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animate\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'fizzy-ui-utils/utils'\n    ], function( utils ) {\n      return factory( window, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.animatePrototype = factory(\n      window,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, utils ) {\n\n'use strict';\n\n// -------------------------- animate -------------------------- //\n\nvar proto = {};\n\nproto.startAnimation = function() {\n  if ( this.isAnimating ) {\n    return;\n  }\n\n  this.isAnimating = true;\n  this.restingFrames = 0;\n  this.animate();\n};\n\nproto.animate = function() {\n  this.applyDragForce();\n  this.applySelectedAttraction();\n\n  var previousX = this.x;\n\n  this.integratePhysics();\n  this.positionSlider();\n  this.settle( previousX );\n  // animate next frame\n  if ( this.isAnimating ) {\n    var _this = this;\n    requestAnimationFrame( function animateFrame() {\n      _this.animate();\n    });\n  }\n};\n\nproto.positionSlider = function() {\n  var x = this.x;\n  // wrap position around\n  if ( this.options.wrapAround && this.cells.length > 1 ) {\n    x = utils.modulo( x, this.slideableWidth );\n    x = x - this.slideableWidth;\n    this.shiftWrapCells( x );\n  }\n\n  this.setTranslateX( x, this.isAnimating );\n  this.dispatchScrollEvent();\n};\n\nproto.setTranslateX = function( x, is3d ) {\n  x += this.cursorPosition;\n  // reverse if right-to-left and using transform\n  x = this.options.rightToLeft ? -x : x;\n  var translateX = this.getPositionValue( x );\n  // use 3D tranforms for hardware acceleration on iOS\n  // but use 2D when settled, for better font-rendering\n  this.slider.style.transform = is3d ?\n    'translate3d(' + translateX + ',0,0)' : 'translateX(' + translateX + ')';\n};\n\nproto.dispatchScrollEvent = function() {\n  var firstSlide = this.slides[0];\n  if ( !firstSlide ) {\n    return;\n  }\n  var positionX = -this.x - firstSlide.target;\n  var progress = positionX / this.slidesWidth;\n  this.dispatchEvent( 'scroll', null, [ progress, positionX ] );\n};\n\nproto.positionSliderAtSelected = function() {\n  if ( !this.cells.length ) {\n    return;\n  }\n  this.x = -this.selectedSlide.target;\n  this.velocity = 0; // stop wobble\n  this.positionSlider();\n};\n\nproto.getPositionValue = function( position ) {\n  if ( this.options.percentPosition ) {\n    // percent position, round to 2 digits, like 12.34%\n    return ( Math.round( ( position / this.size.innerWidth ) * 10000 ) * 0.01 )+ '%';\n  } else {\n    // pixel positioning\n    return Math.round( position ) + 'px';\n  }\n};\n\nproto.settle = function( previousX ) {\n  // keep track of frames where x hasn't moved\n  if ( !this.isPointerDown && Math.round( this.x * 100 ) == Math.round( previousX * 100 ) ) {\n    this.restingFrames++;\n  }\n  // stop animating if resting for 3 or more frames\n  if ( this.restingFrames > 2 ) {\n    this.isAnimating = false;\n    delete this.isFreeScrolling;\n    // render position with translateX when settled\n    this.positionSlider();\n    this.dispatchEvent( 'settle', null, [ this.selectedIndex ] );\n  }\n};\n\nproto.shiftWrapCells = function( x ) {\n  // shift before cells\n  var beforeGap = this.cursorPosition + x;\n  this._shiftCells( this.beforeShiftCells, beforeGap, -1 );\n  // shift after cells\n  var afterGap = this.size.innerWidth - ( x + this.slideableWidth + this.cursorPosition );\n  this._shiftCells( this.afterShiftCells, afterGap, 1 );\n};\n\nproto._shiftCells = function( cells, gap, shift ) {\n  for ( var i=0; i < cells.length; i++ ) {\n    var cell = cells[i];\n    var cellShift = gap > 0 ? shift : 0;\n    cell.wrapShift( cellShift );\n    gap -= cell.size.outerWidth;\n  }\n};\n\nproto._unshiftCells = function( cells ) {\n  if ( !cells || !cells.length ) {\n    return;\n  }\n  for ( var i=0; i < cells.length; i++ ) {\n    cells[i].wrapShift( 0 );\n  }\n};\n\n// -------------------------- physics -------------------------- //\n\nproto.integratePhysics = function() {\n  this.x += this.velocity;\n  this.velocity *= this.getFrictionFactor();\n};\n\nproto.applyForce = function( force ) {\n  this.velocity += force;\n};\n\nproto.getFrictionFactor = function() {\n  return 1 - this.options[ this.isFreeScrolling ? 'freeScrollFriction' : 'friction' ];\n};\n\nproto.getRestingPosition = function() {\n  // my thanks to Steven Wittens, who simplified this math greatly\n  return this.x + this.velocity / ( 1 - this.getFrictionFactor() );\n};\n\nproto.applyDragForce = function() {\n  if ( !this.isDraggable || !this.isPointerDown ) {\n    return;\n  }\n  // change the position to drag position by applying force\n  var dragVelocity = this.dragX - this.x;\n  var dragForce = dragVelocity - this.velocity;\n  this.applyForce( dragForce );\n};\n\nproto.applySelectedAttraction = function() {\n  // do not attract if pointer down or no slides\n  var dragDown = this.isDraggable && this.isPointerDown;\n  if ( dragDown || this.isFreeScrolling || !this.slides.length ) {\n    return;\n  }\n  var distance = this.selectedSlide.target * -1 - this.x;\n  var force = distance * this.options.selectedAttraction;\n  this.applyForce( force );\n};\n\nreturn proto;\n\n}));\n","// page dots\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'unipointer/unipointer',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, Unipointer, utils ) {\n      return factory( window, Flickity, Unipointer, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('unipointer'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.Unipointer,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, Unipointer, utils ) {\n\n// -------------------------- PageDots -------------------------- //\n\n'use strict';\n\nfunction PageDots( parent ) {\n  this.parent = parent;\n  this._create();\n}\n\nPageDots.prototype = Object.create( Unipointer.prototype );\n\nPageDots.prototype._create = function() {\n  // create holder element\n  this.holder = document.createElement('ol');\n  this.holder.className = 'flickity-page-dots';\n  // create dots, array of elements\n  this.dots = [];\n  // events\n  this.handleClick = this.onClick.bind( this );\n  this.on( 'pointerDown', this.parent.childUIPointerDown.bind( this.parent ) );\n};\n\nPageDots.prototype.activate = function() {\n  this.setDots();\n  this.holder.addEventListener( 'click', this.handleClick );\n  this.bindStartEvent( this.holder );\n  // add to DOM\n  this.parent.element.appendChild( this.holder );\n};\n\nPageDots.prototype.deactivate = function() {\n  this.holder.removeEventListener( 'click', this.handleClick );\n  this.unbindStartEvent( this.holder );\n  // remove from DOM\n  this.parent.element.removeChild( this.holder );\n};\n\nPageDots.prototype.setDots = function() {\n  // get difference between number of slides and number of dots\n  var delta = this.parent.slides.length - this.dots.length;\n  if ( delta > 0 ) {\n    this.addDots( delta );\n  } else if ( delta < 0 ) {\n    this.removeDots( -delta );\n  }\n};\n\nPageDots.prototype.addDots = function( count ) {\n  var fragment = document.createDocumentFragment();\n  var newDots = [];\n  var length = this.dots.length;\n  var max = length + count;\n\n  for ( var i = length; i < max; i++ ) {\n    var dot = document.createElement('li');\n    dot.className = 'dot';\n    dot.setAttribute( 'aria-label', 'Page dot ' + ( i + 1 ) );\n    fragment.appendChild( dot );\n    newDots.push( dot );\n  }\n\n  this.holder.appendChild( fragment );\n  this.dots = this.dots.concat( newDots );\n};\n\nPageDots.prototype.removeDots = function( count ) {\n  // remove from this.dots collection\n  var removeDots = this.dots.splice( this.dots.length - count, count );\n  // remove from DOM\n  removeDots.forEach( function( dot ) {\n    this.holder.removeChild( dot );\n  }, this );\n};\n\nPageDots.prototype.updateSelected = function() {\n  // remove selected class on previous\n  if ( this.selectedDot ) {\n    this.selectedDot.className = 'dot';\n    this.selectedDot.removeAttribute('aria-current');\n  }\n  // don't proceed if no dots\n  if ( !this.dots.length ) {\n    return;\n  }\n  this.selectedDot = this.dots[ this.parent.selectedIndex ];\n  this.selectedDot.className = 'dot is-selected';\n  this.selectedDot.setAttribute( 'aria-current', 'step' );\n};\n\nPageDots.prototype.onTap = // old method name, backwards-compatible\nPageDots.prototype.onClick = function( event ) {\n  var target = event.target;\n  // only care about dot clicks\n  if ( target.nodeName != 'LI' ) {\n    return;\n  }\n\n  this.parent.uiChange();\n  var index = this.dots.indexOf( target );\n  this.parent.select( index );\n};\n\nPageDots.prototype.destroy = function() {\n  this.deactivate();\n  this.allOff();\n};\n\nFlickity.PageDots = PageDots;\n\n// -------------------------- Flickity -------------------------- //\n\nutils.extend( Flickity.defaults, {\n  pageDots: true\n});\n\nFlickity.createMethods.push('_createPageDots');\n\nvar proto = Flickity.prototype;\n\nproto._createPageDots = function() {\n  if ( !this.options.pageDots ) {\n    return;\n  }\n  this.pageDots = new PageDots( this );\n  // events\n  this.on( 'activate', this.activatePageDots );\n  this.on( 'select', this.updateSelectedPageDots );\n  this.on( 'cellChange', this.updatePageDots );\n  this.on( 'resize', this.updatePageDots );\n  this.on( 'deactivate', this.deactivatePageDots );\n};\n\nproto.activatePageDots = function() {\n  this.pageDots.activate();\n};\n\nproto.updateSelectedPageDots = function() {\n  this.pageDots.updateSelected();\n};\n\nproto.updatePageDots = function() {\n  this.pageDots.setDots();\n};\n\nproto.deactivatePageDots = function() {\n  this.pageDots.deactivate();\n};\n\n// -----  ----- //\n\nFlickity.PageDots = PageDots;\n\nreturn Flickity;\n\n}));\n","/**\n * EvEmitter v1.1.0\n * Lil' event emitter\n * MIT License\n */\n\n/* jshint unused: true, undef: true, strict: true */\n\n( function( global, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, window */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory();\n  } else {\n    // Browser globals\n    global.EvEmitter = factory();\n  }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\n\"use strict\";\n\nfunction EvEmitter() {}\n\nvar proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // set events hash\n  var events = this._events = this._events || {};\n  // set listeners array\n  var listeners = events[ eventName ] = events[ eventName ] || [];\n  // only add once\n  if ( listeners.indexOf( listener ) == -1 ) {\n    listeners.push( listener );\n  }\n\n  return this;\n};\n\nproto.once = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // add event\n  this.on( eventName, listener );\n  // set once flag\n  // set onceEvents hash\n  var onceEvents = this._onceEvents = this._onceEvents || {};\n  // set onceListeners object\n  var onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n  // set flag\n  onceListeners[ listener ] = true;\n\n  return this;\n};\n\nproto.off = function( eventName, listener ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  var index = listeners.indexOf( listener );\n  if ( index != -1 ) {\n    listeners.splice( index, 1 );\n  }\n\n  return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  // copy over to avoid interference if .off() in listener\n  listeners = listeners.slice(0);\n  args = args || [];\n  // once stuff\n  var onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n  for ( var i=0; i < listeners.length; i++ ) {\n    var listener = listeners[i]\n    var isOnce = onceListeners && onceListeners[ listener ];\n    if ( isOnce ) {\n      // remove listener\n      // remove before trigger to prevent recursion\n      this.off( eventName, listener );\n      // unset once flag\n      delete onceListeners[ listener ];\n    }\n    // trigger listener\n    listener.apply( this, args );\n  }\n\n  return this;\n};\n\nproto.allOff = function() {\n  delete this._events;\n  delete this._onceEvents;\n};\n\nreturn EvEmitter;\n\n}));\n","// Flickity main\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'ev-emitter/ev-emitter',\n      'get-size/get-size',\n      'fizzy-ui-utils/utils',\n      './cell',\n      './slide',\n      './animate'\n    ], function( EvEmitter, getSize, utils, Cell, Slide, animatePrototype ) {\n      return factory( window, EvEmitter, getSize, utils, Cell, Slide, animatePrototype );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('ev-emitter'),\n      require('get-size'),\n      require('fizzy-ui-utils'),\n      require('./cell'),\n      require('./slide'),\n      require('./animate')\n    );\n  } else {\n    // browser global\n    var _Flickity = window.Flickity;\n\n    window.Flickity = factory(\n      window,\n      window.EvEmitter,\n      window.getSize,\n      window.fizzyUIUtils,\n      _Flickity.Cell,\n      _Flickity.Slide,\n      _Flickity.animatePrototype\n    );\n  }\n\n}( window, function factory( window, EvEmitter, getSize,\n  utils, Cell, Slide, animatePrototype ) {\n\n'use strict';\n\n// vars\nvar jQuery = window.jQuery;\nvar getComputedStyle = window.getComputedStyle;\nvar console = window.console;\n\nfunction moveElements( elems, toElem ) {\n  elems = utils.makeArray( elems );\n  while ( elems.length ) {\n    toElem.appendChild( elems.shift() );\n  }\n}\n\n// -------------------------- Flickity -------------------------- //\n\n// globally unique identifiers\nvar GUID = 0;\n// internal store of all Flickity intances\nvar instances = {};\n\nfunction Flickity( element, options ) {\n  var queryElement = utils.getQueryElement( element );\n  if ( !queryElement ) {\n    if ( console ) {\n      console.error( 'Bad element for Flickity: ' + ( queryElement || element ) );\n    }\n    return;\n  }\n  this.element = queryElement;\n  // do not initialize twice on same element\n  if ( this.element.flickityGUID ) {\n    var instance = instances[ this.element.flickityGUID ];\n    instance.option( options );\n    return instance;\n  }\n\n  // add jQuery\n  if ( jQuery ) {\n    this.$element = jQuery( this.element );\n  }\n  // options\n  this.options = utils.extend( {}, this.constructor.defaults );\n  this.option( options );\n\n  // kick things off\n  this._create();\n}\n\nFlickity.defaults = {\n  accessibility: true,\n  // adaptiveHeight: false,\n  cellAlign: 'center',\n  // cellSelector: undefined,\n  // contain: false,\n  freeScrollFriction: 0.075, // friction when free-scrolling\n  friction: 0.28, // friction when selecting\n  namespaceJQueryEvents: true,\n  // initialIndex: 0,\n  percentPosition: true,\n  resize: true,\n  selectedAttraction: 0.025,\n  setGallerySize: true\n  // watchCSS: false,\n  // wrapAround: false\n};\n\n// hash of methods triggered on _create()\nFlickity.createMethods = [];\n\nvar proto = Flickity.prototype;\n// inherit EventEmitter\nutils.extend( proto, EvEmitter.prototype );\n\nproto._create = function() {\n  // add id for Flickity.data\n  var id = this.guid = ++GUID;\n  this.element.flickityGUID = id; // expando\n  instances[ id ] = this; // associate via id\n  // initial properties\n  this.selectedIndex = 0;\n  // how many frames slider has been in same position\n  this.restingFrames = 0;\n  // initial physics properties\n  this.x = 0;\n  this.velocity = 0;\n  this.originSide = this.options.rightToLeft ? 'right' : 'left';\n  // create viewport & slider\n  this.viewport = document.createElement('div');\n  this.viewport.className = 'flickity-viewport';\n  this._createSlider();\n\n  if ( this.options.resize || this.options.watchCSS ) {\n    window.addEventListener( 'resize', this );\n  }\n\n  // add listeners from on option\n  for ( var eventName in this.options.on ) {\n    var listener = this.options.on[ eventName ];\n    this.on( eventName, listener );\n  }\n\n  Flickity.createMethods.forEach( function( method ) {\n    this[ method ]();\n  }, this );\n\n  if ( this.options.watchCSS ) {\n    this.watchCSS();\n  } else {\n    this.activate();\n  }\n\n};\n\n/**\n * set options\n * @param {Object} opts\n */\nproto.option = function( opts ) {\n  utils.extend( this.options, opts );\n};\n\nproto.activate = function() {\n  if ( this.isActive ) {\n    return;\n  }\n  this.isActive = true;\n  this.element.classList.add('flickity-enabled');\n  if ( this.options.rightToLeft ) {\n    this.element.classList.add('flickity-rtl');\n  }\n\n  this.getSize();\n  // move initial cell elements so they can be loaded as cells\n  var cellElems = this._filterFindCellElements( this.element.children );\n  moveElements( cellElems, this.slider );\n  this.viewport.appendChild( this.slider );\n  this.element.appendChild( this.viewport );\n  // get cells from children\n  this.reloadCells();\n\n  if ( this.options.accessibility ) {\n    // allow element to focusable\n    this.element.tabIndex = 0;\n    // listen for key presses\n    this.element.addEventListener( 'keydown', this );\n  }\n\n  this.emitEvent('activate');\n  this.selectInitialIndex();\n  // flag for initial activation, for using initialIndex\n  this.isInitActivated = true;\n  // ready event. #493\n  this.dispatchEvent('ready');\n};\n\n// slider positions the cells\nproto._createSlider = function() {\n  // slider element does all the positioning\n  var slider = document.createElement('div');\n  slider.className = 'flickity-slider';\n  slider.style[ this.originSide ] = 0;\n  this.slider = slider;\n};\n\nproto._filterFindCellElements = function( elems ) {\n  return utils.filterFindElements( elems, this.options.cellSelector );\n};\n\n// goes through all children\nproto.reloadCells = function() {\n  // collection of item elements\n  this.cells = this._makeCells( this.slider.children );\n  this.positionCells();\n  this._getWrapShiftCells();\n  this.setGallerySize();\n};\n\n/**\n * turn elements into Flickity.Cells\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - collection of new Flickity Cells\n */\nproto._makeCells = function( elems ) {\n  var cellElems = this._filterFindCellElements( elems );\n\n  // create new Flickity for collection\n  var cells = cellElems.map( function( cellElem ) {\n    return new Cell( cellElem, this );\n  }, this );\n\n  return cells;\n};\n\nproto.getLastCell = function() {\n  return this.cells[ this.cells.length - 1 ];\n};\n\nproto.getLastSlide = function() {\n  return this.slides[ this.slides.length - 1 ];\n};\n\n// positions all cells\nproto.positionCells = function() {\n  // size all cells\n  this._sizeCells( this.cells );\n  // position all cells\n  this._positionCells( 0 );\n};\n\n/**\n * position certain cells\n * @param {Integer} index - which cell to start with\n */\nproto._positionCells = function( index ) {\n  index = index || 0;\n  // also measure maxCellHeight\n  // start 0 if positioning all cells\n  this.maxCellHeight = index ? this.maxCellHeight || 0 : 0;\n  var cellX = 0;\n  // get cellX\n  if ( index > 0 ) {\n    var startCell = this.cells[ index - 1 ];\n    cellX = startCell.x + startCell.size.outerWidth;\n  }\n  var len = this.cells.length;\n  for ( var i=index; i < len; i++ ) {\n    var cell = this.cells[i];\n    cell.setPosition( cellX );\n    cellX += cell.size.outerWidth;\n    this.maxCellHeight = Math.max( cell.size.outerHeight, this.maxCellHeight );\n  }\n  // keep track of cellX for wrap-around\n  this.slideableWidth = cellX;\n  // slides\n  this.updateSlides();\n  // contain slides target\n  this._containSlides();\n  // update slidesWidth\n  this.slidesWidth = len ? this.getLastSlide().target - this.slides[0].target : 0;\n};\n\n/**\n * cell.getSize() on multiple cells\n * @param {Array} cells\n */\nproto._sizeCells = function( cells ) {\n  cells.forEach( function( cell ) {\n    cell.getSize();\n  });\n};\n\n// --------------------------  -------------------------- //\n\nproto.updateSlides = function() {\n  this.slides = [];\n  if ( !this.cells.length ) {\n    return;\n  }\n\n  var slide = new Slide( this );\n  this.slides.push( slide );\n  var isOriginLeft = this.originSide == 'left';\n  var nextMargin = isOriginLeft ? 'marginRight' : 'marginLeft';\n\n  var canCellFit = this._getCanCellFit();\n\n  this.cells.forEach( function( cell, i ) {\n    // just add cell if first cell in slide\n    if ( !slide.cells.length ) {\n      slide.addCell( cell );\n      return;\n    }\n\n    var slideWidth = ( slide.outerWidth - slide.firstMargin ) +\n      ( cell.size.outerWidth - cell.size[ nextMargin ] );\n\n    if ( canCellFit.call( this, i, slideWidth ) ) {\n      slide.addCell( cell );\n    } else {\n      // doesn't fit, new slide\n      slide.updateTarget();\n\n      slide = new Slide( this );\n      this.slides.push( slide );\n      slide.addCell( cell );\n    }\n  }, this );\n  // last slide\n  slide.updateTarget();\n  // update .selectedSlide\n  this.updateSelectedSlide();\n};\n\nproto._getCanCellFit = function() {\n  var groupCells = this.options.groupCells;\n  if ( !groupCells ) {\n    return function() {\n      return false;\n    };\n  } else if ( typeof groupCells == 'number' ) {\n    // group by number. 3 -> [0,1,2], [3,4,5], ...\n    var number = parseInt( groupCells, 10 );\n    return function( i ) {\n      return ( i % number ) !== 0;\n    };\n  }\n  // default, group by width of slide\n  // parse '75%\n  var percentMatch = typeof groupCells == 'string' &&\n    groupCells.match(/^(\\d+)%$/);\n  var percent = percentMatch ? parseInt( percentMatch[1], 10 ) / 100 : 1;\n  return function( i, slideWidth ) {\n    return slideWidth <= ( this.size.innerWidth + 1 ) * percent;\n  };\n};\n\n// alias _init for jQuery plugin .flickity()\nproto._init =\nproto.reposition = function() {\n  this.positionCells();\n  this.positionSliderAtSelected();\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n  this.setCellAlign();\n  this.cursorPosition = this.size.innerWidth * this.cellAlign;\n};\n\nvar cellAlignShorthands = {\n  // cell align, then based on origin side\n  center: {\n    left: 0.5,\n    right: 0.5\n  },\n  left: {\n    left: 0,\n    right: 1\n  },\n  right: {\n    right: 0,\n    left: 1\n  }\n};\n\nproto.setCellAlign = function() {\n  var shorthand = cellAlignShorthands[ this.options.cellAlign ];\n  this.cellAlign = shorthand ? shorthand[ this.originSide ] : this.options.cellAlign;\n};\n\nproto.setGallerySize = function() {\n  if ( this.options.setGallerySize ) {\n    var height = this.options.adaptiveHeight && this.selectedSlide ?\n      this.selectedSlide.height : this.maxCellHeight;\n    this.viewport.style.height = height + 'px';\n  }\n};\n\nproto._getWrapShiftCells = function() {\n  // only for wrap-around\n  if ( !this.options.wrapAround ) {\n    return;\n  }\n  // unshift previous cells\n  this._unshiftCells( this.beforeShiftCells );\n  this._unshiftCells( this.afterShiftCells );\n  // get before cells\n  // initial gap\n  var gapX = this.cursorPosition;\n  var cellIndex = this.cells.length - 1;\n  this.beforeShiftCells = this._getGapCells( gapX, cellIndex, -1 );\n  // get after cells\n  // ending gap between last cell and end of gallery viewport\n  gapX = this.size.innerWidth - this.cursorPosition;\n  // start cloning at first cell, working forwards\n  this.afterShiftCells = this._getGapCells( gapX, 0, 1 );\n};\n\nproto._getGapCells = function( gapX, cellIndex, increment ) {\n  // keep adding cells until the cover the initial gap\n  var cells = [];\n  while ( gapX > 0 ) {\n    var cell = this.cells[ cellIndex ];\n    if ( !cell ) {\n      break;\n    }\n    cells.push( cell );\n    cellIndex += increment;\n    gapX -= cell.size.outerWidth;\n  }\n  return cells;\n};\n\n// ----- contain ----- //\n\n// contain cell targets so no excess sliding\nproto._containSlides = function() {\n  if ( !this.options.contain || this.options.wrapAround || !this.cells.length ) {\n    return;\n  }\n  var isRightToLeft = this.options.rightToLeft;\n  var beginMargin = isRightToLeft ? 'marginRight' : 'marginLeft';\n  var endMargin = isRightToLeft ? 'marginLeft' : 'marginRight';\n  var contentWidth = this.slideableWidth - this.getLastCell().size[ endMargin ];\n  // content is less than gallery size\n  var isContentSmaller = contentWidth < this.size.innerWidth;\n  // bounds\n  var beginBound = this.cursorPosition + this.cells[0].size[ beginMargin ];\n  var endBound = contentWidth - this.size.innerWidth * ( 1 - this.cellAlign );\n  // contain each cell target\n  this.slides.forEach( function( slide ) {\n    if ( isContentSmaller ) {\n      // all cells fit inside gallery\n      slide.target = contentWidth * this.cellAlign;\n    } else {\n      // contain to bounds\n      slide.target = Math.max( slide.target, beginBound );\n      slide.target = Math.min( slide.target, endBound );\n    }\n  }, this );\n};\n\n// -----  ----- //\n\n/**\n * emits events via eventEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n  var emitArgs = event ? [ event ].concat( args ) : args;\n  this.emitEvent( type, emitArgs );\n\n  if ( jQuery && this.$element ) {\n    // default trigger with type if no event\n    type += this.options.namespaceJQueryEvents ? '.flickity' : '';\n    var $event = type;\n    if ( event ) {\n      // create jQuery event\n      var jQEvent = jQuery.Event( event );\n      jQEvent.type = type;\n      $event = jQEvent;\n    }\n    this.$element.trigger( $event, args );\n  }\n};\n\n// -------------------------- select -------------------------- //\n\n/**\n * @param {Integer} index - index of the slide\n * @param {Boolean} isWrap - will wrap-around to last/first if at the end\n * @param {Boolean} isInstant - will immediately set position at selected cell\n */\nproto.select = function( index, isWrap, isInstant ) {\n  if ( !this.isActive ) {\n    return;\n  }\n  index = parseInt( index, 10 );\n  this._wrapSelect( index );\n\n  if ( this.options.wrapAround || isWrap ) {\n    index = utils.modulo( index, this.slides.length );\n  }\n  // bail if invalid index\n  if ( !this.slides[ index ] ) {\n    return;\n  }\n  var prevIndex = this.selectedIndex;\n  this.selectedIndex = index;\n  this.updateSelectedSlide();\n  if ( isInstant ) {\n    this.positionSliderAtSelected();\n  } else {\n    this.startAnimation();\n  }\n  if ( this.options.adaptiveHeight ) {\n    this.setGallerySize();\n  }\n  // events\n  this.dispatchEvent( 'select', null, [ index ] );\n  // change event if new index\n  if ( index != prevIndex ) {\n    this.dispatchEvent( 'change', null, [ index ] );\n  }\n  // old v1 event name, remove in v3\n  this.dispatchEvent('cellSelect');\n};\n\n// wraps position for wrapAround, to move to closest slide. #113\nproto._wrapSelect = function( index ) {\n  var len = this.slides.length;\n  var isWrapping = this.options.wrapAround && len > 1;\n  if ( !isWrapping ) {\n    return index;\n  }\n  var wrapIndex = utils.modulo( index, len );\n  // go to shortest\n  var delta = Math.abs( wrapIndex - this.selectedIndex );\n  var backWrapDelta = Math.abs( ( wrapIndex + len ) - this.selectedIndex );\n  var forewardWrapDelta = Math.abs( ( wrapIndex - len ) - this.selectedIndex );\n  if ( !this.isDragSelect && backWrapDelta < delta ) {\n    index += len;\n  } else if ( !this.isDragSelect && forewardWrapDelta < delta ) {\n    index -= len;\n  }\n  // wrap position so slider is within normal area\n  if ( index < 0 ) {\n    this.x -= this.slideableWidth;\n  } else if ( index >= len ) {\n    this.x += this.slideableWidth;\n  }\n};\n\nproto.previous = function( isWrap, isInstant ) {\n  this.select( this.selectedIndex - 1, isWrap, isInstant );\n};\n\nproto.next = function( isWrap, isInstant ) {\n  this.select( this.selectedIndex + 1, isWrap, isInstant );\n};\n\nproto.updateSelectedSlide = function() {\n  var slide = this.slides[ this.selectedIndex ];\n  // selectedIndex could be outside of slides, if triggered before resize()\n  if ( !slide ) {\n    return;\n  }\n  // unselect previous selected slide\n  this.unselectSelectedSlide();\n  // update new selected slide\n  this.selectedSlide = slide;\n  slide.select();\n  this.selectedCells = slide.cells;\n  this.selectedElements = slide.getCellElements();\n  // HACK: selectedCell & selectedElement is first cell in slide, backwards compatibility\n  // Remove in v3?\n  this.selectedCell = slide.cells[0];\n  this.selectedElement = this.selectedElements[0];\n};\n\nproto.unselectSelectedSlide = function() {\n  if ( this.selectedSlide ) {\n    this.selectedSlide.unselect();\n  }\n};\n\nproto.selectInitialIndex = function() {\n  var initialIndex = this.options.initialIndex;\n  // already activated, select previous selectedIndex\n  if ( this.isInitActivated ) {\n    this.select( this.selectedIndex, false, true );\n    return;\n  }\n  // select with selector string\n  if ( initialIndex && typeof initialIndex == 'string' ) {\n    var cell = this.queryCell( initialIndex );\n    if ( cell ) {\n      this.selectCell( initialIndex, false, true );\n      return;\n    }\n  }\n\n  var index = 0;\n  // select with number\n  if ( initialIndex && this.slides[ initialIndex ] ) {\n    index = initialIndex;\n  }\n  // select instantly\n  this.select( index, false, true );\n};\n\n/**\n * select slide from number or cell element\n * @param {Element or Number} elem\n */\nproto.selectCell = function( value, isWrap, isInstant ) {\n  // get cell\n  var cell = this.queryCell( value );\n  if ( !cell ) {\n    return;\n  }\n\n  var index = this.getCellSlideIndex( cell );\n  this.select( index, isWrap, isInstant );\n};\n\nproto.getCellSlideIndex = function( cell ) {\n  // get index of slides that has cell\n  for ( var i=0; i < this.slides.length; i++ ) {\n    var slide = this.slides[i];\n    var index = slide.cells.indexOf( cell );\n    if ( index != -1 ) {\n      return i;\n    }\n  }\n};\n\n// -------------------------- get cells -------------------------- //\n\n/**\n * get Flickity.Cell, given an Element\n * @param {Element} elem\n * @returns {Flickity.Cell} item\n */\nproto.getCell = function( elem ) {\n  // loop through cells to get the one that matches\n  for ( var i=0; i < this.cells.length; i++ ) {\n    var cell = this.cells[i];\n    if ( cell.element == elem ) {\n      return cell;\n    }\n  }\n};\n\n/**\n * get collection of Flickity.Cells, given Elements\n * @param {Element, Array, NodeList} elems\n * @returns {Array} cells - Flickity.Cells\n */\nproto.getCells = function( elems ) {\n  elems = utils.makeArray( elems );\n  var cells = [];\n  elems.forEach( function( elem ) {\n    var cell = this.getCell( elem );\n    if ( cell ) {\n      cells.push( cell );\n    }\n  }, this );\n  return cells;\n};\n\n/**\n * get cell elements\n * @returns {Array} cellElems\n */\nproto.getCellElements = function() {\n  return this.cells.map( function( cell ) {\n    return cell.element;\n  });\n};\n\n/**\n * get parent cell from an element\n * @param {Element} elem\n * @returns {Flickit.Cell} cell\n */\nproto.getParentCell = function( elem ) {\n  // first check if elem is cell\n  var cell = this.getCell( elem );\n  if ( cell ) {\n    return cell;\n  }\n  // try to get parent cell elem\n  elem = utils.getParent( elem, '.flickity-slider > *' );\n  return this.getCell( elem );\n};\n\n/**\n * get cells adjacent to a slide\n * @param {Integer} adjCount - number of adjacent slides\n * @param {Integer} index - index of slide to start\n * @returns {Array} cells - array of Flickity.Cells\n */\nproto.getAdjacentCellElements = function( adjCount, index ) {\n  if ( !adjCount ) {\n    return this.selectedSlide.getCellElements();\n  }\n  index = index === undefined ? this.selectedIndex : index;\n\n  var len = this.slides.length;\n  if ( 1 + ( adjCount * 2 ) >= len ) {\n    return this.getCellElements();\n  }\n\n  var cellElems = [];\n  for ( var i = index - adjCount; i <= index + adjCount ; i++ ) {\n    var slideIndex = this.options.wrapAround ? utils.modulo( i, len ) : i;\n    var slide = this.slides[ slideIndex ];\n    if ( slide ) {\n      cellElems = cellElems.concat( slide.getCellElements() );\n    }\n  }\n  return cellElems;\n};\n\n/**\n * select slide from number or cell element\n * @param {Element, Selector String, or Number} selector\n */\nproto.queryCell = function( selector ) {\n  if ( typeof selector == 'number' ) {\n    // use number as index\n    return this.cells[ selector ];\n  }\n  if ( typeof selector == 'string' ) {\n    // do not select invalid selectors from hash: #123, #/. #791\n    if ( selector.match(/^[#\\.]?[\\d\\/]/) ) {\n      return;\n    }\n    // use string as selector, get element\n    selector = this.element.querySelector( selector );\n  }\n  // get cell from element\n  return this.getCell( selector );\n};\n\n// -------------------------- events -------------------------- //\n\nproto.uiChange = function() {\n  this.emitEvent('uiChange');\n};\n\n// keep focus on element when child UI elements are clicked\nproto.childUIPointerDown = function( event ) {\n  // HACK iOS does not allow touch events to bubble up?!\n  if ( event.type != 'touchstart' ) {\n    event.preventDefault();\n  }\n  this.focus();\n};\n\n// ----- resize ----- //\n\nproto.onresize = function() {\n  this.watchCSS();\n  this.resize();\n};\n\nutils.debounceMethod( Flickity, 'onresize', 150 );\n\nproto.resize = function() {\n  if ( !this.isActive ) {\n    return;\n  }\n  this.getSize();\n  // wrap values\n  if ( this.options.wrapAround ) {\n    this.x = utils.modulo( this.x, this.slideableWidth );\n  }\n  this.positionCells();\n  this._getWrapShiftCells();\n  this.setGallerySize();\n  this.emitEvent('resize');\n  // update selected index for group slides, instant\n  // TODO: position can be lost between groups of various numbers\n  var selectedElement = this.selectedElements && this.selectedElements[0];\n  this.selectCell( selectedElement, false, true );\n};\n\n// watches the :after property, activates/deactivates\nproto.watchCSS = function() {\n  var watchOption = this.options.watchCSS;\n  if ( !watchOption ) {\n    return;\n  }\n\n  var afterContent = getComputedStyle( this.element, ':after' ).content;\n  // activate if :after { content: 'flickity' }\n  if ( afterContent.indexOf('flickity') != -1 ) {\n    this.activate();\n  } else {\n    this.deactivate();\n  }\n};\n\n// ----- keydown ----- //\n\n// go previous/next if left/right keys pressed\nproto.onkeydown = function( event ) {\n  // only work if element is in focus\n  var isNotFocused = document.activeElement && document.activeElement != this.element;\n  if ( !this.options.accessibility ||isNotFocused ) {\n    return;\n  }\n\n  var handler = Flickity.keyboardHandlers[ event.keyCode ];\n  if ( handler ) {\n    handler.call( this );\n  }\n};\n\nFlickity.keyboardHandlers = {\n  // left arrow\n  37: function() {\n    var leftMethod = this.options.rightToLeft ? 'next' : 'previous';\n    this.uiChange();\n    this[ leftMethod ]();\n  },\n  // right arrow\n  39: function() {\n    var rightMethod = this.options.rightToLeft ? 'previous' : 'next';\n    this.uiChange();\n    this[ rightMethod ]();\n  },\n};\n\n// ----- focus ----- //\n\nproto.focus = function() {\n  // TODO remove scrollTo once focus options gets more support\n  // https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus#Browser_compatibility\n  var prevScrollY = window.pageYOffset;\n  this.element.focus({ preventScroll: true });\n  // hack to fix scroll jump after focus, #76\n  if ( window.pageYOffset != prevScrollY ) {\n    window.scrollTo( window.pageXOffset, prevScrollY );\n  }\n};\n\n// -------------------------- destroy -------------------------- //\n\n// deactivate all Flickity functionality, but keep stuff available\nproto.deactivate = function() {\n  if ( !this.isActive ) {\n    return;\n  }\n  this.element.classList.remove('flickity-enabled');\n  this.element.classList.remove('flickity-rtl');\n  this.unselectSelectedSlide();\n  // destroy cells\n  this.cells.forEach( function( cell ) {\n    cell.destroy();\n  });\n  this.element.removeChild( this.viewport );\n  // move child elements back into element\n  moveElements( this.slider.children, this.element );\n  if ( this.options.accessibility ) {\n    this.element.removeAttribute('tabIndex');\n    this.element.removeEventListener( 'keydown', this );\n  }\n  // set flags\n  this.isActive = false;\n  this.emitEvent('deactivate');\n};\n\nproto.destroy = function() {\n  this.deactivate();\n  window.removeEventListener( 'resize', this );\n  this.allOff();\n  this.emitEvent('destroy');\n  if ( jQuery && this.$element ) {\n    jQuery.removeData( this.element, 'flickity' );\n  }\n  delete this.element.flickityGUID;\n  delete instances[ this.guid ];\n};\n\n// -------------------------- prototype -------------------------- //\n\nutils.extend( proto, animatePrototype );\n\n// -------------------------- extras -------------------------- //\n\n/**\n * get Flickity instance from element\n * @param {Element} elem\n * @returns {Flickity}\n */\nFlickity.data = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  var id = elem && elem.flickityGUID;\n  return id && instances[ id ];\n};\n\nutils.htmlInit( Flickity, 'flickity' );\n\nif ( jQuery && jQuery.bridget ) {\n  jQuery.bridget( 'flickity', Flickity );\n}\n\n// set internal jQuery, for Webpack + jQuery v3, #478\nFlickity.setJQuery = function( jq ) {\n  jQuery = jq;\n};\n\nFlickity.Cell = Cell;\nFlickity.Slide = Slide;\n\nreturn Flickity;\n\n}));\n","/*!\r\n * fullPage 3.0.7\r\n * https://github.com/alvarotrigo/fullPage.js\r\n *\r\n * @license GPLv3 for open source use only\r\n * or Fullpage Commercial License for commercial use\r\n * http://alvarotrigo.com/fullPage/pricing/\r\n *\r\n * Copyright (C) 2018 http://alvarotrigo.com/fullPage - A project by Alvaro Trigo\r\n */\r\n(function( root, window, document, factory, undefined) {\r\n    if( typeof define === 'function' && define.amd ) {\r\n        // AMD. Register as an anonymous module.\r\n        define( function() {\r\n            root.fullpage = factory(window, document);\r\n            return root.fullpage;\r\n        } );\r\n    } else if( typeof exports === 'object' ) {\r\n        // Node. Does not work with strict CommonJS.\r\n        module.exports = factory(window, document);\r\n    } else {\r\n        // Browser globals.\r\n        window.fullpage = factory(window, document);\r\n    }\r\n}(this, window, document, function(window, document){\r\n    'use strict';\r\n\r\n    // keeping central set of classnames and selectors\r\n    var WRAPPER =               'fullpage-wrapper';\r\n    var WRAPPER_SEL =           '.' + WRAPPER;\r\n\r\n    // slimscroll\r\n    var SCROLLABLE =            'fp-scrollable';\r\n    var SCROLLABLE_SEL =        '.' + SCROLLABLE;\r\n\r\n    // util\r\n    var RESPONSIVE =            'fp-responsive';\r\n    var NO_TRANSITION =         'fp-notransition';\r\n    var DESTROYED =             'fp-destroyed';\r\n    var ENABLED =               'fp-enabled';\r\n    var VIEWING_PREFIX =        'fp-viewing';\r\n    var ACTIVE =                'active';\r\n    var ACTIVE_SEL =            '.' + ACTIVE;\r\n    var COMPLETELY =            'fp-completely';\r\n    var COMPLETELY_SEL =        '.' + COMPLETELY;\r\n\r\n    // section\r\n    var SECTION_DEFAULT_SEL =   '.section';\r\n    var SECTION =               'fp-section';\r\n    var SECTION_SEL =           '.' + SECTION;\r\n    var SECTION_ACTIVE_SEL =    SECTION_SEL + ACTIVE_SEL;\r\n    var TABLE_CELL =            'fp-tableCell';\r\n    var TABLE_CELL_SEL =        '.' + TABLE_CELL;\r\n    var AUTO_HEIGHT =           'fp-auto-height';\r\n    var AUTO_HEIGHT_SEL =       '.' + AUTO_HEIGHT;\r\n    var AUTO_HEIGHT_RESPONSIVE = 'fp-auto-height-responsive';\r\n    var AUTO_HEIGHT_RESPONSIVE_SEL = '.' + AUTO_HEIGHT_RESPONSIVE;\r\n    var NORMAL_SCROLL =         'fp-normal-scroll';\r\n    var NORMAL_SCROLL_SEL =     '.' + NORMAL_SCROLL;\r\n\r\n    // section nav\r\n    var SECTION_NAV =           'fp-nav';\r\n    var SECTION_NAV_SEL =       '#' + SECTION_NAV;\r\n    var SECTION_NAV_TOOLTIP =   'fp-tooltip';\r\n    var SECTION_NAV_TOOLTIP_SEL='.'+SECTION_NAV_TOOLTIP;\r\n    var SHOW_ACTIVE_TOOLTIP =   'fp-show-active';\r\n\r\n    // slide\r\n    var SLIDE_DEFAULT_SEL =     '.slide';\r\n    var SLIDE =                 'fp-slide';\r\n    var SLIDE_SEL =             '.' + SLIDE;\r\n    var SLIDE_ACTIVE_SEL =      SLIDE_SEL + ACTIVE_SEL;\r\n    var SLIDES_WRAPPER =        'fp-slides';\r\n    var SLIDES_WRAPPER_SEL =    '.' + SLIDES_WRAPPER;\r\n    var SLIDES_CONTAINER =      'fp-slidesContainer';\r\n    var SLIDES_CONTAINER_SEL =  '.' + SLIDES_CONTAINER;\r\n    var TABLE =                 'fp-table';\r\n\r\n    // slide nav\r\n    var SLIDES_NAV =            'fp-slidesNav';\r\n    var SLIDES_NAV_SEL =        '.' + SLIDES_NAV;\r\n    var SLIDES_NAV_LINK_SEL =   SLIDES_NAV_SEL + ' a';\r\n    var SLIDES_ARROW =          'fp-controlArrow';\r\n    var SLIDES_ARROW_SEL =      '.' + SLIDES_ARROW;\r\n    var SLIDES_PREV =           'fp-prev';\r\n    var SLIDES_PREV_SEL =       '.' + SLIDES_PREV;\r\n    var SLIDES_ARROW_PREV =     SLIDES_ARROW + ' ' + SLIDES_PREV;\r\n    var SLIDES_ARROW_PREV_SEL = SLIDES_ARROW_SEL + SLIDES_PREV_SEL;\r\n    var SLIDES_NEXT =           'fp-next';\r\n    var SLIDES_NEXT_SEL =       '.' + SLIDES_NEXT;\r\n    var SLIDES_ARROW_NEXT =     SLIDES_ARROW + ' ' + SLIDES_NEXT;\r\n    var SLIDES_ARROW_NEXT_SEL = SLIDES_ARROW_SEL + SLIDES_NEXT_SEL;\r\n\r\n    function initialise(containerSelector, options) {\r\n        var isOK = options && new RegExp('([\\\\d\\\\w]{8}-){3}[\\\\d\\\\w]{8}|^(?=.*?[A-Y])(?=.*?[a-y])(?=.*?[0-8])(?=.*?[#?!@$%^&*-]).{8,}$').test(options['li'+'cen'+'seK' + 'e' + 'y']) || document.domain.indexOf('al'+'varotri' +'go' + '.' + 'com') > -1;\r\n\r\n        // cache common elements\r\n        var $htmlBody = $('html, body');\r\n        var $html = $('html')[0];\r\n        var $body = $('body')[0];\r\n\r\n        //only once my friend!\r\n        if(hasClass($html, ENABLED)){ displayWarnings(); return; }\r\n\r\n        var FP = {};\r\n\r\n        // Creating some defaults, extending them with any options that were provided\r\n        options = deepExtend({\r\n            //navigation\r\n            menu: false,\r\n            anchors:[],\r\n            lockAnchors: false,\r\n            navigation: false,\r\n            navigationPosition: 'right',\r\n            navigationTooltips: [],\r\n            showActiveTooltip: false,\r\n            slidesNavigation: false,\r\n            slidesNavPosition: 'bottom',\r\n            scrollBar: false,\r\n            hybrid: false,\r\n\r\n            //scrolling\r\n            css3: true,\r\n            scrollingSpeed: 700,\r\n            autoScrolling: true,\r\n            fitToSection: true,\r\n            fitToSectionDelay: 1000,\r\n            easing: 'easeInOutCubic',\r\n            easingcss3: 'ease',\r\n            loopBottom: false,\r\n            loopTop: false,\r\n            loopHorizontal: true,\r\n            continuousVertical: false,\r\n            continuousHorizontal: false,\r\n            scrollHorizontally: false,\r\n            interlockedSlides: false,\r\n            dragAndMove: false,\r\n            offsetSections: false,\r\n            resetSliders: false,\r\n            fadingEffect: false,\r\n            normalScrollElements: null,\r\n            scrollOverflow: false,\r\n            scrollOverflowReset: false,\r\n            scrollOverflowHandler: window.fp_scrolloverflow ? window.fp_scrolloverflow.iscrollHandler : null,\r\n            scrollOverflowOptions: null,\r\n            touchSensitivity: 5,\r\n            touchWrapper: typeof containerSelector === 'string' ? $(containerSelector)[0] : containerSelector,\r\n            bigSectionsDestination: null,\r\n\r\n            //Accessibility\r\n            keyboardScrolling: true,\r\n            animateAnchor: true,\r\n            recordHistory: true,\r\n\r\n            //design\r\n            controlArrows: true,\r\n            controlArrowColor: '#fff',\r\n            verticalCentered: true,\r\n            sectionsColor : [],\r\n            paddingTop: 0,\r\n            paddingBottom: 0,\r\n            fixedElements: null,\r\n            responsive: 0, //backwards compabitility with responsiveWiddth\r\n            responsiveWidth: 0,\r\n            responsiveHeight: 0,\r\n            responsiveSlides: false,\r\n            parallax: false,\r\n            parallaxOptions: {\r\n                type: 'reveal',\r\n                percentage: 62,\r\n                property: 'translate'\r\n            },\r\n            cards: false,\r\n            cardsOptions: {\r\n                perspective: 100,\r\n                fadeContent: true,\r\n                fadeBackground: true\r\n            },\r\n\r\n            //Custom selectors\r\n            sectionSelector: SECTION_DEFAULT_SEL,\r\n            slideSelector: SLIDE_DEFAULT_SEL,\r\n\r\n            //events\r\n            v2compatible: false,\r\n            afterLoad: null,\r\n            onLeave: null,\r\n            afterRender: null,\r\n            afterResize: null,\r\n            afterReBuild: null,\r\n            afterSlideLoad: null,\r\n            onSlideLeave: null,\r\n            afterResponsive: null,\r\n\r\n            lazyLoading: true\r\n        }, options);\r\n\r\n        //flag to avoid very fast sliding for landscape sliders\r\n        var slideMoving = false;\r\n\r\n        var isTouchDevice = navigator.userAgent.match(/(iPhone|iPod|iPad|Android|playbook|silk|BlackBerry|BB10|Windows Phone|Tizen|Bada|webOS|IEMobile|Opera Mini)/);\r\n        var isTouch = (('ontouchstart' in window) || (navigator.msMaxTouchPoints > 0) || (navigator.maxTouchPoints));\r\n        var container = typeof containerSelector === 'string' ? $(containerSelector)[0] : containerSelector;\r\n        var windowsHeight = getWindowHeight();\r\n        var windowsWidth = getWindowWidth();\r\n        var isResizing = false;\r\n        var isWindowFocused = true;\r\n        var lastScrolledDestiny;\r\n        var lastScrolledSlide;\r\n        var canScroll = true;\r\n        var scrollings = [];\r\n        var controlPressed;\r\n        var startingSection;\r\n        var isScrollAllowed = {};\r\n        isScrollAllowed.m = {  'up':true, 'down':true, 'left':true, 'right':true };\r\n        isScrollAllowed.k = deepExtend({}, isScrollAllowed.m);\r\n        var MSPointer = getMSPointer();\r\n        var events = {\r\n            touchmove: 'ontouchmove' in window ? 'touchmove' :  MSPointer.move,\r\n            touchstart: 'ontouchstart' in window ? 'touchstart' :  MSPointer.down\r\n        };\r\n        var scrollBarHandler;\r\n\r\n        // taken from https://github.com/udacity/ud891/blob/gh-pages/lesson2-focus/07-modals-and-keyboard-traps/solution/modal.js\r\n        var focusableElementsString = 'a[href], area[href], input:not([disabled]), select:not([disabled]), textarea:not([disabled]), button:not([disabled]), iframe, object, embed, [tabindex=\"0\"], [contenteditable]';\r\n\r\n        //cheks for passive event support\r\n        var g_supportsPassive = false;\r\n        try {\r\n          var opts = Object.defineProperty({}, 'passive', {\r\n            get: function() {\r\n              g_supportsPassive = true;\r\n            }\r\n          });\r\n          window.addEventListener(\"testPassive\", null, opts);\r\n          window.removeEventListener(\"testPassive\", null, opts);\r\n        } catch (e) {}\r\n\r\n        //timeouts\r\n        var resizeId;\r\n        var resizeHandlerId;\r\n        var afterSectionLoadsId;\r\n        var afterSlideLoadsId;\r\n        var scrollId;\r\n        var scrollId2;\r\n        var keydownId;\r\n        var g_doubleCheckHeightId;\r\n        var originals = deepExtend({}, options); //deep copy\r\n        var activeAnimation;\r\n        var g_initialAnchorsInDom = false;\r\n        var g_canFireMouseEnterNormalScroll = true;\r\n        var g_mediaLoadedId;\r\n        var extensions = [\r\n            'parallax',\r\n            'scrollOverflowReset',\r\n            'dragAndMove',\r\n            'offsetSections',\r\n            'fadingEffect',\r\n            'responsiveSlides',\r\n            'continuousHorizontal',\r\n            'interlockedSlides',\r\n            'scrollHorizontally',\r\n            'resetSliders',\r\n            'cards'\r\n        ];\r\n\r\n        displayWarnings();\r\n\r\n        //easeInOutCubic animation included in the plugin\r\n        window.fp_easings = deepExtend(window.fp_easings, {\r\n            easeInOutCubic: function (t, b, c, d) {\r\n                if ((t/=d/2) < 1) return c/2*t*t*t + b;return c/2*((t-=2)*t*t + 2) + b;\r\n            }\r\n        });\r\n\r\n        /**\r\n        * Sets the autoScroll option.\r\n        * It changes the scroll bar visibility and the history of the site as a result.\r\n        */\r\n        function setAutoScrolling(value, type){\r\n            //removing the transformation\r\n            if(!value){\r\n                silentScroll(0);\r\n            }\r\n\r\n            setVariableState('autoScrolling', value, type);\r\n\r\n            var element = $(SECTION_ACTIVE_SEL)[0];\r\n\r\n            if(options.autoScrolling && !options.scrollBar){\r\n                css($htmlBody, {\r\n                    'overflow': 'hidden',\r\n                    'height': '100%'\r\n                });\r\n\r\n                setRecordHistory(originals.recordHistory, 'internal');\r\n\r\n                //for IE touch devices\r\n                css(container, {\r\n                    '-ms-touch-action': 'none',\r\n                    'touch-action': 'none'\r\n                });\r\n\r\n                if(element != null){\r\n                    //moving the container up\r\n                    silentScroll(element.offsetTop);\r\n                }\r\n            }else{\r\n                css($htmlBody, {\r\n                    'overflow' : 'visible',\r\n                    'height' : 'initial'\r\n                });\r\n\r\n                var recordHistory = !options.autoScrolling ? false : originals.recordHistory;\r\n                setRecordHistory(recordHistory, 'internal');\r\n\r\n                //for IE touch devices\r\n                css(container, {\r\n                    '-ms-touch-action': '',\r\n                    'touch-action': ''\r\n                });\r\n\r\n                //scrolling the page to the section with no animation\r\n                if (element != null) {\r\n                    var scrollSettings = getScrollSettings(element.offsetTop);\r\n                    scrollSettings.element.scrollTo(0, scrollSettings.options);\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Defines wheter to record the history for each hash change in the URL.\r\n        */\r\n        function setRecordHistory(value, type){\r\n            setVariableState('recordHistory', value, type);\r\n        }\r\n\r\n        /**\r\n        * Defines the scrolling speed\r\n        */\r\n        function setScrollingSpeed(value, type){\r\n            setVariableState('scrollingSpeed', value, type);\r\n        }\r\n\r\n        /**\r\n        * Sets fitToSection\r\n        */\r\n        function setFitToSection(value, type){\r\n            setVariableState('fitToSection', value, type);\r\n        }\r\n\r\n        /**\r\n        * Sets lockAnchors\r\n        */\r\n        function setLockAnchors(value){\r\n            options.lockAnchors = value;\r\n        }\r\n\r\n        /**\r\n        * Adds or remove the possibility of scrolling through sections by using the mouse wheel or the trackpad.\r\n        */\r\n        function setMouseWheelScrolling(value){\r\n            if(value){\r\n                addMouseWheelHandler();\r\n                addMiddleWheelHandler();\r\n            }else{\r\n                removeMouseWheelHandler();\r\n                removeMiddleWheelHandler();\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adds or remove the possibility of scrolling through sections by using the mouse wheel/trackpad or touch gestures.\r\n        * Optionally a second parameter can be used to specify the direction for which the action will be applied.\r\n        *\r\n        * @param directions string containing the direction or directions separated by comma.\r\n        */\r\n        function setAllowScrolling(value, directions){\r\n            if(typeof directions !== 'undefined'){\r\n                directions = directions.replace(/ /g,'').split(',');\r\n\r\n                directions.forEach(function (direction){\r\n                    setIsScrollAllowed(value, direction, 'm');\r\n                });\r\n            }\r\n            else{\r\n                setIsScrollAllowed(value, 'all', 'm');\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adds or remove the mouse wheel hijacking\r\n        */\r\n        function setMouseHijack(value){\r\n            if(value){\r\n                setMouseWheelScrolling(true);\r\n                addTouchHandler();\r\n            }else{\r\n                setMouseWheelScrolling(false);\r\n                removeTouchHandler();\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adds or remove the possibility of scrolling through sections by using the keyboard arrow keys\r\n        */\r\n        function setKeyboardScrolling(value, directions){\r\n            if(typeof directions !== 'undefined'){\r\n                directions = directions.replace(/ /g,'').split(',');\r\n\r\n                directions.forEach(function(direction){\r\n                    setIsScrollAllowed(value, direction, 'k');\r\n                });\r\n            }else{\r\n                setIsScrollAllowed(value, 'all', 'k');\r\n                options.keyboardScrolling = value;\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Moves the page up one section.\r\n        */\r\n        function moveSectionUp(){\r\n            var prev = prevUntil($(SECTION_ACTIVE_SEL)[0], SECTION_SEL);\r\n\r\n            //looping to the bottom if there's no more sections above\r\n            if (!prev && (options.loopTop || options.continuousVertical)) {\r\n                prev = last($(SECTION_SEL));\r\n            }\r\n\r\n            if (prev != null) {\r\n                scrollPage(prev, null, true);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Moves the page down one section.\r\n        */\r\n        function moveSectionDown(){\r\n            var next = nextUntil($(SECTION_ACTIVE_SEL)[0], SECTION_SEL);\r\n\r\n            //looping to the top if there's no more sections below\r\n            if(!next &&\r\n                (options.loopBottom || options.continuousVertical)){\r\n                next = $(SECTION_SEL)[0];\r\n            }\r\n\r\n            if(next != null){\r\n                scrollPage(next, null, false);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Moves the page to the given section and slide with no animation.\r\n        * Anchors or index positions can be used as params.\r\n        */\r\n        function silentMoveTo(sectionAnchor, slideAnchor){\r\n            setScrollingSpeed (0, 'internal');\r\n            moveTo(sectionAnchor, slideAnchor);\r\n            setScrollingSpeed (originals.scrollingSpeed, 'internal');\r\n        }\r\n\r\n        /**\r\n        * Moves the page to the given section and slide.\r\n        * Anchors or index positions can be used as params.\r\n        */\r\n        function moveTo(sectionAnchor, slideAnchor){\r\n            var destiny = getSectionByAnchor(sectionAnchor);\r\n\r\n            if (typeof slideAnchor !== 'undefined'){\r\n                scrollPageAndSlide(sectionAnchor, slideAnchor);\r\n            }else if(destiny != null){\r\n                scrollPage(destiny);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Slides right the slider of the active section.\r\n        * Optional `section` param.\r\n        */\r\n        function moveSlideRight(section){\r\n            moveSlide('right', section);\r\n        }\r\n\r\n        /**\r\n        * Slides left the slider of the active section.\r\n        * Optional `section` param.\r\n        */\r\n        function moveSlideLeft(section){\r\n            moveSlide('left', section);\r\n        }\r\n\r\n        /**\r\n         * When resizing is finished, we adjust the slides sizes and positions\r\n         */\r\n        function reBuild(resizing){\r\n            if(hasClass(container, DESTROYED)){ return; }  //nothing to do if the plugin was destroyed\r\n\r\n            isResizing = true;\r\n\r\n            //updating global vars\r\n            windowsHeight = getWindowHeight();\r\n            windowsWidth = getWindowWidth();\r\n\r\n            var sections = $(SECTION_SEL);\r\n            for (var i = 0; i < sections.length; ++i) {\r\n                var section = sections[i];\r\n                var slidesWrap = $(SLIDES_WRAPPER_SEL, section)[0];\r\n                var slides = $(SLIDE_SEL, section);\r\n\r\n                //adjusting the height of the table-cell for IE and Firefox\r\n                if(options.verticalCentered){\r\n                    css($(TABLE_CELL_SEL, section), {'height': getTableHeight(section) + 'px'});\r\n                }\r\n\r\n                css(section, {'height': windowsHeight + 'px'});\r\n\r\n                //adjusting the position fo the FULL WIDTH slides...\r\n                if (slides.length > 1) {\r\n                    landscapeScroll(slidesWrap, $(SLIDE_ACTIVE_SEL, slidesWrap)[0]);\r\n                }\r\n            }\r\n\r\n            if(options.scrollOverflow){\r\n                scrollBarHandler.createScrollBarForAll();\r\n            }\r\n\r\n            var activeSection = $(SECTION_ACTIVE_SEL)[0];\r\n            var sectionIndex = index(activeSection, SECTION_SEL);\r\n\r\n            //isn't it the first section?\r\n            if(sectionIndex){\r\n                //adjusting the position for the current section\r\n                silentMoveTo(sectionIndex + 1);\r\n            }\r\n\r\n            isResizing = false;\r\n            if(isFunction( options.afterResize ) && resizing){\r\n                options.afterResize.call(container, window.innerWidth, window.innerHeight);\r\n            }\r\n            if(isFunction( options.afterReBuild ) && !resizing){\r\n                options.afterReBuild.call(container);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Determines whether fullpage.js is in responsive mode or not.\r\n        */\r\n        function isResponsiveMode(){\r\n           return hasClass($body, RESPONSIVE);\r\n        }\r\n\r\n        /**\r\n        * Turns fullPage.js to normal scrolling mode when the viewport `width` or `height`\r\n        * are smaller than the set limit values.\r\n        */\r\n        function setResponsive(active){\r\n            var isResponsive = isResponsiveMode();\r\n\r\n            if(active){\r\n                if(!isResponsive){\r\n                    setAutoScrolling(false, 'internal');\r\n                    setFitToSection(false, 'internal');\r\n                    hide($(SECTION_NAV_SEL));\r\n                    addClass($body, RESPONSIVE);\r\n                    if(isFunction( options.afterResponsive )){\r\n                        options.afterResponsive.call( container, active);\r\n                    }\r\n\r\n                    //when on page load, we will remove scrolloverflow if necessary\r\n                    if(options.scrollOverflow){\r\n                        scrollBarHandler.createScrollBarForAll();\r\n                    }\r\n                }\r\n            }\r\n            else if(isResponsive){\r\n                setAutoScrolling(originals.autoScrolling, 'internal');\r\n                setFitToSection(originals.autoScrolling, 'internal');\r\n                show($(SECTION_NAV_SEL));\r\n                removeClass($body, RESPONSIVE);\r\n                if(isFunction( options.afterResponsive )){\r\n                    options.afterResponsive.call( container, active);\r\n                }\r\n            }\r\n        }\r\n\r\n        if(container){\r\n            //public functions\r\n            FP.version = '3.0.5';\r\n            FP.setAutoScrolling = setAutoScrolling;\r\n            FP.setRecordHistory = setRecordHistory;\r\n            FP.setScrollingSpeed = setScrollingSpeed;\r\n            FP.setFitToSection = setFitToSection;\r\n            FP.setLockAnchors = setLockAnchors;\r\n            FP.setMouseWheelScrolling = setMouseWheelScrolling;\r\n            FP.setAllowScrolling = setAllowScrolling;\r\n            FP.setKeyboardScrolling = setKeyboardScrolling;\r\n            FP.moveSectionUp = moveSectionUp;\r\n            FP.moveSectionDown = moveSectionDown;\r\n            FP.silentMoveTo = silentMoveTo;\r\n            FP.moveTo = moveTo;\r\n            FP.moveSlideRight = moveSlideRight;\r\n            FP.moveSlideLeft = moveSlideLeft;\r\n            FP.fitToSection = fitToSection;\r\n            FP.reBuild = reBuild;\r\n            FP.setResponsive = setResponsive;\r\n            FP.getFullpageData = function(){ return options };\r\n            FP.destroy = destroy;\r\n            FP.getActiveSection = getActiveSection;\r\n            FP.getActiveSlide = getActiveSlide;\r\n\r\n            FP.test = {\r\n                top: '0px',\r\n                translate3d: 'translate3d(0px, 0px, 0px)',\r\n                translate3dH: (function(){\r\n                    var a = [];\r\n                    for(var i = 0; i < $(options.sectionSelector, container).length; i++){\r\n                        a.push('translate3d(0px, 0px, 0px)');\r\n                    }\r\n                    return a;\r\n                })(),\r\n                left: (function(){\r\n                    var a = [];\r\n                    for(var i = 0; i < $(options.sectionSelector, container).length; i++){\r\n                        a.push(0);\r\n                    }\r\n                    return a;\r\n                })(),\r\n                options: options,\r\n                setAutoScrolling: setAutoScrolling\r\n            };\r\n\r\n            //functions we want to share across files but which are not\r\n            //mean to be used on their own by developers\r\n            FP.shared = {\r\n                afterRenderActions: afterRenderActions,\r\n                isNormalScrollElement: false\r\n            };\r\n\r\n            window.fullpage_api = FP;\r\n\r\n            //using jQuery initialization? Creating the $.fn.fullpage object\r\n            if(options.$){\r\n                Object.keys(FP).forEach(function (key) {    \r\n                    options.$.fn.fullpage[key] = FP[key];   \r\n                });\r\n            }\r\n\r\n            init();\r\n\r\n            bindEvents();\r\n        }\r\n\r\n        function init(){\r\n            //if css3 is not supported, it will use jQuery animations\r\n            if(options.css3){\r\n                options.css3 = support3d();\r\n            }\r\n\r\n            options.scrollBar = options.scrollBar || options.hybrid;\r\n\r\n            setOptionsFromDOM();\r\n            prepareDom();\r\n            setAllowScrolling(true);\r\n            setMouseHijack(true);\r\n            setAutoScrolling(options.autoScrolling, 'internal');\r\n            responsive();\r\n\r\n            //setting the class for the body element\r\n            setBodyClass();\r\n\r\n            if(document.readyState === 'complete'){\r\n                scrollToAnchor();\r\n            }\r\n            window.addEventListener('load', scrollToAnchor);\r\n\r\n            //if we use scrollOverflow we'll fire afterRender in the scrolloverflow file\r\n            if(!options.scrollOverflow){\r\n                afterRenderActions();\r\n            }\r\n\r\n            doubleCheckHeight();\r\n        }\r\n\r\n        function bindEvents(){\r\n\r\n            //when scrolling...\r\n            window.addEventListener('scroll', scrollHandler);\r\n\r\n            //detecting any change on the URL to scroll to the given anchor link\r\n            //(a way to detect back history button as we play with the hashes on the URL)\r\n            window.addEventListener('hashchange', hashChangeHandler);\r\n\r\n            //when opening a new tab (ctrl + t), `control` won't be pressed when coming back.\r\n            window.addEventListener('blur', blurHandler);\r\n\r\n            //when resizing the site, we adjust the heights of the sections, slimScroll...\r\n            window.addEventListener('resize', resizeHandler);\r\n\r\n            //Sliding with arrow keys, both, vertical and horizontal\r\n            document.addEventListener('keydown', keydownHandler);\r\n\r\n            //to prevent scrolling while zooming\r\n            document.addEventListener('keyup', keyUpHandler);\r\n\r\n            //Scrolls to the section when clicking the navigation bullet\r\n            //simulating the jQuery .on('click') event using delegation\r\n            ['click', 'touchstart'].forEach(function(eventName){\r\n                document.addEventListener(eventName, delegatedEvents);\r\n            });\r\n\r\n            /**\r\n            * Applying normalScroll elements.\r\n            * Ignoring the scrolls over the specified selectors.\r\n            */\r\n            if(options.normalScrollElements){\r\n                ['mouseenter', 'touchstart'].forEach(function(eventName){\r\n                    forMouseLeaveOrTouch(eventName, false);\r\n                });\r\n\r\n                ['mouseleave', 'touchend'].forEach(function(eventName){\r\n                   forMouseLeaveOrTouch(eventName, true);\r\n                });\r\n            }\r\n        }\r\n\r\n        function delegatedEvents(e){\r\n            var target = e.target;\r\n\r\n            if(target && closest(target, SECTION_NAV_SEL + ' a')){\r\n                sectionBulletHandler.call(target, e);\r\n            }\r\n            else if(matches(target, SECTION_NAV_TOOLTIP_SEL)){\r\n                tooltipTextHandler.call(target);\r\n            }\r\n            else if(matches(target, SLIDES_ARROW_SEL)){\r\n                slideArrowHandler.call(target, e);\r\n            }\r\n            else if(matches(target, SLIDES_NAV_LINK_SEL) || closest(target, SLIDES_NAV_LINK_SEL) != null){\r\n                slideBulletHandler.call(target, e);\r\n            }\r\n            else if(closest(target, options.menu + ' [data-menuanchor]')){\r\n                menuItemsHandler.call(target, e);\r\n            }\r\n        }\r\n\r\n        function forMouseLeaveOrTouch(eventName, allowScrolling){\r\n            //a way to pass arguments to the onMouseEnterOrLeave function\r\n            document['fp_' + eventName] = allowScrolling;\r\n            document.addEventListener(eventName, onMouseEnterOrLeave, true); //capturing phase\r\n        }\r\n\r\n        function onMouseEnterOrLeave(e) {\r\n            //onMouseLeave will use the destination target, not the one we are moving away from\r\n            var target = event.toElement || e.relatedTarget || e.target;\r\n\r\n            var type = e.type;\r\n            var isInsideOneNormalScroll = false;\r\n\r\n            //coming from closing a normalScrollElements modal or moving outside viewport?\r\n            if(target == document || !target){\r\n                setMouseHijack(true);\r\n                return;\r\n            }\r\n\r\n            if(type === 'touchend'){\r\n                g_canFireMouseEnterNormalScroll = false;\r\n                setTimeout(function(){\r\n                    g_canFireMouseEnterNormalScroll = true;\r\n                }, 800);\r\n            }\r\n\r\n            //preventing mouseenter event to do anything when coming from a touchEnd event\r\n            //fixing issue #3576\r\n            if(type === 'mouseenter' && !g_canFireMouseEnterNormalScroll){\r\n                return;\r\n            }\r\n\r\n            var normalSelectors = options.normalScrollElements.split(',');\r\n\r\n            normalSelectors.forEach(function(normalSelector){\r\n                if(!isInsideOneNormalScroll){\r\n                    var isNormalScrollTarget = matches(target, normalSelector);\r\n\r\n                    //leaving a child inside the normalScoll element is not leaving the normalScroll #3661\r\n                    var isNormalScrollChildFocused = closest(target, normalSelector);\r\n\r\n                    if(isNormalScrollTarget || isNormalScrollChildFocused){\r\n                        if(!FP.shared.isNormalScrollElement){\r\n                            setMouseHijack(false);\r\n                        }\r\n                        FP.shared.isNormalScrollElement = true;\r\n                        isInsideOneNormalScroll = true;\r\n                    }\r\n                }\r\n            });\r\n\r\n            //not inside a single normal scroll element anymore?\r\n            if(!isInsideOneNormalScroll && FP.shared.isNormalScrollElement){\r\n                setMouseHijack(true);\r\n                FP.shared.isNormalScrollElement = false;\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Checks the viewport a few times on a define interval of time to \r\n        * see if it has changed in any of those. If that's the case, it resizes.\r\n        */\r\n        function doubleCheckHeight(){\r\n            for(var i = 1; i < 4; i++){\r\n                g_doubleCheckHeightId = setTimeout(adjustToNewViewport, 350 * i);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adjusts a section to the viewport if it has changed.\r\n        */\r\n        function adjustToNewViewport(){\r\n            var newWindowHeight = getWindowHeight();\r\n            var newWindowWidth = getWindowWidth();\r\n\r\n            if(windowsHeight !== newWindowHeight || windowsWidth !== newWindowWidth){\r\n                windowsHeight = newWindowHeight;\r\n                windowsWidth = newWindowWidth;\r\n                reBuild(true);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Setting options from DOM elements if they are not provided.\r\n        */\r\n        function setOptionsFromDOM(){\r\n\r\n            //no anchors option? Checking for them in the DOM attributes\r\n            if(!options.anchors.length){\r\n                var attrName = '[data-anchor]';\r\n                var anchors = $(options.sectionSelector.split(',').join(attrName + ',') + attrName, container);\r\n                if(anchors.length){\r\n                    g_initialAnchorsInDom = true;\r\n                    anchors.forEach(function(item){\r\n                        options.anchors.push(item.getAttribute('data-anchor').toString());\r\n                    });\r\n                }\r\n            }\r\n\r\n            //no tooltips option? Checking for them in the DOM attributes\r\n            if(!options.navigationTooltips.length){\r\n                var attrName = '[data-tooltip]';\r\n                var tooltips = $(options.sectionSelector.split(',').join(attrName + ',') + attrName, container);\r\n                if(tooltips.length){\r\n                    tooltips.forEach(function(item){\r\n                        options.navigationTooltips.push(item.getAttribute('data-tooltip').toString());\r\n                    });\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Works over the DOM structure to set it up for the current fullpage options.\r\n        */\r\n        function prepareDom(){\r\n            css(container, {\r\n                'height': '100%',\r\n                'position': 'relative'\r\n            });\r\n\r\n            //adding a class to recognize the container internally in the code\r\n            addClass(container, WRAPPER);\r\n            addClass($html, ENABLED);\r\n\r\n            //due to https://github.com/alvarotrigo/fullPage.js/issues/1502\r\n            windowsHeight = getWindowHeight();\r\n\r\n            removeClass(container, DESTROYED); //in case it was destroyed before initializing it again\r\n\r\n            addInternalSelectors();\r\n\r\n            var sections = $(SECTION_SEL);\r\n\r\n            //styling the sections / slides / menu\r\n            for(var i = 0; i<sections.length; i++){\r\n                var sectionIndex = i;\r\n                var section = sections[i];\r\n                var slides = $(SLIDE_SEL, section);\r\n                var numSlides = slides.length;\r\n\r\n                //caching the original styles to add them back on destroy('all')\r\n                section.setAttribute('data-fp-styles', section.getAttribute('style'));\r\n\r\n                styleSection(section, sectionIndex);\r\n                styleMenu(section, sectionIndex);\r\n\r\n                // if there's any slide\r\n                if (numSlides > 0) {\r\n                    styleSlides(section, slides, numSlides);\r\n                }else{\r\n                    if(options.verticalCentered){\r\n                        addTableClass(section);\r\n                    }\r\n                }\r\n            }\r\n\r\n            //fixed elements need to be moved out of the plugin container due to problems with CSS3.\r\n            if(options.fixedElements && options.css3){\r\n                $(options.fixedElements).forEach(function(item){\r\n                    $body.appendChild(item);\r\n                });\r\n            }\r\n\r\n            //vertical centered of the navigation + active bullet\r\n            if(options.navigation){\r\n                addVerticalNavigation();\r\n            }\r\n\r\n            enableYoutubeAPI();\r\n\r\n            if(options.scrollOverflow){\r\n                scrollBarHandler = options.scrollOverflowHandler.init(options);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Styles the horizontal slides for a section.\r\n        */\r\n        function styleSlides(section, slides, numSlides){\r\n            var sliderWidth = numSlides * 100;\r\n            var slideWidth = 100 / numSlides;\r\n\r\n            var slidesWrapper = document.createElement('div');\r\n            slidesWrapper.className = SLIDES_WRAPPER; //fp-slides\r\n            wrapAll(slides, slidesWrapper);\r\n\r\n            var slidesContainer = document.createElement('div');\r\n            slidesContainer.className = SLIDES_CONTAINER; //fp-slidesContainer\r\n            wrapAll(slides, slidesContainer);\r\n\r\n            css($(SLIDES_CONTAINER_SEL, section), {'width': sliderWidth + '%'});\r\n\r\n            if(numSlides > 1){\r\n                if(options.controlArrows){\r\n                    createSlideArrows(section);\r\n                }\r\n\r\n                if(options.slidesNavigation){\r\n                    addSlidesNavigation(section, numSlides);\r\n                }\r\n            }\r\n\r\n            slides.forEach(function(slide) {\r\n                css(slide, {'width': slideWidth + '%'});\r\n\r\n                if(options.verticalCentered){\r\n                    addTableClass(slide);\r\n                }\r\n            });\r\n\r\n            var startingSlide = $(SLIDE_ACTIVE_SEL, section)[0];\r\n\r\n            //if the slide won't be an starting point, the default will be the first one\r\n            //the active section isn't the first one? Is not the first slide of the first section? Then we load that section/slide by default.\r\n            if( startingSlide != null && (index($(SECTION_ACTIVE_SEL), SECTION_SEL) !== 0 || (index($(SECTION_ACTIVE_SEL), SECTION_SEL) === 0 && index(startingSlide) !== 0))){\r\n                silentLandscapeScroll(startingSlide, 'internal');\r\n            }else{\r\n                addClass(slides[0], ACTIVE);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Styling vertical sections\r\n        */\r\n        function styleSection(section, index){\r\n            //if no active section is defined, the 1st one will be the default one\r\n            if(!index && $(SECTION_ACTIVE_SEL)[0] == null) {\r\n                addClass(section, ACTIVE);\r\n            }\r\n            startingSection = $(SECTION_ACTIVE_SEL)[0];\r\n\r\n            css(section, {'height': windowsHeight + 'px'});\r\n\r\n            if(options.paddingTop){\r\n                css(section, {'padding-top': options.paddingTop});\r\n            }\r\n\r\n            if(options.paddingBottom){\r\n                css(section, {'padding-bottom': options.paddingBottom});\r\n            }\r\n\r\n            if (typeof options.sectionsColor[index] !==  'undefined') {\r\n                css(section, {'background-color': options.sectionsColor[index]});\r\n            }\r\n\r\n            if (typeof options.anchors[index] !== 'undefined') {\r\n                section.setAttribute('data-anchor', options.anchors[index]);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Sets the data-anchor attributes to the menu elements and activates the current one.\r\n        */\r\n        function styleMenu(section, index){\r\n            if (typeof options.anchors[index] !== 'undefined') {\r\n                //activating the menu / nav element on load\r\n                if(hasClass(section, ACTIVE)){\r\n                    activateMenuAndNav(options.anchors[index], index);\r\n                }\r\n            }\r\n\r\n            //moving the menu outside the main container if it is inside (avoid problems with fixed positions when using CSS3 tranforms)\r\n            if(options.menu && options.css3 && closest($(options.menu)[0], WRAPPER_SEL) != null){\r\n                $(options.menu).forEach(function(menu) {\r\n                    $body.appendChild(menu);\r\n                });\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adds internal classes to be able to provide customizable selectors\r\n        * keeping the link with the style sheet.\r\n        */\r\n        function addInternalSelectors(){\r\n            addClass($(options.sectionSelector, container), SECTION);\r\n            addClass($(options.slideSelector, container), SLIDE);\r\n        }\r\n\r\n        /**\r\n        * Creates the control arrows for the given section\r\n        */\r\n        function createSlideArrows(section){\r\n            var arrows = [createElementFromHTML('<div class=\"' + SLIDES_ARROW_PREV + '\"></div>'), createElementFromHTML('<div class=\"' + SLIDES_ARROW_NEXT + '\"></div>')];\r\n            after($(SLIDES_WRAPPER_SEL, section)[0], arrows);\r\n\r\n            if(options.controlArrowColor !== '#fff'){\r\n                css($(SLIDES_ARROW_NEXT_SEL, section), {'border-color': 'transparent transparent transparent '+options.controlArrowColor});\r\n                css($(SLIDES_ARROW_PREV_SEL, section), {'border-color': 'transparent '+ options.controlArrowColor + ' transparent transparent'});\r\n            }\r\n\r\n            if(!options.loopHorizontal){\r\n                hide($(SLIDES_ARROW_PREV_SEL, section));\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Creates a vertical navigation bar.\r\n        */\r\n        function addVerticalNavigation(){\r\n            var navigation = document.createElement('div');\r\n            navigation.setAttribute('id', SECTION_NAV);\r\n\r\n            var divUl = document.createElement('ul');\r\n            navigation.appendChild(divUl);\r\n\r\n            appendTo(navigation, $body);\r\n            var nav = $(SECTION_NAV_SEL)[0];\r\n\r\n            addClass(nav, 'fp-' + options.navigationPosition);\r\n\r\n            if(options.showActiveTooltip){\r\n                addClass(nav, SHOW_ACTIVE_TOOLTIP);\r\n            }\r\n\r\n            var li = '';\r\n\r\n            for (var i = 0; i < $(SECTION_SEL).length; i++) {\r\n                var link = '';\r\n                if (options.anchors.length) {\r\n                    link = options.anchors[i];\r\n                }\r\n\r\n                li += '<li><a href=\"#' + link + '\"><span class=\"fp-sr-only\">' + getBulletLinkName(i, 'Section') + '</span><span></span></a>';\r\n\r\n                // Only add tooltip if needed (defined by user)\r\n                var tooltip = options.navigationTooltips[i];\r\n\r\n                if (typeof tooltip !== 'undefined' && tooltip !== '') {\r\n                    li += '<div class=\"' + SECTION_NAV_TOOLTIP + ' fp-' + options.navigationPosition + '\">' + tooltip + '</div>';\r\n                }\r\n\r\n                li += '</li>';\r\n            }\r\n            $('ul', nav)[0].innerHTML = li;\r\n\r\n            //centering it vertically\r\n            css($(SECTION_NAV_SEL), {'margin-top': '-' + ($(SECTION_NAV_SEL)[0].offsetHeight/2) + 'px'});\r\n\r\n            //activating the current active section\r\n\r\n            var bullet = $('li', $(SECTION_NAV_SEL)[0])[index($(SECTION_ACTIVE_SEL)[0], SECTION_SEL)];\r\n            addClass($('a', bullet), ACTIVE);\r\n        }\r\n\r\n        /**\r\n        * Gets the name for screen readers for a section/slide navigation bullet.\r\n        */\r\n        function getBulletLinkName(i, defaultName){\r\n            return options.navigationTooltips[i]\r\n                || options.anchors[i]\r\n                || defaultName + ' ' + (i+1)\r\n        }\r\n\r\n        /*\r\n        * Enables the Youtube videos API so we can control their flow if necessary.\r\n        */\r\n        function enableYoutubeAPI(){\r\n            $('iframe[src*=\"youtube.com/embed/\"]', container).forEach(function(item){\r\n                addURLParam(item, 'enablejsapi=1');\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Adds a new parameter and its value to the `src` of a given element\r\n        */\r\n        function addURLParam(element, newParam){\r\n            var originalSrc = element.getAttribute('src');\r\n            element.setAttribute('src', originalSrc + getUrlParamSign(originalSrc) + newParam);\r\n        }\r\n\r\n        /*\r\n        * Returns the prefix sign to use for a new parameter in an existen URL.\r\n        *\r\n        * @return {String}  ? | &\r\n        */\r\n        function getUrlParamSign(url){\r\n            return ( !/\\?/.test( url ) ) ? '?' : '&';\r\n        }\r\n\r\n        /**\r\n        * Actions and callbacks to fire afterRender\r\n        */\r\n        function afterRenderActions(){\r\n            var section = $(SECTION_ACTIVE_SEL)[0];\r\n\r\n            addClass(section, COMPLETELY);\r\n\r\n            lazyLoad(section);\r\n            lazyLoadOthers();\r\n            playMedia(section);\r\n\r\n            if(options.scrollOverflow){\r\n                options.scrollOverflowHandler.afterLoad();\r\n            }\r\n\r\n            if(isDestinyTheStartingSection() && isFunction(options.afterLoad) ){\r\n                fireCallback('afterLoad', {\r\n                    activeSection: section,\r\n                    element: section,\r\n                    direction: null,\r\n\r\n                    //for backwards compatibility callback (to be removed in a future!)\r\n                    anchorLink: section.getAttribute('data-anchor'),\r\n                    sectionIndex: index(section, SECTION_SEL)\r\n                });\r\n            }\r\n\r\n            if(isFunction(options.afterRender)){\r\n                fireCallback('afterRender');\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Determines if the URL anchor destiny is the starting section (the one using 'active' class before initialization)\r\n        */\r\n        function isDestinyTheStartingSection(){\r\n            var anchor = getAnchorsURL();\r\n            var destinationSection = getSectionByAnchor(anchor.section);\r\n            return !anchor.section || !destinationSection || typeof destinationSection !=='undefined' && index(destinationSection) === index(startingSection);\r\n        }\r\n\r\n        var isScrolling = false;\r\n        var lastScroll = 0;\r\n\r\n        //when scrolling...\r\n        function scrollHandler(){\r\n            var currentSection;\r\n\r\n            if(!options.autoScrolling || options.scrollBar){\r\n                var currentScroll = getScrollTop();\r\n                var scrollDirection = getScrollDirection(currentScroll);\r\n                var visibleSectionIndex = 0;\r\n                var screen_mid = currentScroll + (getWindowHeight() / 2.0);\r\n                var isAtBottom = $body.offsetHeight - getWindowHeight() === currentScroll;\r\n                var sections =  $(SECTION_SEL);\r\n\r\n                //when using `auto-height` for a small last section it won't be centered in the viewport\r\n                if(isAtBottom){\r\n                    visibleSectionIndex = sections.length - 1;\r\n                }\r\n                //is at top? when using `auto-height` for a small first section it won't be centered in the viewport\r\n                else if(!currentScroll){\r\n                    visibleSectionIndex = 0;\r\n                }\r\n\r\n                //taking the section which is showing more content in the viewport\r\n                else{\r\n                    for (var i = 0; i < sections.length; ++i) {\r\n                        var section = sections[i];\r\n\r\n                        // Pick the the last section which passes the middle line of the screen.\r\n                        if (section.offsetTop <= screen_mid)\r\n                        {\r\n                            visibleSectionIndex = i;\r\n                        }\r\n                    }\r\n                }\r\n\r\n                if(isCompletelyInViewPort(scrollDirection)){\r\n                    if(!hasClass($(SECTION_ACTIVE_SEL)[0], COMPLETELY)){\r\n                        addClass($(SECTION_ACTIVE_SEL)[0], COMPLETELY);\r\n                        removeClass(siblings($(SECTION_ACTIVE_SEL)[0]), COMPLETELY);\r\n                    }\r\n                }\r\n\r\n                //geting the last one, the current one on the screen\r\n                currentSection = sections[visibleSectionIndex];\r\n\r\n                //setting the visible section as active when manually scrolling\r\n                //executing only once the first time we reach the section\r\n                if(!hasClass(currentSection, ACTIVE)){\r\n                    isScrolling = true;\r\n                    var leavingSection = $(SECTION_ACTIVE_SEL)[0];\r\n                    var leavingSectionIndex = index(leavingSection, SECTION_SEL) + 1;\r\n                    var yMovement = getYmovement(currentSection);\r\n                    var anchorLink  = currentSection.getAttribute('data-anchor');\r\n                    var sectionIndex = index(currentSection, SECTION_SEL) + 1;\r\n                    var activeSlide = $(SLIDE_ACTIVE_SEL, currentSection)[0];\r\n                    var slideIndex;\r\n                    var slideAnchorLink;\r\n                    var callbacksParams = {\r\n                        activeSection: leavingSection,\r\n                        sectionIndex: sectionIndex -1,\r\n                        anchorLink: anchorLink,\r\n                        element: currentSection,\r\n                        leavingSection: leavingSectionIndex,\r\n                        direction: yMovement\r\n                    };\r\n\r\n                    if(activeSlide){\r\n                        slideAnchorLink = activeSlide.getAttribute('data-anchor');\r\n                        slideIndex = index(activeSlide);\r\n                    }\r\n\r\n                    if(canScroll){\r\n                        addClass(currentSection, ACTIVE);\r\n                        removeClass(siblings(currentSection), ACTIVE);\r\n\r\n                        if(isFunction( options.onLeave )){\r\n                            fireCallback('onLeave', callbacksParams);\r\n                        }\r\n                        if(isFunction( options.afterLoad )){\r\n                            fireCallback('afterLoad', callbacksParams);\r\n                        }\r\n\r\n                        stopMedia(leavingSection);\r\n                        lazyLoad(currentSection);\r\n                        playMedia(currentSection);\r\n\r\n                        activateMenuAndNav(anchorLink, sectionIndex - 1);\r\n\r\n                        if(options.anchors.length){\r\n                            //needed to enter in hashChange event when using the menu with anchor links\r\n                            lastScrolledDestiny = anchorLink;\r\n                        }\r\n                        setState(slideIndex, slideAnchorLink, anchorLink, sectionIndex);\r\n                    }\r\n\r\n                    //small timeout in order to avoid entering in hashChange event when scrolling is not finished yet\r\n                    clearTimeout(scrollId);\r\n                    scrollId = setTimeout(function(){\r\n                        isScrolling = false;\r\n                    }, 100);\r\n                }\r\n\r\n                if(options.fitToSection){\r\n                    //for the auto adjust of the viewport to fit a whole section\r\n                    clearTimeout(scrollId2);\r\n\r\n                    scrollId2 = setTimeout(function(){\r\n                        //checking it again in case it changed during the delay\r\n                        if(options.fitToSection &&\r\n\r\n                            //is the destination element bigger than the viewport?\r\n                            $(SECTION_ACTIVE_SEL)[0].offsetHeight <= windowsHeight\r\n                        ){\r\n                            fitToSection();\r\n                        }\r\n                    }, options.fitToSectionDelay);\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Fits the site to the nearest active section\r\n        */\r\n        function fitToSection(){\r\n            //checking fitToSection again in case it was set to false before the timeout delay\r\n            if(canScroll){\r\n                //allows to scroll to an active section and\r\n                //if the section is already active, we prevent firing callbacks\r\n                isResizing = true;\r\n\r\n                scrollPage($(SECTION_ACTIVE_SEL)[0]);\r\n                isResizing = false;\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Determines whether the active section has seen in its whole or not.\r\n        */\r\n        function isCompletelyInViewPort(movement){\r\n            var top = $(SECTION_ACTIVE_SEL)[0].offsetTop;\r\n            var bottom = top + getWindowHeight();\r\n\r\n            if(movement == 'up'){\r\n                return bottom >= (getScrollTop() + getWindowHeight());\r\n            }\r\n            return top <= getScrollTop();\r\n        }\r\n\r\n        /**\r\n        * Determines whether a section is in the viewport or not.\r\n        */\r\n        function isSectionInViewport (el) {\r\n            var rect = el.getBoundingClientRect();\r\n            var top = rect.top;\r\n            var bottom = rect.bottom;\r\n\r\n            //sometimes there's a 1px offset on the bottom of the screen even when the \r\n            //section's height is the window.innerHeight one. I guess because pixels won't allow decimals.\r\n            //using this prevents from lazyLoading the section that is not yet visible \r\n            //(only 1 pixel offset is)\r\n            var pixelOffset = 2;\r\n            \r\n            var isTopInView = top + pixelOffset < windowsHeight && top > 0;\r\n            var isBottomInView = bottom > pixelOffset && bottom < windowsHeight;\r\n\r\n            return isTopInView || isBottomInView;\r\n        }\r\n\r\n        /**\r\n        * Gets the directon of the the scrolling fired by the scroll event.\r\n        */\r\n        function getScrollDirection(currentScroll){\r\n            var direction = currentScroll > lastScroll ? 'down' : 'up';\r\n\r\n            lastScroll = currentScroll;\r\n\r\n            //needed for auto-height sections to determine if we want to scroll to the top or bottom of the destination\r\n            previousDestTop = currentScroll;\r\n\r\n            return direction;\r\n        }\r\n\r\n        /**\r\n        * Determines the way of scrolling up or down:\r\n        * by 'automatically' scrolling a section or by using the default and normal scrolling.\r\n        */\r\n        function scrolling(type){\r\n            if (!isScrollAllowed.m[type]){\r\n                return;\r\n            }\r\n\r\n            var scrollSection = (type === 'down') ? moveSectionDown : moveSectionUp;\r\n\r\n            if(options.scrollOverflow){\r\n                var scrollable = options.scrollOverflowHandler.scrollable($(SECTION_ACTIVE_SEL)[0]);\r\n                var check = (type === 'down') ? 'bottom' : 'top';\r\n\r\n                if(scrollable != null ){\r\n                    //is the scrollbar at the start/end of the scroll?\r\n                    if(options.scrollOverflowHandler.isScrolled(check, scrollable)){\r\n                        scrollSection();\r\n                    }else{\r\n                        return true;\r\n                    }\r\n                }else{\r\n                    // moved up/down\r\n                    scrollSection();\r\n                }\r\n            }else{\r\n                // moved up/down\r\n                scrollSection();\r\n            }\r\n        }\r\n\r\n        /*\r\n        * Preventing bouncing in iOS #2285\r\n        */\r\n        function preventBouncing(e){\r\n            if(options.autoScrolling && isReallyTouch(e) && isScrollAllowed.m.up){\r\n                //preventing the easing on iOS devices\r\n                preventDefault(e);\r\n            }\r\n        }\r\n\r\n        var touchStartY = 0;\r\n        var touchStartX = 0;\r\n        var touchEndY = 0;\r\n        var touchEndX = 0;\r\n\r\n        /* Detecting touch events\r\n\r\n        * As we are changing the top property of the page on scrolling, we can not use the traditional way to detect it.\r\n        * This way, the touchstart and the touch moves shows an small difference between them which is the\r\n        * used one to determine the direction.\r\n        */\r\n        function touchMoveHandler(e){\r\n            var activeSection = closest(e.target, SECTION_SEL) || $(SECTION_ACTIVE_SEL)[0];\r\n\r\n            if (isReallyTouch(e) ) {\r\n\r\n                if(options.autoScrolling){\r\n                    //preventing the easing on iOS devices\r\n                    preventDefault(e);\r\n                }\r\n\r\n                var touchEvents = getEventsPage(e);\r\n\r\n                touchEndY = touchEvents.y;\r\n                touchEndX = touchEvents.x;\r\n\r\n                //if movement in the X axys is greater than in the Y and the currect section has slides...\r\n                if ($(SLIDES_WRAPPER_SEL, activeSection).length && Math.abs(touchStartX - touchEndX) > (Math.abs(touchStartY - touchEndY))) {\r\n\r\n                    //is the movement greater than the minimum resistance to scroll?\r\n                    if (!slideMoving && Math.abs(touchStartX - touchEndX) > (getWindowWidth() / 100 * options.touchSensitivity)) {\r\n                        if (touchStartX > touchEndX) {\r\n                            if(isScrollAllowed.m.right){\r\n                                moveSlideRight(activeSection); //next\r\n                            }\r\n                        } else {\r\n                            if(isScrollAllowed.m.left){\r\n                                moveSlideLeft(activeSection); //prev\r\n                            }\r\n                        }\r\n                    }\r\n                }\r\n\r\n                //vertical scrolling (only when autoScrolling is enabled)\r\n                else if(options.autoScrolling && canScroll){\r\n\r\n                    //is the movement greater than the minimum resistance to scroll?\r\n                    if (Math.abs(touchStartY - touchEndY) > (window.innerHeight / 100 * options.touchSensitivity)) {\r\n                        if (touchStartY > touchEndY) {\r\n                            scrolling('down');\r\n                        } else if (touchEndY > touchStartY) {\r\n                            scrolling('up');\r\n                        }\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * As IE >= 10 fires both touch and mouse events when using a mouse in a touchscreen\r\n        * this way we make sure that is really a touch event what IE is detecting.\r\n        */\r\n        function isReallyTouch(e){\r\n            //if is not IE   ||  IE is detecting `touch` or `pen`\r\n            return typeof e.pointerType === 'undefined' || e.pointerType != 'mouse';\r\n        }\r\n\r\n        /**\r\n        * Handler for the touch start event.\r\n        */\r\n        function touchStartHandler(e){\r\n\r\n            //stopping the auto scroll to adjust to a section\r\n            if(options.fitToSection){\r\n                activeAnimation = false;\r\n            }\r\n\r\n            if(isReallyTouch(e)){\r\n                var touchEvents = getEventsPage(e);\r\n                touchStartY = touchEvents.y;\r\n                touchStartX = touchEvents.x;\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Gets the average of the last `number` elements of the given array.\r\n        */\r\n        function getAverage(elements, number){\r\n            var sum = 0;\r\n\r\n            //taking `number` elements from the end to make the average, if there are not enought, 1\r\n            var lastElements = elements.slice(Math.max(elements.length - number, 1));\r\n\r\n            for(var i = 0; i < lastElements.length; i++){\r\n                sum = sum + lastElements[i];\r\n            }\r\n\r\n            return Math.ceil(sum/number);\r\n        }\r\n\r\n        /**\r\n         * Detecting mousewheel scrolling\r\n         *\r\n         * http://blogs.sitepointstatic.com/examples/tech/mouse-wheel/index.html\r\n         * http://www.sitepoint.com/html5-javascript-mouse-wheel/\r\n         */\r\n        var prevTime = new Date().getTime();\r\n\r\n        function MouseWheelHandler(e) {\r\n            var curTime = new Date().getTime();\r\n            var isNormalScroll = hasClass($(COMPLETELY_SEL)[0], NORMAL_SCROLL);\r\n\r\n            //is scroll allowed?\r\n            if (!isScrollAllowed.m.down && !isScrollAllowed.m.up) {\r\n                preventDefault(e);\r\n                return false;\r\n            }\r\n\r\n            //autoscrolling and not zooming?\r\n            if(options.autoScrolling && !controlPressed && !isNormalScroll){\r\n                // cross-browser wheel delta\r\n                e = e || window.event;\r\n                var value = e.wheelDelta || -e.deltaY || -e.detail;\r\n                var delta = Math.max(-1, Math.min(1, value));\r\n\r\n                var horizontalDetection = typeof e.wheelDeltaX !== 'undefined' || typeof e.deltaX !== 'undefined';\r\n                var isScrollingVertically = (Math.abs(e.wheelDeltaX) < Math.abs(e.wheelDelta)) || (Math.abs(e.deltaX ) < Math.abs(e.deltaY) || !horizontalDetection);\r\n\r\n                //Limiting the array to 150 (lets not waste memory!)\r\n                if(scrollings.length > 149){\r\n                    scrollings.shift();\r\n                }\r\n\r\n                //keeping record of the previous scrollings\r\n                scrollings.push(Math.abs(value));\r\n\r\n                //preventing to scroll the site on mouse wheel when scrollbar is present\r\n                if(options.scrollBar){\r\n                    preventDefault(e);\r\n                }\r\n\r\n                //time difference between the last scroll and the current one\r\n                var timeDiff = curTime-prevTime;\r\n                prevTime = curTime;\r\n\r\n                //haven't they scrolled in a while?\r\n                //(enough to be consider a different scrolling action to scroll another section)\r\n                if(timeDiff > 200){\r\n                    //emptying the array, we dont care about old scrollings for our averages\r\n                    scrollings = [];\r\n                }\r\n\r\n                if(canScroll){\r\n                    var averageEnd = getAverage(scrollings, 10);\r\n                    var averageMiddle = getAverage(scrollings, 70);\r\n                    var isAccelerating = averageEnd >= averageMiddle;\r\n\r\n                    //to avoid double swipes...\r\n                    if(isAccelerating && isScrollingVertically){\r\n                        //scrolling down?\r\n                        if (delta < 0) {\r\n                            scrolling('down');\r\n\r\n                        //scrolling up?\r\n                        }else {\r\n                            scrolling('up');\r\n                        }\r\n                    }\r\n                }\r\n\r\n                return false;\r\n            }\r\n\r\n            if(options.fitToSection){\r\n                //stopping the auto scroll to adjust to a section\r\n                activeAnimation = false;\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Slides a slider to the given direction.\r\n        * Optional `section` param.\r\n        */\r\n        function moveSlide(direction, section){\r\n            var activeSection = section == null ? $(SECTION_ACTIVE_SEL)[0] : section;\r\n            var slides = $(SLIDES_WRAPPER_SEL, activeSection)[0];\r\n\r\n            // more than one slide needed and nothing should be sliding\r\n            if (slides == null || slideMoving || $(SLIDE_SEL, slides).length < 2) {\r\n                return;\r\n            }\r\n\r\n            var currentSlide = $(SLIDE_ACTIVE_SEL, slides)[0];\r\n            var destiny = null;\r\n\r\n            if(direction === 'left'){\r\n                destiny = prevUntil(currentSlide, SLIDE_SEL);\r\n            }else{\r\n                destiny = nextUntil(currentSlide, SLIDE_SEL);\r\n            }\r\n\r\n            //isn't there a next slide in the secuence?\r\n            if(destiny == null){\r\n                //respect loopHorizontal settin\r\n                if (!options.loopHorizontal) return;\r\n\r\n                var slideSiblings = siblings(currentSlide);\r\n                if(direction === 'left'){\r\n                    destiny = slideSiblings[slideSiblings.length - 1]; //last\r\n                }else{\r\n                    destiny = slideSiblings[0]; //first\r\n                }\r\n            }\r\n\r\n            slideMoving = true && !FP.test.isTesting;\r\n            landscapeScroll(slides, destiny, direction);\r\n        }\r\n\r\n        /**\r\n        * Maintains the active slides in the viewport\r\n        * (Because the `scroll` animation might get lost with some actions, such as when using continuousVertical)\r\n        */\r\n        function keepSlidesPosition(){\r\n            var activeSlides = $(SLIDE_ACTIVE_SEL);\r\n            for( var i =0; i<activeSlides.length; i++){\r\n                silentLandscapeScroll(activeSlides[i], 'internal');\r\n            }\r\n        }\r\n\r\n        var previousDestTop = 0;\r\n        /**\r\n        * Returns the destination Y position based on the scrolling direction and\r\n        * the height of the section.\r\n        */\r\n        function getDestinationPosition(element){\r\n            var elementHeight = element.offsetHeight;\r\n            var elementTop = element.offsetTop;\r\n\r\n            //top of the desination will be at the top of the viewport\r\n            var position = elementTop;\r\n            var isScrollingDown =  elementTop > previousDestTop;\r\n            var sectionBottom = position - windowsHeight + elementHeight;\r\n            var bigSectionsDestination = options.bigSectionsDestination;\r\n\r\n            //is the destination element bigger than the viewport?\r\n            if(elementHeight > windowsHeight){\r\n                //scrolling up?\r\n                if(!isScrollingDown && !bigSectionsDestination || bigSectionsDestination === 'bottom' ){\r\n                    position = sectionBottom;\r\n                }\r\n            }\r\n\r\n            //sections equal or smaller than the viewport height && scrolling down? ||  is resizing and its in the last section\r\n            else if(isScrollingDown || (isResizing && next(element) == null) ){\r\n                //The bottom of the destination will be at the bottom of the viewport\r\n                position = sectionBottom;\r\n            }\r\n\r\n            /*\r\n            Keeping record of the last scrolled position to determine the scrolling direction.\r\n            No conventional methods can be used as the scroll bar might not be present\r\n            AND the section might not be active if it is auto-height and didnt reach the middle\r\n            of the viewport.\r\n            */\r\n            previousDestTop = position;\r\n            return position;\r\n        }\r\n\r\n        /**\r\n        * Scrolls the site to the given element and scrolls to the slide if a callback is given.