0;\n        // const _fixed = false;\n        var _domain = [0, 1];\n        var _pos = [];\n        var _padding = [0,0];\n        var _classes = false;\n        var _colors = [];\n        var _out = false;\n        var _min = 0;\n        var _max = 1;\n        var _correctLightness = false;\n        var _colorCache = {};\n        var _useCache = true;\n        var _gamma = 1;\n\n        // private methods\n\n        var setColors = function(colors) {\n            colors = colors || ['#fff', '#000'];\n            if (colors && type$j(colors) === 'string' && chroma_1.brewer &&\n                chroma_1.brewer[colors.toLowerCase()]) {\n                colors = chroma_1.brewer[colors.toLowerCase()];\n            }\n            if (type$j(colors) === 'array') {\n                // handle single color\n                if (colors.length === 1) {\n                    colors = [colors[0], colors[0]];\n                }\n                // make a copy of the colors\n                colors = colors.slice(0);\n                // convert to chroma classes\n                for (var c=0; c<colors.length; c++) {\n                    colors[c] = chroma_1(colors[c]);\n                }\n                // auto-fill color position\n                _pos.length = 0;\n                for (var c$1=0; c$1<colors.length; c$1++) {\n                    _pos.push(c$1/(colors.length-1));\n                }\n            }\n            resetCache();\n            return _colors = colors;\n        };\n\n        var getClass = function(value) {\n            if (_classes != null) {\n                var n = _classes.length-1;\n                var i = 0;\n                while (i < n && value >= _classes[i]) {\n                    i++;\n                }\n                return i-1;\n            }\n            return 0;\n        };\n\n        var tmap = function (t) { return t; };\n\n        // const classifyValue = function(value) {\n        //     let val = value;\n        //     if (_classes.length > 2) {\n        //         const n = _classes.length-1;\n        //         const i = getClass(value);\n        //         const minc = _classes[0] + ((_classes[1]-_classes[0]) * (0 + (_spread * 0.5)));  // center of 1st class\n        //         const maxc = _classes[n-1] + ((_classes[n]-_classes[n-1]) * (1 - (_spread * 0.5)));  // center of last class\n        //         val = _min + ((((_classes[i] + ((_classes[i+1] - _classes[i]) * 0.5)) - minc) / (maxc-minc)) * (_max - _min));\n        //     }\n        //     return val;\n        // };\n\n        var getColor = function(val, bypassMap) {\n            var col, t;\n            if (bypassMap == null) { bypassMap = false; }\n            if (isNaN(val) || (val === null)) { return _nacol; }\n            if (!bypassMap) {\n                if (_classes && (_classes.length > 2)) {\n                    // find the class\n                    var c = getClass(val);\n                    t = c / (_classes.length-2);\n                } else if (_max !== _min) {\n                    // just interpolate between min/max\n                    t = (val - _min) / (_max - _min);\n                } else {\n                    t = 1;\n                }\n            } else {\n                t = val;\n            }\n\n            if (!bypassMap) {\n                t = tmap(t);  // lightness correction\n            }\n\n            if (_gamma !== 1) { t = pow$5(t, _gamma); }\n\n            t = _padding[0] + (t * (1 - _padding[0] - _padding[1]));\n\n            t = Math.min(1, Math.max(0, t));\n\n            var k = Math.floor(t * 10000);\n\n            if (_useCache && _colorCache[k]) {\n                col = _colorCache[k];\n            } else {\n                if (type$j(_colors) === 'array') {\n                    //for i in [0.._pos.length-1]\n                    for (var i=0; i<_pos.length; i++) {\n                        var p = _pos[i];\n                        if (t <= p) {\n                            col = _colors[i];\n                            break;\n                        }\n                        if ((t >= p) && (i === (_pos.length-1))) {\n                            col = _colors[i];\n                            break;\n                        }\n                        if (t > p && t < _pos[i+1]) {\n                            t = (t-p)/(_pos[i+1]-p);\n                            col = chroma_1.interpolate(_colors[i], _colors[i+1], t, _mode);\n                            break;\n                        }\n                    }\n                } else if (type$j(_colors) === 'function') {\n                    col = _colors(t);\n                }\n                if (_useCache) { _colorCache[k] = col; }\n            }\n            return col;\n        };\n\n        var resetCache = function () { return _colorCache = {}; };\n\n        setColors(colors);\n\n        // public interface\n\n        var f = function(v) {\n            var c = chroma_1(getColor(v));\n            if (_out && c[_out]) { return c[_out](); } else { return c; }\n        };\n\n        f.classes = function(classes) {\n            if (classes != null) {\n                if (type$j(classes) === 'array') {\n                    _classes = classes;\n                    _domain = [classes[0], classes[classes.length-1]];\n                } else {\n                    var d = chroma_1.analyze(_domain);\n                    if (classes === 0) {\n                        _classes = [d.min, d.max];\n                    } else {\n                        _classes = chroma_1.limits(d, 'e', classes);\n                    }\n                }\n                return f;\n            }\n            return _classes;\n        };\n\n\n        f.domain = function(domain) {\n            if (!arguments.length) {\n                return _domain;\n            }\n            _min = domain[0];\n            _max = domain[domain.length-1];\n            _pos = [];\n            var k = _colors.length;\n            if ((domain.length === k) && (_min !== _max)) {\n                // update positions\n                for (var i = 0, list = Array.from(domain); i < list.length; i += 1) {\n                    var d = list[i];\n\n                  _pos.push((d-_min) / (_max-_min));\n                }\n            } else {\n                for (var c=0; c<k; c++) {\n                    _pos.push(c/(k-1));\n                }\n            }\n            _domain = [_min, _max];\n            return f;\n        };\n\n        f.mode = function(_m) {\n            if (!arguments.length) {\n                return _mode;\n            }\n            _mode = _m;\n            resetCache();\n            return f;\n        };\n\n        f.range = function(colors, _pos) {\n            setColors(colors, _pos);\n            return f;\n        };\n\n        f.out = function(_o) {\n            _out = _o;\n            return f;\n        };\n\n        f.spread = function(val) {\n            if (!arguments.length) {\n                return _spread;\n            }\n            _spread = val;\n            return f;\n        };\n\n        f.correctLightness = function(v) {\n            if (v == null) { v = true; }\n            _correctLightness = v;\n            resetCache();\n            if (_correctLightness) {\n                tmap = function(t) {\n                    var L0 = getColor(0, true).lab()[0];\n                    var L1 = getColor(1, true).lab()[0];\n                    var pol = L0 > L1;\n                    var L_actual = getColor(t, true).lab()[0];\n                    var L_ideal = L0 + ((L1 - L0) * t);\n                    var L_diff = L_actual - L_ideal;\n                    var t0 = 0;\n                    var t1 = 1;\n                    var max_iter = 20;\n                    while ((Math.abs(L_diff) > 1e-2) && (max_iter-- > 0)) {\n                        (function() {\n                            if (pol) { L_diff *= -1; }\n                            if (L_diff < 0) {\n                                t0 = t;\n                                t += (t1 - t) * 0.5;\n                            } else {\n                                t1 = t;\n                                t += (t0 - t) * 0.5;\n                            }\n                            L_actual = getColor(t, true).lab()[0];\n                            return L_diff = L_actual - L_ideal;\n                        })();\n                    }\n                    return t;\n                };\n            } else {\n                tmap = function (t) { return t; };\n            }\n            return f;\n        };\n\n        f.padding = function(p) {\n            if (p != null) {\n                if (type$j(p) === 'number') {\n                    p = [p,p];\n                }\n                _padding = p;\n                return f;\n            } else {\n                return _padding;\n            }\n        };\n\n        f.colors = function(numColors, out) {\n            // If no arguments are given, return the original colors that were provided\n            if (arguments.length < 2) { out = 'hex'; }\n            var result = [];\n\n            if (arguments.length === 0) {\n                result = _colors.slice(0);\n\n            } else if (numColors === 1) {\n                result = [f(0.5)];\n\n            } else if (numColors > 1) {\n                var dm = _domain[0];\n                var dd = _domain[1] - dm;\n                result = __range__(0, numColors, false).map(function (i) { return f( dm + ((i/(numColors-1)) * dd) ); });\n\n            } else { // returns all colors based on the defined classes\n                colors = [];\n                var samples = [];\n                if (_classes && (_classes.length > 2)) {\n                    for (var i = 1, end = _classes.length, asc = 1 <= end; asc ? i < end : i > end; asc ? i++ : i--) {\n                        samples.push((_classes[i-1]+_classes[i])*0.5);\n                    }\n                } else {\n                    samples = _domain;\n                }\n                result = samples.map(function (v) { return f(v); });\n            }\n\n            if (chroma_1[out]) {\n                result = result.map(function (c) { return c[out](); });\n            }\n            return result;\n        };\n\n        f.cache = function(c) {\n            if (c != null) {\n                _useCache = c;\n                return f;\n            } else {\n                return _useCache;\n            }\n        };\n\n        f.gamma = function(g) {\n            if (g != null) {\n                _gamma = g;\n                return f;\n            } else {\n                return _gamma;\n            }\n        };\n\n        f.nodata = function(d) {\n            if (d != null) {\n                _nacol = chroma_1(d);\n                return f;\n            } else {\n                return _nacol;\n            }\n        };\n\n        return f;\n    };\n\n    function __range__(left, right, inclusive) {\n      var range = [];\n      var ascending = left < right;\n      var end = !inclusive ? right : ascending ? right + 1 : right - 1;\n      for (var i = left; ascending ? i < end : i > end; ascending ? i++ : i--) {\n        range.push(i);\n      }\n      return range;\n    }\n\n    //\n    // interpolates between a set of colors uzing a bezier spline\n    //\n\n    // @requires utils lab\n\n\n\n\n    var bezier = function(colors) {\n        var assign, assign$1, assign$2;\n\n        var I, lab0, lab1, lab2;\n        colors = colors.map(function (c) { return new Color_1(c); });\n        if (colors.length === 2) {\n            // linear interpolation\n            (assign = colors.map(function (c) { return c.lab(); }), lab0 = assign[0], lab1 = assign[1]);\n            I = function(t) {\n                var lab = ([0, 1, 2].map(function (i) { return lab0[i] + (t * (lab1[i] - lab0[i])); }));\n                return new Color_1(lab, 'lab');\n            };\n        } else if (colors.length === 3) {\n            // quadratic bezier interpolation\n            (assign$1 = colors.map(function (c) { return c.lab(); }), lab0 = assign$1[0], lab1 = assign$1[1], lab2 = assign$1[2]);\n            I = function(t) {\n                var lab = ([0, 1, 2].map(function (i) { return ((1-t)*(1-t) * lab0[i]) + (2 * (1-t) * t * lab1[i]) + (t * t * lab2[i]); }));\n                return new Color_1(lab, 'lab');\n            };\n        } else if (colors.length === 4) {\n            // cubic bezier interpolation\n            var lab3;\n            (assign$2 = colors.map(function (c) { return c.lab(); }), lab0 = assign$2[0], lab1 = assign$2[1], lab2 = assign$2[2], lab3 = assign$2[3]);\n            I = function(t) {\n                var lab = ([0, 1, 2].map(function (i) { return ((1-t)*(1-t)*(1-t) * lab0[i]) + (3 * (1-t) * (1-t) * t * lab1[i]) + (3 * (1-t) * t * t * lab2[i]) + (t*t*t * lab3[i]); }));\n                return new Color_1(lab, 'lab');\n            };\n        } else if (colors.length === 5) {\n            var I0 = bezier(colors.slice(0, 3));\n            var I1 = bezier(colors.slice(2, 5));\n            I = function(t) {\n                if (t < 0.5) {\n                    return I0(t*2);\n                } else {\n                    return I1((t-0.5)*2);\n                }\n            };\n        }\n        return I;\n    };\n\n    var bezier_1 = function (colors) {\n        var f = bezier(colors);\n        f.scale = function () { return scale(f); };\n        return f;\n    };\n\n    /*\n     * interpolates between a set of colors uzing a bezier spline\n     * blend mode formulas taken from http://www.venture-ware.com/kevin/coding/lets-learn-math-photoshop-blend-modes/\n     */\n\n\n\n\n    var blend = function (bottom, top, mode) {\n        if (!blend[mode]) {\n            throw new Error('unknown blend mode ' + mode);\n        }\n        return blend[mode](bottom, top);\n    };\n\n    var blend_f = function (f) { return function (bottom,top) {\n            var c0 = chroma_1(top).rgb();\n            var c1 = chroma_1(bottom).rgb();\n            return chroma_1.rgb(f(c0, c1));\n        }; };\n\n    var each = function (f) { return function (c0, c1) {\n            var out = [];\n            out[0] = f(c0[0], c1[0]);\n            out[1] = f(c0[1], c1[1]);\n            out[2] = f(c0[2], c1[2]);\n            return out;\n        }; };\n\n    var normal = function (a) { return a; };\n    var multiply = function (a,b) { return a * b / 255; };\n    var darken$1 = function (a,b) { return a > b ? b : a; };\n    var lighten = function (a,b) { return a > b ? a : b; };\n    var screen = function (a,b) { return 255 * (1 - (1-a/255) * (1-b/255)); };\n    var overlay = function (a,b) { return b < 128 ? 2 * a * b / 255 : 255 * (1 - 2 * (1 - a / 255 ) * ( 1 - b / 255 )); };\n    var burn = function (a,b) { return 255 * (1 - (1 - b / 255) / (a/255)); };\n    var dodge = function (a,b) {\n        if (a === 255) { return 255; }\n        a = 255 * (b / 255) / (1 - a / 255);\n        return a > 255 ? 255 : a\n    };\n\n    // # add = (a,b) ->\n    // #     if (a + b > 255) then 255 else a + b\n\n    blend.normal = blend_f(each(normal));\n    blend.multiply = blend_f(each(multiply));\n    blend.screen = blend_f(each(screen));\n    blend.overlay = blend_f(each(overlay));\n    blend.darken = blend_f(each(darken$1));\n    blend.lighten = blend_f(each(lighten));\n    blend.dodge = blend_f(each(dodge));\n    blend.burn = blend_f(each(burn));\n    // blend.add = blend_f(each(add));\n\n    var blend_1 = blend;\n\n    // cubehelix interpolation\n    // based on D.A. Green \"A colour scheme for the display of astronomical intensity images\"\n    // http://astron-soc.in/bulletin/11June/289392011.pdf\n\n    var type$k = utils.type;\n    var clip_rgb$3 = utils.clip_rgb;\n    var TWOPI$2 = utils.TWOPI;\n    var pow$6 = Math.pow;\n    var sin$2 = Math.sin;\n    var cos$3 = Math.cos;\n\n\n    var cubehelix = function(start, rotations, hue, gamma, lightness) {\n        if ( start === void 0 ) start=300;\n        if ( rotations === void 0 ) rotations=-1.5;\n        if ( hue === void 0 ) hue=1;\n        if ( gamma === void 0 ) gamma=1;\n        if ( lightness === void 0 ) lightness=[0,1];\n\n        var dh = 0, dl;\n        if (type$k(lightness) === 'array') {\n            dl = lightness[1] - lightness[0];\n        } else {\n            dl = 0;\n            lightness = [lightness, lightness];\n        }\n\n        var f = function(fract) {\n            var a = TWOPI$2 * (((start+120)/360) + (rotations * fract));\n            var l = pow$6(lightness[0] + (dl * fract), gamma);\n            var h = dh !== 0 ? hue[0] + (fract * dh) : hue;\n            var amp = (h * l * (1-l)) / 2;\n            var cos_a = cos$3(a);\n            var sin_a = sin$2(a);\n            var r = l + (amp * ((-0.14861 * cos_a) + (1.78277* sin_a)));\n            var g = l + (amp * ((-0.29227 * cos_a) - (0.90649* sin_a)));\n            var b = l + (amp * (+1.97294 * cos_a));\n            return chroma_1(clip_rgb$3([r*255,g*255,b*255,1]));\n        };\n\n        f.start = function(s) {\n            if ((s == null)) { return start; }\n            start = s;\n            return f;\n        };\n\n        f.rotations = function(r) {\n            if ((r == null)) { return rotations; }\n            rotations = r;\n            return f;\n        };\n\n        f.gamma = function(g) {\n            if ((g == null)) { return gamma; }\n            gamma = g;\n            return f;\n        };\n\n        f.hue = function(h) {\n            if ((h == null)) { return hue; }\n            hue = h;\n            if (type$k(hue) === 'array') {\n                dh = hue[1] - hue[0];\n                if (dh === 0) { hue = hue[1]; }\n            } else {\n                dh = 0;\n            }\n            return f;\n        };\n\n        f.lightness = function(h) {\n            if ((h == null)) { return lightness; }\n            if (type$k(h) === 'array') {\n                lightness = h;\n                dl = h[1] - h[0];\n            } else {\n                lightness = [h,h];\n                dl = 0;\n            }\n            return f;\n        };\n\n        f.scale = function () { return chroma_1.scale(f); };\n\n        f.hue(hue);\n\n        return f;\n    };\n\n    var digits = '0123456789abcdef';\n\n    var floor$2 = Math.floor;\n    var random = Math.random;\n\n    var random_1 = function () {\n        var code = '#';\n        for (var i=0; i<6; i++) {\n            code += digits.charAt(floor$2(random() * 16));\n        }\n        return new Color_1(code, 'hex');\n    };\n\n    var log$1 = Math.log;\n    var pow$7 = Math.pow;\n    var floor$3 = Math.floor;\n    var abs = Math.abs;\n\n\n    var analyze = function (data, key) {\n        if ( key === void 0 ) key=null;\n\n        var r = {\n            min: Number.MAX_VALUE,\n            max: Number.MAX_VALUE*-1,\n            sum: 0,\n            values: [],\n            count: 0\n        };\n        if (type(data) === 'object') {\n            data = Object.values(data);\n        }\n        data.forEach(function (val) {\n            if (key && type(val) === 'object') { val = val[key]; }\n            if (val !== undefined && val !== null && !isNaN(val)) {\n                r.values.push(val);\n                r.sum += val;\n                if (val < r.min) { r.min = val; }\n                if (val > r.max) { r.max = val; }\n                r.count += 1;\n            }\n        });\n\n        r.domain = [r.min, r.max];\n\n        r.limits = function (mode, num) { return limits(r, mode, num); };\n\n        return r;\n    };\n\n\n    var limits = function (data, mode, num) {\n        if ( mode === void 0 ) mode='equal';\n        if ( num === void 0 ) num=7;\n\n        if (type(data) == 'array') {\n            data = analyze(data);\n        }\n        var min = data.min;\n        var max = data.max;\n        var values = data.values.sort(function (a,b) { return a-b; });\n\n        if (num === 1) { return [min,max]; }\n\n        var limits = [];\n\n        if (mode.substr(0,1) === 'c') { // continuous\n            limits.push(min);\n            limits.push(max);\n        }\n\n        if (mode.substr(0,1) === 'e') { // equal interval\n            limits.push(min);\n            for (var i=1; i<num; i++) {\n                limits.push(min+((i/num)*(max-min)));\n            }\n            limits.push(max);\n        }\n\n        else if (mode.substr(0,1) === 'l') { // log scale\n            if (min <= 0) {\n                throw new Error('Logarithmic scales are only possible for values > 0');\n            }\n            var min_log = Math.LOG10E * log$1(min);\n            var max_log = Math.LOG10E * log$1(max);\n            limits.push(min);\n            for (var i$1=1; i$1<num; i$1++) {\n                limits.push(pow$7(10, min_log + ((i$1/num) * (max_log - min_log))));\n            }\n            limits.push(max);\n        }\n\n        else if (mode.substr(0,1) === 'q') { // quantile scale\n            limits.push(min);\n            for (var i$2=1; i$2<num; i$2++) {\n                var p = ((values.length-1) * i$2)/num;\n                var pb = floor$3(p);\n                if (pb === p) {\n                    limits.push(values[pb]);\n                } else { // p > pb\n                    var pr = p - pb;\n                    limits.push((values[pb]*(1-pr)) + (values[pb+1]*pr));\n                }\n            }\n            limits.push(max);\n\n        }\n\n        else if (mode.substr(0,1) === 'k') { // k-means clustering\n            /*\n            implementation based on\n            http://code.google.com/p/figue/source/browse/trunk/figue.js#336\n            simplified for 1-d input values\n            */\n            var cluster;\n            var n = values.length;\n            var assignments = new Array(n);\n            var clusterSizes = new Array(num);\n            var repeat = true;\n            var nb_iters = 0;\n            var centroids = null;\n\n            // get seed values\n            centroids = [];\n            centroids.push(min);\n            for (var i$3=1; i$3<num; i$3++) {\n                centroids.push(min + ((i$3/num) * (max-min)));\n            }\n            centroids.push(max);\n\n            while (repeat) {\n                // assignment step\n                for (var j=0; j<num; j++) {\n                    clusterSizes[j] = 0;\n                }\n                for (var i$4=0; i$4<n; i$4++) {\n                    var value = values[i$4];\n                    var mindist = Number.MAX_VALUE;\n                    var best = (void 0);\n                    for (var j$1=0; j$1<num; j$1++) {\n                        var dist = abs(centroids[j$1]-value);\n                        if (dist < mindist) {\n                            mindist = dist;\n                            best = j$1;\n                        }\n                        clusterSizes[best]++;\n                        assignments[i$4] = best;\n                    }\n                }\n\n                // update centroids step\n                var newCentroids = new Array(num);\n                for (var j$2=0; j$2<num; j$2++) {\n                    newCentroids[j$2] = null;\n                }\n                for (var i$5=0; i$5<n; i$5++) {\n                    cluster = assignments[i$5];\n                    if (newCentroids[cluster] === null) {\n                        newCentroids[cluster] = values[i$5];\n                    } else {\n                        newCentroids[cluster] += values[i$5];\n                    }\n                }\n                for (var j$3=0; j$3<num; j$3++) {\n                    newCentroids[j$3] *= 1/clusterSizes[j$3];\n                }\n\n                // check convergence\n                repeat = false;\n                for (var j$4=0; j$4<num; j$4++) {\n                    if (newCentroids[j$4] !== centroids[j$4]) {\n                        repeat = true;\n                        break;\n                    }\n                }\n\n                centroids = newCentroids;\n                nb_iters++;\n\n                if (nb_iters > 200) {\n                    repeat = false;\n                }\n            }\n\n            // finished k-means clustering\n            // the next part is borrowed from gabrielflor.it\n            var kClusters = {};\n            for (var j$5=0; j$5<num; j$5++) {\n                kClusters[j$5] = [];\n            }\n            for (var i$6=0; i$6<n; i$6++) {\n                cluster = assignments[i$6];\n                kClusters[cluster].push(values[i$6]);\n            }\n            var tmpKMeansBreaks = [];\n            for (var j$6=0; j$6<num; j$6++) {\n                tmpKMeansBreaks.push(kClusters[j$6][0]);\n                tmpKMeansBreaks.push(kClusters[j$6][kClusters[j$6].length-1]);\n            }\n            tmpKMeansBreaks = tmpKMeansBreaks.sort(function (a,b){ return a-b; });\n            limits.push(tmpKMeansBreaks[0]);\n            for (var i$7=1; i$7 < tmpKMeansBreaks.length; i$7+= 2) {\n                var v = tmpKMeansBreaks[i$7];\n                if (!isNaN(v) && (limits.indexOf(v) === -1)) {\n                    limits.push(v);\n                }\n            }\n        }\n        return limits;\n    };\n\n    var analyze_1 = {analyze: analyze, limits: limits};\n\n    var contrast = function (a, b) {\n        // WCAG contrast ratio\n        // see http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef\n        a = new Color_1(a);\n        b = new Color_1(b);\n        var l1 = a.luminance();\n        var l2 = b.luminance();\n        return l1 > l2 ? (l1 + 0.05) / (l2 + 0.05) : (l2 + 0.05) / (l1 + 0.05);\n    };\n\n    var sqrt$4 = Math.sqrt;\n    var atan2$2 = Math.atan2;\n    var abs$1 = Math.abs;\n    var cos$4 = Math.cos;\n    var PI$2 = Math.PI;\n\n    var deltaE = function(a, b, L, C) {\n        if ( L === void 0 ) L=1;\n        if ( C === void 0 ) C=1;\n\n        // Delta E (CMC)\n        // see http://www.brucelindbloom.com/index.html?Eqn_DeltaE_CMC.html\n        a = new Color_1(a);\n        b = new Color_1(b);\n        var ref = Array.from(a.lab());\n        var L1 = ref[0];\n        var a1 = ref[1];\n        var b1 = ref[2];\n        var ref$1 = Array.from(b.lab());\n        var L2 = ref$1[0];\n        var a2 = ref$1[1];\n        var b2 = ref$1[2];\n        var c1 = sqrt$4((a1 * a1) + (b1 * b1));\n        var c2 = sqrt$4((a2 * a2) + (b2 * b2));\n        var sl = L1 < 16.0 ? 0.511 : (0.040975 * L1) / (1.0 + (0.01765 * L1));\n        var sc = ((0.0638 * c1) / (1.0 + (0.0131 * c1))) + 0.638;\n        var h1 = c1 < 0.000001 ? 0.0 : (atan2$2(b1, a1) * 180.0) / PI$2;\n        while (h1 < 0) { h1 += 360; }\n        while (h1 >= 360) { h1 -= 360; }\n        var t = (h1 >= 164.0) && (h1 <= 345.0) ? (0.56 + abs$1(0.2 * cos$4((PI$2 * (h1 + 168.0)) / 180.0))) : (0.36 + abs$1(0.4 * cos$4((PI$2 * (h1 + 35.0)) / 180.0)));\n        var c4 = c1 * c1 * c1 * c1;\n        var f = sqrt$4(c4 / (c4 + 1900.0));\n        var sh = sc * (((f * t) + 1.0) - f);\n        var delL = L1 - L2;\n        var delC = c1 - c2;\n        var delA = a1 - a2;\n        var delB = b1 - b2;\n        var dH2 = ((delA * delA) + (delB * delB)) - (delC * delC);\n        var v1 = delL / (L * sl);\n        var v2 = delC / (C * sc);\n        var v3 = sh;\n        return sqrt$4((v1 * v1) + (v2 * v2) + (dH2 / (v3 * v3)));\n    };\n\n    // simple Euclidean distance\n    var distance = function(a, b, mode) {\n        if ( mode === void 0 ) mode='lab';\n\n        // Delta E (CIE 1976)\n        // see http://www.brucelindbloom.com/index.html?Equations.html\n        a = new Color_1(a);\n        b = new Color_1(b);\n        var l1 = a.get(mode);\n        var l2 = b.get(mode);\n        var sum_sq = 0;\n        for (var i in l1) {\n            var d = (l1[i] || 0) - (l2[i] || 0);\n            sum_sq += d*d;\n        }\n        return Math.sqrt(sum_sq);\n    };\n\n    var valid = function () {\n        var args = [], len = arguments.length;\n        while ( len-- ) args[ len ] = arguments[ len ];\n\n        try {\n            new (Function.prototype.bind.apply( Color_1, [ null ].concat( args) ));\n            return true;\n        } catch (e) {\n            return false;\n        }\n    };\n\n    // some pre-defined color scales:\n\n\n\n\n    var scales = {\n    \tcool: function cool() { return scale([chroma_1.hsl(180,1,.9), chroma_1.hsl(250,.7,.4)]) },\n    \thot: function hot() { return scale(['#000','#f00','#ff0','#fff'], [0,.25,.75,1]).mode('rgb') }\n    };\n\n    /**\n        ColorBrewer colors for chroma.js\n\n        Copyright (c) 2002 Cynthia Brewer, Mark Harrower, and The\n        Pennsylvania State University.\n\n        Licensed under the Apache License, Version 2.0 (the \"License\");\n        you may not use this file except in compliance with the License.\n        You may obtain a copy of the License at\n        http://www.apache.org/licenses/LICENSE-2.0\n\n        Unless required by applicable law or agreed to in writing, software distributed\n        under the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR\n        CONDITIONS OF ANY KIND, either express or implied. See the License for the\n        specific language governing permissions and limitations under the License.\n    */\n\n    var colorbrewer = {\n        // sequential\n        OrRd: ['#fff7ec', '#fee8c8', '#fdd49e', '#fdbb84', '#fc8d59', '#ef6548', '#d7301f', '#b30000', '#7f0000'],\n        PuBu: ['#fff7fb', '#ece7f2', '#d0d1e6', '#a6bddb', '#74a9cf', '#3690c0', '#0570b0', '#045a8d', '#023858'],\n        BuPu: ['#f7fcfd', '#e0ecf4', '#bfd3e6', '#9ebcda', '#8c96c6', '#8c6bb1', '#88419d', '#810f7c', '#4d004b'],\n        Oranges: ['#fff5eb', '#fee6ce', '#fdd0a2', '#fdae6b', '#fd8d3c', '#f16913', '#d94801', '#a63603', '#7f2704'],\n        BuGn: ['#f7fcfd', '#e5f5f9', '#ccece6', '#99d8c9', '#66c2a4', '#41ae76', '#238b45', '#006d2c', '#00441b'],\n        YlOrBr: ['#ffffe5', '#fff7bc', '#fee391', '#fec44f', '#fe9929', '#ec7014', '#cc4c02', '#993404', '#662506'],\n        YlGn: ['#ffffe5', '#f7fcb9', '#d9f0a3', '#addd8e', '#78c679', '#41ab5d', '#238443', '#006837', '#004529'],\n        Reds: ['#fff5f0', '#fee0d2', '#fcbba1', '#fc9272', '#fb6a4a', '#ef3b2c', '#cb181d', '#a50f15', '#67000d'],\n        RdPu: ['#fff7f3', '#fde0dd', '#fcc5c0', '#fa9fb5', '#f768a1', '#dd3497', '#ae017e', '#7a0177', '#49006a'],\n        Greens: ['#f7fcf5', '#e5f5e0', '#c7e9c0', '#a1d99b', '#74c476', '#41ab5d', '#238b45', '#006d2c', '#00441b'],\n        YlGnBu: ['#ffffd9', '#edf8b1', '#c7e9b4', '#7fcdbb', '#41b6c4', '#1d91c0', '#225ea8', '#253494', '#081d58'],\n        Purples: ['#fcfbfd', '#efedf5', '#dadaeb', '#bcbddc', '#9e9ac8', '#807dba', '#6a51a3', '#54278f', '#3f007d'],\n        GnBu: ['#f7fcf0', '#e0f3db', '#ccebc5', '#a8ddb5', '#7bccc4', '#4eb3d3', '#2b8cbe', '#0868ac', '#084081'],\n        Greys: ['#ffffff', '#f0f0f0', '#d9d9d9', '#bdbdbd', '#969696', '#737373', '#525252', '#252525', '#000000'],\n        YlOrRd: ['#ffffcc', '#ffeda0', '#fed976', '#feb24c', '#fd8d3c', '#fc4e2a', '#e31a1c', '#bd0026', '#800026'],\n        PuRd: ['#f7f4f9', '#e7e1ef', '#d4b9da', '#c994c7', '#df65b0', '#e7298a', '#ce1256', '#980043', '#67001f'],\n        Blues: ['#f7fbff', '#deebf7', '#c6dbef', '#9ecae1', '#6baed6', '#4292c6', '#2171b5', '#08519c', '#08306b'],\n        PuBuGn: ['#fff7fb', '#ece2f0', '#d0d1e6', '#a6bddb', '#67a9cf', '#3690c0', '#02818a', '#016c59', '#014636'],\n        Viridis: ['#440154', '#482777', '#3f4a8a', '#31678e', '#26838f', '#1f9d8a', '#6cce5a', '#b6de2b', '#fee825'],\n\n        // diverging\n\n        Spectral: ['#9e0142', '#d53e4f', '#f46d43', '#fdae61', '#fee08b', '#ffffbf', '#e6f598', '#abdda4', '#66c2a5', '#3288bd', '#5e4fa2'],\n        RdYlGn: ['#a50026', '#d73027', '#f46d43', '#fdae61', '#fee08b', '#ffffbf', '#d9ef8b', '#a6d96a', '#66bd63', '#1a9850', '#006837'],\n        RdBu: ['#67001f', '#b2182b', '#d6604d', '#f4a582', '#fddbc7', '#f7f7f7', '#d1e5f0', '#92c5de', '#4393c3', '#2166ac', '#053061'],\n        PiYG: ['#8e0152', '#c51b7d', '#de77ae', '#f1b6da', '#fde0ef', '#f7f7f7', '#e6f5d0', '#b8e186', '#7fbc41', '#4d9221', '#276419'],\n        PRGn: ['#40004b', '#762a83', '#9970ab', '#c2a5cf', '#e7d4e8', '#f7f7f7', '#d9f0d3', '#a6dba0', '#5aae61', '#1b7837', '#00441b'],\n        RdYlBu: ['#a50026', '#d73027', '#f46d43', '#fdae61', '#fee090', '#ffffbf', '#e0f3f8', '#abd9e9', '#74add1', '#4575b4', '#313695'],\n        BrBG: ['#543005', '#8c510a', '#bf812d', '#dfc27d', '#f6e8c3', '#f5f5f5', '#c7eae5', '#80cdc1', '#35978f', '#01665e', '#003c30'],\n        RdGy: ['#67001f', '#b2182b', '#d6604d', '#f4a582', '#fddbc7', '#ffffff', '#e0e0e0', '#bababa', '#878787', '#4d4d4d', '#1a1a1a'],\n        PuOr: ['#7f3b08', '#b35806', '#e08214', '#fdb863', '#fee0b6', '#f7f7f7', '#d8daeb', '#b2abd2', '#8073ac', '#542788', '#2d004b'],\n\n        // qualitative\n\n        Set2: ['#66c2a5', '#fc8d62', '#8da0cb', '#e78ac3', '#a6d854', '#ffd92f', '#e5c494', '#b3b3b3'],\n        Accent: ['#7fc97f', '#beaed4', '#fdc086', '#ffff99', '#386cb0', '#f0027f', '#bf5b17', '#666666'],\n        Set1: ['#e41a1c', '#377eb8', '#4daf4a', '#984ea3', '#ff7f00', '#ffff33', '#a65628', '#f781bf', '#999999'],\n        Set3: ['#8dd3c7', '#ffffb3', '#bebada', '#fb8072', '#80b1d3', '#fdb462', '#b3de69', '#fccde5', '#d9d9d9', '#bc80bd', '#ccebc5', '#ffed6f'],\n        Dark2: ['#1b9e77', '#d95f02', '#7570b3', '#e7298a', '#66a61e', '#e6ab02', '#a6761d', '#666666'],\n        Paired: ['#a6cee3', '#1f78b4', '#b2df8a', '#33a02c', '#fb9a99', '#e31a1c', '#fdbf6f', '#ff7f00', '#cab2d6', '#6a3d9a', '#ffff99', '#b15928'],\n        Pastel2: ['#b3e2cd', '#fdcdac', '#cbd5e8', '#f4cae4', '#e6f5c9', '#fff2ae', '#f1e2cc', '#cccccc'],\n        Pastel1: ['#fbb4ae', '#b3cde3', '#ccebc5', '#decbe4', '#fed9a6', '#ffffcc', '#e5d8bd', '#fddaec', '#f2f2f2'],\n    };\n\n    // add lowercase aliases for case-insensitive matches\n    for (var i$1 = 0, list$1 = Object.keys(colorbrewer); i$1 < list$1.length; i$1 += 1) {\n        var key = list$1[i$1];\n\n        colorbrewer[key.toLowerCase()] = colorbrewer[key];\n    }\n\n    var colorbrewer_1 = colorbrewer;\n\n    // feel free to comment out anything to rollup\n    // a smaller chroma.js built\n\n    // io --> convert colors\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n    // operators --> modify existing Colors\n\n\n\n\n\n\n\n\n\n\n    // interpolators\n\n\n\n\n\n\n\n\n\n\n    // generators -- > create new colors\n    chroma_1.average = average;\n    chroma_1.bezier = bezier_1;\n    chroma_1.blend = blend_1;\n    chroma_1.cubehelix = cubehelix;\n    chroma_1.mix = chroma_1.interpolate = mix;\n    chroma_1.random = random_1;\n    chroma_1.scale = scale;\n\n    // other utility methods\n    chroma_1.analyze = analyze_1.analyze;\n    chroma_1.contrast = contrast;\n    chroma_1.deltaE = deltaE;\n    chroma_1.distance = distance;\n    chroma_1.limits = analyze_1.limits;\n    chroma_1.valid = valid;\n\n    // scale\n    chroma_1.scales = scales;\n\n    // colors\n    chroma_1.colors = w3cx11_1;\n    chroma_1.brewer = colorbrewer_1;\n\n    var chroma_js = chroma_1;\n\n    return chroma_js;\n\n})));\n","/**\n * Fizzy UI utils v2.0.7\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /*jshint strict: false */ /*globals define, module, require */\n\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'desandro-matches-selector/matches-selector'\n    ], function( matchesSelector ) {\n      return factory( window, matchesSelector );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('desandro-matches-selector')\n    );\n  } else {\n    // browser global\n    window.fizzyUIUtils = factory(\n      window,\n      window.matchesSelector\n    );\n  }\n\n}( window, function factory( window, matchesSelector ) {\n\n'use strict';\n\nvar utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n  for ( var prop in b ) {\n    a[ prop ] = b[ prop ];\n  }\n  return a;\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n  return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\nvar arraySlice = Array.prototype.slice;\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n  if ( Array.isArray( obj ) ) {\n    // use object if already an array\n    return obj;\n  }\n  // return empty array if undefined or null. #6\n  if ( obj === null || obj === undefined ) {\n    return [];\n  }\n\n  var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n  if ( isArrayLike ) {\n    // convert nodeList to array\n    return arraySlice.call( obj );\n  }\n\n  // array of single index\n  return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n  var index = ary.indexOf( obj );\n  if ( index != -1 ) {\n    ary.splice( index, 1 );\n  }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n  while ( elem.parentNode && elem != document.body ) {\n    elem = elem.parentNode;\n    if ( matchesSelector( elem, selector ) ) {\n      return elem;\n    }\n  }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n  if ( typeof elem == 'string' ) {\n    return document.querySelector( elem );\n  }\n  return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n  // make array of elems\n  elems = utils.makeArray( elems );\n  var ffElems = [];\n\n  elems.forEach( function( elem ) {\n    // check that elem is an actual element\n    if ( !( elem instanceof HTMLElement ) ) {\n      return;\n    }\n    // add elem if no selector\n    if ( !selector ) {\n      ffElems.push( elem );\n      return;\n    }\n    // filter & find items if we have a selector\n    // filter\n    if ( matchesSelector( elem, selector ) ) {\n      ffElems.push( elem );\n    }\n    // find children\n    var childElems = elem.querySelectorAll( selector );\n    // concat childElems to filterFound array\n    for ( var i=0; i < childElems.length; i++ ) {\n      ffElems.push( childElems[i] );\n    }\n  });\n\n  return ffElems;\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n  threshold = threshold || 100;\n  // original method\n  var method = _class.prototype[ methodName ];\n  var timeoutName = methodName + 'Timeout';\n\n  _class.prototype[ methodName ] = function() {\n    var timeout = this[ timeoutName ];\n    clearTimeout( timeout );\n\n    var args = arguments;\n    var _this = this;\n    this[ timeoutName ] = setTimeout( function() {\n      method.apply( _this, args );\n      delete _this[ timeoutName ];\n    }, threshold );\n  };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( callback ) {\n  var readyState = document.readyState;\n  if ( readyState == 'complete' || readyState == 'interactive' ) {\n    // do async to allow for other scripts to run. metafizzy/flickity#441\n    setTimeout( callback );\n  } else {\n    document.addEventListener( 'DOMContentLoaded', callback );\n  }\n};\n\n// ----- htmlInit ----- //\n\n// http://jamesroberts.name/blog/2010/02/22/string-functions-for-javascript-trim-to-camel-case-to-dashed-and-to-underscore/\nutils.toDashed = function( str ) {\n  return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n    return $1 + '-' + $2;\n  }).toLowerCase();\n};\n\nvar console = window.console;\n/**\n * allow user to initialize classes via [data-namespace] or .js-namespace class\n * htmlInit( Widget, 'widgetName' )\n * options are parsed from data-namespace-options\n */\nutils.htmlInit = function( WidgetClass, namespace ) {\n  utils.docReady( function() {\n    var dashedNamespace = utils.toDashed( namespace );\n    var dataAttr = 'data-' + dashedNamespace;\n    var dataAttrElems = document.querySelectorAll( '[' + dataAttr + ']' );\n    var jsDashElems = document.querySelectorAll( '.js-' + dashedNamespace );\n    var elems = utils.makeArray( dataAttrElems )\n      .concat( utils.makeArray( jsDashElems ) );\n    var dataOptionsAttr = dataAttr + '-options';\n    var jQuery = window.jQuery;\n\n    elems.forEach( function( elem ) {\n      var attr = elem.getAttribute( dataAttr ) ||\n        elem.getAttribute( dataOptionsAttr );\n      var options;\n      try {\n        options = attr && JSON.parse( attr );\n      } catch ( error ) {\n        // log error, do not initialize\n        if ( console ) {\n          console.error( 'Error parsing ' + dataAttr + ' on ' + elem.className +\n          ': ' + error );\n        }\n        return;\n      }\n      // initialize\n      var instance = new WidgetClass( elem, options );\n      // make available via $().data('namespace')\n      if ( jQuery ) {\n        jQuery.data( elem, namespace, instance );\n      }\n    });\n\n  });\n};\n\n// -----  ----- //\n\nreturn utils;\n\n}));\n","// slide\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.Slide = factory();\n  }\n\n}( window, function factory() {\n'use strict';\n\nfunction Slide( parent ) {\n  this.parent = parent;\n  this.isOriginLeft = parent.originSide == 'left';\n  this.cells = [];\n  this.outerWidth = 0;\n  this.height = 0;\n}\n\nvar proto = Slide.prototype;\n\nproto.addCell = function( cell ) {\n  this.cells.push( cell );\n  this.outerWidth += cell.size.outerWidth;\n  this.height = Math.max( cell.size.outerHeight, this.height );\n  // first cell stuff\n  if ( this.cells.length == 1 ) {\n    this.x = cell.x; // x comes from first cell\n    var beginMargin = this.isOriginLeft ? 'marginLeft' : 'marginRight';\n    this.firstMargin = cell.size[ beginMargin ];\n  }\n};\n\nproto.updateTarget = function() {\n  var endMargin = this.isOriginLeft ? 'marginRight' : 'marginLeft';\n  var lastCell = this.getLastCell();\n  var lastMargin = lastCell ? lastCell.size[ endMargin ] : 0;\n  var slideWidth = this.outerWidth - ( this.firstMargin + lastMargin );\n  this.target = this.x + this.firstMargin + slideWidth * this.parent.cellAlign;\n};\n\nproto.getLastCell = function() {\n  return this.cells[ this.cells.length - 1 ];\n};\n\nproto.select = function() {\n  this.cells.forEach( function( cell ) {\n    cell.select();\n  });\n};\n\nproto.unselect = function() {\n  this.cells.forEach( function( cell ) {\n    cell.unselect();\n  });\n};\n\nproto.getCellElements = function() {\n  return this.cells.map( function( cell ) {\n    return cell.element;\n  });\n};\n\nreturn Slide;\n\n}));\n","/*!\n * Masonry v4.2.2\n * Cascading grid layout library\n * https://masonry.desandro.com\n * MIT License\n * by David DeSandro\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'outlayer/outlayer',\n        'get-size/get-size'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('outlayer'),\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Masonry = factory(\n      window.Outlayer,\n      window.getSize\n    );\n  }\n\n}( window, function factory( Outlayer, getSize ) {\n\n'use strict';\n\n// -------------------------- masonryDefinition -------------------------- //\n\n  // create an Outlayer layout class\n  var Masonry = Outlayer.create('masonry');\n  // isFitWidth -> fitWidth\n  Masonry.compatOptions.fitWidth = 'isFitWidth';\n\n  var proto = Masonry.prototype;\n\n  proto._resetLayout = function() {\n    this.getSize();\n    this._getMeasurement( 'columnWidth', 'outerWidth' );\n    this._getMeasurement( 'gutter', 'outerWidth' );\n    this.measureColumns();\n\n    // reset column Y\n    this.colYs = [];\n    for ( var i=0; i < this.cols; i++ ) {\n      this.colYs.push( 0 );\n    }\n\n    this.maxY = 0;\n    this.horizontalColIndex = 0;\n  };\n\n  proto.measureColumns = function() {\n    this.getContainerWidth();\n    // if columnWidth is 0, default to outerWidth of first item\n    if ( !this.columnWidth ) {\n      var firstItem = this.items[0];\n      var firstItemElem = firstItem && firstItem.element;\n      // columnWidth fall back to item of first element\n      this.columnWidth = firstItemElem && getSize( firstItemElem ).outerWidth ||\n        // if first elem has no width, default to size of container\n        this.containerWidth;\n    }\n\n    var columnWidth = this.columnWidth += this.gutter;\n\n    // calculate columns\n    var containerWidth = this.containerWidth + this.gutter;\n    var cols = containerWidth / columnWidth;\n    // fix rounding errors, typically with gutters\n    var excess = columnWidth - containerWidth % columnWidth;\n    // if overshoot is less than a pixel, round up, otherwise floor it\n    var mathMethod = excess && excess < 1 ? 'round' : 'floor';\n    cols = Math[ mathMethod ]( cols );\n    this.cols = Math.max( cols, 1 );\n  };\n\n  proto.getContainerWidth = function() {\n    // container is parent if fit width\n    var isFitWidth = this._getOption('fitWidth');\n    var container = isFitWidth ? this.element.parentNode : this.element;\n    // check that this.size and size are there\n    // IE8 triggers resize on body size change, so they might not be\n    var size = getSize( container );\n    this.containerWidth = size && size.innerWidth;\n  };\n\n  proto._getItemLayoutPosition = function( item ) {\n    item.getSize();\n    // how many columns does this brick span\n    var remainder = item.size.outerWidth % this.columnWidth;\n    var mathMethod = remainder && remainder < 1 ? 'round' : 'ceil';\n    // round if off by 1 pixel, otherwise use ceil\n    var colSpan = Math[ mathMethod ]( item.size.outerWidth / this.columnWidth );\n    colSpan = Math.min( colSpan, this.cols );\n    // use horizontal or top column position\n    var colPosMethod = this.options.horizontalOrder ?\n      '_getHorizontalColPosition' : '_getTopColPosition';\n    var colPosition = this[ colPosMethod ]( colSpan, item );\n    // position the brick\n    var position = {\n      x: this.columnWidth * colPosition.col,\n      y: colPosition.y\n    };\n    // apply setHeight to necessary columns\n    var setHeight = colPosition.y + item.size.outerHeight;\n    var setMax = colSpan + colPosition.col;\n    for ( var i = colPosition.col; i < setMax; i++ ) {\n      this.colYs[i] = setHeight;\n    }\n\n    return position;\n  };\n\n  proto._getTopColPosition = function( colSpan ) {\n    var colGroup = this._getTopColGroup( colSpan );\n    // get the minimum Y value from the columns\n    var minimumY = Math.min.apply( Math, colGroup );\n\n    return {\n      col: colGroup.indexOf( minimumY ),\n      y: minimumY,\n    };\n  };\n\n  /**\n   * @param {Number} colSpan - number of columns the element spans\n   * @returns {Array} colGroup\n   */\n  proto._getTopColGroup = function( colSpan ) {\n    if ( colSpan < 2 ) {\n      // if brick spans only one column, use all the column Ys\n      return this.colYs;\n    }\n\n    var colGroup = [];\n    // how many different places could this brick fit horizontally\n    var groupCount = this.cols + 1 - colSpan;\n    // for each group potential horizontal position\n    for ( var i = 0; i < groupCount; i++ ) {\n      colGroup[i] = this._getColGroupY( i, colSpan );\n    }\n    return colGroup;\n  };\n\n  proto._getColGroupY = function( col, colSpan ) {\n    if ( colSpan < 2 ) {\n      return this.colYs[ col ];\n    }\n    // make an array of colY values for that one group\n    var groupColYs = this.colYs.slice( col, col + colSpan );\n    // and get the max value of the array\n    return Math.max.apply( Math, groupColYs );\n  };\n\n  // get column position based on horizontal index. #873\n  proto._getHorizontalColPosition = function( colSpan, item ) {\n    var col = this.horizontalColIndex % this.cols;\n    var isOver = colSpan > 1 && col + colSpan > this.cols;\n    // shift to next row if item can't fit on current row\n    col = isOver ? 0 : col;\n    // don't let zero-size items take up space\n    var hasSize = item.size.outerWidth && item.size.outerHeight;\n    this.horizontalColIndex = hasSize ? col + colSpan : this.horizontalColIndex;\n\n    return {\n      col: col,\n      y: this._getColGroupY( col, colSpan ),\n    };\n  };\n\n  proto._manageStamp = function( stamp ) {\n    var stampSize = getSize( stamp );\n    var offset = this._getElementOffset( stamp );\n    // get the columns that this stamp affects\n    var isOriginLeft = this._getOption('originLeft');\n    var firstX = isOriginLeft ? offset.left : offset.right;\n    var lastX = firstX + stampSize.outerWidth;\n    var firstCol = Math.floor( firstX / this.columnWidth );\n    firstCol = Math.max( 0, firstCol );\n    var lastCol = Math.floor( lastX / this.columnWidth );\n    // lastCol should not go over if multiple of columnWidth #425\n    lastCol -= lastX % this.columnWidth ? 0 : 1;\n    lastCol = Math.min( this.cols - 1, lastCol );\n    // set colYs to bottom of the stamp\n\n    var isOriginTop = this._getOption('originTop');\n    var stampMaxY = ( isOriginTop ? offset.top : offset.bottom ) +\n      stampSize.outerHeight;\n    for ( var i = firstCol; i <= lastCol; i++ ) {\n      this.colYs[i] = Math.max( stampMaxY, this.colYs[i] );\n    }\n  };\n\n  proto._getContainerSize = function() {\n    this.maxY = Math.max.apply( Math, this.colYs );\n    var size = {\n      height: this.maxY\n    };\n\n    if ( this._getOption('fitWidth') ) {\n      size.width = this._getContainerFitWidth();\n    }\n\n    return size;\n  };\n\n  proto._getContainerFitWidth = function() {\n    var unusedCols = 0;\n    // count unused columns\n    var i = this.cols;\n    while ( --i ) {\n      if ( this.colYs[i] !== 0 ) {\n        break;\n      }\n      unusedCols++;\n    }\n    // fit container to columns that have been used\n    return ( this.cols - unusedCols ) * this.columnWidth - this.gutter;\n  };\n\n  proto.needsResizeLayout = function() {\n    var previousWidth = this.containerWidth;\n    this.getContainerWidth();\n    return previousWidth != this.containerWidth;\n  };\n\n  return Masonry;\n\n}));\n","// lazyload\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, utils ) {\n      return factory( window, Flickity, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, utils ) {\n'use strict';\n\nFlickity.createMethods.push('_createLazyload');\nvar proto = Flickity.prototype;\n\nproto._createLazyload = function() {\n  this.on( 'select', this.lazyLoad );\n};\n\nproto.lazyLoad = function() {\n  var lazyLoad = this.options.lazyLoad;\n  if ( !lazyLoad ) {\n    return;\n  }\n  // get adjacent cells, use lazyLoad option for adjacent count\n  var adjCount = typeof lazyLoad == 'number' ? lazyLoad : 0;\n  var cellElems = this.getAdjacentCellElements( adjCount );\n  // get lazy images in those cells\n  var lazyImages = [];\n  cellElems.forEach( function( cellElem ) {\n    var lazyCellImages = getCellLazyImages( cellElem );\n    lazyImages = lazyImages.concat( lazyCellImages );\n  });\n  // load lazy images\n  lazyImages.forEach( function( img ) {\n    new LazyLoader( img, this );\n  }, this );\n};\n\nfunction getCellLazyImages( cellElem ) {\n  // check if cell element is lazy image\n  if ( cellElem.nodeName == 'IMG' ) {\n    var lazyloadAttr = cellElem.getAttribute('data-flickity-lazyload');\n    var srcAttr = cellElem.getAttribute('data-flickity-lazyload-src');\n    var srcsetAttr = cellElem.getAttribute('data-flickity-lazyload-srcset');\n    if ( lazyloadAttr || srcAttr || srcsetAttr ) {\n      return [ cellElem ];\n    }\n  }\n  // select lazy images in cell\n  var lazySelector = 'img[data-flickity-lazyload], ' +\n    'img[data-flickity-lazyload-src], img[data-flickity-lazyload-srcset]';\n  var imgs = cellElem.querySelectorAll( lazySelector );\n  return utils.makeArray( imgs );\n}\n\n// -------------------------- LazyLoader -------------------------- //\n\n/**\n * class to handle loading images\n */\nfunction LazyLoader( img, flickity ) {\n  this.img = img;\n  this.flickity = flickity;\n  this.load();\n}\n\nLazyLoader.prototype.handleEvent = utils.handleEvent;\n\nLazyLoader.prototype.load = function() {\n  this.img.addEventListener( 'load', this );\n  this.img.addEventListener( 'error', this );\n  // get src & srcset\n  var src = this.img.getAttribute('data-flickity-lazyload') ||\n    this.img.getAttribute('data-flickity-lazyload-src');\n  var srcset = this.img.getAttribute('data-flickity-lazyload-srcset');\n  // set src & serset\n  this.img.src = src;\n  if ( srcset ) {\n    this.img.setAttribute( 'srcset', srcset );\n  }\n  // remove attr\n  this.img.removeAttribute('data-flickity-lazyload');\n  this.img.removeAttribute('data-flickity-lazyload-src');\n  this.img.removeAttribute('data-flickity-lazyload-srcset');\n};\n\nLazyLoader.prototype.onload = function( event ) {\n  this.complete( event, 'flickity-lazyloaded' );\n};\n\nLazyLoader.prototype.onerror = function( event ) {\n  this.complete( event, 'flickity-lazyerror' );\n};\n\nLazyLoader.prototype.complete = function( event, className ) {\n  // unbind events\n  this.img.removeEventListener( 'load', this );\n  this.img.removeEventListener( 'error', this );\n\n  var cell = this.flickity.getParentCell( this.img );\n  var cellElem = cell && cell.element;\n  this.flickity.cellSizeChange( cellElem );\n\n  this.img.classList.add( className );\n  this.flickity.dispatchEvent( 'lazyLoad', event, cellElem );\n};\n\n// -----  ----- //\n\nFlickity.LazyLoader = LazyLoader;\n\nreturn Flickity;\n\n}));\n","/*!\n * Masonry layout mode\n * sub-classes Masonry\n * https://masonry.desandro.com\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        '../layout-mode',\n        'masonry-layout/masonry'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('../layout-mode'),\n      require('masonry-layout')\n    );\n  } else {\n    // browser global\n    factory(\n      window.Isotope.LayoutMode,\n      window.Masonry\n    );\n  }\n\n}( window, function factory( LayoutMode, Masonry ) {\n'use strict';\n\n// -------------------------- masonryDefinition -------------------------- //\n\n  // create an Outlayer layout class\n  var MasonryMode = LayoutMode.create('masonry');\n\n  var proto = MasonryMode.prototype;\n\n  var keepModeMethods = {\n    _getElementOffset: true,\n    layout: true,\n    _getMeasurement: true\n  };\n\n  // inherit Masonry prototype\n  for ( var method in Masonry.prototype ) {\n    // do not inherit mode methods\n    if ( !keepModeMethods[ method ] ) {\n      proto[ method ] = Masonry.prototype[ method ];\n    }\n  }\n\n  var measureColumns = proto.measureColumns;\n  proto.measureColumns = function() {\n    // set items, used if measuring first item\n    this.items = this.isotope.filteredItems;\n    measureColumns.call( this );\n  };\n\n  // point to mode options for fitWidth\n  var _getOption = proto._getOption;\n  proto._getOption = function( option ) {\n    if ( option == 'fitWidth' ) {\n      return this.options.isFitWidth !== undefined ?\n        this.options.isFitWidth : this.options.fitWidth;\n    }\n    return _getOption.apply( this.isotope, arguments );\n  };\n\n  return MasonryMode;\n\n}));\n","/*!\n * vue-i18n v8.12.0 \n * (c) 2019 kazuya kawaguchi\n * Released under the MIT License.\n */\n/*  */\n\n/**\n * constants\n */\n\nvar numberFormatKeys = [\n  'style',\n  'currency',\n  'currencyDisplay',\n  'useGrouping',\n  'minimumIntegerDigits',\n  'minimumFractionDigits',\n  'maximumFractionDigits',\n  'minimumSignificantDigits',\n  'maximumSignificantDigits',\n  'localeMatcher',\n  'formatMatcher'\n];\n\n/**\n * utilities\n */\n\nfunction warn (msg, err) {\n  if (typeof console !== 'undefined') {\n    console.warn('[vue-i18n] ' + msg);\n    /* istanbul ignore if */\n    if (err) {\n      console.warn(err.stack);\n    }\n  }\n}\n\nfunction error (msg, err) {\n  if (typeof console !== 'undefined') {\n    console.error('[vue-i18n] ' + msg);\n    /* istanbul ignore if */\n    if (err) {\n      console.error(err.stack);\n    }\n  }\n}\n\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\nvar toString = Object.prototype.toString;\nvar OBJECT_STRING = '[object Object]';\nfunction isPlainObject (obj) {\n  return toString.call(obj) === OBJECT_STRING\n}\n\nfunction isNull (val) {\n  return val === null || val === undefined\n}\n\nfunction parseArgs () {\n  var args = [], len = arguments.length;\n  while ( len-- ) args[ len ] = arguments[ len ];\n\n  var locale = null;\n  var params = null;\n  if (args.length === 1) {\n    if (isObject(args[0]) || Array.isArray(args[0])) {\n      params = args[0];\n    } else if (typeof args[0] === 'string') {\n      locale = args[0];\n    }\n  } else if (args.length === 2) {\n    if (typeof args[0] === 'string') {\n      locale = args[0];\n    }\n    /* istanbul ignore if */\n    if (isObject(args[1]) || Array.isArray(args[1])) {\n      params = args[1];\n    }\n  }\n\n  return { locale: locale, params: params }\n}\n\nfunction looseClone (obj) {\n  return JSON.parse(JSON.stringify(obj))\n}\n\nfunction remove (arr, item) {\n  if (arr.length) {\n    var index = arr.indexOf(item);\n    if (index > -1) {\n      return arr.splice(index, 1)\n    }\n  }\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n  return hasOwnProperty.call(obj, key)\n}\n\nfunction merge (target) {\n  var arguments$1 = arguments;\n\n  var output = Object(target);\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments$1[i];\n    if (source !== undefined && source !== null) {\n      var key = (void 0);\n      for (key in source) {\n        if (hasOwn(source, key)) {\n          if (isObject(source[key])) {\n            output[key] = merge(output[key], source[key]);\n          } else {\n            output[key] = source[key];\n          }\n        }\n      }\n    }\n  }\n  return output\n}\n\nfunction looseEqual (a, b) {\n  if (a === b) { return true }\n  var isObjectA = isObject(a);\n  var isObjectB = isObject(b);\n  if (isObjectA && isObjectB) {\n    try {\n      var isArrayA = Array.isArray(a);\n      var isArrayB = Array.isArray(b);\n      if (isArrayA && isArrayB) {\n        return a.length === b.length && a.every(function (e, i) {\n          return looseEqual(e, b[i])\n        })\n      } else if (!isArrayA && !isArrayB) {\n        var keysA = Object.keys(a);\n        var keysB = Object.keys(b);\n        return keysA.length === keysB.length && keysA.every(function (key) {\n          return looseEqual(a[key], b[key])\n        })\n      } else {\n        /* istanbul ignore next */\n        return false\n      }\n    } catch (e) {\n      /* istanbul ignore next */\n      return false\n    }\n  } else if (!isObjectA && !isObjectB) {\n    return String(a) === String(b)\n  } else {\n    return false\n  }\n}\n\n/*  */\n\nfunction extend (Vue) {\n  if (!Vue.prototype.hasOwnProperty('$i18n')) {\n    // $FlowFixMe\n    Object.defineProperty(Vue.prototype, '$i18n', {\n      get: function get () { return this._i18n }\n    });\n  }\n\n  Vue.prototype.$t = function (key) {\n    var values = [], len = arguments.length - 1;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 1 ];\n\n    var i18n = this.$i18n;\n    return i18n._t.apply(i18n, [ key, i18n.locale, i18n._getMessages(), this ].concat( values ))\n  };\n\n  Vue.prototype.$tc = function (key, choice) {\n    var values = [], len = arguments.length - 2;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 2 ];\n\n    var i18n = this.$i18n;\n    return i18n._tc.apply(i18n, [ key, i18n.locale, i18n._getMessages(), this, choice ].concat( values ))\n  };\n\n  Vue.prototype.$te = function (key, locale) {\n    var i18n = this.$i18n;\n    return i18n._te(key, i18n.locale, i18n._getMessages(), locale)\n  };\n\n  Vue.prototype.$d = function (value) {\n    var ref;\n\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n    return (ref = this.$i18n).d.apply(ref, [ value ].concat( args ))\n  };\n\n  Vue.prototype.$n = function (value) {\n    var ref;\n\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n    return (ref = this.$i18n).n.apply(ref, [ value ].concat( args ))\n  };\n}\n\n/*  */\n\nvar mixin = {\n  beforeCreate: function beforeCreate () {\n    var options = this.$options;\n    options.i18n = options.i18n || (options.__i18n ? {} : null);\n\n    if (options.i18n) {\n      if (options.i18n instanceof VueI18n) {\n        // init locale messages via custom blocks\n        if (options.__i18n) {\n          try {\n            var localeMessages = {};\n            options.__i18n.forEach(function (resource) {\n              localeMessages = merge(localeMessages, JSON.parse(resource));\n            });\n            Object.keys(localeMessages).forEach(function (locale) {\n              options.i18n.mergeLocaleMessage(locale, localeMessages[locale]);\n            });\n          } catch (e) {\n            if (process.env.NODE_ENV !== 'production') {\n              warn(\"Cannot parse locale messages via custom blocks.\", e);\n            }\n          }\n        }\n        this._i18n = options.i18n;\n        this._i18nWatcher = this._i18n.watchI18nData();\n      } else if (isPlainObject(options.i18n)) {\n        // component local i18n\n        if (this.$root && this.$root.$i18n && this.$root.$i18n instanceof VueI18n) {\n          options.i18n.root = this.$root;\n          options.i18n.formatter = this.$root.$i18n.formatter;\n          options.i18n.fallbackLocale = this.$root.$i18n.fallbackLocale;\n          options.i18n.silentTranslationWarn = this.$root.$i18n.silentTranslationWarn;\n          options.i18n.silentFallbackWarn = this.$root.$i18n.silentFallbackWarn;\n          options.i18n.pluralizationRules = this.$root.$i18n.pluralizationRules;\n          options.i18n.preserveDirectiveContent = this.$root.$i18n.preserveDirectiveContent;\n        }\n\n        // init locale messages via custom blocks\n        if (options.__i18n) {\n          try {\n            var localeMessages$1 = {};\n            options.__i18n.forEach(function (resource) {\n              localeMessages$1 = merge(localeMessages$1, JSON.parse(resource));\n            });\n            options.i18n.messages = localeMessages$1;\n          } catch (e) {\n            if (process.env.NODE_ENV !== 'production') {\n              warn(\"Cannot parse locale messages via custom blocks.\", e);\n            }\n          }\n        }\n\n        var ref = options.i18n;\n        var sharedMessages = ref.sharedMessages;\n        if (sharedMessages && isPlainObject(sharedMessages)) {\n          options.i18n.messages = merge(options.i18n.messages, sharedMessages);\n        }\n\n        this._i18n = new VueI18n(options.i18n);\n        this._i18nWatcher = this._i18n.watchI18nData();\n\n        if (options.i18n.sync === undefined || !!options.i18n.sync) {\n          this._localeWatcher = this.$i18n.watchLocale();\n        }\n      } else {\n        if (process.env.NODE_ENV !== 'production') {\n          warn(\"Cannot be interpreted 'i18n' option.\");\n        }\n      }\n    } else if (this.$root && this.$root.$i18n && this.$root.$i18n instanceof VueI18n) {\n      // root i18n\n      this._i18n = this.$root.$i18n;\n    } else if (options.parent && options.parent.$i18n && options.parent.$i18n instanceof VueI18n) {\n      // parent i18n\n      this._i18n = options.parent.$i18n;\n    }\n  },\n\n  beforeMount: function beforeMount () {\n    var options = this.$options;\n    options.i18n = options.i18n || (options.__i18n ? {} : null);\n\n    if (options.i18n) {\n      if (options.i18n instanceof VueI18n) {\n        // init locale messages via custom blocks\n        this._i18n.subscribeDataChanging(this);\n        this._subscribing = true;\n      } else if (isPlainObject(options.i18n)) {\n        this._i18n.subscribeDataChanging(this);\n        this._subscribing = true;\n      } else {\n        if (process.env.NODE_ENV !== 'production') {\n          warn(\"Cannot be interpreted 'i18n' option.\");\n        }\n      }\n    } else if (this.$root && this.$root.$i18n && this.$root.$i18n instanceof VueI18n) {\n      this._i18n.subscribeDataChanging(this);\n      this._subscribing = true;\n    } else if (options.parent && options.parent.$i18n && options.parent.$i18n instanceof VueI18n) {\n      this._i18n.subscribeDataChanging(this);\n      this._subscribing = true;\n    }\n  },\n\n  beforeDestroy: function beforeDestroy () {\n    if (!this._i18n) { return }\n\n    var self = this;\n    this.$nextTick(function () {\n      if (self._subscribing) {\n        self._i18n.unsubscribeDataChanging(self);\n        delete self._subscribing;\n      }\n\n      if (self._i18nWatcher) {\n        self._i18nWatcher();\n        self._i18n.destroyVM();\n        delete self._i18nWatcher;\n      }\n\n      if (self._localeWatcher) {\n        self._localeWatcher();\n        delete self._localeWatcher;\n      }\n\n      self._i18n = null;\n    });\n  }\n};\n\n/*  */\n\nvar interpolationComponent = {\n  name: 'i18n',\n  functional: true,\n  props: {\n    tag: {\n      type: String,\n      default: 'span'\n    },\n    path: {\n      type: String,\n      required: true\n    },\n    locale: {\n      type: String\n    },\n    places: {\n      type: [Array, Object]\n    }\n  },\n  render: function render (h, ref) {\n    var props = ref.props;\n    var data = ref.data;\n    var children = ref.children;\n    var parent = ref.parent;\n\n    var i18n = parent.$i18n;\n\n    children = (children || []).filter(function (child) {\n      return child.tag || (child.text = child.text.trim())\n    });\n\n    if (!i18n) {\n      if (process.env.NODE_ENV !== 'production') {\n        warn('Cannot find VueI18n instance!');\n      }\n      return children\n    }\n\n    var path = props.path;\n    var locale = props.locale;\n\n    var params = {};\n    var places = props.places || {};\n\n    var hasPlaces = Array.isArray(places)\n      ? places.length > 0\n      : Object.keys(places).length > 0;\n\n    var everyPlace = children.every(function (child) {\n      if (child.data && child.data.attrs) {\n        var place = child.data.attrs.place;\n        return (typeof place !== 'undefined') && place !== ''\n      }\n    });\n\n    if (process.env.NODE_ENV !== 'production' && hasPlaces && children.length > 0 && !everyPlace) {\n      warn('If places prop is set, all child elements must have place prop set.');\n    }\n\n    if (Array.isArray(places)) {\n      places.forEach(function (el, i) {\n        params[i] = el;\n      });\n    } else {\n      Object.keys(places).forEach(function (key) {\n        params[key] = places[key];\n      });\n    }\n\n    children.forEach(function (child, i) {\n      var key = everyPlace\n        ? (\"\" + (child.data.attrs.place))\n        : (\"\" + i);\n      params[key] = child;\n    });\n\n    return h(props.tag, data, i18n.i(path, locale, params))\n  }\n};\n\n/*  */\n\nvar numberComponent = {\n  name: 'i18n-n',\n  functional: true,\n  props: {\n    tag: {\n      type: String,\n      default: 'span'\n    },\n    value: {\n      type: Number,\n      required: true\n    },\n    format: {\n      type: [String, Object]\n    },\n    locale: {\n      type: String\n    }\n  },\n  render: function render (h, ref) {\n    var props = ref.props;\n    var parent = ref.parent;\n    var data = ref.data;\n\n    var i18n = parent.$i18n;\n\n    if (!i18n) {\n      if (process.env.NODE_ENV !== 'production') {\n        warn('Cannot find VueI18n instance!');\n      }\n      return null\n    }\n\n    var key = null;\n    var options = null;\n\n    if (typeof props.format === 'string') {\n      key = props.format;\n    } else if (isObject(props.format)) {\n      if (props.format.key) {\n        key = props.format.key;\n      }\n\n      // Filter out number format options only\n      options = Object.keys(props.format).reduce(function (acc, prop) {\n        var obj;\n\n        if (numberFormatKeys.includes(prop)) {\n          return Object.assign({}, acc, ( obj = {}, obj[prop] = props.format[prop], obj ))\n        }\n        return acc\n      }, null);\n    }\n\n    var locale = props.locale || i18n.locale;\n    var parts = i18n._ntp(props.value, locale, key, options);\n\n    var values = parts.map(function (part, index) {\n      var obj;\n\n      var slot = data.scopedSlots && data.scopedSlots[part.type];\n      return slot ? slot(( obj = {}, obj[part.type] = part.value, obj.index = index, obj.parts = parts, obj )) : part.value\n    });\n\n    return h(props.tag, {\n      attrs: data.attrs,\n      'class': data['class'],\n      staticClass: data.staticClass\n    }, values)\n  }\n};\n\n/*  */\n\nfunction bind (el, binding, vnode) {\n  if (!assert(el, vnode)) { return }\n\n  t(el, binding, vnode);\n}\n\nfunction update (el, binding, vnode, oldVNode) {\n  if (!assert(el, vnode)) { return }\n\n  var i18n = vnode.context.$i18n;\n  if (localeEqual(el, vnode) &&\n    (looseEqual(binding.value, binding.oldValue) &&\n     looseEqual(el._localeMessage, i18n.getLocaleMessage(i18n.locale)))) { return }\n\n  t(el, binding, vnode);\n}\n\nfunction unbind (el, binding, vnode, oldVNode) {\n  var vm = vnode.context;\n  if (!vm) {\n    warn('Vue instance does not exists in VNode context');\n    return\n  }\n\n  var i18n = vnode.context.$i18n || {};\n  if (!binding.modifiers.preserve && !i18n.preserveDirectiveContent) {\n    el.textContent = '';\n  }\n  el._vt = undefined;\n  delete el['_vt'];\n  el._locale = undefined;\n  delete el['_locale'];\n  el._localeMessage = undefined;\n  delete el['_localeMessage'];\n}\n\nfunction assert (el, vnode) {\n  var vm = vnode.context;\n  if (!vm) {\n    warn('Vue instance does not exists in VNode context');\n    return false\n  }\n\n  if (!vm.$i18n) {\n    warn('VueI18n instance does not exists in Vue instance');\n    return false\n  }\n\n  return true\n}\n\nfunction localeEqual (el, vnode) {\n  var vm = vnode.context;\n  return el._locale === vm.$i18n.locale\n}\n\nfunction t (el, binding, vnode) {\n  var ref$1, ref$2;\n\n  var value = binding.value;\n\n  var ref = parseValue(value);\n  var path = ref.path;\n  var locale = ref.locale;\n  var args = ref.args;\n  var choice = ref.choice;\n  if (!path && !locale && !args) {\n    warn('value type not supported');\n    return\n  }\n\n  if (!path) {\n    warn('`path` is required in v-t directive');\n    return\n  }\n\n  var vm = vnode.context;\n  if (choice) {\n    el._vt = el.textContent = (ref$1 = vm.$i18n).tc.apply(ref$1, [ path, choice ].concat( makeParams(locale, args) ));\n  } else {\n    el._vt = el.textContent = (ref$2 = vm.$i18n).t.apply(ref$2, [ path ].concat( makeParams(locale, args) ));\n  }\n  el._locale = vm.$i18n.locale;\n  el._localeMessage = vm.$i18n.getLocaleMessage(vm.$i18n.locale);\n}\n\nfunction parseValue (value) {\n  var path;\n  var locale;\n  var args;\n  var choice;\n\n  if (typeof value === 'string') {\n    path = value;\n  } else if (isPlainObject(value)) {\n    path = value.path;\n    locale = value.locale;\n    args = value.args;\n    choice = value.choice;\n  }\n\n  return { path: path, locale: locale, args: args, choice: choice }\n}\n\nfunction makeParams (locale, args) {\n  var params = [];\n\n  locale && params.push(locale);\n  if (args && (Array.isArray(args) || isPlainObject(args))) {\n    params.push(args);\n  }\n\n  return params\n}\n\nvar Vue;\n\nfunction install (_Vue) {\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && install.installed && _Vue === Vue) {\n    warn('already installed.');\n    return\n  }\n  install.installed = true;\n\n  Vue = _Vue;\n\n  var version = (Vue.version && Number(Vue.version.split('.')[0])) || -1;\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && version < 2) {\n    warn((\"vue-i18n (\" + (install.version) + \") need to use Vue 2.0 or later (Vue: \" + (Vue.version) + \").