\r\n        */\r\n        function scrollPage(element, callback, isMovementUp){\r\n            if(element == null){ return; } //there's no element to scroll, leaving the function\r\n\r\n            var dtop = getDestinationPosition(element);\r\n            var slideAnchorLink;\r\n            var slideIndex;\r\n\r\n            //local variables\r\n            var v = {\r\n                element: element,\r\n                callback: callback,\r\n                isMovementUp: isMovementUp,\r\n                dtop: dtop,\r\n                yMovement: getYmovement(element),\r\n                anchorLink: element.getAttribute('data-anchor'),\r\n                sectionIndex: index(element, SECTION_SEL),\r\n                activeSlide: $(SLIDE_ACTIVE_SEL, element)[0],\r\n                activeSection: $(SECTION_ACTIVE_SEL)[0],\r\n                leavingSection: index($(SECTION_ACTIVE_SEL), SECTION_SEL) + 1,\r\n\r\n                //caching the value of isResizing at the momment the function is called\r\n                //because it will be checked later inside a setTimeout and the value might change\r\n                localIsResizing: isResizing\r\n            };\r\n\r\n            //quiting when destination scroll is the same as the current one\r\n            if((v.activeSection == element && !isResizing) || (options.scrollBar && getScrollTop() === v.dtop && !hasClass(element, AUTO_HEIGHT) )){ return; }\r\n\r\n            if(v.activeSlide != null){\r\n                slideAnchorLink = v.activeSlide.getAttribute('data-anchor');\r\n                slideIndex = index(v.activeSlide);\r\n            }\r\n\r\n            //callback (onLeave) if the site is not just resizing and readjusting the slides\r\n            if(!v.localIsResizing){\r\n                var direction = v.yMovement;\r\n\r\n                //required for continousVertical\r\n                if(typeof isMovementUp !== 'undefined'){\r\n                    direction = isMovementUp ? 'up' : 'down';\r\n                }\r\n\r\n                //for the callback\r\n                v.direction = direction;\r\n\r\n                if(isFunction(options.onLeave)){\r\n                    if(fireCallback('onLeave', v) === false){\r\n                        return;\r\n                    }\r\n                }\r\n            }\r\n\r\n            // If continuousVertical && we need to wrap around\r\n            if (options.autoScrolling && options.continuousVertical && typeof (v.isMovementUp) !== \"undefined\" &&\r\n                ((!v.isMovementUp && v.yMovement == 'up') || // Intending to scroll down but about to go up or\r\n                (v.isMovementUp && v.yMovement == 'down'))) { // intending to scroll up but about to go down\r\n\r\n                v = createInfiniteSections(v);\r\n            }\r\n\r\n            //pausing media of the leaving section (if we are not just resizing, as destinatino will be the same one)\r\n            if(!v.localIsResizing){\r\n                stopMedia(v.activeSection);\r\n            }\r\n\r\n            if(options.scrollOverflow){\r\n                options.scrollOverflowHandler.beforeLeave();\r\n            }\r\n\r\n            addClass(element, ACTIVE);\r\n            removeClass(siblings(element), ACTIVE);\r\n            lazyLoad(element);\r\n\r\n            if(options.scrollOverflow){\r\n                options.scrollOverflowHandler.onLeave();\r\n            }\r\n\r\n            //preventing from activating the MouseWheelHandler event\r\n            //more than once if the page is scrolling\r\n            canScroll = false || FP.test.isTesting;\r\n\r\n            setState(slideIndex, slideAnchorLink, v.anchorLink, v.sectionIndex);\r\n\r\n            performMovement(v);\r\n\r\n            //flag to avoid callingn `scrollPage()` twice in case of using anchor links\r\n            lastScrolledDestiny = v.anchorLink;\r\n\r\n            //avoid firing it twice (as it does also on scroll)\r\n            activateMenuAndNav(v.anchorLink, v.sectionIndex);\r\n        }\r\n\r\n        /**\r\n        * Dispatch events & callbacks making sure it does it on the right format, depending on\r\n        * whether v2compatible is being used or not.\r\n        */\r\n        function fireCallback(eventName, v){\r\n            var eventData = getEventData(eventName, v);\r\n\r\n            if(!options.v2compatible){\r\n                trigger(container, eventName, eventData);\r\n\r\n                if(options[eventName].apply(eventData[Object.keys(eventData)[0]], toArray(eventData)) === false){\r\n                    return false;\r\n                }\r\n            }\r\n            else{\r\n                if(options[eventName].apply(eventData[0], eventData.slice(1)) === false){\r\n                    return false;\r\n                }\r\n            }\r\n\r\n            return true;\r\n        }\r\n\r\n        /**\r\n        * Makes sure to only create a Panel object if the element exist\r\n        */\r\n        function nullOrSection(el){\r\n            return el ? new Section(el) : null;\r\n        }\r\n\r\n        function nullOrSlide(el){\r\n            return el ? new Slide(el) : null;\r\n        }\r\n\r\n        /**\r\n        * Gets the event's data for the given event on the right format. Depending on whether\r\n        * v2compatible is being used or not.\r\n        */\r\n        function getEventData(eventName, v){\r\n            var paramsPerEvent;\r\n\r\n            if(!options.v2compatible){\r\n\r\n                //using functions to run only the necessary bits within the object\r\n                paramsPerEvent = {\r\n                    afterRender: function(){\r\n                        return {\r\n                            section: nullOrSection($(SECTION_ACTIVE_SEL)[0]),\r\n                            slide: nullOrSlide($(SLIDE_ACTIVE_SEL, $(SECTION_ACTIVE_SEL)[0])[0])\r\n                        };\r\n                    },\r\n                    onLeave: function(){\r\n                        return {\r\n                            origin: nullOrSection(v.activeSection),\r\n                            destination: nullOrSection(v.element),\r\n                            direction: v.direction\r\n                        };\r\n                    },\r\n\r\n                    afterLoad: function(){\r\n                        return paramsPerEvent.onLeave();\r\n                    },\r\n\r\n                    afterSlideLoad: function(){\r\n                        return {\r\n                            section: nullOrSection(v.section),\r\n                            origin: nullOrSlide(v.prevSlide),\r\n                            destination: nullOrSlide(v.destiny),\r\n                            direction: v.direction\r\n                        };\r\n                    },\r\n\r\n                    onSlideLeave: function(){\r\n                        return paramsPerEvent.afterSlideLoad();\r\n                    }\r\n                };\r\n            }\r\n            else{\r\n                paramsPerEvent = {\r\n                    afterRender: function(){ return [container]; },\r\n                    onLeave: function(){ return [v.activeSection, v.leavingSection, (v.sectionIndex + 1), v.direction]; },\r\n                    afterLoad: function(){ return [v.element, v.anchorLink, (v.sectionIndex + 1)]; },\r\n                    afterSlideLoad: function(){ return [v.destiny, v.anchorLink, (v.sectionIndex + 1), v.slideAnchor, v.slideIndex]; },\r\n                    onSlideLeave: function(){ return [v.prevSlide, v.anchorLink, (v.sectionIndex + 1), v.prevSlideIndex, v.direction, v.slideIndex]; },\r\n                };\r\n            }\r\n\r\n            return paramsPerEvent[eventName]();\r\n        }\r\n\r\n        /**\r\n        * Performs the vertical movement (by CSS3 or by jQuery)\r\n        */\r\n        function performMovement(v){\r\n            // using CSS3 translate functionality\r\n            if (options.css3 && options.autoScrolling && !options.scrollBar) {\r\n\r\n                // The first section can have a negative value in iOS 10. Not quite sure why: -0.0142822265625\r\n                // that's why we round it to 0.\r\n                var translate3d = 'translate3d(0px, -' + Math.round(v.dtop) + 'px, 0px)';\r\n                transformContainer(translate3d, true);\r\n\r\n                //even when the scrollingSpeed is 0 there's a little delay, which might cause the\r\n                //scrollingSpeed to change in case of using silentMoveTo();\r\n                if(options.scrollingSpeed){\r\n                    clearTimeout(afterSectionLoadsId);\r\n                    afterSectionLoadsId = setTimeout(function () {\r\n                        afterSectionLoads(v);\r\n                    }, options.scrollingSpeed);\r\n                }else{\r\n                    afterSectionLoads(v);\r\n                }\r\n            }\r\n\r\n            // using JS to animate\r\n            else{\r\n                var scrollSettings = getScrollSettings(v.dtop);\r\n                FP.test.top = -v.dtop + 'px';\r\n\r\n                scrollTo(scrollSettings.element, scrollSettings.options, options.scrollingSpeed, function(){\r\n                    if(options.scrollBar){\r\n\r\n                        /* Hack!\r\n                        The timeout prevents setting the most dominant section in the viewport as \"active\" when the user\r\n                        scrolled to a smaller section by using the mousewheel (auto scrolling) rather than draging the scroll bar.\r\n\r\n                        When using scrollBar:true It seems like the scroll events still getting propagated even after the scrolling animation has finished.\r\n                        */\r\n                        setTimeout(function(){\r\n                            afterSectionLoads(v);\r\n                        },30);\r\n                    }else{\r\n                        afterSectionLoads(v);\r\n                    }\r\n                });\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Gets the scrolling settings depending on the plugin autoScrolling option\r\n        */\r\n        function getScrollSettings(top){\r\n            var scroll = {};\r\n\r\n            //top property animation\r\n            if(options.autoScrolling && !options.scrollBar){\r\n                scroll.options = -top;\r\n                scroll.element = $(WRAPPER_SEL)[0];\r\n            }\r\n\r\n            //window real scrolling\r\n            else{\r\n                scroll.options = top;\r\n                scroll.element = window;\r\n            }\r\n\r\n            return scroll;\r\n        }\r\n\r\n        /**\r\n        * Adds sections before or after the current one to create the infinite effect.\r\n        */\r\n        function createInfiniteSections(v){\r\n            // Scrolling down\r\n            if (!v.isMovementUp) {\r\n                // Move all previous sections to after the active section\r\n                after($(SECTION_ACTIVE_SEL)[0], prevAll(v.activeSection, SECTION_SEL).reverse());\r\n            }\r\n            else { // Scrolling up\r\n                // Move all next sections to before the active section\r\n                before($(SECTION_ACTIVE_SEL)[0], nextAll(v.activeSection, SECTION_SEL));\r\n            }\r\n\r\n            // Maintain the displayed position (now that we changed the element order)\r\n            silentScroll($(SECTION_ACTIVE_SEL)[0].offsetTop);\r\n\r\n            // Maintain the active slides visible in the viewport\r\n            keepSlidesPosition();\r\n\r\n            // save for later the elements that still need to be reordered\r\n            v.wrapAroundElements = v.activeSection;\r\n\r\n            // Recalculate animation variables\r\n            v.dtop = v.element.offsetTop;\r\n            v.yMovement = getYmovement(v.element);\r\n\r\n            return v;\r\n        }\r\n\r\n        /**\r\n        * Fix section order after continuousVertical changes have been animated\r\n        */\r\n        function continuousVerticalFixSectionOrder (v) {\r\n            // If continuousVertical is in effect (and autoScrolling would also be in effect then),\r\n            // finish moving the elements around so the direct navigation will function more simply\r\n            if (v.wrapAroundElements == null) {\r\n                return;\r\n            }\r\n\r\n            if (v.isMovementUp) {\r\n                before($(SECTION_SEL)[0], v.wrapAroundElements);\r\n            }\r\n            else {\r\n                after($(SECTION_SEL)[$(SECTION_SEL).length-1], v.wrapAroundElements);\r\n            }\r\n\r\n            silentScroll($(SECTION_ACTIVE_SEL)[0].offsetTop);\r\n\r\n            // Maintain the active slides visible in the viewport\r\n            keepSlidesPosition();\r\n        }\r\n\r\n        /**\r\n        * Actions to do once the section is loaded.\r\n        */\r\n        function afterSectionLoads (v){\r\n            continuousVerticalFixSectionOrder(v);\r\n\r\n            //callback (afterLoad) if the site is not just resizing and readjusting the slides\r\n            if(isFunction(options.afterLoad) && !v.localIsResizing){\r\n                fireCallback('afterLoad', v);\r\n            }\r\n\r\n            if(options.scrollOverflow){\r\n                options.scrollOverflowHandler.afterLoad();\r\n            }\r\n\r\n            if(!v.localIsResizing){\r\n                playMedia(v.element);\r\n            }\r\n\r\n            addClass(v.element, COMPLETELY);\r\n            removeClass(siblings(v.element), COMPLETELY);\r\n            lazyLoadOthers();\r\n\r\n            canScroll = true;\r\n\r\n            if(isFunction(v.callback)){\r\n                v.callback();\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Sets the value for the given attribute from the `data-` attribute with the same suffix\r\n        * ie: data-srcset ==> srcset  |  data-src ==> src\r\n        */\r\n        function setSrc(element, attribute){\r\n            element.setAttribute(attribute, element.getAttribute('data-' + attribute));\r\n            element.removeAttribute('data-' + attribute);\r\n        }\r\n\r\n        /**\r\n        * Makes sure lazyload is done for other sections in the viewport that are not the\r\n        * active one. \r\n        */\r\n        function lazyLoadOthers(){\r\n            var hasAutoHeightSections = $(AUTO_HEIGHT_SEL)[0] || isResponsiveMode() && $(AUTO_HEIGHT_RESPONSIVE_SEL)[0];\r\n\r\n            //quitting when it doesn't apply\r\n            if (!options.lazyLoading || !hasAutoHeightSections){\r\n                return;\r\n            }\r\n\r\n            //making sure to lazy load auto-height sections that are in the viewport\r\n            $(SECTION_SEL + ':not(' + ACTIVE_SEL + ')').forEach(function(section){\r\n                if(isSectionInViewport(section)){\r\n                    lazyLoad(section);\r\n                }\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Lazy loads image, video and audio elements.\r\n        */\r\n        function lazyLoad(destiny){\r\n            if (!options.lazyLoading){\r\n                return;\r\n            }\r\n\r\n            var panel = getSlideOrSection(destiny);\r\n\r\n            $('img[data-src], img[data-srcset], source[data-src], source[data-srcset], video[data-src], audio[data-src], iframe[data-src]', panel).forEach(function(element){\r\n                ['src', 'srcset'].forEach(function(type){\r\n                    var attribute = element.getAttribute('data-' + type);\r\n                    if(attribute != null && attribute){\r\n                        setSrc(element, type);\r\n                        element.addEventListener('load', function(){\r\n                            onMediaLoad(destiny);\r\n                        });\r\n                    }\r\n                });\r\n\r\n                if(matches(element, 'source')){\r\n                    var elementToPlay =  closest(element, 'video, audio');\r\n                    if(elementToPlay){\r\n                        elementToPlay.load();\r\n                        elementToPlay.onloadeddata = function(){\r\n                            onMediaLoad(destiny);\r\n                        }\r\n                    }\r\n                }\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Callback firing when a lazy load media element has loaded.\r\n        * Making sure it only fires one per section in normal conditions (if load time is not huge)\r\n        */\r\n        function onMediaLoad(section){\r\n            if(options.scrollOverflow){\r\n                clearTimeout(g_mediaLoadedId);\r\n                g_mediaLoadedId = setTimeout(function(){\r\n                    scrollBarHandler.createScrollBar(section);\r\n                }, 200);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Plays video and audio elements.\r\n        */\r\n        function playMedia(destiny){\r\n            var panel = getSlideOrSection(destiny);\r\n\r\n            //playing HTML5 media elements\r\n            $('video, audio', panel).forEach(function(element){\r\n                if( element.hasAttribute('data-autoplay') && typeof element.play === 'function' ) {\r\n                    element.play();\r\n                }\r\n            });\r\n\r\n            //youtube videos\r\n            $('iframe[src*=\"youtube.com/embed/\"]', panel).forEach(function(element){\r\n                if ( element.hasAttribute('data-autoplay') ){\r\n                    playYoutube(element);\r\n                }\r\n\r\n                //in case the URL was not loaded yet. On page load we need time for the new URL (with the API string) to load.\r\n                element.onload = function() {\r\n                    if ( element.hasAttribute('data-autoplay') ){\r\n                        playYoutube(element);\r\n                    }\r\n                };\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Plays a youtube video\r\n        */\r\n        function playYoutube(element){\r\n            element.contentWindow.postMessage('{\"event\":\"command\",\"func\":\"playVideo\",\"args\":\"\"}', '*');\r\n        }\r\n\r\n        /**\r\n        * Stops video and audio elements.\r\n        */\r\n        function stopMedia(destiny){\r\n            var panel = getSlideOrSection(destiny);\r\n\r\n            //stopping HTML5 media elements\r\n            $('video, audio', panel).forEach(function(element){\r\n                if( !element.hasAttribute('data-keepplaying') && typeof element.pause === 'function' ) {\r\n                    element.pause();\r\n                }\r\n            });\r\n\r\n            //youtube videos\r\n            $('iframe[src*=\"youtube.com/embed/\"]', panel).forEach(function(element){\r\n                if( /youtube\\.com\\/embed\\//.test(element.getAttribute('src')) && !element.hasAttribute('data-keepplaying')){\r\n                    element.contentWindow.postMessage('{\"event\":\"command\",\"func\":\"pauseVideo\",\"args\":\"\"}','*');\r\n                }\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Gets the active slide (or section) for the given section\r\n        */\r\n        function getSlideOrSection(destiny){\r\n            var slide = $(SLIDE_ACTIVE_SEL, destiny);\r\n            if( slide.length ) {\r\n                destiny = slide[0];\r\n            }\r\n\r\n            return destiny;\r\n        }\r\n\r\n        /**\r\n        * Scrolls to the anchor in the URL when loading the site\r\n        */\r\n        function scrollToAnchor(){\r\n            var anchors =  getAnchorsURL();\r\n            var sectionAnchor = anchors.section;\r\n            var slideAnchor = anchors.slide;\r\n\r\n            if(sectionAnchor){  //if theres any #\r\n                if(options.animateAnchor){\r\n                    scrollPageAndSlide(sectionAnchor, slideAnchor);\r\n                }else{\r\n                    silentMoveTo(sectionAnchor, slideAnchor);\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Detecting any change on the URL to scroll to the given anchor link\r\n        * (a way to detect back history button as we play with the hashes on the URL)\r\n        */\r\n        function hashChangeHandler(){\r\n            if(!isScrolling && !options.lockAnchors){\r\n                var anchors = getAnchorsURL();\r\n                var sectionAnchor = anchors.section;\r\n                var slideAnchor = anchors.slide;\r\n\r\n                //when moving to a slide in the first section for the first time (first time to add an anchor to the URL)\r\n                var isFirstSlideMove =  (typeof lastScrolledDestiny === 'undefined');\r\n                var isFirstScrollMove = (typeof lastScrolledDestiny === 'undefined' && typeof slideAnchor === 'undefined' && !slideMoving);\r\n\r\n                if(sectionAnchor && sectionAnchor.length){\r\n                    /*in order to call scrollpage() only once for each destination at a time\r\n                    It is called twice for each scroll otherwise, as in case of using anchorlinks `hashChange`\r\n                    event is fired on every scroll too.*/\r\n                    if ((sectionAnchor && sectionAnchor !== lastScrolledDestiny) && !isFirstSlideMove\r\n                        || isFirstScrollMove\r\n                        || (!slideMoving && lastScrolledSlide != slideAnchor )){\r\n\r\n                        scrollPageAndSlide(sectionAnchor, slideAnchor);\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        //gets the URL anchors (section and slide)\r\n        function getAnchorsURL(){\r\n            var section;\r\n            var slide;\r\n            var hash = window.location.hash;\r\n\r\n            if(hash.length){\r\n                //getting the anchor link in the URL and deleting the `#`\r\n                var anchorsParts =  hash.replace('#', '').split('/');\r\n\r\n                //using / for visual reasons and not as a section/slide separator #2803\r\n                var isFunkyAnchor = hash.indexOf('#/') > -1;\r\n\r\n                section = isFunkyAnchor ? '/' + anchorsParts[1] : decodeURIComponent(anchorsParts[0]);\r\n\r\n                var slideAnchor = isFunkyAnchor ? anchorsParts[2] : anchorsParts[1];\r\n                if(slideAnchor && slideAnchor.length){\r\n                    slide = decodeURIComponent(slideAnchor);\r\n                }\r\n            }\r\n\r\n            return {\r\n                section: section,\r\n                slide: slide\r\n            };\r\n        }\r\n\r\n        //Sliding with arrow keys, both, vertical and horizontal\r\n        function keydownHandler(e) {\r\n            clearTimeout(keydownId);\r\n\r\n            var activeElement = document.activeElement;\r\n            var keyCode = e.keyCode;\r\n\r\n            //tab?\r\n            if(keyCode === 9){\r\n                onTab(e);\r\n            }\r\n\r\n            else if(!matches(activeElement, 'textarea') && !matches(activeElement, 'input') && !matches(activeElement, 'select') &&\r\n                activeElement.getAttribute('contentEditable') !== \"true\" && activeElement.getAttribute('contentEditable') !== '' &&\r\n                options.keyboardScrolling && options.autoScrolling){\r\n\r\n                //preventing the scroll with arrow keys & spacebar & Page Up & Down keys\r\n                var keyControls = [40, 38, 32, 33, 34];\r\n                if(keyControls.indexOf(keyCode) > -1){\r\n                    preventDefault(e);\r\n                }\r\n\r\n                controlPressed = e.ctrlKey;\r\n\r\n                keydownId = setTimeout(function(){\r\n                    onkeydown(e);\r\n                },150);\r\n            }\r\n        }\r\n\r\n        function tooltipTextHandler(){\r\n            /*jshint validthis:true */\r\n            trigger(prev(this), 'click');\r\n        }\r\n\r\n        //to prevent scrolling while zooming\r\n        function keyUpHandler(e){\r\n            if(isWindowFocused){ //the keyup gets fired on new tab ctrl + t in Firefox\r\n                controlPressed = e.ctrlKey;\r\n            }\r\n        }\r\n\r\n        //binding the mousemove when the mouse's middle button is released\r\n        function mouseDownHandler(e){\r\n            //middle button\r\n            if (e.which == 2){\r\n                oldPageY = e.pageY;\r\n                container.addEventListener('mousemove', mouseMoveHandler);\r\n            }\r\n        }\r\n\r\n        //unbinding the mousemove when the mouse's middle button is released\r\n        function mouseUpHandler(e){\r\n            //middle button\r\n            if (e.which == 2){\r\n                container.removeEventListener('mousemove', mouseMoveHandler);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Makes sure the tab key will only focus elements within the current section/slide\r\n        * preventing this way from breaking the page.\r\n        * Based on \"Modals and keyboard traps\"\r\n        * from https://developers.google.com/web/fundamentals/accessibility/focus/using-tabindex\r\n        */\r\n        function onTab(e){\r\n            var isShiftPressed = e.shiftKey;\r\n            var activeElement = document.activeElement;\r\n            var focusableElements = getFocusables(getSlideOrSection($(SECTION_ACTIVE_SEL)[0]));\r\n\r\n            function preventAndFocusFirst(e){\r\n                preventDefault(e);\r\n                return focusableElements[0] ? focusableElements[0].focus() : null;\r\n            }\r\n\r\n            //outside any section or slide? Let's not hijack the tab!\r\n            if(isFocusOutside(e)){\r\n                return;\r\n            }\r\n\r\n            //is there an element with focus?\r\n            if(activeElement){\r\n                if(closest(activeElement, SECTION_ACTIVE_SEL + ',' + SECTION_ACTIVE_SEL + ' ' + SLIDE_ACTIVE_SEL) == null){\r\n                    activeElement = preventAndFocusFirst(e);\r\n                }\r\n            }\r\n\r\n            //no element if focused? Let's focus the first one of the section/slide\r\n            else{\r\n                preventAndFocusFirst(e);\r\n            }\r\n\r\n            //when reached the first or last focusable element of the section/slide\r\n            //we prevent the tab action to keep it in the last focusable element\r\n            if(!isShiftPressed && activeElement == focusableElements[focusableElements.length - 1] ||\r\n                isShiftPressed && activeElement == focusableElements[0]\r\n            ){\r\n                preventDefault(e);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Gets all the focusable elements inside the passed element.\r\n        */\r\n        function getFocusables(el){\r\n            return [].slice.call($(focusableElementsString, el)).filter(function(item) {\r\n                    return item.getAttribute('tabindex') !== '-1'\r\n                    //are also not hidden elements (or with hidden parents)\r\n                    && item.offsetParent !== null;\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Determines whether the focus is outside fullpage.js sections/slides or not.\r\n        */\r\n        function isFocusOutside(e){\r\n            var allFocusables = getFocusables(document);\r\n            var currentFocusIndex = allFocusables.indexOf(document.activeElement);\r\n            var focusDestinationIndex = e.shiftKey ? currentFocusIndex - 1 : currentFocusIndex + 1;\r\n            var focusDestination = allFocusables[focusDestinationIndex];\r\n            var destinationItemSlide = nullOrSlide(closest(focusDestination, SLIDE_SEL));\r\n            var destinationItemSection = nullOrSection(closest(focusDestination, SECTION_SEL));\r\n\r\n            return !destinationItemSlide && !destinationItemSection;\r\n        }\r\n\r\n        //Scrolling horizontally when clicking on the slider controls.\r\n        function slideArrowHandler(){\r\n            /*jshint validthis:true */\r\n            var section = closest(this, SECTION_SEL);\r\n\r\n            /*jshint validthis:true */\r\n            if (hasClass(this, SLIDES_PREV)) {\r\n                if(isScrollAllowed.m.left){\r\n                    moveSlideLeft(section);\r\n                }\r\n            } else {\r\n                if(isScrollAllowed.m.right){\r\n                    moveSlideRight(section);\r\n                }\r\n            }\r\n        }\r\n\r\n        //when opening a new tab (ctrl + t), `control` won't be pressed when coming back.\r\n        function blurHandler(){\r\n            isWindowFocused = false;\r\n            controlPressed = false;\r\n        }\r\n\r\n        //Scrolls to the section when clicking the navigation bullet\r\n        function sectionBulletHandler(e){\r\n            preventDefault(e);\r\n\r\n            /*jshint validthis:true */\r\n            var indexBullet = index(closest(this, SECTION_NAV_SEL + ' li'));\r\n            scrollPage($(SECTION_SEL)[indexBullet]);\r\n        }\r\n\r\n        //Scrolls the slider to the given slide destination for the given section\r\n        function slideBulletHandler(e){\r\n            preventDefault(e);\r\n\r\n            /*jshint validthis:true */\r\n            var slides = $(SLIDES_WRAPPER_SEL, closest(this, SECTION_SEL))[0];\r\n            var destiny = $(SLIDE_SEL, slides)[index(closest(this, 'li'))];\r\n\r\n            landscapeScroll(slides, destiny);\r\n        }\r\n\r\n        //Menu item handler when not using anchors or using lockAnchors:true\r\n        function menuItemsHandler(e){\r\n            if($(options.menu)[0] && (options.lockAnchors || !options.anchors.length)){\r\n                preventDefault(e);\r\n                moveTo(this.getAttribute('data-menuanchor'));\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Keydown event\r\n        */\r\n        function onkeydown(e){\r\n            var shiftPressed = e.shiftKey;\r\n            var activeElement = document.activeElement;\r\n            var isMediaFocused = matches(activeElement, 'video') || matches(activeElement, 'audio');\r\n\r\n            //do nothing if we can not scroll or we are not using horizotnal key arrows.\r\n            if(!canScroll && [37,39].indexOf(e.keyCode) < 0){\r\n                return;\r\n            }\r\n\r\n            switch (e.keyCode) {\r\n                //up\r\n                case 38:\r\n                case 33:\r\n                    if(isScrollAllowed.k.up){\r\n                        moveSectionUp();\r\n                    }\r\n                    break;\r\n\r\n                //down\r\n                case 32: //spacebar\r\n\r\n                    if(shiftPressed && isScrollAllowed.k.up && !isMediaFocused){\r\n                        moveSectionUp();\r\n                        break;\r\n                    }\r\n                /* falls through */\r\n                case 40:\r\n                case 34:\r\n                    if(isScrollAllowed.k.down){\r\n                        // space bar?\r\n                        if(e.keyCode !== 32 || !isMediaFocused){\r\n                            moveSectionDown();\r\n                        }\r\n                    }\r\n                    break;\r\n\r\n                //Home\r\n                case 36:\r\n                    if(isScrollAllowed.k.up){\r\n                        moveTo(1);\r\n                    }\r\n                    break;\r\n\r\n                //End\r\n                case 35:\r\n                     if(isScrollAllowed.k.down){\r\n                        moveTo( $(SECTION_SEL).length );\r\n                    }\r\n                    break;\r\n\r\n                //left\r\n                case 37:\r\n                    if(isScrollAllowed.k.left){\r\n                        moveSlideLeft();\r\n                    }\r\n                    break;\r\n\r\n                //right\r\n                case 39:\r\n                    if(isScrollAllowed.k.right){\r\n                        moveSlideRight();\r\n                    }\r\n                    break;\r\n\r\n                default:\r\n                    return; // exit this handler for other keys\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Detecting the direction of the mouse movement.\r\n        * Used only for the middle button of the mouse.\r\n        */\r\n        var oldPageY = 0;\r\n        function mouseMoveHandler(e){\r\n            if(!options.autoScrolling){\r\n                return;\r\n            }\r\n            if(canScroll){\r\n                // moving up\r\n                if (e.pageY < oldPageY && isScrollAllowed.m.up){\r\n                    moveSectionUp();\r\n                }\r\n\r\n                // moving down\r\n                else if(e.pageY > oldPageY && isScrollAllowed.m.down){\r\n                    moveSectionDown();\r\n                }\r\n            }\r\n            oldPageY = e.pageY;\r\n        }\r\n\r\n        /**\r\n        * Scrolls horizontal sliders.\r\n        */\r\n        function landscapeScroll(slides, destiny, direction){\r\n            var section = closest(slides, SECTION_SEL);\r\n            var v = {\r\n                slides: slides,\r\n                destiny: destiny,\r\n                direction: direction,\r\n                destinyPos: {left: destiny.offsetLeft},\r\n                slideIndex: index(destiny),\r\n                section: section,\r\n                sectionIndex: index(section, SECTION_SEL),\r\n                anchorLink: section.getAttribute('data-anchor'),\r\n                slidesNav: $(SLIDES_NAV_SEL, section)[0],\r\n                slideAnchor: getAnchor(destiny),\r\n                prevSlide: $(SLIDE_ACTIVE_SEL, section)[0],\r\n                prevSlideIndex: index($(SLIDE_ACTIVE_SEL, section)[0]),\r\n\r\n                //caching the value of isResizing at the momment the function is called\r\n                //because it will be checked later inside a setTimeout and the value might change\r\n                localIsResizing: isResizing\r\n            };\r\n            v.xMovement = getXmovement(v.prevSlideIndex, v.slideIndex);\r\n            v.direction = v.direction ? v.direction : v.xMovement;\r\n\r\n            //important!! Only do it when not resizing\r\n            if(!v.localIsResizing){\r\n                //preventing from scrolling to the next/prev section when using scrollHorizontally\r\n                canScroll = false;\r\n            }\r\n\r\n            if(options.onSlideLeave){\r\n\r\n                //if the site is not just resizing and readjusting the slides\r\n                if(!v.localIsResizing && v.xMovement!=='none'){\r\n                    if(isFunction( options.onSlideLeave )){\r\n                        if( fireCallback('onSlideLeave', v) === false){\r\n                            slideMoving = false;\r\n                            return;\r\n                        }\r\n                    }\r\n                }\r\n            }\r\n\r\n            addClass(destiny, ACTIVE);\r\n            removeClass(siblings(destiny), ACTIVE);\r\n\r\n            if(!v.localIsResizing){\r\n                stopMedia(v.prevSlide);\r\n                lazyLoad(destiny);\r\n            }\r\n\r\n            if(!options.loopHorizontal && options.controlArrows){\r\n                //hidding it for the fist slide, showing for the rest\r\n                toggle($(SLIDES_ARROW_PREV_SEL, section), v.slideIndex!==0);\r\n\r\n                //hidding it for the last slide, showing for the rest\r\n                toggle($(SLIDES_ARROW_NEXT_SEL, section), next(destiny) != null);\r\n            }\r\n\r\n            //only changing the URL if the slides are in the current section (not for resize re-adjusting)\r\n            if(hasClass(section, ACTIVE) && !v.localIsResizing){\r\n                setState(v.slideIndex, v.slideAnchor, v.anchorLink, v.sectionIndex);\r\n            }\r\n\r\n            performHorizontalMove(slides, v, true);\r\n        }\r\n\r\n\r\n        function afterSlideLoads(v){\r\n            activeSlidesNavigation(v.slidesNav, v.slideIndex);\r\n\r\n            //if the site is not just resizing and readjusting the slides\r\n            if(!v.localIsResizing){\r\n                if(isFunction( options.afterSlideLoad )){\r\n                    fireCallback('afterSlideLoad', v);\r\n                }\r\n\r\n                //needs to be inside the condition to prevent problems with continuousVertical and scrollHorizontally\r\n                //and to prevent double scroll right after a windows resize\r\n                canScroll = true;\r\n\r\n                playMedia(v.destiny);\r\n            }\r\n\r\n            //letting them slide again\r\n            slideMoving = false;\r\n        }\r\n\r\n        /**\r\n        * Performs the horizontal movement. (CSS3 or jQuery)\r\n        *\r\n        * @param fireCallback {Bool} - determines whether or not to fire the callback\r\n        */\r\n        function performHorizontalMove(slides, v, fireCallback){\r\n            var destinyPos = v.destinyPos;\r\n\r\n            if(options.css3){\r\n                var translate3d = 'translate3d(-' + Math.round(destinyPos.left) + 'px, 0px, 0px)';\r\n\r\n                FP.test.translate3dH[v.sectionIndex] = translate3d;\r\n                css(addAnimation($(SLIDES_CONTAINER_SEL, slides)), getTransforms(translate3d));\r\n\r\n                afterSlideLoadsId = setTimeout(function(){\r\n                    if(fireCallback){\r\n                        afterSlideLoads(v);\r\n                    }\r\n                }, options.scrollingSpeed);\r\n            }else{\r\n                FP.test.left[v.sectionIndex] = Math.round(destinyPos.left);\r\n\r\n                scrollTo(slides, Math.round(destinyPos.left), options.scrollingSpeed, function(){\r\n                    if(fireCallback){\r\n                        afterSlideLoads(v);\r\n                    }\r\n                });\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Sets the state for the horizontal bullet navigations.\r\n        */\r\n        function activeSlidesNavigation(slidesNav, slideIndex){\r\n            if(options.slidesNavigation && slidesNav != null){\r\n                removeClass($(ACTIVE_SEL, slidesNav), ACTIVE);\r\n                addClass( $('a', $('li', slidesNav)[slideIndex] ), ACTIVE);\r\n            }\r\n        }\r\n\r\n        var previousHeight = windowsHeight;\r\n\r\n        /*\r\n        * Resize event handler.\r\n        */        \r\n        function resizeHandler(){\r\n            clearTimeout(resizeId);\r\n\r\n            //in order to call the functions only when the resize is finished\r\n            //http://stackoverflow.com/questions/4298612/jquery-how-to-call-resize-event-only-once-its-finished-resizing    \r\n            resizeId = setTimeout(function(){\r\n\r\n                //issue #3336 \r\n                //(some apps or browsers, like Chrome/Firefox for Mobile take time to report the real height)\r\n                //so we check it 3 times with intervals in that case\r\n                for(var i = 0; i< 4; i++){\r\n                    resizeHandlerId = setTimeout(resizeActions, 200 * i);\r\n                }\r\n            }, 200);\r\n        }\r\n\r\n        /**\r\n        * When resizing the site, we adjust the heights of the sections, slimScroll...\r\n        */\r\n        function resizeActions(){\r\n\r\n            //checking if it needs to get responsive\r\n            responsive();\r\n\r\n            // rebuild immediately on touch devices\r\n            if (isTouchDevice) {\r\n                var activeElement = document.activeElement;\r\n\r\n                //if the keyboard is NOT visible\r\n                if (!matches(activeElement, 'textarea') && !matches(activeElement, 'input') && !matches(activeElement, 'select')) {\r\n                    var currentHeight = getWindowHeight();\r\n\r\n                    //making sure the change in the viewport size is enough to force a rebuild. (20 % of the window to avoid problems when hidding scroll bars)\r\n                    if( Math.abs(currentHeight - previousHeight) > (20 * Math.max(previousHeight, currentHeight) / 100) ){\r\n                        reBuild(true);\r\n                        previousHeight = currentHeight;\r\n                    }\r\n                }\r\n            }\r\n            else{\r\n                adjustToNewViewport();\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Checks if the site needs to get responsive and disables autoScrolling if so.\r\n        * A class `fp-responsive` is added to the plugin's container in case the user wants to use it for his own responsive CSS.\r\n        */\r\n        function responsive(){\r\n            var widthLimit = options.responsive || options.responsiveWidth; //backwards compatiblity\r\n            var heightLimit = options.responsiveHeight;\r\n\r\n            //only calculating what we need. Remember its called on the resize event.\r\n            var isBreakingPointWidth = widthLimit && window.innerWidth < widthLimit;\r\n            var isBreakingPointHeight = heightLimit && window.innerHeight < heightLimit;\r\n\r\n            if(widthLimit && heightLimit){\r\n                setResponsive(isBreakingPointWidth || isBreakingPointHeight);\r\n            }\r\n            else if(widthLimit){\r\n                setResponsive(isBreakingPointWidth);\r\n            }\r\n            else if(heightLimit){\r\n                setResponsive(isBreakingPointHeight);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adds transition animations for the given element\r\n        */\r\n        function addAnimation(element){\r\n            var transition = 'all ' + options.scrollingSpeed + 'ms ' + options.easingcss3;\r\n\r\n            removeClass(element, NO_TRANSITION);\r\n            return css(element, {\r\n                '-webkit-transition': transition,\r\n                'transition': transition\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Remove transition animations for the given element\r\n        */\r\n        function removeAnimation(element){\r\n            return addClass(element, NO_TRANSITION);\r\n        }\r\n\r\n        /**\r\n        * Activating the vertical navigation bullets according to the given slide name.\r\n        */\r\n        function activateNavDots(name, sectionIndex){\r\n            if(options.navigation && $(SECTION_NAV_SEL)[0] != null){\r\n                    removeClass($(ACTIVE_SEL, $(SECTION_NAV_SEL)[0]), ACTIVE);\r\n                if(name){\r\n                    addClass( $('a[href=\"#' + name + '\"]', $(SECTION_NAV_SEL)[0]), ACTIVE);\r\n                }else{\r\n                    addClass($('a', $('li', $(SECTION_NAV_SEL)[0])[sectionIndex]), ACTIVE);\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Activating the website main menu elements according to the given slide name.\r\n        */\r\n        function activateMenuElement(name){\r\n            $(options.menu).forEach(function(menu) {\r\n                if(options.menu && menu != null){\r\n                    removeClass($(ACTIVE_SEL, menu), ACTIVE);\r\n                    addClass($('[data-menuanchor=\"'+name+'\"]', menu), ACTIVE);\r\n                }\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Sets to active the current menu and vertical nav items.\r\n        */\r\n        function activateMenuAndNav(anchor, index){\r\n            activateMenuElement(anchor);\r\n            activateNavDots(anchor, index);\r\n        }\r\n\r\n        /**\r\n        * Retuns `up` or `down` depending on the scrolling movement to reach its destination\r\n        * from the current section.\r\n        */\r\n        function getYmovement(destiny){\r\n            var fromIndex = index($(SECTION_ACTIVE_SEL)[0], SECTION_SEL);\r\n            var toIndex = index(destiny, SECTION_SEL);\r\n            if( fromIndex == toIndex){\r\n                return 'none';\r\n            }\r\n            if(fromIndex > toIndex){\r\n                return 'up';\r\n            }\r\n            return 'down';\r\n        }\r\n\r\n        /**\r\n        * Retuns `right` or `left` depending on the scrolling movement to reach its destination\r\n        * from the current slide.\r\n        */\r\n        function getXmovement(fromIndex, toIndex){\r\n            if( fromIndex == toIndex){\r\n                return 'none';\r\n            }\r\n            if(fromIndex > toIndex){\r\n                return 'left';\r\n            }\r\n            return 'right';\r\n        }\r\n\r\n        function addTableClass(element){\r\n            //In case we are styling for the 2nd time as in with reponsiveSlides\r\n            if(!hasClass(element, TABLE)){\r\n                var wrapper = document.createElement('div');\r\n                wrapper.className = TABLE_CELL;\r\n                wrapper.style.height = getTableHeight(element) + 'px';\r\n\r\n                addClass(element, TABLE);\r\n                wrapInner(element, wrapper);\r\n            }\r\n        }\r\n\r\n        function getTableHeight(element){\r\n            var sectionHeight = windowsHeight;\r\n\r\n            if(options.paddingTop || options.paddingBottom){\r\n                var section = element;\r\n                if(!hasClass(section, SECTION)){\r\n                    section = closest(element, SECTION_SEL);\r\n                }\r\n\r\n                var paddings = parseInt(getComputedStyle(section)['padding-top']) + parseInt(getComputedStyle(section)['padding-bottom']);\r\n                sectionHeight = (windowsHeight - paddings);\r\n            }\r\n\r\n            return sectionHeight;\r\n        }\r\n\r\n        /**\r\n        * Adds a css3 transform property to the container class with or without animation depending on the animated param.\r\n        */\r\n        function transformContainer(translate3d, animated){\r\n            if(animated){\r\n                addAnimation(container);\r\n            }else{\r\n                removeAnimation(container);\r\n            }\r\n\r\n            css(container, getTransforms(translate3d));\r\n            FP.test.translate3d = translate3d;\r\n\r\n            //syncronously removing the class after the animation has been applied.\r\n            setTimeout(function(){\r\n                removeClass(container, NO_TRANSITION);\r\n            },10);\r\n        }\r\n\r\n        /**\r\n        * Gets a section by its anchor / index\r\n        */\r\n        function getSectionByAnchor(sectionAnchor){\r\n            var section = $(SECTION_SEL + '[data-anchor=\"'+sectionAnchor+'\"]', container)[0];\r\n            if(!section){\r\n                var sectionIndex = typeof sectionAnchor !== 'undefined' ? sectionAnchor -1 : 0;\r\n                section = $(SECTION_SEL)[sectionIndex];\r\n            }\r\n\r\n            return section;\r\n        }\r\n\r\n        /**\r\n        * Gets a slide inside a given section by its anchor / index\r\n        */\r\n        function getSlideByAnchor(slideAnchor, section){\r\n            var slide = $(SLIDE_SEL + '[data-anchor=\"'+slideAnchor+'\"]', section)[0];\r\n            if(slide == null){\r\n                slideAnchor = typeof slideAnchor !== 'undefined' ? slideAnchor : 0;\r\n                slide = $(SLIDE_SEL, section)[slideAnchor];\r\n            }\r\n\r\n            return slide;\r\n        }\r\n\r\n        /**\r\n        * Scrolls to the given section and slide anchors\r\n        */\r\n        function scrollPageAndSlide(sectionAnchor, slideAnchor){\r\n            var section = getSectionByAnchor(sectionAnchor);\r\n\r\n            //do nothing if there's no section with the given anchor name\r\n            if(section == null) return;\r\n\r\n            var slide = getSlideByAnchor(slideAnchor, section);\r\n\r\n            //we need to scroll to the section and then to the slide\r\n            if (getAnchor(section) !== lastScrolledDestiny && !hasClass(section, ACTIVE)){\r\n                scrollPage(section, function(){\r\n                    scrollSlider(slide);\r\n                });\r\n            }\r\n            //if we were already in the section\r\n            else{\r\n                scrollSlider(slide);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Scrolls the slider to the given slide destination for the given section\r\n        */\r\n        function scrollSlider(slide){\r\n            if(slide != null){\r\n                landscapeScroll(closest(slide, SLIDES_WRAPPER_SEL), slide);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Creates a landscape navigation bar with dots for horizontal sliders.\r\n        */\r\n        function addSlidesNavigation(section, numSlides){\r\n            appendTo(createElementFromHTML('<div class=\"' + SLIDES_NAV + '\"><ul></ul></div>'), section);\r\n            var nav = $(SLIDES_NAV_SEL, section)[0];\r\n\r\n            //top or bottom\r\n            addClass(nav, 'fp-' + options.slidesNavPosition);\r\n\r\n            for(var i=0; i< numSlides; i++){\r\n                appendTo(createElementFromHTML('<li><a href=\"#\"><span class=\"fp-sr-only\">'+ getBulletLinkName(i, 'Slide') +'</span><span></span></a></li>'), $('ul', nav)[0] );\r\n            }\r\n\r\n            //centering it\r\n            css(nav, {'margin-left': '-' + (nav.innerWidth/2) + 'px'});\r\n\r\n            addClass($('a', $('li', nav)[0] ), ACTIVE);\r\n        }\r\n\r\n\r\n        /**\r\n        * Sets the state of the website depending on the active section/slide.\r\n        * It changes the URL hash when needed and updates the body class.\r\n        */\r\n        function setState(slideIndex, slideAnchor, anchorLink, sectionIndex){\r\n            var sectionHash = '';\r\n\r\n            if(options.anchors.length && !options.lockAnchors){\r\n\r\n                //isn't it the first slide?\r\n                if(slideIndex){\r\n                    if(anchorLink != null){\r\n                        sectionHash = anchorLink;\r\n                    }\r\n\r\n                    //slide without anchor link? We take the index instead.\r\n                    if(slideAnchor == null){\r\n                        slideAnchor = slideIndex;\r\n                    }\r\n\r\n                    lastScrolledSlide = slideAnchor;\r\n                    setUrlHash(sectionHash + '/' + slideAnchor);\r\n\r\n                //first slide won't have slide anchor, just the section one\r\n                }else if(slideIndex != null){\r\n                    lastScrolledSlide = slideAnchor;\r\n                    setUrlHash(anchorLink);\r\n                }\r\n\r\n                //section without slides\r\n                else{\r\n                    setUrlHash(anchorLink);\r\n                }\r\n            }\r\n\r\n            setBodyClass();\r\n        }\r\n\r\n        /**\r\n        * Sets the URL hash.\r\n        */\r\n        function setUrlHash(url){\r\n            if(options.recordHistory){\r\n                location.hash = url;\r\n            }else{\r\n                //Mobile Chrome doesn't work the normal way, so... lets use HTML5 for phones :)\r\n                if(isTouchDevice || isTouch){\r\n                    window.history.replaceState(undefined, undefined, '#' + url);\r\n                }else{\r\n                    var baseUrl = window.location.href.split('#')[0];\r\n                    window.location.replace( baseUrl + '#' + url );\r\n                }\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Gets the anchor for the given slide / section. Its index will be used if there's none.\r\n        */\r\n        function getAnchor(element){\r\n            if(!element){\r\n                return null;\r\n            }\r\n            var anchor = element.getAttribute('data-anchor');\r\n            var elementIndex = index(element);\r\n\r\n            //Slide without anchor link? We take the index instead.\r\n            if(anchor == null){\r\n                anchor = elementIndex;\r\n            }\r\n\r\n            return anchor;\r\n        }\r\n\r\n        /**\r\n        * Sets a class for the body of the page depending on the active section / slide\r\n        */\r\n        function setBodyClass(){\r\n            var section = $(SECTION_ACTIVE_SEL)[0];\r\n            var slide = $(SLIDE_ACTIVE_SEL, section)[0];\r\n\r\n            var sectionAnchor = getAnchor(section);\r\n            var slideAnchor = getAnchor(slide);\r\n\r\n            var text = String(sectionAnchor);\r\n\r\n            if(slide){\r\n                text = text + '-' + slideAnchor;\r\n            }\r\n\r\n            //changing slash for dash to make it a valid CSS style\r\n            text = text.replace('/', '-').replace('#','');\r\n\r\n            //removing previous anchor classes\r\n            var classRe = new RegExp('\\\\b\\\\s?' + VIEWING_PREFIX + '-[^\\\\s]+\\\\b', \"g\");\r\n            $body.className = $body.className.replace(classRe, '');\r\n\r\n            //adding the current anchor\r\n            addClass($body, VIEWING_PREFIX + '-' + text);\r\n        }\r\n\r\n        /**\r\n        * Checks for translate3d support\r\n        * @return boolean\r\n        * http://stackoverflow.com/questions/5661671/detecting-transform-translate3d-support\r\n        */\r\n        function support3d() {\r\n            var el = document.createElement('p'),\r\n                has3d,\r\n                transforms = {\r\n                    'webkitTransform':'-webkit-transform',\r\n                    'OTransform':'-o-transform',\r\n                    'msTransform':'-ms-transform',\r\n                    'MozTransform':'-moz-transform',\r\n                    'transform':'transform'\r\n                };\r\n\r\n            //preventing the style p:empty{display: none;} from returning the wrong result\r\n            el.style.display = 'block'\r\n\r\n            // Add it to the body to get the computed style.\r\n            document.body.insertBefore(el, null);\r\n\r\n            for (var t in transforms) {\r\n                if (el.style[t] !== undefined) {\r\n                    el.style[t] = 'translate3d(1px,1px,1px)';\r\n                    has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]);\r\n                }\r\n            }\r\n\r\n            document.body.removeChild(el);\r\n\r\n            return (has3d !== undefined && has3d.length > 0 && has3d !== 'none');\r\n        }\r\n\r\n        /**\r\n        * Removes the auto scrolling action fired by the mouse wheel and trackpad.\r\n        * After this function is called, the mousewheel and trackpad movements won't scroll through sections.\r\n        */\r\n        function removeMouseWheelHandler(){\r\n            if (document.addEventListener) {\r\n                document.removeEventListener('mousewheel', MouseWheelHandler, false); //IE9, Chrome, Safari, Oper\r\n                document.removeEventListener('wheel', MouseWheelHandler, false); //Firefox\r\n                document.removeEventListener('MozMousePixelScroll', MouseWheelHandler, false); //old Firefox\r\n            } else {\r\n                document.detachEvent('onmousewheel', MouseWheelHandler); //IE 6/7/8\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Adds the auto scrolling action for the mouse wheel and trackpad.\r\n        * After this function is called, the mousewheel and trackpad movements will scroll through sections\r\n        * https://developer.mozilla.org/en-US/docs/Web/Events/wheel\r\n        */\r\n        function addMouseWheelHandler(){\r\n            var prefix = '';\r\n            var _addEventListener;\r\n\r\n            if (window.addEventListener){\r\n                _addEventListener = \"addEventListener\";\r\n            }else{\r\n                _addEventListener = \"attachEvent\";\r\n                prefix = 'on';\r\n            }\r\n\r\n            // detect available wheel event\r\n            var support = 'onwheel' in document.createElement('div') ? 'wheel' : // Modern browsers support \"wheel\"\r\n                      document.onmousewheel !== undefined ? 'mousewheel' : // Webkit and IE support at least \"mousewheel\"\r\n                      'DOMMouseScroll'; // let's assume that remaining browsers are older Firefox\r\n            var passiveEvent = g_supportsPassive ? {passive: false }: false;\r\n\r\n            if(support == 'DOMMouseScroll'){\r\n                document[ _addEventListener ](prefix + 'MozMousePixelScroll', MouseWheelHandler, passiveEvent);\r\n            }\r\n\r\n            //handle MozMousePixelScroll in older Firefox\r\n            else{\r\n                document[ _addEventListener ](prefix + support, MouseWheelHandler, passiveEvent);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Binding the mousemove when the mouse's middle button is pressed\r\n        */\r\n        function addMiddleWheelHandler(){\r\n            container.addEventListener('mousedown', mouseDownHandler);\r\n            container.addEventListener('mouseup', mouseUpHandler);\r\n        }\r\n\r\n        /**\r\n        * Unbinding the mousemove when the mouse's middle button is released\r\n        */\r\n        function removeMiddleWheelHandler(){\r\n            container.removeEventListener('mousedown', mouseDownHandler);\r\n            container.removeEventListener('mouseup', mouseUpHandler);\r\n        }\r\n\r\n        /**\r\n        * Adds the possibility to auto scroll through sections on touch devices.\r\n        */\r\n        function addTouchHandler(){\r\n            if(isTouchDevice || isTouch){\r\n                if(options.autoScrolling){\r\n                    $body.removeEventListener(events.touchmove, preventBouncing, {passive: false});\r\n                    $body.addEventListener(events.touchmove, preventBouncing, {passive: false});\r\n                }\r\n\r\n                var touchWrapper = options.touchWrapper;\r\n                touchWrapper.removeEventListener(events.touchstart, touchStartHandler);\r\n                touchWrapper.removeEventListener(events.touchmove, touchMoveHandler, {passive: false});\r\n\r\n                touchWrapper.addEventListener(events.touchstart, touchStartHandler);\r\n                touchWrapper.addEventListener(events.touchmove, touchMoveHandler, {passive: false});\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Removes the auto scrolling for touch devices.\r\n        */\r\n        function removeTouchHandler(){\r\n            if(isTouchDevice || isTouch){\r\n                // normalScrollElements requires it off #2691\r\n                if(options.autoScrolling){\r\n                    $body.removeEventListener(events.touchmove, touchMoveHandler, {passive: false});\r\n                    $body.removeEventListener(events.touchmove, preventBouncing, {passive: false});\r\n                }\r\n\r\n                var touchWrapper = options.touchWrapper;\r\n                touchWrapper.removeEventListener(events.touchstart, touchStartHandler);\r\n                touchWrapper.removeEventListener(events.touchmove, touchMoveHandler, {passive: false});\r\n            }\r\n        }\r\n\r\n        /*\r\n        * Returns and object with Microsoft pointers (for IE<11 and for IE >= 11)\r\n        * http://msdn.microsoft.com/en-us/library/ie/dn304886(v=vs.85).aspx\r\n        */\r\n        function getMSPointer(){\r\n            var pointer;\r\n\r\n            //IE >= 11 & rest of browsers\r\n            if(window.PointerEvent){\r\n                pointer = { down: 'pointerdown', move: 'pointermove'};\r\n            }\r\n\r\n            //IE < 11\r\n            else{\r\n                pointer = { down: 'MSPointerDown', move: 'MSPointerMove'};\r\n            }\r\n\r\n            return pointer;\r\n        }\r\n\r\n        /**\r\n        * Gets the pageX and pageY properties depending on the browser.\r\n        * https://github.com/alvarotrigo/fullPage.js/issues/194#issuecomment-34069854\r\n        */\r\n        function getEventsPage(e){\r\n            var events = [];\r\n\r\n            events.y = (typeof e.pageY !== 'undefined' && (e.pageY || e.pageX) ? e.pageY : e.touches[0].pageY);\r\n            events.x = (typeof e.pageX !== 'undefined' && (e.pageY || e.pageX) ? e.pageX : e.touches[0].pageX);\r\n\r\n            //in touch devices with scrollBar:true, e.pageY is detected, but we have to deal with touch events. #1008\r\n            if(isTouch && isReallyTouch(e) && options.scrollBar && typeof e.touches !== 'undefined'){\r\n                events.y = e.touches[0].pageY;\r\n                events.x = e.touches[0].pageX;\r\n            }\r\n\r\n            return events;\r\n        }\r\n\r\n        /**\r\n        * Slides silently (with no animation) the active slider to the given slide.\r\n        * @param noCallback {bool} true or defined -> no callbacks\r\n        */\r\n        function silentLandscapeScroll(activeSlide, noCallbacks){\r\n            setScrollingSpeed(0, 'internal');\r\n\r\n            if(typeof noCallbacks !== 'undefined'){\r\n                //preventing firing callbacks afterSlideLoad etc.\r\n                isResizing = true;\r\n            }\r\n\r\n            landscapeScroll(closest(activeSlide, SLIDES_WRAPPER_SEL), activeSlide);\r\n\r\n            if(typeof noCallbacks !== 'undefined'){\r\n                isResizing = false;\r\n            }\r\n\r\n            setScrollingSpeed(originals.scrollingSpeed, 'internal');\r\n        }\r\n\r\n        /**\r\n        * Scrolls silently (with no animation) the page to the given Y position.\r\n        */\r\n        function silentScroll(top){\r\n            // The first section can have a negative value in iOS 10. Not quite sure why: -0.0142822265625\r\n            // that's why we round it to 0.\r\n            var roundedTop = Math.round(top);\r\n\r\n            if (options.css3 && options.autoScrolling && !options.scrollBar){\r\n                var translate3d = 'translate3d(0px, -' + roundedTop + 'px, 0px)';\r\n                transformContainer(translate3d, false);\r\n            }\r\n            else if(options.autoScrolling && !options.scrollBar){\r\n                css(container, {'top': -roundedTop + 'px'});\r\n                FP.test.top = -roundedTop + 'px';\r\n            }\r\n            else{\r\n                var scrollSettings = getScrollSettings(roundedTop);\r\n                setScrolling(scrollSettings.element, scrollSettings.options);\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Returns the cross-browser transform string.\r\n        */\r\n        function getTransforms(translate3d){\r\n            return {\r\n                '-webkit-transform': translate3d,\r\n                '-moz-transform': translate3d,\r\n                '-ms-transform':translate3d,\r\n                'transform': translate3d\r\n            };\r\n        }\r\n\r\n        /**\r\n        * Allowing or disallowing the mouse/swipe scroll in a given direction. (not for keyboard)\r\n        * @type  m (mouse) or k (keyboard)\r\n        */\r\n        function setIsScrollAllowed(value, direction, type){\r\n            //up, down, left, right\r\n            if(direction !== 'all'){\r\n                isScrollAllowed[type][direction] = value;\r\n            }\r\n\r\n            //all directions?\r\n            else{\r\n                Object.keys(isScrollAllowed[type]).forEach(function(key){\r\n                    isScrollAllowed[type][key] = value;\r\n                });\r\n            }\r\n        }\r\n\r\n        /*\r\n        * Destroys fullpage.js plugin events and optinally its html markup and styles\r\n        */\r\n        function destroy(all){\r\n            setAutoScrolling(false, 'internal');\r\n            setAllowScrolling(true);\r\n            setMouseHijack(false);\r\n            setKeyboardScrolling(false);\r\n            addClass(container, DESTROYED);\r\n\r\n            [\r\n                afterSlideLoadsId, \r\n                afterSectionLoadsId,\r\n                resizeId,\r\n                scrollId,\r\n                scrollId2,\r\n                g_doubleCheckHeightId,\r\n                resizeHandlerId\r\n            ].forEach(function(timeoutId){\r\n                clearTimeout(timeoutId);\r\n            });\r\n\r\n            window.removeEventListener('scroll', scrollHandler);\r\n            window.removeEventListener('hashchange', hashChangeHandler);\r\n            window.removeEventListener('resize', resizeHandler);\r\n\r\n            document.removeEventListener('keydown', keydownHandler);\r\n            document.removeEventListener('keyup', keyUpHandler);\r\n\r\n            ['click', 'touchstart'].forEach(function(eventName){\r\n                document.removeEventListener(eventName, delegatedEvents);\r\n            });\r\n\r\n            ['mouseenter', 'touchstart', 'mouseleave', 'touchend'].forEach(function(eventName){\r\n                document.removeEventListener(eventName, onMouseEnterOrLeave, true); //true is required!\r\n            });\r\n\r\n            //lets make a mess!\r\n            if(all){\r\n                destroyStructure();\r\n            }\r\n        }\r\n\r\n        /*\r\n        * Removes inline styles added by fullpage.js\r\n        */\r\n        function destroyStructure(){\r\n            //reseting the `top` or `translate` properties to 0\r\n            silentScroll(0);\r\n\r\n            //loading all the lazy load content\r\n            $('img[data-src], source[data-src], audio[data-src], iframe[data-src]', container).forEach(function(item){\r\n                setSrc(item, 'src');\r\n            });\r\n\r\n            $('img[data-srcset]').forEach(function(item){\r\n                setSrc(item, 'srcset');\r\n            });\r\n\r\n            remove($(SECTION_NAV_SEL + ', ' + SLIDES_NAV_SEL +  ', ' + SLIDES_ARROW_SEL));\r\n\r\n            //removing inline styles\r\n            css($(SECTION_SEL), {\r\n                'height': '',\r\n                'background-color' : '',\r\n                'padding': ''\r\n            });\r\n\r\n            css($(SLIDE_SEL), {\r\n                'width': ''\r\n            });\r\n\r\n            css(container, {\r\n                'height': '',\r\n                'position': '',\r\n                '-ms-touch-action': '',\r\n                'touch-action': ''\r\n            });\r\n\r\n            css($htmlBody, {\r\n                'overflow': '',\r\n                'height': ''\r\n            });\r\n\r\n            // remove .fp-enabled class\r\n            removeClass($html, ENABLED);\r\n\r\n            // remove .fp-responsive class\r\n            removeClass($body, RESPONSIVE);\r\n\r\n            // remove all of the .fp-viewing- classes\r\n            $body.className.split(/\\s+/).forEach(function (className) {\r\n                if (className.indexOf(VIEWING_PREFIX) === 0) {\r\n                    removeClass($body, className);\r\n                }\r\n            });\r\n\r\n            //removing added classes\r\n            $(SECTION_SEL + ', ' + SLIDE_SEL).forEach(function(item){\r\n                if(options.scrollOverflowHandler && options.scrollOverflow){\r\n                    options.scrollOverflowHandler.remove(item);\r\n                }\r\n                removeClass(item, TABLE + ' ' + ACTIVE + ' ' + COMPLETELY);\r\n                var previousStyles = item.getAttribute('data-fp-styles');\r\n                if(previousStyles){\r\n                    item.setAttribute('style', item.getAttribute('data-fp-styles'));\r\n                }\r\n\r\n                //removing anchors if they were not set using the HTML markup\r\n                if(hasClass(item, SECTION) && !g_initialAnchorsInDom){\r\n                    item.removeAttribute('data-anchor');\r\n                }\r\n            });\r\n\r\n            //removing the applied transition from the fullpage wrapper\r\n            removeAnimation(container);\r\n\r\n            //Unwrapping content\r\n            [TABLE_CELL_SEL, SLIDES_CONTAINER_SEL,SLIDES_WRAPPER_SEL].forEach(function(selector){\r\n                $(selector, container).forEach(function(item){\r\n                    //unwrap not being use in case there's no child element inside and its just text\r\n                    unwrap(item);\r\n                });\r\n            });\r\n\r\n            //removing the applied transition from the fullpage wrapper\r\n            css(container, {\r\n                '-webkit-transition': 'none',\r\n                'transition': 'none'\r\n            });\r\n\r\n            //scrolling the page to the top with no animation\r\n            window.scrollTo(0, 0);\r\n\r\n            //removing selectors\r\n            var usedSelectors = [SECTION, SLIDE, SLIDES_CONTAINER];\r\n            usedSelectors.forEach(function(item){\r\n                removeClass($('.' + item), item);\r\n            });\r\n        }\r\n\r\n        /*\r\n        * Sets the state for a variable with multiple states (original, and temporal)\r\n        * Some variables such as `autoScrolling` or `recordHistory` might change automatically its state when using `responsive` or `autoScrolling:false`.\r\n        * This function is used to keep track of both states, the original and the temporal one.\r\n        * If type is not 'internal', then we assume the user is globally changing the variable.\r\n        */\r\n        function setVariableState(variable, value, type){\r\n            options[variable] = value;\r\n            if(type !== 'internal'){\r\n                originals[variable] = value;\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Displays warnings\r\n        */\r\n        function displayWarnings(){\r\n            var l = options['li' + 'c' + 'enseK' + 'e' + 'y'];\r\n            var msgStyle = 'font-size: 15px;background:yellow;'\r\n\r\n            if(!isOK){\r\n                showError('error', 'Fullpage.js version 3 has changed its license to GPLv3 and it requires a `licenseKey` option. Read about it here:');\r\n                showError('error', 'https://github.com/alvarotrigo/fullPage.js#options.');\r\n            }\r\n            else if(l && l.length < 20){\r\n                console.warn('%c This website was made using fullPage.js slider. More info on the following website:', msgStyle);\r\n                console.warn('%c https://alvarotrigo.com/fullPage/', msgStyle);\r\n            }\r\n\r\n            if(hasClass($html, ENABLED)){\r\n                showError('error', 'Fullpage.js can only be initialized once and you are doing it multiple times!');\r\n                return;\r\n            }\r\n\r\n            // Disable mutually exclusive settings\r\n            if (options.continuousVertical &&\r\n                (options.loopTop || options.loopBottom)) {\r\n                options.continuousVertical = false;\r\n                showError('warn', 'Option `loopTop/loopBottom` is mutually exclusive with `continuousVertical`; `continuousVertical` disabled');\r\n            }\r\n\r\n            if(options.scrollOverflow &&\r\n               (options.scrollBar || !options.autoScrolling)){\r\n                showError('warn', 'Options scrollBar:true and autoScrolling:false are mutually exclusive with scrollOverflow:true. Sections with scrollOverflow might not work well in Firefox');\r\n            }\r\n\r\n            if(options.continuousVertical && (options.scrollBar || !options.autoScrolling)){\r\n                options.continuousVertical = false;\r\n                showError('warn', 'Scroll bars (`scrollBar:true` or `autoScrolling:false`) are mutually exclusive with `continuousVertical`; `continuousVertical` disabled');\r\n            }\r\n\r\n            if(options.scrollOverflow && options.scrollOverflowHandler == null){\r\n                options.scrollOverflow = false;\r\n                showError('error', 'The option `scrollOverflow:true` requires the file `scrolloverflow.min.js`. Please include it before fullPage.js.');\r\n            }\r\n\r\n            //using extensions? Wrong file!\r\n            extensions.forEach(function(extension){\r\n                //is the option set to true?\r\n                if(options[extension]){\r\n                    showError('warn', 'fullpage.js extensions require fullpage.extensions.min.js file instead of the usual fullpage.js. Requested: '+ extension);\r\n                }\r\n            });\r\n\r\n            //anchors can not have the same value as any element ID or NAME\r\n            options.anchors.forEach(function(name){\r\n\r\n                //case insensitive selectors (http://stackoverflow.com/a/19465187/1081396)\r\n                var nameAttr = [].slice.call($('[name]')).filter(function(item) {\r\n                    return item.getAttribute('name') && item.getAttribute('name').toLowerCase() == name.toLowerCase();\r\n                });\r\n\r\n                var idAttr = [].slice.call($('[id]')).filter(function(item) {\r\n                    return item.getAttribute('id') && item.getAttribute('id').toLowerCase() == name.toLowerCase();\r\n                });\r\n\r\n                if(idAttr.length || nameAttr.length ){\r\n                    showError('error', 'data-anchor tags can not have the same value as any `id` element on the site (or `name` element for IE).');\r\n                    var propertyName = idAttr.length ? 'id' : 'name';\r\n\r\n                    if(idAttr.length || nameAttr.length){\r\n                        showError('error', '\"' + name + '\" is is being used by another element `'+ propertyName +'` property');\r\n                    }\r\n                }\r\n            });\r\n        }\r\n\r\n        /**\r\n        * Getting the position of the element to scroll when using jQuery animations\r\n        */\r\n        function getScrolledPosition(element){\r\n            var position;\r\n\r\n            //is not the window element and is a slide?\r\n            if(element.self != window && hasClass(element, SLIDES_WRAPPER)){\r\n                position = element.scrollLeft;\r\n            }\r\n            else if(!options.autoScrolling  || options.scrollBar){\r\n                position = getScrollTop();\r\n            }\r\n            else{\r\n                position = element.offsetTop;\r\n            }\r\n\r\n            //gets the top property of the wrapper\r\n            return position;\r\n        }\r\n\r\n        /**\r\n        * Simulates the animated scrollTop of jQuery. Used when css3:false or scrollBar:true or autoScrolling:false\r\n        * http://stackoverflow.com/a/16136789/1081396\r\n        */\r\n        function scrollTo(element, to, duration, callback) {\r\n            var start = getScrolledPosition(element);\r\n            var change = to - start;\r\n            var currentTime = 0;\r\n            var increment = 20;\r\n            activeAnimation = true;\r\n\r\n            var animateScroll = function(){\r\n                if(activeAnimation){ //in order to stope it from other function whenever we want\r\n                    var val = to;\r\n\r\n                    currentTime += increment;\r\n\r\n                    if(duration){\r\n                        val = window.fp_easings[options.easing](currentTime, start, change, duration);\r\n                    }\r\n\r\n                    setScrolling(element, val);\r\n\r\n                    if(currentTime < duration) {\r\n                        setTimeout(animateScroll, increment);\r\n                    }else if(typeof callback !== 'undefined'){\r\n                        callback();\r\n                    }\r\n                }else if (currentTime < duration){\r\n                    callback();\r\n                }\r\n            };\r\n\r\n            animateScroll();\r\n        }\r\n\r\n        /**\r\n        * Scrolls the page / slider the given number of pixels.\r\n        * It will do it one or another way dependiong on the library's config.\r\n        */\r\n        function setScrolling(element, val){\r\n            if(!options.autoScrolling || options.scrollBar || (element.self != window && hasClass(element, SLIDES_WRAPPER))){\r\n\r\n                //scrolling horizontally through the slides?\r\n                if(element.self != window  && hasClass(element, SLIDES_WRAPPER)){\r\n                    element.scrollLeft = val;\r\n                }\r\n                //vertical scroll\r\n                else{\r\n                    element.scrollTo(0, val);\r\n                }\r\n            }else{\r\n                 element.style.top = val + 'px';\r\n            }\r\n        }\r\n\r\n        /**\r\n        * Gets the active slide.\r\n        */\r\n        function getActiveSlide(){\r\n            var activeSlide = $(SLIDE_ACTIVE_SEL, $(SECTION_ACTIVE_SEL)[0])[0];\r\n            return nullOrSlide(activeSlide);\r\n        }\r\n\r\n        /**\r\n        * Gets the active section.\r\n        */\r\n        function getActiveSection(){\r\n            return new Section($(SECTION_ACTIVE_SEL)[0]);\r\n        }\r\n\r\n        /**\r\n        * Item. Slide or Section objects share the same properties.\r\n        */\r\n        function Item(el, selector){\r\n            this.anchor = el.getAttribute('data-anchor');\r\n            this.item = el;\r\n            this.index = index(el, selector);\r\n            this.isLast = this.index === el.parentElement.querySelectorAll(selector).length -1;\r\n            this.isFirst = !this.index;\r\n        }\r\n\r\n        /**\r\n        * Section object\r\n        */\r\n        function Section(el){\r\n            Item.call(this, el, SECTION_SEL);\r\n        }\r\n\r\n        /**\r\n        * Slide object\r\n        */\r\n        function Slide(el){\r\n            Item.call(this, el, SLIDE_SEL);\r\n        }\r\n\r\n        return FP;\r\n    } //end of $.fn.fullpage\r\n\r\n    //utils\r\n    /**\r\n    * Shows a message in the console of the given type.\r\n    */\r\n    function showError(type, text){\r\n        window.console && window.console[type] && window.console[type]('fullPage: ' + text);\r\n    }\r\n\r\n    /**\r\n    * Equivalent or jQuery function $().\r\n    */\r\n    function $(selector, context){\r\n        context = arguments.length > 1 ? context : document;\r\n        return context ? context.querySelectorAll(selector) : null;\r\n    }\r\n\r\n    /**\r\n    * Extends a given Object properties and its childs.\r\n    */\r\n    function deepExtend(out) {\r\n        out = out || {};\r\n        for (var i = 1, len = arguments.length; i < len; ++i){\r\n            var obj = arguments[i];\r\n\r\n            if(!obj){\r\n              continue;\r\n            }\r\n\r\n            for(var key in obj){\r\n              if (!obj.hasOwnProperty(key)){\r\n                continue;\r\n              }\r\n\r\n              // based on https://javascriptweblog.wordpress.com/2011/08/08/fixing-the-javascript-typeof-operator/\r\n              if (Object.prototype.toString.call(obj[key]) === '[object Object]'){\r\n                out[key] = deepExtend(out[key], obj[key]);\r\n                continue;\r\n              }\r\n\r\n              out[key] = obj[key];\r\n            }\r\n        }\r\n        return out;\r\n    }\r\n\r\n    /**\r\n    * Checks if the passed element contains the passed class.\r\n    */\r\n    function hasClass(el, className){\r\n        if(el == null){\r\n            return false;\r\n        }\r\n        if (el.classList){\r\n            return el.classList.contains(className);\r\n        }\r\n        return new RegExp('(^| )' + className + '( |$)', 'gi').test(el.className);\r\n    }\r\n\r\n    /**\r\n    * Gets the window height. Crossbrowser.\r\n    */\r\n    function getWindowHeight(){\r\n        return 'innerHeight' in window ? window.innerHeight : document.documentElement.offsetHeight;\r\n    }\r\n\r\n    /**\r\n    * Gets the window width.\r\n    */\r\n    function getWindowWidth(){\r\n        return window.innerWidth;\r\n    }\r\n\r\n    /**\r\n    * Set's the CSS properties for the passed item/s.\r\n    * @param {NodeList|HTMLElement} items\r\n    * @param {Object} props css properties and values.\r\n    */\r\n    function css(items, props) {\r\n        items = getList(items);\r\n\r\n        var key;\r\n        for (key in props) {\r\n            if (props.hasOwnProperty(key)) {\r\n                if (key !== null) {\r\n                    for (var i = 0; i < items.length; i++) {\r\n                        var item = items[i];\r\n                        item.style[key] = props[key];\r\n                    }\r\n                }\r\n            }\r\n        }\r\n\r\n        return items;\r\n    }\r\n\r\n    /**\r\n    * Generic function to get the previous or next element.\r\n    */\r\n    function until(item, selector, fn){\r\n        var sibling = item[fn];\r\n        while(sibling && !matches(sibling, selector)){\r\n            sibling = sibling[fn];\r\n        }\r\n\r\n        return sibling;\r\n    }\r\n\r\n    /**\r\n    * Gets the previous element to the passed element that matches the passed selector.\r\n    */\r\n    function prevUntil(item, selector){\r\n        return until(item, selector, 'previousElementSibling');\r\n    }\r\n\r\n    /**\r\n    * Gets the next element to the passed element that matches the passed selector.\r\n    */\r\n    function nextUntil(item, selector){\r\n        return until(item, selector, 'nextElementSibling');\r\n    }\r\n\r\n    /**\r\n    * Gets the previous element to the passed element.\r\n    */\r\n    function prev(item){\r\n        return item.previousElementSibling;\r\n    }\r\n\r\n    /**\r\n    * Gets the next element to the passed element.\r\n    */\r\n    function next(item){\r\n        return item.nextElementSibling;\r\n    }\r\n\r\n    /**\r\n    * Gets the last element from the passed list of elements.\r\n    */\r\n    function last(item){\r\n        return item[item.length-1];\r\n    }\r\n\r\n    /**\r\n    * Gets index from the passed element.\r\n    * @param {String} selector is optional.\r\n    */\r\n    function index(item, selector) {\r\n        item = isArrayOrList(item) ? item[0] : item;\r\n        var children = selector != null? $(selector, item.parentNode) : item.parentNode.childNodes;\r\n        var num = 0;\r\n        for (var i=0; i<children.length; i++) {\r\n             if (children[i] == item) return num;\r\n             if (children[i].nodeType==1) num++;\r\n        }\r\n        return -1;\r\n    }\r\n\r\n    /**\r\n    * Gets an iterable element for the passed element/s\r\n    */\r\n    function getList(item){\r\n        return !isArrayOrList(item) ? [item] : item;\r\n    }\r\n\r\n    /**\r\n    * Adds the display=none property for the passed element/s\r\n    */\r\n    function hide(el){\r\n        el = getList(el);\r\n\r\n        for(var i = 0; i<el.length; i++){\r\n            el[i].style.display = 'none';\r\n        }\r\n        return el;\r\n    }\r\n\r\n    /**\r\n    * Adds the display=block property for the passed element/s\r\n    */\r\n    function show(el){\r\n        el = getList(el);\r\n\r\n        for(var i = 0; i<el.length; i++){\r\n            el[i].style.display = 'block';\r\n        }\r\n        return el;\r\n    }\r\n\r\n    /**\r\n    * Checks if the passed element is an iterable element or not\r\n    */\r\n    function isArrayOrList(el){\r\n        return Object.prototype.toString.call( el ) === '[object Array]' ||\r\n            Object.prototype.toString.call( el ) === '[object NodeList]';\r\n    }\r\n\r\n    /**\r\n    * Adds the passed class to the passed element/s\r\n    */\r\n    function addClass(el, className) {\r\n        el = getList(el);\r\n\r\n        for(var i = 0; i<el.length; i++){\r\n            var item = el[i];\r\n            if (item.classList){\r\n                item.classList.add(className);\r\n            }\r\n            else{\r\n              item.className += ' ' + className;\r\n            }\r\n        }\r\n        return el;\r\n    }\r\n\r\n    /**\r\n    * Removes the passed class to the passed element/s\r\n    * @param {String} `className` can be multiple classnames separated by whitespace\r\n    */\r\n    function removeClass(el, className){\r\n        el = getList(el);\r\n\r\n        var classNames = className.split(' ');\r\n\r\n        for(var a = 0; a<classNames.length; a++){\r\n            className = classNames[a];\r\n            for(var i = 0; i<el.length; i++){\r\n                var item = el[i];\r\n                if (item.classList){\r\n                    item.classList.remove(className);\r\n                }\r\n                else{\r\n                    item.className = item.className.replace(new RegExp('(^|\\\\b)' + className.split(' ').join('|') + '(\\\\b|$)', 'gi'), ' ');\r\n                }\r\n            }\r\n        }\r\n        return el;\r\n    }\r\n\r\n    /**\r\n    * Appends the given element ot the given parent.\r\n    */\r\n    function appendTo(el, parent){\r\n        parent.appendChild(el);\r\n    }\r\n\r\n    /**\r\n    Usage:\r\n\r\n    var wrapper = document.createElement('div');\r\n    wrapper.className = 'fp-slides';\r\n    wrap($('.slide'), wrapper);\r\n\r\n    https://jsfiddle.net/qwzc7oy3/15/ (vanilla)\r\n    https://jsfiddle.net/oya6ndka/1/ (jquery equivalent)\r\n    */\r\n    function wrap(toWrap, wrapper, isWrapAll) {\r\n        var newParent;\r\n        wrapper = wrapper || document.createElement('div');\r\n        for(var i = 0; i < toWrap.length; i++){\r\n            var item = toWrap[i];\r\n            if(isWrapAll && !i || !isWrapAll){\r\n                newParent = wrapper.cloneNode(true);\r\n                item.parentNode.insertBefore(newParent, item);\r\n            }\r\n            newParent.appendChild(item);\r\n        }\r\n        return toWrap;\r\n    }\r\n\r\n    /**\r\n    Usage:\r\n    var wrapper = document.createElement('div');\r\n    wrapper.className = 'fp-slides';\r\n    wrap($('.slide'), wrapper);\r\n\r\n    https://jsfiddle.net/qwzc7oy3/27/ (vanilla)\r\n    https://jsfiddle.net/oya6ndka/4/ (jquery equivalent)\r\n    */\r\n    function wrapAll(toWrap, wrapper) {\r\n        wrap(toWrap, wrapper, true);\r\n    }\r\n\r\n    /**\r\n    * Usage:\r\n    * wrapInner(document.querySelector('#pepe'), '<div class=\"test\">afdas</div>');\r\n    * wrapInner(document.querySelector('#pepe'), element);\r\n    *\r\n    * https://jsfiddle.net/zexxz0tw/6/\r\n    *\r\n    * https://stackoverflow.com/a/21817590/1081396\r\n    */\r\n    function wrapInner(parent, wrapper) {\r\n        if (typeof wrapper === \"string\"){\r\n            wrapper = createElementFromHTML(wrapper);\r\n        }\r\n\r\n        parent.appendChild(wrapper);\r\n\r\n        while(parent.firstChild !== wrapper){\r\n            wrapper.appendChild(parent.firstChild);\r\n       }\r\n    }\r\n\r\n    /**\r\n    * Usage:\r\n    * unwrap(document.querySelector('#pepe'));\r\n    * unwrap(element);\r\n    *\r\n    * https://jsfiddle.net/szjt0hxq/1/\r\n    *\r\n    */\r\n    function unwrap(wrapper) {\r\n        var wrapperContent = document.createDocumentFragment();\r\n        while (wrapper.firstChild) {\r\n            wrapperContent.appendChild(wrapper.firstChild);\r\n        }\r\n\r\n        wrapper.parentNode.replaceChild(wrapperContent, wrapper);\r\n    }\r\n\r\n    /**\r\n    * http://stackoverflow.com/questions/22100853/dom-pure-javascript-solution-to-jquery-closest-implementation\r\n    * Returns the element or `false` if there's none\r\n    */\r\n    function closest(el, selector) {\r\n        if(el && el.nodeType === 1){\r\n            if(matches(el, selector)){\r\n                return el;\r\n            }\r\n            return closest(el.parentNode, selector);\r\n        }\r\n        return null;\r\n    }\r\n\r\n    /**\r\n    * Places one element (rel) after another one or group of them (reference).\r\n    * @param {HTMLElement} reference\r\n    * @param {HTMLElement|NodeList|String} el\r\n    * https://jsfiddle.net/9s97hhzv/1/\r\n    */\r\n    function after(reference, el) {\r\n        insertBefore(reference, reference.nextSibling, el);\r\n    }\r\n\r\n    /**\r\n    * Places one element (rel) before another one or group of them (reference).\r\n    * @param {HTMLElement} reference\r\n    * @param {HTMLElement|NodeList|String} el\r\n    * https://jsfiddle.net/9s97hhzv/1/\r\n    */\r\n    function before(reference, el) {\r\n        insertBefore(reference, reference, el);\r\n    }\r\n\r\n    /**\r\n    * Based in https://stackoverflow.com/a/19316024/1081396\r\n    * and https://stackoverflow.com/a/4793630/1081396\r\n    */\r\n    function insertBefore(reference, beforeElement, el){\r\n        if(!isArrayOrList(el)){\r\n            if(typeof el == 'string'){\r\n                el = createElementFromHTML(el);\r\n            }\r\n            el = [el];\r\n        }\r\n\r\n        for(var i = 0; i<el.length; i++){\r\n            reference.parentNode.insertBefore(el[i], beforeElement);\r\n        }\r\n    }\r\n\r\n    //http://stackoverflow.com/questions/3464876/javascript-get-window-x-y-position-for-scroll\r\n    function getScrollTop(){\r\n        var doc = document.documentElement;\r\n        return (window.pageYOffset || doc.scrollTop)  - (doc.clientTop || 0);\r\n    }\r\n\r\n    /**\r\n    * Gets the siblings of the passed element\r\n    */\r\n    function siblings(el){\r\n        return Array.prototype.filter.call(el.parentNode.children, function(child){\r\n          return child !== el;\r\n        });\r\n    }\r\n\r\n    //for IE 9 ?\r\n    function preventDefault(event){\r\n        if(event.preventDefault){\r\n            event.preventDefault();\r\n        }\r\n        else{\r\n            event.returnValue = false;\r\n        }\r\n    }\r\n\r\n    /**\r\n    * Determines whether the passed item is of function type.\r\n    */\r\n    function isFunction(item) {\r\n      if (typeof item === 'function') {\r\n        return true;\r\n      }\r\n      var type = Object.prototype.toString(item);\r\n      return type === '[object Function]' || type === '[object GeneratorFunction]';\r\n    }\r\n\r\n    /**\r\n    * Trigger custom events\r\n    */\r\n    function trigger(el, eventName, data){\r\n        var event;\r\n        data = typeof data === 'undefined' ? {} : data;\r\n\r\n        // Native\r\n        if(typeof window.CustomEvent === \"function\" ){\r\n            event = new CustomEvent(eventName, {detail: data});\r\n        }\r\n        else{\r\n            event = document.createEvent('CustomEvent');\r\n            event.initCustomEvent(eventName, true, true, data);\r\n        }\r\n\r\n        el.dispatchEvent(event);\r\n    }\r\n\r\n    /**\r\n    * Polyfill of .matches()\r\n    */\r\n    function matches(el, selector) {\r\n        return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);\r\n    }\r\n\r\n    /**\r\n    * Toggles the visibility of the passed element el.\r\n    */\r\n    function toggle(el, value){\r\n        if(typeof value === \"boolean\"){\r\n            for(var i = 0; i<el.length; i++){\r\n                el[i].style.display = value ? 'block' : 'none';\r\n            }\r\n        }\r\n        //we don't use it in other way, so no else :)\r\n\r\n        return el;\r\n    }\r\n\r\n    /**\r\n    * Creates a HTMLElement from the passed HTML string.\r\n    * https://stackoverflow.com/a/494348/1081396\r\n    */\r\n    function createElementFromHTML(htmlString) {\r\n        var div = document.createElement('div');\r\n        div.innerHTML = htmlString.trim();\r\n\r\n        // Change this to div.childNodes to support multiple top-level nodes\r\n        return div.firstChild;\r\n    }\r\n\r\n    /**\r\n    * Removes the passed item/s from the DOM.\r\n    */\r\n    function remove(items){\r\n        items = getList(items);\r\n        for(var i = 0; i<items.length; i++){\r\n            var item = items[i];\r\n            if(item && item.parentElement) {\r\n                item.parentNode.removeChild(item);\r\n            }\r\n        }\r\n    }\r\n\r\n    /**\r\n    * Filters an array by the passed filter funtion.\r\n    */\r\n    function filter(el, filterFn){\r\n        Array.prototype.filter.call(el, filterFn);\r\n    }\r\n\r\n    //https://jsfiddle.net/w1rktecz/\r\n    function untilAll(item, selector, fn){\r\n        var sibling = item[fn];\r\n        var siblings = [];\r\n        while(sibling){\r\n            if(matches(sibling, selector) || selector == null) {\r\n                siblings.push(sibling);\r\n            }\r\n            sibling = sibling[fn];\r\n        }\r\n\r\n        return siblings;\r\n    }\r\n\r\n    /**\r\n    * Gets all next elements matching the passed selector.\r\n    */\r\n    function nextAll(item, selector){\r\n        return untilAll(item, selector, 'nextElementSibling');\r\n    }\r\n\r\n    /**\r\n    * Gets all previous elements matching the passed selector.\r\n    */\r\n    function prevAll(item, selector){\r\n        return untilAll(item, selector, 'previousElementSibling');\r\n    }\r\n\r\n    /**\r\n    * Converts an object to an array.\r\n    */\r\n    function toArray(objectData){\r\n        return Object.keys(objectData).map(function(key) {\r\n           return objectData[key];\r\n        });\r\n    }\r\n\r\n    /**\r\n    * forEach polyfill for IE\r\n    * https://developer.mozilla.org/en-US/docs/Web/API/NodeList/forEach#Browser_Compatibility\r\n    */\r\n    if (window.NodeList && !NodeList.prototype.forEach) {\r\n        NodeList.prototype.forEach = function (callback, thisArg) {\r\n            thisArg = thisArg || window;\r\n            for (var i = 0; i < this.length; i++) {\r\n                callback.call(thisArg, this[i], i, this);\r\n            }\r\n        };\r\n    }\r\n\r\n    //utils are public, so we can use it wherever we want\r\n    window.fp_utils = {\r\n        $: $,\r\n        deepExtend: deepExtend,\r\n        hasClass: hasClass,\r\n        getWindowHeight: getWindowHeight,\r\n        css: css,\r\n        until: until,\r\n        prevUntil: prevUntil,\r\n        nextUntil: nextUntil,\r\n        prev: prev,\r\n        next: next,\r\n        last: last,\r\n        index: index,\r\n        getList: getList,\r\n        hide: hide,\r\n        show: show,\r\n        isArrayOrList: isArrayOrList,\r\n        addClass: addClass,\r\n        removeClass: removeClass,\r\n        appendTo: appendTo,\r\n        wrap: wrap,\r\n        wrapAll: wrapAll,\r\n        wrapInner: wrapInner,\r\n        unwrap: unwrap,\r\n        closest: closest,\r\n        after: after,\r\n        before: before,\r\n        insertBefore: insertBefore,\r\n        getScrollTop: getScrollTop,\r\n        siblings: siblings,\r\n        preventDefault: preventDefault,\r\n        isFunction: isFunction,\r\n        trigger: trigger,\r\n        matches: matches,\r\n        toggle: toggle,\r\n        createElementFromHTML: createElementFromHTML,\r\n        remove: remove,\r\n        filter: filter,\r\n        untilAll: untilAll,\r\n        nextAll: nextAll,\r\n        prevAll: prevAll,\r\n        showError: showError\r\n    };\r\n\r\n    return initialise;\r\n}));\r\n\r\n/**\r\n * jQuery adapter for fullPage.js 3.0.0\r\n */\r\nif(window.jQuery && window.fullpage){\r\n    (function ($, fullpage) {\r\n        'use strict';\r\n\r\n        // No jQuery No Go\r\n        if (!$ || !fullpage) {\r\n            window.fp_utils.showError('error', 'jQuery is required to use the jQuery fullpage adapter!');\r\n            return;\r\n        }\r\n\r\n        $.fn.fullpage = function(options) {\r\n            options = $.extend({}, options, {'$': $});\r\n            new fullpage(this[0], options);\r\n        };\r\n    })(window.jQuery, window.fullpage);\r\n}\r\n","/*!\n * Flickity v2.2.1\n * Touch, responsive, flickable carousels\n *\n * Licensed GPLv3 for open source use\n * or Flickity Commercial License for commercial use\n *\n * https://flickity.metafizzy.co\n * Copyright 2015-2019 Metafizzy\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      './drag',\n      './prev-next-button',\n      './page-dots',\n      './player',\n      './add-remove-cell',\n      './lazyload'\n    ], factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('./flickity'),\n      require('./drag'),\n      require('./prev-next-button'),\n      require('./page-dots'),\n      require('./player'),\n      require('./add-remove-cell'),\n      require('./lazyload')\n    );\n  }\n\n})( window, function factory( Flickity ) {\n  /*jshint strict: false*/\n  return Flickity;\n});\n","/* globals __VUE_SSR_CONTEXT__ */\n\n// IMPORTANT: Do NOT use ES2015 features in this file (except for modules).\n// This module is a runtime utility for cleaner component module output and will\n// be included in the final webpack user bundle.\n\nexport default function normalizeComponent (\n  scriptExports,\n  render,\n  staticRenderFns,\n  functionalTemplate,\n  injectStyles,\n  scopeId,\n  moduleIdentifier, /* server only */\n  shadowMode /* vue-cli only */\n) {\n  // Vue.extend constructor export interop\n  var options = typeof scriptExports === 'function'\n    ? scriptExports.options\n    : scriptExports\n\n  // render functions\n  if (render) {\n    options.render = render\n    options.staticRenderFns = staticRenderFns\n    options._compiled = true\n  }\n\n  // functional template\n  if (functionalTemplate) {\n    options.functional = true\n  }\n\n  // scopedId\n  if (scopeId) {\n    options._scopeId = 'data-v-' + scopeId\n  }\n\n  var hook\n  if (moduleIdentifier) { // server build\n    hook = function (context) {\n      // 2.3 injection\n      context =\n        context || // cached call\n        (this.$vnode && this.$vnode.ssrContext) || // stateful\n        (this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional\n      // 2.2 with runInNewContext: true\n      if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') {\n        context = __VUE_SSR_CONTEXT__\n      }\n      // inject component styles\n      if (injectStyles) {\n        injectStyles.call(this, context)\n      }\n      // register component module identifier for async chunk inferrence\n      if (context && context._registeredComponents) {\n        context._registeredComponents.add(moduleIdentifier)\n      }\n    }\n    // used by ssr in case component is cached and beforeCreate\n    // never gets called\n    options._ssrRegister = hook\n  } else if (injectStyles) {\n    hook = shadowMode\n      ? function () { injectStyles.call(this, this.$root.$options.shadowRoot) }\n      : injectStyles\n  }\n\n  if (hook) {\n    if (options.functional) {\n      // for template-only hot-reload because in that case the render fn doesn't\n      // go through the normalizer\n      options._injectStyles = hook\n      // register for functioal component in vue file\n      var originalRender = options.render\n      options.render = function renderWithStyleInjection (h, context) {\n        hook.call(context)\n        return originalRender(h, context)\n      }\n    } else {\n      // inject component registration as beforeCreate hook\n      var existing = options.beforeCreate\n      options.beforeCreate = existing\n        ? [].concat(existing, hook)\n        : [hook]\n    }\n  }\n\n  return {\n    exports: scriptExports,\n    options: options\n  }\n}\n","/*!\n * Vue.js v2.6.10\n * (c) 2014-2019 Evan You\n * Released under the MIT License.\n */\n/*  */\n\nvar emptyObject = Object.freeze({});\n\n// These helpers produce better VM code in JS engines due to their\n// explicitness and function inlining.\nfunction isUndef (v) {\n  return v === undefined || v === null\n}\n\nfunction isDef (v) {\n  return v !== undefined && v !== null\n}\n\nfunction isTrue (v) {\n  return v === true\n}\n\nfunction isFalse (v) {\n  return v === false\n}\n\n/**\n * Check if value is primitive.\n */\nfunction isPrimitive (value) {\n  return (\n    typeof value === 'string' ||\n    typeof value === 'number' ||\n    // $flow-disable-line\n    typeof value === 'symbol' ||\n    typeof value === 'boolean'\n  )\n}\n\n/**\n * Quick object check - this is primarily used to tell\n * Objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\n/**\n * Get the raw type string of a value, e.g., [object Object].\n */\nvar _toString = Object.prototype.toString;\n\nfunction toRawType (value) {\n  return _toString.call(value).slice(8, -1)\n}\n\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nfunction isPlainObject (obj) {\n  return _toString.call(obj) === '[object Object]'\n}\n\nfunction isRegExp (v) {\n  return _toString.call(v) === '[object RegExp]'\n}\n\n/**\n * Check if val is a valid array index.\n */\nfunction isValidArrayIndex (val) {\n  var n = parseFloat(String(val));\n  return n >= 0 && Math.floor(n) === n && isFinite(val)\n}\n\nfunction isPromise (val) {\n  return (\n    isDef(val) &&\n    typeof val.then === 'function' &&\n    typeof val.catch === 'function'\n  )\n}\n\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction toString (val) {\n  return val == null\n    ? ''\n    : Array.isArray(val) || (isPlainObject(val) && val.toString === _toString)\n      ? JSON.stringify(val, null, 2)\n      : String(val)\n}\n\n/**\n * Convert an input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber (val) {\n  var n = parseFloat(val);\n  return isNaN(n) ? val : n\n}\n\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap (\n  str,\n  expectsLowerCase\n) {\n  var map = Object.create(null);\n  var list = str.split(',');\n  for (var i = 0; i < list.length; i++) {\n    map[list[i]] = true;\n  }\n  return expectsLowerCase\n    ? function (val) { return map[val.toLowerCase()]; }\n    : function (val) { return map[val]; }\n}\n\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n\n/**\n * Check if an attribute is a reserved attribute.\n */\nvar isReservedAttribute = makeMap('key,ref,slot,slot-scope,is');\n\n/**\n * Remove an item from an array.\n */\nfunction remove (arr, item) {\n  if (arr.length) {\n    var index = arr.indexOf(item);\n    if (index > -1) {\n      return arr.splice(index, 1)\n    }\n  }\n}\n\n/**\n * Check whether an object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n  return hasOwnProperty.call(obj, key)\n}\n\n/**\n * Create a cached version of a pure function.\n */\nfunction cached (fn) {\n  var cache = Object.create(null);\n  return (function cachedFn (str) {\n    var hit = cache[str];\n    return hit || (cache[str] = fn(str))\n  })\n}\n\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n  return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\n});\n\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n  return str.charAt(0).toUpperCase() + str.slice(1)\n});\n\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /\\B([A-Z])/g;\nvar hyphenate = cached(function (str) {\n  return str.replace(hyphenateRE, '-$1').toLowerCase()\n});\n\n/**\n * Simple bind polyfill for environments that do not support it,\n * e.g., PhantomJS 1.x. Technically, we don't need this anymore\n * since native bind is now performant enough in most browsers.\n * But removing it would mean breaking code that was able to run in\n * PhantomJS 1.x, so this must be kept for backward compatibility.\n */\n\n/* istanbul ignore next */\nfunction polyfillBind (fn, ctx) {\n  function boundFn (a) {\n    var l = arguments.length;\n    return l\n      ? l > 1\n        ? fn.apply(ctx, arguments)\n        : fn.call(ctx, a)\n      : fn.call(ctx)\n  }\n\n  boundFn._length = fn.length;\n  return boundFn\n}\n\nfunction nativeBind (fn, ctx) {\n  return fn.bind(ctx)\n}\n\nvar bind = Function.prototype.bind\n  ? nativeBind\n  : polyfillBind;\n\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray (list, start) {\n  start = start || 0;\n  var i = list.length - start;\n  var ret = new Array(i);\n  while (i--) {\n    ret[i] = list[i + start];\n  }\n  return ret\n}\n\n/**\n * Mix properties into target object.\n */\nfunction extend (to, _from) {\n  for (var key in _from) {\n    to[key] = _from[key];\n  }\n  return to\n}\n\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject (arr) {\n  var res = {};\n  for (var i = 0; i < arr.length; i++) {\n    if (arr[i]) {\n      extend(res, arr[i]);\n    }\n  }\n  return res\n}\n\n/* eslint-disable no-unused-vars */\n\n/**\n * Perform no operation.\n * Stubbing args to make Flow happy without leaving useless transpiled code\n * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/).\n */\nfunction noop (a, b, c) {}\n\n/**\n * Always return false.\n */\nvar no = function (a, b, c) { return false; };\n\n/* eslint-enable no-unused-vars */\n\n/**\n * Return the same value.\n */\nvar identity = function (_) { return _; };\n\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual (a, b) {\n  if (a === b) { return true }\n  var isObjectA = isObject(a);\n  var isObjectB = isObject(b);\n  if (isObjectA && isObjectB) {\n    try {\n      var isArrayA = Array.isArray(a);\n      var isArrayB = Array.isArray(b);\n      if (isArrayA && isArrayB) {\n        return a.length === b.length && a.every(function (e, i) {\n          return looseEqual(e, b[i])\n        })\n      } else if (a instanceof Date && b instanceof Date) {\n        return a.getTime() === b.getTime()\n      } else if (!isArrayA && !isArrayB) {\n        var keysA = Object.keys(a);\n        var keysB = Object.keys(b);\n        return keysA.length === keysB.length && keysA.every(function (key) {\n          return looseEqual(a[key], b[key])\n        })\n      } else {\n        /* istanbul ignore next */\n        return false\n      }\n    } catch (e) {\n      /* istanbul ignore next */\n      return false\n    }\n  } else if (!isObjectA && !isObjectB) {\n    return String(a) === String(b)\n  } else {\n    return false\n  }\n}\n\n/**\n * Return the first index at which a loosely equal value can be\n * found in the array (if value is a plain object, the array must\n * contain an object of the same shape), or -1 if it is not present.\n */\nfunction looseIndexOf (arr, val) {\n  for (var i = 0; i < arr.length; i++) {\n    if (looseEqual(arr[i], val)) { return i }\n  }\n  return -1\n}\n\n/**\n * Ensure a function is called only once.\n */\nfunction once (fn) {\n  var called = false;\n  return function () {\n    if (!called) {\n      called = true;\n      fn.apply(this, arguments);\n    }\n  }\n}\n\nvar SSR_ATTR = 'data-server-rendered';\n\nvar ASSET_TYPES = [\n  'component',\n  'directive',\n  'filter'\n];\n\nvar LIFECYCLE_HOOKS = [\n  'beforeCreate',\n  'created',\n  'beforeMount',\n  'mounted',\n  'beforeUpdate',\n  'updated',\n  'beforeDestroy',\n  'destroyed',\n  'activated',\n  'deactivated',\n  'errorCaptured',\n  'serverPrefetch'\n];\n\n/*  */\n\n\n\nvar config = ({\n  /**\n   * Option merge strategies (used in core/util/options)\n   */\n  // $flow-disable-line\n  optionMergeStrategies: Object.create(null),\n\n  /**\n   * Whether to suppress warnings.\n   */\n  silent: false,\n\n  /**\n   * Show production mode tip message on boot?\n   */\n  productionTip: process.env.NODE_ENV !== 'production',\n\n  /**\n   * Whether to enable devtools\n   */\n  devtools: process.env.NODE_ENV !== 'production',\n\n  /**\n   * Whether to record perf\n   */\n  performance: false,\n\n  /**\n   * Error handler for watcher errors\n   */\n  errorHandler: null,\n\n  /**\n   * Warn handler for watcher warns\n   */\n  warnHandler: null,\n\n  /**\n   * Ignore certain custom elements\n   */\n  ignoredElements: [],\n\n  /**\n   * Custom user key aliases for v-on\n   */\n  // $flow-disable-line\n  keyCodes: Object.create(null),\n\n  /**\n   * Check if a tag is reserved so that it cannot be registered as a\n   * component. This is platform-dependent and may be overwritten.\n   */\n  isReservedTag: no,\n\n  /**\n   * Check if an attribute is reserved so that it cannot be used as a component\n   * prop. This is platform-dependent and may be overwritten.\n   */\n  isReservedAttr: no,\n\n  /**\n   * Check if a tag is an unknown element.\n   * Platform-dependent.\n   */\n  isUnknownElement: no,\n\n  /**\n   * Get the namespace of an element\n   */\n  getTagNamespace: noop,\n\n  /**\n   * Parse the real tag name for the specific platform.\n   */\n  parsePlatformTagName: identity,\n\n  /**\n   * Check if an attribute must be bound using property, e.g. value\n   * Platform-dependent.\n   */\n  mustUseProp: no,\n\n  /**\n   * Perform updates asynchronously. Intended to be used by Vue Test Utils\n   * This will significantly reduce performance if set to false.\n   */\n  async: true,\n\n  /**\n   * Exposed for legacy reasons\n   */\n  _lifecycleHooks: LIFECYCLE_HOOKS\n});\n\n/*  */\n\n/**\n * unicode letters used for parsing html tags, component names and property paths.\n * using https://www.w3.org/TR/html53/semantics-scripting.html#potentialcustomelementname\n * skipping \\u10000-\\uEFFFF due to it freezing up PhantomJS\n */\nvar unicodeRegExp = /a-zA-Z\\u00B7\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u203F-\\u2040\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD/;\n\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved (str) {\n  var c = (str + '').charCodeAt(0);\n  return c === 0x24 || c === 0x5F\n}\n\n/**\n * Define a property.\n */\nfunction def (obj, key, val, enumerable) {\n  Object.defineProperty(obj, key, {\n    value: val,\n    enumerable: !!enumerable,\n    writable: true,\n    configurable: true\n  });\n}\n\n/**\n * Parse simple path.\n */\nvar bailRE = new RegExp((\"[^\" + (unicodeRegExp.source) + \".$_\\\\d]\"));\nfunction parsePath (path) {\n  if (bailRE.test(path)) {\n    return\n  }\n  var segments = path.split('.');\n  return function (obj) {\n    for (var i = 0; i < segments.length; i++) {\n      if (!obj) { return }\n      obj = obj[segments[i]];\n    }\n    return obj\n  }\n}\n\n/*  */\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar inWeex = typeof WXEnvironment !== 'undefined' && !!WXEnvironment.platform;\nvar weexPlatform = inWeex && WXEnvironment.platform.toLowerCase();\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nvar isAndroid = (UA && UA.indexOf('android') > 0) || (weexPlatform === 'android');\nvar isIOS = (UA && /iphone|ipad|ipod|ios/.test(UA)) || (weexPlatform === 'ios');\nvar isChrome = UA && /chrome\\/\\d+/.test(UA) && !isEdge;\nvar isPhantomJS = UA && /phantomjs/.test(UA);\nvar isFF = UA && UA.match(/firefox\\/(\\d+)/);\n\n// Firefox has a \"watch\" function on Object.prototype...\nvar nativeWatch = ({}).watch;\n\nvar supportsPassive = false;\nif (inBrowser) {\n  try {\n    var opts = {};\n    Object.defineProperty(opts, 'passive', ({\n      get: function get () {\n        /* istanbul ignore next */\n        supportsPassive = true;\n      }\n    })); // https://github.com/facebook/flow/issues/285\n    window.addEventListener('test-passive', null, opts);\n  } catch (e) {}\n}\n\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n  if (_isServer === undefined) {\n    /* istanbul ignore if */\n    if (!inBrowser && !inWeex && typeof global !== 'undefined') {\n      // detect presence of vue-server-renderer and avoid\n      // Webpack shimming the process\n      _isServer = global['process'] && global['process'].env.VUE_ENV === 'server';\n    } else {\n      _isServer = false;\n    }\n  }\n  return _isServer\n};\n\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\n/* istanbul ignore next */\nfunction isNative (Ctor) {\n  return typeof Ctor === 'function' && /native code/.test(Ctor.toString())\n}\n\nvar hasSymbol =\n  typeof Symbol !== 'undefined' && isNative(Symbol) &&\n  typeof Reflect !== 'undefined' && isNative(Reflect.ownKeys);\n\nvar _Set;\n/* istanbul ignore if */ // $flow-disable-line\nif (typeof Set !== 'undefined' && isNative(Set)) {\n  // use native Set when available.\n  _Set = Set;\n} else {\n  // a non-standard Set polyfill that only works with primitive keys.\n  _Set = /*@__PURE__*/(function () {\n    function Set () {\n      this.set = Object.create(null);\n    }\n    Set.prototype.has = function has (key) {\n      return this.set[key] === true\n    };\n    Set.prototype.add = function add (key) {\n      this.set[key] = true;\n    };\n    Set.prototype.clear = function clear () {\n      this.set = Object.create(null);\n    };\n\n    return Set;\n  }());\n}\n\n/*  */\n\nvar warn = noop;\nvar tip = noop;\nvar generateComponentTrace = (noop); // work around flow check\nvar formatComponentName = (noop);\n\nif (process.env.NODE_ENV !== 'production') {\n  var hasConsole = typeof console !== 'undefined';\n  var classifyRE = /(?:^|[-_])(\\w)/g;\n  var classify = function (str) { return str\n    .replace(classifyRE, function (c) { return c.toUpperCase(); })\n    .replace(/[-_]/g, ''); };\n\n  warn = function (msg, vm) {\n    var trace = vm ? generateComponentTrace(vm) : '';\n\n    if (config.warnHandler) {\n      config.warnHandler.call(null, msg, vm, trace);\n    } else if (hasConsole && (!config.silent)) {\n      console.error((\"[Vue warn]: \" + msg + trace));\n    }\n  };\n\n  tip = function (msg, vm) {\n    if (hasConsole && (!config.silent)) {\n      console.warn(\"[Vue tip]: \" + msg + (\n        vm ? generateComponentTrace(vm) : ''\n      ));\n    }\n  };\n\n  formatComponentName = function (vm, includeFile) {\n    if (vm.$root === vm) {\n      return '<Root>'\n    }\n    var options = typeof vm === 'function' && vm.cid != null\n      ? vm.options\n      : vm._isVue\n        ? vm.$options || vm.constructor.options\n        : vm;\n    var name = options.name || options._componentTag;\n    var file = options.__file;\n    if (!name && file) {\n      var match = file.match(/([^/\\\\]+)\\.vue$/);\n      name = match && match[1];\n    }\n\n    return (\n      (name ? (\"<\" + (classify(name)) + \">\") : \"<Anonymous>\") +\n      (file && includeFile !== false ? (\" at \" + file) : '')\n    )\n  };\n\n  var repeat = function (str, n) {\n    var res = '';\n    while (n) {\n      if (n % 2 === 1) { res += str; }\n      if (n > 1) { str += str; }\n      n >>= 1;\n    }\n    return res\n  };\n\n  generateComponentTrace = function (vm) {\n    if (vm._isVue && vm.$parent) {\n      var tree = [];\n      var currentRecursiveSequence = 0;\n      while (vm) {\n        if (tree.length > 0) {\n          var last = tree[tree.length - 1];\n          if (last.constructor === vm.constructor) {\n            currentRecursiveSequence++;\n            vm = vm.$parent;\n            continue\n          } else if (currentRecursiveSequence > 0) {\n            tree[tree.length - 1] = [last, currentRecursiveSequence];\n            currentRecursiveSequence = 0;\n          }\n        }\n        tree.push(vm);\n        vm = vm.$parent;\n      }\n      return '\\n\\nfound in\\n\\n' + tree\n        .map(function (vm, i) { return (\"\" + (i === 0 ? '---> ' : repeat(' ', 5 + i * 2)) + (Array.isArray(vm)\n            ? ((formatComponentName(vm[0])) + \"... (\" + (vm[1]) + \" recursive calls)\")\n            : formatComponentName(vm))); })\n        .join('\\n')\n    } else {\n      return (\"\\n\\n(found in \" + (formatComponentName(vm)) + \")\")\n    }\n  };\n}\n\n/*  */\n\nvar uid = 0;\n\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n */\nvar Dep = function Dep () {\n  this.id = uid++;\n  this.subs = [];\n};\n\nDep.prototype.addSub = function addSub (sub) {\n  this.subs.push(sub);\n};\n\nDep.prototype.removeSub = function removeSub (sub) {\n  remove(this.subs, sub);\n};\n\nDep.prototype.depend = function depend () {\n  if (Dep.target) {\n    Dep.target.addDep(this);\n  }\n};\n\nDep.prototype.notify = function notify () {\n  // stabilize the subscriber list first\n  var subs = this.subs.slice();\n  if (process.env.NODE_ENV !== 'production' && !config.async) {\n    // subs aren't sorted in scheduler if not running async\n    // we need to sort them now to make sure they fire in correct\n    // order\n    subs.sort(function (a, b) { return a.id - b.id; });\n  }\n  for (var i = 0, l = subs.length; i < l; i++) {\n    subs[i].update();\n  }\n};\n\n// The current target watcher being evaluated.\n// This is globally unique because only one watcher\n// can be evaluated at a time.\nDep.target = null;\nvar targetStack = [];\n\nfunction pushTarget (target) {\n  targetStack.push(target);\n  Dep.target = target;\n}\n\nfunction popTarget () {\n  targetStack.pop();\n  Dep.target = targetStack[targetStack.length - 1];\n}\n\n/*  */\n\nvar VNode = function VNode (\n  tag,\n  data,\n  children,\n  text,\n  elm,\n  context,\n  componentOptions,\n  asyncFactory\n) {\n  this.tag = tag;\n  this.data = data;\n  this.children = children;\n  this.text = text;\n  this.elm = elm;\n  this.ns = undefined;\n  this.context = context;\n  this.fnContext = undefined;\n  this.fnOptions = undefined;\n  this.fnScopeId = undefined;\n  this.key = data && data.key;\n  this.componentOptions = componentOptions;\n  this.componentInstance = undefined;\n  this.parent = undefined;\n  this.raw = false;\n  this.isStatic = false;\n  this.isRootInsert = true;\n  this.isComment = false;\n  this.isCloned = false;\n  this.isOnce = false;\n  this.asyncFactory = asyncFactory;\n  this.asyncMeta = undefined;\n  this.isAsyncPlaceholder = false;\n};\n\nvar prototypeAccessors = { child: { configurable: true } };\n\n// DEPRECATED: alias for componentInstance for backwards compat.\n/* istanbul ignore next */\nprototypeAccessors.child.get = function () {\n  return this.componentInstance\n};\n\nObject.defineProperties( VNode.prototype, prototypeAccessors );\n\nvar createEmptyVNode = function (text) {\n  if ( text === void 0 ) text = '';\n\n  var node = new VNode();\n  node.text = text;\n  node.isComment = true;\n  return node\n};\n\nfunction createTextVNode (val) {\n  return new VNode(undefined, undefined, undefined, String(val))\n}\n\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode (vnode) {\n  var cloned = new VNode(\n    vnode.tag,\n    vnode.data,\n    // #7975\n    // clone children array to avoid mutating original in case of cloning\n    // a child.\n    vnode.children && vnode.children.slice(),\n    vnode.text,\n    vnode.elm,\n    vnode.context,\n    vnode.componentOptions,\n    vnode.asyncFactory\n  );\n  cloned.ns = vnode.ns;\n  cloned.isStatic = vnode.isStatic;\n  cloned.key = vnode.key;\n  cloned.isComment = vnode.isComment;\n  cloned.fnContext = vnode.fnContext;\n  cloned.fnOptions = vnode.fnOptions;\n  cloned.fnScopeId = vnode.fnScopeId;\n  cloned.asyncMeta = vnode.asyncMeta;\n  cloned.isCloned = true;\n  return cloned\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\n\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);\n\nvar methodsToPatch = [\n  'push',\n  'pop',\n  'shift',\n  'unshift',\n  'splice',\n  'sort',\n  'reverse'\n];\n\n/**\n * Intercept mutating methods and emit events\n */\nmethodsToPatch.forEach(function (method) {\n  // cache original method\n  var original = arrayProto[method];\n  def(arrayMethods, method, function mutator () {\n    var args = [], len = arguments.length;\n    while ( len-- ) args[ len ] = arguments[ len ];\n\n    var result = original.apply(this, args);\n    var ob = this.__ob__;\n    var inserted;\n    switch (method) {\n      case 'push':\n      case 'unshift':\n        inserted = args;\n        break\n      case 'splice':\n        inserted = args.slice(2);\n        break\n    }\n    if (inserted) { ob.observeArray(inserted); }\n    // notify change\n    ob.dep.notify();\n    return result\n  });\n});\n\n/*  */\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\n\n/**\n * In some cases we may want to disable observation inside a component's\n * update computation.\n */\nvar shouldObserve = true;\n\nfunction toggleObserving (value) {\n  shouldObserve = value;\n}\n\n/**\n * Observer class that is attached to each observed\n * object. Once attached, the observer converts the target\n * object's property keys into getter/setters that\n * collect dependencies and dispatch updates.\n */\nvar Observer = function Observer (value) {\n  this.value = value;\n  this.dep = new Dep();\n  this.vmCount = 0;\n  def(value, '__ob__', this);\n  if (Array.isArray(value)) {\n    if (hasProto) {\n      protoAugment(value, arrayMethods);\n    } else {\n      copyAugment(value, arrayMethods, arrayKeys);\n    }\n    this.observeArray(value);\n  } else {\n    this.walk(value);\n  }\n};\n\n/**\n * Walk through all properties and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\nObserver.prototype.walk = function walk (obj) {\n  var keys = Object.keys(obj);\n  for (var i = 0; i < keys.length; i++) {\n    defineReactive$$1(obj, keys[i]);\n  }\n};\n\n/**\n * Observe a list of Array items.\n */\nObserver.prototype.observeArray = function observeArray (items) {\n  for (var i = 0, l = items.length; i < l; i++) {\n    observe(items[i]);\n  }\n};\n\n// helpers\n\n/**\n * Augment a target Object or Array by intercepting\n * the prototype chain using __proto__\n */\nfunction protoAugment (target, src) {\n  /* eslint-disable no-proto */\n  target.__proto__ = src;\n  /* eslint-enable no-proto */\n}\n\n/**\n * Augment a target Object or Array by defining\n * hidden properties.\n */\n/* istanbul ignore next */\nfunction copyAugment (target, src, keys) {\n  for (var i = 0, l = keys.length; i < l; i++) {\n    var key = keys[i];\n    def(target, key, src[key]);\n  }\n}\n\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe (value, asRootData) {\n  if (!isObject(value) || value instanceof VNode) {\n    return\n  }\n  var ob;\n  if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n    ob = value.__ob__;\n  } else if (\n    shouldObserve &&\n    !isServerRendering() &&\n    (Array.isArray(value) || isPlainObject(value)) &&\n    Object.isExtensible(value) &&\n    !value._isVue\n  ) {\n    ob = new Observer(value);\n  }\n  if (asRootData && ob) {\n    ob.vmCount++;\n  }\n  return ob\n}\n\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive$$1 (\n  obj,\n  key,\n  val,\n  customSetter,\n  shallow\n) {\n  var dep = new Dep();\n\n  var property = Object.getOwnPropertyDescriptor(obj, key);\n  if (property && property.configurable === false) {\n    return\n  }\n\n  // cater for pre-defined getter/setters\n  var getter = property && property.get;\n  var setter = property && property.set;\n  if ((!getter || setter) && arguments.length === 2) {\n    val = obj[key];\n  }\n\n  var childOb = !shallow && observe(val);\n  Object.defineProperty(obj, key, {\n    enumerable: true,\n    configurable: true,\n    get: function reactiveGetter () {\n      var value = getter ? getter.call(obj) : val;\n      if (Dep.target) {\n        dep.depend();\n        if (childOb) {\n          childOb.dep.depend();\n          if (Array.isArray(value)) {\n            dependArray(value);\n          }\n        }\n      }\n      return value\n    },\n    set: function reactiveSetter (newVal) {\n      var value = getter ? getter.call(obj) : val;\n      /* eslint-disable no-self-compare */\n      if (newVal === value || (newVal !== newVal && value !== value)) {\n        return\n      }\n      /* eslint-enable no-self-compare */\n      if (process.env.NODE_ENV !== 'production' && customSetter) {\n        customSetter();\n      }\n      // #7981: for accessor properties without setter\n      if (getter && !setter) { return }\n      if (setter) {\n        setter.call(obj, newVal);\n      } else {\n        val = newVal;\n      }\n      childOb = !shallow && observe(newVal);\n      dep.notify();\n    }\n  });\n}\n\n/**\n * Set a property on an object. Adds the new property and\n * triggers change notification if the property doesn't\n * already exist.\n */\nfunction set (target, key, val) {\n  if (process.env.NODE_ENV !== 'production' &&\n    (isUndef(target) || isPrimitive(target))\n  ) {\n    warn((\"Cannot set reactive property on undefined, null, or primitive value: \" + ((target))));\n  }\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\n    target.length = Math.max(target.length, key);\n    target.splice(key, 1, val);\n    return val\n  }\n  if (key in target && !(key in Object.prototype)) {\n    target[key] = val;\n    return val\n  }\n  var ob = (target).__ob__;\n  if (target._isVue || (ob && ob.vmCount)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      'Avoid adding reactive properties to a Vue instance or its root $data ' +\n      'at runtime - declare it upfront in the data option.'\n    );\n    return val\n  }\n  if (!ob) {\n    target[key] = val;\n    return val\n  }\n  defineReactive$$1(ob.value, key, val);\n  ob.dep.notify();\n  return val\n}\n\n/**\n * Delete a property and trigger change if necessary.\n */\nfunction del (target, key) {\n  if (process.env.NODE_ENV !== 'production' &&\n    (isUndef(target) || isPrimitive(target))\n  ) {\n    warn((\"Cannot delete reactive property on undefined, null, or primitive value: \" + ((target))));\n  }\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\n    target.splice(key, 1);\n    return\n  }\n  var ob = (target).__ob__;\n  if (target._isVue || (ob && ob.vmCount)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      'Avoid deleting properties on a Vue instance or its root $data ' +\n      '- just set it to null.'\n    );\n    return\n  }\n  if (!hasOwn(target, key)) {\n    return\n  }\n  delete target[key];\n  if (!ob) {\n    return\n  }\n  ob.dep.notify();\n}\n\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray (value) {\n  for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\n    e = value[i];\n    e && e.__ob__ && e.__ob__.dep.depend();\n    if (Array.isArray(e)) {\n      dependArray(e);\n    }\n  }\n}\n\n/*  */\n\n/**\n * Option overwriting strategies are functions that handle\n * how to merge a parent option value and a child option\n * value into the final value.\n */\nvar strats = config.optionMergeStrategies;\n\n/**\n * Options with restrictions\n */\nif (process.env.NODE_ENV !== 'production') {\n  strats.el = strats.propsData = function (parent, child, vm, key) {\n    if (!vm) {\n      warn(\n        \"option \\\"\" + key + \"\\\" can only be used during instance \" +\n        'creation with the `new` keyword.'\n      );\n    }\n    return defaultStrat(parent, child)\n  };\n}\n\n/**\n * Helper that recursively merges two data objects together.\n */\nfunction mergeData (to, from) {\n  if (!from) { return to }\n  var key, toVal, fromVal;\n\n  var keys = hasSymbol\n    ? Reflect.ownKeys(from)\n    : Object.keys(from);\n\n  for (var i = 0; i < keys.length; i++) {\n    key = keys[i];\n    // in case the object is already observed...\n    if (key === '__ob__') { continue }\n    toVal = to[key];\n    fromVal = from[key];\n    if (!hasOwn(to, key)) {\n      set(to, key, fromVal);\n    } else if (\n      toVal !== fromVal &&\n      isPlainObject(toVal) &&\n      isPlainObject(fromVal)\n    ) {\n      mergeData(toVal, fromVal);\n    }\n  }\n  return to\n}\n\n/**\n * Data\n */\nfunction mergeDataOrFn (\n  parentVal,\n  childVal,\n  vm\n) {\n  if (!vm) {\n    // in a Vue.extend merge, both should be functions\n    if (!childVal) {\n      return parentVal\n    }\n    if (!parentVal) {\n      return childVal\n    }\n    // when parentVal & childVal are both present,\n    // we need to return a function that returns the\n    // merged result of both functions... no need to\n    // check if parentVal is a function here because\n    // it has to be a function to pass previous merges.\n    return function mergedDataFn () {\n      return mergeData(\n        typeof childVal === 'function' ? childVal.call(this, this) : childVal,\n        typeof parentVal === 'function' ? parentVal.call(this, this) : parentVal\n      )\n    }\n  } else {\n    return function mergedInstanceDataFn () {\n      // instance merge\n      var instanceData = typeof childVal === 'function'\n        ? childVal.call(vm, vm)\n        : childVal;\n      var defaultData = typeof parentVal === 'function'\n        ? parentVal.call(vm, vm)\n        : parentVal;\n      if (instanceData) {\n        return mergeData(instanceData, defaultData)\n      } else {\n        return defaultData\n      }\n    }\n  }\n}\n\nstrats.data = function (\n  parentVal,\n  childVal,\n  vm\n) {\n  if (!vm) {\n    if (childVal && typeof childVal !== 'function') {\n      process.env.NODE_ENV !== 'production' && warn(\n        'The \"data\" option should be a function ' +\n        'that returns a per-instance value in component ' +\n        'definitions.',\n        vm\n      );\n\n      return parentVal\n    }\n    return mergeDataOrFn(parentVal, childVal)\n  }\n\n  return mergeDataOrFn(parentVal, childVal, vm)\n};\n\n/**\n * Hooks and props are merged as arrays.\n */\nfunction mergeHook (\n  parentVal,\n  childVal\n) {\n  var res = childVal\n    ? parentVal\n      ? parentVal.concat(childVal)\n      : Array.isArray(childVal)\n        ? childVal\n        : [childVal]\n    : parentVal;\n  return res\n    ? dedupeHooks(res)\n    : res\n}\n\nfunction dedupeHooks (hooks) {\n  var res = [];\n  for (var i = 0; i < hooks.length; i++) {\n    if (res.indexOf(hooks[i]) === -1) {\n      res.push(hooks[i]);\n    }\n  }\n  return res\n}\n\nLIFECYCLE_HOOKS.forEach(function (hook) {\n  strats[hook] = mergeHook;\n});\n\n/**\n * Assets\n *\n * When a vm is present (instance creation), we need to do\n * a three-way merge between constructor options, instance\n * options and parent options.\n */\nfunction mergeAssets (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  var res = Object.create(parentVal || null);\n  if (childVal) {\n    process.env.NODE_ENV !== 'production' && assertObjectType(key, childVal, vm);\n    return extend(res, childVal)\n  } else {\n    return res\n  }\n}\n\nASSET_TYPES.forEach(function (type) {\n  strats[type + 's'] = mergeAssets;\n});\n\n/**\n * Watchers.\n *\n * Watchers hashes should not overwrite one\n * another, so we merge them as arrays.\n */\nstrats.watch = function (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  // work around Firefox's Object.prototype.watch...\n  if (parentVal === nativeWatch) { parentVal = undefined; }\n  if (childVal === nativeWatch) { childVal = undefined; }\n  /* istanbul ignore if */\n  if (!childVal) { return Object.create(parentVal || null) }\n  if (process.env.NODE_ENV !== 'production') {\n    assertObjectType(key, childVal, vm);\n  }\n  if (!parentVal) { return childVal }\n  var ret = {};\n  extend(ret, parentVal);\n  for (var key$1 in childVal) {\n    var parent = ret[key$1];\n    var child = childVal[key$1];\n    if (parent && !Array.isArray(parent)) {\n      parent = [parent];\n    }\n    ret[key$1] = parent\n      ? parent.concat(child)\n      : Array.isArray(child) ? child : [child];\n  }\n  return ret\n};\n\n/**\n * Other object hashes.\n */\nstrats.props =\nstrats.methods =\nstrats.inject =\nstrats.computed = function (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  if (childVal && process.env.NODE_ENV !== 'production') {\n    assertObjectType(key, childVal, vm);\n  }\n  if (!parentVal) { return childVal }\n  var ret = Object.create(null);\n  extend(ret, parentVal);\n  if (childVal) { extend(ret, childVal); }\n  return ret\n};\nstrats.provide = mergeDataOrFn;\n\n/**\n * Default strategy.\n */\nvar defaultStrat = function (parentVal, childVal) {\n  return childVal === undefined\n    ? parentVal\n    : childVal\n};\n\n/**\n * Validate component names\n */\nfunction checkComponents (options) {\n  for (var key in options.components) {\n    validateComponentName(key);\n  }\n}\n\nfunction validateComponentName (name) {\n  if (!new RegExp((\"^[a-zA-Z][\\\\-\\\\.0-9_\" + (unicodeRegExp.source) + \"]*$\")).test(name)) {\n    warn(\n      'Invalid component name: \"' + name + '\". Component names ' +\n      'should conform to valid custom element name in html5 specification.'\n    );\n  }\n  if (isBuiltInTag(name) || config.isReservedTag(name)) {\n    warn(\n      'Do not use built-in or reserved HTML elements as component ' +\n      'id: ' + name\n    );\n  }\n}\n\n/**\n * Ensure all props option syntax are normalized into the\n * Object-based format.\n */\nfunction normalizeProps (options, vm) {\n  var props = options.props;\n  if (!props) { return }\n  var res = {};\n  var i, val, name;\n  if (Array.isArray(props)) {\n    i = props.length;\n    while (i--) {\n      val = props[i];\n      if (typeof val === 'string') {\n        name = camelize(val);\n        res[name] = { type: null };\n      } else if (process.env.NODE_ENV !== 'production') {\n        warn('props must be strings when using array syntax.');\n      }\n    }\n  } else if (isPlainObject(props)) {\n    for (var key in props) {\n      val = props[key];\n      name = camelize(key);\n      res[name] = isPlainObject(val)\n        ? val\n        : { type: val };\n    }\n  } else if (process.env.NODE_ENV !== 'production') {\n    warn(\n      \"Invalid value for option \\\"props\\\": expected an Array or an Object, \" +\n      \"but got \" + (toRawType(props)) + \".\",\n      vm\n    );\n  }\n  options.props = res;\n}\n\n/**\n * Normalize all injections into Object-based format\n */\nfunction normalizeInject (options, vm) {\n  var inject = options.inject;\n  if (!inject) { return }\n  var normalized = options.inject = {};\n  if (Array.isArray(inject)) {\n    for (var i = 0; i < inject.length; i++) {\n      normalized[inject[i]] = { from: inject[i] };\n    }\n  } else if (isPlainObject(inject)) {\n    for (var key in inject) {\n      var val = inject[key];\n      normalized[key] = isPlainObject(val)\n        ? extend({ from: key }, val)\n        : { from: val };\n    }\n  } else if (process.env.NODE_ENV !== 'production') {\n    warn(\n      \"Invalid value for option \\\"inject\\\": expected an Array or an Object, \" +\n      \"but got \" + (toRawType(inject)) + \".\",\n      vm\n    );\n  }\n}\n\n/**\n * Normalize raw function directives into object format.\n */\nfunction normalizeDirectives (options) {\n  var dirs = options.directives;\n  if (dirs) {\n    for (var key in dirs) {\n      var def$$1 = dirs[key];\n      if (typeof def$$1 === 'function') {\n        dirs[key] = { bind: def$$1, update: def$$1 };\n      }\n    }\n  }\n}\n\nfunction assertObjectType (name, value, vm) {\n  if (!isPlainObject(value)) {\n    warn(\n      \"Invalid value for option \\\"\" + name + \"\\\": expected an Object, \" +\n      \"but got \" + (toRawType(value)) + \".\",\n      vm\n    );\n  }\n}\n\n/**\n * Merge two option objects into a new one.\n * Core utility used in both instantiation and inheritance.\n */\nfunction mergeOptions (\n  parent,\n  child,\n  vm\n) {\n  if (process.env.NODE_ENV !== 'production') {\n    checkComponents(child);\n  }\n\n  if (typeof child === 'function') {\n    child = child.options;\n  }\n\n  normalizeProps(child, vm);\n  normalizeInject(child, vm);\n  normalizeDirectives(child);\n\n  // Apply extends and mixins on the child options,\n  // but only if it is a raw options object that isn't\n  // the result of another mergeOptions call.\n  // Only merged options has the _base property.\n  if (!child._base) {\n    if (child.extends) {\n      parent = mergeOptions(parent, child.extends, vm);\n    }\n    if (child.mixins) {\n      for (var i = 0, l = child.mixins.length; i < l; i++) {\n        parent = mergeOptions(parent, child.mixins[i], vm);\n      }\n    }\n  }\n\n  var options = {};\n  var key;\n  for (key in parent) {\n    mergeField(key);\n  }\n  for (key in child) {\n    if (!hasOwn(parent, key)) {\n      mergeField(key);\n    }\n  }\n  function mergeField (key) {\n    var strat = strats[key] || defaultStrat;\n    options[key] = strat(parent[key], child[key], vm, key);\n  }\n  return options\n}\n\n/**\n * Resolve an asset.\n * This function is used because child instances need access\n * to assets defined in its ancestor chain.\n */\nfunction resolveAsset (\n  options,\n  type,\n  id,\n  warnMissing\n) {\n  /* istanbul ignore if */\n  if (typeof id !== 'string') {\n    return\n  }\n  var assets = options[type];\n  // check local registration variations first\n  if (hasOwn(assets, id)) { return assets[id] }\n  var camelizedId = camelize(id);\n  if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\n  var PascalCaseId = capitalize(camelizedId);\n  if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\n  // fallback to prototype chain\n  var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\n  if (process.env.NODE_ENV !== 'production' && warnMissing && !res) {\n    warn(\n      'Failed to resolve ' + type.slice(0, -1) + ': ' + id,\n      options\n    );\n  }\n  return res\n}\n\n/*  */\n\n\n\nfunction validateProp (\n  key,\n  propOptions,\n  propsData,\n  vm\n) {\n  var prop = propOptions[key];\n  var absent = !hasOwn(propsData, key);\n  var value = propsData[key];\n  // boolean casting\n  var booleanIndex = getTypeIndex(Boolean, prop.type);\n  if (booleanIndex > -1) {\n    if (absent && !hasOwn(prop, 'default')) {\n      value = false;\n    } else if (value === '' || value === hyphenate(key)) {\n      // only cast empty string / same name to boolean if\n      // boolean has higher priority\n      var stringIndex = getTypeIndex(String, prop.type);\n      if (stringIndex < 0 || booleanIndex < stringIndex) {\n        value = true;\n      }\n    }\n  }\n  // check default value\n  if (value === undefined) {\n    value = getPropDefaultValue(vm, prop, key);\n    // since the default value is a fresh copy,\n    // make sure to observe it.\n    var prevShouldObserve = shouldObserve;\n    toggleObserving(true);\n    observe(value);\n    toggleObserving(prevShouldObserve);\n  }\n  if (\n    process.env.NODE_ENV !== 'production' &&\n    // skip validation for weex recycle-list child component props\n    !(false)\n  ) {\n    assertProp(prop, key, value, vm, absent);\n  }\n  return value\n}\n\n/**\n * Get the default value of a prop.\n */\nfunction getPropDefaultValue (vm, prop, key) {\n  // no default, return undefined\n  if (!hasOwn(prop, 'default')) {\n    return undefined\n  }\n  var def = prop.default;\n  // warn against non-factory defaults for Object & Array\n  if (process.env.NODE_ENV !== 'production' && isObject(def)) {\n    warn(\n      'Invalid default value for prop \"' + key + '\": ' +\n      'Props with type Object/Array must use a factory function ' +\n      'to return the default value.',\n      vm\n    );\n  }\n  // the raw prop value was also undefined from previous render,\n  // return previous default value to avoid unnecessary watcher trigger\n  if (vm && vm.$options.propsData &&\n    vm.$options.propsData[key] === undefined &&\n    vm._props[key] !== undefined\n  ) {\n    return vm._props[key]\n  }\n  // call factory function for non-Function types\n  // a value is Function if its prototype is function even across different execution context\n  return typeof def === 'function' && getType(prop.type) !== 'Function'\n    ? def.call(vm)\n    : def\n}\n\n/**\n * Assert whether a prop is valid.\n */\nfunction assertProp (\n  prop,\n  name,\n  value,\n  vm,\n  absent\n) {\n  if (prop.required && absent) {\n    warn(\n      'Missing required prop: \"' + name + '\"',\n      vm\n    );\n    return\n  }\n  if (value == null && !prop.required) {\n    return\n  }\n  var type = prop.type;\n  var valid = !type || type === true;\n  var expectedTypes = [];\n  if (type) {\n    if (!Array.isArray(type)) {\n      type = [type];\n    }\n    for (var i = 0; i < type.length && !valid; i++) {\n      var assertedType = assertType(value, type[i]);\n      expectedTypes.push(assertedType.expectedType || '');\n      valid = assertedType.valid;\n    }\n  }\n\n  if (!valid) {\n    warn(\n      getInvalidTypeMessage(name, value, expectedTypes),\n      vm\n    );\n    return\n  }\n  var validator = prop.validator;\n  if (validator) {\n    if (!validator(value)) {\n      warn(\n        'Invalid prop: custom validator check failed for prop \"' + name + '\".',\n        vm\n      );\n    }\n  }\n}\n\nvar simpleCheckRE = /^(String|Number|Boolean|Function|Symbol)$/;\n\nfunction assertType (value, type) {\n  var valid;\n  var expectedType = getType(type);\n  if (simpleCheckRE.test(expectedType)) {\n    var t = typeof value;\n    valid = t === expectedType.toLowerCase();\n    // for primitive wrapper objects\n    if (!valid && t === 'object') {\n      valid = value instanceof type;\n    }\n  } else if (expectedType === 'Object') {\n    valid = isPlainObject(value);\n  } else if (expectedType === 'Array') {\n    valid = Array.isArray(value);\n  } else {\n    valid = value instanceof type;\n  }\n  return {\n    valid: valid,\n    expectedType: expectedType\n  }\n}\n\n/**\n * Use function string name to check built-in types,\n * because a simple equality check will fail when running\n * across different vms / iframes.\n */\nfunction getType (fn) {\n  var match = fn && fn.toString().match(/^\\s*function (\\w+)/);\n  return match ? match[1] : ''\n}\n\nfunction isSameType (a, b) {\n  return getType(a) === getType(b)\n}\n\nfunction getTypeIndex (type, expectedTypes) {\n  if (!Array.isArray(expectedTypes)) {\n    return isSameType(expectedTypes, type) ? 0 : -1\n  }\n  for (var i = 0, len = expectedTypes.length; i < len; i++) {\n    if (isSameType(expectedTypes[i], type)) {\n      return i\n    }\n  }\n  return -1\n}\n\nfunction getInvalidTypeMessage (name, value, expectedTypes) {\n  var message = \"Invalid prop: type check failed for prop \\\"\" + name + \"\\\".\" +\n    \" Expected \" + (expectedTypes.map(capitalize).join(', '));\n  var expectedType = expectedTypes[0];\n  var receivedType = toRawType(value);\n  var expectedValue = styleValue(value, expectedType);\n  var receivedValue = styleValue(value, receivedType);\n  // check if we need to specify expected value\n  if (expectedTypes.length === 1 &&\n      isExplicable(expectedType) &&\n      !isBoolean(expectedType, receivedType)) {\n    message += \" with value \" + expectedValue;\n  }\n  message += \", got \" + receivedType + \" \";\n  // check if we need to specify received value\n  if (isExplicable(receivedType)) {\n    message += \"with value \" + receivedValue + \".\";\n  }\n  return message\n}\n\nfunction styleValue (value, type) {\n  if (type === 'String') {\n    return (\"\\\"\" + value + \"\\\"\")\n  } else if (type === 'Number') {\n    return (\"\" + (Number(value)))\n  } else {\n    return (\"\" + value)\n  }\n}\n\nfunction isExplicable (value) {\n  var explicitTypes = ['string', 'number', 'boolean'];\n  return explicitTypes.some(function (elem) { return value.toLowerCase() === elem; })\n}\n\nfunction isBoolean () {\n  var args = [], len = arguments.length;\n  while ( len-- ) args[ len ] = arguments[ len ];\n\n  return args.some(function (elem) { return elem.toLowerCase() === 'boolean'; })\n}\n\n/*  */\n\nfunction handleError (err, vm, info) {\n  // Deactivate deps tracking while processing error handler to avoid possible infinite rendering.\n  // See: https://github.com/vuejs/vuex/issues/1505\n  pushTarget();\n  try {\n    if (vm) {\n      var cur = vm;\n      while ((cur = cur.$parent)) {\n        var hooks = cur.$options.errorCaptured;\n        if (hooks) {\n          for (var i = 0; i < hooks.length; i++) {\n            try {\n              var capture = hooks[i].call(cur, err, vm, info) === false;\n              if (capture) { return }\n            } catch (e) {\n              globalHandleError(e, cur, 'errorCaptured hook');\n            }\n          }\n        }\n      }\n    }\n    globalHandleError(err, vm, info);\n  } finally {\n    popTarget();\n  }\n}\n\nfunction invokeWithErrorHandling (\n  handler,\n  context,\n  args,\n  vm,\n  info\n) {\n  var res;\n  try {\n    res = args ? handler.apply(context, args) : handler.call(context);\n    if (res && !res._isVue && isPromise(res) && !res._handled) {\n      res.catch(function (e) { return handleError(e, vm, info + \" (Promise/async)\"); });\n      // issue #9511\n      // avoid catch triggering multiple times when nested calls\n      res._handled = true;\n    }\n  } catch (e) {\n    handleError(e, vm, info);\n  }\n  return res\n}\n\nfunction globalHandleError (err, vm, info) {\n  if (config.errorHandler) {\n    try {\n      return config.errorHandler.call(null, err, vm, info)\n    } catch (e) {\n      // if the user intentionally throws the original error in the handler,\n      // do not log it twice\n      if (e !== err) {\n        logError(e, null, 'config.errorHandler');\n      }\n    }\n  }\n  logError(err, vm, info);\n}\n\nfunction logError (err, vm, info) {\n  if (process.env.NODE_ENV !== 'production') {\n    warn((\"Error in \" + info + \": \\\"\" + (err.toString()) + \"\\\"\"), vm);\n  }\n  /* istanbul ignore else */\n  if ((inBrowser || inWeex) && typeof console !== 'undefined') {\n    console.error(err);\n  } else {\n    throw err\n  }\n}\n\n/*  */\n\nvar isUsingMicroTask = false;\n\nvar callbacks = [];\nvar pending = false;\n\nfunction flushCallbacks () {\n  pending = false;\n  var copies = callbacks.slice(0);\n  callbacks.length = 0;\n  for (var i = 0; i < copies.length; i++) {\n    copies[i]();\n  }\n}\n\n// Here we have async deferring wrappers using microtasks.\n// In 2.5 we used (macro) tasks (in combination with microtasks).\n// However, it has subtle problems when state is changed right before repaint\n// (e.g. #6813, out-in transitions).\n// Also, using (macro) tasks in event handler would cause some weird behaviors\n// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).\n// So we now use microtasks everywhere, again.\n// A major drawback of this tradeoff is that there are some scenarios\n// where microtasks have too high a priority and fire in between supposedly\n// sequential events (e.g. #4521, #6690, which have workarounds)\n// or even between bubbling of the same event (#6566).\nvar timerFunc;\n\n// The nextTick behavior leverages the microtask queue, which can be accessed\n// via either native Promise.then or MutationObserver.\n// MutationObserver has wider support, however it is seriously bugged in\n// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It\n// completely stops working after triggering a few times... so, if native\n// Promise is available, we will use it:\n/* istanbul ignore next, $flow-disable-line */\nif (typeof Promise !== 'undefined' && isNative(Promise)) {\n  var p = Promise.resolve();\n  timerFunc = function () {\n    p.then(flushCallbacks);\n    // In problematic UIWebViews, Promise.then doesn't completely break, but\n    // it can get stuck in a weird state where callbacks are pushed into the\n    // microtask queue but the queue isn't being flushed, until the browser\n    // needs to do some other work, e.g. handle a timer. Therefore we can\n    // \"force\" the microtask queue to be flushed by adding an empty timer.\n    if (isIOS) { setTimeout(noop); }\n  };\n  isUsingMicroTask = true;\n} else if (!isIE && typeof MutationObserver !== 'undefined' && (\n  isNative(MutationObserver) ||\n  // PhantomJS and iOS 7.x\n  MutationObserver.toString() === '[object MutationObserverConstructor]'\n)) {\n  // Use MutationObserver where native Promise is not available,\n  // e.g. PhantomJS, iOS7, Android 4.4\n  // (#6466 MutationObserver is unreliable in IE11)\n  var counter = 1;\n  var observer = new MutationObserver(flushCallbacks);\n  var textNode = document.createTextNode(String(counter));\n  observer.observe(textNode, {\n    characterData: true\n  });\n  timerFunc = function () {\n    counter = (counter + 1) % 2;\n    textNode.data = String(counter);\n  };\n  isUsingMicroTask = true;\n} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {\n  // Fallback to setImmediate.\n  // Techinically it leverages the (macro) task queue,\n  // but it is still a better choice than setTimeout.\n  timerFunc = function () {\n    setImmediate(flushCallbacks);\n  };\n} else {\n  // Fallback to setTimeout.\n  timerFunc = function () {\n    setTimeout(flushCallbacks, 0);\n  };\n}\n\nfunction nextTick (cb, ctx) {\n  var _resolve;\n  callbacks.push(function () {\n    if (cb) {\n      try {\n        cb.call(ctx);\n      } catch (e) {\n        handleError(e, ctx, 'nextTick');\n      }\n    } else if (_resolve) {\n      _resolve(ctx);\n    }\n  });\n  if (!pending) {\n    pending = true;\n    timerFunc();\n  }\n  // $flow-disable-line\n  if (!cb && typeof Promise !== 'undefined') {\n    return new Promise(function (resolve) {\n      _resolve = resolve;\n    })\n  }\n}\n\n/*  */\n\n/* not type checking this file because flow doesn't play well with Proxy */\n\nvar initProxy;\n\nif (process.env.NODE_ENV !== 'production') {\n  var allowedGlobals = makeMap(\n    'Infinity,undefined,NaN,isFinite,isNaN,' +\n    'parseFloat,parseInt,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,' +\n    'Math,Number,Date,Array,Object,Boolean,String,RegExp,Map,Set,JSON,Intl,' +\n    'require' // for Webpack/Browserify\n  );\n\n  var warnNonPresent = function (target, key) {\n    warn(\n      \"Property or method \\\"\" + key + \"\\\" is not defined on the instance but \" +\n      'referenced during render. Make sure that this property is reactive, ' +\n      'either in the data option, or for class-based components, by ' +\n      'initializing the property. ' +\n      'See: https://vuejs.org/v2/guide/reactivity.html#Declaring-Reactive-Properties.',\n      target\n    );\n  };\n\n  var warnReservedPrefix = function (target, key) {\n    warn(\n      \"Property \\\"\" + key + \"\\\" must be accessed with \\\"$data.\" + key + \"\\\" because \" +\n      'properties starting with \"$\" or \"_\" are not proxied in the Vue instance to ' +\n      'prevent conflicts with Vue internals' +\n      'See: https://vuejs.org/v2/api/#data',\n      target\n    );\n  };\n\n  var hasProxy =\n    typeof Proxy !== 'undefined' && isNative(Proxy);\n\n  if (hasProxy) {\n    var isBuiltInModifier = makeMap('stop,prevent,self,ctrl,shift,alt,meta,exact');\n    config.keyCodes = new Proxy(config.keyCodes, {\n      set: function set (target, key, value) {\n        if (isBuiltInModifier(key)) {\n          warn((\"Avoid overwriting built-in modifier in config.keyCodes: .\" + key));\n          return false\n        } else {\n          target[key] = value;\n          return true\n        }\n      }\n    });\n  }\n\n  var hasHandler = {\n    has: function has (target, key) {\n      var has = key in target;\n      var isAllowed = allowedGlobals(key) ||\n        (typeof key === 'string' && key.charAt(0) === '_' && !(key in target.$data));\n      if (!has && !isAllowed) {\n        if (key in target.$data) { warnReservedPrefix(target, key); }\n        else { warnNonPresent(target, key); }\n      }\n      return has || !isAllowed\n    }\n  };\n\n  var getHandler = {\n    get: function get (target, key) {\n      if (typeof key === 'string' && !(key in target)) {\n        if (key in target.$data) { warnReservedPrefix(target, key); }\n        else { warnNonPresent(target, key); }\n      }\n      return target[key]\n    }\n  };\n\n  initProxy = function initProxy (vm) {\n    if (hasProxy) {\n      // determine which proxy handler to use\n      var options = vm.$options;\n      var handlers = options.render && options.render._withStripped\n        ? getHandler\n        : hasHandler;\n      vm._renderProxy = new Proxy(vm, handlers);\n    } else {\n      vm._renderProxy = vm;\n    }\n  };\n}\n\n/*  */\n\nvar seenObjects = new _Set();\n\n/**\n * Recursively traverse an object to evoke all converted\n * getters, so that every nested property inside the object\n * is collected as a \"deep\" dependency.\n */\nfunction traverse (val) {\n  _traverse(val, seenObjects);\n  seenObjects.clear();\n}\n\nfunction _traverse (val, seen) {\n  var i, keys;\n  var isA = Array.isArray(val);\n  if ((!isA && !isObject(val)) || Object.isFrozen(val) || val instanceof VNode) {\n    return\n  }\n  if (val.__ob__) {\n    var depId = val.__ob__.dep.id;\n    if (seen.has(depId)) {\n      return\n    }\n    seen.add(depId);\n  }\n  if (isA) {\n    i = val.length;\n    while (i--) { _traverse(val[i], seen); }\n  } else {\n    keys = Object.keys(val);\n    i = keys.length;\n    while (i--) { _traverse(val[keys[i]], seen); }\n  }\n}\n\nvar mark;\nvar measure;\n\nif (process.env.NODE_ENV !== 'production') {\n  var perf = inBrowser && window.performance;\n  /* istanbul ignore if */\n  if (\n    perf &&\n    perf.mark &&\n    perf.measure &&\n    perf.clearMarks &&\n    perf.clearMeasures\n  ) {\n    mark = function (tag) { return perf.mark(tag); };\n    measure = function (name, startTag, endTag) {\n      perf.measure(name, startTag, endTag);\n      perf.clearMarks(startTag);\n      perf.clearMarks(endTag);\n      // perf.clearMeasures(name)\n    };\n  }\n}\n\n/*  */\n\nvar normalizeEvent = cached(function (name) {\n  var passive = name.charAt(0) === '&';\n  name = passive ? name.slice(1) : name;\n  var once$$1 = name.charAt(0) === '~'; // Prefixed last, checked first\n  name = once$$1 ? name.slice(1) : name;\n  var capture = name.charAt(0) === '!';\n  name = capture ? name.slice(1) : name;\n  return {\n    name: name,\n    once: once$$1,\n    capture: capture,\n    passive: passive\n  }\n});\n\nfunction createFnInvoker (fns, vm) {\n  function invoker () {\n    var arguments$1 = arguments;\n\n    var fns = invoker.fns;\n    if (Array.isArray(fns)) {\n      var cloned = fns.slice();\n      for (var i = 0; i < cloned.length; i++) {\n        invokeWithErrorHandling(cloned[i], null, arguments$1, vm, \"v-on handler\");\n      }\n    } else {\n      // return handler return value for single handlers\n      return invokeWithErrorHandling(fns, null, arguments, vm, \"v-on handler\")\n    }\n  }\n  invoker.fns = fns;\n  return invoker\n}\n\nfunction updateListeners (\n  on,\n  oldOn,\n  add,\n  remove$$1,\n  createOnceHandler,\n  vm\n) {\n  var name, def$$1, cur, old, event;\n  for (name in on) {\n    def$$1 = cur = on[name];\n    old = oldOn[name];\n    event = normalizeEvent(name);\n    if (isUndef(cur)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        \"Invalid handler for event \\\"\" + (event.name) + \"\\\": got \" + String(cur),\n        vm\n      );\n    } else if (isUndef(old)) {\n      if (isUndef(cur.fns)) {\n        cur = on[name] = createFnInvoker(cur, vm);\n      }\n      if (isTrue(event.once)) {\n        cur = on[name] = createOnceHandler(event.name, cur, event.capture);\n      }\n      add(event.name, cur, event.capture, event.passive, event.params);\n    } else if (cur !== old) {\n      old.fns = cur;\n      on[name] = old;\n    }\n  }\n  for (name in oldOn) {\n    if (isUndef(on[name])) {\n      event = normalizeEvent(name);\n      remove$$1(event.name, oldOn[name], event.capture);\n    }\n  }\n}\n\n/*  */\n\nfunction mergeVNodeHook (def, hookKey, hook) {\n  if (def instanceof VNode) {\n    def = def.data.hook || (def.data.hook = {});\n  }\n  var invoker;\n  var oldHook = def[hookKey];\n\n  function wrappedHook () {\n    hook.apply(this, arguments);\n    // important: remove merged hook to ensure it's called only once\n    // and prevent memory leak\n    remove(invoker.fns, wrappedHook);\n  }\n\n  if (isUndef(oldHook)) {\n    // no existing hook\n    invoker = createFnInvoker([wrappedHook]);\n  } else {\n    /* istanbul ignore if */\n    if (isDef(oldHook.fns) && isTrue(oldHook.merged)) {\n      // already a merged invoker\n      invoker = oldHook;\n      invoker.fns.push(wrappedHook);\n    } else {\n      // existing plain hook\n      invoker = createFnInvoker([oldHook, wrappedHook]);\n    }\n  }\n\n  invoker.merged = true;\n  def[hookKey] = invoker;\n}\n\n/*  */\n\nfunction extractPropsFromVNodeData (\n  data,\n  Ctor,\n  tag\n) {\n  // we are only extracting raw values here.\n  // validation and default values are handled in the child\n  // component itself.\n  var propOptions = Ctor.options.props;\n  if (isUndef(propOptions)) {\n    return\n  }\n  var res = {};\n  var attrs = data.attrs;\n  var props = data.props;\n  if (isDef(attrs) || isDef(props)) {\n    for (var key in propOptions) {\n      var altKey = hyphenate(key);\n      if (process.env.NODE_ENV !== 'production') {\n        var keyInLowerCase = key.toLowerCase();\n        if (\n          key !== keyInLowerCase &&\n          attrs && hasOwn(attrs, keyInLowerCase)\n        ) {\n          tip(\n            \"Prop \\\"\" + keyInLowerCase + \"\\\" is passed to component \" +\n            (formatComponentName(tag || Ctor)) + \", but the declared prop name is\" +\n            \" \\\"\" + key + \"\\\". \" +\n            \"Note that HTML attributes are case-insensitive and camelCased \" +\n            \"props need to use their kebab-case equivalents when using in-DOM \" +\n            \"templates. You should probably use \\\"\" + altKey + \"\\\" instead of \\\"\" + key + \"\\\".\"\n          );\n        }\n      }\n      checkProp(res, props, key, altKey, true) ||\n      checkProp(res, attrs, key, altKey, false);\n    }\n  }\n  return res\n}\n\nfunction checkProp (\n  res,\n  hash,\n  key,\n  altKey,\n  preserve\n) {\n  if (isDef(hash)) {\n    if (hasOwn(hash, key)) {\n      res[key] = hash[key];\n      if (!preserve) {\n        delete hash[key];\n      }\n      return true\n    } else if (hasOwn(hash, altKey)) {\n      res[key] = hash[altKey];\n      if (!preserve) {\n        delete hash[altKey];\n      }\n      return true\n    }\n  }\n  return false\n}\n\n/*  */\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array<VNode>. There are\n// two cases where extra normalization is needed:\n\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// normalization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren (children) {\n  for (var i = 0; i < children.length; i++) {\n    if (Array.isArray(children[i])) {\n      return Array.prototype.concat.apply([], children)\n    }\n  }\n  return children\n}\n\n// 2. When the children contains constructs that always generated nested Arrays,\n// e.g. <template>, <slot>, v-for, or when the children is provided by user\n// with hand-written render functions / JSX. In such cases a full normalization\n// is needed to cater to all possible types of children values.\nfunction normalizeChildren (children) {\n  return isPrimitive(children)\n    ? [createTextVNode(children)]\n    : Array.isArray(children)\n      ? normalizeArrayChildren(children)\n      : undefined\n}\n\nfunction isTextNode (node) {\n  return isDef(node) && isDef(node.text) && isFalse(node.isComment)\n}\n\nfunction normalizeArrayChildren (children, nestedIndex) {\n  var res = [];\n  var i, c, lastIndex, last;\n  for (i = 0; i < children.length; i++) {\n    c = children[i];\n    if (isUndef(c) || typeof c === 'boolean') { continue }\n    lastIndex = res.length - 1;\n    last = res[lastIndex];\n    //  nested\n    if (Array.isArray(c)) {\n      if (c.length > 0) {\n        c = normalizeArrayChildren(c, ((nestedIndex || '') + \"_\" + i));\n        // merge adjacent text nodes\n        if (isTextNode(c[0]) && isTextNode(last)) {\n          res[lastIndex] = createTextVNode(last.text + (c[0]).text);\n          c.shift();\n        }\n        res.push.apply(res, c);\n      }\n    } else if (isPrimitive(c)) {\n      if (isTextNode(last)) {\n        // merge adjacent text nodes\n        // this is necessary for SSR hydration because text nodes are\n        // essentially merged when rendered to HTML strings\n        res[lastIndex] = createTextVNode(last.text + c);\n      } else if (c !== '') {\n        // convert primitive to vnode\n        res.push(createTextVNode(c));\n      }\n    } else {\n      if (isTextNode(c) && isTextNode(last)) {\n        // merge adjacent text nodes\n        res[lastIndex] = createTextVNode(last.text + c.text);\n      } else {\n        // default key for nested array children (likely generated by v-for)\n        if (isTrue(children._isVList) &&\n          isDef(c.tag) &&\n          isUndef(c.key) &&\n          isDef(nestedIndex)) {\n          c.key = \"__vlist\" + nestedIndex + \"_\" + i + \"__\";\n        }\n        res.push(c);\n      }\n    }\n  }\n  return res\n}\n\n/*  */\n\nfunction initProvide (vm) {\n  var provide = vm.$options.provide;\n  if (provide) {\n    vm._provided = typeof provide === 'function'\n      ? provide.call(vm)\n      : provide;\n  }\n}\n\nfunction initInjections (vm) {\n  var result = resolveInject(vm.$options.inject, vm);\n  if (result) {\n    toggleObserving(false);\n    Object.keys(result).forEach(function (key) {\n      /* istanbul ignore else */\n      if (process.env.NODE_ENV !== 'production') {\n        defineReactive$$1(vm, key, result[key], function () {\n          warn(\n            \"Avoid mutating an injected value directly since the changes will be \" +\n            \"overwritten whenever the provided component re-renders. \" +\n            \"injection being mutated: \\\"\" + key + \"\\\"\",\n            vm\n          );\n        });\n      } else {\n        defineReactive$$1(vm, key, result[key]);\n      }\n    });\n    toggleObserving(true);\n  }\n}\n\nfunction resolveInject (inject, vm) {\n  if (inject) {\n    // inject is :any because flow is not smart enough to figure out cached\n    var result = Object.create(null);\n    var keys = hasSymbol\n      ? Reflect.ownKeys(inject)\n      : Object.keys(inject);\n\n    for (var i = 0; i < keys.length; i++) {\n      var key = keys[i];\n      // #6574 in case the inject object is observed...\n      if (key === '__ob__') { continue }\n      var provideKey = inject[key].from;\n      var source = vm;\n      while (source) {\n        if (source._provided && hasOwn(source._provided, provideKey)) {\n          result[key] = source._provided[provideKey];\n          break\n        }\n        source = source.$parent;\n      }\n      if (!source) {\n        if ('default' in inject[key]) {\n          var provideDefault = inject[key].default;\n          result[key] = typeof provideDefault === 'function'\n            ? provideDefault.call(vm)\n            : provideDefault;\n        } else if (process.env.NODE_ENV !== 'production') {\n          warn((\"Injection \\\"\" + key + \"\\\" not found\"), vm);\n        }\n      }\n    }\n    return result\n  }\n}\n\n/*  */\n\n\n\n/**\n * Runtime helper for resolving raw children VNodes into a slot object.\n */\nfunction resolveSlots (\n  children,\n  context\n) {\n  if (!children || !children.length) {\n    return {}\n  }\n  var slots = {};\n  for (var i = 0, l = children.length; i < l; i++) {\n    var child = children[i];\n    var data = child.data;\n    // remove slot attribute if the node is resolved as a Vue slot node\n    if (data && data.attrs && data.attrs.slot) {\n      delete data.attrs.slot;\n    }\n    // named slots should only be respected if the vnode was rendered in the\n    // same context.\n    if ((child.context === context || child.fnContext === context) &&\n      data && data.slot != null\n    ) {\n      var name = data.slot;\n      var slot = (slots[name] || (slots[name] = []));\n      if (child.tag === 'template') {\n        slot.push.apply(slot, child.children || []);\n      } else {\n        slot.push(child);\n      }\n    } else {\n      (slots.default || (slots.default = [])).push(child);\n    }\n  }\n  // ignore slots that contains only whitespace\n  for (var name$1 in slots) {\n    if (slots[name$1].every(isWhitespace)) {\n      delete slots[name$1];\n    }\n  }\n  return slots\n}\n\nfunction isWhitespace (node) {\n  return (node.isComment && !node.asyncFactory) || node.text === ' '\n}\n\n/*  */\n\nfunction normalizeScopedSlots (\n  slots,\n  normalSlots,\n  prevSlots\n) {\n  var res;\n  var hasNormalSlots = Object.keys(normalSlots).length > 0;\n  var isStable = slots ? !!slots.$stable : !hasNormalSlots;\n  var key = slots && slots.$key;\n  if (!slots) {\n    res = {};\n  } else if (slots._normalized) {\n    // fast path 1: child component re-render only, parent did not change\n    return slots._normalized\n  } else if (\n    isStable &&\n    prevSlots &&\n    prevSlots !== emptyObject &&\n    key === prevSlots.$key &&\n    !hasNormalSlots &&\n    !prevSlots.$hasNormal\n  ) {\n    // fast path 2: stable scoped slots w/ no normal slots to proxy,\n    // only need to normalize once\n    return prevSlots\n  } else {\n    res = {};\n    for (var key$1 in slots) {\n      if (slots[key$1] && key$1[0] !== '$') {\n        res[key$1] = normalizeScopedSlot(normalSlots, key$1, slots[key$1]);\n      }\n    }\n  }\n  // expose normal slots on scopedSlots\n  for (var key$2 in normalSlots) {\n    if (!(key$2 in res)) {\n      res[key$2] = proxyNormalSlot(normalSlots, key$2);\n    }\n  }\n  // avoriaz seems to mock a non-extensible $scopedSlots object\n  // and when that is passed down this would cause an error\n  if (slots && Object.isExtensible(slots)) {\n    (slots)._normalized = res;\n  }\n  def(res, '$stable', isStable);\n  def(res, '$key', key);\n  def(res, '$hasNormal', hasNormalSlots);\n  return res\n}\n\nfunction normalizeScopedSlot(normalSlots, key, fn) {\n  var normalized = function () {\n    var res = arguments.length ? fn.apply(null, arguments) : fn({});\n    res = res && typeof res === 'object' && !Array.isArray(res)\n      ? [res] // single vnode\n      : normalizeChildren(res);\n    return res && (\n      res.length === 0 ||\n      (res.length === 1 && res[0].isComment) // #9658\n    ) ? undefined\n      : res\n  };\n  // this is a slot using the new v-slot syntax without scope. although it is\n  // compiled as a scoped slot, render fn users would expect it to be present\n  // on this.$slots because the usage is semantically a normal slot.\n  if (fn.proxy) {\n    Object.defineProperty(normalSlots, key, {\n      get: normalized,\n      enumerable: true,\n      configurable: true\n    });\n  }\n  return normalized\n}\n\nfunction proxyNormalSlot(slots, key) {\n  return function () { return slots[key]; }\n}\n\n/*  */\n\n/**\n * Runtime helper for rendering v-for lists.\n */\nfunction renderList (\n  val,\n  render\n) {\n  var ret, i, l, keys, key;\n  if (Array.isArray(val) || typeof val === 'string') {\n    ret = new Array(val.length);\n    for (i = 0, l = val.length; i < l; i++) {\n      ret[i] = render(val[i], i);\n    }\n  } else if (typeof val === 'number') {\n    ret = new Array(val);\n    for (i = 0; i < val; i++) {\n      ret[i] = render(i + 1, i);\n    }\n  } else if (isObject(val)) {\n    if (hasSymbol && val[Symbol.iterator]) {\n      ret = [];\n      var iterator = val[Symbol.iterator]();\n      var result = iterator.next();\n      while (!result.done) {\n        ret.push(render(result.value, ret.length));\n        result = iterator.next();\n      }\n    } else {\n      keys = Object.keys(val);\n      ret = new Array(keys.length);\n      for (i = 0, l = keys.length; i < l; i++) {\n        key = keys[i];\n        ret[i] = render(val[key], key, i);\n      }\n    }\n  }\n  if (!isDef(ret)) {\n    ret = [];\n  }\n  (ret)._isVList = true;\n  return ret\n}\n\n/*  */\n\n/**\n * Runtime helper for rendering <slot>\n */\nfunction renderSlot (\n  name,\n  fallback,\n  props,\n  bindObject\n) {\n  var scopedSlotFn = this.$scopedSlots[name];\n  var nodes;\n  if (scopedSlotFn) { // scoped slot\n    props = props || {};\n    if (bindObject) {\n      if (process.env.NODE_ENV !== 'production' && !isObject(bindObject)) {\n        warn(\n          'slot v-bind without argument expects an Object',\n          this\n        );\n      }\n      props = extend(extend({}, bindObject), props);\n    }\n    nodes = scopedSlotFn(props) || fallback;\n  } else {\n    nodes = this.$slots[name] || fallback;\n  }\n\n  var target = props && props.slot;\n  if (target) {\n    return this.$createElement('template', { slot: target }, nodes)\n  } else {\n    return nodes\n  }\n}\n\n/*  */\n\n/**\n * Runtime helper for resolving filters\n */\nfunction resolveFilter (id) {\n  return resolveAsset(this.$options, 'filters', id, true) || identity\n}\n\n/*  */\n\nfunction isKeyNotMatch (expect, actual) {\n  if (Array.isArray(expect)) {\n    return expect.indexOf(actual) === -1\n  } else {\n    return expect !== actual\n  }\n}\n\n/**\n * Runtime helper for checking keyCodes from config.\n * exposed as Vue.prototype._k\n * passing in eventKeyName as last argument separately for backwards compat\n */\nfunction checkKeyCodes (\n  eventKeyCode,\n  key,\n  builtInKeyCode,\n  eventKeyName,\n  builtInKeyName\n) {\n  var mappedKeyCode = config.keyCodes[key] || builtInKeyCode;\n  if (builtInKeyName && eventKeyName && !config.keyCodes[key]) {\n    return isKeyNotMatch(builtInKeyName, eventKeyName)\n  } else if (mappedKeyCode) {\n    return isKeyNotMatch(mappedKeyCode, eventKeyCode)\n  } else if (eventKeyName) {\n    return hyphenate(eventKeyName) !== key\n  }\n}\n\n/*  */\n\n/**\n * Runtime helper for merging v-bind=\"object\" into a VNode's data.\n */\nfunction bindObjectProps (\n  data,\n  tag,\n  value,\n  asProp,\n  isSync\n) {\n  if (value) {\n    if (!isObject(value)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        'v-bind without argument expects an Object or Array value',\n        this\n      );\n    } else {\n      if (Array.isArray(value)) {\n        value = toObject(value);\n      }\n      var hash;\n      var loop = function ( key ) {\n        if (\n          key === 'class' ||\n          key === 'style' ||\n          isReservedAttribute(key)\n        ) {\n          hash = data;\n        } else {\n          var type = data.attrs && data.attrs.type;\n          hash = asProp || config.mustUseProp(tag, type, key)\n            ? data.domProps || (data.domProps = {})\n            : data.attrs || (data.attrs = {});\n        }\n        var camelizedKey = camelize(key);\n        var hyphenatedKey = hyphenate(key);\n        if (!(camelizedKey in hash) && !(hyphenatedKey in hash)) {\n          hash[key] = value[key];\n\n          if (isSync) {\n            var on = data.on || (data.on = {});\n            on[(\"update:\" + key)] = function ($event) {\n              value[key] = $event;\n            };\n          }\n        }\n      };\n\n      for (var key in value) loop( key );\n    }\n  }\n  return data\n}\n\n/*  */\n\n/**\n * Runtime helper for rendering static trees.\n */\nfunction renderStatic (\n  index,\n  isInFor\n) {\n  var cached = this._staticTrees || (this._staticTrees = []);\n  var tree = cached[index];\n  // if has already-rendered static tree and not inside v-for,\n  // we can reuse the same tree.\n  if (tree && !isInFor) {\n    return tree\n  }\n  // otherwise, render a fresh tree.\n  tree = cached[index] = this.$options.staticRenderFns[index].call(\n    this._renderProxy,\n    null,\n    this // for render fns generated for functional component templates\n  );\n  markStatic(tree, (\"__static__\" + index), false);\n  return tree\n}\n\n/**\n * Runtime helper for v-once.\n * Effectively it means marking the node as static with a unique key.\n */\nfunction markOnce (\n  tree,\n  index,\n  key\n) {\n  markStatic(tree, (\"__once__\" + index + (key ? (\"_\" + key) : \"\")), true);\n  return tree\n}\n\nfunction markStatic (\n  tree,\n  key,\n  isOnce\n) {\n  if (Array.isArray(tree)) {\n    for (var i = 0; i < tree.length; i++) {\n      if (tree[i] && typeof tree[i] !== 'string') {\n        markStaticNode(tree[i], (key + \"_\" + i), isOnce);\n      }\n    }\n  } else {\n    markStaticNode(tree, key, isOnce);\n  }\n}\n\nfunction markStaticNode (node, key, isOnce) {\n  node.isStatic = true;\n  node.key = key;\n  node.isOnce = isOnce;\n}\n\n/*  */\n\nfunction bindObjectListeners (data, value) {\n  if (value) {\n    if (!isPlainObject(value)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        'v-on without argument expects an Object value',\n        this\n      );\n    } else {\n      var on = data.on = data.on ? extend({}, data.on) : {};\n      for (var key in value) {\n        var existing = on[key];\n        var ours = value[key];\n        on[key] = existing ? [].concat(existing, ours) : ours;\n      }\n    }\n  }\n  return data\n}\n\n/*  */\n\nfunction resolveScopedSlots (\n  fns, // see flow/vnode\n  res,\n  // the following are added in 2.6\n  hasDynamicKeys,\n  contentHashKey\n) {\n  res = res || { $stable: !hasDynamicKeys };\n  for (var i = 0; i < fns.length; i++) {\n    var slot = fns[i];\n    if (Array.isArray(slot)) {\n      resolveScopedSlots(slot, res, hasDynamicKeys);\n    } else if (slot) {\n      // marker for reverse proxying v-slot without scope on this.$slots\n      if (slot.proxy) {\n        slot.fn.proxy = true;\n      }\n      res[slot.key] = slot.fn;\n    }\n  }\n  if (contentHashKey) {\n    (res).$key = contentHashKey;\n  }\n  return res\n}\n\n/*  */\n\nfunction bindDynamicKeys (baseObj, values) {\n  for (var i = 0; i < values.length; i += 2) {\n    var key = values[i];\n    if (typeof key === 'string' && key) {\n      baseObj[values[i]] = values[i + 1];\n    } else if (process.env.NODE_ENV !== 'production' && key !== '' && key !== null) {\n      // null is a speical value for explicitly removing a binding\n      warn(\n        (\"Invalid value for dynamic directive argument (expected string or null): \" + key),\n        this\n      );\n    }\n  }\n  return baseObj\n}\n\n// helper to dynamically append modifier runtime markers to event names.\n// ensure only append when value is already string, otherwise it will be cast\n// to string and cause the type check to miss.\nfunction prependModifier (value, symbol) {\n  return typeof value === 'string' ? symbol + value : value\n}\n\n/*  */\n\nfunction installRenderHelpers (target) {\n  target._o = markOnce;\n  target._n = toNumber;\n  target._s = toString;\n  target._l = renderList;\n  target._t = renderSlot;\n  target._q = looseEqual;\n  target._i = looseIndexOf;\n  target._m = renderStatic;\n  target._f = resolveFilter;\n  target._k = checkKeyCodes;\n  target._b = bindObjectProps;\n  target._v = createTextVNode;\n  target._e = createEmptyVNode;\n  target._u = resolveScopedSlots;\n  target._g = bindObjectListeners;\n  target._d = bindDynamicKeys;\n  target._p = prependModifier;\n}\n\n/*  */\n\nfunction FunctionalRenderContext (\n  data,\n  props,\n  children,\n  parent,\n  Ctor\n) {\n  var this$1 = this;\n\n  var options = Ctor.options;\n  // ensure the createElement function in functional components\n  // gets a unique context - this is necessary for correct named slot check\n  var contextVm;\n  if (hasOwn(parent, '_uid')) {\n    contextVm = Object.create(parent);\n    // $flow-disable-line\n    contextVm._original = parent;\n  } else {\n    // the context vm passed in is a functional context as well.\n    // in this case we want to make sure we are able to get a hold to the\n    // real context instance.\n    contextVm = parent;\n    // $flow-disable-line\n    parent = parent._original;\n  }\n  var isCompiled = isTrue(options._compiled);\n  var needNormalization = !isCompiled;\n\n  this.data = data;\n  this.props = props;\n  this.children = children;\n  this.parent = parent;\n  this.listeners = data.on || emptyObject;\n  this.injections = resolveInject(options.inject, parent);\n  this.slots = function () {\n    if (!this$1.$slots) {\n      normalizeScopedSlots(\n        data.scopedSlots,\n        this$1.$slots = resolveSlots(children, parent)\n      );\n    }\n    return this$1.$slots\n  };\n\n  Object.defineProperty(this, 'scopedSlots', ({\n    enumerable: true,\n    get: function get () {\n      return normalizeScopedSlots(data.scopedSlots, this.slots())\n    }\n  }));\n\n  // support for compiled functional template\n  if (isCompiled) {\n    // exposing $options for renderStatic()\n    this.$options = options;\n    // pre-resolve slots for renderSlot()\n    this.$slots = this.slots();\n    this.$scopedSlots = normalizeScopedSlots(data.scopedSlots, this.$slots);\n  }\n\n  if (options._scopeId) {\n    this._c = function (a, b, c, d) {\n      var vnode = createElement(contextVm, a, b, c, d, needNormalization);\n      if (vnode && !Array.isArray(vnode)) {\n        vnode.fnScopeId = options._scopeId;\n        vnode.fnContext = parent;\n      }\n      return vnode\n    };\n  } else {\n    this._c = function (a, b, c, d) { return createElement(contextVm, a, b, c, d, needNormalization); };\n  }\n}\n\ninstallRenderHelpers(FunctionalRenderContext.prototype);\n\nfunction createFunctionalComponent (\n  Ctor,\n  propsData,\n  data,\n  contextVm,\n  children\n) {\n  var options = Ctor.options;\n  var props = {};\n  var propOptions = options.props;\n  if (isDef(propOptions)) {\n    for (var key in propOptions) {\n      props[key] = validateProp(key, propOptions, propsData || emptyObject);\n    }\n  } else {\n    if (isDef(data.attrs)) { mergeProps(props, data.attrs); }\n    if (isDef(data.props)) { mergeProps(props, data.props); }\n  }\n\n  var renderContext = new FunctionalRenderContext(\n    data,\n    props,\n    children,\n    contextVm,\n    Ctor\n  );\n\n  var vnode = options.render.call(null, renderContext._c, renderContext);\n\n  if (vnode instanceof VNode) {\n    return cloneAndMarkFunctionalResult(vnode, data, renderContext.parent, options, renderContext)\n  } else if (Array.isArray(vnode)) {\n    var vnodes = normalizeChildren(vnode) || [];\n    var res = new Array(vnodes.length);\n    for (var i = 0; i < vnodes.length; i++) {\n      res[i] = cloneAndMarkFunctionalResult(vnodes[i], data, renderContext.parent, options, renderContext);\n    }\n    return res\n  }\n}\n\nfunction cloneAndMarkFunctionalResult (vnode, data, contextVm, options, renderContext) {\n  // #7817 clone node before setting fnContext, otherwise if the node is reused\n  // (e.g. it was from a cached normal slot) the fnContext causes named slots\n  // that should not be matched to match.\n  var clone = cloneVNode(vnode);\n  clone.fnContext = contextVm;\n  clone.fnOptions = options;\n  if (process.env.NODE_ENV !== 'production') {\n    (clone.devtoolsMeta = clone.devtoolsMeta || {}).renderContext = renderContext;\n  }\n  if (data.slot) {\n    (clone.data || (clone.data = {})).slot = data.slot;\n  }\n  return clone\n}\n\nfunction mergeProps (to, from) {\n  for (var key in from) {\n    to[camelize(key)] = from[key];\n  }\n}\n\n/*  */\n\n/*  */\n\n/*  */\n\n/*  */\n\n// inline hooks to be invoked on component VNodes during patch\nvar componentVNodeHooks = {\n  init: function init (vnode, hydrating) {\n    if (\n      vnode.componentInstance &&\n      !vnode.componentInstance._isDestroyed &&\n      vnode.data.keepAlive\n    ) {\n      // kept-alive components, treat as a patch\n      var mountedNode = vnode; // work around flow\n      componentVNodeHooks.prepatch(mountedNode, mountedNode);\n    } else {\n      var child = vnode.componentInstance = createComponentInstanceForVnode(\n        vnode,\n        activeInstance\n      );\n      child.$mount(hydrating ? vnode.elm : undefined, hydrating);\n    }\n  },\n\n  prepatch: function prepatch (oldVnode, vnode) {\n    var options = vnode.componentOptions;\n    var child = vnode.componentInstance = oldVnode.componentInstance;\n    updateChildComponent(\n      child,\n      options.propsData, // updated props\n      options.listeners, // updated listeners\n      vnode, // new parent vnode\n      options.children // new children\n    );\n  },\n\n  insert: function insert (vnode) {\n    var context = vnode.context;\n    var componentInstance = vnode.componentInstance;\n    if (!componentInstance._isMounted) {\n      componentInstance._isMounted = true;\n      callHook(componentInstance, 'mounted');\n    }\n    if (vnode.data.keepAlive) {\n      if (context._isMounted) {\n        // vue-router#1212\n        // During updates, a kept-alive component's child components may\n        // change, so directly walking the tree here may call activated hooks\n        // on incorrect children. Instead we push them into a queue which will\n        // be processed after the whole patch process ended.\n        queueActivatedComponent(componentInstance);\n      } else {\n        activateChildComponent(componentInstance, true /* direct */);\n      }\n    }\n  },\n\n  destroy: function destroy (vnode) {\n    var componentInstance = vnode.componentInstance;\n    if (!componentInstance._isDestroyed) {\n      if (!vnode.data.keepAlive) {\n        componentInstance.$destroy();\n      } else {\n        deactivateChildComponent(componentInstance, true /* direct */);\n      }\n    }\n  }\n};\n\nvar hooksToMerge = Object.keys(componentVNodeHooks);\n\nfunction createComponent (\n  Ctor,\n  data,\n  context,\n  children,\n  tag\n) {\n  if (isUndef(Ctor)) {\n    return\n  }\n\n  var baseCtor = context.$options._base;\n\n  // plain options object: turn it into a constructor\n  if (isObject(Ctor)) {\n    Ctor = baseCtor.extend(Ctor);\n  }\n\n  // if at this stage it's not a constructor or an async component factory,\n  // reject.\n  if (typeof Ctor !== 'function') {\n    if (process.env.NODE_ENV !== 'production') {\n      warn((\"Invalid Component definition: \" + (String(Ctor))), context);\n    }\n    return\n  }\n\n  // async component\n  var asyncFactory;\n  if (isUndef(Ctor.cid)) {\n    asyncFactory = Ctor;\n    Ctor = resolveAsyncComponent(asyncFactory, baseCtor);\n    if (Ctor === undefined) {\n      // return a placeholder node for async component, which is rendered\n      // as a comment node but preserves all the raw information for the node.\n      // the information will be used for async server-rendering and hydration.\n      return createAsyncPlaceholder(\n        asyncFactory,\n        data,\n        context,\n        children,\n        tag\n      )\n    }\n  }\n\n  data = data || {};\n\n  // resolve constructor options in case global mixins are applied after\n  // component constructor creation\n  resolveConstructorOptions(Ctor);\n\n  // transform component v-model data into props & events\n  if (isDef(data.model)) {\n    transformModel(Ctor.options, data);\n  }\n\n  // extract props\n  var propsData = extractPropsFromVNodeData(data, Ctor, tag);\n\n  // functional component\n  if (isTrue(Ctor.options.functional)) {\n    return createFunctionalComponent(Ctor, propsData, data, context, children)\n  }\n\n  // extract listeners, since these needs to be treated as\n  // child component listeners instead of DOM listeners\n  var listeners = data.on;\n  // replace with listeners with .native modifier\n  // so it gets processed during parent component patch.\n  data.on = data.nativeOn;\n\n  if (isTrue(Ctor.options.abstract)) {\n    // abstract components do not keep anything\n    // other than props & listeners & slot\n\n    // work around flow\n    var slot = data.slot;\n    data = {};\n    if (slot) {\n      data.slot = slot;\n    }\n  }\n\n  // install component management hooks onto the placeholder node\n  installComponentHooks(data);\n\n  // return a placeholder vnode\n  var name = Ctor.options.name || tag;\n  var vnode = new VNode(\n    (\"vue-component-\" + (Ctor.cid) + (name ? (\"-\" + name) : '')),\n    data, undefined, undefined, undefined, context,\n    { Ctor: Ctor, propsData: propsData, listeners: listeners, tag: tag, children: children },\n    asyncFactory\n  );\n\n  return vnode\n}\n\nfunction createComponentInstanceForVnode (\n  vnode, // we know it's MountedComponentVNode but flow doesn't\n  parent // activeInstance in lifecycle state\n) {\n  var options = {\n    _isComponent: true,\n    _parentVnode: vnode,\n    parent: parent\n  };\n  // check inline-template render functions\n  var inlineTemplate = vnode.data.inlineTemplate;\n  if (isDef(inlineTemplate)) {\n    options.render = inlineTemplate.render;\n    options.staticRenderFns = inlineTemplate.staticRenderFns;\n  }\n  return new vnode.componentOptions.Ctor(options)\n}\n\nfunction installComponentHooks (data) {\n  var hooks = data.hook || (data.hook = {});\n  for (var i = 0; i < hooksToMerge.length; i++) {\n    var key = hooksToMerge[i];\n    var existing = hooks[key];\n    var toMerge = componentVNodeHooks[key];\n    if (existing !== toMerge && !(existing && existing._merged)) {\n      hooks[key] = existing ? mergeHook$1(toMerge, existing) : toMerge;\n    }\n  }\n}\n\nfunction mergeHook$1 (f1, f2) {\n  var merged = function (a, b) {\n    // flow complains about extra args which is why we use any\n    f1(a, b);\n    f2(a, b);\n  };\n  merged._merged = true;\n  return merged\n}\n\n// transform component v-model info (value and callback) into\n// prop and event handler respectively.\nfunction transformModel (options, data) {\n  var prop = (options.model && options.model.prop) || 'value';\n  var event = (options.model && options.model.event) || 'input'\n  ;(data.attrs || (data.attrs = {}))[prop] = data.model.value;\n  var on = data.on || (data.on = {});\n  var existing = on[event];\n  var callback = data.model.callback;\n  if (isDef(existing)) {\n    if (\n      Array.isArray(existing)\n        ? existing.indexOf(callback) === -1\n        : existing !== callback\n    ) {\n      on[event] = [callback].concat(existing);\n    }\n  } else {\n    on[event] = callback;\n  }\n}\n\n/*  */\n\nvar SIMPLE_NORMALIZE = 1;\nvar ALWAYS_NORMALIZE = 2;\n\n// wrapper function for providing a more flexible interface\n// without getting yelled at by flow\nfunction createElement (\n  context,\n  tag,\n  data,\n  children,\n  normalizationType,\n  alwaysNormalize\n) {\n  if (Array.isArray(data) || isPrimitive(data)) {\n    normalizationType = children;\n    children = data;\n    data = undefined;\n  }\n  if (isTrue(alwaysNormalize)) {\n    normalizationType = ALWAYS_NORMALIZE;\n  }\n  return _createElement(context, tag, data, children, normalizationType)\n}\n\nfunction _createElement (\n  context,\n  tag,\n  data,\n  children,\n  normalizationType\n) {\n  if (isDef(data) && isDef((data).__ob__)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      \"Avoid using observed data object as vnode data: \" + (JSON.stringify(data)) + \"\\n\" +\n      'Always create fresh vnode data objects in each render!',\n      context\n    );\n    return createEmptyVNode()\n  }\n  // object syntax in v-bind\n  if (isDef(data) && isDef(data.is)) {\n    tag = data.is;\n  }\n  if (!tag) {\n    // in case of component :is set to falsy value\n    return createEmptyVNode()\n  }\n  // warn against non-primitive key\n  if (process.env.NODE_ENV !== 'production' &&\n    isDef(data) && isDef(data.key) && !isPrimitive(data.key)\n  ) {\n    {\n      warn(\n        'Avoid using non-primitive value as key, ' +\n        'use string/number value instead.',\n        context\n      );\n    }\n  }\n  // support single function children as default scoped slot\n  if (Array.isArray(children) &&\n    typeof children[0] === 'function'\n  ) {\n    data = data || {};\n    data.scopedSlots = { default: children[0] };\n    children.length = 0;\n  }\n  if (normalizationType === ALWAYS_NORMALIZE) {\n    children = normalizeChildren(children);\n  } else if (normalizationType === SIMPLE_NORMALIZE) {\n    children = simpleNormalizeChildren(children);\n  }\n  var vnode, ns;\n  if (typeof tag === 'string') {\n    var Ctor;\n    ns = (context.$vnode && context.$vnode.ns) || config.getTagNamespace(tag);\n    if (config.isReservedTag(tag)) {\n      // platform built-in elements\n      vnode = new VNode(\n        config.parsePlatformTagName(tag), data, children,\n        undefined, undefined, context\n      );\n    } else if ((!data || !data.pre) && isDef(Ctor = resolveAsset(context.$options, 'components', tag))) {\n      // component\n      vnode = createComponent(Ctor, data, context, children, tag);\n    } else {\n      // unknown or unlisted namespaced elements\n      // check at runtime because it may get assigned a namespace when its\n      // parent normalizes children\n      vnode = new VNode(\n        tag, data, children,\n        undefined, undefined, context\n      );\n    }\n  } else {\n    // direct component options / constructor\n    vnode = createComponent(tag, data, context, children);\n  }\n  if (Array.isArray(vnode)) {\n    return vnode\n  } else if (isDef(vnode)) {\n    if (isDef(ns)) { applyNS(vnode, ns); }\n    if (isDef(data)) { registerDeepBindings(data); }\n    return vnode\n  } else {\n    return createEmptyVNode()\n  }\n}\n\nfunction applyNS (vnode, ns, force) {\n  vnode.ns = ns;\n  if (vnode.tag === 'foreignObject') {\n    // use default namespace inside foreignObject\n    ns = undefined;\n    force = true;\n  }\n  if (isDef(vnode.children)) {\n    for (var i = 0, l = vnode.children.length; i < l; i++) {\n      var child = vnode.children[i];\n      if (isDef(child.tag) && (\n        isUndef(child.ns) || (isTrue(force) && child.tag !== 'svg'))) {\n        applyNS(child, ns, force);\n      }\n    }\n  }\n}\n\n// ref #5318\n// necessary to ensure parent re-render when deep bindings like :style and\n// :class are used on slot nodes\nfunction registerDeepBindings (data) {\n  if (isObject(data.style)) {\n    traverse(data.style);\n  }\n  if (isObject(data.class)) {\n    traverse(data.class);\n  }\n}\n\n/*  */\n\nfunction initRender (vm) {\n  vm._vnode = null; // the root of the child tree\n  vm._staticTrees = null; // v-once cached trees\n  var options = vm.$options;\n  var parentVnode = vm.$vnode = options._parentVnode; // the placeholder node in parent tree\n  var renderContext = parentVnode && parentVnode.context;\n  vm.$slots = resolveSlots(options._renderChildren, renderContext);\n  vm.$scopedSlots = emptyObject;\n  // bind the createElement fn to this instance\n  // so that we get proper render context inside it.\n  // args order: tag, data, children, normalizationType, alwaysNormalize\n  // internal version is used by render functions compiled from templates\n  vm._c = function (a, b, c, d) { return createElement(vm, a, b, c, d, false); };\n  // normalization is always applied for the public version, used in\n  // user-written render functions.\n  vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); };\n\n  // $attrs & $listeners are exposed for easier HOC creation.\n  // they need to be reactive so that HOCs using them are always updated\n  var parentData = parentVnode && parentVnode.data;\n\n  /* istanbul ignore else */\n  if (process.env.NODE_ENV !== 'production') {\n    defineReactive$$1(vm, '$attrs', parentData && parentData.attrs || emptyObject, function () {\n      !isUpdatingChildComponent && warn(\"$attrs is readonly.\", vm);\n    }, true);\n    defineReactive$$1(vm, '$listeners', options._parentListeners || emptyObject, function () {\n      !isUpdatingChildComponent && warn(\"$listeners is readonly.\", vm);\n    }, true);\n  } else {\n    defineReactive$$1(vm, '$attrs', parentData && parentData.attrs || emptyObject, null, true);\n    defineReactive$$1(vm, '$listeners', options._parentListeners || emptyObject, null, true);\n  }\n}\n\nvar currentRenderingInstance = null;\n\nfunction renderMixin (Vue) {\n  // install runtime convenience helpers\n  installRenderHelpers(Vue.prototype);\n\n  Vue.prototype.$nextTick = function (fn) {\n    return nextTick(fn, this)\n  };\n\n  Vue.prototype._render = function () {\n    var vm = this;\n    var ref = vm.$options;\n    var render = ref.render;\n    var _parentVnode = ref._parentVnode;\n\n    if (_parentVnode) {\n      vm.$scopedSlots = normalizeScopedSlots(\n        _parentVnode.data.scopedSlots,\n        vm.$slots,\n        vm.$scopedSlots\n      );\n    }\n\n    // set parent vnode. this allows render functions to have access\n    // to the data on the placeholder node.\n    vm.$vnode = _parentVnode;\n    // render self\n    var vnode;\n    try {\n      // There's no need to maintain a stack becaues all render fns are called\n      // separately from one another. Nested component's render fns are called\n      // when parent component is patched.\n      currentRenderingInstance = vm;\n      vnode = render.call(vm._renderProxy, vm.$createElement);\n    } catch (e) {\n      handleError(e, vm, \"render\");\n      // return error render result,\n      // or previous vnode to prevent render error causing blank component\n      /* istanbul ignore else */\n      if (process.env.NODE_ENV !== 'production' && vm.$options.renderError) {\n        try {\n          vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e);\n        } catch (e) {\n          handleError(e, vm, \"renderError\");\n          vnode = vm._vnode;\n        }\n      } else {\n        vnode = vm._vnode;\n      }\n    } finally {\n      currentRenderingInstance = null;\n    }\n    // if the returned array contains only a single node, allow it\n    if (Array.isArray(vnode) && vnode.length === 1) {\n      vnode = vnode[0];\n    }\n    // return empty vnode in case the render function errored out\n    if (!(vnode instanceof VNode)) {\n      if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {\n        warn(\n          'Multiple root nodes returned from render function. Render function ' +\n          'should return a single root node.',\n          vm\n        );\n      }\n      vnode = createEmptyVNode();\n    }\n    // set parent\n    vnode.parent = _parentVnode;\n    return vnode\n  };\n}\n\n/*  */\n\nfunction ensureCtor (comp, base) {\n  if (\n    comp.__esModule ||\n    (hasSymbol && comp[Symbol.toStringTag] === 'Module')\n  ) {\n    comp = comp.default;\n  }\n  return isObject(comp)\n    ? base.extend(comp)\n    : comp\n}\n\nfunction createAsyncPlaceholder (\n  factory,\n  data,\n  context,\n  children,\n  tag\n) {\n  var node = createEmptyVNode();\n  node.asyncFactory = factory;\n  node.asyncMeta = { data: data, context: context, children: children, tag: tag };\n  return node\n}\n\nfunction resolveAsyncComponent (\n  factory,\n  baseCtor\n) {\n  if (isTrue(factory.error) && isDef(factory.errorComp)) {\n    return factory.errorComp\n  }\n\n  if (isDef(factory.resolved)) {\n    return factory.resolved\n  }\n\n  var owner = currentRenderingInstance;\n  if (owner && isDef(factory.owners) && factory.owners.indexOf(owner) === -1) {\n    // already pending\n    factory.owners.push(owner);\n  }\n\n  if (isTrue(factory.loading) && isDef(factory.loadingComp)) {\n    return factory.loadingComp\n  }\n\n  if (owner && !isDef(factory.owners)) {\n    var owners = factory.owners = [owner];\n    var sync = true;\n    var timerLoading = null;\n    var timerTimeout = null\n\n    ;(owner).$on('hook:destroyed', function () { return remove(owners, owner); });\n\n    var forceRender = function (renderCompleted) {\n      for (var i = 0, l = owners.length; i < l; i++) {\n        (owners[i]).$forceUpdate();\n      }\n\n      if (renderCompleted) {\n        owners.length = 0;\n        if (timerLoading !== null) {\n          clearTimeout(timerLoading);\n          timerLoading = null;\n        }\n        if (timerTimeout !== null) {\n          clearTimeout(timerTimeout);\n          timerTimeout = null;\n        }\n      }\n    };\n\n    var resolve = once(function (res) {\n      // cache resolved\n      factory.resolved = ensureCtor(res, baseCtor);\n      // invoke callbacks only if this is not a synchronous resolve\n      // (async resolves are shimmed as synchronous during SSR)\n      if (!sync) {\n        forceRender(true);\n      } else {\n        owners.length = 0;\n      }\n    });\n\n    var reject = once(function (reason) {\n      process.env.NODE_ENV !== 'production' && warn(\n        \"Failed to resolve async component: \" + (String(factory)) +\n        (reason ? (\"\\nReason: \" + reason) : '')\n      );\n      if (isDef(factory.errorComp)) {\n        factory.error = true;\n        forceRender(true);\n      }\n    });\n\n    var res = factory(resolve, reject);\n\n    if (isObject(res)) {\n      if (isPromise(res)) {\n        // () => Promise\n        if (isUndef(factory.resolved)) {\n          res.then(resolve, reject);\n        }\n      } else if (isPromise(res.component)) {\n        res.component.then(resolve, reject);\n\n        if (isDef(res.error)) {\n          factory.errorComp = ensureCtor(res.error, baseCtor);\n        }\n\n        if (isDef(res.loading)) {\n          factory.loadingComp = ensureCtor(res.loading, baseCtor);\n          if (res.delay === 0) {\n            factory.loading = true;\n          } else {\n            timerLoading = setTimeout(function () {\n              timerLoading = null;\n              if (isUndef(factory.resolved) && isUndef(factory.error)) {\n                factory.loading = true;\n                forceRender(false);\n              }\n            }, res.delay || 200);\n          }\n        }\n\n        if (isDef(res.timeout)) {\n          timerTimeout = setTimeout(function () {\n            timerTimeout = null;\n            if (isUndef(factory.resolved)) {\n              reject(\n                process.env.NODE_ENV !== 'production'\n                  ? (\"timeout (\" + (res.timeout) + \"ms)\")\n                  : null\n              );\n            }\n          }, res.timeout);\n        }\n      }\n    }\n\n    sync = false;\n    // return in case resolved synchronously\n    return factory.loading\n      ? factory.loadingComp\n      : factory.resolved\n  }\n}\n\n/*  */\n\nfunction isAsyncPlaceholder (node) {\n  return node.isComment && node.asyncFactory\n}\n\n/*  */\n\nfunction getFirstComponentChild (children) {\n  if (Array.isArray(children)) {\n    for (var i = 0; i < children.length; i++) {\n      var c = children[i];\n      if (isDef(c) && (isDef(c.componentOptions) || isAsyncPlaceholder(c))) {\n        return c\n      }\n    }\n  }\n}\n\n/*  */\n\n/*  */\n\nfunction initEvents (vm) {\n  vm._events = Object.create(null);\n  vm._hasHookEvent = false;\n  // init parent attached events\n  var listeners = vm.$options._parentListeners;\n  if (listeners) {\n    updateComponentListeners(vm, listeners);\n  }\n}\n\nvar target;\n\nfunction add (event, fn) {\n  target.$on(event, fn);\n}\n\nfunction remove$1 (event, fn) {\n  target.$off(event, fn);\n}\n\nfunction createOnceHandler (event, fn) {\n  var _target = target;\n  return function onceHandler () {\n    var res = fn.apply(null, arguments);\n    if (res !== null) {\n      _target.$off(event, onceHandler);\n    }\n  }\n}\n\nfunction updateComponentListeners (\n  vm,\n  listeners,\n  oldListeners\n) {\n  target = vm;\n  updateListeners(listeners, oldListeners || {}, add, remove$1, createOnceHandler, vm);\n  target = undefined;\n}\n\nfunction eventsMixin (Vue) {\n  var hookRE = /^hook:/;\n  Vue.prototype.$on = function (event, fn) {\n    var vm = this;\n    if (Array.isArray(event)) {\n      for (var i = 0, l = event.length; i < l; i++) {\n        vm.$on(event[i], fn);\n      }\n    } else {\n      (vm._events[event] || (vm._events[event] = [])).push(fn);\n      // optimize hook:event cost by using a boolean flag marked at registration\n      // instead of a hash lookup\n      if (hookRE.test(event)) {\n        vm._hasHookEvent = true;\n      }\n    }\n    return vm\n  };\n\n  Vue.prototype.$once = function (event, fn) {\n    var vm = this;\n    function on () {\n      vm.$off(event, on);\n      fn.apply(vm, arguments);\n    }\n    on.fn = fn;\n    vm.$on(event, on);\n    return vm\n  };\n\n  Vue.prototype.$off = function (event, fn) {\n    var vm = this;\n    // all\n    if (!arguments.length) {\n      vm._events = Object.create(null);\n      return vm\n    }\n    // array of events\n    if (Array.isArray(event)) {\n      for (var i$1 = 0, l = event.length; i$1 < l; i$1++) {\n        vm.$off(event[i$1], fn);\n      }\n      return vm\n    }\n    // specific event\n    var cbs = vm._events[event];\n    if (!cbs) {\n      return vm\n    }\n    if (!fn) {\n      vm._events[event] = null;\n      return vm\n    }\n    // specific handler\n    var cb;\n    var i = cbs.length;\n    while (i--) {\n      cb = cbs[i];\n      if (cb === fn || cb.fn === fn) {\n        cbs.splice(i, 1);\n        break\n      }\n    }\n    return vm\n  };\n\n  Vue.prototype.$emit = function (event) {\n    var vm = this;\n    if (process.env.NODE_ENV !== 'production') {\n      var lowerCaseEvent = event.toLowerCase();\n      if (lowerCaseEvent !== event && vm._events[lowerCaseEvent]) {\n        tip(\n          \"Event \\\"\" + lowerCaseEvent + \"\\\" is emitted in component \" +\n          (formatComponentName(vm)) + \" but the handler is registered for \\\"\" + event + \"\\\". \" +\n          \"Note that HTML attributes are case-insensitive and you cannot use \" +\n          \"v-on to listen to camelCase events when using in-DOM templates. \" +\n          \"You should probably use \\\"\" + (hyphenate(event)) + \"\\\" instead of \\\"\" + event + \"\\\".\"\n        );\n      }\n    }\n    var cbs = vm._events[event];\n    if (cbs) {\n      cbs = cbs.length > 1 ? toArray(cbs) : cbs;\n      var args = toArray(arguments, 1);\n      var info = \"event handler for \\\"\" + event + \"\\\"\";\n      for (var i = 0, l = cbs.length; i < l; i++) {\n        invokeWithErrorHandling(cbs[i], vm, args, vm, info);\n      }\n    }\n    return vm\n  };\n}\n\n/*  */\n\nvar activeInstance = null;\nvar isUpdatingChildComponent = false;\n\nfunction setActiveInstance(vm) {\n  var prevActiveInstance = activeInstance;\n  activeInstance = vm;\n  return function () {\n    activeInstance = prevActiveInstance;\n  }\n}\n\nfunction initLifecycle (vm) {\n  var options = vm.$options;\n\n  // locate first non-abstract parent\n  var parent = options.parent;\n  if (parent && !options.abstract) {\n    while (parent.$options.abstract && parent.$parent) {\n      parent = parent.$parent;\n    }\n    parent.$children.push(vm);\n  }\n\n  vm.$parent = parent;\n  vm.$root = parent ? parent.$root : vm;\n\n  vm.$children = [];\n  vm.$refs = {};\n\n  vm._watcher = null;\n  vm._inactive = null;\n  vm._directInactive = false;\n  vm._isMounted = false;\n  vm._isDestroyed = false;\n  vm._isBeingDestroyed = false;\n}\n\nfunction lifecycleMixin (Vue) {\n  Vue.prototype._update = function (vnode, hydrating) {\n    var vm = this;\n    var prevEl = vm.$el;\n    var prevVnode = vm._vnode;\n    var restoreActiveInstance = setActiveInstance(vm);\n    vm._vnode = vnode;\n    // Vue.prototype.__patch__ is injected in entry points\n    // based on the rendering backend used.\n    if (!prevVnode) {\n      // initial render\n      vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */);\n    } else {\n      // updates\n      vm.$el = vm.__patch__(prevVnode, vnode);\n    }\n    restoreActiveInstance();\n    // update __vue__ reference\n    if (prevEl) {\n      prevEl.__vue__ = null;\n    }\n    if (vm.$el) {\n      vm.$el.__vue__ = vm;\n    }\n    // if parent is an HOC, update its $el as well\n    if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {\n      vm.$parent.$el = vm.$el;\n    }\n    // updated hook is called by the scheduler to ensure that children are\n    // updated in a parent's updated hook.\n  };\n\n  Vue.prototype.$forceUpdate = function () {\n    var vm = this;\n    if (vm._watcher) {\n      vm._watcher.update();\n    }\n  };\n\n  Vue.prototype.$destroy = function () {\n    var vm = this;\n    if (vm._isBeingDestroyed) {\n      return\n    }\n    callHook(vm, 'beforeDestroy');\n    vm._isBeingDestroyed = true;\n    // remove self from parent\n    var parent = vm.$parent;\n    if (parent && !parent._isBeingDestroyed && !vm.$options.abstract) {\n      remove(parent.$children, vm);\n    }\n    // teardown watchers\n    if (vm._watcher) {\n      vm._watcher.teardown();\n    }\n    var i = vm._watchers.length;\n    while (i--) {\n      vm._watchers[i].teardown();\n    }\n    // remove reference from data ob\n    // frozen object may not have observer.\n    if (vm._data.__ob__) {\n      vm._data.__ob__.vmCount--;\n    }\n    // call the last hook...\n    vm._isDestroyed = true;\n    // invoke destroy hooks on current rendered tree\n    vm.__patch__(vm._vnode, null);\n    // fire destroyed hook\n    callHook(vm, 'destroyed');\n    // turn off all instance listeners.\n    vm.$off();\n    // remove __vue__ reference\n    if (vm.$el) {\n      vm.$el.__vue__ = null;\n    }\n    // release circular reference (#6759)\n    if (vm.$vnode) {\n      vm.$vnode.parent = null;\n    }\n  };\n}\n\nfunction mountComponent (\n  vm,\n  el,\n  hydrating\n) {\n  vm.$el = el;\n  if (!vm.$options.render) {\n    vm.$options.render = createEmptyVNode;\n    if (process.env.NODE_ENV !== 'production') {\n      /* istanbul ignore if */\n      if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||\n        vm.$options.el || el) {\n        warn(\n          'You are using the runtime-only build of Vue where the template ' +\n          'compiler is not available. Either pre-compile the templates into ' +\n          'render functions, or use the compiler-included build.',\n          vm\n        );\n      } else {\n        warn(\n          'Failed to mount component: template or render function not defined.',\n          vm\n        );\n      }\n    }\n  }\n  callHook(vm, 'beforeMount');\n\n  var updateComponent;\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n    updateComponent = function () {\n      var name = vm._name;\n      var id = vm._uid;\n      var startTag = \"vue-perf-start:\" + id;\n      var endTag = \"vue-perf-end:\" + id;\n\n      mark(startTag);\n      var vnode = vm._render();\n      mark(endTag);\n      measure((\"vue \" + name + \" render\"), startTag, endTag);\n\n      mark(startTag);\n      vm._update(vnode, hydrating);\n      mark(endTag);\n      measure((\"vue \" + name + \" patch\"), startTag, endTag);\n    };\n  } else {\n    updateComponent = function () {\n      vm._update(vm._render(), hydrating);\n    };\n  }\n\n  // we set this to vm._watcher inside the watcher's constructor\n  // since the watcher's initial patch may call $forceUpdate (e.g. inside child\n  // component's mounted hook), which relies on vm._watcher being already defined\n  new Watcher(vm, updateComponent, noop, {\n    before: function before () {\n      if (vm._isMounted && !vm._isDestroyed) {\n        callHook(vm, 'beforeUpdate');\n      }\n    }\n  }, true /* isRenderWatcher */);\n  hydrating = false;\n\n  // manually mounted instance, call mounted on self\n  // mounted is called for render-created child components in its inserted hook\n  if (vm.$vnode == null) {\n    vm._isMounted = true;\n    callHook(vm, 'mounted');\n  }\n  return vm\n}\n\nfunction updateChildComponent (\n  vm,\n  propsData,\n  listeners,\n  parentVnode,\n  renderChildren\n) {\n  if (process.env.NODE_ENV !== 'production') {\n    isUpdatingChildComponent = true;\n  }\n\n  // determine whether component has slot children\n  // we need to do this before overwriting $options._renderChildren.\n\n  // check if there are dynamic scopedSlots (hand-written or compiled but with\n  // dynamic slot names). Static scoped slots compiled from template has the\n  // \"$stable\" marker.\n  var newScopedSlots = parentVnode.data.scopedSlots;\n  var oldScopedSlots = vm.$scopedSlots;\n  var hasDynamicScopedSlot = !!(\n    (newScopedSlots && !newScopedSlots.$stable) ||\n    (oldScopedSlots !== emptyObject && !oldScopedSlots.$stable) ||\n    (newScopedSlots && vm.$scopedSlots.$key !== newScopedSlots.$key)\n  );\n\n  // Any static slot children from the parent may have changed during parent's\n  // update. Dynamic scoped slots may also have changed. In such cases, a forced\n  // update is necessary to ensure correctness.\n  var needsForceUpdate = !!(\n    renderChildren ||               // has new static slots\n    vm.$options._renderChildren ||  // has old static slots\n    hasDynamicScopedSlot\n  );\n\n  vm.$options._parentVnode = parentVnode;\n  vm.$vnode = parentVnode; // update vm's placeholder node without re-render\n\n  if (vm._vnode) { // update child tree's parent\n    vm._vnode.parent = parentVnode;\n  }\n  vm.$options._renderChildren = renderChildren;\n\n  // update $attrs and $listeners hash\n  // these are also reactive so they may trigger child update if the child\n  // used them during render\n  vm.$attrs = parentVnode.data.attrs || emptyObject;\n  vm.$listeners = listeners || emptyObject;\n\n  // update props\n  if (propsData && vm.$options.props) {\n    toggleObserving(false);\n    var props = vm._props;\n    var propKeys = vm.$options._propKeys || [];\n    for (var i = 0; i < propKeys.length; i++) {\n      var key = propKeys[i];\n      var propOptions = vm.$options.props; // wtf flow?\n      props[key] = validateProp(key, propOptions, propsData, vm);\n    }\n    toggleObserving(true);\n    // keep a copy of raw propsData\n    vm.$options.propsData = propsData;\n  }\n\n  // update listeners\n  listeners = listeners || emptyObject;\n  var oldListeners = vm.$options._parentListeners;\n  vm.$options._parentListeners = listeners;\n  updateComponentListeners(vm, listeners, oldListeners);\n\n  // resolve slots + force update if has children\n  if (needsForceUpdate) {\n    vm.$slots = resolveSlots(renderChildren, parentVnode.context);\n    vm.$forceUpdate();\n  }\n\n  if (process.env.NODE_ENV !== 'production') {\n    isUpdatingChildComponent = false;\n  }\n}\n\nfunction isInInactiveTree (vm) {\n  while (vm && (vm = vm.$parent)) {\n    if (vm._inactive) { return true }\n  }\n  return false\n}\n\nfunction activateChildComponent (vm, direct) {\n  if (direct) {\n    vm._directInactive = false;\n    if (isInInactiveTree(vm)) {\n      return\n    }\n  } else if (vm._directInactive) {\n    return\n  }\n  if (vm._inactive || vm._inactive === null) {\n    vm._inactive = false;\n    for (var i = 0; i < vm.$children.length; i++) {\n      activateChildComponent(vm.$children[i]);\n    }\n    callHook(vm, 'activated');\n  }\n}\n\nfunction deactivateChildComponent (vm, direct) {\n  if (direct) {\n    vm._directInactive = true;\n    if (isInInactiveTree(vm)) {\n      return\n    }\n  }\n  if (!vm._inactive) {\n    vm._inactive = true;\n    for (var i = 0; i < vm.$children.length; i++) {\n      deactivateChildComponent(vm.$children[i]);\n    }\n    callHook(vm, 'deactivated');\n  }\n}\n\nfunction callHook (vm, hook) {\n  // #7573 disable dep collection when invoking lifecycle hooks\n  pushTarget();\n  var handlers = vm.$options[hook];\n  var info = hook + \" hook\";\n  if (handlers) {\n    for (var i = 0, j = handlers.length; i < j; i++) {\n      invokeWithErrorHandling(handlers[i], vm, null, vm, info);\n    }\n  }\n  if (vm._hasHookEvent) {\n    vm.$emit('hook:' + hook);\n  }\n  popTarget();\n}\n\n/*  */\n\nvar MAX_UPDATE_COUNT = 100;\n\nvar queue = [];\nvar activatedChildren = [];\nvar has = {};\nvar circular = {};\nvar waiting = false;\nvar flushing = false;\nvar index = 0;\n\n/**\n * Reset the scheduler's state.\n */\nfunction resetSchedulerState () {\n  index = queue.length = activatedChildren.length = 0;\n  has = {};\n  if (process.env.NODE_ENV !== 'production') {\n    circular = {};\n  }\n  waiting = flushing = false;\n}\n\n// Async edge case #6566 requires saving the timestamp when event listeners are\n// attached. However, calling performance.now() has a perf overhead especially\n// if the page has thousands of event listeners. Instead, we take a timestamp\n// every time the scheduler flushes and use that for all event listeners\n// attached during that flush.\nvar currentFlushTimestamp = 0;\n\n// Async edge case fix requires storing an event listener's attach timestamp.\nvar getNow = Date.now;\n\n// Determine what event timestamp the browser is using. Annoyingly, the\n// timestamp can either be hi-res (relative to page load) or low-res\n// (relative to UNIX epoch), so in order to compare time we have to use the\n// same timestamp type when saving the flush timestamp.\n// All IE versions use low-res event timestamps, and have problematic clock\n// implementations (#9632)\nif (inBrowser && !isIE) {\n  var performance = window.performance;\n  if (\n    performance &&\n    typeof performance.now === 'function' &&\n    getNow() > document.createEvent('Event').timeStamp\n  ) {\n    // if the event timestamp, although evaluated AFTER the Date.now(), is\n    // smaller than it, it means the event is using a hi-res timestamp,\n    // and we need to use the hi-res version for event listener timestamps as\n    // well.\n    getNow = function () { return performance.now(); };\n  }\n}\n\n/**\n * Flush both queues and run the watchers.\n */\nfunction flushSchedulerQueue () {\n  currentFlushTimestamp = getNow();\n  flushing = true;\n  var watcher, id;\n\n  // Sort queue before flush.