\"));\n    return\n  }\n\n  extend(Vue);\n  Vue.mixin(mixin);\n  Vue.directive('t', { bind: bind, update: update, unbind: unbind });\n  Vue.component(interpolationComponent.name, interpolationComponent);\n  Vue.component(numberComponent.name, numberComponent);\n\n  // use simple mergeStrategies to prevent i18n instance lose '__proto__'\n  var strats = Vue.config.optionMergeStrategies;\n  strats.i18n = function (parentVal, childVal) {\n    return childVal === undefined\n      ? parentVal\n      : childVal\n  };\n}\n\n/*  */\n\nvar BaseFormatter = function BaseFormatter () {\n  this._caches = Object.create(null);\n};\n\nBaseFormatter.prototype.interpolate = function interpolate (message, values) {\n  if (!values) {\n    return [message]\n  }\n  var tokens = this._caches[message];\n  if (!tokens) {\n    tokens = parse(message);\n    this._caches[message] = tokens;\n  }\n  return compile(tokens, values)\n};\n\n\n\nvar RE_TOKEN_LIST_VALUE = /^(?:\\d)+/;\nvar RE_TOKEN_NAMED_VALUE = /^(?:\\w)+/;\n\nfunction parse (format) {\n  var tokens = [];\n  var position = 0;\n\n  var text = '';\n  while (position < format.length) {\n    var char = format[position++];\n    if (char === '{') {\n      if (text) {\n        tokens.push({ type: 'text', value: text });\n      }\n\n      text = '';\n      var sub = '';\n      char = format[position++];\n      while (char !== undefined && char !== '}') {\n        sub += char;\n        char = format[position++];\n      }\n      var isClosed = char === '}';\n\n      var type = RE_TOKEN_LIST_VALUE.test(sub)\n        ? 'list'\n        : isClosed && RE_TOKEN_NAMED_VALUE.test(sub)\n          ? 'named'\n          : 'unknown';\n      tokens.push({ value: sub, type: type });\n    } else if (char === '%') {\n      // when found rails i18n syntax, skip text capture\n      if (format[(position)] !== '{') {\n        text += char;\n      }\n    } else {\n      text += char;\n    }\n  }\n\n  text && tokens.push({ type: 'text', value: text });\n\n  return tokens\n}\n\nfunction compile (tokens, values) {\n  var compiled = [];\n  var index = 0;\n\n  var mode = Array.isArray(values)\n    ? 'list'\n    : isObject(values)\n      ? 'named'\n      : 'unknown';\n  if (mode === 'unknown') { return compiled }\n\n  while (index < tokens.length) {\n    var token = tokens[index];\n    switch (token.type) {\n      case 'text':\n        compiled.push(token.value);\n        break\n      case 'list':\n        compiled.push(values[parseInt(token.value, 10)]);\n        break\n      case 'named':\n        if (mode === 'named') {\n          compiled.push((values)[token.value]);\n        } else {\n          if (process.env.NODE_ENV !== 'production') {\n            warn((\"Type of token '\" + (token.type) + \"' and format of value '\" + mode + \"' don't match!\"));\n          }\n        }\n        break\n      case 'unknown':\n        if (process.env.NODE_ENV !== 'production') {\n          warn(\"Detect 'unknown' type of token!\");\n        }\n        break\n    }\n    index++;\n  }\n\n  return compiled\n}\n\n/*  */\n\n/**\n *  Path parser\n *  - Inspired:\n *    Vue.js Path parser\n */\n\n// actions\nvar APPEND = 0;\nvar PUSH = 1;\nvar INC_SUB_PATH_DEPTH = 2;\nvar PUSH_SUB_PATH = 3;\n\n// states\nvar BEFORE_PATH = 0;\nvar IN_PATH = 1;\nvar BEFORE_IDENT = 2;\nvar IN_IDENT = 3;\nvar IN_SUB_PATH = 4;\nvar IN_SINGLE_QUOTE = 5;\nvar IN_DOUBLE_QUOTE = 6;\nvar AFTER_PATH = 7;\nvar ERROR = 8;\n\nvar pathStateMachine = [];\n\npathStateMachine[BEFORE_PATH] = {\n  'ws': [BEFORE_PATH],\n  'ident': [IN_IDENT, APPEND],\n  '[': [IN_SUB_PATH],\n  'eof': [AFTER_PATH]\n};\n\npathStateMachine[IN_PATH] = {\n  'ws': [IN_PATH],\n  '.': [BEFORE_IDENT],\n  '[': [IN_SUB_PATH],\n  'eof': [AFTER_PATH]\n};\n\npathStateMachine[BEFORE_IDENT] = {\n  'ws': [BEFORE_IDENT],\n  'ident': [IN_IDENT, APPEND],\n  '0': [IN_IDENT, APPEND],\n  'number': [IN_IDENT, APPEND]\n};\n\npathStateMachine[IN_IDENT] = {\n  'ident': [IN_IDENT, APPEND],\n  '0': [IN_IDENT, APPEND],\n  'number': [IN_IDENT, APPEND],\n  'ws': [IN_PATH, PUSH],\n  '.': [BEFORE_IDENT, PUSH],\n  '[': [IN_SUB_PATH, PUSH],\n  'eof': [AFTER_PATH, PUSH]\n};\n\npathStateMachine[IN_SUB_PATH] = {\n  \"'\": [IN_SINGLE_QUOTE, APPEND],\n  '\"': [IN_DOUBLE_QUOTE, APPEND],\n  '[': [IN_SUB_PATH, INC_SUB_PATH_DEPTH],\n  ']': [IN_PATH, PUSH_SUB_PATH],\n  'eof': ERROR,\n  'else': [IN_SUB_PATH, APPEND]\n};\n\npathStateMachine[IN_SINGLE_QUOTE] = {\n  \"'\": [IN_SUB_PATH, APPEND],\n  'eof': ERROR,\n  'else': [IN_SINGLE_QUOTE, APPEND]\n};\n\npathStateMachine[IN_DOUBLE_QUOTE] = {\n  '\"': [IN_SUB_PATH, APPEND],\n  'eof': ERROR,\n  'else': [IN_DOUBLE_QUOTE, APPEND]\n};\n\n/**\n * Check if an expression is a literal value.\n */\n\nvar literalValueRE = /^\\s?(?:true|false|-?[\\d.]+|'[^']*'|\"[^\"]*\")\\s?$/;\nfunction isLiteral (exp) {\n  return literalValueRE.test(exp)\n}\n\n/**\n * Strip quotes from a string\n */\n\nfunction stripQuotes (str) {\n  var a = str.charCodeAt(0);\n  var b = str.charCodeAt(str.length - 1);\n  return a === b && (a === 0x22 || a === 0x27)\n    ? str.slice(1, -1)\n    : str\n}\n\n/**\n * Determine the type of a character in a keypath.\n */\n\nfunction getPathCharType (ch) {\n  if (ch === undefined || ch === null) { return 'eof' }\n\n  var code = ch.charCodeAt(0);\n\n  switch (code) {\n    case 0x5B: // [\n    case 0x5D: // ]\n    case 0x2E: // .\n    case 0x22: // \"\n    case 0x27: // '\n      return ch\n\n    case 0x5F: // _\n    case 0x24: // $\n    case 0x2D: // -\n      return 'ident'\n\n    case 0x09: // Tab\n    case 0x0A: // Newline\n    case 0x0D: // Return\n    case 0xA0:  // No-break space\n    case 0xFEFF:  // Byte Order Mark\n    case 0x2028:  // Line Separator\n    case 0x2029:  // Paragraph Separator\n      return 'ws'\n  }\n\n  return 'ident'\n}\n\n/**\n * Format a subPath, return its plain form if it is\n * a literal string or number. Otherwise prepend the\n * dynamic indicator (*).\n */\n\nfunction formatSubPath (path) {\n  var trimmed = path.trim();\n  // invalid leading 0\n  if (path.charAt(0) === '0' && isNaN(path)) { return false }\n\n  return isLiteral(trimmed) ? stripQuotes(trimmed) : '*' + trimmed\n}\n\n/**\n * Parse a string path into an array of segments\n */\n\nfunction parse$1 (path) {\n  var keys = [];\n  var index = -1;\n  var mode = BEFORE_PATH;\n  var subPathDepth = 0;\n  var c;\n  var key;\n  var newChar;\n  var type;\n  var transition;\n  var action;\n  var typeMap;\n  var actions = [];\n\n  actions[PUSH] = function () {\n    if (key !== undefined) {\n      keys.push(key);\n      key = undefined;\n    }\n  };\n\n  actions[APPEND] = function () {\n    if (key === undefined) {\n      key = newChar;\n    } else {\n      key += newChar;\n    }\n  };\n\n  actions[INC_SUB_PATH_DEPTH] = function () {\n    actions[APPEND]();\n    subPathDepth++;\n  };\n\n  actions[PUSH_SUB_PATH] = function () {\n    if (subPathDepth > 0) {\n      subPathDepth--;\n      mode = IN_SUB_PATH;\n      actions[APPEND]();\n    } else {\n      subPathDepth = 0;\n      key = formatSubPath(key);\n      if (key === false) {\n        return false\n      } else {\n        actions[PUSH]();\n      }\n    }\n  };\n\n  function maybeUnescapeQuote () {\n    var nextChar = path[index + 1];\n    if ((mode === IN_SINGLE_QUOTE && nextChar === \"'\") ||\n      (mode === IN_DOUBLE_QUOTE && nextChar === '\"')) {\n      index++;\n      newChar = '\\\\' + nextChar;\n      actions[APPEND]();\n      return true\n    }\n  }\n\n  while (mode !== null) {\n    index++;\n    c = path[index];\n\n    if (c === '\\\\' && maybeUnescapeQuote()) {\n      continue\n    }\n\n    type = getPathCharType(c);\n    typeMap = pathStateMachine[mode];\n    transition = typeMap[type] || typeMap['else'] || ERROR;\n\n    if (transition === ERROR) {\n      return // parse error\n    }\n\n    mode = transition[0];\n    action = actions[transition[1]];\n    if (action) {\n      newChar = transition[2];\n      newChar = newChar === undefined\n        ? c\n        : newChar;\n      if (action() === false) {\n        return\n      }\n    }\n\n    if (mode === AFTER_PATH) {\n      return keys\n    }\n  }\n}\n\n\n\n\n\nvar I18nPath = function I18nPath () {\n  this._cache = Object.create(null);\n};\n\n/**\n * External parse that check for a cache hit first\n */\nI18nPath.prototype.parsePath = function parsePath (path) {\n  var hit = this._cache[path];\n  if (!hit) {\n    hit = parse$1(path);\n    if (hit) {\n      this._cache[path] = hit;\n    }\n  }\n  return hit || []\n};\n\n/**\n * Get path value from path string\n */\nI18nPath.prototype.getPathValue = function getPathValue (obj, path) {\n  if (!isObject(obj)) { return null }\n\n  var paths = this.parsePath(path);\n  if (paths.length === 0) {\n    return null\n  } else {\n    var length = paths.length;\n    var last = obj;\n    var i = 0;\n    while (i < length) {\n      var value = last[paths[i]];\n      if (value === undefined) {\n        return null\n      }\n      last = value;\n      i++;\n    }\n\n    return last\n  }\n};\n\n/*  */\n\n\n\nvar htmlTagMatcher = /<\\/?[\\w\\s=\"/.':;#-\\/]+>/;\nvar linkKeyMatcher = /(?:@(?:\\.[a-z]+)?:(?:[\\w\\-_|.]+|\\([\\w\\-_|.]+\\)))/g;\nvar linkKeyPrefixMatcher = /^@(?:\\.([a-z]+))?:/;\nvar bracketsMatcher = /[()]/g;\nvar formatters = {\n  'upper': function (str) { return str.toLocaleUpperCase(); },\n  'lower': function (str) { return str.toLocaleLowerCase(); }\n};\n\nvar defaultFormatter = new BaseFormatter();\n\nvar VueI18n = function VueI18n (options) {\n  var this$1 = this;\n  if ( options === void 0 ) options = {};\n\n  // Auto install if it is not done yet and `window` has `Vue`.\n  // To allow users to avoid auto-installation in some cases,\n  // this code should be placed here. See #290\n  /* istanbul ignore if */\n  if (!Vue && typeof window !== 'undefined' && window.Vue) {\n    install(window.Vue);\n  }\n\n  var locale = options.locale || 'en-US';\n  var fallbackLocale = options.fallbackLocale || 'en-US';\n  var messages = options.messages || {};\n  var dateTimeFormats = options.dateTimeFormats || {};\n  var numberFormats = options.numberFormats || {};\n\n  this._vm = null;\n  this._formatter = options.formatter || defaultFormatter;\n  this._missing = options.missing || null;\n  this._root = options.root || null;\n  this._sync = options.sync === undefined ? true : !!options.sync;\n  this._fallbackRoot = options.fallbackRoot === undefined\n    ? true\n    : !!options.fallbackRoot;\n  this._silentTranslationWarn = options.silentTranslationWarn === undefined\n    ? false\n    : !!options.silentTranslationWarn;\n  this._silentFallbackWarn = options.silentFallbackWarn === undefined\n    ? false\n    : !!options.silentFallbackWarn;\n  this._dateTimeFormatters = {};\n  this._numberFormatters = {};\n  this._path = new I18nPath();\n  this._dataListeners = [];\n  this._preserveDirectiveContent = options.preserveDirectiveContent === undefined\n    ? false\n    : !!options.preserveDirectiveContent;\n  this.pluralizationRules = options.pluralizationRules || {};\n  this._warnHtmlInMessage = options.warnHtmlInMessage || 'off';\n\n  this._exist = function (message, key) {\n    if (!message || !key) { return false }\n    if (!isNull(this$1._path.getPathValue(message, key))) { return true }\n    // fallback for flat key\n    if (message[key]) { return true }\n    return false\n  };\n\n  if (this._warnHtmlInMessage === 'warn' || this._warnHtmlInMessage === 'error') {\n    Object.keys(messages).forEach(function (locale) {\n      this$1._checkLocaleMessage(locale, this$1._warnHtmlInMessage, messages[locale]);\n    });\n  }\n\n  this._initVM({\n    locale: locale,\n    fallbackLocale: fallbackLocale,\n    messages: messages,\n    dateTimeFormats: dateTimeFormats,\n    numberFormats: numberFormats\n  });\n};\n\nvar prototypeAccessors = { vm: { configurable: true },messages: { configurable: true },dateTimeFormats: { configurable: true },numberFormats: { configurable: true },availableLocales: { configurable: true },locale: { configurable: true },fallbackLocale: { configurable: true },missing: { configurable: true },formatter: { configurable: true },silentTranslationWarn: { configurable: true },silentFallbackWarn: { configurable: true },preserveDirectiveContent: { configurable: true },warnHtmlInMessage: { configurable: true } };\n\nVueI18n.prototype._checkLocaleMessage = function _checkLocaleMessage (locale, level, message) {\n  var paths = [];\n\n  var fn = function (level, locale, message, paths) {\n    if (isPlainObject(message)) {\n      Object.keys(message).forEach(function (key) {\n        var val = message[key];\n        if (isPlainObject(val)) {\n          paths.push(key);\n          paths.push('.');\n          fn(level, locale, val, paths);\n          paths.pop();\n          paths.pop();\n        } else {\n          paths.push(key);\n          fn(level, locale, val, paths);\n          paths.pop();\n        }\n      });\n    } else if (Array.isArray(message)) {\n      message.forEach(function (item, index) {\n        if (isPlainObject(item)) {\n          paths.push((\"[\" + index + \"]\"));\n          paths.push('.');\n          fn(level, locale, item, paths);\n          paths.pop();\n          paths.pop();\n        } else {\n          paths.push((\"[\" + index + \"]\"));\n          fn(level, locale, item, paths);\n          paths.pop();\n        }\n      });\n    } else if (typeof message === 'string') {\n      var ret = htmlTagMatcher.test(message);\n      if (ret) {\n        var msg = \"Detected HTML in message '\" + message + \"' of keypath '\" + (paths.join('')) + \"' at '\" + locale + \"'. Consider component interpolation with '<i18n>' to avoid XSS. See https://bit.ly/2ZqJzkp\";\n        if (level === 'warn') {\n          warn(msg);\n        } else if (level === 'error') {\n          error(msg);\n        }\n      }\n    }\n  };\n\n  fn(level, locale, message, paths);\n};\n\nVueI18n.prototype._initVM = function _initVM (data) {\n  var silent = Vue.config.silent;\n  Vue.config.silent = true;\n  this._vm = new Vue({ data: data });\n  Vue.config.silent = silent;\n};\n\nVueI18n.prototype.destroyVM = function destroyVM () {\n  this._vm.$destroy();\n};\n\nVueI18n.prototype.subscribeDataChanging = function subscribeDataChanging (vm) {\n  this._dataListeners.push(vm);\n};\n\nVueI18n.prototype.unsubscribeDataChanging = function unsubscribeDataChanging (vm) {\n  remove(this._dataListeners, vm);\n};\n\nVueI18n.prototype.watchI18nData = function watchI18nData () {\n  var self = this;\n  return this._vm.$watch('$data', function () {\n    var i = self._dataListeners.length;\n    while (i--) {\n      Vue.nextTick(function () {\n        self._dataListeners[i] && self._dataListeners[i].$forceUpdate();\n      });\n    }\n  }, { deep: true })\n};\n\nVueI18n.prototype.watchLocale = function watchLocale () {\n  /* istanbul ignore if */\n  if (!this._sync || !this._root) { return null }\n  var target = this._vm;\n  return this._root.$i18n.vm.$watch('locale', function (val) {\n    target.$set(target, 'locale', val);\n    target.$forceUpdate();\n  }, { immediate: true })\n};\n\nprototypeAccessors.vm.get = function () { return this._vm };\n\nprototypeAccessors.messages.get = function () { return looseClone(this._getMessages()) };\nprototypeAccessors.dateTimeFormats.get = function () { return looseClone(this._getDateTimeFormats()) };\nprototypeAccessors.numberFormats.get = function () { return looseClone(this._getNumberFormats()) };\nprototypeAccessors.availableLocales.get = function () { return Object.keys(this.messages).sort() };\n\nprototypeAccessors.locale.get = function () { return this._vm.locale };\nprototypeAccessors.locale.set = function (locale) {\n  this._vm.$set(this._vm, 'locale', locale);\n};\n\nprototypeAccessors.fallbackLocale.get = function () { return this._vm.fallbackLocale };\nprototypeAccessors.fallbackLocale.set = function (locale) {\n  this._vm.$set(this._vm, 'fallbackLocale', locale);\n};\n\nprototypeAccessors.missing.get = function () { return this._missing };\nprototypeAccessors.missing.set = function (handler) { this._missing = handler; };\n\nprototypeAccessors.formatter.get = function () { return this._formatter };\nprototypeAccessors.formatter.set = function (formatter) { this._formatter = formatter; };\n\nprototypeAccessors.silentTranslationWarn.get = function () { return this._silentTranslationWarn };\nprototypeAccessors.silentTranslationWarn.set = function (silent) { this._silentTranslationWarn = silent; };\n\nprototypeAccessors.silentFallbackWarn.get = function () { return this._silentFallbackWarn };\nprototypeAccessors.silentFallbackWarn.set = function (silent) { this._silentFallbackWarn = silent; };\n\nprototypeAccessors.preserveDirectiveContent.get = function () { return this._preserveDirectiveContent };\nprototypeAccessors.preserveDirectiveContent.set = function (preserve) { this._preserveDirectiveContent = preserve; };\n\nprototypeAccessors.warnHtmlInMessage.get = function () { return this._warnHtmlInMessage };\nprototypeAccessors.warnHtmlInMessage.set = function (level) {\n    var this$1 = this;\n\n  var orgLevel = this._warnHtmlInMessage;\n  this._warnHtmlInMessage = level;\n  if (orgLevel !== level && (level === 'warn' || level === 'error')) {\n    var messages = this._getMessages();\n    Object.keys(messages).forEach(function (locale) {\n      this$1._checkLocaleMessage(locale, this$1._warnHtmlInMessage, messages[locale]);\n    });\n  }\n};\n\nVueI18n.prototype._getMessages = function _getMessages () { return this._vm.messages };\nVueI18n.prototype._getDateTimeFormats = function _getDateTimeFormats () { return this._vm.dateTimeFormats };\nVueI18n.prototype._getNumberFormats = function _getNumberFormats () { return this._vm.numberFormats };\n\nVueI18n.prototype._warnDefault = function _warnDefault (locale, key, result, vm, values) {\n  if (!isNull(result)) { return result }\n  if (this._missing) {\n    var missingRet = this._missing.apply(null, [locale, key, vm, values]);\n    if (typeof missingRet === 'string') {\n      return missingRet\n    }\n  } else {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn(\n        \"Cannot translate the value of keypath '\" + key + \"'. \" +\n        'Use the value of keypath as default.'\n      );\n    }\n  }\n  return key\n};\n\nVueI18n.prototype._isFallbackRoot = function _isFallbackRoot (val) {\n  return !val && !isNull(this._root) && this._fallbackRoot\n};\n\nVueI18n.prototype._isSilentFallback = function _isSilentFallback (locale) {\n  return this._silentFallbackWarn && (this._isFallbackRoot() || locale !== this.fallbackLocale)\n};\n\nVueI18n.prototype._interpolate = function _interpolate (\n  locale,\n  message,\n  key,\n  host,\n  interpolateMode,\n  values,\n  visitedLinkStack\n) {\n  if (!message) { return null }\n\n  var pathRet = this._path.getPathValue(message, key);\n  if (Array.isArray(pathRet) || isPlainObject(pathRet)) { return pathRet }\n\n  var ret;\n  if (isNull(pathRet)) {\n    /* istanbul ignore else */\n    if (isPlainObject(message)) {\n      ret = message[key];\n      if (typeof ret !== 'string') {\n        if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._isSilentFallback(locale)) {\n          warn((\"Value of key '\" + key + \"' is not a string!\"));\n        }\n        return null\n      }\n    } else {\n      return null\n    }\n  } else {\n    /* istanbul ignore else */\n    if (typeof pathRet === 'string') {\n      ret = pathRet;\n    } else {\n      if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._isSilentFallback(locale)) {\n        warn((\"Value of key '\" + key + \"' is not a string!\"));\n      }\n      return null\n    }\n  }\n\n  // Check for the existence of links within the translated string\n  if (ret.indexOf('@:') >= 0 || ret.indexOf('@.') >= 0) {\n    ret = this._link(locale, message, ret, host, 'raw', values, visitedLinkStack);\n  }\n\n  return this._render(ret, interpolateMode, values, key)\n};\n\nVueI18n.prototype._link = function _link (\n  locale,\n  message,\n  str,\n  host,\n  interpolateMode,\n  values,\n  visitedLinkStack\n) {\n  var ret = str;\n\n  // Match all the links within the local\n  // We are going to replace each of\n  // them with its translation\n  var matches = ret.match(linkKeyMatcher);\n  for (var idx in matches) {\n    // ie compatible: filter custom array\n    // prototype method\n    if (!matches.hasOwnProperty(idx)) {\n      continue\n    }\n    var link = matches[idx];\n    var linkKeyPrefixMatches = link.match(linkKeyPrefixMatcher);\n    var linkPrefix = linkKeyPrefixMatches[0];\n      var formatterName = linkKeyPrefixMatches[1];\n\n    // Remove the leading @:, @.case: and the brackets\n    var linkPlaceholder = link.replace(linkPrefix, '').replace(bracketsMatcher, '');\n\n    if (visitedLinkStack.includes(linkPlaceholder)) {\n      if (process.env.NODE_ENV !== 'production') {\n        warn((\"Circular reference found. \\\"\" + link + \"\\\" is already visited in the chain of \" + (visitedLinkStack.reverse().join(' <- '))));\n      }\n      return ret\n    }\n    visitedLinkStack.push(linkPlaceholder);\n\n    // Translate the link\n    var translated = this._interpolate(\n      locale, message, linkPlaceholder, host,\n      interpolateMode === 'raw' ? 'string' : interpolateMode,\n      interpolateMode === 'raw' ? undefined : values,\n      visitedLinkStack\n    );\n\n    if (this._isFallbackRoot(translated)) {\n      if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n        warn((\"Fall back to translate the link placeholder '\" + linkPlaceholder + \"' with root locale.\"));\n      }\n      /* istanbul ignore if */\n      if (!this._root) { throw Error('unexpected error') }\n      var root = this._root.$i18n;\n      translated = root._translate(\n        root._getMessages(), root.locale, root.fallbackLocale,\n        linkPlaceholder, host, interpolateMode, values\n      );\n    }\n    translated = this._warnDefault(\n      locale, linkPlaceholder, translated, host,\n      Array.isArray(values) ? values : [values]\n    );\n    if (formatters.hasOwnProperty(formatterName)) {\n      translated = formatters[formatterName](translated);\n    }\n\n    visitedLinkStack.pop();\n\n    // Replace the link with the translated\n    ret = !translated ? ret : ret.replace(link, translated);\n  }\n\n  return ret\n};\n\nVueI18n.prototype._render = function _render (message, interpolateMode, values, path) {\n  var ret = this._formatter.interpolate(message, values, path);\n\n  // If the custom formatter refuses to work - apply the default one\n  if (!ret) {\n    ret = defaultFormatter.interpolate(message, values, path);\n  }\n\n  // if interpolateMode is **not** 'string' ('row'),\n  // return the compiled data (e.g. ['foo', VNode, 'bar']) with formatter\n  return interpolateMode === 'string' ? ret.join('') : ret\n};\n\nVueI18n.prototype._translate = function _translate (\n  messages,\n  locale,\n  fallback,\n  key,\n  host,\n  interpolateMode,\n  args\n) {\n  var res =\n    this._interpolate(locale, messages[locale], key, host, interpolateMode, args, [key]);\n  if (!isNull(res)) { return res }\n\n  res = this._interpolate(fallback, messages[fallback], key, host, interpolateMode, args, [key]);\n  if (!isNull(res)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._silentFallbackWarn) {\n      warn((\"Fall back to translate the keypath '\" + key + \"' with '\" + fallback + \"' locale.\"));\n    }\n    return res\n  } else {\n    return null\n  }\n};\n\nVueI18n.prototype._t = function _t (key, _locale, messages, host) {\n    var ref;\n\n    var values = [], len = arguments.length - 4;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 4 ];\n  if (!key) { return '' }\n\n  var parsedArgs = parseArgs.apply(void 0, values);\n  var locale = parsedArgs.locale || _locale;\n\n  var ret = this._translate(\n    messages, locale, this.fallbackLocale, key,\n    host, 'string', parsedArgs.params\n  );\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._silentFallbackWarn) {\n      warn((\"Fall back to translate the keypath '\" + key + \"' with root locale.\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return (ref = this._root).$t.apply(ref, [ key ].concat( values ))\n  } else {\n    return this._warnDefault(locale, key, ret, host, values)\n  }\n};\n\nVueI18n.prototype.t = function t (key) {\n    var ref;\n\n    var values = [], len = arguments.length - 1;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 1 ];\n  return (ref = this)._t.apply(ref, [ key, this.locale, this._getMessages(), null ].concat( values ))\n};\n\nVueI18n.prototype._i = function _i (key, locale, messages, host, values) {\n  var ret =\n    this._translate(messages, locale, this.fallbackLocale, key, host, 'raw', values);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to interpolate the keypath '\" + key + \"' with root locale.\"));\n    }\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n.i(key, locale, values)\n  } else {\n    return this._warnDefault(locale, key, ret, host, [values])\n  }\n};\n\nVueI18n.prototype.i = function i (key, locale, values) {\n  /* istanbul ignore if */\n  if (!key) { return '' }\n\n  if (typeof locale !== 'string') {\n    locale = this.locale;\n  }\n\n  return this._i(key, locale, this._getMessages(), null, values)\n};\n\nVueI18n.prototype._tc = function _tc (\n  key,\n  _locale,\n  messages,\n  host,\n  choice\n) {\n    var ref;\n\n    var values = [], len = arguments.length - 5;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 5 ];\n  if (!key) { return '' }\n  if (choice === undefined) {\n    choice = 1;\n  }\n\n  var predefined = { 'count': choice, 'n': choice };\n  var parsedArgs = parseArgs.apply(void 0, values);\n  parsedArgs.params = Object.assign(predefined, parsedArgs.params);\n  values = parsedArgs.locale === null ? [parsedArgs.params] : [parsedArgs.locale, parsedArgs.params];\n  return this.fetchChoice((ref = this)._t.apply(ref, [ key, _locale, messages, host ].concat( values )), choice)\n};\n\nVueI18n.prototype.fetchChoice = function fetchChoice (message, choice) {\n  /* istanbul ignore if */\n  if (!message && typeof message !== 'string') { return null }\n  var choices = message.split('|');\n\n  choice = this.getChoiceIndex(choice, choices.length);\n  if (!choices[choice]) { return message }\n  return choices[choice].trim()\n};\n\n/**\n * @param choice {number} a choice index given by the input to $tc: `$tc('path.to.rule', choiceIndex)`\n * @param choicesLength {number} an overall amount of available choices\n * @returns a final choice index\n*/\nVueI18n.prototype.getChoiceIndex = function getChoiceIndex (choice, choicesLength) {\n  // Default (old) getChoiceIndex implementation - english-compatible\n  var defaultImpl = function (_choice, _choicesLength) {\n    _choice = Math.abs(_choice);\n\n    if (_choicesLength === 2) {\n      return _choice\n        ? _choice > 1\n          ? 1\n          : 0\n        : 1\n    }\n\n    return _choice ? Math.min(_choice, 2) : 0\n  };\n\n  if (this.locale in this.pluralizationRules) {\n    return this.pluralizationRules[this.locale].apply(this, [choice, choicesLength])\n  } else {\n    return defaultImpl(choice, choicesLength)\n  }\n};\n\nVueI18n.prototype.tc = function tc (key, choice) {\n    var ref;\n\n    var values = [], len = arguments.length - 2;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 2 ];\n  return (ref = this)._tc.apply(ref, [ key, this.locale, this._getMessages(), null, choice ].concat( values ))\n};\n\nVueI18n.prototype._te = function _te (key, locale, messages) {\n    var args = [], len = arguments.length - 3;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 3 ];\n\n  var _locale = parseArgs.apply(void 0, args).locale || locale;\n  return this._exist(messages[_locale], key)\n};\n\nVueI18n.prototype.te = function te (key, locale) {\n  return this._te(key, this.locale, this._getMessages(), locale)\n};\n\nVueI18n.prototype.getLocaleMessage = function getLocaleMessage (locale) {\n  return looseClone(this._vm.messages[locale] || {})\n};\n\nVueI18n.prototype.setLocaleMessage = function setLocaleMessage (locale, message) {\n  if (this._warnHtmlInMessage === 'warn' || this._warnHtmlInMessage === 'error') {\n    this._checkLocaleMessage(locale, this._warnHtmlInMessage, message);\n    if (this._warnHtmlInMessage === 'error') { return }\n  }\n  this._vm.$set(this._vm.messages, locale, message);\n};\n\nVueI18n.prototype.mergeLocaleMessage = function mergeLocaleMessage (locale, message) {\n  if (this._warnHtmlInMessage === 'warn' || this._warnHtmlInMessage === 'error') {\n    this._checkLocaleMessage(locale, this._warnHtmlInMessage, message);\n    if (this._warnHtmlInMessage === 'error') { return }\n  }\n  this._vm.$set(this._vm.messages, locale, merge(this._vm.messages[locale] || {}, message));\n};\n\nVueI18n.prototype.getDateTimeFormat = function getDateTimeFormat (locale) {\n  return looseClone(this._vm.dateTimeFormats[locale] || {})\n};\n\nVueI18n.prototype.setDateTimeFormat = function setDateTimeFormat (locale, format) {\n  this._vm.$set(this._vm.dateTimeFormats, locale, format);\n};\n\nVueI18n.prototype.mergeDateTimeFormat = function mergeDateTimeFormat (locale, format) {\n  this._vm.$set(this._vm.dateTimeFormats, locale, merge(this._vm.dateTimeFormats[locale] || {}, format));\n};\n\nVueI18n.prototype._localizeDateTime = function _localizeDateTime (\n  value,\n  locale,\n  fallback,\n  dateTimeFormats,\n  key\n) {\n  var _locale = locale;\n  var formats = dateTimeFormats[_locale];\n\n  // fallback locale\n  if (isNull(formats) || isNull(formats[key])) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to '\" + fallback + \"' datetime formats from '\" + locale + \" datetime formats.\"));\n    }\n    _locale = fallback;\n    formats = dateTimeFormats[_locale];\n  }\n\n  if (isNull(formats) || isNull(formats[key])) {\n    return null\n  } else {\n    var format = formats[key];\n    var id = _locale + \"__\" + key;\n    var formatter = this._dateTimeFormatters[id];\n    if (!formatter) {\n      formatter = this._dateTimeFormatters[id] = new Intl.DateTimeFormat(_locale, format);\n    }\n    return formatter.format(value)\n  }\n};\n\nVueI18n.prototype._d = function _d (value, locale, key) {\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && !VueI18n.availabilities.dateTimeFormat) {\n    warn('Cannot format a Date value due to not supported Intl.DateTimeFormat.');\n    return ''\n  }\n\n  if (!key) {\n    return new Intl.DateTimeFormat(locale).format(value)\n  }\n\n  var ret =\n    this._localizeDateTime(value, locale, this.fallbackLocale, this._getDateTimeFormats(), key);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to datetime localization of root: key '\" + key + \"' .\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n.d(value, key, locale)\n  } else {\n    return ret || ''\n  }\n};\n\nVueI18n.prototype.d = function d (value) {\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n\n  var locale = this.locale;\n  var key = null;\n\n  if (args.length === 1) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    } else if (isObject(args[0])) {\n      if (args[0].locale) {\n        locale = args[0].locale;\n      }\n      if (args[0].key) {\n        key = args[0].key;\n      }\n    }\n  } else if (args.length === 2) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    }\n    if (typeof args[1] === 'string') {\n      locale = args[1];\n    }\n  }\n\n  return this._d(value, locale, key)\n};\n\nVueI18n.prototype.getNumberFormat = function getNumberFormat (locale) {\n  return looseClone(this._vm.numberFormats[locale] || {})\n};\n\nVueI18n.prototype.setNumberFormat = function setNumberFormat (locale, format) {\n  this._vm.$set(this._vm.numberFormats, locale, format);\n};\n\nVueI18n.prototype.mergeNumberFormat = function mergeNumberFormat (locale, format) {\n  this._vm.$set(this._vm.numberFormats, locale, merge(this._vm.numberFormats[locale] || {}, format));\n};\n\nVueI18n.prototype._getNumberFormatter = function _getNumberFormatter (\n  value,\n  locale,\n  fallback,\n  numberFormats,\n  key,\n  options\n) {\n  var _locale = locale;\n  var formats = numberFormats[_locale];\n\n  // fallback locale\n  if (isNull(formats) || isNull(formats[key])) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to '\" + fallback + \"' number formats from '\" + locale + \" number formats.\"));\n    }\n    _locale = fallback;\n    formats = numberFormats[_locale];\n  }\n\n  if (isNull(formats) || isNull(formats[key])) {\n    return null\n  } else {\n    var format = formats[key];\n\n    var formatter;\n    if (options) {\n      // If options specified - create one time number formatter\n      formatter = new Intl.NumberFormat(_locale, Object.assign({}, format, options));\n    } else {\n      var id = _locale + \"__\" + key;\n      formatter = this._numberFormatters[id];\n      if (!formatter) {\n        formatter = this._numberFormatters[id] = new Intl.NumberFormat(_locale, format);\n      }\n    }\n    return formatter\n  }\n};\n\nVueI18n.prototype._n = function _n (value, locale, key, options) {\n  /* istanbul ignore if */\n  if (!VueI18n.availabilities.numberFormat) {\n    if (process.env.NODE_ENV !== 'production') {\n      warn('Cannot format a Number value due to not supported Intl.NumberFormat.');\n    }\n    return ''\n  }\n\n  if (!key) {\n    var nf = !options ? new Intl.NumberFormat(locale) : new Intl.NumberFormat(locale, options);\n    return nf.format(value)\n  }\n\n  var formatter = this._getNumberFormatter(value, locale, this.fallbackLocale, this._getNumberFormats(), key, options);\n  var ret = formatter && formatter.format(value);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to number localization of root: key '\" + key + \"' .\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n.n(value, Object.assign({}, { key: key, locale: locale }, options))\n  } else {\n    return ret || ''\n  }\n};\n\nVueI18n.prototype.n = function n (value) {\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n\n  var locale = this.locale;\n  var key = null;\n  var options = null;\n\n  if (args.length === 1) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    } else if (isObject(args[0])) {\n      if (args[0].locale) {\n        locale = args[0].locale;\n      }\n      if (args[0].key) {\n        key = args[0].key;\n      }\n\n      // Filter out number format options only\n      options = Object.keys(args[0]).reduce(function (acc, key) {\n          var obj;\n\n        if (numberFormatKeys.includes(key)) {\n          return Object.assign({}, acc, ( obj = {}, obj[key] = args[0][key], obj ))\n        }\n        return acc\n      }, null);\n    }\n  } else if (args.length === 2) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    }\n    if (typeof args[1] === 'string') {\n      locale = args[1];\n    }\n  }\n\n  return this._n(value, locale, key, options)\n};\n\nVueI18n.prototype._ntp = function _ntp (value, locale, key, options) {\n  /* istanbul ignore if */\n  if (!VueI18n.availabilities.numberFormat) {\n    if (process.env.NODE_ENV !== 'production') {\n      warn('Cannot format to parts a Number value due to not supported Intl.NumberFormat.');\n    }\n    return []\n  }\n\n  if (!key) {\n    var nf = !options ? new Intl.NumberFormat(locale) : new Intl.NumberFormat(locale, options);\n    return nf.formatToParts(value)\n  }\n\n  var formatter = this._getNumberFormatter(value, locale, this.fallbackLocale, this._getNumberFormats(), key, options);\n  var ret = formatter && formatter.formatToParts(value);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to format number to parts of root: key '\" + key + \"' .\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n._ntp(value, locale, key, options)\n  } else {\n    return ret || []\n  }\n};\n\nObject.defineProperties( VueI18n.prototype, prototypeAccessors );\n\nvar availabilities;\n// $FlowFixMe\nObject.defineProperty(VueI18n, 'availabilities', {\n  get: function get () {\n    if (!availabilities) {\n      var intlDefined = typeof Intl !== 'undefined';\n      availabilities = {\n        dateTimeFormat: intlDefined && typeof Intl.DateTimeFormat !== 'undefined',\n        numberFormat: intlDefined && typeof Intl.NumberFormat !== 'undefined'\n      };\n    }\n\n    return availabilities\n  }\n});\n\nVueI18n.install = install;\nVueI18n.version = '8.12.0';\n\nexport default VueI18n;\n","// player & autoPlay\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'ev-emitter/ev-emitter',\n      'fizzy-ui-utils/utils',\n      './flickity'\n    ], function( EvEmitter, utils, Flickity ) {\n      return factory( EvEmitter, utils, Flickity );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('ev-emitter'),\n      require('fizzy-ui-utils'),\n      require('./flickity')\n    );\n  } else {\n    // browser global\n    factory(\n      window.EvEmitter,\n      window.fizzyUIUtils,\n      window.Flickity\n    );\n  }\n\n}( window, function factory( EvEmitter, utils, Flickity ) {\n\n'use strict';\n\n// -------------------------- Player -------------------------- //\n\nfunction Player( parent ) {\n  this.parent = parent;\n  this.state = 'stopped';\n  // visibility change event handler\n  this.onVisibilityChange = this.visibilityChange.bind( this );\n  this.onVisibilityPlay = this.visibilityPlay.bind( this );\n}\n\nPlayer.prototype = Object.create( EvEmitter.prototype );\n\n// start play\nPlayer.prototype.play = function() {\n  if ( this.state == 'playing' ) {\n    return;\n  }\n  // do not play if page is hidden, start playing when page is visible\n  var isPageHidden = document.hidden;\n  if ( isPageHidden ) {\n    document.addEventListener( 'visibilitychange', this.onVisibilityPlay );\n    return;\n  }\n\n  this.state = 'playing';\n  // listen to visibility change\n  document.addEventListener( 'visibilitychange', this.onVisibilityChange );\n  // start ticking\n  this.tick();\n};\n\nPlayer.prototype.tick = function() {\n  // do not tick if not playing\n  if ( this.state != 'playing' ) {\n    return;\n  }\n\n  var time = this.parent.options.autoPlay;\n  // default to 3 seconds\n  time = typeof time == 'number' ? time : 3000;\n  var _this = this;\n  // HACK: reset ticks if stopped and started within interval\n  this.clear();\n  this.timeout = setTimeout( function() {\n    _this.parent.next( true );\n    _this.tick();\n  }, time );\n};\n\nPlayer.prototype.stop = function() {\n  this.state = 'stopped';\n  this.clear();\n  // remove visibility change event\n  document.removeEventListener( 'visibilitychange', this.onVisibilityChange );\n};\n\nPlayer.prototype.clear = function() {\n  clearTimeout( this.timeout );\n};\n\nPlayer.prototype.pause = function() {\n  if ( this.state == 'playing' ) {\n    this.state = 'paused';\n    this.clear();\n  }\n};\n\nPlayer.prototype.unpause = function() {\n  // re-start play if paused\n  if ( this.state == 'paused' ) {\n    this.play();\n  }\n};\n\n// pause if page visibility is hidden, unpause if visible\nPlayer.prototype.visibilityChange = function() {\n  var isPageHidden = document.hidden;\n  this[ isPageHidden ? 'pause' : 'unpause' ]();\n};\n\nPlayer.prototype.visibilityPlay = function() {\n  this.play();\n  document.removeEventListener( 'visibilitychange', this.onVisibilityPlay );\n};\n\n// -------------------------- Flickity -------------------------- //\n\nutils.extend( Flickity.defaults, {\n  pauseAutoPlayOnHover: true\n});\n\nFlickity.createMethods.push('_createPlayer');\nvar proto = Flickity.prototype;\n\nproto._createPlayer = function() {\n  this.player = new Player( this );\n\n  this.on( 'activate', this.activatePlayer );\n  this.on( 'uiChange', this.stopPlayer );\n  this.on( 'pointerDown', this.stopPlayer );\n  this.on( 'deactivate', this.deactivatePlayer );\n};\n\nproto.activatePlayer = function() {\n  if ( !this.options.autoPlay ) {\n    return;\n  }\n  this.player.play();\n  this.element.addEventListener( 'mouseenter', this );\n};\n\n// Player API, don't hate the ... thanks I know where the door is\n\nproto.playPlayer = function() {\n  this.player.play();\n};\n\nproto.stopPlayer = function() {\n  this.player.stop();\n};\n\nproto.pausePlayer = function() {\n  this.player.pause();\n};\n\nproto.unpausePlayer = function() {\n  this.player.unpause();\n};\n\nproto.deactivatePlayer = function() {\n  this.player.stop();\n  this.element.removeEventListener( 'mouseenter', this );\n};\n\n// ----- mouseenter/leave ----- //\n\n// pause auto-play on hover\nproto.onmouseenter = function() {\n  if ( !this.options.pauseAutoPlayOnHover ) {\n    return;\n  }\n  this.player.pause();\n  this.element.addEventListener( 'mouseleave', this );\n};\n\n// resume auto-play on hover off\nproto.onmouseleave = function() {\n  this.player.unpause();\n  this.element.removeEventListener( 'mouseleave', this );\n};\n\n// -----  ----- //\n\nFlickity.Player = Player;\n\nreturn Flickity;\n\n}));\n","// add, remove cell\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, utils ) {\n      return factory( window, Flickity, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, utils ) {\n\n'use strict';\n\n// append cells to a document fragment\nfunction getCellsFragment( cells ) {\n  var fragment = document.createDocumentFragment();\n  cells.forEach( function( cell ) {\n    fragment.appendChild( cell.element );\n  });\n  return fragment;\n}\n\n// -------------------------- add/remove cell prototype -------------------------- //\n\nvar proto = Flickity.prototype;\n\n/**\n * Insert, prepend, or append cells\n * @param {Element, Array, NodeList} elems\n * @param {Integer} index\n */\nproto.insert = function( elems, index ) {\n  var cells = this._makeCells( elems );\n  if ( !cells || !cells.length ) {\n    return;\n  }\n  var len = this.cells.length;\n  // default to append\n  index = index === undefined ? len : index;\n  // add cells with document fragment\n  var fragment = getCellsFragment( cells );\n  // append to slider\n  var isAppend = index == len;\n  if ( isAppend ) {\n    this.slider.appendChild( fragment );\n  } else {\n    var insertCellElement = this.cells[ index ].element;\n    this.slider.insertBefore( fragment, insertCellElement );\n  }\n  // add to this.cells\n  if ( index === 0 ) {\n    // prepend, add to start\n    this.cells = cells.concat( this.cells );\n  } else if ( isAppend ) {\n    // append, add to end\n    this.cells = this.cells.concat( cells );\n  } else {\n    // insert in this.cells\n    var endCells = this.cells.splice( index, len - index );\n    this.cells = this.cells.concat( cells ).concat( endCells );\n  }\n\n  this._sizeCells( cells );\n  this.cellChange( index, true );\n};\n\nproto.append = function( elems ) {\n  this.insert( elems, this.cells.length );\n};\n\nproto.prepend = function( elems ) {\n  this.insert( elems, 0 );\n};\n\n/**\n * Remove cells\n * @param {Element, Array, NodeList} elems\n */\nproto.remove = function( elems ) {\n  var cells = this.getCells( elems );\n  if ( !cells || !cells.length ) {\n    return;\n  }\n\n  var minCellIndex = this.cells.length - 1;\n  // remove cells from collection & DOM\n  cells.forEach( function( cell ) {\n    cell.remove();\n    var index = this.cells.indexOf( cell );\n    minCellIndex = Math.min( index, minCellIndex );\n    utils.removeFrom( this.cells, cell );\n  }, this );\n\n  this.cellChange( minCellIndex, true );\n};\n\n/**\n * logic to be run after a cell's size changes\n * @param {Element} elem - cell's element\n */\nproto.cellSizeChange = function( elem ) {\n  var cell = this.getCell( elem );\n  if ( !cell ) {\n    return;\n  }\n  cell.getSize();\n\n  var index = this.cells.indexOf( cell );\n  this.cellChange( index );\n};\n\n/**\n * logic any time a cell is changed: added, removed, or size changed\n * @param {Integer} changedCellIndex - index of the changed cell, optional\n */\nproto.cellChange = function( changedCellIndex, isPositioningSlider ) {\n  var prevSelectedElem = this.selectedElement;\n  this._positionCells( changedCellIndex );\n  this._getWrapShiftCells();\n  this.setGallerySize();\n  // update selectedIndex\n  // try to maintain position & select previous selected element\n  var cell = this.getCell( prevSelectedElem );\n  if ( cell ) {\n    this.selectedIndex = this.getCellSlideIndex( cell );\n  }\n  this.selectedIndex = Math.min( this.slides.length - 1, this.selectedIndex );\n\n  this.emitEvent( 'cellChange', [ changedCellIndex ] );\n  // position slider\n  this.select( this.selectedIndex );\n  // do not position slider after lazy load\n  if ( isPositioningSlider ) {\n    this.positionSliderAtSelected();\n  }\n};\n\n// -----  ----- //\n\nreturn Flickity;\n\n}));\n","/**\n * Isotope Item\n**/\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'outlayer/outlayer'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('outlayer')\n    );\n  } else {\n    // browser global\n    window.Isotope = window.Isotope || {};\n    window.Isotope.Item = factory(\n      window.Outlayer\n    );\n  }\n\n}( window, function factory( Outlayer ) {\n'use strict';\n\n// -------------------------- Item -------------------------- //\n\n// sub-class Outlayer Item\nfunction Item() {\n  Outlayer.Item.apply( this, arguments );\n}\n\nvar proto = Item.prototype = Object.create( Outlayer.Item.prototype );\n\nvar _create = proto._create;\nproto._create = function() {\n  // assign id, used for original-order sorting\n  this.id = this.layout.itemGUID++;\n  _create.call( this );\n  this.sortData = {};\n};\n\nproto.updateSortData = function() {\n  if ( this.isIgnored ) {\n    return;\n  }\n  // default sorters\n  this.sortData.id = this.id;\n  // for backward compatibility\n  this.sortData['original-order'] = this.id;\n  this.sortData.random = Math.random();\n  // go thru getSortData obj and apply the sorters\n  var getSortData = this.layout.options.getSortData;\n  var sorters = this.layout._sorters;\n  for ( var key in getSortData ) {\n    var sorter = sorters[ key ];\n    this.sortData[ key ] = sorter( this.element, this );\n  }\n};\n\nvar _destroy = proto.destroy;\nproto.destroy = function() {\n  // call super\n  _destroy.apply( this, arguments );\n  // reset display, #741\n  this.css({\n    display: ''\n  });\n};\n\nreturn Item;\n\n}));\n","/**\n * matchesSelector v2.0.2\n * matchesSelector( element, '.selector' )\n * MIT license\n */\n\n/*jshint browser: true, strict: true, undef: true, unused: true */\n\n( function( window, factory ) {\n  /*global define: false, module: false */\n  'use strict';\n  // universal module definition\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.matchesSelector = factory();\n  }\n\n}( window, function factory() {\n  'use strict';\n\n  var matchesMethod = ( function() {\n    var ElemProto = window.Element.prototype;\n    // check for the standard method name first\n    if ( ElemProto.matches ) {\n      return 'matches';\n    }\n    // check un-prefixed\n    if ( ElemProto.matchesSelector ) {\n      return 'matchesSelector';\n    }\n    // check vendor prefixes\n    var prefixes = [ 'webkit', 'moz', 'ms', 'o' ];\n\n    for ( var i=0; i < prefixes.length; i++ ) {\n      var prefix = prefixes[i];\n      var method = prefix + 'MatchesSelector';\n      if ( ElemProto[ method ] ) {\n        return method;\n      }\n    }\n  })();\n\n  return function matchesSelector( elem, selector ) {\n    return elem[ matchesMethod ]( selector );\n  };\n\n}));\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n","// Flickity.Cell\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'get-size/get-size'\n    ], function( getSize ) {\n      return factory( window, getSize );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.Cell = factory(\n      window,\n      window.getSize\n    );\n  }\n\n}( window, function factory( window, getSize ) {\n\n'use strict';\n\nfunction Cell( elem, parent ) {\n  this.element = elem;\n  this.parent = parent;\n\n  this.create();\n}\n\nvar proto = Cell.prototype;\n\nproto.create = function() {\n  this.element.style.position = 'absolute';\n  this.element.setAttribute( 'aria-hidden', 'true' );\n  this.x = 0;\n  this.shift = 0;\n};\n\nproto.destroy = function() {\n  // reset style\n  this.unselect();\n  this.element.style.position = '';\n  var side = this.parent.originSide;\n  this.element.style[ side ] = '';\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\nproto.setPosition = function( x ) {\n  this.x = x;\n  this.updateTarget();\n  this.renderPosition( x );\n};\n\n// setDefaultTarget v1 method, backwards compatibility, remove in v3\nproto.updateTarget = proto.setDefaultTarget = function() {\n  var marginProperty = this.parent.originSide == 'left' ? 'marginLeft' : 'marginRight';\n  this.target = this.x + this.size[ marginProperty ] +\n    this.size.width * this.parent.cellAlign;\n};\n\nproto.renderPosition = function( x ) {\n  // render position of cell with in slider\n  var side = this.parent.originSide;\n  this.element.style[ side ] = this.parent.getPositionValue( x );\n};\n\nproto.select = function() {\n  this.element.classList.add('is-selected');\n  this.element.removeAttribute('aria-hidden');\n};\n\nproto.unselect = function() {\n  this.element.classList.remove('is-selected');\n  this.element.setAttribute( 'aria-hidden', 'true' );\n};\n\n/**\n * @param {Integer} factor - 0, 1, or -1\n**/\nproto.wrapShift = function( shift ) {\n  this.shift = shift;\n  this.renderPosition( this.x + this.parent.slideableWidth * shift );\n};\n\nproto.remove = function() {\n  this.element.parentNode.removeChild( this.element );\n};\n\nreturn Cell;\n\n}));\n","// prev/next buttons\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'unipointer/unipointer',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, Unipointer, utils ) {\n      return factory( window, Flickity, Unipointer, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('unipointer'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.Unipointer,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, Unipointer, utils ) {\n'use strict';\n\nvar svgURI = 'http://www.w3.org/2000/svg';\n\n// -------------------------- PrevNextButton -------------------------- //\n\nfunction PrevNextButton( direction, parent ) {\n  this.direction = direction;\n  this.parent = parent;\n  this._create();\n}\n\nPrevNextButton.prototype = Object.create( Unipointer.prototype );\n\nPrevNextButton.prototype._create = function() {\n  // properties\n  this.isEnabled = true;\n  this.isPrevious = this.direction == -1;\n  var leftDirection = this.parent.options.rightToLeft ? 1 : -1;\n  this.isLeft = this.direction == leftDirection;\n\n  var element = this.element = document.createElement('button');\n  element.className = 'flickity-button flickity-prev-next-button';\n  element.className += this.isPrevious ? ' previous' : ' next';\n  // prevent button from submitting form http://stackoverflow.com/a/10836076/182183\n  element.setAttribute( 'type', 'button' );\n  // init as disabled\n  this.disable();\n\n  element.setAttribute( 'aria-label', this.isPrevious ? 'Previous' : 'Next' );\n\n  // create arrow\n  var svg = this.createSVG();\n  element.appendChild( svg );\n  // events\n  this.parent.on( 'select', this.update.bind( this ) );\n  this.on( 'pointerDown', this.parent.childUIPointerDown.bind( this.parent ) );\n};\n\nPrevNextButton.prototype.activate = function() {\n  this.bindStartEvent( this.element );\n  this.element.addEventListener( 'click', this );\n  // add to DOM\n  this.parent.element.appendChild( this.element );\n};\n\nPrevNextButton.prototype.deactivate = function() {\n  // remove from DOM\n  this.parent.element.removeChild( this.element );\n  // click events\n  this.unbindStartEvent( this.element );\n  this.element.removeEventListener( 'click', this );\n};\n\nPrevNextButton.prototype.createSVG = function() {\n  var svg = document.createElementNS( svgURI, 'svg');\n  svg.setAttribute( 'class', 'flickity-button-icon' );\n  svg.setAttribute( 'viewBox', '0 0 100 100' );\n  var path = document.createElementNS( svgURI, 'path');\n  var pathMovements = getArrowMovements( this.parent.options.arrowShape );\n  path.setAttribute( 'd', pathMovements );\n  path.setAttribute( 'class', 'arrow' );\n  // rotate arrow\n  if ( !this.isLeft ) {\n    path.setAttribute( 'transform', 'translate(100, 100) rotate(180) ' );\n  }\n  svg.appendChild( path );\n  return svg;\n};\n\n// get SVG path movmement\nfunction getArrowMovements( shape ) {\n  // use shape as movement if string\n  if ( typeof shape == 'string' ) {\n    return shape;\n  }\n  // create movement string\n  return 'M ' + shape.x0 + ',50' +\n    ' L ' + shape.x1 + ',' + ( shape.y1 + 50 ) +\n    ' L ' + shape.x2 + ',' + ( shape.y2 + 50 ) +\n    ' L ' + shape.x3 + ',50 ' +\n    ' L ' + shape.x2 + ',' + ( 50 - shape.y2 ) +\n    ' L ' + shape.x1 + ',' + ( 50 - shape.y1 ) +\n    ' Z';\n}\n\nPrevNextButton.prototype.handleEvent = utils.handleEvent;\n\nPrevNextButton.prototype.onclick = function() {\n  if ( !this.isEnabled ) {\n    return;\n  }\n  this.parent.uiChange();\n  var method = this.isPrevious ? 'previous' : 'next';\n  this.parent[ method ]();\n};\n\n// -----  ----- //\n\nPrevNextButton.prototype.enable = function() {\n  if ( this.isEnabled ) {\n    return;\n  }\n  this.element.disabled = false;\n  this.isEnabled = true;\n};\n\nPrevNextButton.prototype.disable = function() {\n  if ( !this.isEnabled ) {\n    return;\n  }\n  this.element.disabled = true;\n  this.isEnabled = false;\n};\n\nPrevNextButton.prototype.update = function() {\n  // index of first or last slide, if previous or next\n  var slides = this.parent.slides;\n  // enable is wrapAround and at least 2 slides\n  if ( this.parent.options.wrapAround && slides.length > 1 ) {\n    this.enable();\n    return;\n  }\n  var lastIndex = slides.length ? slides.length - 1 : 0;\n  var boundIndex = this.isPrevious ? 0 : lastIndex;\n  var method = this.parent.selectedIndex == boundIndex ? 'disable' : 'enable';\n  this[ method ]();\n};\n\nPrevNextButton.prototype.destroy = function() {\n  this.deactivate();\n  this.allOff();\n};\n\n// -------------------------- Flickity prototype -------------------------- //\n\nutils.extend( Flickity.defaults, {\n  prevNextButtons: true,\n  arrowShape: {\n    x0: 10,\n    x1: 60, y1: 50,\n    x2: 70, y2: 40,\n    x3: 30\n  }\n});\n\nFlickity.createMethods.push('_createPrevNextButtons');\nvar proto = Flickity.prototype;\n\nproto._createPrevNextButtons = function() {\n  if ( !this.options.prevNextButtons ) {\n    return;\n  }\n\n  this.prevButton = new PrevNextButton( -1, this );\n  this.nextButton = new PrevNextButton( 1, this );\n\n  this.on( 'activate', this.activatePrevNextButtons );\n};\n\nproto.activatePrevNextButtons = function() {\n  this.prevButton.activate();\n  this.nextButton.activate();\n  this.on( 'deactivate', this.deactivatePrevNextButtons );\n};\n\nproto.deactivatePrevNextButtons = function() {\n  this.prevButton.deactivate();\n  this.nextButton.deactivate();\n  this.off( 'deactivate', this.deactivatePrevNextButtons );\n};\n\n// --------------------------  -------------------------- //\n\nFlickity.PrevNextButton = PrevNextButton;\n\nreturn Flickity;\n\n}));\n","/*!\n * Unipointer v2.3.0\n * base class for doing one thing with pointer event\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*global define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'ev-emitter/ev-emitter'\n    ], function( EvEmitter ) {\n      return factory( window, EvEmitter );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('ev-emitter')\n    );\n  } else {\n    // browser global\n    window.Unipointer = factory(\n      window,\n      window.EvEmitter\n    );\n  }\n\n}( window, function factory( window, EvEmitter ) {\n\n'use strict';\n\nfunction noop() {}\n\nfunction Unipointer() {}\n\n// inherit EvEmitter\nvar proto = Unipointer.prototype = Object.create( EvEmitter.prototype );\n\nproto.bindStartEvent = function( elem ) {\n  this._bindStartEvent( elem, true );\n};\n\nproto.unbindStartEvent = function( elem ) {\n  this._bindStartEvent( elem, false );\n};\n\n/**\n * Add or remove start event\n * @param {Boolean} isAdd - remove if falsey\n */\nproto._bindStartEvent = function( elem, isAdd ) {\n  // munge isAdd, default to true\n  isAdd = isAdd === undefined ? true : isAdd;\n  var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\n\n  // default to mouse events\n  var startEvent = 'mousedown';\n  if ( window.PointerEvent ) {\n    // Pointer Events\n    startEvent = 'pointerdown';\n  } else if ( 'ontouchstart' in window ) {\n    // Touch Events. iOS Safari\n    startEvent = 'touchstart';\n  }\n  elem[ bindMethod ]( startEvent, this );\n};\n\n// trigger handler methods for events\nproto.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// returns the touch that we're keeping track of\nproto.getTouch = function( touches ) {\n  for ( var i=0; i < touches.length; i++ ) {\n    var touch = touches[i];\n    if ( touch.identifier == this.pointerIdentifier ) {\n      return touch;\n    }\n  }\n};\n\n// ----- start event ----- //\n\nproto.onmousedown = function( event ) {\n  // dismiss clicks from right or middle buttons\n  var button = event.button;\n  if ( button && ( button !== 0 && button !== 1 ) ) {\n    return;\n  }\n  this._pointerDown( event, event );\n};\n\nproto.ontouchstart = function( event ) {\n  this._pointerDown( event, event.changedTouches[0] );\n};\n\nproto.onpointerdown = function( event ) {\n  this._pointerDown( event, event );\n};\n\n/**\n * pointer start\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto._pointerDown = function( event, pointer ) {\n  // dismiss right click and other pointers\n  // button = 0 is okay, 1-4 not\n  if ( event.button || this.isPointerDown ) {\n    return;\n  }\n\n  this.isPointerDown = true;\n  // save pointer identifier to match up touch events\n  this.pointerIdentifier = pointer.pointerId !== undefined ?\n    // pointerId for pointer events, touch.indentifier for touch events\n    pointer.pointerId : pointer.identifier;\n\n  this.pointerDown( event, pointer );\n};\n\nproto.pointerDown = function( event, pointer ) {\n  this._bindPostStartEvents( event );\n  this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// hash of events to be bound after start event\nvar postStartEvents = {\n  mousedown: [ 'mousemove', 'mouseup' ],\n  touchstart: [ 'touchmove', 'touchend', 'touchcancel' ],\n  pointerdown: [ 'pointermove', 'pointerup', 'pointercancel' ],\n};\n\nproto._bindPostStartEvents = function( event ) {\n  if ( !event ) {\n    return;\n  }\n  // get proper events to match start event\n  var events = postStartEvents[ event.type ];\n  // bind events to node\n  events.forEach( function( eventName ) {\n    window.addEventListener( eventName, this );\n  }, this );\n  // save these arguments\n  this._boundPointerEvents = events;\n};\n\nproto._unbindPostStartEvents = function() {\n  // check for _boundEvents, in case dragEnd triggered twice (old IE8 bug)\n  if ( !this._boundPointerEvents ) {\n    return;\n  }\n  this._boundPointerEvents.forEach( function( eventName ) {\n    window.removeEventListener( eventName, this );\n  }, this );\n\n  delete this._boundPointerEvents;\n};\n\n// ----- move event ----- //\n\nproto.onmousemove = function( event ) {\n  this._pointerMove( event, event );\n};\n\nproto.onpointermove = function( event ) {\n  if ( event.pointerId == this.pointerIdentifier ) {\n    this._pointerMove( event, event );\n  }\n};\n\nproto.ontouchmove = function( event ) {\n  var touch = this.getTouch( event.changedTouches );\n  if ( touch ) {\n    this._pointerMove( event, touch );\n  }\n};\n\n/**\n * pointer move\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerMove = function( event, pointer ) {\n  this.pointerMove( event, pointer );\n};\n\n// public\nproto.pointerMove = function( event, pointer ) {\n  this.emitEvent( 'pointerMove', [ event, pointer ] );\n};\n\n// ----- end event ----- //\n\n\nproto.onmouseup = function( event ) {\n  this._pointerUp( event, event );\n};\n\nproto.onpointerup = function( event ) {\n  if ( event.pointerId == this.pointerIdentifier ) {\n    this._pointerUp( event, event );\n  }\n};\n\nproto.ontouchend = function( event ) {\n  var touch = this.getTouch( event.changedTouches );\n  if ( touch ) {\n    this._pointerUp( event, touch );\n  }\n};\n\n/**\n * pointer up\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerUp = function( event, pointer ) {\n  this._pointerDone();\n  this.pointerUp( event, pointer );\n};\n\n// public\nproto.pointerUp = function( event, pointer ) {\n  this.emitEvent( 'pointerUp', [ event, pointer ] );\n};\n\n// ----- pointer done ----- //\n\n// triggered on pointer up & pointer cancel\nproto._pointerDone = function() {\n  this._pointerReset();\n  this._unbindPostStartEvents();\n  this.pointerDone();\n};\n\nproto._pointerReset = function() {\n  // reset properties\n  this.isPointerDown = false;\n  delete this.pointerIdentifier;\n};\n\nproto.pointerDone = noop;\n\n// ----- pointer cancel ----- //\n\nproto.onpointercancel = function( event ) {\n  if ( event.pointerId == this.pointerIdentifier ) {\n    this._pointerCancel( event, event );\n  }\n};\n\nproto.ontouchcancel = function( event ) {\n  var touch = this.getTouch( event.changedTouches );\n  if ( touch ) {\n    this._pointerCancel( event, touch );\n  }\n};\n\n/**\n * pointer cancel\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerCancel = function( event, pointer ) {\n  this._pointerDone();\n  this.pointerCancel( event, pointer );\n};\n\n// public\nproto.pointerCancel = function( event, pointer ) {\n  this.emitEvent( 'pointerCancel', [ event, pointer ] );\n};\n\n// -----  ----- //\n\n// utility function for getting x/y coords from event\nUnipointer.getPointerPoint = function( pointer ) {\n  return {\n    x: pointer.pageX,\n    y: pointer.pageY\n  };\n};\n\n// -----  ----- //\n\nreturn Unipointer;\n\n}));\n","/* @preserve\n * Leaflet 1.5.1+build.2e3e0ff, a JS library for interactive maps. http://leafletjs.com\n * (c) 2010-2018 Vladimir Agafonkin, (c) 2010-2011 CloudMade\n */\n\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.L = {})));\n}(this, (function (exports) { 'use strict';\n\nvar version = \"1.5.1+build.2e3e0ffb\";\n\n/*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\nvar freeze = Object.freeze;\r\nObject.freeze = function (obj) { return obj; };\r\n\r\n// @function extend(dest: Object, src?: Object): Object\r\n// Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\nfunction extend(dest) {\r\n\tvar i, j, len, src;\r\n\r\n\tfor (j = 1, len = arguments.length; j < len; j++) {\r\n\t\tsrc = arguments[j];\r\n\t\tfor (i in src) {\r\n\t\t\tdest[i] = src[i];\r\n\t\t}\r\n\t}\r\n\treturn dest;\r\n}\r\n\r\n// @function create(proto: Object, properties?: Object): Object\r\n// Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\nvar create = Object.create || (function () {\r\n\tfunction F() {}\r\n\treturn function (proto) {\r\n\t\tF.prototype = proto;\r\n\t\treturn new F();\r\n\t};\r\n})();\r\n\r\n// @function bind(fn: Function, …): Function\r\n// Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n// Has a `L.bind()` shortcut.\r\nfunction bind(fn, obj) {\r\n\tvar slice = Array.prototype.slice;\r\n\r\n\tif (fn.bind) {\r\n\t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n\t}\r\n\r\n\tvar args = slice.call(arguments, 2);\r\n\r\n\treturn function () {\r\n\t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n\t};\r\n}\r\n\r\n// @property lastId: Number\r\n// Last unique ID used by [`stamp()`](#util-stamp)\r\nvar lastId = 0;\r\n\r\n// @function stamp(obj: Object): Number\r\n// Returns the unique ID of an object, assigning it one if it doesn't have it.\r\nfunction stamp(obj) {\r\n\t/*eslint-disable */\r\n\tobj._leaflet_id = obj._leaflet_id || ++lastId;\r\n\treturn obj._leaflet_id;\r\n\t/* eslint-enable */\r\n}\r\n\r\n// @function throttle(fn: Function, time: Number, context: Object): Function\r\n// Returns a function which executes function `fn` with the given scope `context`\r\n// (so that the `this` keyword refers to `context` inside `fn`'s code). The function\r\n// `fn` will be called no more than one time per given amount of `time`. The arguments\r\n// received by the bound function will be any arguments passed when binding the\r\n// function, followed by any arguments passed when invoking the bound function.\r\n// Has an `L.throttle` shortcut.\r\nfunction throttle(fn, time, context) {\r\n\tvar lock, args, wrapperFn, later;\r\n\r\n\tlater = function () {\r\n\t\t// reset lock and call if queued\r\n\t\tlock = false;\r\n\t\tif (args) {\r\n\t\t\twrapperFn.apply(context, args);\r\n\t\t\targs = false;\r\n\t\t}\r\n\t};\r\n\r\n\twrapperFn = function () {\r\n\t\tif (lock) {\r\n\t\t\t// called too soon, queue to call later\r\n\t\t\targs = arguments;\r\n\r\n\t\t} else {\r\n\t\t\t// call and lock until later\r\n\t\t\tfn.apply(context, arguments);\r\n\t\t\tsetTimeout(later, time);\r\n\t\t\tlock = true;\r\n\t\t}\r\n\t};\r\n\r\n\treturn wrapperFn;\r\n}\r\n\r\n// @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n// Returns the number `num` modulo `range` in such a way so it lies within\r\n// `range[0]` and `range[1]`. The returned value will be always smaller than\r\n// `range[1]` unless `includeMax` is set to `true`.\r\nfunction wrapNum(x, range, includeMax) {\r\n\tvar max = range[1],\r\n\t    min = range[0],\r\n\t    d = max - min;\r\n\treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n}\r\n\r\n// @function falseFn(): Function\r\n// Returns a function which always returns `false`.\r\nfunction falseFn() { return false; }\r\n\r\n// @function formatNum(num: Number, digits?: Number): Number\r\n// Returns the number `num` rounded to `digits` decimals, or to 6 decimals by default.\r\nfunction formatNum(num, digits) {\r\n\tdigits = (digits === undefined ? 6 : digits);\r\n\treturn +(Math.round(num + ('e+' + digits)) + ('e-' + digits));\r\n}\r\n\r\n// @function trim(str: String): String\r\n// Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\nfunction trim(str) {\r\n\treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n}\r\n\r\n// @function splitWords(str: String): String[]\r\n// Trims and splits the string on whitespace and returns the array of parts.\r\nfunction splitWords(str) {\r\n\treturn trim(str).split(/\\s+/);\r\n}\r\n\r\n// @function setOptions(obj: Object, options: Object): Object\r\n// Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\nfunction setOptions(obj, options) {\r\n\tif (!obj.hasOwnProperty('options')) {\r\n\t\tobj.options = obj.options ? create(obj.options) : {};\r\n\t}\r\n\tfor (var i in options) {\r\n\t\tobj.options[i] = options[i];\r\n\t}\r\n\treturn obj.options;\r\n}\r\n\r\n// @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n// Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n// translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n// be appended at the end. If `uppercase` is `true`, the parameter names will\r\n// be uppercased (e.g. `'?A=foo&B=bar'`)\r\nfunction getParamString(obj, existingUrl, uppercase) {\r\n\tvar params = [];\r\n\tfor (var i in obj) {\r\n\t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n\t}\r\n\treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n}\r\n\r\nvar templateRe = /\\{ *([\\w_-]+) *\\}/g;\r\n\r\n// @function template(str: String, data: Object): String\r\n// Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n// and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n// `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n// data values — they will be evaluated passing `data` as an argument.\r\nfunction template(str, data) {\r\n\treturn str.replace(templateRe, function (str, key) {\r\n\t\tvar value = data[key];\r\n\r\n\t\tif (value === undefined) {\r\n\t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n\t\t} else if (typeof value === 'function') {\r\n\t\t\tvalue = value(data);\r\n\t\t}\r\n\t\treturn value;\r\n\t});\r\n}\r\n\r\n// @function isArray(obj): Boolean\r\n// Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\nvar isArray = Array.isArray || function (obj) {\r\n\treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n};\r\n\r\n// @function indexOf(array: Array, el: Object): Number\r\n// Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\nfunction indexOf(array, el) {\r\n\tfor (var i = 0; i < array.length; i++) {\r\n\t\tif (array[i] === el) { return i; }\r\n\t}\r\n\treturn -1;\r\n}\r\n\r\n// @property emptyImageUrl: String\r\n// Data URI string containing a base64-encoded empty GIF image.\r\n// Used as a hack to free memory from unused images on WebKit-powered\r\n// mobile devices (by setting image `src` to this string).\r\nvar emptyImageUrl = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';\r\n\r\n// inspired by http://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\nfunction getPrefixed(name) {\r\n\treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n}\r\n\r\nvar lastTime = 0;\r\n\r\n// fallback for IE 7-8\r\nfunction timeoutDefer(fn) {\r\n\tvar time = +new Date(),\r\n\t    timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n\tlastTime = time + timeToCall;\r\n\treturn window.setTimeout(fn, timeToCall);\r\n}\r\n\r\nvar requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer;\r\nvar cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n\t\tgetPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n// @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): Number\r\n// Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n// `context` if given. When `immediate` is set, `fn` is called immediately if\r\n// the browser doesn't have native support for\r\n// [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n// otherwise it's delayed. Returns a request ID that can be used to cancel the request.\r\nfunction requestAnimFrame(fn, context, immediate) {\r\n\tif (immediate && requestFn === timeoutDefer) {\r\n\t\tfn.call(context);\r\n\t} else {\r\n\t\treturn requestFn.call(window, bind(fn, context));\r\n\t}\r\n}\r\n\r\n// @function cancelAnimFrame(id: Number): undefined\r\n// Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\nfunction cancelAnimFrame(id) {\r\n\tif (id) {\r\n\t\tcancelFn.call(window, id);\r\n\t}\r\n}\r\n\n\nvar Util = (Object.freeze || Object)({\n\tfreeze: freeze,\n\textend: extend,\n\tcreate: create,\n\tbind: bind,\n\tlastId: lastId,\n\tstamp: stamp,\n\tthrottle: throttle,\n\twrapNum: wrapNum,\n\tfalseFn: falseFn,\n\tformatNum: formatNum,\n\ttrim: trim,\n\tsplitWords: splitWords,\n\tsetOptions: setOptions,\n\tgetParamString: getParamString,\n\ttemplate: template,\n\tisArray: isArray,\n\tindexOf: indexOf,\n\temptyImageUrl: emptyImageUrl,\n\trequestFn: requestFn,\n\tcancelFn: cancelFn,\n\trequestAnimFrame: requestAnimFrame,\n\tcancelAnimFrame: cancelAnimFrame\n});\n\n// @class Class\r\n// @aka L.Class\r\n\r\n// @section\r\n// @uninheritable\r\n\r\n// Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\nfunction Class() {}\r\n\r\nClass.extend = function (props) {\r\n\r\n\t// @function extend(props: Object): Function\r\n\t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n\t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n\tvar NewClass = function () {\r\n\r\n\t\t// call the constructor\r\n\t\tif (this.initialize) {\r\n\t\t\tthis.initialize.apply(this, arguments);\r\n\t\t}\r\n\r\n\t\t// call all constructor hooks\r\n\t\tthis.callInitHooks();\r\n\t};\r\n\r\n\tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n\tvar proto = create(parentProto);\r\n\tproto.constructor = NewClass;\r\n\r\n\tNewClass.prototype = proto;\r\n\r\n\t// inherit parent's statics\r\n\tfor (var i in this) {\r\n\t\tif (this.hasOwnProperty(i) && i !== 'prototype' && i !