\n  // This ensures that:\n  // 1. Components are updated from parent to child. (because parent is always\n  //    created before the child)\n  // 2. A component's user watchers are run before its render watcher (because\n  //    user watchers are created before the render watcher)\n  // 3. If a component is destroyed during a parent component's watcher run,\n  //    its watchers can be skipped.\n  queue.sort(function (a, b) { return a.id - b.id; });\n\n  // do not cache length because more watchers might be pushed\n  // as we run existing watchers\n  for (index = 0; index < queue.length; index++) {\n    watcher = queue[index];\n    if (watcher.before) {\n      watcher.before();\n    }\n    id = watcher.id;\n    has[id] = null;\n    watcher.run();\n    // in dev build, check and stop circular updates.\n    if (process.env.NODE_ENV !== 'production' && has[id] != null) {\n      circular[id] = (circular[id] || 0) + 1;\n      if (circular[id] > MAX_UPDATE_COUNT) {\n        warn(\n          'You may have an infinite update loop ' + (\n            watcher.user\n              ? (\"in watcher with expression \\\"\" + (watcher.expression) + \"\\\"\")\n              : \"in a component render function.\"\n          ),\n          watcher.vm\n        );\n        break\n      }\n    }\n  }\n\n  // keep copies of post queues before resetting state\n  var activatedQueue = activatedChildren.slice();\n  var updatedQueue = queue.slice();\n\n  resetSchedulerState();\n\n  // call component updated and activated hooks\n  callActivatedHooks(activatedQueue);\n  callUpdatedHooks(updatedQueue);\n\n  // devtool hook\n  /* istanbul ignore if */\n  if (devtools && config.devtools) {\n    devtools.emit('flush');\n  }\n}\n\nfunction callUpdatedHooks (queue) {\n  var i = queue.length;\n  while (i--) {\n    var watcher = queue[i];\n    var vm = watcher.vm;\n    if (vm._watcher === watcher && vm._isMounted && !vm._isDestroyed) {\n      callHook(vm, 'updated');\n    }\n  }\n}\n\n/**\n * Queue a kept-alive component that was activated during patch.\n * The queue will be processed after the entire tree has been patched.\n */\nfunction queueActivatedComponent (vm) {\n  // setting _inactive to false here so that a render function can\n  // rely on checking whether it's in an inactive tree (e.g. router-view)\n  vm._inactive = false;\n  activatedChildren.push(vm);\n}\n\nfunction callActivatedHooks (queue) {\n  for (var i = 0; i < queue.length; i++) {\n    queue[i]._inactive = true;\n    activateChildComponent(queue[i], true /* true */);\n  }\n}\n\n/**\n * Push a watcher into the watcher queue.\n * Jobs with duplicate IDs will be skipped unless it's\n * pushed when the queue is being flushed.\n */\nfunction queueWatcher (watcher) {\n  var id = watcher.id;\n  if (has[id] == null) {\n    has[id] = true;\n    if (!flushing) {\n      queue.push(watcher);\n    } else {\n      // if already flushing, splice the watcher based on its id\n      // if already past its id, it will be run next immediately.\n      var i = queue.length - 1;\n      while (i > index && queue[i].id > watcher.id) {\n        i--;\n      }\n      queue.splice(i + 1, 0, watcher);\n    }\n    // queue the flush\n    if (!waiting) {\n      waiting = true;\n\n      if (process.env.NODE_ENV !== 'production' && !config.async) {\n        flushSchedulerQueue();\n        return\n      }\n      nextTick(flushSchedulerQueue);\n    }\n  }\n}\n\n/*  */\n\n\n\nvar uid$2 = 0;\n\n/**\n * A watcher parses an expression, collects dependencies,\n * and fires callback when the expression value changes.\n * This is used for both the $watch() api and directives.\n */\nvar Watcher = function Watcher (\n  vm,\n  expOrFn,\n  cb,\n  options,\n  isRenderWatcher\n) {\n  this.vm = vm;\n  if (isRenderWatcher) {\n    vm._watcher = this;\n  }\n  vm._watchers.push(this);\n  // options\n  if (options) {\n    this.deep = !!options.deep;\n    this.user = !!options.user;\n    this.lazy = !!options.lazy;\n    this.sync = !!options.sync;\n    this.before = options.before;\n  } else {\n    this.deep = this.user = this.lazy = this.sync = false;\n  }\n  this.cb = cb;\n  this.id = ++uid$2; // uid for batching\n  this.active = true;\n  this.dirty = this.lazy; // for lazy watchers\n  this.deps = [];\n  this.newDeps = [];\n  this.depIds = new _Set();\n  this.newDepIds = new _Set();\n  this.expression = process.env.NODE_ENV !== 'production'\n    ? expOrFn.toString()\n    : '';\n  // parse expression for getter\n  if (typeof expOrFn === 'function') {\n    this.getter = expOrFn;\n  } else {\n    this.getter = parsePath(expOrFn);\n    if (!this.getter) {\n      this.getter = noop;\n      process.env.NODE_ENV !== 'production' && warn(\n        \"Failed watching path: \\\"\" + expOrFn + \"\\\" \" +\n        'Watcher only accepts simple dot-delimited paths. ' +\n        'For full control, use a function instead.',\n        vm\n      );\n    }\n  }\n  this.value = this.lazy\n    ? undefined\n    : this.get();\n};\n\n/**\n * Evaluate the getter, and re-collect dependencies.\n */\nWatcher.prototype.get = function get () {\n  pushTarget(this);\n  var value;\n  var vm = this.vm;\n  try {\n    value = this.getter.call(vm, vm);\n  } catch (e) {\n    if (this.user) {\n      handleError(e, vm, (\"getter for watcher \\\"\" + (this.expression) + \"\\\"\"));\n    } else {\n      throw e\n    }\n  } finally {\n    // \"touch\" every property so they are all tracked as\n    // dependencies for deep watching\n    if (this.deep) {\n      traverse(value);\n    }\n    popTarget();\n    this.cleanupDeps();\n  }\n  return value\n};\n\n/**\n * Add a dependency to this directive.\n */\nWatcher.prototype.addDep = function addDep (dep) {\n  var id = dep.id;\n  if (!this.newDepIds.has(id)) {\n    this.newDepIds.add(id);\n    this.newDeps.push(dep);\n    if (!this.depIds.has(id)) {\n      dep.addSub(this);\n    }\n  }\n};\n\n/**\n * Clean up for dependency collection.\n */\nWatcher.prototype.cleanupDeps = function cleanupDeps () {\n  var i = this.deps.length;\n  while (i--) {\n    var dep = this.deps[i];\n    if (!this.newDepIds.has(dep.id)) {\n      dep.removeSub(this);\n    }\n  }\n  var tmp = this.depIds;\n  this.depIds = this.newDepIds;\n  this.newDepIds = tmp;\n  this.newDepIds.clear();\n  tmp = this.deps;\n  this.deps = this.newDeps;\n  this.newDeps = tmp;\n  this.newDeps.length = 0;\n};\n\n/**\n * Subscriber interface.\n * Will be called when a dependency changes.\n */\nWatcher.prototype.update = function update () {\n  /* istanbul ignore else */\n  if (this.lazy) {\n    this.dirty = true;\n  } else if (this.sync) {\n    this.run();\n  } else {\n    queueWatcher(this);\n  }\n};\n\n/**\n * Scheduler job interface.\n * Will be called by the scheduler.\n */\nWatcher.prototype.run = function run () {\n  if (this.active) {\n    var value = this.get();\n    if (\n      value !== this.value ||\n      // Deep watchers and watchers on Object/Arrays should fire even\n      // when the value is the same, because the value may\n      // have mutated.\n      isObject(value) ||\n      this.deep\n    ) {\n      // set new value\n      var oldValue = this.value;\n      this.value = value;\n      if (this.user) {\n        try {\n          this.cb.call(this.vm, value, oldValue);\n        } catch (e) {\n          handleError(e, this.vm, (\"callback for watcher \\\"\" + (this.expression) + \"\\\"\"));\n        }\n      } else {\n        this.cb.call(this.vm, value, oldValue);\n      }\n    }\n  }\n};\n\n/**\n * Evaluate the value of the watcher.\n * This only gets called for lazy watchers.\n */\nWatcher.prototype.evaluate = function evaluate () {\n  this.value = this.get();\n  this.dirty = false;\n};\n\n/**\n * Depend on all deps collected by this watcher.\n */\nWatcher.prototype.depend = function depend () {\n  var i = this.deps.length;\n  while (i--) {\n    this.deps[i].depend();\n  }\n};\n\n/**\n * Remove self from all dependencies' subscriber list.\n */\nWatcher.prototype.teardown = function teardown () {\n  if (this.active) {\n    // remove self from vm's watcher list\n    // this is a somewhat expensive operation so we skip it\n    // if the vm is being destroyed.\n    if (!this.vm._isBeingDestroyed) {\n      remove(this.vm._watchers, this);\n    }\n    var i = this.deps.length;\n    while (i--) {\n      this.deps[i].removeSub(this);\n    }\n    this.active = false;\n  }\n};\n\n/*  */\n\nvar sharedPropertyDefinition = {\n  enumerable: true,\n  configurable: true,\n  get: noop,\n  set: noop\n};\n\nfunction proxy (target, sourceKey, key) {\n  sharedPropertyDefinition.get = function proxyGetter () {\n    return this[sourceKey][key]\n  };\n  sharedPropertyDefinition.set = function proxySetter (val) {\n    this[sourceKey][key] = val;\n  };\n  Object.defineProperty(target, key, sharedPropertyDefinition);\n}\n\nfunction initState (vm) {\n  vm._watchers = [];\n  var opts = vm.$options;\n  if (opts.props) { initProps(vm, opts.props); }\n  if (opts.methods) { initMethods(vm, opts.methods); }\n  if (opts.data) {\n    initData(vm);\n  } else {\n    observe(vm._data = {}, true /* asRootData */);\n  }\n  if (opts.computed) { initComputed(vm, opts.computed); }\n  if (opts.watch && opts.watch !== nativeWatch) {\n    initWatch(vm, opts.watch);\n  }\n}\n\nfunction initProps (vm, propsOptions) {\n  var propsData = vm.$options.propsData || {};\n  var props = vm._props = {};\n  // cache prop keys so that future props updates can iterate using Array\n  // instead of dynamic object key enumeration.\n  var keys = vm.$options._propKeys = [];\n  var isRoot = !vm.$parent;\n  // root instance props should be converted\n  if (!isRoot) {\n    toggleObserving(false);\n  }\n  var loop = function ( key ) {\n    keys.push(key);\n    var value = validateProp(key, propsOptions, propsData, vm);\n    /* istanbul ignore else */\n    if (process.env.NODE_ENV !== 'production') {\n      var hyphenatedKey = hyphenate(key);\n      if (isReservedAttribute(hyphenatedKey) ||\n          config.isReservedAttr(hyphenatedKey)) {\n        warn(\n          (\"\\\"\" + hyphenatedKey + \"\\\" is a reserved attribute and cannot be used as component prop.\"),\n          vm\n        );\n      }\n      defineReactive$$1(props, key, value, function () {\n        if (!isRoot && !isUpdatingChildComponent) {\n          warn(\n            \"Avoid mutating a prop directly since the value will be \" +\n            \"overwritten whenever the parent component re-renders. \" +\n            \"Instead, use a data or computed property based on the prop's \" +\n            \"value. Prop being mutated: \\\"\" + key + \"\\\"\",\n            vm\n          );\n        }\n      });\n    } else {\n      defineReactive$$1(props, key, value);\n    }\n    // static props are already proxied on the component's prototype\n    // during Vue.extend(). We only need to proxy props defined at\n    // instantiation here.\n    if (!(key in vm)) {\n      proxy(vm, \"_props\", key);\n    }\n  };\n\n  for (var key in propsOptions) loop( key );\n  toggleObserving(true);\n}\n\nfunction initData (vm) {\n  var data = vm.$options.data;\n  data = vm._data = typeof data === 'function'\n    ? getData(data, vm)\n    : data || {};\n  if (!isPlainObject(data)) {\n    data = {};\n    process.env.NODE_ENV !== 'production' && warn(\n      'data functions should return an object:\\n' +\n      'https://vuejs.org/v2/guide/components.html#data-Must-Be-a-Function',\n      vm\n    );\n  }\n  // proxy data on instance\n  var keys = Object.keys(data);\n  var props = vm.$options.props;\n  var methods = vm.$options.methods;\n  var i = keys.length;\n  while (i--) {\n    var key = keys[i];\n    if (process.env.NODE_ENV !== 'production') {\n      if (methods && hasOwn(methods, key)) {\n        warn(\n          (\"Method \\\"\" + key + \"\\\" has already been defined as a data property.\"),\n          vm\n        );\n      }\n    }\n    if (props && hasOwn(props, key)) {\n      process.env.NODE_ENV !== 'production' && warn(\n        \"The data property \\\"\" + key + \"\\\" is already declared as a prop. \" +\n        \"Use prop default value instead.\",\n        vm\n      );\n    } else if (!isReserved(key)) {\n      proxy(vm, \"_data\", key);\n    }\n  }\n  // observe data\n  observe(data, true /* asRootData */);\n}\n\nfunction getData (data, vm) {\n  // #7573 disable dep collection when invoking data getters\n  pushTarget();\n  try {\n    return data.call(vm, vm)\n  } catch (e) {\n    handleError(e, vm, \"data()\");\n    return {}\n  } finally {\n    popTarget();\n  }\n}\n\nvar computedWatcherOptions = { lazy: true };\n\nfunction initComputed (vm, computed) {\n  // $flow-disable-line\n  var watchers = vm._computedWatchers = Object.create(null);\n  // computed properties are just getters during SSR\n  var isSSR = isServerRendering();\n\n  for (var key in computed) {\n    var userDef = computed[key];\n    var getter = typeof userDef === 'function' ? userDef : userDef.get;\n    if (process.env.NODE_ENV !== 'production' && getter == null) {\n      warn(\n        (\"Getter is missing for computed property \\\"\" + key + \"\\\".\"),\n        vm\n      );\n    }\n\n    if (!isSSR) {\n      // create internal watcher for the computed property.\n      watchers[key] = new Watcher(\n        vm,\n        getter || noop,\n        noop,\n        computedWatcherOptions\n      );\n    }\n\n    // component-defined computed properties are already defined on the\n    // component prototype. We only need to define computed properties defined\n    // at instantiation here.\n    if (!(key in vm)) {\n      defineComputed(vm, key, userDef);\n    } else if (process.env.NODE_ENV !== 'production') {\n      if (key in vm.$data) {\n        warn((\"The computed property \\\"\" + key + \"\\\" is already defined in data.\"), vm);\n      } else if (vm.$options.props && key in vm.$options.props) {\n        warn((\"The computed property \\\"\" + key + \"\\\" is already defined as a prop.\"), vm);\n      }\n    }\n  }\n}\n\nfunction defineComputed (\n  target,\n  key,\n  userDef\n) {\n  var shouldCache = !isServerRendering();\n  if (typeof userDef === 'function') {\n    sharedPropertyDefinition.get = shouldCache\n      ? createComputedGetter(key)\n      : createGetterInvoker(userDef);\n    sharedPropertyDefinition.set = noop;\n  } else {\n    sharedPropertyDefinition.get = userDef.get\n      ? shouldCache && userDef.cache !== false\n        ? createComputedGetter(key)\n        : createGetterInvoker(userDef.get)\n      : noop;\n    sharedPropertyDefinition.set = userDef.set || noop;\n  }\n  if (process.env.NODE_ENV !== 'production' &&\n      sharedPropertyDefinition.set === noop) {\n    sharedPropertyDefinition.set = function () {\n      warn(\n        (\"Computed property \\\"\" + key + \"\\\" was assigned to but it has no setter.\"),\n        this\n      );\n    };\n  }\n  Object.defineProperty(target, key, sharedPropertyDefinition);\n}\n\nfunction createComputedGetter (key) {\n  return function computedGetter () {\n    var watcher = this._computedWatchers && this._computedWatchers[key];\n    if (watcher) {\n      if (watcher.dirty) {\n        watcher.evaluate();\n      }\n      if (Dep.target) {\n        watcher.depend();\n      }\n      return watcher.value\n    }\n  }\n}\n\nfunction createGetterInvoker(fn) {\n  return function computedGetter () {\n    return fn.call(this, this)\n  }\n}\n\nfunction initMethods (vm, methods) {\n  var props = vm.$options.props;\n  for (var key in methods) {\n    if (process.env.NODE_ENV !== 'production') {\n      if (typeof methods[key] !== 'function') {\n        warn(\n          \"Method \\\"\" + key + \"\\\" has type \\\"\" + (typeof methods[key]) + \"\\\" in the component definition. \" +\n          \"Did you reference the function correctly?\",\n          vm\n        );\n      }\n      if (props && hasOwn(props, key)) {\n        warn(\n          (\"Method \\\"\" + key + \"\\\" has already been defined as a prop.\"),\n          vm\n        );\n      }\n      if ((key in vm) && isReserved(key)) {\n        warn(\n          \"Method \\\"\" + key + \"\\\" conflicts with an existing Vue instance method. \" +\n          \"Avoid defining component methods that start with _ or $.\"\n        );\n      }\n    }\n    vm[key] = typeof methods[key] !== 'function' ? noop : bind(methods[key], vm);\n  }\n}\n\nfunction initWatch (vm, watch) {\n  for (var key in watch) {\n    var handler = watch[key];\n    if (Array.isArray(handler)) {\n      for (var i = 0; i < handler.length; i++) {\n        createWatcher(vm, key, handler[i]);\n      }\n    } else {\n      createWatcher(vm, key, handler);\n    }\n  }\n}\n\nfunction createWatcher (\n  vm,\n  expOrFn,\n  handler,\n  options\n) {\n  if (isPlainObject(handler)) {\n    options = handler;\n    handler = handler.handler;\n  }\n  if (typeof handler === 'string') {\n    handler = vm[handler];\n  }\n  return vm.$watch(expOrFn, handler, options)\n}\n\nfunction stateMixin (Vue) {\n  // flow somehow has problems with directly declared definition object\n  // when using Object.defineProperty, so we have to procedurally build up\n  // the object here.\n  var dataDef = {};\n  dataDef.get = function () { return this._data };\n  var propsDef = {};\n  propsDef.get = function () { return this._props };\n  if (process.env.NODE_ENV !== 'production') {\n    dataDef.set = function () {\n      warn(\n        'Avoid replacing instance root $data. ' +\n        'Use nested data properties instead.',\n        this\n      );\n    };\n    propsDef.set = function () {\n      warn(\"$props is readonly.\", this);\n    };\n  }\n  Object.defineProperty(Vue.prototype, '$data', dataDef);\n  Object.defineProperty(Vue.prototype, '$props', propsDef);\n\n  Vue.prototype.$set = set;\n  Vue.prototype.$delete = del;\n\n  Vue.prototype.$watch = function (\n    expOrFn,\n    cb,\n    options\n  ) {\n    var vm = this;\n    if (isPlainObject(cb)) {\n      return createWatcher(vm, expOrFn, cb, options)\n    }\n    options = options || {};\n    options.user = true;\n    var watcher = new Watcher(vm, expOrFn, cb, options);\n    if (options.immediate) {\n      try {\n        cb.call(vm, watcher.value);\n      } catch (error) {\n        handleError(error, vm, (\"callback for immediate watcher \\\"\" + (watcher.expression) + \"\\\"\"));\n      }\n    }\n    return function unwatchFn () {\n      watcher.teardown();\n    }\n  };\n}\n\n/*  */\n\nvar uid$3 = 0;\n\nfunction initMixin (Vue) {\n  Vue.prototype._init = function (options) {\n    var vm = this;\n    // a uid\n    vm._uid = uid$3++;\n\n    var startTag, endTag;\n    /* istanbul ignore if */\n    if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n      startTag = \"vue-perf-start:\" + (vm._uid);\n      endTag = \"vue-perf-end:\" + (vm._uid);\n      mark(startTag);\n    }\n\n    // a flag to avoid this being observed\n    vm._isVue = true;\n    // merge options\n    if (options && options._isComponent) {\n      // optimize internal component instantiation\n      // since dynamic options merging is pretty slow, and none of the\n      // internal component options needs special treatment.\n      initInternalComponent(vm, options);\n    } else {\n      vm.$options = mergeOptions(\n        resolveConstructorOptions(vm.constructor),\n        options || {},\n        vm\n      );\n    }\n    /* istanbul ignore else */\n    if (process.env.NODE_ENV !== 'production') {\n      initProxy(vm);\n    } else {\n      vm._renderProxy = vm;\n    }\n    // expose real self\n    vm._self = vm;\n    initLifecycle(vm);\n    initEvents(vm);\n    initRender(vm);\n    callHook(vm, 'beforeCreate');\n    initInjections(vm); // resolve injections before data/props\n    initState(vm);\n    initProvide(vm); // resolve provide after data/props\n    callHook(vm, 'created');\n\n    /* istanbul ignore if */\n    if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n      vm._name = formatComponentName(vm, false);\n      mark(endTag);\n      measure((\"vue \" + (vm._name) + \" init\"), startTag, endTag);\n    }\n\n    if (vm.$options.el) {\n      vm.$mount(vm.$options.el);\n    }\n  };\n}\n\nfunction initInternalComponent (vm, options) {\n  var opts = vm.$options = Object.create(vm.constructor.options);\n  // doing this because it's faster than dynamic enumeration.\n  var parentVnode = options._parentVnode;\n  opts.parent = options.parent;\n  opts._parentVnode = parentVnode;\n\n  var vnodeComponentOptions = parentVnode.componentOptions;\n  opts.propsData = vnodeComponentOptions.propsData;\n  opts._parentListeners = vnodeComponentOptions.listeners;\n  opts._renderChildren = vnodeComponentOptions.children;\n  opts._componentTag = vnodeComponentOptions.tag;\n\n  if (options.render) {\n    opts.render = options.render;\n    opts.staticRenderFns = options.staticRenderFns;\n  }\n}\n\nfunction resolveConstructorOptions (Ctor) {\n  var options = Ctor.options;\n  if (Ctor.super) {\n    var superOptions = resolveConstructorOptions(Ctor.super);\n    var cachedSuperOptions = Ctor.superOptions;\n    if (superOptions !== cachedSuperOptions) {\n      // super option changed,\n      // need to resolve new options.\n      Ctor.superOptions = superOptions;\n      // check if there are any late-modified/attached options (#4976)\n      var modifiedOptions = resolveModifiedOptions(Ctor);\n      // update base extend options\n      if (modifiedOptions) {\n        extend(Ctor.extendOptions, modifiedOptions);\n      }\n      options = Ctor.options = mergeOptions(superOptions, Ctor.extendOptions);\n      if (options.name) {\n        options.components[options.name] = Ctor;\n      }\n    }\n  }\n  return options\n}\n\nfunction resolveModifiedOptions (Ctor) {\n  var modified;\n  var latest = Ctor.options;\n  var sealed = Ctor.sealedOptions;\n  for (var key in latest) {\n    if (latest[key] !== sealed[key]) {\n      if (!modified) { modified = {}; }\n      modified[key] = latest[key];\n    }\n  }\n  return modified\n}\n\nfunction Vue (options) {\n  if (process.env.NODE_ENV !== 'production' &&\n    !(this instanceof Vue)\n  ) {\n    warn('Vue is a constructor and should be called with the `new` keyword');\n  }\n  this._init(options);\n}\n\ninitMixin(Vue);\nstateMixin(Vue);\neventsMixin(Vue);\nlifecycleMixin(Vue);\nrenderMixin(Vue);\n\n/*  */\n\nfunction initUse (Vue) {\n  Vue.use = function (plugin) {\n    var installedPlugins = (this._installedPlugins || (this._installedPlugins = []));\n    if (installedPlugins.indexOf(plugin) > -1) {\n      return this\n    }\n\n    // additional parameters\n    var args = toArray(arguments, 1);\n    args.unshift(this);\n    if (typeof plugin.install === 'function') {\n      plugin.install.apply(plugin, args);\n    } else if (typeof plugin === 'function') {\n      plugin.apply(null, args);\n    }\n    installedPlugins.push(plugin);\n    return this\n  };\n}\n\n/*  */\n\nfunction initMixin$1 (Vue) {\n  Vue.mixin = function (mixin) {\n    this.options = mergeOptions(this.options, mixin);\n    return this\n  };\n}\n\n/*  */\n\nfunction initExtend (Vue) {\n  /**\n   * Each instance constructor, including Vue, has a unique\n   * cid. This enables us to create wrapped \"child\n   * constructors\" for prototypal inheritance and cache them.\n   */\n  Vue.cid = 0;\n  var cid = 1;\n\n  /**\n   * Class inheritance\n   */\n  Vue.extend = function (extendOptions) {\n    extendOptions = extendOptions || {};\n    var Super = this;\n    var SuperId = Super.cid;\n    var cachedCtors = extendOptions._Ctor || (extendOptions._Ctor = {});\n    if (cachedCtors[SuperId]) {\n      return cachedCtors[SuperId]\n    }\n\n    var name = extendOptions.name || Super.options.name;\n    if (process.env.NODE_ENV !== 'production' && name) {\n      validateComponentName(name);\n    }\n\n    var Sub = function VueComponent (options) {\n      this._init(options);\n    };\n    Sub.prototype = Object.create(Super.prototype);\n    Sub.prototype.constructor = Sub;\n    Sub.cid = cid++;\n    Sub.options = mergeOptions(\n      Super.options,\n      extendOptions\n    );\n    Sub['super'] = Super;\n\n    // For props and computed properties, we define the proxy getters on\n    // the Vue instances at extension time, on the extended prototype. This\n    // avoids Object.defineProperty calls for each instance created.\n    if (Sub.options.props) {\n      initProps$1(Sub);\n    }\n    if (Sub.options.computed) {\n      initComputed$1(Sub);\n    }\n\n    // allow further extension/mixin/plugin usage\n    Sub.extend = Super.extend;\n    Sub.mixin = Super.mixin;\n    Sub.use = Super.use;\n\n    // create asset registers, so extended classes\n    // can have their private assets too.\n    ASSET_TYPES.forEach(function (type) {\n      Sub[type] = Super[type];\n    });\n    // enable recursive self-lookup\n    if (name) {\n      Sub.options.components[name] = Sub;\n    }\n\n    // keep a reference to the super options at extension time.\n    // later at instantiation we can check if Super's options have\n    // been updated.\n    Sub.superOptions = Super.options;\n    Sub.extendOptions = extendOptions;\n    Sub.sealedOptions = extend({}, Sub.options);\n\n    // cache constructor\n    cachedCtors[SuperId] = Sub;\n    return Sub\n  };\n}\n\nfunction initProps$1 (Comp) {\n  var props = Comp.options.props;\n  for (var key in props) {\n    proxy(Comp.prototype, \"_props\", key);\n  }\n}\n\nfunction initComputed$1 (Comp) {\n  var computed = Comp.options.computed;\n  for (var key in computed) {\n    defineComputed(Comp.prototype, key, computed[key]);\n  }\n}\n\n/*  */\n\nfunction initAssetRegisters (Vue) {\n  /**\n   * Create asset registration methods.\n   */\n  ASSET_TYPES.forEach(function (type) {\n    Vue[type] = function (\n      id,\n      definition\n    ) {\n      if (!definition) {\n        return this.options[type + 's'][id]\n      } else {\n        /* istanbul ignore if */\n        if (process.env.NODE_ENV !== 'production' && type === 'component') {\n          validateComponentName(id);\n        }\n        if (type === 'component' && isPlainObject(definition)) {\n          definition.name = definition.name || id;\n          definition = this.options._base.extend(definition);\n        }\n        if (type === 'directive' && typeof definition === 'function') {\n          definition = { bind: definition, update: definition };\n        }\n        this.options[type + 's'][id] = definition;\n        return definition\n      }\n    };\n  });\n}\n\n/*  */\n\n\n\nfunction getComponentName (opts) {\n  return opts && (opts.Ctor.options.name || opts.tag)\n}\n\nfunction matches (pattern, name) {\n  if (Array.isArray(pattern)) {\n    return pattern.indexOf(name) > -1\n  } else if (typeof pattern === 'string') {\n    return pattern.split(',').indexOf(name) > -1\n  } else if (isRegExp(pattern)) {\n    return pattern.test(name)\n  }\n  /* istanbul ignore next */\n  return false\n}\n\nfunction pruneCache (keepAliveInstance, filter) {\n  var cache = keepAliveInstance.cache;\n  var keys = keepAliveInstance.keys;\n  var _vnode = keepAliveInstance._vnode;\n  for (var key in cache) {\n    var cachedNode = cache[key];\n    if (cachedNode) {\n      var name = getComponentName(cachedNode.componentOptions);\n      if (name && !filter(name)) {\n        pruneCacheEntry(cache, key, keys, _vnode);\n      }\n    }\n  }\n}\n\nfunction pruneCacheEntry (\n  cache,\n  key,\n  keys,\n  current\n) {\n  var cached$$1 = cache[key];\n  if (cached$$1 && (!current || cached$$1.tag !== current.tag)) {\n    cached$$1.componentInstance.$destroy();\n  }\n  cache[key] = null;\n  remove(keys, key);\n}\n\nvar patternTypes = [String, RegExp, Array];\n\nvar KeepAlive = {\n  name: 'keep-alive',\n  abstract: true,\n\n  props: {\n    include: patternTypes,\n    exclude: patternTypes,\n    max: [String, Number]\n  },\n\n  created: function created () {\n    this.cache = Object.create(null);\n    this.keys = [];\n  },\n\n  destroyed: function destroyed () {\n    for (var key in this.cache) {\n      pruneCacheEntry(this.cache, key, this.keys);\n    }\n  },\n\n  mounted: function mounted () {\n    var this$1 = this;\n\n    this.$watch('include', function (val) {\n      pruneCache(this$1, function (name) { return matches(val, name); });\n    });\n    this.$watch('exclude', function (val) {\n      pruneCache(this$1, function (name) { return !matches(val, name); });\n    });\n  },\n\n  render: function render () {\n    var slot = this.$slots.default;\n    var vnode = getFirstComponentChild(slot);\n    var componentOptions = vnode && vnode.componentOptions;\n    if (componentOptions) {\n      // check pattern\n      var name = getComponentName(componentOptions);\n      var ref = this;\n      var include = ref.include;\n      var exclude = ref.exclude;\n      if (\n        // not included\n        (include && (!name || !matches(include, name))) ||\n        // excluded\n        (exclude && name && matches(exclude, name))\n      ) {\n        return vnode\n      }\n\n      var ref$1 = this;\n      var cache = ref$1.cache;\n      var keys = ref$1.keys;\n      var key = vnode.key == null\n        // same constructor may get registered as different local components\n        // so cid alone is not enough (#3269)\n        ? componentOptions.Ctor.cid + (componentOptions.tag ? (\"::\" + (componentOptions.tag)) : '')\n        : vnode.key;\n      if (cache[key]) {\n        vnode.componentInstance = cache[key].componentInstance;\n        // make current key freshest\n        remove(keys, key);\n        keys.push(key);\n      } else {\n        cache[key] = vnode;\n        keys.push(key);\n        // prune oldest entry\n        if (this.max && keys.length > parseInt(this.max)) {\n          pruneCacheEntry(cache, keys[0], keys, this._vnode);\n        }\n      }\n\n      vnode.data.keepAlive = true;\n    }\n    return vnode || (slot && slot[0])\n  }\n};\n\nvar builtInComponents = {\n  KeepAlive: KeepAlive\n};\n\n/*  */\n\nfunction initGlobalAPI (Vue) {\n  // config\n  var configDef = {};\n  configDef.get = function () { return config; };\n  if (process.env.NODE_ENV !== 'production') {\n    configDef.set = function () {\n      warn(\n        'Do not replace the Vue.config object, set individual fields instead.'\n      );\n    };\n  }\n  Object.defineProperty(Vue, 'config', configDef);\n\n  // exposed util methods.\n  // NOTE: these are not considered part of the public API - avoid relying on\n  // them unless you are aware of the risk.\n  Vue.util = {\n    warn: warn,\n    extend: extend,\n    mergeOptions: mergeOptions,\n    defineReactive: defineReactive$$1\n  };\n\n  Vue.set = set;\n  Vue.delete = del;\n  Vue.nextTick = nextTick;\n\n  // 2.6 explicit observable API\n  Vue.observable = function (obj) {\n    observe(obj);\n    return obj\n  };\n\n  Vue.options = Object.create(null);\n  ASSET_TYPES.forEach(function (type) {\n    Vue.options[type + 's'] = Object.create(null);\n  });\n\n  // this is used to identify the \"base\" constructor to extend all plain-object\n  // components with in Weex's multi-instance scenarios.\n  Vue.options._base = Vue;\n\n  extend(Vue.options.components, builtInComponents);\n\n  initUse(Vue);\n  initMixin$1(Vue);\n  initExtend(Vue);\n  initAssetRegisters(Vue);\n}\n\ninitGlobalAPI(Vue);\n\nObject.defineProperty(Vue.prototype, '$isServer', {\n  get: isServerRendering\n});\n\nObject.defineProperty(Vue.prototype, '$ssrContext', {\n  get: function get () {\n    /* istanbul ignore next */\n    return this.$vnode && this.$vnode.ssrContext\n  }\n});\n\n// expose FunctionalRenderContext for ssr runtime helper installation\nObject.defineProperty(Vue, 'FunctionalRenderContext', {\n  value: FunctionalRenderContext\n});\n\nVue.version = '2.6.10';\n\n/*  */\n\n// these are reserved for web because they are directly compiled away\n// during template compilation\nvar isReservedAttr = makeMap('style,class');\n\n// attributes that should be using props for binding\nvar acceptValue = makeMap('input,textarea,option,select,progress');\nvar mustUseProp = function (tag, type, attr) {\n  return (\n    (attr === 'value' && acceptValue(tag)) && type !== 'button' ||\n    (attr === 'selected' && tag === 'option') ||\n    (attr === 'checked' && tag === 'input') ||\n    (attr === 'muted' && tag === 'video')\n  )\n};\n\nvar isEnumeratedAttr = makeMap('contenteditable,draggable,spellcheck');\n\nvar isValidContentEditableValue = makeMap('events,caret,typing,plaintext-only');\n\nvar convertEnumeratedValue = function (key, value) {\n  return isFalsyAttrValue(value) || value === 'false'\n    ? 'false'\n    // allow arbitrary string value for contenteditable\n    : key === 'contenteditable' && isValidContentEditableValue(value)\n      ? value\n      : 'true'\n};\n\nvar isBooleanAttr = makeMap(\n  'allowfullscreen,async,autofocus,autoplay,checked,compact,controls,declare,' +\n  'default,defaultchecked,defaultmuted,defaultselected,defer,disabled,' +\n  'enabled,formnovalidate,hidden,indeterminate,inert,ismap,itemscope,loop,multiple,' +\n  'muted,nohref,noresize,noshade,novalidate,nowrap,open,pauseonexit,readonly,' +\n  'required,reversed,scoped,seamless,selected,sortable,translate,' +\n  'truespeed,typemustmatch,visible'\n);\n\nvar xlinkNS = 'http://www.w3.org/1999/xlink';\n\nvar isXlink = function (name) {\n  return name.charAt(5) === ':' && name.slice(0, 5) === 'xlink'\n};\n\nvar getXlinkProp = function (name) {\n  return isXlink(name) ? name.slice(6, name.length) : ''\n};\n\nvar isFalsyAttrValue = function (val) {\n  return val == null || val === false\n};\n\n/*  */\n\nfunction genClassForVnode (vnode) {\n  var data = vnode.data;\n  var parentNode = vnode;\n  var childNode = vnode;\n  while (isDef(childNode.componentInstance)) {\n    childNode = childNode.componentInstance._vnode;\n    if (childNode && childNode.data) {\n      data = mergeClassData(childNode.data, data);\n    }\n  }\n  while (isDef(parentNode = parentNode.parent)) {\n    if (parentNode && parentNode.data) {\n      data = mergeClassData(data, parentNode.data);\n    }\n  }\n  return renderClass(data.staticClass, data.class)\n}\n\nfunction mergeClassData (child, parent) {\n  return {\n    staticClass: concat(child.staticClass, parent.staticClass),\n    class: isDef(child.class)\n      ? [child.class, parent.class]\n      : parent.class\n  }\n}\n\nfunction renderClass (\n  staticClass,\n  dynamicClass\n) {\n  if (isDef(staticClass) || isDef(dynamicClass)) {\n    return concat(staticClass, stringifyClass(dynamicClass))\n  }\n  /* istanbul ignore next */\n  return ''\n}\n\nfunction concat (a, b) {\n  return a ? b ? (a + ' ' + b) : a : (b || '')\n}\n\nfunction stringifyClass (value) {\n  if (Array.isArray(value)) {\n    return stringifyArray(value)\n  }\n  if (isObject(value)) {\n    return stringifyObject(value)\n  }\n  if (typeof value === 'string') {\n    return value\n  }\n  /* istanbul ignore next */\n  return ''\n}\n\nfunction stringifyArray (value) {\n  var res = '';\n  var stringified;\n  for (var i = 0, l = value.length; i < l; i++) {\n    if (isDef(stringified = stringifyClass(value[i])) && stringified !== '') {\n      if (res) { res += ' '; }\n      res += stringified;\n    }\n  }\n  return res\n}\n\nfunction stringifyObject (value) {\n  var res = '';\n  for (var key in value) {\n    if (value[key]) {\n      if (res) { res += ' '; }\n      res += key;\n    }\n  }\n  return res\n}\n\n/*  */\n\nvar namespaceMap = {\n  svg: 'http://www.w3.org/2000/svg',\n  math: 'http://www.w3.org/1998/Math/MathML'\n};\n\nvar isHTMLTag = makeMap(\n  'html,body,base,head,link,meta,style,title,' +\n  'address,article,aside,footer,header,h1,h2,h3,h4,h5,h6,hgroup,nav,section,' +\n  'div,dd,dl,dt,figcaption,figure,picture,hr,img,li,main,ol,p,pre,ul,' +\n  'a,b,abbr,bdi,bdo,br,cite,code,data,dfn,em,i,kbd,mark,q,rp,rt,rtc,ruby,' +\n  's,samp,small,span,strong,sub,sup,time,u,var,wbr,area,audio,map,track,video,' +\n  'embed,object,param,source,canvas,script,noscript,del,ins,' +\n  'caption,col,colgroup,table,thead,tbody,td,th,tr,' +\n  'button,datalist,fieldset,form,input,label,legend,meter,optgroup,option,' +\n  'output,progress,select,textarea,' +\n  'details,dialog,menu,menuitem,summary,' +\n  'content,element,shadow,template,blockquote,iframe,tfoot'\n);\n\n// this map is intentionally selective, only covering SVG elements that may\n// contain child elements.\nvar isSVG = makeMap(\n  'svg,animate,circle,clippath,cursor,defs,desc,ellipse,filter,font-face,' +\n  'foreignObject,g,glyph,image,line,marker,mask,missing-glyph,path,pattern,' +\n  'polygon,polyline,rect,switch,symbol,text,textpath,tspan,use,view',\n  true\n);\n\nvar isReservedTag = function (tag) {\n  return isHTMLTag(tag) || isSVG(tag)\n};\n\nfunction getTagNamespace (tag) {\n  if (isSVG(tag)) {\n    return 'svg'\n  }\n  // basic support for MathML\n  // note it doesn't support other MathML elements being component roots\n  if (tag === 'math') {\n    return 'math'\n  }\n}\n\nvar unknownElementCache = Object.create(null);\nfunction isUnknownElement (tag) {\n  /* istanbul ignore if */\n  if (!inBrowser) {\n    return true\n  }\n  if (isReservedTag(tag)) {\n    return false\n  }\n  tag = tag.toLowerCase();\n  /* istanbul ignore if */\n  if (unknownElementCache[tag] != null) {\n    return unknownElementCache[tag]\n  }\n  var el = document.createElement(tag);\n  if (tag.indexOf('-') > -1) {\n    // http://stackoverflow.com/a/28210364/1070244\n    return (unknownElementCache[tag] = (\n      el.constructor === window.HTMLUnknownElement ||\n      el.constructor === window.HTMLElement\n    ))\n  } else {\n    return (unknownElementCache[tag] = /HTMLUnknownElement/.test(el.toString()))\n  }\n}\n\nvar isTextInputType = makeMap('text,number,password,search,email,tel,url');\n\n/*  */\n\n/**\n * Query an element selector if it's not an element already.\n */\nfunction query (el) {\n  if (typeof el === 'string') {\n    var selected = document.querySelector(el);\n    if (!selected) {\n      process.env.NODE_ENV !== 'production' && warn(\n        'Cannot find element: ' + el\n      );\n      return document.createElement('div')\n    }\n    return selected\n  } else {\n    return el\n  }\n}\n\n/*  */\n\nfunction createElement$1 (tagName, vnode) {\n  var elm = document.createElement(tagName);\n  if (tagName !== 'select') {\n    return elm\n  }\n  // false or null will remove the attribute but undefined will not\n  if (vnode.data && vnode.data.attrs && vnode.data.attrs.multiple !== undefined) {\n    elm.setAttribute('multiple', 'multiple');\n  }\n  return elm\n}\n\nfunction createElementNS (namespace, tagName) {\n  return document.createElementNS(namespaceMap[namespace], tagName)\n}\n\nfunction createTextNode (text) {\n  return document.createTextNode(text)\n}\n\nfunction createComment (text) {\n  return document.createComment(text)\n}\n\nfunction insertBefore (parentNode, newNode, referenceNode) {\n  parentNode.insertBefore(newNode, referenceNode);\n}\n\nfunction removeChild (node, child) {\n  node.removeChild(child);\n}\n\nfunction appendChild (node, child) {\n  node.appendChild(child);\n}\n\nfunction parentNode (node) {\n  return node.parentNode\n}\n\nfunction nextSibling (node) {\n  return node.nextSibling\n}\n\nfunction tagName (node) {\n  return node.tagName\n}\n\nfunction setTextContent (node, text) {\n  node.textContent = text;\n}\n\nfunction setStyleScope (node, scopeId) {\n  node.setAttribute(scopeId, '');\n}\n\nvar nodeOps = /*#__PURE__*/Object.freeze({\n  createElement: createElement$1,\n  createElementNS: createElementNS,\n  createTextNode: createTextNode,\n  createComment: createComment,\n  insertBefore: insertBefore,\n  removeChild: removeChild,\n  appendChild: appendChild,\n  parentNode: parentNode,\n  nextSibling: nextSibling,\n  tagName: tagName,\n  setTextContent: setTextContent,\n  setStyleScope: setStyleScope\n});\n\n/*  */\n\nvar ref = {\n  create: function create (_, vnode) {\n    registerRef(vnode);\n  },\n  update: function update (oldVnode, vnode) {\n    if (oldVnode.data.ref !== vnode.data.ref) {\n      registerRef(oldVnode, true);\n      registerRef(vnode);\n    }\n  },\n  destroy: function destroy (vnode) {\n    registerRef(vnode, true);\n  }\n};\n\nfunction registerRef (vnode, isRemoval) {\n  var key = vnode.data.ref;\n  if (!isDef(key)) { return }\n\n  var vm = vnode.context;\n  var ref = vnode.componentInstance || vnode.elm;\n  var refs = vm.$refs;\n  if (isRemoval) {\n    if (Array.isArray(refs[key])) {\n      remove(refs[key], ref);\n    } else if (refs[key] === ref) {\n      refs[key] = undefined;\n    }\n  } else {\n    if (vnode.data.refInFor) {\n      if (!Array.isArray(refs[key])) {\n        refs[key] = [ref];\n      } else if (refs[key].indexOf(ref) < 0) {\n        // $flow-disable-line\n        refs[key].push(ref);\n      }\n    } else {\n      refs[key] = ref;\n    }\n  }\n}\n\n/**\n * Virtual DOM patching algorithm based on Snabbdom by\n * Simon Friis Vindum (@paldepind)\n * Licensed under the MIT License\n * https://github.com/paldepind/snabbdom/blob/master/LICENSE\n *\n * modified by Evan You (@yyx990803)\n *\n * Not type-checking this because this file is perf-critical and the cost\n * of making flow understand it is not worth it.\n */\n\nvar emptyNode = new VNode('', {}, []);\n\nvar hooks = ['create', 'activate', 'update', 'remove', 'destroy'];\n\nfunction sameVnode (a, b) {\n  return (\n    a.key === b.key && (\n      (\n        a.tag === b.tag &&\n        a.isComment === b.isComment &&\n        isDef(a.data) === isDef(b.data) &&\n        sameInputType(a, b)\n      ) || (\n        isTrue(a.isAsyncPlaceholder) &&\n        a.asyncFactory === b.asyncFactory &&\n        isUndef(b.asyncFactory.error)\n      )\n    )\n  )\n}\n\nfunction sameInputType (a, b) {\n  if (a.tag !== 'input') { return true }\n  var i;\n  var typeA = isDef(i = a.data) && isDef(i = i.attrs) && i.type;\n  var typeB = isDef(i = b.data) && isDef(i = i.attrs) && i.type;\n  return typeA === typeB || isTextInputType(typeA) && isTextInputType(typeB)\n}\n\nfunction createKeyToOldIdx (children, beginIdx, endIdx) {\n  var i, key;\n  var map = {};\n  for (i = beginIdx; i <= endIdx; ++i) {\n    key = children[i].key;\n    if (isDef(key)) { map[key] = i; }\n  }\n  return map\n}\n\nfunction createPatchFunction (backend) {\n  var i, j;\n  var cbs = {};\n\n  var modules = backend.modules;\n  var nodeOps = backend.nodeOps;\n\n  for (i = 0; i < hooks.length; ++i) {\n    cbs[hooks[i]] = [];\n    for (j = 0; j < modules.length; ++j) {\n      if (isDef(modules[j][hooks[i]])) {\n        cbs[hooks[i]].push(modules[j][hooks[i]]);\n      }\n    }\n  }\n\n  function emptyNodeAt (elm) {\n    return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)\n  }\n\n  function createRmCb (childElm, listeners) {\n    function remove$$1 () {\n      if (--remove$$1.listeners === 0) {\n        removeNode(childElm);\n      }\n    }\n    remove$$1.listeners = listeners;\n    return remove$$1\n  }\n\n  function removeNode (el) {\n    var parent = nodeOps.parentNode(el);\n    // element may have already been removed due to v-html / v-text\n    if (isDef(parent)) {\n      nodeOps.removeChild(parent, el);\n    }\n  }\n\n  function isUnknownElement$$1 (vnode, inVPre) {\n    return (\n      !inVPre &&\n      !vnode.ns &&\n      !(\n        config.ignoredElements.length &&\n        config.ignoredElements.some(function (ignore) {\n          return isRegExp(ignore)\n            ? ignore.test(vnode.tag)\n            : ignore === vnode.tag\n        })\n      ) &&\n      config.isUnknownElement(vnode.tag)\n    )\n  }\n\n  var creatingElmInVPre = 0;\n\n  function createElm (\n    vnode,\n    insertedVnodeQueue,\n    parentElm,\n    refElm,\n    nested,\n    ownerArray,\n    index\n  ) {\n    if (isDef(vnode.elm) && isDef(ownerArray)) {\n      // This vnode was used in a previous render!\n      // now it's used as a new node, overwriting its elm would cause\n      // potential patch errors down the road when it's used as an insertion\n      // reference node. Instead, we clone the node on-demand before creating\n      // associated DOM element for it.\n      vnode = ownerArray[index] = cloneVNode(vnode);\n    }\n\n    vnode.isRootInsert = !nested; // for transition enter check\n    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {\n      return\n    }\n\n    var data = vnode.data;\n    var children = vnode.children;\n    var tag = vnode.tag;\n    if (isDef(tag)) {\n      if (process.env.NODE_ENV !== 'production') {\n        if (data && data.pre) {\n          creatingElmInVPre++;\n        }\n        if (isUnknownElement$$1(vnode, creatingElmInVPre)) {\n          warn(\n            'Unknown custom element: <' + tag + '> - did you ' +\n            'register the component correctly? For recursive components, ' +\n            'make sure to provide the \"name\" option.',\n            vnode.context\n          );\n        }\n      }\n\n      vnode.elm = vnode.ns\n        ? nodeOps.createElementNS(vnode.ns, tag)\n        : nodeOps.createElement(tag, vnode);\n      setScope(vnode);\n\n      /* istanbul ignore if */\n      {\n        createChildren(vnode, children, insertedVnodeQueue);\n        if (isDef(data)) {\n          invokeCreateHooks(vnode, insertedVnodeQueue);\n        }\n        insert(parentElm, vnode.elm, refElm);\n      }\n\n      if (process.env.NODE_ENV !== 'production' && data && data.pre) {\n        creatingElmInVPre--;\n      }\n    } else if (isTrue(vnode.isComment)) {\n      vnode.elm = nodeOps.createComment(vnode.text);\n      insert(parentElm, vnode.elm, refElm);\n    } else {\n      vnode.elm = nodeOps.createTextNode(vnode.text);\n      insert(parentElm, vnode.elm, refElm);\n    }\n  }\n\n  function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n    var i = vnode.data;\n    if (isDef(i)) {\n      var isReactivated = isDef(vnode.componentInstance) && i.keepAlive;\n      if (isDef(i = i.hook) && isDef(i = i.init)) {\n        i(vnode, false /* hydrating */);\n      }\n      // after calling the init hook, if the vnode is a child component\n      // it should've created a child instance and mounted it. the child\n      // component also has set the placeholder vnode's elm.\n      // in that case we can just return the element and be done.\n      if (isDef(vnode.componentInstance)) {\n        initComponent(vnode, insertedVnodeQueue);\n        insert(parentElm, vnode.elm, refElm);\n        if (isTrue(isReactivated)) {\n          reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm);\n        }\n        return true\n      }\n    }\n  }\n\n  function initComponent (vnode, insertedVnodeQueue) {\n    if (isDef(vnode.data.pendingInsert)) {\n      insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert);\n      vnode.data.pendingInsert = null;\n    }\n    vnode.elm = vnode.componentInstance.$el;\n    if (isPatchable(vnode)) {\n      invokeCreateHooks(vnode, insertedVnodeQueue);\n      setScope(vnode);\n    } else {\n      // empty component root.\n      // skip all element-related modules except for ref (#3455)\n      registerRef(vnode);\n      // make sure to invoke the insert hook\n      insertedVnodeQueue.push(vnode);\n    }\n  }\n\n  function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n    var i;\n    // hack for #4339: a reactivated component with inner transition\n    // does not trigger because the inner node's created hooks are not called\n    // again. It's not ideal to involve module-specific logic in here but\n    // there doesn't seem to be a better way to do it.\n    var innerNode = vnode;\n    while (innerNode.componentInstance) {\n      innerNode = innerNode.componentInstance._vnode;\n      if (isDef(i = innerNode.data) && isDef(i = i.transition)) {\n        for (i = 0; i < cbs.activate.length; ++i) {\n          cbs.activate[i](emptyNode, innerNode);\n        }\n        insertedVnodeQueue.push(innerNode);\n        break\n      }\n    }\n    // unlike a newly created component,\n    // a reactivated keep-alive component doesn't insert itself\n    insert(parentElm, vnode.elm, refElm);\n  }\n\n  function insert (parent, elm, ref$$1) {\n    if (isDef(parent)) {\n      if (isDef(ref$$1)) {\n        if (nodeOps.parentNode(ref$$1) === parent) {\n          nodeOps.insertBefore(parent, elm, ref$$1);\n        }\n      } else {\n        nodeOps.appendChild(parent, elm);\n      }\n    }\n  }\n\n  function createChildren (vnode, children, insertedVnodeQueue) {\n    if (Array.isArray(children)) {\n      if (process.env.NODE_ENV !== 'production') {\n        checkDuplicateKeys(children);\n      }\n      for (var i = 0; i < children.length; ++i) {\n        createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i);\n      }\n    } else if (isPrimitive(vnode.text)) {\n      nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)));\n    }\n  }\n\n  function isPatchable (vnode) {\n    while (vnode.componentInstance) {\n      vnode = vnode.componentInstance._vnode;\n    }\n    return isDef(vnode.tag)\n  }\n\n  function invokeCreateHooks (vnode, insertedVnodeQueue) {\n    for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n      cbs.create[i$1](emptyNode, vnode);\n    }\n    i = vnode.data.hook; // Reuse variable\n    if (isDef(i)) {\n      if (isDef(i.create)) { i.create(emptyNode, vnode); }\n      if (isDef(i.insert)) { insertedVnodeQueue.push(vnode); }\n    }\n  }\n\n  // set scope id attribute for scoped CSS.\n  // this is implemented as a special case to avoid the overhead\n  // of going through the normal attribute patching process.\n  function setScope (vnode) {\n    var i;\n    if (isDef(i = vnode.fnScopeId)) {\n      nodeOps.setStyleScope(vnode.elm, i);\n    } else {\n      var ancestor = vnode;\n      while (ancestor) {\n        if (isDef(i = ancestor.context) && isDef(i = i.$options._scopeId)) {\n          nodeOps.setStyleScope(vnode.elm, i);\n        }\n        ancestor = ancestor.parent;\n      }\n    }\n    // for slot content they should also get the scopeId from the host instance.\n    if (isDef(i = activeInstance) &&\n      i !== vnode.context &&\n      i !== vnode.fnContext &&\n      isDef(i = i.$options._scopeId)\n    ) {\n      nodeOps.setStyleScope(vnode.elm, i);\n    }\n  }\n\n  function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {\n    for (; startIdx <= endIdx; ++startIdx) {\n      createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm, false, vnodes, startIdx);\n    }\n  }\n\n  function invokeDestroyHook (vnode) {\n    var i, j;\n    var data = vnode.data;\n    if (isDef(data)) {\n      if (isDef(i = data.hook) && isDef(i = i.destroy)) { i(vnode); }\n      for (i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](vnode); }\n    }\n    if (isDef(i = vnode.children)) {\n      for (j = 0; j < vnode.children.length; ++j) {\n        invokeDestroyHook(vnode.children[j]);\n      }\n    }\n  }\n\n  function removeVnodes (parentElm, vnodes, startIdx, endIdx) {\n    for (; startIdx <= endIdx; ++startIdx) {\n      var ch = vnodes[startIdx];\n      if (isDef(ch)) {\n        if (isDef(ch.tag)) {\n          removeAndInvokeRemoveHook(ch);\n          invokeDestroyHook(ch);\n        } else { // Text node\n          removeNode(ch.elm);\n        }\n      }\n    }\n  }\n\n  function removeAndInvokeRemoveHook (vnode, rm) {\n    if (isDef(rm) || isDef(vnode.data)) {\n      var i;\n      var listeners = cbs.remove.length + 1;\n      if (isDef(rm)) {\n        // we have a recursively passed down rm callback\n        // increase the listeners count\n        rm.listeners += listeners;\n      } else {\n        // directly removing\n        rm = createRmCb(vnode.elm, listeners);\n      }\n      // recursively invoke hooks on child component root node\n      if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {\n        removeAndInvokeRemoveHook(i, rm);\n      }\n      for (i = 0; i < cbs.remove.length; ++i) {\n        cbs.remove[i](vnode, rm);\n      }\n      if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {\n        i(vnode, rm);\n      } else {\n        rm();\n      }\n    } else {\n      removeNode(vnode.elm);\n    }\n  }\n\n  function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {\n    var oldStartIdx = 0;\n    var newStartIdx = 0;\n    var oldEndIdx = oldCh.length - 1;\n    var oldStartVnode = oldCh[0];\n    var oldEndVnode = oldCh[oldEndIdx];\n    var newEndIdx = newCh.length - 1;\n    var newStartVnode = newCh[0];\n    var newEndVnode = newCh[newEndIdx];\n    var oldKeyToIdx, idxInOld, vnodeToMove, refElm;\n\n    // removeOnly is a special flag used only by <transition-group>\n    // to ensure removed elements stay in correct relative positions\n    // during leaving transitions\n    var canMove = !removeOnly;\n\n    if (process.env.NODE_ENV !== 'production') {\n      checkDuplicateKeys(newCh);\n    }\n\n    while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {\n      if (isUndef(oldStartVnode)) {\n        oldStartVnode = oldCh[++oldStartIdx]; // Vnode has been moved left\n      } else if (isUndef(oldEndVnode)) {\n        oldEndVnode = oldCh[--oldEndIdx];\n      } else if (sameVnode(oldStartVnode, newStartVnode)) {\n        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);\n        oldStartVnode = oldCh[++oldStartIdx];\n        newStartVnode = newCh[++newStartIdx];\n      } else if (sameVnode(oldEndVnode, newEndVnode)) {\n        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx);\n        oldEndVnode = oldCh[--oldEndIdx];\n        newEndVnode = newCh[--newEndIdx];\n      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right\n        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx);\n        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm));\n        oldStartVnode = oldCh[++oldStartIdx];\n        newEndVnode = newCh[--newEndIdx];\n      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left\n        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);\n        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm);\n        oldEndVnode = oldCh[--oldEndIdx];\n        newStartVnode = newCh[++newStartIdx];\n      } else {\n        if (isUndef(oldKeyToIdx)) { oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx); }\n        idxInOld = isDef(newStartVnode.key)\n          ? oldKeyToIdx[newStartVnode.key]\n          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx);\n        if (isUndef(idxInOld)) { // New element\n          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);\n        } else {\n          vnodeToMove = oldCh[idxInOld];\n          if (sameVnode(vnodeToMove, newStartVnode)) {\n            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);\n            oldCh[idxInOld] = undefined;\n            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm);\n          } else {\n            // same key but different element. treat as new element\n            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);\n          }\n        }\n        newStartVnode = newCh[++newStartIdx];\n      }\n    }\n    if (oldStartIdx > oldEndIdx) {\n      refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm;\n      addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);\n    } else if (newStartIdx > newEndIdx) {\n      removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx);\n    }\n  }\n\n  function checkDuplicateKeys (children) {\n    var seenKeys = {};\n    for (var i = 0; i < children.length; i++) {\n      var vnode = children[i];\n      var key = vnode.key;\n      if (isDef(key)) {\n        if (seenKeys[key]) {\n          warn(\n            (\"Duplicate keys detected: '\" + key + \"'. This may cause an update error.\"),\n            vnode.context\n          );\n        } else {\n          seenKeys[key] = true;\n        }\n      }\n    }\n  }\n\n  function findIdxInOld (node, oldCh, start, end) {\n    for (var i = start; i < end; i++) {\n      var c = oldCh[i];\n      if (isDef(c) && sameVnode(node, c)) { return i }\n    }\n  }\n\n  function patchVnode (\n    oldVnode,\n    vnode,\n    insertedVnodeQueue,\n    ownerArray,\n    index,\n    removeOnly\n  ) {\n    if (oldVnode === vnode) {\n      return\n    }\n\n    if (isDef(vnode.elm) && isDef(ownerArray)) {\n      // clone reused vnode\n      vnode = ownerArray[index] = cloneVNode(vnode);\n    }\n\n    var elm = vnode.elm = oldVnode.elm;\n\n    if (isTrue(oldVnode.isAsyncPlaceholder)) {\n      if (isDef(vnode.asyncFactory.resolved)) {\n        hydrate(oldVnode.elm, vnode, insertedVnodeQueue);\n      } else {\n        vnode.isAsyncPlaceholder = true;\n      }\n      return\n    }\n\n    // reuse element for static trees.\n    // note we only do this if the vnode is cloned -\n    // if the new node is not cloned it means the render functions have been\n    // reset by the hot-reload-api and we need to do a proper re-render.\n    if (isTrue(vnode.isStatic) &&\n      isTrue(oldVnode.isStatic) &&\n      vnode.key === oldVnode.key &&\n      (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))\n    ) {\n      vnode.componentInstance = oldVnode.componentInstance;\n      return\n    }\n\n    var i;\n    var data = vnode.data;\n    if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {\n      i(oldVnode, vnode);\n    }\n\n    var oldCh = oldVnode.children;\n    var ch = vnode.children;\n    if (isDef(data) && isPatchable(vnode)) {\n      for (i = 0; i < cbs.update.length; ++i) { cbs.update[i](oldVnode, vnode); }\n      if (isDef(i = data.hook) && isDef(i = i.update)) { i(oldVnode, vnode); }\n    }\n    if (isUndef(vnode.text)) {\n      if (isDef(oldCh) && isDef(ch)) {\n        if (oldCh !== ch) { updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly); }\n      } else if (isDef(ch)) {\n        if (process.env.NODE_ENV !== 'production') {\n          checkDuplicateKeys(ch);\n        }\n        if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, ''); }\n        addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue);\n      } else if (isDef(oldCh)) {\n        removeVnodes(elm, oldCh, 0, oldCh.length - 1);\n      } else if (isDef(oldVnode.text)) {\n        nodeOps.setTextContent(elm, '');\n      }\n    } else if (oldVnode.text !== vnode.text) {\n      nodeOps.setTextContent(elm, vnode.text);\n    }\n    if (isDef(data)) {\n      if (isDef(i = data.hook) && isDef(i = i.postpatch)) { i(oldVnode, vnode); }\n    }\n  }\n\n  function invokeInsertHook (vnode, queue, initial) {\n    // delay insert hooks for component root nodes, invoke them after the\n    // element is really inserted\n    if (isTrue(initial) && isDef(vnode.parent)) {\n      vnode.parent.data.pendingInsert = queue;\n    } else {\n      for (var i = 0; i < queue.length; ++i) {\n        queue[i].data.hook.insert(queue[i]);\n      }\n    }\n  }\n\n  var hydrationBailed = false;\n  // list of modules that can skip create hook during hydration because they\n  // are already rendered on the client or has no need for initialization\n  // Note: style is excluded because it relies on initial clone for future\n  // deep updates (#7063).\n  var isRenderedModule = makeMap('attrs,class,staticClass,staticStyle,key');\n\n  // Note: this is a browser-only function so we can assume elms are DOM nodes.\n  function hydrate (elm, vnode, insertedVnodeQueue, inVPre) {\n    var i;\n    var tag = vnode.tag;\n    var data = vnode.data;\n    var children = vnode.children;\n    inVPre = inVPre || (data && data.pre);\n    vnode.elm = elm;\n\n    if (isTrue(vnode.isComment) && isDef(vnode.asyncFactory)) {\n      vnode.isAsyncPlaceholder = true;\n      return true\n    }\n    // assert node match\n    if (process.env.NODE_ENV !== 'production') {\n      if (!assertNodeMatch(elm, vnode, inVPre)) {\n        return false\n      }\n    }\n    if (isDef(data)) {\n      if (isDef(i = data.hook) && isDef(i = i.init)) { i(vnode, true /* hydrating */); }\n      if (isDef(i = vnode.componentInstance)) {\n        // child component. it should have hydrated its own tree.\n        initComponent(vnode, insertedVnodeQueue);\n        return true\n      }\n    }\n    if (isDef(tag)) {\n      if (isDef(children)) {\n        // empty element, allow client to pick up and populate children\n        if (!elm.hasChildNodes()) {\n          createChildren(vnode, children, insertedVnodeQueue);\n        } else {\n          // v-html and domProps: innerHTML\n          if (isDef(i = data) && isDef(i = i.domProps) && isDef(i = i.innerHTML)) {\n            if (i !== elm.innerHTML) {\n              /* istanbul ignore if */\n              if (process.env.NODE_ENV !== 'production' &&\n                typeof console !== 'undefined' &&\n                !hydrationBailed\n              ) {\n                hydrationBailed = true;\n                console.warn('Parent: ', elm);\n                console.warn('server innerHTML: ', i);\n                console.warn('client innerHTML: ', elm.innerHTML);\n              }\n              return false\n            }\n          } else {\n            // iterate and compare children lists\n            var childrenMatch = true;\n            var childNode = elm.firstChild;\n            for (var i$1 = 0; i$1 < children.length; i$1++) {\n              if (!childNode || !hydrate(childNode, children[i$1], insertedVnodeQueue, inVPre)) {\n                childrenMatch = false;\n                break\n              }\n              childNode = childNode.nextSibling;\n            }\n            // if childNode is not null, it means the actual childNodes list is\n            // longer than the virtual children list.\n            if (!childrenMatch || childNode) {\n              /* istanbul ignore if */\n              if (process.env.NODE_ENV !== 'production' &&\n                typeof console !== 'undefined' &&\n                !hydrationBailed\n              ) {\n                hydrationBailed = true;\n                console.warn('Parent: ', elm);\n                console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children);\n              }\n              return false\n            }\n          }\n        }\n      }\n      if (isDef(data)) {\n        var fullInvoke = false;\n        for (var key in data) {\n          if (!isRenderedModule(key)) {\n            fullInvoke = true;\n            invokeCreateHooks(vnode, insertedVnodeQueue);\n            break\n          }\n        }\n        if (!fullInvoke && data['class']) {\n          // ensure collecting deps for deep class bindings for future updates\n          traverse(data['class']);\n        }\n      }\n    } else if (elm.data !== vnode.text) {\n      elm.data = vnode.text;\n    }\n    return true\n  }\n\n  function assertNodeMatch (node, vnode, inVPre) {\n    if (isDef(vnode.tag)) {\n      return vnode.tag.indexOf('vue-component') === 0 || (\n        !isUnknownElement$$1(vnode, inVPre) &&\n        vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())\n      )\n    } else {\n      return node.nodeType === (vnode.isComment ? 8 : 3)\n    }\n  }\n\n  return function patch (oldVnode, vnode, hydrating, removeOnly) {\n    if (isUndef(vnode)) {\n      if (isDef(oldVnode)) { invokeDestroyHook(oldVnode); }\n      return\n    }\n\n    var isInitialPatch = false;\n    var insertedVnodeQueue = [];\n\n    if (isUndef(oldVnode)) {\n      // empty mount (likely as component), create new root element\n      isInitialPatch = true;\n      createElm(vnode, insertedVnodeQueue);\n    } else {\n      var isRealElement = isDef(oldVnode.nodeType);\n      if (!isRealElement && sameVnode(oldVnode, vnode)) {\n        // patch existing root node\n        patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly);\n      } else {\n        if (isRealElement) {\n          // mounting to a real element\n          // check if this is server-rendered content and if we can perform\n          // a successful hydration.\n          if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {\n            oldVnode.removeAttribute(SSR_ATTR);\n            hydrating = true;\n          }\n          if (isTrue(hydrating)) {\n            if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {\n              invokeInsertHook(vnode, insertedVnodeQueue, true);\n              return oldVnode\n            } else if (process.env.NODE_ENV !== 'production') {\n              warn(\n                'The client-side rendered virtual DOM tree is not matching ' +\n                'server-rendered content. This is likely caused by incorrect ' +\n                'HTML markup, for example nesting block-level elements inside ' +\n                '<p>, or missing <tbody>. Bailing hydration and performing ' +\n                'full client-side render.'\n              );\n            }\n          }\n          // either not server-rendered, or hydration failed.\n          // create an empty node and replace it\n          oldVnode = emptyNodeAt(oldVnode);\n        }\n\n        // replacing existing element\n        var oldElm = oldVnode.elm;\n        var parentElm = nodeOps.parentNode(oldElm);\n\n        // create new node\n        createElm(\n          vnode,\n          insertedVnodeQueue,\n          // extremely rare edge case: do not insert if old element is in a\n          // leaving transition. Only happens when combining transition +\n          // keep-alive + HOCs. (#4590)\n          oldElm._leaveCb ? null : parentElm,\n          nodeOps.nextSibling(oldElm)\n        );\n\n        // update parent placeholder node element, recursively\n        if (isDef(vnode.parent)) {\n          var ancestor = vnode.parent;\n          var patchable = isPatchable(vnode);\n          while (ancestor) {\n            for (var i = 0; i < cbs.destroy.length; ++i) {\n              cbs.destroy[i](ancestor);\n            }\n            ancestor.elm = vnode.elm;\n            if (patchable) {\n              for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n                cbs.create[i$1](emptyNode, ancestor);\n              }\n              // #6513\n              // invoke insert hooks that may have been merged by create hooks.\n              // e.g. for directives that uses the \"inserted\" hook.\n              var insert = ancestor.data.hook.insert;\n              if (insert.merged) {\n                // start at index 1 to avoid re-invoking component mounted hook\n                for (var i$2 = 1; i$2 < insert.fns.length; i$2++) {\n                  insert.fns[i$2]();\n                }\n              }\n            } else {\n              registerRef(ancestor);\n            }\n            ancestor = ancestor.parent;\n          }\n        }\n\n        // destroy old node\n        if (isDef(parentElm)) {\n          removeVnodes(parentElm, [oldVnode], 0, 0);\n        } else if (isDef(oldVnode.tag)) {\n          invokeDestroyHook(oldVnode);\n        }\n      }\n    }\n\n    invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);\n    return vnode.elm\n  }\n}\n\n/*  */\n\nvar directives = {\n  create: updateDirectives,\n  update: updateDirectives,\n  destroy: function unbindDirectives (vnode) {\n    updateDirectives(vnode, emptyNode);\n  }\n};\n\nfunction updateDirectives (oldVnode, vnode) {\n  if (oldVnode.data.directives || vnode.data.directives) {\n    _update(oldVnode, vnode);\n  }\n}\n\nfunction _update (oldVnode, vnode) {\n  var isCreate = oldVnode === emptyNode;\n  var isDestroy = vnode === emptyNode;\n  var oldDirs = normalizeDirectives$1(oldVnode.data.directives, oldVnode.context);\n  var newDirs = normalizeDirectives$1(vnode.data.directives, vnode.context);\n\n  var dirsWithInsert = [];\n  var dirsWithPostpatch = [];\n\n  var key, oldDir, dir;\n  for (key in newDirs) {\n    oldDir = oldDirs[key];\n    dir = newDirs[key];\n    if (!oldDir) {\n      // new directive, bind\n      callHook$1(dir, 'bind', vnode, oldVnode);\n      if (dir.def && dir.def.inserted) {\n        dirsWithInsert.push(dir);\n      }\n    } else {\n      // existing directive, update\n      dir.oldValue = oldDir.value;\n      dir.oldArg = oldDir.arg;\n      callHook$1(dir, 'update', vnode, oldVnode);\n      if (dir.def && dir.def.componentUpdated) {\n        dirsWithPostpatch.push(dir);\n      }\n    }\n  }\n\n  if (dirsWithInsert.length) {\n    var callInsert = function () {\n      for (var i = 0; i < dirsWithInsert.length; i++) {\n        callHook$1(dirsWithInsert[i], 'inserted', vnode, oldVnode);\n      }\n    };\n    if (isCreate) {\n      mergeVNodeHook(vnode, 'insert', callInsert);\n    } else {\n      callInsert();\n    }\n  }\n\n  if (dirsWithPostpatch.length) {\n    mergeVNodeHook(vnode, 'postpatch', function () {\n      for (var i = 0; i < dirsWithPostpatch.length; i++) {\n        callHook$1(dirsWithPostpatch[i], 'componentUpdated', vnode, oldVnode);\n      }\n    });\n  }\n\n  if (!isCreate) {\n    for (key in oldDirs) {\n      if (!newDirs[key]) {\n        // no longer present, unbind\n        callHook$1(oldDirs[key], 'unbind', oldVnode, oldVnode, isDestroy);\n      }\n    }\n  }\n}\n\nvar emptyModifiers = Object.create(null);\n\nfunction normalizeDirectives$1 (\n  dirs,\n  vm\n) {\n  var res = Object.create(null);\n  if (!dirs) {\n    // $flow-disable-line\n    return res\n  }\n  var i, dir;\n  for (i = 0; i < dirs.length; i++) {\n    dir = dirs[i];\n    if (!dir.modifiers) {\n      // $flow-disable-line\n      dir.modifiers = emptyModifiers;\n    }\n    res[getRawDirName(dir)] = dir;\n    dir.def = resolveAsset(vm.$options, 'directives', dir.name, true);\n  }\n  // $flow-disable-line\n  return res\n}\n\nfunction getRawDirName (dir) {\n  return dir.rawName || ((dir.name) + \".\" + (Object.keys(dir.modifiers || {}).join('.')))\n}\n\nfunction callHook$1 (dir, hook, vnode, oldVnode, isDestroy) {\n  var fn = dir.def && dir.def[hook];\n  if (fn) {\n    try {\n      fn(vnode.elm, dir, vnode, oldVnode, isDestroy);\n    } catch (e) {\n      handleError(e, vnode.context, (\"directive \" + (dir.name) + \" \" + hook + \" hook\"));\n    }\n  }\n}\n\nvar baseModules = [\n  ref,\n  directives\n];\n\n/*  */\n\nfunction updateAttrs (oldVnode, vnode) {\n  var opts = vnode.componentOptions;\n  if (isDef(opts) && opts.Ctor.options.inheritAttrs === false) {\n    return\n  }\n  if (isUndef(oldVnode.data.attrs) && isUndef(vnode.data.attrs)) {\n    return\n  }\n  var key, cur, old;\n  var elm = vnode.elm;\n  var oldAttrs = oldVnode.data.attrs || {};\n  var attrs = vnode.data.attrs || {};\n  // clone observed objects, as the user probably wants to mutate it\n  if (isDef(attrs.__ob__)) {\n    attrs = vnode.data.attrs = extend({}, attrs);\n  }\n\n  for (key in attrs) {\n    cur = attrs[key];\n    old = oldAttrs[key];\n    if (old !== cur) {\n      setAttr(elm, key, cur);\n    }\n  }\n  // #4391: in IE9, setting type can reset value for input[type=radio]\n  // #6666: IE/Edge forces progress value down to 1 before setting a max\n  /* istanbul ignore if */\n  if ((isIE || isEdge) && attrs.value !== oldAttrs.value) {\n    setAttr(elm, 'value', attrs.value);\n  }\n  for (key in oldAttrs) {\n    if (isUndef(attrs[key])) {\n      if (isXlink(key)) {\n        elm.removeAttributeNS(xlinkNS, getXlinkProp(key));\n      } else if (!isEnumeratedAttr(key)) {\n        elm.removeAttribute(key);\n      }\n    }\n  }\n}\n\nfunction setAttr (el, key, value) {\n  if (el.tagName.indexOf('-') > -1) {\n    baseSetAttr(el, key, value);\n  } else if (isBooleanAttr(key)) {\n    // set attribute for blank value\n    // e.g. <option disabled>Select one</option>\n    if (isFalsyAttrValue(value)) {\n      el.removeAttribute(key);\n    } else {\n      // technically allowfullscreen is a boolean attribute for <iframe>,\n      // but Flash expects a value of \"true\" when used on <embed> tag\n      value = key === 'allowfullscreen' && el.tagName === 'EMBED'\n        ? 'true'\n        : key;\n      el.setAttribute(key, value);\n    }\n  } else if (isEnumeratedAttr(key)) {\n    el.setAttribute(key, convertEnumeratedValue(key, value));\n  } else if (isXlink(key)) {\n    if (isFalsyAttrValue(value)) {\n      el.removeAttributeNS(xlinkNS, getXlinkProp(key));\n    } else {\n      el.setAttributeNS(xlinkNS, key, value);\n    }\n  } else {\n    baseSetAttr(el, key, value);\n  }\n}\n\nfunction baseSetAttr (el, key, value) {\n  if (isFalsyAttrValue(value)) {\n    el.removeAttribute(key);\n  } else {\n    // #7138: IE10 & 11 fires input event when setting placeholder on\n    // <textarea>... block the first input event and remove the blocker\n    // immediately.\n    /* istanbul ignore if */\n    if (\n      isIE && !isIE9 &&\n      el.tagName === 'TEXTAREA' &&\n      key === 'placeholder' && value !== '' && !el.__ieph\n    ) {\n      var blocker = function (e) {\n        e.stopImmediatePropagation();\n        el.removeEventListener('input', blocker);\n      };\n      el.addEventListener('input', blocker);\n      // $flow-disable-line\n      el.__ieph = true; /* IE placeholder patched */\n    }\n    el.setAttribute(key, value);\n  }\n}\n\nvar attrs = {\n  create: updateAttrs,\n  update: updateAttrs\n};\n\n/*  */\n\nfunction updateClass (oldVnode, vnode) {\n  var el = vnode.elm;\n  var data = vnode.data;\n  var oldData = oldVnode.data;\n  if (\n    isUndef(data.staticClass) &&\n    isUndef(data.class) && (\n      isUndef(oldData) || (\n        isUndef(oldData.staticClass) &&\n        isUndef(oldData.class)\n      )\n    )\n  ) {\n    return\n  }\n\n  var cls = genClassForVnode(vnode);\n\n  // handle transition classes\n  var transitionClass = el._transitionClasses;\n  if (isDef(transitionClass)) {\n    cls = concat(cls, stringifyClass(transitionClass));\n  }\n\n  // set the class\n  if (cls !== el._prevClass) {\n    el.setAttribute('class', cls);\n    el._prevClass = cls;\n  }\n}\n\nvar klass = {\n  create: updateClass,\n  update: updateClass\n};\n\n/*  */\n\n/*  */\n\n/*  */\n\n/*  */\n\n// in some cases, the event used has to be determined at runtime\n// so we used some reserved tokens during compile.\nvar RANGE_TOKEN = '__r';\nvar CHECKBOX_RADIO_TOKEN = '__c';\n\n/*  */\n\n// normalize v-model event tokens that can only be determined at runtime.\n// it's important to place the event as the first in the array because\n// the whole point is ensuring the v-model callback gets called before\n// user-attached handlers.\nfunction normalizeEvents (on) {\n  /* istanbul ignore if */\n  if (isDef(on[RANGE_TOKEN])) {\n    // IE input[type=range] only supports `change` event\n    var event = isIE ? 'change' : 'input';\n    on[event] = [].concat(on[RANGE_TOKEN], on[event] || []);\n    delete on[RANGE_TOKEN];\n  }\n  // This was originally intended to fix #4521 but no longer necessary\n  // after 2.5. Keeping it for backwards compat with generated code from < 2.4\n  /* istanbul ignore if */\n  if (isDef(on[CHECKBOX_RADIO_TOKEN])) {\n    on.change = [].concat(on[CHECKBOX_RADIO_TOKEN], on.change || []);\n    delete on[CHECKBOX_RADIO_TOKEN];\n  }\n}\n\nvar target$1;\n\nfunction createOnceHandler$1 (event, handler, capture) {\n  var _target = target$1; // save current target element in closure\n  return function onceHandler () {\n    var res = handler.apply(null, arguments);\n    if (res !== null) {\n      remove$2(event, onceHandler, capture, _target);\n    }\n  }\n}\n\n// #9446: Firefox <= 53 (in particular, ESR 52) has incorrect Event.timeStamp\n// implementation and does not fire microtasks in between event propagation, so\n// safe to exclude.\nvar useMicrotaskFix = isUsingMicroTask && !(isFF && Number(isFF[1]) <= 53);\n\nfunction add$1 (\n  name,\n  handler,\n  capture,\n  passive\n) {\n  // async edge case #6566: inner click event triggers patch, event handler\n  // attached to outer element during patch, and triggered again. This\n  // happens because browsers fire microtask ticks between event propagation.\n  // the solution is simple: we save the timestamp when a handler is attached,\n  // and the handler would only fire if the event passed to it was fired\n  // AFTER it was attached.\n  if (useMicrotaskFix) {\n    var attachedTimestamp = currentFlushTimestamp;\n    var original = handler;\n    handler = original._wrapper = function (e) {\n      if (\n        // no bubbling, should always fire.\n        // this is just a safety net in case event.timeStamp is unreliable in\n        // certain weird environments...\n        e.target === e.currentTarget ||\n        // event is fired after handler attachment\n        e.timeStamp >= attachedTimestamp ||\n        // bail for environments that have buggy event.timeStamp implementations\n        // #9462 iOS 9 bug: event.timeStamp is 0 after history.pushState\n        // #9681 QtWebEngine event.timeStamp is negative value\n        e.timeStamp <= 0 ||\n        // #9448 bail if event is fired in another document in a multi-page\n        // electron/nw.js app, since event.timeStamp will be using a different\n        // starting reference\n        e.target.ownerDocument !== document\n      ) {\n        return original.apply(this, arguments)\n      }\n    };\n  }\n  target$1.addEventListener(\n    name,\n    handler,\n    supportsPassive\n      ? { capture: capture, passive: passive }\n      : capture\n  );\n}\n\nfunction remove$2 (\n  name,\n  handler,\n  capture,\n  _target\n) {\n  (_target || target$1).removeEventListener(\n    name,\n    handler._wrapper || handler,\n    capture\n  );\n}\n\nfunction updateDOMListeners (oldVnode, vnode) {\n  if (isUndef(oldVnode.data.on) && isUndef(vnode.data.on)) {\n    return\n  }\n  var on = vnode.data.on || {};\n  var oldOn = oldVnode.data.on || {};\n  target$1 = vnode.elm;\n  normalizeEvents(on);\n  updateListeners(on, oldOn, add$1, remove$2, createOnceHandler$1, vnode.context);\n  target$1 = undefined;\n}\n\nvar events = {\n  create: updateDOMListeners,\n  update: updateDOMListeners\n};\n\n/*  */\n\nvar svgContainer;\n\nfunction updateDOMProps (oldVnode, vnode) {\n  if (isUndef(oldVnode.data.domProps) && isUndef(vnode.data.domProps)) {\n    return\n  }\n  var key, cur;\n  var elm = vnode.elm;\n  var oldProps = oldVnode.data.domProps || {};\n  var props = vnode.data.domProps || {};\n  // clone observed objects, as the user probably wants to mutate it\n  if (isDef(props.__ob__)) {\n    props = vnode.data.domProps = extend({}, props);\n  }\n\n  for (key in oldProps) {\n    if (!(key in props)) {\n      elm[key] = '';\n    }\n  }\n\n  for (key in props) {\n    cur = props[key];\n    // ignore children if the node has textContent or innerHTML,\n    // as these will throw away existing DOM nodes and cause removal errors\n    // on subsequent patches (#3360)\n    if (key === 'textContent' || key === 'innerHTML') {\n      if (vnode.children) { vnode.children.length = 0; }\n      if (cur === oldProps[key]) { continue }\n      // #6601 work around Chrome version <= 55 bug where single textNode\n      // replaced by innerHTML/textContent retains its parentNode property\n      if (elm.childNodes.length === 1) {\n        elm.removeChild(elm.childNodes[0]);\n      }\n    }\n\n    if (key === 'value' && elm.tagName !== 'PROGRESS') {\n      // store value as _value as well since\n      // non-string values will be stringified\n      elm._value = cur;\n      // avoid resetting cursor position when value is the same\n      var strCur = isUndef(cur) ? '' : String(cur);\n      if (shouldUpdateValue(elm, strCur)) {\n        elm.value = strCur;\n      }\n    } else if (key === 'innerHTML' && isSVG(elm.tagName) && isUndef(elm.innerHTML)) {\n      // IE doesn't support innerHTML for SVG elements\n      svgContainer = svgContainer || document.createElement('div');\n      svgContainer.innerHTML = \"<svg>\" + cur + \"</svg>\";\n      var svg = svgContainer.firstChild;\n      while (elm.firstChild) {\n        elm.removeChild(elm.firstChild);\n      }\n      while (svg.firstChild) {\n        elm.appendChild(svg.firstChild);\n      }\n    } else if (\n      // skip the update if old and new VDOM state is the same.\n      // `value` is handled separately because the DOM value may be temporarily\n      // out of sync with VDOM state due to focus, composition and modifiers.\n      // This  #4521 by skipping the unnecesarry `checked` update.\n      cur !== oldProps[key]\n    ) {\n      // some property updates can throw\n      // e.g. `value` on <progress> w/ non-finite value\n      try {\n        elm[key] = cur;\n      } catch (e) {}\n    }\n  }\n}\n\n// check platforms/web/util/attrs.js acceptValue\n\n\nfunction shouldUpdateValue (elm, checkVal) {\n  return (!elm.composing && (\n    elm.tagName === 'OPTION' ||\n    isNotInFocusAndDirty(elm, checkVal) ||\n    isDirtyWithModifiers(elm, checkVal)\n  ))\n}\n\nfunction isNotInFocusAndDirty (elm, checkVal) {\n  // return true when textbox (.number and .trim) loses focus and its value is\n  // not equal to the updated value\n  var notInFocus = true;\n  // #6157\n  // work around IE bug when accessing document.activeElement in an iframe\n  try { notInFocus = document.activeElement !== elm; } catch (e) {}\n  return notInFocus && elm.value !== checkVal\n}\n\nfunction isDirtyWithModifiers (elm, newVal) {\n  var value = elm.value;\n  var modifiers = elm._vModifiers; // injected by v-model runtime\n  if (isDef(modifiers)) {\n    if (modifiers.number) {\n      return toNumber(value) !== toNumber(newVal)\n    }\n    if (modifiers.trim) {\n      return value.trim() !== newVal.trim()\n    }\n  }\n  return value !== newVal\n}\n\nvar domProps = {\n  create: updateDOMProps,\n  update: updateDOMProps\n};\n\n/*  */\n\nvar parseStyleText = cached(function (cssText) {\n  var res = {};\n  var listDelimiter = /;(?![^(]*\\))/g;\n  var propertyDelimiter = /:(.+)/;\n  cssText.split(listDelimiter).forEach(function (item) {\n    if (item) {\n      var tmp = item.split(propertyDelimiter);\n      tmp.length > 1 && (res[tmp[0].trim()] = tmp[1].trim());\n    }\n  });\n  return res\n});\n\n// merge static and dynamic style data on the same vnode\nfunction normalizeStyleData (data) {\n  var style = normalizeStyleBinding(data.style);\n  // static style is pre-processed into an object during compilation\n  // and is always a fresh object, so it's safe to merge into it\n  return data.staticStyle\n    ? extend(data.staticStyle, style)\n    : style\n}\n\n// normalize possible array / string values into Object\nfunction normalizeStyleBinding (bindingStyle) {\n  if (Array.isArray(bindingStyle)) {\n    return toObject(bindingStyle)\n  }\n  if (typeof bindingStyle === 'string') {\n    return parseStyleText(bindingStyle)\n  }\n  return bindingStyle\n}\n\n/**\n * parent component style should be after child's\n * so that parent component's style could override it\n */\nfunction getStyle (vnode, checkChild) {\n  var res = {};\n  var styleData;\n\n  if (checkChild) {\n    var childNode = vnode;\n    while (childNode.componentInstance) {\n      childNode = childNode.componentInstance._vnode;\n      if (\n        childNode && childNode.data &&\n        (styleData = normalizeStyleData(childNode.data))\n      ) {\n        extend(res, styleData);\n      }\n    }\n  }\n\n  if ((styleData = normalizeStyleData(vnode.data))) {\n    extend(res, styleData);\n  }\n\n  var parentNode = vnode;\n  while ((parentNode = parentNode.parent)) {\n    if (parentNode.data && (styleData = normalizeStyleData(parentNode.data))) {\n      extend(res, styleData);\n    }\n  }\n  return res\n}\n\n/*  */\n\nvar cssVarRE = /^--/;\nvar importantRE = /\\s*!important$/;\nvar setProp = function (el, name, val) {\n  /* istanbul ignore if */\n  if (cssVarRE.test(name)) {\n    el.style.setProperty(name, val);\n  } else if (importantRE.test(val)) {\n    el.style.setProperty(hyphenate(name), val.replace(importantRE, ''), 'important');\n  } else {\n    var normalizedName = normalize(name);\n    if (Array.isArray(val)) {\n      // Support values array created by autoprefixer, e.g.\n      // {display: [\"-webkit-box\", \"-ms-flexbox\", \"flex\"]}\n      // Set them one by one, and the browser will only set those it can recognize\n      for (var i = 0, len = val.length; i < len; i++) {\n        el.style[normalizedName] = val[i];\n      }\n    } else {\n      el.style[normalizedName] = val;\n    }\n  }\n};\n\nvar vendorNames = ['Webkit', 'Moz', 'ms'];\n\nvar emptyStyle;\nvar normalize = cached(function (prop) {\n  emptyStyle = emptyStyle || document.createElement('div').style;\n  prop = camelize(prop);\n  if (prop !== 'filter' && (prop in emptyStyle)) {\n    return prop\n  }\n  var capName = prop.charAt(0).toUpperCase() + prop.slice(1);\n  for (var i = 0; i < vendorNames.length; i++) {\n    var name = vendorNames[i] + capName;\n    if (name in emptyStyle) {\n      return name\n    }\n  }\n});\n\nfunction updateStyle (oldVnode, vnode) {\n  var data = vnode.data;\n  var oldData = oldVnode.data;\n\n  if (isUndef(data.staticStyle) && isUndef(data.style) &&\n    isUndef(oldData.staticStyle) && isUndef(oldData.style)\n  ) {\n    return\n  }\n\n  var cur, name;\n  var el = vnode.elm;\n  var oldStaticStyle = oldData.staticStyle;\n  var oldStyleBinding = oldData.normalizedStyle || oldData.style || {};\n\n  // if static style exists, stylebinding already merged into it when doing normalizeStyleData\n  var oldStyle = oldStaticStyle || oldStyleBinding;\n\n  var style = normalizeStyleBinding(vnode.data.style) || {};\n\n  // store normalized style under a different key for next diff\n  // make sure to clone it if it's reactive, since the user likely wants\n  // to mutate it.\n  vnode.data.normalizedStyle = isDef(style.__ob__)\n    ? extend({}, style)\n    : style;\n\n  var newStyle = getStyle(vnode, true);\n\n  for (name in oldStyle) {\n    if (isUndef(newStyle[name])) {\n      setProp(el, name, '');\n    }\n  }\n  for (name in newStyle) {\n    cur = newStyle[name];\n    if (cur !== oldStyle[name]) {\n      // ie9 setting to null has no effect, must use empty string\n      setProp(el, name, cur == null ? '' : cur);\n    }\n  }\n}\n\nvar style = {\n  create: updateStyle,\n  update: updateStyle\n};\n\n/*  */\n\nvar whitespaceRE = /\\s+/;\n\n/**\n * Add class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction addClass (el, cls) {\n  /* istanbul ignore if */\n  if (!cls || !(cls = cls.trim())) {\n    return\n  }\n\n  /* istanbul ignore else */\n  if (el.classList) {\n    if (cls.indexOf(' ') > -1) {\n      cls.split(whitespaceRE).forEach(function (c) { return el.classList.add(c); });\n    } else {\n      el.classList.add(cls);\n    }\n  } else {\n    var cur = \" \" + (el.getAttribute('class') || '') + \" \";\n    if (cur.indexOf(' ' + cls + ' ') < 0) {\n      el.setAttribute('class', (cur + cls).trim());\n    }\n  }\n}\n\n/**\n * Remove class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction removeClass (el, cls) {\n  /* istanbul ignore if */\n  if (!cls || !(cls = cls.trim())) {\n    return\n  }\n\n  /* istanbul ignore else */\n  if (el.classList) {\n    if (cls.indexOf(' ') > -1) {\n      cls.split(whitespaceRE).forEach(function (c) { return el.classList.remove(c); });\n    } else {\n      el.classList.remove(cls);\n    }\n    if (!el.classList.length) {\n      el.removeAttribute('class');\n    }\n  } else {\n    var cur = \" \" + (el.getAttribute('class') || '') + \" \";\n    var tar = ' ' + cls + ' ';\n    while (cur.indexOf(tar) >= 0) {\n      cur = cur.replace(tar, ' ');\n    }\n    cur = cur.trim();\n    if (cur) {\n      el.setAttribute('class', cur);\n    } else {\n      el.removeAttribute('class');\n    }\n  }\n}\n\n/*  */\n\nfunction resolveTransition (def$$1) {\n  if (!def$$1) {\n    return\n  }\n  /* istanbul ignore else */\n  if (typeof def$$1 === 'object') {\n    var res = {};\n    if (def$$1.css !== false) {\n      extend(res, autoCssTransition(def$$1.name || 'v'));\n    }\n    extend(res, def$$1);\n    return res\n  } else if (typeof def$$1 === 'string') {\n    return autoCssTransition(def$$1)\n  }\n}\n\nvar autoCssTransition = cached(function (name) {\n  return {\n    enterClass: (name + \"-enter\"),\n    enterToClass: (name + \"-enter-to\"),\n    enterActiveClass: (name + \"-enter-active\"),\n    leaveClass: (name + \"-leave\"),\n    leaveToClass: (name + \"-leave-to\"),\n    leaveActiveClass: (name + \"-leave-active\")\n  }\n});\n\nvar hasTransition = inBrowser && !isIE9;\nvar TRANSITION = 'transition';\nvar ANIMATION = 'animation';\n\n// Transition property/event sniffing\nvar transitionProp = 'transition';\nvar transitionEndEvent = 'transitionend';\nvar animationProp = 'animation';\nvar animationEndEvent = 'animationend';\nif (hasTransition) {\n  /* istanbul ignore if */\n  if (window.ontransitionend === undefined &&\n    window.onwebkittransitionend !== undefined\n  ) {\n    transitionProp = 'WebkitTransition';\n    transitionEndEvent = 'webkitTransitionEnd';\n  }\n  if (window.onanimationend === undefined &&\n    window.onwebkitanimationend !== undefined\n  ) {\n    animationProp = 'WebkitAnimation';\n    animationEndEvent = 'webkitAnimationEnd';\n  }\n}\n\n// binding to window is necessary to make hot reload work in IE in strict mode\nvar raf = inBrowser\n  ? window.requestAnimationFrame\n    ? window.requestAnimationFrame.bind(window)\n    : setTimeout\n  : /* istanbul ignore next */ function (fn) { return fn(); };\n\nfunction nextFrame (fn) {\n  raf(function () {\n    raf(fn);\n  });\n}\n\nfunction addTransitionClass (el, cls) {\n  var transitionClasses = el._transitionClasses || (el._transitionClasses = []);\n  if (transitionClasses.indexOf(cls) < 0) {\n    transitionClasses.push(cls);\n    addClass(el, cls);\n  }\n}\n\nfunction removeTransitionClass (el, cls) {\n  if (el._transitionClasses) {\n    remove(el._transitionClasses, cls);\n  }\n  removeClass(el, cls);\n}\n\nfunction whenTransitionEnds (\n  el,\n  expectedType,\n  cb\n) {\n  var ref = getTransitionInfo(el, expectedType);\n  var type = ref.type;\n  var timeout = ref.timeout;\n  var propCount = ref.propCount;\n  if (!type) { return cb() }\n  var event = type === TRANSITION ? transitionEndEvent : animationEndEvent;\n  var ended = 0;\n  var end = function () {\n    el.removeEventListener(event, onEnd);\n    cb();\n  };\n  var onEnd = function (e) {\n    if (e.target === el) {\n      if (++ended >= propCount) {\n        end();\n      }\n    }\n  };\n  setTimeout(function () {\n    if (ended < propCount) {\n      end();\n    }\n  }, timeout + 1);\n  el.addEventListener(event, onEnd);\n}\n\nvar transformRE = /\\b(transform|all)(,|$)/;\n\nfunction getTransitionInfo (el, expectedType) {\n  var styles = window.getComputedStyle(el);\n  // JSDOM may return undefined for transition properties\n  var transitionDelays = (styles[transitionProp + 'Delay'] || '').split(', ');\n  var transitionDurations = (styles[transitionProp + 'Duration'] || '').split(', ');\n  var transitionTimeout = getTimeout(transitionDelays, transitionDurations);\n  var animationDelays = (styles[animationProp + 'Delay'] || '').split(', ');\n  var animationDurations = (styles[animationProp + 'Duration'] || '').split(', ');\n  var animationTimeout = getTimeout(animationDelays, animationDurations);\n\n  var type;\n  var timeout = 0;\n  var propCount = 0;\n  /* istanbul ignore if */\n  if (expectedType === TRANSITION) {\n    if (transitionTimeout > 0) {\n      type = TRANSITION;\n      timeout = transitionTimeout;\n      propCount = transitionDurations.length;\n    }\n  } else if (expectedType === ANIMATION) {\n    if (animationTimeout > 0) {\n      type = ANIMATION;\n      timeout = animationTimeout;\n      propCount = animationDurations.length;\n    }\n  } else {\n    timeout = Math.max(transitionTimeout, animationTimeout);\n    type = timeout > 0\n      ? transitionTimeout > animationTimeout\n        ? TRANSITION\n        : ANIMATION\n      : null;\n    propCount = type\n      ? type === TRANSITION\n        ? transitionDurations.length\n        : animationDurations.length\n      : 0;\n  }\n  var hasTransform =\n    type === TRANSITION &&\n    transformRE.test(styles[transitionProp + 'Property']);\n  return {\n    type: type,\n    timeout: timeout,\n    propCount: propCount,\n    hasTransform: hasTransform\n  }\n}\n\nfunction getTimeout (delays, durations) {\n  /* istanbul ignore next */\n  while (delays.length < durations.length) {\n    delays = delays.concat(delays);\n  }\n\n  return Math.max.apply(null, durations.map(function (d, i) {\n    return toMs(d) + toMs(delays[i])\n  }))\n}\n\n// Old versions of Chromium (below 61.0.3163.100) formats floating pointer numbers\n// in a locale-dependent way, using a comma instead of a dot.\n// If comma is not replaced with a dot, the input will be rounded down (i.e. acting\n// as a floor function) causing unexpected behaviors\nfunction toMs (s) {\n  return Number(s.slice(0, -1).replace(',', '.')) * 1000\n}\n\n/*  */\n\nfunction enter (vnode, toggleDisplay) {\n  var el = vnode.elm;\n\n  // call leave callback now\n  if (isDef(el._leaveCb)) {\n    el._leaveCb.cancelled = true;\n    el._leaveCb();\n  }\n\n  var data = resolveTransition(vnode.data.transition);\n  if (isUndef(data)) {\n    return\n  }\n\n  /* istanbul ignore if */\n  if (isDef(el._enterCb) || el.nodeType !== 1) {\n    return\n  }\n\n  var css = data.css;\n  var type = data.type;\n  var enterClass = data.enterClass;\n  var enterToClass = data.enterToClass;\n  var enterActiveClass = data.enterActiveClass;\n  var appearClass = data.appearClass;\n  var appearToClass = data.appearToClass;\n  var appearActiveClass = data.appearActiveClass;\n  var beforeEnter = data.beforeEnter;\n  var enter = data.enter;\n  var afterEnter = data.afterEnter;\n  var enterCancelled = data.enterCancelled;\n  var beforeAppear = data.beforeAppear;\n  var appear = data.appear;\n  var afterAppear = data.afterAppear;\n  var appearCancelled = data.appearCancelled;\n  var duration = data.duration;\n\n  // activeInstance will always be the <transition> component managing this\n  // transition. One edge case to check is when the <transition> is placed\n  // as the root node of a child component. In that case we need to check\n  // <transition>'s parent for appear check.\n  var context = activeInstance;\n  var transitionNode = activeInstance.$vnode;\n  while (transitionNode && transitionNode.parent) {\n    context = transitionNode.context;\n    transitionNode = transitionNode.parent;\n  }\n\n  var isAppear = !context._isMounted || !vnode.isRootInsert;\n\n  if (isAppear && !appear && appear !== '') {\n    return\n  }\n\n  var startClass = isAppear && appearClass\n    ? appearClass\n    : enterClass;\n  var activeClass = isAppear && appearActiveClass\n    ? appearActiveClass\n    : enterActiveClass;\n  var toClass = isAppear && appearToClass\n    ? appearToClass\n    : enterToClass;\n\n  var beforeEnterHook = isAppear\n    ? (beforeAppear || beforeEnter)\n    : beforeEnter;\n  var enterHook = isAppear\n    ? (typeof appear === 'function' ? appear : enter)\n    : enter;\n  var afterEnterHook = isAppear\n    ? (afterAppear || afterEnter)\n    : afterEnter;\n  var enterCancelledHook = isAppear\n    ? (appearCancelled || enterCancelled)\n    : enterCancelled;\n\n  var explicitEnterDuration = toNumber(\n    isObject(duration)\n      ? duration.enter\n      : duration\n  );\n\n  if (process.env.NODE_ENV !== 'production' && explicitEnterDuration != null) {\n    checkDuration(explicitEnterDuration, 'enter', vnode);\n  }\n\n  var expectsCSS = css !== false && !isIE9;\n  var userWantsControl = getHookArgumentsLength(enterHook);\n\n  var cb = el._enterCb = once(function () {\n    if (expectsCSS) {\n      removeTransitionClass(el, toClass);\n      removeTransitionClass(el, activeClass);\n    }\n    if (cb.cancelled) {\n      if (expectsCSS) {\n        removeTransitionClass(el, startClass);\n      }\n      enterCancelledHook && enterCancelledHook(el);\n    } else {\n      afterEnterHook && afterEnterHook(el);\n    }\n    el._enterCb = null;\n  });\n\n  if (!vnode.data.show) {\n    // remove pending leave element on enter by injecting an insert hook\n    mergeVNodeHook(vnode, 'insert', function () {\n      var parent = el.parentNode;\n      var pendingNode = parent && parent._pending && parent._pending[vnode.key];\n      if (pendingNode &&\n        pendingNode.tag === vnode.tag &&\n        pendingNode.elm._leaveCb\n      ) {\n        pendingNode.elm._leaveCb();\n      }\n      enterHook && enterHook(el, cb);\n    });\n  }\n\n  // start enter transition\n  beforeEnterHook && beforeEnterHook(el);\n  if (expectsCSS) {\n    addTransitionClass(el, startClass);\n    addTransitionClass(el, activeClass);\n    nextFrame(function () {\n      removeTransitionClass(el, startClass);\n      if (!cb.cancelled) {\n        addTransitionClass(el, toClass);\n        if (!userWantsControl) {\n          if (isValidDuration(explicitEnterDuration)) {\n            setTimeout(cb, explicitEnterDuration);\n          } else {\n            whenTransitionEnds(el, type, cb);\n          }\n        }\n      }\n    });\n  }\n\n  if (vnode.data.show) {\n    toggleDisplay && toggleDisplay();\n    enterHook && enterHook(el, cb);\n  }\n\n  if (!expectsCSS && !userWantsControl) {\n    cb();\n  }\n}\n\nfunction leave (vnode, rm) {\n  var el = vnode.elm;\n\n  // call enter callback now\n  if (isDef(el._enterCb)) {\n    el._enterCb.cancelled = true;\n    el._enterCb();\n  }\n\n  var data = resolveTransition(vnode.data.transition);\n  if (isUndef(data) || el.nodeType !== 1) {\n    return rm()\n  }\n\n  /* istanbul ignore if */\n  if (isDef(el._leaveCb)) {\n    return\n  }\n\n  var css = data.css;\n  var type = data.type;\n  var leaveClass = data.leaveClass;\n  var leaveToClass = data.leaveToClass;\n  var leaveActiveClass = data.leaveActiveClass;\n  var beforeLeave = data.beforeLeave;\n  var leave = data.leave;\n  var afterLeave = data.afterLeave;\n  var leaveCancelled = data.leaveCancelled;\n  var delayLeave = data.delayLeave;\n  var duration = data.duration;\n\n  var expectsCSS = css !== false && !isIE9;\n  var userWantsControl = getHookArgumentsLength(leave);\n\n  var explicitLeaveDuration = toNumber(\n    isObject(duration)\n      ? duration.leave\n      : duration\n  );\n\n  if (process.env.NODE_ENV !== 'production' && isDef(explicitLeaveDuration)) {\n    checkDuration(explicitLeaveDuration, 'leave', vnode);\n  }\n\n  var cb = el._leaveCb = once(function () {\n    if (el.parentNode && el.parentNode._pending) {\n      el.parentNode._pending[vnode.key] = null;\n    }\n    if (expectsCSS) {\n      removeTransitionClass(el, leaveToClass);\n      removeTransitionClass(el, leaveActiveClass);\n    }\n    if (cb.cancelled) {\n      if (expectsCSS) {\n        removeTransitionClass(el, leaveClass);\n      }\n      leaveCancelled && leaveCancelled(el);\n    } else {\n      rm();\n      afterLeave && afterLeave(el);\n    }\n    el._leaveCb = null;\n  });\n\n  if (delayLeave) {\n    delayLeave(performLeave);\n  } else {\n    performLeave();\n  }\n\n  function performLeave () {\n    // the delayed leave may have already been cancelled\n    if (cb.cancelled) {\n      return\n    }\n    // record leaving element\n    if (!vnode.data.show && el.parentNode) {\n      (el.parentNode._pending || (el.parentNode._pending = {}))[(vnode.key)] = vnode;\n    }\n    beforeLeave && beforeLeave(el);\n    if (expectsCSS) {\n      addTransitionClass(el, leaveClass);\n      addTransitionClass(el, leaveActiveClass);\n      nextFrame(function () {\n        removeTransitionClass(el, leaveClass);\n        if (!cb.cancelled) {\n          addTransitionClass(el, leaveToClass);\n          if (!userWantsControl) {\n            if (isValidDuration(explicitLeaveDuration)) {\n              setTimeout(cb, explicitLeaveDuration);\n            } else {\n              whenTransitionEnds(el, type, cb);\n            }\n          }\n        }\n      });\n    }\n    leave && leave(el, cb);\n    if (!expectsCSS && !userWantsControl) {\n      cb();\n    }\n  }\n}\n\n// only used in dev mode\nfunction checkDuration (val, name, vnode) {\n  if (typeof val !== 'number') {\n    warn(\n      \"<transition> explicit \" + name + \" duration is not a valid number - \" +\n      \"got \" + (JSON.stringify(val)) + \".\",\n      vnode.context\n    );\n  } else if (isNaN(val)) {\n    warn(\n      \"<transition> explicit \" + name + \" duration is NaN - \" +\n      'the duration expression might be incorrect.',\n      vnode.context\n    );\n  }\n}\n\nfunction isValidDuration (val) {\n  return typeof val === 'number' && !isNaN(val)\n}\n\n/**\n * Normalize a transition hook's argument length. The hook may be:\n * - a merged hook (invoker) with the original in .fns\n * - a wrapped component method (check ._length)\n * - a plain function (.length)\n */\nfunction getHookArgumentsLength (fn) {\n  if (isUndef(fn)) {\n    return false\n  }\n  var invokerFns = fn.fns;\n  if (isDef(invokerFns)) {\n    // invoker\n    return getHookArgumentsLength(\n      Array.isArray(invokerFns)\n        ? invokerFns[0]\n        : invokerFns\n    )\n  } else {\n    return (fn._length || fn.length) > 1\n  }\n}\n\nfunction _enter (_, vnode) {\n  if (vnode.data.show !== true) {\n    enter(vnode);\n  }\n}\n\nvar transition = inBrowser ? {\n  create: _enter,\n  activate: _enter,\n  remove: function remove$$1 (vnode, rm) {\n    /* istanbul ignore else */\n    if (vnode.data.show !== true) {\n      leave(vnode, rm);\n    } else {\n      rm();\n    }\n  }\n} : {};\n\nvar platformModules = [\n  attrs,\n  klass,\n  events,\n  domProps,\n  style,\n  transition\n];\n\n/*  */\n\n// the directive module should be applied last, after all\n// built-in modules have been applied.\nvar modules = platformModules.concat(baseModules);\n\nvar patch = createPatchFunction({ nodeOps: nodeOps, modules: modules });\n\n/**\n * Not type checking this file because flow doesn't like attaching\n * properties to Elements.\n */\n\n/* istanbul ignore if */\nif (isIE9) {\n  // http://www.matts411.com/post/internet-explorer-9-oninput/\n  document.addEventListener('selectionchange', function () {\n    var el = document.activeElement;\n    if (el && el.vmodel) {\n      trigger(el, 'input');\n    }\n  });\n}\n\nvar directive = {\n  inserted: function inserted (el, binding, vnode, oldVnode) {\n    if (vnode.tag === 'select') {\n      // #6903\n      if (oldVnode.elm && !oldVnode.elm._vOptions) {\n        mergeVNodeHook(vnode, 'postpatch', function () {\n          directive.componentUpdated(el, binding, vnode);\n        });\n      } else {\n        setSelected(el, binding, vnode.context);\n      }\n      el._vOptions = [].map.call(el.options, getValue);\n    } else if (vnode.tag === 'textarea' || isTextInputType(el.type)) {\n      el._vModifiers = binding.modifiers;\n      if (!binding.modifiers.lazy) {\n        el.addEventListener('compositionstart', onCompositionStart);\n        el.addEventListener('compositionend', onCompositionEnd);\n        // Safari < 10.2 & UIWebView doesn't fire compositionend when\n        // switching focus before confirming composition choice\n        // this also fixes the issue where some browsers e.g. iOS Chrome\n        // fires \"change\" instead of \"input\" on autocomplete.\n        el.addEventListener('change', onCompositionEnd);\n        /* istanbul ignore if */\n        if (isIE9) {\n          el.vmodel = true;\n        }\n      }\n    }\n  },\n\n  componentUpdated: function componentUpdated (el, binding, vnode) {\n    if (vnode.tag === 'select') {\n      setSelected(el, binding, vnode.context);\n      // in case the options rendered by v-for have changed,\n      // it's possible that the value is out-of-sync with the rendered options.\n      // detect such cases and filter out values that no longer has a matching\n      // option in the DOM.\n      var prevOptions = el._vOptions;\n      var curOptions = el._vOptions = [].map.call(el.options, getValue);\n      if (curOptions.some(function (o, i) { return !looseEqual(o, prevOptions[i]); })) {\n        // trigger change event if\n        // no matching option found for at least one value\n        var needReset = el.multiple\n          ? binding.value.some(function (v) { return hasNoMatchingOption(v, curOptions); })\n          : binding.value !== binding.oldValue && hasNoMatchingOption(binding.value, curOptions);\n        if (needReset) {\n          trigger(el, 'change');\n        }\n      }\n    }\n  }\n};\n\nfunction setSelected (el, binding, vm) {\n  actuallySetSelected(el, binding, vm);\n  /* istanbul ignore if */\n  if (isIE || isEdge) {\n    setTimeout(function () {\n      actuallySetSelected(el, binding, vm);\n    }, 0);\n  }\n}\n\nfunction actuallySetSelected (el, binding, vm) {\n  var value = binding.value;\n  var isMultiple = el.multiple;\n  if (isMultiple && !Array.isArray(value)) {\n    process.env.NODE_ENV !== 'production' && warn(\n      \"<select multiple v-model=\\\"\" + (binding.expression) + \"\\\"> \" +\n      \"expects an Array value for its binding, but got \" + (Object.prototype.toString.call(value).slice(8, -1)),\n      vm\n    );\n    return\n  }\n  var selected, option;\n  for (var i = 0, l = el.options.length; i < l; i++) {\n    option = el.options[i];\n    if (isMultiple) {\n      selected = looseIndexOf(value, getValue(option)) > -1;\n      if (option.selected !== selected) {\n        option.selected = selected;\n      }\n    } else {\n      if (looseEqual(getValue(option), value)) {\n        if (el.selectedIndex !== i) {\n          el.selectedIndex = i;\n        }\n        return\n      }\n    }\n  }\n  if (!isMultiple) {\n    el.selectedIndex = -1;\n  }\n}\n\nfunction hasNoMatchingOption (value, options) {\n  return options.every(function (o) { return !looseEqual(o, value); })\n}\n\nfunction getValue (option) {\n  return '_value' in option\n    ? option._value\n    : option.value\n}\n\nfunction onCompositionStart (e) {\n  e.target.composing = true;\n}\n\nfunction onCompositionEnd (e) {\n  // prevent triggering an input event for no reason\n  if (!e.target.composing) { return }\n  e.target.composing = false;\n  trigger(e.target, 'input');\n}\n\nfunction trigger (el, type) {\n  var e = document.createEvent('HTMLEvents');\n  e.initEvent(type, true, true);\n  el.dispatchEvent(e);\n}\n\n/*  */\n\n// recursively search for possible transition defined inside the component root\nfunction locateNode (vnode) {\n  return vnode.componentInstance && (!vnode.data || !vnode.data.transition)\n    ? locateNode(vnode.componentInstance._vnode)\n    : vnode\n}\n\nvar show = {\n  bind: function bind (el, ref, vnode) {\n    var value = ref.value;\n\n    vnode = locateNode(vnode);\n    var transition$$1 = vnode.data && vnode.data.transition;\n    var originalDisplay = el.__vOriginalDisplay =\n      el.style.display === 'none' ? '' : el.style.display;\n    if (value && transition$$1) {\n      vnode.data.show = true;\n      enter(vnode, function () {\n        el.style.display = originalDisplay;\n      });\n    } else {\n      el.style.display = value ? originalDisplay : 'none';\n    }\n  },\n\n  update: function update (el, ref, vnode) {\n    var value = ref.value;\n    var oldValue = ref.oldValue;\n\n    /* istanbul ignore if */\n    if (!value === !oldValue) { return }\n    vnode = locateNode(vnode);\n    var transition$$1 = vnode.data && vnode.data.transition;\n    if (transition$$1) {\n      vnode.data.show = true;\n      if (value) {\n        enter(vnode, function () {\n          el.style.display = el.__vOriginalDisplay;\n        });\n      } else {\n        leave(vnode, function () {\n          el.style.display = 'none';\n        });\n      }\n    } else {\n      el.style.display = value ? el.__vOriginalDisplay : 'none';\n    }\n  },\n\n  unbind: function unbind (\n    el,\n    binding,\n    vnode,\n    oldVnode,\n    isDestroy\n  ) {\n    if (!isDestroy) {\n      el.style.display = el.__vOriginalDisplay;\n    }\n  }\n};\n\nvar platformDirectives = {\n  model: directive,\n  show: show\n};\n\n/*  */\n\nvar transitionProps = {\n  name: String,\n  appear: Boolean,\n  css: Boolean,\n  mode: String,\n  type: String,\n  enterClass: String,\n  leaveClass: String,\n  enterToClass: String,\n  leaveToClass: String,\n  enterActiveClass: String,\n  leaveActiveClass: String,\n  appearClass: String,\n  appearActiveClass: String,\n  appearToClass: String,\n  duration: [Number, String, Object]\n};\n\n// in case the child is also an abstract component, e.g. <keep-alive>\n// we want to recursively retrieve the real component to be rendered\nfunction getRealChild (vnode) {\n  var compOptions = vnode && vnode.componentOptions;\n  if (compOptions && compOptions.Ctor.options.abstract) {\n    return getRealChild(getFirstComponentChild(compOptions.children))\n  } else {\n    return vnode\n  }\n}\n\nfunction extractTransitionData (comp) {\n  var data = {};\n  var options = comp.$options;\n  // props\n  for (var key in options.propsData) {\n    data[key] = comp[key];\n  }\n  // events.\n  // extract listeners and pass them directly to the transition methods\n  var listeners = options._parentListeners;\n  for (var key$1 in listeners) {\n    data[camelize(key$1)] = listeners[key$1];\n  }\n  return data\n}\n\nfunction placeholder (h, rawChild) {\n  if (/\\d-keep-alive$/.test(rawChild.tag)) {\n    return h('keep-alive', {\n      props: rawChild.componentOptions.propsData\n    })\n  }\n}\n\nfunction hasParentTransition (vnode) {\n  while ((vnode = vnode.parent)) {\n    if (vnode.data.transition) {\n      return true\n    }\n  }\n}\n\nfunction isSameChild (child, oldChild) {\n  return oldChild.key === child.key && oldChild.tag === child.tag\n}\n\nvar isNotTextNode = function (c) { return c.tag || isAsyncPlaceholder(c); };\n\nvar isVShowDirective = function (d) { return d.name === 'show'; };\n\nvar Transition = {\n  name: 'transition',\n  props: transitionProps,\n  abstract: true,\n\n  render: function render (h) {\n    var this$1 = this;\n\n    var children = this.$slots.default;\n    if (!children) {\n      return\n    }\n\n    // filter out text nodes (possible whitespaces)\n    children = children.filter(isNotTextNode);\n    /* istanbul ignore if */\n    if (!children.length) {\n      return\n    }\n\n    // warn multiple elements\n    if (process.env.NODE_ENV !== 'production' && children.length > 1) {\n      warn(\n        '<transition> can only be used on a single element. Use ' +\n        '<transition-group> for lists.',\n        this.$parent\n      );\n    }\n\n    var mode = this.mode;\n\n    // warn invalid mode\n    if (process.env.NODE_ENV !== 'production' &&\n      mode && mode !== 'in-out' && mode !== 'out-in'\n    ) {\n      warn(\n        'invalid <transition> mode: ' + mode,\n        this.$parent\n      );\n    }\n\n    var rawChild = children[0];\n\n    // if this is a component root node and the component's\n    // parent container node also has transition, skip.\n    if (hasParentTransition(this.$vnode)) {\n      return rawChild\n    }\n\n    // apply transition data to child\n    // use getRealChild() to ignore abstract components e.g. keep-alive\n    var child = getRealChild(rawChild);\n    /* istanbul ignore if */\n    if (!child) {\n      return rawChild\n    }\n\n    if (this._leaving) {\n      return placeholder(h, rawChild)\n    }\n\n    // ensure a key that is unique to the vnode type and to this transition\n    // component instance. This key will be used to remove pending leaving nodes\n    // during entering.\n    var id = \"__transition-\" + (this._uid) + \"-\";\n    child.key = child.key == null\n      ? child.isComment\n        ? id + 'comment'\n        : id + child.tag\n      : isPrimitive(child.key)\n        ? (String(child.key).indexOf(id) === 0 ? child.key : id + child.key)\n        : child.key;\n\n    var data = (child.data || (child.data = {})).transition = extractTransitionData(this);\n    var oldRawChild = this._vnode;\n    var oldChild = getRealChild(oldRawChild);\n\n    // mark v-show\n    // so that the transition module can hand over the control to the directive\n    if (child.data.directives && child.data.directives.some(isVShowDirective)) {\n      child.data.show = true;\n    }\n\n    if (\n      oldChild &&\n      oldChild.data &&\n      !isSameChild(child, oldChild) &&\n      !isAsyncPlaceholder(oldChild) &&\n      // #6687 component root is a comment node\n      !(oldChild.componentInstance && oldChild.componentInstance._vnode.isComment)\n    ) {\n      // replace old child transition data with fresh one\n      // important for dynamic transitions!\n      var oldData = oldChild.data.transition = extend({}, data);\n      // handle transition mode\n      if (mode === 'out-in') {\n        // return placeholder node and queue update when leave finishes\n        this._leaving = true;\n        mergeVNodeHook(oldData, 'afterLeave', function () {\n          this$1._leaving = false;\n          this$1.$forceUpdate();\n        });\n        return placeholder(h, rawChild)\n      } else if (mode === 'in-out') {\n        if (isAsyncPlaceholder(child)) {\n          return oldRawChild\n        }\n        var delayedLeave;\n        var performLeave = function () { delayedLeave(); };\n        mergeVNodeHook(data, 'afterEnter', performLeave);\n        mergeVNodeHook(data, 'enterCancelled', performLeave);\n        mergeVNodeHook(oldData, 'delayLeave', function (leave) { delayedLeave = leave; });\n      }\n    }\n\n    return rawChild\n  }\n};\n\n/*  */\n\nvar props = extend({\n  tag: String,\n  moveClass: String\n}, transitionProps);\n\ndelete props.mode;\n\nvar TransitionGroup = {\n  props: props,\n\n  beforeMount: function beforeMount () {\n    var this$1 = this;\n\n    var update = this._update;\n    this._update = function (vnode, hydrating) {\n      var restoreActiveInstance = setActiveInstance(this$1);\n      // force removing pass\n      this$1.__patch__(\n        this$1._vnode,\n        this$1.kept,\n        false, // hydrating\n        true // removeOnly (!important, avoids unnecessary moves)\n      );\n      this$1._vnode = this$1.kept;\n      restoreActiveInstance();\n      update.call(this$1, vnode, hydrating);\n    };\n  },\n\n  render: function render (h) {\n    var tag = this.tag || this.$vnode.data.tag || 'span';\n    var map = Object.create(null);\n    var prevChildren = this.prevChildren = this.children;\n    var rawChildren = this.$slots.default || [];\n    var children = this.children = [];\n    var transitionData = extractTransitionData(this);\n\n    for (var i = 0; i < rawChildren.length; i++) {\n      var c = rawChildren[i];\n      if (c.tag) {\n        if (c.key != null && String(c.key).indexOf('__vlist') !== 0) {\n          children.push(c);\n          map[c.key] = c\n          ;(c.data || (c.data = {})).transition = transitionData;\n        } else if (process.env.NODE_ENV !== 'production') {\n          var opts = c.componentOptions;\n          var name = opts ? (opts.Ctor.options.name || opts.tag || '') : c.tag;\n          warn((\"<transition-group> children must be keyed: <\" + name + \">\"));\n        }\n      }\n    }\n\n    if (prevChildren) {\n      var kept = [];\n      var removed = [];\n      for (var i$1 = 0; i$1 < prevChildren.length; i$1++) {\n        var c$1 = prevChildren[i$1];\n        c$1.data.transition = transitionData;\n        c$1.data.pos = c$1.elm.getBoundingClientRect();\n        if (map[c$1.key]) {\n          kept.push(c$1);\n        } else {\n          removed.push(c$1);\n        }\n      }\n      this.kept = h(tag, null, kept);\n      this.removed = removed;\n    }\n\n    return h(tag, null, children)\n  },\n\n  updated: function updated () {\n    var children = this.prevChildren;\n    var moveClass = this.moveClass || ((this.name || 'v') + '-move');\n    if (!children.length || !this.hasMove(children[0].elm, moveClass)) {\n      return\n    }\n\n    // we divide the work into three loops to avoid mixing DOM reads and writes\n    // in each iteration - which helps prevent layout thrashing.\n    children.forEach(callPendingCbs);\n    children.forEach(recordPosition);\n    children.forEach(applyTranslation);\n\n    // force reflow to put everything in position\n    // assign to this to avoid being removed in tree-shaking\n    // $flow-disable-line\n    this._reflow = document.body.offsetHeight;\n\n    children.forEach(function (c) {\n      if (c.data.moved) {\n        var el = c.elm;\n        var s = el.style;\n        addTransitionClass(el, moveClass);\n        s.transform = s.WebkitTransform = s.transitionDuration = '';\n        el.addEventListener(transitionEndEvent, el._moveCb = function cb (e) {\n          if (e && e.target !== el) {\n            return\n          }\n          if (!e || /transform$/.test(e.propertyName)) {\n            el.removeEventListener(transitionEndEvent, cb);\n            el._moveCb = null;\n            removeTransitionClass(el, moveClass);\n          }\n        });\n      }\n    });\n  },\n\n  methods: {\n    hasMove: function hasMove (el, moveClass) {\n      /* istanbul ignore if */\n      if (!hasTransition) {\n        return false\n      }\n      /* istanbul ignore if */\n      if (this._hasMove) {\n        return this._hasMove\n      }\n      // Detect whether an element with the move class applied has\n      // CSS transitions. Since the element may be inside an entering\n      // transition at this very moment, we make a clone of it and remove\n      // all other transition classes applied to ensure only the move class\n      // is applied.\n      var clone = el.cloneNode();\n      if (el._transitionClasses) {\n        el._transitionClasses.forEach(function (cls) { removeClass(clone, cls); });\n      }\n      addClass(clone, moveClass);\n      clone.style.display = 'none';\n      this.$el.appendChild(clone);\n      var info = getTransitionInfo(clone);\n      this.$el.removeChild(clone);\n      return (this._hasMove = info.hasTransform)\n    }\n  }\n};\n\nfunction callPendingCbs (c) {\n  /* istanbul ignore if */\n  if (c.elm._moveCb) {\n    c.elm._moveCb();\n  }\n  /* istanbul ignore if */\n  if (c.elm._enterCb) {\n    c.elm._enterCb();\n  }\n}\n\nfunction recordPosition (c) {\n  c.data.newPos = c.elm.getBoundingClientRect();\n}\n\nfunction applyTranslation (c) {\n  var oldPos = c.data.pos;\n  var newPos = c.data.newPos;\n  var dx = oldPos.left - newPos.left;\n  var dy = oldPos.top - newPos.top;\n  if (dx || dy) {\n    c.data.moved = true;\n    var s = c.elm.style;\n    s.transform = s.WebkitTransform = \"translate(\" + dx + \"px,\" + dy + \"px)\";\n    s.transitionDuration = '0s';\n  }\n}\n\nvar platformComponents = {\n  Transition: Transition,\n  TransitionGroup: TransitionGroup\n};\n\n/*  */\n\n// install platform specific utils\nVue.config.mustUseProp = mustUseProp;\nVue.config.isReservedTag = isReservedTag;\nVue.config.isReservedAttr = isReservedAttr;\nVue.config.getTagNamespace = getTagNamespace;\nVue.config.isUnknownElement = isUnknownElement;\n\n// install platform runtime directives & components\nextend(Vue.options.directives, platformDirectives);\nextend(Vue.options.components, platformComponents);\n\n// install platform patch function\nVue.prototype.__patch__ = inBrowser ? patch : noop;\n\n// public mount method\nVue.prototype.$mount = function (\n  el,\n  hydrating\n) {\n  el = el && inBrowser ? query(el) : undefined;\n  return mountComponent(this, el, hydrating)\n};\n\n// devtools global hook\n/* istanbul ignore next */\nif (inBrowser) {\n  setTimeout(function () {\n    if (config.devtools) {\n      if (devtools) {\n        devtools.emit('init', Vue);\n      } else if (\n        process.env.NODE_ENV !== 'production' &&\n        process.env.NODE_ENV !== 'test'\n      ) {\n        console[console.info ? 'info' : 'log'](\n          'Download the Vue Devtools extension for a better development experience:\\n' +\n          'https://github.com/vuejs/vue-devtools'\n        );\n      }\n    }\n    if (process.env.NODE_ENV !== 'production' &&\n      process.env.NODE_ENV !== 'test' &&\n      config.productionTip !== false &&\n      typeof console !== 'undefined'\n    ) {\n      console[console.info ? 'info' : 'log'](\n        \"You are running Vue in development mode.\\n\" +\n        \"Make sure to turn on production mode when deploying for production.\\n\" +\n        \"See more tips at https://vuejs.org/guide/deployment.html\"\n      );\n    }\n  }, 0);\n}\n\n/*  */\n\nexport default Vue;\n","/*!\n * VERSION: 2.1.3\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n *\n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\n/* ES6 changes:\n\t- declare and export _gsScope at top.\n\t- set var TweenLite = the result of the main function\n\t- export default TweenLite at the bottom\n\t- return TweenLite at the bottom of the main function\n\t- pass in _gsScope as the first parameter of the main function (which is actually at the bottom)\n\t- remove the \"export to multiple environments\" in Definition().\n */\nexport var _gsScope = (typeof(window) !== \"undefined\") ? window : (typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || {};\n\nexport var TweenLite = (function(window) {\n\n\t\t\"use strict\";\n\t\tvar _exports = {},\n\t\t\t_doc = window.document,\n\t\t\t_globals = window.GreenSockGlobals = window.GreenSockGlobals || window;\n\t\tif (_globals.TweenLite) {\n\t\t\treturn _globals.TweenLite; //in case the core set of classes is already loaded, don't instantiate twice.\n\t\t}\n\t\tvar _namespace = function(ns) {\n\t\t\t\tvar a = ns.split(\".\"),\n\t\t\t\t\tp = _globals, i;\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\tp[a[i]] = p = p[a[i]] || {};\n\t\t\t\t}\n\t\t\t\treturn p;\n\t\t\t},\n\t\t\tgs = _namespace(\"com.greensock\"),\n\t\t\t_tinyNum = 0.00000001,\n\t\t\t_slice = function(a) { //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++])) {}\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_emptyFunc = function() {},\n\t\t\t_isArray = (function() { //works around issues in iframe environments where the Array global isn't shared, thus if the object originates in a different window/iframe, \"(obj instanceof Array)\" will evaluate false. We added some speed optimizations to avoid Object.prototype.toString.call() unless it's absolutely necessary because it's VERY slow (like 20x slower)\n\t\t\t\tvar toString = Object.prototype.toString,\n\t\t\t\t\tarray = toString.call([]);\n\t\t\t\treturn function(obj) {\n\t\t\t\t\treturn obj != null && (obj instanceof Array || (typeof(obj) === \"object\" && !!obj.push && toString.call(obj) === array));\n\t\t\t\t};\n\t\t\t}()),\n\t\t\ta, i, p, _ticker, _tickerActive,\n\t\t\t_defLookup = {},\n\n\t\t\t/**\n\t\t\t * @constructor\n\t\t\t * Defines a GreenSock class, optionally with an array of dependencies that must be instantiated first and passed into the definition.\n\t\t\t * This allows users to load GreenSock JS files in any order even if they have interdependencies (like CSSPlugin extends TweenPlugin which is\n\t\t\t * inside TweenLite.js, but if CSSPlugin is loaded first, it should wait to run its code until TweenLite.js loads and instantiates TweenPlugin\n\t\t\t * and then pass TweenPlugin to CSSPlugin's definition). This is all done automatically and internally.\n\t\t\t *\n\t\t\t * Every definition will be added to a \"com.greensock\" global object (typically window, but if a window.GreenSockGlobals object is found,\n\t\t\t * it will go there as of v1.7). For example, TweenLite will be found at window.com.greensock.TweenLite and since it's a global class that should be available anywhere,\n\t\t\t * it is ALSO referenced at window.TweenLite. However some classes aren't considered global, like the base com.greensock.core.Animation class, so\n\t\t\t * those will only be at the package like window.com.greensock.core.Animation. Again, if you define a GreenSockGlobals object on the window, everything\n\t\t\t * gets tucked neatly inside there instead of on the window directly. This allows you to do advanced things like load multiple versions of GreenSock\n\t\t\t * files and put them into distinct objects (imagine a banner ad uses a newer version but the main site uses an older one). In that case, you could\n\t\t\t * sandbox the banner one like:\n\t\t\t *\n\t\t\t * <script>\n\t\t\t *     var gs = window.GreenSockGlobals = {}; //the newer version we're about to load could now be referenced in a \"gs\" object, like gs.TweenLite.to(...). Use whatever alias you want as long as it's unique, \"gs\" or \"banner\" or whatever.\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.7/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     window.GreenSockGlobals = window._gsQueue = window._gsDefine = null; //reset it back to null (along with the special _gsQueue variable) so that the next load of TweenMax affects the window and we can reference things directly like TweenLite.to(...)\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.6/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     gs.TweenLite.to(...); //would use v1.7\n\t\t\t *     TweenLite.to(...); //would use v1.6\n\t\t\t * </script>\n\t\t\t *\n\t\t\t * @param {!string} ns The namespace of the class definition, leaving off \"com.greensock.\" as that's assumed. For example, \"TweenLite\" or \"plugins.CSSPlugin\" or \"easing.Back\".\n\t\t\t * @param {!Array.<string>} dependencies An array of dependencies (described as their namespaces minus \"com.greensock.\" prefix). For example [\"TweenLite\",\"plugins.TweenPlugin\",\"core.Animation\"]\n\t\t\t * @param {!function():Object} func The function that should be called and passed the resolved dependencies which will return the actual class for this definition.\n\t\t\t * @param {boolean=} global If true, the class will be added to the global scope (typically window unless you define a window.GreenSockGlobals object)\n\t\t\t */\n\t\t\tDefinition = function(ns, dependencies, func, global) {\n\t\t\t\tthis.sc = (_defLookup[ns]) ? _defLookup[ns].sc : []; //subclasses\n\t\t\t\t_defLookup[ns] = this;\n\t\t\t\tthis.gsClass = null;\n\t\t\t\tthis.func = func;\n\t\t\t\tvar _classes = [];\n\t\t\t\tthis.check = function(init) {\n\t\t\t\t\tvar i = dependencies.length,\n\t\t\t\t\t\tmissing = i,\n\t\t\t\t\t\tcur, a, n, cl;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif ((cur = _defLookup[dependencies[i]] || new Definition(dependencies[i], [])).gsClass) {\n\t\t\t\t\t\t\t_classes[i] = cur.gsClass;\n\t\t\t\t\t\t\tmissing--;\n\t\t\t\t\t\t} else if (init) {\n\t\t\t\t\t\t\tcur.sc.push(this);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (missing === 0 && func) {\n\t\t\t\t\t\ta = (\"com.greensock.\" + ns).split(\".\");\n\t\t\t\t\t\tn = a.pop();\n\t\t\t\t\t\tcl = _namespace(a.join(\".\"))[n] = this.gsClass = func.apply(func, _classes);\n\n\t\t\t\t\t\t//exports to multiple environments\n\t\t\t\t\t\tif (global) {\n\t\t\t\t\t\t\t_globals[n] = _exports[n] = cl; //provides a way to avoid global namespace pollution. By default, the main classes like TweenLite, Power1, Strong, etc. are added to window unless a GreenSockGlobals is defined. So if you want to have things added to a custom object instead, just do something like window.GreenSockGlobals = {} before loading any GreenSock files. You can even set up an alias like window.GreenSockGlobals = windows.gs = {} so that you can access everything like gs.TweenLite. Also remember that ALL classes are added to the window.com.greensock object (in their respective packages, like com.greensock.easing.Power1, com.greensock.TweenLite, etc.)\n\t\t\t\t\t\t\t/*\n\t\t\t\t\t\t\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\t\t\t\t\t\t\tif (ns === moduleName) {\n\t\t\t\t\t\t\t\t\tmodule.exports = _exports[moduleName] = cl;\n\t\t\t\t\t\t\t\t\tfor (i in _exports) {\n\t\t\t\t\t\t\t\t\t\tcl[i] = _exports[i];\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t} else if (_exports[moduleName]) {\n\t\t\t\t\t\t\t\t\t_exports[moduleName][n] = cl;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if (typeof(define) === \"function\" && define.amd){ //AMD\n\t\t\t\t\t\t\t\tdefine((window.GreenSockAMDPath ? window.GreenSockAMDPath + \"/\" : \"\") + ns.split(\".\").pop(), [], function() { return cl; });\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t*/\n\t\t\t\t\t\t}\n\t\t\t\t\t\tfor (i = 0; i < this.sc.length; i++) {\n\t\t\t\t\t\t\tthis.sc[i].check();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\tthis.check(true);\n\t\t\t},\n\n\t\t\t//used to create Definition instances (which basically registers a class that has dependencies).\n\t\t\t_gsDefine = window._gsDefine = function(ns, dependencies, func, global) {\n\t\t\t\treturn new Definition(ns, dependencies, func, global);\n\t\t\t},\n\n\t\t\t//a quick way to create a class that doesn't have any dependencies. Returns the class, but first registers it in the GreenSock namespace so that other classes can grab it (other classes might be dependent on the class).\n\t\t\t_class = gs._class = function(ns, func, global) {\n\t\t\t\tfunc = func || function() {};\n\t\t\t\t_gsDefine(ns, [], function(){ return func; }, global);\n\t\t\t\treturn func;\n\t\t\t};\n\n\t\t_gsDefine.globals = _globals;\n\n\n\n/*\n * ----------------------------------------------------------------\n * Ease\n * ----------------------------------------------------------------\n */\n\t\tvar _baseParams = [0, 0, 1, 1],\n\t\t\tEase = _class(\"easing.Ease\", function(func, extraParams, type, power) {\n\t\t\t\tthis._func = func;\n\t\t\t\tthis._type = type || 0;\n\t\t\t\tthis._power = power || 0;\n\t\t\t\tthis._params = extraParams ? _baseParams.concat(extraParams) : _baseParams;\n\t\t\t}, true),\n\t\t\t_easeMap = Ease.map = {},\n\t\t\t_easeReg = Ease.register = function(ease, names, types, create) {\n\t\t\t\tvar na = names.split(\",\"),\n\t\t\t\t\ti = na.length,\n\t\t\t\t\tta = (types || \"easeIn,easeOut,easeInOut\").split(\",\"),\n\t\t\t\t\te, name, j, type;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tname = na[i];\n\t\t\t\t\te = create ? _class(\"easing.\"+name, null, true) : gs.easing[name] || {};\n\t\t\t\t\tj = ta.length;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\ttype = ta[j];\n\t\t\t\t\t\t_easeMap[name + \".\" + type] = _easeMap[type + name] = e[type] = ease.getRatio ? ease : ease[type] || new ease();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\tp = Ease.prototype;\n\t\tp._calcEnd = false;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._func) {\n\t\t\t\tthis._params[0] = p;\n\t\t\t\treturn this._func.apply(null, this._params);\n\t\t\t}\n\t\t\tvar t = this._type,\n\t\t\t\tpw = this._power,\n\t\t\t\tr = (t === 1) ? 1 - p : (t === 2) ? p : (p < 0.5) ? p * 2 : (1 - p) * 2;\n\t\t\tif (pw === 1) {\n\t\t\t\tr *= r;\n\t\t\t} else if (pw === 2) {\n\t\t\t\tr *= r * r;\n\t\t\t} else if (pw === 3) {\n\t\t\t\tr *= r * r * r;\n\t\t\t} else if (pw === 4) {\n\t\t\t\tr *= r * r * r * r;\n\t\t\t}\n\t\t\treturn (t === 1) ? 1 - r : (t === 2) ? r : (p < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t};\n\n\t\t//create all the standard eases like Linear, Quad, Cubic, Quart, Quint, Strong, Power0, Power1, Power2, Power3, and Power4 (each with easeIn, easeOut, and easeInOut)\n\t\ta = [\"Linear\",\"Quad\",\"Cubic\",\"Quart\",\"Quint,Strong\"];\n\t\ti = a.length;\n\t\twhile (--i > -1) {\n\t\t\tp = a[i]+\",Power\"+i;\n\t\t\t_easeReg(new Ease(null,null,1,i), p, \"easeOut\", true);\n\t\t\t_easeReg(new Ease(null,null,2,i), p, \"easeIn\" + ((i === 0) ? \",easeNone\" : \"\"));\n\t\t\t_easeReg(new Ease(null,null,3,i), p, \"easeInOut\");\n\t\t}\n\t\t_easeMap.linear = gs.easing.Linear.easeIn;\n\t\t_easeMap.swing = gs.easing.Quad.easeInOut; //for jQuery folks\n\n\n/*\n * ----------------------------------------------------------------\n * EventDispatcher\n * ----------------------------------------------------------------\n */\n\t\tvar EventDispatcher = _class(\"events.EventDispatcher\", function(target) {\n\t\t\tthis._listeners = {};\n\t\t\tthis._eventTarget = target || this;\n\t\t});\n\t\tp = EventDispatcher.prototype;\n\n\t\tp.addEventListener = function(type, callback, scope, useParam, priority) {\n\t\t\tpriority = priority || 0;\n\t\t\tvar list = this._listeners[type],\n\t\t\t\tindex = 0,\n\t\t\t\tlistener, i;\n\t\t\tif (this === _ticker && !_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (list == null) {\n\t\t\t\tthis._listeners[type] = list = [];\n\t\t\t}\n\t\t\ti = list.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tlistener = list[i];\n\t\t\t\tif (listener.c === callback && listener.s === scope) {\n\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t} else if (index === 0 && listener.pr < priority) {\n\t\t\t\t\tindex = i + 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tlist.splice(index, 0, {c:callback, s:scope, up:useParam, pr:priority});\n\t\t};\n\n\t\tp.removeEventListener = function(type, callback) {\n\t\t\tvar list = this._listeners[type], i;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (list[i].c === callback) {\n\t\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.dispatchEvent = function(type) {\n\t\t\tvar list = this._listeners[type],\n\t\t\t\ti, t, listener;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\tif (i > 1) {\n\t\t\t\t\tlist = list.slice(0); //in case addEventListener() is called from within a listener/callback (otherwise the index could change, resulting in a skip)\n\t\t\t\t}\n\t\t\t\tt = this._eventTarget;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlistener = list[i];\n\t\t\t\t\tif (listener) {\n\t\t\t\t\t\tif (listener.up) {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t, {type:type, target:t});\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * Ticker\n * ----------------------------------------------------------------\n */\n \t\tvar _reqAnimFrame = window.requestAnimationFrame,\n\t\t\t_cancelAnimFrame = window.cancelAnimationFrame,\n\t\t\t_getTime = Date.now || function() {return new Date().getTime();},\n\t\t\t_lastUpdate = _getTime();\n\n\t\t//now try to determine the requestAnimationFrame and cancelAnimationFrame functions and if none are found, we'll use a setTimeout()/clearTimeout() polyfill.\n\t\ta = [\"ms\",\"moz\",\"webkit\",\"o\"];\n\t\ti = a.length;\n\t\twhile (--i > -1 && !_reqAnimFrame) {\n\t\t\t_reqAnimFrame = window[a[i] + \"RequestAnimationFrame\"];\n\t\t\t_cancelAnimFrame = window[a[i] + \"CancelAnimationFrame\"] || window[a[i] + \"CancelRequestAnimationFrame\"];\n\t\t}\n\n\t\t_class(\"Ticker\", function(fps, useRAF) {\n\t\t\tvar _self = this,\n\t\t\t\t_startTime = _getTime(),\n\t\t\t\t_useRAF = (useRAF !== false && _reqAnimFrame) ? \"auto\" : false,\n\t\t\t\t_lagThreshold = 500,\n\t\t\t\t_adjustedLag = 33,\n\t\t\t\t_tickWord = \"tick\", //helps reduce gc burden\n\t\t\t\t_fps, _req, _id, _gap, _nextTime,\n\t\t\t\t_tick = function(manual) {\n\t\t\t\t\tvar elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\t\toverlap, dispatch;\n\t\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t\t}\n\t\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\t\tif (!_fps || overlap > 0 || manual === true) {\n\t\t\t\t\t\t_self.frame++;\n\t\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\t\tdispatch = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (manual !== true) { //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\t\t\t_id = _req(_tick);\n\t\t\t\t\t}\n\t\t\t\t\tif (dispatch) {\n\t\t\t\t\t\t_self.dispatchEvent(_tickWord);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\tEventDispatcher.call(_self);\n\t\t\t_self.time = _self.frame = 0;\n\t\t\t_self.tick = function() {\n\t\t\t\t_tick(true);\n\t\t\t};\n\n\t\t\t_self.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t\tif (!arguments.length) { //if lagSmoothing() is called with no arguments, treat it like a getter that returns a boolean indicating if it's enabled or not. This is purposely undocumented and is for internal use.\n\t\t\t\t\treturn (_lagThreshold < 1 / _tinyNum);\n\t\t\t\t}\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t};\n\n\t\t\t_self.sleep = function() {\n\t\t\t\tif (_id == null) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_useRAF || !_cancelAnimFrame) {\n\t\t\t\t\tclearTimeout(_id);\n\t\t\t\t} else {\n\t\t\t\t\t_cancelAnimFrame(_id);\n\t\t\t\t}\n\t\t\t\t_req = _emptyFunc;\n\t\t\t\t_id = null;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = false;\n\t\t\t\t}\n\t\t\t};\n\n\t\t\t_self.wake = function(seamless) {\n\t\t\t\tif (_id !== null) {\n\t\t\t\t\t_self.sleep();\n\t\t\t\t} else if (seamless) {\n\t\t\t\t\t_startTime += -_lastUpdate + (_lastUpdate = _getTime());\n\t\t\t\t} else if (_self.frame > 10) { //don't trigger lagSmoothing if we're just waking up, and make sure that at least 10 frames have elapsed because of the iOS bug that we work around below with the 1.5-second setTimout().\n\t\t\t\t\t_lastUpdate = _getTime() - _lagThreshold + 5;\n\t\t\t\t}\n\t\t\t\t_req = (_fps === 0) ? _emptyFunc : (!_useRAF || !_reqAnimFrame) ? function(f) { return setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0); } : _reqAnimFrame;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = true;\n\t\t\t\t}\n\t\t\t\t_tick(2);\n\t\t\t};\n\n\t\t\t_self.fps = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _fps;\n\t\t\t\t}\n\t\t\t\t_fps = value;\n\t\t\t\t_gap = 1 / (_fps || 60);\n\t\t\t\t_nextTime = this.time + _gap;\n\t\t\t\t_self.wake();\n\t\t\t};\n\n\t\t\t_self.useRAF = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _useRAF;\n\t\t\t\t}\n\t\t\t\t_self.sleep();\n\t\t\t\t_useRAF = value;\n\t\t\t\t_self.fps(_fps);\n\t\t\t};\n\t\t\t_self.fps(fps);\n\n\t\t\t//a bug in iOS 6 Safari occasionally prevents the requestAnimationFrame from working initially, so we use a 1.5-second timeout that automatically falls back to setTimeout() if it senses this condition.\n\t\t\tsetTimeout(function() {\n\t\t\t\tif (_useRAF === \"auto\" && _self.frame < 5 && (_doc || {}).visibilityState !== \"hidden\") {\n\t\t\t\t\t_self.useRAF(false);\n\t\t\t\t}\n\t\t\t}, 1500);\n\t\t});\n\n\t\tp = gs.Ticker.prototype = new gs.events.EventDispatcher();\n\t\tp.constructor = gs.Ticker;\n\n\n/*\n * ----------------------------------------------------------------\n * Animation\n * ----------------------------------------------------------------\n */\n\t\tvar Animation = _class(\"core.Animation\", function(duration, vars) {\n\t\t\t\tthis.vars = vars = vars || {};\n\t\t\t\tthis._duration = this._totalDuration = duration || 0;\n\t\t\t\tthis._delay = Number(vars.delay) || 0;\n\t\t\t\tthis._timeScale = 1;\n\t\t\t\tthis._active = !!vars.immediateRender;\n\t\t\t\tthis.data = vars.data;\n\t\t\t\tthis._reversed = !!vars.reversed;\n\n\t\t\t\tif (!_rootTimeline) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_tickerActive) { //some browsers (like iOS 6 Safari) shut down JavaScript execution when the tab is disabled and they [occasionally] neglect to start up requestAnimationFrame again when returning - this code ensures that the engine starts up again properly.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\n\t\t\t\tvar tl = this.vars.useFrames ? _rootFramesTimeline : _rootTimeline;\n\t\t\t\ttl.add(this, tl._time);\n\n\t\t\t\tif (this.vars.paused) {\n\t\t\t\t\tthis.paused(true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t_ticker = Animation.ticker = new gs.Ticker();\n\t\tp = Animation.prototype;\n\t\tp._dirty = p._gc = p._initted = p._paused = false;\n\t\tp._totalTime = p._time = 0;\n\t\tp._rawPrevTime = -1;\n\t\tp._next = p._last = p._onUpdate = p._timeline = p.timeline = null;\n\t\tp._paused = false;\n\n\n\t\t//some browsers (like iOS) occasionally drop the requestAnimationFrame event when the user switches to a different tab and then comes back again, so we use a 2-second setTimeout() to sense if/when that condition occurs and then wake() the ticker.\n\t\tvar _checkTimeout = function() {\n\t\t\t\tif (_tickerActive && _getTime() - _lastUpdate > 2000 && ((_doc || {}).visibilityState !== \"hidden\" || !_ticker.lagSmoothing())) { //note: if the tab is hidden, we should still wake if lagSmoothing has been disabled.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\tvar t = setTimeout(_checkTimeout, 2000);\n\t\t\t\tif (t.unref) {\n\t\t\t\t\t// allows a node process to exit even if the timeout’s callback hasn't been invoked. Without it, the node process could hang as this function is called every two seconds.\n\t\t\t\t\tt.unref();\n\t\t\t\t}\n\t\t\t};\n\t\t_checkTimeout();\n\n\n\t\tp.play = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(false).paused(false);\n\t\t};\n\n\t\tp.pause = function(atTime, suppressEvents) {\n\t\t\tif (atTime != null) {\n\t\t\t\tthis.seek(atTime, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.resume = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(false);\n\t\t};\n\n\t\tp.seek = function(time, suppressEvents) {\n\t\t\treturn this.totalTime(Number(time), suppressEvents !== false);\n\t\t};\n\n\t\tp.restart = function(includeDelay, suppressEvents) {\n\t\t\treturn this.reversed(false).paused(false).totalTime(includeDelay ? -this._delay : 0, (suppressEvents !== false), true);\n\t\t};\n\n\t\tp.reverse = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek((from || this.totalDuration()), suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(true).paused(false);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\t//stub - we override this method in subclasses.\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\tthis._initted = this._gc = false;\n\t\t\tthis._rawPrevTime = -1;\n\t\t\tif (this._gc || !this.timeline) {\n\t\t\t\tthis._enabled(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.isActive = function() {\n\t\t\tvar tl = this._timeline, //the 2 root timelines won't have a _timeline; they're always active.\n\t\t\t\tstartTime = this._startTime,\n\t\t\t\trawTime;\n\t\t\treturn (!tl || (!this._gc && !this._paused && tl.isActive() && (rawTime = tl.rawTime(true)) >= startTime && rawTime < startTime + this.totalDuration() / this._timeScale - _tinyNum));\n\t\t};\n\n\t\tp._enabled = function (enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tthis._gc = !enabled;\n\t\t\tthis._active = this.isActive();\n\t\t\tif (ignoreTimeline !== true) {\n\t\t\t\tif (enabled && !this.timeline) {\n\t\t\t\t\tthis._timeline.add(this, this._startTime - this._delay);\n\t\t\t\t} else if (!enabled && this.timeline) {\n\t\t\t\t\tthis._timeline._remove(this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n\t\tp._kill = function(vars, target) {\n\t\t\treturn this._enabled(false, false);\n\t\t};\n\n\t\tp.kill = function(vars, target) {\n\t\t\tthis._kill(vars, target);\n\t\t\treturn this;\n\t\t};\n\n\t\tp._uncache = function(includeSelf) {\n\t\t\tvar tween = includeSelf ? this : this.timeline;\n\t\t\twhile (tween) {\n\t\t\t\ttween._dirty = true;\n\t\t\t\ttween = tween.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._swapSelfInParams = function(params) {\n\t\t\tvar i = params.length,\n\t\t\t\tcopy = params.concat();\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (params[i] === \"{self}\") {\n\t\t\t\t\tcopy[i] = this;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn copy;\n\t\t};\n\n\t\tp._callback = function(type) {\n\t\t\tvar v = this.vars,\n\t\t\t\tcallback = v[type],\n\t\t\t\tparams = v[type + \"Params\"],\n\t\t\t\tscope = v[type + \"Scope\"] || v.callbackScope || this,\n\t\t\t\tl = params ? params.length : 0;\n\t\t\tswitch (l) { //speed optimization; call() is faster than apply() so use it when there are only a few parameters (which is by far most common). Previously we simply did var v = this.vars; v[type].apply(v[type + \"Scope\"] || v.callbackScope || this, v[type + \"Params\"] || _blankArray);\n\t\t\t\tcase 0: callback.call(scope); break;\n\t\t\t\tcase 1: callback.call(scope, params[0]); break;\n\t\t\t\tcase 2: callback.call(scope, params[0], params[1]); break;\n\t\t\t\tdefault: callback.apply(scope, params);\n\t\t\t}\n\t\t};\n\n//----Animation getters/setters --------------------------------------------------------\n\n\t\tp.eventCallback = function(type, callback, params, scope) {\n\t\t\tif ((type || \"\").substr(0,2) === \"on\") {\n\t\t\t\tvar v = this.vars;\n\t\t\t\tif (arguments.length === 1) {\n\t\t\t\t\treturn v[type];\n\t\t\t\t}\n\t\t\t\tif (callback == null) {\n\t\t\t\t\tdelete v[type];\n\t\t\t\t} else {\n\t\t\t\t\tv[type] = callback;\n\t\t\t\t\tv[type + \"Params\"] = (_isArray(params) && params.join(\"\").indexOf(\"{self}\") !== -1) ? this._swapSelfInParams(params) : params;\n\t\t\t\t\tv[type + \"Scope\"] = scope;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.delay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._delay;\n\t\t\t}\n\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\tthis.startTime( this._startTime + value - this._delay );\n\t\t\t}\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tthis._dirty = false;\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tthis._duration = this._totalDuration = value;\n\t\t\tthis._uncache(true); //true in case it's a TweenMax or TimelineMax that has a repeat - we'll need to refresh the totalDuration.\n\t\t\tif (this._timeline.smoothChildTiming) if (this._time > 0) if (this._time < this._duration) if (value !== 0) {\n\t\t\t\tthis.totalTime(this._totalTime * (value / this._duration), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tthis._dirty = false;\n\t\t\treturn (!arguments.length) ? this._totalDuration : this.duration(value);\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\treturn this.totalTime((value > this._duration) ? this._duration : value, suppressEvents);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._totalTime;\n\t\t\t}\n\t\t\tif (this._timeline) {\n\t\t\t\tif (time < 0 && !uncapped) {\n\t\t\t\t\ttime += this.totalDuration();\n\t\t\t\t}\n\t\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\t\tif (this._dirty) {\n\t\t\t\t\t\tthis.totalDuration();\n\t\t\t\t\t}\n\t\t\t\t\tvar totalDuration = this._totalDuration,\n\t\t\t\t\t\ttl = this._timeline;\n\t\t\t\t\tif (time > totalDuration && !uncapped) {\n\t\t\t\t\t\ttime = totalDuration;\n\t\t\t\t\t}\n\t\t\t\t\tthis._startTime = (this._paused ? this._pauseTime : tl._time) - ((!this._reversed ? time : totalDuration - time) / this._timeScale);\n\t\t\t\t\tif (!tl._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t\t\tthis._uncache(false);\n\t\t\t\t\t}\n\t\t\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The startTime of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\t\t\tif (tl._timeline) {\n\t\t\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\t\t\tif (tl._timeline._time !== (tl._startTime + tl._totalTime) / tl._timeScale) {\n\t\t\t\t\t\t\t\ttl.totalTime(tl._totalTime, true);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this._gc) {\n\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t}\n\t\t\t\tif (this._totalTime !== time || this._duration === 0) {\n\t\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tthis.render(time, suppressEvents, false);\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.progress = p.totalProgress = function(value, suppressEvents) {\n\t\t\tvar duration = this.duration();\n\t\t\treturn (!arguments.length) ? (duration ? this._time / duration : this.ratio) : this.totalTime(duration * value, suppressEvents);\n\t\t};\n\n\t\tp.startTime = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._startTime;\n\t\t\t}\n\t\t\tif (value !== this._startTime) {\n\t\t\t\tthis._startTime = value;\n\t\t\t\tif (this.timeline) if (this.timeline._sortChildren) {\n\t\t\t\t\tthis.timeline.add(this, value - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.endTime = function(includeRepeats) {\n\t\t\treturn this._startTime + ((includeRepeats != false) ? this.totalDuration() : this.duration()) / this._timeScale;\n\t\t};\n\n\t\tp.timeScale = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._timeScale;\n\t\t\t}\n\t\t\tvar pauseTime, t;\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\tif (this._timeline && this._timeline.smoothChildTiming) {\n\t\t\t\tpauseTime = this._pauseTime;\n\t\t\t\tt = (pauseTime || pauseTime === 0) ? pauseTime : this._timeline.totalTime();\n\t\t\t\tthis._startTime = t - ((t - this._startTime) * this._timeScale / value);\n\t\t\t}\n\t\t\tthis._timeScale = value;\n\t\t\tt = this.timeline;\n\t\t\twhile (t && t.timeline) { //must update the duration/totalDuration of all ancestor timelines immediately in case in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\t\tt._dirty = true;\n\t\t\t\tt.totalDuration();\n\t\t\t\tt = t.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.reversed = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._reversed;\n\t\t\t}\n\t\t\tif (value != this._reversed) {\n\t\t\t\tthis._reversed = value;\n\t\t\t\tthis.totalTime(((this._timeline && !this._timeline.smoothChildTiming) ? this.totalDuration() - this._totalTime : this._totalTime), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._paused;\n\t\t\t}\n\t\t\tvar tl = this._timeline,\n\t\t\t\traw, elapsed;\n\t\t\tif (value != this._paused) if (tl) {\n\t\t\t\tif (!_tickerActive && !value) {\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\traw = tl.rawTime();\n\t\t\t\telapsed = raw - this._pauseTime;\n\t\t\t\tif (!value && tl.smoothChildTiming) {\n\t\t\t\t\tthis._startTime += elapsed;\n\t\t\t\t\tthis._uncache(false);\n\t\t\t\t}\n\t\t\t\tthis._pauseTime = value ? raw : null;\n\t\t\t\tthis._paused = value;\n\t\t\t\tthis._active = this.isActive();\n\t\t\t\tif (!value && elapsed !== 0 && this._initted && this.duration()) {\n\t\t\t\t\traw = tl.smoothChildTiming ? this._totalTime : (raw - this._startTime) / this._timeScale;\n\t\t\t\t\tthis.render(raw, (raw === this._totalTime), true); //in case the target's properties changed via some other tween or manual update by the user, we should force a render.\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._gc && !value) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * SimpleTimeline\n * ----------------------------------------------------------------\n */\n\t\tvar SimpleTimeline = _class(\"core.SimpleTimeline\", function(vars) {\n\t\t\tAnimation.call(this, 0, vars);\n\t\t\tthis.autoRemoveChildren = this.smoothChildTiming = true;\n\t\t});\n\n\t\tp = SimpleTimeline.prototype = new Animation();\n\t\tp.constructor = SimpleTimeline;\n\t\tp.kill()._gc = false;\n\t\tp._first = p._last = p._recent = null;\n\t\tp._sortChildren = false;\n\n\t\tp.add = p.insert = function(child, position, align, stagger) {\n\t\t\tvar prevTween, st;\n\t\t\tchild._startTime = Number(position || 0) + child._delay;\n\t\t\tif (child._paused) if (this !== child._timeline) { //we only adjust the _pauseTime if it wasn't in this timeline already. Remember, sometimes a tween will be inserted again into the same timeline when its startTime is changed so that the tweens in the TimelineLite/Max are re-ordered properly in the linked list (so everything renders in the proper order).\n\t\t\t\tchild._pauseTime = this.rawTime() - (child._timeline.rawTime() - child._pauseTime);\n\t\t\t}\n\t\t\tif (child.timeline) {\n\t\t\t\tchild.timeline._remove(child, true); //removes from existing timeline so that it can be properly added to this one.\n\t\t\t}\n\t\t\tchild.timeline = child._timeline = this;\n\t\t\tif (child._gc) {\n\t\t\t\tchild._enabled(true, true);\n\t\t\t}\n\t\t\tprevTween = this._last;\n\t\t\tif (this._sortChildren) {\n\t\t\t\tst = child._startTime;\n\t\t\t\twhile (prevTween && prevTween._startTime > st) {\n\t\t\t\t\tprevTween = prevTween._prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (prevTween) {\n\t\t\t\tchild._next = prevTween._next;\n\t\t\t\tprevTween._next = child;\n\t\t\t} else {\n\t\t\t\tchild._next = this._first;\n\t\t\t\tthis._first = child;\n\t\t\t}\n\t\t\tif (child._next) {\n\t\t\t\tchild._next._prev = child;\n\t\t\t} else {\n\t\t\t\tthis._last = child;\n\t\t\t}\n\t\t\tchild._prev = prevTween;\n\t\t\tthis._recent = child;\n\t\t\tif (this._timeline) {\n\t\t\t\tthis._uncache(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tif (tween.timeline === this) {\n\t\t\t\tif (!skipDisable) {\n\t\t\t\t\ttween._enabled(false, true);\n\t\t\t\t}\n\n\t\t\t\tif (tween._prev) {\n\t\t\t\t\ttween._prev._next = tween._next;\n\t\t\t\t} else if (this._first === tween) {\n\t\t\t\t\tthis._first = tween._next;\n\t\t\t\t}\n\t\t\t\tif (tween._next) {\n\t\t\t\t\ttween._next._prev = tween._prev;\n\t\t\t\t} else if (this._last === tween) {\n\t\t\t\t\tthis._last = tween._prev;\n\t\t\t\t}\n\t\t\t\ttween._next = tween._prev = tween.timeline = null;\n\t\t\t\tif (tween === this._recent) {\n\t\t\t\t\tthis._recent = this._last;\n\t\t\t\t}\n\n\t\t\t\tif (this._timeline) {\n\t\t\t\t\tthis._uncache(true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar tween = this._first,\n\t\t\t\tnext;\n\t\t\tthis._totalTime = this._time = this._rawPrevTime = time;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\tif (tween._active || (time >= tween._startTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t};\n\n\t\tp.rawTime = function() {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\treturn this._totalTime;\n\t\t};\n\n/*\n * ----------------------------------------------------------------\n * TweenLite\n * ----------------------------------------------------------------\n */\n\t\tvar TweenLite = _class(\"TweenLite\", function(target, duration, vars) {\n\t\t\t\tAnimation.call(this, duration, vars);\n\t\t\t\tthis.render = TweenLite.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\n\t\t\t\tif (target == null) {\n\t\t\t\t\tthrow \"Cannot tween a null target.\";\n\t\t\t\t}\n\n\t\t\t\tthis.target = target = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\n\t\t\t\tvar isSelector = (target.jquery || (target.length && target !== window && target[0] && (target[0] === window || (target[0].nodeType && target[0].style && !target.nodeType)))),\n\t\t\t\t\toverwrite = this.vars.overwrite,\n\t\t\t\t\ti, targ, targets;\n\n\t\t\t\tthis._overwrite = overwrite = (overwrite == null) ? _overwriteLookup[TweenLite.defaultOverwrite] : (typeof(overwrite) === \"number\") ? overwrite >> 0 : _overwriteLookup[overwrite];\n\n\t\t\t\tif ((isSelector || target instanceof Array || (target.push && _isArray(target))) && typeof(target[0]) !== \"number\") {\n\t\t\t\t\tthis._targets = targets = _slice(target);  //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\t\tthis._propLookup = [];\n\t\t\t\t\tthis._siblings = [];\n\t\t\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\t\t\ttarg = targets[i];\n\t\t\t\t\t\tif (!targ) {\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\ttarg = targets[i--] = TweenLite.selector(targ); //in case it's an array of strings\n\t\t\t\t\t\t\tif (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\t\ttargets.splice(i+1, 1); //to avoid an endless loop (can't imagine why the selector would return a string, but just in case)\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (targ.length && targ !== window && targ[0] && (targ[0] === window || (targ[0].nodeType && targ[0].style && !targ.nodeType))) { //in case the user is passing in an array of selector objects (like jQuery objects), we need to check one more level and pull things out if necessary. Also note that <select> elements pass all the criteria regarding length and the first child having style, so we must also check to ensure the target isn't an HTML node itself.\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tthis._targets = targets = targets.concat(_slice(targ));\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._siblings[i] = _register(targ, this, false);\n\t\t\t\t\t\tif (overwrite === 1) if (this._siblings[i].length > 1) {\n\t\t\t\t\t\t\t_applyOverwrite(targ, this, null, 1, this._siblings[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tthis._propLookup = {};\n\t\t\t\t\tthis._siblings = _register(target, this, false);\n\t\t\t\t\tif (overwrite === 1) if (this._siblings.length > 1) {\n\t\t\t\t\t\t_applyOverwrite(target, this, null, 1, this._siblings);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.vars.immediateRender || (duration === 0 && this._delay === 0 && this.vars.immediateRender !== false)) {\n\t\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\t\tthis.render(Math.min(0, -this._delay)); //in case delay is negative\n\t\t\t\t}\n\t\t\t}, true),\n\t\t\t_isSelector = function(v) {\n\t\t\t\treturn (v && v.length && v !== window && v[0] && (v[0] === window || (v[0].nodeType && v[0].style && !v.nodeType))); //we cannot check \"nodeType\" if the target is window from within an iframe, otherwise it will trigger a security error in some browsers like Firefox.\n\t\t\t},\n\t\t\t_autoCSS = function(vars, target) {\n\t\t\t\tvar css = {},\n\t\t\t\t\tp;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tif (!_reservedProps[p] && (!(p in target) || p === \"transform\" || p === \"x\" || p === \"y\" || p === \"width\" || p === \"height\" || p === \"className\" || p === \"border\") && (!_plugins[p] || (_plugins[p] && _plugins[p]._autoCSS))) { //note: <img> elements contain read-only \"x\" and \"y\" properties. We should also prioritize editing css width/height rather than the element's properties.\n\t\t\t\t\t\tcss[p] = vars[p];\n\t\t\t\t\t\tdelete vars[p];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tvars.css = css;\n\t\t\t};\n\n\t\tp = TweenLite.prototype = new Animation();\n\t\tp.constructor = TweenLite;\n\t\tp.kill()._gc = false;\n\n//----TweenLite defaults, overwrite management, and root updates ----------------------------------------------------\n\n\t\tp.ratio = 0;\n\t\tp._firstPT = p._targets = p._overwrittenProps = p._startAt = null;\n\t\tp._notifyPluginsOfEnabled = p._lazy = false;\n\n\t\tTweenLite.version = \"2.1.3\";\n\t\tTweenLite.defaultEase = p._ease = new Ease(null, null, 1, 1);\n\t\tTweenLite.defaultOverwrite = \"auto\";\n\t\tTweenLite.ticker = _ticker;\n\t\tTweenLite.autoSleep = 120;\n\t\tTweenLite.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t_ticker.lagSmoothing(threshold, adjustedLag);\n\t\t};\n\n\t\tTweenLite.selector = window.$ || window.jQuery || function(e) {\n\t\t\tvar selector = window.$ || window.jQuery;\n\t\t\tif (selector) {\n\t\t\t\tTweenLite.selector = selector;\n\t\t\t\treturn selector(e);\n\t\t\t}\n\t\t\tif (!_doc) { //in some dev environments (like Angular 6), GSAP gets loaded before the document is defined! So re-query it here if/when necessary.\n\t\t\t\t_doc = window.document;\n\t\t\t}\n\t\t\treturn (!_doc) ? e : (_doc.querySelectorAll ? _doc.querySelectorAll(e) : _doc.getElementById((e.charAt(0) === \"#\") ? e.substr(1) : e));\n\t\t};\n\n\t\tvar _lazyTweens = [],\n\t\t\t_lazyLookup = {},\n\t\t\t_numbersExp = /(?:(-|-=|\\+=)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t\t\t_relExp = /[\\+-]=-?[\\.\\d]/,\n\t\t\t//_nonNumbersExp = /(?:([\\-+](?!(\\d|=)))|[^\\d\\-+=e]|(e(?![\\-+][\\d])))+/ig,\n\t\t\t_setRatio = function(v) {\n\t\t\t\tvar pt = this._firstPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = !pt.blob ? pt.c * v + pt.s : (v === 1 && this.end != null) ? this.end : v ? this.join(\"\") : this.start;\n\t\t\t\t\tif (pt.m) {\n\t\t\t\t\t\tval = pt.m.call(this._tween, val, this._target || pt.t, this._tween);\n\t\t\t\t\t} else if (val < min) if (val > -min && !pt.blob) { //prevents issues with converting very small numbers to strings in the browser\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.f) {\n\t\t\t\t\t\tpt.t[pt.p] = val;\n\t\t\t\t\t} else if (pt.fp) {\n\t\t\t\t\t\tpt.t[pt.p](pt.fp, val);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p](val);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_blobRound = function(v) {\n\t\t\t\treturn (((v * 1000) | 0) / 1000) + \"\";\n\t\t\t},\n\t\t\t//compares two strings (start/end), finds the numbers that are different and spits back an array representing the whole value but with the changing values isolated as elements. For example, \"rgb(0,0,0)\" and \"rgb(100,50,0)\" would become [\"rgb(\", 0, \",\", 50, \",0)\"]. Notice it merges the parts that are identical (performance optimization). The array also has a linked list of PropTweens attached starting with _firstPT that contain the tweening data (t, p, s, c, f, etc.). It also stores the starting value as a \"start\" property so that we can revert to it if/when necessary, like when a tween rewinds fully. If the quantity of numbers differs between the start and end, it will always prioritize the end value(s). The pt parameter is optional - it's for a PropTween that will be appended to the end of the linked list and is typically for actually setting the value after all of the elements have been updated (with array.join(\"\")).\n\t\t\t_blobDif = function(start, end, filter, pt) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\ts = \"\",\n\t\t\t\t\tcolor = 0,\n\t\t\t\t\tstartNums, endNums, num, i, l, nonNumbers, currentNum;\n\t\t\t\ta.start = start;\n\t\t\t\ta.end = end;\n\t\t\t\tstart = a[0] = start + \"\"; //ensure values are strings\n\t\t\t\tend = a[1] = end + \"\";\n\t\t\t\tif (filter) {\n\t\t\t\t\tfilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\t\t\tstart = a[0];\n\t\t\t\t\tend = a[1];\n\t\t\t\t}\n\t\t\t\ta.length = 0;\n\t\t\t\tstartNums = start.match(_numbersExp) || [];\n\t\t\t\tendNums = end.match(_numbersExp) || [];\n\t\t\t\tif (pt) {\n\t\t\t\t\tpt._next = null;\n\t\t\t\t\tpt.blob = 1;\n\t\t\t\t\ta._firstPT = a._applyPT = pt; //apply last in the linked list (which means inserting it first)\n\t\t\t\t}\n\t\t\t\tl = endNums.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcurrentNum = endNums[i];\n\t\t\t\t\tnonNumbers = end.substr(charIndex, end.indexOf(currentNum, charIndex)-charIndex);\n\t\t\t\t\ts += (nonNumbers || !i) ? nonNumbers : \",\"; //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\tcharIndex += nonNumbers.length;\n\t\t\t\t\tif (color) { //sense rgba() values and round them.\n\t\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t\t} else if (nonNumbers.substr(-5) === \"rgba(\") {\n\t\t\t\t\t\tcolor = 1;\n\t\t\t\t\t}\n\t\t\t\t\tif (currentNum === startNums[i] || startNums.length <= i) {\n\t\t\t\t\t\ts += currentNum;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (s) {\n\t\t\t\t\t\t\ta.push(s);\n\t\t\t\t\t\t\ts = \"\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tnum = parseFloat(startNums[i]);\n\t\t\t\t\t\ta.push(num);\n\t\t\t\t\t\ta._firstPT = {_next: a._firstPT, t:a, p: a.length-1, s:num, c:((currentNum.charAt(1) === \"=\") ? parseInt(currentNum.charAt(0) + \"1\", 10) * parseFloat(currentNum.substr(2)) : (parseFloat(currentNum) - num)) || 0, f:0, m:(color && color < 4) ? Math.round : _blobRound}; //limiting to 3 decimal places and casting as a string can really help performance when array.join() is called!\n\t\t\t\t\t\t//note: we don't set _prev because we'll never need to remove individual PropTweens from this list.\n\t\t\t\t\t}\n\t\t\t\t\tcharIndex += currentNum.length;\n\t\t\t\t}\n\t\t\t\ts += end.substr(charIndex);\n\t\t\t\tif (s) {\n\t\t\t\t\ta.push(s);\n\t\t\t\t}\n\t\t\t\ta.setRatio = _setRatio;\n\t\t\t\tif (_relExp.test(end)) { //if the end string contains relative values, delete it so that on the final render (in _setRatio()), we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t\t\t\ta.end = null;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t//note: \"funcParam\" is only necessary for function-based getters/setters that require an extra parameter like getAttribute(\"width\") and setAttribute(\"width\", value). In this example, funcParam would be \"width\". Used by AttrPlugin for example.\n\t\t\t_addPropTween = function(target, prop, start, end, overwriteProp, mod, funcParam, stringFilter, index) {\n\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\tend = end(index || 0, target);\n\t\t\t\t}\n\t\t\t\tvar type = typeof(target[prop]),\n\t\t\t\t\tgetterName = (type !== \"function\") ? \"\" : ((prop.indexOf(\"set\") || typeof(target[\"get\" + prop.substr(3)]) !== \"function\") ? prop : \"get\" + prop.substr(3)),\n\t\t\t\t\ts = (start !== \"get\") ? start : !getterName ? target[prop] : funcParam ? target[getterName](funcParam) : target[getterName](),\n\t\t\t\t\tisRelative = (typeof(end) === \"string\" && end.charAt(1) === \"=\"),\n\t\t\t\t\tpt = {t:target, p:prop, s:s, f:(type === \"function\"), pg:0, n:overwriteProp || prop, m:(!mod ? 0 : (typeof(mod) === \"function\") ? mod : Math.round), pr:0, c:isRelative ? parseInt(end.charAt(0) + \"1\", 10) * parseFloat(end.substr(2)) : (parseFloat(end) - s) || 0},\n\t\t\t\t\tblob;\n\n\t\t\t\tif (typeof(s) !== \"number\" || (typeof(end) !== \"number\" && !isRelative)) {\n\t\t\t\t\tif (funcParam || isNaN(s) || (!isRelative && isNaN(end)) || typeof(s) === \"boolean\" || typeof(end) === \"boolean\") {\n\t\t\t\t\t\t//a blob (string that has multiple numbers in it)\n\t\t\t\t\t\tpt.fp = funcParam;\n\t\t\t\t\t\tblob = _blobDif(s, (isRelative ? (parseFloat(pt.s) + pt.c) + (pt.s + \"\").replace(/[0-9\\-\\.]/g, \"\") : end), stringFilter || TweenLite.defaultStringFilter, pt);\n\t\t\t\t\t\tpt = {t: blob, p: \"setRatio\", s: 0, c: 1, f: 2, pg: 0, n: overwriteProp || prop, pr: 0, m: 0}; //\"2\" indicates it's a Blob property tween. Needed for RoundPropsPlugin for example.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.s = parseFloat(s);\n\t\t\t\t\t\tif (!isRelative) {\n\t\t\t\t\t\t\tpt.c = (parseFloat(end) - pt.s) || 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pt.c) { //only add it to the linked list if there's a change.\n\t\t\t\t\tif ((pt._next = this._firstPT)) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_internals = TweenLite._internals = {isArray:_isArray, isSelector:_isSelector, lazyTweens:_lazyTweens, blobDif:_blobDif}, //gives us a way to expose certain private values to other GreenSock classes without contaminating tha main TweenLite object.\n\t\t\t_plugins = TweenLite._plugins = {},\n\t\t\t_tweenLookup = _internals.tweenLookup = {},\n\t\t\t_tweenLookupNum = 0,\n\t\t\t_reservedProps = _internals.reservedProps = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, onCompleteScope:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, onUpdateScope:1, onStart:1, onStartParams:1, onStartScope:1, onReverseComplete:1, onReverseCompleteParams:1, onReverseCompleteScope:1, onRepeat:1, onRepeatParams:1, onRepeatScope:1, easeParams:1, yoyo:1, immediateRender:1, repeat:1, repeatDelay:1, data:1, paused:1, reversed:1, autoCSS:1, lazy:1, onOverwrite:1, callbackScope:1, stringFilter:1, id:1, yoyoEase:1, stagger:1},\n\t\t\t_overwriteLookup = {none:0, all:1, auto:2, concurrent:3, allOnStart:4, preexisting:5, \"true\":1, \"false\":0},\n\t\t\t_rootFramesTimeline = Animation._rootFramesTimeline = new SimpleTimeline(),\n\t\t\t_rootTimeline = Animation._rootTimeline = new SimpleTimeline(),\n\t\t\t_nextGCFrame = 30,\n\t\t\t_lazyRender = _internals.lazyRender = function() {\n\t\t\t\tvar l = _lazyTweens.length,\n\t\t\t\t\ti, tween;\n\t\t\t\t_lazyLookup = {};\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\ttween = _lazyTweens[i];\n\t\t\t\t\tif (tween && tween._lazy !== false) {\n\t\t\t\t\t\ttween.render(tween._lazy[0], tween._lazy[1], true);\n\t\t\t\t\t\ttween._lazy = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_lazyTweens.length = 0;\n\t\t\t};\n\n\t\t_rootTimeline._startTime = _ticker.time;\n\t\t_rootFramesTimeline._startTime = _ticker.frame;\n\t\t_rootTimeline._active = _rootFramesTimeline._active = true;\n\t\tsetTimeout(_lazyRender, 1); //on some mobile devices, there isn't a \"tick\" before code runs which means any lazy renders wouldn't run before the next official \"tick\".\n\n\t\tAnimation._updateRoot = TweenLite.render = function() {\n\t\t\t\tvar i, a, p;\n\t\t\t\tif (_lazyTweens.length) { //if code is run outside of the requestAnimationFrame loop, there may be tweens queued AFTER the engine refreshed, so we need to ensure any pending renders occur before we refresh again.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\t_rootTimeline.render((_ticker.time - _rootTimeline._startTime) * _rootTimeline._timeScale, false, false);\n\t\t\t\t_rootFramesTimeline.render((_ticker.frame - _rootFramesTimeline._startTime) * _rootFramesTimeline._timeScale, false, false);\n\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tif (_ticker.frame >= _nextGCFrame) { //dump garbage every 120 frames or whatever the user sets TweenLite.autoSleep to\n\t\t\t\t\t_nextGCFrame = _ticker.frame + (parseInt(TweenLite.autoSleep, 10) || 120);\n\t\t\t\t\tfor (p in _tweenLookup) {\n\t\t\t\t\t\ta = _tweenLookup[p].tweens;\n\t\t\t\t\t\ti = a.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i]._gc) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (a.length === 0) {\n\t\t\t\t\t\t\tdelete _tweenLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//if there are no more tweens in the root timelines, or if they're all paused, make the _timer sleep to reduce load on the CPU slightly\n\t\t\t\t\tp = _rootTimeline._first;\n\t\t\t\t\tif (!p || p._paused) if (TweenLite.autoSleep && !_rootFramesTimeline._first && _ticker._listeners.tick.length === 1) {\n\t\t\t\t\t\twhile (p && p._paused) {\n\t\t\t\t\t\t\tp = p._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!p) {\n\t\t\t\t\t\t\t_ticker.sleep();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t_ticker.addEventListener(\"tick\", Animation._updateRoot);\n\n\t\tvar _register = function(target, tween, scrub) {\n\t\t\t\tvar id = target._gsTweenID, a, i;\n\t\t\t\tif (!_tweenLookup[id || (target._gsTweenID = id = \"t\" + (_tweenLookupNum++))]) {\n\t\t\t\t\t_tweenLookup[id] = {target:target, tweens:[]};\n\t\t\t\t}\n\t\t\t\tif (tween) {\n\t\t\t\t\ta = _tweenLookup[id].tweens;\n\t\t\t\t\ta[(i = a.length)] = tween;\n\t\t\t\t\tif (scrub) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i] === tween) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn _tweenLookup[id].tweens;\n\t\t\t},\n\t\t\t_onOverwrite = function(overwrittenTween, overwritingTween, target, killedProps) {\n\t\t\t\tvar func = overwrittenTween.vars.onOverwrite, r1, r2;\n\t\t\t\tif (func) {\n\t\t\t\t\tr1 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\tfunc = TweenLite.onOverwrite;\n\t\t\t\tif (func) {\n\t\t\t\t\tr2 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\treturn (r1 !== false && r2 !== false);\n\t\t\t},\n\t\t\t_applyOverwrite = function(target, tween, props, mode, siblings) {\n\t\t\t\tvar i, changed, curTween, l;\n\t\t\t\tif (mode === 1 || mode >= 4) {\n\t\t\t\t\tl = siblings.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif ((curTween = siblings[i]) !== tween) {\n\t\t\t\t\t\t\tif (!curTween._gc) {\n\t\t\t\t\t\t\t\tif (curTween._kill(null, target, tween)) {\n\t\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else if (mode === 5) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn changed;\n\t\t\t\t}\n\t\t\t\t//NOTE: Add tiny amount to overcome floating point errors that can cause the startTime to be VERY slightly off (when a tween's time() is set for example)\n\t\t\t\tvar startTime = tween._startTime + _tinyNum,\n\t\t\t\t\toverlaps = [],\n\t\t\t\t\toCount = 0,\n\t\t\t\t\tzeroDur = (tween._duration === 0),\n\t\t\t\t\tglobalStart;\n\t\t\t\ti = siblings.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif ((curTween = siblings[i]) === tween || curTween._gc || curTween._paused) {\n\t\t\t\t\t\t//ignore\n\t\t\t\t\t} else if (curTween._timeline !== tween._timeline) {\n\t\t\t\t\t\tglobalStart = globalStart || _checkOverlap(tween, 0, zeroDur);\n\t\t\t\t\t\tif (_checkOverlap(curTween, globalStart, zeroDur) === 0) {\n\t\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (curTween._startTime <= startTime) if (curTween._startTime + curTween.totalDuration() / curTween._timeScale > startTime) if (!((zeroDur || !curTween._initted) && startTime - curTween._startTime <= _tinyNum * 2)) {\n\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\ti = oCount;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tcurTween = overlaps[i];\n\t\t\t\t\tl = curTween._firstPT; //we need to discern if there were property tweens originally; if they all get removed in the next line's _kill() call, the tween should be killed. See https://github.com/greensock/GreenSock-JS/issues/278\n\t\t\t\t\tif (mode === 2) if (curTween._kill(props, target, tween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (mode !== 2 || (!curTween._firstPT && curTween._initted && l)) {\n\t\t\t\t\t\tif (mode !== 2 && !_onOverwrite(curTween, tween)) {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (curTween._enabled(false, false)) { //if all property tweens have been overwritten, kill the tween.\n\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn changed;\n\t\t\t},\n\t\t\t_checkOverlap = function(tween, reference, zeroDur) {\n\t\t\t\tvar tl = tween._timeline,\n\t\t\t\t\tts = tl._timeScale,\n\t\t\t\t\tt = tween._startTime;\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tt += tl._startTime;\n\t\t\t\t\tts *= tl._timeScale;\n\t\t\t\t\tif (tl._paused) {\n\t\t\t\t\t\treturn -100;\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t\tt /= ts;\n\t\t\t\treturn (t > reference) ? t - reference : ((zeroDur && t === reference) || (!tween._initted && t - reference < 2 * _tinyNum)) ? _tinyNum : ((t += tween.totalDuration() / tween._timeScale / ts) > reference + _tinyNum) ? 0 : t - reference - _tinyNum;\n\t\t\t};\n\n\n//---- TweenLite instance methods -----------------------------------------------------------------------------\n\n\t\tp._init = function() {\n\t\t\tvar v = this.vars,\n\t\t\t\top = this._overwrittenProps,\n\t\t\t\tdur = this._duration,\n\t\t\t\timmediate = !!v.immediateRender,\n\t\t\t\tease = v.ease,\n\t\t\t\tstartAt = this._startAt,\n\t\t\t\ti, initPlugins, pt, p, startVars, l;\n\t\t\tif (v.startAt) {\n\t\t\t\tif (startAt) {\n\t\t\t\t\tstartAt.render(-1, true); //if we've run a startAt previously (when the tween instantiated), we should revert it so that the values re-instantiate correctly particularly for relative tweens. Without this, a TweenLite.fromTo(obj, 1, {x:\"+=100\"}, {x:\"-=100\"}), for example, would actually jump to +=200 because the startAt would run twice, doubling the relative change.\n\t\t\t\t\tstartAt.kill();\n\t\t\t\t}\n\t\t\t\tstartVars = {};\n\t\t\t\tfor (p in v.startAt) { //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, 1, from, to).fromTo(e, 1, to, from);\n\t\t\t\t\tstartVars[p] = v.startAt[p];\n\t\t\t\t}\n\t\t\t\tstartVars.data = \"isStart\";\n\t\t\t\tstartVars.overwrite = false;\n\t\t\t\tstartVars.immediateRender = true;\n\t\t\t\tstartVars.lazy = (immediate && v.lazy !== false);\n\t\t\t\tstartVars.startAt = startVars.delay = null; //no nesting of startAt objects allowed (otherwise it could cause an infinite loop).\n\t\t\t\tstartVars.onUpdate = v.onUpdate;\n\t\t\t\tstartVars.onUpdateParams = v.onUpdateParams;\n\t\t\t\tstartVars.onUpdateScope = v.onUpdateScope || v.callbackScope || this;\n\t\t\t\tthis._startAt = TweenLite.to(this.target || {}, 0, startVars);\n\t\t\t\tif (immediate) {\n\t\t\t\t\tif (this._time > 0) {\n\t\t\t\t\t\tthis._startAt = null; //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in TimelineLite/Max instances where immediateRender was false (which is the default in the convenience methods like from()).\n\t\t\t\t\t} else if (dur !== 0) {\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a TimelineLite or TimelineMax, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (v.runBackwards && dur !== 0) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (startAt) {\n\t\t\t\t\tstartAt.render(-1, true);\n\t\t\t\t\tstartAt.kill();\n\t\t\t\t\tthis._startAt = null;\n\t\t\t\t} else {\n\t\t\t\t\tif (this._time !== 0) { //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\t\timmediate = false;\n\t\t\t\t\t}\n\t\t\t\t\tpt = {};\n\t\t\t\t\tfor (p in v) { //copy props into a new object and skip any reserved props, otherwise onComplete or onUpdate or onStart could fire. We should, however, permit autoCSS to go through.\n\t\t\t\t\t\tif (!_reservedProps[p] || p === \"autoCSS\") {\n\t\t\t\t\t\t\tpt[p] = v[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt.overwrite = 0;\n\t\t\t\t\tpt.data = \"isFromStart\"; //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\tpt.lazy = (immediate && v.lazy !== false);\n\t\t\t\t\tpt.immediateRender = immediate; //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\tthis._startAt = TweenLite.to(this.target, 0, pt);\n\t\t\t\t\tif (!immediate) {\n\t\t\t\t\t\tthis._startAt._init(); //ensures that the initial values are recorded\n\t\t\t\t\t\tthis._startAt._enabled(false); //no need to have the tween render on the next cycle. Disable it because we'll always manually control the renders of the _startAt tween.\n\t\t\t\t\t\tif (this.vars.immediateRender) {\n\t\t\t\t\t\t\tthis._startAt = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (this._time === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._ease = ease = (!ease) ? TweenLite.defaultEase : (ease instanceof Ease) ? ease : (typeof(ease) === \"function\") ? new Ease(ease, v.easeParams) : _easeMap[ease] || TweenLite.defaultEase;\n\t\t\tif (v.easeParams instanceof Array && ease.config) {\n\t\t\t\tthis._ease = ease.config.apply(ease, v.easeParams);\n\t\t\t}\n\t\t\tthis._easeType = this._ease._type;\n\t\t\tthis._easePower = this._ease._power;\n\t\t\tthis._firstPT = null;\n\n\t\t\tif (this._targets) {\n\t\t\t\tl = this._targets.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tif ( this._initProps( this._targets[i], (this._propLookup[i] = {}), this._siblings[i], (op ? op[i] : null), i) ) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tinitPlugins = this._initProps(this.target, this._propLookup, this._siblings, op, 0);\n\t\t\t}\n\n\t\t\tif (initPlugins) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onInitAllProps\", this); //reorders the array in order of priority. Uses a static TweenPlugin method in order to minimize file size in TweenLite\n\t\t\t}\n\t\t\tif (op) if (!this._firstPT) if (typeof(this.target) !== \"function\") { //if all tweening properties have been overwritten, kill the tween. If the target is a function, it's probably a delayedCall so let it live.\n\t\t\t\tthis._enabled(false, false);\n\t\t\t}\n\t\t\tif (v.runBackwards) {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tpt.s += pt.c;\n\t\t\t\t\tpt.c = -pt.c;\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate = v.onUpdate;\n\t\t\tthis._initted = true;\n\t\t};\n\n\t\tp._initProps = function(target, propLookup, siblings, overwrittenProps, index) {\n\t\t\tvar p, i, initPlugins, plugin, pt, v;\n\t\t\tif (target == null) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tif (_lazyLookup[target._gsTweenID]) {\n\t\t\t\t_lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t}\n\n\t\t\tif (!this.vars.css) if (target.style) if (target !== window && target.nodeType) if (_plugins.css) if (this.vars.autoCSS !== false) { //it's so common to use TweenLite/Max to animate the css of DOM elements, we assume that if the target is a DOM element, that's what is intended (a convenience so that users don't have to wrap things in css:{}, although we still recommend it for a slight performance boost and better specificity). Note: we cannot check \"nodeType\" on the window inside an iframe.\n\t\t\t\t_autoCSS(this.vars, target);\n\t\t\t}\n\t\t\tfor (p in this.vars) {\n\t\t\t\tv = this.vars[p];\n\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\tif (v) if ((v instanceof Array) || (v.push && _isArray(v))) if (v.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tthis.vars[p] = v = this._swapSelfInParams(v, this);\n\t\t\t\t\t}\n\n\t\t\t\t} else if (_plugins[p] && (plugin = new _plugins[p]())._onInitTween(target, this.vars[p], this, index)) {\n\n\t\t\t\t\t//t - target \t\t[object]\n\t\t\t\t\t//p - property \t\t[string]\n\t\t\t\t\t//s - start\t\t\t[number]\n\t\t\t\t\t//c - change\t\t[number]\n\t\t\t\t\t//f - isFunction\t[boolean]\n\t\t\t\t\t//n - name\t\t\t[string]\n\t\t\t\t\t//pg - isPlugin \t[boolean]\n\t\t\t\t\t//pr - priority\t\t[number]\n\t\t\t\t\t//m - mod           [function | 0]\n\t\t\t\t\tthis._firstPT = pt = {_next:this._firstPT, t:plugin, p:\"setRatio\", s:0, c:1, f:1, n:p, pg:1, pr:plugin._priority, m:0};\n\t\t\t\t\ti = plugin._overwriteProps.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tpropLookup[plugin._overwriteProps[i]] = this._firstPT;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._priority || plugin._onInitAllProps) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._onDisable || plugin._onEnable) {\n\t\t\t\t\t\tthis._notifyPluginsOfEnabled = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup[p] = _addPropTween.call(this, target, p, \"get\", v, p, 0, null, this.vars.stringFilter, index);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (overwrittenProps) if (this._kill(overwrittenProps, target)) { //another tween may have tried to overwrite properties of this tween before init() was called (like if two tweens start at the same time, the one created second will run first)\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._overwrite > 1) if (this._firstPT) if (siblings.length > 1) if (_applyOverwrite(target, this, propLookup, this._overwrite, siblings)) {\n\t\t\t\tthis._kill(propLookup, target);\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._firstPT) if ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration)) { //zero duration tweens don't lazy render by default; everything else does.\n\t\t\t\t_lazyLookup[target._gsTweenID] = true;\n\t\t\t}\n\t\t\treturn initPlugins;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\tduration = self._duration,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, rawPrevTime;\n\t\t\tif (time >= duration - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = self._time = duration;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(1) : 1;\n\t\t\t\tif (!self._reversed ) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || self._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (self._startTime === self._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -_tinyNum) || (prevRawPrevTime === _tinyNum && self.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = 0;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t} else if (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0 && !(prevRawPrevTime === _tinyNum && self.data === \"isPause\")) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!self._initted || (self._startAt && self._startAt.progress())) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately. Also, we check progress() because if startAt has already rendered at its end, we should force a render at its beginning. Otherwise, if you put the playhead directly on top of where a fromTo({immediateRender:false}) starts, and then move it backwards, the from() won't revert its values.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself._totalTime = self._time = time;\n\n\t\t\t\tif (self._easeType) {\n\t\t\t\t\tvar r = time / duration, type = self._easeType, pow = self._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\t\t\t\t\tself.ratio = (type === 1) ? 1 - r : (type === 2) ? r : (time / duration < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t\t\t} else {\n\t\t\t\t\tself.ratio = self._ease.getRatio(time / duration);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._time === prevTime && !force) {\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._init();\n\t\t\t\tif (!self._initted || self._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && self._firstPT && ((self.vars.lazy !== false && self._duration) || (self.vars.lazy && !self._duration))) {\n\t\t\t\t\tself._time = self._totalTime = prevTime;\n\t\t\t\t\tself._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\t_lazyTweens.push(self);\n\t\t\t\t\tself._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (self._time && !isComplete) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t} else if (isComplete && self._ease._calcEnd) {\n\t\t\t\t\tself.ratio = self._ease.getRatio((self._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._lazy !== false) { //in case a lazy render is pending, we should flush it because the new render is occurring now (imagine a lazy tween instantiating and then immediately the user calls tween.seek(tween.duration()), skipping to the end - the end render would be forced, and then if we didn't flush the lazy render, it'd fire AFTER the seek(), rendering it at the wrong time.\n\t\t\t\tself._lazy = false;\n\t\t\t}\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time >= 0) {\n\t\t\t\tself._active = true;  //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTime === 0) {\n\t\t\t\tif (self._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self.vars.onStart) if (self._time !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tself._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt = self._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * self.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * self.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\tif (self._onUpdate) {\n\t\t\t\tif (time < 0) if (self._startAt && time !== -0.0001) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (self._time !== prevTime || isComplete || force) {\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (callback) if (!self._gc || force) { //check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && self._startAt && !self._onUpdate && time !== -0.0001) { //-0.0001 is a special value that we use when looping back to the beginning of a repeated TimelineMax, in which case we shouldn't render the _startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && self._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tself._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(vars, target, overwritingTween) {\n\t\t\tif (vars === \"all\") {\n\t\t\t\tvars = null;\n\t\t\t}\n\t\t\tif (vars == null) if (target == null || target === this.target) {\n\t\t\t\tthis._lazy = false;\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\ttarget = (typeof(target) !== \"string\") ? (target || this._targets || this.target) : TweenLite.selector(target) || target;\n\t\t\tvar simultaneousOverwrite = (overwritingTween && this._time && overwritingTween._startTime === this._startTime && this._timeline === overwritingTween._timeline),\n\t\t\t\tfirstPT = this._firstPT,\n\t\t\t\ti, overwrittenProps, p, pt, propLookup, changed, killProps, record, killed;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (this._kill(vars, target[i], overwritingTween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (this._targets) {\n\t\t\t\t\ti = this._targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (target === this._targets[i]) {\n\t\t\t\t\t\t\tpropLookup = this._propLookup[i] || {};\n\t\t\t\t\t\t\tthis._overwrittenProps = this._overwrittenProps || [];\n\t\t\t\t\t\t\toverwrittenProps = this._overwrittenProps[i] = vars ? this._overwrittenProps[i] || {} : \"all\";\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if (target !== this.target) {\n\t\t\t\t\treturn false;\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup = this._propLookup;\n\t\t\t\t\toverwrittenProps = this._overwrittenProps = vars ? this._overwrittenProps || {} : \"all\";\n\t\t\t\t}\n\n\t\t\t\tif (propLookup) {\n\t\t\t\t\tkillProps = vars || propLookup;\n\t\t\t\t\trecord = (vars !== overwrittenProps && overwrittenProps !== \"all\" && vars !== propLookup && (typeof(vars) !== \"object\" || !vars._tempKill)); //_tempKill is a super-secret way to delete a particular tweening property but NOT have it remembered as an official overwritten property (like in BezierPlugin)\n\t\t\t\t\tif (overwritingTween && (TweenLite.onOverwrite || this.vars.onOverwrite)) {\n\t\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\t\tif (propLookup[p]) {\n\t\t\t\t\t\t\t\tif (!killed) {\n\t\t\t\t\t\t\t\t\tkilled = [];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tkilled.push(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ((killed || !vars) && !_onOverwrite(this, overwritingTween, target, killed)) { //if the onOverwrite returned false, that means the user wants to override the overwriting (cancel it).\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\tif ((pt = propLookup[p])) {\n\t\t\t\t\t\t\tif (simultaneousOverwrite) { //if another tween overwrites this one and they both start at exactly the same time, yet this tween has already rendered once (for example, at 0.001) because it's first in the queue, we should revert the values to where they were at 0 so that the starting values aren't contaminated on the overwriting tween.\n\t\t\t\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p](pt.s);\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p] = pt.s;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt.pg && pt.t._kill(killProps)) {\n\t\t\t\t\t\t\t\tchanged = true; //some plugins need to be notified so they can perform cleanup tasks first\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!pt.pg || pt.t._overwriteProps.length === 0) {\n\t\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\t\t\t} else if (pt === this._firstPT) {\n\t\t\t\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tdelete propLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (record) {\n\t\t\t\t\t\t\toverwrittenProps[p] = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!this._firstPT && this._initted && firstPT) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tif (this._notifyPluginsOfEnabled) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", this);\n\t\t\t}\n\t\t\tvar t = this._time;\n\t\t\tthis._firstPT = this._overwrittenProps = this._startAt = this._onUpdate = null;\n\t\t\tthis._notifyPluginsOfEnabled = this._active = this._lazy = false;\n\t\t\tthis._propLookup = (this._targets) ? {} : [];\n\t\t\tAnimation.prototype.invalidate.call(this);\n\t\t\tif (this.vars.immediateRender) {\n\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\tthis.render(t, false, this.vars.lazy !== false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (enabled && this._gc) {\n\t\t\t\tvar targets = this._targets,\n\t\t\t\t\ti;\n\t\t\t\tif (targets) {\n\t\t\t\t\ti = targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tthis._siblings[i] = _register(targets[i], this, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis._siblings = _register(this.target, this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\tAnimation.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t\tif (this._notifyPluginsOfEnabled) if (this._firstPT) {\n\t\t\t\treturn TweenLite._onPluginEvent((enabled ? \"_onEnable\" : \"_onDisable\"), this);\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n//----TweenLite static methods -----------------------------------------------------\n\n\t\tTweenLite.to = function(target, duration, vars) {\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, toVars);\n\t\t};\n\n\t\tTweenLite.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenLite(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, lazy:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\n\t\tTweenLite.set = function(target, vars) {\n\t\t\treturn new TweenLite(target, 0, vars);\n\t\t};\n\n\t\tTweenLite.getTweensOf = function(target, onlyActive) {\n\t\t\tif (target == null) { return []; }\n\t\t\ttarget = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\t\t\tvar i, a, j, t;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\ta = [];\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\ta = a.concat(TweenLite.getTweensOf(target[i], onlyActive));\n\t\t\t\t}\n\t\t\t\ti = a.length;\n\t\t\t\t//now get rid of any duplicates (tweens of arrays of objects could cause duplicates)\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tt = a[i];\n\t\t\t\t\tj = i;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\tif (t === a[j]) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (target._gsTweenID) {\n\t\t\t\ta = _register(target).concat();\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (a[i]._gc || (onlyActive && !a[i].isActive())) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a || [];\n\t\t};\n\n\t\tTweenLite.killTweensOf = TweenLite.killDelayedCallsTo = function(target, onlyActive, vars) {\n\t\t\tif (typeof(onlyActive) === \"object\") {\n\t\t\t\tvars = onlyActive; //for backwards compatibility (before \"onlyActive\" parameter was inserted)\n\t\t\t\tonlyActive = false;\n\t\t\t}\n\t\t\tvar a = TweenLite.getTweensOf(target, onlyActive),\n\t\t\t\ti = a.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\ta[i]._kill(vars, target);\n\t\t\t}\n\t\t};\n\n\n\n/*\n * ----------------------------------------------------------------\n * TweenPlugin   (could easily be split out as a separate file/class, but included for ease of use (so that people don't need to include another script call before loading plugins which is easy to forget)\n * ----------------------------------------------------------------\n */\n\t\tvar TweenPlugin = _class(\"plugins.TweenPlugin\", function(props, priority) {\n\t\t\t\t\tthis._overwriteProps = (props || \"\").split(\",\");\n\t\t\t\t\tthis._propName = this._overwriteProps[0];\n\t\t\t\t\tthis._priority = priority || 0;\n\t\t\t\t\tthis._super = TweenPlugin.prototype;\n\t\t\t\t}, true);\n\n\t\tp = TweenPlugin.prototype;\n\t\tTweenPlugin.version = \"1.19.0\";\n\t\tTweenPlugin.API = 2;\n\t\tp._firstPT = null;\n\t\tp._addTween = _addPropTween;\n\t\tp.setRatio = _setRatio;\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._overwriteProps,\n\t\t\t\tpt = this._firstPT,\n\t\t\t\ti;\n\t\t\tif (lookup[this._propName] != null) {\n\t\t\t\tthis._overwriteProps = [];\n\t\t\t} else {\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (lookup[a[i]] != null) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (lookup[pt.n] != null) {\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\tpt._prev = null;\n\t\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._mod = p._roundProps = function(lookup) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tval;\n\t\t\twhile (pt) {\n\t\t\t\tval = lookup[this._propName] || (pt.n != null && lookup[ pt.n.split(this._propName + \"_\").join(\"\") ]);\n\t\t\t\tif (val && typeof(val) === \"function\") { //some properties that are very plugin-specific add a prefix named after the _propName plus an underscore, so we need to ignore that extra stuff here.\n\t\t\t\t\tif (pt.f === 2) {\n\t\t\t\t\t\tpt.t._applyPT.m = val;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.m = val;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\tTweenLite._onPluginEvent = function(type, tween) {\n\t\t\tvar pt = tween._firstPT,\n\t\t\t\tchanged, pt2, first, last, next;\n\t\t\tif (type === \"_onInitAllProps\") {\n\t\t\t\t//sorts the PropTween linked list in order of priority because some plugins need to render earlier/later than others, like MotionBlurPlugin applies its effects after all x/y/alpha tweens have rendered on each frame.\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tpt = tween._firstPT = first;\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.pg) if (typeof(pt.t[type]) === \"function\") if (pt.t[type]()) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tTweenPlugin.activate = function(plugins) {\n\t\t\tvar i = plugins.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (plugins[i].API === TweenPlugin.API) {\n\t\t\t\t\t_plugins[(new plugins[i]())._propName] = plugins[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\t\t//provides a more concise way to define plugins that have no dependencies besides TweenPlugin and TweenLite, wrapping common boilerplate stuff into one function (added in 1.9.0). You don't NEED to use this to define a plugin - the old way still works and can be useful in certain (rare) situations.\n\t\t_gsDefine.plugin = function(config) {\n\t\t\tif (!config || !config.propName || !config.init || !config.API) { throw \"illegal plugin definition.\"; }\n\t\t\tvar propName = config.propName,\n\t\t\t\tpriority = config.priority || 0,\n\t\t\t\toverwriteProps = config.overwriteProps,\n\t\t\t\tmap = {init:\"_onInitTween\", set:\"setRatio\", kill:\"_kill\", round:\"_mod\", mod:\"_mod\", initAll:\"_onInitAllProps\"},\n\t\t\t\tPlugin = _class(\"plugins.\" + propName.charAt(0).toUpperCase() + propName.substr(1) + \"Plugin\",\n\t\t\t\t\tfunction() {\n\t\t\t\t\t\tTweenPlugin.call(this, propName, priority);\n\t\t\t\t\t\tthis._overwriteProps = overwriteProps || [];\n\t\t\t\t\t}, (config.global === true)),\n\t\t\t\tp = Plugin.prototype = new TweenPlugin(propName),\n\t\t\t\tprop;\n\t\t\tp.constructor = Plugin;\n\t\t\tPlugin.API = config.API;\n\t\t\tfor (prop in map) {\n\t\t\t\tif (typeof(config[prop]) === \"function\") {\n\t\t\t\t\tp[map[prop]] = config[prop];\n\t\t\t\t}\n\t\t\t}\n\t\t\tPlugin.version = config.version;\n\t\t\tTweenPlugin.activate([Plugin]);\n\t\t\treturn Plugin;\n\t\t};\n\n\n\t\t//now run through all the dependencies discovered and if any are missing, log that to the console as a warning. This is why it's best to have TweenLite load last - it can check all the dependencies for you.\n\t\ta = window._gsQueue;\n\t\tif (a) {\n\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\ta[i]();\n\t\t\t}\n\t\t\tfor (p in _defLookup) {\n\t\t\t\tif (!_defLookup[p].func) {\n\t\t\t\t\twindow.console.log(\"GSAP encountered missing dependency: \" + p);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t_tickerActive = false; //ensures that the first official animation forces a ticker.tick() to update the time when it is instantiated\n\n\t\treturn TweenLite;\n\n})(_gsScope, \"TweenLite\");\n\nexport var globals = _gsScope.GreenSockGlobals;\nvar nonGlobals = globals.com.greensock;\nexport { TweenLite as default };\nexport var SimpleTimeline = nonGlobals.core.SimpleTimeline;\nexport var Animation = nonGlobals.core.Animation;\nexport var Ease = globals.Ease;\nexport var Linear = globals.Linear;\nexport var Power0 = Linear;\nexport var Power1 = globals.Power1;\nexport var Power2 = globals.Power2;\nexport var Power3 = globals.Power3;\nexport var Power4 = globals.Power4;\nexport var TweenPlugin = globals.TweenPlugin;\nexport var EventDispatcher = nonGlobals.events.EventDispatcher;\n","/**\n * vuex v3.1.1\n * (c) 2019 Evan You\n * @license MIT\n */\nfunction applyMixin (Vue) {\n  var version = Number(Vue.version.split('.')[0]);\n\n  if (version >= 2) {\n    Vue.mixin({ beforeCreate: vuexInit });\n  } else {\n    // override init and inject vuex init procedure\n    // for 1.x backwards compatibility.\n    var _init = Vue.prototype._init;\n    Vue.prototype._init = function (options) {\n      if ( options === void 0 ) options = {};\n\n      options.init = options.init\n        ? [vuexInit].concat(options.init)\n        : vuexInit;\n      _init.call(this, options);\n    };\n  }\n\n  /**\n   * Vuex init hook, injected into each instances init hooks list.\n   */\n\n  function vuexInit () {\n    var options = this.$options;\n    // store injection\n    if (options.store) {\n      this.$store = typeof options.store === 'function'\n        ? options.store()\n        : options.store;\n    } else if (options.parent && options.parent.$store) {\n      this.$store = options.parent.$store;\n    }\n  }\n}\n\nvar target = typeof window !== 'undefined'\n  ? window\n  : typeof global !== 'undefined'\n    ? global\n    : {};\nvar devtoolHook = target.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\nfunction devtoolPlugin (store) {\n  if (!devtoolHook) { return }\n\n  store._devtoolHook = devtoolHook;\n\n  devtoolHook.emit('vuex:init', store);\n\n  devtoolHook.on('vuex:travel-to-state', function (targetState) {\n    store.replaceState(targetState);\n  });\n\n  store.subscribe(function (mutation, state) {\n    devtoolHook.emit('vuex:mutation', mutation, state);\n  });\n}\n\n/**\n * Get the first item that pass the test\n * by second argument function\n *\n * @param {Array} list\n * @param {Function} f\n * @return {*}\n */\n\n/**\n * forEach for object\n */\nfunction forEachValue (obj, fn) {\n  Object.keys(obj).forEach(function (key) { return fn(obj[key], key); });\n}\n\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\nfunction isPromise (val) {\n  return val && typeof val.then === 'function'\n}\n\nfunction assert (condition, msg) {\n  if (!condition) { throw new Error((\"[vuex] \" + msg)) }\n}\n\nfunction partial (fn, arg) {\n  return function () {\n    return fn(arg)\n  }\n}\n\n// Base data struct for store's module, package with some attribute and method\nvar Module = function Module (rawModule, runtime) {\n  this.runtime = runtime;\n  // Store some children item\n  this._children = Object.create(null);\n  // Store the origin module object which passed by programmer\n  this._rawModule = rawModule;\n  var rawState = rawModule.state;\n\n  // Store the origin module's state\n  this.state = (typeof rawState === 'function' ? rawState() : rawState) || {};\n};\n\nvar prototypeAccessors = { namespaced: { configurable: true } };\n\nprototypeAccessors.namespaced.get = function () {\n  return !!this._rawModule.namespaced\n};\n\nModule.prototype.addChild = function addChild (key, module) {\n  this._children[key] = module;\n};\n\nModule.prototype.removeChild = function removeChild (key) {\n  delete this._children[key];\n};\n\nModule.prototype.getChild = function getChild (key) {\n  return this._children[key]\n};\n\nModule.prototype.update = function update (rawModule) {\n  this._rawModule.namespaced = rawModule.namespaced;\n  if (rawModule.actions) {\n    this._rawModule.actions = rawModule.actions;\n  }\n  if (rawModule.mutations) {\n    this._rawModule.mutations = rawModule.mutations;\n  }\n  if (rawModule.getters) {\n    this._rawModule.getters = rawModule.getters;\n  }\n};\n\nModule.prototype.forEachChild = function forEachChild (fn) {\n  forEachValue(this._children, fn);\n};\n\nModule.prototype.forEachGetter = function forEachGetter (fn) {\n  if (this._rawModule.getters) {\n    forEachValue(this._rawModule.getters, fn);\n  }\n};\n\nModule.prototype.forEachAction = function forEachAction (fn) {\n  if (this._rawModule.actions) {\n    forEachValue(this._rawModule.actions, fn);\n  }\n};\n\nModule.prototype.forEachMutation = function forEachMutation (fn) {\n  if (this._rawModule.mutations) {\n    forEachValue(this._rawModule.mutations, fn);\n  }\n};\n\nObject.defineProperties( Module.prototype, prototypeAccessors );\n\nvar ModuleCollection = function ModuleCollection (rawRootModule) {\n  // register root module (Vuex.Store options)\n  this.register([], rawRootModule, false);\n};\n\nModuleCollection.prototype.get = function get (path) {\n  return path.reduce(function (module, key) {\n    return module.getChild(key)\n  }, this.root)\n};\n\nModuleCollection.prototype.getNamespace = function getNamespace (path) {\n  var module = this.root;\n  return path.reduce(function (namespace, key) {\n    module = module.getChild(key);\n    return namespace + (module.namespaced ? key + '/' : '')\n  }, '')\n};\n\nModuleCollection.prototype.update = function update$1 (rawRootModule) {\n  update([], this.root, rawRootModule);\n};\n\nModuleCollection.prototype.register = function register (path, rawModule, runtime) {\n    var this$1 = this;\n    if ( runtime === void 0 ) runtime = true;\n\n  if (process.env.NODE_ENV !== 'production') {\n    assertRawModule(path, rawModule);\n  }\n\n  var newModule = new Module(rawModule, runtime);\n  if (path.length === 0) {\n    this.root = newModule;\n  } else {\n    var parent = this.get(path.slice(0, -1));\n    parent.addChild(path[path.length - 1], newModule);\n  }\n\n  // register nested modules\n  if (rawModule.modules) {\n    forEachValue(rawModule.modules, function (rawChildModule, key) {\n      this$1.register(path.concat(key), rawChildModule, runtime);\n    });\n  }\n};\n\nModuleCollection.prototype.unregister = function unregister (path) {\n  var parent = this.get(path.slice(0, -1));\n  var key = path[path.length - 1];\n  if (!parent.getChild(key).runtime) { return }\n\n  parent.removeChild(key);\n};\n\nfunction update (path, targetModule, newModule) {\n  if (process.env.NODE_ENV !== 'production') {\n    assertRawModule(path, newModule);\n  }\n\n  // update target module\n  targetModule.update(newModule);\n\n  // update nested modules\n  if (newModule.modules) {\n    for (var key in newModule.modules) {\n      if (!targetModule.getChild(key)) {\n        if (process.env.NODE_ENV !== 'production') {\n          console.warn(\n            \"[vuex] trying to add a new module '\" + key + \"' on hot reloading, \" +\n            'manual reload is needed'\n          );\n        }\n        return\n      }\n      update(\n        path.concat(key),\n        targetModule.getChild(key),\n        newModule.modules[key]\n      );\n    }\n  }\n}\n\nvar functionAssert = {\n  assert: function (value) { return typeof value === 'function'; },\n  expected: 'function'\n};\n\nvar objectAssert = {\n  assert: function (value) { return typeof value === 'function' ||\n    (typeof value === 'object' && typeof value.handler === 'function'); },\n  expected: 'function or object with \"handler\" function'\n};\n\nvar assertTypes = {\n  getters: functionAssert,\n  mutations: functionAssert,\n  actions: objectAssert\n};\n\nfunction assertRawModule (path, rawModule) {\n  Object.keys(assertTypes).forEach(function (key) {\n    if (!rawModule[key]) { return }\n\n    var assertOptions = assertTypes[key];\n\n    forEachValue(rawModule[key], function (value, type) {\n      assert(\n        assertOptions.assert(value),\n        makeAssertionMessage(path, key, type, value, assertOptions.expected)\n      );\n    });\n  });\n}\n\nfunction makeAssertionMessage (path, key, type, value, expected) {\n  var buf = key + \" should be \" + expected + \" but \\\"\" + key + \".\" + type + \"\\\"\";\n  if (path.length > 0) {\n    buf += \" in module \\\"\" + (path.join('.')) + \"\\\"\";\n  }\n  buf += \" is \" + (JSON.stringify(value)) + \".\";\n  return buf\n}\n\nvar Vue; // bind on install\n\nvar Store = function Store (options) {\n  var this$1 = this;\n  if ( options === void 0 ) options = {};\n\n  // Auto install if it is not done yet and `window` has `Vue`.\n  // To allow users to avoid auto-installation in some cases,\n  // this code should be placed here. See #731\n  if (!Vue && typeof window !== 'undefined' && window.Vue) {\n    install(window.Vue);\n  }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(Vue, \"must call Vue.use(Vuex) before creating a store instance.\");\n    assert(typeof Promise !== 'undefined', \"vuex requires a Promise polyfill in this browser.\");\n    assert(this instanceof Store, \"store must be called with the new operator.\");\n  }\n\n  var plugins = options.plugins; if ( plugins === void 0 ) plugins = [];\n  var strict = options.strict; if ( strict === void 0 ) strict = false;\n\n  // store internal state\n  this._committing = false;\n  this._actions = Object.create(null);\n  this._actionSubscribers = [];\n  this._mutations = Object.create(null);\n  this._wrappedGetters = Object.create(null);\n  this._modules = new ModuleCollection(options);\n  this._modulesNamespaceMap = Object.create(null);\n  this._subscribers = [];\n  this._watcherVM = new Vue();\n\n  // bind commit and dispatch to self\n  var store = this;\n  var ref = this;\n  var dispatch = ref.dispatch;\n  var commit = ref.commit;\n  this.dispatch = function boundDispatch (type, payload) {\n    return dispatch.call(store, type, payload)\n  };\n  this.commit = function boundCommit (type, payload, options) {\n    return commit.call(store, type, payload, options)\n  };\n\n  // strict mode\n  this.strict = strict;\n\n  var state = this._modules.root.state;\n\n  // init root module.\n  // this also recursively registers all sub-modules\n  // and collects all module getters inside this._wrappedGetters\n  installModule(this, state, [], this._modules.root);\n\n  // initialize the store vm, which is responsible for the reactivity\n  // (also registers _wrappedGetters as computed properties)\n  resetStoreVM(this, state);\n\n  // apply plugins\n  plugins.forEach(function (plugin) { return plugin(this$1); });\n\n  var useDevtools = options.devtools !== undefined ? options.devtools : Vue.config.devtools;\n  if (useDevtools) {\n    devtoolPlugin(this);\n  }\n};\n\nvar prototypeAccessors$1 = { state: { configurable: true } };\n\nprototypeAccessors$1.state.get = function () {\n  return this._vm._data.$$state\n};\n\nprototypeAccessors$1.state.set = function (v) {\n  if (process.env.NODE_ENV !== 'production') {\n    assert(false, \"use store.replaceState() to explicit replace store state.\");\n  }\n};\n\nStore.prototype.commit = function commit (_type, _payload, _options) {\n    var this$1 = this;\n\n  // check object-style commit\n  var ref = unifyObjectStyle(_type, _payload, _options);\n    var type = ref.type;\n    var payload = ref.payload;\n    var options = ref.options;\n\n  var mutation = { type: type, payload: payload };\n  var entry = this._mutations[type];\n  if (!entry) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error((\"[vuex] unknown mutation type: \" + type));\n    }\n    return\n  }\n  this._withCommit(function () {\n    entry.forEach(function commitIterator (handler) {\n      handler(payload);\n    });\n  });\n  this._subscribers.forEach(function (sub) { return sub(mutation, this$1.state); });\n\n  if (\n    process.env.NODE_ENV !== 'production' &&\n    options && options.silent\n  ) {\n    console.warn(\n      \"[vuex] mutation type: \" + type + \". Silent option has been removed. \" +\n      'Use the filter functionality in the vue-devtools'\n    );\n  }\n};\n\nStore.prototype.dispatch = function dispatch (_type, _payload) {\n    var this$1 = this;\n\n  // check object-style dispatch\n  var ref = unifyObjectStyle(_type, _payload);\n    var type = ref.type;\n    var payload = ref.payload;\n\n  var action = { type: type, payload: payload };\n  var entry = this._actions[type];\n  if (!entry) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error((\"[vuex] unknown action type: \" + type));\n    }\n    return\n  }\n\n  try {\n    this._actionSubscribers\n      .filter(function (sub) { return sub.before; })\n      .forEach(function (sub) { return sub.before(action, this$1.state); });\n  } catch (e) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.warn(\"[vuex] error in before action subscribers: \");\n      console.error(e);\n    }\n  }\n\n  var result = entry.length > 1\n    ? Promise.all(entry.map(function (handler) { return handler(payload); }))\n    : entry[0](payload);\n\n  return result.then(function (res) {\n    try {\n      this$1._actionSubscribers\n        .filter(function (sub) { return sub.after; })\n        .forEach(function (sub) { return sub.after(action, this$1.state); });\n    } catch (e) {\n      if (process.env.NODE_ENV !== 'production') {\n        console.warn(\"[vuex] error in after action subscribers: \");\n        console.error(e);\n      }\n    }\n    return res\n  })\n};\n\nStore.prototype.subscribe = function subscribe (fn) {\n  return genericSubscribe(fn, this._subscribers)\n};\n\nStore.prototype.subscribeAction = function subscribeAction (fn) {\n  var subs = typeof fn === 'function' ? { before: fn } : fn;\n  return genericSubscribe(subs, this._actionSubscribers)\n};\n\nStore.prototype.watch = function watch (getter, cb, options) {\n    var this$1 = this;\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(typeof getter === 'function', \"store.watch only accepts a function.\");\n  }\n  return this._watcherVM.