== '__super__') {\r\n\t\t\tNewClass[i] = this[i];\r\n\t\t}\r\n\t}\r\n\r\n\t// mix static properties into the class\r\n\tif (props.statics) {\r\n\t\textend(NewClass, props.statics);\r\n\t\tdelete props.statics;\r\n\t}\r\n\r\n\t// mix includes into the prototype\r\n\tif (props.includes) {\r\n\t\tcheckDeprecatedMixinEvents(props.includes);\r\n\t\textend.apply(null, [proto].concat(props.includes));\r\n\t\tdelete props.includes;\r\n\t}\r\n\r\n\t// merge options\r\n\tif (proto.options) {\r\n\t\tprops.options = extend(create(proto.options), props.options);\r\n\t}\r\n\r\n\t// mix given properties into the prototype\r\n\textend(proto, props);\r\n\r\n\tproto._initHooks = [];\r\n\r\n\t// add method for calling all hooks\r\n\tproto.callInitHooks = function () {\r\n\r\n\t\tif (this._initHooksCalled) { return; }\r\n\r\n\t\tif (parentProto.callInitHooks) {\r\n\t\t\tparentProto.callInitHooks.call(this);\r\n\t\t}\r\n\r\n\t\tthis._initHooksCalled = true;\r\n\r\n\t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n\t\t\tproto._initHooks[i].call(this);\r\n\t\t}\r\n\t};\r\n\r\n\treturn NewClass;\r\n};\r\n\r\n\r\n// @function include(properties: Object): this\r\n// [Includes a mixin](#class-includes) into the current class.\r\nClass.include = function (props) {\r\n\textend(this.prototype, props);\r\n\treturn this;\r\n};\r\n\r\n// @function mergeOptions(options: Object): this\r\n// [Merges `options`](#class-options) into the defaults of the class.\r\nClass.mergeOptions = function (options) {\r\n\textend(this.prototype.options, options);\r\n\treturn this;\r\n};\r\n\r\n// @function addInitHook(fn: Function): this\r\n// Adds a [constructor hook](#class-constructor-hooks) to the class.\r\nClass.addInitHook = function (fn) { // (Function) || (String, args...)\r\n\tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n\tvar init = typeof fn === 'function' ? fn : function () {\r\n\t\tthis[fn].apply(this, args);\r\n\t};\r\n\r\n\tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n\tthis.prototype._initHooks.push(init);\r\n\treturn this;\r\n};\r\n\r\nfunction checkDeprecatedMixinEvents(includes) {\r\n\tif (typeof L === 'undefined' || !L || !L.Mixin) { return; }\r\n\r\n\tincludes = isArray(includes) ? includes : [includes];\r\n\r\n\tfor (var i = 0; i < includes.length; i++) {\r\n\t\tif (includes[i] === L.Mixin.Events) {\r\n\t\t\tconsole.warn('Deprecated include of L.Mixin.Events: ' +\r\n\t\t\t\t'this property will be removed in future releases, ' +\r\n\t\t\t\t'please inherit from L.Evented instead.', new Error().stack);\r\n\t\t}\r\n\t}\r\n}\n\n/*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\nvar Events = {\r\n\t/* @method on(type: String, fn: Function, context?: Object): this\r\n\t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n\t *\r\n\t * @alternative\r\n\t * @method on(eventMap: Object): this\r\n\t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n\t */\r\n\ton: function (types, fn, context) {\r\n\r\n\t\t// types can be a map of types/handlers\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\t// we don't process space-separated events here for performance;\r\n\t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n\t\t\t\tthis._on(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// types can be a string of space-separated words\r\n\t\t\ttypes = splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._on(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t/* @method off(type: String, fn?: Function, context?: Object): this\r\n\t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n\t *\r\n\t * @alternative\r\n\t * @method off(eventMap: Object): this\r\n\t * Removes a set of type/listener pairs.\r\n\t *\r\n\t * @alternative\r\n\t * @method off: this\r\n\t * Removes all listeners to all events on the object. This includes implicitly attached events.\r\n\t */\r\n\toff: function (types, fn, context) {\r\n\r\n\t\tif (!types) {\r\n\t\t\t// clear all listeners if called without arguments\r\n\t\t\tdelete this._events;\r\n\r\n\t\t} else if (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis._off(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\ttypes = splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._off(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// attach listener (without syntactic sugar now)\r\n\t_on: function (type, fn, context) {\r\n\t\tthis._events = this._events || {};\r\n\r\n\t\t/* get/init listeners for type */\r\n\t\tvar typeListeners = this._events[type];\r\n\t\tif (!typeListeners) {\r\n\t\t\ttypeListeners = [];\r\n\t\t\tthis._events[type] = typeListeners;\r\n\t\t}\r\n\r\n\t\tif (context === this) {\r\n\t\t\t// Less memory footprint.\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\t\tvar newListener = {fn: fn, ctx: context},\r\n\t\t    listeners = typeListeners;\r\n\r\n\t\t// check if fn already there\r\n\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\tif (listeners[i].fn === fn && listeners[i].ctx === context) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tlisteners.push(newListener);\r\n\t},\r\n\r\n\t_off: function (type, fn, context) {\r\n\t\tvar listeners,\r\n\t\t    i,\r\n\t\t    len;\r\n\r\n\t\tif (!this._events) { return; }\r\n\r\n\t\tlisteners = this._events[type];\r\n\r\n\t\tif (!listeners) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!fn) {\r\n\t\t\t// Set all removed listeners to noop so they are not called if remove happens in fire\r\n\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\tlisteners[i].fn = falseFn;\r\n\t\t\t}\r\n\t\t\t// clear all listeners for a type if function isn't specified\r\n\t\t\tdelete this._events[type];\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (context === this) {\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\r\n\t\tif (listeners) {\r\n\r\n\t\t\t// find fn and remove it\r\n\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\tvar l = listeners[i];\r\n\t\t\t\tif (l.ctx !== context) { continue; }\r\n\t\t\t\tif (l.fn === fn) {\r\n\r\n\t\t\t\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n\t\t\t\t\tl.fn = falseFn;\r\n\r\n\t\t\t\t\tif (this._firingCount) {\r\n\t\t\t\t\t\t/* copy array in case events are being fired */\r\n\t\t\t\t\t\tthis._events[type] = listeners = listeners.slice();\r\n\t\t\t\t\t}\r\n\t\t\t\t\tlisteners.splice(i, 1);\r\n\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n\t// Fires an event of the specified type. You can optionally provide an data\r\n\t// object — the first argument of the listener function will contain its\r\n\t// properties. The event can optionally be propagated to event parents.\r\n\tfire: function (type, data, propagate) {\r\n\t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n\t\tvar event = extend({}, data, {\r\n\t\t\ttype: type,\r\n\t\t\ttarget: this,\r\n\t\t\tsourceTarget: data && data.sourceTarget || this\r\n\t\t});\r\n\r\n\t\tif (this._events) {\r\n\t\t\tvar listeners = this._events[type];\r\n\r\n\t\t\tif (listeners) {\r\n\t\t\t\tthis._firingCount = (this._firingCount + 1) || 1;\r\n\t\t\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\t\tvar l = listeners[i];\r\n\t\t\t\t\tl.fn.call(l.ctx || this, event);\r\n\t\t\t\t}\r\n\r\n\t\t\t\tthis._firingCount--;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// propagate the event to parents (set with addEventParent)\r\n\t\t\tthis._propagateEvent(event);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method listens(type: String): Boolean\r\n\t// Returns `true` if a particular event type has any listeners attached to it.\r\n\tlistens: function (type, propagate) {\r\n\t\tvar listeners = this._events && this._events[type];\r\n\t\tif (listeners && listeners.length) { return true; }\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// also check parents for listeners if event propagates\r\n\t\t\tfor (var id in this._eventParents) {\r\n\t\t\t\tif (this._eventParents[id].listens(type, propagate)) { return true; }\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn false;\r\n\t},\r\n\r\n\t// @method once(…): this\r\n\t// Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.\r\n\tonce: function (types, fn, context) {\r\n\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis.once(type, types[type], fn);\r\n\t\t\t}\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar handler = bind(function () {\r\n\t\t\tthis\r\n\t\t\t    .off(types, fn, context)\r\n\t\t\t    .off(types, handler, context);\r\n\t\t}, this);\r\n\r\n\t\t// add a listener that's executed once and removed after that\r\n\t\treturn this\r\n\t\t    .on(types, fn, context)\r\n\t\t    .on(types, handler, context);\r\n\t},\r\n\r\n\t// @method addEventParent(obj: Evented): this\r\n\t// Adds an event parent - an `Evented` that will receive propagated events\r\n\taddEventParent: function (obj) {\r\n\t\tthis._eventParents = this._eventParents || {};\r\n\t\tthis._eventParents[stamp(obj)] = obj;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeEventParent(obj: Evented): this\r\n\t// Removes an event parent, so it will stop receiving propagated events\r\n\tremoveEventParent: function (obj) {\r\n\t\tif (this._eventParents) {\r\n\t\t\tdelete this._eventParents[stamp(obj)];\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_propagateEvent: function (e) {\r\n\t\tfor (var id in this._eventParents) {\r\n\t\t\tthis._eventParents[id].fire(e.type, extend({\r\n\t\t\t\tlayer: e.target,\r\n\t\t\t\tpropagatedFrom: e.target\r\n\t\t\t}, e), true);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// aliases; we should ditch those eventually\r\n\r\n// @method addEventListener(…): this\r\n// Alias to [`on(…)`](#evented-on)\r\nEvents.addEventListener = Events.on;\r\n\r\n// @method removeEventListener(…): this\r\n// Alias to [`off(…)`](#evented-off)\r\n\r\n// @method clearAllEventListeners(…): this\r\n// Alias to [`off()`](#evented-off)\r\nEvents.removeEventListener = Events.clearAllEventListeners = Events.off;\r\n\r\n// @method addOneTimeEventListener(…): this\r\n// Alias to [`once(…)`](#evented-once)\r\nEvents.addOneTimeEventListener = Events.once;\r\n\r\n// @method fireEvent(…): this\r\n// Alias to [`fire(…)`](#evented-fire)\r\nEvents.fireEvent = Events.fire;\r\n\r\n// @method hasEventListeners(…): Boolean\r\n// Alias to [`listens(…)`](#evented-listens)\r\nEvents.hasEventListeners = Events.listens;\r\n\r\nvar Evented = Class.extend(Events);\n\n/*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n *\r\n * Note that `Point` does not inherit from Leafet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction Point(x, y, round) {\r\n\t// @property x: Number; The `x` coordinate of the point\r\n\tthis.x = (round ? Math.round(x) : x);\r\n\t// @property y: Number; The `y` coordinate of the point\r\n\tthis.y = (round ? Math.round(y) : y);\r\n}\r\n\r\nvar trunc = Math.trunc || function (v) {\r\n\treturn v > 0 ? Math.floor(v) : Math.ceil(v);\r\n};\r\n\r\nPoint.prototype = {\r\n\r\n\t// @method clone(): Point\r\n\t// Returns a copy of the current point.\r\n\tclone: function () {\r\n\t\treturn new Point(this.x, this.y);\r\n\t},\r\n\r\n\t// @method add(otherPoint: Point): Point\r\n\t// Returns the result of addition of the current and the given points.\r\n\tadd: function (point) {\r\n\t\t// non-destructive, returns a new point\r\n\t\treturn this.clone()._add(toPoint(point));\r\n\t},\r\n\r\n\t_add: function (point) {\r\n\t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n\t\tthis.x += point.x;\r\n\t\tthis.y += point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method subtract(otherPoint: Point): Point\r\n\t// Returns the result of subtraction of the given point from the current.\r\n\tsubtract: function (point) {\r\n\t\treturn this.clone()._subtract(toPoint(point));\r\n\t},\r\n\r\n\t_subtract: function (point) {\r\n\t\tthis.x -= point.x;\r\n\t\tthis.y -= point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method divideBy(num: Number): Point\r\n\t// Returns the result of division of the current point by the given number.\r\n\tdivideBy: function (num) {\r\n\t\treturn this.clone()._divideBy(num);\r\n\t},\r\n\r\n\t_divideBy: function (num) {\r\n\t\tthis.x /= num;\r\n\t\tthis.y /= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method multiplyBy(num: Number): Point\r\n\t// Returns the result of multiplication of the current point by the given number.\r\n\tmultiplyBy: function (num) {\r\n\t\treturn this.clone()._multiplyBy(num);\r\n\t},\r\n\r\n\t_multiplyBy: function (num) {\r\n\t\tthis.x *= num;\r\n\t\tthis.y *= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method scaleBy(scale: Point): Point\r\n\t// Multiply each coordinate of the current point by each coordinate of\r\n\t// `scale`. In linear algebra terms, multiply the point by the\r\n\t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n\t// defined by `scale`.\r\n\tscaleBy: function (point) {\r\n\t\treturn new Point(this.x * point.x, this.y * point.y);\r\n\t},\r\n\r\n\t// @method unscaleBy(scale: Point): Point\r\n\t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n\t// each coordinate of `scale`.\r\n\tunscaleBy: function (point) {\r\n\t\treturn new Point(this.x / point.x, this.y / point.y);\r\n\t},\r\n\r\n\t// @method round(): Point\r\n\t// Returns a copy of the current point with rounded coordinates.\r\n\tround: function () {\r\n\t\treturn this.clone()._round();\r\n\t},\r\n\r\n\t_round: function () {\r\n\t\tthis.x = Math.round(this.x);\r\n\t\tthis.y = Math.round(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method floor(): Point\r\n\t// Returns a copy of the current point with floored coordinates (rounded down).\r\n\tfloor: function () {\r\n\t\treturn this.clone()._floor();\r\n\t},\r\n\r\n\t_floor: function () {\r\n\t\tthis.x = Math.floor(this.x);\r\n\t\tthis.y = Math.floor(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method ceil(): Point\r\n\t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n\tceil: function () {\r\n\t\treturn this.clone()._ceil();\r\n\t},\r\n\r\n\t_ceil: function () {\r\n\t\tthis.x = Math.ceil(this.x);\r\n\t\tthis.y = Math.ceil(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method trunc(): Point\r\n\t// Returns a copy of the current point with truncated coordinates (rounded towards zero).\r\n\ttrunc: function () {\r\n\t\treturn this.clone()._trunc();\r\n\t},\r\n\r\n\t_trunc: function () {\r\n\t\tthis.x = trunc(this.x);\r\n\t\tthis.y = trunc(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method distanceTo(otherPoint: Point): Number\r\n\t// Returns the cartesian distance between the current and the given points.\r\n\tdistanceTo: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\tvar x = point.x - this.x,\r\n\t\t    y = point.y - this.y;\r\n\r\n\t\treturn Math.sqrt(x * x + y * y);\r\n\t},\r\n\r\n\t// @method equals(otherPoint: Point): Boolean\r\n\t// Returns `true` if the given point has the same coordinates.\r\n\tequals: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\treturn point.x === this.x &&\r\n\t\t       point.y === this.y;\r\n\t},\r\n\r\n\t// @method contains(otherPoint: Point): Boolean\r\n\t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n\tcontains: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n\t\t       Math.abs(point.y) <= Math.abs(this.y);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point for debugging purposes.\r\n\ttoString: function () {\r\n\t\treturn 'Point(' +\r\n\t\t        formatNum(this.x) + ', ' +\r\n\t\t        formatNum(this.y) + ')';\r\n\t}\r\n};\r\n\r\n// @factory L.point(x: Number, y: Number, round?: Boolean)\r\n// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Number[])\r\n// Expects an array of the form `[x, y]` instead.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Object)\r\n// Expects a plain object of the form `{x: Number, y: Number}` instead.\r\nfunction toPoint(x, y, round) {\r\n\tif (x instanceof Point) {\r\n\t\treturn x;\r\n\t}\r\n\tif (isArray(x)) {\r\n\t\treturn new Point(x[0], x[1]);\r\n\t}\r\n\tif (x === undefined || x === null) {\r\n\t\treturn x;\r\n\t}\r\n\tif (typeof x === 'object' && 'x' in x && 'y' in x) {\r\n\t\treturn new Point(x.x, x.y);\r\n\t}\r\n\treturn new Point(x, y, round);\r\n}\n\n/*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n *\r\n * Note that `Bounds` does not inherit from Leafet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction Bounds(a, b) {\r\n\tif (!a) { return; }\r\n\r\n\tvar points = b ? [a, b] : a;\r\n\r\n\tfor (var i = 0, len = points.length; i < len; i++) {\r\n\t\tthis.extend(points[i]);\r\n\t}\r\n}\r\n\r\nBounds.prototype = {\r\n\t// @method extend(point: Point): this\r\n\t// Extends the bounds to contain the given point.\r\n\textend: function (point) { // (Point)\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\t// @property min: Point\r\n\t\t// The top left corner of the rectangle.\r\n\t\t// @property max: Point\r\n\t\t// The bottom right corner of the rectangle.\r\n\t\tif (!this.min && !this.max) {\r\n\t\t\tthis.min = point.clone();\r\n\t\t\tthis.max = point.clone();\r\n\t\t} else {\r\n\t\t\tthis.min.x = Math.min(point.x, this.min.x);\r\n\t\t\tthis.max.x = Math.max(point.x, this.max.x);\r\n\t\t\tthis.min.y = Math.min(point.y, this.min.y);\r\n\t\t\tthis.max.y = Math.max(point.y, this.max.y);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getCenter(round?: Boolean): Point\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function (round) {\r\n\t\treturn new Point(\r\n\t\t        (this.min.x + this.max.x) / 2,\r\n\t\t        (this.min.y + this.max.y) / 2, round);\r\n\t},\r\n\r\n\t// @method getBottomLeft(): Point\r\n\t// Returns the bottom-left point of the bounds.\r\n\tgetBottomLeft: function () {\r\n\t\treturn new Point(this.min.x, this.max.y);\r\n\t},\r\n\r\n\t// @method getTopRight(): Point\r\n\t// Returns the top-right point of the bounds.\r\n\tgetTopRight: function () { // -> Point\r\n\t\treturn new Point(this.max.x, this.min.y);\r\n\t},\r\n\r\n\t// @method getTopLeft(): Point\r\n\t// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).\r\n\tgetTopLeft: function () {\r\n\t\treturn this.min; // left, top\r\n\t},\r\n\r\n\t// @method getBottomRight(): Point\r\n\t// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).\r\n\tgetBottomRight: function () {\r\n\t\treturn this.max; // right, bottom\r\n\t},\r\n\r\n\t// @method getSize(): Point\r\n\t// Returns the size of the given bounds\r\n\tgetSize: function () {\r\n\t\treturn this.max.subtract(this.min);\r\n\t},\r\n\r\n\t// @method contains(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\t// @alternative\r\n\t// @method contains(point: Point): Boolean\r\n\t// Returns `true` if the rectangle contains the given point.\r\n\tcontains: function (obj) {\r\n\t\tvar min, max;\r\n\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof Point) {\r\n\t\t\tobj = toPoint(obj);\r\n\t\t} else {\r\n\t\t\tobj = toBounds(obj);\r\n\t\t}\r\n\r\n\t\tif (obj instanceof Bounds) {\r\n\t\t\tmin = obj.min;\r\n\t\t\tmax = obj.max;\r\n\t\t} else {\r\n\t\t\tmin = max = obj;\r\n\t\t}\r\n\r\n\t\treturn (min.x >= this.min.x) &&\r\n\t\t       (max.x <= this.max.x) &&\r\n\t\t       (min.y >= this.min.y) &&\r\n\t\t       (max.y <= this.max.y);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n\t// intersect if they have at least one point in common.\r\n\tintersects: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t    max = this.max,\r\n\t\t    min2 = bounds.min,\r\n\t\t    max2 = bounds.max,\r\n\t\t    xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n\t\t    yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n\t\treturn xIntersects && yIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n\t// overlap if their intersection is an area.\r\n\toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t    max = this.max,\r\n\t\t    min2 = bounds.min,\r\n\t\t    max2 = bounds.max,\r\n\t\t    xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n\t\t    yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n\t\treturn xOverlaps && yOverlaps;\r\n\t},\r\n\r\n\tisValid: function () {\r\n\t\treturn !!(this.min && this.max);\r\n\t}\r\n};\r\n\r\n\r\n// @factory L.bounds(corner1: Point, corner2: Point)\r\n// Creates a Bounds object from two corners coordinate pairs.\r\n// @alternative\r\n// @factory L.bounds(points: Point[])\r\n// Creates a Bounds object from the given array of points.\r\nfunction toBounds(a, b) {\r\n\tif (!a || a instanceof Bounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new Bounds(a, b);\r\n}\n\n/*\r\n * @class LatLngBounds\r\n * @aka L.LatLngBounds\r\n *\r\n * Represents a rectangular geographical area on a map.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var corner1 = L.latLng(40.712, -74.227),\r\n * corner2 = L.latLng(40.774, -74.125),\r\n * bounds = L.latLngBounds(corner1, corner2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLngBounds objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * map.fitBounds([\r\n * \t[40.712, -74.227],\r\n * \t[40.774, -74.125]\r\n * ]);\r\n * ```\r\n *\r\n * Caution: if the area crosses the antimeridian (often confused with the International Date Line), you must specify corners _outside_ the [-180, 180] degrees longitude range.\r\n *\r\n * Note that `LatLngBounds` does not inherit from Leafet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction LatLngBounds(corner1, corner2) { // (LatLng, LatLng) or (LatLng[])\r\n\tif (!corner1) { return; }\r\n\r\n\tvar latlngs = corner2 ? [corner1, corner2] : corner1;\r\n\r\n\tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n\t\tthis.extend(latlngs[i]);\r\n\t}\r\n}\r\n\r\nLatLngBounds.prototype = {\r\n\r\n\t// @method extend(latlng: LatLng): this\r\n\t// Extend the bounds to contain the given point\r\n\r\n\t// @alternative\r\n\t// @method extend(otherBounds: LatLngBounds): this\r\n\t// Extend the bounds to contain the given bounds\r\n\textend: function (obj) {\r\n\t\tvar sw = this._southWest,\r\n\t\t    ne = this._northEast,\r\n\t\t    sw2, ne2;\r\n\r\n\t\tif (obj instanceof LatLng) {\r\n\t\t\tsw2 = obj;\r\n\t\t\tne2 = obj;\r\n\r\n\t\t} else if (obj instanceof LatLngBounds) {\r\n\t\t\tsw2 = obj._southWest;\r\n\t\t\tne2 = obj._northEast;\r\n\r\n\t\t\tif (!sw2 || !ne2) { return this; }\r\n\r\n\t\t} else {\r\n\t\t\treturn obj ? this.extend(toLatLng(obj) || toLatLngBounds(obj)) : this;\r\n\t\t}\r\n\r\n\t\tif (!sw && !ne) {\r\n\t\t\tthis._southWest = new LatLng(sw2.lat, sw2.lng);\r\n\t\t\tthis._northEast = new LatLng(ne2.lat, ne2.lng);\r\n\t\t} else {\r\n\t\t\tsw.lat = Math.min(sw2.lat, sw.lat);\r\n\t\t\tsw.lng = Math.min(sw2.lng, sw.lng);\r\n\t\t\tne.lat = Math.max(ne2.lat, ne.lat);\r\n\t\t\tne.lng = Math.max(ne2.lng, ne.lng);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method pad(bufferRatio: Number): LatLngBounds\r\n\t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n\t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n\t// Negative values will retract the bounds.\r\n\tpad: function (bufferRatio) {\r\n\t\tvar sw = this._southWest,\r\n\t\t    ne = this._northEast,\r\n\t\t    heightBuffer = Math.abs(sw.lat - ne.lat) * bufferRatio,\r\n\t\t    widthBuffer = Math.abs(sw.lng - ne.lng) * bufferRatio;\r\n\r\n\t\treturn new LatLngBounds(\r\n\t\t        new LatLng(sw.lat - heightBuffer, sw.lng - widthBuffer),\r\n\t\t        new LatLng(ne.lat + heightBuffer, ne.lng + widthBuffer));\r\n\t},\r\n\r\n\t// @method getCenter(): LatLng\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function () {\r\n\t\treturn new LatLng(\r\n\t\t        (this._southWest.lat + this._northEast.lat) / 2,\r\n\t\t        (this._southWest.lng + this._northEast.lng) / 2);\r\n\t},\r\n\r\n\t// @method getSouthWest(): LatLng\r\n\t// Returns the south-west point of the bounds.\r\n\tgetSouthWest: function () {\r\n\t\treturn this._southWest;\r\n\t},\r\n\r\n\t// @method getNorthEast(): LatLng\r\n\t// Returns the north-east point of the bounds.\r\n\tgetNorthEast: function () {\r\n\t\treturn this._northEast;\r\n\t},\r\n\r\n\t// @method getNorthWest(): LatLng\r\n\t// Returns the north-west point of the bounds.\r\n\tgetNorthWest: function () {\r\n\t\treturn new LatLng(this.getNorth(), this.getWest());\r\n\t},\r\n\r\n\t// @method getSouthEast(): LatLng\r\n\t// Returns the south-east point of the bounds.\r\n\tgetSouthEast: function () {\r\n\t\treturn new LatLng(this.getSouth(), this.getEast());\r\n\t},\r\n\r\n\t// @method getWest(): Number\r\n\t// Returns the west longitude of the bounds\r\n\tgetWest: function () {\r\n\t\treturn this._southWest.lng;\r\n\t},\r\n\r\n\t// @method getSouth(): Number\r\n\t// Returns the south latitude of the bounds\r\n\tgetSouth: function () {\r\n\t\treturn this._southWest.lat;\r\n\t},\r\n\r\n\t// @method getEast(): Number\r\n\t// Returns the east longitude of the bounds\r\n\tgetEast: function () {\r\n\t\treturn this._northEast.lng;\r\n\t},\r\n\r\n\t// @method getNorth(): Number\r\n\t// Returns the north latitude of the bounds\r\n\tgetNorth: function () {\r\n\t\treturn this._northEast.lat;\r\n\t},\r\n\r\n\t// @method contains(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\r\n\t// @alternative\r\n\t// @method contains (latlng: LatLng): Boolean\r\n\t// Returns `true` if the rectangle contains the given point.\r\n\tcontains: function (obj) { // (LatLngBounds) or (LatLng) -> Boolean\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof LatLng || 'lat' in obj) {\r\n\t\t\tobj = toLatLng(obj);\r\n\t\t} else {\r\n\t\t\tobj = toLatLngBounds(obj);\r\n\t\t}\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t    ne = this._northEast,\r\n\t\t    sw2, ne2;\r\n\r\n\t\tif (obj instanceof LatLngBounds) {\r\n\t\t\tsw2 = obj.getSouthWest();\r\n\t\t\tne2 = obj.getNorthEast();\r\n\t\t} else {\r\n\t\t\tsw2 = ne2 = obj;\r\n\t\t}\r\n\r\n\t\treturn (sw2.lat >= sw.lat) && (ne2.lat <= ne.lat) &&\r\n\t\t       (sw2.lng >= sw.lng) && (ne2.lng <= ne.lng);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds intersect if they have at least one point in common.\r\n\tintersects: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t    ne = this._northEast,\r\n\t\t    sw2 = bounds.getSouthWest(),\r\n\t\t    ne2 = bounds.getNorthEast(),\r\n\r\n\t\t    latIntersects = (ne2.lat >= sw.lat) && (sw2.lat <= ne.lat),\r\n\t\t    lngIntersects = (ne2.lng >= sw.lng) && (sw2.lng <= ne.lng);\r\n\r\n\t\treturn latIntersects && lngIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds overlap if their intersection is an area.\r\n\toverlaps: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t    ne = this._northEast,\r\n\t\t    sw2 = bounds.getSouthWest(),\r\n\t\t    ne2 = bounds.getNorthEast(),\r\n\r\n\t\t    latOverlaps = (ne2.lat > sw.lat) && (sw2.lat < ne.lat),\r\n\t\t    lngOverlaps = (ne2.lng > sw.lng) && (sw2.lng < ne.lng);\r\n\r\n\t\treturn latOverlaps && lngOverlaps;\r\n\t},\r\n\r\n\t// @method toBBoxString(): String\r\n\t// Returns a string with bounding box coordinates in a 'southwest_lng,southwest_lat,northeast_lng,northeast_lat' format. Useful for sending requests to web services that return geo data.\r\n\ttoBBoxString: function () {\r\n\t\treturn [this.getWest(), this.getSouth(), this.getEast(), this.getNorth()].join(',');\r\n\t},\r\n\r\n\t// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean\r\n\t// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.\r\n\tequals: function (bounds, maxMargin) {\r\n\t\tif (!bounds) { return false; }\r\n\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\treturn this._southWest.equals(bounds.getSouthWest(), maxMargin) &&\r\n\t\t       this._northEast.equals(bounds.getNorthEast(), maxMargin);\r\n\t},\r\n\r\n\t// @method isValid(): Boolean\r\n\t// Returns `true` if the bounds are properly initialized.\r\n\tisValid: function () {\r\n\t\treturn !!(this._southWest && this._northEast);\r\n\t}\r\n};\r\n\r\n// TODO International date line?\r\n\r\n// @factory L.latLngBounds(corner1: LatLng, corner2: LatLng)\r\n// Creates a `LatLngBounds` object by defining two diagonally opposite corners of the rectangle.\r\n\r\n// @alternative\r\n// @factory L.latLngBounds(latlngs: LatLng[])\r\n// Creates a `LatLngBounds` object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with [`fitBounds`](#map-fitbounds).\r\nfunction toLatLngBounds(a, b) {\r\n\tif (a instanceof LatLngBounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new LatLngBounds(a, b);\r\n}\n\n/* @class LatLng\r\n * @aka L.LatLng\r\n *\r\n * Represents a geographical point with a certain latitude and longitude.\r\n *\r\n * @example\r\n *\r\n * ```\r\n * var latlng = L.latLng(50.5, 30.5);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLng objects also accept them in a simple Array form and simple object form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```\r\n * map.panTo([50, 30]);\r\n * map.panTo({lon: 30, lat: 50});\r\n * map.panTo({lat: 50, lng: 30});\r\n * map.panTo(L.latLng(50, 30));\r\n * ```\r\n *\r\n * Note that `LatLng` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction LatLng(lat, lng, alt) {\r\n\tif (isNaN(lat) || isNaN(lng)) {\r\n\t\tthrow new Error('Invalid LatLng object: (' + lat + ', ' + lng + ')');\r\n\t}\r\n\r\n\t// @property lat: Number\r\n\t// Latitude in degrees\r\n\tthis.lat = +lat;\r\n\r\n\t// @property lng: Number\r\n\t// Longitude in degrees\r\n\tthis.lng = +lng;\r\n\r\n\t// @property alt: Number\r\n\t// Altitude in meters (optional)\r\n\tif (alt !== undefined) {\r\n\t\tthis.alt = +alt;\r\n\t}\r\n}\r\n\r\nLatLng.prototype = {\r\n\t// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean\r\n\t// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.\r\n\tequals: function (obj, maxMargin) {\r\n\t\tif (!obj) { return false; }\r\n\r\n\t\tobj = toLatLng(obj);\r\n\r\n\t\tvar margin = Math.max(\r\n\t\t        Math.abs(this.lat - obj.lat),\r\n\t\t        Math.abs(this.lng - obj.lng));\r\n\r\n\t\treturn margin <= (maxMargin === undefined ? 1.0E-9 : maxMargin);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point (for debugging purposes).\r\n\ttoString: function (precision) {\r\n\t\treturn 'LatLng(' +\r\n\t\t        formatNum(this.lat, precision) + ', ' +\r\n\t\t        formatNum(this.lng, precision) + ')';\r\n\t},\r\n\r\n\t// @method distanceTo(otherLatLng: LatLng): Number\r\n\t// Returns the distance (in meters) to the given `LatLng` calculated using the [Spherical Law of Cosines](https://en.wikipedia.org/wiki/Spherical_law_of_cosines).\r\n\tdistanceTo: function (other) {\r\n\t\treturn Earth.distance(this, toLatLng(other));\r\n\t},\r\n\r\n\t// @method wrap(): LatLng\r\n\t// Returns a new `LatLng` object with the longitude wrapped so it's always between -180 and +180 degrees.\r\n\twrap: function () {\r\n\t\treturn Earth.wrapLatLng(this);\r\n\t},\r\n\r\n\t// @method toBounds(sizeInMeters: Number): LatLngBounds\r\n\t// Returns a new `LatLngBounds` object in which each boundary is `sizeInMeters/2` meters apart from the `LatLng`.\r\n\ttoBounds: function (sizeInMeters) {\r\n\t\tvar latAccuracy = 180 * sizeInMeters / 40075017,\r\n\t\t    lngAccuracy = latAccuracy / Math.cos((Math.PI / 180) * this.lat);\r\n\r\n\t\treturn toLatLngBounds(\r\n\t\t        [this.lat - latAccuracy, this.lng - lngAccuracy],\r\n\t\t        [this.lat + latAccuracy, this.lng + lngAccuracy]);\r\n\t},\r\n\r\n\tclone: function () {\r\n\t\treturn new LatLng(this.lat, this.lng, this.alt);\r\n\t}\r\n};\r\n\r\n\r\n\r\n// @factory L.latLng(latitude: Number, longitude: Number, altitude?: Number): LatLng\r\n// Creates an object representing a geographical point with the given latitude and longitude (and optionally altitude).\r\n\r\n// @alternative\r\n// @factory L.latLng(coords: Array): LatLng\r\n// Expects an array of the form `[Number, Number]` or `[Number, Number, Number]` instead.\r\n\r\n// @alternative\r\n// @factory L.latLng(coords: Object): LatLng\r\n// Expects an plain object of the form `{lat: Number, lng: Number}` or `{lat: Number, lng: Number, alt: Number}` instead.\r\n\r\nfunction toLatLng(a, b, c) {\r\n\tif (a instanceof LatLng) {\r\n\t\treturn a;\r\n\t}\r\n\tif (isArray(a) && typeof a[0] !== 'object') {\r\n\t\tif (a.length === 3) {\r\n\t\t\treturn new LatLng(a[0], a[1], a[2]);\r\n\t\t}\r\n\t\tif (a.length === 2) {\r\n\t\t\treturn new LatLng(a[0], a[1]);\r\n\t\t}\r\n\t\treturn null;\r\n\t}\r\n\tif (a === undefined || a === null) {\r\n\t\treturn a;\r\n\t}\r\n\tif (typeof a === 'object' && 'lat' in a) {\r\n\t\treturn new LatLng(a.lat, 'lng' in a ? a.lng : a.lon, a.alt);\r\n\t}\r\n\tif (b === undefined) {\r\n\t\treturn null;\r\n\t}\r\n\treturn new LatLng(a, b, c);\r\n}\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.Base\r\n * Object that defines coordinate reference systems for projecting\r\n * geographical points into pixel (screen) coordinates and back (and to\r\n * coordinates in other units for [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services). See\r\n * [spatial reference system](http://en.wikipedia.org/wiki/Coordinate_reference_system).\r\n *\r\n * Leaflet defines the most usual CRSs by default. If you want to use a\r\n * CRS not defined by default, take a look at the\r\n * [Proj4Leaflet](https://github.com/kartena/Proj4Leaflet) plugin.\r\n *\r\n * Note that the CRS instances do not inherit from Leafet's `Class` object,\r\n * and can't be instantiated. Also, new classes can't inherit from them,\r\n * and methods can't be added to them with the `include` function.\r\n */\r\n\r\nvar CRS = {\r\n\t// @method latLngToPoint(latlng: LatLng, zoom: Number): Point\r\n\t// Projects geographical coordinates into pixel coordinates for a given zoom.\r\n\tlatLngToPoint: function (latlng, zoom) {\r\n\t\tvar projectedPoint = this.projection.project(latlng),\r\n\t\t    scale = this.scale(zoom);\r\n\r\n\t\treturn this.transformation._transform(projectedPoint, scale);\r\n\t},\r\n\r\n\t// @method pointToLatLng(point: Point, zoom: Number): LatLng\r\n\t// The inverse of `latLngToPoint`. Projects pixel coordinates on a given\r\n\t// zoom into geographical coordinates.\r\n\tpointToLatLng: function (point, zoom) {\r\n\t\tvar scale = this.scale(zoom),\r\n\t\t    untransformedPoint = this.transformation.untransform(point, scale);\r\n\r\n\t\treturn this.projection.unproject(untransformedPoint);\r\n\t},\r\n\r\n\t// @method project(latlng: LatLng): Point\r\n\t// Projects geographical coordinates into coordinates in units accepted for\r\n\t// this CRS (e.g. meters for EPSG:3857, for passing it to WMS services).\r\n\tproject: function (latlng) {\r\n\t\treturn this.projection.project(latlng);\r\n\t},\r\n\r\n\t// @method unproject(point: Point): LatLng\r\n\t// Given a projected coordinate returns the corresponding LatLng.\r\n\t// The inverse of `project`.\r\n\tunproject: function (point) {\r\n\t\treturn this.projection.unproject(point);\r\n\t},\r\n\r\n\t// @method scale(zoom: Number): Number\r\n\t// Returns the scale used when transforming projected coordinates into\r\n\t// pixel coordinates for a particular zoom. For example, it returns\r\n\t// `256 * 2^zoom` for Mercator-based CRS.\r\n\tscale: function (zoom) {\r\n\t\treturn 256 * Math.pow(2, zoom);\r\n\t},\r\n\r\n\t// @method zoom(scale: Number): Number\r\n\t// Inverse of `scale()`, returns the zoom level corresponding to a scale\r\n\t// factor of `scale`.\r\n\tzoom: function (scale) {\r\n\t\treturn Math.log(scale / 256) / Math.LN2;\r\n\t},\r\n\r\n\t// @method getProjectedBounds(zoom: Number): Bounds\r\n\t// Returns the projection's bounds scaled and transformed for the provided `zoom`.\r\n\tgetProjectedBounds: function (zoom) {\r\n\t\tif (this.infinite) { return null; }\r\n\r\n\t\tvar b = this.projection.bounds,\r\n\t\t    s = this.scale(zoom),\r\n\t\t    min = this.transformation.transform(b.min, s),\r\n\t\t    max = this.transformation.transform(b.max, s);\r\n\r\n\t\treturn new Bounds(min, max);\r\n\t},\r\n\r\n\t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n\t// Returns the distance between two geographical coordinates.\r\n\r\n\t// @property code: String\r\n\t// Standard code name of the CRS passed into WMS services (e.g. `'EPSG:3857'`)\r\n\t//\r\n\t// @property wrapLng: Number[]\r\n\t// An array of two numbers defining whether the longitude (horizontal) coordinate\r\n\t// axis wraps around a given range and how. Defaults to `[-180, 180]` in most\r\n\t// geographical CRSs. If `undefined`, the longitude axis does not wrap around.\r\n\t//\r\n\t// @property wrapLat: Number[]\r\n\t// Like `wrapLng`, but for the latitude (vertical) axis.\r\n\r\n\t// wrapLng: [min, max],\r\n\t// wrapLat: [min, max],\r\n\r\n\t// @property infinite: Boolean\r\n\t// If true, the coordinate space will be unbounded (infinite in both axes)\r\n\tinfinite: false,\r\n\r\n\t// @method wrapLatLng(latlng: LatLng): LatLng\r\n\t// Returns a `LatLng` where lat and lng has been wrapped according to the\r\n\t// CRS's `wrapLat` and `wrapLng` properties, if they are outside the CRS's bounds.\r\n\twrapLatLng: function (latlng) {\r\n\t\tvar lng = this.wrapLng ? wrapNum(latlng.lng, this.wrapLng, true) : latlng.lng,\r\n\t\t    lat = this.wrapLat ? wrapNum(latlng.lat, this.wrapLat, true) : latlng.lat,\r\n\t\t    alt = latlng.alt;\r\n\r\n\t\treturn new LatLng(lat, lng, alt);\r\n\t},\r\n\r\n\t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n\t// Returns a `LatLngBounds` with the same size as the given one, ensuring\r\n\t// that its center is within the CRS's bounds.\r\n\t// Only accepts actual `L.LatLngBounds` instances, not arrays.\r\n\twrapLatLngBounds: function (bounds) {\r\n\t\tvar center = bounds.getCenter(),\r\n\t\t    newCenter = this.wrapLatLng(center),\r\n\t\t    latShift = center.lat - newCenter.lat,\r\n\t\t    lngShift = center.lng - newCenter.lng;\r\n\r\n\t\tif (latShift === 0 && lngShift === 0) {\r\n\t\t\treturn bounds;\r\n\t\t}\r\n\r\n\t\tvar sw = bounds.getSouthWest(),\r\n\t\t    ne = bounds.getNorthEast(),\r\n\t\t    newSw = new LatLng(sw.lat - latShift, sw.lng - lngShift),\r\n\t\t    newNe = new LatLng(ne.lat - latShift, ne.lng - lngShift);\r\n\r\n\t\treturn new LatLngBounds(newSw, newNe);\r\n\t}\r\n};\n\n/*\n * @namespace CRS\n * @crs L.CRS.Earth\n *\n * Serves as the base for CRS that are global such that they cover the earth.\n * Can only be used as the base for other CRS and cannot be used directly,\n * since it does not have a `code`, `projection` or `transformation`. `distance()` returns\n * meters.\n */\n\nvar Earth = extend({}, CRS, {\n\twrapLng: [-180, 180],\n\n\t// Mean Earth Radius, as recommended for use by\n\t// the International Union of Geodesy and Geophysics,\n\t// see http://rosettacode.org/wiki/Haversine_formula\n\tR: 6371000,\n\n\t// distance between two geographical points using spherical law of cosines approximation\n\tdistance: function (latlng1, latlng2) {\n\t\tvar rad = Math.PI / 180,\n\t\t    lat1 = latlng1.lat * rad,\n\t\t    lat2 = latlng2.lat * rad,\n\t\t    sinDLat = Math.sin((latlng2.lat - latlng1.lat) * rad / 2),\n\t\t    sinDLon = Math.sin((latlng2.lng - latlng1.lng) * rad / 2),\n\t\t    a = sinDLat * sinDLat + Math.cos(lat1) * Math.cos(lat2) * sinDLon * sinDLon,\n\t\t    c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n\t\treturn this.R * c;\n\t}\n});\n\n/*\r\n * @namespace Projection\r\n * @projection L.Projection.SphericalMercator\r\n *\r\n * Spherical Mercator projection — the most common projection for online maps,\r\n * used by almost all free and commercial tile providers. Assumes that Earth is\r\n * a sphere. Used by the `EPSG:3857` CRS.\r\n */\r\n\r\nvar earthRadius = 6378137;\r\n\r\nvar SphericalMercator = {\r\n\r\n\tR: earthRadius,\r\n\tMAX_LATITUDE: 85.0511287798,\r\n\r\n\tproject: function (latlng) {\r\n\t\tvar d = Math.PI / 180,\r\n\t\t    max = this.MAX_LATITUDE,\r\n\t\t    lat = Math.max(Math.min(max, latlng.lat), -max),\r\n\t\t    sin = Math.sin(lat * d);\r\n\r\n\t\treturn new Point(\r\n\t\t\tthis.R * latlng.lng * d,\r\n\t\t\tthis.R * Math.log((1 + sin) / (1 - sin)) / 2);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\tvar d = 180 / Math.PI;\r\n\r\n\t\treturn new LatLng(\r\n\t\t\t(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,\r\n\t\t\tpoint.x * d / this.R);\r\n\t},\r\n\r\n\tbounds: (function () {\r\n\t\tvar d = earthRadius * Math.PI;\r\n\t\treturn new Bounds([-d, -d], [d, d]);\r\n\t})()\r\n};\n\n/*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = L.transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), //  L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); //  L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n// factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Creates a `Transformation` object with the given coefficients.\r\nfunction Transformation(a, b, c, d) {\r\n\tif (isArray(a)) {\r\n\t\t// use array properties\r\n\t\tthis._a = a[0];\r\n\t\tthis._b = a[1];\r\n\t\tthis._c = a[2];\r\n\t\tthis._d = a[3];\r\n\t\treturn;\r\n\t}\r\n\tthis._a = a;\r\n\tthis._b = b;\r\n\tthis._c = c;\r\n\tthis._d = d;\r\n}\r\n\r\nTransformation.prototype = {\r\n\t// @method transform(point: Point, scale?: Number): Point\r\n\t// Returns a transformed point, optionally multiplied by the given scale.\r\n\t// Only accepts actual `L.Point` instances, not arrays.\r\n\ttransform: function (point, scale) { // (Point, Number) -> Point\r\n\t\treturn this._transform(point.clone(), scale);\r\n\t},\r\n\r\n\t// destructive transform (faster)\r\n\t_transform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\tpoint.x = scale * (this._a * point.x + this._b);\r\n\t\tpoint.y = scale * (this._c * point.y + this._d);\r\n\t\treturn point;\r\n\t},\r\n\r\n\t// @method untransform(point: Point, scale?: Number): Point\r\n\t// Returns the reverse transformation of the given point, optionally divided\r\n\t// by the given scale. Only accepts actual `L.Point` instances, not arrays.\r\n\tuntransform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\treturn new Point(\r\n\t\t        (point.x / scale - this._b) / this._a,\r\n\t\t        (point.y / scale - this._d) / this._c);\r\n\t}\r\n};\r\n\r\n// factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n\r\n// @factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Instantiates a Transformation object with the given coefficients.\r\n\r\n// @alternative\r\n// @factory L.transformation(coefficients: Array): Transformation\r\n// Expects an coefficients array of the form\r\n// `[a: Number, b: Number, c: Number, d: Number]`.\r\n\r\nfunction toTransformation(a, b, c, d) {\r\n\treturn new Transformation(a, b, c, d);\r\n}\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3857\r\n *\r\n * The most common CRS for online maps, used by almost all free and commercial\r\n * tile providers. Uses Spherical Mercator projection. Set in by default in\r\n * Map's `crs` option.\r\n */\r\n\r\nvar EPSG3857 = extend({}, Earth, {\r\n\tcode: 'EPSG:3857',\r\n\tprojection: SphericalMercator,\r\n\r\n\ttransformation: (function () {\r\n\t\tvar scale = 0.5 / (Math.PI * SphericalMercator.R);\r\n\t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n\t}())\r\n});\r\n\r\nvar EPSG900913 = extend({}, EPSG3857, {\r\n\tcode: 'EPSG:900913'\r\n});\n\n// @namespace SVG; @section\n// There are several static functions which can be called without instantiating L.SVG:\n\n// @function create(name: String): SVGElement\n// Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),\n// corresponding to the class name passed. For example, using 'line' will return\n// an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).\nfunction svgCreate(name) {\n\treturn document.createElementNS('http://www.w3.org/2000/svg', name);\n}\n\n// @function pointsToPath(rings: Point[], closed: Boolean): String\n// Generates a SVG path string for multiple rings, with each ring turning\n// into \"M..L..L..\" instructions\nfunction pointsToPath(rings, closed) {\n\tvar str = '',\n\ti, j, len, len2, points, p;\n\n\tfor (i = 0, len = rings.length; i < len; i++) {\n\t\tpoints = rings[i];\n\n\t\tfor (j = 0, len2 = points.length; j < len2; j++) {\n\t\t\tp = points[j];\n\t\t\tstr += (j ? 'L' : 'M') + p.x + ' ' + p.y;\n\t\t}\n\n\t\t// closes the ring for polygons; \"x\" is VML syntax\n\t\tstr += closed ? (svg ? 'z' : 'x') : '';\n\t}\n\n\t// SVG complains about empty path strings\n\treturn str || 'M0 0';\n}\n\n/*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n *   alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\nvar style$1 = document.documentElement.style;\r\n\r\n// @property ie: Boolean; `true` for all Internet Explorer versions (not Edge).\r\nvar ie = 'ActiveXObject' in window;\r\n\r\n// @property ielt9: Boolean; `true` for Internet Explorer versions less than 9.\r\nvar ielt9 = ie && !document.addEventListener;\r\n\r\n// @property edge: Boolean; `true` for the Edge web browser.\r\nvar edge = 'msLaunchUri' in navigator && !('documentMode' in document);\r\n\r\n// @property webkit: Boolean;\r\n// `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\nvar webkit = userAgentContains('webkit');\r\n\r\n// @property android: Boolean\r\n// `true` for any browser running on an Android platform.\r\nvar android = userAgentContains('android');\r\n\r\n// @property android23: Boolean; `true` for browsers running on Android 2 or Android 3.\r\nvar android23 = userAgentContains('android 2') || userAgentContains('android 3');\r\n\r\n/* See https://stackoverflow.com/a/17961266 for details on detecting stock Android */\r\nvar webkitVer = parseInt(/WebKit\\/([0-9]+)|$/.exec(navigator.userAgent)[1], 10); // also matches AppleWebKit\r\n// @property androidStock: Boolean; `true` for the Android stock browser (i.e. not Chrome)\r\nvar androidStock = android && userAgentContains('Google') && webkitVer < 537 && !('AudioNode' in window);\r\n\r\n// @property opera: Boolean; `true` for the Opera browser\r\nvar opera = !!window.opera;\r\n\r\n// @property chrome: Boolean; `true` for the Chrome browser.\r\nvar chrome = userAgentContains('chrome');\r\n\r\n// @property gecko: Boolean; `true` for gecko-based browsers like Firefox.\r\nvar gecko = userAgentContains('gecko') && !webkit && !opera && !ie;\r\n\r\n// @property safari: Boolean; `true` for the Safari browser.\r\nvar safari = !chrome && userAgentContains('safari');\r\n\r\nvar phantom = userAgentContains('phantom');\r\n\r\n// @property opera12: Boolean\r\n// `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\nvar opera12 = 'OTransition' in style$1;\r\n\r\n// @property win: Boolean; `true` when the browser is running in a Windows platform\r\nvar win = navigator.platform.indexOf('Win') === 0;\r\n\r\n// @property ie3d: Boolean; `true` for all Internet Explorer versions supporting CSS transforms.\r\nvar ie3d = ie && ('transition' in style$1);\r\n\r\n// @property webkit3d: Boolean; `true` for webkit-based browsers supporting CSS transforms.\r\nvar webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23;\r\n\r\n// @property gecko3d: Boolean; `true` for gecko-based browsers supporting CSS transforms.\r\nvar gecko3d = 'MozPerspective' in style$1;\r\n\r\n// @property any3d: Boolean\r\n// `true` for all browsers supporting CSS transforms.\r\nvar any3d = !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantom;\r\n\r\n// @property mobile: Boolean; `true` for all browsers running in a mobile device.\r\nvar mobile = typeof orientation !== 'undefined' || userAgentContains('mobile');\r\n\r\n// @property mobileWebkit: Boolean; `true` for all webkit-based browsers in a mobile device.\r\nvar mobileWebkit = mobile && webkit;\r\n\r\n// @property mobileWebkit3d: Boolean\r\n// `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\nvar mobileWebkit3d = mobile && webkit3d;\r\n\r\n// @property msPointer: Boolean\r\n// `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\nvar msPointer = !window.PointerEvent && window.MSPointerEvent;\r\n\r\n// @property pointer: Boolean\r\n// `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\nvar pointer = !!(window.PointerEvent || msPointer);\r\n\r\n// @property touch: Boolean\r\n// `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n// This does not necessarily mean that the browser is running in a computer with\r\n// a touchscreen, it only means that the browser is capable of understanding\r\n// touch events.\r\nvar touch = !window.L_NO_TOUCH && (pointer || 'ontouchstart' in window ||\r\n\t\t(window.DocumentTouch && document instanceof window.DocumentTouch));\r\n\r\n// @property mobileOpera: Boolean; `true` for the Opera browser in a mobile device.\r\nvar mobileOpera = mobile && opera;\r\n\r\n// @property mobileGecko: Boolean\r\n// `true` for gecko-based browsers running in a mobile device.\r\nvar mobileGecko = mobile && gecko;\r\n\r\n// @property retina: Boolean\r\n// `true` for browsers on a high-resolution \"retina\" screen or on any screen when browser's display zoom is more than 100%.\r\nvar retina = (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1;\r\n\r\n\r\n// @property canvas: Boolean\r\n// `true` when the browser supports [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\r\nvar canvas = (function () {\r\n\treturn !!document.createElement('canvas').getContext;\r\n}());\r\n\r\n// @property svg: Boolean\r\n// `true` when the browser supports [SVG](https://developer.mozilla.org/docs/Web/SVG).\r\nvar svg = !!(document.createElementNS && svgCreate('svg').createSVGRect);\r\n\r\n// @property vml: Boolean\r\n// `true` if the browser supports [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language).\r\nvar vml = !svg && (function () {\r\n\ttry {\r\n\t\tvar div = document.createElement('div');\r\n\t\tdiv.innerHTML = '<v:shape adj=\"1\"/>';\r\n\r\n\t\tvar shape = div.firstChild;\r\n\t\tshape.style.behavior = 'url(#default#VML)';\r\n\r\n\t\treturn shape && (typeof shape.adj === 'object');\r\n\r\n\t} catch (e) {\r\n\t\treturn false;\r\n\t}\r\n}());\r\n\r\n\r\nfunction userAgentContains(str) {\r\n\treturn navigator.userAgent.toLowerCase().indexOf(str) >= 0;\r\n}\r\n\n\nvar Browser = (Object.freeze || Object)({\n\tie: ie,\n\tielt9: ielt9,\n\tedge: edge,\n\twebkit: webkit,\n\tandroid: android,\n\tandroid23: android23,\n\tandroidStock: androidStock,\n\topera: opera,\n\tchrome: chrome,\n\tgecko: gecko,\n\tsafari: safari,\n\tphantom: phantom,\n\topera12: opera12,\n\twin: win,\n\tie3d: ie3d,\n\twebkit3d: webkit3d,\n\tgecko3d: gecko3d,\n\tany3d: any3d,\n\tmobile: mobile,\n\tmobileWebkit: mobileWebkit,\n\tmobileWebkit3d: mobileWebkit3d,\n\tmsPointer: msPointer,\n\tpointer: pointer,\n\ttouch: touch,\n\tmobileOpera: mobileOpera,\n\tmobileGecko: mobileGecko,\n\tretina: retina,\n\tcanvas: canvas,\n\tsvg: svg,\n\tvml: vml\n});\n\n/*\n * Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.\n */\n\n\nvar POINTER_DOWN =   msPointer ? 'MSPointerDown'   : 'pointerdown';\nvar POINTER_MOVE =   msPointer ? 'MSPointerMove'   : 'pointermove';\nvar POINTER_UP =     msPointer ? 'MSPointerUp'     : 'pointerup';\nvar POINTER_CANCEL = msPointer ? 'MSPointerCancel' : 'pointercancel';\nvar TAG_WHITE_LIST = ['INPUT', 'SELECT', 'OPTION'];\n\nvar _pointers = {};\nvar _pointerDocListener = false;\n\n// DomEvent.DoubleTap needs to know about this\nvar _pointersCount = 0;\n\n// Provides a touch events wrapper for (ms)pointer events.\n// ref http://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890\n\nfunction addPointerListener(obj, type, handler, id) {\n\tif (type === 'touchstart') {\n\t\t_addPointerStart(obj, handler, id);\n\n\t} else if (type === 'touchmove') {\n\t\t_addPointerMove(obj, handler, id);\n\n\t} else if (type === 'touchend') {\n\t\t_addPointerEnd(obj, handler, id);\n\t}\n\n\treturn this;\n}\n\nfunction removePointerListener(obj, type, id) {\n\tvar handler = obj['_leaflet_' + type + id];\n\n\tif (type === 'touchstart') {\n\t\tobj.removeEventListener(POINTER_DOWN, handler, false);\n\n\t} else if (type === 'touchmove') {\n\t\tobj.removeEventListener(POINTER_MOVE, handler, false);\n\n\t} else if (type === 'touchend') {\n\t\tobj.removeEventListener(POINTER_UP, handler, false);\n\t\tobj.removeEventListener(POINTER_CANCEL, handler, false);\n\t}\n\n\treturn this;\n}\n\nfunction _addPointerStart(obj, handler, id) {\n\tvar onDown = bind(function (e) {\n\t\tif (e.pointerType !== 'mouse' && e.MSPOINTER_TYPE_MOUSE && e.pointerType !== e.MSPOINTER_TYPE_MOUSE) {\n\t\t\t// In IE11, some touch events needs to fire for form controls, or\n\t\t\t// the controls will stop working. We keep a whitelist of tag names that\n\t\t\t// need these events. For other target tags, we prevent default on the event.\n\t\t\tif (TAG_WHITE_LIST.indexOf(e.target.tagName) < 0) {\n\t\t\t\tpreventDefault(e);\n\t\t\t} else {\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t_handlePointer(e, handler);\n\t});\n\n\tobj['_leaflet_touchstart' + id] = onDown;\n\tobj.addEventListener(POINTER_DOWN, onDown, false);\n\n\t// need to keep track of what pointers and how many are active to provide e.touches emulation\n\tif (!_pointerDocListener) {\n\t\t// we listen documentElement as any drags that end by moving the touch off the screen get fired there\n\t\tdocument.documentElement.addEventListener(POINTER_DOWN, _globalPointerDown, true);\n\t\tdocument.documentElement.addEventListener(POINTER_MOVE, _globalPointerMove, true);\n\t\tdocument.documentElement.addEventListener(POINTER_UP, _globalPointerUp, true);\n\t\tdocument.documentElement.addEventListener(POINTER_CANCEL, _globalPointerUp, true);\n\n\t\t_pointerDocListener = true;\n\t}\n}\n\nfunction _globalPointerDown(e) {\n\t_pointers[e.pointerId] = e;\n\t_pointersCount++;\n}\n\nfunction _globalPointerMove(e) {\n\tif (_pointers[e.pointerId]) {\n\t\t_pointers[e.pointerId] = e;\n\t}\n}\n\nfunction _globalPointerUp(e) {\n\tdelete _pointers[e.pointerId];\n\t_pointersCount--;\n}\n\nfunction _handlePointer(e, handler) {\n\te.touches = [];\n\tfor (var i in _pointers) {\n\t\te.touches.push(_pointers[i]);\n\t}\n\te.changedTouches = [e];\n\n\thandler(e);\n}\n\nfunction _addPointerMove(obj, handler, id) {\n\tvar onMove = function (e) {\n\t\t// don't fire touch moves when mouse isn't down\n\t\tif ((e.pointerType === e.MSPOINTER_TYPE_MOUSE || e.pointerType === 'mouse') && e.buttons === 0) { return; }\n\n\t\t_handlePointer(e, handler);\n\t};\n\n\tobj['_leaflet_touchmove' + id] = onMove;\n\tobj.addEventListener(POINTER_MOVE, onMove, false);\n}\n\nfunction _addPointerEnd(obj, handler, id) {\n\tvar onUp = function (e) {\n\t\t_handlePointer(e, handler);\n\t};\n\n\tobj['_leaflet_touchend' + id] = onUp;\n\tobj.addEventListener(POINTER_UP, onUp, false);\n\tobj.addEventListener(POINTER_CANCEL, onUp, false);\n}\n\n/*\r\n * Extends the event handling code with double tap support for mobile browsers.\r\n */\r\n\r\nvar _touchstart = msPointer ? 'MSPointerDown' : pointer ? 'pointerdown' : 'touchstart';\r\nvar _touchend = msPointer ? 'MSPointerUp' : pointer ? 'pointerup' : 'touchend';\r\nvar _pre = '_leaflet_';\r\n\r\n// inspired by Zepto touch code by Thomas Fuchs\r\nfunction addDoubleTapListener(obj, handler, id) {\r\n\tvar last, touch$$1,\r\n\t    doubleTap = false,\r\n\t    delay = 250;\r\n\r\n\tfunction onTouchStart(e) {\r\n\t\tvar count;\r\n\r\n\t\tif (pointer) {\r\n\t\t\tif ((!edge) || e.pointerType === 'mouse') { return; }\r\n\t\t\tcount = _pointersCount;\r\n\t\t} else {\r\n\t\t\tcount = e.touches.length;\r\n\t\t}\r\n\r\n\t\tif (count > 1) { return; }\r\n\r\n\t\tvar now = Date.now(),\r\n\t\t    delta = now - (last || now);\r\n\r\n\t\ttouch$$1 = e.touches ? e.touches[0] : e;\r\n\t\tdoubleTap = (delta > 0 && delta <= delay);\r\n\t\tlast = now;\r\n\t}\r\n\r\n\tfunction onTouchEnd(e) {\r\n\t\tif (doubleTap && !touch$$1.cancelBubble) {\r\n\t\t\tif (pointer) {\r\n\t\t\t\tif ((!edge) || e.pointerType === 'mouse') { return; }\r\n\t\t\t\t// work around .type being readonly with MSPointer* events\r\n\t\t\t\tvar newTouch = {},\r\n\t\t\t\t    prop, i;\r\n\r\n\t\t\t\tfor (i in touch$$1) {\r\n\t\t\t\t\tprop = touch$$1[i];\r\n\t\t\t\t\tnewTouch[i] = prop && prop.bind ? prop.bind(touch$$1) : prop;\r\n\t\t\t\t}\r\n\t\t\t\ttouch$$1 = newTouch;\r\n\t\t\t}\r\n\t\t\ttouch$$1.type = 'dblclick';\r\n\t\t\ttouch$$1.button = 0;\r\n\t\t\thandler(touch$$1);\r\n\t\t\tlast = null;\r\n\t\t}\r\n\t}\r\n\r\n\tobj[_pre + _touchstart + id] = onTouchStart;\r\n\tobj[_pre + _touchend + id] = onTouchEnd;\r\n\tobj[_pre + 'dblclick' + id] = handler;\r\n\r\n\tobj.addEventListener(_touchstart, onTouchStart, false);\r\n\tobj.addEventListener(_touchend, onTouchEnd, false);\r\n\r\n\t// On some platforms (notably, chrome<55 on win10 + touchscreen + mouse),\r\n\t// the browser doesn't fire touchend/pointerup events but does fire\r\n\t// native dblclicks. See #4127.\r\n\t// Edge 14 also fires native dblclicks, but only for pointerType mouse, see #5180.\r\n\tobj.addEventListener('dblclick', handler, false);\r\n\r\n\treturn this;\r\n}\r\n\r\nfunction removeDoubleTapListener(obj, id) {\r\n\tvar touchstart = obj[_pre + _touchstart + id],\r\n\t    touchend = obj[_pre + _touchend + id],\r\n\t    dblclick = obj[_pre + 'dblclick' + id];\r\n\r\n\tobj.removeEventListener(_touchstart, touchstart, false);\r\n\tobj.removeEventListener(_touchend, touchend, false);\r\n\tif (!edge) {\r\n\t\tobj.removeEventListener('dblclick', dblclick, false);\r\n\t}\r\n\r\n\treturn this;\r\n}\n\n/*\r\n * @namespace DomUtil\r\n *\r\n * Utility functions to work with the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)\r\n * tree, used by Leaflet internally.\r\n *\r\n * Most functions expecting or returning a `HTMLElement` also work for\r\n * SVG elements. The only difference is that classes refer to CSS classes\r\n * in HTML and SVG classes in SVG.\r\n */\r\n\r\n\r\n// @property TRANSFORM: String\r\n// Vendor-prefixed transform style name (e.g. `'webkitTransform'` for WebKit).\r\nvar TRANSFORM = testProp(\r\n\t['transform', 'webkitTransform', 'OTransform', 'MozTransform', 'msTransform']);\r\n\r\n// webkitTransition comes first because some browser versions that drop vendor prefix don't do\r\n// the same for the transitionend event, in particular the Android 4.1 stock browser\r\n\r\n// @property TRANSITION: String\r\n// Vendor-prefixed transition style name.\r\nvar TRANSITION = testProp(\r\n\t['webkitTransition', 'transition', 'OTransition', 'MozTransition', 'msTransition']);\r\n\r\n// @property TRANSITION_END: String\r\n// Vendor-prefixed transitionend event name.\r\nvar TRANSITION_END =\r\n\tTRANSITION === 'webkitTransition' || TRANSITION === 'OTransition' ? TRANSITION + 'End' : 'transitionend';\r\n\r\n\r\n// @function get(id: String|HTMLElement): HTMLElement\r\n// Returns an element given its DOM id, or returns the element itself\r\n// if it was passed directly.\r\nfunction get(id) {\r\n\treturn typeof id === 'string' ? document.getElementById(id) : id;\r\n}\r\n\r\n// @function getStyle(el: HTMLElement, styleAttrib: String): String\r\n// Returns the value for a certain style attribute on an element,\r\n// including computed values or values set through CSS.\r\nfunction getStyle(el, style) {\r\n\tvar value = el.style[style] || (el.currentStyle && el.currentStyle[style]);\r\n\r\n\tif ((!value || value === 'auto') && document.defaultView) {\r\n\t\tvar css = document.defaultView.getComputedStyle(el, null);\r\n\t\tvalue = css ? css[style] : null;\r\n\t}\r\n\treturn value === 'auto' ? null : value;\r\n}\r\n\r\n// @function create(tagName: String, className?: String, container?: HTMLElement): HTMLElement\r\n// Creates an HTML element with `tagName`, sets its class to `className`, and optionally appends it to `container` element.\r\nfunction create$1(tagName, className, container) {\r\n\tvar el = document.createElement(tagName);\r\n\tel.className = className || '';\r\n\r\n\tif (container) {\r\n\t\tcontainer.appendChild(el);\r\n\t}\r\n\treturn el;\r\n}\r\n\r\n// @function remove(el: HTMLElement)\r\n// Removes `el` from its parent element\r\nfunction remove(el) {\r\n\tvar parent = el.parentNode;\r\n\tif (parent) {\r\n\t\tparent.removeChild(el);\r\n\t}\r\n}\r\n\r\n// @function empty(el: HTMLElement)\r\n// Removes all of `el`'s children elements from `el`\r\nfunction empty(el) {\r\n\twhile (el.firstChild) {\r\n\t\tel.removeChild(el.firstChild);\r\n\t}\r\n}\r\n\r\n// @function toFront(el: HTMLElement)\r\n// Makes `el` the last child of its parent, so it renders in front of the other children.\r\nfunction toFront(el) {\r\n\tvar parent = el.parentNode;\r\n\tif (parent && parent.lastChild !== el) {\r\n\t\tparent.appendChild(el);\r\n\t}\r\n}\r\n\r\n// @function toBack(el: HTMLElement)\r\n// Makes `el` the first child of its parent, so it renders behind the other children.\r\nfunction toBack(el) {\r\n\tvar parent = el.parentNode;\r\n\tif (parent && parent.firstChild !== el) {\r\n\t\tparent.insertBefore(el, parent.firstChild);\r\n\t}\r\n}\r\n\r\n// @function hasClass(el: HTMLElement, name: String): Boolean\r\n// Returns `true` if the element's class attribute contains `name`.\r\nfunction hasClass(el, name) {\r\n\tif (el.classList !== undefined) {\r\n\t\treturn el.classList.contains(name);\r\n\t}\r\n\tvar className = getClass(el);\r\n\treturn className.length > 0 && new RegExp('(^|\\\\s)' + name + '(\\\\s|$)').test(className);\r\n}\r\n\r\n// @function addClass(el: HTMLElement, name: String)\r\n// Adds `name` to the element's class attribute.\r\nfunction addClass(el, name) {\r\n\tif (el.classList !== undefined) {\r\n\t\tvar classes = splitWords(name);\r\n\t\tfor (var i = 0, len = classes.length; i < len; i++) {\r\n\t\t\tel.classList.add(classes[i]);\r\n\t\t}\r\n\t} else if (!hasClass(el, name)) {\r\n\t\tvar className = getClass(el);\r\n\t\tsetClass(el, (className ? className + ' ' : '') + name);\r\n\t}\r\n}\r\n\r\n// @function removeClass(el: HTMLElement, name: String)\r\n// Removes `name` from the element's class attribute.\r\nfunction removeClass(el, name) {\r\n\tif (el.classList !== undefined) {\r\n\t\tel.classList.remove(name);\r\n\t} else {\r\n\t\tsetClass(el, trim((' ' + getClass(el) + ' ').replace(' ' + name + ' ', ' ')));\r\n\t}\r\n}\r\n\r\n// @function setClass(el: HTMLElement, name: String)\r\n// Sets the element's class.\r\nfunction setClass(el, name) {\r\n\tif (el.className.baseVal === undefined) {\r\n\t\tel.className = name;\r\n\t} else {\r\n\t\t// in case of SVG element\r\n\t\tel.className.baseVal = name;\r\n\t}\r\n}\r\n\r\n// @function getClass(el: HTMLElement): String\r\n// Returns the element's class.\r\nfunction getClass(el) {\r\n\t// Check if the element is an SVGElementInstance and use the correspondingElement instead\r\n\t// (Required for linked SVG elements in IE11.)\r\n\tif (el.correspondingElement) {\r\n\t\tel = el.correspondingElement;\r\n\t}\r\n\treturn el.className.baseVal === undefined ? el.className : el.className.baseVal;\r\n}\r\n\r\n// @function setOpacity(el: HTMLElement, opacity: Number)\r\n// Set the opacity of an element (including old IE support).\r\n// `opacity` must be a number from `0` to `1`.\r\nfunction setOpacity(el, value) {\r\n\tif ('opacity' in el.style) {\r\n\t\tel.style.opacity = value;\r\n\t} else if ('filter' in el.style) {\r\n\t\t_setOpacityIE(el, value);\r\n\t}\r\n}\r\n\r\nfunction _setOpacityIE(el, value) {\r\n\tvar filter = false,\r\n\t    filterName = 'DXImageTransform.Microsoft.Alpha';\r\n\r\n\t// filters collection throws an error if we try to retrieve a filter that doesn't exist\r\n\ttry {\r\n\t\tfilter = el.filters.item(filterName);\r\n\t} catch (e) {\r\n\t\t// don't set opacity to 1 if we haven't already set an opacity,\r\n\t\t// it isn't needed and breaks transparent pngs.\r\n\t\tif (value === 1) { return; }\r\n\t}\r\n\r\n\tvalue = Math.round(value * 100);\r\n\r\n\tif (filter) {\r\n\t\tfilter.Enabled = (value !== 100);\r\n\t\tfilter.Opacity = value;\r\n\t} else {\r\n\t\tel.style.filter += ' progid:' + filterName + '(opacity=' + value + ')';\r\n\t}\r\n}\r\n\r\n// @function testProp(props: String[]): String|false\r\n// Goes through the array of style names and returns the first name\r\n// that is a valid style name for an element. If no such name is found,\r\n// it returns false. Useful for vendor-prefixed styles like `transform`.\r\nfunction testProp(props) {\r\n\tvar style = document.documentElement.style;\r\n\r\n\tfor (var i = 0; i < props.length; i++) {\r\n\t\tif (props[i] in style) {\r\n\t\t\treturn props[i];\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n}\r\n\r\n// @function setTransform(el: HTMLElement, offset: Point, scale?: Number)\r\n// Resets the 3D CSS transform of `el` so it is translated by `offset` pixels\r\n// and optionally scaled by `scale`. Does not have an effect if the\r\n// browser doesn't support 3D CSS transforms.\r\nfunction setTransform(el, offset, scale) {\r\n\tvar pos = offset || new Point(0, 0);\r\n\r\n\tel.style[TRANSFORM] =\r\n\t\t(ie3d ?\r\n\t\t\t'translate(' + pos.x + 'px,' + pos.y + 'px)' :\r\n\t\t\t'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') +\r\n\t\t(scale ? ' scale(' + scale + ')' : '');\r\n}\r\n\r\n// @function setPosition(el: HTMLElement, position: Point)\r\n// Sets the position of `el` to coordinates specified by `position`,\r\n// using CSS translate or top/left positioning depending on the browser\r\n// (used by Leaflet internally to position its layers).\r\nfunction setPosition(el, point) {\r\n\r\n\t/*eslint-disable */\r\n\tel._leaflet_pos = point;\r\n\t/* eslint-enable */\r\n\r\n\tif (any3d) {\r\n\t\tsetTransform(el, point);\r\n\t} else {\r\n\t\tel.style.left = point.x + 'px';\r\n\t\tel.style.top = point.y + 'px';\r\n\t}\r\n}\r\n\r\n// @function getPosition(el: HTMLElement): Point\r\n// Returns the coordinates of an element previously positioned with setPosition.\r\nfunction getPosition(el) {\r\n\t// this method is only used for elements previously positioned using setPosition,\r\n\t// so it's safe to cache the position for performance\r\n\r\n\treturn el._leaflet_pos || new Point(0, 0);\r\n}\r\n\r\n// @function disableTextSelection()\r\n// Prevents the user from generating `selectstart` DOM events, usually generated\r\n// when the user drags the mouse through a page with text. Used internally\r\n// by Leaflet to override the behaviour of any click-and-drag interaction on\r\n// the map. Affects drag interactions on the whole document.\r\n\r\n// @function enableTextSelection()\r\n// Cancels the effects of a previous [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection).\r\nvar disableTextSelection;\r\nvar enableTextSelection;\r\nvar _userSelect;\r\nif ('onselectstart' in document) {\r\n\tdisableTextSelection = function () {\r\n\t\ton(window, 'selectstart', preventDefault);\r\n\t};\r\n\tenableTextSelection = function () {\r\n\t\toff(window, 'selectstart', preventDefault);\r\n\t};\r\n} else {\r\n\tvar userSelectProperty = testProp(\r\n\t\t['userSelect', 'WebkitUserSelect', 'OUserSelect', 'MozUserSelect', 'msUserSelect']);\r\n\r\n\tdisableTextSelection = function () {\r\n\t\tif (userSelectProperty) {\r\n\t\t\tvar style = document.documentElement.style;\r\n\t\t\t_userSelect = style[userSelectProperty];\r\n\t\t\tstyle[userSelectProperty] = 'none';\r\n\t\t}\r\n\t};\r\n\tenableTextSelection = function () {\r\n\t\tif (userSelectProperty) {\r\n\t\t\tdocument.documentElement.style[userSelectProperty] = _userSelect;\r\n\t\t\t_userSelect = undefined;\r\n\t\t}\r\n\t};\r\n}\r\n\r\n// @function disableImageDrag()\r\n// As [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection), but\r\n// for `dragstart` DOM events, usually generated when the user drags an image.\r\nfunction disableImageDrag() {\r\n\ton(window, 'dragstart', preventDefault);\r\n}\r\n\r\n// @function enableImageDrag()\r\n// Cancels the effects of a previous [`L.DomUtil.disableImageDrag`](#domutil-disabletextselection).\r\nfunction enableImageDrag() {\r\n\toff(window, 'dragstart', preventDefault);\r\n}\r\n\r\nvar _outlineElement;\nvar _outlineStyle;\r\n// @function preventOutline(el: HTMLElement)\r\n// Makes the [outline](https://developer.mozilla.org/docs/Web/CSS/outline)\r\n// of the element `el` invisible. Used internally by Leaflet to prevent\r\n// focusable elements from displaying an outline when the user performs a\r\n// drag interaction on them.\r\nfunction preventOutline(element) {\r\n\twhile (element.tabIndex === -1) {\r\n\t\telement = element.parentNode;\r\n\t}\r\n\tif (!element.style) { return; }\r\n\trestoreOutline();\r\n\t_outlineElement = element;\r\n\t_outlineStyle = element.style.outline;\r\n\telement.style.outline = 'none';\r\n\ton(window, 'keydown', restoreOutline);\r\n}\r\n\r\n// @function restoreOutline()\r\n// Cancels the effects of a previous [`L.DomUtil.preventOutline`]().\r\nfunction restoreOutline() {\r\n\tif (!_outlineElement) { return; }\r\n\t_outlineElement.style.outline = _outlineStyle;\r\n\t_outlineElement = undefined;\r\n\t_outlineStyle = undefined;\r\n\toff(window, 'keydown', restoreOutline);\r\n}\r\n\r\n// @function getSizedParentNode(el: HTMLElement): HTMLElement\r\n// Finds the closest parent node which size (width and height) is not null.\r\nfunction getSizedParentNode(element) {\r\n\tdo {\r\n\t\telement = element.parentNode;\r\n\t} while ((!element.offsetWidth || !element.offsetHeight) && element !== document.body);\r\n\treturn element;\r\n}\r\n\r\n// @function getScale(el: HTMLElement): Object\r\n// Computes the CSS scale currently applied on the element.\r\n// Returns an object with `x` and `y` members as horizontal and vertical scales respectively,\r\n// and `boundingClientRect` as the result of [`getBoundingClientRect()`](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).\r\nfunction getScale(element) {\r\n\tvar rect = element.getBoundingClientRect(); // Read-only in old browsers.\r\n\r\n\treturn {\r\n\t\tx: rect.width / element.offsetWidth || 1,\r\n\t\ty: rect.height / element.offsetHeight || 1,\r\n\t\tboundingClientRect: rect\r\n\t};\r\n}\r\n\n\nvar DomUtil = (Object.freeze || Object)({\n\tTRANSFORM: TRANSFORM,\n\tTRANSITION: TRANSITION,\n\tTRANSITION_END: TRANSITION_END,\n\tget: get,\n\tgetStyle: getStyle,\n\tcreate: create$1,\n\tremove: remove,\n\tempty: empty,\n\ttoFront: toFront,\n\ttoBack: toBack,\n\thasClass: hasClass,\n\taddClass: addClass,\n\tremoveClass: removeClass,\n\tsetClass: setClass,\n\tgetClass: getClass,\n\tsetOpacity: setOpacity,\n\ttestProp: testProp,\n\tsetTransform: setTransform,\n\tsetPosition: setPosition,\n\tgetPosition: getPosition,\n\tdisableTextSelection: disableTextSelection,\n\tenableTextSelection: enableTextSelection,\n\tdisableImageDrag: disableImageDrag,\n\tenableImageDrag: enableImageDrag,\n\tpreventOutline: preventOutline,\n\trestoreOutline: restoreOutline,\n\tgetSizedParentNode: getSizedParentNode,\n\tgetScale: getScale\n});\n\n/*\r\n * @namespace DomEvent\r\n * Utility functions to work with the [DOM events](https://developer.mozilla.org/docs/Web/API/Event), used by Leaflet internally.\r\n */\r\n\r\n// Inspired by John Resig, Dean Edwards and YUI addEvent implementations.\r\n\r\n// @function on(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n// Adds a listener function (`fn`) to a particular DOM event type of the\r\n// element `el`. You can optionally specify the context of the listener\r\n// (object the `this` keyword will point to). You can also pass several\r\n// space-separated types (e.g. `'click dblclick'`).\r\n\r\n// @alternative\r\n// @function on(el: HTMLElement, eventMap: Object, context?: Object): this\r\n// Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\nfunction on(obj, types, fn, context) {\r\n\r\n\tif (typeof types === 'object') {\r\n\t\tfor (var type in types) {\r\n\t\t\taddOne(obj, type, types[type], fn);\r\n\t\t}\r\n\t} else {\r\n\t\ttypes = splitWords(types);\r\n\r\n\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\taddOne(obj, types[i], fn, context);\r\n\t\t}\r\n\t}\r\n\r\n\treturn this;\r\n}\r\n\r\nvar eventsKey = '_leaflet_events';\r\n\r\n// @function off(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n// Removes a previously added listener function.\r\n// Note that if you passed a custom context to on, you must pass the same\r\n// context to `off` in order to remove the listener.