$watch(function () { return getter(this$1.state, this$1.getters); }, cb, options)\n};\n\nStore.prototype.replaceState = function replaceState (state) {\n    var this$1 = this;\n\n  this._withCommit(function () {\n    this$1._vm._data.$$state = state;\n  });\n};\n\nStore.prototype.registerModule = function registerModule (path, rawModule, options) {\n    if ( options === void 0 ) options = {};\n\n  if (typeof path === 'string') { path = [path]; }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(Array.isArray(path), \"module path must be a string or an Array.\");\n    assert(path.length > 0, 'cannot register the root module by using registerModule.');\n  }\n\n  this._modules.register(path, rawModule);\n  installModule(this, this.state, path, this._modules.get(path), options.preserveState);\n  // reset store to update getters...\n  resetStoreVM(this, this.state);\n};\n\nStore.prototype.unregisterModule = function unregisterModule (path) {\n    var this$1 = this;\n\n  if (typeof path === 'string') { path = [path]; }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(Array.isArray(path), \"module path must be a string or an Array.\");\n  }\n\n  this._modules.unregister(path);\n  this._withCommit(function () {\n    var parentState = getNestedState(this$1.state, path.slice(0, -1));\n    Vue.delete(parentState, path[path.length - 1]);\n  });\n  resetStore(this);\n};\n\nStore.prototype.hotUpdate = function hotUpdate (newOptions) {\n  this._modules.update(newOptions);\n  resetStore(this, true);\n};\n\nStore.prototype._withCommit = function _withCommit (fn) {\n  var committing = this._committing;\n  this._committing = true;\n  fn();\n  this._committing = committing;\n};\n\nObject.defineProperties( Store.prototype, prototypeAccessors$1 );\n\nfunction genericSubscribe (fn, subs) {\n  if (subs.indexOf(fn) < 0) {\n    subs.push(fn);\n  }\n  return function () {\n    var i = subs.indexOf(fn);\n    if (i > -1) {\n      subs.splice(i, 1);\n    }\n  }\n}\n\nfunction resetStore (store, hot) {\n  store._actions = Object.create(null);\n  store._mutations = Object.create(null);\n  store._wrappedGetters = Object.create(null);\n  store._modulesNamespaceMap = Object.create(null);\n  var state = store.state;\n  // init all modules\n  installModule(store, state, [], store._modules.root, true);\n  // reset vm\n  resetStoreVM(store, state, hot);\n}\n\nfunction resetStoreVM (store, state, hot) {\n  var oldVm = store._vm;\n\n  // bind store public getters\n  store.getters = {};\n  var wrappedGetters = store._wrappedGetters;\n  var computed = {};\n  forEachValue(wrappedGetters, function (fn, key) {\n    // use computed to leverage its lazy-caching mechanism\n    // direct inline function use will lead to closure preserving oldVm.\n    // using partial to return function with only arguments preserved in closure enviroment.\n    computed[key] = partial(fn, store);\n    Object.defineProperty(store.getters, key, {\n      get: function () { return store._vm[key]; },\n      enumerable: true // for local getters\n    });\n  });\n\n  // use a Vue instance to store the state tree\n  // suppress warnings just in case the user has added\n  // some funky global mixins\n  var silent = Vue.config.silent;\n  Vue.config.silent = true;\n  store._vm = new Vue({\n    data: {\n      $$state: state\n    },\n    computed: computed\n  });\n  Vue.config.silent = silent;\n\n  // enable strict mode for new vm\n  if (store.strict) {\n    enableStrictMode(store);\n  }\n\n  if (oldVm) {\n    if (hot) {\n      // dispatch changes in all subscribed watchers\n      // to force getter re-evaluation for hot reloading.\n      store._withCommit(function () {\n        oldVm._data.$$state = null;\n      });\n    }\n    Vue.nextTick(function () { return oldVm.$destroy(); });\n  }\n}\n\nfunction installModule (store, rootState, path, module, hot) {\n  var isRoot = !path.length;\n  var namespace = store._modules.getNamespace(path);\n\n  // register in namespace map\n  if (module.namespaced) {\n    store._modulesNamespaceMap[namespace] = module;\n  }\n\n  // set state\n  if (!isRoot && !hot) {\n    var parentState = getNestedState(rootState, path.slice(0, -1));\n    var moduleName = path[path.length - 1];\n    store._withCommit(function () {\n      Vue.set(parentState, moduleName, module.state);\n    });\n  }\n\n  var local = module.context = makeLocalContext(store, namespace, path);\n\n  module.forEachMutation(function (mutation, key) {\n    var namespacedType = namespace + key;\n    registerMutation(store, namespacedType, mutation, local);\n  });\n\n  module.forEachAction(function (action, key) {\n    var type = action.root ? key : namespace + key;\n    var handler = action.handler || action;\n    registerAction(store, type, handler, local);\n  });\n\n  module.forEachGetter(function (getter, key) {\n    var namespacedType = namespace + key;\n    registerGetter(store, namespacedType, getter, local);\n  });\n\n  module.forEachChild(function (child, key) {\n    installModule(store, rootState, path.concat(key), child, hot);\n  });\n}\n\n/**\n * make localized dispatch, commit, getters and state\n * if there is no namespace, just use root ones\n */\nfunction makeLocalContext (store, namespace, path) {\n  var noNamespace = namespace === '';\n\n  var local = {\n    dispatch: noNamespace ? store.dispatch : function (_type, _payload, _options) {\n      var args = unifyObjectStyle(_type, _payload, _options);\n      var payload = args.payload;\n      var options = args.options;\n      var type = args.type;\n\n      if (!options || !options.root) {\n        type = namespace + type;\n        if (process.env.NODE_ENV !== 'production' && !store._actions[type]) {\n          console.error((\"[vuex] unknown local action type: \" + (args.type) + \", global type: \" + type));\n          return\n        }\n      }\n\n      return store.dispatch(type, payload)\n    },\n\n    commit: noNamespace ? store.commit : function (_type, _payload, _options) {\n      var args = unifyObjectStyle(_type, _payload, _options);\n      var payload = args.payload;\n      var options = args.options;\n      var type = args.type;\n\n      if (!options || !options.root) {\n        type = namespace + type;\n        if (process.env.NODE_ENV !== 'production' && !store._mutations[type]) {\n          console.error((\"[vuex] unknown local mutation type: \" + (args.type) + \", global type: \" + type));\n          return\n        }\n      }\n\n      store.commit(type, payload, options);\n    }\n  };\n\n  // getters and state object must be gotten lazily\n  // because they will be changed by vm update\n  Object.defineProperties(local, {\n    getters: {\n      get: noNamespace\n        ? function () { return store.getters; }\n        : function () { return makeLocalGetters(store, namespace); }\n    },\n    state: {\n      get: function () { return getNestedState(store.state, path); }\n    }\n  });\n\n  return local\n}\n\nfunction makeLocalGetters (store, namespace) {\n  var gettersProxy = {};\n\n  var splitPos = namespace.length;\n  Object.keys(store.getters).forEach(function (type) {\n    // skip if the target getter is not match this namespace\n    if (type.slice(0, splitPos) !== namespace) { return }\n\n    // extract local getter type\n    var localType = type.slice(splitPos);\n\n    // Add a port to the getters proxy.\n    // Define as getter property because\n    // we do not want to evaluate the getters in this time.\n    Object.defineProperty(gettersProxy, localType, {\n      get: function () { return store.getters[type]; },\n      enumerable: true\n    });\n  });\n\n  return gettersProxy\n}\n\nfunction registerMutation (store, type, handler, local) {\n  var entry = store._mutations[type] || (store._mutations[type] = []);\n  entry.push(function wrappedMutationHandler (payload) {\n    handler.call(store, local.state, payload);\n  });\n}\n\nfunction registerAction (store, type, handler, local) {\n  var entry = store._actions[type] || (store._actions[type] = []);\n  entry.push(function wrappedActionHandler (payload, cb) {\n    var res = handler.call(store, {\n      dispatch: local.dispatch,\n      commit: local.commit,\n      getters: local.getters,\n      state: local.state,\n      rootGetters: store.getters,\n      rootState: store.state\n    }, payload, cb);\n    if (!isPromise(res)) {\n      res = Promise.resolve(res);\n    }\n    if (store._devtoolHook) {\n      return res.catch(function (err) {\n        store._devtoolHook.emit('vuex:error', err);\n        throw err\n      })\n    } else {\n      return res\n    }\n  });\n}\n\nfunction registerGetter (store, type, rawGetter, local) {\n  if (store._wrappedGetters[type]) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error((\"[vuex] duplicate getter key: \" + type));\n    }\n    return\n  }\n  store._wrappedGetters[type] = function wrappedGetter (store) {\n    return rawGetter(\n      local.state, // local state\n      local.getters, // local getters\n      store.state, // root state\n      store.getters // root getters\n    )\n  };\n}\n\nfunction enableStrictMode (store) {\n  store._vm.$watch(function () { return this._data.$$state }, function () {\n    if (process.env.NODE_ENV !== 'production') {\n      assert(store._committing, \"do not mutate vuex store state outside mutation handlers.\");\n    }\n  }, { deep: true, sync: true });\n}\n\nfunction getNestedState (state, path) {\n  return path.length\n    ? path.reduce(function (state, key) { return state[key]; }, state)\n    : state\n}\n\nfunction unifyObjectStyle (type, payload, options) {\n  if (isObject(type) && type.type) {\n    options = payload;\n    payload = type;\n    type = type.type;\n  }\n\n  if (process.env.NODE_ENV !== 'production') {\n    assert(typeof type === 'string', (\"expects string as the type, but found \" + (typeof type) + \".\"));\n  }\n\n  return { type: type, payload: payload, options: options }\n}\n\nfunction install (_Vue) {\n  if (Vue && _Vue === Vue) {\n    if (process.env.NODE_ENV !== 'production') {\n      console.error(\n        '[vuex] already installed. Vue.use(Vuex) should be called only once.'\n      );\n    }\n    return\n  }\n  Vue = _Vue;\n  applyMixin(Vue);\n}\n\n/**\n * Reduce the code which written in Vue.js for getting the state.\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} states # Object's item can be a function which accept state and getters for param, you can do something for state and getters in it.\n * @param {Object}\n */\nvar mapState = normalizeNamespace(function (namespace, states) {\n  var res = {};\n  normalizeMap(states).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    res[key] = function mappedState () {\n      var state = this.$store.state;\n      var getters = this.$store.getters;\n      if (namespace) {\n        var module = getModuleByNamespace(this.$store, 'mapState', namespace);\n        if (!module) {\n          return\n        }\n        state = module.context.state;\n        getters = module.context.getters;\n      }\n      return typeof val === 'function'\n        ? val.call(this, state, getters)\n        : state[val]\n    };\n    // mark vuex getter for devtools\n    res[key].vuex = true;\n  });\n  return res\n});\n\n/**\n * Reduce the code which written in Vue.js for committing the mutation\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} mutations # Object's item can be a function which accept `commit` function as the first param, it can accept anthor params. You can commit mutation and do any other things in this function. specially, You need to pass anthor params from the mapped function.\n * @return {Object}\n */\nvar mapMutations = normalizeNamespace(function (namespace, mutations) {\n  var res = {};\n  normalizeMap(mutations).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    res[key] = function mappedMutation () {\n      var args = [], len = arguments.length;\n      while ( len-- ) args[ len ] = arguments[ len ];\n\n      // Get the commit method from store\n      var commit = this.$store.commit;\n      if (namespace) {\n        var module = getModuleByNamespace(this.$store, 'mapMutations', namespace);\n        if (!module) {\n          return\n        }\n        commit = module.context.commit;\n      }\n      return typeof val === 'function'\n        ? val.apply(this, [commit].concat(args))\n        : commit.apply(this.$store, [val].concat(args))\n    };\n  });\n  return res\n});\n\n/**\n * Reduce the code which written in Vue.js for getting the getters\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} getters\n * @return {Object}\n */\nvar mapGetters = normalizeNamespace(function (namespace, getters) {\n  var res = {};\n  normalizeMap(getters).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    // The namespace has been mutated by normalizeNamespace\n    val = namespace + val;\n    res[key] = function mappedGetter () {\n      if (namespace && !getModuleByNamespace(this.$store, 'mapGetters', namespace)) {\n        return\n      }\n      if (process.env.NODE_ENV !== 'production' && !(val in this.$store.getters)) {\n        console.error((\"[vuex] unknown getter: \" + val));\n        return\n      }\n      return this.$store.getters[val]\n    };\n    // mark vuex getter for devtools\n    res[key].vuex = true;\n  });\n  return res\n});\n\n/**\n * Reduce the code which written in Vue.js for dispatch the action\n * @param {String} [namespace] - Module's namespace\n * @param {Object|Array} actions # Object's item can be a function which accept `dispatch` function as the first param, it can accept anthor params. You can dispatch action and do any other things in this function. specially, You need to pass anthor params from the mapped function.\n * @return {Object}\n */\nvar mapActions = normalizeNamespace(function (namespace, actions) {\n  var res = {};\n  normalizeMap(actions).forEach(function (ref) {\n    var key = ref.key;\n    var val = ref.val;\n\n    res[key] = function mappedAction () {\n      var args = [], len = arguments.length;\n      while ( len-- ) args[ len ] = arguments[ len ];\n\n      // get dispatch function from store\n      var dispatch = this.$store.dispatch;\n      if (namespace) {\n        var module = getModuleByNamespace(this.$store, 'mapActions', namespace);\n        if (!module) {\n          return\n        }\n        dispatch = module.context.dispatch;\n      }\n      return typeof val === 'function'\n        ? val.apply(this, [dispatch].concat(args))\n        : dispatch.apply(this.$store, [val].concat(args))\n    };\n  });\n  return res\n});\n\n/**\n * Rebinding namespace param for mapXXX function in special scoped, and return them by simple object\n * @param {String} namespace\n * @return {Object}\n */\nvar createNamespacedHelpers = function (namespace) { return ({\n  mapState: mapState.bind(null, namespace),\n  mapGetters: mapGetters.bind(null, namespace),\n  mapMutations: mapMutations.bind(null, namespace),\n  mapActions: mapActions.bind(null, namespace)\n}); };\n\n/**\n * Normalize the map\n * normalizeMap([1, 2, 3]) => [ { key: 1, val: 1 }, { key: 2, val: 2 }, { key: 3, val: 3 } ]\n * normalizeMap({a: 1, b: 2, c: 3}) => [ { key: 'a', val: 1 }, { key: 'b', val: 2 }, { key: 'c', val: 3 } ]\n * @param {Array|Object} map\n * @return {Object}\n */\nfunction normalizeMap (map) {\n  return Array.isArray(map)\n    ? map.map(function (key) { return ({ key: key, val: key }); })\n    : Object.keys(map).map(function (key) { return ({ key: key, val: map[key] }); })\n}\n\n/**\n * Return a function expect two param contains namespace and map. it will normalize the namespace and then the param's function will handle the new namespace and the map.\n * @param {Function} fn\n * @return {Function}\n */\nfunction normalizeNamespace (fn) {\n  return function (namespace, map) {\n    if (typeof namespace !== 'string') {\n      map = namespace;\n      namespace = '';\n    } else if (namespace.charAt(namespace.length - 1) !== '/') {\n      namespace += '/';\n    }\n    return fn(namespace, map)\n  }\n}\n\n/**\n * Search a special module from store by namespace. if module not exist, print error message.\n * @param {Object} store\n * @param {String} helper\n * @param {String} namespace\n * @return {Object}\n */\nfunction getModuleByNamespace (store, helper, namespace) {\n  var module = store._modulesNamespaceMap[namespace];\n  if (process.env.NODE_ENV !== 'production' && !module) {\n    console.error((\"[vuex] module namespace not found in \" + helper + \"(): \" + namespace));\n  }\n  return module\n}\n\nvar index_esm = {\n  Store: Store,\n  install: install,\n  version: '3.1.1',\n  mapState: mapState,\n  mapMutations: mapMutations,\n  mapGetters: mapGetters,\n  mapActions: mapActions,\n  createNamespacedHelpers: createNamespacedHelpers\n};\n\nexport default index_esm;\nexport { Store, install, mapState, mapMutations, mapGetters, mapActions, createNamespacedHelpers };\n","/*!\n * getSize v2.0.3\n * measure size of elements\n * MIT license\n */\n\n/* jshint browser: true, strict: true, undef: true, unused: true */\n/* globals console: false */\n\n( function( window, factory ) {\n  /* jshint strict: false */ /* globals define, module */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.getSize = factory();\n  }\n\n})( window, function factory() {\n'use strict';\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n  var num = parseFloat( value );\n  // not a percent like '100%', and a number\n  var isValid = value.indexOf('%') == -1 && !isNaN( num );\n  return isValid && num;\n}\n\nfunction noop() {}\n\nvar logError = typeof console == 'undefined' ? noop :\n  function( message ) {\n    console.error( message );\n  };\n\n// -------------------------- measurements -------------------------- //\n\nvar measurements = [\n  'paddingLeft',\n  'paddingRight',\n  'paddingTop',\n  'paddingBottom',\n  'marginLeft',\n  'marginRight',\n  'marginTop',\n  'marginBottom',\n  'borderLeftWidth',\n  'borderRightWidth',\n  'borderTopWidth',\n  'borderBottomWidth'\n];\n\nvar measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n  var size = {\n    width: 0,\n    height: 0,\n    innerWidth: 0,\n    innerHeight: 0,\n    outerWidth: 0,\n    outerHeight: 0\n  };\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    size[ measurement ] = 0;\n  }\n  return size;\n}\n\n// -------------------------- getStyle -------------------------- //\n\n/**\n * getStyle, get style of element, check for Firefox bug\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\nfunction getStyle( elem ) {\n  var style = getComputedStyle( elem );\n  if ( !style ) {\n    logError( 'Style returned ' + style +\n      '. Are you running this code in a hidden iframe on Firefox? ' +\n      'See https://bit.ly/getsizebug1' );\n  }\n  return style;\n}\n\n// -------------------------- setup -------------------------- //\n\nvar isSetup = false;\n\nvar isBoxSizeOuter;\n\n/**\n * setup\n * check isBoxSizerOuter\n * do on first getSize() rather than on page load for Firefox bug\n */\nfunction setup() {\n  // setup once\n  if ( isSetup ) {\n    return;\n  }\n  isSetup = true;\n\n  // -------------------------- box sizing -------------------------- //\n\n  /**\n   * Chrome & Safari measure the outer-width on style.width on border-box elems\n   * IE11 & Firefox<29 measures the inner-width\n   */\n  var div = document.createElement('div');\n  div.style.width = '200px';\n  div.style.padding = '1px 2px 3px 4px';\n  div.style.borderStyle = 'solid';\n  div.style.borderWidth = '1px 2px 3px 4px';\n  div.style.boxSizing = 'border-box';\n\n  var body = document.body || document.documentElement;\n  body.appendChild( div );\n  var style = getStyle( div );\n  // round value for browser zoom. desandro/masonry#928\n  isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\n  getSize.isBoxSizeOuter = isBoxSizeOuter;\n\n  body.removeChild( div );\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n  setup();\n\n  // use querySeletor if elem is string\n  if ( typeof elem == 'string' ) {\n    elem = document.querySelector( elem );\n  }\n\n  // do not proceed on non-objects\n  if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\n    return;\n  }\n\n  var style = getStyle( elem );\n\n  // if hidden, everything is 0\n  if ( style.display == 'none' ) {\n    return getZeroSize();\n  }\n\n  var size = {};\n  size.width = elem.offsetWidth;\n  size.height = elem.offsetHeight;\n\n  var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n  // get all measurements\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    var value = style[ measurement ];\n    var num = parseFloat( value );\n    // any 'auto', 'medium' value will be 0\n    size[ measurement ] = !isNaN( num ) ? num : 0;\n  }\n\n  var paddingWidth = size.paddingLeft + size.paddingRight;\n  var paddingHeight = size.paddingTop + size.paddingBottom;\n  var marginWidth = size.marginLeft + size.marginRight;\n  var marginHeight = size.marginTop + size.marginBottom;\n  var borderWidth = size.borderLeftWidth + size.borderRightWidth;\n  var borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n  var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\n\n  // overwrite width and height if we can get it from style\n  var styleWidth = getStyleSize( style.width );\n  if ( styleWidth !== false ) {\n    size.width = styleWidth +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\n  }\n\n  var styleHeight = getStyleSize( style.height );\n  if ( styleHeight !== false ) {\n    size.height = styleHeight +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\n  }\n\n  size.innerWidth = size.width - ( paddingWidth + borderWidth );\n  size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n  size.outerWidth = size.width + marginWidth;\n  size.outerHeight = size.height + marginHeight;\n\n  return size;\n}\n\nreturn getSize;\n\n});\n","// drag\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'unidragger/unidragger',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, Unidragger, utils ) {\n      return factory( window, Flickity, Unidragger, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('unidragger'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    window.Flickity = factory(\n      window,\n      window.Flickity,\n      window.Unidragger,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, Unidragger, utils ) {\n\n'use strict';\n\n// ----- defaults ----- //\n\nutils.extend( Flickity.defaults, {\n  draggable: '>1',\n  dragThreshold: 3,\n});\n\n// ----- create ----- //\n\nFlickity.createMethods.push('_createDrag');\n\n// -------------------------- drag prototype -------------------------- //\n\nvar proto = Flickity.prototype;\nutils.extend( proto, Unidragger.prototype );\nproto._touchActionValue = 'pan-y';\n\n// --------------------------  -------------------------- //\n\nvar isTouch = 'createTouch' in document;\nvar isTouchmoveScrollCanceled = false;\n\nproto._createDrag = function() {\n  this.on( 'activate', this.onActivateDrag );\n  this.on( 'uiChange', this._uiChangeDrag );\n  this.on( 'deactivate', this.onDeactivateDrag );\n  this.on( 'cellChange', this.updateDraggable );\n  // TODO updateDraggable on resize? if groupCells & slides change\n  // HACK - add seemingly innocuous handler to fix iOS 10 scroll behavior\n  // #457, RubaXa/Sortable#973\n  if ( isTouch && !isTouchmoveScrollCanceled ) {\n    window.addEventListener( 'touchmove', function() {});\n    isTouchmoveScrollCanceled = true;\n  }\n};\n\nproto.onActivateDrag = function() {\n  this.handles = [ this.viewport ];\n  this.bindHandles();\n  this.updateDraggable();\n};\n\nproto.onDeactivateDrag = function() {\n  this.unbindHandles();\n  this.element.classList.remove('is-draggable');\n};\n\nproto.updateDraggable = function() {\n  // disable dragging if less than 2 slides. #278\n  if ( this.options.draggable == '>1' ) {\n    this.isDraggable = this.slides.length > 1;\n  } else {\n    this.isDraggable = this.options.draggable;\n  }\n  if ( this.isDraggable ) {\n    this.element.classList.add('is-draggable');\n  } else {\n    this.element.classList.remove('is-draggable');\n  }\n};\n\n// backwards compatibility\nproto.bindDrag = function() {\n  this.options.draggable = true;\n  this.updateDraggable();\n};\n\nproto.unbindDrag = function() {\n  this.options.draggable = false;\n  this.updateDraggable();\n};\n\nproto._uiChangeDrag = function() {\n  delete this.isFreeScrolling;\n};\n\n// -------------------------- pointer events -------------------------- //\n\nproto.pointerDown = function( event, pointer ) {\n  if ( !this.isDraggable ) {\n    this._pointerDownDefault( event, pointer );\n    return;\n  }\n  var isOkay = this.okayPointerDown( event );\n  if ( !isOkay ) {\n    return;\n  }\n\n  this._pointerDownPreventDefault( event );\n  this.pointerDownFocus( event );\n  // blur\n  if ( document.activeElement != this.element ) {\n    // do not blur if already focused\n    this.pointerDownBlur();\n  }\n\n  // stop if it was moving\n  this.dragX = this.x;\n  this.viewport.classList.add('is-pointer-down');\n  // track scrolling\n  this.pointerDownScroll = getScrollPosition();\n  window.addEventListener( 'scroll', this );\n\n  this._pointerDownDefault( event, pointer );\n};\n\n// default pointerDown logic, used for staticClick\nproto._pointerDownDefault = function( event, pointer ) {\n  // track start event position\n  // Safari 9 overrides pageX and pageY. These values needs to be copied. #779\n  this.pointerDownPointer = {\n    pageX: pointer.pageX,\n    pageY: pointer.pageY,\n  };\n  // bind move and end events\n  this._bindPostStartEvents( event );\n  this.dispatchEvent( 'pointerDown', event, [ pointer ] );\n};\n\nvar focusNodes = {\n  INPUT: true,\n  TEXTAREA: true,\n  SELECT: true,\n};\n\nproto.pointerDownFocus = function( event ) {\n  var isFocusNode = focusNodes[ event.target.nodeName ];\n  if ( !isFocusNode ) {\n    this.focus();\n  }\n};\n\nproto._pointerDownPreventDefault = function( event ) {\n  var isTouchStart = event.type == 'touchstart';\n  var isTouchPointer = event.pointerType == 'touch';\n  var isFocusNode = focusNodes[ event.target.nodeName ];\n  if ( !isTouchStart && !isTouchPointer && !isFocusNode ) {\n    event.preventDefault();\n  }\n};\n\n// ----- move ----- //\n\nproto.hasDragStarted = function( moveVector ) {\n  return Math.abs( moveVector.x ) > this.options.dragThreshold;\n};\n\n// ----- up ----- //\n\nproto.pointerUp = function( event, pointer ) {\n  delete this.isTouchScrolling;\n  this.viewport.classList.remove('is-pointer-down');\n  this.dispatchEvent( 'pointerUp', event, [ pointer ] );\n  this._dragPointerUp( event, pointer );\n};\n\nproto.pointerDone = function() {\n  window.removeEventListener( 'scroll', this );\n  delete this.pointerDownScroll;\n};\n\n// -------------------------- dragging -------------------------- //\n\nproto.dragStart = function( event, pointer ) {\n  if ( !this.isDraggable ) {\n    return;\n  }\n  this.dragStartPosition = this.x;\n  this.startAnimation();\n  window.removeEventListener( 'scroll', this );\n  this.dispatchEvent( 'dragStart', event, [ pointer ] );\n};\n\nproto.pointerMove = function( event, pointer ) {\n  var moveVector = this._dragPointerMove( event, pointer );\n  this.dispatchEvent( 'pointerMove', event, [ pointer, moveVector ] );\n  this._dragMove( event, pointer, moveVector );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n  if ( !this.isDraggable ) {\n    return;\n  }\n  event.preventDefault();\n\n  this.previousDragX = this.dragX;\n  // reverse if right-to-left\n  var direction = this.options.rightToLeft ? -1 : 1;\n  if ( this.options.wrapAround ) {\n    // wrap around move. #589\n    moveVector.x = moveVector.x % this.slideableWidth;\n  }\n  var dragX = this.dragStartPosition + moveVector.x * direction;\n\n  if ( !this.options.wrapAround && this.slides.length ) {\n    // slow drag\n    var originBound = Math.max( -this.slides[0].target, this.dragStartPosition );\n    dragX = dragX > originBound ? ( dragX + originBound ) * 0.5 : dragX;\n    var endBound = Math.min( -this.getLastSlide().target, this.dragStartPosition );\n    dragX = dragX < endBound ? ( dragX + endBound ) * 0.5 : dragX;\n  }\n\n  this.dragX = dragX;\n\n  this.dragMoveTime = new Date();\n  this.dispatchEvent( 'dragMove', event, [ pointer, moveVector ] );\n};\n\nproto.dragEnd = function( event, pointer ) {\n  if ( !this.isDraggable ) {\n    return;\n  }\n  if ( this.options.freeScroll ) {\n    this.isFreeScrolling = true;\n  }\n  // set selectedIndex based on where flick will end up\n  var index = this.dragEndRestingSelect();\n\n  if ( this.options.freeScroll && !this.options.wrapAround ) {\n    // if free-scroll & not wrap around\n    // do not free-scroll if going outside of bounding slides\n    // so bounding slides can attract slider, and keep it in bounds\n    var restingX = this.getRestingPosition();\n    this.isFreeScrolling = -restingX > this.slides[0].target &&\n      -restingX < this.getLastSlide().target;\n  } else if ( !this.options.freeScroll && index == this.selectedIndex ) {\n    // boost selection if selected index has not changed\n    index += this.dragEndBoostSelect();\n  }\n  delete this.previousDragX;\n  // apply selection\n  // TODO refactor this, selecting here feels weird\n  // HACK, set flag so dragging stays in correct direction\n  this.isDragSelect = this.options.wrapAround;\n  this.select( index );\n  delete this.isDragSelect;\n  this.dispatchEvent( 'dragEnd', event, [ pointer ] );\n};\n\nproto.dragEndRestingSelect = function() {\n  var restingX = this.getRestingPosition();\n  // how far away from selected slide\n  var distance = Math.abs( this.getSlideDistance( -restingX, this.selectedIndex ) );\n  // get closet resting going up and going down\n  var positiveResting = this._getClosestResting( restingX, distance, 1 );\n  var negativeResting = this._getClosestResting( restingX, distance, -1 );\n  // use closer resting for wrap-around\n  var index = positiveResting.distance < negativeResting.distance ?\n    positiveResting.index : negativeResting.index;\n  return index;\n};\n\n/**\n * given resting X and distance to selected cell\n * get the distance and index of the closest cell\n * @param {Number} restingX - estimated post-flick resting position\n * @param {Number} distance - distance to selected cell\n * @param {Integer} increment - +1 or -1, going up or down\n * @returns {Object} - { distance: {Number}, index: {Integer} }\n */\nproto._getClosestResting = function( restingX, distance, increment ) {\n  var index = this.selectedIndex;\n  var minDistance = Infinity;\n  var condition = this.options.contain && !this.options.wrapAround ?\n    // if contain, keep going if distance is equal to minDistance\n    function( d, md ) { return d <= md; } : function( d, md ) { return d < md; };\n  while ( condition( distance, minDistance ) ) {\n    // measure distance to next cell\n    index += increment;\n    minDistance = distance;\n    distance = this.getSlideDistance( -restingX, index );\n    if ( distance === null ) {\n      break;\n    }\n    distance = Math.abs( distance );\n  }\n  return {\n    distance: minDistance,\n    // selected was previous index\n    index: index - increment\n  };\n};\n\n/**\n * measure distance between x and a slide target\n * @param {Number} x\n * @param {Integer} index - slide index\n */\nproto.getSlideDistance = function( x, index ) {\n  var len = this.slides.length;\n  // wrap around if at least 2 slides\n  var isWrapAround = this.options.wrapAround && len > 1;\n  var slideIndex = isWrapAround ? utils.modulo( index, len ) : index;\n  var slide = this.slides[ slideIndex ];\n  if ( !slide ) {\n    return null;\n  }\n  // add distance for wrap-around slides\n  var wrap = isWrapAround ? this.slideableWidth * Math.floor( index / len ) : 0;\n  return x - ( slide.target + wrap );\n};\n\nproto.dragEndBoostSelect = function() {\n  // do not boost if no previousDragX or dragMoveTime\n  if ( this.previousDragX === undefined || !this.dragMoveTime ||\n    // or if drag was held for 100 ms\n    new Date() - this.dragMoveTime > 100 ) {\n    return 0;\n  }\n\n  var distance = this.getSlideDistance( -this.dragX, this.selectedIndex );\n  var delta = this.previousDragX - this.dragX;\n  if ( distance > 0 && delta > 0 ) {\n    // boost to next if moving towards the right, and positive velocity\n    return 1;\n  } else if ( distance < 0 && delta < 0 ) {\n    // boost to previous if moving towards the left, and negative velocity\n    return -1;\n  }\n  return 0;\n};\n\n// ----- staticClick ----- //\n\nproto.staticClick = function( event, pointer ) {\n  // get clickedCell, if cell was clicked\n  var clickedCell = this.getParentCell( event.target );\n  var cellElem = clickedCell && clickedCell.element;\n  var cellIndex = clickedCell && this.cells.indexOf( clickedCell );\n  this.dispatchEvent( 'staticClick', event, [ pointer, cellElem, cellIndex ] );\n};\n\n// ----- scroll ----- //\n\nproto.onscroll = function() {\n  var scroll = getScrollPosition();\n  var scrollMoveX = this.pointerDownScroll.x - scroll.x;\n  var scrollMoveY = this.pointerDownScroll.y - scroll.y;\n  // cancel click/tap if scroll is too much\n  if ( Math.abs( scrollMoveX ) > 3 || Math.abs( scrollMoveY ) > 3 ) {\n    this._pointerDone();\n  }\n};\n\n// ----- utils ----- //\n\nfunction getScrollPosition() {\n  return {\n    x: window.pageXOffset,\n    y: window.pageYOffset\n  };\n}\n\n// -----  ----- //\n\nreturn Flickity;\n\n}));\n","/**\n * Fizzy UI utils v2.0.7\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /*jshint strict: false */ /*globals define, module, require */\n\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'desandro-matches-selector/matches-selector'\n    ], function( matchesSelector ) {\n      return factory( window, matchesSelector );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('desandro-matches-selector')\n    );\n  } else {\n    // browser global\n    window.fizzyUIUtils = factory(\n      window,\n      window.matchesSelector\n    );\n  }\n\n}( window, function factory( window, matchesSelector ) {\n\n'use strict';\n\nvar utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n  for ( var prop in b ) {\n    a[ prop ] = b[ prop ];\n  }\n  return a;\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n  return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\nvar arraySlice = Array.prototype.slice;\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n  if ( Array.isArray( obj ) ) {\n    // use object if already an array\n    return obj;\n  }\n  // return empty array if undefined or null. #6\n  if ( obj === null || obj === undefined ) {\n    return [];\n  }\n\n  var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n  if ( isArrayLike ) {\n    // convert nodeList to array\n    return arraySlice.call( obj );\n  }\n\n  // array of single index\n  return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n  var index = ary.indexOf( obj );\n  if ( index != -1 ) {\n    ary.splice( index, 1 );\n  }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n  while ( elem.parentNode && elem != document.body ) {\n    elem = elem.parentNode;\n    if ( matchesSelector( elem, selector ) ) {\n      return elem;\n    }\n  }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n  if ( typeof elem == 'string' ) {\n    return document.querySelector( elem );\n  }\n  return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n  // make array of elems\n  elems = utils.makeArray( elems );\n  var ffElems = [];\n\n  elems.forEach( function( elem ) {\n    // check that elem is an actual element\n    if ( !( elem instanceof HTMLElement ) ) {\n      return;\n    }\n    // add elem if no selector\n    if ( !selector ) {\n      ffElems.push( elem );\n      return;\n    }\n    // filter & find items if we have a selector\n    // filter\n    if ( matchesSelector( elem, selector ) ) {\n      ffElems.push( elem );\n    }\n    // find children\n    var childElems = elem.querySelectorAll( selector );\n    // concat childElems to filterFound array\n    for ( var i=0; i < childElems.length; i++ ) {\n      ffElems.push( childElems[i] );\n    }\n  });\n\n  return ffElems;\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n  threshold = threshold || 100;\n  // original method\n  var method = _class.prototype[ methodName ];\n  var timeoutName = methodName + 'Timeout';\n\n  _class.prototype[ methodName ] = function() {\n    var timeout = this[ timeoutName ];\n    clearTimeout( timeout );\n\n    var args = arguments;\n    var _this = this;\n    this[ timeoutName ] = setTimeout( function() {\n      method.apply( _this, args );\n      delete _this[ timeoutName ];\n    }, threshold );\n  };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( callback ) {\n  var readyState = document.readyState;\n  if ( readyState == 'complete' || readyState == 'interactive' ) {\n    // do async to allow for other scripts to run. metafizzy/flickity#441\n    setTimeout( callback );\n  } else {\n    document.addEventListener( 'DOMContentLoaded', callback );\n  }\n};\n\n// ----- htmlInit ----- //\n\n// http://jamesroberts.name/blog/2010/02/22/string-functions-for-javascript-trim-to-camel-case-to-dashed-and-to-underscore/\nutils.toDashed = function( str ) {\n  return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n    return $1 + '-' + $2;\n  }).toLowerCase();\n};\n\nvar console = window.console;\n/**\n * allow user to initialize classes via [data-namespace] or .js-namespace class\n * htmlInit( Widget, 'widgetName' )\n * options are parsed from data-namespace-options\n */\nutils.htmlInit = function( WidgetClass, namespace ) {\n  utils.docReady( function() {\n    var dashedNamespace = utils.toDashed( namespace );\n    var dataAttr = 'data-' + dashedNamespace;\n    var dataAttrElems = document.querySelectorAll( '[' + dataAttr + ']' );\n    var jsDashElems = document.querySelectorAll( '.js-' + dashedNamespace );\n    var elems = utils.makeArray( dataAttrElems )\n      .concat( utils.makeArray( jsDashElems ) );\n    var dataOptionsAttr = dataAttr + '-options';\n    var jQuery = window.jQuery;\n\n    elems.forEach( function( elem ) {\n      var attr = elem.getAttribute( dataAttr ) ||\n        elem.getAttribute( dataOptionsAttr );\n      var options;\n      try {\n        options = attr && JSON.parse( attr );\n      } catch ( error ) {\n        // log error, do not initialize\n        if ( console ) {\n          console.error( 'Error parsing ' + dataAttr + ' on ' + elem.className +\n          ': ' + error );\n        }\n        return;\n      }\n      // initialize\n      var instance = new WidgetClass( elem, options );\n      // make available via $().data('namespace')\n      if ( jQuery ) {\n        jQuery.data( elem, namespace, instance );\n      }\n    });\n\n  });\n};\n\n// -----  ----- //\n\nreturn utils;\n\n}));\n","// slide\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.Slide = factory();\n  }\n\n}( window, function factory() {\n'use strict';\n\nfunction Slide( parent ) {\n  this.parent = parent;\n  this.isOriginLeft = parent.originSide == 'left';\n  this.cells = [];\n  this.outerWidth = 0;\n  this.height = 0;\n}\n\nvar proto = Slide.prototype;\n\nproto.addCell = function( cell ) {\n  this.cells.push( cell );\n  this.outerWidth += cell.size.outerWidth;\n  this.height = Math.max( cell.size.outerHeight, this.height );\n  // first cell stuff\n  if ( this.cells.length == 1 ) {\n    this.x = cell.x; // x comes from first cell\n    var beginMargin = this.isOriginLeft ? 'marginLeft' : 'marginRight';\n    this.firstMargin = cell.size[ beginMargin ];\n  }\n};\n\nproto.updateTarget = function() {\n  var endMargin = this.isOriginLeft ? 'marginRight' : 'marginLeft';\n  var lastCell = this.getLastCell();\n  var lastMargin = lastCell ? lastCell.size[ endMargin ] : 0;\n  var slideWidth = this.outerWidth - ( this.firstMargin + lastMargin );\n  this.target = this.x + this.firstMargin + slideWidth * this.parent.cellAlign;\n};\n\nproto.getLastCell = function() {\n  return this.cells[ this.cells.length - 1 ];\n};\n\nproto.select = function() {\n  this.cells.forEach( function( cell ) {\n    cell.select();\n  });\n};\n\nproto.unselect = function() {\n  this.cells.forEach( function( cell ) {\n    cell.unselect();\n  });\n};\n\nproto.getCellElements = function() {\n  return this.cells.map( function( cell ) {\n    return cell.element;\n  });\n};\n\nreturn Slide;\n\n}));\n","// lazyload\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, utils ) {\n      return factory( window, Flickity, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, utils ) {\n'use strict';\n\nFlickity.createMethods.push('_createLazyload');\nvar proto = Flickity.prototype;\n\nproto._createLazyload = function() {\n  this.on( 'select', this.lazyLoad );\n};\n\nproto.lazyLoad = function() {\n  var lazyLoad = this.options.lazyLoad;\n  if ( !lazyLoad ) {\n    return;\n  }\n  // get adjacent cells, use lazyLoad option for adjacent count\n  var adjCount = typeof lazyLoad == 'number' ? lazyLoad : 0;\n  var cellElems = this.getAdjacentCellElements( adjCount );\n  // get lazy images in those cells\n  var lazyImages = [];\n  cellElems.forEach( function( cellElem ) {\n    var lazyCellImages = getCellLazyImages( cellElem );\n    lazyImages = lazyImages.concat( lazyCellImages );\n  });\n  // load lazy images\n  lazyImages.forEach( function( img ) {\n    new LazyLoader( img, this );\n  }, this );\n};\n\nfunction getCellLazyImages( cellElem ) {\n  // check if cell element is lazy image\n  if ( cellElem.nodeName == 'IMG' ) {\n    var lazyloadAttr = cellElem.getAttribute('data-flickity-lazyload');\n    var srcAttr = cellElem.getAttribute('data-flickity-lazyload-src');\n    var srcsetAttr = cellElem.getAttribute('data-flickity-lazyload-srcset');\n    if ( lazyloadAttr || srcAttr || srcsetAttr ) {\n      return [ cellElem ];\n    }\n  }\n  // select lazy images in cell\n  var lazySelector = 'img[data-flickity-lazyload], ' +\n    'img[data-flickity-lazyload-src], img[data-flickity-lazyload-srcset]';\n  var imgs = cellElem.querySelectorAll( lazySelector );\n  return utils.makeArray( imgs );\n}\n\n// -------------------------- LazyLoader -------------------------- //\n\n/**\n * class to handle loading images\n */\nfunction LazyLoader( img, flickity ) {\n  this.img = img;\n  this.flickity = flickity;\n  this.load();\n}\n\nLazyLoader.prototype.handleEvent = utils.handleEvent;\n\nLazyLoader.prototype.load = function() {\n  this.img.addEventListener( 'load', this );\n  this.img.addEventListener( 'error', this );\n  // get src & srcset\n  var src = this.img.getAttribute('data-flickity-lazyload') ||\n    this.img.getAttribute('data-flickity-lazyload-src');\n  var srcset = this.img.getAttribute('data-flickity-lazyload-srcset');\n  // set src & serset\n  this.img.src = src;\n  if ( srcset ) {\n    this.img.setAttribute( 'srcset', srcset );\n  }\n  // remove attr\n  this.img.removeAttribute('data-flickity-lazyload');\n  this.img.removeAttribute('data-flickity-lazyload-src');\n  this.img.removeAttribute('data-flickity-lazyload-srcset');\n};\n\nLazyLoader.prototype.onload = function( event ) {\n  this.complete( event, 'flickity-lazyloaded' );\n};\n\nLazyLoader.prototype.onerror = function( event ) {\n  this.complete( event, 'flickity-lazyerror' );\n};\n\nLazyLoader.prototype.complete = function( event, className ) {\n  // unbind events\n  this.img.removeEventListener( 'load', this );\n  this.img.removeEventListener( 'error', this );\n\n  var cell = this.flickity.getParentCell( this.img );\n  var cellElem = cell && cell.element;\n  this.flickity.cellSizeChange( cellElem );\n\n  this.img.classList.add( className );\n  this.flickity.dispatchEvent( 'lazyLoad', event, cellElem );\n};\n\n// -----  ----- //\n\nFlickity.LazyLoader = LazyLoader;\n\nreturn Flickity;\n\n}));\n","/*!\n * vue-i18n v8.12.0 \n * (c) 2019 kazuya kawaguchi\n * Released under the MIT License.\n */\n/*  */\n\n/**\n * constants\n */\n\nvar numberFormatKeys = [\n  'style',\n  'currency',\n  'currencyDisplay',\n  'useGrouping',\n  'minimumIntegerDigits',\n  'minimumFractionDigits',\n  'maximumFractionDigits',\n  'minimumSignificantDigits',\n  'maximumSignificantDigits',\n  'localeMatcher',\n  'formatMatcher'\n];\n\n/**\n * utilities\n */\n\nfunction warn (msg, err) {\n  if (typeof console !== 'undefined') {\n    console.warn('[vue-i18n] ' + msg);\n    /* istanbul ignore if */\n    if (err) {\n      console.warn(err.stack);\n    }\n  }\n}\n\nfunction error (msg, err) {\n  if (typeof console !== 'undefined') {\n    console.error('[vue-i18n] ' + msg);\n    /* istanbul ignore if */\n    if (err) {\n      console.error(err.stack);\n    }\n  }\n}\n\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\nvar toString = Object.prototype.toString;\nvar OBJECT_STRING = '[object Object]';\nfunction isPlainObject (obj) {\n  return toString.call(obj) === OBJECT_STRING\n}\n\nfunction isNull (val) {\n  return val === null || val === undefined\n}\n\nfunction parseArgs () {\n  var args = [], len = arguments.length;\n  while ( len-- ) args[ len ] = arguments[ len ];\n\n  var locale = null;\n  var params = null;\n  if (args.length === 1) {\n    if (isObject(args[0]) || Array.isArray(args[0])) {\n      params = args[0];\n    } else if (typeof args[0] === 'string') {\n      locale = args[0];\n    }\n  } else if (args.length === 2) {\n    if (typeof args[0] === 'string') {\n      locale = args[0];\n    }\n    /* istanbul ignore if */\n    if (isObject(args[1]) || Array.isArray(args[1])) {\n      params = args[1];\n    }\n  }\n\n  return { locale: locale, params: params }\n}\n\nfunction looseClone (obj) {\n  return JSON.parse(JSON.stringify(obj))\n}\n\nfunction remove (arr, item) {\n  if (arr.length) {\n    var index = arr.indexOf(item);\n    if (index > -1) {\n      return arr.splice(index, 1)\n    }\n  }\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n  return hasOwnProperty.call(obj, key)\n}\n\nfunction merge (target) {\n  var arguments$1 = arguments;\n\n  var output = Object(target);\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments$1[i];\n    if (source !== undefined && source !== null) {\n      var key = (void 0);\n      for (key in source) {\n        if (hasOwn(source, key)) {\n          if (isObject(source[key])) {\n            output[key] = merge(output[key], source[key]);\n          } else {\n            output[key] = source[key];\n          }\n        }\n      }\n    }\n  }\n  return output\n}\n\nfunction looseEqual (a, b) {\n  if (a === b) { return true }\n  var isObjectA = isObject(a);\n  var isObjectB = isObject(b);\n  if (isObjectA && isObjectB) {\n    try {\n      var isArrayA = Array.isArray(a);\n      var isArrayB = Array.isArray(b);\n      if (isArrayA && isArrayB) {\n        return a.length === b.length && a.every(function (e, i) {\n          return looseEqual(e, b[i])\n        })\n      } else if (!isArrayA && !isArrayB) {\n        var keysA = Object.keys(a);\n        var keysB = Object.keys(b);\n        return keysA.length === keysB.length && keysA.every(function (key) {\n          return looseEqual(a[key], b[key])\n        })\n      } else {\n        /* istanbul ignore next */\n        return false\n      }\n    } catch (e) {\n      /* istanbul ignore next */\n      return false\n    }\n  } else if (!isObjectA && !isObjectB) {\n    return String(a) === String(b)\n  } else {\n    return false\n  }\n}\n\n/*  */\n\nfunction extend (Vue) {\n  if (!Vue.prototype.hasOwnProperty('$i18n')) {\n    // $FlowFixMe\n    Object.defineProperty(Vue.prototype, '$i18n', {\n      get: function get () { return this._i18n }\n    });\n  }\n\n  Vue.prototype.$t = function (key) {\n    var values = [], len = arguments.length - 1;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 1 ];\n\n    var i18n = this.$i18n;\n    return i18n._t.apply(i18n, [ key, i18n.locale, i18n._getMessages(), this ].concat( values ))\n  };\n\n  Vue.prototype.$tc = function (key, choice) {\n    var values = [], len = arguments.length - 2;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 2 ];\n\n    var i18n = this.$i18n;\n    return i18n._tc.apply(i18n, [ key, i18n.locale, i18n._getMessages(), this, choice ].concat( values ))\n  };\n\n  Vue.prototype.$te = function (key, locale) {\n    var i18n = this.$i18n;\n    return i18n._te(key, i18n.locale, i18n._getMessages(), locale)\n  };\n\n  Vue.prototype.$d = function (value) {\n    var ref;\n\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n    return (ref = this.$i18n).d.apply(ref, [ value ].concat( args ))\n  };\n\n  Vue.prototype.$n = function (value) {\n    var ref;\n\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n    return (ref = this.$i18n).n.apply(ref, [ value ].concat( args ))\n  };\n}\n\n/*  */\n\nvar mixin = {\n  beforeCreate: function beforeCreate () {\n    var options = this.$options;\n    options.i18n = options.i18n || (options.__i18n ? {} : null);\n\n    if (options.i18n) {\n      if (options.i18n instanceof VueI18n) {\n        // init locale messages via custom blocks\n        if (options.__i18n) {\n          try {\n            var localeMessages = {};\n            options.__i18n.forEach(function (resource) {\n              localeMessages = merge(localeMessages, JSON.parse(resource));\n            });\n            Object.keys(localeMessages).forEach(function (locale) {\n              options.i18n.mergeLocaleMessage(locale, localeMessages[locale]);\n            });\n          } catch (e) {\n            if (process.env.NODE_ENV !== 'production') {\n              warn(\"Cannot parse locale messages via custom blocks.\", e);\n            }\n          }\n        }\n        this._i18n = options.i18n;\n        this._i18nWatcher = this._i18n.watchI18nData();\n      } else if (isPlainObject(options.i18n)) {\n        // component local i18n\n        if (this.$root && this.$root.$i18n && this.$root.$i18n instanceof VueI18n) {\n          options.i18n.root = this.$root;\n          options.i18n.formatter = this.$root.$i18n.formatter;\n          options.i18n.fallbackLocale = this.$root.$i18n.fallbackLocale;\n          options.i18n.silentTranslationWarn = this.$root.$i18n.silentTranslationWarn;\n          options.i18n.silentFallbackWarn = this.$root.$i18n.silentFallbackWarn;\n          options.i18n.pluralizationRules = this.$root.$i18n.pluralizationRules;\n          options.i18n.preserveDirectiveContent = this.$root.$i18n.preserveDirectiveContent;\n        }\n\n        // init locale messages via custom blocks\n        if (options.__i18n) {\n          try {\n            var localeMessages$1 = {};\n            options.__i18n.forEach(function (resource) {\n              localeMessages$1 = merge(localeMessages$1, JSON.parse(resource));\n            });\n            options.i18n.messages = localeMessages$1;\n          } catch (e) {\n            if (process.env.NODE_ENV !== 'production') {\n              warn(\"Cannot parse locale messages via custom blocks.\", e);\n            }\n          }\n        }\n\n        var ref = options.i18n;\n        var sharedMessages = ref.sharedMessages;\n        if (sharedMessages && isPlainObject(sharedMessages)) {\n          options.i18n.messages = merge(options.i18n.messages, sharedMessages);\n        }\n\n        this._i18n = new VueI18n(options.i18n);\n        this._i18nWatcher = this._i18n.watchI18nData();\n\n        if (options.i18n.sync === undefined || !!options.i18n.sync) {\n          this._localeWatcher = this.$i18n.watchLocale();\n        }\n      } else {\n        if (process.env.NODE_ENV !== 'production') {\n          warn(\"Cannot be interpreted 'i18n' option.\");\n        }\n      }\n    } else if (this.$root && this.$root.$i18n && this.$root.$i18n instanceof VueI18n) {\n      // root i18n\n      this._i18n = this.$root.$i18n;\n    } else if (options.parent && options.parent.$i18n && options.parent.$i18n instanceof VueI18n) {\n      // parent i18n\n      this._i18n = options.parent.$i18n;\n    }\n  },\n\n  beforeMount: function beforeMount () {\n    var options = this.$options;\n    options.i18n = options.i18n || (options.__i18n ? {} : null);\n\n    if (options.i18n) {\n      if (options.i18n instanceof VueI18n) {\n        // init locale messages via custom blocks\n        this._i18n.subscribeDataChanging(this);\n        this._subscribing = true;\n      } else if (isPlainObject(options.i18n)) {\n        this._i18n.subscribeDataChanging(this);\n        this._subscribing = true;\n      } else {\n        if (process.env.NODE_ENV !== 'production') {\n          warn(\"Cannot be interpreted 'i18n' option.\");\n        }\n      }\n    } else if (this.$root && this.$root.$i18n && this.$root.$i18n instanceof VueI18n) {\n      this._i18n.subscribeDataChanging(this);\n      this._subscribing = true;\n    } else if (options.parent && options.parent.$i18n && options.parent.$i18n instanceof VueI18n) {\n      this._i18n.subscribeDataChanging(this);\n      this._subscribing = true;\n    }\n  },\n\n  beforeDestroy: function beforeDestroy () {\n    if (!this._i18n) { return }\n\n    var self = this;\n    this.$nextTick(function () {\n      if (self._subscribing) {\n        self._i18n.unsubscribeDataChanging(self);\n        delete self._subscribing;\n      }\n\n      if (self._i18nWatcher) {\n        self._i18nWatcher();\n        self._i18n.destroyVM();\n        delete self._i18nWatcher;\n      }\n\n      if (self._localeWatcher) {\n        self._localeWatcher();\n        delete self._localeWatcher;\n      }\n\n      self._i18n = null;\n    });\n  }\n};\n\n/*  */\n\nvar interpolationComponent = {\n  name: 'i18n',\n  functional: true,\n  props: {\n    tag: {\n      type: String,\n      default: 'span'\n    },\n    path: {\n      type: String,\n      required: true\n    },\n    locale: {\n      type: String\n    },\n    places: {\n      type: [Array, Object]\n    }\n  },\n  render: function render (h, ref) {\n    var props = ref.props;\n    var data = ref.data;\n    var children = ref.children;\n    var parent = ref.parent;\n\n    var i18n = parent.$i18n;\n\n    children = (children || []).filter(function (child) {\n      return child.tag || (child.text = child.text.trim())\n    });\n\n    if (!i18n) {\n      if (process.env.NODE_ENV !== 'production') {\n        warn('Cannot find VueI18n instance!');\n      }\n      return children\n    }\n\n    var path = props.path;\n    var locale = props.locale;\n\n    var params = {};\n    var places = props.places || {};\n\n    var hasPlaces = Array.isArray(places)\n      ? places.length > 0\n      : Object.keys(places).length > 0;\n\n    var everyPlace = children.every(function (child) {\n      if (child.data && child.data.attrs) {\n        var place = child.data.attrs.place;\n        return (typeof place !== 'undefined') && place !== ''\n      }\n    });\n\n    if (process.env.NODE_ENV !== 'production' && hasPlaces && children.length > 0 && !everyPlace) {\n      warn('If places prop is set, all child elements must have place prop set.');\n    }\n\n    if (Array.isArray(places)) {\n      places.forEach(function (el, i) {\n        params[i] = el;\n      });\n    } else {\n      Object.keys(places).forEach(function (key) {\n        params[key] = places[key];\n      });\n    }\n\n    children.forEach(function (child, i) {\n      var key = everyPlace\n        ? (\"\" + (child.data.attrs.place))\n        : (\"\" + i);\n      params[key] = child;\n    });\n\n    return h(props.tag, data, i18n.i(path, locale, params))\n  }\n};\n\n/*  */\n\nvar numberComponent = {\n  name: 'i18n-n',\n  functional: true,\n  props: {\n    tag: {\n      type: String,\n      default: 'span'\n    },\n    value: {\n      type: Number,\n      required: true\n    },\n    format: {\n      type: [String, Object]\n    },\n    locale: {\n      type: String\n    }\n  },\n  render: function render (h, ref) {\n    var props = ref.props;\n    var parent = ref.parent;\n    var data = ref.data;\n\n    var i18n = parent.$i18n;\n\n    if (!i18n) {\n      if (process.env.NODE_ENV !== 'production') {\n        warn('Cannot find VueI18n instance!');\n      }\n      return null\n    }\n\n    var key = null;\n    var options = null;\n\n    if (typeof props.format === 'string') {\n      key = props.format;\n    } else if (isObject(props.format)) {\n      if (props.format.key) {\n        key = props.format.key;\n      }\n\n      // Filter out number format options only\n      options = Object.keys(props.format).reduce(function (acc, prop) {\n        var obj;\n\n        if (numberFormatKeys.includes(prop)) {\n          return Object.assign({}, acc, ( obj = {}, obj[prop] = props.format[prop], obj ))\n        }\n        return acc\n      }, null);\n    }\n\n    var locale = props.locale || i18n.locale;\n    var parts = i18n._ntp(props.value, locale, key, options);\n\n    var values = parts.map(function (part, index) {\n      var obj;\n\n      var slot = data.scopedSlots && data.scopedSlots[part.type];\n      return slot ? slot(( obj = {}, obj[part.type] = part.value, obj.index = index, obj.parts = parts, obj )) : part.value\n    });\n\n    return h(props.tag, {\n      attrs: data.attrs,\n      'class': data['class'],\n      staticClass: data.staticClass\n    }, values)\n  }\n};\n\n/*  */\n\nfunction bind (el, binding, vnode) {\n  if (!assert(el, vnode)) { return }\n\n  t(el, binding, vnode);\n}\n\nfunction update (el, binding, vnode, oldVNode) {\n  if (!assert(el, vnode)) { return }\n\n  var i18n = vnode.context.$i18n;\n  if (localeEqual(el, vnode) &&\n    (looseEqual(binding.value, binding.oldValue) &&\n     looseEqual(el._localeMessage, i18n.getLocaleMessage(i18n.locale)))) { return }\n\n  t(el, binding, vnode);\n}\n\nfunction unbind (el, binding, vnode, oldVNode) {\n  var vm = vnode.context;\n  if (!vm) {\n    warn('Vue instance does not exists in VNode context');\n    return\n  }\n\n  var i18n = vnode.context.$i18n || {};\n  if (!binding.modifiers.preserve && !i18n.preserveDirectiveContent) {\n    el.textContent = '';\n  }\n  el._vt = undefined;\n  delete el['_vt'];\n  el._locale = undefined;\n  delete el['_locale'];\n  el._localeMessage = undefined;\n  delete el['_localeMessage'];\n}\n\nfunction assert (el, vnode) {\n  var vm = vnode.context;\n  if (!vm) {\n    warn('Vue instance does not exists in VNode context');\n    return false\n  }\n\n  if (!vm.$i18n) {\n    warn('VueI18n instance does not exists in Vue instance');\n    return false\n  }\n\n  return true\n}\n\nfunction localeEqual (el, vnode) {\n  var vm = vnode.context;\n  return el._locale === vm.$i18n.locale\n}\n\nfunction t (el, binding, vnode) {\n  var ref$1, ref$2;\n\n  var value = binding.value;\n\n  var ref = parseValue(value);\n  var path = ref.path;\n  var locale = ref.locale;\n  var args = ref.args;\n  var choice = ref.choice;\n  if (!path && !locale && !args) {\n    warn('value type not supported');\n    return\n  }\n\n  if (!path) {\n    warn('`path` is required in v-t directive');\n    return\n  }\n\n  var vm = vnode.context;\n  if (choice) {\n    el._vt = el.textContent = (ref$1 = vm.$i18n).tc.apply(ref$1, [ path, choice ].concat( makeParams(locale, args) ));\n  } else {\n    el._vt = el.textContent = (ref$2 = vm.$i18n).t.apply(ref$2, [ path ].concat( makeParams(locale, args) ));\n  }\n  el._locale = vm.$i18n.locale;\n  el._localeMessage = vm.$i18n.getLocaleMessage(vm.$i18n.locale);\n}\n\nfunction parseValue (value) {\n  var path;\n  var locale;\n  var args;\n  var choice;\n\n  if (typeof value === 'string') {\n    path = value;\n  } else if (isPlainObject(value)) {\n    path = value.path;\n    locale = value.locale;\n    args = value.args;\n    choice = value.choice;\n  }\n\n  return { path: path, locale: locale, args: args, choice: choice }\n}\n\nfunction makeParams (locale, args) {\n  var params = [];\n\n  locale && params.push(locale);\n  if (args && (Array.isArray(args) || isPlainObject(args))) {\n    params.push(args);\n  }\n\n  return params\n}\n\nvar Vue;\n\nfunction install (_Vue) {\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && install.installed && _Vue === Vue) {\n    warn('already installed.');\n    return\n  }\n  install.installed = true;\n\n  Vue = _Vue;\n\n  var version = (Vue.version && Number(Vue.version.split('.')[0])) || -1;\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && version < 2) {\n    warn((\"vue-i18n (\" + (install.version) + \") need to use Vue 2.0 or later (Vue: \" + (Vue.version) + \").\"));\n    return\n  }\n\n  extend(Vue);\n  Vue.mixin(mixin);\n  Vue.directive('t', { bind: bind, update: update, unbind: unbind });\n  Vue.component(interpolationComponent.name, interpolationComponent);\n  Vue.component(numberComponent.name, numberComponent);\n\n  // use simple mergeStrategies to prevent i18n instance lose '__proto__'\n  var strats = Vue.config.optionMergeStrategies;\n  strats.i18n = function (parentVal, childVal) {\n    return childVal === undefined\n      ? parentVal\n      : childVal\n  };\n}\n\n/*  */\n\nvar BaseFormatter = function BaseFormatter () {\n  this._caches = Object.create(null);\n};\n\nBaseFormatter.prototype.interpolate = function interpolate (message, values) {\n  if (!values) {\n    return [message]\n  }\n  var tokens = this._caches[message];\n  if (!tokens) {\n    tokens = parse(message);\n    this._caches[message] = tokens;\n  }\n  return compile(tokens, values)\n};\n\n\n\nvar RE_TOKEN_LIST_VALUE = /^(?:\\d)+/;\nvar RE_TOKEN_NAMED_VALUE = /^(?:\\w)+/;\n\nfunction parse (format) {\n  var tokens = [];\n  var position = 0;\n\n  var text = '';\n  while (position < format.length) {\n    var char = format[position++];\n    if (char === '{') {\n      if (text) {\n        tokens.push({ type: 'text', value: text });\n      }\n\n      text = '';\n      var sub = '';\n      char = format[position++];\n      while (char !== undefined && char !== '}') {\n        sub += char;\n        char = format[position++];\n      }\n      var isClosed = char === '}';\n\n      var type = RE_TOKEN_LIST_VALUE.test(sub)\n        ? 'list'\n        : isClosed && RE_TOKEN_NAMED_VALUE.test(sub)\n          ? 'named'\n          : 'unknown';\n      tokens.push({ value: sub, type: type });\n    } else if (char === '%') {\n      // when found rails i18n syntax, skip text capture\n      if (format[(position)] !== '{') {\n        text += char;\n      }\n    } else {\n      text += char;\n    }\n  }\n\n  text && tokens.push({ type: 'text', value: text });\n\n  return tokens\n}\n\nfunction compile (tokens, values) {\n  var compiled = [];\n  var index = 0;\n\n  var mode = Array.isArray(values)\n    ? 'list'\n    : isObject(values)\n      ? 'named'\n      : 'unknown';\n  if (mode === 'unknown') { return compiled }\n\n  while (index < tokens.length) {\n    var token = tokens[index];\n    switch (token.type) {\n      case 'text':\n        compiled.push(token.value);\n        break\n      case 'list':\n        compiled.push(values[parseInt(token.value, 10)]);\n        break\n      case 'named':\n        if (mode === 'named') {\n          compiled.push((values)[token.value]);\n        } else {\n          if (process.env.NODE_ENV !== 'production') {\n            warn((\"Type of token '\" + (token.type) + \"' and format of value '\" + mode + \"' don't match!\"));\n          }\n        }\n        break\n      case 'unknown':\n        if (process.env.NODE_ENV !== 'production') {\n          warn(\"Detect 'unknown' type of token!\");\n        }\n        break\n    }\n    index++;\n  }\n\n  return compiled\n}\n\n/*  */\n\n/**\n *  Path parser\n *  - Inspired:\n *    Vue.js Path parser\n */\n\n// actions\nvar APPEND = 0;\nvar PUSH = 1;\nvar INC_SUB_PATH_DEPTH = 2;\nvar PUSH_SUB_PATH = 3;\n\n// states\nvar BEFORE_PATH = 0;\nvar IN_PATH = 1;\nvar BEFORE_IDENT = 2;\nvar IN_IDENT = 3;\nvar IN_SUB_PATH = 4;\nvar IN_SINGLE_QUOTE = 5;\nvar IN_DOUBLE_QUOTE = 6;\nvar AFTER_PATH = 7;\nvar ERROR = 8;\n\nvar pathStateMachine = [];\n\npathStateMachine[BEFORE_PATH] = {\n  'ws': [BEFORE_PATH],\n  'ident': [IN_IDENT, APPEND],\n  '[': [IN_SUB_PATH],\n  'eof': [AFTER_PATH]\n};\n\npathStateMachine[IN_PATH] = {\n  'ws': [IN_PATH],\n  '.': [BEFORE_IDENT],\n  '[': [IN_SUB_PATH],\n  'eof': [AFTER_PATH]\n};\n\npathStateMachine[BEFORE_IDENT] = {\n  'ws': [BEFORE_IDENT],\n  'ident': [IN_IDENT, APPEND],\n  '0': [IN_IDENT, APPEND],\n  'number': [IN_IDENT, APPEND]\n};\n\npathStateMachine[IN_IDENT] = {\n  'ident': [IN_IDENT, APPEND],\n  '0': [IN_IDENT, APPEND],\n  'number': [IN_IDENT, APPEND],\n  'ws': [IN_PATH, PUSH],\n  '.': [BEFORE_IDENT, PUSH],\n  '[': [IN_SUB_PATH, PUSH],\n  'eof': [AFTER_PATH, PUSH]\n};\n\npathStateMachine[IN_SUB_PATH] = {\n  \"'\": [IN_SINGLE_QUOTE, APPEND],\n  '\"': [IN_DOUBLE_QUOTE, APPEND],\n  '[': [IN_SUB_PATH, INC_SUB_PATH_DEPTH],\n  ']': [IN_PATH, PUSH_SUB_PATH],\n  'eof': ERROR,\n  'else': [IN_SUB_PATH, APPEND]\n};\n\npathStateMachine[IN_SINGLE_QUOTE] = {\n  \"'\": [IN_SUB_PATH, APPEND],\n  'eof': ERROR,\n  'else': [IN_SINGLE_QUOTE, APPEND]\n};\n\npathStateMachine[IN_DOUBLE_QUOTE] = {\n  '\"': [IN_SUB_PATH, APPEND],\n  'eof': ERROR,\n  'else': [IN_DOUBLE_QUOTE, APPEND]\n};\n\n/**\n * Check if an expression is a literal value.\n */\n\nvar literalValueRE = /^\\s?(?:true|false|-?[\\d.]+|'[^']*'|\"[^\"]*\")\\s?$/;\nfunction isLiteral (exp) {\n  return literalValueRE.test(exp)\n}\n\n/**\n * Strip quotes from a string\n */\n\nfunction stripQuotes (str) {\n  var a = str.charCodeAt(0);\n  var b = str.charCodeAt(str.length - 1);\n  return a === b && (a === 0x22 || a === 0x27)\n    ? str.slice(1, -1)\n    : str\n}\n\n/**\n * Determine the type of a character in a keypath.\n */\n\nfunction getPathCharType (ch) {\n  if (ch === undefined || ch === null) { return 'eof' }\n\n  var code = ch.charCodeAt(0);\n\n  switch (code) {\n    case 0x5B: // [\n    case 0x5D: // ]\n    case 0x2E: // .\n    case 0x22: // \"\n    case 0x27: // '\n      return ch\n\n    case 0x5F: // _\n    case 0x24: // $\n    case 0x2D: // -\n      return 'ident'\n\n    case 0x09: // Tab\n    case 0x0A: // Newline\n    case 0x0D: // Return\n    case 0xA0:  // No-break space\n    case 0xFEFF:  // Byte Order Mark\n    case 0x2028:  // Line Separator\n    case 0x2029:  // Paragraph Separator\n      return 'ws'\n  }\n\n  return 'ident'\n}\n\n/**\n * Format a subPath, return its plain form if it is\n * a literal string or number. Otherwise prepend the\n * dynamic indicator (*).\n */\n\nfunction formatSubPath (path) {\n  var trimmed = path.trim();\n  // invalid leading 0\n  if (path.charAt(0) === '0' && isNaN(path)) { return false }\n\n  return isLiteral(trimmed) ? stripQuotes(trimmed) : '*' + trimmed\n}\n\n/**\n * Parse a string path into an array of segments\n */\n\nfunction parse$1 (path) {\n  var keys = [];\n  var index = -1;\n  var mode = BEFORE_PATH;\n  var subPathDepth = 0;\n  var c;\n  var key;\n  var newChar;\n  var type;\n  var transition;\n  var action;\n  var typeMap;\n  var actions = [];\n\n  actions[PUSH] = function () {\n    if (key !== undefined) {\n      keys.push(key);\n      key = undefined;\n    }\n  };\n\n  actions[APPEND] = function () {\n    if (key === undefined) {\n      key = newChar;\n    } else {\n      key += newChar;\n    }\n  };\n\n  actions[INC_SUB_PATH_DEPTH] = function () {\n    actions[APPEND]();\n    subPathDepth++;\n  };\n\n  actions[PUSH_SUB_PATH] = function () {\n    if (subPathDepth > 0) {\n      subPathDepth--;\n      mode = IN_SUB_PATH;\n      actions[APPEND]();\n    } else {\n      subPathDepth = 0;\n      key = formatSubPath(key);\n      if (key === false) {\n        return false\n      } else {\n        actions[PUSH]();\n      }\n    }\n  };\n\n  function maybeUnescapeQuote () {\n    var nextChar = path[index + 1];\n    if ((mode === IN_SINGLE_QUOTE && nextChar === \"'\") ||\n      (mode === IN_DOUBLE_QUOTE && nextChar === '\"')) {\n      index++;\n      newChar = '\\\\' + nextChar;\n      actions[APPEND]();\n      return true\n    }\n  }\n\n  while (mode !== null) {\n    index++;\n    c = path[index];\n\n    if (c === '\\\\' && maybeUnescapeQuote()) {\n      continue\n    }\n\n    type = getPathCharType(c);\n    typeMap = pathStateMachine[mode];\n    transition = typeMap[type] || typeMap['else'] || ERROR;\n\n    if (transition === ERROR) {\n      return // parse error\n    }\n\n    mode = transition[0];\n    action = actions[transition[1]];\n    if (action) {\n      newChar = transition[2];\n      newChar = newChar === undefined\n        ? c\n        : newChar;\n      if (action() === false) {\n        return\n      }\n    }\n\n    if (mode === AFTER_PATH) {\n      return keys\n    }\n  }\n}\n\n\n\n\n\nvar I18nPath = function I18nPath () {\n  this._cache = Object.create(null);\n};\n\n/**\n * External parse that check for a cache hit first\n */\nI18nPath.prototype.parsePath = function parsePath (path) {\n  var hit = this._cache[path];\n  if (!hit) {\n    hit = parse$1(path);\n    if (hit) {\n      this._cache[path] = hit;\n    }\n  }\n  return hit || []\n};\n\n/**\n * Get path value from path string\n */\nI18nPath.prototype.getPathValue = function getPathValue (obj, path) {\n  if (!isObject(obj)) { return null }\n\n  var paths = this.parsePath(path);\n  if (paths.length === 0) {\n    return null\n  } else {\n    var length = paths.length;\n    var last = obj;\n    var i = 0;\n    while (i < length) {\n      var value = last[paths[i]];\n      if (value === undefined) {\n        return null\n      }\n      last = value;\n      i++;\n    }\n\n    return last\n  }\n};\n\n/*  */\n\n\n\nvar htmlTagMatcher = /<\\/?[\\w\\s=\"/.':;#-\\/]+>/;\nvar linkKeyMatcher = /(?:@(?:\\.[a-z]+)?:(?:[\\w\\-_|.]+|\\([\\w\\-_|.]+\\)))/g;\nvar linkKeyPrefixMatcher = /^@(?:\\.([a-z]+))?:/;\nvar bracketsMatcher = /[()]/g;\nvar formatters = {\n  'upper': function (str) { return str.toLocaleUpperCase(); },\n  'lower': function (str) { return str.toLocaleLowerCase(); }\n};\n\nvar defaultFormatter = new BaseFormatter();\n\nvar VueI18n = function VueI18n (options) {\n  var this$1 = this;\n  if ( options === void 0 ) options = {};\n\n  // Auto install if it is not done yet and `window` has `Vue`.\n  // To allow users to avoid auto-installation in some cases,\n  // this code should be placed here. See #290\n  /* istanbul ignore if */\n  if (!Vue && typeof window !== 'undefined' && window.Vue) {\n    install(window.Vue);\n  }\n\n  var locale = options.locale || 'en-US';\n  var fallbackLocale = options.fallbackLocale || 'en-US';\n  var messages = options.messages || {};\n  var dateTimeFormats = options.dateTimeFormats || {};\n  var numberFormats = options.numberFormats || {};\n\n  this._vm = null;\n  this._formatter = options.formatter || defaultFormatter;\n  this._missing = options.missing || null;\n  this._root = options.root || null;\n  this._sync = options.sync === undefined ? true : !!options.sync;\n  this._fallbackRoot = options.fallbackRoot === undefined\n    ? true\n    : !!options.fallbackRoot;\n  this._silentTranslationWarn = options.silentTranslationWarn === undefined\n    ? false\n    : !!options.silentTranslationWarn;\n  this._silentFallbackWarn = options.silentFallbackWarn === undefined\n    ? false\n    : !!options.silentFallbackWarn;\n  this._dateTimeFormatters = {};\n  this._numberFormatters = {};\n  this._path = new I18nPath();\n  this._dataListeners = [];\n  this._preserveDirectiveContent = options.preserveDirectiveContent === undefined\n    ? false\n    : !!options.preserveDirectiveContent;\n  this.pluralizationRules = options.pluralizationRules || {};\n  this._warnHtmlInMessage = options.warnHtmlInMessage || 'off';\n\n  this._exist = function (message, key) {\n    if (!message || !key) { return false }\n    if (!isNull(this$1._path.getPathValue(message, key))) { return true }\n    // fallback for flat key\n    if (message[key]) { return true }\n    return false\n  };\n\n  if (this._warnHtmlInMessage === 'warn' || this._warnHtmlInMessage === 'error') {\n    Object.keys(messages).forEach(function (locale) {\n      this$1._checkLocaleMessage(locale, this$1._warnHtmlInMessage, messages[locale]);\n    });\n  }\n\n  this._initVM({\n    locale: locale,\n    fallbackLocale: fallbackLocale,\n    messages: messages,\n    dateTimeFormats: dateTimeFormats,\n    numberFormats: numberFormats\n  });\n};\n\nvar prototypeAccessors = { vm: { configurable: true },messages: { configurable: true },dateTimeFormats: { configurable: true },numberFormats: { configurable: true },availableLocales: { configurable: true },locale: { configurable: true },fallbackLocale: { configurable: true },missing: { configurable: true },formatter: { configurable: true },silentTranslationWarn: { configurable: true },silentFallbackWarn: { configurable: true },preserveDirectiveContent: { configurable: true },warnHtmlInMessage: { configurable: true } };\n\nVueI18n.prototype._checkLocaleMessage = function _checkLocaleMessage (locale, level, message) {\n  var paths = [];\n\n  var fn = function (level, locale, message, paths) {\n    if (isPlainObject(message)) {\n      Object.keys(message).forEach(function (key) {\n        var val = message[key];\n        if (isPlainObject(val)) {\n          paths.push(key);\n          paths.push('.');\n          fn(level, locale, val, paths);\n          paths.pop();\n          paths.pop();\n        } else {\n          paths.push(key);\n          fn(level, locale, val, paths);\n          paths.pop();\n        }\n      });\n    } else if (Array.isArray(message)) {\n      message.forEach(function (item, index) {\n        if (isPlainObject(item)) {\n          paths.push((\"[\" + index + \"]\"));\n          paths.push('.');\n          fn(level, locale, item, paths);\n          paths.pop();\n          paths.pop();\n        } else {\n          paths.push((\"[\" + index + \"]\"));\n          fn(level, locale, item, paths);\n          paths.pop();\n        }\n      });\n    } else if (typeof message === 'string') {\n      var ret = htmlTagMatcher.test(message);\n      if (ret) {\n        var msg = \"Detected HTML in message '\" + message + \"' of keypath '\" + (paths.join('')) + \"' at '\" + locale + \"'. Consider component interpolation with '<i18n>' to avoid XSS. See https://bit.ly/2ZqJzkp\";\n        if (level === 'warn') {\n          warn(msg);\n        } else if (level === 'error') {\n          error(msg);\n        }\n      }\n    }\n  };\n\n  fn(level, locale, message, paths);\n};\n\nVueI18n.prototype._initVM = function _initVM (data) {\n  var silent = Vue.config.silent;\n  Vue.config.silent = true;\n  this._vm = new Vue({ data: data });\n  Vue.config.silent = silent;\n};\n\nVueI18n.prototype.destroyVM = function destroyVM () {\n  this._vm.$destroy();\n};\n\nVueI18n.prototype.subscribeDataChanging = function subscribeDataChanging (vm) {\n  this._dataListeners.push(vm);\n};\n\nVueI18n.prototype.unsubscribeDataChanging = function unsubscribeDataChanging (vm) {\n  remove(this._dataListeners, vm);\n};\n\nVueI18n.prototype.watchI18nData = function watchI18nData () {\n  var self = this;\n  return this._vm.$watch('$data', function () {\n    var i = self._dataListeners.length;\n    while (i--) {\n      Vue.nextTick(function () {\n        self._dataListeners[i] && self._dataListeners[i].$forceUpdate();\n      });\n    }\n  }, { deep: true })\n};\n\nVueI18n.prototype.watchLocale = function watchLocale () {\n  /* istanbul ignore if */\n  if (!this._sync || !this._root) { return null }\n  var target = this._vm;\n  return this._root.$i18n.vm.$watch('locale', function (val) {\n    target.$set(target, 'locale', val);\n    target.$forceUpdate();\n  }, { immediate: true })\n};\n\nprototypeAccessors.vm.get = function () { return this._vm };\n\nprototypeAccessors.messages.get = function () { return looseClone(this._getMessages()) };\nprototypeAccessors.dateTimeFormats.get = function () { return looseClone(this._getDateTimeFormats()) };\nprototypeAccessors.numberFormats.get = function () { return looseClone(this._getNumberFormats()) };\nprototypeAccessors.availableLocales.get = function () { return Object.keys(this.messages).sort() };\n\nprototypeAccessors.locale.get = function () { return this._vm.locale };\nprototypeAccessors.locale.set = function (locale) {\n  this._vm.$set(this._vm, 'locale', locale);\n};\n\nprototypeAccessors.fallbackLocale.get = function () { return this._vm.fallbackLocale };\nprototypeAccessors.fallbackLocale.set = function (locale) {\n  this._vm.$set(this._vm, 'fallbackLocale', locale);\n};\n\nprototypeAccessors.missing.get = function () { return this._missing };\nprototypeAccessors.missing.set = function (handler) { this._missing = handler; };\n\nprototypeAccessors.formatter.get = function () { return this._formatter };\nprototypeAccessors.formatter.set = function (formatter) { this._formatter = formatter; };\n\nprototypeAccessors.silentTranslationWarn.get = function () { return this._silentTranslationWarn };\nprototypeAccessors.silentTranslationWarn.set = function (silent) { this._silentTranslationWarn = silent; };\n\nprototypeAccessors.silentFallbackWarn.get = function () { return this._silentFallbackWarn };\nprototypeAccessors.silentFallbackWarn.set = function (silent) { this._silentFallbackWarn = silent; };\n\nprototypeAccessors.preserveDirectiveContent.get = function () { return this._preserveDirectiveContent };\nprototypeAccessors.preserveDirectiveContent.set = function (preserve) { this._preserveDirectiveContent = preserve; };\n\nprototypeAccessors.warnHtmlInMessage.get = function () { return this._warnHtmlInMessage };\nprototypeAccessors.warnHtmlInMessage.set = function (level) {\n    var this$1 = this;\n\n  var orgLevel = this._warnHtmlInMessage;\n  this._warnHtmlInMessage = level;\n  if (orgLevel !== level && (level === 'warn' || level === 'error')) {\n    var messages = this._getMessages();\n    Object.keys(messages).forEach(function (locale) {\n      this$1._checkLocaleMessage(locale, this$1._warnHtmlInMessage, messages[locale]);\n    });\n  }\n};\n\nVueI18n.prototype._getMessages = function _getMessages () { return this._vm.messages };\nVueI18n.prototype._getDateTimeFormats = function _getDateTimeFormats () { return this._vm.dateTimeFormats };\nVueI18n.prototype._getNumberFormats = function _getNumberFormats () { return this._vm.numberFormats };\n\nVueI18n.prototype._warnDefault = function _warnDefault (locale, key, result, vm, values) {\n  if (!isNull(result)) { return result }\n  if (this._missing) {\n    var missingRet = this._missing.apply(null, [locale, key, vm, values]);\n    if (typeof missingRet === 'string') {\n      return missingRet\n    }\n  } else {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn(\n        \"Cannot translate the value of keypath '\" + key + \"'. \" +\n        'Use the value of keypath as default.'\n      );\n    }\n  }\n  return key\n};\n\nVueI18n.prototype._isFallbackRoot = function _isFallbackRoot (val) {\n  return !val && !isNull(this._root) && this._fallbackRoot\n};\n\nVueI18n.prototype._isSilentFallback = function _isSilentFallback (locale) {\n  return this._silentFallbackWarn && (this._isFallbackRoot() || locale !== this.fallbackLocale)\n};\n\nVueI18n.prototype._interpolate = function _interpolate (\n  locale,\n  message,\n  key,\n  host,\n  interpolateMode,\n  values,\n  visitedLinkStack\n) {\n  if (!message) { return null }\n\n  var pathRet = this._path.getPathValue(message, key);\n  if (Array.isArray(pathRet) || isPlainObject(pathRet)) { return pathRet }\n\n  var ret;\n  if (isNull(pathRet)) {\n    /* istanbul ignore else */\n    if (isPlainObject(message)) {\n      ret = message[key];\n      if (typeof ret !== 'string') {\n        if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._isSilentFallback(locale)) {\n          warn((\"Value of key '\" + key + \"' is not a string!\"));\n        }\n        return null\n      }\n    } else {\n      return null\n    }\n  } else {\n    /* istanbul ignore else */\n    if (typeof pathRet === 'string') {\n      ret = pathRet;\n    } else {\n      if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._isSilentFallback(locale)) {\n        warn((\"Value of key '\" + key + \"' is not a string!\"));\n      }\n      return null\n    }\n  }\n\n  // Check for the existence of links within the translated string\n  if (ret.indexOf('@:') >= 0 || ret.indexOf('@.') >= 0) {\n    ret = this._link(locale, message, ret, host, 'raw', values, visitedLinkStack);\n  }\n\n  return this._render(ret, interpolateMode, values, key)\n};\n\nVueI18n.prototype._link = function _link (\n  locale,\n  message,\n  str,\n  host,\n  interpolateMode,\n  values,\n  visitedLinkStack\n) {\n  var ret = str;\n\n  // Match all the links within the local\n  // We are going to replace each of\n  // them with its translation\n  var matches = ret.match(linkKeyMatcher);\n  for (var idx in matches) {\n    // ie compatible: filter custom array\n    // prototype method\n    if (!matches.hasOwnProperty(idx)) {\n      continue\n    }\n    var link = matches[idx];\n    var linkKeyPrefixMatches = link.match(linkKeyPrefixMatcher);\n    var linkPrefix = linkKeyPrefixMatches[0];\n      var formatterName = linkKeyPrefixMatches[1];\n\n    // Remove the leading @:, @.case: and the brackets\n    var linkPlaceholder = link.replace(linkPrefix, '').replace(bracketsMatcher, '');\n\n    if (visitedLinkStack.includes(linkPlaceholder)) {\n      if (process.env.NODE_ENV !== 'production') {\n        warn((\"Circular reference found. \\\"\" + link + \"\\\" is already visited in the chain of \" + (visitedLinkStack.reverse().join(' <- '))));\n      }\n      return ret\n    }\n    visitedLinkStack.push(linkPlaceholder);\n\n    // Translate the link\n    var translated = this._interpolate(\n      locale, message, linkPlaceholder, host,\n      interpolateMode === 'raw' ? 'string' : interpolateMode,\n      interpolateMode === 'raw' ? undefined : values,\n      visitedLinkStack\n    );\n\n    if (this._isFallbackRoot(translated)) {\n      if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n        warn((\"Fall back to translate the link placeholder '\" + linkPlaceholder + \"' with root locale.\"));\n      }\n      /* istanbul ignore if */\n      if (!this._root) { throw Error('unexpected error') }\n      var root = this._root.$i18n;\n      translated = root._translate(\n        root._getMessages(), root.locale, root.fallbackLocale,\n        linkPlaceholder, host, interpolateMode, values\n      );\n    }\n    translated = this._warnDefault(\n      locale, linkPlaceholder, translated, host,\n      Array.isArray(values) ? values : [values]\n    );\n    if (formatters.hasOwnProperty(formatterName)) {\n      translated = formatters[formatterName](translated);\n    }\n\n    visitedLinkStack.pop();\n\n    // Replace the link with the translated\n    ret = !translated ? ret : ret.replace(link, translated);\n  }\n\n  return ret\n};\n\nVueI18n.prototype._render = function _render (message, interpolateMode, values, path) {\n  var ret = this._formatter.interpolate(message, values, path);\n\n  // If the custom formatter refuses to work - apply the default one\n  if (!ret) {\n    ret = defaultFormatter.interpolate(message, values, path);\n  }\n\n  // if interpolateMode is **not** 'string' ('row'),\n  // return the compiled data (e.g. ['foo', VNode, 'bar']) with formatter\n  return interpolateMode === 'string' ? ret.join('') : ret\n};\n\nVueI18n.prototype._translate = function _translate (\n  messages,\n  locale,\n  fallback,\n  key,\n  host,\n  interpolateMode,\n  args\n) {\n  var res =\n    this._interpolate(locale, messages[locale], key, host, interpolateMode, args, [key]);\n  if (!isNull(res)) { return res }\n\n  res = this._interpolate(fallback, messages[fallback], key, host, interpolateMode, args, [key]);\n  if (!isNull(res)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._silentFallbackWarn) {\n      warn((\"Fall back to translate the keypath '\" + key + \"' with '\" + fallback + \"' locale.\"));\n    }\n    return res\n  } else {\n    return null\n  }\n};\n\nVueI18n.prototype._t = function _t (key, _locale, messages, host) {\n    var ref;\n\n    var values = [], len = arguments.length - 4;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 4 ];\n  if (!key) { return '' }\n\n  var parsedArgs = parseArgs.apply(void 0, values);\n  var locale = parsedArgs.locale || _locale;\n\n  var ret = this._translate(\n    messages, locale, this.fallbackLocale, key,\n    host, 'string', parsedArgs.params\n  );\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn && !this._silentFallbackWarn) {\n      warn((\"Fall back to translate the keypath '\" + key + \"' with root locale.\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return (ref = this._root).$t.apply(ref, [ key ].concat( values ))\n  } else {\n    return this._warnDefault(locale, key, ret, host, values)\n  }\n};\n\nVueI18n.prototype.t = function t (key) {\n    var ref;\n\n    var values = [], len = arguments.length - 1;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 1 ];\n  return (ref = this)._t.apply(ref, [ key, this.locale, this._getMessages(), null ].concat( values ))\n};\n\nVueI18n.prototype._i = function _i (key, locale, messages, host, values) {\n  var ret =\n    this._translate(messages, locale, this.fallbackLocale, key, host, 'raw', values);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to interpolate the keypath '\" + key + \"' with root locale.\"));\n    }\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n.i(key, locale, values)\n  } else {\n    return this._warnDefault(locale, key, ret, host, [values])\n  }\n};\n\nVueI18n.prototype.i = function i (key, locale, values) {\n  /* istanbul ignore if */\n  if (!key) { return '' }\n\n  if (typeof locale !== 'string') {\n    locale = this.locale;\n  }\n\n  return this._i(key, locale, this._getMessages(), null, values)\n};\n\nVueI18n.prototype._tc = function _tc (\n  key,\n  _locale,\n  messages,\n  host,\n  choice\n) {\n    var ref;\n\n    var values = [], len = arguments.length - 5;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 5 ];\n  if (!key) { return '' }\n  if (choice === undefined) {\n    choice = 1;\n  }\n\n  var predefined = { 'count': choice, 'n': choice };\n  var parsedArgs = parseArgs.apply(void 0, values);\n  parsedArgs.params = Object.assign(predefined, parsedArgs.params);\n  values = parsedArgs.locale === null ? [parsedArgs.params] : [parsedArgs.locale, parsedArgs.params];\n  return this.fetchChoice((ref = this)._t.apply(ref, [ key, _locale, messages, host ].concat( values )), choice)\n};\n\nVueI18n.prototype.fetchChoice = function fetchChoice (message, choice) {\n  /* istanbul ignore if */\n  if (!message && typeof message !== 'string') { return null }\n  var choices = message.split('|');\n\n  choice = this.getChoiceIndex(choice, choices.length);\n  if (!choices[choice]) { return message }\n  return choices[choice].trim()\n};\n\n/**\n * @param choice {number} a choice index given by the input to $tc: `$tc('path.to.rule', choiceIndex)`\n * @param choicesLength {number} an overall amount of available choices\n * @returns a final choice index\n*/\nVueI18n.prototype.getChoiceIndex = function getChoiceIndex (choice, choicesLength) {\n  // Default (old) getChoiceIndex implementation - english-compatible\n  var defaultImpl = function (_choice, _choicesLength) {\n    _choice = Math.abs(_choice);\n\n    if (_choicesLength === 2) {\n      return _choice\n        ? _choice > 1\n          ? 1\n          : 0\n        : 1\n    }\n\n    return _choice ? Math.min(_choice, 2) : 0\n  };\n\n  if (this.locale in this.pluralizationRules) {\n    return this.pluralizationRules[this.locale].apply(this, [choice, choicesLength])\n  } else {\n    return defaultImpl(choice, choicesLength)\n  }\n};\n\nVueI18n.prototype.tc = function tc (key, choice) {\n    var ref;\n\n    var values = [], len = arguments.length - 2;\n    while ( len-- > 0 ) values[ len ] = arguments[ len + 2 ];\n  return (ref = this)._tc.apply(ref, [ key, this.locale, this._getMessages(), null, choice ].concat( values ))\n};\n\nVueI18n.prototype._te = function _te (key, locale, messages) {\n    var args = [], len = arguments.length - 3;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 3 ];\n\n  var _locale = parseArgs.apply(void 0, args).locale || locale;\n  return this._exist(messages[_locale], key)\n};\n\nVueI18n.prototype.te = function te (key, locale) {\n  return this._te(key, this.locale, this._getMessages(), locale)\n};\n\nVueI18n.prototype.getLocaleMessage = function getLocaleMessage (locale) {\n  return looseClone(this._vm.messages[locale] || {})\n};\n\nVueI18n.prototype.setLocaleMessage = function setLocaleMessage (locale, message) {\n  if (this._warnHtmlInMessage === 'warn' || this._warnHtmlInMessage === 'error') {\n    this._checkLocaleMessage(locale, this._warnHtmlInMessage, message);\n    if (this._warnHtmlInMessage === 'error') { return }\n  }\n  this._vm.$set(this._vm.messages, locale, message);\n};\n\nVueI18n.prototype.mergeLocaleMessage = function mergeLocaleMessage (locale, message) {\n  if (this._warnHtmlInMessage === 'warn' || this._warnHtmlInMessage === 'error') {\n    this._checkLocaleMessage(locale, this._warnHtmlInMessage, message);\n    if (this._warnHtmlInMessage === 'error') { return }\n  }\n  this._vm.$set(this._vm.messages, locale, merge(this._vm.messages[locale] || {}, message));\n};\n\nVueI18n.prototype.getDateTimeFormat = function getDateTimeFormat (locale) {\n  return looseClone(this._vm.dateTimeFormats[locale] || {})\n};\n\nVueI18n.prototype.setDateTimeFormat = function setDateTimeFormat (locale, format) {\n  this._vm.$set(this._vm.dateTimeFormats, locale, format);\n};\n\nVueI18n.prototype.mergeDateTimeFormat = function mergeDateTimeFormat (locale, format) {\n  this._vm.$set(this._vm.dateTimeFormats, locale, merge(this._vm.dateTimeFormats[locale] || {}, format));\n};\n\nVueI18n.prototype._localizeDateTime = function _localizeDateTime (\n  value,\n  locale,\n  fallback,\n  dateTimeFormats,\n  key\n) {\n  var _locale = locale;\n  var formats = dateTimeFormats[_locale];\n\n  // fallback locale\n  if (isNull(formats) || isNull(formats[key])) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to '\" + fallback + \"' datetime formats from '\" + locale + \" datetime formats.\"));\n    }\n    _locale = fallback;\n    formats = dateTimeFormats[_locale];\n  }\n\n  if (isNull(formats) || isNull(formats[key])) {\n    return null\n  } else {\n    var format = formats[key];\n    var id = _locale + \"__\" + key;\n    var formatter = this._dateTimeFormatters[id];\n    if (!formatter) {\n      formatter = this._dateTimeFormatters[id] = new Intl.DateTimeFormat(_locale, format);\n    }\n    return formatter.format(value)\n  }\n};\n\nVueI18n.prototype._d = function _d (value, locale, key) {\n  /* istanbul ignore if */\n  if (process.env.NODE_ENV !== 'production' && !VueI18n.availabilities.dateTimeFormat) {\n    warn('Cannot format a Date value due to not supported Intl.DateTimeFormat.');\n    return ''\n  }\n\n  if (!key) {\n    return new Intl.DateTimeFormat(locale).format(value)\n  }\n\n  var ret =\n    this._localizeDateTime(value, locale, this.fallbackLocale, this._getDateTimeFormats(), key);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to datetime localization of root: key '\" + key + \"' .\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n.d(value, key, locale)\n  } else {\n    return ret || ''\n  }\n};\n\nVueI18n.prototype.d = function d (value) {\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n\n  var locale = this.locale;\n  var key = null;\n\n  if (args.length === 1) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    } else if (isObject(args[0])) {\n      if (args[0].locale) {\n        locale = args[0].locale;\n      }\n      if (args[0].key) {\n        key = args[0].key;\n      }\n    }\n  } else if (args.length === 2) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    }\n    if (typeof args[1] === 'string') {\n      locale = args[1];\n    }\n  }\n\n  return this._d(value, locale, key)\n};\n\nVueI18n.prototype.getNumberFormat = function getNumberFormat (locale) {\n  return looseClone(this._vm.numberFormats[locale] || {})\n};\n\nVueI18n.prototype.setNumberFormat = function setNumberFormat (locale, format) {\n  this._vm.$set(this._vm.numberFormats, locale, format);\n};\n\nVueI18n.prototype.mergeNumberFormat = function mergeNumberFormat (locale, format) {\n  this._vm.$set(this._vm.numberFormats, locale, merge(this._vm.numberFormats[locale] || {}, format));\n};\n\nVueI18n.prototype._getNumberFormatter = function _getNumberFormatter (\n  value,\n  locale,\n  fallback,\n  numberFormats,\n  key,\n  options\n) {\n  var _locale = locale;\n  var formats = numberFormats[_locale];\n\n  // fallback locale\n  if (isNull(formats) || isNull(formats[key])) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to '\" + fallback + \"' number formats from '\" + locale + \" number formats.\"));\n    }\n    _locale = fallback;\n    formats = numberFormats[_locale];\n  }\n\n  if (isNull(formats) || isNull(formats[key])) {\n    return null\n  } else {\n    var format = formats[key];\n\n    var formatter;\n    if (options) {\n      // If options specified - create one time number formatter\n      formatter = new Intl.NumberFormat(_locale, Object.assign({}, format, options));\n    } else {\n      var id = _locale + \"__\" + key;\n      formatter = this._numberFormatters[id];\n      if (!formatter) {\n        formatter = this._numberFormatters[id] = new Intl.NumberFormat(_locale, format);\n      }\n    }\n    return formatter\n  }\n};\n\nVueI18n.prototype._n = function _n (value, locale, key, options) {\n  /* istanbul ignore if */\n  if (!VueI18n.availabilities.numberFormat) {\n    if (process.env.NODE_ENV !== 'production') {\n      warn('Cannot format a Number value due to not supported Intl.NumberFormat.');\n    }\n    return ''\n  }\n\n  if (!key) {\n    var nf = !options ? new Intl.NumberFormat(locale) : new Intl.NumberFormat(locale, options);\n    return nf.format(value)\n  }\n\n  var formatter = this._getNumberFormatter(value, locale, this.fallbackLocale, this._getNumberFormats(), key, options);\n  var ret = formatter && formatter.format(value);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to number localization of root: key '\" + key + \"' .\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n.n(value, Object.assign({}, { key: key, locale: locale }, options))\n  } else {\n    return ret || ''\n  }\n};\n\nVueI18n.prototype.n = function n (value) {\n    var args = [], len = arguments.length - 1;\n    while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n\n  var locale = this.locale;\n  var key = null;\n  var options = null;\n\n  if (args.length === 1) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    } else if (isObject(args[0])) {\n      if (args[0].locale) {\n        locale = args[0].locale;\n      }\n      if (args[0].key) {\n        key = args[0].key;\n      }\n\n      // Filter out number format options only\n      options = Object.keys(args[0]).reduce(function (acc, key) {\n          var obj;\n\n        if (numberFormatKeys.includes(key)) {\n          return Object.assign({}, acc, ( obj = {}, obj[key] = args[0][key], obj ))\n        }\n        return acc\n      }, null);\n    }\n  } else if (args.length === 2) {\n    if (typeof args[0] === 'string') {\n      key = args[0];\n    }\n    if (typeof args[1] === 'string') {\n      locale = args[1];\n    }\n  }\n\n  return this._n(value, locale, key, options)\n};\n\nVueI18n.prototype._ntp = function _ntp (value, locale, key, options) {\n  /* istanbul ignore if */\n  if (!VueI18n.availabilities.numberFormat) {\n    if (process.env.NODE_ENV !== 'production') {\n      warn('Cannot format to parts a Number value due to not supported Intl.NumberFormat.');\n    }\n    return []\n  }\n\n  if (!key) {\n    var nf = !options ? new Intl.NumberFormat(locale) : new Intl.NumberFormat(locale, options);\n    return nf.formatToParts(value)\n  }\n\n  var formatter = this._getNumberFormatter(value, locale, this.fallbackLocale, this._getNumberFormats(), key, options);\n  var ret = formatter && formatter.formatToParts(value);\n  if (this._isFallbackRoot(ret)) {\n    if (process.env.NODE_ENV !== 'production' && !this._silentTranslationWarn) {\n      warn((\"Fall back to format number to parts of root: key '\" + key + \"' .\"));\n    }\n    /* istanbul ignore if */\n    if (!this._root) { throw Error('unexpected error') }\n    return this._root.$i18n._ntp(value, locale, key, options)\n  } else {\n    return ret || []\n  }\n};\n\nObject.defineProperties( VueI18n.prototype, prototypeAccessors );\n\nvar availabilities;\n// $FlowFixMe\nObject.defineProperty(VueI18n, 'availabilities', {\n  get: function get () {\n    if (!availabilities) {\n      var intlDefined = typeof Intl !== 'undefined';\n      availabilities = {\n        dateTimeFormat: intlDefined && typeof Intl.DateTimeFormat !== 'undefined',\n        numberFormat: intlDefined && typeof Intl.NumberFormat !== 'undefined'\n      };\n    }\n\n    return availabilities\n  }\n});\n\nVueI18n.install = install;\nVueI18n.version = '8.12.0';\n\nexport default VueI18n;\n","// player & autoPlay\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'ev-emitter/ev-emitter',\n      'fizzy-ui-utils/utils',\n      './flickity'\n    ], function( EvEmitter, utils, Flickity ) {\n      return factory( EvEmitter, utils, Flickity );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('ev-emitter'),\n      require('fizzy-ui-utils'),\n      require('./flickity')\n    );\n  } else {\n    // browser global\n    factory(\n      window.EvEmitter,\n      window.fizzyUIUtils,\n      window.Flickity\n    );\n  }\n\n}( window, function factory( EvEmitter, utils, Flickity ) {\n\n'use strict';\n\n// -------------------------- Player -------------------------- //\n\nfunction Player( parent ) {\n  this.parent = parent;\n  this.state = 'stopped';\n  // visibility change event handler\n  this.onVisibilityChange = this.visibilityChange.bind( this );\n  this.onVisibilityPlay = this.visibilityPlay.bind( this );\n}\n\nPlayer.prototype = Object.create( EvEmitter.prototype );\n\n// start play\nPlayer.prototype.play = function() {\n  if ( this.state == 'playing' ) {\n    return;\n  }\n  // do not play if page is hidden, start playing when page is visible\n  var isPageHidden = document.hidden;\n  if ( isPageHidden ) {\n    document.addEventListener( 'visibilitychange', this.onVisibilityPlay );\n    return;\n  }\n\n  this.state = 'playing';\n  // listen to visibility change\n  document.addEventListener( 'visibilitychange', this.onVisibilityChange );\n  // start ticking\n  this.tick();\n};\n\nPlayer.prototype.tick = function() {\n  // do not tick if not playing\n  if ( this.state != 'playing' ) {\n    return;\n  }\n\n  var time = this.parent.options.autoPlay;\n  // default to 3 seconds\n  time = typeof time == 'number' ? time : 3000;\n  var _this = this;\n  // HACK: reset ticks if stopped and started within interval\n  this.clear();\n  this.timeout = setTimeout( function() {\n    _this.parent.next( true );\n    _this.tick();\n  }, time );\n};\n\nPlayer.prototype.stop = function() {\n  this.state = 'stopped';\n  this.clear();\n  // remove visibility change event\n  document.removeEventListener( 'visibilitychange', this.onVisibilityChange );\n};\n\nPlayer.prototype.clear = function() {\n  clearTimeout( this.timeout );\n};\n\nPlayer.prototype.pause = function() {\n  if ( this.state == 'playing' ) {\n    this.state = 'paused';\n    this.clear();\n  }\n};\n\nPlayer.prototype.unpause = function() {\n  // re-start play if paused\n  if ( this.state == 'paused' ) {\n    this.play();\n  }\n};\n\n// pause if page visibility is hidden, unpause if visible\nPlayer.prototype.visibilityChange = function() {\n  var isPageHidden = document.hidden;\n  this[ isPageHidden ? 'pause' : 'unpause' ]();\n};\n\nPlayer.prototype.visibilityPlay = function() {\n  this.play();\n  document.removeEventListener( 'visibilitychange', this.onVisibilityPlay );\n};\n\n// -------------------------- Flickity -------------------------- //\n\nutils.extend( Flickity.defaults, {\n  pauseAutoPlayOnHover: true\n});\n\nFlickity.createMethods.push('_createPlayer');\nvar proto = Flickity.prototype;\n\nproto._createPlayer = function() {\n  this.player = new Player( this );\n\n  this.on( 'activate', this.activatePlayer );\n  this.on( 'uiChange', this.stopPlayer );\n  this.on( 'pointerDown', this.stopPlayer );\n  this.on( 'deactivate', this.deactivatePlayer );\n};\n\nproto.activatePlayer = function() {\n  if ( !this.options.autoPlay ) {\n    return;\n  }\n  this.player.play();\n  this.element.addEventListener( 'mouseenter', this );\n};\n\n// Player API, don't hate the ... thanks I know where the door is\n\nproto.playPlayer = function() {\n  this.player.play();\n};\n\nproto.stopPlayer = function() {\n  this.player.stop();\n};\n\nproto.pausePlayer = function() {\n  this.player.pause();\n};\n\nproto.unpausePlayer = function() {\n  this.player.unpause();\n};\n\nproto.deactivatePlayer = function() {\n  this.player.stop();\n  this.element.removeEventListener( 'mouseenter', this );\n};\n\n// ----- mouseenter/leave ----- //\n\n// pause auto-play on hover\nproto.onmouseenter = function() {\n  if ( !this.options.pauseAutoPlayOnHover ) {\n    return;\n  }\n  this.player.pause();\n  this.element.addEventListener( 'mouseleave', this );\n};\n\n// resume auto-play on hover off\nproto.onmouseleave = function() {\n  this.player.unpause();\n  this.element.removeEventListener( 'mouseleave', this );\n};\n\n// -----  ----- //\n\nFlickity.Player = Player;\n\nreturn Flickity;\n\n}));\n","// add, remove cell\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, utils ) {\n      return factory( window, Flickity, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, utils ) {\n\n'use strict';\n\n// append cells to a document fragment\nfunction getCellsFragment( cells ) {\n  var fragment = document.createDocumentFragment();\n  cells.forEach( function( cell ) {\n    fragment.appendChild( cell.element );\n  });\n  return fragment;\n}\n\n// -------------------------- add/remove cell prototype -------------------------- //\n\nvar proto = Flickity.prototype;\n\n/**\n * Insert, prepend, or append cells\n * @param {Element, Array, NodeList} elems\n * @param {Integer} index\n */\nproto.insert = function( elems, index ) {\n  var cells = this._makeCells( elems );\n  if ( !cells || !cells.length ) {\n    return;\n  }\n  var len = this.cells.length;\n  // default to append\n  index = index === undefined ? len : index;\n  // add cells with document fragment\n  var fragment = getCellsFragment( cells );\n  // append to slider\n  var isAppend = index == len;\n  if ( isAppend ) {\n    this.slider.appendChild( fragment );\n  } else {\n    var insertCellElement = this.cells[ index ].element;\n    this.slider.insertBefore( fragment, insertCellElement );\n  }\n  // add to this.cells\n  if ( index === 0 ) {\n    // prepend, add to start\n    this.cells = cells.concat( this.cells );\n  } else if ( isAppend ) {\n    // append, add to end\n    this.cells = this.cells.concat( cells );\n  } else {\n    // insert in this.cells\n    var endCells = this.cells.splice( index, len - index );\n    this.cells = this.cells.concat( cells ).concat( endCells );\n  }\n\n  this._sizeCells( cells );\n  this.cellChange( index, true );\n};\n\nproto.append = function( elems ) {\n  this.insert( elems, this.cells.length );\n};\n\nproto.prepend = function( elems ) {\n  this.insert( elems, 0 );\n};\n\n/**\n * Remove cells\n * @param {Element, Array, NodeList} elems\n */\nproto.remove = function( elems ) {\n  var cells = this.getCells( elems );\n  if ( !cells || !cells.length ) {\n    return;\n  }\n\n  var minCellIndex = this.cells.length - 1;\n  // remove cells from collection & DOM\n  cells.forEach( function( cell ) {\n    cell.remove();\n    var index = this.cells.indexOf( cell );\n    minCellIndex = Math.min( index, minCellIndex );\n    utils.removeFrom( this.cells, cell );\n  }, this );\n\n  this.cellChange( minCellIndex, true );\n};\n\n/**\n * logic to be run after a cell's size changes\n * @param {Element} elem - cell's element\n */\nproto.cellSizeChange = function( elem ) {\n  var cell = this.getCell( elem );\n  if ( !cell ) {\n    return;\n  }\n  cell.getSize();\n\n  var index = this.cells.indexOf( cell );\n  this.cellChange( index );\n};\n\n/**\n * logic any time a cell is changed: added, removed, or size changed\n * @param {Integer} changedCellIndex - index of the changed cell, optional\n */\nproto.cellChange = function( changedCellIndex, isPositioningSlider ) {\n  var prevSelectedElem = this.selectedElement;\n  this._positionCells( changedCellIndex );\n  this._getWrapShiftCells();\n  this.setGallerySize();\n  // update selectedIndex\n  // try to maintain position & select previous selected element\n  var cell = this.getCell( prevSelectedElem );\n  if ( cell ) {\n    this.selectedIndex = this.getCellSlideIndex( cell );\n  }\n  this.selectedIndex = Math.min( this.slides.length - 1, this.selectedIndex );\n\n  this.emitEvent( 'cellChange', [ changedCellIndex ] );\n  // position slider\n  this.select( this.selectedIndex );\n  // do not position slider after lazy load\n  if ( isPositioningSlider ) {\n    this.positionSliderAtSelected();\n  }\n};\n\n// -----  ----- //\n\nreturn Flickity;\n\n}));\n","/**\n * matchesSelector v2.0.2\n * matchesSelector( element, '.selector' )\n * MIT license\n */\n\n/*jshint browser: true, strict: true, undef: true, unused: true */\n\n( function( window, factory ) {\n  /*global define: false, module: false */\n  'use strict';\n  // universal module definition\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.matchesSelector = factory();\n  }\n\n}( window, function factory() {\n  'use strict';\n\n  var matchesMethod = ( function() {\n    var ElemProto = window.Element.prototype;\n    // check for the standard method name first\n    if ( ElemProto.matches ) {\n      return 'matches';\n    }\n    // check un-prefixed\n    if ( ElemProto.matchesSelector ) {\n      return 'matchesSelector';\n    }\n    // check vendor prefixes\n    var prefixes = [ 'webkit', 'moz', 'ms', 'o' ];\n\n    for ( var i=0; i < prefixes.length; i++ ) {\n      var prefix = prefixes[i];\n      var method = prefix + 'MatchesSelector';\n      if ( ElemProto[ method ] ) {\n        return method;\n      }\n    }\n  })();\n\n  return function matchesSelector( elem, selector ) {\n    return elem[ matchesMethod ]( selector );\n  };\n\n}));\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n","// Flickity.Cell\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'get-size/get-size'\n    ], function( getSize ) {\n      return factory( window, getSize );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.Cell = factory(\n      window,\n      window.getSize\n    );\n  }\n\n}( window, function factory( window, getSize ) {\n\n'use strict';\n\nfunction Cell( elem, parent ) {\n  this.element = elem;\n  this.parent = parent;\n\n  this.create();\n}\n\nvar proto = Cell.prototype;\n\nproto.create = function() {\n  this.element.style.position = 'absolute';\n  this.element.setAttribute( 'aria-hidden', 'true' );\n  this.x = 0;\n  this.shift = 0;\n};\n\nproto.destroy = function() {\n  // reset style\n  this.unselect();\n  this.element.style.position = '';\n  var side = this.parent.originSide;\n  this.element.style[ side ] = '';\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\nproto.setPosition = function( x ) {\n  this.x = x;\n  this.updateTarget();\n  this.renderPosition( x );\n};\n\n// setDefaultTarget v1 method, backwards compatibility, remove in v3\nproto.updateTarget = proto.setDefaultTarget = function() {\n  var marginProperty = this.parent.originSide == 'left' ? 