\r\n\r\n// @alternative\r\n// @function off(el: HTMLElement, eventMap: Object, context?: Object): this\r\n// Removes a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\nfunction off(obj, types, fn, context) {\r\n\r\n\tif (typeof types === 'object') {\r\n\t\tfor (var type in types) {\r\n\t\t\tremoveOne(obj, type, types[type], fn);\r\n\t\t}\r\n\t} else if (types) {\r\n\t\ttypes = splitWords(types);\r\n\r\n\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\tremoveOne(obj, types[i], fn, context);\r\n\t\t}\r\n\t} else {\r\n\t\tfor (var j in obj[eventsKey]) {\r\n\t\t\tremoveOne(obj, j, obj[eventsKey][j]);\r\n\t\t}\r\n\t\tdelete obj[eventsKey];\r\n\t}\r\n\r\n\treturn this;\r\n}\r\n\r\nfunction addOne(obj, type, fn, context) {\r\n\tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n\r\n\tif (obj[eventsKey] && obj[eventsKey][id]) { return this; }\r\n\r\n\tvar handler = function (e) {\r\n\t\treturn fn.call(context || obj, e || window.event);\r\n\t};\r\n\r\n\tvar originalHandler = handler;\r\n\r\n\tif (pointer && type.indexOf('touch') === 0) {\r\n\t\t// Needs DomEvent.Pointer.js\r\n\t\taddPointerListener(obj, type, handler, id);\r\n\r\n\t} else if (touch && (type === 'dblclick') && addDoubleTapListener &&\r\n\t           !(pointer && chrome)) {\r\n\t\t// Chrome >55 does not need the synthetic dblclicks from addDoubleTapListener\r\n\t\t// See #5180\r\n\t\taddDoubleTapListener(obj, handler, id);\r\n\r\n\t} else if ('addEventListener' in obj) {\r\n\r\n\t\tif (type === 'mousewheel') {\r\n\t\t\tobj.addEventListener('onwheel' in obj ? 'wheel' : 'mousewheel', handler, false);\r\n\r\n\t\t} else if ((type === 'mouseenter') || (type === 'mouseleave')) {\r\n\t\t\thandler = function (e) {\r\n\t\t\t\te = e || window.event;\r\n\t\t\t\tif (isExternalTarget(obj, e)) {\r\n\t\t\t\t\toriginalHandler(e);\r\n\t\t\t\t}\r\n\t\t\t};\r\n\t\t\tobj.addEventListener(type === 'mouseenter' ? 'mouseover' : 'mouseout', handler, false);\r\n\r\n\t\t} else {\r\n\t\t\tif (type === 'click' && android) {\r\n\t\t\t\thandler = function (e) {\r\n\t\t\t\t\tfilterClick(e, originalHandler);\r\n\t\t\t\t};\r\n\t\t\t}\r\n\t\t\tobj.addEventListener(type, handler, false);\r\n\t\t}\r\n\r\n\t} else if ('attachEvent' in obj) {\r\n\t\tobj.attachEvent('on' + type, handler);\r\n\t}\r\n\r\n\tobj[eventsKey] = obj[eventsKey] || {};\r\n\tobj[eventsKey][id] = handler;\r\n}\r\n\r\nfunction removeOne(obj, type, fn, context) {\r\n\r\n\tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : ''),\r\n\t    handler = obj[eventsKey] && obj[eventsKey][id];\r\n\r\n\tif (!handler) { return this; }\r\n\r\n\tif (pointer && type.indexOf('touch') === 0) {\r\n\t\tremovePointerListener(obj, type, id);\r\n\r\n\t} else if (touch && (type === 'dblclick') && removeDoubleTapListener &&\r\n\t           !(pointer && chrome)) {\r\n\t\tremoveDoubleTapListener(obj, id);\r\n\r\n\t} else if ('removeEventListener' in obj) {\r\n\r\n\t\tif (type === 'mousewheel') {\r\n\t\t\tobj.removeEventListener('onwheel' in obj ? 'wheel' : 'mousewheel', handler, false);\r\n\r\n\t\t} else {\r\n\t\t\tobj.removeEventListener(\r\n\t\t\t\ttype === 'mouseenter' ? 'mouseover' :\r\n\t\t\t\ttype === 'mouseleave' ? 'mouseout' : type, handler, false);\r\n\t\t}\r\n\r\n\t} else if ('detachEvent' in obj) {\r\n\t\tobj.detachEvent('on' + type, handler);\r\n\t}\r\n\r\n\tobj[eventsKey][id] = null;\r\n}\r\n\r\n// @function stopPropagation(ev: DOMEvent): this\r\n// Stop the given event from propagation to parent elements. Used inside the listener functions:\r\n// ```js\r\n// L.DomEvent.on(div, 'click', function (ev) {\r\n// \tL.DomEvent.stopPropagation(ev);\r\n// });\r\n// ```\r\nfunction stopPropagation(e) {\r\n\r\n\tif (e.stopPropagation) {\r\n\t\te.stopPropagation();\r\n\t} else if (e.originalEvent) {  // In case of Leaflet event.\r\n\t\te.originalEvent._stopped = true;\r\n\t} else {\r\n\t\te.cancelBubble = true;\r\n\t}\r\n\tskipped(e);\r\n\r\n\treturn this;\r\n}\r\n\r\n// @function disableScrollPropagation(el: HTMLElement): this\r\n// Adds `stopPropagation` to the element's `'mousewheel'` events (plus browser variants).\r\nfunction disableScrollPropagation(el) {\r\n\taddOne(el, 'mousewheel', stopPropagation);\r\n\treturn this;\r\n}\r\n\r\n// @function disableClickPropagation(el: HTMLElement): this\r\n// Adds `stopPropagation` to the element's `'click'`, `'doubleclick'`,\r\n// `'mousedown'` and `'touchstart'` events (plus browser variants).\r\nfunction disableClickPropagation(el) {\r\n\ton(el, 'mousedown touchstart dblclick', stopPropagation);\r\n\taddOne(el, 'click', fakeStop);\r\n\treturn this;\r\n}\r\n\r\n// @function preventDefault(ev: DOMEvent): this\r\n// Prevents the default action of the DOM Event `ev` from happening (such as\r\n// following a link in the href of the a element, or doing a POST request\r\n// with page reload when a `<form>` is submitted).\r\n// Use it inside listener functions.\r\nfunction preventDefault(e) {\r\n\tif (e.preventDefault) {\r\n\t\te.preventDefault();\r\n\t} else {\r\n\t\te.returnValue = false;\r\n\t}\r\n\treturn this;\r\n}\r\n\r\n// @function stop(ev: DOMEvent): this\r\n// Does `stopPropagation` and `preventDefault` at the same time.\r\nfunction stop(e) {\r\n\tpreventDefault(e);\r\n\tstopPropagation(e);\r\n\treturn this;\r\n}\r\n\r\n// @function getMousePosition(ev: DOMEvent, container?: HTMLElement): Point\r\n// Gets normalized mouse position from a DOM event relative to the\r\n// `container` (border excluded) or to the whole page if not specified.\r\nfunction getMousePosition(e, container) {\r\n\tif (!container) {\r\n\t\treturn new Point(e.clientX, e.clientY);\r\n\t}\r\n\r\n\tvar scale = getScale(container),\r\n\t    offset = scale.boundingClientRect; // left and top  values are in page scale (like the event clientX/Y)\r\n\r\n\treturn new Point(\r\n\t\t// offset.left/top values are in page scale (like clientX/Y),\r\n\t\t// whereas clientLeft/Top (border width) values are the original values (before CSS scale applies).\r\n\t\t(e.clientX - offset.left) / scale.x - container.clientLeft,\r\n\t\t(e.clientY - offset.top) / scale.y - container.clientTop\r\n\t);\r\n}\r\n\r\n// Chrome on Win scrolls double the pixels as in other platforms (see #4538),\r\n// and Firefox scrolls device pixels, not CSS pixels\r\nvar wheelPxFactor =\r\n\t(win && chrome) ? 2 * window.devicePixelRatio :\r\n\tgecko ? window.devicePixelRatio : 1;\r\n\r\n// @function getWheelDelta(ev: DOMEvent): Number\r\n// Gets normalized wheel delta from a mousewheel DOM event, in vertical\r\n// pixels scrolled (negative if scrolling down).\r\n// Events from pointing devices without precise scrolling are mapped to\r\n// a best guess of 60 pixels.\r\nfunction getWheelDelta(e) {\r\n\treturn (edge) ? e.wheelDeltaY / 2 : // Don't trust window-geometry-based delta\r\n\t       (e.deltaY && e.deltaMode === 0) ? -e.deltaY / wheelPxFactor : // Pixels\r\n\t       (e.deltaY && e.deltaMode === 1) ? -e.deltaY * 20 : // Lines\r\n\t       (e.deltaY && e.deltaMode === 2) ? -e.deltaY * 60 : // Pages\r\n\t       (e.deltaX || e.deltaZ) ? 0 :\t// Skip horizontal/depth wheel events\r\n\t       e.wheelDelta ? (e.wheelDeltaY || e.wheelDelta) / 2 : // Legacy IE pixels\r\n\t       (e.detail && Math.abs(e.detail) < 32765) ? -e.detail * 20 : // Legacy Moz lines\r\n\t       e.detail ? e.detail / -32765 * 60 : // Legacy Moz pages\r\n\t       0;\r\n}\r\n\r\nvar skipEvents = {};\r\n\r\nfunction fakeStop(e) {\r\n\t// fakes stopPropagation by setting a special event flag, checked/reset with skipped(e)\r\n\tskipEvents[e.type] = true;\r\n}\r\n\r\nfunction skipped(e) {\r\n\tvar events = skipEvents[e.type];\r\n\t// reset when checking, as it's only used in map container and propagates outside of the map\r\n\tskipEvents[e.type] = false;\r\n\treturn events;\r\n}\r\n\r\n// check if element really left/entered the event target (for mouseenter/mouseleave)\r\nfunction isExternalTarget(el, e) {\r\n\r\n\tvar related = e.relatedTarget;\r\n\r\n\tif (!related) { return true; }\r\n\r\n\ttry {\r\n\t\twhile (related && (related !== el)) {\r\n\t\t\trelated = related.parentNode;\r\n\t\t}\r\n\t} catch (err) {\r\n\t\treturn false;\r\n\t}\r\n\treturn (related !== el);\r\n}\r\n\r\nvar lastClick;\r\n\r\n// this is a horrible workaround for a bug in Android where a single touch triggers two click events\r\nfunction filterClick(e, handler) {\r\n\tvar timeStamp = (e.timeStamp || (e.originalEvent && e.originalEvent.timeStamp)),\r\n\t    elapsed = lastClick && (timeStamp - lastClick);\r\n\r\n\t// are they closer together than 500ms yet more than 100ms?\r\n\t// Android typically triggers them ~300ms apart while multiple listeners\r\n\t// on the same event should be triggered far faster;\r\n\t// or check if click is simulated on the element, and if it is, reject any non-simulated events\r\n\r\n\tif ((elapsed && elapsed > 100 && elapsed < 500) || (e.target._simulatedClick && !e._simulated)) {\r\n\t\tstop(e);\r\n\t\treturn;\r\n\t}\r\n\tlastClick = timeStamp;\r\n\r\n\thandler(e);\r\n}\r\n\r\n\r\n\n\nvar DomEvent = (Object.freeze || Object)({\n\ton: on,\n\toff: off,\n\tstopPropagation: stopPropagation,\n\tdisableScrollPropagation: disableScrollPropagation,\n\tdisableClickPropagation: disableClickPropagation,\n\tpreventDefault: preventDefault,\n\tstop: stop,\n\tgetMousePosition: getMousePosition,\n\tgetWheelDelta: getWheelDelta,\n\tfakeStop: fakeStop,\n\tskipped: skipped,\n\tisExternalTarget: isExternalTarget,\n\taddListener: on,\n\tremoveListener: off\n});\n\n/*\n * @class PosAnimation\n * @aka L.PosAnimation\n * @inherits Evented\n * Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9.\n *\n * @example\n * ```js\n * var fx = new L.PosAnimation();\n * fx.run(el, [300, 500], 0.5);\n * ```\n *\n * @constructor L.PosAnimation()\n * Creates a `PosAnimation` object.\n *\n */\n\nvar PosAnimation = Evented.extend({\n\n\t// @method run(el: HTMLElement, newPos: Point, duration?: Number, easeLinearity?: Number)\n\t// Run an animation of a given element to a new position, optionally setting\n\t// duration in seconds (`0.25` by default) and easing linearity factor (3rd\n\t// argument of the [cubic bezier curve](http://cubic-bezier.com/#0,0,.5,1),\n\t// `0.5` by default).\n\trun: function (el, newPos, duration, easeLinearity) {\n\t\tthis.stop();\n\n\t\tthis._el = el;\n\t\tthis._inProgress = true;\n\t\tthis._duration = duration || 0.25;\n\t\tthis._easeOutPower = 1 / Math.max(easeLinearity || 0.5, 0.2);\n\n\t\tthis._startPos = getPosition(el);\n\t\tthis._offset = newPos.subtract(this._startPos);\n\t\tthis._startTime = +new Date();\n\n\t\t// @event start: Event\n\t\t// Fired when the animation starts\n\t\tthis.fire('start');\n\n\t\tthis._animate();\n\t},\n\n\t// @method stop()\n\t// Stops the animation (if currently running).\n\tstop: function () {\n\t\tif (!this._inProgress) { return; }\n\n\t\tthis._step(true);\n\t\tthis._complete();\n\t},\n\n\t_animate: function () {\n\t\t// animation loop\n\t\tthis._animId = requestAnimFrame(this._animate, this);\n\t\tthis._step();\n\t},\n\n\t_step: function (round) {\n\t\tvar elapsed = (+new Date()) - this._startTime,\n\t\t    duration = this._duration * 1000;\n\n\t\tif (elapsed < duration) {\n\t\t\tthis._runFrame(this._easeOut(elapsed / duration), round);\n\t\t} else {\n\t\t\tthis._runFrame(1);\n\t\t\tthis._complete();\n\t\t}\n\t},\n\n\t_runFrame: function (progress, round) {\n\t\tvar pos = this._startPos.add(this._offset.multiplyBy(progress));\n\t\tif (round) {\n\t\t\tpos._round();\n\t\t}\n\t\tsetPosition(this._el, pos);\n\n\t\t// @event step: Event\n\t\t// Fired continuously during the animation.\n\t\tthis.fire('step');\n\t},\n\n\t_complete: function () {\n\t\tcancelAnimFrame(this._animId);\n\n\t\tthis._inProgress = false;\n\t\t// @event end: Event\n\t\t// Fired when the animation ends.\n\t\tthis.fire('end');\n\t},\n\n\t_easeOut: function (t) {\n\t\treturn 1 - Math.pow(1 - t, this._easeOutPower);\n\t}\n});\n\n/*\r\n * @class Map\r\n * @aka L.Map\r\n * @inherits Evented\r\n *\r\n * The central class of the API — it is used to create a map on a page and manipulate it.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * // initialize the map on the \"map\" div with a given center and zoom\r\n * var map = L.map('map', {\r\n * \tcenter: [51.505, -0.09],\r\n * \tzoom: 13\r\n * });\r\n * ```\r\n *\r\n */\r\n\r\nvar Map = Evented.extend({\r\n\r\n\toptions: {\r\n\t\t// @section Map State Options\r\n\t\t// @option crs: CRS = L.CRS.EPSG3857\r\n\t\t// The [Coordinate Reference System](#crs) to use. Don't change this if you're not\r\n\t\t// sure what it means.\r\n\t\tcrs: EPSG3857,\r\n\r\n\t\t// @option center: LatLng = undefined\r\n\t\t// Initial geographic center of the map\r\n\t\tcenter: undefined,\r\n\r\n\t\t// @option zoom: Number = undefined\r\n\t\t// Initial map zoom level\r\n\t\tzoom: undefined,\r\n\r\n\t\t// @option minZoom: Number = *\r\n\t\t// Minimum zoom level of the map.\r\n\t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n\t\t// the lowest of their `minZoom` options will be used instead.\r\n\t\tminZoom: undefined,\r\n\r\n\t\t// @option maxZoom: Number = *\r\n\t\t// Maximum zoom level of the map.\r\n\t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n\t\t// the highest of their `maxZoom` options will be used instead.\r\n\t\tmaxZoom: undefined,\r\n\r\n\t\t// @option layers: Layer[] = []\r\n\t\t// Array of layers that will be added to the map initially\r\n\t\tlayers: [],\r\n\r\n\t\t// @option maxBounds: LatLngBounds = null\r\n\t\t// When this option is set, the map restricts the view to the given\r\n\t\t// geographical bounds, bouncing the user back if the user tries to pan\r\n\t\t// outside the view. To set the restriction dynamically, use\r\n\t\t// [`setMaxBounds`](#map-setmaxbounds) method.\r\n\t\tmaxBounds: undefined,\r\n\r\n\t\t// @option renderer: Renderer = *\r\n\t\t// The default method for drawing vector layers on the map. `L.SVG`\r\n\t\t// or `L.Canvas` by default depending on browser support.\r\n\t\trenderer: undefined,\r\n\r\n\r\n\t\t// @section Animation Options\r\n\t\t// @option zoomAnimation: Boolean = true\r\n\t\t// Whether the map zoom animation is enabled. By default it's enabled\r\n\t\t// in all browsers that support CSS3 Transitions except Android.\r\n\t\tzoomAnimation: true,\r\n\r\n\t\t// @option zoomAnimationThreshold: Number = 4\r\n\t\t// Won't animate zoom if the zoom difference exceeds this value.\r\n\t\tzoomAnimationThreshold: 4,\r\n\r\n\t\t// @option fadeAnimation: Boolean = true\r\n\t\t// Whether the tile fade animation is enabled. By default it's enabled\r\n\t\t// in all browsers that support CSS3 Transitions except Android.\r\n\t\tfadeAnimation: true,\r\n\r\n\t\t// @option markerZoomAnimation: Boolean = true\r\n\t\t// Whether markers animate their zoom with the zoom animation, if disabled\r\n\t\t// they will disappear for the length of the animation. By default it's\r\n\t\t// enabled in all browsers that support CSS3 Transitions except Android.\r\n\t\tmarkerZoomAnimation: true,\r\n\r\n\t\t// @option transform3DLimit: Number = 2^23\r\n\t\t// Defines the maximum size of a CSS translation transform. The default\r\n\t\t// value should not be changed unless a web browser positions layers in\r\n\t\t// the wrong place after doing a large `panBy`.\r\n\t\ttransform3DLimit: 8388608, // Precision limit of a 32-bit float\r\n\r\n\t\t// @section Interaction Options\r\n\t\t// @option zoomSnap: Number = 1\r\n\t\t// Forces the map's zoom level to always be a multiple of this, particularly\r\n\t\t// right after a [`fitBounds()`](#map-fitbounds) or a pinch-zoom.\r\n\t\t// By default, the zoom level snaps to the nearest integer; lower values\r\n\t\t// (e.g. `0.5` or `0.1`) allow for greater granularity. A value of `0`\r\n\t\t// means the zoom level will not be snapped after `fitBounds` or a pinch-zoom.\r\n\t\tzoomSnap: 1,\r\n\r\n\t\t// @option zoomDelta: Number = 1\r\n\t\t// Controls how much the map's zoom level will change after a\r\n\t\t// [`zoomIn()`](#map-zoomin), [`zoomOut()`](#map-zoomout), pressing `+`\r\n\t\t// or `-` on the keyboard, or using the [zoom controls](#control-zoom).\r\n\t\t// Values smaller than `1` (e.g. `0.5`) allow for greater granularity.\r\n\t\tzoomDelta: 1,\r\n\r\n\t\t// @option trackResize: Boolean = true\r\n\t\t// Whether the map automatically handles browser window resize to update itself.\r\n\t\ttrackResize: true\r\n\t},\r\n\r\n\tinitialize: function (id, options) { // (HTMLElement or String, Object)\r\n\t\toptions = setOptions(this, options);\r\n\r\n\t\t// Make sure to assign internal flags at the beginning,\r\n\t\t// to avoid inconsistent state in some edge cases.\r\n\t\tthis._handlers = [];\r\n\t\tthis._layers = {};\r\n\t\tthis._zoomBoundLayers = {};\r\n\t\tthis._sizeChanged = true;\r\n\r\n\t\tthis._initContainer(id);\r\n\t\tthis._initLayout();\r\n\r\n\t\t// hack for https://github.com/Leaflet/Leaflet/issues/1980\r\n\t\tthis._onResize = bind(this._onResize, this);\r\n\r\n\t\tthis._initEvents();\r\n\r\n\t\tif (options.maxBounds) {\r\n\t\t\tthis.setMaxBounds(options.maxBounds);\r\n\t\t}\r\n\r\n\t\tif (options.zoom !== undefined) {\r\n\t\t\tthis._zoom = this._limitZoom(options.zoom);\r\n\t\t}\r\n\r\n\t\tif (options.center && options.zoom !== undefined) {\r\n\t\t\tthis.setView(toLatLng(options.center), options.zoom, {reset: true});\r\n\t\t}\r\n\r\n\t\tthis.callInitHooks();\r\n\r\n\t\t// don't animate on browsers without hardware-accelerated transitions or old Android/Opera\r\n\t\tthis._zoomAnimated = TRANSITION && any3d && !mobileOpera &&\r\n\t\t\t\tthis.options.zoomAnimation;\r\n\r\n\t\t// zoom transitions run with the same duration for all layers, so if one of transitionend events\r\n\t\t// happens after starting zoom animation (propagating to the map pane), we know that it ended globally\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tthis._createAnimProxy();\r\n\t\t\ton(this._proxy, TRANSITION_END, this._catchTransitionEnd, this);\r\n\t\t}\r\n\r\n\t\tthis._addLayers(this.options.layers);\r\n\t},\r\n\r\n\r\n\t// @section Methods for modifying map state\r\n\r\n\t// @method setView(center: LatLng, zoom: Number, options?: Zoom/pan options): this\r\n\t// Sets the view of the map (geographical center and zoom) with the given\r\n\t// animation options.\r\n\tsetView: function (center, zoom, options) {\r\n\r\n\t\tzoom = zoom === undefined ? this._zoom : this._limitZoom(zoom);\r\n\t\tcenter = this._limitCenter(toLatLng(center), zoom, this.options.maxBounds);\r\n\t\toptions = options || {};\r\n\r\n\t\tthis._stop();\r\n\r\n\t\tif (this._loaded && !options.reset && options !== true) {\r\n\r\n\t\t\tif (options.animate !== undefined) {\r\n\t\t\t\toptions.zoom = extend({animate: options.animate}, options.zoom);\r\n\t\t\t\toptions.pan = extend({animate: options.animate, duration: options.duration}, options.pan);\r\n\t\t\t}\r\n\r\n\t\t\t// try animating pan or zoom\r\n\t\t\tvar moved = (this._zoom !== zoom) ?\r\n\t\t\t\tthis._tryAnimatedZoom && this._tryAnimatedZoom(center, zoom, options.zoom) :\r\n\t\t\t\tthis._tryAnimatedPan(center, options.pan);\r\n\r\n\t\t\tif (moved) {\r\n\t\t\t\t// prevent resize handler call, the view will refresh after animation anyway\r\n\t\t\t\tclearTimeout(this._sizeTimer);\r\n\t\t\t\treturn this;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// animation didn't start, just reset the map view\r\n\t\tthis._resetView(center, zoom);\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setZoom(zoom: Number, options?: Zoom/pan options): this\r\n\t// Sets the zoom of the map.\r\n\tsetZoom: function (zoom, options) {\r\n\t\tif (!this._loaded) {\r\n\t\t\tthis._zoom = zoom;\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\treturn this.setView(this.getCenter(), zoom, {zoom: options});\r\n\t},\r\n\r\n\t// @method zoomIn(delta?: Number, options?: Zoom options): this\r\n\t// Increases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n\tzoomIn: function (delta, options) {\r\n\t\tdelta = delta || (any3d ? this.options.zoomDelta : 1);\r\n\t\treturn this.setZoom(this._zoom + delta, options);\r\n\t},\r\n\r\n\t// @method zoomOut(delta?: Number, options?: Zoom options): this\r\n\t// Decreases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n\tzoomOut: function (delta, options) {\r\n\t\tdelta = delta || (any3d ? this.options.zoomDelta : 1);\r\n\t\treturn this.setZoom(this._zoom - delta, options);\r\n\t},\r\n\r\n\t// @method setZoomAround(latlng: LatLng, zoom: Number, options: Zoom options): this\r\n\t// Zooms the map while keeping a specified geographical point on the map\r\n\t// stationary (e.g. used internally for scroll zoom and double-click zoom).\r\n\t// @alternative\r\n\t// @method setZoomAround(offset: Point, zoom: Number, options: Zoom options): this\r\n\t// Zooms the map while keeping a specified pixel on the map (relative to the top-left corner) stationary.\r\n\tsetZoomAround: function (latlng, zoom, options) {\r\n\t\tvar scale = this.getZoomScale(zoom),\r\n\t\t    viewHalf = this.getSize().divideBy(2),\r\n\t\t    containerPoint = latlng instanceof Point ? latlng : this.latLngToContainerPoint(latlng),\r\n\r\n\t\t    centerOffset = containerPoint.subtract(viewHalf).multiplyBy(1 - 1 / scale),\r\n\t\t    newCenter = this.containerPointToLatLng(viewHalf.add(centerOffset));\r\n\r\n\t\treturn this.setView(newCenter, zoom, {zoom: options});\r\n\t},\r\n\r\n\t_getBoundsCenterZoom: function (bounds, options) {\r\n\r\n\t\toptions = options || {};\r\n\t\tbounds = bounds.getBounds ? bounds.getBounds() : toLatLngBounds(bounds);\r\n\r\n\t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n\t\t    paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\r\n\t\t    zoom = this.getBoundsZoom(bounds, false, paddingTL.add(paddingBR));\r\n\r\n\t\tzoom = (typeof options.maxZoom === 'number') ? Math.min(options.maxZoom, zoom) : zoom;\r\n\r\n\t\tif (zoom === Infinity) {\r\n\t\t\treturn {\r\n\t\t\t\tcenter: bounds.getCenter(),\r\n\t\t\t\tzoom: zoom\r\n\t\t\t};\r\n\t\t}\r\n\r\n\t\tvar paddingOffset = paddingBR.subtract(paddingTL).divideBy(2),\r\n\r\n\t\t    swPoint = this.project(bounds.getSouthWest(), zoom),\r\n\t\t    nePoint = this.project(bounds.getNorthEast(), zoom),\r\n\t\t    center = this.unproject(swPoint.add(nePoint).divideBy(2).add(paddingOffset), zoom);\r\n\r\n\t\treturn {\r\n\t\t\tcenter: center,\r\n\t\t\tzoom: zoom\r\n\t\t};\r\n\t},\r\n\r\n\t// @method fitBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n\t// Sets a map view that contains the given geographical bounds with the\r\n\t// maximum zoom level possible.\r\n\tfitBounds: function (bounds, options) {\r\n\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tif (!bounds.isValid()) {\r\n\t\t\tthrow new Error('Bounds are not valid.');\r\n\t\t}\r\n\r\n\t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n\t\treturn this.setView(target.center, target.zoom, options);\r\n\t},\r\n\r\n\t// @method fitWorld(options?: fitBounds options): this\r\n\t// Sets a map view that mostly contains the whole world with the maximum\r\n\t// zoom level possible.\r\n\tfitWorld: function (options) {\r\n\t\treturn this.fitBounds([[-90, -180], [90, 180]], options);\r\n\t},\r\n\r\n\t// @method panTo(latlng: LatLng, options?: Pan options): this\r\n\t// Pans the map to a given center.\r\n\tpanTo: function (center, options) { // (LatLng)\r\n\t\treturn this.setView(center, this._zoom, {pan: options});\r\n\t},\r\n\r\n\t// @method panBy(offset: Point, options?: Pan options): this\r\n\t// Pans the map by a given number of pixels (animated).\r\n\tpanBy: function (offset, options) {\r\n\t\toffset = toPoint(offset).round();\r\n\t\toptions = options || {};\r\n\r\n\t\tif (!offset.x && !offset.y) {\r\n\t\t\treturn this.fire('moveend');\r\n\t\t}\r\n\t\t// If we pan too far, Chrome gets issues with tiles\r\n\t\t// and makes them disappear or appear in the wrong place (slightly offset) #2602\r\n\t\tif (options.animate !== true && !this.getSize().contains(offset)) {\r\n\t\t\tthis._resetView(this.unproject(this.project(this.getCenter()).add(offset)), this.getZoom());\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tif (!this._panAnim) {\r\n\t\t\tthis._panAnim = new PosAnimation();\r\n\r\n\t\t\tthis._panAnim.on({\r\n\t\t\t\t'step': this._onPanTransitionStep,\r\n\t\t\t\t'end': this._onPanTransitionEnd\r\n\t\t\t}, this);\r\n\t\t}\r\n\r\n\t\t// don't fire movestart if animating inertia\r\n\t\tif (!options.noMoveStart) {\r\n\t\t\tthis.fire('movestart');\r\n\t\t}\r\n\r\n\t\t// animate pan unless animate: false specified\r\n\t\tif (options.animate !== false) {\r\n\t\t\taddClass(this._mapPane, 'leaflet-pan-anim');\r\n\r\n\t\t\tvar newPos = this._getMapPanePos().subtract(offset).round();\r\n\t\t\tthis._panAnim.run(this._mapPane, newPos, options.duration || 0.25, options.easeLinearity);\r\n\t\t} else {\r\n\t\t\tthis._rawPanBy(offset);\r\n\t\t\tthis.fire('move').fire('moveend');\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method flyTo(latlng: LatLng, zoom?: Number, options?: Zoom/pan options): this\r\n\t// Sets the view of the map (geographical center and zoom) performing a smooth\r\n\t// pan-zoom animation.\r\n\tflyTo: function (targetCenter, targetZoom, options) {\r\n\r\n\t\toptions = options || {};\r\n\t\tif (options.animate === false || !any3d) {\r\n\t\t\treturn this.setView(targetCenter, targetZoom, options);\r\n\t\t}\r\n\r\n\t\tthis._stop();\r\n\r\n\t\tvar from = this.project(this.getCenter()),\r\n\t\t    to = this.project(targetCenter),\r\n\t\t    size = this.getSize(),\r\n\t\t    startZoom = this._zoom;\r\n\r\n\t\ttargetCenter = toLatLng(targetCenter);\r\n\t\ttargetZoom = targetZoom === undefined ? startZoom : targetZoom;\r\n\r\n\t\tvar w0 = Math.max(size.x, size.y),\r\n\t\t    w1 = w0 * this.getZoomScale(startZoom, targetZoom),\r\n\t\t    u1 = (to.distanceTo(from)) || 1,\r\n\t\t    rho = 1.42,\r\n\t\t    rho2 = rho * rho;\r\n\r\n\t\tfunction r(i) {\r\n\t\t\tvar s1 = i ? -1 : 1,\r\n\t\t\t    s2 = i ? w1 : w0,\r\n\t\t\t    t1 = w1 * w1 - w0 * w0 + s1 * rho2 * rho2 * u1 * u1,\r\n\t\t\t    b1 = 2 * s2 * rho2 * u1,\r\n\t\t\t    b = t1 / b1,\r\n\t\t\t    sq = Math.sqrt(b * b + 1) - b;\r\n\r\n\t\t\t    // workaround for floating point precision bug when sq = 0, log = -Infinite,\r\n\t\t\t    // thus triggering an infinite loop in flyTo\r\n\t\t\t    var log = sq < 0.000000001 ? -18 : Math.log(sq);\r\n\r\n\t\t\treturn log;\r\n\t\t}\r\n\r\n\t\tfunction sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; }\r\n\t\tfunction cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; }\r\n\t\tfunction tanh(n) { return sinh(n) / cosh(n); }\r\n\r\n\t\tvar r0 = r(0);\r\n\r\n\t\tfunction w(s) { return w0 * (cosh(r0) / cosh(r0 + rho * s)); }\r\n\t\tfunction u(s) { return w0 * (cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2; }\r\n\r\n\t\tfunction easeOut(t) { return 1 - Math.pow(1 - t, 1.5); }\r\n\r\n\t\tvar start = Date.now(),\r\n\t\t    S = (r(1) - r0) / rho,\r\n\t\t    duration = options.duration ? 1000 * options.duration : 1000 * S * 0.8;\r\n\r\n\t\tfunction frame() {\r\n\t\t\tvar t = (Date.now() - start) / duration,\r\n\t\t\t    s = easeOut(t) * S;\r\n\r\n\t\t\tif (t <= 1) {\r\n\t\t\t\tthis._flyToFrame = requestAnimFrame(frame, this);\r\n\r\n\t\t\t\tthis._move(\r\n\t\t\t\t\tthis.unproject(from.add(to.subtract(from).multiplyBy(u(s) / u1)), startZoom),\r\n\t\t\t\t\tthis.getScaleZoom(w0 / w(s), startZoom),\r\n\t\t\t\t\t{flyTo: true});\r\n\r\n\t\t\t} else {\r\n\t\t\t\tthis\r\n\t\t\t\t\t._move(targetCenter, targetZoom)\r\n\t\t\t\t\t._moveEnd(true);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis._moveStart(true, options.noMoveStart);\r\n\r\n\t\tframe.call(this);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method flyToBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n\t// Sets the view of the map with a smooth animation like [`flyTo`](#map-flyto),\r\n\t// but takes a bounds parameter like [`fitBounds`](#map-fitbounds).\r\n\tflyToBounds: function (bounds, options) {\r\n\t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n\t\treturn this.flyTo(target.center, target.zoom, options);\r\n\t},\r\n\r\n\t// @method setMaxBounds(bounds: Bounds): this\r\n\t// Restricts the map view to the given bounds (see the [maxBounds](#map-maxbounds) option).\r\n\tsetMaxBounds: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tif (!bounds.isValid()) {\r\n\t\t\tthis.options.maxBounds = null;\r\n\t\t\treturn this.off('moveend', this._panInsideMaxBounds);\r\n\t\t} else if (this.options.maxBounds) {\r\n\t\t\tthis.off('moveend', this._panInsideMaxBounds);\r\n\t\t}\r\n\r\n\t\tthis.options.maxBounds = bounds;\r\n\r\n\t\tif (this._loaded) {\r\n\t\t\tthis._panInsideMaxBounds();\r\n\t\t}\r\n\r\n\t\treturn this.on('moveend', this._panInsideMaxBounds);\r\n\t},\r\n\r\n\t// @method setMinZoom(zoom: Number): this\r\n\t// Sets the lower limit for the available zoom levels (see the [minZoom](#map-minzoom) option).\r\n\tsetMinZoom: function (zoom) {\r\n\t\tvar oldZoom = this.options.minZoom;\r\n\t\tthis.options.minZoom = zoom;\r\n\r\n\t\tif (this._loaded && oldZoom !== zoom) {\r\n\t\t\tthis.fire('zoomlevelschange');\r\n\r\n\t\t\tif (this.getZoom() < this.options.minZoom) {\r\n\t\t\t\treturn this.setZoom(zoom);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setMaxZoom(zoom: Number): this\r\n\t// Sets the upper limit for the available zoom levels (see the [maxZoom](#map-maxzoom) option).\r\n\tsetMaxZoom: function (zoom) {\r\n\t\tvar oldZoom = this.options.maxZoom;\r\n\t\tthis.options.maxZoom = zoom;\r\n\r\n\t\tif (this._loaded && oldZoom !== zoom) {\r\n\t\t\tthis.fire('zoomlevelschange');\r\n\r\n\t\t\tif (this.getZoom() > this.options.maxZoom) {\r\n\t\t\t\treturn this.setZoom(zoom);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method panInsideBounds(bounds: LatLngBounds, options?: Pan options): this\r\n\t// Pans the map to the closest view that would lie inside the given bounds (if it's not already), controlling the animation using the options specific, if any.\r\n\tpanInsideBounds: function (bounds, options) {\r\n\t\tthis._enforcingBounds = true;\r\n\t\tvar center = this.getCenter(),\r\n\t\t    newCenter = this._limitCenter(center, this._zoom, toLatLngBounds(bounds));\r\n\r\n\t\tif (!center.equals(newCenter)) {\r\n\t\t\tthis.panTo(newCenter, options);\r\n\t\t}\r\n\r\n\t\tthis._enforcingBounds = false;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method panInside(latlng: LatLng, options?: options): this\r\n\t// Pans the map the minimum amount to make the `latlng` visible. Use\r\n\t// `padding`, `paddingTopLeft` and `paddingTopRight` options to fit\r\n\t// the display to more restricted bounds, like [`fitBounds`](#map-fitbounds).\r\n\t// If `latlng` is already within the (optionally padded) display bounds,\r\n\t// the map will not be panned.\r\n\tpanInside: function (latlng, options) {\r\n\t\toptions = options || {};\r\n\r\n\t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n\t\t    paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\t\t    center = this.getCenter(),\r\n\t\t    pixelCenter = this.project(center),\r\n\t\t    pixelPoint = this.project(latlng),\r\n\t\t    pixelBounds = this.getPixelBounds(),\r\n\t\t    halfPixelBounds = pixelBounds.getSize().divideBy(2),\r\n\t\t    paddedBounds = toBounds([pixelBounds.min.add(paddingTL), pixelBounds.max.subtract(paddingBR)]);\r\n\r\n\t\tif (!paddedBounds.contains(pixelPoint)) {\r\n\t\t\tthis._enforcingBounds = true;\r\n\t\t\tvar diff = pixelCenter.subtract(pixelPoint),\r\n\t\t\t    newCenter = toPoint(pixelPoint.x + diff.x, pixelPoint.y + diff.y);\r\n\r\n\t\t\tif (pixelPoint.x < paddedBounds.min.x || pixelPoint.x > paddedBounds.max.x) {\r\n\t\t\t\tnewCenter.x = pixelCenter.x - diff.x;\r\n\t\t\t\tif (diff.x > 0) {\r\n\t\t\t\t\tnewCenter.x += halfPixelBounds.x - paddingTL.x;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tnewCenter.x -= halfPixelBounds.x - paddingBR.x;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (pixelPoint.y < paddedBounds.min.y || pixelPoint.y > paddedBounds.max.y) {\r\n\t\t\t\tnewCenter.y = pixelCenter.y - diff.y;\r\n\t\t\t\tif (diff.y > 0) {\r\n\t\t\t\t\tnewCenter.y += halfPixelBounds.y - paddingTL.y;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tnewCenter.y -= halfPixelBounds.y - paddingBR.y;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tthis.panTo(this.unproject(newCenter), options);\r\n\t\t\tthis._enforcingBounds = false;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method invalidateSize(options: Zoom/pan options): this\r\n\t// Checks if the map container size changed and updates the map if so —\r\n\t// call it after you've changed the map size dynamically, also animating\r\n\t// pan by default. If `options.pan` is `false`, panning will not occur.\r\n\t// If `options.debounceMoveend` is `true`, it will delay `moveend` event so\r\n\t// that it doesn't happen often even if the method is called many\r\n\t// times in a row.\r\n\r\n\t// @alternative\r\n\t// @method invalidateSize(animate: Boolean): this\r\n\t// Checks if the map container size changed and updates the map if so —\r\n\t// call it after you've changed the map size dynamically, also animating\r\n\t// pan by default.\r\n\tinvalidateSize: function (options) {\r\n\t\tif (!this._loaded) { return this; }\r\n\r\n\t\toptions = extend({\r\n\t\t\tanimate: false,\r\n\t\t\tpan: true\r\n\t\t}, options === true ? {animate: true} : options);\r\n\r\n\t\tvar oldSize = this.getSize();\r\n\t\tthis._sizeChanged = true;\r\n\t\tthis._lastCenter = null;\r\n\r\n\t\tvar newSize = this.getSize(),\r\n\t\t    oldCenter = oldSize.divideBy(2).round(),\r\n\t\t    newCenter = newSize.divideBy(2).round(),\r\n\t\t    offset = oldCenter.subtract(newCenter);\r\n\r\n\t\tif (!offset.x && !offset.y) { return this; }\r\n\r\n\t\tif (options.animate && options.pan) {\r\n\t\t\tthis.panBy(offset);\r\n\r\n\t\t} else {\r\n\t\t\tif (options.pan) {\r\n\t\t\t\tthis._rawPanBy(offset);\r\n\t\t\t}\r\n\r\n\t\t\tthis.fire('move');\r\n\r\n\t\t\tif (options.debounceMoveend) {\r\n\t\t\t\tclearTimeout(this._sizeTimer);\r\n\t\t\t\tthis._sizeTimer = setTimeout(bind(this.fire, this, 'moveend'), 200);\r\n\t\t\t} else {\r\n\t\t\t\tthis.fire('moveend');\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// @section Map state change events\r\n\t\t// @event resize: ResizeEvent\r\n\t\t// Fired when the map is resized.\r\n\t\treturn this.fire('resize', {\r\n\t\t\toldSize: oldSize,\r\n\t\t\tnewSize: newSize\r\n\t\t});\r\n\t},\r\n\r\n\t// @section Methods for modifying map state\r\n\t// @method stop(): this\r\n\t// Stops the currently running `panTo` or `flyTo` animation, if any.\r\n\tstop: function () {\r\n\t\tthis.setZoom(this._limitZoom(this._zoom));\r\n\t\tif (!this.options.zoomSnap) {\r\n\t\t\tthis.fire('viewreset');\r\n\t\t}\r\n\t\treturn this._stop();\r\n\t},\r\n\r\n\t// @section Geolocation methods\r\n\t// @method locate(options?: Locate options): this\r\n\t// Tries to locate the user using the Geolocation API, firing a [`locationfound`](#map-locationfound)\r\n\t// event with location data on success or a [`locationerror`](#map-locationerror) event on failure,\r\n\t// and optionally sets the map view to the user's location with respect to\r\n\t// detection accuracy (or to the world view if geolocation failed).\r\n\t// Note that, if your page doesn't use HTTPS, this method will fail in\r\n\t// modern browsers ([Chrome 50 and newer](https://sites.google.com/a/chromium.org/dev/Home/chromium-security/deprecating-powerful-features-on-insecure-origins))\r\n\t// See `Locate options` for more details.\r\n\tlocate: function (options) {\r\n\r\n\t\toptions = this._locateOptions = extend({\r\n\t\t\ttimeout: 10000,\r\n\t\t\twatch: false\r\n\t\t\t// setView: false\r\n\t\t\t// maxZoom: <Number>\r\n\t\t\t// maximumAge: 0\r\n\t\t\t// enableHighAccuracy: false\r\n\t\t}, options);\r\n\r\n\t\tif (!('geolocation' in navigator)) {\r\n\t\t\tthis._handleGeolocationError({\r\n\t\t\t\tcode: 0,\r\n\t\t\t\tmessage: 'Geolocation not supported.'\r\n\t\t\t});\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar onResponse = bind(this._handleGeolocationResponse, this),\r\n\t\t    onError = bind(this._handleGeolocationError, this);\r\n\r\n\t\tif (options.watch) {\r\n\t\t\tthis._locationWatchId =\r\n\t\t\t        navigator.geolocation.watchPosition(onResponse, onError, options);\r\n\t\t} else {\r\n\t\t\tnavigator.geolocation.getCurrentPosition(onResponse, onError, options);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method stopLocate(): this\r\n\t// Stops watching location previously initiated by `map.locate({watch: true})`\r\n\t// and aborts resetting the map view if map.locate was called with\r\n\t// `{setView: true}`.\r\n\tstopLocate: function () {\r\n\t\tif (navigator.geolocation && navigator.geolocation.clearWatch) {\r\n\t\t\tnavigator.geolocation.clearWatch(this._locationWatchId);\r\n\t\t}\r\n\t\tif (this._locateOptions) {\r\n\t\t\tthis._locateOptions.setView = false;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_handleGeolocationError: function (error) {\r\n\t\tvar c = error.code,\r\n\t\t    message = error.message ||\r\n\t\t            (c === 1 ? 'permission denied' :\r\n\t\t            (c === 2 ? 'position unavailable' : 'timeout'));\r\n\r\n\t\tif (this._locateOptions.setView && !this._loaded) {\r\n\t\t\tthis.fitWorld();\r\n\t\t}\r\n\r\n\t\t// @section Location events\r\n\t\t// @event locationerror: ErrorEvent\r\n\t\t// Fired when geolocation (using the [`locate`](#map-locate) method) failed.\r\n\t\tthis.fire('locationerror', {\r\n\t\t\tcode: c,\r\n\t\t\tmessage: 'Geolocation error: ' + message + '.'\r\n\t\t});\r\n\t},\r\n\r\n\t_handleGeolocationResponse: function (pos) {\r\n\t\tvar lat = pos.coords.latitude,\r\n\t\t    lng = pos.coords.longitude,\r\n\t\t    latlng = new LatLng(lat, lng),\r\n\t\t    bounds = latlng.toBounds(pos.coords.accuracy * 2),\r\n\t\t    options = this._locateOptions;\r\n\r\n\t\tif (options.setView) {\r\n\t\t\tvar zoom = this.getBoundsZoom(bounds);\r\n\t\t\tthis.setView(latlng, options.maxZoom ? Math.min(zoom, options.maxZoom) : zoom);\r\n\t\t}\r\n\r\n\t\tvar data = {\r\n\t\t\tlatlng: latlng,\r\n\t\t\tbounds: bounds,\r\n\t\t\ttimestamp: pos.timestamp\r\n\t\t};\r\n\r\n\t\tfor (var i in pos.coords) {\r\n\t\t\tif (typeof pos.coords[i] === 'number') {\r\n\t\t\t\tdata[i] = pos.coords[i];\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// @event locationfound: LocationEvent\r\n\t\t// Fired when geolocation (using the [`locate`](#map-locate) method)\r\n\t\t// went successfully.\r\n\t\tthis.fire('locationfound', data);\r\n\t},\r\n\r\n\t// TODO Appropriate docs section?\r\n\t// @section Other Methods\r\n\t// @method addHandler(name: String, HandlerClass: Function): this\r\n\t// Adds a new `Handler` to the map, given its name and constructor function.\r\n\taddHandler: function (name, HandlerClass) {\r\n\t\tif (!HandlerClass) { return this; }\r\n\r\n\t\tvar handler = this[name] = new HandlerClass(this);\r\n\r\n\t\tthis._handlers.push(handler);\r\n\r\n\t\tif (this.options[name]) {\r\n\t\t\thandler.enable();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method remove(): this\r\n\t// Destroys the map and clears all related event listeners.\r\n\tremove: function () {\r\n\r\n\t\tthis._initEvents(true);\r\n\r\n\t\tif (this._containerId !== this._container._leaflet_id) {\r\n\t\t\tthrow new Error('Map container is being reused by another instance');\r\n\t\t}\r\n\r\n\t\ttry {\r\n\t\t\t// throws error in IE6-8\r\n\t\t\tdelete this._container._leaflet_id;\r\n\t\t\tdelete this._containerId;\r\n\t\t} catch (e) {\r\n\t\t\t/*eslint-disable */\r\n\t\t\tthis._container._leaflet_id = undefined;\r\n\t\t\t/* eslint-enable */\r\n\t\t\tthis._containerId = undefined;\r\n\t\t}\r\n\r\n\t\tif (this._locationWatchId !== undefined) {\r\n\t\t\tthis.stopLocate();\r\n\t\t}\r\n\r\n\t\tthis._stop();\r\n\r\n\t\tremove(this._mapPane);\r\n\r\n\t\tif (this._clearControlPos) {\r\n\t\t\tthis._clearControlPos();\r\n\t\t}\r\n\t\tif (this._resizeRequest) {\r\n\t\t\tcancelAnimFrame(this._resizeRequest);\r\n\t\t\tthis._resizeRequest = null;\r\n\t\t}\r\n\r\n\t\tthis._clearHandlers();\r\n\r\n\t\tif (this._loaded) {\r\n\t\t\t// @section Map state change events\r\n\t\t\t// @event unload: Event\r\n\t\t\t// Fired when the map is destroyed with [remove](#map-remove) method.\r\n\t\t\tthis.fire('unload');\r\n\t\t}\r\n\r\n\t\tvar i;\r\n\t\tfor (i in this._layers) {\r\n\t\t\tthis._layers[i].remove();\r\n\t\t}\r\n\t\tfor (i in this._panes) {\r\n\t\t\tremove(this._panes[i]);\r\n\t\t}\r\n\r\n\t\tthis._layers = [];\r\n\t\tthis._panes = [];\r\n\t\tdelete this._mapPane;\r\n\t\tdelete this._renderer;\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @section Other Methods\r\n\t// @method createPane(name: String, container?: HTMLElement): HTMLElement\r\n\t// Creates a new [map pane](#map-pane) with the given name if it doesn't exist already,\r\n\t// then returns it. The pane is created as a child of `container`, or\r\n\t// as a child of the main map pane if not set.\r\n\tcreatePane: function (name, container) {\r\n\t\tvar className = 'leaflet-pane' + (name ? ' leaflet-' + name.replace('Pane', '') + '-pane' : ''),\r\n\t\t    pane = create$1('div', className, container || this._mapPane);\r\n\r\n\t\tif (name) {\r\n\t\t\tthis._panes[name] = pane;\r\n\t\t}\r\n\t\treturn pane;\r\n\t},\r\n\r\n\t// @section Methods for Getting Map State\r\n\r\n\t// @method getCenter(): LatLng\r\n\t// Returns the geographical center of the map view\r\n\tgetCenter: function () {\r\n\t\tthis._checkIfLoaded();\r\n\r\n\t\tif (this._lastCenter && !this._moved()) {\r\n\t\t\treturn this._lastCenter;\r\n\t\t}\r\n\t\treturn this.layerPointToLatLng(this._getCenterLayerPoint());\r\n\t},\r\n\r\n\t// @method getZoom(): Number\r\n\t// Returns the current zoom level of the map view\r\n\tgetZoom: function () {\r\n\t\treturn this._zoom;\r\n\t},\r\n\r\n\t// @method getBounds(): LatLngBounds\r\n\t// Returns the geographical bounds visible in the current map view\r\n\tgetBounds: function () {\r\n\t\tvar bounds = this.getPixelBounds(),\r\n\t\t    sw = this.unproject(bounds.getBottomLeft()),\r\n\t\t    ne = this.unproject(bounds.getTopRight());\r\n\r\n\t\treturn new LatLngBounds(sw, ne);\r\n\t},\r\n\r\n\t// @method getMinZoom(): Number\r\n\t// Returns the minimum zoom level of the map (if set in the `minZoom` option of the map or of any layers), or `0` by default.\r\n\tgetMinZoom: function () {\r\n\t\treturn this.options.minZoom === undefined ? this._layersMinZoom || 0 : this.options.minZoom;\r\n\t},\r\n\r\n\t// @method getMaxZoom(): Number\r\n\t// Returns the maximum zoom level of the map (if set in the `maxZoom` option of the map or of any layers).\r\n\tgetMaxZoom: function () {\r\n\t\treturn this.options.maxZoom === undefined ?\r\n\t\t\t(this._layersMaxZoom === undefined ? Infinity : this._layersMaxZoom) :\r\n\t\t\tthis.options.maxZoom;\r\n\t},\r\n\r\n\t// @method getBoundsZoom(bounds: LatLngBounds, inside?: Boolean, padding?: Point): Number\r\n\t// Returns the maximum zoom level on which the given bounds fit to the map\r\n\t// view in its entirety. If `inside` (optional) is set to `true`, the method\r\n\t// instead returns the minimum zoom level on which the map view fits into\r\n\t// the given bounds in its entirety.\r\n\tgetBoundsZoom: function (bounds, inside, padding) { // (LatLngBounds[, Boolean, Point]) -> Number\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\t\tpadding = toPoint(padding || [0, 0]);\r\n\r\n\t\tvar zoom = this.getZoom() || 0,\r\n\t\t    min = this.getMinZoom(),\r\n\t\t    max = this.getMaxZoom(),\r\n\t\t    nw = bounds.getNorthWest(),\r\n\t\t    se = bounds.getSouthEast(),\r\n\t\t    size = this.getSize().subtract(padding),\r\n\t\t    boundsSize = toBounds(this.project(se, zoom), this.project(nw, zoom)).getSize(),\r\n\t\t    snap = any3d ? this.options.zoomSnap : 1,\r\n\t\t    scalex = size.x / boundsSize.x,\r\n\t\t    scaley = size.y / boundsSize.y,\r\n\t\t    scale = inside ? Math.max(scalex, scaley) : Math.min(scalex, scaley);\r\n\r\n\t\tzoom = this.getScaleZoom(scale, zoom);\r\n\r\n\t\tif (snap) {\r\n\t\t\tzoom = Math.round(zoom / (snap / 100)) * (snap / 100); // don't jump if within 1% of a snap level\r\n\t\t\tzoom = inside ? Math.ceil(zoom / snap) * snap : Math.floor(zoom / snap) * snap;\r\n\t\t}\r\n\r\n\t\treturn Math.max(min, Math.min(max, zoom));\r\n\t},\r\n\r\n\t// @method getSize(): Point\r\n\t// Returns the current size of the map container (in pixels).\r\n\tgetSize: function () {\r\n\t\tif (!this._size || this._sizeChanged) {\r\n\t\t\tthis._size = new Point(\r\n\t\t\t\tthis._container.clientWidth || 0,\r\n\t\t\t\tthis._container.clientHeight || 0);\r\n\r\n\t\t\tthis._sizeChanged = false;\r\n\t\t}\r\n\t\treturn this._size.clone();\r\n\t},\r\n\r\n\t// @method getPixelBounds(): Bounds\r\n\t// Returns the bounds of the current map view in projected pixel\r\n\t// coordinates (sometimes useful in layer and overlay implementations).\r\n\tgetPixelBounds: function (center, zoom) {\r\n\t\tvar topLeftPoint = this._getTopLeftPoint(center, zoom);\r\n\t\treturn new Bounds(topLeftPoint, topLeftPoint.add(this.getSize()));\r\n\t},\r\n\r\n\t// TODO: Check semantics - isn't the pixel origin the 0,0 coord relative to\r\n\t// the map pane? \"left point of the map layer\" can be confusing, specially\r\n\t// since there can be negative offsets.\r\n\t// @method getPixelOrigin(): Point\r\n\t// Returns the projected pixel coordinates of the top left point of\r\n\t// the map layer (useful in custom layer and overlay implementations).\r\n\tgetPixelOrigin: function () {\r\n\t\tthis._checkIfLoaded();\r\n\t\treturn this._pixelOrigin;\r\n\t},\r\n\r\n\t// @method getPixelWorldBounds(zoom?: Number): Bounds\r\n\t// Returns the world's bounds in pixel coordinates for zoom level `zoom`.\r\n\t// If `zoom` is omitted, the map's current zoom level is used.\r\n\tgetPixelWorldBounds: function (zoom) {\r\n\t\treturn this.options.crs.getProjectedBounds(zoom === undefined ? this.getZoom() : zoom);\r\n\t},\r\n\r\n\t// @section Other Methods\r\n\r\n\t// @method getPane(pane: String|HTMLElement): HTMLElement\r\n\t// Returns a [map pane](#map-pane), given its name or its HTML element (its identity).\r\n\tgetPane: function (pane) {\r\n\t\treturn typeof pane === 'string' ? this._panes[pane] : pane;\r\n\t},\r\n\r\n\t// @method getPanes(): Object\r\n\t// Returns a plain object containing the names of all [panes](#map-pane) as keys and\r\n\t// the panes as values.\r\n\tgetPanes: function () {\r\n\t\treturn this._panes;\r\n\t},\r\n\r\n\t// @method getContainer: HTMLElement\r\n\t// Returns the HTML element that contains the map.\r\n\tgetContainer: function () {\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\r\n\t// @section Conversion Methods\r\n\r\n\t// @method getZoomScale(toZoom: Number, fromZoom: Number): Number\r\n\t// Returns the scale factor to be applied to a map transition from zoom level\r\n\t// `fromZoom` to `toZoom`. Used internally to help with zoom animations.\r\n\tgetZoomScale: function (toZoom, fromZoom) {\r\n\t\t// TODO replace with universal implementation after refactoring projections\r\n\t\tvar crs = this.options.crs;\r\n\t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n\t\treturn crs.scale(toZoom) / crs.scale(fromZoom);\r\n\t},\r\n\r\n\t// @method getScaleZoom(scale: Number, fromZoom: Number): Number\r\n\t// Returns the zoom level that the map would end up at, if it is at `fromZoom`\r\n\t// level and everything is scaled by a factor of `scale`. Inverse of\r\n\t// [`getZoomScale`](#map-getZoomScale).\r\n\tgetScaleZoom: function (scale, fromZoom) {\r\n\t\tvar crs = this.options.crs;\r\n\t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n\t\tvar zoom = crs.zoom(scale * crs.scale(fromZoom));\r\n\t\treturn isNaN(zoom) ? Infinity : zoom;\r\n\t},\r\n\r\n\t// @method project(latlng: LatLng, zoom: Number): Point\r\n\t// Projects a geographical coordinate `LatLng` according to the projection\r\n\t// of the map's CRS, then scales it according to `zoom` and the CRS's\r\n\t// `Transformation`. The result is pixel coordinate relative to\r\n\t// the CRS origin.\r\n\tproject: function (latlng, zoom) {\r\n\t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n\t\treturn this.options.crs.latLngToPoint(toLatLng(latlng), zoom);\r\n\t},\r\n\r\n\t// @method unproject(point: Point, zoom: Number): LatLng\r\n\t// Inverse of [`project`](#map-project).\r\n\tunproject: function (point, zoom) {\r\n\t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n\t\treturn this.options.crs.pointToLatLng(toPoint(point), zoom);\r\n\t},\r\n\r\n\t// @method layerPointToLatLng(point: Point): LatLng\r\n\t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n\t// returns the corresponding geographical coordinate (for the current zoom level).\r\n\tlayerPointToLatLng: function (point) {\r\n\t\tvar projectedPoint = toPoint(point).add(this.getPixelOrigin());\r\n\t\treturn this.unproject(projectedPoint);\r\n\t},\r\n\r\n\t// @method latLngToLayerPoint(latlng: LatLng): Point\r\n\t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n\t// relative to the [origin pixel](#map-getpixelorigin).\r\n\tlatLngToLayerPoint: function (latlng) {\r\n\t\tvar projectedPoint = this.project(toLatLng(latlng))._round();\r\n\t\treturn projectedPoint._subtract(this.getPixelOrigin());\r\n\t},\r\n\r\n\t// @method wrapLatLng(latlng: LatLng): LatLng\r\n\t// Returns a `LatLng` where `lat` and `lng` has been wrapped according to the\r\n\t// map's CRS's `wrapLat` and `wrapLng` properties, if they are outside the\r\n\t// CRS's bounds.\r\n\t// By default this means longitude is wrapped around the dateline so its\r\n\t// value is between -180 and +180 degrees.\r\n\twrapLatLng: function (latlng) {\r\n\t\treturn this.options.crs.wrapLatLng(toLatLng(latlng));\r\n\t},\r\n\r\n\t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n\t// Returns a `LatLngBounds` with the same size as the given one, ensuring that\r\n\t// its center is within the CRS's bounds.\r\n\t// By default this means the center longitude is wrapped around the dateline so its\r\n\t// value is between -180 and +180 degrees, and the majority of the bounds\r\n\t// overlaps the CRS's bounds.\r\n\twrapLatLngBounds: function (latlng) {\r\n\t\treturn this.options.crs.wrapLatLngBounds(toLatLngBounds(latlng));\r\n\t},\r\n\r\n\t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n\t// Returns the distance between two geographical coordinates according to\r\n\t// the map's CRS. By default this measures distance in meters.\r\n\tdistance: function (latlng1, latlng2) {\r\n\t\treturn this.options.crs.distance(toLatLng(latlng1), toLatLng(latlng2));\r\n\t},\r\n\r\n\t// @method containerPointToLayerPoint(point: Point): Point\r\n\t// Given a pixel coordinate relative to the map container, returns the corresponding\r\n\t// pixel coordinate relative to the [origin pixel](#map-getpixelorigin).\r\n\tcontainerPointToLayerPoint: function (point) { // (Point)\r\n\t\treturn toPoint(point).subtract(this._getMapPanePos());\r\n\t},\r\n\r\n\t// @method layerPointToContainerPoint(point: Point): Point\r\n\t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n\t// returns the corresponding pixel coordinate relative to the map container.\r\n\tlayerPointToContainerPoint: function (point) { // (Point)\r\n\t\treturn toPoint(point).add(this._getMapPanePos());\r\n\t},\r\n\r\n\t// @method containerPointToLatLng(point: Point): LatLng\r\n\t// Given a pixel coordinate relative to the map container, returns\r\n\t// the corresponding geographical coordinate (for the current zoom level).\r\n\tcontainerPointToLatLng: function (point) {\r\n\t\tvar layerPoint = this.containerPointToLayerPoint(toPoint(point));\r\n\t\treturn this.layerPointToLatLng(layerPoint);\r\n\t},\r\n\r\n\t// @method latLngToContainerPoint(latlng: LatLng): Point\r\n\t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n\t// relative to the map container.\r\n\tlatLngToContainerPoint: function (latlng) {\r\n\t\treturn this.layerPointToContainerPoint(this.latLngToLayerPoint(toLatLng(latlng)));\r\n\t},\r\n\r\n\t// @method mouseEventToContainerPoint(ev: MouseEvent): Point\r\n\t// Given a MouseEvent object, returns the pixel coordinate relative to the\r\n\t// map container where the event took place.\r\n\tmouseEventToContainerPoint: function (e) {\r\n\t\treturn getMousePosition(e, this._container);\r\n\t},\r\n\r\n\t// @method mouseEventToLayerPoint(ev: MouseEvent): Point\r\n\t// Given a MouseEvent object, returns the pixel coordinate relative to\r\n\t// the [origin pixel](#map-getpixelorigin) where the event took place.\r\n\tmouseEventToLayerPoint: function (e) {\r\n\t\treturn this.containerPointToLayerPoint(this.mouseEventToContainerPoint(e));\r\n\t},\r\n\r\n\t// @method mouseEventToLatLng(ev: MouseEvent): LatLng\r\n\t// Given a MouseEvent object, returns geographical coordinate where the\r\n\t// event took place.\r\n\tmouseEventToLatLng: function (e) { // (MouseEvent)\r\n\t\treturn this.layerPointToLatLng(this.mouseEventToLayerPoint(e));\r\n\t},\r\n\r\n\r\n\t// map initialization methods\r\n\r\n\t_initContainer: function (id) {\r\n\t\tvar container = this._container = get(id);\r\n\r\n\t\tif (!container) {\r\n\t\t\tthrow new Error('Map container not found.');\r\n\t\t} else if (container._leaflet_id) {\r\n\t\t\tthrow new Error('Map container is already initialized.');\r\n\t\t}\r\n\r\n\t\ton(container, 'scroll', this._onScroll, this);\r\n\t\tthis._containerId = stamp(container);\r\n\t},\r\n\r\n\t_initLayout: function () {\r\n\t\tvar container = this._container;\r\n\r\n\t\tthis._fadeAnimated = this.options.fadeAnimation && any3d;\r\n\r\n\t\taddClass(container, 'leaflet-container' +\r\n\t\t\t(touch ? ' leaflet-touch' : '') +\r\n\t\t\t(retina ? ' leaflet-retina' : '') +\r\n\t\t\t(ielt9 ? ' leaflet-oldie' : '') +\r\n\t\t\t(safari ? ' leaflet-safari' : '') +\r\n\t\t\t(this._fadeAnimated ? ' leaflet-fade-anim' : ''));\r\n\r\n\t\tvar position = getStyle(container, 'position');\r\n\r\n\t\tif (position !== 'absolute' && position !== 'relative' && position !== 'fixed') {\r\n\t\t\tcontainer.style.position = 'relative';\r\n\t\t}\r\n\r\n\t\tthis._initPanes();\r\n\r\n\t\tif (this._initControlPos) {\r\n\t\t\tthis._initControlPos();\r\n\t\t}\r\n\t},\r\n\r\n\t_initPanes: function () {\r\n\t\tvar panes = this._panes = {};\r\n\t\tthis._paneRenderers = {};\r\n\r\n\t\t// @section\r\n\t\t//\r\n\t\t// Panes are DOM elements used to control the ordering of layers on the map. You\r\n\t\t// can access panes with [`map.getPane`](#map-getpane) or\r\n\t\t// [`map.getPanes`](#map-getpanes) methods. New panes can be created with the\r\n\t\t// [`map.createPane`](#map-createpane) method.\r\n\t\t//\r\n\t\t// Every map has the following default panes that differ only in zIndex.\r\n\t\t//\r\n\t\t// @pane mapPane: HTMLElement = 'auto'\r\n\t\t// Pane that contains all other map panes\r\n\r\n\t\tthis._mapPane = this.createPane('mapPane', this._container);\r\n\t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n\t\t// @pane tilePane: HTMLElement = 200\r\n\t\t// Pane for `GridLayer`s and `TileLayer`s\r\n\t\tthis.createPane('tilePane');\r\n\t\t// @pane overlayPane: HTMLElement = 400\r\n\t\t// Pane for vectors (`Path`s, like `Polyline`s and `Polygon`s), `ImageOverlay`s and `VideoOverlay`s\r\n\t\tthis.createPane('shadowPane');\r\n\t\t// @pane shadowPane: HTMLElement = 500\r\n\t\t// Pane for overlay shadows (e.g. `Marker` shadows)\r\n\t\tthis.createPane('overlayPane');\r\n\t\t// @pane markerPane: HTMLElement = 600\r\n\t\t// Pane for `Icon`s of `Marker`s\r\n\t\tthis.createPane('markerPane');\r\n\t\t// @pane tooltipPane: HTMLElement = 650\r\n\t\t// Pane for `Tooltip`s.\r\n\t\tthis.createPane('tooltipPane');\r\n\t\t// @pane popupPane: HTMLElement = 700\r\n\t\t// Pane for `Popup`s.\r\n\t\tthis.createPane('popupPane');\r\n\r\n\t\tif (!this.options.markerZoomAnimation) {\r\n\t\t\taddClass(panes.markerPane, 'leaflet-zoom-hide');\r\n\t\t\taddClass(panes.shadowPane, 'leaflet-zoom-hide');\r\n\t\t}\r\n\t},\r\n\r\n\r\n\t// private methods that modify map state\r\n\r\n\t// @section Map state change events\r\n\t_resetView: function (center, zoom) {\r\n\t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n\t\tvar loading = !this._loaded;\r\n\t\tthis._loaded = true;\r\n\t\tzoom = this._limitZoom(zoom);\r\n\r\n\t\tthis.fire('viewprereset');\r\n\r\n\t\tvar zoomChanged = this._zoom !== zoom;\r\n\t\tthis\r\n\t\t\t._moveStart(zoomChanged, false)\r\n\t\t\t._move(center, zoom)\r\n\t\t\t._moveEnd(zoomChanged);\r\n\r\n\t\t// @event viewreset: Event\r\n\t\t// Fired when the map needs to redraw its content (this usually happens\r\n\t\t// on map zoom or load). Very useful for creating custom overlays.\r\n\t\tthis.fire('viewreset');\r\n\r\n\t\t// @event load: Event\r\n\t\t// Fired when the map is initialized (when its center and zoom are set\r\n\t\t// for the first time).\r\n\t\tif (loading) {\r\n\t\t\tthis.fire('load');\r\n\t\t}\r\n\t},\r\n\r\n\t_moveStart: function (zoomChanged, noMoveStart) {\r\n\t\t// @event zoomstart: Event\r\n\t\t// Fired when the map zoom is about to change (e.g. before zoom animation).\r\n\t\t// @event movestart: Event\r\n\t\t// Fired when the view of the map starts changing (e.g. user starts dragging the map).\r\n\t\tif (zoomChanged) {\r\n\t\t\tthis.fire('zoomstart');\r\n\t\t}\r\n\t\tif (!noMoveStart) {\r\n\t\t\tthis.fire('movestart');\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_move: function (center, zoom, data) {\r\n\t\tif (zoom === undefined) {\r\n\t\t\tzoom = this._zoom;\r\n\t\t}\r\n\t\tvar zoomChanged = this._zoom !== zoom;\r\n\r\n\t\tthis._zoom = zoom;\r\n\t\tthis._lastCenter = center;\r\n\t\tthis._pixelOrigin = this._getNewPixelOrigin(center);\r\n\r\n\t\t// @event zoom: Event\r\n\t\t// Fired repeatedly during any change in zoom level, including zoom\r\n\t\t// and fly animations.\r\n\t\tif (zoomChanged || (data && data.pinch)) {\t// Always fire 'zoom' if pinching because #3530\r\n\t\t\tthis.fire('zoom', data);\r\n\t\t}\r\n\r\n\t\t// @event move: Event\r\n\t\t// Fired repeatedly during any movement of the map, including pan and\r\n\t\t// fly animations.\r\n\t\treturn this.fire('move', data);\r\n\t},\r\n\r\n\t_moveEnd: function (zoomChanged) {\r\n\t\t// @event zoomend: Event\r\n\t\t// Fired when the map has changed, after any animations.\r\n\t\tif (zoomChanged) {\r\n\t\t\tthis.fire('zoomend');\r\n\t\t}\r\n\r\n\t\t// @event moveend: Event\r\n\t\t// Fired when the center of the map stops changing (e.g. user stopped\r\n\t\t// dragging the map).\r\n\t\treturn this.fire('moveend');\r\n\t},\r\n\r\n\t_stop: function () {\r\n\t\tcancelAnimFrame(this._flyToFrame);\r\n\t\tif (this._panAnim) {\r\n\t\t\tthis._panAnim.stop();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_rawPanBy: function (offset) {\r\n\t\tsetPosition(this._mapPane, this._getMapPanePos().subtract(offset));\r\n\t},\r\n\r\n\t_getZoomSpan: function () {\r\n\t\treturn this.getMaxZoom() - this.getMinZoom();\r\n\t},\r\n\r\n\t_panInsideMaxBounds: function () {\r\n\t\tif (!this._enforcingBounds) {\r\n\t\t\tthis.panInsideBounds(this.options.maxBounds);\r\n\t\t}\r\n\t},\r\n\r\n\t_checkIfLoaded: function () {\r\n\t\tif (!this._loaded) {\r\n\t\t\tthrow new Error('Set map center and zoom first.');\r\n\t\t}\r\n\t},\r\n\r\n\t// DOM event handling\r\n\r\n\t// @section Interaction events\r\n\t_initEvents: function (remove$$1) {\r\n\t\tthis._targets = {};\r\n\t\tthis._targets[stamp(this._container)] = this;\r\n\r\n\t\tvar onOff = remove$$1 ? off : on;\r\n\r\n\t\t// @event click: MouseEvent\r\n\t\t// Fired when the user clicks (or taps) the map.\r\n\t\t// @event dblclick: MouseEvent\r\n\t\t// Fired when the user double-clicks (or double-taps) the map.\r\n\t\t// @event mousedown: MouseEvent\r\n\t\t// Fired when the user pushes the mouse button on the map.\r\n\t\t// @event mouseup: MouseEvent\r\n\t\t// Fired when the user releases the mouse button on the map.\r\n\t\t// @event mouseover: MouseEvent\r\n\t\t// Fired when the mouse enters the map.\r\n\t\t// @event mouseout: MouseEvent\r\n\t\t// Fired when the mouse leaves the map.\r\n\t\t// @event mousemove: MouseEvent\r\n\t\t// Fired while the mouse moves over the map.\r\n\t\t// @event contextmenu: MouseEvent\r\n\t\t// Fired when the user pushes the right mouse button on the map, prevents\r\n\t\t// default browser context menu from showing if there are listeners on\r\n\t\t// this event. Also fired on mobile when the user holds a single touch\r\n\t\t// for a second (also called long press).\r\n\t\t// @event keypress: KeyboardEvent\r\n\t\t// Fired when the user presses a key from the keyboard that produces a character value while the map is focused.\r\n\t\t// @event keydown: KeyboardEvent\r\n\t\t// Fired when the user presses a key from the keyboard while the map is focused. Unlike the `keypress` event,\r\n\t\t// the `keydown` event is fired for keys that produce a character value and for keys\r\n\t\t// that do not produce a character value.\r\n\t\t// @event keyup: KeyboardEvent\r\n\t\t// Fired when the user releases a key from the keyboard while the map is focused.\r\n\t\tonOff(this._container, 'click dblclick mousedown mouseup ' +\r\n\t\t\t'mouseover mouseout mousemove contextmenu keypress keydown keyup', this._handleDOMEvent, this);\r\n\r\n\t\tif (this.options.trackResize) {\r\n\t\t\tonOff(window, 'resize', this._onResize, this);\r\n\t\t}\r\n\r\n\t\tif (any3d && this.options.transform3DLimit) {\r\n\t\t\t(remove$$1 ? this.off : this.on).call(this, 'moveend', this._onMoveEnd);\r\n\t\t}\r\n\t},\r\n\r\n\t_onResize: function () {\r\n\t\tcancelAnimFrame(this._resizeRequest);\r\n\t\tthis._resizeRequest = requestAnimFrame(\r\n\t\t        function () { this.invalidateSize({debounceMoveend: true}); }, this);\r\n\t},\r\n\r\n\t_onScroll: function () {\r\n\t\tthis._container.scrollTop  = 0;\r\n\t\tthis._container.scrollLeft = 0;\r\n\t},\r\n\r\n\t_onMoveEnd: function () {\r\n\t\tvar pos = this._getMapPanePos();\r\n\t\tif (Math.max(Math.abs(pos.x), Math.abs(pos.y)) >= this.options.transform3DLimit) {\r\n\t\t\t// https://bugzilla.mozilla.org/show_bug.cgi?id=1203873 but Webkit also have\r\n\t\t\t// a pixel offset on very high values, see: http://jsfiddle.net/dg6r5hhb/\r\n\t\t\tthis._resetView(this.getCenter(), this.getZoom());\r\n\t\t}\r\n\t},\r\n\r\n\t_findEventTargets: function (e, type) {\r\n\t\tvar targets = [],\r\n\t\t    target,\r\n\t\t    isHover = type === 'mouseout' || type === 'mouseover',\r\n\t\t    src = e.target || e.srcElement,\r\n\t\t    dragging = false;\r\n\r\n\t\twhile (src) {\r\n\t\t\ttarget = this._targets[stamp(src)];\r\n\t\t\tif (target && (type === 'click' || type === 'preclick') && !e._simulated && this._draggableMoved(target)) {\r\n\t\t\t\t// Prevent firing click after you just dragged an object.\r\n\t\t\t\tdragging = true;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (target && target.listens(type, true)) {\r\n\t\t\t\tif (isHover && !isExternalTarget(src, e)) { break; }\r\n\t\t\t\ttargets.push(target);\r\n\t\t\t\tif (isHover) { break; }\r\n\t\t\t}\r\n\t\t\tif (src === this._container) { break; }\r\n\t\t\tsrc = src.parentNode;\r\n\t\t}\r\n\t\tif (!targets.length && !dragging && !isHover && isExternalTarget(src, e)) {\r\n\t\t\ttargets = [this];\r\n\t\t}\r\n\t\treturn targets;\r\n\t},\r\n\r\n\t_handleDOMEvent: function (e) {\r\n\t\tif (!this._loaded || skipped(e)) { return; }\r\n\r\n\t\tvar type = e.type;\r\n\r\n\t\tif (type === 'mousedown' || type === 'keypress' || type === 'keyup' || type === 'keydown') {\r\n\t\t\t// prevents outline when clicking on keyboard-focusable element\r\n\t\t\tpreventOutline(e.target || e.srcElement);\r\n\t\t}\r\n\r\n\t\tthis._fireDOMEvent(e, type);\r\n\t},\r\n\r\n\t_mouseEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu'],\r\n\r\n\t_fireDOMEvent: function (e, type, targets) {\r\n\r\n\t\tif (e.type === 'click') {\r\n\t\t\t// Fire a synthetic 'preclick' event which propagates up (mainly for closing popups).\r\n\t\t\t// @event preclick: MouseEvent\r\n\t\t\t// Fired before mouse click on the map (sometimes useful when you\r\n\t\t\t// want something to happen on click before any existing click\r\n\t\t\t// handlers start running).\r\n\t\t\tvar synth = extend({}, e);\r\n\t\t\tsynth.type = 'preclick';\r\n\t\t\tthis._fireDOMEvent(synth, synth.type, targets);\r\n\t\t}\r\n\r\n\t\tif (e._stopped) { return; }\r\n\r\n\t\t// Find the layer the event is propagating from and its parents.\r\n\t\ttargets = (targets || []).concat(this._findEventTargets(e, type));\r\n\r\n\t\tif (!targets.length) { return; }\r\n\r\n\t\tvar target = targets[0];\r\n\t\tif (type === 'contextmenu' && target.listens(type, true)) {\r\n\t\t\tpreventDefault(e);\r\n\t\t}\r\n\r\n\t\tvar data = {\r\n\t\t\toriginalEvent: e\r\n\t\t};\r\n\r\n\t\tif (e.type !== 'keypress' && e.type !== 'keydown' && e.type !== 'keyup') {\r\n\t\t\tvar isMarker = target.getLatLng && (!target._radius || target._radius <= 10);\r\n\t\t\tdata.containerPoint = isMarker ?\r\n\t\t\t\tthis.latLngToContainerPoint(target.getLatLng()) : this.mouseEventToContainerPoint(e);\r\n\t\t\tdata.layerPoint = this.containerPointToLayerPoint(data.containerPoint);\r\n\t\t\tdata.latlng = isMarker ? target.getLatLng() : this.layerPointToLatLng(data.layerPoint);\r\n\t\t}\r\n\r\n\t\tfor (var i = 0; i < targets.length; i++) {\r\n\t\t\ttargets[i].fire(type, data, true);\r\n\t\t\tif (data.originalEvent._stopped ||\r\n\t\t\t\t(targets[i].options.bubblingMouseEvents === false && indexOf(this._mouseEvents, type) !== -1)) { return; }\r\n\t\t}\r\n\t},\r\n\r\n\t_draggableMoved: function (obj) {\r\n\t\tobj = obj.dragging && obj.dragging.enabled() ? obj : this;\r\n\t\treturn (obj.dragging && obj.dragging.moved()) || (this.boxZoom && this.boxZoom.moved());\r\n\t},\r\n\r\n\t_clearHandlers: function () {\r\n\t\tfor (var i = 0, len = this._handlers.length; i < len; i++) {\r\n\t\t\tthis._handlers[i].disable();\r\n\t\t}\r\n\t},\r\n\r\n\t// @section Other Methods\r\n\r\n\t// @method whenReady(fn: Function, context?: Object): this\r\n\t// Runs the given function `fn` when the map gets initialized with\r\n\t// a view (center and zoom) and at least one layer, or immediately\r\n\t// if it's already initialized, optionally passing a function context.\r\n\twhenReady: function (callback, context) {\r\n\t\tif (this._loaded) {\r\n\t\t\tcallback.call(context || this, {target: this});\r\n\t\t} else {\r\n\t\t\tthis.on('load', callback, context);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\r\n\t// private methods for getting map state\r\n\r\n\t_getMapPanePos: function () {\r\n\t\treturn getPosition(this._mapPane) || new Point(0, 0);\r\n\t},\r\n\r\n\t_moved: function () {\r\n\t\tvar pos = this._getMapPanePos();\r\n\t\treturn pos && !pos.equals([0, 0]);\r\n\t},\r\n\r\n\t_getTopLeftPoint: function (center, zoom) {\r\n\t\tvar pixelOrigin = center && zoom !== undefined ?\r\n\t\t\tthis._getNewPixelOrigin(center, zoom) :\r\n\t\t\tthis.getPixelOrigin();\r\n\t\treturn pixelOrigin.subtract(this._getMapPanePos());\r\n\t},\r\n\r\n\t_getNewPixelOrigin: function (center, zoom) {\r\n\t\tvar viewHalf = this.getSize()._divideBy(2);\r\n\t\treturn this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();\r\n\t},\r\n\r\n\t_latLngToNewLayerPoint: function (latlng, zoom, center) {\r\n\t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n\t\treturn this.project(latlng, zoom)._subtract(topLeft);\r\n\t},\r\n\r\n\t_latLngBoundsToNewLayerBounds: function (latLngBounds, zoom, center) {\r\n\t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n\t\treturn toBounds([\r\n\t\t\tthis.project(latLngBounds.getSouthWest(), zoom)._subtract(topLeft),\r\n\t\t\tthis.project(latLngBounds.getNorthWest(), zoom)._subtract(topLeft),\r\n\t\t\tthis.project(latLngBounds.getSouthEast(), zoom)._subtract(topLeft),\r\n\t\t\tthis.project(latLngBounds.getNorthEast(), zoom)._subtract(topLeft)\r\n\t\t]);\r\n\t},\r\n\r\n\t// layer point of the current center\r\n\t_getCenterLayerPoint: function () {\r\n\t\treturn this.containerPointToLayerPoint(this.getSize()._divideBy(2));\r\n\t},\r\n\r\n\t// offset of the specified place to the current center in pixels\r\n\t_getCenterOffset: function (latlng) {\r\n\t\treturn this.latLngToLayerPoint(latlng).subtract(this._getCenterLayerPoint());\r\n\t},\r\n\r\n\t// adjust center for view to get inside bounds\r\n\t_limitCenter: function (center, zoom, bounds) {\r\n\r\n\t\tif (!bounds) { return center; }\r\n\r\n\t\tvar centerPoint = this.project(center, zoom),\r\n\t\t    viewHalf = this.getSize().divideBy(2),\r\n\t\t    viewBounds = new Bounds(centerPoint.subtract(viewHalf), centerPoint.add(viewHalf)),\r\n\t\t    offset = this._getBoundsOffset(viewBounds, bounds, zoom);\r\n\r\n\t\t// If offset is less than a pixel, ignore.\r\n\t\t// This prevents unstable projections from getting into\r\n\t\t// an infinite loop of tiny offsets.\r\n\t\tif (offset.round().equals([0, 0])) {\r\n\t\t\treturn center;\r\n\t\t}\r\n\r\n\t\treturn this.unproject(centerPoint.add(offset), zoom);\r\n\t},\r\n\r\n\t// adjust offset for view to get inside bounds\r\n\t_limitOffset: function (offset, bounds) {\r\n\t\tif (!bounds) { return offset; }\r\n\r\n\t\tvar viewBounds = this.getPixelBounds(),\r\n\t\t    newBounds = new Bounds(viewBounds.min.add(offset), viewBounds.max.add(offset));\r\n\r\n\t\treturn offset.add(this._getBoundsOffset(newBounds, bounds));\r\n\t},\r\n\r\n\t// returns offset needed for pxBounds to get inside maxBounds at a specified zoom\r\n\t_getBoundsOffset: function (pxBounds, maxBounds, zoom) {\r\n\t\tvar projectedMaxBounds = toBounds(\r\n\t\t        this.project(maxBounds.getNorthEast(), zoom),\r\n\t\t        this.project(maxBounds.getSouthWest(), zoom)\r\n\t\t    ),\r\n\t\t    minOffset = projectedMaxBounds.min.subtract(pxBounds.min),\r\n\t\t    maxOffset = projectedMaxBounds.max.subtract(pxBounds.max),\r\n\r\n\t\t    dx = this._rebound(minOffset.x, -maxOffset.x),\r\n\t\t    dy = this._rebound(minOffset.y, -maxOffset.y);\r\n\r\n\t\treturn new Point(dx, dy);\r\n\t},\r\n\r\n\t_rebound: function (left, right) {\r\n\t\treturn left + right > 0 ?\r\n\t\t\tMath.round(left - right) / 2 :\r\n\t\t\tMath.max(0, Math.ceil(left)) - Math.max(0, Math.floor(right));\r\n\t},\r\n\r\n\t_limitZoom: function (zoom) {\r\n\t\tvar min = this.getMinZoom(),\r\n\t\t    max = this.getMaxZoom(),\r\n\t\t    snap = any3d ? this.options.zoomSnap : 1;\r\n\t\tif (snap) {\r\n\t\t\tzoom = Math.round(zoom / snap) * snap;\r\n\t\t}\r\n\t\treturn Math.max(min, Math.min(max, zoom));\r\n\t},\r\n\r\n\t_onPanTransitionStep: function () {\r\n\t\tthis.fire('move');\r\n\t},\r\n\r\n\t_onPanTransitionEnd: function () {\r\n\t\tremoveClass(this._mapPane, 'leaflet-pan-anim');\r\n\t\tthis.fire('moveend');\r\n\t},\r\n\r\n\t_tryAnimatedPan: function (center, options) {\r\n\t\t// difference between the new and current centers in pixels\r\n\t\tvar offset = this._getCenterOffset(center)._trunc();\r\n\r\n\t\t// don't animate too far unless animate: true specified in options\r\n\t\tif ((options && options.animate) !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n\t\tthis.panBy(offset, options);\r\n\r\n\t\treturn true;\r\n\t},\r\n\r\n\t_createAnimProxy: function () {\r\n\r\n\t\tvar proxy = this._proxy = create$1('div', 'leaflet-proxy leaflet-zoom-animated');\r\n\t\tthis._panes.mapPane.appendChild(proxy);\r\n\r\n\t\tthis.on('zoomanim', function (e) {\r\n\t\t\tvar prop = TRANSFORM,\r\n\t\t\t    transform = this._proxy.style[prop];\r\n\r\n\t\t\tsetTransform(this._proxy, this.project(e.center, e.zoom), this.getZoomScale(e.zoom, 1));\r\n\r\n\t\t\t// workaround for case when transform is the same and so transitionend event is not fired\r\n\t\t\tif (transform === this._proxy.style[prop] && this._animatingZoom) {\r\n\t\t\t\tthis._onZoomTransitionEnd();\r\n\t\t\t}\r\n\t\t}, this);\r\n\r\n\t\tthis.on('load moveend', function () {\r\n\t\t\tvar c = this.getCenter(),\r\n\t\t\t    z = this.getZoom();\r\n\t\t\tsetTransform(this._proxy, this.project(c, z), this.getZoomScale(z, 1));\r\n\t\t}, this);\r\n\r\n\t\tthis._on('unload', this._destroyAnimProxy, this);\r\n\t},\r\n\r\n\t_destroyAnimProxy: function () {\r\n\t\tremove(this._proxy);\r\n\t\tdelete this._proxy;\r\n\t},\r\n\r\n\t_catchTransitionEnd: function (e) {\r\n\t\tif (this._animatingZoom && e.propertyName.indexOf('transform') >= 0) {\r\n\t\t\tthis._onZoomTransitionEnd();\r\n\t\t}\r\n\t},\r\n\r\n\t_nothingToAnimate: function () {\r\n\t\treturn !this._container.getElementsByClassName('leaflet-zoom-animated').length;\r\n\t},\r\n\r\n\t_tryAnimatedZoom: function (center, zoom, options) {\r\n\r\n\t\tif (this._animatingZoom) { return true; }\r\n\r\n\t\toptions = options || {};\r\n\r\n\t\t// don't animate if disabled, not supported or zoom difference is too large\r\n\t\tif (!this._zoomAnimated || options.animate === false || this._nothingToAnimate() ||\r\n\t\t        Math.abs(zoom - this._zoom) > this.options.zoomAnimationThreshold) { return false; }\r\n\r\n\t\t// offset is the pixel coords of the zoom origin relative to the current center\r\n\t\tvar scale = this.getZoomScale(zoom),\r\n\t\t    offset = this._getCenterOffset(center)._divideBy(1 - 1 / scale);\r\n\r\n\t\t// don't animate if the zoom origin isn't within one screen from the current center, unless forced\r\n\t\tif (options.animate !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n\t\trequestAnimFrame(function () {\r\n\t\t\tthis\r\n\t\t\t    ._moveStart(true, false)\r\n\t\t\t    ._animateZoom(center, zoom, true);\r\n\t\t}, this);\r\n\r\n\t\treturn true;\r\n\t},\r\n\r\n\t_animateZoom: function (center, zoom, startAnim, noUpdate) {\r\n\t\tif (!this._mapPane) { return; }\r\n\r\n\t\tif (startAnim) {\r\n\t\t\tthis._animatingZoom = true;\r\n\r\n\t\t\t// remember what center/zoom to set after animation\r\n\t\t\tthis._animateToCenter = center;\r\n\t\t\tthis._animateToZoom = zoom;\r\n\r\n\t\t\taddClass(this._mapPane, 'leaflet-zoom-anim');\r\n\t\t}\r\n\r\n\t\t// @event zoomanim: ZoomAnimEvent\r\n\t\t// Fired at least once per zoom animation. For continuous zoom, like pinch zooming, fired once per frame during zoom.\r\n\t\tthis.fire('zoomanim', {\r\n\t\t\tcenter: center,\r\n\t\t\tzoom: zoom,\r\n\t\t\tnoUpdate: noUpdate\r\n\t\t});\r\n\r\n\t\t// Work around webkit not firing 'transitionend', see https://github.com/Leaflet/Leaflet/issues/3689, 2693\r\n\t\tsetTimeout(bind(this._onZoomTransitionEnd, this), 250);\r\n\t},\r\n\r\n\t_onZoomTransitionEnd: function () {\r\n\t\tif (!this._animatingZoom) { return; }\r\n\r\n\t\tif (this._mapPane) {\r\n\t\t\tremoveClass(this._mapPane, 'leaflet-zoom-anim');\r\n\t\t}\r\n\r\n\t\tthis._animatingZoom = false;\r\n\r\n\t\tthis._move(this._animateToCenter, this._animateToZoom);\r\n\r\n\t\t// This anim frame should prevent an obscure iOS webkit tile loading race condition.\r\n\t\trequestAnimFrame(function () {\r\n\t\t\tthis._moveEnd(true);\r\n\t\t}, this);\r\n\t}\r\n});\r\n\r\n// @section\r\n\r\n// @factory L.map(id: String, options?: Map options)\r\n// Instantiates a map object given the DOM ID of a `<div>` element\r\n// and optionally an object literal with `Map options`.\r\n//\r\n// @alternative\r\n// @factory L.map(el: HTMLElement, options?: Map options)\r\n// Instantiates a map object given an instance of a `<div>` HTML element\r\n// and optionally an object literal with `Map options`.\r\nfunction createMap(id, options) {\r\n\treturn new Map(id, options);\r\n}\n\n/*\r\n * @class Control\r\n * @aka L.Control\r\n * @inherits Class\r\n *\r\n * L.Control is a base class for implementing map controls. Handles positioning.\r\n * All other controls extend from this class.\r\n */\r\n\r\nvar Control = Class.extend({\r\n\t// @section\r\n\t// @aka Control options\r\n\toptions: {\r\n\t\t// @option position: String = 'topright'\r\n\t\t// The position of the control (one of the map corners). Possible values are `'topleft'`,\r\n\t\t// `'topright'`, `'bottomleft'` or `'bottomright'`\r\n\t\tposition: 'topright'\r\n\t},\r\n\r\n\tinitialize: function (options) {\r\n\t\tsetOptions(this, options);\r\n\t},\r\n\r\n\t/* @section\r\n\t * Classes extending L.Control will inherit the following methods:\r\n\t *\r\n\t * @method getPosition: string\r\n\t * Returns the position of the control.\r\n\t */\r\n\tgetPosition: function () {\r\n\t\treturn this.options.position;\r\n\t},\r\n\r\n\t// @method setPosition(position: string): this\r\n\t// Sets the position of the control.\r\n\tsetPosition: function (position) {\r\n\t\tvar map = this._map;\r\n\r\n\t\tif (map) {\r\n\t\t\tmap.removeControl(this);\r\n\t\t}\r\n\r\n\t\tthis.options.position = position;\r\n\r\n\t\tif (map) {\r\n\t\t\tmap.addControl(this);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getContainer: HTMLElement\r\n\t// Returns the HTMLElement that contains the control.\r\n\tgetContainer: function () {\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\t// @method addTo(map: Map): this\r\n\t// Adds the control to the given map.\r\n\taddTo: function (map) {\r\n\t\tthis.remove();\r\n\t\tthis._map = map;\r\n\r\n\t\tvar container = this._container = this.onAdd(map),\r\n\t\t    pos = this.getPosition(),\r\n\t\t    corner = map._controlCorners[pos];\r\n\r\n\t\taddClass(container, 'leaflet-control');\r\n\r\n\t\tif (pos.indexOf('bottom') !== -1) {\r\n\t\t\tcorner.insertBefore(container, corner.firstChild);\r\n\t\t} else {\r\n\t\t\tcorner.appendChild(container);\r\n\t\t}\r\n\r\n\t\tthis._map.on('unload', this.remove, this);\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method remove: this\r\n\t// Removes the control from the map it is currently active on.\r\n\tremove: function () {\r\n\t\tif (!this._map) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tremove(this._container);\r\n\r\n\t\tif (this.onRemove) {\r\n\t\t\tthis.onRemove(this._map);\r\n\t\t}\r\n\r\n\t\tthis._map.off('unload', this.remove, this);\r\n\t\tthis._map = null;\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_refocusOnMap: function (e) {\r\n\t\t// if map exists and event is not a keyboard event\r\n\t\tif (this._map && e && e.screenX > 0 && e.screenY > 0) {\r\n\t\t\tthis._map.getContainer().focus();\r\n\t\t}\r\n\t}\r\n});\r\n\r\nvar control = function (options) {\r\n\treturn new Control(options);\r\n};\r\n\r\n/* @section Extension methods\r\n * @uninheritable\r\n *\r\n * Every control should extend from `L.Control` and (re-)implement the following methods.\r\n *\r\n * @method onAdd(map: Map): HTMLElement\r\n * Should return the container DOM element for the control and add listeners on relevant map events. Called on [`control.addTo(map)`](#control-addTo).\r\n *\r\n * @method onRemove(map: Map)\r\n * Optional method. Should contain all clean up code that removes the listeners previously added in [`onAdd`](#control-onadd). Called on [`control.remove()`](#control-remove).\r\n */\r\n\r\n/* @namespace Map\r\n * @section Methods for Layers and Controls\r\n */\r\nMap.include({\r\n\t// @method addControl(control: Control): this\r\n\t// Adds the given control to the map\r\n\taddControl: function (control) {\r\n\t\tcontrol.addTo(this);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeControl(control: Control): this\r\n\t// Removes the given control from the map\r\n\tremoveControl: function (control) {\r\n\t\tcontrol.remove();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_initControlPos: function () {\r\n\t\tvar corners = this._controlCorners = {},\r\n\t\t    l = 'leaflet-',\r\n\t\t    container = this._controlContainer =\r\n\t\t            create$1('div', l + 'control-container', this._container);\r\n\r\n\t\tfunction createCorner(vSide, hSide) {\r\n\t\t\tvar className = l + vSide + ' ' + l + hSide;\r\n\r\n\t\t\tcorners[vSide + hSide] = create$1('div', className, container);\r\n\t\t}\r\n\r\n\t\tcreateCorner('top', 'left');\r\n\t\tcreateCorner('top', 'right');\r\n\t\tcreateCorner('bottom', 'left');\r\n\t\tcreateCorner('bottom', 'right');\r\n\t},\r\n\r\n\t_clearControlPos: function () {\r\n\t\tfor (var i in this._controlCorners) {\r\n\t\t\tremove(this._controlCorners[i]);\r\n\t\t}\r\n\t\tremove(this._controlContainer);\r\n\t\tdelete this._controlCorners;\r\n\t\tdelete this._controlContainer;\r\n\t}\r\n});\n\n/*\r\n * @class Control.Layers\r\n * @aka L.Control.Layers\r\n * @inherits Control\r\n *\r\n * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](http://leafletjs.com/examples/layers-control/)). Extends `Control`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var baseLayers = {\r\n * \t\"Mapbox\": mapbox,\r\n * \t\"OpenStreetMap\": osm\r\n * };\r\n *\r\n * var overlays = {\r\n * \t\"Marker\": marker,\r\n * \t\"Roads\": roadsLayer\r\n * };\r\n *\r\n * L.control.layers(baseLayers, overlays).addTo(map);\r\n * ```\r\n *\r\n * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:\r\n *\r\n * ```js\r\n * {\r\n *     \"<someName1>\": layer1,\r\n *     \"<someName2>\": layer2\r\n * }\r\n * ```\r\n *\r\n * The layer names can contain HTML, which allows you to add additional styling to the items:\r\n *\r\n * ```js\r\n * {\"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>\": myLayer}\r\n * ```\r\n */\r\n\r\nvar Layers = Control.extend({\r\n\t// @section\r\n\t// @aka Control.Layers options\r\n\toptions: {\r\n\t\t// @option collapsed: Boolean = true\r\n\t\t// If `true`, the control will be collapsed into an icon and expanded on mouse hover or touch.\r\n\t\tcollapsed: true,\r\n\t\tposition: 'topright',\r\n\r\n\t\t// @option autoZIndex: Boolean = true\r\n\t\t// If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.\r\n\t\tautoZIndex: true,\r\n\r\n\t\t// @option hideSingleBase: Boolean = false\r\n\t\t// If `true`, the base layers in the control will be hidden when there is only one.\r\n\t\thideSingleBase: false,\r\n\r\n\t\t// @option sortLayers: Boolean = false\r\n\t\t// Whether to sort the layers. When `false`, layers will keep the order\r\n\t\t// in which they were added to the control.\r\n\t\tsortLayers: false,\r\n\r\n\t\t// @option sortFunction: Function = *\r\n\t\t// A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)\r\n\t\t// that will be used for sorting the layers, when `sortLayers` is `true`.\r\n\t\t// The function receives both the `L.Layer` instances and their names, as in\r\n\t\t// `sortFunction(layerA, layerB, nameA, nameB)`.\r\n\t\t// By default, it sorts layers alphabetically by their name.\r\n\t\tsortFunction: function (layerA, layerB, nameA, nameB) {\r\n\t\t\treturn nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);\r\n\t\t}\r\n\t},\r\n\r\n\tinitialize: function (baseLayers, overlays, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._layerControlInputs = [];\r\n\t\tthis._layers = [];\r\n\t\tthis._lastZIndex = 0;\r\n\t\tthis._handlingClick = false;\r\n\r\n\t\tfor (var i in baseLayers) {\r\n\t\t\tthis._addLayer(baseLayers[i], i);\r\n\t\t}\r\n\r\n\t\tfor (i in overlays) {\r\n\t\t\tthis._addLayer(overlays[i], i, true);\r\n\t\t}\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis._initLayout();\r\n\t\tthis._update();\r\n\r\n\t\tthis._map = map;\r\n\t\tmap.on('zoomend', this._checkDisabledLayers, this);\r\n\r\n\t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\t\t\tthis._layers[i].layer.on('add remove', this._onLayerChange, this);\r\n\t\t}\r\n\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\taddTo: function (map) {\r\n\t\tControl.prototype.addTo.call(this, map);\r\n\t\t// Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.\r\n\t\treturn this._expandIfNotCollapsed();\r\n\t},\r\n\r\n\tonRemove: function () {\r\n\t\tthis._map.off('zoomend', this._checkDisabledLayers, this);\r\n\r\n\t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\t\t\tthis._layers[i].layer.off('add remove', this._onLayerChange, this);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method addBaseLayer(layer: Layer, name: String): this\r\n\t// Adds a base layer (radio button entry) with the given name to the control.\r\n\taddBaseLayer: function (layer, name) {\r\n\t\tthis._addLayer(layer, name);\r\n\t\treturn (this._map) ? this._update() : this;\r\n\t},\r\n\r\n\t// @method addOverlay(layer: Layer, name: String): this\r\n\t// Adds an overlay (checkbox entry) with the given name to the control.\r\n\taddOverlay: function (layer, name) {\r\n\t\tthis._addLayer(layer, name, true);\r\n\t\treturn (this._map) ? this._update() : this;\r\n\t},\r\n\r\n\t// @method removeLayer(layer: Layer): this\r\n\t// Remove the given layer from the control.\r\n\tremoveLayer: function (layer) {\r\n\t\tlayer.off('add remove', this._onLayerChange, this);\r\n\r\n\t\tvar obj = this._getLayer(stamp(layer));\r\n\t\tif (obj) {\r\n\t\t\tthis._layers.splice(this._layers.indexOf(obj), 1);\r\n\t\t}\r\n\t\treturn (this._map) ? this._update() : this;\r\n\t},\r\n\r\n\t// @method expand(): this\r\n\t// Expand the control container if collapsed.\r\n\texpand: function () {\r\n\t\taddClass(this._container, 'leaflet-control-layers-expanded');\r\n\t\tthis._section.style.height = null;\r\n\t\tvar acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);\r\n\t\tif (acceptableHeight < this._section.clientHeight) {\r\n\t\t\taddClass(this._section, 'leaflet-control-layers-scrollbar');\r\n\t\t\tthis._section.style.height = acceptableHeight + 'px';\r\n\t\t} else {\r\n\t\t\tremoveClass(this._section, 'leaflet-control-layers-scrollbar');\r\n\t\t}\r\n\t\tthis._checkDisabledLayers();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method collapse(): this\r\n\t// Collapse the control container if expanded.\r\n\tcollapse: function () {\r\n\t\tremoveClass(this._container, 'leaflet-control-layers-expanded');\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_initLayout: function () {\r\n\t\tvar className = 'leaflet-control-layers',\r\n\t\t    container = this._container = create$1('div', className),\r\n\t\t    collapsed = this.options.collapsed;\r\n\r\n\t\t// makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released\r\n\t\tcontainer.setAttribute('aria-haspopup', true);\r\n\r\n\t\tdisableClickPropagation(container);\r\n\t\tdisableScrollPropagation(container);\r\n\r\n\t\tvar section = this._section = create$1('section', className + '-list');\r\n\r\n\t\tif (collapsed) {\r\n\t\t\tthis._map.on('click', this.collapse, this);\r\n\r\n\t\t\tif (!android) {\r\n\t\t\t\ton(container, {\r\n\t\t\t\t\tmouseenter: this.expand,\r\n\t\t\t\t\tmouseleave: this.collapse\r\n\t\t\t\t}, this);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tvar link = this._layersLink = create$1('a', className + '-toggle', container);\r\n\t\tlink.href = '#';\r\n\t\tlink.title = 'Layers';\r\n\r\n\t\tif (touch) {\r\n\t\t\ton(link, 'click', stop);\r\n\t\t\ton(link, 'click', this.expand, this);\r\n\t\t} else {\r\n\t\t\ton(link, 'focus', this.expand, this);\r\n\t\t}\r\n\r\n\t\tif (!collapsed) {\r\n\t\t\tthis.expand();\r\n\t\t}\r\n\r\n\t\tthis._baseLayersList = create$1('div', className + '-base', section);\r\n\t\tthis._separator = create$1('div', className + '-separator', section);\r\n\t\tthis._overlaysList = create$1('div', className + '-overlays', section);\r\n\r\n\t\tcontainer.appendChild(section);\r\n\t},\r\n\r\n\t_getLayer: function (id) {\r\n\t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\r\n\t\t\tif (this._layers[i] && stamp(this._layers[i].layer) === id) {\r\n\t\t\t\treturn this._layers[i];\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t_addLayer: function (layer, name, overlay) {\r\n\t\tif (this._map) {\r\n\t\t\tlayer.on('add remove', this._onLayerChange, this);\r\n\t\t}\r\n\r\n\t\tthis._layers.push({\r\n\t\t\tlayer: layer,\r\n\t\t\tname: name,\r\n\t\t\toverlay: overlay\r\n\t\t});\r\n\r\n\t\tif (this.options.sortLayers) {\r\n\t\t\tthis._layers.sort(bind(function (a, b) {\r\n\t\t\t\treturn this.options.sortFunction(a.layer, b.layer, a.name, b.name);\r\n\t\t\t}, this));\r\n\t\t}\r\n\r\n\t\tif (this.options.autoZIndex && layer.setZIndex) {\r\n\t\t\tthis._lastZIndex++;\r\n\t\t\tlayer.setZIndex(this._lastZIndex);\r\n\t\t}\r\n\r\n\t\tthis._expandIfNotCollapsed();\r\n\t},\r\n\r\n\t_update: function () {\r\n\t\tif (!this._container) { return this; }\r\n\r\n\t\tempty(this._baseLayersList);\r\n\t\tempty(this._overlaysList);\r\n\r\n\t\tthis._layerControlInputs = [];\r\n\t\tvar baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;\r\n\r\n\t\tfor (i = 0; i < this._layers.length; i++) {\r\n\t\t\tobj = this._layers[i];\r\n\t\t\tthis._addItem(obj);\r\n\t\t\toverlaysPresent = overlaysPresent || obj.overlay;\r\n\t\t\tbaseLayersPresent = baseLayersPresent || !obj.overlay;\r\n\t\t\tbaseLayersCount += !obj.overlay ? 1 : 0;\r\n\t\t}\r\n\r\n\t\t// Hide base layers section if there's only one layer.\r\n\t\tif (this.options.hideSingleBase) {\r\n\t\t\tbaseLayersPresent = baseLayersPresent && baseLayersCount > 1;\r\n\t\t\tthis._baseLayersList.style.display = baseLayersPresent ? '' : 'none';\r\n\t\t}\r\n\r\n\t\tthis._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_onLayerChange: function (e) {\r\n\t\tif (!this._handlingClick) {\r\n\t\t\tthis._update();\r\n\t\t}\r\n\r\n\t\tvar obj = this._getLayer(stamp(e.target));\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Layer events\r\n\t\t// @event baselayerchange: LayersControlEvent\r\n\t\t// Fired when the base layer is changed through the [layer control](#control-layers).\r\n\t\t// @event overlayadd: LayersControlEvent\r\n\t\t// Fired when an overlay is selected through the [layer control](#control-layers).\r\n\t\t// @event overlayremove: LayersControlEvent\r\n\t\t// Fired when an overlay is deselected through the [layer control](#control-layers).\r\n\t\t// @namespace Control.Layers\r\n\t\tvar type = obj.overlay ?\r\n\t\t\t(e.type === 'add' ? 'overlayadd' : 'overlayremove') :\r\n\t\t\t(e.type === 'add' ? 'baselayerchange' : null);\r\n\r\n\t\tif (type) {\r\n\t\t\tthis._map.fire(type, obj);\r\n\t\t}\r\n\t},\r\n\r\n\t// IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)\r\n\t_createRadioElement: function (name, checked) {\r\n\r\n\t\tvar radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"' +\r\n\t\t\t\tname + '\"' + (checked ? ' checked=\"checked\"' : '') + '/>';\r\n\r\n\t\tvar radioFragment = document.createElement('div');\r\n\t\tradioFragment.innerHTML = radioHtml;\r\n\r\n\t\treturn radioFragment.firstChild;\r\n\t},\r\n\r\n\t_addItem: function (obj) {\r\n\t\tvar label = document.createElement('label'),\r\n\t\t    checked = this._map.hasLayer(obj.layer),\r\n\t\t    input;\r\n\r\n\t\tif (obj.overlay) {\r\n\t\t\tinput = document.createElement('input');\r\n\t\t\tinput.type = 'checkbox';\r\n\t\t\tinput.className = 'leaflet-control-layers-selector';\r\n\t\t\tinput.defaultChecked = checked;\r\n\t\t} else {\r\n\t\t\tinput = this._createRadioElement('leaflet-base-layers_' + stamp(this), checked);\r\n\t\t}\r\n\r\n\t\tthis._layerControlInputs.push(input);\r\n\t\tinput.layerId = stamp(obj.layer);\r\n\r\n\t\ton(input, 'click', this._onInputClick, this);\r\n\r\n\t\tvar name = document.createElement('span');\r\n\t\tname.innerHTML = ' ' + obj.name;\r\n\r\n\t\t// Helps from preventing layer control flicker when checkboxes are disabled\r\n\t\t// https://github.com/Leaflet/Leaflet/issues/2771\r\n\t\tvar holder = document.createElement('div');\r\n\r\n\t\tlabel.appendChild(holder);\r\n\t\tholder.appendChild(input);\r\n\t\tholder.appendChild(name);\r\n\r\n\t\tvar container = obj.overlay ? this._overlaysList : this._baseLayersList;\r\n\t\tcontainer.appendChild(label);\r\n\r\n\t\tthis._checkDisabledLayers();\r\n\t\treturn label;\r\n\t},\r\n\r\n\t_onInputClick: function () {\r\n\t\tvar inputs = this._layerControlInputs,\r\n\t\t    input, layer;\r\n\t\tvar addedLayers = [],\r\n\t\t    removedLayers = [];\r\n\r\n\t\tthis._handlingClick = true;\r\n\r\n\t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n\t\t\tinput = inputs[i];\r\n\t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\r\n\t\t\tif (input.checked) {\r\n\t\t\t\taddedLayers.push(layer);\r\n\t\t\t} else if (!input.checked) {\r\n\t\t\t\tremovedLayers.push(layer);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Bugfix issue 2318: Should remove all old layers before readding new ones\r\n\t\tfor (i = 0; i < removedLayers.length; i++) {\r\n\t\t\tif (this._map.hasLayer(removedLayers[i])) {\r\n\t\t\t\tthis._map.removeLayer(removedLayers[i]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tfor (i = 0; i < addedLayers.length; i++) {\r\n\t\t\tif (!this._map.hasLayer(addedLayers[i])) {\r\n\t\t\t\tthis._map.addLayer(addedLayers[i]);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis._handlingClick = false;\r\n\r\n\t\tthis._refocusOnMap();\r\n\t},\r\n\r\n\t_checkDisabledLayers: function () {\r\n\t\tvar inputs = this._layerControlInputs,\r\n\t\t    input,\r\n\t\t    layer,\r\n\t\t    zoom = this._map.getZoom();\r\n\r\n\t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n\t\t\tinput = inputs[i];\r\n\t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\t\t\tinput.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||\r\n\t\t\t                 (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);\r\n\r\n\t\t}\r\n\t},\r\n\r\n\t_expandIfNotCollapsed: function () {\r\n\t\tif (this._map && !this.options.collapsed) {\r\n\t\t\tthis.expand();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_expand: function () {\r\n\t\t// Backward compatibility, remove me in 1.1.\r\n\t\treturn this.expand();\r\n\t},\r\n\r\n\t_collapse: function () {\r\n\t\t// Backward compatibility, remove me in 1.1.\r\n\t\treturn this.collapse();\r\n\t}\r\n\r\n});\r\n\r\n\r\n// @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)\r\n// Creates an attribution control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.\r\nvar layers = function (baseLayers, overlays, options) {\r\n\treturn new Layers(baseLayers, overlays, options);\r\n};\n\n/*\r\n * @class Control.Zoom\r\n * @aka L.Control.Zoom\r\n * @inherits Control\r\n *\r\n * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.\r\n */\r\n\r\nvar Zoom = Control.extend({\r\n\t// @section\r\n\t// @aka Control.Zoom options\r\n\toptions: {\r\n\t\tposition: 'topleft',\r\n\r\n\t\t// @option zoomInText: String = '+'\r\n\t\t// The text set on the 'zoom in' button.\r\n\t\tzoomInText: '+',\r\n\r\n\t\t// @option zoomInTitle: String = 'Zoom in'\r\n\t\t// The title set on the 'zoom in' button.\r\n\t\tzoomInTitle: 'Zoom in',\r\n\r\n\t\t// @option zoomOutText: String = '&#x2212;'\r\n\t\t// The text set on the 'zoom out' button.\r\n\t\tzoomOutText: '&#x2212;',\r\n\r\n\t\t// @option zoomOutTitle: String = 'Zoom out'\r\n\t\t// The title set on the 'zoom out' button.\r\n\t\tzoomOutTitle: 'Zoom out'\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tvar zoomName = 'leaflet-control-zoom',\r\n\t\t    container = create$1('div', zoomName + ' leaflet-bar'),\r\n\t\t    options = this.options;\r\n\r\n\t\tthis._zoomInButton  = this._createButton(options.zoomInText, options.zoomInTitle,\r\n\t\t        zoomName + '-in',  container, this._zoomIn);\r\n\t\tthis._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,\r\n\t\t        zoomName + '-out', container, this._zoomOut);\r\n\r\n\t\tthis._updateDisabled();\r\n\t\tmap.on('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\r\n\t\treturn container;\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tmap.off('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\t},\r\n\r\n\tdisable: function () {\r\n\t\tthis._disabled = true;\r\n\t\tthis._updateDisabled();\r\n\t\treturn this;\r\n\t},\r\n\r\n\tenable: function () {\r\n\t\tthis._disabled = false;\r\n\t\tthis._updateDisabled();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_zoomIn: function (e) {\r\n\t\tif (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {\r\n\t\t\tthis._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n\t\t}\r\n\t},\r\n\r\n\t_zoomOut: function (e) {\r\n\t\tif (!this._disabled && this._map._zoom > this._map.getMinZoom()) {\r\n\t\t\tthis._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n\t\t}\r\n\t},\r\n\r\n\t_createButton: function (html, title, className, container, fn) {\r\n\t\tvar link = create$1('a', className, container);\r\n\t\tlink.innerHTML = html;\r\n\t\tlink.href = '#';\r\n\t\tlink.title = title;\r\n\r\n\t\t/*\r\n\t\t * Will force screen readers like VoiceOver to read this as \"Zoom in - button\"\r\n\t\t */\r\n\t\tlink.setAttribute('role', 'button');\r\n\t\tlink.setAttribute('aria-label', title);\r\n\r\n\t\tdisableClickPropagation(link);\r\n\t\ton(link, 'click', stop);\r\n\t\ton(link, 'click', fn, this);\r\n\t\ton(link, 'click', this._refocusOnMap, this);\r\n\r\n\t\treturn link;\r\n\t},\r\n\r\n\t_updateDisabled: function () {\r\n\t\tvar map = this._map,\r\n\t\t    className = 'leaflet-disabled';\r\n\r\n\t\tremoveClass(this._zoomInButton, className);\r\n\t\tremoveClass(this._zoomOutButton, className);\r\n\r\n\t\tif (this._disabled || map._zoom === map.getMinZoom()) {\r\n\t\t\taddClass(this._zoomOutButton, className);\r\n\t\t}\r\n\t\tif (this._disabled || map._zoom === map.getMaxZoom()) {\r\n\t\t\taddClass(this._zoomInButton, className);\r\n\t\t}\r\n\t}\r\n});\r\n\r\n// @namespace Map\r\n// @section Control options\r\n// @option zoomControl: Boolean = true\r\n// Whether a [zoom control](#control-zoom) is added to the map by default.\r\nMap.mergeOptions({\r\n\tzoomControl: true\r\n});\r\n\r\nMap.addInitHook(function () {\r\n\tif (this.options.zoomControl) {\r\n\t\t// @section Controls\r\n\t\t// @property zoomControl: Control.Zoom\r\n\t\t// The default zoom control (only available if the\r\n\t\t// [`zoomControl` option](#map-zoomcontrol) was `true` when creating the map).\r\n\t\tthis.zoomControl = new Zoom();\r\n\t\tthis.addControl(this.zoomControl);\r\n\t}\r\n});\r\n\r\n// @namespace Control.Zoom\r\n// @factory L.control.zoom(options: Control.Zoom options)\r\n// Creates a zoom control\r\nvar zoom = function (options) {\r\n\treturn new Zoom(options);\r\n};\n\n/*\n * @class Control.Scale\n * @aka L.Control.Scale\n * @inherits Control\n *\n * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.\n *\n * @example\n *\n * ```js\n * L.control.scale().addTo(map);\n * ```\n */\n\nvar Scale = Control.extend({\n\t// @section\n\t// @aka Control.Scale options\n\toptions: {\n\t\tposition: 'bottomleft',\n\n\t\t// @option maxWidth: Number = 100\n\t\t// Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).\n\t\tmaxWidth: 100,\n\n\t\t// @option metric: Boolean = True\n\t\t// Whether to show the metric scale line (m/km).\n\t\tmetric: true,\n\n\t\t// @option imperial: Boolean = True\n\t\t// Whether to show the imperial scale line (mi/ft).\n\t\timperial: true\n\n\t\t// @option updateWhenIdle: Boolean = false\n\t\t// If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).\n\t},\n\n\tonAdd: function (map) {\n\t\tvar className = 'leaflet-control-scale',\n\t\t    container = create$1('div', className),\n\t\t    options = this.options;\n\n\t\tthis._addScales(options, className + '-line', container);\n\n\t\tmap.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n\t\tmap.whenReady(this._update, this);\n\n\t\treturn container;\n\t},\n\n\tonRemove: function (map) {\n\t\tmap.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n\t},\n\n\t_addScales: function (options, className, container) {\n\t\tif (options.metric) {\n\t\t\tthis._mScale = create$1('div', className, container);\n\t\t}\n\t\tif (options.imperial) {\n\t\t\tthis._iScale = create$1('div', className, container);\n\t\t}\n\t},\n\n\t_update: function () {\n\t\tvar map = this._map,\n\t\t    y = map.getSize().y / 2;\n\n\t\tvar maxMeters = map.distance(\n\t\t\tmap.containerPointToLatLng([0, y]),\n\t\t\tmap.containerPointToLatLng([this.options.maxWidth, y]));\n\n\t\tthis._updateScales(maxMeters);\n\t},\n\n\t_updateScales: function (maxMeters) {\n\t\tif (this.options.metric && maxMeters) {\n\t\t\tthis._updateMetric(maxMeters);\n\t\t}\n\t\tif (this.options.imperial && maxMeters) {\n\t\t\tthis._updateImperial(maxMeters);\n\t\t}\n\t},\n\n\t_updateMetric: function (maxMeters) {\n\t\tvar meters = this._getRoundNum(maxMeters),\n\t\t    label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';\n\n\t\tthis._updateScale(this._mScale, label, meters / maxMeters);\n\t},\n\n\t_updateImperial: function (maxMeters) {\n\t\tvar maxFeet = maxMeters * 3.2808399,\n\t\t    maxMiles, miles, feet;\n\n\t\tif (maxFeet > 5280) {\n\t\t\tmaxMiles = maxFeet / 5280;\n\t\t\tmiles = this._getRoundNum(maxMiles);\n\t\t\tthis._updateScale(this._iScale, miles + ' mi', miles / maxMiles);\n\n\t\t} else {\n\t\t\tfeet = this._getRoundNum(maxFeet);\n\t\t\tthis._updateScale(this._iScale, feet + ' ft', feet / maxFeet);\n\t\t}\n\t},\n\n\t_updateScale: function (scale, text, ratio) {\n\t\tscale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';\n\t\tscale.innerHTML = text;\n\t},\n\n\t_getRoundNum: function (num) {\n\t\tvar pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),\n\t\t    d = num / pow10;\n\n\t\td = d >= 10 ? 10 :\n\t\t    d >= 5 ? 5 :\n\t\t    d >= 3 ? 3 :\n\t\t    d >= 2 ? 2 : 1;\n\n\t\treturn pow10 * d;\n\t}\n});\n\n\n// @factory L.control.scale(options?: Control.Scale options)\n// Creates an scale control with the given options.\nvar scale = function (options) {\n\treturn new Scale(options);\n};\n\n/*\r\n * @class Control.Attribution\r\n * @aka L.Control.Attribution\r\n * @inherits Control\r\n *\r\n * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.\r\n */\r\n\r\nvar Attribution = Control.extend({\r\n\t// @section\r\n\t// @aka Control.Attribution options\r\n\toptions: {\r\n\t\tposition: 'bottomright',\r\n\r\n\t\t// @option prefix: String = 'Leaflet'\r\n\t\t// The HTML text shown before the attributions. Pass `false` to disable.\r\n\t\tprefix: '<a href=\"https://leafletjs.com\" title=\"A JS library for interactive maps\">Leaflet</a>'\r\n\t},\r\n\r\n\tinitialize: function (options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._attributions = {};\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tmap.attributionControl = this;\r\n\t\tthis._container = create$1('div', 'leaflet-control-attribution');\r\n\t\tdisableClickPropagation(this._container);\r\n\r\n\t\t// TODO ugly, refactor\r\n\t\tfor (var i in map._layers) {\r\n\t\t\tif (map._layers[i].getAttribution) {\r\n\t\t\t\tthis.addAttribution(map._layers[i].getAttribution());\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis._update();\r\n\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\t// @method setPrefix(prefix: String): this\r\n\t// Sets the text before the attributions.\r\n\tsetPrefix: function (prefix) {\r\n\t\tthis.options.prefix = prefix;\r\n\t\tthis._update();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method addAttribution(text: String): this\r\n\t// Adds an attribution text (e.g. `'Vector data &copy; Mapbox'`).\r\n\taddAttribution: function (text) {\r\n\t\tif (!text) { return this; }\r\n\r\n\t\tif (!this._attributions[text]) {\r\n\t\t\tthis._attributions[text] = 0;\r\n\t\t}\r\n\t\tthis._attributions[text]++;\r\n\r\n\t\tthis._update();\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeAttribution(text: String): this\r\n\t// Removes an attribution text.\r\n\tremoveAttribution: function (text) {\r\n\t\tif (!text) { return this; }\r\n\r\n\t\tif (this._attributions[text]) {\r\n\t\t\tthis._attributions[text]--;\r\n\t\t\tthis._update();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_update: function () {\r\n\t\tif (!this._map) { return; }\r\n\r\n\t\tvar attribs = [];\r\n\r\n\t\tfor (var i in this._attributions) {\r\n\t\t\tif (this._attributions[i]) {\r\n\t\t\t\tattribs.push(i);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tvar prefixAndAttribs = [];\r\n\r\n\t\tif (this.options.prefix) {\r\n\t\t\tprefixAndAttribs.push(this.options.prefix);\r\n\t\t}\r\n\t\tif (attribs.length) {\r\n\t\t\tprefixAndAttribs.push(attribs.join(', '));\r\n\t\t}\r\n\r\n\t\tthis._container.innerHTML = prefixAndAttribs.join(' | ');\r\n\t}\r\n});\r\n\r\n// @namespace Map\r\n// @section Control options\r\n// @option attributionControl: Boolean = true\r\n// Whether a [attribution control](#control-attribution) is added to the map by default.\r\nMap.mergeOptions({\r\n\tattributionControl: true\r\n});\r\n\r\nMap.addInitHook(function () {\r\n\tif (this.options.attributionControl) {\r\n\t\tnew Attribution().addTo(this);\r\n\t}\r\n});\r\n\r\n// @namespace Control.Attribution\r\n// @factory L.control.attribution(options: Control.Attribution options)\r\n// Creates an attribution control.\r\nvar attribution = function (options) {\r\n\treturn new Attribution(options);\r\n};\n\nControl.Layers = Layers;\nControl.Zoom = Zoom;\nControl.Scale = Scale;\nControl.Attribution = Attribution;\n\ncontrol.layers = layers;\ncontrol.zoom = zoom;\ncontrol.scale = scale;\ncontrol.attribution = attribution;\n\n/*\n\tL.Handler is a base class for handler classes that are used internally to inject\n\tinteraction features like dragging to classes like Map and Marker.\n*/\n\n// @class Handler\n// @aka L.Handler\n// Abstract class for map interaction handlers\n\nvar Handler = Class.extend({\n\tinitialize: function (map) {\n\t\tthis._map = map;\n\t},\n\n\t// @method enable(): this\n\t// Enables the handler\n\tenable: function () {\n\t\tif (this._enabled) { return this; }\n\n\t\tthis._enabled = true;\n\t\tthis.addHooks();\n\t\treturn this;\n\t},\n\n\t// @method disable(): this\n\t// Disables the handler\n\tdisable: function () {\n\t\tif (!this._enabled) { return this; }\n\n\t\tthis._enabled = false;\n\t\tthis.removeHooks();\n\t\treturn this;\n\t},\n\n\t// @method enabled(): Boolean\n\t// Returns `true` if the handler is enabled\n\tenabled: function () {\n\t\treturn !!this._enabled;\n\t}\n\n\t// @section Extension methods\n\t// Classes inheriting from `Handler` must implement the two following methods:\n\t// @method addHooks()\n\t// Called when the handler is enabled, should add event hooks.\n\t// @method removeHooks()\n\t// Called when the handler is disabled, should remove the event hooks added previously.\n});\n\n// @section There is static function which can be called without instantiating L.Handler:\n// @function addTo(map: Map, name: String): this\n// Adds a new Handler to the given map with the given name.\nHandler.addTo = function (map, name) {\n\tmap.addHandler(name, this);\n\treturn this;\n};\n\nvar Mixin = {Events: Events};\n\n/*\r\n * @class Draggable\r\n * @aka L.Draggable\r\n * @inherits Evented\r\n *\r\n * A class for making DOM elements draggable (including touch support).\r\n * Used internally for map and marker dragging. Only works for elements\r\n * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).\r\n *\r\n * @example\r\n * ```js\r\n * var draggable = new L.Draggable(elementToDrag);\r\n * draggable.enable();\r\n * ```\r\n */\r\n\r\nvar START = touch ? 'touchstart mousedown' : 'mousedown';\r\nvar END = {\r\n\tmousedown: 'mouseup',\r\n\ttouchstart: 'touchend',\r\n\tpointerdown: 'touchend',\r\n\tMSPointerDown: 'touchend'\r\n};\r\nvar MOVE = {\r\n\tmousedown: 'mousemove',\r\n\ttouchstart: 'touchmove',\r\n\tpointerdown: 'touchmove',\r\n\tMSPointerDown: 'touchmove'\r\n};\r\n\r\n\r\nvar Draggable = Evented.extend({\r\n\r\n\toptions: {\r\n\t\t// @section\r\n\t\t// @aka Draggable options\r\n\t\t// @option clickTolerance: Number = 3\r\n\t\t// The max number of pixels a user can shift the mouse pointer during a click\r\n\t\t// for it to be considered a valid click (as opposed to a mouse drag).\r\n\t\tclickTolerance: 3\r\n\t},\r\n\r\n\t// @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)\r\n\t// Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).\r\n\tinitialize: function (element, dragStartTarget, preventOutline$$1, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._element = element;\r\n\t\tthis._dragStartTarget = dragStartTarget || element;\r\n\t\tthis._preventOutline = preventOutline$$1;\r\n\t},\r\n\r\n\t// @method enable()\r\n\t// Enables the dragging ability\r\n\tenable: function () {\r\n\t\tif (this._enabled) { return; }\r\n\r\n\t\ton(this._dragStartTarget, START, this._onDown, this);\r\n\r\n\t\tthis._enabled = true;\r\n\t},\r\n\r\n\t// @method disable()\r\n\t// Disables the dragging ability\r\n\tdisable: function () {\r\n\t\tif (!this._enabled) { return; }\r\n\r\n\t\t// If we're currently dragging this draggable,\r\n\t\t// disabling it counts as first ending the drag.\r\n\t\tif (Draggable._dragging === this) {\r\n\t\t\tthis.finishDrag();\r\n\t\t}\r\n\r\n\t\toff(this._dragStartTarget, START, this._onDown, this);\r\n\r\n\t\tthis._enabled = false;\r\n\t\tthis._moved = false;\r\n\t},\r\n\r\n\t_onDown: function (e) {\r\n\t\t// Ignore simulated events, since we handle both touch and\r\n\t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n\t\t// touch events, see #4315.\r\n\t\t// Also ignore the event if disabled; this happens in IE11\r\n\t\t// under some circumstances, see #3666.\r\n\t\tif (e._simulated || !this._enabled) { return; }\r\n\r\n\t\tthis._moved = false;\r\n\r\n\t\tif (hasClass(this._element, 'leaflet-zoom-anim')) { return; }\r\n\r\n\t\tif (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }\r\n\t\tDraggable._dragging = this;  // Prevent dragging multiple objects at once.\r\n\r\n\t\tif (this._preventOutline) {\r\n\t\t\tpreventOutline(this._element);\r\n\t\t}\r\n\r\n\t\tdisableImageDrag();\r\n\t\tdisableTextSelection();\r\n\r\n\t\tif (this._moving) { return; }\r\n\r\n\t\t// @event down: Event\r\n\t\t// Fired when a drag is about to start.\r\n\t\tthis.fire('down');\r\n\r\n\t\tvar first = e.touches ? e.touches[0] : e,\r\n\t\t    sizedParent = getSizedParentNode(this._element);\r\n\r\n\t\tthis._startPoint = new Point(first.clientX, first.clientY);\r\n\r\n\t\t// Cache the scale, so that we can continuously compensate for it during drag (_onMove).\r\n\t\tthis._parentScale = getScale(sizedParent);\r\n\r\n\t\ton(document, MOVE[e.type], this._onMove, this);\r\n\t\ton(document, END[e.type], this._onUp, this);\r\n\t},\r\n\r\n\t_onMove: function (e) {\r\n\t\t// Ignore simulated events, since we handle both touch and\r\n\t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n\t\t// touch events, see #4315.\r\n\t\t// Also ignore the event if disabled; this happens in IE11\r\n\t\t// under some circumstances, see #3666.\r\n\t\tif (e._simulated || !this._enabled) { return; }\r\n\r\n\t\tif (e.touches && e.touches.length > 1) {\r\n\t\t\tthis._moved = true;\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tvar first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),\r\n\t\t    offset = new Point(first.clientX, first.clientY)._subtract(this._startPoint);\r\n\r\n\t\tif (!offset.x && !offset.y) { return; }\r\n\t\tif (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }\r\n\r\n\t\t// We assume that the parent container's position, border and scale do not change for the duration of the drag.\r\n\t\t// Therefore there is no need to account for the position and border (they are eliminated by the subtraction)\r\n\t\t// and we can use the cached value for the scale.\r\n\t\toffset.x /= this._parentScale.x;\r\n\t\toffset.y /= this._parentScale.y;\r\n\r\n\t\tpreventDefault(e);\r\n\r\n\t\tif (!this._moved) {\r\n\t\t\t// @event dragstart: Event\r\n\t\t\t// Fired when a drag starts\r\n\t\t\tthis.fire('dragstart');\r\n\r\n\t\t\tthis._moved = true;\r\n\t\t\tthis._startPos = getPosition(this._element).subtract(offset);\r\n\r\n\t\t\taddClass(document.body, 'leaflet-dragging');\r\n\r\n\t\t\tthis._lastTarget = e.target || e.srcElement;\r\n\t\t\t// IE and Edge do not give the <use> element, so fetch it\r\n\t\t\t// if necessary\r\n\t\t\tif ((window.SVGElementInstance) && (this._lastTarget instanceof SVGElementInstance)) {\r\n\t\t\t\tthis._lastTarget = this._lastTarget.correspondingUseElement;\r\n\t\t\t}\r\n\t\t\taddClass(this._lastTarget, 'leaflet-drag-target');\r\n\t\t}\r\n\r\n\t\tthis._newPos = this._startPos.add(offset);\r\n\t\tthis._moving = true;\r\n\r\n\t\tcancelAnimFrame(this._animRequest);\r\n\t\tthis._lastEvent = e;\r\n\t\tthis._animRequest = requestAnimFrame(this._updatePosition, this, true);\r\n\t},\r\n\r\n\t_updatePosition: function () {\r\n\t\tvar e = {originalEvent: this._lastEvent};\r\n\r\n\t\t// @event predrag: Event\r\n\t\t// Fired continuously during dragging *before* each corresponding\r\n\t\t// update of the element's position.\r\n\t\tthis.fire('predrag', e);\r\n\t\tsetPosition(this._element, this._newPos);\r\n\r\n\t\t// @event drag: Event\r\n\t\t// Fired continuously during dragging.\r\n\t\tthis.fire('drag', e);\r\n\t},\r\n\r\n\t_onUp: function (e) {\r\n\t\t// Ignore simulated events, since we handle both touch and\r\n\t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n\t\t// touch events, see #4315.\r\n\t\t// Also ignore the event if disabled; this happens in IE11\r\n\t\t// under some circumstances, see #3666.\r\n\t\tif (e._simulated || !this._enabled) { return; }\r\n\t\tthis.finishDrag();\r\n\t},\r\n\r\n\tfinishDrag: function () {\r\n\t\tremoveClass(document.body, 'leaflet-dragging');\r\n\r\n\t\tif (this._lastTarget) {\r\n\t\t\tremoveClass(this._lastTarget, 'leaflet-drag-target');\r\n\t\t\tthis._lastTarget = null;\r\n\t\t}\r\n\r\n\t\tfor (var i in MOVE) {\r\n\t\t\toff(document, MOVE[i], this._onMove, this);\r\n\t\t\toff(document, END[i], this._onUp, this);\r\n\t\t}\r\n\r\n\t\tenableImageDrag();\r\n\t\tenableTextSelection();\r\n\r\n\t\tif (this._moved && this._moving) {\r\n\t\t\t// ensure drag is not fired after dragend\r\n\t\t\tcancelAnimFrame(this._animRequest);\r\n\r\n\t\t\t// @event dragend: DragEndEvent\r\n\t\t\t// Fired when the drag ends.\r\n\t\t\tthis.fire('dragend', {\r\n\t\t\t\tdistance: this._newPos.distanceTo(this._startPos)\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tthis._moving = false;\r\n\t\tDraggable._dragging = false;\r\n\t}\r\n\r\n});\n\n/*\r\n * @namespace LineUtil\r\n *\r\n * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.\r\n */\r\n\r\n// Simplify polyline with vertex reduction and Douglas-Peucker simplification.\r\n// Improves rendering performance dramatically by lessening the number of points to draw.\r\n\r\n// @function simplify(points: Point[], tolerance: Number): Point[]\r\n// Dramatically reduces the number of points in a polyline while retaining\r\n// its shape and returns a new array of simplified points, using the\r\n// [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm).\r\n// Used for a huge performance boost when processing/displaying Leaflet polylines for\r\n// each zoom level and also reducing visual noise. tolerance affects the amount of\r\n// simplification (lesser value means higher quality but slower and with more points).\r\n// Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/).\r\nfunction simplify(points, tolerance) {\r\n\tif (!tolerance || !points.length) {\r\n\t\treturn points.slice();\r\n\t}\r\n\r\n\tvar sqTolerance = tolerance * tolerance;\r\n\r\n\t    // stage 1: vertex reduction\r\n\t    points = _reducePoints(points, sqTolerance);\r\n\r\n\t    // stage 2: Douglas-Peucker simplification\r\n\t    points = _simplifyDP(points, sqTolerance);\r\n\r\n\treturn points;\r\n}\r\n\r\n// @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number\r\n// Returns the distance between point `p` and segment `p1` to `p2`.\r\nfunction pointToSegmentDistance(p, p1, p2) {\r\n\treturn Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));\r\n}\r\n\r\n// @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number\r\n// Returns the closest point from a point `p` on a segment `p1` to `p2`.\r\nfunction closestPointOnSegment(p, p1, p2) {\r\n\treturn _sqClosestPointOnSegment(p, p1, p2);\r\n}\r\n\r\n// Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm\r\nfunction _simplifyDP(points, sqTolerance) {\r\n\r\n\tvar len = points.length,\r\n\t    ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,\r\n\t    markers = new ArrayConstructor(len);\r\n\r\n\t    markers[0] = markers[len - 1] = 1;\r\n\r\n\t_simplifyDPStep(points, markers, sqTolerance, 0, len - 1);\r\n\r\n\tvar i,\r\n\t    newPoints = [];\r\n\r\n\tfor (i = 0; i < len; i++) {\r\n\t\tif (markers[i]) {\r\n\t\t\tnewPoints.push(points[i]);\r\n\t\t}\r\n\t}\r\n\r\n\treturn newPoints;\r\n}\r\n\r\nfunction _simplifyDPStep(points, markers, sqTolerance, first, last) {\r\n\r\n\tvar maxSqDist = 0,\r\n\tindex, i, sqDist;\r\n\r\n\tfor (i = first + 1; i <= last - 1; i++) {\r\n\t\tsqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);\r\n\r\n\t\tif (sqDist > maxSqDist) {\r\n\t\t\tindex = i;\r\n\t\t\tmaxSqDist = sqDist;\r\n\t\t}\r\n\t}\r\n\r\n\tif (maxSqDist > sqTolerance) {\r\n\t\tmarkers[index] = 1;\r\n\r\n\t\t_simplifyDPStep(points, markers, sqTolerance, first, index);\r\n\t\t_simplifyDPStep(points, markers, sqTolerance, index, last);\r\n\t}\r\n}\r\n\r\n// reduce points that are too close to each other to a single point\r\nfunction _reducePoints(points, sqTolerance) {\r\n\tvar reducedPoints = [points[0]];\r\n\r\n\tfor (var i = 1, prev = 0, len = points.length; i < len; i++) {\r\n\t\tif (_sqDist(points[i], points[prev]) > sqTolerance) {\r\n\t\t\treducedPoints.push(points[i]);\r\n\t\t\tprev = i;\r\n\t\t}\r\n\t}\r\n\tif (prev < len - 1) {\r\n\t\treducedPoints.push(points[len - 1]);\r\n\t}\r\n\treturn reducedPoints;\r\n}\r\n\r\nvar _lastCode;\r\n\r\n// @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean\r\n// Clips the segment a to b by rectangular bounds with the\r\n// [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)\r\n// (modifying the segment points directly!). Used by Leaflet to only show polyline\r\n// points that are on the screen or near, increasing performance.\r\nfunction clipSegment(a, b, bounds, useLastCode, round) {\r\n\tvar codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),\r\n\t    codeB = _getBitCode(b, bounds),\r\n\r\n\t    codeOut, p, newCode;\r\n\r\n\t    // save 2nd code to avoid calculating it on the next segment\r\n\t    _lastCode = codeB;\r\n\r\n\twhile (true) {\r\n\t\t// if a,b is inside the clip window (trivial accept)\r\n\t\tif (!(codeA | codeB)) {\r\n\t\t\treturn [a, b];\r\n\t\t}\r\n\r\n\t\t// if a,b is outside the clip window (trivial reject)\r\n\t\tif (codeA & codeB) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// other cases\r\n\t\tcodeOut = codeA || codeB;\r\n\t\tp = _getEdgeIntersection(a, b, codeOut, bounds, round);\r\n\t\tnewCode = _getBitCode(p, bounds);\r\n\r\n\t\tif (codeOut === codeA) {\r\n\t\t\ta = p;\r\n\t\t\tcodeA = newCode;\r\n\t\t} else {\r\n\t\t\tb = p;\r\n\t\t\tcodeB = newCode;\r\n\t\t}\r\n\t}\r\n}\r\n\r\nfunction _getEdgeIntersection(a, b, code, bounds, round) {\r\n\tvar dx = b.x - a.x,\r\n\t    dy = b.y - a.y,\r\n\t    min = bounds.min,\r\n\t    max = bounds.max,\r\n\t    x, y;\r\n\r\n\tif (code & 8) { // top\r\n\t\tx = a.x + dx * (max.y - a.y) / dy;\r\n\t\ty = max.y;\r\n\r\n\t} else if (code & 4) { // bottom\r\n\t\tx = a.x + dx * (min.y - a.y) / dy;\r\n\t\ty = min.y;\r\n\r\n\t} else if (code & 2) { // right\r\n\t\tx = max.x;\r\n\t\ty = a.y + dy * (max.x - a.x) / dx;\r\n\r\n\t} else if (code & 1) { // left\r\n\t\tx = min.x;\r\n\t\ty = a.y + dy * (min.x - a.x) / dx;\r\n\t}\r\n\r\n\treturn new Point(x, y, round);\r\n}\r\n\r\nfunction _getBitCode(p, bounds) {\r\n\tvar code = 0;\r\n\r\n\tif (p.x < bounds.min.x) { // left\r\n\t\tcode |= 1;\r\n\t} else if (p.x > bounds.max.x) { // right\r\n\t\tcode |= 2;\r\n\t}\r\n\r\n\tif (p.y < bounds.min.y) { // bottom\r\n\t\tcode |= 4;\r\n\t} else if (p.y > bounds.max.y) { // top\r\n\t\tcode |= 8;\r\n\t}\r\n\r\n\treturn code;\r\n}\r\n\r\n// square distance (to avoid unnecessary Math.sqrt calls)\r\nfunction _sqDist(p1, p2) {\r\n\tvar dx = p2.x - p1.x,\r\n\t    dy = p2.y - p1.y;\r\n\treturn dx * dx + dy * dy;\r\n}\r\n\r\n// return closest point on segment or distance to that point\r\nfunction _sqClosestPointOnSegment(p, p1, p2, sqDist) {\r\n\tvar x = p1.x,\r\n\t    y = p1.y,\r\n\t    dx = p2.x - x,\r\n\t    dy = p2.y - y,\r\n\t    dot = dx * dx + dy * dy,\r\n\t    t;\r\n\r\n\tif (dot > 0) {\r\n\t\tt = ((p.x - x) * dx + (p.y - y) * dy) / dot;\r\n\r\n\t\tif (t > 1) {\r\n\t\t\tx = p2.x;\r\n\t\t\ty = p2.y;\r\n\t\t} else if (t > 0) {\r\n\t\t\tx += dx * t;\r\n\t\t\ty += dy * t;\r\n\t\t}\r\n\t}\r\n\r\n\tdx = p.x - x;\r\n\tdy = p.y - y;\r\n\r\n\treturn sqDist ? dx * dx + dy * dy : new Point(x, y);\r\n}\r\n\r\n\r\n// @function isFlat(latlngs: LatLng[]): Boolean\r\n// Returns true if `latlngs` is a flat array, false is nested.\r\nfunction isFlat(latlngs) {\r\n\treturn !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');\r\n}\r\n\r\nfunction _flat(latlngs) {\r\n\tconsole.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');\r\n\treturn isFlat(latlngs);\r\n}\r\n\n\nvar LineUtil = (Object.freeze || Object)({\n\tsimplify: simplify,\n\tpointToSegmentDistance: pointToSegmentDistance,\n\tclosestPointOnSegment: closestPointOnSegment,\n\tclipSegment: clipSegment,\n\t_getEdgeIntersection: _getEdgeIntersection,\n\t_getBitCode: _getBitCode,\n\t_sqClosestPointOnSegment: _sqClosestPointOnSegment,\n\tisFlat: isFlat,\n\t_flat: _flat\n});\n\n/*\r\n * @namespace PolyUtil\r\n * Various utility functions for polygon geometries.\r\n */\r\n\r\n/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]\r\n * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).\r\n * Used by Leaflet to only show polygon points that are on the screen or near, increasing\r\n * performance. Note that polygon points needs different algorithm for clipping\r\n * than polyline, so there's a separate method for it.\r\n */\r\nfunction clipPolygon(points, bounds, round) {\r\n\tvar clippedPoints,\r\n\t    edges = [1, 4, 2, 8],\r\n\t    i, j, k,\r\n\t    a, b,\r\n\t    len, edge, p;\r\n\r\n\tfor (i = 0, len = points.length; i < len; i++) {\r\n\t\tpoints[i]._code = _getBitCode(points[i], bounds);\r\n\t}\r\n\r\n\t// for each edge (left, bottom, right, top)\r\n\tfor (k = 0; k < 4; k++) {\r\n\t\tedge = edges[k];\r\n\t\tclippedPoints = [];\r\n\r\n\t\tfor (i = 0, len = points.length, j = len - 1; i < len; j = i++) {\r\n\t\t\ta = points[i];\r\n\t\t\tb = points[j];\r\n\r\n\t\t\t// if a is inside the clip window\r\n\t\t\tif (!(a._code & edge)) {\r\n\t\t\t\t// if b is outside the clip window (a->b goes out of screen)\r\n\t\t\t\tif (b._code & edge) {\r\n\t\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n\t\t\t\t\tp._code = _getBitCode(p, bounds);\r\n\t\t\t\t\tclippedPoints.push(p);\r\n\t\t\t\t}\r\n\t\t\t\tclippedPoints.push(a);\r\n\r\n\t\t\t// else if b is inside the clip window (a->b enters the screen)\r\n\t\t\t} else if (!(b._code & edge)) {\r\n\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n\t\t\t\tp._code = _getBitCode(p, bounds);\r\n\t\t\t\tclippedPoints.push(p);\r\n\t\t\t}\r\n\t\t}\r\n\t\tpoints = clippedPoints;\r\n\t}\r\n\r\n\treturn points;\r\n}\r\n\n\nvar PolyUtil = (Object.freeze || Object)({\n\tclipPolygon: clipPolygon\n});\n\n/*\r\n * @namespace Projection\r\n * @section\r\n * Leaflet comes with a set of already defined Projections out of the box:\r\n *\r\n * @projection L.Projection.LonLat\r\n *\r\n * Equirectangular, or Plate Carree projection — the most simple projection,\r\n * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as\r\n * latitude. Also suitable for flat worlds, e.g. game maps. Used by the\r\n * `EPSG:4326` and `Simple` CRS.\r\n */\r\n\r\nvar LonLat = {\r\n\tproject: function (latlng) {\r\n\t\treturn new Point(latlng.lng, latlng.lat);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\treturn new LatLng(point.y, point.x);\r\n\t},\r\n\r\n\tbounds: new Bounds([-180, -90], [180, 90])\r\n};\n\n/*\r\n * @namespace Projection\r\n * @projection L.Projection.Mercator\r\n *\r\n * Elliptical Mercator projection — more complex than Spherical Mercator. Assumes that Earth is an ellipsoid. Used by the EPSG:3395 CRS.\r\n */\r\n\r\nvar Mercator = {\r\n\tR: 6378137,\r\n\tR_MINOR: 6356752.314245179,\r\n\r\n\tbounds: new Bounds([-20037508.34279, -15496570.73972], [20037508.34279, 18764656.23138]),\r\n\r\n\tproject: function (latlng) {\r\n\t\tvar d = Math.PI / 180,\r\n\t\t    r = this.R,\r\n\t\t    y = latlng.lat * d,\r\n\t\t    tmp = this.R_MINOR / r,\r\n\t\t    e = Math.sqrt(1 - tmp * tmp),\r\n\t\t    con = e * Math.sin(y);\r\n\r\n\t\tvar ts = Math.tan(Math.PI / 4 - y / 2) / Math.pow((1 - con) / (1 + con), e / 2);\r\n\t\ty = -r * Math.log(Math.max(ts, 1E-10));\r\n\r\n\t\treturn new Point(latlng.lng * d * r, y);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\tvar d = 180 / Math.PI,\r\n\t\t    r = this.R,\r\n\t\t    tmp = this.R_MINOR / r,\r\n\t\t    e = Math.sqrt(1 - tmp * tmp),\r\n\t\t    ts = Math.exp(-point.y / r),\r\n\t\t    phi = Math.PI / 2 - 2 * Math.atan(ts);\r\n\r\n\t\tfor (var i = 0, dphi = 0.1, con; i < 15 && Math.abs(dphi) > 1e-7; i++) {\r\n\t\t\tcon = e * Math.sin(phi);\r\n\t\t\tcon = Math.pow((1 - con) / (1 + con), e / 2);\r\n\t\t\tdphi = Math.PI / 2 - 2 * Math.atan(ts * con) - phi;\r\n\t\t\tphi += dphi;\r\n\t\t}\r\n\r\n\t\treturn new LatLng(phi * d, point.x * d / r);\r\n\t}\r\n};\n\n/*\n * @class Projection\n\n * An object with methods for projecting geographical coordinates of the world onto\n * a flat surface (and back). See [Map projection](http://en.wikipedia.org/wiki/Map_projection).\n\n * @property bounds: Bounds\n * The bounds (specified in CRS units) where the projection is valid\n\n * @method project(latlng: LatLng): Point\n * Projects geographical coordinates into a 2D point.\n * Only accepts actual `L.LatLng` instances, not arrays.\n\n * @method unproject(point: Point): LatLng\n * The inverse of `project`. Projects a 2D point into a geographical location.\n * Only accepts actual `L.Point` instances, not arrays.\n\n * Note that the projection instances do not inherit from Leafet's `Class` object,\n * and can't be instantiated. Also, new classes can't inherit from them,\n * and methods can't be added to them with the `include` function.\n\n */\n\n\n\n\nvar index = (Object.freeze || Object)({\n\tLonLat: LonLat,\n\tMercator: Mercator,\n\tSphericalMercator: SphericalMercator\n});\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3395\r\n *\r\n * Rarely used by some commercial tile providers. Uses Elliptical Mercator projection.\r\n */\r\nvar EPSG3395 = extend({}, Earth, {\r\n\tcode: 'EPSG:3395',\r\n\tprojection: Mercator,\r\n\r\n\ttransformation: (function () {\r\n\t\tvar scale = 0.5 / (Math.PI * Mercator.R);\r\n\t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n\t}())\r\n});\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG4326\r\n *\r\n * A common CRS among GIS enthusiasts. Uses simple Equirectangular projection.\r\n *\r\n * Leaflet 1.0.x complies with the [TMS coordinate scheme for EPSG:4326](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#global-geodetic),\r\n * which is a breaking change from 0.7.x behaviour.  If you are using a `TileLayer`\r\n * with this CRS, ensure that there are two 256x256 pixel tiles covering the\r\n * whole earth at zoom level zero, and that the tile coordinate origin is (-180,+90),\r\n * or (-180,-90) for `TileLayer`s with [the `tms` option](#tilelayer-tms) set.\r\n */\r\n\r\nvar EPSG4326 = extend({}, Earth, {\r\n\tcode: 'EPSG:4326',\r\n\tprojection: LonLat,\r\n\ttransformation: toTransformation(1 / 180, 1, -1 / 180, 0.5)\r\n});\n\n/*\n * @namespace CRS\n * @crs L.CRS.Simple\n *\n * A simple CRS that maps longitude and latitude into `x` and `y` directly.\n * May be used for maps of flat surfaces (e.g. game maps). Note that the `y`\n * axis should still be inverted (going from bottom to top). `distance()` returns\n * simple euclidean distance.\n */\n\nvar Simple = extend({}, CRS, {\n\tprojection: LonLat,\n\ttransformation: toTransformation(1, 0, -1, 0),\n\n\tscale: function (zoom) {\n\t\treturn Math.pow(2, zoom);\n\t},\n\n\tzoom: function (scale) {\n\t\treturn Math.log(scale) / Math.LN2;\n\t},\n\n\tdistance: function (latlng1, latlng2) {\n\t\tvar dx = latlng2.lng - latlng1.lng,\n\t\t    dy = latlng2.lat - latlng1.lat;\n\n\t\treturn Math.sqrt(dx * dx + dy * dy);\n\t},\n\n\tinfinite: true\n});\n\nCRS.Earth = Earth;\nCRS.EPSG3395 = EPSG3395;\nCRS.EPSG3857 = EPSG3857;\nCRS.EPSG900913 = EPSG900913;\nCRS.EPSG4326 = EPSG4326;\nCRS.Simple = Simple;\n\n/*\n * @class Layer\n * @inherits Evented\n * @aka L.Layer\n * @aka ILayer\n *\n * A set of methods from the Layer base class that all Leaflet layers use.\n * Inherits all methods, options and events from `L.Evented`.\n *\n * @example\n *\n * ```js\n * var layer = L.marker(latlng).addTo(map);\n * layer.addTo(map);\n * layer.remove();\n * ```\n *\n * @event add: Event\n * Fired after the layer is added to a map\n *\n * @event remove: Event\n * Fired after the layer is removed from a map\n */\n\n\nvar Layer = Evented.extend({\n\n\t// Classes extending `L.Layer` will inherit the following options:\n\toptions: {\n\t\t// @option pane: String = 'overlayPane'\n\t\t// By default the layer will be added to the map's [overlay pane](#map-overlaypane). Overriding this option will cause the layer to be placed on another pane by default.\n\t\tpane: 'overlayPane',\n\n\t\t// @option attribution: String = null\n\t\t// String to be shown in the attribution control, e.g. \"© OpenStreetMap contributors\". It describes the layer data and is often a legal obligation towards copyright holders and tile providers.\n\t\tattribution: null,\n\n\t\tbubblingMouseEvents: true\n\t},\n\n\t/* @section\n\t * Classes extending `L.Layer` will inherit the following methods:\n\t *\n\t * @method addTo(map: Map|LayerGroup): this\n\t * Adds the layer to the given map or layer group.\n\t */\n\taddTo: function (map) {\n\t\tmap.addLayer(this);\n\t\treturn this;\n\t},\n\n\t// @method remove: this\n\t// Removes the layer from the map it is currently active on.\n\tremove: function () {\n\t\treturn this.removeFrom(this._map || this._mapToAdd);\n\t},\n\n\t// @method removeFrom(map: Map): this\n\t// Removes the layer from the given map\n\tremoveFrom: function (obj) {\n\t\tif (obj) {\n\t\t\tobj.removeLayer(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method getPane(name? : String): HTMLElement\n\t// Returns the `HTMLElement` representing the named pane on the map. If `name` is omitted, returns the pane for this layer.\n\tgetPane: function (name) {\n\t\treturn this._map.getPane(name ? (this.options[name] || name) : this.options.pane);\n\t},\n\n\taddInteractiveTarget: function (targetEl) {\n\t\tthis._map._targets[stamp(targetEl)] = this;\n\t\treturn this;\n\t},\n\n\tremoveInteractiveTarget: function (targetEl) {\n\t\tdelete this._map._targets[stamp(targetEl)];\n\t\treturn this;\n\t},\n\n\t// @method getAttribution: String\n\t// Used by the `attribution control`, returns the [attribution option](#gridlayer-attribution).\n\tgetAttribution: function () {\n\t\treturn this.options.attribution;\n\t},\n\n\t_layerAdd: function (e) {\n\t\tvar map = e.target;\n\n\t\t// check in case layer gets added and then removed before the map is ready\n\t\tif (!map.hasLayer(this)) { return; }\n\n\t\tthis._map = map;\n\t\tthis._zoomAnimated = map._zoomAnimated;\n\n\t\tif (this.getEvents) {\n\t\t\tvar events = this.getEvents();\n\t\t\tmap.on(events, this);\n\t\t\tthis.once('remove', function () {\n\t\t\t\tmap.off(events, this);\n\t\t\t}, this);\n\t\t}\n\n\t\tthis.onAdd(map);\n\n\t\tif (this.getAttribution && map.attributionControl) {\n\t\t\tmap.attributionControl.addAttribution(this.getAttribution());\n\t\t}\n\n\t\tthis.fire('add');\n\t\tmap.fire('layeradd', {layer: this});\n\t}\n});\n\n/* @section Extension methods\n * @uninheritable\n *\n * Every layer should extend from `L.Layer` and (re-)implement the following methods.\n *\n * @method onAdd(map: Map): this\n * Should contain code that creates DOM elements for the layer, adds them to `map panes` where they should belong and puts listeners on relevant map events. Called on [`map.addLayer(layer)`](#map-addlayer).\n *\n * @method onRemove(map: Map): this\n * Should contain all clean up code that removes the layer's elements from the DOM and removes listeners previously added in [`onAdd`](#layer-onadd). Called on [`map.removeLayer(layer)`](#map-removelayer).\n *\n * @method getEvents(): Object\n * This optional method should return an object like `{ viewreset: this._reset }` for [`addEventListener`](#evented-addeventlistener). The event handlers in this object will be automatically added and removed from the map with your layer.\n *\n * @method getAttribution(): String\n * This optional method should return a string containing HTML to be shown on the `Attribution control` whenever the layer is visible.\n *\n * @method beforeAdd(map: Map): this\n * Optional method. Called on [`map.addLayer(layer)`](#map-addlayer), before the layer is added to the map, before events are initialized, without waiting until the map is in a usable state. Use for early initialization only.\n */\n\n\n/* @namespace Map\n * @section Layer events\n *\n * @event layeradd: LayerEvent\n * Fired when a new layer is added to the map.\n *\n * @event layerremove: LayerEvent\n * Fired when some layer is removed from the map\n *\n * @section Methods for Layers and Controls\n */\nMap.include({\n\t// @method addLayer(layer: Layer): this\n\t// Adds the given layer to the map\n\taddLayer: function (layer) {\n\t\tif (!layer._layerAdd) {\n\t\t\tthrow new Error('The provided object is not a Layer.');\n\t\t}\n\n\t\tvar id = stamp(layer);\n\t\tif (this._layers[id]) { return this; }\n\t\tthis._layers[id] = layer;\n\n\t\tlayer._mapToAdd = this;\n\n\t\tif (layer.beforeAdd) {\n\t\t\tlayer.beforeAdd(this);\n\t\t}\n\n\t\tthis.whenReady(layer._layerAdd, layer);\n\n\t\treturn this;\n\t},\n\n\t// @method removeLayer(layer: Layer): this\n\t// Removes the given layer from the map.\n\tremoveLayer: function (layer) {\n\t\tvar id = stamp(layer);\n\n\t\tif (!this._layers[id]) { return this; }\n\n\t\tif (this._loaded) {\n\t\t\tlayer.onRemove(this);\n\t\t}\n\n\t\tif (layer.getAttribution && this.attributionControl) {\n\t\t\tthis.attributionControl.removeAttribution(layer.getAttribution());\n\t\t}\n\n\t\tdelete this._layers[id];\n\n\t\tif (this._loaded) {\n\t\t\tthis.fire('layerremove', {layer: layer});\n\t\t\tlayer.fire('remove');\n\t\t}\n\n\t\tlayer._map = layer._mapToAdd = null;\n\n\t\treturn this;\n\t},\n\n\t// @method hasLayer(layer: Layer): Boolean\n\t// Returns `true` if the given layer is currently added to the map\n\thasLayer: function (layer) {\n\t\treturn !!layer && (stamp(layer) in this._layers);\n\t},\n\n\t/* @method eachLayer(fn: Function, context?: Object): this\n\t * Iterates over the layers of the map, optionally specifying context of the iterator function.\n\t * ```\n\t * map.eachLayer(function(layer){\n\t *     layer.bindPopup('Hello');\n\t * });\n\t * ```\n\t */\n\teachLayer: function (method, context) {\n\t\tfor (var i in this._layers) {\n\t\t\tmethod.call(context, this._layers[i]);\n\t\t}\n\t\treturn this;\n\t},\n\n\t_addLayers: function (layers) {\n\t\tlayers = layers ? (isArray(layers) ? layers : [layers]) : [];\n\n\t\tfor (var i = 0, len = layers.length; i < len; i++) {\n\t\t\tthis.addLayer(layers[i]);\n\t\t}\n\t},\n\n\t_addZoomLimit: function (layer) {\n\t\tif (isNaN(layer.options.maxZoom) || !isNaN(layer.options.minZoom)) {\n\t\t\tthis._zoomBoundLayers[stamp(layer)] = layer;\n\t\t\tthis._updateZoomLevels();\n\t\t}\n\t},\n\n\t_removeZoomLimit: function (layer) {\n\t\tvar id = stamp(layer);\n\n\t\tif (this._zoomBoundLayers[id]) {\n\t\t\tdelete this._zoomBoundLayers[id];\n\t\t\tthis._updateZoomLevels();\n\t\t}\n\t},\n\n\t_updateZoomLevels: function () {\n\t\tvar minZoom = Infinity,\n\t\t    maxZoom = -Infinity,\n\t\t    oldZoomSpan = this._getZoomSpan();\n\n\t\tfor (var i in this._zoomBoundLayers) {\n\t\t\tvar options = this._zoomBoundLayers[i].options;\n\n\t\t\tminZoom = options.minZoom === undefined ? minZoom : Math.min(minZoom, options.minZoom);\n\t\t\tmaxZoom = options.maxZoom === undefined ? maxZoom : Math.max(maxZoom, options.maxZoom);\n\t\t}\n\n\t\tthis._layersMaxZoom = maxZoom === -Infinity ? undefined : maxZoom;\n\t\tthis._layersMinZoom = minZoom === Infinity ? undefined : minZoom;\n\n\t\t// @section Map state change events\n\t\t// @event zoomlevelschange: Event\n\t\t// Fired when the number of zoomlevels on the map is changed due\n\t\t// to adding or removing a layer.\n\t\tif (oldZoomSpan !== this._getZoomSpan()) {\n\t\t\tthis.fire('zoomlevelschange');\n\t\t}\n\n\t\tif (this.options.maxZoom === undefined && this._layersMaxZoom && this.getZoom() > this._layersMaxZoom) {\n\t\t\tthis.setZoom(this._layersMaxZoom);\n\t\t}\n\t\tif (this.options.minZoom === undefined && this._layersMinZoom && this.getZoom() < this._layersMinZoom) {\n\t\t\tthis.setZoom(this._layersMinZoom);\n\t\t}\n\t}\n});\n\n/*\r\n * @class LayerGroup\r\n * @aka L.LayerGroup\r\n * @inherits Layer\r\n *\r\n * Used to group several layers and handle them as one. If you add it to the map,\r\n * any layers added or removed from the group will be added/removed on the map as\r\n * well. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.layerGroup([marker1, marker2])\r\n * \t.addLayer(polyline)\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\nvar LayerGroup = Layer.extend({\r\n\r\n\tinitialize: function (layers, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._layers = {};\r\n\r\n\t\tvar i, len;\r\n\r\n\t\tif (layers) {\r\n\t\t\tfor (i = 0, len = layers.length; i < len; i++) {\r\n\t\t\t\tthis.addLayer(layers[i]);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t// @method addLayer(layer: Layer): this\r\n\t// Adds the given layer to the group.\r\n\taddLayer: function (layer) {\r\n\t\tvar id = this.getLayerId(layer);\r\n\r\n\t\tthis._layers[id] = layer;\r\n\r\n\t\tif (this._map) {\r\n\t\t\tthis._map.addLayer(layer);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeLayer(layer: Layer): this\r\n\t// Removes the given layer from the group.\r\n\t// @alternative\r\n\t// @method removeLayer(id: Number): this\r\n\t// Removes the layer with the given internal ID from the group.\r\n\tremoveLayer: function (layer) {\r\n\t\tvar id = layer in this._layers ? layer : this.getLayerId(layer);\r\n\r\n\t\tif (this._map && this._layers[id]) {\r\n\t\t\tthis._map.removeLayer(this._layers[id]);\r\n\t\t}\r\n\r\n\t\tdelete this._layers[id];\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method hasLayer(layer: Layer): Boolean\r\n\t// Returns `true` if the given layer is currently added to the group.\r\n\t// @alternative\r\n\t// @method hasLayer(id: Number): Boolean\r\n\t// Returns `true` if the given internal ID is currently added to the group.\r\n\thasLayer: function (layer) {\r\n\t\treturn !!layer && (layer in this._layers || this.getLayerId(layer) in this._layers);\r\n\t},\r\n\r\n\t// @method clearLayers(): this\r\n\t// Removes all the layers from the group.\r\n\tclearLayers: function () {\r\n\t\treturn this.eachLayer(this.removeLayer, this);\r\n\t},\r\n\r\n\t// @method invoke(methodName: String, …): this\r\n\t// Calls `methodName` on every layer contained in this group, passing any\r\n\t// additional parameters. Has no effect if the layers contained do not\r\n\t// implement `methodName`.\r\n\tinvoke: function (methodName) {\r\n\t\tvar args = Array.prototype.slice.call(arguments, 1),\r\n\t\t    i, layer;\r\n\r\n\t\tfor (i in this._layers) {\r\n\t\t\tlayer = this._layers[i];\r\n\r\n\t\t\tif (layer[methodName]) {\r\n\t\t\t\tlayer[methodName].apply(layer, args);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis.eachLayer(map.addLayer, map);\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tthis.eachLayer(map.removeLayer, map);\r\n\t},\r\n\r\n\t// @method eachLayer(fn: Function, context?: Object): this\r\n\t// Iterates over the layers of the group, optionally specifying context of the iterator function.\r\n\t// ```js\r\n\t// group.eachLayer(function (layer) {\r\n\t// \tlayer.bindPopup('Hello');\r\n\t// });\r\n\t// ```\r\n\teachLayer: function (method, context) {\r\n\t\tfor (var i in this._layers) {\r\n\t\t\tmethod.call(context, this._layers[i]);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getLayer(id: Number): Layer\r\n\t// Returns the layer with the given internal ID.\r\n\tgetLayer: function (id) {\r\n\t\treturn this._layers[id];\r\n\t},\r\n\r\n\t// @method getLayers(): Layer[]\r\n\t// Returns an array of all the layers added to the group.\r\n\tgetLayers: function () {\r\n\t\tvar layers = [];\r\n\t\tthis.eachLayer(layers.push, layers);\r\n\t\treturn layers;\r\n\t},\r\n\r\n\t// @method setZIndex(zIndex: Number): this\r\n\t// Calls `setZIndex` on every layer contained in this group, passing the z-index.\r\n\tsetZIndex: function (zIndex) {\r\n\t\treturn this.invoke('setZIndex', zIndex);\r\n\t},\r\n\r\n\t// @method getLayerId(layer: Layer): Number\r\n\t// Returns the internal ID for a layer\r\n\tgetLayerId: function (layer) {\r\n\t\treturn stamp(layer);\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.layerGroup(layers?: Layer[], options?: Object)\r\n// Create a layer group, optionally given an initial set of layers and an `options` object.\r\nvar layerGroup = function (layers, options) {\r\n\treturn new LayerGroup(layers, options);\r\n};\n\n/*\r\n * @class FeatureGroup\r\n * @aka L.FeatureGroup\r\n * @inherits LayerGroup\r\n *\r\n * Extended `LayerGroup` that makes it easier to do the same thing to all its member layers:\r\n *  * [`bindPopup`](#layer-bindpopup) binds a popup to all of the layers at once (likewise with [`bindTooltip`](#layer-bindtooltip))\r\n *  * Events are propagated to the `FeatureGroup`, so if the group has an event\r\n * handler, it will handle events from any of the layers. This includes mouse events\r\n * and custom events.\r\n *  * Has `layeradd` and `layerremove` events\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.featureGroup([marker1, marker2, polyline])\r\n * \t.bindPopup('Hello world!')\r\n * \t.on('click', function() { alert('Clicked on a member of the group!'); })\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\nvar FeatureGroup = LayerGroup.extend({\r\n\r\n\taddLayer: function (layer) {\r\n\t\tif (this.hasLayer(layer)) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tlayer.addEventParent(this);\r\n\r\n\t\tLayerGroup.prototype.addLayer.call(this, layer);\r\n\r\n\t\t// @event layeradd: LayerEvent\r\n\t\t// Fired when a layer is added to this `FeatureGroup`\r\n\t\treturn this.fire('layeradd', {layer: layer});\r\n\t},\r\n\r\n\tremoveLayer: function (layer) {\r\n\t\tif (!this.hasLayer(layer)) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\tif (layer in this._layers) {\r\n\t\t\tlayer = this._layers[layer];\r\n\t\t}\r\n\r\n\t\tlayer.removeEventParent(this);\r\n\r\n\t\tLayerGroup.prototype.removeLayer.call(this, layer);\r\n\r\n\t\t// @event layerremove: LayerEvent\r\n\t\t// Fired when a layer is removed from this `FeatureGroup`\r\n\t\treturn this.fire('layerremove', {layer: layer});\r\n\t},\r\n\r\n\t// @method setStyle(style: Path options): this\r\n\t// Sets the given path options to each layer of the group that has a `setStyle` method.\r\n\tsetStyle: function (style) {\r\n\t\treturn this.invoke('setStyle', style);\r\n\t},\r\n\r\n\t// @method bringToFront(): this\r\n\t// Brings the layer group to the top of all other layers\r\n\tbringToFront: function () {\r\n\t\treturn this.invoke('bringToFront');\r\n\t},\r\n\r\n\t// @method bringToBack(): this\r\n\t// Brings the layer group to the back of all other layers\r\n\tbringToBack: function () {\r\n\t\treturn this.invoke('bringToBack');\r\n\t},\r\n\r\n\t// @method getBounds(): LatLngBounds\r\n\t// Returns the LatLngBounds of the Feature Group (created from bounds and coordinates of its children).\r\n\tgetBounds: function () {\r\n\t\tvar bounds = new LatLngBounds();\r\n\r\n\t\tfor (var id in this._layers) {\r\n\t\t\tvar layer = this._layers[id];\r\n\t\t\tbounds.extend(layer.getBounds ? layer.getBounds() : layer.getLatLng());\r\n\t\t}\r\n\t\treturn bounds;\r\n\t}\r\n});\r\n\r\n// @factory L.featureGroup(layers: Layer[])\r\n// Create a feature group, optionally given an initial set of layers.\r\nvar featureGroup = function (layers) {\r\n\treturn new FeatureGroup(layers);\r\n};\n\n/*\r\n * @class Icon\r\n * @aka L.Icon\r\n *\r\n * Represents an icon to provide when creating a marker.