'marginLeft' : 'marginRight';\n  this.target = this.x + this.size[ marginProperty ] +\n    this.size.width * this.parent.cellAlign;\n};\n\nproto.renderPosition = function( x ) {\n  // render position of cell with in slider\n  var side = this.parent.originSide;\n  this.element.style[ side ] = this.parent.getPositionValue( x );\n};\n\nproto.select = function() {\n  this.element.classList.add('is-selected');\n  this.element.removeAttribute('aria-hidden');\n};\n\nproto.unselect = function() {\n  this.element.classList.remove('is-selected');\n  this.element.setAttribute( 'aria-hidden', 'true' );\n};\n\n/**\n * @param {Integer} factor - 0, 1, or -1\n**/\nproto.wrapShift = function( shift ) {\n  this.shift = shift;\n  this.renderPosition( this.x + this.parent.slideableWidth * shift );\n};\n\nproto.remove = function() {\n  this.element.parentNode.removeChild( this.element );\n};\n\nreturn Cell;\n\n}));\n","// prev/next buttons\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      './flickity',\n      'unipointer/unipointer',\n      'fizzy-ui-utils/utils'\n    ], function( Flickity, Unipointer, utils ) {\n      return factory( window, Flickity, Unipointer, utils );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('./flickity'),\n      require('unipointer'),\n      require('fizzy-ui-utils')\n    );\n  } else {\n    // browser global\n    factory(\n      window,\n      window.Flickity,\n      window.Unipointer,\n      window.fizzyUIUtils\n    );\n  }\n\n}( window, function factory( window, Flickity, Unipointer, utils ) {\n'use strict';\n\nvar svgURI = 'http://www.w3.org/2000/svg';\n\n// -------------------------- PrevNextButton -------------------------- //\n\nfunction PrevNextButton( direction, parent ) {\n  this.direction = direction;\n  this.parent = parent;\n  this._create();\n}\n\nPrevNextButton.prototype = Object.create( Unipointer.prototype );\n\nPrevNextButton.prototype._create = function() {\n  // properties\n  this.isEnabled = true;\n  this.isPrevious = this.direction == -1;\n  var leftDirection = this.parent.options.rightToLeft ? 1 : -1;\n  this.isLeft = this.direction == leftDirection;\n\n  var element = this.element = document.createElement('button');\n  element.className = 'flickity-button flickity-prev-next-button';\n  element.className += this.isPrevious ? ' previous' : ' next';\n  // prevent button from submitting form http://stackoverflow.com/a/10836076/182183\n  element.setAttribute( 'type', 'button' );\n  // init as disabled\n  this.disable();\n\n  element.setAttribute( 'aria-label', this.isPrevious ? 'Previous' : 'Next' );\n\n  // create arrow\n  var svg = this.createSVG();\n  element.appendChild( svg );\n  // events\n  this.parent.on( 'select', this.update.bind( this ) );\n  this.on( 'pointerDown', this.parent.childUIPointerDown.bind( this.parent ) );\n};\n\nPrevNextButton.prototype.activate = function() {\n  this.bindStartEvent( this.element );\n  this.element.addEventListener( 'click', this );\n  // add to DOM\n  this.parent.element.appendChild( this.element );\n};\n\nPrevNextButton.prototype.deactivate = function() {\n  // remove from DOM\n  this.parent.element.removeChild( this.element );\n  // click events\n  this.unbindStartEvent( this.element );\n  this.element.removeEventListener( 'click', this );\n};\n\nPrevNextButton.prototype.createSVG = function() {\n  var svg = document.createElementNS( svgURI, 'svg');\n  svg.setAttribute( 'class', 'flickity-button-icon' );\n  svg.setAttribute( 'viewBox', '0 0 100 100' );\n  var path = document.createElementNS( svgURI, 'path');\n  var pathMovements = getArrowMovements( this.parent.options.arrowShape );\n  path.setAttribute( 'd', pathMovements );\n  path.setAttribute( 'class', 'arrow' );\n  // rotate arrow\n  if ( !this.isLeft ) {\n    path.setAttribute( 'transform', 'translate(100, 100) rotate(180) ' );\n  }\n  svg.appendChild( path );\n  return svg;\n};\n\n// get SVG path movmement\nfunction getArrowMovements( shape ) {\n  // use shape as movement if string\n  if ( typeof shape == 'string' ) {\n    return shape;\n  }\n  // create movement string\n  return 'M ' + shape.x0 + ',50' +\n    ' L ' + shape.x1 + ',' + ( shape.y1 + 50 ) +\n    ' L ' + shape.x2 + ',' + ( shape.y2 + 50 ) +\n    ' L ' + shape.x3 + ',50 ' +\n    ' L ' + shape.x2 + ',' + ( 50 - shape.y2 ) +\n    ' L ' + shape.x1 + ',' + ( 50 - shape.y1 ) +\n    ' Z';\n}\n\nPrevNextButton.prototype.handleEvent = utils.handleEvent;\n\nPrevNextButton.prototype.onclick = function() {\n  if ( !this.isEnabled ) {\n    return;\n  }\n  this.parent.uiChange();\n  var method = this.isPrevious ? 'previous' : 'next';\n  this.parent[ method ]();\n};\n\n// -----  ----- //\n\nPrevNextButton.prototype.enable = function() {\n  if ( this.isEnabled ) {\n    return;\n  }\n  this.element.disabled = false;\n  this.isEnabled = true;\n};\n\nPrevNextButton.prototype.disable = function() {\n  if ( !this.isEnabled ) {\n    return;\n  }\n  this.element.disabled = true;\n  this.isEnabled = false;\n};\n\nPrevNextButton.prototype.update = function() {\n  // index of first or last slide, if previous or next\n  var slides = this.parent.slides;\n  // enable is wrapAround and at least 2 slides\n  if ( this.parent.options.wrapAround && slides.length > 1 ) {\n    this.enable();\n    return;\n  }\n  var lastIndex = slides.length ? slides.length - 1 : 0;\n  var boundIndex = this.isPrevious ? 0 : lastIndex;\n  var method = this.parent.selectedIndex == boundIndex ? 'disable' : 'enable';\n  this[ method ]();\n};\n\nPrevNextButton.prototype.destroy = function() {\n  this.deactivate();\n  this.allOff();\n};\n\n// -------------------------- Flickity prototype -------------------------- //\n\nutils.extend( Flickity.defaults, {\n  prevNextButtons: true,\n  arrowShape: {\n    x0: 10,\n    x1: 60, y1: 50,\n    x2: 70, y2: 40,\n    x3: 30\n  }\n});\n\nFlickity.createMethods.push('_createPrevNextButtons');\nvar proto = Flickity.prototype;\n\nproto._createPrevNextButtons = function() {\n  if ( !this.options.prevNextButtons ) {\n    return;\n  }\n\n  this.prevButton = new PrevNextButton( -1, this );\n  this.nextButton = new PrevNextButton( 1, this );\n\n  this.on( 'activate', this.activatePrevNextButtons );\n};\n\nproto.activatePrevNextButtons = function() {\n  this.prevButton.activate();\n  this.nextButton.activate();\n  this.on( 'deactivate', this.deactivatePrevNextButtons );\n};\n\nproto.deactivatePrevNextButtons = function() {\n  this.prevButton.deactivate();\n  this.nextButton.deactivate();\n  this.off( 'deactivate', this.deactivatePrevNextButtons );\n};\n\n// --------------------------  -------------------------- //\n\nFlickity.PrevNextButton = PrevNextButton;\n\nreturn Flickity;\n\n}));\n","/*!\n * VERSION: 2.1.3\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\n\nimport TweenLite, { _gsScope, globals, Animation, SimpleTimeline, Ease, Power0, Power1, Power2, Power3, Power4, Linear  } from \"./TweenLite.js\";\n\n\n_gsScope._gsDefine(\"TweenMax\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function() {\n\n\t\tvar _slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val(i, targets[i], targets) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\t\t\t_distribute = function(v) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\treturn v;\n\t\t\t\t}\n\t\t\t\tvar vars = (typeof(v) === \"object\") ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\t\t\tease = vars.ease,\n\t\t\t\t\tfrom = vars.from || 0,\n\t\t\t\t\tbase = vars.base || 0,\n\t\t\t\t\tcache = {},\n\t\t\t\t\tisFromKeyword = isNaN(from),\n\t\t\t\t\taxis = vars.axis,\n\t\t\t\t\tratio = {center:0.5, end:1}[from] || 0;\n\t\t\t\treturn function(i, target, a) {\n\t\t\t\t\tvar l = (a || vars).length,\n\t\t\t\t\t\tdistances = cache[l],\n\t\t\t\t\t\toriginX, originY, x, y, d, j, max, min, wrap;\n\t\t\t\t\tif (!distances) {\n\t\t\t\t\t\twrap = (vars.grid === \"auto\") ? 0 : (vars.grid || [Infinity])[0];\n\t\t\t\t\t\tif (!wrap) {\n\t\t\t\t\t\t\tmax = -Infinity;\n\t\t\t\t\t\t\twhile (max < (max = a[wrap++].getBoundingClientRect().left) && wrap < l) { }\n\t\t\t\t\t\t\twrap--;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances = cache[l] = [];\n\t\t\t\t\t\toriginX = isFromKeyword ? (Math.min(wrap, l) * ratio) - 0.5 : from % wrap;\n\t\t\t\t\t\toriginY = isFromKeyword ? l * ratio / wrap - 0.5 : (from / wrap) | 0;\n\t\t\t\t\t\tmax = 0;\n\t\t\t\t\t\tmin = Infinity;\n\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\tx = (j % wrap) - originX;\n\t\t\t\t\t\t\ty = originY - ((j / wrap) | 0);\n\t\t\t\t\t\t\tdistances[j] = d = !axis ? Math.sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t\t\tif (d > max) {\n\t\t\t\t\t\t\t\tmax = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (d < min) {\n\t\t\t\t\t\t\t\tmin = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances.max = max - min;\n\t\t\t\t\t\tdistances.min = min;\n\t\t\t\t\t\tdistances.v = l = vars.amount || (vars.each * (wrap > l ? l - 1 : !axis ? Math.max(wrap, l / wrap) : axis === \"y\" ? l / wrap : wrap)) || 0;\n\t\t\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\t\t}\n\t\t\t\t\tl = (distances[i] - distances.min) / distances.max;\n\t\t\t\t\treturn distances.b + (ease ? ease.getRatio(l) : l) * distances.v;\n\t\t\t\t};\n\t\t\t},\n\t\t\tTweenMax = function(target, duration, vars) {\n\t\t\t\tTweenLite.call(this, target, duration, vars);\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = (this.vars.yoyo === true || !!this.vars.yoyoEase);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tif (this._repeat) {\n\t\t\t\t\tthis._uncache(true); //ensures that if there is any repeat, the totalDuration will get recalculated to accurately report it.\n\t\t\t\t}\n\t\t\t\tthis.render = TweenMax.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\tp = TweenMax.prototype = TweenLite.to({}, 0.1, {}),\n\t\t\t_blankArray = [];\n\n\t\tTweenMax.version = \"2.1.3\";\n\t\tp.constructor = TweenMax;\n\t\tp.kill()._gc = false;\n\t\tTweenMax.killTweensOf = TweenMax.killDelayedCallsTo = TweenLite.killTweensOf;\n\t\tTweenMax.getTweensOf = TweenLite.getTweensOf;\n\t\tTweenMax.lagSmoothing = TweenLite.lagSmoothing;\n\t\tTweenMax.ticker = TweenLite.ticker;\n\t\tTweenMax.render = TweenLite.render;\n\t\tTweenMax.distribute = _distribute;\n\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = (this.vars.yoyo === true || !!this.vars.yoyoEase);\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._yoyoEase = null;\n\t\t\tthis._uncache(true);\n\t\t\treturn TweenLite.prototype.invalidate.call(this);\n\t\t};\n\n\t\tp.updateTo = function(vars, resetDuration) {\n\t\t\tvar self = this,\n\t\t\t\tcurRatio = self.ratio,\n\t\t\t\timmediate = self.vars.immediateRender || vars.immediateRender,\n\t\t\t\tp;\n\t\t\tif (resetDuration && self._startTime < self._timeline._time) {\n\t\t\t\tself._startTime = self._timeline._time;\n\t\t\t\tself._uncache(false);\n\t\t\t\tif (self._gc) {\n\t\t\t\t\tself._enabled(true, false);\n\t\t\t\t} else {\n\t\t\t\t\tself._timeline.insert(self, self._startTime - self._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (p in vars) {\n\t\t\t\tself.vars[p] = vars[p];\n\t\t\t}\n\t\t\tif (self._initted || immediate) {\n\t\t\t\tif (resetDuration) {\n\t\t\t\t\tself._initted = false;\n\t\t\t\t\tif (immediate) {\n\t\t\t\t\t\tself.render(0, true, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (self._gc) {\n\t\t\t\t\t\tself._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\tif (self._notifyPluginsOfEnabled && self._firstPT) {\n\t\t\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", self); //in case a plugin like MotionBlur must perform some cleanup tasks\n\t\t\t\t\t}\n\t\t\t\t\tif (self._time / self._duration > 0.998) { //if the tween has finished (or come extremely close to finishing), we just need to rewind it to 0 and then render it again at the end which forces it to re-initialize (parsing the new vars). We allow tweens that are close to finishing (but haven't quite finished) to work this way too because otherwise, the values are so small when determining where to project the starting values that binary math issues creep in and can make the tween appear to render incorrectly when run backwards.\n\t\t\t\t\t\tvar prevTime = self._totalTime;\n\t\t\t\t\t\tself.render(0, true, false);\n\t\t\t\t\t\tself._initted = false;\n\t\t\t\t\t\tself.render(prevTime, true, false);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself._initted = false;\n\t\t\t\t\t\tself._init();\n\t\t\t\t\t\tif (self._time > 0 || immediate) {\n\t\t\t\t\t\t\tvar inv = 1 / (1 - curRatio),\n\t\t\t\t\t\t\t\tpt = self._firstPT, endValue;\n\t\t\t\t\t\t\twhile (pt) {\n\t\t\t\t\t\t\t\tendValue = pt.s + pt.c;\n\t\t\t\t\t\t\t\tpt.c *= inv;\n\t\t\t\t\t\t\t\tpt.s = endValue - pt.c;\n\t\t\t\t\t\t\t\tpt = pt._next;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn self;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (!this._initted) if (this._duration === 0 && this.vars.repeat) { //zero duration tweens that render immediately have render() called from TweenLite's constructor, before TweenMax's constructor has finished setting _repeat, _repeatDelay, and _yoyo which are critical in determining totalDuration() so we need to call invalidate() which is a low-kb way to get those set properly.\n\t\t\t\tthis.invalidate();\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tprevTime = self._time,\n\t\t\t\tprevTotalTime = self._totalTime,\n\t\t\t\tprevCycle = self._cycle,\n\t\t\t\tduration = self._duration,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, cycleDuration, r, type, pow, rawPrevTime, yoyoEase;\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = totalDur;\n\t\t\t\tself._cycle = self._repeat;\n\t\t\t\tif (self._yoyo && (self._cycle & 1) !== 0) {\n\t\t\t\t\tself._time = 0;\n\t\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\t} else {\n\t\t\t\t\tself._time = duration;\n\t\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(1) : 1;\n\t\t\t\t}\n\t\t\t\tif (!self._reversed) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || self._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (self._startTime === self._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -_tinyNum) || (prevRawPrevTime === _tinyNum && self.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = self._cycle = 0;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTotalTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t} else if (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!self._initted) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself._totalTime = self._time = time;\n\t\t\t\tif (self._repeat !== 0) {\n\t\t\t\t\tcycleDuration = duration + self._repeatDelay;\n\t\t\t\t\tself._cycle = (self._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\t\tif (self._cycle !== 0) if (self._cycle === self._totalTime / cycleDuration && prevTotalTime <= time) {\n\t\t\t\t\t\tself._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t}\n\t\t\t\t\tself._time = self._totalTime - (self._cycle * cycleDuration);\n\t\t\t\t\tif (self._yoyo) if ((self._cycle & 1) !== 0) {\n\t\t\t\t\t\tself._time = duration - self._time;\n\t\t\t\t\t\tyoyoEase = self._yoyoEase || self.vars.yoyoEase; //note: we don't set this._yoyoEase in _init() like we do other properties because it's TweenMax-specific and doing it here allows us to optimize performance (most tweens don't have a yoyoEase). Note that we also must skip the this.ratio calculation further down right after we _init() in this function, because we're doing it here.\n\t\t\t\t\t\tif (yoyoEase) {\n\t\t\t\t\t\t\tif (!self._yoyoEase) {\n\t\t\t\t\t\t\t\tif (yoyoEase === true && !self._initted) { //if it's not initted and yoyoEase is true, this._ease won't have been populated yet so we must discern it here.\n\t\t\t\t\t\t\t\t\tyoyoEase = self.vars.ease;\n\t\t\t\t\t\t\t\t\tself._yoyoEase = yoyoEase = !yoyoEase ? TweenLite.defaultEase : (yoyoEase instanceof Ease) ? yoyoEase : (typeof(yoyoEase) === \"function\") ? new Ease(yoyoEase, self.vars.easeParams) : Ease.map[yoyoEase] || TweenLite.defaultEase;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tself._yoyoEase = yoyoEase = (yoyoEase === true) ? self._ease : (yoyoEase instanceof Ease) ? yoyoEase : Ease.map[yoyoEase];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tself.ratio = yoyoEase ? 1 - yoyoEase.getRatio((duration - self._time) / duration) : 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (self._time > duration) {\n\t\t\t\t\t\tself._time = duration;\n\t\t\t\t\t} else if (self._time < 0) {\n\t\t\t\t\t\tself._time = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self._easeType && !yoyoEase) {\n\t\t\t\t\tr = self._time / duration;\n\t\t\t\t\ttype = self._easeType;\n\t\t\t\t\tpow = self._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\t\t\t\t\tself.ratio = (type === 1) ? 1 - r : (type === 2) ? r : (self._time / duration < 0.5) ? r / 2 : 1 - (r / 2);\n\n\t\t\t\t} else if (!yoyoEase) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif (prevTime === self._time && !force && prevCycle === self._cycle) {\n\t\t\t\tif (prevTotalTime !== self._totalTime) if (self._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._init();\n\t\t\t\tif (!self._initted || self._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && self._firstPT && ((self.vars.lazy !== false && self._duration) || (self.vars.lazy && !self._duration))) { //we stick it in the queue for rendering at the very end of the tick - this is a performance optimization because browsers invalidate styles and force a recalculation if you read, write, and then read style data (so it's better to read/read/read/write/write/write than read/write/read/write/read/write). The down side, of course, is that usually you WANT things to render immediately because you may have code running right after that which depends on the change. Like imagine running TweenLite.set(...) and then immediately after that, creating a nother tween that animates the same property to another value; the starting values of that 2nd tween wouldn't be accurate if lazy is true.\n\t\t\t\t\tself._time = prevTime;\n\t\t\t\t\tself._totalTime = prevTotalTime;\n\t\t\t\t\tself._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\tself._cycle = prevCycle;\n\t\t\t\t\tTweenLiteInternals.lazyTweens.push(self);\n\t\t\t\t\tself._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (self._time && !isComplete && !yoyoEase) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t} else if (isComplete && this._ease._calcEnd && !yoyoEase) {\n\t\t\t\t\tself.ratio = self._ease.getRatio((self._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._lazy !== false) {\n\t\t\t\tself._lazy = false;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time >= 0) {\n\t\t\t\tself._active = true; //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTotalTime === 0) {\n\t\t\t\tif (self._initted === 2 && time > 0) {\n\t\t\t\t\tself._init(); //will just apply overwriting since _initted of (2) means it was a from() tween that had immediateRender:true\n\t\t\t\t}\n\t\t\t\tif (self._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self.vars.onStart) if (self._totalTime !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tself._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpt = self._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * self.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * self.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\tif (self._onUpdate) {\n\t\t\t\tif (time < 0) if (self._startAt && self._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (self._totalTime !== prevTotalTime || callback) {\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._cycle !== prevCycle) if (!suppressEvents) if (!self._gc) if (self.vars.onRepeat) {\n\t\t\t\tself._callback(\"onRepeat\");\n\t\t\t}\n\t\t\tif (callback) if (!self._gc || force) { //check gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && self._startAt && !self._onUpdate && self._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && self._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tself._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n//---- STATIC FUNCTIONS -----------------------------------------------------------------------------------------------------------\n\n\t\tTweenMax.to = function(target, duration, vars) {\n\t\t\treturn new TweenMax(target, duration, vars);\n\t\t};\n\n\t\tTweenMax.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenMax(target, duration, vars);\n\t\t};\n\n\t\tTweenMax.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenMax(target, duration, toVars);\n\t\t};\n\n\t\tTweenMax.staggerTo = TweenMax.allTo = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvar a = [],\n\t\t\t\tstaggerFunc = _distribute(vars.stagger || stagger),\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tfromCycle = (vars.startAt || _blankArray).cycle,\n\t\t\t\tl, copy, i, p;\n\t\t\tif (!_isArray(targets)) {\n\t\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t\t}\n\t\t\t\tif (_isSelector(targets)) {\n\t\t\t\t\ttargets = _slice(targets);\n\t\t\t\t}\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tl = targets.length - 1;\n\t\t\tfor (i = 0; i <= l; i++) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t\tif (copy.duration != null) {\n\t\t\t\t\t\tduration = copy.duration;\n\t\t\t\t\t\tdelete copy.duration;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (fromCycle) {\n\t\t\t\t\tfromCycle = copy.startAt = {};\n\t\t\t\t\tfor (p in vars.startAt) {\n\t\t\t\t\t\tfromCycle[p] = vars.startAt[p];\n\t\t\t\t\t}\n\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t}\n\t\t\t\tcopy.delay = staggerFunc(i, targets[i], targets) + (copy.delay || 0);\n\t\t\t\tif (i === l && onCompleteAll) {\n\t\t\t\t\tcopy.onComplete = function() {\n\t\t\t\t\t\tif (vars.onComplete) {\n\t\t\t\t\t\t\tvars.onComplete.apply(vars.onCompleteScope || this, arguments);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tonCompleteAll.apply(onCompleteAllScope || vars.callbackScope || this, onCompleteAllParams || _blankArray);\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\ta[i] = new TweenMax(targets[i], duration, copy);\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tTweenMax.staggerFrom = TweenMax.allFrom = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn TweenMax.staggerTo(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tTweenMax.staggerFromTo = TweenMax.allFromTo = function(targets, duration, fromVars, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn TweenMax.staggerTo(targets, duration, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tTweenMax.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenMax(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\n\t\tTweenMax.set = function(target, vars) {\n\t\t\treturn new TweenMax(target, 0, vars);\n\t\t};\n\n\t\tTweenMax.isTweening = function(target) {\n\t\t\treturn (TweenLite.getTweensOf(target, true).length > 0);\n\t\t};\n\n\t\tvar _getChildrenOf = function(timeline, includeTimelines) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcnt = 0,\n\t\t\t\t\ttween = timeline._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween instanceof TweenLite) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (includeTimelines) {\n\t\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ta = a.concat(_getChildrenOf(tween, includeTimelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\tgetAllTweens = TweenMax.getAllTweens = function(includeTimelines) {\n\t\t\t\treturn _getChildrenOf(Animation._rootTimeline, includeTimelines).concat( _getChildrenOf(Animation._rootFramesTimeline, includeTimelines) );\n\t\t\t};\n\n\t\tTweenMax.killAll = function(complete, tweens, delayedCalls, timelines) {\n\t\t\tif (tweens == null) {\n\t\t\t\ttweens = true;\n\t\t\t}\n\t\t\tif (delayedCalls == null) {\n\t\t\t\tdelayedCalls = true;\n\t\t\t}\n\t\t\tvar a = getAllTweens((timelines != false)),\n\t\t\t\tl = a.length,\n\t\t\t\tallTrue = (tweens && delayedCalls && timelines),\n\t\t\t\tisDC, tween, i;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = a[i];\n\t\t\t\tif (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {\n\t\t\t\t\tif (complete) {\n\t\t\t\t\t\ttween.totalTime(tween._reversed ? 0 : tween.totalDuration());\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tTweenMax.killChildTweensOf = function(parent, complete) {\n\t\t\tif (parent == null) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar tl = TweenLiteInternals.tweenLookup,\n\t\t\t\ta, curParent, p, i, l;\n\t\t\tif (typeof(parent) === \"string\") {\n\t\t\t\tparent = TweenLite.selector(parent) || parent;\n\t\t\t}\n\t\t\tif (_isSelector(parent)) {\n\t\t\t\tparent = _slice(parent);\n\t\t\t}\n\t\t\tif (_isArray(parent)) {\n\t\t\t\ti = parent.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tTweenMax.killChildTweensOf(parent[i], complete);\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t}\n\t\t\ta = [];\n\t\t\tfor (p in tl) {\n\t\t\t\tcurParent = tl[p].target.parentNode;\n\t\t\t\twhile (curParent) {\n\t\t\t\t\tif (curParent === parent) {\n\t\t\t\t\t\ta = a.concat(tl[p].tweens);\n\t\t\t\t\t}\n\t\t\t\t\tcurParent = curParent.parentNode;\n\t\t\t\t}\n\t\t\t}\n\t\t\tl = a.length;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (complete) {\n\t\t\t\t\ta[i].totalTime(a[i].totalDuration());\n\t\t\t\t}\n\t\t\t\ta[i]._enabled(false, false);\n\t\t\t}\n\t\t};\n\n\t\tvar _changePause = function(pause, tweens, delayedCalls, timelines) {\n\t\t\ttweens = (tweens !== false);\n\t\t\tdelayedCalls = (delayedCalls !== false);\n\t\t\ttimelines = (timelines !== false);\n\t\t\tvar a = getAllTweens(timelines),\n\t\t\t\tallTrue = (tweens && delayedCalls && timelines),\n\t\t\t\ti = a.length,\n\t\t\t\tisDC, tween;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttween = a[i];\n\t\t\t\tif (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {\n\t\t\t\t\ttween.paused(pause);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tTweenMax.pauseAll = function(tweens, delayedCalls, timelines) {\n\t\t\t_changePause(true, tweens, delayedCalls, timelines);\n\t\t};\n\n\t\tTweenMax.resumeAll = function(tweens, delayedCalls, timelines) {\n\t\t\t_changePause(false, tweens, delayedCalls, timelines);\n\t\t};\n\n\t\tTweenMax.globalTimeScale = function(value) {\n\t\t\tvar tl = Animation._rootTimeline,\n\t\t\t\tt = TweenLite.ticker.time;\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn tl._timeScale;\n\t\t\t}\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\ttl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);\n\t\t\ttl = Animation._rootFramesTimeline;\n\t\t\tt = TweenLite.ticker.frame;\n\t\t\ttl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);\n\t\t\ttl._timeScale = Animation._rootTimeline._timeScale = value;\n\t\t\treturn value;\n\t\t};\n\n\n//---- GETTERS / SETTERS ----------------------------------------------------------------------------------------------------------\n\n\t\tp.progress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this.duration() ? this._time / this._duration : this.ratio) : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);\n\t\t};\n\n\t\tp.totalProgress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? this._totalTime / this.totalDuration() : this.totalTime( this.totalDuration() * value, suppressEvents);\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tvar duration = this._duration,\n\t\t\t\tcycle = this._cycle,\n\t\t\t\tcycleDur = cycle * (duration + this._repeatDelay);\n\t\t\tif (value > duration) {\n\t\t\t\tvalue = duration;\n\t\t\t}\n\t\t\treturn this.totalTime((this._yoyo && (cycle & 1)) ? duration - value + cycleDur : this._repeat ? value + cycleDur : value, suppressEvents);\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._duration; //don't set _dirty = false because there could be repeats that haven't been factored into the _totalDuration yet. Otherwise, if you create a repeated TweenMax and then immediately check its duration(), it would cache the value and the totalDuration would not be correct, thus repeats wouldn't take effect.\n\t\t\t}\n\t\t\treturn Animation.prototype.duration.call(this, value);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\t//instead of Infinity, we use 999999999999 so that we can accommodate reverses\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t\tthis._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1) ? this : this.duration( (value - (this._repeat * this._repeatDelay)) / (this._repeat + 1) );\n\t\t};\n\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\n\n\t\treturn TweenMax;\n\n\t}, true);\n\nexport var TweenMax = globals.TweenMax;\nexport var TweenMaxBase = TweenMax;\nexport { TweenMax as default };\nexport { TweenLite, Ease, Power0, Power1, Power2, Power3, Power4, Linear };\n","/*!\n * VERSION: 2.1.3\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nimport TweenLite, { _gsScope, globals, TweenPlugin } from \"./TweenLite.js\";\n\n\t_gsScope._gsDefine(\"plugins.CSSPlugin\", [\"plugins.TweenPlugin\",\"TweenLite\"], function() {\n\n\t\t/** @constructor **/\n\t\tvar CSSPlugin = function() {\n\t\t\t\tTweenPlugin.call(this, \"css\");\n\t\t\t\tthis._overwriteProps.length = 0;\n\t\t\t\tthis.setRatio = CSSPlugin.prototype.setRatio; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_hasPriority, //turns true whenever a CSSPropTween instance is created that has a priority other than 0. This helps us discern whether or not we should spend the time organizing the linked list or not after a CSSPlugin's _onInitTween() method is called.\n\t\t\t_suffixMap, //we set this in _onInitTween() each time as a way to have a persistent variable we can use in other methods like _parse() without having to pass it around as a parameter and we keep _parse() decoupled from a particular CSSPlugin instance\n\t\t\t_cs, //computed style (we store this in a shared variable to conserve memory and make minification tighter\n\t\t\t_overwriteProps, //alias to the currently instantiating CSSPlugin's _overwriteProps array. We use this closure in order to avoid having to pass a reference around from method to method and aid in minification.\n\t\t\t_specialProps = {},\n\t\t\tp = CSSPlugin.prototype = new TweenPlugin(\"css\");\n\n\t\tp.constructor = CSSPlugin;\n\t\tCSSPlugin.version = \"2.1.3\";\n\t\tCSSPlugin.API = 2;\n\t\tCSSPlugin.defaultTransformPerspective = 0;\n\t\tCSSPlugin.defaultSkewType = \"compensated\";\n\t\tCSSPlugin.defaultSmoothOrigin = true;\n\t\tp = \"px\"; //we'll reuse the \"p\" variable to keep file size down\n\t\tCSSPlugin.suffixMap = {top:p, right:p, bottom:p, left:p, width:p, height:p, fontSize:p, padding:p, margin:p, perspective:p, lineHeight:\"\"};\n\n\n\t\tvar _numExp = /(?:\\-|\\.|\\b)(\\d|\\.|e\\-)+/g,\n\t\t\t_relNumExp = /(?:\\d|\\-\\d|\\.\\d|\\-\\.\\d|\\+=\\d|\\-=\\d|\\+=.\\d|\\-=\\.\\d)+/g,\n\t\t\t_valuesExp = /(?:\\+=|\\-=|\\-|\\b)[\\d\\-\\.]+[a-zA-Z0-9]*(?:%|\\b)/gi, //finds all the values that begin with numbers or += or -= and then a number. Includes suffixes. We use this to split complex values apart like \"1px 5px 20px rgb(255,102,51)\"\n\t\t\t_valuesExpWithCommas = /(?:\\+=|\\-=|\\-|\\b)[\\d\\-\\.]+[a-zA-Z0-9]*(?:%|\\b),?/gi, //finds all the values that begin with numbers or += or -= and then a number. Includes suffixes. We use this to split complex values apart like \"1px 5px 20px rgb(255,102,51)\"\n\t\t\t_NaNExp = /(?![+-]?\\d*\\.?\\d+|[+-]|e[+-]\\d+)[^0-9]/g, //also allows scientific notation and doesn't kill the leading -/+ in -= and +=\n\t\t\t_suffixExp = /(?:\\d|\\-|\\+|=|#|\\.)*/g,\n\t\t\t_opacityExp = /opacity *= *([^)]*)/i,\n\t\t\t_opacityValExp = /opacity:([^;]*)/i,\n\t\t\t_alphaFilterExp = /alpha\\(opacity *=.+?\\)/i,\n\t\t\t_rgbhslExp = /^(rgb|hsl)/,\n\t\t\t_capsExp = /([A-Z])/g,\n\t\t\t_camelExp = /-([a-z])/gi,\n\t\t\t_urlExp = /(^(?:url\\(\\\"|url\\())|(?:(\\\"\\))$|\\)$)/gi, //for pulling out urls from url(...) or url(\"...\") strings (some browsers wrap urls in quotes, some don't when reporting things like backgroundImage)\n\t\t\t_camelFunc = function(s, g) { return g.toUpperCase(); },\n\t\t\t_horizExp = /(?:Left|Right|Width)/i,\n\t\t\t_ieGetMatrixExp = /(M11|M12|M21|M22)=[\\d\\-\\.e]+/gi,\n\t\t\t_ieSetMatrixExp = /progid\\:DXImageTransform\\.Microsoft\\.Matrix\\(.+?\\)/i,\n\t\t\t_commasOutsideParenExp = /,(?=[^\\)]*(?:\\(|$))/gi, //finds any commas that are not within parenthesis\n\t\t\t_complexExp = /[\\s,\\(]/i, //for testing a string to find if it has a space, comma, or open parenthesis (clues that it's a complex value)\n\t\t\t_DEG2RAD = Math.PI / 180,\n\t\t\t_RAD2DEG = 180 / Math.PI,\n\t\t\t_forcePT = {},\n\t\t\t_dummyElement = {style:{}},\n\t\t\t_doc = _gsScope.document || {createElement: function() {return _dummyElement;}},\n\t\t\t_createElement = function(type, ns) {\n\t\t\t\tvar e = _doc.createElementNS ? _doc.createElementNS(ns || \"http://www.w3.org/1999/xhtml\", type) : _doc.createElement(type);\n\t\t\t\treturn e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://greensock.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n\t\t\t},\n\t\t\t_tempDiv = _createElement(\"div\"),\n\t\t\t_tempImg = _createElement(\"img\"),\n\t\t\t_internals = CSSPlugin._internals = {_specialProps:_specialProps}, //provides a hook to a few internal methods that we need to access from inside other plugins\n\t\t\t_agent = (_gsScope.navigator || {}).userAgent || \"\",\n\t\t\t_autoRound,\n\t\t\t_reqSafariFix, //we won't apply the Safari transform fix until we actually come across a tween that affects a transform property (to maintain best performance).\n\n\t\t\t_isSafari,\n\t\t\t_isFirefox, //Firefox has a bug that causes 3D transformed elements to randomly disappear unless a repaint is forced after each update on each element.\n\t\t\t_isSafariLT6, //Safari (and Android 4 which uses a flavor of Safari) has a bug that prevents changes to \"top\" and \"left\" properties from rendering properly if changed on the same frame as a transform UNLESS we set the element's WebkitBackfaceVisibility to hidden (weird, I know). Doing this for Android 3 and earlier seems to actually cause other problems, though (fun!)\n\t\t\t_ieVers,\n\t\t\t_supportsOpacity = (function() { //we set _isSafari, _ieVers, _isFirefox, and _supportsOpacity all in one function here to reduce file size slightly, especially in the minified version.\n\t\t\t\tvar i = _agent.indexOf(\"Android\"),\n\t\t\t\t\ta = _createElement(\"a\");\n\t\t\t\t_isSafari = (_agent.indexOf(\"Safari\") !== -1 && _agent.indexOf(\"Chrome\") === -1 && (i === -1 || parseFloat(_agent.substr(i+8, 2)) > 3));\n\t\t\t\t_isSafariLT6 = (_isSafari && (parseFloat(_agent.substr(_agent.indexOf(\"Version/\")+8, 2)) < 6));\n\t\t\t\t_isFirefox = (_agent.indexOf(\"Firefox\") !== -1);\n\t\t\t\tif ((/MSIE ([0-9]{1,}[\\.0-9]{0,})/).exec(_agent) || (/Trident\\/.*rv:([0-9]{1,}[\\.0-9]{0,})/).exec(_agent)) {\n\t\t\t\t\t_ieVers = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tif (!a) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\ta.style.cssText = \"top:1px;opacity:.55;\";\n\t\t\t\treturn /^0.55/.test(a.style.opacity);\n\t\t\t}()),\n\t\t\t_getIEOpacity = function(v) {\n\t\t\t\treturn (_opacityExp.test( ((typeof(v) === \"string\") ? v : (v.currentStyle ? v.currentStyle.filter : v.style.filter) || \"\") ) ? ( parseFloat( RegExp.$1 ) / 100 ) : 1);\n\t\t\t},\n\t\t\t_log = function(s) {//for logging messages, but in a way that won't throw errors in old versions of IE.\n\t\t\t\tif (_gsScope.console) {\n\t\t\t\t\tconsole.log(s);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_target, //when initting a CSSPlugin, we set this variable so that we can access it from within many other functions without having to pass it around as params\n\t\t\t_index, //when initting a CSSPlugin, we set this variable so that we can access it from within many other functions without having to pass it around as params\n\n\t\t\t_prefixCSS = \"\", //the non-camelCase vendor prefix like \"-o-\", \"-moz-\", \"-ms-\", or \"-webkit-\"\n\t\t\t_prefix = \"\", //camelCase vendor prefix like \"O\", \"ms\", \"Webkit\", or \"Moz\".\n\n\t\t\t// @private feed in a camelCase property name like \"transform\" and it will check to see if it is valid as-is or if it needs a vendor prefix. It returns the corrected camelCase property name (i.e. \"WebkitTransform\" or \"MozTransform\" or \"transform\" or null if no such property is found, like if the browser is IE8 or before, \"transform\" won't be found at all)\n\t\t\t_checkPropPrefix = function(p, e) {\n\t\t\t\te = e || _tempDiv;\n\t\t\t\tvar s = e.style,\n\t\t\t\t\ta, i;\n\t\t\t\tif (s[p] !== undefined) {\n\t\t\t\t\treturn p;\n\t\t\t\t}\n\t\t\t\tp = p.charAt(0).toUpperCase() + p.substr(1);\n\t\t\t\ta = [\"O\",\"Moz\",\"ms\",\"Ms\",\"Webkit\"];\n\t\t\t\ti = 5;\n\t\t\t\twhile (--i > -1 && s[a[i]+p] === undefined) { }\n\t\t\t\tif (i >= 0) {\n\t\t\t\t\t_prefix = (i === 3) ? \"ms\" : a[i];\n\t\t\t\t\t_prefixCSS = \"-\" + _prefix.toLowerCase() + \"-\";\n\t\t\t\t\treturn _prefix + p;\n\t\t\t\t}\n\t\t\t\treturn null;\n\t\t\t},\n\n\t\t\t_computedStyleScope = (typeof(window) !== \"undefined\" ? window : _doc.defaultView || {getComputedStyle:function() {}}),\n\t\t\t_getComputedStyle = function(e) {\n\t\t\t\treturn _computedStyleScope.getComputedStyle(e); //to avoid errors in Microsoft Edge, we need to call getComputedStyle() from a specific scope, typically window.\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Returns the css style for a particular property of an element. For example, to get whatever the current \"left\" css value for an element with an ID of \"myElement\", you could do:\n\t\t\t * var currentLeft = CSSPlugin.getStyle( document.getElementById(\"myElement\"), \"left\");\n\t\t\t *\n\t\t\t * @param {!Object} t Target element whose style property you want to query\n\t\t\t * @param {!string} p Property name (like \"left\" or \"top\" or \"marginTop\", etc.)\n\t\t\t * @param {Object=} cs Computed style object. This just provides a way to speed processing if you're going to get several properties on the same element in quick succession - you can reuse the result of the getComputedStyle() call.\n\t\t\t * @param {boolean=} calc If true, the value will not be read directly from the element's \"style\" property (if it exists there), but instead the getComputedStyle() result will be used. This can be useful when you want to ensure that the browser itself is interpreting the value.\n\t\t\t * @param {string=} dflt Default value that should be returned in the place of null, \"none\", \"auto\" or \"auto auto\".\n\t\t\t * @return {?string} The current property value\n\t\t\t */\n\t\t\t_getStyle = CSSPlugin.getStyle = function(t, p, cs, calc, dflt) {\n\t\t\t\tvar rv;\n\t\t\t\tif (!_supportsOpacity) if (p === \"opacity\") { //several versions of IE don't use the standard \"opacity\" property - they use things like filter:alpha(opacity=50), so we parse that here.\n\t\t\t\t\treturn _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\tif (!calc && t.style[p]) {\n\t\t\t\t\trv = t.style[p];\n\t\t\t\t} else if ((cs = cs || _getComputedStyle(t))) {\n\t\t\t\t\trv = cs[p] || cs.getPropertyValue(p) || cs.getPropertyValue(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t} else if (t.currentStyle) {\n\t\t\t\t\trv = t.currentStyle[p];\n\t\t\t\t}\n\t\t\t\treturn (dflt != null && (!rv || rv === \"none\" || rv === \"auto\" || rv === \"auto auto\")) ? dflt : rv;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Pass the target element, the property name, the numeric value, and the suffix (like \"%\", \"em\", \"px\", etc.) and it will spit back the equivalent pixel number.\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (like \"left\", \"top\", \"marginLeft\", etc.)\n\t\t\t * @param {!number} v Value\n\t\t\t * @param {string=} sfx Suffix (like \"px\" or \"%\" or \"em\")\n\t\t\t * @param {boolean=} recurse If true, the call is a recursive one. In some browsers (like IE7/8), occasionally the value isn't accurately reported initially, but if we run the function again it will take effect.\n\t\t\t * @return {number} value in pixels\n\t\t\t */\n\t\t\t_convertToPixels = _internals.convertToPixels = function(t, p, v, sfx, recurse) {\n\t\t\t\tif (sfx === \"px\" || (!sfx && p !== \"lineHeight\")) { return v; }\n\t\t\t\tif (sfx === \"auto\" || !v) { return 0; }\n\t\t\t\tvar horiz = _horizExp.test(p),\n\t\t\t\t\tnode = t,\n\t\t\t\t\tstyle = _tempDiv.style,\n\t\t\t\t\tneg = (v < 0),\n\t\t\t\t\tprecise = (v === 1),\n\t\t\t\t\tpix, cache, time;\n\t\t\t\tif (neg) {\n\t\t\t\t\tv = -v;\n\t\t\t\t}\n\t\t\t\tif (precise) {\n\t\t\t\t\tv *= 100;\n\t\t\t\t}\n\t\t\t\tif (p === \"lineHeight\" && !sfx) { //special case of when a simple lineHeight (without a unit) is used. Set it to the value, read back the computed value, and then revert.\n\t\t\t\t\tcache = _getComputedStyle(t).lineHeight;\n\t\t\t\t\tt.style.lineHeight = v;\n\t\t\t\t\tpix = parseFloat(_getComputedStyle(t).lineHeight);\n\t\t\t\t\tt.style.lineHeight = cache;\n\t\t\t\t} else if (sfx === \"%\" && p.indexOf(\"border\") !== -1) {\n\t\t\t\t\tpix = (v / 100) * (horiz ? t.clientWidth : t.clientHeight);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.cssText = \"border:0 solid red;position:\" + _getStyle(t, \"position\") + \";line-height:0;\";\n\t\t\t\t\tif (sfx === \"%\" || !node.appendChild || sfx.charAt(0) === \"v\" || sfx === \"rem\") {\n\t\t\t\t\t\tnode = t.parentNode || _doc.body;\n\t\t\t\t\t\tif (_getStyle(node, \"display\").indexOf(\"flex\") !== -1) { //Edge and IE11 have a bug that causes offsetWidth to report as 0 if the container has display:flex and the child is position:relative. Switching to position: absolute solves it.\n\t\t\t\t\t\t\tstyle.position = \"absolute\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcache = node._gsCache;\n\t\t\t\t\t\ttime = TweenLite.ticker.frame;\n\t\t\t\t\t\tif (cache && horiz && cache.time === time) { //performance optimization: we record the width of elements along with the ticker frame so that we can quickly get it again on the same tick (seems relatively safe to assume it wouldn't change on the same tick)\n\t\t\t\t\t\t\treturn cache.width * v / 100;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[(horiz ? \"width\" : \"height\")] = v + sfx;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[(horiz ? \"borderLeftWidth\" : \"borderTopWidth\")] = v + sfx;\n\t\t\t\t\t}\n\t\t\t\t\tnode.appendChild(_tempDiv);\n\t\t\t\t\tpix = parseFloat(_tempDiv[(horiz ? \"offsetWidth\" : \"offsetHeight\")]);\n\t\t\t\t\tnode.removeChild(_tempDiv);\n\t\t\t\t\tif (horiz && sfx === \"%\" && CSSPlugin.cacheWidths !== false) {\n\t\t\t\t\t\tcache = node._gsCache = node._gsCache || {};\n\t\t\t\t\t\tcache.time = time;\n\t\t\t\t\t\tcache.width = pix / v * 100;\n\t\t\t\t\t}\n\t\t\t\t\tif (pix === 0 && !recurse) {\n\t\t\t\t\t\tpix = _convertToPixels(t, p, v, sfx, true);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (precise) {\n\t\t\t\t\tpix /= 100;\n\t\t\t\t}\n\t\t\t\treturn neg ? -pix : pix;\n\t\t\t},\n\t\t\t_calculateOffset = _internals.calculateOffset = function(t, p, cs) { //for figuring out \"top\" or \"left\" in px when it's \"auto\". We need to factor in margin with the offsetLeft/offsetTop\n\t\t\t\tif (_getStyle(t, \"position\", cs) !== \"absolute\") { return 0; }\n\t\t\t\tvar dim = ((p === \"left\") ? \"Left\" : \"Top\"),\n\t\t\t\t\tv = _getStyle(t, \"margin\" + dim, cs);\n\t\t\t\treturn t[\"offset\" + dim] - (_convertToPixels(t, p, parseFloat(v), v.replace(_suffixExp, \"\")) || 0);\n\t\t\t},\n\n\t\t\t// @private returns at object containing ALL of the style properties in camelCase and their associated values.\n\t\t\t_getAllStyles = function(t, cs) {\n\t\t\t\tvar s = {},\n\t\t\t\t\ti, tr, p;\n\t\t\t\tif ((cs = cs || _getComputedStyle(t, null))) {\n\t\t\t\t\tif ((i = cs.length)) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = cs[i];\n\t\t\t\t\t\t\tif (p.indexOf(\"-transform\") === -1 || _transformPropCSS === p) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[p.replace(_camelExp, _camelFunc)] = cs.getPropertyValue(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t} else { //some browsers behave differently - cs.length is always 0, so we must do a for...in loop.\n\t\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\t\tif (i.indexOf(\"Transform\") === -1 || _transformProp === i) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[i] = cs[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if ((cs = t.currentStyle || t.style)) {\n\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\tif (typeof(i) === \"string\" && s[i] === undefined) {\n\t\t\t\t\t\t\ts[i.replace(_camelExp, _camelFunc)] = cs[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!_supportsOpacity) {\n\t\t\t\t\ts.opacity = _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\ttr = _getTransform(t, cs, false);\n\t\t\t\ts.rotation = tr.rotation;\n\t\t\t\ts.skewX = tr.skewX;\n\t\t\t\ts.scaleX = tr.scaleX;\n\t\t\t\ts.scaleY = tr.scaleY;\n\t\t\t\ts.x = tr.x;\n\t\t\t\ts.y = tr.y;\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\ts.z = tr.z;\n\t\t\t\t\ts.rotationX = tr.rotationX;\n\t\t\t\t\ts.rotationY = tr.rotationY;\n\t\t\t\t\ts.scaleZ = tr.scaleZ;\n\t\t\t\t}\n\t\t\t\tif (s.filters) {\n\t\t\t\t\tdelete s.filters;\n\t\t\t\t}\n\t\t\t\treturn s;\n\t\t\t},\n\n\t\t\t// @private analyzes two style objects (as returned by _getAllStyles()) and only looks for differences between them that contain tweenable values (like a number or color). It returns an object with a \"difs\" property which refers to an object containing only those isolated properties and values for tweening, and a \"firstMPT\" property which refers to the first MiniPropTween instance in a linked list that recorded all the starting values of the different properties so that we can revert to them at the end or beginning of the tween - we don't want the cascading to get messed up. The forceLookup parameter is an optional generic object with properties that should be forced into the results - this is necessary for className tweens that are overwriting others because imagine a scenario where a rollover/rollout adds/removes a class and the user swipes the mouse over the target SUPER fast, thus nothing actually changed yet and the subsequent comparison of the properties would indicate they match (especially when px rounding is taken into consideration), thus no tweening is necessary even though it SHOULD tween and remove those properties after the tween (otherwise the inline styles will contaminate things). See the className SpecialProp code for details.\n\t\t\t_cssDif = function(t, s1, s2, vars, forceLookup) {\n\t\t\t\tvar difs = {},\n\t\t\t\t\tstyle = t.style,\n\t\t\t\t\tval, p, mpt;\n\t\t\t\tfor (p in s2) {\n\t\t\t\t\tif (p !== \"cssText\") if (p !== \"length\") if (isNaN(p)) if (s1[p] !== (val = s2[p]) || (forceLookup && forceLookup[p])) if (p.indexOf(\"Origin\") === -1) if (typeof(val) === \"number\" || typeof(val) === \"string\") {\n\t\t\t\t\t\tdifs[p] = (val === \"auto\" && (p === \"left\" || p === \"top\")) ? _calculateOffset(t, p) : ((val === \"\" || val === \"auto\" || val === \"none\") && typeof(s1[p]) === \"string\" && s1[p].replace(_NaNExp, \"\") !== \"\") ? 0 : val; //if the ending value is defaulting (\"\" or \"auto\"), we check the starting value and if it can be parsed into a number (a string which could have a suffix too, like 700px), then we swap in 0 for \"\" or \"auto\" so that things actually tween.\n\t\t\t\t\t\tif (style[p] !== undefined) { //for className tweens, we must remember which properties already existed inline - the ones that didn't should be removed when the tween isn't in progress because they were only introduced to facilitate the transition between classes.\n\t\t\t\t\t\t\tmpt = new MiniPropTween(style, p, style[p], mpt);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (vars) {\n\t\t\t\t\tfor (p in vars) { //copy properties (except className)\n\t\t\t\t\t\tif (p !== \"className\") {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {difs:difs, firstMPT:mpt};\n\t\t\t},\n\t\t\t_dimensions = {width:[\"Left\",\"Right\"], height:[\"Top\",\"Bottom\"]},\n\t\t\t_margins = [\"marginLeft\",\"marginRight\",\"marginTop\",\"marginBottom\"],\n\n\t\t\t/**\n\t\t\t * @private Gets the width or height of an element\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (\"width\" or \"height\")\n\t\t\t * @param {Object=} cs Computed style object (if one exists). Just a speed optimization.\n\t\t\t * @return {number} Dimension (in pixels)\n\t\t\t */\n\t\t\t_getDimension = function(t, p, cs) {\n\t\t\t\tif ((t.nodeName + \"\").toLowerCase() === \"svg\") { //Chrome no longer supports offsetWidth/offsetHeight on SVG elements.\n\t\t\t\t\treturn (cs || _getComputedStyle(t))[p] || 0;\n\t\t\t\t} else if (t.getCTM && _isSVG(t)) {\n\t\t\t\t\treturn t.getBBox()[p] || 0;\n\t\t\t\t}\n\t\t\t\tvar v = parseFloat((p === \"width\") ? t.offsetWidth : t.offsetHeight),\n\t\t\t\t\ta = _dimensions[p],\n\t\t\t\t\ti = a.length;\n\t\t\t\tcs = cs || _getComputedStyle(t, null);\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"padding\" + a[i], cs, true) ) || 0;\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"border\" + a[i] + \"Width\", cs, true) ) || 0;\n\t\t\t\t}\n\t\t\t\treturn v;\n\t\t\t},\n\n\t\t\t// @private Parses position-related complex strings like \"top left\" or \"50px 10px\" or \"70% 20%\", etc. which are used for things like transformOrigin or backgroundPosition. Optionally decorates a supplied object (recObj) with the following properties: \"ox\" (offsetX), \"oy\" (offsetY), \"oxp\" (if true, \"ox\" is a percentage not a pixel value), and \"oxy\" (if true, \"oy\" is a percentage not a pixel value)\n\t\t\t_parsePosition = function(v, recObj) {\n\t\t\t\tif (v === \"contain\" || v === \"auto\" || v === \"auto auto\") { //note: Firefox uses \"auto auto\" as default whereas Chrome uses \"auto\".\n\t\t\t\t\treturn v + \" \";\n\t\t\t\t}\n\t\t\t\tif (v == null || v === \"\") {\n\t\t\t\t\tv = \"0 0\";\n\t\t\t\t}\n\t\t\t\tvar a = v.split(\" \"),\n\t\t\t\t\tx = (v.indexOf(\"left\") !== -1) ? \"0%\" : (v.indexOf(\"right\") !== -1) ? \"100%\" : a[0],\n\t\t\t\t\ty = (v.indexOf(\"top\") !== -1) ? \"0%\" : (v.indexOf(\"bottom\") !== -1) ? \"100%\" : a[1],\n\t\t\t\t\ti;\n\t\t\t\tif (a.length > 3 && !recObj) { //multiple positions\n\t\t\t\t\ta = v.split(\", \").join(\",\").split(\",\");\n\t\t\t\t\tv = [];\n\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\tv.push(_parsePosition(a[i]));\n\t\t\t\t\t}\n\t\t\t\t\treturn v.join(\",\");\n\t\t\t\t}\n\t\t\t\tif (y == null) {\n\t\t\t\t\ty = (x === \"center\") ? \"50%\" : \"0\";\n\t\t\t\t} else if (y === \"center\") {\n\t\t\t\t\ty = \"50%\";\n\t\t\t\t}\n\t\t\t\tif (x === \"center\" || (isNaN(parseFloat(x)) && (x + \"\").indexOf(\"=\") === -1)) { //remember, the user could flip-flop the values and say \"bottom center\" or \"center bottom\", etc. \"center\" is ambiguous because it could be used to describe horizontal or vertical, hence the isNaN(). If there's an \"=\" sign in the value, it's relative.\n\t\t\t\t\tx = \"50%\";\n\t\t\t\t}\n\t\t\t\tv = x + \" \" + y + ((a.length > 2) ? \" \" + a[2] : \"\");\n\t\t\t\tif (recObj) {\n\t\t\t\t\trecObj.oxp = (x.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oyp = (y.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oxr = (x.charAt(1) === \"=\");\n\t\t\t\t\trecObj.oyr = (y.charAt(1) === \"=\");\n\t\t\t\t\trecObj.ox = parseFloat(x.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.oy = parseFloat(y.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.v = v;\n\t\t\t\t}\n\t\t\t\treturn recObj || v;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes an ending value (typically a string, but can be a number) and a starting value and returns the change between the two, looking for relative value indicators like += and -= and it also ignores suffixes (but make sure the ending value starts with a number or +=/-= and that the starting value is a NUMBER!)\n\t\t\t * @param {(number|string)} e End value which is typically a string, but could be a number\n\t\t\t * @param {(number|string)} b Beginning value which is typically a string but could be a number\n\t\t\t * @return {number} Amount of change between the beginning and ending values (relative values that have a \"+=\" or \"-=\" are recognized)\n\t\t\t */\n\t\t\t_parseChange = function(e, b) {\n\t\t\t\tif (typeof(e) === \"function\") {\n\t\t\t\t\te = e(_index, _target);\n\t\t\t\t}\n\t\t\t\treturn (typeof(e) === \"string\" && e.charAt(1) === \"=\") ? parseInt(e.charAt(0) + \"1\", 10) * parseFloat(e.substr(2)) : (parseFloat(e) - parseFloat(b)) || 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes a value and a default number, checks if the value is relative, null, or numeric and spits back a normalized number accordingly. Primarily used in the _parseTransform() function.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @return {number} Parsed value\n\t\t\t */\n\t\t\t_parseVal = function(v, d) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\tv = v(_index, _target);\n\t\t\t\t}\n\t\t\t\tvar isRelative = (typeof(v) === \"string\" && v.charAt(1) === \"=\");\n\t\t\t\tif (typeof(v) === \"string\" && v.charAt(v.length - 2) === \"v\") { //convert vw and vh into px-equivalents.\n\t\t\t\t\tv = (isRelative ? v.substr(0, 2) : 0) + (window[\"inner\" + ((v.substr(-2) === \"vh\") ? \"Height\" : \"Width\")] * (parseFloat(isRelative ? v.substr(2) : v) / 100));\n\t\t\t\t}\n\t\t\t\treturn (v == null) ? d : isRelative ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(v.substr(2)) + d : parseFloat(v) || 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Translates strings like \"40deg\" or \"40\" or 40rad\" or \"+=40deg\" or \"270_short\" or \"-90_cw\" or \"+=45_ccw\" to a numeric radian angle. Of course a starting/default value must be fed in too so that relative values can be calculated properly.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @param {string=} p property name for directionalEnd (optional - only used when the parsed value is directional (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation). Property name would be \"rotation\", \"rotationX\", or \"rotationY\"\n\t\t\t * @param {Object=} directionalEnd An object that will store the raw end values for directional angles (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation.\n\t\t\t * @return {number} parsed angle in radians\n\t\t\t */\n\t\t\t_parseAngle = function(v, d, p, directionalEnd) {\n\t\t\t\tvar min = 0.000001,\n\t\t\t\t\tcap, split, dif, result, isRelative;\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\tv = v(_index, _target);\n\t\t\t\t}\n\t\t\t\tif (v == null) {\n\t\t\t\t\tresult = d;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\tresult = v;\n\t\t\t\t} else {\n\t\t\t\t\tcap = 360;\n\t\t\t\t\tsplit = v.split(\"_\");\n\t\t\t\t\tisRelative = (v.charAt(1) === \"=\");\n\t\t\t\t\tdif = (isRelative ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(split[0].substr(2)) : parseFloat(split[0])) * ((v.indexOf(\"rad\") === -1) ? 1 : _RAD2DEG) - (isRelative ? 0 : d);\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tif (directionalEnd) {\n\t\t\t\t\t\t\tdirectionalEnd[p] = d + dif;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tresult = d + dif;\n\t\t\t\t}\n\t\t\t\tif (result < min && result > -min) {\n\t\t\t\t\tresult = 0;\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t},\n\n\t\t\t_colorLookup = {aqua:[0,255,255],\n\t\t\t\tlime:[0,255,0],\n\t\t\t\tsilver:[192,192,192],\n\t\t\t\tblack:[0,0,0],\n\t\t\t\tmaroon:[128,0,0],\n\t\t\t\tteal:[0,128,128],\n\t\t\t\tblue:[0,0,255],\n\t\t\t\tnavy:[0,0,128],\n\t\t\t\twhite:[255,255,255],\n\t\t\t\tfuchsia:[255,0,255],\n\t\t\t\tolive:[128,128,0],\n\t\t\t\tyellow:[255,255,0],\n\t\t\t\torange:[255,165,0],\n\t\t\t\tgray:[128,128,128],\n\t\t\t\tpurple:[128,0,128],\n\t\t\t\tgreen:[0,128,0],\n\t\t\t\tred:[255,0,0],\n\t\t\t\tpink:[255,192,203],\n\t\t\t\tcyan:[0,255,255],\n\t\t\t\ttransparent:[255,255,255,0]},\n\n\t\t\t_hue = function(h, m1, m2) {\n\t\t\t\th = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;\n\t\t\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < 0.5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * 255) + 0.5) | 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Parses a color (like #9F0, #FF9900, rgb(255,51,153) or hsl(108, 50%, 10%)) into an array with 3 elements for red, green, and blue or if toHSL parameter is true, it will populate the array with hue, saturation, and lightness values. If a relative value is found in an hsl() or hsla() string, it will preserve those relative prefixes and all the values in the array will be strings instead of numbers (in all other cases it will be populated with numbers).\n\t\t\t * @param {(string|number)} v The value the should be parsed which could be a string like #9F0 or rgb(255,102,51) or rgba(255,0,0,0.5) or it could be a number like 0xFF00CC or even a named color like red, blue, purple, etc.\n\t\t\t * @param {(boolean)} toHSL If true, an hsl() or hsla() value will be returned instead of rgb() or rgba()\n\t\t\t * @return {Array.<number>} An array containing red, green, and blue (and optionally alpha) in that order, or if the toHSL parameter was true, the array will contain hue, saturation and lightness (and optionally alpha) in that order. Always numbers unless there's a relative prefix found in an hsl() or hsla() string and toHSL is true.\n\t\t\t */\n\t\t\t_parseColor = CSSPlugin.parseColor = function(v, toHSL) {\n\t\t\t\tvar a, r, g, b, h, s, l, max, min, d, wasHSL;\n\t\t\t\tif (!v) {\n\t\t\t\t\ta = _colorLookup.black;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t} else {\n\t\t\t\t\tif (v.charAt(v.length - 1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t\t\t}\n\t\t\t\t\tif (_colorLookup[v]) {\n\t\t\t\t\t\ta = _colorLookup[v];\n\t\t\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\t\t\tif (v.length === 4) { //for shorthand like #9F0\n\t\t\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\t\t\tv = \"#\" + r + r + g + g + b + b;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\t\t\ta = wasHSL = v.match(_numExp);\n\t\t\t\t\t\tif (!toHSL) {\n\t\t\t\t\t\t\th = (Number(a[0]) % 360) / 360;\n\t\t\t\t\t\t\ts = Number(a[1]) / 100;\n\t\t\t\t\t\t\tl = Number(a[2]) / 100;\n\t\t\t\t\t\t\tg = (l <= 0.5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t\t\t} else if (v.indexOf(\"=\") !== -1) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\t\t\treturn v.match(_relNumExp);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ta = v.match(_numExp) || _colorLookup.transparent;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = Number(a[0]);\n\t\t\t\t\ta[1] = Number(a[1]);\n\t\t\t\t\ta[2] = Number(a[2]);\n\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (toHSL && !wasHSL) {\n\t\t\t\t\tr = a[0] / 255;\n\t\t\t\t\tg = a[1] / 255;\n\t\t\t\t\tb = a[2] / 255;\n\t\t\t\t\tmax = Math.max(r, g, b);\n\t\t\t\t\tmin = Math.min(r, g, b);\n\t\t\t\t\tl = (max + min) / 2;\n\t\t\t\t\tif (max === min) {\n\t\t\t\t\t\th = s = 0;\n\t\t\t\t\t} else {\n\t\t\t\t\t\td = max - min;\n\t\t\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\t\t\th = (max === r) ? (g - b) / d + (g < b ? 6 : 0) : (max === g) ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\t\t\th *= 60;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = (h + 0.5) | 0;\n\t\t\t\t\ta[1] = (s * 100 + 0.5) | 0;\n\t\t\t\t\ta[2] = (l * 100 + 0.5) | 0;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t_formatColors = function(s, toHSL) {\n\t\t\t\tvar colors = s.match(_colorExp) || [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\tparsed = \"\",\n\t\t\t\t\ti, color, temp;\n\t\t\t\tif (!colors.length) {\n\t\t\t\t\treturn s;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < colors.length; i++) {\n\t\t\t\t\tcolor = colors[i];\n\t\t\t\t\ttemp = s.substr(charIndex, s.indexOf(color, charIndex)-charIndex);\n\t\t\t\t\tcharIndex += temp.length + color.length;\n\t\t\t\t\tcolor = _parseColor(color, toHSL);\n\t\t\t\t\tif (color.length === 3) {\n\t\t\t\t\t\tcolor.push(1);\n\t\t\t\t\t}\n\t\t\t\t\tparsed += temp + (toHSL ? \"hsla(\" + color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : \"rgba(\" + color.join(\",\")) + \")\";\n\t\t\t\t}\n\t\t\t\treturn parsed + s.substr(charIndex);\n\t\t\t},\n\t\t\t_colorExp = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\"; //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.\n\n\t\tfor (p in _colorLookup) {\n\t\t\t_colorExp += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\t_colorExp = new RegExp(_colorExp+\")\", \"gi\");\n\n\t\tCSSPlugin.colorStringFilter = function(a) {\n\t\t\tvar combined = a[0] + \" \" + a[1],\n\t\t\t\ttoHSL;\n\t\t\tif (_colorExp.test(combined)) {\n\t\t\t\ttoHSL = (combined.indexOf(\"hsl(\") !== -1 || combined.indexOf(\"hsla(\") !== -1);\n\t\t\t\ta[0] = _formatColors(a[0], toHSL);\n\t\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\t}\n\t\t\t_colorExp.lastIndex = 0;\n\t\t};\n\n\t\tif (!TweenLite.defaultStringFilter) {\n\t\t\tTweenLite.defaultStringFilter = CSSPlugin.colorStringFilter;\n\t\t}\n\n\t\t/**\n\t\t * @private Returns a formatter function that handles taking a string (or number in some cases) and returning a consistently formatted one in terms of delimiters, quantity of values, etc. For example, we may get boxShadow values defined as \"0px red\" or \"0px 0px 10px rgb(255,0,0)\" or \"0px 0px 20px 20px #F00\" and we need to ensure that what we get back is described with 4 numbers and a color. This allows us to feed it into the _parseComplex() method and split the values up appropriately. The neat thing about this _getFormatter() function is that the dflt defines a pattern as well as a default, so for example, _getFormatter(\"0px 0px 0px 0px #777\", true) not only sets the default as 0px for all distances and #777 for the color, but also sets the pattern such that 4 numbers and a color will always get returned.\n\t\t * @param {!string} dflt The default value and pattern to follow. So \"0px 0px 0px 0px #777\" will ensure that 4 numbers and a color will always get returned.\n\t\t * @param {boolean=} clr If true, the values should be searched for color-related data. For example, boxShadow values typically contain a color whereas borderRadius don't.\n\t\t * @param {boolean=} collapsible If true, the value is a top/left/right/bottom style one that acts like margin or padding, where if only one value is received, it's used for all 4; if 2 are received, the first is duplicated for 3rd (bottom) and the 2nd is duplicated for the 4th spot (left), etc.\n\t\t * @return {Function} formatter function\n\t\t */\n\t\tvar _getFormatter = function(dflt, clr, collapsible, multi) {\n\t\t\t\tif (dflt == null) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tvar dColor = clr ? (dflt.match(_colorExp) || [\"\"])[0] : \"\",\n\t\t\t\t\tdVals = dflt.split(dColor).join(\"\").match(_valuesExp) || [],\n\t\t\t\t\tpfx = dflt.substr(0, dflt.indexOf(dVals[0])),\n\t\t\t\t\tsfx = (dflt.charAt(dflt.length - 1) === \")\") ? \")\" : \"\",\n\t\t\t\t\tdelim = (dflt.indexOf(\" \") !== -1) ? \" \" : \",\",\n\t\t\t\t\tnumVals = dVals.length,\n\t\t\t\t\tdSfx = (numVals > 0) ? dVals[0].replace(_numExp, \"\") : \"\",\n\t\t\t\t\tformatter;\n\t\t\t\tif (!numVals) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tif (clr) {\n\t\t\t\t\tformatter = function(v) {\n\t\t\t\t\t\tvar color, vals, i, a;\n\t\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcolor = (v.match(_colorExp) || [dColor])[0];\n\t\t\t\t\t\tvals = v.split(color).join(\"\").match(_valuesExp) || [];\n\t\t\t\t\t\ti = vals.length;\n\t\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn pfx + vals.join(delim) + delim + color + sfx + (v.indexOf(\"inset\") !== -1 ? \" inset\" : \"\");\n\t\t\t\t\t};\n\t\t\t\t\treturn formatter;\n\n\t\t\t\t}\n\t\t\t\tformatter = function(v) {\n\t\t\t\t\tvar vals, a, i;\n\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t}\n\t\t\t\t\tvals = v.match(delim === \",\" ? _valuesExp : _valuesExpWithCommas) || [];\n\t\t\t\t\ti = vals.length;\n\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn ((pfx && v !== \"none\") ? v.substr(0, v.indexOf(vals[0])) || pfx : pfx) + vals.join(delim) + sfx; //note: prefix might be different, like for clipPath it could start with inset( or polygon(\n\t\t\t\t};\n\t\t\t\treturn formatter;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private returns a formatter function that's used for edge-related values like marginTop, marginLeft, paddingBottom, paddingRight, etc. Just pass a comma-delimited list of property names related to the edges.\n\t\t\t * @param {!string} props a comma-delimited list of property names in order from top to left, like \"marginTop,marginRight,marginBottom,marginLeft\"\n\t\t\t * @return {Function} a formatter function\n\t\t\t */\n\t\t\t_getEdgeParser = function(props) {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\treturn function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\tvar a = (e + \"\").split(\" \"),\n\t\t\t\t\t\ti;\n\t\t\t\t\tvars = {};\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tvars[props[i]] = a[i] = a[i] || a[(((i - 1) / 2) >> 0)];\n\t\t\t\t\t}\n\t\t\t\t\treturn cssp.parse(t, vars, pt, plugin);\n\t\t\t\t};\n\t\t\t},\n\n\t\t\t// @private used when other plugins must tween values first, like BezierPlugin or ThrowPropsPlugin, etc. That plugin's setRatio() gets called first so that the values are updated, and then we loop through the MiniPropTweens which handle copying the values into their appropriate slots so that they can then be applied correctly in the main CSSPlugin setRatio() method. Remember, we typically create a proxy object that has a bunch of uniquely-named properties that we feed to the sub-plugin and it does its magic normally, and then we must interpret those values and apply them to the css because often numbers must get combined/concatenated, suffixes added, etc. to work with css, like boxShadow could have 4 values plus a color.\n\t\t\t_setPluginRatio = _internals._setPluginRatio = function(v) {\n\t\t\t\tthis.plugin.setRatio(v);\n\t\t\t\tvar d = this.data,\n\t\t\t\t\tproxy = d.proxy,\n\t\t\t\t\tmpt = d.firstMPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval, pt, i, str, p;\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tval = proxy[mpt.v];\n\t\t\t\t\tif (mpt.r) {\n\t\t\t\t\t\tval = mpt.r(val);\n\t\t\t\t\t} else if (val < min && val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tmpt.t[mpt.p] = val;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tif (d.autoRotate) {\n\t\t\t\t\td.autoRotate.rotation = d.mod ? d.mod.call(this._tween, proxy.rotation, this.t, this._tween) : proxy.rotation; //special case for ModifyPlugin to hook into an auto-rotating bezier\n\t\t\t\t}\n\t\t\t\t//at the end, we must set the CSSPropTween's \"e\" (end) value dynamically here because that's what is used in the final setRatio() method. Same for \"b\" at the beginning.\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tmpt = d.firstMPT;\n\t\t\t\t\tp = (v === 1) ? \"e\" : \"b\";\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tpt = mpt.t;\n\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\tpt[p] = pt.s + pt.xs0;\n\t\t\t\t\t\t} else if (pt.type === 1) {\n\t\t\t\t\t\t\tstr = pt.xs0 + pt.s + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[p] = str;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private @constructor Used by a few SpecialProps to hold important values for proxies. For example, _parseToProxy() creates a MiniPropTween instance for each property that must get tweened on the proxy, and we record the original property name as well as the unique one we create for the proxy, plus whether or not the value needs to be rounded plus the original value.\n\t\t\t * @param {!Object} t target object whose property we're tweening (often a CSSPropTween)\n\t\t\t * @param {!string} p property name\n\t\t\t * @param {(number|string|object)} v value\n\t\t\t * @param {MiniPropTween=} next next MiniPropTween in the linked list\n\t\t\t * @param {boolean=} r if true, the tweened value should be rounded to the nearest integer\n\t\t\t */\n\t\t\tMiniPropTween = function(t, p, v, next, r) {\n\t\t\t\tthis.t = t;\n\t\t\t\tthis.p = p;\n\t\t\t\tthis.v = v;\n\t\t\t\tthis.r = r;\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t\tthis._next = next;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Most other plugins (like BezierPlugin and ThrowPropsPlugin and others) can only tween numeric values, but CSSPlugin must accommodate special values that have a bunch of extra data (like a suffix or strings between numeric values, etc.). For example, boxShadow has values like \"10px 10px 20px 30px rgb(255,0,0)\" which would utterly confuse other plugins. This method allows us to split that data apart and grab only the numeric data and attach it to uniquely-named properties of a generic proxy object ({}) so that we can feed that to virtually any plugin to have the numbers tweened. However, we must also keep track of which properties from the proxy go with which CSSPropTween values and instances. So we create a linked list of MiniPropTweens. Each one records a target (the original CSSPropTween), property (like \"s\" or \"xn1\" or \"xn2\") that we're tweening and the unique property name that was used for the proxy (like \"boxShadow_xn1\" and \"boxShadow_xn2\") and whether or not they need to be rounded. That way, in the _setPluginRatio() method we can simply copy the values over from the proxy to the CSSPropTween instance(s). Then, when the main CSSPlugin setRatio() method runs and applies the CSSPropTween values accordingly, they're updated nicely. So the external plugin tweens the numbers, _setPluginRatio() copies them over, and setRatio() acts normally, applying css-specific values to the element.\n\t\t\t * This method returns an object that has the following properties:\n\t\t\t *  - proxy: a generic object containing the starting values for all the properties that will be tweened by the external plugin.  This is what we feed to the external _onInitTween() as the target\n\t\t\t *  - end: a generic object containing the ending values for all the properties that will be tweened by the external plugin. This is what we feed to the external plugin's _onInitTween() as the destination values\n\t\t\t *  - firstMPT: the first MiniPropTween in the linked list\n\t\t\t *  - pt: the first CSSPropTween in the linked list that was created when parsing. If shallow is true, this linked list will NOT attach to the one passed into the _parseToProxy() as the \"pt\" (4th) parameter.\n\t\t\t * @param {!Object} t target object to be tweened\n\t\t\t * @param {!(Object|string)} vars the object containing the information about the tweening values (typically the end/destination values) that should be parsed\n\t\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance\n\t\t\t * @param {CSSPropTween=} pt the next CSSPropTween in the linked list\n\t\t\t * @param {TweenPlugin=} plugin the external TweenPlugin instance that will be handling tweening the numeric values\n\t\t\t * @param {boolean=} shallow if true, the resulting linked list from the parse will NOT be attached to the CSSPropTween that was passed in as the \"pt\" (4th) parameter.\n\t\t\t * @return An object containing the following properties: proxy, end, firstMPT, and pt (see above for descriptions)\n\t\t\t */\n\t\t\t_parseToProxy = _internals._parseToProxy = function(t, vars, cssp, pt, plugin, shallow) {\n\t\t\t\tvar bpt = pt,\n\t\t\t\t\tstart = {},\n\t\t\t\t\tend = {},\n\t\t\t\t\ttransform = cssp._transform,\n\t\t\t\t\toldForce = _forcePT,\n\t\t\t\t\ti, p, xp, mpt, firstPT;\n\t\t\t\tcssp._transform = null;\n\t\t\t\t_forcePT = vars;\n\t\t\t\tpt = firstPT = cssp.parse(t, vars, pt, plugin);\n\t\t\t\t_forcePT = oldForce;\n\t\t\t\t//break off from the linked list so the new ones are isolated.\n\t\t\t\tif (shallow) {\n\t\t\t\t\tcssp._transform = transform;\n\t\t\t\t\tif (bpt) {\n\t\t\t\t\t\tbpt._prev = null;\n\t\t\t\t\t\tif (bpt._prev) {\n\t\t\t\t\t\t\tbpt._prev._next = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\twhile (pt && pt !== bpt) {\n\t\t\t\t\tif (pt.type <= 1) {\n\t\t\t\t\t\tp = pt.p;\n\t\t\t\t\t\tend[p] = pt.s + pt.c;\n\t\t\t\t\t\tstart[p] = pt.s;\n\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, \"s\", p, mpt, pt.r);\n\t\t\t\t\t\t\tpt.c = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (pt.type === 1) {\n\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\twhile (--i > 0) {\n\t\t\t\t\t\t\t\txp = \"xn\" + i;\n\t\t\t\t\t\t\t\tp = pt.p + \"_\" + xp;\n\t\t\t\t\t\t\t\tend[p] = pt.data[xp];\n\t\t\t\t\t\t\t\tstart[p] = pt[xp];\n\t\t\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, xp, p, mpt, pt.rxp[xp]);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t\treturn {proxy:start, end:end, firstMPT:mpt, pt:firstPT};\n\t\t\t},\n\n\n\n\t\t\t/**\n\t\t\t * @constructor Each property that is tweened has at least one CSSPropTween associated with it. These instances store important information like the target, property, starting value, amount of change, etc. They can also optionally have a number of \"extra\" strings and numeric values named xs1, xn1, xs2, xn2, xs3, xn3, etc. where \"s\" indicates string and \"n\" indicates number. These can be pieced together in a complex-value tween (type:1) that has alternating types of data like a string, number, string, number, etc. For example, boxShadow could be \"5px 5px 8px rgb(102, 102, 51)\". In that value, there are 6 numbers that may need to tween and then pieced back together into a string again with spaces, suffixes, etc. xs0 is special in that it stores the suffix for standard (type:0) tweens, -OR- the first string (prefix) in a complex-value (type:1) CSSPropTween -OR- it can be the non-tweening value in a type:-1 CSSPropTween. We do this to conserve memory.\n\t\t\t * CSSPropTweens have the following optional properties as well (not defined through the constructor):\n\t\t\t *  - l: Length in terms of the number of extra properties that the CSSPropTween has (default: 0). For example, for a boxShadow we may need to tween 5 numbers in which case l would be 5; Keep in mind that the start/end values for the first number that's tweened are always stored in the s and c properties to conserve memory. All additional values thereafter are stored in xn1, xn2, etc.\n\t\t\t *  - xfirst: The first instance of any sub-CSSPropTweens that are tweening properties of this instance. For example, we may split up a boxShadow tween so that there's a main CSSPropTween of type:1 that has various xs* and xn* values associated with the h-shadow, v-shadow, blur, color, etc. Then we spawn a CSSPropTween for each of those that has a higher priority and runs BEFORE the main CSSPropTween so that the values are all set by the time it needs to re-assemble them. The xfirst gives us an easy way to identify the first one in that chain which typically ends at the main one (because they're all prepende to the linked list)\n\t\t\t *  - plugin: The TweenPlugin instance that will handle the tweening of any complex values. For example, sometimes we don't want to use normal subtweens (like xfirst refers to) to tween the values - we might want ThrowPropsPlugin or BezierPlugin some other plugin to do the actual tweening, so we create a plugin instance and store a reference here. We need this reference so that if we get a request to round values or disable a tween, we can pass along that request.\n\t\t\t *  - data: Arbitrary data that needs to be stored with the CSSPropTween. Typically if we're going to have a plugin handle the tweening of a complex-value tween, we create a generic object that stores the END values that we're tweening to and the CSSPropTween's xs1, xs2, etc. have the starting values. We store that object as data. That way, we can simply pass that object to the plugin and use the CSSPropTween as the target.\n\t\t\t *  - setRatio: Only used for type:2 tweens that require custom functionality. In this case, we call the CSSPropTween's setRatio() method and pass the ratio each time the tween updates. This isn't quite as efficient as doing things directly in the CSSPlugin's setRatio() method, but it's very convenient and flexible.\n\t\t\t * @param {!Object} t Target object whose property will be tweened. Often a DOM element, but not always. It could be anything.\n\t\t\t * @param {string} p Property to tween (name). For example, to tween element.width, p would be \"width\".\n\t\t\t * @param {number} s Starting numeric value\n\t\t\t * @param {number} c Change in numeric value over the course of the entire tween. For example, if element.width starts at 5 and should end at 100, c would be 95.\n\t\t\t * @param {CSSPropTween=} next The next CSSPropTween in the linked list. If one is defined, we will define its _prev as the new instance, and the new instance's _next will be pointed at it.\n\t\t\t * @param {number=} type The type of CSSPropTween where -1 = a non-tweening value, 0 = a standard simple tween, 1 = a complex value (like one that has multiple numbers in a comma- or space-delimited string like border:\"1px solid red\"), and 2 = one that uses a custom setRatio function that does all of the work of applying the values on each update.\n\t\t\t * @param {string=} n Name of the property that should be used for overwriting purposes which is typically the same as p but not always. For example, we may need to create a subtween for the 2nd part of a \"clip:rect(...)\" tween in which case \"p\" might be xs1 but \"n\" is still \"clip\"\n\t\t\t * @param {boolean=} r If true, the value(s) should be rounded\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority CSSPropTweens will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {string=} b Beginning value. We store this to ensure that it is EXACTLY what it was when the tween began without any risk of interpretation issues.\n\t\t\t * @param {string=} e Ending value. We store this to ensure that it is EXACTLY what the user defined at the end of the tween without any risk of interpretation issues.\n\t\t\t */\n\t\t\tCSSPropTween = _internals.CSSPropTween = function(t, p, s, c, next, type, n, r, pr, b, e) {\n\t\t\t\tthis.t = t; //target\n\t\t\t\tthis.p = p; //property\n\t\t\t\tthis.s = s; //starting value\n\t\t\t\tthis.c = c; //change value\n\t\t\t\tthis.n = n || p; //name that this CSSPropTween should be associated to (usually the same as p, but not always - n is what overwriting looks at)\n\t\t\t\tif (!(t instanceof CSSPropTween)) {\n\t\t\t\t\t_overwriteProps.push(this.n);\n\t\t\t\t}\n\t\t\t\tthis.r = !r ? r : (typeof(r) === \"function\") ? r : Math.round; //round (boolean)\n\t\t\t\tthis.type = type || 0; //0 = normal tween, -1 = non-tweening (in which case xs0 will be applied to the target's property, like tp.t[tp.p] = tp.xs0), 1 = complex-value SpecialProp, 2 = custom setRatio() that does all the work\n\t\t\t\tif (pr) {\n\t\t\t\t\tthis.pr = pr;\n\t\t\t\t\t_hasPriority = true;\n\t\t\t\t}\n\t\t\t\tthis.b = (b === undefined) ? s : b;\n\t\t\t\tthis.e = (e === undefined) ? s + c : e;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis._next = next;\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t_addNonTweeningNumericPT = function(target, prop, start, end, next, overwriteProp) { //cleans up some code redundancies and helps minification. Just a fast way to add a NUMERIC non-tweening CSSPropTween\n\t\t\t\tvar pt = new CSSPropTween(target, prop, start, end - start, next, -1, overwriteProp);\n\t\t\t\tpt.b = start;\n\t\t\t\tpt.e = pt.xs0 = end;\n\t\t\t\treturn pt;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Takes a target, the beginning value and ending value (as strings) and parses them into a CSSPropTween (possibly with child CSSPropTweens) that accommodates multiple numbers, colors, comma-delimited values, etc. For example:\n\t\t\t * sp.parseComplex(element, \"boxShadow\", \"5px 10px 20px rgb(255,102,51)\", \"0px 0px 0px red\", true, \"0px 0px 0px rgb(0,0,0,0)\", pt);\n\t\t\t * It will walk through the beginning and ending values (which should be in the same format with the same number and type of values) and figure out which parts are numbers, what strings separate the numeric/tweenable values, and then create the CSSPropTweens accordingly. If a plugin is defined, no child CSSPropTweens will be created. Instead, the ending values will be stored in the \"data\" property of the returned CSSPropTween like: {s:-5, xn1:-10, xn2:-20, xn3:255, xn4:0, xn5:0} so that it can be fed to any other plugin and it'll be plain numeric tweens but the recomposition of the complex value will be handled inside CSSPlugin's setRatio().\n\t\t\t * If a setRatio is defined, the type of the CSSPropTween will be set to 2 and recomposition of the values will be the responsibility of that method.\n\t\t\t *\n\t\t\t * @param {!Object} t Target whose property will be tweened\n\t\t\t * @param {!string} p Property that will be tweened (its name, like \"left\" or \"backgroundColor\" or \"boxShadow\")\n\t\t\t * @param {string} b Beginning value\n\t\t\t * @param {string} e Ending value\n\t\t\t * @param {boolean} clrs If true, the value could contain a color value like \"rgb(255,0,0)\" or \"#F00\" or \"red\". The default is false, so no colors will be recognized (a performance optimization)\n\t\t\t * @param {(string|number|Object)} dflt The default beginning value that should be used if no valid beginning value is defined or if the number of values inside the complex beginning and ending values don't match\n\t\t\t * @param {?CSSPropTween} pt CSSPropTween instance that is the current head of the linked list (we'll prepend to this).\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority properties will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {TweenPlugin=} plugin If a plugin should handle the tweening of extra properties, pass the plugin instance here. If one is defined, then NO subtweens will be created for any extra properties (the properties will be created - just not additional CSSPropTween instances to tween them) because the plugin is expected to do so. However, the end values WILL be populated in the \"data\" property, like {s:100, xn1:50, xn2:300}\n\t\t\t * @param {function(number)=} setRatio If values should be set in a custom function instead of being pieced together in a type:1 (complex-value) CSSPropTween, define that custom function here.\n\t\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parseComplex() call.\n\t\t\t */\n\t\t\t_parseComplex = CSSPlugin.parseComplex = function(t, p, b, e, clrs, dflt, pt, pr, plugin, setRatio) {\n\t\t\t\t//DEBUG: _log(\"parseComplex: \"+p+\", b: \"+b+\", e: \"+e);\n\t\t\t\tb = b || dflt || \"\";\n\t\t\t\tif (typeof(e) === \"function\") {\n\t\t\t\t\te = e(_index, _target);\n\t\t\t\t}\n\t\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, (setRatio ? 2 : 1), null, false, pr, b, e);\n\t\t\t\te += \"\"; //ensures it's a string\n\t\t\t\tif (clrs && _colorExp.test(e + b)) { //if colors are found, normalize the formatting to rgba() or hsla().\n\t\t\t\t\te = [b, e];\n\t\t\t\t\tCSSPlugin.colorStringFilter(e);\n\t\t\t\t\tb = e[0];\n\t\t\t\t\te = e[1];\n\t\t\t\t}\n\t\t\t\tvar ba = b.split(\", \").join(\",\").split(\" \"), //beginning array\n\t\t\t\t\tea = e.split(\", \").join(\",\").split(\" \"), //ending array\n\t\t\t\t\tl = ba.length,\n\t\t\t\t\tautoRound = (_autoRound !== false),\n\t\t\t\t\ti, xi, ni, bv, ev, bnums, enums, bn, hasAlpha, temp, cv, str, useHSL;\n\t\t\t\tif (e.indexOf(\",\") !== -1 || b.indexOf(\",\") !== -1) {\n\t\t\t\t\tif ((e + b).indexOf(\"rgb\") !== -1 || (e + b).indexOf(\"hsl\") !== -1) { //keep rgb(), rgba(), hsl(), and hsla() values together! (remember, we're splitting on spaces)\n\t\t\t\t\t\tba = ba.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\t\tea = ea.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\t} else {\n\t\t\t\t\t\tba = ba.join(\" \").split(\",\").join(\", \").split(\" \");\n\t\t\t\t\t\tea = ea.join(\" \").split(\",\").join(\", \").split(\" \");\n\t\t\t\t\t}\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tif (l !== ea.length) {\n\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\tba = (dflt || \"\").split(\" \");\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = setRatio;\n\t\t\t\t_colorExp.lastIndex = 0;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tbv = ba[i];\n\t\t\t\t\tev = ea[i] + \"\";\n\t\t\t\t\tbn = parseFloat(bv);\n\t\t\t\t\t//if the value begins with a number (most common). It's fine if it has a suffix like px\n\t\t\t\t\tif (bn || bn === 0) {\n\t\t\t\t\t\tpt.appendXtra(\"\", bn, _parseChange(ev, bn), ev.replace(_relNumExp, \"\"), (autoRound && ev.indexOf(\"px\") !== -1) ? Math.round : false, true);\n\n\t\t\t\t\t//if the value is a color\n\t\t\t\t\t} else if (clrs && _colorExp.test(bv)) {\n\t\t\t\t\t\tstr = ev.indexOf(\")\") + 1;\n\t\t\t\t\t\tstr = \")\" + (str ? ev.substr(str) : \"\"); //if there's a comma or ) at the end, retain it.\n\t\t\t\t\t\tuseHSL = (ev.indexOf(\"hsl\") !== -1 && _supportsOpacity);\n\t\t\t\t\t\ttemp = ev; //original string value so we can look for any prefix later.\n\t\t\t\t\t\tbv = _parseColor(bv, useHSL);\n\t\t\t\t\t\tev = _parseColor(ev, useHSL);\n\t\t\t\t\t\thasAlpha = (bv.length + ev.length > 6);\n\t\t\t\t\t\tif (hasAlpha && !_supportsOpacity && ev[3] === 0) { //older versions of IE don't support rgba(), so if the destination alpha is 0, just use \"transparent\" for the end color\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += pt.l ? \" transparent\" : \"transparent\";\n\t\t\t\t\t\t\tpt.e = pt.e.split(ea[i]).join(\"transparent\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (!_supportsOpacity) { //old versions of IE don't support rgba().\n\t\t\t\t\t\t\t\thasAlpha = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (useHSL) {\n\t\t\t\t\t\t\t\tpt.appendXtra(temp.substr(0, temp.indexOf(\"hsl\")) + (hasAlpha ? \"hsla(\" : \"hsl(\"), bv[0], _parseChange(ev[0], bv[0]), \",\", false, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], _parseChange(ev[1], bv[1]), \"%,\", false)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], _parseChange(ev[2], bv[2]), (hasAlpha ? \"%,\" : \"%\" + str), false);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tpt.appendXtra(temp.substr(0, temp.indexOf(\"rgb\")) + (hasAlpha ? \"rgba(\" : \"rgb(\"), bv[0], ev[0] - bv[0], \",\", Math.round, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], ev[1] - bv[1], \",\", Math.round)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], ev[2] - bv[2], (hasAlpha ? \",\" : str), Math.round);\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif (hasAlpha) {\n\t\t\t\t\t\t\t\tbv = (bv.length < 4) ? 1 : bv[3];\n\t\t\t\t\t\t\t\tpt.appendXtra(\"\", bv, ((ev.length < 4) ? 1 : ev[3]) - bv, str, false);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_colorExp.lastIndex = 0; //otherwise the test() on the RegExp could move the lastIndex and taint future results.\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbnums = bv.match(_numExp); //gets each group of numbers in the beginning value string and drops them into an array\n\n\t\t\t\t\t\t//if no number is found, treat it as a non-tweening value and just append the string to the current xs.\n\t\t\t\t\t\tif (!bnums) {\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += (pt.l || pt[\"xs\" + pt.l]) ? \" \" + ev : ev;\n\n\t\t\t\t\t\t//loop through all the numbers that are found and construct the extra values on the pt.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tenums = ev.match(_relNumExp); //get each group of numbers in the end value string and drop them into an array. We allow relative values too, like +=50 or -=.5\n\t\t\t\t\t\t\tif (!enums || enums.length !== bnums.length) {\n\t\t\t\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tni = 0;\n\t\t\t\t\t\t\tfor (xi = 0; xi < bnums.length; xi++) {\n\t\t\t\t\t\t\t\tcv = bnums[xi];\n\t\t\t\t\t\t\t\ttemp = bv.indexOf(cv, ni);\n\t\t\t\t\t\t\t\tpt.appendXtra(bv.substr(ni, temp - ni), Number(cv), _parseChange(enums[xi], cv), \"\", (autoRound && bv.substr(temp + cv.length, 2) === \"px\") ? Math.round : false, (xi === 0));\n\t\t\t\t\t\t\t\tni = temp + cv.length;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += bv.substr(ni);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//if there are relative values (\"+=\" or \"-=\" prefix), we need to adjust the ending value to eliminate the prefixes and combine the values properly.\n\t\t\t\tif (e.indexOf(\"=\") !== -1) if (pt.data) {\n\t\t\t\t\tstr = pt.xs0 + pt.data.s;\n\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\tstr += pt[\"xs\" + i] + pt.data[\"xn\" + i];\n\t\t\t\t\t}\n\t\t\t\t\tpt.e = str + pt[\"xs\" + i];\n\t\t\t\t}\n\t\t\t\tif (!pt.l) {\n\t\t\t\t\tpt.type = -1;\n\t\t\t\t\tpt.xs0 = pt.e;\n\t\t\t\t}\n\t\t\t\treturn pt.xfirst || pt;\n\t\t\t},\n\t\t\ti = 9;\n\n\n\t\tp = CSSPropTween.prototype;\n\t\tp.l = p.pr = 0; //length (number of extra properties like xn1, xn2, xn3, etc.\n\t\twhile (--i > 0) {\n\t\t\tp[\"xn\" + i] = 0;\n\t\t\tp[\"xs\" + i] = \"\";\n\t\t}\n\t\tp.xs0 = \"\";\n\t\tp._next = p._prev = p.xfirst = p.data = p.plugin = p.setRatio = p.rxp = null;\n\n\n\t\t/**\n\t\t * Appends and extra tweening value to a CSSPropTween and automatically manages any prefix and suffix strings. The first extra value is stored in the s and c of the main CSSPropTween instance, but thereafter any extras are stored in the xn1, xn2, xn3, etc. The prefixes and suffixes are stored in the xs0, xs1, xs2, etc. properties. For example, if I walk through a clip value like \"rect(10px, 5px, 0px, 20px)\", the values would be stored like this:\n\t\t * xs0:\"rect(\", s:10, xs1:\"px, \", xn1:5, xs2:\"px, \", xn2:0, xs3:\"px, \", xn3:20, xn4:\"px)\"\n\t\t * And they'd all get joined together when the CSSPlugin renders (in the setRatio() method).\n\t\t * @param {string=} pfx Prefix (if any)\n\t\t * @param {!number} s Starting value\n\t\t * @param {!number} c Change in numeric value over the course of the entire tween. For example, if the start is 5 and the end is 100, the change would be 95.\n\t\t * @param {string=} sfx Suffix (if any)\n\t\t * @param {boolean=} r Round (if true).\n\t\t * @param {boolean=} pad If true, this extra value should be separated by the previous one by a space. If there is no previous extra and pad is true, it will automatically drop the space.\n\t\t * @return {CSSPropTween} returns itself so that multiple methods can be chained together.\n\t\t */\n\t\tp.appendXtra = function(pfx, s, c, sfx, r, pad) {\n\t\t\tvar pt = this,\n\t\t\t\tl = pt.l;\n\t\t\tpt[\"xs\" + l] += (pad && (l || pt[\"xs\" + l])) ? \" \" + pfx : pfx || \"\";\n\t\t\tif (!c) if (l !== 0 && !pt.plugin) { //typically we'll combine non-changing values right into the xs to optimize performance, but we don't combine them when there's a plugin that will be tweening the values because it may depend on the values being split apart, like for a bezier, if a value doesn't change between the first and second iteration but then it does on the 3rd, we'll run into trouble because there's no xn slot for that value!\n\t\t\t\tpt[\"xs\" + l] += s + (sfx || \"\");\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.l++;\n\t\t\tpt.type = pt.setRatio ? 2 : 1;\n\t\t\tpt[\"xs\" + pt.l] = sfx || \"\";\n\t\t\tif (l > 0) {\n\t\t\t\tpt.data[\"xn\" + l] = s + c;\n\t\t\t\tpt.rxp[\"xn\" + l] = r; //round extra property (we need to tap into this in the _parseToProxy() method)\n\t\t\t\tpt[\"xn\" + l] = s;\n\t\t\t\tif (!pt.plugin) {\n\t\t\t\t\tpt.xfirst = new CSSPropTween(pt, \"xn\" + l, s, c, pt.xfirst || pt, 0, pt.n, r, pt.pr);\n\t\t\t\t\tpt.xfirst.xs0 = 0; //just to ensure that the property stays numeric which helps modern browsers speed up processing. Remember, in the setRatio() method, we do pt.t[pt.p] = val + pt.xs0 so if pt.xs0 is \"\" (the default), it'll cast the end value as a string. When a property is a number sometimes and a string sometimes, it prevents the compiler from locking in the data type, slowing things down slightly.\n\t\t\t\t}\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.data = {s:s + c};\n\t\t\tpt.rxp = {};\n\t\t\tpt.s = s;\n\t\t\tpt.c = c;\n\t\t\tpt.r = r;\n\t\t\treturn pt;\n\t\t};\n\n\t\t/**\n\t\t * @constructor A SpecialProp is basically a css property that needs to be treated in a non-standard way, like if it may contain a complex value like boxShadow:\"5px 10px 15px rgb(255, 102, 51)\" or if it is associated with another plugin like ThrowPropsPlugin or BezierPlugin. Every SpecialProp is associated with a particular property name like \"boxShadow\" or \"throwProps\" or \"bezier\" and it will intercept those values in the vars object that's passed to the CSSPlugin and handle them accordingly.\n\t\t * @param {!string} p Property name (like \"boxShadow\" or \"throwProps\")\n\t\t * @param {Object=} options An object containing any of the following configuration options:\n\t\t *                      - defaultValue: the default value\n\t\t *                      - parser: A function that should be called when the associated property name is found in the vars. This function should return a CSSPropTween instance and it should ensure that it is properly inserted into the linked list. It will receive 4 paramters: 1) The target, 2) The value defined in the vars, 3) The CSSPlugin instance (whose _firstPT should be used for the linked list), and 4) A computed style object if one was calculated (this is a speed optimization that allows retrieval of starting values quicker)\n\t\t *                      - formatter: a function that formats any value received for this special property (for example, boxShadow could take \"5px 5px red\" and format it to \"5px 5px 0px 0px red\" so that both the beginning and ending values have a common order and quantity of values.)\n\t\t *                      - prefix: if true, we'll determine whether or not this property requires a vendor prefix (like Webkit or Moz or ms or O)\n\t\t *                      - color: set this to true if the value for this SpecialProp may contain color-related values like rgb(), rgba(), etc.\n\t\t *                      - priority: priority in the linked list order. Higher priority SpecialProps will be updated before lower priority ones. The default priority is 0.\n\t\t *                      - multi: if true, the formatter should accommodate a comma-delimited list of values, like boxShadow could have multiple boxShadows listed out.\n\t\t *                      - collapsible: if true, the formatter should treat the value like it's a top/right/bottom/left value that could be collapsed, like \"5px\" would apply to all, \"5px, 10px\" would use 5px for top/bottom and 10px for right/left, etc.\n\t\t *                      - keyword: a special keyword that can [optionally] be found inside the value (like \"inset\" for boxShadow). This allows us to validate beginning/ending values to make sure they match (if the keyword is found in one, it'll be added to the other for consistency by default).\n\t\t */\n\t\tvar SpecialProp = function(p, options) {\n\t\t\t\toptions = options || {};\n\t\t\t\tthis.p = options.prefix ? _checkPropPrefix(p) || p : p;\n\t\t\t\t_specialProps[p] = _specialProps[this.p] = this;\n\t\t\t\tthis.format = options.formatter || _getFormatter(options.defaultValue, options.color, options.collapsible, options.multi);\n\t\t\t\tif (options.parser) {\n\t\t\t\t\tthis.parse = options.parser;\n\t\t\t\t}\n\t\t\t\tthis.clrs = options.color;\n\t\t\t\tthis.multi = options.multi;\n\t\t\t\tthis.keyword = options.keyword;\n\t\t\t\tthis.dflt = options.defaultValue;\n\t\t\t\tthis.allowFunc = options.allowFunc;\n\t\t\t\tthis.pr = options.priority || 0;\n\t\t\t},\n\n\t\t\t//shortcut for creating a new SpecialProp that can accept multiple properties as a comma-delimited list (helps minification). dflt can be an array for multiple values (we don't do a comma-delimited list because the default value may contain commas, like rect(0px,0px,0px,0px)). We attach this method to the SpecialProp class/object instead of using a private _createSpecialProp() method so that we can tap into it externally if necessary, like from another plugin.\n\t\t\t_registerComplexSpecialProp = _internals._registerComplexSpecialProp = function(p, options, defaults) {\n\t\t\t\tif (typeof(options) !== \"object\") {\n\t\t\t\t\toptions = {parser:defaults}; //to make backwards compatible with older versions of BezierPlugin and ThrowPropsPlugin\n\t\t\t\t}\n\t\t\t\tvar a = p.split(\",\"),\n\t\t\t\t\td = options.defaultValue,\n\t\t\t\t\ti, temp;\n\t\t\t\tdefaults = defaults || [d];\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\toptions.prefix = (i === 0 && options.prefix);\n\t\t\t\t\toptions.defaultValue = defaults[i] || d;\n\t\t\t\t\ttemp = new SpecialProp(a[i], options);\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//creates a placeholder special prop for a plugin so that the property gets caught the first time a tween of it is attempted, and at that time it makes the plugin register itself, thus taking over for all future tweens of that property. This allows us to not mandate that things load in a particular order and it also allows us to log() an error that informs the user when they attempt to tween an external plugin-related property without loading its .js file.\n\t\t\t_registerPluginProp = _internals._registerPluginProp = function(p) {\n\t\t\t\tif (!_specialProps[p]) {\n\t\t\t\t\tvar pluginName = p.charAt(0).toUpperCase() + p.substr(1) + \"Plugin\";\n\t\t\t\t\t_registerComplexSpecialProp(p, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\t\tvar pluginClass = _globals.com.greensock.plugins[pluginName];\n\t\t\t\t\t\tif (!pluginClass) {\n\t\t\t\t\t\t\t_log(\"Error: \" + pluginName + \" js file not loaded.\");\n\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpluginClass._cssRegister();\n\t\t\t\t\t\treturn _specialProps[p].parse(t, e, p, cssp, pt, plugin, vars);\n\t\t\t\t\t}});\n\t\t\t\t}\n\t\t\t};\n\n\n\t\tp = SpecialProp.prototype;\n\n\t\t/**\n\t\t * Alias for _parseComplex() that automatically plugs in certain values for this SpecialProp, like its property name, whether or not colors should be sensed, the default value, and priority. It also looks for any keyword that the SpecialProp defines (like \"inset\" for boxShadow) and ensures that the beginning and ending values have the same number of values for SpecialProps where multi is true (like boxShadow and textShadow can have a comma-delimited list)\n\t\t * @param {!Object} t target element\n\t\t * @param {(string|number|object)} b beginning value\n\t\t * @param {(string|number|object)} e ending (destination) value\n\t\t * @param {CSSPropTween=} pt next CSSPropTween in the linked list\n\t\t * @param {TweenPlugin=} plugin If another plugin will be tweening the complex value, that TweenPlugin instance goes here.\n\t\t * @param {function=} setRatio If a custom setRatio() method should be used to handle this complex value, that goes here.\n\t\t * @return {CSSPropTween=} First CSSPropTween in the linked list\n\t\t */\n\t\tp.parseComplex = function(t, b, e, pt, plugin, setRatio) {\n\t\t\tvar kwd = this.keyword,\n\t\t\t\ti, ba, ea, l, bi, ei;\n\t\t\t//if this SpecialProp's value can contain a comma-delimited list of values (like boxShadow or textShadow), we must parse them in a special way, and look for a keyword (like \"inset\" for boxShadow) and ensure that the beginning and ending BOTH have it if the end defines it as such. We also must ensure that there are an equal number of values specified (we can't tween 1 boxShadow to 3 for example)\n\t\t\tif (this.multi) if (_commasOutsideParenExp.test(e) || _commasOutsideParenExp.test(b)) {\n\t\t\t\tba = b.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\tea = e.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t} else if (kwd) {\n\t\t\t\tba = [b];\n\t\t\t\tea = [e];\n\t\t\t}\n\t\t\tif (ea) {\n\t\t\t\tl = (ea.length > ba.length) ? ea.length : ba.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tb = ba[i] = ba[i] || this.dflt;\n\t\t\t\t\te = ea[i] = ea[i] || this.dflt;\n\t\t\t\t\tif (kwd) {\n\t\t\t\t\t\tbi = b.indexOf(kwd);\n\t\t\t\t\t\tei = e.indexOf(kwd);\n\t\t\t\t\t\tif (bi !== ei) {\n\t\t\t\t\t\t\tif (ei === -1) { //if the keyword isn't in the end value, remove it from the beginning one.\n\t\t\t\t\t\t\t\tba[i] = ba[i].split(kwd).join(\"\");\n\t\t\t\t\t\t\t} else if (bi === -1) { //if the keyword isn't in the beginning, add it.\n\t\t\t\t\t\t\t\tba[i] += \" \" + kwd;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tb = ba.join(\", \");\n\t\t\t\te = ea.join(\", \");\n\t\t\t}\n\t\t\treturn _parseComplex(t, this.p, b, e, this.clrs, this.dflt, pt, this.pr, plugin, setRatio);\n\t\t};\n\n\t\t/**\n\t\t * Accepts a target and end value and spits back a CSSPropTween that has been inserted into the CSSPlugin's linked list and conforms with all the conventions we use internally, like type:-1, 0, 1, or 2, setting up any extra property tweens, priority, etc. For example, if we have a boxShadow SpecialProp and call:\n\t\t * this._firstPT = sp.parse(element, \"5px 10px 20px rgb(2550,102,51)\", \"boxShadow\", this);\n\t\t * It should figure out the starting value of the element's boxShadow, compare it to the provided end value and create all the necessary CSSPropTweens of the appropriate types to tween the boxShadow. The CSSPropTween that gets spit back should already be inserted into the linked list (the 4th parameter is the current head, so prepend to that).\n\t\t * @param {!Object} t Target object whose property is being tweened\n\t\t * @param {Object} e End value as provided in the vars object (typically a string, but not always - like a throwProps would be an object).\n\t\t * @param {!string} p Property name\n\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance that should be associated with this tween.\n\t\t * @param {?CSSPropTween} pt The CSSPropTween that is the current head of the linked list (we'll prepend to it)\n\t\t * @param {TweenPlugin=} plugin If a plugin will be used to tween the parsed value, this is the plugin instance.\n\t\t * @param {Object=} vars Original vars object that contains the data for parsing.\n\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parse() call.\n\t\t */\n\t\tp.parse = function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\treturn this.parseComplex(t.style, this.format(_getStyle(t, this.p, _cs, false, this.dflt)), this.format(e), pt, plugin);\n\t\t};\n\n\t\t/**\n\t\t * Registers a special property that should be intercepted from any \"css\" objects defined in tweens. This allows you to handle them however you want without CSSPlugin doing it for you. The 2nd parameter should be a function that accepts 3 parameters:\n\t\t *  1) Target object whose property should be tweened (typically a DOM element)\n\t\t *  2) The end/destination value (could be a string, number, object, or whatever you want)\n\t\t *  3) The tween instance (you probably don't need to worry about this, but it can be useful for looking up information like the duration)\n\t\t *\n\t\t * Then, your function should return a function which will be called each time the tween gets rendered, passing a numeric \"ratio\" parameter to your function that indicates the change factor (usually between 0 and 1). For example:\n\t\t *\n\t\t * CSSPlugin.registerSpecialProp(\"myCustomProp\", function(target, value, tween) {\n\t\t *      var start = target.style.width;\n\t\t *      return function(ratio) {\n\t\t *              target.style.width = (start + value * ratio) + \"px\";\n\t\t *              console.log(\"set width to \" + target.style.width);\n\t\t *          }\n\t\t * }, 0);\n\t\t *\n\t\t * Then, when I do this tween, it will trigger my special property:\n\t\t *\n\t\t * TweenLite.to(element, 1, {css:{myCustomProp:100}});\n\t\t *\n\t\t * In the example, of course, we're just changing the width, but you can do anything you want.