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var myIcon = L.icon({\r\n *     iconUrl: 'my-icon.png',\r\n *     iconRetinaUrl: 'my-icon@2x.png',\r\n *     iconSize: [38, 95],\r\n *     iconAnchor: [22, 94],\r\n *     popupAnchor: [-3, -76],\r\n *     shadowUrl: 'my-icon-shadow.png',\r\n *     shadowRetinaUrl: 'my-icon-shadow@2x.png',\r\n *     shadowSize: [68, 95],\r\n *     shadowAnchor: [22, 94]\r\n * });\r\n *\r\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\r\n * ```\r\n *\r\n * `L.Icon.Default` extends `L.Icon` and is the blue icon Leaflet uses for markers by default.\r\n *\r\n */\r\n\r\nvar Icon = Class.extend({\r\n\r\n\t/* @section\r\n\t * @aka Icon options\r\n\t *\r\n\t * @option iconUrl: String = null\r\n\t * **(required)** The URL to the icon image (absolute or relative to your script path).\r\n\t *\r\n\t * @option iconRetinaUrl: String = null\r\n\t * The URL to a retina sized version of the icon image (absolute or relative to your\r\n\t * script path). Used for Retina screen devices.\r\n\t *\r\n\t * @option iconSize: Point = null\r\n\t * Size of the icon image in pixels.\r\n\t *\r\n\t * @option iconAnchor: Point = null\r\n\t * The coordinates of the \"tip\" of the icon (relative to its top left corner). The icon\r\n\t * will be aligned so that this point is at the marker's geographical location. Centered\r\n\t * by default if size is specified, also can be set in CSS with negative margins.\r\n\t *\r\n\t * @option popupAnchor: Point = [0, 0]\r\n\t * The coordinates of the point from which popups will \"open\", relative to the icon anchor.\r\n\t *\r\n\t * @option tooltipAnchor: Point = [0, 0]\r\n\t * The coordinates of the point from which tooltips will \"open\", relative to the icon anchor.\r\n\t *\r\n\t * @option shadowUrl: String = null\r\n\t * The URL to the icon shadow image. If not specified, no shadow image will be created.\r\n\t *\r\n\t * @option shadowRetinaUrl: String = null\r\n\t *\r\n\t * @option shadowSize: Point = null\r\n\t * Size of the shadow image in pixels.\r\n\t *\r\n\t * @option shadowAnchor: Point = null\r\n\t * The coordinates of the \"tip\" of the shadow (relative to its top left corner) (the same\r\n\t * as iconAnchor if not specified).\r\n\t *\r\n\t * @option className: String = ''\r\n\t * A custom class name to assign to both icon and shadow images. Empty by default.\r\n\t */\r\n\r\n\toptions: {\r\n\t\tpopupAnchor: [0, 0],\r\n\t\ttooltipAnchor: [0, 0]\r\n\t},\r\n\r\n\tinitialize: function (options) {\r\n\t\tsetOptions(this, options);\r\n\t},\r\n\r\n\t// @method createIcon(oldIcon?: HTMLElement): HTMLElement\r\n\t// Called internally when the icon has to be shown, returns a `<img>` HTML element\r\n\t// styled according to the options.\r\n\tcreateIcon: function (oldIcon) {\r\n\t\treturn this._createIcon('icon', oldIcon);\r\n\t},\r\n\r\n\t// @method createShadow(oldIcon?: HTMLElement): HTMLElement\r\n\t// As `createIcon`, but for the shadow beneath it.\r\n\tcreateShadow: function (oldIcon) {\r\n\t\treturn this._createIcon('shadow', oldIcon);\r\n\t},\r\n\r\n\t_createIcon: function (name, oldIcon) {\r\n\t\tvar src = this._getIconUrl(name);\r\n\r\n\t\tif (!src) {\r\n\t\t\tif (name === 'icon') {\r\n\t\t\t\tthrow new Error('iconUrl not set in Icon options (see the docs).');\r\n\t\t\t}\r\n\t\t\treturn null;\r\n\t\t}\r\n\r\n\t\tvar img = this._createImg(src, oldIcon && oldIcon.tagName === 'IMG' ? oldIcon : null);\r\n\t\tthis._setIconStyles(img, name);\r\n\r\n\t\treturn img;\r\n\t},\r\n\r\n\t_setIconStyles: function (img, name) {\r\n\t\tvar options = this.options;\r\n\t\tvar sizeOption = options[name + 'Size'];\r\n\r\n\t\tif (typeof sizeOption === 'number') {\r\n\t\t\tsizeOption = [sizeOption, sizeOption];\r\n\t\t}\r\n\r\n\t\tvar size = toPoint(sizeOption),\r\n\t\t    anchor = toPoint(name === 'shadow' && options.shadowAnchor || options.iconAnchor ||\r\n\t\t            size && size.divideBy(2, true));\r\n\r\n\t\timg.className = 'leaflet-marker-' + name + ' ' + (options.className || '');\r\n\r\n\t\tif (anchor) {\r\n\t\t\timg.style.marginLeft = (-anchor.x) + 'px';\r\n\t\t\timg.style.marginTop  = (-anchor.y) + 'px';\r\n\t\t}\r\n\r\n\t\tif (size) {\r\n\t\t\timg.style.width  = size.x + 'px';\r\n\t\t\timg.style.height = size.y + 'px';\r\n\t\t}\r\n\t},\r\n\r\n\t_createImg: function (src, el) {\r\n\t\tel = el || document.createElement('img');\r\n\t\tel.src = src;\r\n\t\treturn el;\r\n\t},\r\n\r\n\t_getIconUrl: function (name) {\r\n\t\treturn retina && this.options[name + 'RetinaUrl'] || this.options[name + 'Url'];\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.icon(options: Icon options)\r\n// Creates an icon instance with the given options.\r\nfunction icon(options) {\r\n\treturn new Icon(options);\r\n}\n\n/*\n * @miniclass Icon.Default (Icon)\n * @aka L.Icon.Default\n * @section\n *\n * A trivial subclass of `Icon`, represents the icon to use in `Marker`s when\n * no icon is specified. Points to the blue marker image distributed with Leaflet\n * releases.\n *\n * In order to customize the default icon, just change the properties of `L.Icon.Default.prototype.options`\n * (which is a set of `Icon options`).\n *\n * If you want to _completely_ replace the default icon, override the\n * `L.Marker.prototype.options.icon` with your own icon instead.\n */\n\nvar IconDefault = Icon.extend({\n\n\toptions: {\n\t\ticonUrl:       'marker-icon.png',\n\t\ticonRetinaUrl: 'marker-icon-2x.png',\n\t\tshadowUrl:     'marker-shadow.png',\n\t\ticonSize:    [25, 41],\n\t\ticonAnchor:  [12, 41],\n\t\tpopupAnchor: [1, -34],\n\t\ttooltipAnchor: [16, -28],\n\t\tshadowSize:  [41, 41]\n\t},\n\n\t_getIconUrl: function (name) {\n\t\tif (!IconDefault.imagePath) {\t// Deprecated, backwards-compatibility only\n\t\t\tIconDefault.imagePath = this._detectIconPath();\n\t\t}\n\n\t\t// @option imagePath: String\n\t\t// `Icon.Default` will try to auto-detect the location of the\n\t\t// blue icon images. If you are placing these images in a non-standard\n\t\t// way, set this option to point to the right path.\n\t\treturn (this.options.imagePath || IconDefault.imagePath) + Icon.prototype._getIconUrl.call(this, name);\n\t},\n\n\t_detectIconPath: function () {\n\t\tvar el = create$1('div',  'leaflet-default-icon-path', document.body);\n\t\tvar path = getStyle(el, 'background-image') ||\n\t\t           getStyle(el, 'backgroundImage');\t// IE8\n\n\t\tdocument.body.removeChild(el);\n\n\t\tif (path === null || path.indexOf('url') !== 0) {\n\t\t\tpath = '';\n\t\t} else {\n\t\t\tpath = path.replace(/^url\\([\"']?/, '').replace(/marker-icon\\.png[\"']?\\)$/, '');\n\t\t}\n\n\t\treturn path;\n\t}\n});\n\n/*\n * L.Handler.MarkerDrag is used internally by L.Marker to make the markers draggable.\n */\n\n\n/* @namespace Marker\n * @section Interaction handlers\n *\n * Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see `Handler` methods). Example:\n *\n * ```js\n * marker.dragging.disable();\n * ```\n *\n * @property dragging: Handler\n * Marker dragging handler (by both mouse and touch). Only valid when the marker is on the map (Otherwise set [`marker.options.draggable`](#marker-draggable)).\n */\n\nvar MarkerDrag = Handler.extend({\n\tinitialize: function (marker) {\n\t\tthis._marker = marker;\n\t},\n\n\taddHooks: function () {\n\t\tvar icon = this._marker._icon;\n\n\t\tif (!this._draggable) {\n\t\t\tthis._draggable = new Draggable(icon, icon, true);\n\t\t}\n\n\t\tthis._draggable.on({\n\t\t\tdragstart: this._onDragStart,\n\t\t\tpredrag: this._onPreDrag,\n\t\t\tdrag: this._onDrag,\n\t\t\tdragend: this._onDragEnd\n\t\t}, this).enable();\n\n\t\taddClass(icon, 'leaflet-marker-draggable');\n\t},\n\n\tremoveHooks: function () {\n\t\tthis._draggable.off({\n\t\t\tdragstart: this._onDragStart,\n\t\t\tpredrag: this._onPreDrag,\n\t\t\tdrag: this._onDrag,\n\t\t\tdragend: this._onDragEnd\n\t\t}, this).disable();\n\n\t\tif (this._marker._icon) {\n\t\t\tremoveClass(this._marker._icon, 'leaflet-marker-draggable');\n\t\t}\n\t},\n\n\tmoved: function () {\n\t\treturn this._draggable && this._draggable._moved;\n\t},\n\n\t_adjustPan: function (e) {\n\t\tvar marker = this._marker,\n\t\t    map = marker._map,\n\t\t    speed = this._marker.options.autoPanSpeed,\n\t\t    padding = this._marker.options.autoPanPadding,\n\t\t    iconPos = getPosition(marker._icon),\n\t\t    bounds = map.getPixelBounds(),\n\t\t    origin = map.getPixelOrigin();\n\n\t\tvar panBounds = toBounds(\n\t\t\tbounds.min._subtract(origin).add(padding),\n\t\t\tbounds.max._subtract(origin).subtract(padding)\n\t\t);\n\n\t\tif (!panBounds.contains(iconPos)) {\n\t\t\t// Compute incremental movement\n\t\t\tvar movement = toPoint(\n\t\t\t\t(Math.max(panBounds.max.x, iconPos.x) - panBounds.max.x) / (bounds.max.x - panBounds.max.x) -\n\t\t\t\t(Math.min(panBounds.min.x, iconPos.x) - panBounds.min.x) / (bounds.min.x - panBounds.min.x),\n\n\t\t\t\t(Math.max(panBounds.max.y, iconPos.y) - panBounds.max.y) / (bounds.max.y - panBounds.max.y) -\n\t\t\t\t(Math.min(panBounds.min.y, iconPos.y) - panBounds.min.y) / (bounds.min.y - panBounds.min.y)\n\t\t\t).multiplyBy(speed);\n\n\t\t\tmap.panBy(movement, {animate: false});\n\n\t\t\tthis._draggable._newPos._add(movement);\n\t\t\tthis._draggable._startPos._add(movement);\n\n\t\t\tsetPosition(marker._icon, this._draggable._newPos);\n\t\t\tthis._onDrag(e);\n\n\t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n\t\t}\n\t},\n\n\t_onDragStart: function () {\n\t\t// @section Dragging events\n\t\t// @event dragstart: Event\n\t\t// Fired when the user starts dragging the marker.\n\n\t\t// @event movestart: Event\n\t\t// Fired when the marker starts moving (because of dragging).\n\n\t\tthis._oldLatLng = this._marker.getLatLng();\n\t\tthis._marker\n\t\t    .closePopup()\n\t\t    .fire('movestart')\n\t\t    .fire('dragstart');\n\t},\n\n\t_onPreDrag: function (e) {\n\t\tif (this._marker.options.autoPan) {\n\t\t\tcancelAnimFrame(this._panRequest);\n\t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n\t\t}\n\t},\n\n\t_onDrag: function (e) {\n\t\tvar marker = this._marker,\n\t\t    shadow = marker._shadow,\n\t\t    iconPos = getPosition(marker._icon),\n\t\t    latlng = marker._map.layerPointToLatLng(iconPos);\n\n\t\t// update shadow position\n\t\tif (shadow) {\n\t\t\tsetPosition(shadow, iconPos);\n\t\t}\n\n\t\tmarker._latlng = latlng;\n\t\te.latlng = latlng;\n\t\te.oldLatLng = this._oldLatLng;\n\n\t\t// @event drag: Event\n\t\t// Fired repeatedly while the user drags the marker.\n\t\tmarker\n\t\t    .fire('move', e)\n\t\t    .fire('drag', e);\n\t},\n\n\t_onDragEnd: function (e) {\n\t\t// @event dragend: DragEndEvent\n\t\t// Fired when the user stops dragging the marker.\n\n\t\t cancelAnimFrame(this._panRequest);\n\n\t\t// @event moveend: Event\n\t\t// Fired when the marker stops moving (because of dragging).\n\t\tdelete this._oldLatLng;\n\t\tthis._marker\n\t\t    .fire('moveend')\n\t\t    .fire('dragend', e);\n\t}\n});\n\n/*\r\n * @class Marker\r\n * @inherits Interactive layer\r\n * @aka L.Marker\r\n * L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.marker([50.5, 30.5]).addTo(map);\r\n * ```\r\n */\r\n\r\nvar Marker = Layer.extend({\r\n\r\n\t// @section\r\n\t// @aka Marker options\r\n\toptions: {\r\n\t\t// @option icon: Icon = *\r\n\t\t// Icon instance to use for rendering the marker.\r\n\t\t// See [Icon documentation](#L.Icon) for details on how to customize the marker icon.\r\n\t\t// If not specified, a common instance of `L.Icon.Default` is used.\r\n\t\ticon: new IconDefault(),\r\n\r\n\t\t// Option inherited from \"Interactive layer\" abstract class\r\n\t\tinteractive: true,\r\n\r\n\t\t// @option keyboard: Boolean = true\r\n\t\t// Whether the marker can be tabbed to with a keyboard and clicked by pressing enter.\r\n\t\tkeyboard: true,\r\n\r\n\t\t// @option title: String = ''\r\n\t\t// Text for the browser tooltip that appear on marker hover (no tooltip by default).\r\n\t\ttitle: '',\r\n\r\n\t\t// @option alt: String = ''\r\n\t\t// Text for the `alt` attribute of the icon image (useful for accessibility).\r\n\t\talt: '',\r\n\r\n\t\t// @option zIndexOffset: Number = 0\r\n\t\t// By default, marker images zIndex is set automatically based on its latitude. Use this option if you want to put the marker on top of all others (or below), specifying a high value like `1000` (or high negative value, respectively).\r\n\t\tzIndexOffset: 0,\r\n\r\n\t\t// @option opacity: Number = 1.0\r\n\t\t// The opacity of the marker.\r\n\t\topacity: 1,\r\n\r\n\t\t// @option riseOnHover: Boolean = false\r\n\t\t// If `true`, the marker will get on top of others when you hover the mouse over it.\r\n\t\triseOnHover: false,\r\n\r\n\t\t// @option riseOffset: Number = 250\r\n\t\t// The z-index offset used for the `riseOnHover` feature.\r\n\t\triseOffset: 250,\r\n\r\n\t\t// @option pane: String = 'markerPane'\r\n\t\t// `Map pane` where the markers icon will be added.\r\n\t\tpane: 'markerPane',\r\n\r\n\t\t// @option pane: String = 'shadowPane'\r\n\t\t// `Map pane` where the markers shadow will be added.\r\n\t\tshadowPane: 'shadowPane',\r\n\r\n\t\t// @option bubblingMouseEvents: Boolean = false\r\n\t\t// When `true`, a mouse event on this marker will trigger the same event on the map\r\n\t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\r\n\t\tbubblingMouseEvents: false,\r\n\r\n\t\t// @section Draggable marker options\r\n\t\t// @option draggable: Boolean = false\r\n\t\t// Whether the marker is draggable with mouse/touch or not.\r\n\t\tdraggable: false,\r\n\r\n\t\t// @option autoPan: Boolean = false\r\n\t\t// Whether to pan the map when dragging this marker near its edge or not.\r\n\t\tautoPan: false,\r\n\r\n\t\t// @option autoPanPadding: Point = Point(50, 50)\r\n\t\t// Distance (in pixels to the left/right and to the top/bottom) of the\r\n\t\t// map edge to start panning the map.\r\n\t\tautoPanPadding: [50, 50],\r\n\r\n\t\t// @option autoPanSpeed: Number = 10\r\n\t\t// Number of pixels the map should pan by.\r\n\t\tautoPanSpeed: 10\r\n\t},\r\n\r\n\t/* @section\r\n\t *\r\n\t * In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:\r\n\t */\r\n\r\n\tinitialize: function (latlng, options) {\r\n\t\tsetOptions(this, options);\r\n\t\tthis._latlng = toLatLng(latlng);\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis._zoomAnimated = this._zoomAnimated && map.options.markerZoomAnimation;\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tmap.on('zoomanim', this._animateZoom, this);\r\n\t\t}\r\n\r\n\t\tthis._initIcon();\r\n\t\tthis.update();\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tif (this.dragging && this.dragging.enabled()) {\r\n\t\t\tthis.options.draggable = true;\r\n\t\t\tthis.dragging.removeHooks();\r\n\t\t}\r\n\t\tdelete this.dragging;\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tmap.off('zoomanim', this._animateZoom, this);\r\n\t\t}\r\n\r\n\t\tthis._removeIcon();\r\n\t\tthis._removeShadow();\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\treturn {\r\n\t\t\tzoom: this.update,\r\n\t\t\tviewreset: this.update\r\n\t\t};\r\n\t},\r\n\r\n\t// @method getLatLng: LatLng\r\n\t// Returns the current geographical position of the marker.\r\n\tgetLatLng: function () {\r\n\t\treturn this._latlng;\r\n\t},\r\n\r\n\t// @method setLatLng(latlng: LatLng): this\r\n\t// Changes the marker position to the given point.\r\n\tsetLatLng: function (latlng) {\r\n\t\tvar oldLatLng = this._latlng;\r\n\t\tthis._latlng = toLatLng(latlng);\r\n\t\tthis.update();\r\n\r\n\t\t// @event move: Event\r\n\t\t// Fired when the marker is moved via [`setLatLng`](#marker-setlatlng) or by [dragging](#marker-dragging). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\r\n\t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\r\n\t},\r\n\r\n\t// @method setZIndexOffset(offset: Number): this\r\n\t// Changes the [zIndex offset](#marker-zindexoffset) of the marker.\r\n\tsetZIndexOffset: function (offset) {\r\n\t\tthis.options.zIndexOffset = offset;\r\n\t\treturn this.update();\r\n\t},\r\n\r\n\t// @method getIcon: Icon\r\n\t// Returns the current icon used by the marker\r\n\tgetIcon: function () {\r\n\t\treturn this.options.icon;\r\n\t},\r\n\r\n\t// @method setIcon(icon: Icon): this\r\n\t// Changes the marker icon.\r\n\tsetIcon: function (icon) {\r\n\r\n\t\tthis.options.icon = icon;\r\n\r\n\t\tif (this._map) {\r\n\t\t\tthis._initIcon();\r\n\t\t\tthis.update();\r\n\t\t}\r\n\r\n\t\tif (this._popup) {\r\n\t\t\tthis.bindPopup(this._popup, this._popup.options);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\tgetElement: function () {\r\n\t\treturn this._icon;\r\n\t},\r\n\r\n\tupdate: function () {\r\n\r\n\t\tif (this._icon && this._map) {\r\n\t\t\tvar pos = this._map.latLngToLayerPoint(this._latlng).round();\r\n\t\t\tthis._setPos(pos);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_initIcon: function () {\r\n\t\tvar options = this.options,\r\n\t\t    classToAdd = 'leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\r\n\r\n\t\tvar icon = options.icon.createIcon(this._icon),\r\n\t\t    addIcon = false;\r\n\r\n\t\t// if we're not reusing the icon, remove the old one and init new one\r\n\t\tif (icon !== this._icon) {\r\n\t\t\tif (this._icon) {\r\n\t\t\t\tthis._removeIcon();\r\n\t\t\t}\r\n\t\t\taddIcon = true;\r\n\r\n\t\t\tif (options.title) {\r\n\t\t\t\ticon.title = options.title;\r\n\t\t\t}\r\n\r\n\t\t\tif (icon.tagName === 'IMG') {\r\n\t\t\t\ticon.alt = options.alt || '';\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\taddClass(icon, classToAdd);\r\n\r\n\t\tif (options.keyboard) {\r\n\t\t\ticon.tabIndex = '0';\r\n\t\t}\r\n\r\n\t\tthis._icon = icon;\r\n\r\n\t\tif (options.riseOnHover) {\r\n\t\t\tthis.on({\r\n\t\t\t\tmouseover: this._bringToFront,\r\n\t\t\t\tmouseout: this._resetZIndex\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tvar newShadow = options.icon.createShadow(this._shadow),\r\n\t\t    addShadow = false;\r\n\r\n\t\tif (newShadow !== this._shadow) {\r\n\t\t\tthis._removeShadow();\r\n\t\t\taddShadow = true;\r\n\t\t}\r\n\r\n\t\tif (newShadow) {\r\n\t\t\taddClass(newShadow, classToAdd);\r\n\t\t\tnewShadow.alt = '';\r\n\t\t}\r\n\t\tthis._shadow = newShadow;\r\n\r\n\r\n\t\tif (options.opacity < 1) {\r\n\t\t\tthis._updateOpacity();\r\n\t\t}\r\n\r\n\r\n\t\tif (addIcon) {\r\n\t\t\tthis.getPane().appendChild(this._icon);\r\n\t\t}\r\n\t\tthis._initInteraction();\r\n\t\tif (newShadow && addShadow) {\r\n\t\t\tthis.getPane(options.shadowPane).appendChild(this._shadow);\r\n\t\t}\r\n\t},\r\n\r\n\t_removeIcon: function () {\r\n\t\tif (this.options.riseOnHover) {\r\n\t\t\tthis.off({\r\n\t\t\t\tmouseover: this._bringToFront,\r\n\t\t\t\tmouseout: this._resetZIndex\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tremove(this._icon);\r\n\t\tthis.removeInteractiveTarget(this._icon);\r\n\r\n\t\tthis._icon = null;\r\n\t},\r\n\r\n\t_removeShadow: function () {\r\n\t\tif (this._shadow) {\r\n\t\t\tremove(this._shadow);\r\n\t\t}\r\n\t\tthis._shadow = null;\r\n\t},\r\n\r\n\t_setPos: function (pos) {\r\n\t\tsetPosition(this._icon, pos);\r\n\r\n\t\tif (this._shadow) {\r\n\t\t\tsetPosition(this._shadow, pos);\r\n\t\t}\r\n\r\n\t\tthis._zIndex = pos.y + this.options.zIndexOffset;\r\n\r\n\t\tthis._resetZIndex();\r\n\t},\r\n\r\n\t_updateZIndex: function (offset) {\r\n\t\tthis._icon.style.zIndex = this._zIndex + offset;\r\n\t},\r\n\r\n\t_animateZoom: function (opt) {\r\n\t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, opt.zoom, opt.center).round();\r\n\r\n\t\tthis._setPos(pos);\r\n\t},\r\n\r\n\t_initInteraction: function () {\r\n\r\n\t\tif (!this.options.interactive) { return; }\r\n\r\n\t\taddClass(this._icon, 'leaflet-interactive');\r\n\r\n\t\tthis.addInteractiveTarget(this._icon);\r\n\r\n\t\tif (MarkerDrag) {\r\n\t\t\tvar draggable = this.options.draggable;\r\n\t\t\tif (this.dragging) {\r\n\t\t\t\tdraggable = this.dragging.enabled();\r\n\t\t\t\tthis.dragging.disable();\r\n\t\t\t}\r\n\r\n\t\t\tthis.dragging = new MarkerDrag(this);\r\n\r\n\t\t\tif (draggable) {\r\n\t\t\t\tthis.dragging.enable();\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t// @method setOpacity(opacity: Number): this\r\n\t// Changes the opacity of the marker.\r\n\tsetOpacity: function (opacity) {\r\n\t\tthis.options.opacity = opacity;\r\n\t\tif (this._map) {\r\n\t\t\tthis._updateOpacity();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_updateOpacity: function () {\r\n\t\tvar opacity = this.options.opacity;\r\n\r\n\t\tif (this._icon) {\r\n\t\t\tsetOpacity(this._icon, opacity);\r\n\t\t}\r\n\r\n\t\tif (this._shadow) {\r\n\t\t\tsetOpacity(this._shadow, opacity);\r\n\t\t}\r\n\t},\r\n\r\n\t_bringToFront: function () {\r\n\t\tthis._updateZIndex(this.options.riseOffset);\r\n\t},\r\n\r\n\t_resetZIndex: function () {\r\n\t\tthis._updateZIndex(0);\r\n\t},\r\n\r\n\t_getPopupAnchor: function () {\r\n\t\treturn this.options.icon.options.popupAnchor;\r\n\t},\r\n\r\n\t_getTooltipAnchor: function () {\r\n\t\treturn this.options.icon.options.tooltipAnchor;\r\n\t}\r\n});\r\n\r\n\r\n// factory L.marker(latlng: LatLng, options? : Marker options)\r\n\r\n// @factory L.marker(latlng: LatLng, options? : Marker options)\r\n// Instantiates a Marker object given a geographical point and optionally an options object.\r\nfunction marker(latlng, options) {\r\n\treturn new Marker(latlng, options);\r\n}\n\n/*\n * @class Path\n * @aka L.Path\n * @inherits Interactive layer\n *\n * An abstract class that contains options and constants shared between vector\n * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.\n */\n\nvar Path = Layer.extend({\n\n\t// @section\n\t// @aka Path options\n\toptions: {\n\t\t// @option stroke: Boolean = true\n\t\t// Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.\n\t\tstroke: true,\n\n\t\t// @option color: String = '#3388ff'\n\t\t// Stroke color\n\t\tcolor: '#3388ff',\n\n\t\t// @option weight: Number = 3\n\t\t// Stroke width in pixels\n\t\tweight: 3,\n\n\t\t// @option opacity: Number = 1.0\n\t\t// Stroke opacity\n\t\topacity: 1,\n\n\t\t// @option lineCap: String= 'round'\n\t\t// A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.\n\t\tlineCap: 'round',\n\n\t\t// @option lineJoin: String = 'round'\n\t\t// A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.\n\t\tlineJoin: 'round',\n\n\t\t// @option dashArray: String = null\n\t\t// A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n\t\tdashArray: null,\n\n\t\t// @option dashOffset: String = null\n\t\t// A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n\t\tdashOffset: null,\n\n\t\t// @option fill: Boolean = depends\n\t\t// Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.\n\t\tfill: false,\n\n\t\t// @option fillColor: String = *\n\t\t// Fill color. Defaults to the value of the [`color`](#path-color) option\n\t\tfillColor: null,\n\n\t\t// @option fillOpacity: Number = 0.2\n\t\t// Fill opacity.\n\t\tfillOpacity: 0.2,\n\n\t\t// @option fillRule: String = 'evenodd'\n\t\t// A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.\n\t\tfillRule: 'evenodd',\n\n\t\t// className: '',\n\n\t\t// Option inherited from \"Interactive layer\" abstract class\n\t\tinteractive: true,\n\n\t\t// @option bubblingMouseEvents: Boolean = true\n\t\t// When `true`, a mouse event on this path will trigger the same event on the map\n\t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\n\t\tbubblingMouseEvents: true\n\t},\n\n\tbeforeAdd: function (map) {\n\t\t// Renderer is set here because we need to call renderer.getEvents\n\t\t// before this.getEvents.\n\t\tthis._renderer = map.getRenderer(this);\n\t},\n\n\tonAdd: function () {\n\t\tthis._renderer._initPath(this);\n\t\tthis._reset();\n\t\tthis._renderer._addPath(this);\n\t},\n\n\tonRemove: function () {\n\t\tthis._renderer._removePath(this);\n\t},\n\n\t// @method redraw(): this\n\t// Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.\n\tredraw: function () {\n\t\tif (this._map) {\n\t\t\tthis._renderer._updatePath(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method setStyle(style: Path options): this\n\t// Changes the appearance of a Path based on the options in the `Path options` object.\n\tsetStyle: function (style) {\n\t\tsetOptions(this, style);\n\t\tif (this._renderer) {\n\t\t\tthis._renderer._updateStyle(this);\n\t\t\tif (this.options.stroke && style.hasOwnProperty('weight')) {\n\t\t\t\tthis._updateBounds();\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method bringToFront(): this\n\t// Brings the layer to the top of all path layers.\n\tbringToFront: function () {\n\t\tif (this._renderer) {\n\t\t\tthis._renderer._bringToFront(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method bringToBack(): this\n\t// Brings the layer to the bottom of all path layers.\n\tbringToBack: function () {\n\t\tif (this._renderer) {\n\t\t\tthis._renderer._bringToBack(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\tgetElement: function () {\n\t\treturn this._path;\n\t},\n\n\t_reset: function () {\n\t\t// defined in child classes\n\t\tthis._project();\n\t\tthis._update();\n\t},\n\n\t_clickTolerance: function () {\n\t\t// used when doing hit detection for Canvas layers\n\t\treturn (this.options.stroke ? this.options.weight / 2 : 0) + this._renderer.options.tolerance;\n\t}\n});\n\n/*\n * @class CircleMarker\n * @aka L.CircleMarker\n * @inherits Path\n *\n * A circle of a fixed size with radius specified in pixels. Extends `Path`.\n */\n\nvar CircleMarker = Path.extend({\n\n\t// @section\n\t// @aka CircleMarker options\n\toptions: {\n\t\tfill: true,\n\n\t\t// @option radius: Number = 10\n\t\t// Radius of the circle marker, in pixels\n\t\tradius: 10\n\t},\n\n\tinitialize: function (latlng, options) {\n\t\tsetOptions(this, options);\n\t\tthis._latlng = toLatLng(latlng);\n\t\tthis._radius = this.options.radius;\n\t},\n\n\t// @method setLatLng(latLng: LatLng): this\n\t// Sets the position of a circle marker to a new location.\n\tsetLatLng: function (latlng) {\n\t\tthis._latlng = toLatLng(latlng);\n\t\tthis.redraw();\n\t\treturn this.fire('move', {latlng: this._latlng});\n\t},\n\n\t// @method getLatLng(): LatLng\n\t// Returns the current geographical position of the circle marker\n\tgetLatLng: function () {\n\t\treturn this._latlng;\n\t},\n\n\t// @method setRadius(radius: Number): this\n\t// Sets the radius of a circle marker. Units are in pixels.\n\tsetRadius: function (radius) {\n\t\tthis.options.radius = this._radius = radius;\n\t\treturn this.redraw();\n\t},\n\n\t// @method getRadius(): Number\n\t// Returns the current radius of the circle\n\tgetRadius: function () {\n\t\treturn this._radius;\n\t},\n\n\tsetStyle : function (options) {\n\t\tvar radius = options && options.radius || this._radius;\n\t\tPath.prototype.setStyle.call(this, options);\n\t\tthis.setRadius(radius);\n\t\treturn this;\n\t},\n\n\t_project: function () {\n\t\tthis._point = this._map.latLngToLayerPoint(this._latlng);\n\t\tthis._updateBounds();\n\t},\n\n\t_updateBounds: function () {\n\t\tvar r = this._radius,\n\t\t    r2 = this._radiusY || r,\n\t\t    w = this._clickTolerance(),\n\t\t    p = [r + w, r2 + w];\n\t\tthis._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));\n\t},\n\n\t_update: function () {\n\t\tif (this._map) {\n\t\t\tthis._updatePath();\n\t\t}\n\t},\n\n\t_updatePath: function () {\n\t\tthis._renderer._updateCircle(this);\n\t},\n\n\t_empty: function () {\n\t\treturn this._radius && !this._renderer._bounds.intersects(this._pxBounds);\n\t},\n\n\t// Needed by the `Canvas` renderer for interactivity\n\t_containsPoint: function (p) {\n\t\treturn p.distanceTo(this._point) <= this._radius + this._clickTolerance();\n\t}\n});\n\n\n// @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)\n// Instantiates a circle marker object given a geographical point, and an optional options object.\nfunction circleMarker(latlng, options) {\n\treturn new CircleMarker(latlng, options);\n}\n\n/*\n * @class Circle\n * @aka L.Circle\n * @inherits CircleMarker\n *\n * A class for drawing circle overlays on a map. Extends `CircleMarker`.\n *\n * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).\n *\n * @example\n *\n * ```js\n * L.circle([50.5, 30.5], {radius: 200}).addTo(map);\n * ```\n */\n\nvar Circle = CircleMarker.extend({\n\n\tinitialize: function (latlng, options, legacyOptions) {\n\t\tif (typeof options === 'number') {\n\t\t\t// Backwards compatibility with 0.7.x factory (latlng, radius, options?)\n\t\t\toptions = extend({}, legacyOptions, {radius: options});\n\t\t}\n\t\tsetOptions(this, options);\n\t\tthis._latlng = toLatLng(latlng);\n\n\t\tif (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }\n\n\t\t// @section\n\t\t// @aka Circle options\n\t\t// @option radius: Number; Radius of the circle, in meters.\n\t\tthis._mRadius = this.options.radius;\n\t},\n\n\t// @method setRadius(radius: Number): this\n\t// Sets the radius of a circle. Units are in meters.\n\tsetRadius: function (radius) {\n\t\tthis._mRadius = radius;\n\t\treturn this.redraw();\n\t},\n\n\t// @method getRadius(): Number\n\t// Returns the current radius of a circle. Units are in meters.\n\tgetRadius: function () {\n\t\treturn this._mRadius;\n\t},\n\n\t// @method getBounds(): LatLngBounds\n\t// Returns the `LatLngBounds` of the path.\n\tgetBounds: function () {\n\t\tvar half = [this._radius, this._radiusY || this._radius];\n\n\t\treturn new LatLngBounds(\n\t\t\tthis._map.layerPointToLatLng(this._point.subtract(half)),\n\t\t\tthis._map.layerPointToLatLng(this._point.add(half)));\n\t},\n\n\tsetStyle: Path.prototype.setStyle,\n\n\t_project: function () {\n\n\t\tvar lng = this._latlng.lng,\n\t\t    lat = this._latlng.lat,\n\t\t    map = this._map,\n\t\t    crs = map.options.crs;\n\n\t\tif (crs.distance === Earth.distance) {\n\t\t\tvar d = Math.PI / 180,\n\t\t\t    latR = (this._mRadius / Earth.R) / d,\n\t\t\t    top = map.project([lat + latR, lng]),\n\t\t\t    bottom = map.project([lat - latR, lng]),\n\t\t\t    p = top.add(bottom).divideBy(2),\n\t\t\t    lat2 = map.unproject(p).lat,\n\t\t\t    lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /\n\t\t\t            (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;\n\n\t\t\tif (isNaN(lngR) || lngR === 0) {\n\t\t\t\tlngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425\n\t\t\t}\n\n\t\t\tthis._point = p.subtract(map.getPixelOrigin());\n\t\t\tthis._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;\n\t\t\tthis._radiusY = p.y - top.y;\n\n\t\t} else {\n\t\t\tvar latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));\n\n\t\t\tthis._point = map.latLngToLayerPoint(this._latlng);\n\t\t\tthis._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;\n\t\t}\n\n\t\tthis._updateBounds();\n\t}\n});\n\n// @factory L.circle(latlng: LatLng, options?: Circle options)\n// Instantiates a circle object given a geographical point, and an options object\n// which contains the circle radius.\n// @alternative\n// @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)\n// Obsolete way of instantiating a circle, for compatibility with 0.7.x code.\n// Do not use in new applications or plugins.\nfunction circle(latlng, options, legacyOptions) {\n\treturn new Circle(latlng, options, legacyOptions);\n}\n\n/*\n * @class Polyline\n * @aka L.Polyline\n * @inherits Path\n *\n * A class for drawing polyline overlays on a map. Extends `Path`.\n *\n * @example\n *\n * ```js\n * // create a red polyline from an array of LatLng points\n * var latlngs = [\n * \t[45.51, -122.68],\n * \t[37.77, -122.43],\n * \t[34.04, -118.2]\n * ];\n *\n * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polyline\n * map.fitBounds(polyline.getBounds());\n * ```\n *\n * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:\n *\n * ```js\n * // create a red polyline from an array of arrays of LatLng points\n * var latlngs = [\n * \t[[45.51, -122.68],\n * \t [37.77, -122.43],\n * \t [34.04, -118.2]],\n * \t[[40.78, -73.91],\n * \t [41.83, -87.62],\n * \t [32.76, -96.72]]\n * ];\n * ```\n */\n\n\nvar Polyline = Path.extend({\n\n\t// @section\n\t// @aka Polyline options\n\toptions: {\n\t\t// @option smoothFactor: Number = 1.0\n\t\t// How much to simplify the polyline on each zoom level. More means\n\t\t// better performance and smoother look, and less means more accurate representation.\n\t\tsmoothFactor: 1.0,\n\n\t\t// @option noClip: Boolean = false\n\t\t// Disable polyline clipping.\n\t\tnoClip: false\n\t},\n\n\tinitialize: function (latlngs, options) {\n\t\tsetOptions(this, options);\n\t\tthis._setLatLngs(latlngs);\n\t},\n\n\t// @method getLatLngs(): LatLng[]\n\t// Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.\n\tgetLatLngs: function () {\n\t\treturn this._latlngs;\n\t},\n\n\t// @method setLatLngs(latlngs: LatLng[]): this\n\t// Replaces all the points in the polyline with the given array of geographical points.\n\tsetLatLngs: function (latlngs) {\n\t\tthis._setLatLngs(latlngs);\n\t\treturn this.redraw();\n\t},\n\n\t// @method isEmpty(): Boolean\n\t// Returns `true` if the Polyline has no LatLngs.\n\tisEmpty: function () {\n\t\treturn !this._latlngs.length;\n\t},\n\n\t// @method closestLayerPoint(p: Point): Point\n\t// Returns the point closest to `p` on the Polyline.\n\tclosestLayerPoint: function (p) {\n\t\tvar minDistance = Infinity,\n\t\t    minPoint = null,\n\t\t    closest = _sqClosestPointOnSegment,\n\t\t    p1, p2;\n\n\t\tfor (var j = 0, jLen = this._parts.length; j < jLen; j++) {\n\t\t\tvar points = this._parts[j];\n\n\t\t\tfor (var i = 1, len = points.length; i < len; i++) {\n\t\t\t\tp1 = points[i - 1];\n\t\t\t\tp2 = points[i];\n\n\t\t\t\tvar sqDist = closest(p, p1, p2, true);\n\n\t\t\t\tif (sqDist < minDistance) {\n\t\t\t\t\tminDistance = sqDist;\n\t\t\t\t\tminPoint = closest(p, p1, p2);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (minPoint) {\n\t\t\tminPoint.distance = Math.sqrt(minDistance);\n\t\t}\n\t\treturn minPoint;\n\t},\n\n\t// @method getCenter(): LatLng\n\t// Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the polyline.\n\tgetCenter: function () {\n\t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n\t\tif (!this._map) {\n\t\t\tthrow new Error('Must add layer to map before using getCenter()');\n\t\t}\n\n\t\tvar i, halfDist, segDist, dist, p1, p2, ratio,\n\t\t    points = this._rings[0],\n\t\t    len = points.length;\n\n\t\tif (!len) { return null; }\n\n\t\t// polyline centroid algorithm; only uses the first ring if there are multiple\n\n\t\tfor (i = 0, halfDist = 0; i < len - 1; i++) {\n\t\t\thalfDist += points[i].distanceTo(points[i + 1]) / 2;\n\t\t}\n\n\t\t// The line is so small in the current view that all points are on the same pixel.\n\t\tif (halfDist === 0) {\n\t\t\treturn this._map.layerPointToLatLng(points[0]);\n\t\t}\n\n\t\tfor (i = 0, dist = 0; i < len - 1; i++) {\n\t\t\tp1 = points[i];\n\t\t\tp2 = points[i + 1];\n\t\t\tsegDist = p1.distanceTo(p2);\n\t\t\tdist += segDist;\n\n\t\t\tif (dist > halfDist) {\n\t\t\t\tratio = (dist - halfDist) / segDist;\n\t\t\t\treturn this._map.layerPointToLatLng([\n\t\t\t\t\tp2.x - ratio * (p2.x - p1.x),\n\t\t\t\t\tp2.y - ratio * (p2.y - p1.y)\n\t\t\t\t]);\n\t\t\t}\n\t\t}\n\t},\n\n\t// @method getBounds(): LatLngBounds\n\t// Returns the `LatLngBounds` of the path.\n\tgetBounds: function () {\n\t\treturn this._bounds;\n\t},\n\n\t// @method addLatLng(latlng: LatLng, latlngs? LatLng[]): this\n\t// Adds a given point to the polyline. By default, adds to the first ring of\n\t// the polyline in case of a multi-polyline, but can be overridden by passing\n\t// a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).\n\taddLatLng: function (latlng, latlngs) {\n\t\tlatlngs = latlngs || this._defaultShape();\n\t\tlatlng = toLatLng(latlng);\n\t\tlatlngs.push(latlng);\n\t\tthis._bounds.extend(latlng);\n\t\treturn this.redraw();\n\t},\n\n\t_setLatLngs: function (latlngs) {\n\t\tthis._bounds = new LatLngBounds();\n\t\tthis._latlngs = this._convertLatLngs(latlngs);\n\t},\n\n\t_defaultShape: function () {\n\t\treturn isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];\n\t},\n\n\t// recursively convert latlngs input into actual LatLng instances; calculate bounds along the way\n\t_convertLatLngs: function (latlngs) {\n\t\tvar result = [],\n\t\t    flat = isFlat(latlngs);\n\n\t\tfor (var i = 0, len = latlngs.length; i < len; i++) {\n\t\t\tif (flat) {\n\t\t\t\tresult[i] = toLatLng(latlngs[i]);\n\t\t\t\tthis._bounds.extend(result[i]);\n\t\t\t} else {\n\t\t\t\tresult[i] = this._convertLatLngs(latlngs[i]);\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t},\n\n\t_project: function () {\n\t\tvar pxBounds = new Bounds();\n\t\tthis._rings = [];\n\t\tthis._projectLatlngs(this._latlngs, this._rings, pxBounds);\n\n\t\tif (this._bounds.isValid() && pxBounds.isValid()) {\n\t\t\tthis._rawPxBounds = pxBounds;\n\t\t\tthis._updateBounds();\n\t\t}\n\t},\n\n\t_updateBounds: function () {\n\t\tvar w = this._clickTolerance(),\n\t\t    p = new Point(w, w);\n\t\tthis._pxBounds = new Bounds([\n\t\t\tthis._rawPxBounds.min.subtract(p),\n\t\t\tthis._rawPxBounds.max.add(p)\n\t\t]);\n\t},\n\n\t// recursively turns latlngs into a set of rings with projected coordinates\n\t_projectLatlngs: function (latlngs, result, projectedBounds) {\n\t\tvar flat = latlngs[0] instanceof LatLng,\n\t\t    len = latlngs.length,\n\t\t    i, ring;\n\n\t\tif (flat) {\n\t\t\tring = [];\n\t\t\tfor (i = 0; i < len; i++) {\n\t\t\t\tring[i] = this._map.latLngToLayerPoint(latlngs[i]);\n\t\t\t\tprojectedBounds.extend(ring[i]);\n\t\t\t}\n\t\t\tresult.push(ring);\n\t\t} else {\n\t\t\tfor (i = 0; i < len; i++) {\n\t\t\t\tthis._projectLatlngs(latlngs[i], result, projectedBounds);\n\t\t\t}\n\t\t}\n\t},\n\n\t// clip polyline by renderer bounds so that we have less to render for performance\n\t_clipPoints: function () {\n\t\tvar bounds = this._renderer._bounds;\n\n\t\tthis._parts = [];\n\t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (this.options.noClip) {\n\t\t\tthis._parts = this._rings;\n\t\t\treturn;\n\t\t}\n\n\t\tvar parts = this._parts,\n\t\t    i, j, k, len, len2, segment, points;\n\n\t\tfor (i = 0, k = 0, len = this._rings.length; i < len; i++) {\n\t\t\tpoints = this._rings[i];\n\n\t\t\tfor (j = 0, len2 = points.length; j < len2 - 1; j++) {\n\t\t\t\tsegment = clipSegment(points[j], points[j + 1], bounds, j, true);\n\n\t\t\t\tif (!segment) { continue; }\n\n\t\t\t\tparts[k] = parts[k] || [];\n\t\t\t\tparts[k].push(segment[0]);\n\n\t\t\t\t// if segment goes out of screen, or it's the last one, it's the end of the line part\n\t\t\t\tif ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {\n\t\t\t\t\tparts[k].push(segment[1]);\n\t\t\t\t\tk++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// simplify each clipped part of the polyline for performance\n\t_simplifyPoints: function () {\n\t\tvar parts = this._parts,\n\t\t    tolerance = this.options.smoothFactor;\n\n\t\tfor (var i = 0, len = parts.length; i < len; i++) {\n\t\t\tparts[i] = simplify(parts[i], tolerance);\n\t\t}\n\t},\n\n\t_update: function () {\n\t\tif (!this._map) { return; }\n\n\t\tthis._clipPoints();\n\t\tthis._simplifyPoints();\n\t\tthis._updatePath();\n\t},\n\n\t_updatePath: function () {\n\t\tthis._renderer._updatePoly(this);\n\t},\n\n\t// Needed by the `Canvas` renderer for interactivity\n\t_containsPoint: function (p, closed) {\n\t\tvar i, j, k, len, len2, part,\n\t\t    w = this._clickTolerance();\n\n\t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n\t\t// hit detection for polylines\n\t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n\t\t\tpart = this._parts[i];\n\n\t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n\t\t\t\tif (!closed && (j === 0)) { continue; }\n\n\t\t\t\tif (pointToSegmentDistance(p, part[k], part[j]) <= w) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t}\n});\n\n// @factory L.polyline(latlngs: LatLng[], options?: Polyline options)\n// Instantiates a polyline object given an array of geographical points and\n// optionally an options object. You can create a `Polyline` object with\n// multiple separate lines (`MultiPolyline`) by passing an array of arrays\n// of geographic points.\nfunction polyline(latlngs, options) {\n\treturn new Polyline(latlngs, options);\n}\n\n// Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.\nPolyline._flat = _flat;\n\n/*\n * @class Polygon\n * @aka L.Polygon\n * @inherits Polyline\n *\n * A class for drawing polygon overlays on a map. Extends `Polyline`.\n *\n * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.\n *\n *\n * @example\n *\n * ```js\n * // create a red polygon from an array of LatLng points\n * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];\n *\n * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polygon\n * map.fitBounds(polygon.getBounds());\n * ```\n *\n * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:\n *\n * ```js\n * var latlngs = [\n *   [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n *   [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ];\n * ```\n *\n * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.\n *\n * ```js\n * var latlngs = [\n *   [ // first polygon\n *     [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n *     [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n *   ],\n *   [ // second polygon\n *     [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]\n *   ]\n * ];\n * ```\n */\n\nvar Polygon = Polyline.extend({\n\n\toptions: {\n\t\tfill: true\n\t},\n\n\tisEmpty: function () {\n\t\treturn !this._latlngs.length || !this._latlngs[0].length;\n\t},\n\n\tgetCenter: function () {\n\t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n\t\tif (!this._map) {\n\t\t\tthrow new Error('Must add layer to map before using getCenter()');\n\t\t}\n\n\t\tvar i, j, p1, p2, f, area, x, y, center,\n\t\t    points = this._rings[0],\n\t\t    len = points.length;\n\n\t\tif (!len) { return null; }\n\n\t\t// polygon centroid algorithm; only uses the first ring if there are multiple\n\n\t\tarea = x = y = 0;\n\n\t\tfor (i = 0, j = len - 1; i < len; j = i++) {\n\t\t\tp1 = points[i];\n\t\t\tp2 = points[j];\n\n\t\t\tf = p1.y * p2.x - p2.y * p1.x;\n\t\t\tx += (p1.x + p2.x) * f;\n\t\t\ty += (p1.y + p2.y) * f;\n\t\t\tarea += f * 3;\n\t\t}\n\n\t\tif (area === 0) {\n\t\t\t// Polygon is so small that all points are on same pixel.\n\t\t\tcenter = points[0];\n\t\t} else {\n\t\t\tcenter = [x / area, y / area];\n\t\t}\n\t\treturn this._map.layerPointToLatLng(center);\n\t},\n\n\t_convertLatLngs: function (latlngs) {\n\t\tvar result = Polyline.prototype._convertLatLngs.call(this, latlngs),\n\t\t    len = result.length;\n\n\t\t// remove last point if it equals first one\n\t\tif (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {\n\t\t\tresult.pop();\n\t\t}\n\t\treturn result;\n\t},\n\n\t_setLatLngs: function (latlngs) {\n\t\tPolyline.prototype._setLatLngs.call(this, latlngs);\n\t\tif (isFlat(this._latlngs)) {\n\t\t\tthis._latlngs = [this._latlngs];\n\t\t}\n\t},\n\n\t_defaultShape: function () {\n\t\treturn isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];\n\t},\n\n\t_clipPoints: function () {\n\t\t// polygons need a different clipping algorithm so we redefine that\n\n\t\tvar bounds = this._renderer._bounds,\n\t\t    w = this.options.weight,\n\t\t    p = new Point(w, w);\n\n\t\t// increase clip padding by stroke width to avoid stroke on clip edges\n\t\tbounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));\n\n\t\tthis._parts = [];\n\t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (this.options.noClip) {\n\t\t\tthis._parts = this._rings;\n\t\t\treturn;\n\t\t}\n\n\t\tfor (var i = 0, len = this._rings.length, clipped; i < len; i++) {\n\t\t\tclipped = clipPolygon(this._rings[i], bounds, true);\n\t\t\tif (clipped.length) {\n\t\t\t\tthis._parts.push(clipped);\n\t\t\t}\n\t\t}\n\t},\n\n\t_updatePath: function () {\n\t\tthis._renderer._updatePoly(this, true);\n\t},\n\n\t// Needed by the `Canvas` renderer for interactivity\n\t_containsPoint: function (p) {\n\t\tvar inside = false,\n\t\t    part, p1, p2, i, j, k, len, len2;\n\n\t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n\t\t// ray casting algorithm for detecting if point is in polygon\n\t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n\t\t\tpart = this._parts[i];\n\n\t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n\t\t\t\tp1 = part[j];\n\t\t\t\tp2 = part[k];\n\n\t\t\t\tif (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {\n\t\t\t\t\tinside = !inside;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// also check if it's on polygon stroke\n\t\treturn inside || Polyline.prototype._containsPoint.call(this, p, true);\n\t}\n\n});\n\n\n// @factory L.polygon(latlngs: LatLng[], options?: Polyline options)\nfunction polygon(latlngs, options) {\n\treturn new Polygon(latlngs, options);\n}\n\n/*\r\n * @class GeoJSON\r\n * @aka L.GeoJSON\r\n * @inherits FeatureGroup\r\n *\r\n * Represents a GeoJSON object or an array of GeoJSON objects. Allows you to parse\r\n * GeoJSON data and display it on the map. Extends `FeatureGroup`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.geoJSON(data, {\r\n * \tstyle: function (feature) {\r\n * \t\treturn {color: feature.properties.color};\r\n * \t}\r\n * }).bindPopup(function (layer) {\r\n * \treturn layer.feature.properties.description;\r\n * }).addTo(map);\r\n * ```\r\n */\r\n\r\nvar GeoJSON = FeatureGroup.extend({\r\n\r\n\t/* @section\r\n\t * @aka GeoJSON options\r\n\t *\r\n\t * @option pointToLayer: Function = *\r\n\t * A `Function` defining how GeoJSON points spawn Leaflet layers. It is internally\r\n\t * called when data is added, passing the GeoJSON point feature and its `LatLng`.\r\n\t * The default is to spawn a default `Marker`:\r\n\t * ```js\r\n\t * function(geoJsonPoint, latlng) {\r\n\t * \treturn L.marker(latlng);\r\n\t * }\r\n\t * ```\r\n\t *\r\n\t * @option style: Function = *\r\n\t * A `Function` defining the `Path options` for styling GeoJSON lines and polygons,\r\n\t * called internally when data is added.\r\n\t * The default value is to not override any defaults:\r\n\t * ```js\r\n\t * function (geoJsonFeature) {\r\n\t * \treturn {}\r\n\t * }\r\n\t * ```\r\n\t *\r\n\t * @option onEachFeature: Function = *\r\n\t * A `Function` that will be called once for each created `Feature`, after it has\r\n\t * been created and styled. Useful for attaching events and popups to features.\r\n\t * The default is to do nothing with the newly created layers:\r\n\t * ```js\r\n\t * function (feature, layer) {}\r\n\t * ```\r\n\t *\r\n\t * @option filter: Function = *\r\n\t * A `Function` that will be used to decide whether to include a feature or not.\r\n\t * The default is to include all features:\r\n\t * ```js\r\n\t * function (geoJsonFeature) {\r\n\t * \treturn true;\r\n\t * }\r\n\t * ```\r\n\t * Note: dynamically changing the `filter` option will have effect only on newly\r\n\t * added data. It will _not_ re-evaluate already included features.\r\n\t *\r\n\t * @option coordsToLatLng: Function = *\r\n\t * A `Function` that will be used for converting GeoJSON coordinates to `LatLng`s.\r\n\t * The default is the `coordsToLatLng` static method.\r\n\t */\r\n\r\n\tinitialize: function (geojson, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._layers = {};\r\n\r\n\t\tif (geojson) {\r\n\t\t\tthis.addData(geojson);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method addData( <GeoJSON> data ): this\r\n\t// Adds a GeoJSON object to the layer.\r\n\taddData: function (geojson) {\r\n\t\tvar features = isArray(geojson) ? geojson : geojson.features,\r\n\t\t    i, len, feature;\r\n\r\n\t\tif (features) {\r\n\t\t\tfor (i = 0, len = features.length; i < len; i++) {\r\n\t\t\t\t// only add this if geometry or geometries are set and not null\r\n\t\t\t\tfeature = features[i];\r\n\t\t\t\tif (feature.geometries || feature.geometry || feature.features || feature.coordinates) {\r\n\t\t\t\t\tthis.addData(feature);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar options = this.options;\r\n\r\n\t\tif (options.filter && !options.filter(geojson)) { return this; }\r\n\r\n\t\tvar layer = geometryToLayer(geojson, options);\r\n\t\tif (!layer) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\tlayer.feature = asFeature(geojson);\r\n\r\n\t\tlayer.defaultOptions = layer.options;\r\n\t\tthis.resetStyle(layer);\r\n\r\n\t\tif (options.onEachFeature) {\r\n\t\t\toptions.onEachFeature(geojson, layer);\r\n\t\t}\r\n\r\n\t\treturn this.addLayer(layer);\r\n\t},\r\n\r\n\t// @method resetStyle( <Path> layer ): this\r\n\t// Resets the given vector layer's style to the original GeoJSON style, useful for resetting style after hover events.\r\n\tresetStyle: function (layer) {\r\n\t\t// reset any custom styles\r\n\t\tlayer.options = extend({}, layer.defaultOptions);\r\n\t\tthis._setLayerStyle(layer, this.options.style);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setStyle( <Function> style ): this\r\n\t// Changes styles of GeoJSON vector layers with the given style function.\r\n\tsetStyle: function (style) {\r\n\t\treturn this.eachLayer(function (layer) {\r\n\t\t\tthis._setLayerStyle(layer, style);\r\n\t\t}, this);\r\n\t},\r\n\r\n\t_setLayerStyle: function (layer, style) {\r\n\t\tif (layer.setStyle) {\r\n\t\t\tif (typeof style === 'function') {\r\n\t\t\t\tstyle = style(layer.feature);\r\n\t\t\t}\r\n\t\t\tlayer.setStyle(style);\r\n\t\t}\r\n\t}\r\n});\r\n\r\n// @section\r\n// There are several static functions which can be called without instantiating L.GeoJSON:\r\n\r\n// @function geometryToLayer(featureData: Object, options?: GeoJSON options): Layer\r\n// Creates a `Layer` from a given GeoJSON feature. Can use a custom\r\n// [`pointToLayer`](#geojson-pointtolayer) and/or [`coordsToLatLng`](#geojson-coordstolatlng)\r\n// functions if provided as options.\r\nfunction geometryToLayer(geojson, options) {\r\n\r\n\tvar geometry = geojson.type === 'Feature' ? geojson.geometry : geojson,\r\n\t    coords = geometry ? geometry.coordinates : null,\r\n\t    layers = [],\r\n\t    pointToLayer = options && options.pointToLayer,\r\n\t    _coordsToLatLng = options && options.coordsToLatLng || coordsToLatLng,\r\n\t    latlng, latlngs, i, len;\r\n\r\n\tif (!coords && !geometry) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tswitch (geometry.type) {\r\n\tcase 'Point':\r\n\t\tlatlng = _coordsToLatLng(coords);\r\n\t\treturn pointToLayer ? pointToLayer(geojson, latlng) : new Marker(latlng);\r\n\r\n\tcase 'MultiPoint':\r\n\t\tfor (i = 0, len = coords.length; i < len; i++) {\r\n\t\t\tlatlng = _coordsToLatLng(coords[i]);\r\n\t\t\tlayers.push(pointToLayer ? pointToLayer(geojson, latlng) : new Marker(latlng));\r\n\t\t}\r\n\t\treturn new FeatureGroup(layers);\r\n\r\n\tcase 'LineString':\r\n\tcase 'MultiLineString':\r\n\t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'LineString' ? 0 : 1, _coordsToLatLng);\r\n\t\treturn new Polyline(latlngs, options);\r\n\r\n\tcase 'Polygon':\r\n\tcase 'MultiPolygon':\r\n\t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'Polygon' ? 1 : 2, _coordsToLatLng);\r\n\t\treturn new Polygon(latlngs, options);\r\n\r\n\tcase 'GeometryCollection':\r\n\t\tfor (i = 0, len = geometry.geometries.length; i < len; i++) {\r\n\t\t\tvar layer = geometryToLayer({\r\n\t\t\t\tgeometry: geometry.geometries[i],\r\n\t\t\t\ttype: 'Feature',\r\n\t\t\t\tproperties: geojson.properties\r\n\t\t\t}, options);\r\n\r\n\t\t\tif (layer) {\r\n\t\t\t\tlayers.push(layer);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn new FeatureGroup(layers);\r\n\r\n\tdefault:\r\n\t\tthrow new Error('Invalid GeoJSON object.');\r\n\t}\r\n}\r\n\r\n// @function coordsToLatLng(coords: Array): LatLng\r\n// Creates a `LatLng` object from an array of 2 numbers (longitude, latitude)\r\n// or 3 numbers (longitude, latitude, altitude) used in GeoJSON for points.\r\nfunction coordsToLatLng(coords) {\r\n\treturn new LatLng(coords[1], coords[0], coords[2]);\r\n}\r\n\r\n// @function coordsToLatLngs(coords: Array, levelsDeep?: Number, coordsToLatLng?: Function): Array\r\n// Creates a multidimensional array of `LatLng`s from a GeoJSON coordinates array.\r\n// `levelsDeep` specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default).\r\n// Can use a custom [`coordsToLatLng`](#geojson-coordstolatlng) function.\r\nfunction coordsToLatLngs(coords, levelsDeep, _coordsToLatLng) {\r\n\tvar latlngs = [];\r\n\r\n\tfor (var i = 0, len = coords.length, latlng; i < len; i++) {\r\n\t\tlatlng = levelsDeep ?\r\n\t\t\tcoordsToLatLngs(coords[i], levelsDeep - 1, _coordsToLatLng) :\r\n\t\t\t(_coordsToLatLng || coordsToLatLng)(coords[i]);\r\n\r\n\t\tlatlngs.push(latlng);\r\n\t}\r\n\r\n\treturn latlngs;\r\n}\r\n\r\n// @function latLngToCoords(latlng: LatLng, precision?: Number): Array\r\n// Reverse of [`coordsToLatLng`](#geojson-coordstolatlng)\r\nfunction latLngToCoords(latlng, precision) {\r\n\tprecision = typeof precision === 'number' ? precision : 6;\r\n\treturn latlng.alt !== undefined ?\r\n\t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision), formatNum(latlng.alt, precision)] :\r\n\t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision)];\r\n}\r\n\r\n// @function latLngsToCoords(latlngs: Array, levelsDeep?: Number, closed?: Boolean): Array\r\n// Reverse of [`coordsToLatLngs`](#geojson-coordstolatlngs)\r\n// `closed` determines whether the first point should be appended to the end of the array to close the feature, only used when `levelsDeep` is 0. False by default.\r\nfunction latLngsToCoords(latlngs, levelsDeep, closed, precision) {\r\n\tvar coords = [];\r\n\r\n\tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n\t\tcoords.push(levelsDeep ?\r\n\t\t\tlatLngsToCoords(latlngs[i], levelsDeep - 1, closed, precision) :\r\n\t\t\tlatLngToCoords(latlngs[i], precision));\r\n\t}\r\n\r\n\tif (!levelsDeep && closed) {\r\n\t\tcoords.push(coords[0]);\r\n\t}\r\n\r\n\treturn coords;\r\n}\r\n\r\nfunction getFeature(layer, newGeometry) {\r\n\treturn layer.feature ?\r\n\t\textend({}, layer.feature, {geometry: newGeometry}) :\r\n\t\tasFeature(newGeometry);\r\n}\r\n\r\n// @function asFeature(geojson: Object): Object\r\n// Normalize GeoJSON geometries/features into GeoJSON features.\r\nfunction asFeature(geojson) {\r\n\tif (geojson.type === 'Feature' || geojson.type === 'FeatureCollection') {\r\n\t\treturn geojson;\r\n\t}\r\n\r\n\treturn {\r\n\t\ttype: 'Feature',\r\n\t\tproperties: {},\r\n\t\tgeometry: geojson\r\n\t};\r\n}\r\n\r\nvar PointToGeoJSON = {\r\n\ttoGeoJSON: function (precision) {\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: 'Point',\r\n\t\t\tcoordinates: latLngToCoords(this.getLatLng(), precision)\r\n\t\t});\r\n\t}\r\n};\r\n\r\n// @namespace Marker\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the marker (as a GeoJSON `Point` Feature).\r\nMarker.include(PointToGeoJSON);\r\n\r\n// @namespace CircleMarker\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the circle marker (as a GeoJSON `Point` Feature).\r\nCircle.include(PointToGeoJSON);\r\nCircleMarker.include(PointToGeoJSON);\r\n\r\n\r\n// @namespace Polyline\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polyline (as a GeoJSON `LineString` or `MultiLineString` Feature).\r\nPolyline.include({\r\n\ttoGeoJSON: function (precision) {\r\n\t\tvar multi = !isFlat(this._latlngs);\r\n\r\n\t\tvar coords = latLngsToCoords(this._latlngs, multi ? 1 : 0, false, precision);\r\n\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: (multi ? 'Multi' : '') + 'LineString',\r\n\t\t\tcoordinates: coords\r\n\t\t});\r\n\t}\r\n});\r\n\r\n// @namespace Polygon\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polygon (as a GeoJSON `Polygon` or `MultiPolygon` Feature).\r\nPolygon.include({\r\n\ttoGeoJSON: function (precision) {\r\n\t\tvar holes = !isFlat(this._latlngs),\r\n\t\t    multi = holes && !isFlat(this._latlngs[0]);\r\n\r\n\t\tvar coords = latLngsToCoords(this._latlngs, multi ? 2 : holes ? 1 : 0, true, precision);\r\n\r\n\t\tif (!holes) {\r\n\t\t\tcoords = [coords];\r\n\t\t}\r\n\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: (multi ? 'Multi' : '') + 'Polygon',\r\n\t\t\tcoordinates: coords\r\n\t\t});\r\n\t}\r\n});\r\n\r\n\r\n// @namespace LayerGroup\r\nLayerGroup.include({\r\n\ttoMultiPoint: function (precision) {\r\n\t\tvar coords = [];\r\n\r\n\t\tthis.eachLayer(function (layer) {\r\n\t\t\tcoords.push(layer.toGeoJSON(precision).geometry.coordinates);\r\n\t\t});\r\n\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: 'MultiPoint',\r\n\t\t\tcoordinates: coords\r\n\t\t});\r\n\t},\r\n\r\n\t// @method toGeoJSON(precision?: Number): Object\r\n\t// `precision` is the number of decimal places for coordinates.\r\n\t// The default value is 6 places.\r\n\t// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the layer group (as a GeoJSON `FeatureCollection`, `GeometryCollection`, or `MultiPoint`).\r\n\ttoGeoJSON: function (precision) {\r\n\r\n\t\tvar type = this.feature && this.feature.geometry && this.feature.geometry.type;\r\n\r\n\t\tif (type === 'MultiPoint') {\r\n\t\t\treturn this.toMultiPoint(precision);\r\n\t\t}\r\n\r\n\t\tvar isGeometryCollection = type === 'GeometryCollection',\r\n\t\t    jsons = [];\r\n\r\n\t\tthis.eachLayer(function (layer) {\r\n\t\t\tif (layer.toGeoJSON) {\r\n\t\t\t\tvar json = layer.toGeoJSON(precision);\r\n\t\t\t\tif (isGeometryCollection) {\r\n\t\t\t\t\tjsons.push(json.geometry);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tvar feature = asFeature(json);\r\n\t\t\t\t\t// Squash nested feature collections\r\n\t\t\t\t\tif (feature.type === 'FeatureCollection') {\r\n\t\t\t\t\t\tjsons.push.apply(jsons, feature.features);\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tjsons.push(feature);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tif (isGeometryCollection) {\r\n\t\t\treturn getFeature(this, {\r\n\t\t\t\tgeometries: jsons,\r\n\t\t\t\ttype: 'GeometryCollection'\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\treturn {\r\n\t\t\ttype: 'FeatureCollection',\r\n\t\t\tfeatures: jsons\r\n\t\t};\r\n\t}\r\n});\r\n\r\n// @namespace GeoJSON\r\n// @factory L.geoJSON(geojson?: Object, options?: GeoJSON options)\r\n// Creates a GeoJSON layer. Optionally accepts an object in\r\n// [GeoJSON format](https://tools.ietf.org/html/rfc7946) to display on the map\r\n// (you can alternatively add it later with `addData` method) and an `options` object.\r\nfunction geoJSON(geojson, options) {\r\n\treturn new GeoJSON(geojson, options);\r\n}\r\n\r\n// Backward compatibility.\r\nvar geoJson = geoJSON;\n\n/*\r\n * @class ImageOverlay\r\n * @aka L.ImageOverlay\r\n * @inherits Interactive layer\r\n *\r\n * Used to load and display a single image over specific bounds of the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var imageUrl = 'http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg',\r\n * \timageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]];\r\n * L.imageOverlay(imageUrl, imageBounds).addTo(map);\r\n * ```\r\n */\r\n\r\nvar ImageOverlay = Layer.extend({\r\n\r\n\t// @section\r\n\t// @aka ImageOverlay options\r\n\toptions: {\r\n\t\t// @option opacity: Number = 1.0\r\n\t\t// The opacity of the image overlay.\r\n\t\topacity: 1,\r\n\r\n\t\t// @option alt: String = ''\r\n\t\t// Text for the `alt` attribute of the image (useful for accessibility).\r\n\t\talt: '',\r\n\r\n\t\t// @option interactive: Boolean = false\r\n\t\t// If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.\r\n\t\tinteractive: false,\r\n\r\n\t\t// @option crossOrigin: Boolean|String = false\r\n\t\t// Whether the crossOrigin attribute will be added to the image.\r\n\t\t// If a String is provided, the image will have its crossOrigin attribute set to the String provided. This is needed if you want to access image pixel data.\r\n\t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n\t\tcrossOrigin: false,\r\n\r\n\t\t// @option errorOverlayUrl: String = ''\r\n\t\t// URL to the overlay image to show in place of the overlay that failed to load.\r\n\t\terrorOverlayUrl: '',\r\n\r\n\t\t// @option zIndex: Number = 1\r\n\t\t// The explicit [zIndex](https://developer.mozilla.org/docs/Web/CSS/CSS_Positioning/Understanding_z_index) of the overlay layer.\r\n\t\tzIndex: 1,\r\n\r\n\t\t// @option className: String = ''\r\n\t\t// A custom class name to assign to the image. Empty by default.\r\n\t\tclassName: ''\r\n\t},\r\n\r\n\tinitialize: function (url, bounds, options) { // (String, LatLngBounds, Object)\r\n\t\tthis._url = url;\r\n\t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n\t\tsetOptions(this, options);\r\n\t},\r\n\r\n\tonAdd: function () {\r\n\t\tif (!this._image) {\r\n\t\t\tthis._initImage();\r\n\r\n\t\t\tif (this.options.opacity < 1) {\r\n\t\t\t\tthis._updateOpacity();\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (this.options.interactive) {\r\n\t\t\taddClass(this._image, 'leaflet-interactive');\r\n\t\t\tthis.addInteractiveTarget(this._image);\r\n\t\t}\r\n\r\n\t\tthis.getPane().appendChild(this._image);\r\n\t\tthis._reset();\r\n\t},\r\n\r\n\tonRemove: function () {\r\n\t\tremove(this._image);\r\n\t\tif (this.options.interactive) {\r\n\t\t\tthis.removeInteractiveTarget(this._image);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method setOpacity(opacity: Number): this\r\n\t// Sets the opacity of the overlay.\r\n\tsetOpacity: function (opacity) {\r\n\t\tthis.options.opacity = opacity;\r\n\r\n\t\tif (this._image) {\r\n\t\t\tthis._updateOpacity();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\tsetStyle: function (styleOpts) {\r\n\t\tif (styleOpts.opacity) {\r\n\t\t\tthis.setOpacity(styleOpts.opacity);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method bringToFront(): this\r\n\t// Brings the layer to the top of all overlays.\r\n\tbringToFront: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoFront(this._image);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method bringToBack(): this\r\n\t// Brings the layer to the bottom of all overlays.\r\n\tbringToBack: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoBack(this._image);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setUrl(url: String): this\r\n\t// Changes the URL of the image.\r\n\tsetUrl: function (url) {\r\n\t\tthis._url = url;\r\n\r\n\t\tif (this._image) {\r\n\t\t\tthis._image.src = url;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setBounds(bounds: LatLngBounds): this\r\n\t// Update the bounds that this ImageOverlay covers\r\n\tsetBounds: function (bounds) {\r\n\t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n\t\tif (this._map) {\r\n\t\t\tthis._reset();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\tvar events = {\r\n\t\t\tzoom: this._reset,\r\n\t\t\tviewreset: this._reset\r\n\t\t};\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tevents.zoomanim = this._animateZoom;\r\n\t\t}\r\n\r\n\t\treturn events;\r\n\t},\r\n\r\n\t// @method setZIndex(value: Number): this\r\n\t// Changes the [zIndex](#imageoverlay-zindex) of the image overlay.\r\n\tsetZIndex: function (value) {\r\n\t\tthis.options.zIndex = value;\r\n\t\tthis._updateZIndex();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getBounds(): LatLngBounds\r\n\t// Get the bounds that this ImageOverlay covers\r\n\tgetBounds: function () {\r\n\t\treturn this._bounds;\r\n\t},\r\n\r\n\t// @method getElement(): HTMLElement\r\n\t// Returns the instance of [`HTMLImageElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement)\r\n\t// used by this overlay.\r\n\tgetElement: function () {\r\n\t\treturn this._image;\r\n\t},\r\n\r\n\t_initImage: function () {\r\n\t\tvar wasElementSupplied = this._url.tagName === 'IMG';\r\n\t\tvar img = this._image = wasElementSupplied ? this._url : create$1('img');\r\n\r\n\t\taddClass(img, 'leaflet-image-layer');\r\n\t\tif (this._zoomAnimated) { addClass(img, 'leaflet-zoom-animated'); }\r\n\t\tif (this.options.className) { addClass(img, this.options.className); }\r\n\r\n\t\timg.onselectstart = falseFn;\r\n\t\timg.onmousemove = falseFn;\r\n\r\n\t\t// @event load: Event\r\n\t\t// Fired when the ImageOverlay layer has loaded its image\r\n\t\timg.onload = bind(this.fire, this, 'load');\r\n\t\timg.onerror = bind(this._overlayOnError, this, 'error');\r\n\r\n\t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n\t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n\t\t}\r\n\r\n\t\tif (this.options.zIndex) {\r\n\t\t\tthis._updateZIndex();\r\n\t\t}\r\n\r\n\t\tif (wasElementSupplied) {\r\n\t\t\tthis._url = img.src;\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\timg.src = this._url;\r\n\t\timg.alt = this.options.alt;\r\n\t},\r\n\r\n\t_animateZoom: function (e) {\r\n\t\tvar scale = this._map.getZoomScale(e.zoom),\r\n\t\t    offset = this._map._latLngBoundsToNewLayerBounds(this._bounds, e.zoom, e.center).min;\r\n\r\n\t\tsetTransform(this._image, offset, scale);\r\n\t},\r\n\r\n\t_reset: function () {\r\n\t\tvar image = this._image,\r\n\t\t    bounds = new Bounds(\r\n\t\t        this._map.latLngToLayerPoint(this._bounds.getNorthWest()),\r\n\t\t        this._map.latLngToLayerPoint(this._bounds.getSouthEast())),\r\n\t\t    size = bounds.getSize();\r\n\r\n\t\tsetPosition(image, bounds.min);\r\n\r\n\t\timage.style.width  = size.x + 'px';\r\n\t\timage.style.height = size.y + 'px';\r\n\t},\r\n\r\n\t_updateOpacity: function () {\r\n\t\tsetOpacity(this._image, this.options.opacity);\r\n\t},\r\n\r\n\t_updateZIndex: function () {\r\n\t\tif (this._image && this.options.zIndex !== undefined && this.options.zIndex !== null) {\r\n\t\t\tthis._image.style.zIndex = this.options.zIndex;\r\n\t\t}\r\n\t},\r\n\r\n\t_overlayOnError: function () {\r\n\t\t// @event error: Event\r\n\t\t// Fired when the ImageOverlay layer fails to load its image\r\n\t\tthis.fire('error');\r\n\r\n\t\tvar errorUrl = this.options.errorOverlayUrl;\r\n\t\tif (errorUrl && this._url !== errorUrl) {\r\n\t\t\tthis._url = errorUrl;\r\n\t\t\tthis._image.src = errorUrl;\r\n\t\t}\r\n\t}\r\n});\r\n\r\n// @factory L.imageOverlay(imageUrl: String, bounds: LatLngBounds, options?: ImageOverlay options)\r\n// Instantiates an image overlay object given the URL of the image and the\r\n// geographical bounds it is tied to.\r\nvar imageOverlay = function (url, bounds, options) {\r\n\treturn new ImageOverlay(url, bounds, options);\r\n};\n\n/*\r\n * @class VideoOverlay\r\n * @aka L.VideoOverlay\r\n * @inherits ImageOverlay\r\n *\r\n * Used to load and display a video player over specific bounds of the map. Extends `ImageOverlay`.\r\n *\r\n * A video overlay uses the [`<video>`](https://developer.mozilla.org/docs/Web/HTML/Element/video)\r\n * HTML5 element.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var videoUrl = 'https://www.mapbox.com/bites/00188/patricia_nasa.webm',\r\n * \tvideoBounds = [[ 32, -130], [ 13, -100]];\r\n * L.videoOverlay(videoUrl, videoBounds ).addTo(map);\r\n * ```\r\n */\r\n\r\nvar VideoOverlay = ImageOverlay.extend({\r\n\r\n\t// @section\r\n\t// @aka VideoOverlay options\r\n\toptions: {\r\n\t\t// @option autoplay: Boolean = true\r\n\t\t// Whether the video starts playing automatically when loaded.\r\n\t\tautoplay: true,\r\n\r\n\t\t// @option loop: Boolean = true\r\n\t\t// Whether the video will loop back to the beginning when played.\r\n\t\tloop: true,\r\n\r\n\t\t// @option keepAspectRatio: Boolean = true\r\n\t\t// Whether the video will save aspect ratio after the projection.\r\n\t\t// Relevant for supported browsers. Browser compatibility- https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit\r\n\t\tkeepAspectRatio: true\r\n\t},\r\n\r\n\t_initImage: function () {\r\n\t\tvar wasElementSupplied = this._url.tagName === 'VIDEO';\r\n\t\tvar vid = this._image = wasElementSupplied ? this._url : create$1('video');\r\n\r\n\t\taddClass(vid, 'leaflet-image-layer');\r\n\t\tif (this._zoomAnimated) { addClass(vid, 'leaflet-zoom-animated'); }\r\n\r\n\t\tvid.onselectstart = falseFn;\r\n\t\tvid.onmousemove = falseFn;\r\n\r\n\t\t// @event load: Event\r\n\t\t// Fired when the video has finished loading the first frame\r\n\t\tvid.onloadeddata = bind(this.fire, this, 'load');\r\n\r\n\t\tif (wasElementSupplied) {\r\n\t\t\tvar sourceElements = vid.getElementsByTagName('source');\r\n\t\t\tvar sources = [];\r\n\t\t\tfor (var j = 0; j < sourceElements.length; j++) {\r\n\t\t\t\tsources.push(sourceElements[j].src);\r\n\t\t\t}\r\n\r\n\t\t\tthis._url = (sourceElements.length > 0) ? sources : [vid.src];\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!isArray(this._url)) { this._url = [this._url]; }\r\n\r\n\t\tif (!this.options.keepAspectRatio && vid.style.hasOwnProperty('objectFit')) { vid.style['objectFit'] = 'fill'; }\r\n\t\tvid.autoplay = !!this.options.autoplay;\r\n\t\tvid.loop = !!this.options.loop;\r\n\t\tfor (var i = 0; i < this._url.length; i++) {\r\n\t\t\tvar source = create$1('source');\r\n\t\t\tsource.src = this._url[i];\r\n\t\t\tvid.appendChild(source);\r\n\t\t}\r\n\t}\r\n\r\n\t// @method getElement(): HTMLVideoElement\r\n\t// Returns the instance of [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLVideoElement)\r\n\t// used by this overlay.\r\n});\r\n\r\n\r\n// @factory L.videoOverlay(video: String|Array|HTMLVideoElement, bounds: LatLngBounds, options?: VideoOverlay options)\r\n// Instantiates an image overlay object given the URL of the video (or array of URLs, or even a video element) and the\r\n// geographical bounds it is tied to.\r\n\r\nfunction videoOverlay(video, bounds, options) {\r\n\treturn new VideoOverlay(video, bounds, options);\r\n}\n\n/*\n * @class SVGOverlay\n * @aka L.SVGOverlay\n * @inherits ImageOverlay\n *\n * Used to load, display and provide DOM access to an SVG file over specific bounds of the map. Extends `ImageOverlay`.\n *\n * An SVG overlay uses the [`<svg>`](https://developer.mozilla.org/docs/Web/SVG/Element/svg) element.\n *\n * @example\n *\n * ```js\n * var element = '<svg width=\"200\" height=\"200\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\"><image xlink:href=\"https://mdn.mozillademos.org/files/6457/mdn_logo_only_color.png\" height=\"200\" width=\"200\"/></svg>',\n * \t\t elementBounds = [ [ 32, -130 ], [ 13, -100 ] ];\n * L.svgOverlay(element, elementBounds).addTo(map);\n * ```\n */\n\nvar SVGOverlay = ImageOverlay.extend({\n\t_initImage: function () {\n\t\tvar el = this._image = this._url;\n\n\t\taddClass(el, 'leaflet-image-layer');\n\t\tif (this._zoomAnimated) { addClass(el, 'leaflet-zoom-animated'); }\n\n\t\tel.onselectstart = falseFn;\n\t\tel.onmousemove = falseFn;\n\t}\n\n\t// @method getElement(): SVGElement\n\t// Returns the instance of [`SVGElement`](https://developer.mozilla.org/docs/Web/API/SVGElement)\n\t// used by this overlay.\n});\n\n\n// @factory L.svgOverlay(svg: String|SVGElement, bounds: LatLngBounds, options?: SVGOverlay options)\n// Instantiates an image overlay object given an SVG element and the geographical bounds it is tied to.\n// A viewBox attribute is required on the SVG element to zoom in and out properly.\n\nfunction svgOverlay(el, bounds, options) {\n\treturn new SVGOverlay(el, bounds, options);\n}\n\n/*\r\n * @class DivOverlay\r\n * @inherits Layer\r\n * @aka L.DivOverlay\r\n * Base model for L.Popup and L.Tooltip. Inherit from it for custom popup like plugins.\r\n */\r\n\r\n// @namespace DivOverlay\r\nvar DivOverlay = Layer.extend({\r\n\r\n\t// @section\r\n\t// @aka DivOverlay options\r\n\toptions: {\r\n\t\t// @option offset: Point = Point(0, 7)\r\n\t\t// The offset of the popup position. Useful to control the anchor\r\n\t\t// of the popup when opening it on some overlays.\r\n\t\toffset: [0, 7],\r\n\r\n\t\t// @option className: String = ''\r\n\t\t// A custom CSS class name to assign to the popup.\r\n\t\tclassName: '',\r\n\r\n\t\t// @option pane: String = 'popupPane'\r\n\t\t// `Map pane` where the popup will be added.\r\n\t\tpane: 'popupPane'\r\n\t},\r\n\r\n\tinitialize: function (options, source) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._source = source;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis._zoomAnimated = map._zoomAnimated;\r\n\r\n\t\tif (!this._container) {\r\n\t\t\tthis._initLayout();\r\n\t\t}\r\n\r\n\t\tif (map._fadeAnimated) {\r\n\t\t\tsetOpacity(this._container, 0);\r\n\t\t}\r\n\r\n\t\tclearTimeout(this._removeTimeout);\r\n\t\tthis.getPane().appendChild(this._container);\r\n\t\tthis.update();\r\n\r\n\t\tif (map._fadeAnimated) {\r\n\t\t\tsetOpacity(this._container, 1);\r\n\t\t}\r\n\r\n\t\tthis.bringToFront();\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tif (map._fadeAnimated) {\r\n\t\t\tsetOpacity(this._container, 0);\r\n\t\t\tthis._removeTimeout = setTimeout(bind(remove, undefined, this._container), 200);\r\n\t\t} else {\r\n\t\t\tremove(this._container);\r\n\t\t}\r\n\t},\r\n\r\n\t// @namespace Popup\r\n\t// @method getLatLng: LatLng\r\n\t// Returns the geographical point of popup.\r\n\tgetLatLng: function () {\r\n\t\treturn this._latlng;\r\n\t},\r\n\r\n\t// @method setLatLng(latlng: LatLng): this\r\n\t// Sets the geographical point where the popup will open.\r\n\tsetLatLng: function (latlng) {\r\n\t\tthis._latlng = toLatLng(latlng);\r\n\t\tif (this._map) {\r\n\t\t\tthis._updatePosition();\r\n\t\t\tthis._adjustPan();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getContent: String|HTMLElement\r\n\t// Returns the content of the popup.\r\n\tgetContent: function () {\r\n\t\treturn this._content;\r\n\t},\r\n\r\n\t// @method setContent(htmlContent: String|HTMLElement|Function): this\r\n\t// Sets the HTML content of the popup. If a function is passed the source layer will be passed to the function. The function should return a `String` or `HTMLElement` to be used in the popup.\r\n\tsetContent: function (content) {\r\n\t\tthis._content = content;\r\n\t\tthis.update();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getElement: String|HTMLElement\r\n\t// Alias for [getContent()](#popup-getcontent)\r\n\tgetElement: function () {\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\t// @method update: null\r\n\t// Updates the popup content, layout and position. Useful for updating the popup after something inside changed, e.g. image loaded.\r\n\tupdate: function () {\r\n\t\tif (!this._map) { return; }\r\n\r\n\t\tthis._container.style.visibility = 'hidden';\r\n\r\n\t\tthis._updateContent();\r\n\t\tthis._updateLayout();\r\n\t\tthis._updatePosition();\r\n\r\n\t\tthis._container.style.visibility = '';\r\n\r\n\t\tthis._adjustPan();\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\tvar events = {\r\n\t\t\tzoom: this._updatePosition,\r\n\t\t\tviewreset: this._updatePosition\r\n\t\t};\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tevents.zoomanim = this._animateZoom;\r\n\t\t}\r\n\t\treturn events;\r\n\t},\r\n\r\n\t// @method isOpen: Boolean\r\n\t// Returns `true` when the popup is visible on the map.\r\n\tisOpen: function () {\r\n\t\treturn !!this._map && this._map.hasLayer(this);\r\n\t},\r\n\r\n\t// @method bringToFront: this\r\n\t// Brings this popup in front of other popups (in the same map pane).\r\n\tbringToFront: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoFront(this._container);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method bringToBack: this\r\n\t// Brings this popup to the back of other popups (in the same map pane).\r\n\tbringToBack: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoBack(this._container);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_prepareOpen: function (parent, layer, latlng) {\r\n\t\tif (!(layer instanceof Layer)) {\r\n\t\t\tlatlng = layer;\r\n\t\t\tlayer = parent;\r\n\t\t}\r\n\r\n\t\tif (layer instanceof FeatureGroup) {\r\n\t\t\tfor (var id in parent._layers) {\r\n\t\t\t\tlayer = parent._layers[id];\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (!latlng) {\r\n\t\t\tif (layer.getCenter) {\r\n\t\t\t\tlatlng = layer.getCenter();\r\n\t\t\t} else if (layer.getLatLng) {\r\n\t\t\t\tlatlng = layer.getLatLng();\r\n\t\t\t} else {\r\n\t\t\t\tthrow new Error('Unable to get source layer LatLng.');\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// set overlay source to this layer\r\n\t\tthis._source = layer;\r\n\r\n\t\t// update the overlay (content, layout, ect...)\r\n\t\tthis.update();\r\n\r\n\t\treturn latlng;\r\n\t},\r\n\r\n\t_updateContent: function () {\r\n\t\tif (!this._content) { return; }\r\n\r\n\t\tvar node = this._contentNode;\r\n\t\tvar content = (typeof this._content === 'function') ? this._content(this._source || this) : this._content;\r\n\r\n\t\tif (typeof content === 'string') {\r\n\t\t\tnode.innerHTML = content;\r\n\t\t} else {\r\n\t\t\twhile (node.hasChildNodes()) {\r\n\t\t\t\tnode.removeChild(node.firstChild);\r\n\t\t\t}\r\n\t\t\tnode.appendChild(content);\r\n\t\t}\r\n\t\tthis.fire('contentupdate');\r\n\t},\r\n\r\n\t_updatePosition: function () {\r\n\t\tif (!this._map) { return; }\r\n\r\n\t\tvar pos = this._map.latLngToLayerPoint(this._latlng),\r\n\t\t    offset = toPoint(this.options.offset),\r\n\t\t    anchor = this._getAnchor();\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tsetPosition(this._container, pos.add(anchor));\r\n\t\t} else {\r\n\t\t\toffset = offset.add(pos).add(anchor);\r\n\t\t}\r\n\r\n\t\tvar bottom = this._containerBottom = -offset.y,\r\n\t\t    left = this._containerLeft = -Math.round(this._containerWidth / 2) + offset.x;\r\n\r\n\t\t// bottom position the popup in case the height of the popup changes (images loading etc)\r\n\t\tthis._container.style.bottom = bottom + 'px';\r\n\t\tthis._container.style.left = left + 'px';\r\n\t},\r\n\r\n\t_getAnchor: function () {\r\n\t\treturn [0, 0];\r\n\t}\r\n\r\n});\n\n/*\r\n * @class Popup\r\n * @inherits DivOverlay\r\n * @aka L.Popup\r\n * Used to open popups in certain places of the map. Use [Map.openPopup](#map-openpopup) to\r\n * open popups while making sure that only one popup is open at one time\r\n * (recommended for usability), or use [Map.addLayer](#map-addlayer) to open as many as you want.\r\n *\r\n * @example\r\n *\r\n * If you want to just bind a popup to marker click and then open it, it's really easy:\r\n *\r\n * ```js\r\n * marker.bindPopup(popupContent).openPopup();\r\n * ```\r\n * Path overlays like polylines also have a `bindPopup` method.\r\n * Here's a more complicated way to open a popup on a map:\r\n *\r\n * ```js\r\n * var popup = L.popup()\r\n * \t.setLatLng(latlng)\r\n * \t.setContent('<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n */\r\n\r\n\r\n// @namespace Popup\r\nvar Popup = DivOverlay.extend({\r\n\r\n\t// @section\r\n\t// @aka Popup options\r\n\toptions: {\r\n\t\t// @option maxWidth: Number = 300\r\n\t\t// Max width of the popup, in pixels.\r\n\t\tmaxWidth: 300,\r\n\r\n\t\t// @option minWidth: Number = 50\r\n\t\t// Min width of the popup, in pixels.\r\n\t\tminWidth: 50,\r\n\r\n\t\t// @option maxHeight: Number = null\r\n\t\t// If set, creates a scrollable container of the given height\r\n\t\t// inside a popup if its content exceeds it.\r\n\t\tmaxHeight: null,\r\n\r\n\t\t// @option autoPan: Boolean = true\r\n\t\t// Set it to `false` if you don't want the map to do panning animation\r\n\t\t// to fit the opened popup.\r\n\t\tautoPan: true,\r\n\r\n\t\t// @option autoPanPaddingTopLeft: Point = null\r\n\t\t// The margin between the popup and the top left corner of the map\r\n\t\t// view after autopanning was performed.\r\n\t\tautoPanPaddingTopLeft: null,\r\n\r\n\t\t// @option autoPanPaddingBottomRight: Point = null\r\n\t\t// The margin between the popup and the bottom right corner of the map\r\n\t\t// view after autopanning was performed.\r\n\t\tautoPanPaddingBottomRight: null,\r\n\r\n\t\t// @option autoPanPadding: Point = Point(5, 5)\r\n\t\t// Equivalent of setting both top left and bottom right autopan padding to the same value.\r\n\t\tautoPanPadding: [5, 5],\r\n\r\n\t\t// @option keepInView: Boolean = false\r\n\t\t// Set it to `true` if you want to prevent users from panning the popup\r\n\t\t// off of the screen while it is open.\r\n\t\tkeepInView: false,\r\n\r\n\t\t// @option closeButton: Boolean = true\r\n\t\t// Controls the presence of a close button in the popup.\r\n\t\tcloseButton: true,\r\n\r\n\t\t// @option autoClose: Boolean = true\r\n\t\t// Set it to `false` if you want to override the default behavior of\r\n\t\t// the popup closing when another popup is opened.\r\n\t\tautoClose: true,\r\n\r\n\t\t// @option closeOnEscapeKey: Boolean = true\r\n\t\t// Set it to `false` if you want to override the default behavior of\r\n\t\t// the ESC key for closing of the popup.\r\n\t\tcloseOnEscapeKey: true,\r\n\r\n\t\t// @option closeOnClick: Boolean = *\r\n\t\t// Set it if you want to override the default behavior of the popup closing when user clicks\r\n\t\t// on the map. Defaults to the map's [`closePopupOnClick`](#map-closepopuponclick) option.\r\n\r\n\t\t// @option className: String = ''\r\n\t\t// A custom CSS class name to assign to the popup.\r\n\t\tclassName: ''\r\n\t},\r\n\r\n\t// @namespace Popup\r\n\t// @method openOn(map: Map): this\r\n\t// Adds the popup to the map and closes the previous one. The same as `map.openPopup(popup)`.\r\n\topenOn: function (map) {\r\n\t\tmap.openPopup(this);\r\n\t\treturn this;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tDivOverlay.prototype.onAdd.call(this, map);\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Popup events\r\n\t\t// @event popupopen: PopupEvent\r\n\t\t// Fired when a popup is opened in the map\r\n\t\tmap.fire('popupopen', {popup: this});\r\n\r\n\t\tif (this._source) {\r\n\t\t\t// @namespace Layer\r\n\t\t\t// @section Popup events\r\n\t\t\t// @event popupopen: PopupEvent\r\n\t\t\t// Fired when a popup bound to this layer is opened\r\n\t\t\tthis._source.fire('popupopen', {popup: this}, true);\r\n\t\t\t// For non-path layers, we toggle the popup when clicking\r\n\t\t\t// again the layer, so prevent the map to reopen it.\r\n\t\t\tif (!(this._source instanceof Path)) {\r\n\t\t\t\tthis._source.on('preclick', stopPropagation);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tDivOverlay.prototype.onRemove.call(this, map);\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Popup events\r\n\t\t// @event popupclose: PopupEvent\r\n\t\t// Fired when a popup in the map is closed\r\n\t\tmap.fire('popupclose', {popup: this});\r\n\r\n\t\tif (this._source) {\r\n\t\t\t// @namespace Layer\r\n\t\t\t// @section Popup events\r\n\t\t\t// @event popupclose: PopupEvent\r\n\t\t\t// Fired when a popup bound to this layer is closed\r\n\t\t\tthis._source.fire('popupclose', {popup: this}, true);\r\n\t\t\tif (!(this._source instanceof Path)) {\r\n\t\t\t\tthis._source.off('preclick', stopPropagation);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\tvar events = DivOverlay.prototype.getEvents.call(this);\r\n\r\n\t\tif (this.options.closeOnClick !== undefined ? this.options.closeOnClick : this._map.options.closePopupOnClick) {\r\n\t\t\tevents.preclick = this._close;\r\n\t\t}\r\n\r\n\t\tif (this.options.keepInView) {\r\n\t\t\tevents.moveend = this._adjustPan;\r\n\t\t}\r\n\r\n\t\treturn events;\r\n\t},\r\n\r\n\t_close: function () {\r\n\t\tif (this._map) {\r\n\t\t\tthis._map.closePopup(this);\r\n\t\t}\r\n\t},\r\n\r\n\t_initLayout: function () {\r\n\t\tvar prefix = 'leaflet-popup',\r\n\t\t    container = this._container = create$1('div',\r\n\t\t\tprefix + ' ' + (this.options.className || '') +\r\n\t\t\t' leaflet-zoom-animated');\r\n\r\n\t\tvar wrapper = this._wrapper = create$1('div', prefix + '-content-wrapper', container);\r\n\t\tthis._contentNode = create$1('div', prefix + '-content', wrapper);\r\n\r\n\t\tdisableClickPropagation(wrapper);\r\n\t\tdisableScrollPropagation(this._contentNode);\r\n\t\ton(wrapper, 'contextmenu', stopPropagation);\r\n\r\n\t\tthis._tipContainer = create$1('div', prefix + '-tip-container', container);\r\n\t\tthis._tip = create$1('div', prefix + '-tip', this._tipContainer);\r\n\r\n\t\tif (this.options.closeButton) {\r\n\t\t\tvar closeButton = this._closeButton = create$1('a', prefix + '-close-button', container);\r\n\t\t\tcloseButton.href = '#close';\r\n\t\t\tcloseButton.innerHTML = '&#215;';\r\n\r\n\t\t\ton(closeButton, 'click', this._onCloseButtonClick, this);\r\n\t\t}\r\n\t},\r\n\r\n\t_updateLayout: function () {\r\n\t\tvar container = this._contentNode,\r\n\t\t    style = container.style;\r\n\r\n\t\tstyle.width = '';\r\n\t\tstyle.whiteSpace = 'nowrap';\r\n\r\n\t\tvar width = container.offsetWidth;\r\n\t\twidth = Math.min(width, this.options.maxWidth);\r\n\t\twidth = Math.max(width, this.options.minWidth);\r\n\r\n\t\tstyle.width = (width + 1) + 'px';\r\n\t\tstyle.whiteSpace = '';\r\n\r\n\t\tstyle.height = '';\r\n\r\n\t\tvar height = container.offsetHeight,\r\n\t\t    maxHeight = this.options.maxHeight,\r\n\t\t    scrolledClass = 'leaflet-popup-scrolled';\r\n\r\n\t\tif (maxHeight && height > maxHeight) {\r\n\t\t\tstyle.height = maxHeight + 'px';\r\n\t\t\taddClass(container, scrolledClass);\r\n\t\t} else {\r\n\t\t\tremoveClass(container, scrolledClass);\r\n\t\t}\r\n\r\n\t\tthis._containerWidth = this._container.offsetWidth;\r\n\t},\r\n\r\n\t_animateZoom: function (e) {\r\n\t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center),\r\n\t\t    anchor = this._getAnchor();\r\n\t\tsetPosition(this._container, pos.add(anchor));\r\n\t},\r\n\r\n\t_adjustPan: function () {\r\n\t\tif (!this.options.autoPan) { return; }\r\n\t\tif (this._map._panAnim) { this._map._panAnim.stop(); }\r\n\r\n\t\tvar map = this._map,\r\n\t\t    marginBottom = parseInt(getStyle(this._container, 'marginBottom'), 10) || 0,\r\n\t\t    containerHeight = this._container.offsetHeight + marginBottom,\r\n\t\t    containerWidth = this._containerWidth,\r\n\t\t    layerPos = new Point(this._containerLeft, -containerHeight - this._containerBottom);\r\n\r\n\t\tlayerPos._add(getPosition(this._container));\r\n\r\n\t\tvar containerPos = map.layerPointToContainerPoint(layerPos),\r\n\t\t    padding = toPoint(this.options.autoPanPadding),\r\n\t\t    paddingTL = toPoint(this.options.autoPanPaddingTopLeft || padding),\r\n\t\t    paddingBR = toPoint(this.options.autoPanPaddingBottomRight || padding),\r\n\t\t    size = map.getSize(),\r\n\t\t    dx = 0,\r\n\t\t    dy = 0;\r\n\r\n\t\tif (containerPos.x + containerWidth + paddingBR.x > size.x) { // right\r\n\t\t\tdx = containerPos.x + containerWidth - size.x + paddingBR.x;\r\n\t\t}\r\n\t\tif (containerPos.x - dx - paddingTL.x < 0) { // left\r\n\t\t\tdx = containerPos.x - paddingTL.x;\r\n\t\t}\r\n\t\tif (containerPos.y + containerHeight + paddingBR.y > size.y) { // bottom\r\n\t\t\tdy = containerPos.y + containerHeight - size.y + paddingBR.y;\r\n\t\t}\r\n\t\tif (containerPos.y - dy - paddingTL.y < 0) { // top\r\n\t\t\tdy = containerPos.y - paddingTL.y;\r\n\t\t}\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Popup events\r\n\t\t// @event autopanstart: Event\r\n\t\t// Fired when the map starts autopanning when opening a popup.\r\n\t\tif (dx || dy) {\r\n\t\t\tmap\r\n\t\t\t    .fire('autopanstart')\r\n\t\t\t    .panBy([dx, dy]);\r\n\t\t}\r\n\t},\r\n\r\n\t_onCloseButtonClick: function (e) {\r\n\t\tthis._close();\r\n\t\tstop(e);\r\n\t},\r\n\r\n\t_getAnchor: function () {\r\n\t\t// Where should we anchor the popup on the source layer?\r\n\t\treturn toPoint(this._source && this._source._getPopupAnchor ? this._source._getPopupAnchor() : [0, 0]);\r\n\t}\r\n\r\n});\r\n\r\n// @namespace Popup\r\n// @factory L.popup(options?: Popup options, source?: Layer)\r\n// Instantiates a `Popup` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the popup with a reference to the Layer to which it refers.\r\nvar popup = function (options, source) {\r\n\treturn new Popup(options, source);\r\n};\r\n\r\n\r\n/* @namespace Map\r\n * @section Interaction Options\r\n * @option closePopupOnClick: Boolean = true\r\n * Set it to `false` if you don't want popups to close when user clicks the map.\r\n */\r\nMap.mergeOptions({\r\n\tclosePopupOnClick: true\r\n});\r\n\r\n\r\n// @namespace Map\r\n// @section Methods for Layers and Controls\r\nMap.include({\r\n\t// @method openPopup(popup: Popup): this\r\n\t// Opens the specified popup while closing the previously opened (to make sure only one is opened at one time for usability).\r\n\t// @alternative\r\n\t// @method openPopup(content: String|HTMLElement, latlng: LatLng, options?: Popup options): this\r\n\t// Creates a popup with the specified content and options and opens it in the given point on a map.\r\n\topenPopup: function (popup, latlng, options) {\r\n\t\tif (!(popup instanceof Popup)) {\r\n\t\t\tpopup = new Popup(options).setContent(popup);\r\n\t\t}\r\n\r\n\t\tif (latlng) {\r\n\t\t\tpopup.setLatLng(latlng);\r\n\t\t}\r\n\r\n\t\tif (this.hasLayer(popup)) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tif (this._popup && this._popup.options.autoClose) {\r\n\t\t\tthis.closePopup();\r\n\t\t}\r\n\r\n\t\tthis._popup = popup;\r\n\t\treturn this.addLayer(popup);\r\n\t},\r\n\r\n\t// @method closePopup(popup?: Popup): this\r\n\t// Closes the popup previously opened with [openPopup](#map-openpopup) (or the given one).\r\n\tclosePopup: function (popup) {\r\n\t\tif (!popup || popup === this._popup) {\r\n\t\t\tpopup = this._popup;\r\n\t\t\tthis._popup = null;\r\n\t\t}\r\n\t\tif (popup) {\r\n\t\t\tthis.removeLayer(popup);\r\n\t\t}\r\n\t\treturn this;\r\n\t}\r\n});\r\n\r\n/*\r\n * @namespace Layer\r\n * @section Popup methods example\r\n *\r\n * All layers share a set of methods convenient for binding popups to it.\r\n *\r\n * ```js\r\n * var layer = L.Polygon(latlngs).bindPopup('Hi There!').addTo(map);\r\n * layer.openPopup();\r\n * layer.closePopup();\r\n * ```\r\n *\r\n * Popups will also be automatically opened when the layer is clicked on and closed when the layer is removed from the map or another popup is opened.\r\n */\r\n\r\n// @section Popup methods\r\nLayer.include({\r\n\r\n\t// @method bindPopup(content: String|HTMLElement|Function|Popup, options?: Popup options): this\r\n\t// Binds a popup to the layer with the passed `content` and sets up the\r\n\t// necessary event listeners. If a `Function` is passed it will receive\r\n\t// the layer as the first argument and should return a `String` or `HTMLElement`.\r\n\tbindPopup: function (content, options) {\r\n\r\n\t\tif (content instanceof Popup) {\r\n\t\t\tsetOptions(content, options);\r\n\t\t\tthis._popup = content;\r\n\t\t\tcontent._source = this;\r\n\t\t} else {\r\n\t\t\tif (!this._popup || options) {\r\n\t\t\t\tthis._popup = new Popup(options, this);\r\n\t\t\t}\r\n\t\t\tthis._popup.setContent(content);\r\n\t\t}\r\n\r\n\t\tif (!this._popupHandlersAdded) {\r\n\t\t\tthis.on({\r\n\t\t\t\tclick: this._openPopup,\r\n\t\t\t\tkeypress: this._onKeyPress,\r\n\t\t\t\tremove: this.closePopup,\r\n\t\t\t\tmove: this._movePopup\r\n\t\t\t});\r\n\t\t\tthis._popupHandlersAdded = true;\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method unbindPopup(): this\r\n\t// Removes the popup previously bound with `bindPopup`.\r\n\tunbindPopup: function () {\r\n\t\tif (this._popup) {\r\n\t\t\tthis.off({\r\n\t\t\t\tclick: this._openPopup,\r\n\t\t\t\tkeypress: this._onKeyPress,\r\n\t\t\t\tremove: this.closePopup,\r\n\t\t\t\tmove: this._movePopup\r\n\t\t\t});\r\n\t\t\tthis._popupHandlersAdded = false;\r\n\t\t\tthis._popup = null;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method openPopup(latlng?: LatLng): this\r\n\t// Opens the bound popup at the specified `latlng` or at the default popup anchor if no `latlng` is passed.\r\n\topenPopup: function (layer, latlng) {\r\n\t\tif (this._popup && this._map) {\r\n\t\t\tlatlng = this._popup._prepareOpen(this, layer, latlng);\r\n\r\n\t\t\t// open the popup on the map\r\n\t\t\tthis._map.openPopup(this._popup, latlng);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method closePopup(): this\r\n\t// Closes the popup bound to this layer if it is open.\r\n\tclosePopup: function () {\r\n\t\tif (this._popup) {\r\n\t\t\tthis._popup._close();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method togglePopup(): this\r\n\t// Opens or closes the popup bound to this layer depending on its current state.\r\n\ttogglePopup: function (target) {\r\n\t\tif (this._popup) {\r\n\t\t\tif (this._popup._map) {\r\n\t\t\t\tthis.closePopup();\r\n\t\t\t} else {\r\n\t\t\t\tthis.openPopup(target);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method isPopupOpen(): boolean\r\n\t// Returns `true` if the popup bound to this layer is currently open.\r\n\tisPopupOpen: function () {\r\n\t\treturn (this._popup ? this._popup.isOpen() : false);\r\n\t},\r\n\r\n\t// @method setPopupContent(content: String|HTMLElement|Popup): this\r\n\t// Sets the content of the popup bound to this layer.\r\n\tsetPopupContent: function (content) {\r\n\t\tif (this._popup) {\r\n\t\t\tthis._popup.setContent(content);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getPopup(): Popup\r\n\t// Returns the popup bound to this layer.\r\n\tgetPopup: function () {\r\n\t\treturn this._popup;\r\n\t},\r\n\r\n\t_openPopup: function (e) {\r\n\t\tvar layer = e.layer || e.target;\r\n\r\n\t\tif (!this._popup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!this._map) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// prevent map click\r\n\t\tstop(e);\r\n\r\n\t\t// if this inherits from Path its a vector and we can just\r\n\t\t// open the popup at the new location\r\n\t\tif (layer instanceof Path) {\r\n\t\t\tthis.openPopup(e.layer || e.target, e.latlng);\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// otherwise treat it like a marker and figure out\r\n\t\t// if we should toggle it open/closed\r\n\t\tif (this._map.hasLayer(this._popup) && this._popup._source === layer) {\r\n\t\t\tthis.closePopup();\r\n\t\t} else {\r\n\t\t\tthis.openPopup(layer, e.latlng);\r\n\t\t}\r\n\t},\r\n\r\n\t_movePopup: function (e) {\r\n\t\tthis._popup.setLatLng(e.latlng);\r\n\t},\r\n\r\n\t_onKeyPress: function (e) {\r\n\t\tif (e.originalEvent.keyCode === 13) {\r\n\t\t\tthis._openPopup(e);\r\n\t\t}\r\n\t}\r\n});\n\n/*\n * @class Tooltip\n * @inherits DivOverlay\n * @aka L.Tooltip\n * Used to display small texts on top of map layers.\n *\n * @example\n *\n * ```js\n * marker.bindTooltip(\"my tooltip text\").openTooltip();\n * ```\n * Note about tooltip offset. Leaflet takes two options in consideration\n * for computing tooltip offsetting:\n * - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.\n *   Add a positive x offset to move the tooltip to the right, and a positive y offset to\n *   move it to the bottom. Negatives will move to the left and top.\n * - the `tooltipAnchor` Icon option: this will only be considered for Marker. You\n *   should adapt this value if you use a custom icon.\n */\n\n\n// @namespace Tooltip\nvar Tooltip = DivOverlay.extend({\n\n\t// @section\n\t// @aka Tooltip options\n\toptions: {\n\t\t// @option pane: String = 'tooltipPane'\n\t\t// `Map pane` where the tooltip will be added.\n\t\tpane: 'tooltipPane',\n\n\t\t// @option offset: Point = Point(0, 0)\n\t\t// Optional offset of the tooltip position.\n\t\toffset: [0, 0],\n\n\t\t// @option direction: String = 'auto'\n\t\t// Direction where to open the tooltip. Possible values are: `right`, `left`,\n\t\t// `top`, `bottom`, `center`, `auto`.\n\t\t// `auto` will dynamically switch between `right` and `left` according to the tooltip\n\t\t// position on the map.\n\t\tdirection: 'auto',\n\n\t\t// @option permanent: Boolean = false\n\t\t// Whether to open the tooltip permanently or only on mouseover.\n\t\tpermanent: false,\n\n\t\t// @option sticky: Boolean = false\n\t\t// If true, the tooltip will follow the mouse instead of being fixed at the feature center.\n\t\tsticky: false,\n\n\t\t// @option interactive: Boolean = false\n\t\t// If true, the tooltip will listen to the feature events.\n\t\tinteractive: false,\n\n\t\t// @option opacity: Number = 0.9\n\t\t// Tooltip container opacity.\n\t\topacity: 0.9\n\t},\n\n\tonAdd: function (map) {\n\t\tDivOverlay.prototype.onAdd.call(this, map);\n\t\tthis.setOpacity(this.options.opacity);\n\n\t\t// @namespace Map\n\t\t// @section Tooltip events\n\t\t// @event tooltipopen: TooltipEvent\n\t\t// Fired when a tooltip is opened in the map.\n\t\tmap.fire('tooltipopen', {tooltip: this});\n\n\t\tif (this._source) {\n\t\t\t// @namespace Layer\n\t\t\t// @section Tooltip events\n\t\t\t// @event tooltipopen: TooltipEvent\n\t\t\t// Fired when a tooltip bound to this layer is opened.\n\t\t\tthis._source.fire('tooltipopen', {tooltip: this}, true);\n\t\t}\n\t},\n\n\tonRemove: function (map) {\n\t\tDivOverlay.prototype.onRemove.call(this, map);\n\n\t\t// @namespace Map\n\t\t// @section Tooltip events\n\t\t// @event tooltipclose: TooltipEvent\n\t\t// Fired when a tooltip in the map is closed.\n\t\tmap.fire('tooltipclose', {tooltip: this});\n\n\t\tif (this._source) {\n\t\t\t// @namespace Layer\n\t\t\t// @section Tooltip events\n\t\t\t// @event tooltipclose: TooltipEvent\n\t\t\t// Fired when a tooltip bound to this layer is closed.\n\t\t\tthis._source.fire('tooltipclose', {tooltip: this}, true);\n\t\t}\n\t},\n\n\tgetEvents: function () {\n\t\tvar events = DivOverlay.prototype.getEvents.call(this);\n\n\t\tif (touch && !this.options.permanent) {\n\t\t\tevents.preclick = this._close;\n\t\t}\n\n\t\treturn events;\n\t},\n\n\t_close: function () {\n\t\tif (this._map) {\n\t\t\tthis._map.closeTooltip(this);\n\t\t}\n\t},\n\n\t_initLayout: function () {\n\t\tvar prefix = 'leaflet-tooltip',\n\t\t    className = prefix + ' ' + (this.options.className || '') + ' leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\n\n\t\tthis._contentNode = this._container = create$1('div', className);\n\t},\n\n\t_updateLayout: function () {},\n\n\t_adjustPan: function () {},\n\n\t_setPosition: function (pos) {\n\t\tvar map = this._map,\n\t\t    container = this._container,\n\t\t    centerPoint = map.latLngToContainerPoint(map.getCenter()),\n\t\t    tooltipPoint = map.layerPointToContainerPoint(pos),\n\t\t    direction = this.options.direction,\n\t\t    tooltipWidth = container.offsetWidth,\n\t\t    tooltipHeight = container.offsetHeight,\n\t\t    offset = toPoint(this.options.offset),\n\t\t    anchor = this._getAnchor();\n\n\t\tif (direction === 'top') {\n\t\t\tpos = pos.add(toPoint(-tooltipWidth / 2 + offset.x, -tooltipHeight + offset.y + anchor.y, true));\n\t\t} else if (direction === 'bottom') {\n\t\t\tpos = pos.subtract(toPoint(tooltipWidth / 2 - offset.x, -offset.y, true));\n\t\t} else if (direction === 'center') {\n\t\t\tpos = pos.subtract(toPoint(tooltipWidth / 2 + offset.x, tooltipHeight / 2 - anchor.y + offset.y, true));\n\t\t} else if (direction === 'right' || direction === 'auto' && tooltipPoint.x < centerPoint.x) {\n\t\t\tdirection = 'right';\n\t\t\tpos = pos.add(toPoint(offset.x + anchor.x, anchor.y - tooltipHeight / 2 + offset.y, true));\n\t\t} else {\n\t\t\tdirection = 'left';\n\t\t\tpos = pos.subtract(toPoint(tooltipWidth + anchor.x - offset.x, tooltipHeight / 2 - anchor.y - offset.y, true));\n\t\t}\n\n\t\tremoveClass(container, 'leaflet-tooltip-right');\n\t\tremoveClass(container, 'leaflet-tooltip-left');\n\t\tremoveClass(container, 'leaflet-tooltip-top');\n\t\tremoveClass(container, 'leaflet-tooltip-bottom');\n\t\taddClass(container, 'leaflet-tooltip-' + direction);\n\t\tsetPosition(container, pos);\n\t},\n\n\t_updatePosition: function () {\n\t\tvar pos = this._map.latLngToLayerPoint(this._latlng);\n\t\tthis._setPosition(pos);\n\t},\n\n\tsetOpacity: function (opacity) {\n\t\tthis.options.opacity = opacity;\n\n\t\tif (this._container) {\n\t\t\tsetOpacity(this._container, opacity);\n\t\t}\n\t},\n\n\t_animateZoom: function (e) {\n\t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center);\n\t\tthis._setPosition(pos);\n\t},\n\n\t_getAnchor: function () {\n\t\t// Where should we anchor the tooltip on the source layer?\n\t\treturn toPoint(this._source && this._source._getTooltipAnchor && !this.options.sticky ? this._source._getTooltipAnchor() : [0, 0]);\n\t}\n\n});\n\n// @namespace Tooltip\n// @factory L.tooltip(options?: Tooltip options, source?: Layer)\n// Instantiates a Tooltip object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the tooltip with a reference to the Layer to which it refers.\nvar tooltip = function (options, source) {\n\treturn new Tooltip(options, source);\n};\n\n// @namespace Map\n// @section Methods for Layers and Controls\nMap.include({\n\n\t// @method openTooltip(tooltip: Tooltip): this\n\t// Opens the specified tooltip.\n\t// @alternative\n\t// @method openTooltip(content: String|HTMLElement, latlng: LatLng, options?: Tooltip options): this\n\t// Creates a tooltip with the specified content and options and open it.\n\topenTooltip: function (tooltip, latlng, options) {\n\t\tif (!(tooltip instanceof Tooltip)) {\n\t\t\ttooltip = new Tooltip(options).setContent(tooltip);\n\t\t}\n\n\t\tif (latlng) {\n\t\t\ttooltip.setLatLng(latlng);\n\t\t}\n\n\t\tif (this.hasLayer(tooltip)) {\n\t\t\treturn this;\n\t\t}\n\n\t\treturn this.addLayer(tooltip);\n\t},\n\n\t// @method closeTooltip(tooltip?: Tooltip): this\n\t// Closes the tooltip given as parameter.\n\tcloseTooltip: function (tooltip) {\n\t\tif (tooltip) {\n\t\t\tthis.removeLayer(tooltip);\n\t\t}\n\t\treturn this;\n\t}\n\n});\n\n/*\n * @namespace Layer\n * @section Tooltip methods example\n *\n * All layers share a set of methods convenient for binding tooltips to it.\n *\n * ```js\n * var layer = L.Polygon(latlngs).bindTooltip('Hi There!').addTo(map);\n * layer.openTooltip();\n * layer.closeTooltip();\n * ```\n */\n\n// @section Tooltip methods\nLayer.include({\n\n\t// @method bindTooltip(content: String|HTMLElement|Function|Tooltip, options?: Tooltip options): this\n\t// Binds a tooltip to the layer with the passed `content` and sets up the\n\t// necessary event listeners. If a `Function` is passed it will receive\n\t// the layer as the first argument and should return a `String` or `HTMLElement`.\n\tbindTooltip: function (content, options) {\n\n\t\tif (content instanceof Tooltip) {\n\t\t\tsetOptions(content, options);\n\t\t\tthis._tooltip = content;\n\t\t\tcontent._source = this;\n\t\t} else {\n\t\t\tif (!this._tooltip || options) {\n\t\t\t\tthis._tooltip = new Tooltip(options, this);\n\t\t\t}\n\t\t\tthis._tooltip.setContent(content);\n\n\t\t}\n\n\t\tthis._initTooltipInteractions();\n\n\t\tif (this._tooltip.options.permanent && this._map && this._map.hasLayer(this)) {\n\t\t\tthis.openTooltip();\n\t\t}\n\n\t\treturn this;\n\t},\n\n\t// @method unbindTooltip(): this\n\t// Removes the tooltip previously bound with `bindTooltip`.\n\tunbindTooltip: function () {\n\t\tif (this._tooltip) {\n\t\t\tthis._initTooltipInteractions(true);\n\t\t\tthis.closeTooltip();\n\t\t\tthis._tooltip = null;\n\t\t}\n\t\treturn this;\n\t},\n\n\t_initTooltipInteractions: function (remove$$1) {\n\t\tif (!remove$$1 && this._tooltipHandlersAdded) { return; }\n\t\tvar onOff = remove$$1 ? 'off' : 'on',\n\t\t    events = {\n\t\t\tremove: this.closeTooltip,\n\t\t\tmove: this._moveTooltip\n\t\t    };\n\t\tif (!this._tooltip.options.permanent) {\n\t\t\tevents.mouseover = this._openTooltip;\n\t\t\tevents.mouseout = this.closeTooltip;\n\t\t\tif (this._tooltip.options.sticky) {\n\t\t\t\tevents.mousemove = this._moveTooltip;\n\t\t\t}\n\t\t\tif (touch) {\n\t\t\t\tevents.click = this._openTooltip;\n\t\t\t}\n\t\t} else {\n\t\t\tevents.add = this._openTooltip;\n\t\t}\n\t\tthis[onOff](events);\n\t\tthis._tooltipHandlersAdded = !remove$$1;\n\t},\n\n\t// @method openTooltip(latlng?: LatLng): this\n\t// Opens the bound tooltip at the specified `latlng` or at the default tooltip anchor if no `latlng` is passed.\n\topenTooltip: function (layer, latlng) {\n\t\tif (this._tooltip && this._map) {\n\t\t\tlatlng = this._tooltip._prepareOpen(this, layer, latlng);\n\n\t\t\t// open the tooltip on the map\n\t\t\tthis._map.openTooltip(this._tooltip, latlng);\n\n\t\t\t// Tooltip container may not be defined if not permanent and never\n\t\t\t// opened.\n\t\t\tif (this._tooltip.options.interactive && this._tooltip._container) {\n\t\t\t\taddClass(this._tooltip._container, 'leaflet-clickable');\n\t\t\t\tthis.addInteractiveTarget(this._tooltip._container);\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\t// @method closeTooltip(): this\n\t// Closes the tooltip bound to this layer if it is open.\n\tcloseTooltip: function () {\n\t\tif (this._tooltip) {\n\t\t\tthis._tooltip._close();\n\t\t\tif (this._tooltip.options.interactive && this._tooltip._container) {\n\t\t\t\tremoveClass(this._tooltip._container, 'leaflet-clickable');\n\t\t\t\tthis.removeInteractiveTarget(this._tooltip._container);\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method toggleTooltip(): this\n\t// Opens or closes the tooltip bound to this layer depending on its current state.\n\ttoggleTooltip: function (target) {\n\t\tif (this._tooltip) {\n\t\t\tif (this._tooltip._map) {\n\t\t\t\tthis.closeTooltip();\n\t\t\t} else {\n\t\t\t\tthis.openTooltip(target);\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method isTooltipOpen(): boolean\n\t// Returns `true` if the tooltip bound to this layer is currently open.\n\tisTooltipOpen: function () {\n\t\treturn this._tooltip.isOpen();\n\t},\n\n\t// @method setTooltipContent(content: String|HTMLElement|Tooltip): this\n\t// Sets the content of the tooltip bound to this layer.\n\tsetTooltipContent: function (content) {\n\t\tif (this._tooltip) {\n\t\t\tthis._tooltip.setContent(content);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method getTooltip(): Tooltip\n\t// Returns the tooltip bound to this layer.\n\tgetTooltip: function () {\n\t\treturn this._tooltip;\n\t},\n\n\t_openTooltip: function (e) {\n\t\tvar layer = e.layer || e.target;\n\n\t\tif (!this._tooltip || !this._map) {\n\t\t\treturn;\n\t\t}\n\t\tthis.openTooltip(layer, this._tooltip.options.sticky ? e.latlng : undefined);\n\t},\n\n\t_moveTooltip: function (e) {\n\t\tvar latlng = e.latlng, containerPoint, layerPoint;\n\t\tif (this._tooltip.options.sticky && e.originalEvent) {\n\t\t\tcontainerPoint = this._map.mouseEventToContainerPoint(e.originalEvent);\n\t\t\tlayerPoint = this._map.containerPointToLayerPoint(containerPoint);\n\t\t\tlatlng = this._map.layerPointToLatLng(layerPoint);\n\t\t}\n\t\tthis._tooltip.setLatLng(latlng);\n\t}\n});\n\n/*\n * @class DivIcon\n * @aka L.DivIcon\n * @inherits Icon\n *\n * Represents a lightweight icon for markers that uses a simple `<div>`\n * element instead of an image. Inherits from `Icon` but ignores the `iconUrl` and shadow options.\n *\n * @example\n * ```js\n * var myIcon = L.divIcon({className: 'my-div-icon'});\n * // you can set .my-div-icon styles in CSS\n *\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\n * ```\n *\n * By default, it has a 'leaflet-div-icon' CSS class and is styled as a little white square with a shadow.\n */\n\nvar DivIcon = Icon.extend({\n\toptions: {\n\t\t// @section\n\t\t// @aka DivIcon options\n\t\ticonSize: [12, 12], // also can be set through CSS\n\n\t\t// iconAnchor: (Point),\n\t\t// popupAnchor: (Point),\n\n\t\t// @option html: String|HTMLElement = ''\n\t\t// Custom HTML code to put inside the div element, empty by default. Alternatively,\n\t\t// an instance of `HTMLElement`.\n\t\thtml: false,\n\n\t\t// @option bgPos: Point = [0, 0]\n\t\t// Optional relative position of the background, in pixels\n\t\tbgPos: null,\n\n\t\tclassName: 'leaflet-div-icon'\n\t},\n\n\tcreateIcon: function (oldIcon) {\n\t\tvar div = (oldIcon && oldIcon.tagName === 'DIV') ? oldIcon : document.createElement('div'),\n\t\t    options = this.options;\n\n\t\tif (options.html instanceof Element) {\n\t\t\tempty(div);\n\t\t\tdiv.appendChild(options.html);\n\t\t} else {\n\t\t\tdiv.innerHTML = options.html !== false ? options.html : '';\n\t\t}\n\n\t\tif (options.bgPos) {\n\t\t\tvar bgPos = toPoint(options.bgPos);\n\t\t\tdiv.style.backgroundPosition = (-bgPos.x) + 'px ' + (-bgPos.y) + 'px';\n\t\t}\n\t\tthis._setIconStyles(div, 'icon');\n\n\t\treturn div;\n\t},\n\n\tcreateShadow: function () {\n\t\treturn null;\n\t}\n});\n\n// @factory L.divIcon(options: DivIcon options)\n// Creates a `DivIcon` instance with the given options.\nfunction divIcon(options) {\n\treturn new DivIcon(options);\n}\n\nIcon.Default = IconDefault;\n\n/*\n * @class GridLayer\n * @inherits Layer\n * @aka L.GridLayer\n *\n * Generic class for handling a tiled grid of HTML elements. This is the base class for all tile layers and replaces `TileLayer.Canvas`.\n * GridLayer can be extended to create a tiled grid of HTML elements like `<canvas>`, `<img>` or `<div>`. GridLayer will handle creating and animating these DOM elements for you.\n *\n *\n * @section Synchronous usage\n * @example\n *\n * To create a custom layer, extend GridLayer and implement the `createTile()` method, which will be passed a `Point` object with the `x`, `y`, and `z` (zoom level) coordinates to draw your tile.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n *     createTile: function(coords){\n *         // create a <canvas> element for drawing\n *         var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n *         // setup tile width and height according to the options\n *         var size = this.getTileSize();\n *         tile.width = size.x;\n *         tile.height = size.y;\n *\n *         // get a canvas context and draw something on it using coords.x, coords.y and coords.z\n *         var ctx = tile.getContext('2d');\n *\n *         // return the tile so it can be rendered on screen\n *         return tile;\n *     }\n * });\n * ```\n *\n * @section Asynchronous usage\n * @example\n *\n * Tile creation can also be asynchronous, this is useful when using a third-party drawing library. Once the tile is finished drawing it can be passed to the `done()` callback.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n *     createTile: function(coords, done){\n *         var error;\n *\n *         // create a <canvas> element for drawing\n *         var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n *         // setup tile width and height according to the options\n *         var size = this.getTileSize();\n *         tile.width = size.x;\n *         tile.height = size.y;\n *\n *         // draw something asynchronously and pass the tile to the done() callback\n *         setTimeout(function() {\n *             done(error, tile);\n *         }, 1000);\n *\n *         return tile;\n *     }\n * });\n * ```\n *\n * @section\n */\n\n\nvar GridLayer = Layer.extend({\n\n\t// @section\n\t// @aka GridLayer options\n\toptions: {\n\t\t// @option tileSize: Number|Point = 256\n\t\t// Width and height of tiles in the grid. Use a number if width and height are equal, or `L.point(width, height)` otherwise.\n\t\ttileSize: 256,\n\n\t\t// @option opacity: Number = 1.0\n\t\t// Opacity of the tiles. Can be used in the `createTile()` function.\n\t\topacity: 1,\n\n\t\t// @option updateWhenIdle: Boolean = (depends)\n\t\t// Load new tiles only when panning ends.\n\t\t// `true` by default on mobile browsers, in order to avoid too many requests and keep smooth navigation.\n\t\t// `false` otherwise in order to display new tiles _during_ panning, since it is easy to pan outside the\n\t\t// [`keepBuffer`](#gridlayer-keepbuffer) option in desktop browsers.\n\t\tupdateWhenIdle: mobile,\n\n\t\t// @option updateWhenZooming: Boolean = true\n\t\t// By default, a smooth zoom animation (during a [touch zoom](#map-touchzoom) or a [`flyTo()`](#map-flyto)) will update grid layers every integer zoom level. Setting this option to `false` will update the grid layer only when the smooth animation ends.\n\t\tupdateWhenZooming: true,\n\n\t\t// @option updateInterval: Number = 200\n\t\t// Tiles will not update more than once every `updateInterval` milliseconds when panning.\n\t\tupdateInterval: 200,\n\n\t\t// @option zIndex: Number = 1\n\t\t// The explicit zIndex of the tile layer.\n\t\tzIndex: 1,\n\n\t\t// @option bounds: LatLngBounds = undefined\n\t\t// If set, tiles will only be loaded inside the set `LatLngBounds`.\n\t\tbounds: null,\n\n\t\t// @option minZoom: Number = 0\n\t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\n\t\tminZoom: 0,\n\n\t\t// @option maxZoom: Number = undefined\n\t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\n\t\tmaxZoom: undefined,\n\n\t\t// @option maxNativeZoom: Number = undefined\n\t\t// Maximum zoom number the tile source has available. If it is specified,\n\t\t// the tiles on all zoom levels higher than `maxNativeZoom` will be loaded\n\t\t// from `maxNativeZoom` level and auto-scaled.\n\t\tmaxNativeZoom: undefined,\n\n\t\t// @option minNativeZoom: Number = undefined\n\t\t// Minimum zoom number the tile source has available. If it is specified,\n\t\t// the tiles on all zoom levels lower than `minNativeZoom` will be loaded\n\t\t// from `minNativeZoom` level and auto-scaled.\n\t\tminNativeZoom: undefined,\n\n\t\t// @option noWrap: Boolean = false\n\t\t// Whether the layer is wrapped around the antimeridian. If `true`, the\n\t\t// GridLayer will only be displayed once at low zoom levels. Has no\n\t\t// effect when the [map CRS](#map-crs) doesn't wrap around. Can be used\n\t\t// in combination with [`bounds`](#gridlayer-bounds) to prevent requesting\n\t\t// tiles outside the CRS limits.\n\t\tnoWrap: false,\n\n\t\t// @option pane: String = 'tilePane'\n\t\t// `Map pane` where the grid layer will be added.\n\t\tpane: 'tilePane',\n\n\t\t// @option className: String = ''\n\t\t// A custom class name to assign to the tile layer. Empty by default.\n\t\tclassName: '',\n\n\t\t// @option keepBuffer: Number = 2\n\t\t// When panning the map, keep this many rows and columns of tiles before unloading them.\n\t\tkeepBuffer: 2\n\t},\n\n\tinitialize: function (options) {\n\t\tsetOptions(this, options);\n\t},\n\n\tonAdd: function () {\n\t\tthis._initContainer();\n\n\t\tthis._levels = {};\n\t\tthis._tiles = {};\n\n\t\tthis._resetView();\n\t\tthis._update();\n\t},\n\n\tbeforeAdd: function (map) {\n\t\tmap._addZoomLimit(this);\n\t},\n\n\tonRemove: function (map) {\n\t\tthis._removeAllTiles();\n\t\tremove(this._container);\n\t\tmap._removeZoomLimit(this);\n\t\tthis._container = null;\n\t\tthis._tileZoom = undefined;\n\t},\n\n\t// @method bringToFront: this\n\t// Brings the tile layer to the top of all tile layers.\n\tbringToFront: function () {\n\t\tif (this._map) {\n\t\t\ttoFront(this._container);\n\t\t\tthis._setAutoZIndex(Math.max);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method bringToBack: this\n\t// Brings the tile layer to the bottom of all tile layers.\n\tbringToBack: function () {\n\t\tif (this._map) {\n\t\t\ttoBack(this._container);\n\t\t\tthis._setAutoZIndex(Math.min);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method getContainer: HTMLElement\n\t// Returns the HTML element that contains the tiles for this layer.\n\tgetContainer: function () {\n\t\treturn this._container;\n\t},\n\n\t// @method setOpacity(opacity: Number): this\n\t// Changes the [opacity](#gridlayer-opacity) of the grid layer.\n\tsetOpacity: function (opacity) {\n\t\tthis.options.opacity = opacity;\n\t\tthis._updateOpacity();\n\t\treturn this;\n\t},\n\n\t// @method setZIndex(zIndex: Number): this\n\t// Changes the [zIndex](#gridlayer-zindex) of the grid layer.\n\tsetZIndex: function (zIndex) {\n\t\tthis.options.zIndex = zIndex;\n\t\tthis._updateZIndex();\n\n\t\treturn this;\n\t},\n\n\t// @method isLoading: Boolean\n\t// Returns `true` if any tile in the grid layer has not finished loading.\n\tisLoading: function () {\n\t\treturn this._loading;\n\t},\n\n\t// @method redraw: this\n\t// Causes the layer to clear all the tiles and request them again.\n\tredraw: function () {\n\t\tif (this._map) {\n\t\t\tthis._removeAllTiles();\n\t\t\tthis._update();\n\t\t}\n\t\treturn this;\n\t},\n\n\tgetEvents: function () {\n\t\tvar events = {\n\t\t\tviewprereset: this._invalidateAll,\n\t\t\tviewreset: this._resetView,\n\t\t\tzoom: this._resetView,\n\t\t\tmoveend: this._onMoveEnd\n\t\t};\n\n\t\tif (!this.options.updateWhenIdle) {\n\t\t\t// update tiles on move, but not more often than once per given interval\n\t\t\tif (!this._onMove) {\n\t\t\t\tthis._onMove = throttle(this._onMoveEnd, this.options.updateInterval, this);\n\t\t\t}\n\n\t\t\tevents.move = this._onMove;\n\t\t}\n\n\t\tif (this._zoomAnimated) {\n\t\t\tevents.zoomanim = this._animateZoom;\n\t\t}\n\n\t\treturn events;\n\t},\n\n\t// @section Extension methods\n\t// Layers extending `GridLayer` shall reimplement the following method.\n\t// @method createTile(coords: Object, done?: Function): HTMLElement\n\t// Called only internally, must be overridden by classes extending `GridLayer`.\n\t// Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback\n\t// is specified, it must be called when the tile has finished loading and drawing.\n\tcreateTile: function () {\n\t\treturn document.createElement('div');\n\t},\n\n\t// @section\n\t// @method getTileSize: Point\n\t// Normalizes the [tileSize option](#gridlayer-tilesize) into a point. Used by the `createTile()` method.\n\tgetTileSize: function () {\n\t\tvar s = this.options.tileSize;\n\t\treturn s instanceof Point ? s : new Point(s, s);\n\t},\n\n\t_updateZIndex: function () {\n\t\tif (this._container && this.options.zIndex !== undefined && this.options.zIndex !== null) {\n\t\t\tthis._container.style.zIndex = this.options.zIndex;\n\t\t}\n\t},\n\n\t_setAutoZIndex: function (compare) {\n\t\t// go through all other layers of the same pane, set zIndex to max + 1 (front) or min - 1 (back)\n\n\t\tvar layers = this.getPane().children,\n\t\t    edgeZIndex = -compare(-Infinity, Infinity); // -Infinity for max, Infinity for min\n\n\t\tfor (var i = 0, len = layers.length, zIndex; i < len; i++) {\n\n\t\t\tzIndex = layers[i].style.zIndex;\n\n\t\t\tif (layers[i] !== this._container && zIndex) {\n\t\t\t\tedgeZIndex = compare(edgeZIndex, +zIndex);\n\t\t\t}\n\t\t}\n\n\t\tif (isFinite(edgeZIndex)) {\n\t\t\tthis.options.zIndex = edgeZIndex + compare(-1, 1);\n\t\t\tthis._updateZIndex();\n\t\t}\n\t},\n\n\t_updateOpacity: function () {\n\t\tif (!this._map) { return; }\n\n\t\t// IE doesn't inherit filter opacity properly, so we're forced to set it on tiles\n\t\tif (ielt9) { return; }\n\n\t\tsetOpacity(this._container, this.options.opacity);\n\n\t\tvar now = +new Date(),\n\t\t    nextFrame = false,\n\t\t    willPrune = false;\n\n\t\tfor (var key in this._tiles) {\n\t\t\tvar tile = this._tiles[key];\n\t\t\tif (!tile.current || !tile.loaded) { continue; }\n\n\t\t\tvar fade = Math.min(1, (now - tile.loaded) / 200);\n\n\t\t\tsetOpacity(tile.el, fade);\n\t\t\tif (fade < 1) {\n\t\t\t\tnextFrame = true;\n\t\t\t} else {\n\t\t\t\tif (tile.active) {\n\t\t\t\t\twillPrune = true;\n\t\t\t\t} else {\n\t\t\t\t\tthis._onOpaqueTile(tile);\n\t\t\t\t}\n\t\t\t\ttile.active = true;\n\t\t\t}\n\t\t}\n\n\t\tif (willPrune && !this._noPrune) { this._pruneTiles(); }\n\n\t\tif (nextFrame) {\n\t\t\tcancelAnimFrame(this._fadeFrame);\n\t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n\t\t}\n\t},\n\n\t_onOpaqueTile: falseFn,\n\n\t_initContainer: function () {\n\t\tif (this._container) { return; }\n\n\t\tthis._container = create$1('div', 'leaflet-layer ' + (this.options.className || ''));\n\t\tthis._updateZIndex();\n\n\t\tif (this.options.opacity < 1) {\n\t\t\tthis._updateOpacity();\n\t\t}\n\n\t\tthis.getPane().appendChild(this._container);\n\t},\n\n\t_updateLevels: function () {\n\n\t\tvar zoom = this._tileZoom,\n\t\t    maxZoom = this.options.maxZoom;\n\n\t\tif (zoom === undefined) { return undefined; }\n\n\t\tfor (var z in this._levels) {\n\t\t\tif (this._levels[z].el.children.length || z === zoom) {\n\t\t\t\tthis._levels[z].el.style.zIndex = maxZoom - Math.abs(zoom - z);\n\t\t\t\tthis._onUpdateLevel(z);\n\t\t\t} else {\n\t\t\t\tremove(this._levels[z].el);\n\t\t\t\tthis._removeTilesAtZoom(z);\n\t\t\t\tthis._onRemoveLevel(z);\n\t\t\t\tdelete this._levels[z];\n\t\t\t}\n\t\t}\n\n\t\tvar level = this._levels[zoom],\n\t\t    map = this._map;\n\n\t\tif (!level) {\n\t\t\tlevel = this._levels[zoom] = {};\n\n\t\t\tlevel.el = create$1('div', 'leaflet-tile-container leaflet-zoom-animated', this._container);\n\t\t\tlevel.el.style.zIndex = maxZoom;\n\n\t\t\tlevel.origin = map.project(map.unproject(map.getPixelOrigin()), zoom).round();\n\t\t\tlevel.zoom = zoom;\n\n\t\t\tthis._setZoomTransform(level, map.getCenter(), map.getZoom());\n\n\t\t\t// force the browser to consider the newly added element for transition\n\t\t\tfalseFn(level.el.offsetWidth);\n\n\t\t\tthis._onCreateLevel(level);\n\t\t}\n\n\t\tthis._level = level;\n\n\t\treturn level;\n\t},\n\n\t_onUpdateLevel: falseFn,\n\n\t_onRemoveLevel: falseFn,\n\n\t_onCreateLevel: falseFn,\n\n\t_pruneTiles: function () {\n\t\tif (!this._map) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar key, tile;\n\n\t\tvar zoom = this._map.getZoom();\n\t\tif (zoom > this.options.maxZoom ||\n\t\t\tzoom < this.options.minZoom) {\n\t\t\tthis._removeAllTiles();\n\t\t\treturn;\n\t\t}\n\n\t\tfor (key in this._tiles) {\n\t\t\ttile = this._tiles[key];\n\t\t\ttile.retain = tile.current;\n\t\t}\n\n\t\tfor (key in this._tiles) {\n\t\t\ttile = this._tiles[key];\n\t\t\tif (tile.current && !tile.active) {\n\t\t\t\tvar coords = tile.coords;\n\t\t\t\tif (!this._retainParent(coords.x, coords.y, coords.z, coords.z - 5)) {\n\t\t\t\t\tthis._retainChildren(coords.x, coords.y, coords.z, coords.z + 2);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfor (key in this._tiles) {\n\t\t\tif (!this._tiles[key].retain) {\n\t\t\t\tthis._removeTile(key);\n\t\t\t}\n\t\t}\n\t},\n\n\t_removeTilesAtZoom: function (zoom) {\n\t\tfor (var key in this._tiles) {\n\t\t\tif (this._tiles[key].coords.z !== zoom) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tthis._removeTile(key);\n\t\t}\n\t},\n\n\t_removeAllTiles: function () {\n\t\tfor (var key in this._tiles) {\n\t\t\tthis._removeTile(key);\n\t\t}\n\t},\n\n\t_invalidateAll: function () {\n\t\tfor (var z in this._levels) {\n\t\t\tremove(this._levels[z].el);\n\t\t\tthis._onRemoveLevel(z);\n\t\t\tdelete this._levels[z];\n\t\t}\n\t\tthis._removeAllTiles();\n\n\t\tthis._tileZoom = undefined;\n\t},\n\n\t_retainParent: function (x, y, z, minZoom) {\n\t\tvar x2 = Math.floor(x / 2),\n\t\t    y2 = Math.floor(y / 2),\n\t\t    z2 = z - 1,\n\t\t    coords2 = new Point(+x2, +y2);\n\t\tcoords2.z = +z2;\n\n\t\tvar key = this._tileCoordsToKey(coords2),\n\t\t    tile = this._tiles[key];\n\n\t\tif (tile && tile.active) {\n\t\t\ttile.retain = true;\n\t\t\treturn true;\n\n\t\t} else if (tile && tile.loaded) {\n\t\t\ttile.retain = true;\n\t\t}\n\n\t\tif (z2 > minZoom) {\n\t\t\treturn this._retainParent(x2, y2, z2, minZoom);\n\t\t}\n\n\t\treturn false;\n\t},\n\n\t_retainChildren: function (x, y, z, maxZoom) {\n\n\t\tfor (var i = 2 * x; i < 2 * x + 2; i++) {\n\t\t\tfor (var j = 2 * y; j < 2 * y + 2; j++) {\n\n\t\t\t\tvar coords = new Point(i, j);\n\t\t\t\tcoords.z = z + 1;\n\n\t\t\t\tvar key = this._tileCoordsToKey(coords),\n\t\t\t\t    tile = this._tiles[key];\n\n\t\t\t\tif (tile && tile.active) {\n\t\t\t\t\ttile.retain = true;\n\t\t\t\t\tcontinue;\n\n\t\t\t\t} else if (tile && tile.loaded) {\n\t\t\t\t\ttile.retain = true;\n\t\t\t\t}\n\n\t\t\t\tif (z + 1 < maxZoom) {\n\t\t\t\t\tthis._retainChildren(i, j, z + 1, maxZoom);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t_resetView: function (e) {\n\t\tvar animating = e && (e.pinch || e.flyTo);\n\t\tthis._setView(this._map.getCenter(), this._map.getZoom(), animating, animating);\n\t},\n\n\t_animateZoom: function (e) {\n\t\tthis._setView(e.center, e.zoom, true, e.noUpdate);\n\t},\n\n\t_clampZoom: function (zoom) {\n\t\tvar options = this.options;\n\n\t\tif (undefined !== options.minNativeZoom && zoom < options.minNativeZoom) {\n\t\t\treturn options.minNativeZoom;\n\t\t}\n\n\t\tif (undefined !== options.maxNativeZoom && options.maxNativeZoom < zoom) {\n\t\t\treturn options.maxNativeZoom;\n\t\t}\n\n\t\treturn zoom;\n\t},\n\n\t_setView: function (center, zoom, noPrune, noUpdate) {\n\t\tvar tileZoom = this._clampZoom(Math.round(zoom));\n\t\tif ((this.options.maxZoom !== undefined && tileZoom > this.options.maxZoom) ||\n\t\t    (this.options.minZoom !== undefined && tileZoom < this.options.minZoom)) {\n\t\t\ttileZoom = undefined;\n\t\t}\n\n\t\tvar tileZoomChanged = this.options.updateWhenZooming && (tileZoom !== this._tileZoom);\n\n\t\tif (!noUpdate || tileZoomChanged) {\n\n\t\t\tthis._tileZoom = tileZoom;\n\n\t\t\tif (this._abortLoading) {\n\t\t\t\tthis._abortLoading();\n\t\t\t}\n\n\t\t\tthis._updateLevels();\n\t\t\tthis._resetGrid();\n\n\t\t\tif (tileZoom !== undefined) {\n\t\t\t\tthis._update(center);\n\t\t\t}\n\n\t\t\tif (!noPrune) {\n\t\t\t\tthis._pruneTiles();\n\t\t\t}\n\n\t\t\t// Flag to prevent _updateOpacity from pruning tiles during\n\t\t\t// a zoom anim or a pinch gesture\n\t\t\tthis._noPrune = !!noPrune;\n\t\t}\n\n\t\tthis._setZoomTransforms(center, zoom);\n\t},\n\n\t_setZoomTransforms: function (center, zoom) {\n\t\tfor (var i in this._levels) {\n\t\t\tthis._setZoomTransform(this._levels[i], center, zoom);\n\t\t}\n\t},\n\n\t_setZoomTransform: function (level, center, zoom) {\n\t\tvar scale = this._map.getZoomScale(zoom, level.zoom),\n\t\t    translate = level.origin.multiplyBy(scale)\n\t\t        .subtract(this._map._getNewPixelOrigin(center, zoom)).round();\n\n\t\tif (any3d) {\n\t\t\tsetTransform(level.el, translate, scale);\n\t\t} else {\n\t\t\tsetPosition(level.el, translate);\n\t\t}\n\t},\n\n\t_resetGrid: function () {\n\t\tvar map = this._map,\n\t\t    crs = map.options.crs,\n\t\t    tileSize = this._tileSize = this.getTileSize(),\n\t\t    tileZoom = this._tileZoom;\n\n\t\tvar bounds = this._map.getPixelWorldBounds(this._tileZoom);\n\t\tif (bounds) {\n\t\t\tthis._globalTileRange = this._pxBoundsToTileRange(bounds);\n\t\t}\n\n\t\tthis._wrapX = crs.wrapLng && !this.options.noWrap && [\n\t\t\tMath.floor(map.project([0, crs.wrapLng[0]], tileZoom).x / tileSize.x),\n\t\t\tMath.ceil(map.project([0, crs.wrapLng[1]], tileZoom).x / tileSize.y)\n\t\t];\n\t\tthis._wrapY = crs.wrapLat && !this.options.noWrap && [\n\t\t\tMath.floor(map.project([crs.wrapLat[0], 0], tileZoom).y / tileSize.x),\n\t\t\tMath.ceil(map.project([crs.wrapLat[1], 0], tileZoom).y / tileSize.y)\n\t\t];\n\t},\n\n\t_onMoveEnd: function () {\n\t\tif (!this._map || this._map._animatingZoom) { return; }\n\n\t\tthis._update();\n\t},\n\n\t_getTiledPixelBounds: function (center) {\n\t\tvar map = this._map,\n\t\t    mapZoom = map._animatingZoom ? Math.max(map._animateToZoom, map.getZoom()) : map.getZoom(),\n\t\t    scale = map.getZoomScale(mapZoom, this._tileZoom),\n\t\t    pixelCenter = map.project(center, this._tileZoom).floor(),\n\t\t    halfSize = map.getSize().divideBy(scale * 2);\n\n\t\treturn new Bounds(pixelCenter.subtract(halfSize), pixelCenter.add(halfSize));\n\t},\n\n\t// Private method to load tiles in the grid's active zoom level according to map bounds\n\t_update: function (center) {\n\t\tvar map = this._map;\n\t\tif (!map) { return; }\n\t\tvar zoom = this._clampZoom(map.getZoom());\n\n\t\tif (center === undefined) { center = map.getCenter(); }\n\t\tif (this._tileZoom === undefined) { return; }\t// if out of minzoom/maxzoom\n\n\t\tvar pixelBounds = this._getTiledPixelBounds(center),\n\t\t    tileRange = this._pxBoundsToTileRange(pixelBounds),\n\t\t    tileCenter = tileRange.getCenter(),\n\t\t    queue = [],\n\t\t    margin = this.options.keepBuffer,\n\t\t    noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([margin, -margin]),\n\t\t                              tileRange.getTopRight().add([margin, -margin]));\n\n\t\t// Sanity check: panic if the tile range contains Infinity somewhere.\n\t\tif (!(isFinite(tileRange.min.x) &&\n\t\t      isFinite(tileRange.min.y) &&\n\t\t      isFinite(tileRange.max.x) &&\n\t\t      isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }\n\n\t\tfor (var key in this._tiles) {\n\t\t\tvar c = this._tiles[key].coords;\n\t\t\tif (c.z !== this._tileZoom || !noPruneRange.contains(new Point(c.x, c.y))) {\n\t\t\t\tthis._tiles[key].current = false;\n\t\t\t}\n\t\t}\n\n\t\t// _update just loads more tiles. If the tile zoom level differs too much\n\t\t// from the map's, let _setView reset levels and prune old tiles.\n\t\tif (Math.abs(zoom - this._tileZoom) > 1) { this._setView(center, zoom); return; }\n\n\t\t// create a queue of coordinates to load tiles from\n\t\tfor (var j = tileRange.min.y; j <= tileRange.max.y; j++) {\n\t\t\tfor (var i = tileRange.min.x; i <= tileRange.max.x; i++) {\n\t\t\t\tvar coords = new Point(i, j);\n\t\t\t\tcoords.z = this._tileZoom;\n\n\t\t\t\tif (!this._isValidTile(coords)) { continue; }\n\n\t\t\t\tvar tile = this._tiles[this._tileCoordsToKey(coords)];\n\t\t\t\tif (tile) {\n\t\t\t\t\ttile.current = true;\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push(coords);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// sort tile queue to load tiles in order of their distance to center\n\t\tqueue.sort(function (a, b) {\n\t\t\treturn a.distanceTo(tileCenter) - b.distanceTo(tileCenter);\n\t\t});\n\n\t\tif (queue.length !== 0) {\n\t\t\t// if it's the first batch of tiles to load\n\t\t\tif (!this._loading) {\n\t\t\t\tthis._loading = true;\n\t\t\t\t// @event loading: Event\n\t\t\t\t// Fired when the grid layer starts loading tiles.\n\t\t\t\tthis.fire('loading');\n\t\t\t}\n\n\t\t\t// create DOM fragment to append tiles in one batch\n\t\t\tvar fragment = document.createDocumentFragment();\n\n\t\t\tfor (i = 0; i < queue.length; i++) {\n\t\t\t\tthis._addTile(queue[i], fragment);\n\t\t\t}\n\n\t\t\tthis._level.el.appendChild(fragment);\n\t\t}\n\t},\n\n\t_isValidTile: function (coords) {\n\t\tvar crs = this._map.options.crs;\n\n\t\tif (!crs.infinite) {\n\t\t\t// don't load tile if it's out of bounds and not wrapped\n\t\t\tvar bounds = this._globalTileRange;\n\t\t\tif ((!crs.wrapLng && (coords.x < bounds.min.x || coords.x > bounds.max.x)) ||\n\t\t\t    (!crs.wrapLat && (coords.y < bounds.min.y || coords.y > bounds.max.y))) { return false; }\n\t\t}\n\n\t\tif (!this.options.bounds) { return true; }\n\n\t\t// don't load tile if it doesn't intersect the bounds in options\n\t\tvar tileBounds = this._tileCoordsToBounds(coords);\n\t\treturn toLatLngBounds(this.options.bounds).overlaps(tileBounds);\n\t},\n\n\t_keyToBounds: function (key) {\n\t\treturn this._tileCoordsToBounds(this._keyToTileCoords(key));\n\t},\n\n\t_tileCoordsToNwSe: function (coords) {\n\t\tvar map = this._map,\n\t\t    tileSize = this.getTileSize(),\n\t\t    nwPoint = coords.scaleBy(tileSize),\n\t\t    sePoint = nwPoint.add(tileSize),\n\t\t    nw = map.unproject(nwPoint, coords.z),\n\t\t    se = map.unproject(sePoint, coords.z);\n\t\treturn [nw, se];\n\t},\n\n\t// converts tile coordinates to its geographical bounds\n\t_tileCoordsToBounds: function (coords) {\n\t\tvar bp = this._tileCoordsToNwSe(coords),\n\t\t    bounds = new LatLngBounds(bp[0], bp[1]);\n\n\t\tif (!this.options.noWrap) {\n\t\t\tbounds = this._map.wrapLatLngBounds(bounds);\n\t\t}\n\t\treturn bounds;\n\t},\n\t// converts tile coordinates to key for the tile cache\n\t_tileCoordsToKey: function (coords) {\n\t\treturn coords.x + ':' + coords.y + ':' + coords.z;\n\t},\n\n\t// converts tile cache key to coordinates\n\t_keyToTileCoords: function (key) {\n\t\tvar k = key.split(':'),\n\t\t    coords = new Point(+k[0], +k[1]);\n\t\tcoords.z = +k[2];\n\t\treturn coords;\n\t},\n\n\t_removeTile: function (key) {\n\t\tvar tile = this._tiles[key];\n\t\tif (!tile) { return; }\n\n\t\tremove(tile.el);\n\n\t\tdelete this._tiles[key];\n\n\t\t// @event tileunload: TileEvent\n\t\t// Fired when a tile is removed (e.g. when a tile goes off the screen).\n\t\tthis.fire('tileunload', {\n\t\t\ttile: tile.el,\n\t\t\tcoords: this._keyToTileCoords(key)\n\t\t});\n\t},\n\n\t_initTile: function (tile) {\n\t\taddClass(tile, 'leaflet-tile');\n\n\t\tvar tileSize = this.getTileSize();\n\t\ttile.style.width = tileSize.x + 'px';\n\t\ttile.style.height = tileSize.y + 'px';\n\n\t\ttile.onselectstart = falseFn;\n\t\ttile.onmousemove = falseFn;\n\n\t\t// update opacity on tiles in IE7-8 because of filter inheritance problems\n\t\tif (ielt9 && this.options.opacity < 1) {\n\t\t\tsetOpacity(tile, this.options.opacity);\n\t\t}\n\n\t\t// without this hack, tiles disappear after zoom on Chrome for Android\n\t\t// https://github.com/Leaflet/Leaflet/issues/2078\n\t\tif (android && !android23) {\n\t\t\ttile.style.WebkitBackfaceVisibility = 'hidden';\n\t\t}\n\t},\n\n\t_addTile: function (coords, container) {\n\t\tvar tilePos = this._getTilePos(coords),\n\t\t    key = this._tileCoordsToKey(coords);\n\n\t\tvar tile = this.createTile(this._wrapCoords(coords), bind(this._tileReady, this, coords));\n\n\t\tthis._initTile(tile);\n\n\t\t// if createTile is defined with a second argument (\"done\" callback),\n\t\t// we know that tile is async and will be ready later; otherwise\n\t\tif (this.createTile.length < 2) {\n\t\t\t// mark tile as ready, but delay one frame for opacity animation to happen\n\t\t\trequestAnimFrame(bind(this._tileReady, this, coords, null, tile));\n\t\t}\n\n\t\tsetPosition(tile, tilePos);\n\n\t\t// save tile in cache\n\t\tthis._tiles[key] = {\n\t\t\tel: tile,\n\t\t\tcoords: coords,\n\t\t\tcurrent: true\n\t\t};\n\n\t\tcontainer.appendChild(tile);\n\t\t// @event tileloadstart: TileEvent\n\t\t// Fired when a tile is requested and starts loading.\n\t\tthis.fire('tileloadstart', {\n\t\t\ttile: tile,\n\t\t\tcoords: coords\n\t\t});\n\t},\n\n\t_tileReady: function (coords, err, tile) {\n\t\tif (err) {\n\t\t\t// @event tileerror: TileErrorEvent\n\t\t\t// Fired when there is an error loading a tile.\n\t\t\tthis.fire('tileerror', {\n\t\t\t\terror: err,\n\t\t\t\ttile: tile,\n\t\t\t\tcoords: coords\n\t\t\t});\n\t\t}\n\n\t\tvar key = this._tileCoordsToKey(coords);\n\n\t\ttile = this._tiles[key];\n\t\tif (!tile) { return; }\n\n\t\ttile.loaded = +new Date();\n\t\tif (this._map._fadeAnimated) {\n\t\t\tsetOpacity(tile.el, 0);\n\t\t\tcancelAnimFrame(this._fadeFrame);\n\t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n\t\t} else {\n\t\t\ttile.active = true;\n\t\t\tthis._pruneTiles();\n\t\t}\n\n\t\tif (!err) {\n\t\t\taddClass(tile.el, 'leaflet-tile-loaded');\n\n\t\t\t// @event tileload: TileEvent\n\t\t\t// Fired when a tile loads.\n\t\t\tthis.fire('tileload', {\n\t\t\t\ttile: tile.el,\n\t\t\t\tcoords: coords\n\t\t\t});\n\t\t}\n\n\t\tif (this._noTilesToLoad()) {\n\t\t\tthis._loading = false;\n\t\t\t// @event load: Event\n\t\t\t// Fired when the grid layer loaded all visible tiles.\n\t\t\tthis.fire('load');\n\n\t\t\tif (ielt9 || !this._map._fadeAnimated) {\n\t\t\t\trequestAnimFrame(this._pruneTiles, this);\n\t\t\t} else {\n\t\t\t\t// Wait a bit more than 0.2 secs (the duration of the tile fade-in)\n\t\t\t\t// to trigger a pruning.\n\t\t\t\tsetTimeout(bind(this._pruneTiles, this), 250);\n\t\t\t}\n\t\t}\n\t},\n\n\t_getTilePos: function (coords) {\n\t\treturn coords.scaleBy(this.getTileSize()).subtract(this._level.origin);\n\t},\n\n\t_wrapCoords: function (coords) {\n\t\tvar newCoords = new Point(\n\t\t\tthis._wrapX ? wrapNum(coords.x, this._wrapX) : coords.x,\n\t\t\tthis._wrapY ? wrapNum(coords.y, this._wrapY) : coords.y);\n\t\tnewCoords.z = coords.z;\n\t\treturn newCoords;\n\t},\n\n\t_pxBoundsToTileRange: function (bounds) {\n\t\tvar tileSize = this.getTileSize();\n\t\treturn new Bounds(\n\t\t\tbounds.min.unscaleBy(tileSize).floor(),\n\t\t\tbounds.max.unscaleBy(tileSize).ceil().subtract([1, 1]));\n\t},\n\n\t_noTilesToLoad: function () {\n\t\tfor (var key in this._tiles) {\n\t\t\tif (!this._tiles[key].loaded) { return false; }\n\t\t}\n\t\treturn true;\n\t}\n});\n\n// @factory L.gridLayer(options?: GridLayer options)\n// Creates a new instance of GridLayer with the supplied options.\nfunction gridLayer(options) {\n\treturn new GridLayer(options);\n}\n\n/*\r\n * @class TileLayer\r\n * @inherits GridLayer\r\n * @aka L.TileLayer\r\n * Used to load and display tile layers on the map. Note that most tile servers require attribution, which you can set under `Layer`. Extends `GridLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png?{foo}', {foo: 'bar', attribution: 'Map data &copy; <a href=\"https://www.openstreetmap.org/\">OpenStreetMap</a> contributors, <a href=\"https://creativecommons.org/licenses/by-sa/2.0/\">CC-BY-SA</a>'}).addTo(map);\r\n * ```\r\n *\r\n * @section URL template\r\n * @example\r\n *\r\n * A string of the following form:\r\n *\r\n * ```\r\n * 'http://{s}.somedomain.com/blabla/{z}/{x}/{y}{r}.png'\r\n * ```\r\n *\r\n * `{s}` means one of the available subdomains (used sequentially to help with browser parallel requests per domain limitation; subdomain values are specified in options; `a`, `b` or `c` by default, can be omitted), `{z}` — zoom level, `{x}` and `{y}` — tile coordinates. `{r}` can be used to add \"&commat;2x\" to the URL to load retina tiles.\r\n *\r\n * You can use custom keys in the template, which will be [evaluated](#util-template) from TileLayer options, like this:\r\n *\r\n * ```\r\n * L.tileLayer('http://{s}.somedomain.com/{foo}/{z}/{x}/{y}.png', {foo: 'bar'});\r\n * ```\r\n */\r\n\r\n\r\nvar TileLayer = GridLayer.extend({\r\n\r\n\t// @section\r\n\t// @aka TileLayer options\r\n\toptions: {\r\n\t\t// @option minZoom: Number = 0\r\n\t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\r\n\t\tminZoom: 0,\r\n\r\n\t\t// @option maxZoom: Number = 18\r\n\t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\r\n\t\tmaxZoom: 18,\r\n\r\n\t\t// @option subdomains: String|String[] = 'abc'\r\n\t\t// Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings.\r\n\t\tsubdomains: 'abc',\r\n\r\n\t\t// @option errorTileUrl: String = ''\r\n\t\t// URL to the tile image to show in place of the tile that failed to load.\r\n\t\terrorTileUrl: '',\r\n\r\n\t\t// @option zoomOffset: Number = 0\r\n\t\t// The zoom number used in tile URLs will be offset with this value.\r\n\t\tzoomOffset: 0,\r\n\r\n\t\t// @option tms: Boolean = false\r\n\t\t// If `true`, inverses Y axis numbering for tiles (turn this on for [TMS](https://en.wikipedia.org/wiki/Tile_Map_Service) services).\r\n\t\ttms: false,\r\n\r\n\t\t// @option zoomReverse: Boolean = false\r\n\t\t// If set to true, the zoom number used in tile URLs will be reversed (`maxZoom - zoom` instead of `zoom`)\r\n\t\tzoomReverse: false,\r\n\r\n\t\t// @option detectRetina: Boolean = false\r\n\t\t// If `true` and user is on a retina display, it will request four tiles of half the specified size and a bigger zoom level in place of one to utilize the high resolution.\r\n\t\tdetectRetina: false,\r\n\r\n\t\t// @option crossOrigin: Boolean|String = false\r\n\t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n\t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n\t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n\t\tcrossOrigin: false\r\n\t},\r\n\r\n\tinitialize: function (url, options) {\r\n\r\n\t\tthis._url = url;\r\n\r\n\t\toptions = setOptions(this, options);\r\n\r\n\t\t// detecting retina displays, adjusting tileSize and zoom levels\r\n\t\tif (options.detectRetina && retina && options.maxZoom > 0) {\r\n\r\n\t\t\toptions.tileSize = Math.floor(options.tileSize / 2);\r\n\r\n\t\t\tif (!options.zoomReverse) {\r\n\t\t\t\toptions.zoomOffset++;\r\n\t\t\t\toptions.maxZoom--;\r\n\t\t\t} else {\r\n\t\t\t\toptions.zoomOffset--;\r\n\t\t\t\toptions.minZoom++;\r\n\t\t\t}\r\n\r\n\t\t\toptions.minZoom = Math.max(0, options.minZoom);\r\n\t\t}\r\n\r\n\t\tif (typeof options.subdomains === 'string') {\r\n\t\t\toptions.subdomains = options.subdomains.split('');\r\n\t\t}\r\n\r\n\t\t// for https://github.com/Leaflet/Leaflet/issues/137\r\n\t\tif (!android) {\r\n\t\t\tthis.on('tileunload', this._onTileRemove);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method setUrl(url: String, noRedraw?: Boolean): this\r\n\t// Updates the layer's URL template and redraws it (unless `noRedraw` is set to `true`).\r\n\t// If the URL does not change, the layer will not be redrawn unless\r\n\t// the noRedraw parameter is set to false.\r\n\tsetUrl: function (url, noRedraw) {\r\n\t\tif (this._url === url && noRedraw === undefined) {\r\n\t\t\tnoRedraw = true;\r\n\t\t}\r\n\r\n\t\tthis._url = url;\r\n\r\n\t\tif (!noRedraw) {\r\n\t\t\tthis.redraw();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method createTile(coords: Object, done?: Function): HTMLElement\r\n\t// Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)\r\n\t// to return an `<img>` HTML element with the appropriate image URL given `coords`. The `done`\r\n\t// callback is called when the tile has been loaded.\r\n\tcreateTile: function (coords, done) {\r\n\t\tvar tile = document.createElement('img');\r\n\r\n\t\ton(tile, 'load', bind(this._tileOnLoad, this, done, tile));\r\n\t\ton(tile, 'error', bind(this._tileOnError, this, done, tile));\r\n\r\n\t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n\t\t\ttile.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n\t\t}\r\n\r\n\t\t/*\r\n\t\t Alt tag is set to empty string to keep screen readers from reading URL and for compliance reasons\r\n\t\t http://www.w3.org/TR/WCAG20-TECHS/H67\r\n\t\t*/\r\n\t\ttile.alt = '';\r\n\r\n\t\t/*\r\n\t\t Set role=\"presentation\" to force screen readers to ignore this\r\n\t\t https://www.w3.org/TR/wai-aria/roles#textalternativecomputation\r\n\t\t*/\r\n\t\ttile.setAttribute('role', 'presentation');\r\n\r\n\t\ttile.src = this.getTileUrl(coords);\r\n\r\n\t\treturn tile;\r\n\t},\r\n\r\n\t// @section Extension methods\r\n\t// @uninheritable\r\n\t// Layers extending `TileLayer` might reimplement the following method.\r\n\t// @method getTileUrl(coords: Object): String\r\n\t// Called only internally, returns the URL for a tile given its coordinates.\r\n\t// Classes extending `TileLayer` can override this function to provide custom tile URL naming schemes.\r\n\tgetTileUrl: function (coords) {\r\n\t\tvar data = {\r\n\t\t\tr: retina ? '@2x' : '',\r\n\t\t\ts: this._getSubdomain(coords),\r\n\t\t\tx: coords.x,\r\n\t\t\ty: coords.y,\r\n\t\t\tz: this._getZoomForUrl()\r\n\t\t};\r\n\t\tif (this._map && !this._map.options.crs.infinite) {\r\n\t\t\tvar invertedY = this._globalTileRange.max.y - coords.y;\r\n\t\t\tif (this.options.tms) {\r\n\t\t\t\tdata['y'] = invertedY;\r\n\t\t\t}\r\n\t\t\tdata['-y'] = invertedY;\r\n\t\t}\r\n\r\n\t\treturn template(this._url, extend(data, this.options));\r\n\t},\r\n\r\n\t_tileOnLoad: function (done, tile) {\r\n\t\t// For https://github.com/Leaflet/Leaflet/issues/3332\r\n\t\tif (ielt9) {\r\n\t\t\tsetTimeout(bind(done, this, null, tile), 0);\r\n\t\t} else {\r\n\t\t\tdone(null, tile);\r\n\t\t}\r\n\t},\r\n\r\n\t_tileOnError: function (done, tile, e) {\r\n\t\tvar errorUrl = this.options.errorTileUrl;\r\n\t\tif (errorUrl && tile.getAttribute('src') !== errorUrl) {\r\n\t\t\ttile.src = errorUrl;\r\n\t\t}\r\n\t\tdone(e, tile);\r\n\t},\r\n\r\n\t_onTileRemove: function (e) {\r\n\t\te.tile.onload = null;\r\n\t},\r\n\r\n\t_getZoomForUrl: function () {\r\n\t\tvar zoom = this._tileZoom,\r\n\t\tmaxZoom = this.options.maxZoom,\r\n\t\tzoomReverse = this.options.zoomReverse,\r\n\t\tzoomOffset = this.options.zoomOffset;\r\n\r\n\t\tif (zoomReverse) {\r\n\t\t\tzoom = maxZoom - zoom;\r\n\t\t}\r\n\r\n\t\treturn zoom + zoomOffset;\r\n\t},\r\n\r\n\t_getSubdomain: function (tilePoint) {\r\n\t\tvar index = Math.abs(tilePoint.x + tilePoint.y) % this.options.subdomains.length;\r\n\t\treturn this.options.subdomains[index];\r\n\t},\r\n\r\n\t// stops loading all tiles in the background layer\r\n\t_abortLoading: function () {\r\n\t\tvar i, tile;\r\n\t\tfor (i in this._tiles) {\r\n\t\t\tif (this._tiles[i].coords.z !== this._tileZoom) {\r\n\t\t\t\ttile = this._tiles[i].el;\r\n\r\n\t\t\t\ttile.onload = falseFn;\r\n\t\t\t\ttile.onerror = falseFn;\r\n\r\n\t\t\t\tif (!tile.complete) {\r\n\t\t\t\t\ttile.src = emptyImageUrl;\r\n\t\t\t\t\tremove(tile);\r\n\t\t\t\t\tdelete this._tiles[i];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t_removeTile: function (key) {\r\n\t\tvar tile = this._tiles[key];\r\n\t\tif (!tile) { return; }\r\n\r\n\t\t// Cancels any pending http requests associated with the tile\r\n\t\t// unless we're on Android's stock browser,\r\n\t\t// see https://github.com/Leaflet/Leaflet/issues/137\r\n\t\tif (!androidStock) {\r\n\t\t\ttile.el.setAttribute('src', emptyImageUrl);\r\n\t\t}\r\n\r\n\t\treturn GridLayer.prototype._removeTile.call(this, key);\r\n\t},\r\n\r\n\t_tileReady: function (coords, err, tile) {\r\n\t\tif (!this._map || (tile && tile.getAttribute('src') === emptyImageUrl)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\treturn GridLayer.prototype._tileReady.call(this, coords, err, tile);\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.tilelayer(urlTemplate: String, options?: TileLayer options)\r\n// Instantiates a tile layer object given a `URL template` and optionally an options object.\r\n\r\nfunction tileLayer(url, options) {\r\n\treturn new TileLayer(url, options);\r\n}\n\n/*\r\n * @class TileLayer.WMS\r\n * @inherits TileLayer\r\n * @aka L.TileLayer.WMS\r\n * Used to display [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services as tile layers on the map. Extends `TileLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var nexrad = L.tileLayer.wms(\"http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi\", {\r\n * \tlayers: 'nexrad-n0r-900913',\r\n * \tformat: 'image/png',\r\n * \ttransparent: true,\r\n * \tattribution: \"Weather data © 2012 IEM Nexrad\"\r\n * });\r\n * ```\r\n */\r\n\r\nvar TileLayerWMS = TileLayer.extend({\r\n\r\n\t// @section\r\n\t// @aka TileLayer.WMS options\r\n\t// If any custom options not documented here are used, they will be sent to the\r\n\t// WMS server as extra parameters in each request URL. This can be useful for\r\n\t// [non-standard vendor WMS parameters](http://docs.geoserver.org/stable/en/user/services/wms/vendor.html).\r\n\tdefaultWmsParams: {\r\n\t\tservice: 'WMS',\r\n\t\trequest: 'GetMap',\r\n\r\n\t\t// @option layers: String = ''\r\n\t\t// **(required)** Comma-separated list of WMS layers to show.\r\n\t\tlayers: '',\r\n\r\n\t\t// @option styles: String = ''\r\n\t\t// Comma-separated list of WMS styles.\r\n\t\tstyles: '',\r\n\r\n\t\t// @option format: String = 'image/jpeg'\r\n\t\t// WMS image format (use `'image/png'` for layers with transparency).\r\n\t\tformat: 'image/jpeg',\r\n\r\n\t\t// @option transparent: Boolean = false\r\n\t\t// If `true`, the WMS service will return images with transparency.\r\n\t\ttransparent: false,\r\n\r\n\t\t// @option version: String = '1.1.1'\r\n\t\t// Version of the WMS service to use\r\n\t\tversion: '1.1.1'\r\n\t},\r\n\r\n\toptions: {\r\n\t\t// @option crs: CRS = null\r\n\t\t// Coordinate Reference System to use for the WMS requests, defaults to\r\n\t\t// map CRS. Don't change this if you're not sure what it means.\r\n\t\tcrs: null,\r\n\r\n\t\t// @option uppercase: Boolean = false\r\n\t\t// If `true`, WMS request parameter keys will be uppercase.\r\n\t\tuppercase: false\r\n\t},\r\n\r\n\tinitialize: function (url, options) {\r\n\r\n\t\tthis._url = url;\r\n\r\n\t\tvar wmsParams = extend({}, this.defaultWmsParams);\r\n\r\n\t\t// all keys that are not TileLayer options go to WMS params\r\n\t\tfor (var i in options) {\r\n\t\t\tif (!(i in this.options)) {\r\n\t\t\t\twmsParams[i] = options[i];\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\toptions = setOptions(this, options);\r\n\r\n\t\tvar realRetina = options.detectRetina && retina ? 2 : 1;\r\n\t\tvar tileSize = this.getTileSize();\r\n\t\twmsParams.width = tileSize.x * realRetina;\r\n\t\twmsParams.height = tileSize.y * realRetina;\r\n\r\n\t\tthis.wmsParams = wmsParams;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\r\n\t\tthis._crs = this.options.crs || map.options.crs;\r\n\t\tthis._wmsVersion = parseFloat(this.wmsParams.version);\r\n\r\n\t\tvar projectionKey = this._wmsVersion >= 1.3 ? 'crs' : 'srs';\r\n\t\tthis.wmsParams[projectionKey] = this._crs.code;\r\n\r\n\t\tTileLayer.prototype.onAdd.call(this, map);\r\n\t},\r\n\r\n\tgetTileUrl: function (coords) {\r\n\r\n\t\tvar tileBounds = this._tileCoordsToNwSe(coords),\r\n\t\t    crs = this._crs,\r\n\t\t    bounds = toBounds(crs.project(tileBounds[0]), crs.project(tileBounds[1])),\r\n\t\t    min = bounds.min,\r\n\t\t    max = bounds.max,\r\n\t\t    bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?\r\n\t\t    [min.y, min.x, max.y, max.x] :\r\n\t\t    [min.x, min.y, max.x, max.y]).join(','),\r\n\t\t    url = TileLayer.prototype.getTileUrl.call(this, coords);\r\n\t\treturn url +\r\n\t\t\tgetParamString(this.wmsParams, url, this.options.uppercase) +\r\n\t\t\t(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;\r\n\t},\r\n\r\n\t// @method setParams(params: Object, noRedraw?: Boolean): this\r\n\t// Merges an object with the new parameters and re-requests tiles on the current screen (unless `noRedraw` was set to true).\r\n\tsetParams: function (params, noRedraw) {\r\n\r\n\t\textend(this.wmsParams, params);\r\n\r\n\t\tif (!noRedraw) {\r\n\t\t\tthis.redraw();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.tileLayer.wms(baseUrl: String, options: TileLayer.WMS options)\r\n// Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object.\r\nfunction tileLayerWMS(url, options) {\r\n\treturn new TileLayerWMS(url, options);\r\n}\n\nTileLayer.WMS = TileLayerWMS;\ntileLayer.wms = tileLayerWMS;\n\n/*\n * @class Renderer\n * @inherits Layer\n * @aka L.Renderer\n *\n * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the\n * DOM container of the renderer, its bounds, and its zoom animation.\n *\n * A `Renderer` works as an implicit layer group for all `Path`s - the renderer\n * itself can be added or removed to the map. All paths use a renderer, which can\n * be implicit (the map will decide the type of renderer and use it automatically)\n * or explicit (using the [`renderer`](#path-renderer) option of the path).\n *\n * Do not use this class directly, use `SVG` and `Canvas` instead.\n *\n * @event update: Event\n * Fired when the renderer updates its bounds, center and zoom, for example when\n * its map has moved\n */\n\nvar Renderer = Layer.extend({\n\n\t// @section\n\t// @aka Renderer options\n\toptions: {\n\t\t// @option padding: Number = 0.1\n\t\t// How much to extend the clip area around the map view (relative to its size)\n\t\t// e.g. 0.1 would be 10% of map view in each direction\n\t\tpadding: 0.1,\n\n\t\t// @option tolerance: Number = 0\n\t\t// How much to extend click tolerance round a path/object on the map\n\t\ttolerance : 0\n\t},\n\n\tinitialize: function (options) {\n\t\tsetOptions(this, options);\n\t\tstamp(this);\n\t\tthis._layers = this._layers || {};\n\t},\n\n\tonAdd: function () {\n\t\tif (!this._container) {\n\t\t\tthis._initContainer(); // defined by renderer implementations\n\n\t\t\tif (this._zoomAnimated) {\n\t\t\t\taddClass(this._container, 'leaflet-zoom-animated');\n\t\t\t}\n\t\t}\n\n\t\tthis.getPane().appendChild(this._container);\n\t\tthis._update();\n\t\tthis.on('update', this._updatePaths, this);\n\t},\n\n\tonRemove: function () {\n\t\tthis.off('update', this._updatePaths, this);\n\t\tthis._destroyContainer();\n\t},\n\n\tgetEvents: function () {\n\t\tvar events = {\n\t\t\tviewreset: this._reset,\n\t\t\tzoom: this._onZoom,\n\t\t\tmoveend: this._update,\n\t\t\tzoomend: this._onZoomEnd\n\t\t};\n\t\tif (this._zoomAnimated) {\n\t\t\tevents.zoomanim = this._onAnimZoom;\n\t\t}\n\t\treturn events;\n\t},\n\n\t_onAnimZoom: function (ev) {\n\t\tthis._updateTransform(ev.center, ev.zoom);\n\t},\n\n\t_onZoom: function () {\n\t\tthis._updateTransform(this._map.getCenter(), this._map.getZoom());\n\t},\n\n\t_updateTransform: function (center, zoom) {\n\t\tvar scale = this._map.getZoomScale(zoom, this._zoom),\n\t\t    position = getPosition(this._container),\n\t\t    viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),\n\t\t    currentCenterPoint = this._map.project(this._center, zoom),\n\t\t    destCenterPoint = this._map.project(center, zoom),\n\t\t    centerOffset = destCenterPoint.subtract(currentCenterPoint),\n\n\t\t    topLeftOffset = viewHalf.multiplyBy(-scale).add(position).add(viewHalf).subtract(centerOffset);\n\n\t\tif (any3d) {\n\t\t\tsetTransform(this._container, topLeftOffset, scale);\n\t\t} else {\n\t\t\tsetPosition(this._container, topLeftOffset);\n\t\t}\n\t},\n\n\t_reset: function () {\n\t\tthis._update();\n\t\tthis._updateTransform(this._center, this._zoom);\n\n\t\tfor (var id in this._layers) {\n\t\t\tthis._layers[id]._reset();\n\t\t}\n\t},\n\n\t_onZoomEnd: function () {\n\t\tfor (var id in this._layers) {\n\t\t\tthis._layers[id]._project();\n\t\t}\n\t},\n\n\t_updatePaths: function () {\n\t\tfor (var id in this._layers) {\n\t\t\tthis._layers[id]._update();\n\t\t}\n\t},\n\n\t_update: function () {\n\t\t// Update pixel bounds of renderer container (for positioning/sizing/clipping later)\n\t\t// Subclasses are responsible of firing the 'update' event.\n\t\tvar p = this.options.padding,\n\t\t    size = this._map.getSize(),\n\t\t    min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();\n\n\t\tthis._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());\n\n\t\tthis._center = this._map.getCenter();\n\t\tthis._zoom = this._map.getZoom();\n\t}\n});\n\n/*\n * @class Canvas\n * @inherits Renderer\n * @aka L.Canvas\n *\n * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](http://caniuse.com/#search=canvas), Canvas is not\n * available in all web browsers, notably IE8, and overlapping geometries might\n * not display properly in some edge cases.\n *\n * @example\n *\n * Use Canvas by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.canvas()\n * });\n * ```\n *\n * Use a Canvas renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.canvas({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\nvar Canvas = Renderer.extend({\n\tgetEvents: function () {\n\t\tvar events = Renderer.prototype.getEvents.call(this);\n\t\tevents.viewprereset = this._onViewPreReset;\n\t\treturn events;\n\t},\n\n\t_onViewPreReset: function () {\n\t\t// Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once\n\t\tthis._postponeUpdatePaths = true;\n\t},\n\n\tonAdd: function () {\n\t\tRenderer.prototype.onAdd.call(this);\n\n\t\t// Redraw vectors since canvas is cleared upon removal,\n\t\t// in case of removing the renderer itself from the map.\n\t\tthis._draw();\n\t},\n\n\t_initContainer: function () {\n\t\tvar container = this._container = document.createElement('canvas');\n\n\t\ton(container, 'mousemove', throttle(this._onMouseMove, 32, this), this);\n\t\ton(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);\n\t\ton(container, 'mouseout', this._handleMouseOut, this);\n\n\t\tthis._ctx = container.getContext('2d');\n\t},\n\n\t_destroyContainer: function () {\n\t\tcancelAnimFrame(this._redrawRequest);\n\t\tdelete this._ctx;\n\t\tremove(this._container);\n\t\toff(this._container);\n\t\tdelete this._container;\n\t},\n\n\t_updatePaths: function () {\n\t\tif (this._postponeUpdatePaths) { return; }\n\n\t\tvar layer;\n\t\tthis._redrawBounds = null;\n\t\tfor (var id in this._layers) {\n\t\t\tlayer = this._layers[id];\n\t\t\tlayer._update();\n\t\t}\n\t\tthis._redraw();\n\t},\n\n\t_update: function () {\n\t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n\t\tRenderer.prototype._update.call(this);\n\n\t\tvar b = this._bounds,\n\t\t    container = this._container,\n\t\t    size = b.getSize(),\n\t\t    m = retina ? 2 : 1;\n\n\t\tsetPosition(container, b.min);\n\n\t\t// set canvas size (also clearing it); use double size on retina\n\t\tcontainer.width = m * size.x;\n\t\tcontainer.height = m * size.y;\n\t\tcontainer.style.width = size.x + 'px';\n\t\tcontainer.style.height = size.y + 'px';\n\n\t\tif (retina) {\n\t\t\tthis._ctx.scale(2, 2);\n\t\t}\n\n\t\t// translate so we use the same path coordinates after canvas element moves\n\t\tthis._ctx.translate(-b.min.x, -b.min.y);\n\n\t\t// Tell paths to redraw themselves\n\t\tthis.fire('update');\n\t},\n\n\t_reset: function () {\n\t\tRenderer.prototype._reset.call(this);\n\n\t\tif (this._postponeUpdatePaths) {\n\t\t\tthis._postponeUpdatePaths = false;\n\t\t\tthis._updatePaths();\n\t\t}\n\t},\n\n\t_initPath: function (layer) {\n\t\tthis._updateDashArray(layer);\n\t\tthis._layers[stamp(layer)] = layer;\n\n\t\tvar order = layer._order = {\n\t\t\tlayer: layer,\n\t\t\tprev: this._drawLast,\n\t\t\tnext: null\n\t\t};\n\t\tif (this._drawLast) { this._drawLast.next = order; }\n\t\tthis._drawLast = order;\n\t\tthis._drawFirst = this._drawFirst || this._drawLast;\n\t},\n\n\t_addPath: function (layer) {\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_removePath: function (layer) {\n\t\tvar order = layer._order;\n\t\tvar next = order.next;\n\t\tvar prev = order.prev;\n\n\t\tif (next) {\n\t\t\tnext.prev = prev;\n\t\t} else {\n\t\t\tthis._drawLast = prev;\n\t\t}\n\t\tif (prev) {\n\t\t\tprev.next = next;\n\t\t} else {\n\t\t\tthis._drawFirst = next;\n\t\t}\n\n\t\tdelete layer._order;\n\n\t\tdelete this._layers[stamp(layer)];\n\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_updatePath: function (layer) {\n\t\t// Redraw the union of the layer's old pixel\n\t\t// bounds and the new pixel bounds.\n\t\tthis._extendRedrawBounds(layer);\n\t\tlayer._project();\n\t\tlayer._update();\n\t\t// The redraw will extend the redraw bounds\n\t\t// with the new pixel bounds.\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_updateStyle: function (layer) {\n\t\tthis._updateDashArray(layer);\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_updateDashArray: function (layer) {\n\t\tif (typeof layer.options.dashArray === 'string') {\n\t\t\tvar parts = layer.options.dashArray.split(/[, ]+/),\n\t\t\t    dashArray = [],\n\t\t\t    dashValue,\n\t\t\t    i;\n\t\t\tfor (i = 0; i < parts.length; i++) {\n\t\t\t\tdashValue = Number(parts[i]);\n\t\t\t\t// Ignore dash array containing invalid lengths\n\t\t\t\tif (isNaN(dashValue)) { return; }\n\t\t\t\tdashArray.push(dashValue);\n\t\t\t}\n\t\t\tlayer.options._dashArray = dashArray;\n\t\t} else {\n\t\t\tlayer.options._dashArray = layer.options.dashArray;\n\t\t}\n\t},\n\n\t_requestRedraw: function (layer) {\n\t\tif (!this._map) { return; }\n\n\t\tthis._extendRedrawBounds(layer);\n\t\tthis._redrawRequest = this._redrawRequest || requestAnimFrame(this._redraw, this);\n\t},\n\n\t_extendRedrawBounds: function (layer) {\n\t\tif (layer._pxBounds) {\n\t\t\tvar padding = (layer.options.weight || 0) + 1;\n\t\t\tthis._redrawBounds = this._redrawBounds || new Bounds();\n\t\t\tthis._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));\n\t\t\tthis._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));\n\t\t}\n\t},\n\n\t_redraw: function () {\n\t\tthis._redrawRequest = null;\n\n\t\tif (this._redrawBounds) {\n\t\t\tthis._redrawBounds.min._floor();\n\t\t\tthis._redrawBounds.max._ceil();\n\t\t}\n\n\t\tthis._clear(); // clear layers in redraw bounds\n\t\tthis._draw(); // draw layers\n\n\t\tthis._redrawBounds = null;\n\t},\n\n\t_clear: function () {\n\t\tvar bounds = this._redrawBounds;\n\t\tif (bounds) {\n\t\t\tvar size = bounds.getSize();\n\t\t\tthis._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);\n\t\t} else {\n\t\t\tthis._ctx.clearRect(0, 0, this._container.width, this._container.height);\n\t\t}\n\t},\n\n\t_draw: function () {\n\t\tvar layer, bounds = this._redrawBounds;\n\t\tthis._ctx.save();\n\t\tif (bounds) {\n\t\t\tvar size = bounds.getSize();\n\t\t\tthis._ctx.beginPath();\n\t\t\tthis._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);\n\t\t\tthis._ctx.clip();\n\t\t}\n\n\t\tthis._drawing = true;\n\n\t\tfor (var order = this._drawFirst; order; order = order.next) {\n\t\t\tlayer = order.layer;\n\t\t\tif (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {\n\t\t\t\tlayer._updatePath();\n\t\t\t}\n\t\t}\n\n\t\tthis._drawing = false;\n\n\t\tthis._ctx.restore();  // Restore state before clipping.\n\t},\n\n\t_updatePoly: function (layer, closed) {\n\t\tif (!this._drawing) { return; }\n\n\t\tvar i, j, len2, p,\n\t\t    parts = layer._parts,\n\t\t    len = parts.length,\n\t\t    ctx = this._ctx;\n\n\t\tif (!len) { return; }\n\n\t\tctx.beginPath();\n\n\t\tfor (i = 0; i < len; i++) {\n\t\t\tfor (j = 0, len2 = parts[i].length; j < len2; j++) {\n\t\t\t\tp = parts[i][j];\n\t\t\t\tctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);\n\t\t\t}\n\t\t\tif (closed) {\n\t\t\t\tctx.closePath();\n\t\t\t}\n\t\t}\n\n\t\tthis._fillStroke(ctx, layer);\n\n\t\t// TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature\n\t},\n\n\t_updateCircle: function (layer) {\n\n\t\tif (!this._drawing || layer._empty()) { return; }\n\n\t\tvar p = layer._point,\n\t\t    ctx = this._ctx,\n\t\t    r = Math.max(Math.round(layer._radius), 1),\n\t\t    s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;\n\n\t\tif (s !== 1) {\n\t\t\tctx.save();\n\t\t\tctx.scale(1, s);\n\t\t}\n\n\t\tctx.beginPath();\n\t\tctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);\n\n\t\tif (s !== 1) {\n\t\t\tctx.restore();\n\t\t}\n\n\t\tthis._fillStroke(ctx, layer);\n\t},\n\n\t_fillStroke: function (ctx, layer) {\n\t\tvar options = layer.options;\n\n\t\tif (options.fill) {\n\t\t\tctx.globalAlpha = options.fillOpacity;\n\t\t\tctx.fillStyle = options.fillColor || options.color;\n\t\t\tctx.fill(options.fillRule || 'evenodd');\n\t\t}\n\n\t\tif (options.stroke && options.weight !== 0) {\n\t\t\tif (ctx.setLineDash) {\n\t\t\t\tctx.setLineDash(layer.options && layer.options._dashArray || []);\n\t\t\t}\n\t\t\tctx.globalAlpha = options.opacity;\n\t\t\tctx.lineWidth = options.weight;\n\t\t\tctx.strokeStyle = options.color;\n\t\t\tctx.lineCap = options.lineCap;\n\t\t\tctx.lineJoin = options.lineJoin;\n\t\t\tctx.stroke();\n\t\t}\n\t},\n\n\t// Canvas obviously doesn't have mouse events for individual drawn objects,\n\t// so we emulate that by calculating what's under the mouse on mousemove/click manually\n\n\t_onClick: function (e) {\n\t\tvar point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;\n\n\t\tfor (var order = this._drawFirst; order; order = order.next) {\n\t\t\tlayer = order.layer;\n\t\t\tif (layer.options.interactive && layer._containsPoint(point) && !this._map._draggableMoved(layer)) {\n\t\t\t\tclickedLayer = layer;\n\t\t\t}\n\t\t}\n\t\tif (clickedLayer)  {\n\t\t\tfakeStop(e);\n\t\t\tthis._fireEvent([clickedLayer], e);\n\t\t}\n\t},\n\n\t_onMouseMove: function (e) {\n\t\tif (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }\n\n\t\tvar point = this._map.mouseEventToLayerPoint(e);\n\t\tthis._handleMouseHover(e, point);\n\t},\n\n\n\t_handleMouseOut: function (e) {\n\t\tvar layer = this._hoveredLayer;\n\t\tif (layer) {\n\t\t\t// if we're leaving the layer, fire mouseout\n\t\t\tremoveClass(this._container, 'leaflet-interactive');\n\t\t\tthis._fireEvent([layer], e, 'mouseout');\n\t\t\tthis._hoveredLayer = null;\n\t\t}\n\t},\n\n\t_handleMouseHover: function (e, point) {\n\t\tvar layer, candidateHoveredLayer;\n\n\t\tfor (var order = this._drawFirst; order; order = order.next) {\n\t\t\tlayer = order.layer;\n\t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n\t\t\t\tcandidateHoveredLayer = layer;\n\t\t\t}\n\t\t}\n\n\t\tif (candidateHoveredLayer !== this._hoveredLayer) {\n\t\t\tthis._handleMouseOut(e);\n\n\t\t\tif (candidateHoveredLayer) {\n\t\t\t\taddClass(this._container, 'leaflet-interactive'); // change cursor\n\t\t\t\tthis._fireEvent([candidateHoveredLayer], e, 'mouseover');\n\t\t\t\tthis._hoveredLayer = candidateHoveredLayer;\n\t\t\t}\n\t\t}\n\n\t\tif (this._hoveredLayer) {\n\t\t\tthis._fireEvent([this._hoveredLayer], e);\n\t\t}\n\t},\n\n\t_fireEvent: function (layers, e, type) {\n\t\tthis._map._fireDOMEvent(e, type || e.type, layers);\n\t},\n\n\t_bringToFront: function (layer) {\n\t\tvar order = layer._order;\n\n\t\tif (!order) { return; }\n\n\t\tvar next = order.next;\n\t\tvar prev = order.prev;\n\n\t\tif (next) {\n\t\t\tnext.prev = prev;\n\t\t} else {\n\t\t\t// Already last\n\t\t\treturn;\n\t\t}\n\t\tif (prev) {\n\t\t\tprev.next = next;\n\t\t} else if (next) {\n\t\t\t// Update first entry unless this is the\n\t\t\t// single entry\n\t\t\tthis._drawFirst = next;\n\t\t}\n\n\t\torder.prev = this._drawLast;\n\t\tthis._drawLast.next = order;\n\n\t\torder.next = null;\n\t\tthis._drawLast = order;\n\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_bringToBack: function (layer) {\n\t\tvar order = layer._order;\n\n\t\tif (!order) { return; }\n\n\t\tvar next = order.next;\n\t\tvar prev = order.prev;\n\n\t\tif (prev) {\n\t\t\tprev.next = next;\n\t\t} else {\n\t\t\t// Already first\n\t\t\treturn;\n\t\t}\n\t\tif (next) {\n\t\t\tnext.prev = prev;\n\t\t} else if (prev) {\n\t\t\t// Update last entry unless this is the\n\t\t\t// single entry\n\t\t\tthis._drawLast = prev;\n\t\t}\n\n\t\torder.prev = null;\n\n\t\torder.next = this._drawFirst;\n\t\tthis._drawFirst.prev = order;\n\t\tthis._drawFirst = order;\n\n\t\tthis._requestRedraw(layer);\n\t}\n});\n\n// @factory L.canvas(options?: Renderer options)\n// Creates a Canvas renderer with the given options.\nfunction canvas$1(options) {\n\treturn canvas ? new Canvas(options) : null;\n}\n\n/*\n * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!\n */\n\n\nvar vmlCreate = (function () {\n\ttry {\n\t\tdocument.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');\n\t\treturn function (name) {\n\t\t\treturn document.createElement('<lvml:' + name + ' class=\"lvml\">');\n\t\t};\n\t} catch (e) {\n\t\treturn function (name) {\n\t\t\treturn document.createElement('<' + name + ' xmlns=\"urn:schemas-microsoft.com:vml\" class=\"lvml\">');\n\t\t};\n\t}\n})();\n\n\n/*\n * @class SVG\n *\n *\n * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility\n * with old versions of Internet Explorer.\n */\n\n// mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences\nvar vmlMixin = {\n\n\t_initContainer: function () {\n\t\tthis._container = create$1('div', 'leaflet-vml-container');\n\t},\n\n\t_update: function () {\n\t\tif (this._map._animatingZoom) { return; }\n\t\tRenderer.prototype._update.call(this);\n\t\tthis.fire('update');\n\t},\n\n\t_initPath: function (layer) {\n\t\tvar container = layer._container = vmlCreate('shape');\n\n\t\taddClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));\n\n\t\tcontainer.coordsize = '1 1';\n\n\t\tlayer._path = vmlCreate('path');\n\t\tcontainer.appendChild(layer._path);\n\n\t\tthis._updateStyle(layer);\n\t\tthis._layers[stamp(layer)] = layer;\n\t},\n\n\t_addPath: function (layer) {\n\t\tvar container = layer._container;\n\t\tthis._container.appendChild(container);\n\n\t\tif (layer.options.interactive) {\n\t\t\tlayer.addInteractiveTarget(container);\n\t\t}\n\t},\n\n\t_removePath: function (layer) {\n\t\tvar container = layer._container;\n\t\tremove(container);\n\t\tlayer.removeInteractiveTarget(container);\n\t\tdelete this._layers[stamp(layer)];\n\t},\n\n\t_updateStyle: function (layer) {\n\t\tvar stroke = layer._stroke,\n\t\t    fill = layer._fill,\n\t\t    options = layer.options,\n\t\t    container = layer._container;\n\n\t\tcontainer.stroked = !!options.stroke;\n\t\tcontainer.filled = !!options.fill;\n\n\t\tif (options.stroke) {\n\t\t\tif (!stroke) {\n\t\t\t\tstroke = layer._stroke = vmlCreate('stroke');\n\t\t\t}\n\t\t\tcontainer.appendChild(stroke);\n\t\t\tstroke.weight = options.weight + 'px';\n\t\t\tstroke.color = options.color;\n\t\t\tstroke.opacity = options.opacity;\n\n\t\t\tif (options.dashArray) {\n\t\t\t\tstroke.dashStyle = isArray(options.dashArray) ?\n\t\t\t\t    options.dashArray.join(' ') :\n\t\t\t\t    options.dashArray.replace(/( *, *)/g, ' ');\n\t\t\t} else {\n\t\t\t\tstroke.dashStyle = '';\n\t\t\t}\n\t\t\tstroke.endcap = options.lineCap.replace('butt', 'flat');\n\t\t\tstroke.joinstyle = options.lineJoin;\n\n\t\t} else if (stroke) {\n\t\t\tcontainer.removeChild(stroke);\n\t\t\tlayer._stroke = null;\n\t\t}\n\n\t\tif (options.fill) {\n\t\t\tif (!fill) {\n\t\t\t\tfill = layer._fill = vmlCreate('fill');\n\t\t\t}\n\t\t\tcontainer.appendChild(fill);\n\t\t\tfill.color = options.fillColor || options.color;\n\t\t\tfill.opacity = options.fillOpacity;\n\n\t\t} else if (fill) {\n\t\t\tcontainer.removeChild(fill);\n\t\t\tlayer._fill = null;\n\t\t}\n\t},\n\n\t_updateCircle: function (layer) {\n\t\tvar p = layer._point.round(),\n\t\t    r = Math.round(layer._radius),\n\t\t    r2 = Math.round(layer._radiusY || r);\n\n\t\tthis._setPath(layer, layer._empty() ? 'M0 0' :\n\t\t\t'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));\n\t},\n\n\t_setPath: function (layer, path) {\n\t\tlayer._path.v = path;\n\t},\n\n\t_bringToFront: function (layer) {\n\t\ttoFront(layer._container);\n\t},\n\n\t_bringToBack: function (layer) {\n\t\ttoBack(layer._container);\n\t}\n};\n\nvar create$2 = vml ? vmlCreate : svgCreate;\n\n/*\n * @class SVG\n * @inherits Renderer\n * @aka L.SVG\n *\n * Allows vector layers to be displayed with [SVG](https://developer.mozilla.org/docs/Web/SVG).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](http://caniuse.com/#search=svg), SVG is not\n * available in all web browsers, notably Android 2.x and 3.x.\n *\n * Although SVG is not available on IE7 and IE8, these browsers support\n * [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language)\n * (a now deprecated technology), and the SVG renderer will fall back to VML in\n * this case.\n *\n * @example\n *\n * Use SVG by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.svg()\n * });\n * ```\n *\n * Use a SVG renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.svg({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\nvar SVG = Renderer.extend({\n\n\tgetEvents: function () {\n\t\tvar events = Renderer.prototype.getEvents.call(this);\n\t\tevents.zoomstart = this._onZoomStart;\n\t\treturn events;\n\t},\n\n\t_initContainer: function () {\n\t\tthis._container = create$2('svg');\n\n\t\t// makes it possible to click through svg root; we'll reset it back in individual paths\n\t\tthis._container.setAttribute('pointer-events', 'none');\n\n\t\tthis._rootGroup = create$2('g');\n\t\tthis._container.appendChild(this._rootGroup);\n\t},\n\n\t_destroyContainer: function () {\n\t\tremove(this._container);\n\t\toff(this._container);\n\t\tdelete this._container;\n\t\tdelete this._rootGroup;\n\t\tdelete this._svgSize;\n\t},\n\n\t_onZoomStart: function () {\n\t\t// Drag-then-pinch interactions might mess up the center and zoom.\n\t\t// In this case, the easiest way to prevent this is re-do the renderer\n\t\t//   bounds and padding when the zooming starts.\n\t\tthis._update();\n\t},\n\n\t_update: function () {\n\t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n\t\tRenderer.prototype._update.call(this);\n\n\t\tvar b = this._bounds,\n\t\t    size = b.getSize(),\n\t\t    container = this._container;\n\n\t\t// set size of svg-container if changed\n\t\tif (!this._svgSize || !this._svgSize.equals(size)) {\n\t\t\tthis._svgSize = size;\n\t\t\tcontainer.setAttribute('width', size.x);\n\t\t\tcontainer.setAttribute('height', size.y);\n\t\t}\n\n\t\t// movement: update container viewBox so that we don't have to change coordinates of individual layers\n\t\tsetPosition(container, b.min);\n\t\tcontainer.setAttribute('viewBox', [b.min.x, b.min.y, size.x, size.y].join(' '));\n\n\t\tthis.fire('update');\n\t},\n\n\t// methods below are called by vector layers implementations\n\n\t_initPath: function (layer) {\n\t\tvar path = layer._path = create$2('path');\n\n\t\t// @namespace Path\n\t\t// @option className: String = null\n\t\t// Custom class name set on an element. Only for SVG renderer.\n\t\tif (layer.options.className) {\n\t\t\taddClass(path, layer.options.className);\n\t\t}\n\n\t\tif (layer.options.interactive) {\n\t\t\taddClass(path, 'leaflet-interactive');\n\t\t}\n\n\t\tthis._updateStyle(layer);\n\t\tthis._layers[stamp(layer)] = layer;\n\t},\n\n\t_addPath: function (layer) {\n\t\tif (!this._rootGroup) { this._initContainer(); }\n\t\tthis._rootGroup.appendChild(layer._path);\n\t\tlayer.addInteractiveTarget(layer._path);\n\t},\n\n\t_removePath: function (layer) {\n\t\tremove(layer._path);\n\t\tlayer.removeInteractiveTarget(layer._path);\n\t\tdelete this._layers[stamp(layer)];\n\t},\n\n\t_updatePath: function (layer) {\n\t\tlayer._project();\n\t\tlayer._update();\n\t},\n\n\t_updateStyle: function (layer) {\n\t\tvar path = layer._path,\n\t\t    options = layer.options;\n\n\t\tif (!path) { return; }\n\n\t\tif (options.stroke) {\n\t\t\tpath.setAttribute('stroke', options.color);\n\t\t\tpath.setAttribute('stroke-opacity', options.opacity);\n\t\t\tpath.setAttribute('stroke-width', options.weight);\n\t\t\tpath.setAttribute('stroke-linecap', options.lineCap);\n\t\t\tpath.setAttribute('stroke-linejoin', options.lineJoin);\n\n\t\t\tif (options.dashArray) {\n\t\t\t\tpath.setAttribute('stroke-dasharray', options.dashArray);\n\t\t\t} else {\n\t\t\t\tpath.removeAttribute('stroke-dasharray');\n\t\t\t}\n\n\t\t\tif (options.dashOffset) {\n\t\t\t\tpath.setAttribute('stroke-dashoffset', options.dashOffset);\n\t\t\t} else {\n\t\t\t\tpath.removeAttribute('stroke-dashoffset');\n\t\t\t}\n\t\t} else {\n\t\t\tpath.setAttribute('stroke', 'none');\n\t\t}\n\n\t\tif (options.fill) {\n\t\t\tpath.setAttribute('fill', options.fillColor || options.color);\n\t\t\tpath.setAttribute('fill-opacity', options.fillOpacity);\n\t\t\tpath.setAttribute('fill-rule', options.fillRule || 'evenodd');\n\t\t} else {\n\t\t\tpath.setAttribute('fill', 'none');\n\t\t}\n\t},\n\n\t_updatePoly: function (layer, closed) {\n\t\tthis._setPath(layer, pointsToPath(layer._parts, closed));\n\t},\n\n\t_updateCircle: function (layer) {\n\t\tvar p = layer._point,\n\t\t    r = Math.max(Math.round(layer._radius), 1),\n\t\t    r2 = Math.max(Math.round(layer._radiusY), 1) || r,\n\t\t    arc = 'a' + r + ',' + r2 + ' 0 1,0 ';\n\n\t\t// drawing a circle with two half-arcs\n\t\tvar d = layer._empty() ? 'M0 0' :\n\t\t\t'M' + (p.x - r) + ',' + p.y +\n\t\t\tarc + (r * 2) + ',0 ' +\n\t\t\tarc + (-r * 2) + ',0 ';\n\n\t\tthis._setPath(layer, d);\n\t},\n\n\t_setPath: function (layer, path) {\n\t\tlayer._path.setAttribute('d', path);\n\t},\n\n\t// SVG does not have the concept of zIndex so we resort to changing the DOM order of elements\n\t_bringToFront: function (layer) {\n\t\ttoFront(layer._path);\n\t},\n\n\t_bringToBack: function (layer) {\n\t\ttoBack(layer._path);\n\t}\n});\n\nif (vml) {\n\tSVG.include(vmlMixin);\n}\n\n// @namespace SVG\n// @factory L.svg(options?: Renderer options)\n// Creates a SVG renderer with the given options.\nfunction svg$1(options) {\n\treturn svg || vml ? new SVG(options) : null;\n}\n\nMap.include({\n\t// @namespace Map; @method getRenderer(layer: Path): Renderer\n\t// Returns the instance of `Renderer` that should be used to render the given\n\t// `Path`. It will ensure that the `renderer` options of the map and paths\n\t// are respected, and that the renderers do exist on the map.\n\tgetRenderer: function (layer) {\n\t\t// @namespace Path; @option renderer: Renderer\n\t\t// Use this specific instance of `Renderer` for this path. Takes\n\t\t// precedence over the map's [default renderer](#map-renderer).\n\t\tvar renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer;\n\n\t\tif (!renderer) {\n\t\t\trenderer = this._renderer = this._createRenderer();\n\t\t}\n\n\t\tif (!this.hasLayer(renderer)) {\n\t\t\tthis.addLayer(renderer);\n\t\t}\n\t\treturn renderer;\n\t},\n\n\t_getPaneRenderer: function (name) {\n\t\tif (name === 'overlayPane' || name === undefined) {\n\t\t\treturn false;\n\t\t}\n\n\t\tvar renderer = this._paneRenderers[name];\n\t\tif (renderer === undefined) {\n\t\t\trenderer = this._createRenderer({pane: name});\n\t\t\tthis._paneRenderers[name] = renderer;\n\t\t}\n\t\treturn renderer;\n\t},\n\n\t_createRenderer: function (options) {\n\t\t// @namespace Map; @option preferCanvas: Boolean = false\n\t\t// Whether `Path`s should be rendered on a `Canvas` renderer.\n\t\t// By default, all `Path`s are rendered in a `SVG` renderer.\n\t\treturn (this.options.preferCanvas && canvas$1(options)) || svg$1(options);\n\t}\n});\n\n/*\n * L.Rectangle extends Polygon and creates a rectangle when passed a LatLngBounds object.\n */\n\n/*\n * @class Rectangle\n * @aka L.Rectangle\n * @inherits Polygon\n *\n * A class for drawing rectangle overlays on a map. Extends `Polygon`.\n *\n * @example\n *\n * ```js\n * // define rectangle geographical bounds\n * var bounds = [[54.559322, -5.767822], [56.1210604, -3.021240]];\n *\n * // create an orange rectangle\n * L.rectangle(bounds, {color: \"#ff7800\", weight: 1}).addTo(map);\n *\n * // zoom the map to the rectangle bounds\n * map.fitBounds(bounds);\n * ```\n *\n */\n\n\nvar Rectangle = Polygon.extend({\n\tinitialize: function (latLngBounds, options) {\n\t\tPolygon.prototype.initialize.call(this, this._boundsToLatLngs(latLngBounds), options);\n\t},\n\n\t// @method setBounds(latLngBounds: LatLngBounds): this\n\t// Redraws the rectangle with the passed bounds.\n\tsetBounds: function (latLngBounds) {\n\t\treturn this.setLatLngs(this._boundsToLatLngs(latLngBounds));\n\t},\n\n\t_boundsToLatLngs: function (latLngBounds) {\n\t\tlatLngBounds = toLatLngBounds(latLngBounds);\n\t\treturn [\n\t\t\tlatLngBounds.getSouthWest(),\n\t\t\tlatLngBounds.getNorthWest(),\n\t\t\tlatLngBounds.getNorthEast(),\n\t\t\tlatLngBounds.getSouthEast()\n\t\t];\n\t}\n});\n\n\n// @factory L.rectangle(latLngBounds: LatLngBounds, options?: Polyline options)\nfunction rectangle(latLngBounds, options) {\n\treturn new Rectangle(latLngBounds, options);\n}\n\nSVG.create = create$2;\nSVG.pointsToPath = pointsToPath;\n\nGeoJSON.geometryToLayer = geometryToLayer;\nGeoJSON.coordsToLatLng = coordsToLatLng;\nGeoJSON.coordsToLatLngs = coordsToLatLngs;\nGeoJSON.latLngToCoords = latLngToCoords;\nGeoJSON.latLngsToCoords = latLngsToCoords;\nGeoJSON.getFeature = getFeature;\nGeoJSON.asFeature = asFeature;\n\n/*\n * L.Handler.BoxZoom is used to add shift-drag zoom interaction to the map\n * (zoom to a selected bounding box), enabled by default.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @option boxZoom: Boolean = true\n\t// Whether the map can be zoomed to a rectangular area specified by\n\t// dragging the mouse while pressing the shift key.\n\tboxZoom: true\n});\n\nvar BoxZoom = Handler.extend({\n\tinitialize: function (map) {\n\t\tthis._map = map;\n\t\tthis._container = map._container;\n\t\tthis._pane = map._panes.overlayPane;\n\t\tthis._resetStateTimeout = 0;\n\t\tmap.on('unload', this._destroy, this);\n\t},\n\n\taddHooks: function () {\n\t\ton(this._container, 'mousedown', this._onMouseDown, this);\n\t},\n\n\tremoveHooks: function () {\n\t\toff(this._container, 'mousedown', this._onMouseDown, this);\n\t},\n\n\tmoved: function () {\n\t\treturn this._moved;\n\t},\n\n\t_destroy: function () {\n\t\tremove(this._pane);\n\t\tdelete this._pane;\n\t},\n\n\t_resetState: function () {\n\t\tthis._resetStateTimeout = 0;\n\t\tthis._moved = false;\n\t},\n\n\t_clearDeferredResetState: function () {\n\t\tif (this._resetStateTimeout !== 0) {\n\t\t\tclearTimeout(this._resetStateTimeout);\n\t\t\tthis._resetStateTimeout = 0;\n\t\t}\n\t},\n\n\t_onMouseDown: function (e) {\n\t\tif (!e.shiftKey || ((e.which !== 1) && (e.button !== 1))) { return false; }\n\n\t\t// Clear the deferred resetState if it hasn't executed yet, otherwise it\n\t\t// will interrupt the interaction and orphan a box element in the container.\n\t\tthis._clearDeferredResetState();\n\t\tthis._resetState();\n\n\t\tdisableTextSelection();\n\t\tdisableImageDrag();\n\n\t\tthis._startPoint = this._map.mouseEventToContainerPoint(e);\n\n\t\ton(document, {\n\t\t\tcontextmenu: stop,\n\t\t\tmousemove: this._onMouseMove,\n\t\t\tmouseup: this._onMouseUp,\n\t\t\tkeydown: this._onKeyDown\n\t\t}, this);\n\t},\n\n\t_onMouseMove: function (e) {\n\t\tif (!this._moved) {\n\t\t\tthis._moved = true;\n\n\t\t\tthis._box = create$1('div', 'leaflet-zoom-box', this._container);\n\t\t\taddClass(this._container, 'leaflet-crosshair');\n\n\t\t\tthis._map.fire('boxzoomstart');\n\t\t}\n\n\t\tthis._point = this._map.mouseEventToContainerPoint(e);\n\n\t\tvar bounds = new Bounds(this._point, this._startPoint),\n\t\t    size = bounds.getSize();\n\n\t\tsetPosition(this._box, bounds.min);\n\n\t\tthis._box.style.width  = size.x + 'px';\n\t\tthis._box.style.height = size.y + 'px';\n\t},\n\n\t_finish: function () {\n\t\tif (this._moved) {\n\t\t\tremove(this._box);\n\t\t\tremoveClass(this._container, 'leaflet-crosshair');\n\t\t}\n\n\t\tenableTextSelection();\n\t\tenableImageDrag();\n\n\t\toff(document, {\n\t\t\tcontextmenu: stop,\n\t\t\tmousemove: this._onMouseMove,\n\t\t\tmouseup: this._onMouseUp,\n\t\t\tkeydown: this._onKeyDown\n\t\t}, this);\n\t},\n\n\t_onMouseUp: function (e) {\n\t\tif ((e.which !== 1) && (e.button !== 1)) { return; }\n\n\t\tthis._finish();\n\n\t\tif (!this._moved) { return; }\n\t\t// Postpone to next JS tick so internal click event handling\n\t\t// still see it as \"moved\".\n\t\tthis._clearDeferredResetState();\n\t\tthis._resetStateTimeout = setTimeout(bind(this._resetState, this), 0);\n\n\t\tvar bounds = new LatLngBounds(\n\t\t        this._map.containerPointToLatLng(this._startPoint),\n\t\t        this._map.containerPointToLatLng(this._point));\n\n\t\tthis._map\n\t\t\t.fitBounds(bounds)\n\t\t\t.fire('boxzoomend', {boxZoomBounds: bounds});\n\t},\n\n\t_onKeyDown: function (e) {\n\t\tif (e.keyCode === 27) {\n\t\t\tthis._finish();\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property boxZoom: Handler\n// Box (shift-drag with mouse) zoom handler.\nMap.addInitHook('addHandler', 'boxZoom', BoxZoom);\n\n/*\n * L.Handler.DoubleClickZoom is used to handle double-click zoom on the map, enabled by default.\n */\n\n// @namespace Map\n// @section Interaction Options\n\nMap.mergeOptions({\n\t// @option doubleClickZoom: Boolean|String = true\n\t// Whether the map can be zoomed in by double clicking on it and\n\t// zoomed out by double clicking while holding shift. If passed\n\t// `'center'`, double-click zoom will zoom to the center of the\n\t//  view regardless of where the mouse was.\n\tdoubleClickZoom: true\n});\n\nvar DoubleClickZoom = Handler.extend({\n\taddHooks: function () {\n\t\tthis._map.on('dblclick', this._onDoubleClick, this);\n\t},\n\n\tremoveHooks: function () {\n\t\tthis._map.off('dblclick', this._onDoubleClick, this);\n\t},\n\n\t_onDoubleClick: function (e) {\n\t\tvar map = this._map,\n\t\t    oldZoom = map.getZoom(),\n\t\t    delta = map.options.zoomDelta,\n\t\t    zoom = e.originalEvent.shiftKey ? oldZoom - delta : oldZoom + delta;\n\n\t\tif (map.options.doubleClickZoom === 'center') {\n\t\t\tmap.setZoom(zoom);\n\t\t} else {\n\t\t\tmap.setZoomAround(e.containerPoint, zoom);\n\t\t}\n\t}\n});\n\n// @section Handlers\n//\n// Map properties include interaction handlers that allow you to control\n// interaction behavior in runtime, enabling or disabling certain features such\n// as dragging or touch zoom (see `Handler` methods). For example:\n//\n// ```js\n// map.doubleClickZoom.disable();\n// ```\n//\n// @property doubleClickZoom: Handler\n// Double click zoom handler.\nMap.addInitHook('addHandler', 'doubleClickZoom', DoubleClickZoom);\n\n/*\n * L.Handler.MapDrag is used to make the map draggable (with panning inertia), enabled by default.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @option dragging: Boolean = true\n\t// Whether the map be draggable with mouse/touch or not.\n\tdragging: true,\n\n\t// @section Panning Inertia Options\n\t// @option inertia: Boolean = *\n\t// If enabled, panning of the map will have an inertia effect where\n\t// the map builds momentum while dragging and continues moving in\n\t// the same direction for some time. Feels especially nice on touch\n\t// devices. Enabled by default unless running on old Android devices.\n\tinertia: !android23,\n\n\t// @option inertiaDeceleration: Number = 3000\n\t// The rate with which the inertial movement slows down, in pixels/second².\n\tinertiaDeceleration: 3400, // px/s^2\n\n\t// @option inertiaMaxSpeed: Number = Infinity\n\t// Max speed of the inertial movement, in pixels/second.\n\tinertiaMaxSpeed: Infinity, // px/s\n\n\t// @option easeLinearity: Number = 0.2\n\teaseLinearity: 0.2,\n\n\t// TODO refactor, move to CRS\n\t// @option worldCopyJump: Boolean = false\n\t// With this option enabled, the map tracks when you pan to another \"copy\"\n\t// of the world and seamlessly jumps to the original one so that all overlays\n\t// like markers and vector layers are still visible.\n\tworldCopyJump: false,\n\n\t// @option maxBoundsViscosity: Number = 0.0\n\t// If `maxBounds` is set, this option will control how solid the bounds\n\t// are when dragging the map around. The default value of `0.0` allows the\n\t// user to drag outside the bounds at normal speed, higher values will\n\t// slow down map dragging outside bounds, and `1.0` makes the bounds fully\n\t// solid, preventing the user from dragging outside the bounds.\n\tmaxBoundsViscosity: 0.0\n});\n\nvar Drag = Handler.extend({\n\taddHooks: function () {\n\t\tif (!this._draggable) {\n\t\t\tvar map = this._map;\n\n\t\t\tthis._draggable = new Draggable(map._mapPane, map._container);\n\n\t\t\tthis._draggable.on({\n\t\t\t\tdragstart: this._onDragStart,\n\t\t\t\tdrag: this._onDrag,\n\t\t\t\tdragend: this._onDragEnd\n\t\t\t}, this);\n\n\t\t\tthis._draggable.on('predrag', this._onPreDragLimit, this);\n\t\t\tif (map.options.worldCopyJump) {\n\t\t\t\tthis._draggable.on('predrag', this._onPreDragWrap, this);\n\t\t\t\tmap.on('zoomend', this._onZoomEnd, this);\n\n\t\t\t\tmap.whenReady(this._onZoomEnd, this);\n\t\t\t}\n\t\t}\n\t\taddClass(this._map._container, 'leaflet-grab leaflet-touch-drag');\n\t\tthis._draggable.enable();\n\t\tthis._positions = [];\n\t\tthis._times = [];\n\t},\n\n\tremoveHooks: function () {\n\t\tremoveClass(this._map._container, 'leaflet-grab');\n\t\tremoveClass(this._map._container, 'leaflet-touch-drag');\n\t\tthis._draggable.disable();\n\t},\n\n\tmoved: function () {\n\t\treturn this._draggable && this._draggable._moved;\n\t},\n\n\tmoving: function () {\n\t\treturn this._draggable && this._draggable._moving;\n\t},\n\n\t_onDragStart: function () {\n\t\tvar map = this._map;\n\n\t\tmap._stop();\n\t\tif (this._map.options.maxBounds && this._map.options.maxBoundsViscosity) {\n\t\t\tvar bounds = toLatLngBounds(this._map.options.maxBounds);\n\n\t\t\tthis._offsetLimit = toBounds(\n\t\t\t\tthis._map.latLngToContainerPoint(bounds.getNorthWest()).multiplyBy(-1),\n\t\t\t\tthis._map.latLngToContainerPoint(bounds.getSouthEast()).multiplyBy(-1)\n\t\t\t\t\t.add(this._map.getSize()));\n\n\t\t\tthis._viscosity = Math.min(1.0, Math.max(0.0, this._map.options.maxBoundsViscosity));\n\t\t} else {\n\t\t\tthis._offsetLimit = null;\n\t\t}\n\n\t\tmap\n\t\t    .fire('movestart')\n\t\t    .fire('dragstart');\n\n\t\tif (map.options.inertia) {\n\t\t\tthis._positions = [];\n\t\t\tthis._times = [];\n\t\t}\n\t},\n\n\t_onDrag: function (e) {\n\t\tif (this._map.options.inertia) {\n\t\t\tvar time = this._lastTime = +new Date(),\n\t\t\t    pos = this._lastPos = this._draggable._absPos || this._draggable._newPos;\n\n\t\t\tthis._positions.push(pos);\n\t\t\tthis._times.push(time);\n\n\t\t\tthis._prunePositions(time);\n\t\t}\n\n\t\tthis._map\n\t\t    .fire('move', e)\n\t\t    .fire('drag', e);\n\t},\n\n\t_prunePositions: function (time) {\n\t\twhile (this._positions.length > 1 && time - this._times[0] > 50) {\n\t\t\tthis._positions.shift();\n\t\t\tthis._times.shift();\n\t\t}\n\t},\n\n\t_onZoomEnd: function () {\n\t\tvar pxCenter = this._map.getSize().divideBy(2),\n\t\t    pxWorldCenter = this._map.latLngToLayerPoint([0, 0]);\n\n\t\tthis._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x;\n\t\tthis._worldWidth = this._map.getPixelWorldBounds().getSize().x;\n\t},\n\n\t_viscousLimit: function (value, threshold) {\n\t\treturn value - (value - threshold) * this._viscosity;\n\t},\n\n\t_onPreDragLimit: function () {\n\t\tif (!this._viscosity || !this._offsetLimit) { return; }\n\n\t\tvar offset = this._draggable._newPos.subtract(this._draggable._startPos);\n\n\t\tvar limit = this._offsetLimit;\n\t\tif (offset.x < limit.min.x) { offset.x = this._viscousLimit(offset.x, limit.min.x); }\n\t\tif (offset.y < limit.min.y) { offset.y = this._viscousLimit(offset.y, limit.min.y); }\n\t\tif (offset.x > limit.max.x) { offset.x = this._viscousLimit(offset.x, limit.max.x); }\n\t\tif (offset.y > limit.max.y) { offset.y = this._viscousLimit(offset.y, limit.max.y); }\n\n\t\tthis._draggable._newPos = this._draggable._startPos.add(offset);\n\t},\n\n\t_onPreDragWrap: function () {\n\t\t// TODO refactor to be able to adjust map pane position after zoom\n\t\tvar worldWidth = this._worldWidth,\n\t\t    halfWidth = Math.round(worldWidth / 2),\n\t\t    dx = this._initialWorldOffset,\n\t\t    x = this._draggable._newPos.x,\n\t\t    newX1 = (x - halfWidth + dx) % worldWidth + halfWidth - dx,\n\t\t    newX2 = (x + halfWidth + dx) % worldWidth - halfWidth - dx,\n\t\t    newX = Math.abs(newX1 + dx) < Math.abs(newX2 + dx) ? newX1 : newX2;\n\n\t\tthis._draggable._absPos = this._draggable._newPos.clone();\n\t\tthis._draggable._newPos.x = newX;\n\t},\n\n\t_onDragEnd: function (e) {\n\t\tvar map = this._map,\n\t\t    options = map.options,\n\n\t\t    noInertia = !options.inertia || this._times.length < 2;\n\n\t\tmap.fire('dragend', e);\n\n\t\tif (noInertia) {\n\t\t\tmap.fire('moveend');\n\n\t\t} else {\n\t\t\tthis._prunePositions(+new Date());\n\n\t\t\tvar direction = this._lastPos.subtract(this._positions[0]),\n\t\t\t    duration = (this._lastTime - this._times[0]) / 1000,\n\t\t\t    ease = options.easeLinearity,\n\n\t\t\t    speedVector = direction.multiplyBy(ease / duration),\n\t\t\t    speed = speedVector.distanceTo([0, 0]),\n\n\t\t\t    limitedSpeed = Math.min(options.inertiaMaxSpeed, speed),\n\t\t\t    limitedSpeedVector = speedVector.multiplyBy(limitedSpeed / speed),\n\n\t\t\t    decelerationDuration = limitedSpeed / (options.inertiaDeceleration * ease),\n\t\t\t    offset = limitedSpeedVector.multiplyBy(-decelerationDuration / 2).round();\n\n\t\t\tif (!offset.x && !offset.y) {\n\t\t\t\tmap.fire('moveend');\n\n\t\t\t} else {\n\t\t\t\toffset = map._limitOffset(offset, map.options.maxBounds);\n\n\t\t\t\trequestAnimFrame(function () {\n\t\t\t\t\tmap.panBy(offset, {\n\t\t\t\t\t\tduration: decelerationDuration,\n\t\t\t\t\t\teaseLinearity: ease,\n\t\t\t\t\t\tnoMoveStart: true,\n\t\t\t\t\t\tanimate: true\n\t\t\t\t\t});\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property dragging: Handler\n// Map dragging handler (by both mouse and touch).\nMap.addInitHook('addHandler', 'dragging', Drag);\n\n/*\n * L.Map.Keyboard is handling keyboard interaction with the map, enabled by default.\n */\n\n// @namespace Map\n// @section Keyboard Navigation Options\nMap.mergeOptions({\n\t// @option keyboard: Boolean = true\n\t// Makes the map focusable and allows users to navigate the map with keyboard\n\t// arrows and `+`/`-` keys.\n\tkeyboard: true,\n\n\t// @option keyboardPanDelta: Number = 80\n\t// Amount of pixels to pan when pressing an arrow key.\n\tkeyboardPanDelta: 80\n});\n\nvar Keyboard = Handler.extend({\n\n\tkeyCodes: {\n\t\tleft:    [37],\n\t\tright:   [39],\n\t\tdown:    [40],\n\t\tup:      [38],\n\t\tzoomIn:  [187, 107, 61, 171],\n\t\tzoomOut: [189, 109, 54, 173]\n\t},\n\n\tinitialize: function (map) {\n\t\tthis._map = map;\n\n\t\tthis._setPanDelta(map.options.keyboardPanDelta);\n\t\tthis._setZoomDelta(map.options.zoomDelta);\n\t},\n\n\taddHooks: function () {\n\t\tvar container = this._map._container;\n\n\t\t// make the container focusable by tabbing\n\t\tif (container.tabIndex <= 0) {\n\t\t\tcontainer.tabIndex = '0';\n\t\t}\n\n\t\ton(container, {\n\t\t\tfocus: this._onFocus,\n\t\t\tblur: this._onBlur,\n\t\t\tmousedown: this._onMouseDown\n\t\t}, this);\n\n\t\tthis._map.on({\n\t\t\tfocus: this._addHooks,\n\t\t\tblur: this._removeHooks\n\t\t}, this);\n\t},\n\n\tremoveHooks: function () {\n\t\tthis._removeHooks();\n\n\t\toff(this._map._container, {\n\t\t\tfocus: this._onFocus,\n\t\t\tblur: this._onBlur,\n\t\t\tmousedown: this._onMouseDown\n\t\t}, this);\n\n\t\tthis._map.off({\n\t\t\tfocus: this._addHooks,\n\t\t\tblur: this._removeHooks\n\t\t}, this);\n\t},\n\n\t_onMouseDown: function () {\n\t\tif (this._focused) { return; }\n\n\t\tvar body = document.body,\n\t\t    docEl = document.documentElement,\n\t\t    top = body.scrollTop || docEl.scrollTop,\n\t\t    left = body.scrollLeft || docEl.scrollLeft;\n\n\t\tthis._map._container.focus();\n\n\t\twindow.scrollTo(left, top);\n\t},\n\n\t_onFocus: function () {\n\t\tthis._focused = true;\n\t\tthis._map.fire('focus');\n\t},\n\n\t_onBlur: function () {\n\t\tthis._focused = false;\n\t\tthis._map.fire('blur');\n\t},\n\n\t_setPanDelta: function (panDelta) {\n\t\tvar keys = this._panKeys = {},\n\t\t    codes = this.keyCodes,\n\t\t    i, len;\n\n\t\tfor (i = 0, len = codes.left.length; i < len; i++) {\n\t\t\tkeys[codes.left[i]] = [-1 * panDelta, 0];\n\t\t}\n\t\tfor (i = 0, len = codes.right.length; i < len; i++) {\n\t\t\tkeys[codes.right[i]] = [panDelta, 0];\n\t\t}\n\t\tfor (i = 0, len = codes.down.length; i < len; i++) {\n\t\t\tkeys[codes.down[i]] = [0, panDelta];\n\t\t}\n\t\tfor (i = 0, len = codes.up.length; i < len; i++) {\n\t\t\tkeys[codes.up[i]] = [0, -1 * panDelta];\n\t\t}\n\t},\n\n\t_setZoomDelta: function (zoomDelta) {\n\t\tvar keys = this._zoomKeys = {},\n\t\t    codes = this.keyCodes,\n\t\t    i, len;\n\n\t\tfor (i = 0, len = codes.zoomIn.length; i < len; i++) {\n\t\t\tkeys[codes.zoomIn[i]] = zoomDelta;\n\t\t}\n\t\tfor (i = 0, len = codes.zoomOut.length; i < len; i++) {\n\t\t\tkeys[codes.zoomOut[i]] = -zoomDelta;\n\t\t}\n\t},\n\n\t_addHooks: function () {\n\t\ton(document, 'keydown', this._onKeyDown, this);\n\t},\n\n\t_removeHooks: function () {\n\t\toff(document, 'keydown', this._onKeyDown, this);\n\t},\n\n\t_onKeyDown: function (e) {\n\t\tif (e.altKey || e.ctrlKey || e.metaKey) { return; }\n\n\t\tvar key = e.keyCode,\n\t\t    map = this._map,\n\t\t    offset;\n\n\t\tif (key in this._panKeys) {\n\t\t\tif (!map._panAnim || !map._panAnim._inProgress) {\n\t\t\t\toffset = this._panKeys[key];\n\t\t\t\tif (e.shiftKey) {\n\t\t\t\t\toffset = toPoint(offset).multiplyBy(3);\n\t\t\t\t}\n\n\t\t\t\tmap.panBy(offset);\n\n\t\t\t\tif (map.options.maxBounds) {\n\t\t\t\t\tmap.panInsideBounds(map.options.maxBounds);\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (key in this._zoomKeys) {\n\t\t\tmap.setZoom(map.getZoom() + (e.shiftKey ? 3 : 1) * this._zoomKeys[key]);\n\n\t\t} else if (key === 27 && map._popup && map._popup.options.closeOnEscapeKey) {\n\t\t\tmap.closePopup();\n\n\t\t} else {\n\t\t\treturn;\n\t\t}\n\n\t\tstop(e);\n\t}\n});\n\n// @section Handlers\n// @section Handlers\n// @property keyboard: Handler\n// Keyboard navigation handler.\nMap.addInitHook('addHandler', 'keyboard', Keyboard);\n\n/*\n * L.Handler.ScrollWheelZoom is used by L.Map to enable mouse scroll wheel zoom on the map.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @section Mousewheel options\n\t// @option scrollWheelZoom: Boolean|String = true\n\t// Whether the map can be zoomed by using the mouse wheel. If passed `'center'`,\n\t// it will zoom to the center of the view regardless of where the mouse was.\n\tscrollWheelZoom: true,\n\n\t// @option wheelDebounceTime: Number = 40\n\t// Limits the rate at which a wheel can fire (in milliseconds). By default\n\t// user can't zoom via wheel more often than once per 40 ms.\n\twheelDebounceTime: 40,\n\n\t// @option wheelPxPerZoomLevel: Number = 60\n\t// How many scroll pixels (as reported by [L.DomEvent.getWheelDelta](#domevent-getwheeldelta))\n\t// mean a change of one full zoom level. Smaller values will make wheel-zooming\n\t// faster (and vice versa).\n\twheelPxPerZoomLevel: 60\n});\n\nvar ScrollWheelZoom = Handler.extend({\n\taddHooks: function () {\n\t\ton(this._map._container, 'mousewheel', this._onWheelScroll, this);\n\n\t\tthis._delta = 0;\n\t},\n\n\tremoveHooks: function () {\n\t\toff(this._map._container, 'mousewheel', this._onWheelScroll, this);\n\t},\n\n\t_onWheelScroll: function (e) {\n\t\tvar delta = getWheelDelta(e);\n\n\t\tvar debounce = this._map.options.wheelDebounceTime;\n\n\t\tthis._delta += delta;\n\t\tthis._lastMousePos = this._map.mouseEventToContainerPoint(e);\n\n\t\tif (!this._startTime) {\n\t\t\tthis._startTime = +new Date();\n\t\t}\n\n\t\tvar left = Math.max(debounce - (+new Date() - this._startTime), 0);\n\n\t\tclearTimeout(this._timer);\n\t\tthis._timer = setTimeout(bind(this._performZoom, this), left);\n\n\t\tstop(e);\n\t},\n\n\t_performZoom: function () {\n\t\tvar map = this._map,\n\t\t    zoom = map.getZoom(),\n\t\t    snap = this._map.options.zoomSnap || 0;\n\n\t\tmap._stop(); // stop panning and fly animations if any\n\n\t\t// map the delta with a sigmoid function to -4..4 range leaning on -1..1\n\t\tvar d2 = this._delta / (this._map.options.wheelPxPerZoomLevel * 4),\n\t\t    d3 = 4 * Math.log(2 / (1 + Math.exp(-Math.abs(d2)))) / Math.LN2,\n\t\t    d4 = snap ? Math.ceil(d3 / snap) * snap : d3,\n\t\t    delta = map._limitZoom(zoom + (this._delta > 0 ? d4 : -d4)) - zoom;\n\n\t\tthis._delta = 0;\n\t\tthis._startTime = null;\n\n\t\tif (!delta) { return; }\n\n\t\tif (map.options.scrollWheelZoom === 'center') {\n\t\t\tmap.setZoom(zoom + delta);\n\t\t} else {\n\t\t\tmap.setZoomAround(this._lastMousePos, zoom + delta);\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property scrollWheelZoom: Handler\n// Scroll wheel zoom handler.\nMap.addInitHook('addHandler', 'scrollWheelZoom', ScrollWheelZoom);\n\n/*\n * L.Map.Tap is used to enable mobile hacks like quick taps and long hold.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @section Touch interaction options\n\t// @option tap: Boolean = true\n\t// Enables mobile hacks for supporting instant taps (fixing 200ms click\n\t// delay on iOS/Android) and touch holds (fired as `contextmenu` events).\n\ttap: true,\n\n\t// @option tapTolerance: Number = 15\n\t// The max number of pixels a user can shift his finger during touch\n\t// for it to be considered a valid tap.\n\ttapTolerance: 15\n});\n\nvar Tap = Handler.extend({\n\taddHooks: function () {\n\t\ton(this._map._container, 'touchstart', this._onDown, this);\n\t},\n\n\tremoveHooks: function () {\n\t\toff(this._map._container, 'touchstart', this._onDown, this);\n\t},\n\n\t_onDown: function (e) {\n\t\tif (!e.touches) { return; }\n\n\t\tpreventDefault(e);\n\n\t\tthis._fireClick = true;\n\n\t\t// don't simulate click or track longpress if more than 1 touch\n\t\tif (e.touches.length > 1) {\n\t\t\tthis._fireClick = false;\n\t\t\tclearTimeout(this._holdTimeout);\n\t\t\treturn;\n\t\t}\n\n\t\tvar first = e.touches[0],\n\t\t    el = first.target;\n\n\t\tthis._startPos = this._newPos = new Point(first.clientX, first.clientY);\n\n\t\t// if touching a link, highlight it\n\t\tif (el.tagName && el.tagName.toLowerCase() === 'a') {\n\t\t\taddClass(el, 'leaflet-active');\n\t\t}\n\n\t\t// simulate long hold but setting a timeout\n\t\tthis._holdTimeout = setTimeout(bind(function () {\n\t\t\tif (this._isTapValid()) {\n\t\t\t\tthis._fireClick = false;\n\t\t\t\tthis._onUp();\n\t\t\t\tthis._simulateEvent('contextmenu', first);\n\t\t\t}\n\t\t}, this), 1000);\n\n\t\tthis._simulateEvent('mousedown', first);\n\n\t\ton(document, {\n\t\t\ttouchmove: this._onMove,\n\t\t\ttouchend: this._onUp\n\t\t}, this);\n\t},\n\n\t_onUp: function (e) {\n\t\tclearTimeout(this._holdTimeout);\n\n\t\toff(document, {\n\t\t\ttouchmove: this._onMove,\n\t\t\ttouchend: this._onUp\n\t\t}, this);\n\n\t\tif (this._fireClick && e && e.changedTouches) {\n\n\t\t\tvar first = e.changedTouches[0],\n\t\t\t    el = first.target;\n\n\t\t\tif (el && el.tagName && el.tagName.toLowerCase() === 'a') {\n\t\t\t\tremoveClass(el, 'leaflet-active');\n\t\t\t}\n\n\t\t\tthis._simulateEvent('mouseup', first);\n\n\t\t\t// simulate click if the touch didn't move too much\n\t\t\tif (this._isTapValid()) {\n\t\t\t\tthis._simulateEvent('click', first);\n\t\t\t}\n\t\t}\n\t},\n\n\t_isTapValid: function () {\n\t\treturn this._newPos.distanceTo(this._startPos) <= this._map.options.tapTolerance;\n\t},\n\n\t_onMove: function (e) {\n\t\tvar first = e.touches[0];\n\t\tthis._newPos = new Point(first.clientX, first.clientY);\n\t\tthis._simulateEvent('mousemove', first);\n\t},\n\n\t_simulateEvent: function (type, e) {\n\t\tvar simulatedEvent = document.createEvent('MouseEvents');\n\n\t\tsimulatedEvent._simulated = true;\n\t\te.target._simulatedClick = true;\n\n\t\tsimulatedEvent.initMouseEvent(\n\t\t        type, true, true, window, 1,\n\t\t        e.screenX, e.screenY,\n\t\t        e.clientX, e.clientY,\n\t\t        false, false, false, false, 0, null);\n\n\t\te.target.dispatchEvent(simulatedEvent);\n\t}\n});\n\n// @section Handlers\n// @property tap: Handler\n// Mobile touch hacks (quick tap and touch hold) handler.\nif (touch && !pointer) {\n\tMap.addInitHook('addHandler', 'tap', Tap);\n}\n\n/*\n * L.Handler.TouchZoom is used by L.Map to add pinch zoom on supported mobile browsers.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @section Touch interaction options\n\t// @option touchZoom: Boolean|String = *\n\t// Whether the map can be zoomed by touch-dragging with two fingers. If\n\t// passed `'center'`, it will zoom to the center of the view regardless of\n\t// where the touch events (fingers) were. Enabled for touch-capable web\n\t// browsers except for old Androids.\n\ttouchZoom: touch && !android23,\n\n\t// @option bounceAtZoomLimits: Boolean = true\n\t// Set it to false if you don't want the map to zoom beyond min/max zoom\n\t// and then bounce back when pinch-zooming.\n\tbounceAtZoomLimits: true\n});\n\nvar TouchZoom = Handler.extend({\n\taddHooks: function () {\n\t\taddClass(this._map._container, 'leaflet-touch-zoom');\n\t\ton(this._map._container, 'touchstart', this._onTouchStart, this);\n\t},\n\n\tremoveHooks: function () {\n\t\tremoveClass(this._map._container, 'leaflet-touch-zoom');\n\t\toff(this._map._container, 'touchstart', this._onTouchStart, this);\n\t},\n\n\t_onTouchStart: function (e) {\n\t\tvar map = this._map;\n\t\tif (!e.touches || e.touches.length !== 2 || map._animatingZoom || this._zooming) { return; }\n\n\t\tvar p1 = map.mouseEventToContainerPoint(e.touches[0]),\n\t\t    p2 = map.mouseEventToContainerPoint(e.touches[1]);\n\n\t\tthis._centerPoint = map.getSize()._divideBy(2);\n\t\tthis._startLatLng = map.containerPointToLatLng(this._centerPoint);\n\t\tif (map.options.touchZoom !== 'center') {\n\t\t\tthis._pinchStartLatLng = map.containerPointToLatLng(p1.add(p2)._divideBy(2));\n\t\t}\n\n\t\tthis._startDist = p1.distanceTo(p2);\n\t\tthis._startZoom = map.getZoom();\n\n\t\tthis._moved = false;\n\t\tthis._zooming = true;\n\n\t\tmap._stop();\n\n\t\ton(document, 'touchmove', this._onTouchMove, this);\n\t\ton(document, 'touchend', this._onTouchEnd, this);\n\n\t\tpreventDefault(e);\n\t},\n\n\t_onTouchMove: function (e) {\n\t\tif (!e.touches || e.touches.length !== 2 || !this._zooming) { return; }\n\n\t\tvar map = this._map,\n\t\t    p1 = map.mouseEventToContainerPoint(e.touches[0]),\n\t\t    p2 = map.mouseEventToContainerPoint(e.touches[1]),\n\t\t    scale = p1.distanceTo(p2) / this._startDist;\n\n\t\tthis._zoom = map.getScaleZoom(scale, this._startZoom);\n\n\t\tif (!map.options.bounceAtZoomLimits && (\n\t\t\t(this._zoom < map.getMinZoom() && scale < 1) ||\n\t\t\t(this._zoom > map.getMaxZoom() && scale > 1))) {\n\t\t\tthis._zoom = map._limitZoom(this._zoom);\n\t\t}\n\n\t\tif (map.options.touchZoom === 'center') {\n\t\t\tthis._center = this._startLatLng;\n\t\t\tif (scale === 1) { return; }\n\t\t} else {\n\t\t\t// Get delta from pinch to center, so centerLatLng is delta applied to initial pinchLatLng\n\t\t\tvar delta = p1._add(p2)._divideBy(2)._subtract(this._centerPoint);\n\t\t\tif (scale === 1 && delta.x === 0 && delta.y === 0) { return; }\n\t\t\tthis._center = map.unproject(map.project(this._pinchStartLatLng, this._zoom).subtract(delta), this._zoom);\n\t\t}\n\n\t\tif (!this._moved) {\n\t\t\tmap._moveStart(true, false);\n\t\t\tthis._moved = true;\n\t\t}\n\n\t\tcancelAnimFrame(this._animRequest);\n\n\t\tvar moveFn = bind(map._move, map, this._center, this._zoom, {pinch: true, round: false});\n\t\tthis._animRequest = requestAnimFrame(moveFn, this, true);\n\n\t\tpreventDefault(e);\n\t},\n\n\t_onTouchEnd: function () {\n\t\tif (!this._moved || !this._zooming) {\n\t\t\tthis._zooming = false;\n\t\t\treturn;\n\t\t}\n\n\t\tthis._zooming = false;\n\t\tcancelAnimFrame(this._animRequest);\n\n\t\toff(document, 'touchmove', this._onTouchMove);\n\t\toff(document, 'touchend', this._onTouchEnd);\n\n\t\t// Pinch updates GridLayers' levels only when zoomSnap is off, so zoomSnap becomes noUpdate.\n\t\tif (this._map.options.zoomAnimation) {\n\t\t\tthis._map._animateZoom(this._center, this._map._limitZoom(this._zoom), true, this._map.options.zoomSnap);\n\t\t} else {\n\t\t\tthis._map._resetView(this._center, this._map._limitZoom(this._zoom));\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property touchZoom: Handler\n// Touch zoom handler.\nMap.addInitHook('addHandler', 'touchZoom', TouchZoom);\n\nMap.BoxZoom = BoxZoom;\nMap.DoubleClickZoom = DoubleClickZoom;\nMap.Drag = Drag;\nMap.Keyboard = Keyboard;\nMap.ScrollWheelZoom = ScrollWheelZoom;\nMap.Tap = Tap;\nMap.TouchZoom = TouchZoom;\n\nObject.freeze = freeze;\n\nexports.version = version;\nexports.Control = Control;\nexports.control = control;\nexports.Browser = Browser;\nexports.Evented = Evented;\nexports.Mixin = Mixin;\nexports.Util = Util;\nexports.Class = Class;\nexports.Handler = Handler;\nexports.extend = extend;\nexports.bind = bind;\nexports.stamp = stamp;\nexports.setOptions = setOptions;\nexports.DomEvent = DomEvent;\nexports.DomUtil = DomUtil;\nexports.PosAnimation = PosAnimation;\nexports.Draggable = Draggable;\nexports.LineUtil = LineUtil;\nexports.PolyUtil = PolyUtil;\nexports.Point = Point;\nexports.point = toPoint;\nexports.Bounds = Bounds;\nexports.bounds = toBounds;\nexports.Transformation = Transformation;\nexports.transformation = toTransformation;\nexports.Projection = index;\nexports.LatLng = LatLng;\nexports.latLng = toLatLng;\nexports.LatLngBounds = LatLngBounds;\nexports.latLngBounds = toLatLngBounds;\nexports.CRS = CRS;\nexports.GeoJSON = GeoJSON;\nexports.geoJSON = geoJSON;\nexports.geoJson = geoJson;\nexports.Layer = Layer;\nexports.LayerGroup = LayerGroup;\nexports.layerGroup = layerGroup;\nexports.FeatureGroup = FeatureGroup;\nexports.featureGroup = featureGroup;\nexports.ImageOverlay = ImageOverlay;\nexports.imageOverlay = imageOverlay;\nexports.VideoOverlay = VideoOverlay;\nexports.videoOverlay = videoOverlay;\nexports.SVGOverlay = SVGOverlay;\nexports.svgOverlay = svgOverlay;\nexports.DivOverlay = DivOverlay;\nexports.Popup = Popup;\nexports.popup = popup;\nexports.Tooltip = Tooltip;\nexports.tooltip = tooltip;\nexports.Icon = Icon;\nexports.icon = icon;\nexports.DivIcon = DivIcon;\nexports.divIcon = divIcon;\nexports.Marker = Marker;\nexports.marker = marker;\nexports.TileLayer = TileLayer;\nexports.tileLayer = tileLayer;\nexports.GridLayer = GridLayer;\nexports.gridLayer = gridLayer;\nexports.SVG = SVG;\nexports.svg = svg$1;\nexports.Renderer = Renderer;\nexports.Canvas = Canvas;\nexports.canvas = canvas$1;\nexports.Path = Path;\nexports.CircleMarker = CircleMarker;\nexports.circleMarker = circleMarker;\nexports.Circle = Circle;\nexports.circle = circle;\nexports.Polyline = Polyline;\nexports.polyline = polyline;\nexports.Polygon = Polygon;\nexports.polygon = polygon;\nexports.Rectangle = Rectangle;\nexports.rectangle = rectangle;\nexports.Map = Map;\nexports.map = createMap;\n\nvar oldL = window.L;\nexports.noConflict = function() {\n\twindow.L = oldL;\n\treturn this;\n}\n\n// Always export us to window global (see #2364)\nwindow.L = exports;\n\n})));\n//# sourceMappingURL=leaflet-src.js.map\n","/**\n * fitRows layout mode\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        '../layout-mode'\n      ],\n      factory );\n  } else if ( typeof exports == 'object' ) {\n    // CommonJS\n    module.exports = factory(\n      require('../layout-mode')\n    );\n  } else {\n    // browser global\n    factory(\n      window.Isotope.LayoutMode\n    );\n  }\n\n}( window, function factory( LayoutMode ) {\n'use strict';\n\nvar FitRows = LayoutMode.create('fitRows');\n\nvar proto = FitRows.prototype;\n\nproto._resetLayout = function() {\n  this.x = 0;\n  this.y = 0;\n  this.maxY = 0;\n  this._getMeasurement( 'gutter', 'outerWidth' );\n};\n\nproto._getItemLayoutPosition = function( item ) {\n  item.getSize();\n\n  var itemWidth = item.size.outerWidth + this.gutter;\n  // if this element cannot fit in the current row\n  var containerWidth = this.isotope.size.innerWidth + this.gutter;\n  if ( this.x !== 0 && itemWidth + this.x > containerWidth ) {\n    this.x = 0;\n    this.y = this.maxY;\n  }\n\n  var position = {\n    x: this.x,\n    y: this.y\n  };\n\n  this.maxY = Math.max( this.maxY, this.y + item.size.outerHeight );\n  this.x += itemWidth;\n\n  return position;\n};\n\nproto._getContainerSize = function() {\n  return { height: this.maxY };\n};\n\nreturn FitRows;\n\n}));\n","/*!\n * Unidragger v2.3.0\n * Draggable base class\n * MIT license\n */\n\n/*jshint browser: true, unused: true, undef: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /*jshint strict: false */ /*globals define, module, require */\n\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'unipointer/unipointer'\n    ], function( Unipointer ) {\n      return factory( window, Unipointer );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('unipointer')\n    );\n  } else {\n    // browser global\n    window.Unidragger = factory(\n      window,\n      window.Unipointer\n    );\n  }\n\n}( window, function factory( window, Unipointer ) {\n\n'use strict';\n\n// -------------------------- Unidragger -------------------------- //\n\nfunction Unidragger() {}\n\n// inherit Unipointer & EvEmitter\nvar proto = Unidragger.prototype = Object.create( Unipointer.prototype );\n\n// ----- bind start ----- //\n\nproto.bindHandles = function() {\n  this._bindHandles( true );\n};\n\nproto.unbindHandles = function() {\n  this._bindHandles( false );\n};\n\n/**\n * Add or remove start event\n * @param {Boolean} isAdd\n */\nproto._bindHandles = function( isAdd ) {\n  // munge isAdd, default to true\n  isAdd = isAdd === undefined ? true : isAdd;\n  // bind each handle\n  var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\n  var touchAction = isAdd ? this._touchActionValue : '';\n  for ( var i=0; i < this.handles.length; i++ ) {\n    var handle = this.handles[i];\n    this._bindStartEvent( handle, isAdd );\n    handle[ bindMethod ]( 'click', this );\n    // touch-action: none to override browser touch gestures. metafizzy/flickity#540\n    if ( window.PointerEvent ) {\n      handle.style.touchAction = touchAction;\n    }\n  }\n};\n\n// prototype so it can be overwriteable by Flickity\nproto._touchActionValue = 'none';\n\n// ----- start event ----- //\n\n/**\n * pointer start\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerDown = function( event, pointer ) {\n  var isOkay = this.okayPointerDown( event );\n  if ( !isOkay ) {\n    return;\n  }\n  // track start event position\n  this.pointerDownPointer = pointer;\n\n  event.preventDefault();\n  this.pointerDownBlur();\n  // bind move and end events\n  this._bindPostStartEvents( event );\n  this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// nodes that have text fields\nvar cursorNodes = {\n  TEXTAREA: true,\n  INPUT: true,\n  SELECT: true,\n  OPTION: true,\n};\n\n// input types that do not have text fields\nvar clickTypes = {\n  radio: true,\n  checkbox: true,\n  button: true,\n  submit: true,\n  image: true,\n  file: true,\n};\n\n// dismiss inputs with text fields. flickity#403, flickity#404\nproto.okayPointerDown = function( event ) {\n  var isCursorNode = cursorNodes[ event.target.nodeName ];\n  var isClickType = clickTypes[ event.target.type ];\n  var isOkay = !isCursorNode || isClickType;\n  if ( !isOkay ) {\n    this._pointerReset();\n  }\n  return isOkay;\n};\n\n// kludge to blur previously focused input\nproto.pointerDownBlur = function() {\n  var focused = document.activeElement;\n  // do not blur body for IE10, metafizzy/flickity#117\n  var canBlur = focused && focused.blur && focused != document.body;\n  if ( canBlur ) {\n    focused.blur();\n  }\n};\n\n// ----- move event ----- //\n\n/**\n * drag move\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerMove = function( event, pointer ) {\n  var moveVector = this._dragPointerMove( event, pointer );\n  this.emitEvent( 'pointerMove', [ event, pointer, moveVector ] );\n  this._dragMove( event, pointer, moveVector );\n};\n\n// base pointer move logic\nproto._dragPointerMove = function( event, pointer ) {\n  var moveVector = {\n    x: pointer.pageX - this.pointerDownPointer.pageX,\n    y: pointer.pageY - this.pointerDownPointer.pageY\n  };\n  // start drag if pointer has moved far enough to start drag\n  if ( !this.isDragging && this.hasDragStarted( moveVector ) ) {\n    this._dragStart( event, pointer );\n  }\n  return moveVector;\n};\n\n// condition if pointer has moved far enough to start drag\nproto.hasDragStarted = function( moveVector ) {\n  return Math.abs( moveVector.x ) > 3 || Math.abs( moveVector.y ) > 3;\n};\n\n// ----- end event ----- //\n\n/**\n * pointer up\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerUp = function( event, pointer ) {\n  this.emitEvent( 'pointerUp', [ event, pointer ] );\n  this._dragPointerUp( event, pointer );\n};\n\nproto._dragPointerUp = function( event, pointer ) {\n  if ( this.isDragging ) {\n    this._dragEnd( event, pointer );\n  } else {\n    // pointer didn't move enough for drag to start\n    this._staticClick( event, pointer );\n  }\n};\n\n// -------------------------- drag -------------------------- //\n\n// dragStart\nproto._dragStart = function( event, pointer ) {\n  this.isDragging = true;\n  // prevent clicks\n  this.isPreventingClicks = true;\n  this.dragStart( event, pointer );\n};\n\nproto.dragStart = function( event, pointer ) {\n  this.emitEvent( 'dragStart', [ event, pointer ] );\n};\n\n// dragMove\nproto._dragMove = function( event, pointer, moveVector ) {\n  // do not drag if not dragging yet\n  if ( !this.isDragging ) {\n    return;\n  }\n\n  this.dragMove( event, pointer, moveVector );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n  event.preventDefault();\n  this.emitEvent( 'dragMove', [ event, pointer, moveVector ] );\n};\n\n// dragEnd\nproto._dragEnd = function( event, pointer ) {\n  // set flags\n  this.isDragging = false;\n  // re-enable clicking async\n  setTimeout( function() {\n    delete this.isPreventingClicks;\n  }.bind( this ) );\n\n  this.dragEnd( event, pointer );\n};\n\nproto.dragEnd = function( event, pointer ) {\n  this.emitEvent( 'dragEnd', [ event, pointer ] );\n};\n\n// ----- onclick ----- //\n\n// handle all clicks and prevent clicks when dragging\nproto.onclick = function( event ) {\n  if ( this.isPreventingClicks ) {\n    event.preventDefault();\n  }\n};\n\n// ----- staticClick ----- //\n\n// triggered after pointer down & up with no/tiny movement\nproto._staticClick = function( event, pointer ) {\n  // ignore emulated mouse up clicks\n  if ( this.isIgnoringMouseUp && event.type == 'mouseup' ) {\n    return;\n  }\n\n  this.staticClick( event, pointer );\n\n  // set flag for emulated clicks 300ms after touchend\n  if ( event.type != 'mouseup' ) {\n    this.isIgnoringMouseUp = true;\n    // reset flag after 300ms\n    setTimeout( function() {\n      delete this.isIgnoringMouseUp;\n    }.bind( this ), 400 );\n  }\n};\n\nproto.staticClick = function( event, pointer ) {\n  this.emitEvent( 'staticClick', [ event, pointer ] );\n};\n\n// ----- utils ----- //\n\nUnidragger.getPointerPoint = Unipointer.getPointerPoint;\n\n// -----  ----- //\n\nreturn Unidragger;\n\n}));\n"],"sourceRoot":""}