\n\t\t *\n\t\t * @param {!string} name Property name (or comma-delimited list of property names) that should be intercepted and handled by your function. For example, if I define \"myCustomProp\", then it would handle that portion of the following tween: TweenLite.to(element, 1, {css:{myCustomProp:100}})\n\t\t * @param {!function(Object, Object, Object, string):function(number)} onInitTween The function that will be called when a tween of this special property is performed. The function will receive 4 parameters: 1) Target object that should be tweened, 2) Value that was passed to the tween, 3) The tween instance itself (rarely used), and 4) The property name that's being tweened. Your function should return a function that should be called on every update of the tween. That function will receive a single parameter that is a \"change factor\" value (typically between 0 and 1) indicating the amount of change as a ratio. You can use this to determine how to set the values appropriately in your function.\n\t\t * @param {number=} priority Priority that helps the engine determine the order in which to set the properties (default: 0). Higher priority properties will be updated before lower priority ones.\n\t\t */\n\t\tCSSPlugin.registerSpecialProp = function(name, onInitTween, priority) {\n\t\t\t_registerComplexSpecialProp(name, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\tvar rv = new CSSPropTween(t, p, 0, 0, pt, 2, p, false, priority);\n\t\t\t\trv.plugin = plugin;\n\t\t\t\trv.setRatio = onInitTween(t, e, cssp._tween, p);\n\t\t\t\treturn rv;\n\t\t\t}, priority:priority});\n\t\t};\n\n\n\n\n\n\n\t\t//transform-related methods and properties\n\t\tCSSPlugin.useSVGTransformAttr = true; //Safari and Firefox both have some rendering bugs when applying CSS transforms to SVG elements, so default to using the \"transform\" attribute instead (users can override this).\n\t\tvar _transformProps = (\"scaleX,scaleY,scaleZ,x,y,z,skewX,skewY,rotation,rotationX,rotationY,perspective,xPercent,yPercent\").split(\",\"),\n\t\t\t_transformProp = _checkPropPrefix(\"transform\"), //the Javascript (camelCase) transform property, like msTransform, WebkitTransform, MozTransform, or OTransform.\n\t\t\t_transformPropCSS = _prefixCSS + \"transform\",\n\t\t\t_transformOriginProp = _checkPropPrefix(\"transformOrigin\"),\n\t\t\t_supports3D = (_checkPropPrefix(\"perspective\") !== null),\n\t\t\tTransform = _internals.Transform = function() {\n\t\t\t\tthis.perspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0;\n\t\t\t\tthis.force3D = (CSSPlugin.defaultForce3D === false || !_supports3D) ? false : CSSPlugin.defaultForce3D || \"auto\";\n\t\t\t},\n\t\t\t_SVGElement = _gsScope.SVGElement,\n\t\t\t_useSVGTransformAttr,\n\t\t\t//Some browsers (like Firefox and IE) don't honor transform-origin properly in SVG elements, so we need to manually adjust the matrix accordingly. We feature detect here rather than always doing the conversion for certain browsers because they may fix the problem at some point in the future.\n\n\t\t\t_createSVG = function(type, container, attributes) {\n\t\t\t\tvar element = _doc.createElementNS(\"http://www.w3.org/2000/svg\", type),\n\t\t\t\t\treg = /([a-z])([A-Z])/g,\n\t\t\t\t\tp;\n\t\t\t\tfor (p in attributes) {\n\t\t\t\t\telement.setAttributeNS(null, p.replace(reg, \"$1-$2\").toLowerCase(), attributes[p]);\n\t\t\t\t}\n\t\t\t\tcontainer.appendChild(element);\n\t\t\t\treturn element;\n\t\t\t},\n\t\t\t_docElement = _doc.documentElement || {},\n\t\t\t_forceSVGTransformAttr = (function() {\n\t\t\t\t//IE and Android stock don't support CSS transforms on SVG elements, so we must write them to the \"transform\" attribute. We populate this variable in the _parseTransform() method, and only if/when we come across an SVG element\n\t\t\t\tvar force = _ieVers || (/Android/i.test(_agent) && !_gsScope.chrome),\n\t\t\t\t\tsvg, rect, width;\n\t\t\t\tif (_doc.createElementNS && _docElement.appendChild && !force) { //IE8 and earlier doesn't support SVG anyway\n\t\t\t\t\tsvg = _createSVG(\"svg\", _docElement);\n\t\t\t\t\trect = _createSVG(\"rect\", svg, {width:100, height:50, x:100});\n\t\t\t\t\twidth = rect.getBoundingClientRect().width;\n\t\t\t\t\trect.style[_transformOriginProp] = \"50% 50%\";\n\t\t\t\t\trect.style[_transformProp] = \"scaleX(0.5)\";\n\t\t\t\t\tforce = (width === rect.getBoundingClientRect().width && !(_isFirefox && _supports3D)); //note: Firefox fails the test even though it does support CSS transforms in 3D. Since we can't push 3D stuff into the transform attribute, we force Firefox to pass the test here (as long as it does truly support 3D).\n\t\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\t}\n\t\t\t\treturn force;\n\t\t\t})(),\n\t\t\t_parseSVGOrigin = function(e, local, decoratee, absolute, smoothOrigin, skipRecord) {\n\t\t\t\tvar tm = e._gsTransform,\n\t\t\t\t\tm = _getMatrix(e, true),\n\t\t\t\t\tv, x, y, xOrigin, yOrigin, a, b, c, d, tx, ty, determinant, xOriginOld, yOriginOld;\n\t\t\t\tif (tm) {\n\t\t\t\t\txOriginOld = tm.xOrigin; //record the original values before we alter them.\n\t\t\t\t\tyOriginOld = tm.yOrigin;\n\t\t\t\t}\n\t\t\t\tif (!absolute || (v = absolute.split(\" \")).length < 2) {\n\t\t\t\t\tb = e.getBBox();\n\t\t\t\t\tif (b.x === 0 && b.y === 0 && b.width + b.height === 0) { //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\t\t\t\t\t\tb = {x: parseFloat(e.hasAttribute(\"x\") ? e.getAttribute(\"x\") : e.hasAttribute(\"cx\") ? e.getAttribute(\"cx\") : 0) || 0, y: parseFloat(e.hasAttribute(\"y\") ? e.getAttribute(\"y\") : e.hasAttribute(\"cy\") ? e.getAttribute(\"cy\") : 0) || 0, width:0, height:0};\n\t\t\t\t\t}\n\t\t\t\t\tlocal = _parsePosition(local).split(\" \");\n\t\t\t\t\tv = [(local[0].indexOf(\"%\") !== -1 ? parseFloat(local[0]) / 100 * b.width : parseFloat(local[0])) + b.x,\n\t\t\t\t\t\t (local[1].indexOf(\"%\") !== -1 ? parseFloat(local[1]) / 100 * b.height : parseFloat(local[1])) + b.y];\n\t\t\t\t}\n\t\t\t\tdecoratee.xOrigin = xOrigin = parseFloat(v[0]);\n\t\t\t\tdecoratee.yOrigin = yOrigin = parseFloat(v[1]);\n\t\t\t\tif (absolute && m !== _identity2DMatrix) { //if svgOrigin is being set, we must invert the matrix and determine where the absolute point is, factoring in the current transforms. Otherwise, the svgOrigin would be based on the element's non-transformed position on the canvas.\n\t\t\t\t\ta = m[0];\n\t\t\t\t\tb = m[1];\n\t\t\t\t\tc = m[2];\n\t\t\t\t\td = m[3];\n\t\t\t\t\ttx = m[4];\n\t\t\t\t\tty = m[5];\n\t\t\t\t\tdeterminant = (a * d - b * c);\n\t\t\t\t\tif (determinant) { //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n\t\t\t\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\t\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\t\t\t\txOrigin = decoratee.xOrigin = v[0] = x;\n\t\t\t\t\t\tyOrigin = decoratee.yOrigin = v[1] = y;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tm) { //avoid jump when transformOrigin is changed - adjust the x/y values accordingly\n\t\t\t\t\tif (skipRecord) {\n\t\t\t\t\t\tdecoratee.xOffset = tm.xOffset;\n\t\t\t\t\t\tdecoratee.yOffset = tm.yOffset;\n\t\t\t\t\t\ttm = decoratee;\n\t\t\t\t\t}\n\t\t\t\t\tif (smoothOrigin || (smoothOrigin !== false && CSSPlugin.defaultSmoothOrigin !== false)) {\n\t\t\t\t\t\tx = xOrigin - xOriginOld;\n\t\t\t\t\t\ty = yOrigin - yOriginOld;\n\t\t\t\t\t\t//originally, we simply adjusted the x and y values, but that would cause problems if, for example, you created a rotational tween part-way through an x/y tween. Managing the offset in a separate variable gives us ultimate flexibility.\n\t\t\t\t\t\t//tm.x -= x - (x * m[0] + y * m[2]);\n\t\t\t\t\t\t//tm.y -= y - (x * m[1] + y * m[3]);\n\t\t\t\t\t\ttm.xOffset += (x * m[0] + y * m[2]) - x;\n\t\t\t\t\t\ttm.yOffset += (x * m[1] + y * m[3]) - y;\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttm.xOffset = tm.yOffset = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skipRecord) {\n\t\t\t\t\te.setAttribute(\"data-svg-origin\", v.join(\" \"));\n\t\t\t\t}\n\t\t\t},\n\t\t\t_getBBoxHack = function(swapIfPossible) { //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a <defs> element and/or <mask>. We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n\t\t\t\tvar svg = _createElement(\"svg\", (this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\"),\n\t\t\t\t\toldParent = this.parentNode,\n\t\t\t\t\toldSibling = this.nextSibling,\n\t\t\t\t\toldCSS = this.style.cssText,\n\t\t\t\t\tbbox;\n\t\t\t\t_docElement.appendChild(svg);\n\t\t\t\tsvg.appendChild(this);\n\t\t\t\tthis.style.display = \"block\";\n\t\t\t\tif (swapIfPossible) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tbbox = this.getBBox();\n\t\t\t\t\t\tthis._originalGetBBox = this.getBBox;\n\t\t\t\t\t\tthis.getBBox = _getBBoxHack;\n\t\t\t\t\t} catch (e) { }\n\t\t\t\t} else if (this._originalGetBBox) {\n\t\t\t\t\tbbox = this._originalGetBBox();\n\t\t\t\t}\n\t\t\t\tif (oldSibling) {\n\t\t\t\t\toldParent.insertBefore(this, oldSibling);\n\t\t\t\t} else {\n\t\t\t\t\toldParent.appendChild(this);\n\t\t\t\t}\n\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\tthis.style.cssText = oldCSS;\n\t\t\t\treturn bbox;\n\t\t\t},\n\t\t\t_getBBox = function(e) {\n\t\t\t\ttry {\n\t\t\t\t\treturn e.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a <symbol> or <defs>). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n\t\t\t\t} catch (error) {\n\t\t\t\t\treturn _getBBoxHack.call(e, true);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_isSVG = function(e) { //reports if the element is an SVG on which getBBox() actually works\n\t\t\t\treturn !!(_SVGElement && e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n\t\t\t},\n\t\t\t_identity2DMatrix = [1,0,0,1,0,0],\n\t\t\t_getMatrix = function(e, force2D) {\n\t\t\t\tvar tm = e._gsTransform || new Transform(),\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tstyle = e.style,\n\t\t\t\t\tisDefault, s, m, n, dec, nextSibling, parent;\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t} else if (e.currentStyle) {\n\t\t\t\t\t//for older versions of IE, we need to interpret the filter portion that is in the format: progid:DXImageTransform.Microsoft.Matrix(M11=6.123233995736766e-17, M12=-1, M21=1, M22=6.123233995736766e-17, sizingMethod='auto expand') Notice that we need to swap b and c compared to a normal matrix.\n\t\t\t\t\ts = e.currentStyle.filter.match(_ieGetMatrixExp);\n\t\t\t\t\ts = (s && s.length === 4) ? [s[0].substr(4), Number(s[2].substr(4)), Number(s[1].substr(4)), s[3].substr(4), (tm.x || 0), (tm.y || 0)].join(\",\") : \"\";\n\t\t\t\t}\n\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\tif (_transformProp && isDefault && !e.offsetParent && e !== _docElement) { //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n\t\t\t\t\t//browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n\t\t\t\t\tn = style.display;\n\t\t\t\t\tstyle.display = \"block\";\n\t\t\t\t\tparent = e.parentNode;\n\t\t\t\t\tif (!parent || !e.offsetParent) {\n\t\t\t\t\t\tdec = 1; //flag\n\t\t\t\t\t\tnextSibling = e.nextSibling;\n\t\t\t\t\t\t_docElement.appendChild(e); //we must add it to the DOM in order to get values properly\n\t\t\t\t\t}\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\t\tif (n) {\n\t\t\t\t\t\tstyle.display = n;\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_removeProp(style, \"display\");\n\t\t\t\t\t}\n\t\t\t\t\tif (dec) {\n\t\t\t\t\t\tif (nextSibling) {\n\t\t\t\t\t\t\tparent.insertBefore(e, nextSibling);\n\t\t\t\t\t\t} else if (parent) {\n\t\t\t\t\t\t\tparent.appendChild(e);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t_docElement.removeChild(e);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tm.svg || (e.getCTM && _isSVG(e))) {\n\t\t\t\t\tif (isDefault && (style[_transformProp] + \"\").indexOf(\"matrix\") !== -1) { //some browsers (like Chrome 40) don't correctly report transforms that are applied inline on an SVG element (they don't get included in the computed style), so we double-check here and accept matrix values\n\t\t\t\t\t\ts = style[_transformProp];\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t\tm = e.getAttribute(\"transform\");\n\t\t\t\t\tif (isDefault && m) {\n\t\t\t\t\t\tm = e.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\t\t\t\t\t\ts = \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + m.e + \",\" + m.f + \")\";\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (isDefault) {\n\t\t\t\t\treturn _identity2DMatrix;\n\t\t\t\t}\n\t\t\t\t//split the matrix values out into an array (m for matrix)\n\t\t\t\tm = (s || \"\").match(_numExp) || [];\n\t\t\t\ti = m.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tn = Number(m[i]);\n\t\t\t\t\tm[i] = (dec = n - (n |= 0)) ? ((dec * rnd + (dec < 0 ? -0.5 : 0.5)) | 0) / rnd + n : n; //convert strings to Numbers and round to 5 decimal places to avoid issues with tiny numbers. Roughly 20x faster than Number.toFixed(). We also must make sure to round before dividing so that values like 0.9999999999 become 1 to avoid glitches in browser rendering and interpretation of flipped/rotated 3D matrices. And don't just multiply the number by rnd, floor it, and then divide by rnd because the bitwise operations max out at a 32-bit signed integer, thus it could get clipped at a relatively low value (like 22,000.00000 for example).\n\t\t\t\t}\n\t\t\t\treturn (force2D && m.length > 6) ? [m[0], m[1], m[4], m[5], m[12], m[13]] : m;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Parses the transform values for an element, returning an object with x, y, z, scaleX, scaleY, scaleZ, rotation, rotationX, rotationY, skewX, and skewY properties. Note: by default (for performance reasons), all skewing is combined into skewX and rotation but skewY still has a place in the transform object so that we can record how much of the skew is attributed to skewX vs skewY. Remember, a skewY of 10 looks the same as a rotation of 10 and skewX of -10.\n\t\t\t * @param {!Object} t target element\n\t\t\t * @param {Object=} cs computed style object (optional)\n\t\t\t * @param {boolean=} rec if true, the transform values will be recorded to the target element's _gsTransform object, like target._gsTransform = {x:0, y:0, z:0, scaleX:1...}\n\t\t\t * @param {boolean=} parse if true, we'll ignore any _gsTransform values that already exist on the element, and force a reparsing of the css (calculated style)\n\t\t\t * @return {object} object containing all of the transform properties/values like {x:0, y:0, z:0, scaleX:1...}\n\t\t\t */\n\t\t\t_getTransform = _internals.getTransform = function(t, cs, rec, parse) {\n\t\t\t\tif (t._gsTransform && rec && !parse) {\n\t\t\t\t\treturn t._gsTransform; //if the element already has a _gsTransform, use that. Note: some browsers don't accurately return the calculated style for the transform (particularly for SVG), so it's almost always safest to just use the values we've already applied rather than re-parsing things.\n\t\t\t\t}\n\t\t\t\tvar tm = rec ? t._gsTransform || new Transform() : new Transform(),\n\t\t\t\t\tinvX = (tm.scaleX < 0), //in order to interpret things properly, we need to know if the user applied a negative scaleX previously so that we can adjust the rotation and skewX accordingly. Otherwise, if we always interpret a flipped matrix as affecting scaleY and the user only wants to tween the scaleX on multiple sequential tweens, it would keep the negative scaleY without that being the user's intent.\n\t\t\t\t\tmin = 0.00002,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tzOrigin = _supports3D ? parseFloat(_getStyle(t, _transformOriginProp, cs, false, \"0 0 0\").split(\" \")[2]) || tm.zOrigin  || 0 : 0,\n\t\t\t\t\tdefaultTransformPerspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0,\n\t\t\t\t\tm, i, scaleX, scaleY, rotation, skewX;\n\n\t\t\t\ttm.svg = !!(t.getCTM && _isSVG(t));\n\t\t\t\tif (tm.svg) {\n\t\t\t\t\t_parseSVGOrigin(t, _getStyle(t, _transformOriginProp, cs, false, \"50% 50%\") + \"\", tm, t.getAttribute(\"data-svg-origin\"));\n\t\t\t\t\t_useSVGTransformAttr = CSSPlugin.useSVGTransformAttr || _forceSVGTransformAttr;\n\t\t\t\t}\n\t\t\t\tm = _getMatrix(t);\n\t\t\t\tif (m !== _identity2DMatrix) {\n\n\t\t\t\t\tif (m.length === 16) {\n\t\t\t\t\t\t//we'll only look at these position-related 6 variables first because if x/y/z all match, it's relatively safe to assume we don't need to re-parse everything which risks losing important rotational information (like rotationX:180 plus rotationY:180 would look the same as rotation:180 - there's no way to know for sure which direction was taken based solely on the matrix3d() values)\n\t\t\t\t\t\tvar a11 = m[0], a21 = m[1], a31 = m[2], a41 = m[3],\n\t\t\t\t\t\t\ta12 = m[4], a22 = m[5], a32 = m[6], a42 = m[7],\n\t\t\t\t\t\t\ta13 = m[8], a23 = m[9], a33 = m[10],\n\t\t\t\t\t\t\ta14 = m[12], a24 = m[13], a34 = m[14],\n\t\t\t\t\t\t\ta43 = m[11],\n\t\t\t\t\t\t\tangle = Math.atan2(a32, a33),\n\t\t\t\t\t\t\tt1, t2, t3, t4, cos, sin;\n\t\t\t\t\t\t//we manually compensate for non-zero z component of transformOrigin to work around bugs in Safari\n\t\t\t\t\t\tif (tm.zOrigin) {\n\t\t\t\t\t\t\ta34 = -tm.zOrigin;\n\t\t\t\t\t\t\ta14 = a13*a34-m[12];\n\t\t\t\t\t\t\ta24 = a23*a34-m[13];\n\t\t\t\t\t\t\ta34 = a33*a34+tm.zOrigin-m[14];\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//note for possible future consolidation: rotationX: Math.atan2(a32, a33), rotationY: Math.atan2(-a31, Math.sqrt(a33 * a33 + a32 * a32)), rotation: Math.atan2(a21, a11), skew: Math.atan2(a12, a22). However, it doesn't seem to be quite as reliable as the full-on backwards rotation procedure.\n\t\t\t\t\t\ttm.rotationX = angle * _RAD2DEG;\n\t\t\t\t\t\t//rotationX\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\t\t\ta12 = t1;\n\t\t\t\t\t\t\ta22 = t2;\n\t\t\t\t\t\t\ta32 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationY\n\t\t\t\t\t\tangle = Math.atan2(-a31, a33);\n\t\t\t\t\t\ttm.rotationY = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a11*cos-a13*sin;\n\t\t\t\t\t\t\tt2 = a21*cos-a23*sin;\n\t\t\t\t\t\t\tt3 = a31*cos-a33*sin;\n\t\t\t\t\t\t\ta23 = a21*sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a31*sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a41*sin+a43*cos;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta21 = t2;\n\t\t\t\t\t\t\ta31 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationZ\n\t\t\t\t\t\tangle = Math.atan2(a21, a11);\n\t\t\t\t\t\ttm.rotation = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\t\tt1 = a11*cos+a21*sin;\n\t\t\t\t\t\t\tt2 = a12*cos+a22*sin;\n\t\t\t\t\t\t\tt3 = a13*cos+a23*sin;\n\t\t\t\t\t\t\ta21 = a21*cos-a11*sin;\n\t\t\t\t\t\t\ta22 = a22*cos-a12*sin;\n\t\t\t\t\t\t\ta23 = a23*cos-a13*sin;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta12 = t2;\n\t\t\t\t\t\t\ta13 = t3;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (tm.rotationX && Math.abs(tm.rotationX) + Math.abs(tm.rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\t\t\ttm.rotationX = tm.rotation = 0;\n\t\t\t\t\t\t\ttm.rotationY = 180 - tm.rotationY;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t//skewX\n\t\t\t\t\t\tangle = Math.atan2(a12, a22);\n\n\t\t\t\t\t\t//scales\n\t\t\t\t\t\ttm.scaleX = ((Math.sqrt(a11 * a11 + a21 * a21 + a31 * a31) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleY = ((Math.sqrt(a22 * a22 + a32 * a32) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleZ = ((Math.sqrt(a13 * a13 + a23 * a23 + a33 * a33) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ta11 /= tm.scaleX;\n\t\t\t\t\t\ta12 /= tm.scaleY;\n\t\t\t\t\t\ta21 /= tm.scaleX;\n\t\t\t\t\t\ta22 /= tm.scaleY;\n\t\t\t\t\t\tif (Math.abs(angle) > min) {\n\t\t\t\t\t\t\ttm.skewX = angle * _RAD2DEG;\n\t\t\t\t\t\t\ta12 = 0; //unskews\n\t\t\t\t\t\t\tif (tm.skewType !== \"simple\") {\n\t\t\t\t\t\t\t\ttm.scaleY *= 1 / Math.cos(angle); //by default, we compensate the scale based on the skew so that the element maintains a similar proportion when skewed, so we have to alter the scaleY here accordingly to match the default (non-adjusted) skewing that CSS does (stretching more and more as it skews).\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttm.skewX = 0;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t/* //for testing purposes\n\t\t\t\t\t\tvar transform = \"matrix3d(\",\n\t\t\t\t\t\t\tcomma = \",\",\n\t\t\t\t\t\t\tzero = \"0\";\n\t\t\t\t\t\ta13 /= tm.scaleZ;\n\t\t\t\t\t\ta23 /= tm.scaleZ;\n\t\t\t\t\t\ta31 /= tm.scaleX;\n\t\t\t\t\t\ta32 /= tm.scaleY;\n\t\t\t\t\t\ta33 /= tm.scaleZ;\n\t\t\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t\t\ttransform += a14 + comma + a24 + comma + a34 + comma + (tm.perspective ? (1 + (-a34 / tm.perspective)) : 1) + \")\";\n\t\t\t\t\t\tconsole.log(transform);\n\t\t\t\t\t\tdocument.querySelector(\".test\").style[_transformProp] = transform;\n\t\t\t\t\t\t*/\n\n\t\t\t\t\t\ttm.perspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t\t\t\ttm.x = a14;\n\t\t\t\t\t\ttm.y = a24;\n\t\t\t\t\t\ttm.z = a34;\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a11 - tm.yOrigin * a12);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.yOrigin * a21 - tm.xOrigin * a22);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ((!_supports3D || parse || !m.length || tm.x !== m[4] || tm.y !== m[5] || (!tm.rotationX && !tm.rotationY))) { //sometimes a 6-element matrix is returned even when we performed 3D transforms, like if rotationX and rotationY are 180. In cases like this, we still need to honor the 3D transforms. If we just rely on the 2D info, it could affect how the data is interpreted, like scaleY might get set to -1 or rotation could get offset by 180 degrees. For example, do a TweenLite.to(element, 1, {css:{rotationX:180, rotationY:180}}) and then later, TweenLite.to(element, 1, {css:{rotationX:0}}) and without this conditional logic in place, it'd jump to a state of being unrotated when the 2nd tween starts. Then again, we need to honor the fact that the user COULD alter the transforms outside of CSSPlugin, like by manually applying new css, so we try to sense that by looking at x and y because if those changed, we know the changes were made outside CSSPlugin and we force a reinterpretation of the matrix values. Also, in Webkit browsers, if the element's \"display\" is \"none\", its calculated style value will always return empty, so if we've already recorded the values in the _gsTransform object, we'll just rely on those.\n\t\t\t\t\t\tvar k = (m.length >= 6),\n\t\t\t\t\t\t\ta = k ? m[0] : 1,\n\t\t\t\t\t\t\tb = m[1] || 0,\n\t\t\t\t\t\t\tc = m[2] || 0,\n\t\t\t\t\t\t\td = k ? m[3] : 1;\n\t\t\t\t\t\ttm.x = m[4] || 0;\n\t\t\t\t\t\ttm.y = m[5] || 0;\n\t\t\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\t\t\trotation = (a || b) ? Math.atan2(b, a) * _RAD2DEG : tm.rotation || 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\t\t\tskewX = (c || d) ? Math.atan2(c, d) * _RAD2DEG + rotation : tm.skewX || 0;\n\t\t\t\t\t\ttm.scaleX = scaleX;\n\t\t\t\t\t\ttm.scaleY = scaleY;\n\t\t\t\t\t\ttm.rotation = rotation;\n\t\t\t\t\t\ttm.skewX = skewX;\n\t\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\t\ttm.rotationX = tm.rotationY = tm.z = 0;\n\t\t\t\t\t\t\ttm.perspective = defaultTransformPerspective;\n\t\t\t\t\t\t\ttm.scaleZ = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a + tm.yOrigin * c);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.xOrigin * b + tm.yOrigin * d);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (Math.abs(tm.skewX) > 90 && Math.abs(tm.skewX) < 270) {\n\t\t\t\t\t\tif (invX) {\n\t\t\t\t\t\t\ttm.scaleX *= -1;\n\t\t\t\t\t\t\ttm.skewX += (tm.rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t\ttm.rotation += (tm.rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttm.scaleY *= -1;\n\t\t\t\t\t\t\ttm.skewX += (tm.skewX <= 0) ? 180 : -180;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttm.zOrigin = zOrigin;\n\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 0 in these cases. The conditional logic here is faster than calling Math.abs(). Also, browsers tend to render a SLIGHTLY rotated object in a fuzzy way, so we need to snap to exactly 0 when appropriate.\n\t\t\t\t\tfor (i in tm) {\n\t\t\t\t\t\tif (tm[i] < min) if (tm[i] > -min) {\n\t\t\t\t\t\t\ttm[i] = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//DEBUG: _log(\"parsed rotation of \" + t.getAttribute(\"id\")+\": \"+(tm.rotationX)+\", \"+(tm.rotationY)+\", \"+(tm.rotation)+\", scale: \"+tm.scaleX+\", \"+tm.scaleY+\", \"+tm.scaleZ+\", position: \"+tm.x+\", \"+tm.y+\", \"+tm.z+\", perspective: \"+tm.perspective+ \", origin: \"+ tm.xOrigin+ \",\"+ tm.yOrigin);\n\t\t\t\tif (rec) {\n\t\t\t\t\tt._gsTransform = tm; //record to the object's _gsTransform which we use so that tweens can control individual properties independently (we need all the properties to accurately recompose the matrix in the setRatio() method)\n\t\t\t\t\tif (tm.svg) { //if we're supposed to apply transforms to the SVG element's \"transform\" attribute, make sure there aren't any CSS transforms applied or they'll override the attribute ones. Also clear the transform attribute if we're using CSS, just to be clean.\n\t\t\t\t\t\tif (_useSVGTransformAttr && t.style[_transformProp]) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){ //if we apply this right away (before anything has rendered), we risk there being no transforms for a brief moment and it also interferes with adjusting the transformOrigin in a tween with immediateRender:true (it'd try reading the matrix and it wouldn't have the appropriate data in place because we just removed it).\n\t\t\t\t\t\t\t\t_removeProp(t.style, _transformProp);\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} else if (!_useSVGTransformAttr && t.getAttribute(\"transform\")) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){\n\t\t\t\t\t\t\t\tt.removeAttribute(\"transform\");\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn tm;\n\t\t\t},\n\n\t\t\t//for setting 2D transforms in IE6, IE7, and IE8 (must use a \"filter\" to emulate the behavior of modern day browser transforms)\n\t\t\t_setIETransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tang = -t.rotation * _DEG2RAD,\n\t\t\t\t\tskew = ang + t.skewX * _DEG2RAD,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\ta = ((Math.cos(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tb = ((Math.sin(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tc = ((Math.sin(skew) * -t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\td = ((Math.cos(skew) * t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tcs = this.t.currentStyle,\n\t\t\t\t\tfilters, val;\n\t\t\t\tif (!cs) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tval = b; //just for swapping the variables an inverting them (reused \"val\" to avoid creating another variable in memory). IE's filter matrix uses a non-standard matrix configuration (angle goes the opposite way, and b and c are reversed and inverted)\n\t\t\t\tb = -c;\n\t\t\t\tc = -val;\n\t\t\t\tfilters = cs.filter;\n\t\t\t\tstyle.filter = \"\"; //remove filters so that we can accurately measure offsetWidth/offsetHeight\n\t\t\t\tvar w = this.t.offsetWidth,\n\t\t\t\t\th = this.t.offsetHeight,\n\t\t\t\t\tclip = (cs.position !== \"absolute\"),\n\t\t\t\t\tm = \"progid:DXImageTransform.Microsoft.Matrix(M11=\" + a + \", M12=\" + b + \", M21=\" + c + \", M22=\" + d,\n\t\t\t\t\tox = t.x + (w * t.xPercent / 100),\n\t\t\t\t\toy = t.y + (h * t.yPercent / 100),\n\t\t\t\t\tdx, dy;\n\n\t\t\t\t//if transformOrigin is being used, adjust the offset x and y\n\t\t\t\tif (t.ox != null) {\n\t\t\t\t\tdx = ((t.oxp) ? w * t.ox * 0.01 : t.ox) - w / 2;\n\t\t\t\t\tdy = ((t.oyp) ? h * t.oy * 0.01 : t.oy) - h / 2;\n\t\t\t\t\tox += dx - (dx * a + dy * b);\n\t\t\t\t\toy += dy - (dx * c + dy * d);\n\t\t\t\t}\n\n\t\t\t\tif (!clip) {\n\t\t\t\t\tm += \", sizingMethod='auto expand')\";\n\t\t\t\t} else {\n\t\t\t\t\tdx = (w / 2);\n\t\t\t\t\tdy = (h / 2);\n\t\t\t\t\t//translate to ensure that transformations occur around the correct origin (default is center).\n\t\t\t\t\tm += \", Dx=\" + (dx - (dx * a + dy * b) + ox) + \", Dy=\" + (dy - (dx * c + dy * d) + oy) + \")\";\n\t\t\t\t}\n\t\t\t\tif (filters.indexOf(\"DXImageTransform.Microsoft.Matrix(\") !== -1) {\n\t\t\t\t\tstyle.filter = filters.replace(_ieSetMatrixExp, m);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.filter = m + \" \" + filters; //we must always put the transform/matrix FIRST (before alpha(opacity=xx)) to avoid an IE bug that slices part of the object when rotation is applied with alpha.\n\t\t\t\t}\n\n\t\t\t\t//at the end or beginning of the tween, if the matrix is normal (1, 0, 0, 1) and opacity is 100 (or doesn't exist), remove the filter to improve browser performance.\n\t\t\t\tif (v === 0 || v === 1) if (a === 1) if (b === 0) if (c === 0) if (d === 1) if (!clip || m.indexOf(\"Dx=0, Dy=0\") !== -1) if (!_opacityExp.test(filters) || parseFloat(RegExp.$1) === 100) if (filters.indexOf(\"gradient(\" && filters.indexOf(\"Alpha\")) === -1) {\n\t\t\t\t\tstyle.removeAttribute(\"filter\");\n\t\t\t\t}\n\n\t\t\t\t//we must set the margins AFTER applying the filter in order to avoid some bugs in IE8 that could (in rare scenarios) cause them to be ignored intermittently (vibration).\n\t\t\t\tif (!clip) {\n\t\t\t\t\tvar mult = (_ieVers < 8) ? 1 : -1, //in Internet Explorer 7 and before, the box model is broken, causing the browser to treat the width/height of the actual rotated filtered image as the width/height of the box itself, but Microsoft corrected that in IE8. We must use a negative offset in IE8 on the right/bottom\n\t\t\t\t\t\tmarg, prop, dif;\n\t\t\t\t\tdx = t.ieOffsetX || 0;\n\t\t\t\t\tdy = t.ieOffsetY || 0;\n\t\t\t\t\tt.ieOffsetX = Math.round((w - ((a < 0 ? -a : a) * w + (b < 0 ? -b : b) * h)) / 2 + ox);\n\t\t\t\t\tt.ieOffsetY = Math.round((h - ((d < 0 ? -d : d) * h + (c < 0 ? -c : c) * w)) / 2 + oy);\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tprop = _margins[i];\n\t\t\t\t\t\tmarg = cs[prop];\n\t\t\t\t\t\t//we need to get the current margin in case it is being tweened separately (we want to respect that tween's changes)\n\t\t\t\t\t\tval = (marg.indexOf(\"px\") !== -1) ? parseFloat(marg) : _convertToPixels(this.t, prop, parseFloat(marg), marg.replace(_suffixExp, \"\")) || 0;\n\t\t\t\t\t\tif (val !== t[prop]) {\n\t\t\t\t\t\t\tdif = (i < 2) ? -t.ieOffsetX : -t.ieOffsetY; //if another tween is controlling a margin, we cannot only apply the difference in the ieOffsets, so we essentially zero-out the dx and dy here in that case. We record the margin(s) later so that we can keep comparing them, making this code very flexible.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tdif = (i < 2) ? dx - t.ieOffsetX : dy - t.ieOffsetY;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[prop] = (t[prop] = Math.round( val - dif * ((i === 0 || i === 2) ? 1 : mult) )) + \"px\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/* translates a super small decimal to a string WITHOUT scientific notation\n\t\t\t_safeDecimal = function(n) {\n\t\t\t\tvar s = (n < 0 ? -n : n) + \"\",\n\t\t\t\t\ta = s.split(\"e-\");\n\t\t\t\treturn (n < 0 ? \"-0.\" : \"0.\") + new Array(parseInt(a[1], 10) || 0).join(\"0\") + a[0].split(\".\").join(\"\");\n\t\t\t},\n\t\t\t*/\n\n\t\t\t_setTransformRatio = _internals.set3DTransformRatio = _internals.setTransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tangle = t.rotation,\n\t\t\t\t\trotationX = t.rotationX,\n\t\t\t\t\trotationY = t.rotationY,\n\t\t\t\t\tsx = t.scaleX,\n\t\t\t\t\tsy = t.scaleY,\n\t\t\t\t\tsz = t.scaleZ,\n\t\t\t\t\tx = t.x,\n\t\t\t\t\ty = t.y,\n\t\t\t\t\tz = t.z,\n\t\t\t\t\tisSVG = t.svg,\n\t\t\t\t\tperspective = t.perspective,\n\t\t\t\t\tforce3D = t.force3D,\n\t\t\t\t\tskewY = t.skewY,\n\t\t\t\t\tskewX = t.skewX,\n\t\t\t\t\tt1,\ta11, a12, a13, a21, a22, a23, a31, a32, a33, a41, a42, a43,\n\t\t\t\t\tzOrigin, min, cos, sin, t2, transform, comma, zero, skew, rnd;\n\t\t\t\tif (skewY) { //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n\t\t\t\t\tskewX += skewY;\n\t\t\t\t\tangle += skewY;\n\t\t\t\t}\n\n\t\t\t\t//check to see if we should render as 2D (and SVGs must use 2D when _useSVGTransformAttr is true)\n\t\t\t\tif (((((v === 1 || v === 0) && force3D === \"auto\" && (this.tween._totalTime === this.tween._totalDuration || !this.tween._totalTime)) || !force3D) && !z && !perspective && !rotationY && !rotationX && sz === 1) || (_useSVGTransformAttr && isSVG) || !_supports3D) { //on the final render (which could be 0 for a from tween), if there are no 3D aspects, render in 2D to free up memory and improve performance especially on mobile devices. Check the tween's totalTime/totalDuration too in order to make sure it doesn't happen between repeats if it's a repeating tween.\n\n\t\t\t\t\t//2D\n\t\t\t\t\tif (angle || skewX || isSVG) {\n\t\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\t\tskew = skewX * _DEG2RAD;\n\t\t\t\t\t\trnd = 100000;\n\t\t\t\t\t\ta11 = Math.cos(angle) * sx;\n\t\t\t\t\t\ta21 = Math.sin(angle) * sx;\n\t\t\t\t\t\ta12 = Math.sin(angle - skew) * -sy;\n\t\t\t\t\t\ta22 = Math.cos(angle - skew) * sy;\n\t\t\t\t\t\tif (skew && t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan(skew - skewY * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\ta12 *= t1;\n\t\t\t\t\t\t\ta22 *= t1;\n\t\t\t\t\t\t\tif (skewY) {\n\t\t\t\t\t\t\t\tt1 = Math.tan(skewY * _DEG2RAD);\n\t\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (isSVG) {\n\t\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t\t\tif (_useSVGTransformAttr && (t.xPercent || t.yPercent)) { //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the matrix to simulate it.\n\t\t\t\t\t\t\t\tmin = this.t.getBBox();\n\t\t\t\t\t\t\t\tx += t.xPercent * 0.01 * min.width;\n\t\t\t\t\t\t\t\ty += t.yPercent * 0.01 * min.height;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tmin = 0.000001;\n\t\t\t\t\t\t\tif (x < min) if (x > -min) {\n\t\t\t\t\t\t\t\tx = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (y < min) if (y > -min) {\n\t\t\t\t\t\t\t\ty = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttransform = (((a11 * rnd) | 0) / rnd) + \",\" + (((a21 * rnd) | 0) / rnd) + \",\" + (((a12 * rnd) | 0) / rnd) + \",\" + (((a22 * rnd) | 0) / rnd) + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t\tif (isSVG && _useSVGTransformAttr) {\n\t\t\t\t\t\t\tthis.t.setAttribute(\"transform\", \"matrix(\" + transform);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 5 decimal places.\n\t\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + transform;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + sx + \",0,0,\" + sy + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\t\t\t\tif (_isFirefox) { //Firefox has a bug (at least in v25) that causes it to render the transparent part of 32-bit PNG images as black when displayed inside an iframe and the 3D scale is very small and doesn't change sufficiently enough between renders (like if you use a Power4.easeInOut to scale from 0 to 1 where the beginning values only change a tiny amount to begin the tween before accelerating). In this case, we force the scale to be 0.00002 instead which is visually the same but works around the Firefox issue.\n\t\t\t\t\tmin = 0.0001;\n\t\t\t\t\tif (sx < min && sx > -min) {\n\t\t\t\t\t\tsx = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (sy < min && sy > -min) {\n\t\t\t\t\t\tsy = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (perspective && !t.z && !t.rotationX && !t.rotationY) { //Firefox has a bug that causes elements to have an odd super-thin, broken/dotted black border on elements that have a perspective set but aren't utilizing 3D space (no rotationX, rotationY, or z).\n\t\t\t\t\t\tperspective = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (angle || skewX) {\n\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\tcos = a11 = Math.cos(angle);\n\t\t\t\t\tsin = a21 = Math.sin(angle);\n\t\t\t\t\tif (skewX) {\n\t\t\t\t\t\tangle -= skewX * _DEG2RAD;\n\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\tif (t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan((skewX - skewY) * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\tcos *= t1;\n\t\t\t\t\t\t\tsin *= t1;\n\t\t\t\t\t\t\tif (t.skewY) {\n\t\t\t\t\t\t\t\tt1 = Math.tan(skewY * _DEG2RAD);\n\t\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ta12 = -sin;\n\t\t\t\t\ta22 = cos;\n\n\t\t\t\t} else if (!rotationY && !rotationX && sz === 1 && !perspective && !isSVG) { //if we're only translating and/or 2D scaling, this is faster...\n\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) translate3d(\" : \"translate3d(\") + x + \"px,\" + y + \"px,\" + z +\"px)\" + ((sx !== 1 || sy !== 1) ? \" scale(\" + sx + \",\" + sy + \")\" : \"\");\n\t\t\t\t\treturn;\n\t\t\t\t} else {\n\t\t\t\t\ta11 = a22 = 1;\n\t\t\t\t\ta12 = a21 = 0;\n\t\t\t\t}\n\t\t\t\t// KEY  INDEX   AFFECTS a[row][column]\n\t\t\t\t// a11  0       rotation, rotationY, scaleX\n\t\t\t\t// a21  1       rotation, rotationY, scaleX\n\t\t\t\t// a31  2       rotationY, scaleX\n\t\t\t\t// a41  3       rotationY, scaleX\n\t\t\t\t// a12  4       rotation, skewX, rotationX, scaleY\n\t\t\t\t// a22  5       rotation, skewX, rotationX, scaleY\n\t\t\t\t// a32  6       rotationX, scaleY\n\t\t\t\t// a42  7       rotationX, scaleY\n\t\t\t\t// a13  8       rotationY, rotationX, scaleZ\n\t\t\t\t// a23  9       rotationY, rotationX, scaleZ\n\t\t\t\t// a33  10      rotationY, rotationX, scaleZ\n\t\t\t\t// a43  11      rotationY, rotationX, perspective, scaleZ\n\t\t\t\t// a14  12      x, zOrigin, svgOrigin\n\t\t\t\t// a24  13      y, zOrigin, svgOrigin\n\t\t\t\t// a34  14      z, zOrigin\n\t\t\t\t// a44  15\n\t\t\t\t// rotation: Math.atan2(a21, a11)\n\t\t\t\t// rotationY: Math.atan2(a13, a33) (or Math.atan2(a13, a11))\n\t\t\t\t// rotationX: Math.atan2(a32, a33)\n\t\t\t\ta33 = 1;\n\t\t\t\ta13 = a23 = a31 = a32 = a41 = a42 = 0;\n\t\t\t\ta43 = (perspective) ? -1 / perspective : 0;\n\t\t\t\tzOrigin = t.zOrigin;\n\t\t\t\tmin = 0.000001; //threshold below which browsers use scientific notation which won't work.\n\t\t\t\tcomma = \",\";\n\t\t\t\tzero = \"0\";\n\t\t\t\tangle = rotationY * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\ta31 = -sin;\n\t\t\t\t\ta41 = a43*-sin;\n\t\t\t\t\ta13 = a11*sin;\n\t\t\t\t\ta23 = a21*sin;\n\t\t\t\t\ta33 = cos;\n\t\t\t\t\ta43 *= cos;\n\t\t\t\t\ta11 *= cos;\n\t\t\t\t\ta21 *= cos;\n\t\t\t\t}\n\t\t\t\tangle = rotationX * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\ta32 = a33*sin;\n\t\t\t\t\ta42 = a43*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a33*cos;\n\t\t\t\t\ta43 = a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t}\n\t\t\t\tif (sz !== 1) {\n\t\t\t\t\ta13*=sz;\n\t\t\t\t\ta23*=sz;\n\t\t\t\t\ta33*=sz;\n\t\t\t\t\ta43*=sz;\n\t\t\t\t}\n\t\t\t\tif (sy !== 1) {\n\t\t\t\t\ta12*=sy;\n\t\t\t\t\ta22*=sy;\n\t\t\t\t\ta32*=sy;\n\t\t\t\t\ta42*=sy;\n\t\t\t\t}\n\t\t\t\tif (sx !== 1) {\n\t\t\t\t\ta11*=sx;\n\t\t\t\t\ta21*=sx;\n\t\t\t\t\ta31*=sx;\n\t\t\t\t\ta41*=sx;\n\t\t\t\t}\n\n\t\t\t\tif (zOrigin || isSVG) {\n\t\t\t\t\tif (zOrigin) {\n\t\t\t\t\t\tx += a13*-zOrigin;\n\t\t\t\t\t\ty += a23*-zOrigin;\n\t\t\t\t\t\tz += a33*-zOrigin+zOrigin;\n\t\t\t\t\t}\n\t\t\t\t\tif (isSVG) { //due to bugs in some browsers, we need to manage the transform-origin of SVG manually\n\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x < min && x > -min) {\n\t\t\t\t\t\tx = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (y < min && y > -min) {\n\t\t\t\t\t\ty = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (z < min && z > -min) {\n\t\t\t\t\t\tz = 0; //don't use string because we calculate perspective later and need the number.\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t//optimized way of concatenating all the values into a string. If we do it all in one shot, it's slower because of the way browsers have to create temp strings and the way it affects memory. If we do it piece-by-piece with +=, it's a bit slower too. We found that doing it in these sized chunks works best overall:\n\t\t\t\ttransform = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix3d(\" : \"matrix3d(\");\n\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\tif (rotationX || rotationY || sz !== 1) { //performance optimization (often there's no rotationX or rotationY, so we can skip these calculations)\n\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t} else {\n\t\t\t\t\ttransform += \",0,0,0,0,1,0,\";\n\t\t\t\t}\n\t\t\t\ttransform += x + comma + y + comma + z + comma + (perspective ? (1 + (-z / perspective)) : 1) + \")\";\n\n\t\t\t\tstyle[_transformProp] = transform;\n\t\t\t};\n\n\t\tp = Transform.prototype;\n\t\tp.x = p.y = p.z = p.skewX = p.skewY = p.rotation = p.rotationX = p.rotationY = p.zOrigin = p.xPercent = p.yPercent = p.xOffset = p.yOffset = 0;\n\t\tp.scaleX = p.scaleY = p.scaleZ = 1;\n\n\t\t_registerComplexSpecialProp(\"transform,scale,scaleX,scaleY,scaleZ,x,y,z,rotation,rotationX,rotationY,rotationZ,skewX,skewY,shortRotation,shortRotationX,shortRotationY,shortRotationZ,transformOrigin,svgOrigin,transformPerspective,directionalRotation,parseTransform,force3D,skewType,xPercent,yPercent,smoothOrigin\", {parser:function(t, e, parsingProp, cssp, pt, plugin, vars) {\n\t\t\tif (cssp._lastParsedTransform === vars) { return pt; } //only need to parse the transform once, and only if the browser supports it.\n\t\t\tcssp._lastParsedTransform = vars;\n\t\t\tvar scaleFunc = (vars.scale && typeof(vars.scale) === \"function\") ? vars.scale : 0; //if there's a function-based \"scale\" value, swap in the resulting numeric value temporarily. Otherwise, if it's called for both scaleX and scaleY independently, they may not match (like if the function uses Math.random()).\n\t\t\tif (scaleFunc) {\n\t\t\t\tvars.scale = scaleFunc(_index, t);\n\t\t\t}\n\t\t\tvar originalGSTransform = t._gsTransform,\n\t\t\t\tstyle = t.style,\n\t\t\t\tmin = 0.000001,\n\t\t\t\ti = _transformProps.length,\n\t\t\t\tv = vars,\n\t\t\t\tendRotations = {},\n\t\t\t\ttransformOriginString = \"transformOrigin\",\n\t\t\t\tm1 = _getTransform(t, _cs, true, v.parseTransform),\n\t\t\t\torig = v.transform && ((typeof(v.transform) === \"function\") ? v.transform(_index, _target) : v.transform),\n\t\t\t\tm2, copy, has3D, hasChange, dr, x, y, matrix, p;\n\t\t\tm1.skewType = v.skewType || m1.skewType || CSSPlugin.defaultSkewType;\n\t\t\tcssp._transform = m1;\n\t\t\tif (\"rotationZ\" in v) {\n\t\t\t\tv.rotation = v.rotationZ;\n\t\t\t}\n\t\t\tif (orig && typeof(orig) === \"string\" && _transformProp) { //for values like transform:\"rotate(60deg) scale(0.5, 0.8)\"\n\t\t\t\tcopy = _tempDiv.style; //don't use the original target because it might be SVG in which case some browsers don't report computed style correctly.\n\t\t\t\tcopy[_transformProp] = orig;\n\t\t\t\tcopy.display = \"block\"; //if display is \"none\", the browser often refuses to report the transform properties correctly.\n\t\t\t\tcopy.position = \"absolute\";\n\t\t\t\tif (orig.indexOf(\"%\") !== -1) { //%-based translations will fail unless we set the width/height to match the original target...\n\t\t\t\t\tcopy.width = _getStyle(t, \"width\");\n\t\t\t\t\tcopy.height = _getStyle(t, \"height\");\n\t\t\t\t}\n\t\t\t\t_doc.body.appendChild(_tempDiv);\n\t\t\t\tm2 = _getTransform(_tempDiv, null, false);\n\t\t\t\tif (m1.skewType === \"simple\") { //the default _getTransform() reports the skewX/scaleY as if skewType is \"compensated\", thus we need to adjust that here if skewType is \"simple\".\n\t\t\t\t\tm2.scaleY *= Math.cos(m2.skewX * _DEG2RAD);\n\t\t\t\t}\n\t\t\t\tif (m1.svg) { //if it's an SVG element, x/y part of the matrix will be affected by whatever we use as the origin and the offsets, so compensate here...\n\t\t\t\t\tx = m1.xOrigin;\n\t\t\t\t\ty = m1.yOrigin;\n\t\t\t\t\tm2.x -= m1.xOffset;\n\t\t\t\t\tm2.y -= m1.yOffset;\n\t\t\t\t\tif (v.transformOrigin || v.svgOrigin) { //if this tween is altering the origin, we must factor that in here. The actual work of recording the transformOrigin values and setting up the PropTween is done later (still inside this function) so we cannot leave the changes intact here - we only want to update the x/y accordingly.\n\t\t\t\t\t\torig = {};\n\t\t\t\t\t\t_parseSVGOrigin(t, _parsePosition(v.transformOrigin), orig, v.svgOrigin, v.smoothOrigin, true);\n\t\t\t\t\t\tx = orig.xOrigin;\n\t\t\t\t\t\ty = orig.yOrigin;\n\t\t\t\t\t\tm2.x -= orig.xOffset - m1.xOffset;\n\t\t\t\t\t\tm2.y -= orig.yOffset - m1.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x || y) {\n\t\t\t\t\t\tmatrix = _getMatrix(_tempDiv, true);\n\t\t\t\t\t\tm2.x -= x - (x * matrix[0] + y * matrix[2]);\n\t\t\t\t\t\tm2.y -= y - (x * matrix[1] + y * matrix[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_doc.body.removeChild(_tempDiv);\n\t\t\t\tif (!m2.perspective) {\n\t\t\t\t\tm2.perspective = m1.perspective; //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\t}\n\t\t\t\tif (v.xPercent != null) {\n\t\t\t\t\tm2.xPercent = _parseVal(v.xPercent, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (v.yPercent != null) {\n\t\t\t\t\tm2.yPercent = _parseVal(v.yPercent, m1.yPercent);\n\t\t\t\t}\n\t\t\t} else if (typeof(v) === \"object\") { //for values like scaleX, scaleY, rotation, x, y, skewX, and skewY or transform:{...} (object)\n\t\t\t\tm2 = {scaleX:_parseVal((v.scaleX != null) ? v.scaleX : v.scale, m1.scaleX),\n\t\t\t\t\tscaleY:_parseVal((v.scaleY != null) ? v.scaleY : v.scale, m1.scaleY),\n\t\t\t\t\tscaleZ:_parseVal(v.scaleZ, m1.scaleZ),\n\t\t\t\t\tx:_parseVal(v.x, m1.x),\n\t\t\t\t\ty:_parseVal(v.y, m1.y),\n\t\t\t\t\tz:_parseVal(v.z, m1.z),\n\t\t\t\t\txPercent:_parseVal(v.xPercent, m1.xPercent),\n\t\t\t\t\tyPercent:_parseVal(v.yPercent, m1.yPercent),\n\t\t\t\t\tperspective:_parseVal(v.transformPerspective, m1.perspective)};\n\t\t\t\tdr = v.directionalRotation;\n\t\t\t\tif (dr != null) {\n\t\t\t\t\tif (typeof(dr) === \"object\") {\n\t\t\t\t\t\tfor (copy in dr) {\n\t\t\t\t\t\t\tv[copy] = dr[copy];\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tv.rotation = dr;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (typeof(v.x) === \"string\" && v.x.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.x = 0;\n\t\t\t\t\tm2.xPercent = _parseVal(v.x, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (typeof(v.y) === \"string\" && v.y.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.y = 0;\n\t\t\t\t\tm2.yPercent = _parseVal(v.y, m1.yPercent);\n\t\t\t\t}\n\n\t\t\t\tm2.rotation = _parseAngle((\"rotation\" in v) ? v.rotation : (\"shortRotation\" in v) ? v.shortRotation + \"_short\" : m1.rotation, m1.rotation, \"rotation\", endRotations);\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\tm2.rotationX = _parseAngle((\"rotationX\" in v) ? v.rotationX : (\"shortRotationX\" in v) ? v.shortRotationX + \"_short\" : m1.rotationX || 0, m1.rotationX, \"rotationX\", endRotations);\n\t\t\t\t\tm2.rotationY = _parseAngle((\"rotationY\" in v) ? v.rotationY : (\"shortRotationY\" in v) ? v.shortRotationY + \"_short\" : m1.rotationY || 0, m1.rotationY, \"rotationY\", endRotations);\n\t\t\t\t}\n\t\t\t\tm2.skewX = _parseAngle(v.skewX, m1.skewX);\n\t\t\t\tm2.skewY = _parseAngle(v.skewY, m1.skewY);\n\t\t\t}\n\t\t\tif (_supports3D && v.force3D != null) {\n\t\t\t\tm1.force3D = v.force3D;\n\t\t\t\thasChange = true;\n\t\t\t}\n\n\t\t\thas3D = (m1.force3D || m1.z || m1.rotationX || m1.rotationY || m2.z || m2.rotationX || m2.rotationY || m2.perspective);\n\t\t\tif (!has3D && v.scale != null) {\n\t\t\t\tm2.scaleZ = 1; //no need to tween scaleZ.\n\t\t\t}\n\n\t\t\twhile (--i > -1) {\n\t\t\t\tp = _transformProps[i];\n\t\t\t\torig = m2[p] - m1[p];\n\t\t\t\tif (orig > min || orig < -min || v[p] != null || _forcePT[p] != null) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tpt = new CSSPropTween(m1, p, m1[p], orig, pt);\n\t\t\t\t\tif (p in endRotations) {\n\t\t\t\t\t\tpt.e = endRotations[p]; //directional rotations typically have compensated values during the tween, but we need to make sure they end at exactly what the user requested\n\t\t\t\t\t}\n\t\t\t\t\tpt.xs0 = 0; //ensures the value stays numeric in setRatio()\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\torig = (typeof(v.transformOrigin) === \"function\") ? v.transformOrigin(_index, _target) : v.transformOrigin;\n\t\t\tif (m1.svg && (orig || v.svgOrigin)) {\n\t\t\t\tx = m1.xOffset; //when we change the origin, in order to prevent things from jumping we adjust the x/y so we must record those here so that we can create PropTweens for them and flip them at the same time as the origin\n\t\t\t\ty = m1.yOffset;\n\t\t\t\t_parseSVGOrigin(t, _parsePosition(orig), m2, v.svgOrigin, v.smoothOrigin);\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOrigin\", (originalGSTransform ? m1 : m2).xOrigin, m2.xOrigin, pt, transformOriginString); //note: if there wasn't a transformOrigin defined yet, just start with the destination one; it's wasteful otherwise, and it causes problems with fromTo() tweens. For example, TweenLite.to(\"#wheel\", 3, {rotation:180, transformOrigin:\"50% 50%\", delay:1}); TweenLite.fromTo(\"#wheel\", 3, {scale:0.5, transformOrigin:\"50% 50%\"}, {scale:1, delay:2}); would cause a jump when the from values revert at the beginning of the 2nd tween.\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOrigin\", (originalGSTransform ? m1 : m2).yOrigin, m2.yOrigin, pt, transformOriginString);\n\t\t\t\tif (x !== m1.xOffset || y !== m1.yOffset) {\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOffset\", (originalGSTransform ? x : m1.xOffset), m1.xOffset, pt, transformOriginString);\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOffset\", (originalGSTransform ? y : m1.yOffset), m1.yOffset, pt, transformOriginString);\n\t\t\t\t}\n\t\t\t\torig = \"0px 0px\"; //certain browsers (like firefox) completely botch transform-origin, so we must remove it to prevent it from contaminating transforms. We manage it ourselves with xOrigin and yOrigin\n\t\t\t}\n\t\t\tif (orig || (_supports3D && has3D && m1.zOrigin)) { //if anything 3D is happening and there's a transformOrigin with a z component that's non-zero, we must ensure that the transformOrigin's z-component is set to 0 so that we can manually do those calculations to get around Safari bugs. Even if the user didn't specifically define a \"transformOrigin\" in this particular tween (maybe they did it via css directly).\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tp = _transformOriginProp;\n\t\t\t\t\tif (!orig) {\n\t\t\t\t\t\torig = (_getStyle(t, p, _cs, false, \"50% 50%\") + \"\").split(\" \");\n\t\t\t\t\t\torig = orig[0] + \" \" + orig[1] + \" \" + m1.zOrigin + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\torig += \"\";\n\t\t\t\t\tpt = new CSSPropTween(style, p, 0, 0, pt, -1, transformOriginString);\n\t\t\t\t\tpt.b = style[p];\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\tcopy = m1.zOrigin;\n\t\t\t\t\t\torig = orig.split(\" \");\n\t\t\t\t\t\tm1.zOrigin = ((orig.length > 2) ? parseFloat(orig[2]) : copy) || 0; //Safari doesn't handle the z part of transformOrigin correctly, so we'll manually handle it in the _set3DTransformRatio() method.\n\t\t\t\t\t\tpt.xs0 = pt.e = orig[0] + \" \" + (orig[1] || \"50%\") + \" 0px\"; //we must define a z value of 0px specifically otherwise iOS 5 Safari will stick with the old one (if one was defined)!\n\t\t\t\t\t\tpt = new CSSPropTween(m1, \"zOrigin\", 0, 0, pt, -1, pt.n); //we must create a CSSPropTween for the _gsTransform.zOrigin so that it gets reset properly at the beginning if the tween runs backward (as opposed to just setting m1.zOrigin here)\n\t\t\t\t\t\tpt.b = copy;\n\t\t\t\t\t\tpt.xs0 = pt.e = m1.zOrigin;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.xs0 = pt.e = orig;\n\t\t\t\t\t}\n\n\t\t\t\t\t//for older versions of IE (6-8), we need to manually calculate things inside the setRatio() function. We record origin x and y (ox and oy) and whether or not the values are percentages (oxp and oyp).\n\t\t\t\t} else {\n\t\t\t\t\t_parsePosition(orig + \"\", m1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (hasChange) {\n\t\t\t\tcssp._transformType = (!(m1.svg && _useSVGTransformAttr) && (has3D || this._transformType === 3)) ? 3 : 2; //quicker than calling cssp._enableTransforms();\n\t\t\t}\n\t\t\tif (scaleFunc) {\n\t\t\t\tvars.scale = scaleFunc;\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, allowFunc:true, prefix:true});\n\n\t\t_registerComplexSpecialProp(\"boxShadow\", {defaultValue:\"0px 0px 0px 0px #999\", prefix:true, color:true, multi:true, keyword:\"inset\"});\n\t\t_registerComplexSpecialProp(\"clipPath\", {defaultValue:\"inset(0%)\", prefix:true, multi:true, formatter:_getFormatter(\"inset(0% 0% 0% 0%)\", false, true)});\n\n\t\t_registerComplexSpecialProp(\"borderRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\te = this.format(e);\n\t\t\tvar props = [\"borderTopLeftRadius\",\"borderTopRightRadius\",\"borderBottomRightRadius\",\"borderBottomLeftRadius\"],\n\t\t\t\tstyle = t.style,\n\t\t\t\tea1, i, es2, bs2, bs, es, bn, en, w, h, esfx, bsfx, rel, hn, vn, em;\n\t\t\tw = parseFloat(t.offsetWidth);\n\t\t\th = parseFloat(t.offsetHeight);\n\t\t\tea1 = e.split(\" \");\n\t\t\tfor (i = 0; i < props.length; i++) { //if we're dealing with percentages, we must convert things separately for the horizontal and vertical axis!\n\t\t\t\tif (this.p.indexOf(\"border\")) { //older browsers used a prefix\n\t\t\t\t\tprops[i] = _checkPropPrefix(props[i]);\n\t\t\t\t}\n\t\t\t\tbs = bs2 = _getStyle(t, props[i], _cs, false, \"0px\");\n\t\t\t\tif (bs.indexOf(\" \") !== -1) {\n\t\t\t\t\tbs2 = bs.split(\" \");\n\t\t\t\t\tbs = bs2[0];\n\t\t\t\t\tbs2 = bs2[1];\n\t\t\t\t}\n\t\t\t\tes = es2 = ea1[i];\n\t\t\t\tbn = parseFloat(bs);\n\t\t\t\tbsfx = bs.substr((bn + \"\").length);\n\t\t\t\trel = (es.charAt(1) === \"=\");\n\t\t\t\tif (rel) {\n\t\t\t\t\ten = parseInt(es.charAt(0)+\"1\", 10);\n\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length - (en < 0 ? 1 : 0)) || \"\";\n\t\t\t\t} else {\n\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length);\n\t\t\t\t}\n\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\tesfx = _suffixMap[p] || bsfx;\n\t\t\t\t}\n\t\t\t\tif (esfx !== bsfx) {\n\t\t\t\t\thn = _convertToPixels(t, \"borderLeft\", bn, bsfx); //horizontal number (we use a bogus \"borderLeft\" property just because the _convertToPixels() method searches for the keywords \"Left\", \"Right\", \"Top\", and \"Bottom\" to determine of it's a horizontal or vertical property, and we need \"border\" in the name so that it knows it should measure relative to the element itself, not its parent.\n\t\t\t\t\tvn = _convertToPixels(t, \"borderTop\", bn, bsfx); //vertical number\n\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\tbs = (hn / w * 100) + \"%\";\n\t\t\t\t\t\tbs2 = (vn / h * 100) + \"%\";\n\t\t\t\t\t} else if (esfx === \"em\") {\n\t\t\t\t\t\tem = _convertToPixels(t, \"borderLeft\", 1, \"em\");\n\t\t\t\t\t\tbs = (hn / em) + \"em\";\n\t\t\t\t\t\tbs2 = (vn / em) + \"em\";\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbs = hn + \"px\";\n\t\t\t\t\t\tbs2 = vn + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\tif (rel) {\n\t\t\t\t\t\tes = (parseFloat(bs) + en) + esfx;\n\t\t\t\t\t\tes2 = (parseFloat(bs2) + en) + esfx;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = _parseComplex(style, props[i], bs + \" \" + bs2, es + \" \" + es2, false, \"0px\", pt);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px 0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"borderBottomLeftRadius,borderBottomRightRadius,borderTopLeftRadius,borderTopRightRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\treturn _parseComplex(t.style, p, this.format(_getStyle(t, p, _cs, false, \"0px 0px\")), this.format(e), false, \"0px\", pt);\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"backgroundPosition\", {defaultValue:\"0 0\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bp = \"background-position\",\n\t\t\t\tcs = (_cs || _getComputedStyle(t, null)),\n\t\t\t\tbs = this.format( ((cs) ? _ieVers ? cs.getPropertyValue(bp + \"-x\") + \" \" + cs.getPropertyValue(bp + \"-y\") : cs.getPropertyValue(bp) : t.currentStyle.backgroundPositionX + \" \" + t.currentStyle.backgroundPositionY) || \"0 0\"), //Internet Explorer doesn't report background-position correctly - we must query background-position-x and background-position-y and combine them (even in IE10). Before IE9, we must do the same with the currentStyle object and use camelCase\n\t\t\t\tes = this.format(e),\n\t\t\t\tba, ea, i, pct, overlap, src;\n\t\t\tif ((bs.indexOf(\"%\") !== -1) !== (es.indexOf(\"%\") !== -1) && es.split(\",\").length < 2) {\n\t\t\t\tsrc = _getStyle(t, \"backgroundImage\").replace(_urlExp, \"\");\n\t\t\t\tif (src && src !== \"none\") {\n\t\t\t\t\tba = bs.split(\" \");\n\t\t\t\t\tea = es.split(\" \");\n\t\t\t\t\t_tempImg.setAttribute(\"src\", src); //set the temp IMG's src to the background-image so that we can measure its width/height\n\t\t\t\t\ti = 2;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tbs = ba[i];\n\t\t\t\t\t\tpct = (bs.indexOf(\"%\") !== -1);\n\t\t\t\t\t\tif (pct !== (ea[i].indexOf(\"%\") !== -1)) {\n\t\t\t\t\t\t\toverlap = (i === 0) ? t.offsetWidth - _tempImg.width : t.offsetHeight - _tempImg.height;\n\t\t\t\t\t\t\tba[i] = pct ? (parseFloat(bs) / 100 * overlap) + \"px\" : (parseFloat(bs) / overlap * 100) + \"%\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tbs = ba.join(\" \");\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, bs, es, pt, plugin);\n\t\t}, formatter:_parsePosition});\n\t\t_registerComplexSpecialProp(\"backgroundSize\", {defaultValue:\"0 0\", formatter:function(v) {\n\t\t\tv += \"\"; //ensure it's a string\n\t\t\treturn (v.substr(0,2) === \"co\") ? v : _parsePosition(v.indexOf(\" \") === -1 ? v + \" \" + v : v); //if set to something like \"100% 100%\", Safari typically reports the computed style as just \"100%\" (no 2nd value), but we should ensure that there are two values, so copy the first one. Otherwise, it'd be interpreted as \"100% 0\" (wrong). Also remember that it could be \"cover\" or \"contain\" which we can't tween but should be able to set.\n\t\t}});\n\t\t_registerComplexSpecialProp(\"perspective\", {defaultValue:\"0px\", prefix:true});\n\t\t_registerComplexSpecialProp(\"perspectiveOrigin\", {defaultValue:\"50% 50%\", prefix:true});\n\t\t_registerComplexSpecialProp(\"transformStyle\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"backfaceVisibility\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"userSelect\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"margin\", {parser:_getEdgeParser(\"marginTop,marginRight,marginBottom,marginLeft\")});\n\t\t_registerComplexSpecialProp(\"padding\", {parser:_getEdgeParser(\"paddingTop,paddingRight,paddingBottom,paddingLeft\")});\n\t\t_registerComplexSpecialProp(\"clip\", {defaultValue:\"rect(0px,0px,0px,0px)\", parser:function(t, e, p, cssp, pt, plugin){\n\t\t\tvar b, cs, delim;\n\t\t\tif (_ieVers < 9) { //IE8 and earlier don't report a \"clip\" value in the currentStyle - instead, the values are split apart into clipTop, clipRight, clipBottom, and clipLeft. Also, in IE7 and earlier, the values inside rect() are space-delimited, not comma-delimited.\n\t\t\t\tcs = t.currentStyle;\n\t\t\t\tdelim = _ieVers < 8 ? \" \" : \",\";\n\t\t\t\tb = \"rect(\" + cs.clipTop + delim + cs.clipRight + delim + cs.clipBottom + delim + cs.clipLeft + \")\";\n\t\t\t\te = this.format(e).split(\",\").join(delim);\n\t\t\t} else {\n\t\t\t\tb = this.format(_getStyle(t, this.p, _cs, false, this.dflt));\n\t\t\t\te = this.format(e);\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, b, e, pt, plugin);\n\t\t}});\n\t\t_registerComplexSpecialProp(\"textShadow\", {defaultValue:\"0px 0px 0px #999\", color:true, multi:true});\n\t\t_registerComplexSpecialProp(\"autoRound,strictUnits\", {parser:function(t, e, p, cssp, pt) {return pt;}}); //just so that we can ignore these properties (not tween them)\n\t\t_registerComplexSpecialProp(\"border\", {defaultValue:\"0px solid #000\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bw = _getStyle(t, \"borderTopWidth\", _cs, false, \"0px\"),\n\t\t\t\tend = this.format(e).split(\" \"),\n\t\t\t\tesfx = end[0].replace(_suffixExp, \"\");\n\t\t\tif (esfx !== \"px\") { //if we're animating to a non-px value, we need to convert the beginning width to that unit.\n\t\t\t\tbw = (parseFloat(bw) / _convertToPixels(t, \"borderTopWidth\", 1, esfx)) + esfx;\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, this.format(bw + \" \" + _getStyle(t, \"borderTopStyle\", _cs, false, \"solid\") + \" \" + _getStyle(t, \"borderTopColor\", _cs, false, \"#000\")), end.join(\" \"), pt, plugin);\n\t\t\t}, color:true, formatter:function(v) {\n\t\t\t\tvar a = v.split(\" \");\n\t\t\t\treturn a[0] + \" \" + (a[1] || \"solid\") + \" \" + (v.match(_colorExp) || [\"#000\"])[0];\n\t\t\t}});\n\t\t_registerComplexSpecialProp(\"borderWidth\", {parser:_getEdgeParser(\"borderTopWidth,borderRightWidth,borderBottomWidth,borderLeftWidth\")}); //Firefox doesn't pick up on borderWidth set in style sheets (only inline).\n\t\t_registerComplexSpecialProp(\"float,cssFloat,styleFloat\", {parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar s = t.style,\n\t\t\t\tprop = (\"cssFloat\" in s) ? \"cssFloat\" : \"styleFloat\";\n\t\t\treturn new CSSPropTween(s, prop, 0, 0, pt, -1, p, false, 0, s[prop], e);\n\t\t}});\n\n\t\t//opacity-related\n\t\tvar _setIEOpacityRatio = function(v) {\n\t\t\t\tvar t = this.t, //refers to the element's style property\n\t\t\t\t\tfilters = t.filter || _getStyle(this.data, \"filter\") || \"\",\n\t\t\t\t\tval = (this.s + this.c * v) | 0,\n\t\t\t\t\tskip;\n\t\t\t\tif (val === 100) { //for older versions of IE that need to use a filter to apply opacity, we should remove the filter if opacity hits 1 in order to improve performance, but make sure there isn't a transform (matrix) or gradient in the filters.\n\t\t\t\t\tif (filters.indexOf(\"atrix(\") === -1 && filters.indexOf(\"radient(\") === -1 && filters.indexOf(\"oader(\") === -1) {\n\t\t\t\t\t\tt.removeAttribute(\"filter\");\n\t\t\t\t\t\tskip = (!_getStyle(this.data, \"filter\")); //if a class is applied that has an alpha filter, it will take effect (we don't want that), so re-apply our alpha filter in that case. We must first remove it and then check.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_alphaFilterExp, \"\");\n\t\t\t\t\t\tskip = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skip) {\n\t\t\t\t\tif (this.xn1) {\n\t\t\t\t\t\tt.filter = filters = filters || (\"alpha(opacity=\" + val + \")\"); //works around bug in IE7/8 that prevents changes to \"visibility\" from being applied properly if the filter is changed to a different alpha on the same frame.\n\t\t\t\t\t}\n\t\t\t\t\tif (filters.indexOf(\"pacity\") === -1) { //only used if browser doesn't support the standard opacity style property (IE 7 and 8). We omit the \"O\" to avoid case-sensitivity issues\n\t\t\t\t\t\tif (val !== 0 || !this.xn1) { //bugs in IE7/8 won't render the filter properly if opacity is ADDED on the same frame/render as \"visibility\" changes (this.xn1 is 1 if this tween is an \"autoAlpha\" tween)\n\t\t\t\t\t\t\tt.filter = filters + \" alpha(opacity=\" + val + \")\"; //we round the value because otherwise, bugs in IE7/8 can prevent \"visibility\" changes from being applied properly.\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_opacityExp, \"opacity=\" + val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"opacity,alpha,autoAlpha\", {defaultValue:\"1\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar b = parseFloat(_getStyle(t, \"opacity\", _cs, false, \"1\")),\n\t\t\t\tstyle = t.style,\n\t\t\t\tisAutoAlpha = (p === \"autoAlpha\");\n\t\t\tif (typeof(e) === \"string\" && e.charAt(1) === \"=\") {\n\t\t\t\te = ((e.charAt(0) === \"-\") ? -1 : 1) * parseFloat(e.substr(2)) + b;\n\t\t\t}\n\t\t\tif (isAutoAlpha && b === 1 && _getStyle(t, \"visibility\", _cs) === \"hidden\" && e !== 0) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\tb = 0;\n\t\t\t}\n\t\t\tif (_supportsOpacity) {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b, e - b, pt);\n\t\t\t} else {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b * 100, (e - b) * 100, pt);\n\t\t\t\tpt.xn1 = isAutoAlpha ? 1 : 0; //we need to record whether or not this is an autoAlpha so that in the setRatio(), we know to duplicate the setting of the alpha in order to work around a bug in IE7 and IE8 that prevents changes to \"visibility\" from taking effect if the filter is changed to a different alpha(opacity) at the same time. Setting it to the SAME value first, then the new value works around the IE7/8 bug.\n\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\tpt.type = 2;\n\t\t\t\tpt.b = \"alpha(opacity=\" + pt.s + \")\";\n\t\t\t\tpt.e = \"alpha(opacity=\" + (pt.s + pt.c) + \")\";\n\t\t\t\tpt.data = t;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setIEOpacityRatio;\n\t\t\t}\n\t\t\tif (isAutoAlpha) { //we have to create the \"visibility\" PropTween after the opacity one in the linked list so that they run in the order that works properly in IE8 and earlier\n\t\t\t\tpt = new CSSPropTween(style, \"visibility\", 0, 0, pt, -1, null, false, 0, ((b !== 0) ? \"inherit\" : \"hidden\"), ((e === 0) ? \"hidden\" : \"inherit\"));\n\t\t\t\tpt.xs0 = \"inherit\";\n\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\tcssp._overwriteProps.push(p);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _removeProp = function(s, p) {\n\t\t\t\tif (p) {\n\t\t\t\t\tif (s.removeProperty) {\n\t\t\t\t\t\tif (p.substr(0,2) === \"ms\" || p.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\t\t\tp = \"-\" + p;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ts.removeProperty(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\t\t\ts.removeAttribute(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_setClassNameRatio = function(v) {\n\t\t\t\tthis.t._gsClassPT = this;\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", (v === 0) ? this.b : this.e);\n\t\t\t\t\tvar mpt = this.data, //first MiniPropTween\n\t\t\t\t\t\ts = this.t.style;\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tif (!mpt.v) {\n\t\t\t\t\t\t\t_removeProp(s, mpt.p);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ts[mpt.p] = mpt.v;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t\tif (v === 1 && this.t._gsClassPT === this) {\n\t\t\t\t\t\tthis.t._gsClassPT = null;\n\t\t\t\t\t}\n\t\t\t\t} else if (this.t.getAttribute(\"class\") !== this.e) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", this.e);\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"className\", {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\tvar b = t.getAttribute(\"class\") || \"\", //don't use t.className because it doesn't work consistently on SVG elements; getAttribute(\"class\") and setAttribute(\"class\", value\") is more reliable.\n\t\t\t\tcssText = t.style.cssText,\n\t\t\t\tdifData, bs, cnpt, cnptLookup, mpt;\n\t\t\tpt = cssp._classNamePT = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClassNameRatio;\n\t\t\tpt.pr = -11;\n\t\t\t_hasPriority = true;\n\t\t\tpt.b = b;\n\t\t\tbs = _getAllStyles(t, _cs);\n\t\t\t//if there's a className tween already operating on the target, force it to its end so that the necessary inline styles are removed and the class name is applied before we determine the end state (we don't want inline styles interfering that were there just for class-specific values)\n\t\t\tcnpt = t._gsClassPT;\n\t\t\tif (cnpt) {\n\t\t\t\tcnptLookup = {};\n\t\t\t\tmpt = cnpt.data; //first MiniPropTween which stores the inline styles - we need to force these so that the inline styles don't contaminate things. Otherwise, there's a small chance that a tween could start and the inline values match the destination values and they never get cleaned.\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tcnptLookup[mpt.p] = 1;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tcnpt.setRatio(1);\n\t\t\t}\n\t\t\tt._gsClassPT = pt;\n\t\t\tpt.e = (e.charAt(1) !== \"=\") ? e : b.replace(new RegExp(\"(?:\\\\s|^)\" + e.substr(2) + \"(?![\\\\w-])\"), \"\") + ((e.charAt(0) === \"+\") ? \" \" + e.substr(2) : \"\");\n\t\t\tt.setAttribute(\"class\", pt.e);\n\t\t\tdifData = _cssDif(t, bs, _getAllStyles(t), vars, cnptLookup);\n\t\t\tt.setAttribute(\"class\", b);\n\t\t\tpt.data = difData.firstMPT;\n\t\t\tif (t.style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://greensock.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n\t\t\t\tt.style.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\t}\n\t\t\tpt = pt.xfirst = cssp.parse(t, difData.difs, pt, plugin); //we record the CSSPropTween as the xfirst so that we can handle overwriting propertly (if \"className\" gets overwritten, we must kill all the properties associated with the className part of the tween, so we can loop through from xfirst to the pt itself)\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _setClearPropsRatio = function(v) {\n\t\t\tif (v === 1 || v === 0) if (this.data._totalTime === this.data._totalDuration && this.data.data !== \"isFromStart\") { //this.data refers to the tween. Only clear at the END of the tween (remember, from() tweens make the ratio go from 1 to 0, so we can't just check that and if the tween is the zero-duration one that's created internally to render the starting values in a from() tween, ignore that because otherwise, for example, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in).\n\t\t\t\tvar s = this.t.style,\n\t\t\t\t\ttransformParse = _specialProps.transform.parse,\n\t\t\t\t\ta, p, i, clearTransform, transform;\n\t\t\t\tif (this.e === \"all\") {\n\t\t\t\t\ts.cssText = \"\";\n\t\t\t\t\tclearTransform = true;\n\t\t\t\t} else {\n\t\t\t\t\ta = this.e.split(\" \").join(\"\").split(\",\");\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = a[i];\n\t\t\t\t\t\tif (_specialProps[p]) {\n\t\t\t\t\t\t\tif (_specialProps[p].parse === transformParse) {\n\t\t\t\t\t\t\t\tclearTransform = true;\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tp = (p === \"transformOrigin\") ? _transformOriginProp : _specialProps[p].p; //ensures that special properties use the proper browser-specific property name, like \"scaleX\" might be \"-webkit-transform\" or \"boxShadow\" might be \"-moz-box-shadow\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_removeProp(s, p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (clearTransform) {\n\t\t\t\t\t_removeProp(s, _transformProp);\n\t\t\t\t\ttransform = this.t._gsTransform;\n\t\t\t\t\tif (transform) {\n\t\t\t\t\t\tif (transform.svg) {\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"data-svg-origin\");\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"transform\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete this.t._gsTransform;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\t\t};\n\t\t_registerComplexSpecialProp(\"clearProps\", {parser:function(t, e, p, cssp, pt) {\n\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClearPropsRatio;\n\t\t\tpt.e = e;\n\t\t\tpt.pr = -10;\n\t\t\tpt.data = cssp._tween;\n\t\t\t_hasPriority = true;\n\t\t\treturn pt;\n\t\t}});\n\n\t\tp = \"bezier,throwProps,physicsProps,physics2D\".split(\",\");\n\t\ti = p.length;\n\t\twhile (i--) {\n\t\t\t_registerPluginProp(p[i]);\n\t\t}\n\n\n\n\n\n\n\n\n\t\tp = CSSPlugin.prototype;\n\t\tp._firstPT = p._lastParsedTransform = p._transform = null;\n\n\t\t//gets called when the tween renders for the first time. This kicks everything off, recording start/end values, etc.\n\t\tp._onInitTween = function(target, vars, tween, index) {\n\t\t\tif (!target.nodeType) { //css is only for dom elements\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tthis._target = _target = target;\n\t\t\tthis._tween = tween;\n\t\t\tthis._vars = vars;\n\t\t\t_index = index;\n\t\t\t_autoRound = vars.autoRound;\n\t\t\t_hasPriority = false;\n\t\t\t_suffixMap = vars.suffixMap || CSSPlugin.suffixMap;\n\t\t\t_cs = _getComputedStyle(target, \"\");\n\t\t\t_overwriteProps = this._overwriteProps;\n\t\t\tvar style = target.style,\n\t\t\t\tv, pt, pt2, first, last, next, zIndex, tpt, threeD;\n\t\t\tif (_reqSafariFix) if (style.zIndex === \"\") {\n\t\t\t\tv = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\tif (v === \"auto\" || v === \"\") {\n\t\t\t\t\t//corrects a bug in [non-Android] Safari that prevents it from repainting elements in their new positions if they don't have a zIndex set. We also can't just apply this inside _parseTransform() because anything that's moved in any way (like using \"left\" or \"top\" instead of transforms like \"x\" and \"y\") can be affected, so it is best to ensure that anything that's tweening has a z-index. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly. Plus zIndex is less memory-intensive.\n\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (typeof(vars) === \"string\") {\n\t\t\t\tfirst = style.cssText;\n\t\t\t\tv = _getAllStyles(target, _cs);\n\t\t\t\tstyle.cssText = first + \";\" + vars;\n\t\t\t\tv = _cssDif(target, v, _getAllStyles(target)).difs;\n\t\t\t\tif (!_supportsOpacity && _opacityValExp.test(vars)) {\n\t\t\t\t\tv.opacity = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tvars = v;\n\t\t\t\tstyle.cssText = first;\n\t\t\t}\n\n\t\t\tif (vars.className) { //className tweens will combine any differences they find in the css with the vars that are passed in, so {className:\"myClass\", scale:0.5, left:20} would work.\n\t\t\t\tthis._firstPT = pt = _specialProps.className.parse(target, vars.className, \"className\", this, null, null, vars);\n\t\t\t} else {\n\t\t\t\tthis._firstPT = pt = this.parse(target, vars, null);\n\t\t\t}\n\n\t\t\tif (this._transformType) {\n\t\t\t\tthreeD = (this._transformType === 3);\n\t\t\t\tif (!_transformProp) {\n\t\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\t} else if (_isSafari) {\n\t\t\t\t\t_reqSafariFix = true;\n\t\t\t\t\t//if zIndex isn't set, iOS Safari doesn't repaint things correctly sometimes (seemingly at random).\n\t\t\t\t\tif (style.zIndex === \"\") {\n\t\t\t\t\t\tzIndex = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\t\t\tif (zIndex === \"auto\" || zIndex === \"\") {\n\t\t\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//Setting WebkitBackfaceVisibility corrects 3 bugs:\n\t\t\t\t\t// 1) [non-Android] Safari skips rendering changes to \"top\" and \"left\" that are made on the same frame/render as a transform update.\n\t\t\t\t\t// 2) iOS Safari sometimes neglects to repaint elements in their new positions. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly.\n\t\t\t\t\t// 3) Safari sometimes displayed odd artifacts when tweening the transform (or WebkitTransform) property, like ghosts of the edges of the element remained. Definitely a browser bug.\n\t\t\t\t\t//Note: we allow the user to override the auto-setting by defining WebkitBackfaceVisibility in the vars of the tween.\n\t\t\t\t\tif (_isSafariLT6) {\n\t\t\t\t\t\tthis._addLazySet(style, \"WebkitBackfaceVisibility\", this._vars.WebkitBackfaceVisibility || (threeD ? \"visible\" : \"hidden\"));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt2 = pt;\n\t\t\t\twhile (pt2 && pt2._next) {\n\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t}\n\t\t\t\ttpt = new CSSPropTween(target, \"transform\", 0, 0, null, 2);\n\t\t\t\tthis._linkCSSP(tpt, null, pt2);\n\t\t\t\ttpt.setRatio = _transformProp ? _setTransformRatio : _setIETransformRatio;\n\t\t\t\ttpt.data = this._transform || _getTransform(target, _cs, true);\n\t\t\t\ttpt.tween = tween;\n\t\t\t\ttpt.pr = -1; //ensures that the transforms get applied after the components are updated.\n\t\t\t\t_overwriteProps.pop(); //we don't want to force the overwrite of all \"transform\" tweens of the target - we only care about individual transform properties like scaleX, rotation, etc. The CSSPropTween constructor automatically adds the property to _overwriteProps which is why we need to pop() here.\n\t\t\t}\n\n\t\t\tif (_hasPriority) {\n\t\t\t\t//reorders the linked list in order of pr (priority)\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tthis._firstPT = first;\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\n\t\tp.parse = function(target, vars, pt, plugin) {\n\t\t\tvar style = target.style,\n\t\t\t\tp, sp, bn, en, bs, es, bsfx, esfx, isStr, rel;\n\t\t\tfor (p in vars) {\n\t\t\t\tes = vars[p]; //ending value string\n\t\t\t\tsp = _specialProps[p]; //SpecialProp lookup.\n\t\t\t\tif (typeof(es) === \"function\" && !(sp && sp.allowFunc)) {\n\t\t\t\t\tes = es(_index, _target);\n\t\t\t\t}\n\t\t\t\tif (sp) {\n\t\t\t\t\tpt = sp.parse(target, es, p, this, pt, plugin, vars);\n\t\t\t\t} else if (p.substr(0,2) === \"--\") { //for tweening CSS variables (which always start with \"--\"). To maximize performance and simplicity, we bypass CSSPlugin altogether and just add a normal property tween to the tween instance itself.\n\t\t\t\t\tthis._tween._propLookup[p] = this._addTween.call(this._tween, target.style, \"setProperty\", _getComputedStyle(target).getPropertyValue(p) + \"\", es + \"\", p, false, p);\n\t\t\t\t\tcontinue;\n\t\t\t\t} else {\n\t\t\t\t\tbs = _getStyle(target, p, _cs) + \"\";\n\t\t\t\t\tisStr = (typeof(es) === \"string\");\n\t\t\t\t\tif (p === \"color\" || p === \"fill\" || p === \"stroke\" || p.indexOf(\"Color\") !== -1 || (isStr && _rgbhslExp.test(es))) { //Opera uses background: to define color sometimes in addition to backgroundColor:\n\t\t\t\t\t\tif (!isStr) {\n\t\t\t\t\t\t\tes = _parseColor(es);\n\t\t\t\t\t\t\tes = ((es.length > 3) ? \"rgba(\" : \"rgb(\") + es.join(\",\") + \")\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, \"transparent\", pt, 0, plugin);\n\n\t\t\t\t\t} else if (isStr && _complexExp.test(es)) {\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, null, pt, 0, plugin);\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbn = parseFloat(bs);\n\t\t\t\t\t\tbsfx = (bn || bn === 0) ? bs.substr((bn + \"\").length) : \"\"; //remember, bs could be non-numeric like \"normal\" for fontWeight, so we should default to a blank suffix in that case.\n\n\t\t\t\t\t\tif (bs === \"\" || bs === \"auto\") {\n\t\t\t\t\t\t\tif (p === \"width\" || p === \"height\") {\n\t\t\t\t\t\t\t\tbn = _getDimension(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else if (p === \"left\" || p === \"top\") {\n\t\t\t\t\t\t\t\tbn = _calculateOffset(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tbn = (p !== \"opacity\") ? 0 : 1;\n\t\t\t\t\t\t\t\tbsfx = \"\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\trel = (isStr && es.charAt(1) === \"=\");\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten = parseInt(es.charAt(0) + \"1\", 10);\n\t\t\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\t\t\tesfx = es.replace(_suffixExp, \"\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\t\t\tesfx = isStr ? es.replace(_suffixExp, \"\") : \"\";\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\t\t\tesfx = (p in _suffixMap) ? _suffixMap[p] : bsfx; //populate the end suffix, prioritizing the map, then if none is found, use the beginning suffix.\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tes = (en || en === 0) ? (rel ? en + bn : en) + esfx : vars[p]; //ensures that any += or -= prefixes are taken care of. Record the end value before normalizing the suffix because we always want to end the tween on exactly what they intended even if it doesn't match the beginning value's suffix.\n\t\t\t\t\t\t//if the beginning/ending suffixes don't match, normalize them...\n\t\t\t\t\t\tif (bsfx !== esfx) if (esfx !== \"\" || p === \"lineHeight\") if (en || en === 0) if (bn) { //note: if the beginning value (bn) is 0, we don't need to convert units!\n\t\t\t\t\t\t\tbn = _convertToPixels(target, p, bn, bsfx);\n\t\t\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 100, \"%\") / 100;\n\t\t\t\t\t\t\t\tif (vars.strictUnits !== true) { //some browsers report only \"px\" values instead of allowing \"%\" with getComputedStyle(), so we assume that if we're tweening to a %, we should start there too unless strictUnits:true is defined. This approach is particularly useful for responsive designs that use from() tweens.\n\t\t\t\t\t\t\t\t\tbs = bn + \"%\";\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else if (esfx === \"em\" || esfx === \"rem\" || esfx === \"vw\" || esfx === \"vh\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 1, esfx);\n\n\t\t\t\t\t\t\t//otherwise convert to pixels.\n\t\t\t\t\t\t\t} else if (esfx !== \"px\") {\n\t\t\t\t\t\t\t\ten = _convertToPixels(target, p, en, esfx);\n\t\t\t\t\t\t\t\tesfx = \"px\"; //we don't use bsfx after this, so we don't need to set it to px too.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (rel) if (en || en === 0) {\n\t\t\t\t\t\t\t\tes = (en + bn) + esfx; //the changes we made affect relative calculations, so adjust the end value here.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten += bn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((bn || bn === 0) && (en || en === 0)) { //faster than isNaN(). Also, previously we required en !== bn but that doesn't really gain much performance and it prevents _parseToProxy() from working properly if beginning and ending values match but need to get tweened by an external plugin anyway. For example, a bezier tween where the target starts at left:0 and has these points: [{left:50},{left:0}] wouldn't work properly because when parsing the last point, it'd match the first (current) one and a non-tweening CSSPropTween would be recorded when we actually need a normal tween (type:0) so that things get updated during the tween properly.\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, bn, en - bn, pt, 0, p, (_autoRound !== false && (esfx === \"px\" || p === \"zIndex\")), 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = esfx;\n\t\t\t\t\t\t\t//DEBUG: _log(\"tween \"+p+\" from \"+pt.b+\" (\"+bn+esfx+\") to \"+pt.e+\" with suffix: \"+pt.xs0);\n\t\t\t\t\t\t} else if (style[p] === undefined || !es && (es + \"\" === \"NaN\" || es == null)) {\n\t\t\t\t\t\t\t_log(\"invalid \" + p + \" tween value: \" + vars[p]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, en || bn || 0, 0, pt, -1, p, false, 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = (es === \"none\" && (p === \"display\" || p.indexOf(\"Style\") !== -1)) ? bs : es; //intermediate value should typically be set immediately (end value) except for \"display\" or things like borderTopStyle, borderBottomStyle, etc. which should use the beginning value during the tween.\n\t\t\t\t\t\t\t//DEBUG: _log(\"non-tweening value \"+p+\": \"+pt.xs0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (plugin) if (pt && !pt.plugin) {\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\n\t\t//gets called every time the tween updates, passing the new ratio (typically a value between 0 and 1, but not always (for example, if an Elastic.easeOut is used, the value can jump above 1 mid-tween). It will always start and 0 and end at 1.\n\t\tp.setRatio = function(v) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tval, str, i;\n\t\t\t//at the end of the tween, we set the values to exactly what we received in order to make sure non-tweening values (like \"position\" or \"float\" or whatever) are set and so that if the beginning/ending suffixes (units) didn't match and we normalized to px, the value that the user passed in is used here. We check to see if the tween is at its beginning in case it's a from() tween in which case the ratio will actually go from 1 to 0 over the course of the tween (backwards).\n\t\t\tif (v === 1 && (this._tween._time === this._tween._duration || this._tween._time === 0)) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tif (pt.r && pt.type !== -1) {\n\t\t\t\t\t\t\tval = pt.r(pt.s + pt.c);\n\t\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.e;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t} else if (v || !(this._tween._time === this._tween._duration || this._tween._time === 0) || this._tween._rawPrevTime === -0.000001) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = pt.c * v + pt.s;\n\t\t\t\t\tif (pt.r) {\n\t\t\t\t\t\tval = pt.r(val);\n\t\t\t\t\t} else if (val < min) if (val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\tif (i === 2) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2;\n\t\t\t\t\t\t} else if (i === 3) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3;\n\t\t\t\t\t\t} else if (i === 4) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4;\n\t\t\t\t\t\t} else if (i === 5) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4 + pt.xn4 + pt.xs5;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if (pt.type === -1) { //non-tweening value\n\t\t\t\t\t\tpt.t[pt.p] = pt.xs0;\n\n\t\t\t\t\t} else if (pt.setRatio) { //custom setRatio() for things like SpecialProps, external plugins, etc.\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t//if the tween is reversed all the way back to the beginning, we need to restore the original values which may have different units (like % instead of px or em or whatever).\n\t\t\t} else {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tpt.t[pt.p] = pt.b;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * @private\n\t\t * Forces rendering of the target's transforms (rotation, scale, etc.) whenever the CSSPlugin's setRatio() is called.\n\t\t * Basically, this tells the CSSPlugin to create a CSSPropTween (type 2) after instantiation that runs last in the linked\n\t\t * list and calls the appropriate (3D or 2D) rendering function. We separate this into its own method so that we can call\n\t\t * it from other plugins like BezierPlugin if, for example, it needs to apply an autoRotation and this CSSPlugin\n\t\t * doesn't have any transform-related properties of its own. You can call this method as many times as you\n\t\t * want and it won't create duplicate CSSPropTweens.\n\t\t *\n\t\t * @param {boolean} threeD if true, it should apply 3D tweens (otherwise, just 2D ones are fine and typically faster)\n\t\t */\n\t\tp._enableTransforms = function(threeD) {\n\t\t\tthis._transform = this._transform || _getTransform(this._target, _cs, true); //ensures that the element has a _gsTransform property with the appropriate values.\n\t\t\tthis._transformType = (!(this._transform.svg && _useSVGTransformAttr) && (threeD || this._transformType === 3)) ? 3 : 2;\n\t\t};\n\n\t\tvar lazySet = function(v) {\n\t\t\tthis.t[this.p] = this.e;\n\t\t\tthis.data._linkCSSP(this, this._next, null, true); //we purposefully keep this._next even though it'd make sense to null it, but this is a performance optimization, as this happens during the while (pt) {} loop in setRatio() at the bottom of which it sets pt = pt._next, so if we null it, the linked list will be broken in that loop.\n\t\t};\n\t\t/** @private Gives us a way to set a value on the first render (and only the first render). **/\n\t\tp._addLazySet = function(t, p, v) {\n\t\t\tvar pt = this._firstPT = new CSSPropTween(t, p, 0, 0, this._firstPT, 2);\n\t\t\tpt.e = v;\n\t\t\tpt.setRatio = lazySet;\n\t\t\tpt.data = this;\n\t\t};\n\n\t\t/** @private **/\n\t\tp._linkCSSP = function(pt, next, prev, remove) {\n\t\t\tif (pt) {\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = pt;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t}\n\t\t\t\tif (pt._prev) {\n\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\tremove = true; //just to prevent resetting this._firstPT 5 lines down in case pt._next is null. (optimized for speed)\n\t\t\t\t}\n\t\t\t\tif (prev) {\n\t\t\t\t\tprev._next = pt;\n\t\t\t\t} else if (!remove && this._firstPT === null) {\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t}\n\t\t\t\tpt._next = next;\n\t\t\t\tpt._prev = prev;\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\t\tp._mod = function(lookup) {\n\t\t\tvar pt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (typeof(lookup[pt.p]) === \"function\") { //only gets called by RoundPropsPlugin (ModifyPlugin manages all the rendering internally for CSSPlugin properties that need modification). Remember, we handle rounding a bit differently in this plugin for performance reasons, leveraging \"r\" as an indicator that the value should be rounded internally.\n\t\t\t\t\tpt.r = lookup[pt.p];\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\t//we need to make sure that if alpha or autoAlpha is killed, opacity is too. And autoAlpha affects the \"visibility\" property.\n\t\tp._kill = function(lookup) {\n\t\t\tvar copy = lookup,\n\t\t\t\tpt, p, xfirst;\n\t\t\tif (lookup.autoAlpha || lookup.alpha) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in lookup) { //copy the lookup so that we're not changing the original which may be passed elsewhere.\n\t\t\t\t\tcopy[p] = lookup[p];\n\t\t\t\t}\n\t\t\t\tcopy.opacity = 1;\n\t\t\t\tif (copy.autoAlpha) {\n\t\t\t\t\tcopy.visibility = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (lookup.className && (pt = this._classNamePT)) { //for className tweens, we need to kill any associated CSSPropTweens too; a linked list starts at the className's \"xfirst\".\n\t\t\t\txfirst = pt.xfirst;\n\t\t\t\tif (xfirst && xfirst._prev) {\n\t\t\t\t\tthis._linkCSSP(xfirst._prev, pt._next, xfirst._prev._prev); //break off the prev\n\t\t\t\t} else if (xfirst === this._firstPT) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tthis._linkCSSP(pt._next, pt._next._next, xfirst._prev);\n\t\t\t\t}\n\t\t\t\tthis._classNamePT = null;\n\t\t\t}\n\t\t\tpt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.plugin && pt.plugin !== p && pt.plugin._kill) { //for plugins that are registered with CSSPlugin, we should notify them of the kill.\n\t\t\t\t\tpt.plugin._kill(lookup);\n\t\t\t\t\tp = pt.plugin;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn TweenPlugin.prototype._kill.call(this, copy);\n\t\t};\n\n\n\n\t\t//used by cascadeTo() for gathering all the style properties of each child element into an array for comparison.\n\t\tvar _getChildStyles = function(e, props, targets) {\n\t\t\t\tvar children, i, child, type;\n\t\t\t\tif (e.slice) {\n\t\t\t\t\ti = e.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_getChildStyles(e[i], props, targets);\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tchildren = e.childNodes;\n\t\t\t\ti = children.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tchild = children[i];\n\t\t\t\t\ttype = child.type;\n\t\t\t\t\tif (child.style) {\n\t\t\t\t\t\tprops.push(_getAllStyles(child));\n\t\t\t\t\t\tif (targets) {\n\t\t\t\t\t\t\ttargets.push(child);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ((type === 1 || type === 9 || type === 11) && child.childNodes.length) {\n\t\t\t\t\t\t_getChildStyles(child, props, targets);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t/**\n\t\t * Typically only useful for className tweens that may affect child elements, this method creates a TweenLite\n\t\t * and then compares the style properties of all the target's child elements at the tween's start and end, and\n\t\t * if any are different, it also creates tweens for those and returns an array containing ALL of the resulting\n\t\t * tweens (so that you can easily add() them to a TimelineLite, for example). The reason this functionality is\n\t\t * wrapped into a separate static method of CSSPlugin instead of being integrated into all regular className tweens\n\t\t * is because it creates entirely new tweens that may have completely different targets than the original tween,\n\t\t * so if they were all lumped into the original tween instance, it would be inconsistent with the rest of the API\n\t\t * and it would create other problems. For example:\n\t\t *  - If I create a tween of elementA, that tween instance may suddenly change its target to include 50 other elements (unintuitive if I specifically defined the target I wanted)\n\t\t *  - We can't just create new independent tweens because otherwise, what happens if the original/parent tween is reversed or pause or dropped into a TimelineLite for tight control? You'd expect that tween's behavior to affect all the others.\n\t\t *  - Analyzing every style property of every child before and after the tween is an expensive operation when there are many children, so this behavior shouldn't be imposed on all className tweens by default, especially since it's probably rare that this extra functionality is needed.\n\t\t *\n\t\t * @param {Object} target object to be tweened\n\t\t * @param {number} Duration in seconds (or frames for frames-based tweens)\n\t\t * @param {Object} Object containing the end values, like {className:\"newClass\", ease:Linear.easeNone}\n\t\t * @return {Array} An array of TweenLite instances\n\t\t */\n\t\tCSSPlugin.cascadeTo = function(target, duration, vars) {\n\t\t\tvar tween = TweenLite.to(target, duration, vars),\n\t\t\t\tresults = [tween],\n\t\t\t\tb = [],\n\t\t\t\te = [],\n\t\t\t\ttargets = [],\n\t\t\t\t_reservedProps = TweenLite._internals.reservedProps,\n\t\t\t\ti, difs, p, from;\n\t\t\ttarget = tween._targets || tween.target;\n\t\t\t_getChildStyles(target, b, targets);\n\t\t\ttween.render(duration, true, true);\n\t\t\t_getChildStyles(target, e);\n\t\t\ttween.render(0, true, true);\n\t\t\ttween._enabled(true);\n\t\t\ti = targets.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tdifs = _cssDif(targets[i], b[i], e[i]);\n\t\t\t\tif (difs.firstMPT) {\n\t\t\t\t\tdifs = difs.difs;\n\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tfrom = {};\n\t\t\t\t\tfor (p in difs) {\n\t\t\t\t\t\tfrom[p] = b[i][p];\n\t\t\t\t\t}\n\t\t\t\t\tresults.push(TweenLite.fromTo(targets[i], duration, from, difs));\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t\tTweenPlugin.activate([CSSPlugin]);\n\t\treturn CSSPlugin;\n\n\t}, true);\n\nexport var CSSPlugin = globals.CSSPlugin;\nexport { CSSPlugin as default };","/*!\n * VERSION: 0.6.1\n * DATE: 2018-08-27\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nimport { _gsScope } from \"./TweenLite.js\";\n\nexport var AttrPlugin = _gsScope._gsDefine.plugin({\n\tpropName: \"attr\",\n\tAPI: 2,\n\tversion: \"0.6.1\",\n\n\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\tinit: function(target, value, tween, index) {\n\t\tvar p, end;\n\t\tif (typeof(target.setAttribute) !== \"function\") {\n\t\t\treturn false;\n\t\t}\n\t\tfor (p in value) {\n\t\t\tend = value[p];\n\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\tend = end(index, target);\n\t\t\t}\n\t\t\tthis._addTween(target, \"setAttribute\", target.getAttribute(p) + \"\", end + \"\", p, false, p);\n\t\t\tthis._overwriteProps.push(p);\n\t\t}\n\t\treturn true;\n\t}\n\n});\n\nexport { AttrPlugin as default };\n\n\n\n","/*!\n * VERSION: 1.6.0\n * DATE: 2018-08-27\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\n\nimport { _gsScope } from \"./TweenLite.js\";\n\nexport var RoundPropsPlugin = _gsScope._gsDefine.plugin({\n\t\t\t\tpropName: \"roundProps\",\n\t\t\t\tversion: \"1.7.0\",\n\t\t\t\tpriority: -1,\n\t\t\t\tAPI: 2,\n\n\t\t\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\t\tinit: function(target, value, tween) {\n\t\t\t\t\tthis._tween = tween;\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t}),\n\t\t\t_getRoundFunc = function(v) { //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n\t\t\t\tvar p = v < 1 ? Math.pow(10, (v + \"\").length - 2) : 1; //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed()\n\t\t\t\treturn function(n) {\n\t\t\t\t\treturn ((Math.round(n / v) * v * p) | 0) / p;\n\t\t\t\t};\n\t\t\t},\n\t\t\t_roundLinkedList = function(node, mod) {\n\t\t\t\twhile (node) {\n\t\t\t\t\tif (!node.f && !node.blob) {\n\t\t\t\t\t\tnode.m = mod || Math.round;\n\t\t\t\t\t}\n\t\t\t\t\tnode = node._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\tp = RoundPropsPlugin.prototype;\n\n\t\tp._onInitAllProps = function() {\n\t\t\tvar tween = this._tween,\n\t\t\t\trp = tween.vars.roundProps,\n\t\t\t\tlookup = {},\n\t\t\t\trpt = tween._propLookup.roundProps,\n\t\t\t\tpt, next, i, p;\n\t\t\tif (typeof(rp) === \"object\" && !rp.push) {\n\t\t\t\tfor (p in rp) {\n\t\t\t\t\tlookup[p] = _getRoundFunc(rp[p]);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (typeof(rp) === \"string\") {\n\t\t\t\t\trp = rp.split(\",\");\n\t\t\t\t}\n\t\t\t\ti = rp.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlookup[rp[i]] = Math.round;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (p in lookup) {\n\t\t\t\tpt = tween._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next; //record here, because it may get removed\n\t\t\t\t\tif (pt.pg) {\n\t\t\t\t\t\tpt.t._mod(lookup);\n\t\t\t\t\t} else if (pt.n === p) {\n\t\t\t\t\t\tif (pt.f === 2 && pt.t) { //a blob (text containing multiple numeric values)\n\t\t\t\t\t\t\t_roundLinkedList(pt.t._firstPT, lookup[p]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tthis._add(pt.t, p, pt.s, pt.c, lookup[p]);\n\t\t\t\t\t\t\t//remove from linked list\n\t\t\t\t\t\t\tif (next) {\n\t\t\t\t\t\t\t\tnext._prev = pt._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\tpt._prev._next = next;\n\t\t\t\t\t\t\t} else if (tween._firstPT === pt) {\n\t\t\t\t\t\t\t\ttween._firstPT = next;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\ttween._propLookup[p] = rpt;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._add = function(target, p, s, c, mod) {\n\t\t\tthis._addTween(target, p, s, s + c, p, mod || Math.round);\n\t\t\tthis._overwriteProps.push(p);\n\t\t};\n\nexport { RoundPropsPlugin as default };\n","/*!\n * VERSION: 0.3.1\n * DATE: 2018-08-27\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\n\nimport { _gsScope } from \"./TweenLite.js\";\n\nexport var DirectionalRotationPlugin = _gsScope._gsDefine.plugin({\n\t\tpropName: \"directionalRotation\",\n\t\tversion: \"0.3.1\",\n\t\tAPI: 2,\n\n\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\tinit: function(target, value, tween, index) {\n\t\t\tif (typeof(value) !== \"object\") {\n\t\t\t\tvalue = {rotation:value};\n\t\t\t}\n\t\t\tthis.finals = {};\n\t\t\tvar cap = (value.useRadians === true) ? Math.PI * 2 : 360,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tp, v, start, end, dif, split;\n\t\t\tfor (p in value) {\n\t\t\t\tif (p !== \"useRadians\") {\n\t\t\t\t\tend = value[p];\n\t\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\t\tend = end(index, target);\n\t\t\t\t\t}\n\t\t\t\t\tsplit = (end + \"\").split(\"_\");\n\t\t\t\t\tv = split[0];\n\t\t\t\t\tstart = parseFloat( (typeof(target[p]) !== \"function\") ? target[p] : target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ]() );\n\t\t\t\t\tend = this.finals[p] = (typeof(v) === \"string\" && v.charAt(1) === \"=\") ? start + parseInt(v.charAt(0) + \"1\", 10) * Number(v.substr(2)) : Number(v) || 0;\n\t\t\t\t\tdif = end - start;\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tv = split.join(\"_\");\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (dif > min || dif < -min) {\n\t\t\t\t\t\tthis._addTween(target, p, start, start + dif, p);\n\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)\n\t\tset: function(ratio) {\n\t\t\tvar pt;\n\t\t\tif (ratio !== 1) {\n\t\t\t\tthis._super.setRatio.call(this, ratio);\n\t\t\t} else {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\tpt.t[pt.p](this.finals[pt.p]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p] = this.finals[pt.p];\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t});\n\nDirectionalRotationPlugin._autoCSS = true;\n\nexport { DirectionalRotationPlugin as default };","/*!\n * VERSION: 2.1.3\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nimport TweenLite, { _gsScope, globals, Animation, SimpleTimeline } from \"./TweenLite.js\";\n\n_gsScope._gsDefine(\"TimelineLite\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function() {\n\n\t\tvar TimelineLite = function(vars) {\n\t\t\t\tSimpleTimeline.call(this, vars);\n\t\t\t\tvar self = this,\n\t\t\t\t\tv = self.vars,\n\t\t\t\t\tval, p;\n\t\t\t\tself._labels = {};\n\t\t\t\tself.autoRemoveChildren = !!v.autoRemoveChildren;\n\t\t\t\tself.smoothChildTiming = !!v.smoothChildTiming;\n\t\t\t\tself._sortChildren = true;\n\t\t\t\tself._onUpdate = v.onUpdate;\n\t\t\t\tfor (p in v) {\n\t\t\t\t\tval = v[p];\n\t\t\t\t\tif (_isArray(val)) if (val.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tv[p] = self._swapSelfInParams(val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (_isArray(v.tweens)) {\n\t\t\t\t\tself.add(v.tweens, 0, v.align, v.stagger);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_internals = TimelineLite._internals = {},\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_copy = function(vars) {\n\t\t\t\tvar copy = {}, p;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\treturn copy;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val(i, targets[i], targets) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\t_pauseCallback = _internals.pauseCallback = function() {},\n\t\t\t_slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_defaultImmediateRender = function(tl, toVars, fromVars, defaultFalse) { //default to immediateRender:true unless otherwise set in toVars, fromVars or if defaultFalse is passed in as true\n\t\t\t\tvar ir = \"immediateRender\";\n\t\t\t\tif (!(ir in toVars)) {\n\t\t\t\t\ttoVars[ir] = !((fromVars && fromVars[ir] === false) || defaultFalse);\n\t\t\t\t}\n\t\t\t\treturn toVars;\n\t\t\t},\n\t\t\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\t\t\t_distribute = function(v) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\treturn v;\n\t\t\t\t}\n\t\t\t\tvar vars = (typeof(v) === \"object\") ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\t\t\tease = vars.ease,\n\t\t\t\t\tfrom = vars.from || 0,\n\t\t\t\t\tbase = vars.base || 0,\n\t\t\t\t\tcache = {},\n\t\t\t\t\tisFromKeyword = isNaN(from),\n\t\t\t\t\taxis = vars.axis,\n\t\t\t\t\tratio = {center:0.5, end:1}[from] || 0;\n\t\t\t\treturn function(i, target, a) {\n\t\t\t\t\tvar l = (a || vars).length,\n\t\t\t\t\t\tdistances = cache[l],\n\t\t\t\t\t\toriginX, originY, x, y, d, j, max, min, wrap;\n\t\t\t\t\tif (!distances) {\n\t\t\t\t\t\twrap = (vars.grid === \"auto\") ? 0 : (vars.grid || [Infinity])[0];\n\t\t\t\t\t\tif (!wrap) {\n\t\t\t\t\t\t\tmax = -Infinity;\n\t\t\t\t\t\t\twhile (max < (max = a[wrap++].getBoundingClientRect().left) && wrap < l) { }\n\t\t\t\t\t\t\twrap--;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances = cache[l] = [];\n\t\t\t\t\t\toriginX = isFromKeyword ? (Math.min(wrap, l) * ratio) - 0.5 : from % wrap;\n\t\t\t\t\t\toriginY = isFromKeyword ? l * ratio / wrap - 0.5 : (from / wrap) | 0;\n\t\t\t\t\t\tmax = 0;\n\t\t\t\t\t\tmin = Infinity;\n\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\tx = (j % wrap) - originX;\n\t\t\t\t\t\t\ty = originY - ((j / wrap) | 0);\n\t\t\t\t\t\t\tdistances[j] = d = !axis ? Math.sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t\t\tif (d > max) {\n\t\t\t\t\t\t\t\tmax = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (d < min) {\n\t\t\t\t\t\t\t\tmin = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances.max = max - min;\n\t\t\t\t\t\tdistances.min = min;\n\t\t\t\t\t\tdistances.v = l = vars.amount || (vars.each * (wrap > l ? l - 1 : !axis ? Math.max(wrap, l / wrap) : axis === \"y\" ? l / wrap : wrap)) || 0;\n\t\t\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\t\t}\n\t\t\t\t\tl = (distances[i] - distances.min) / distances.max;\n\t\t\t\t\treturn distances.b + (ease ? ease.getRatio(l) : l) * distances.v;\n\t\t\t\t};\n\t\t\t},\n\t\t\tp = TimelineLite.prototype = new SimpleTimeline();\n\n\t\tTimelineLite.version = \"2.1.3\";\n\t\tTimelineLite.distribute = _distribute;\n\t\tp.constructor = TimelineLite;\n\t\tp.kill()._gc = p._forcingPlayhead = p._hasPause = false;\n\n\t\t/* might use later...\n\t\t//translates a local time inside an animation to the corresponding time on the root/global timeline, factoring in all nesting and timeScales.\n\t\tfunction localToGlobal(time, animation) {\n\t\t\twhile (animation) {\n\t\t\t\ttime = (time / animation._timeScale) + animation._startTime;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time;\n\t\t}\n\n\t\t//translates the supplied time on the root/global timeline into the corresponding local time inside a particular animation, factoring in all nesting and timeScales\n\t\tfunction globalToLocal(time, animation) {\n\t\t\tvar scale = 1;\n\t\t\ttime -= localToGlobal(0, animation);\n\t\t\twhile (animation) {\n\t\t\t\tscale *= animation._timeScale;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time * scale;\n\t\t}\n\t\t*/\n\n\t\tp.to = function(target, duration, vars, position) {\n\t\t\tvar Engine = (vars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\treturn duration ? this.add( new Engine(target, duration, vars), position) : this.set(target, vars, position);\n\t\t};\n\n\t\tp.from = function(target, duration, vars, position) {\n\t\t\treturn this.add( ((vars.repeat && _globals.TweenMax) || TweenLite).from(target, duration, _defaultImmediateRender(this, vars)), position);\n\t\t};\n\n\t\tp.fromTo = function(target, duration, fromVars, toVars, position) {\n\t\t\tvar Engine = (toVars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\ttoVars = _defaultImmediateRender(this, toVars, fromVars);\n\t\t\treturn duration ? this.add( Engine.fromTo(target, duration, fromVars, toVars), position) : this.set(target, toVars, position);\n\t\t};\n\n\t\tp.staggerTo = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvar tl = new TimelineLite({onComplete:onCompleteAll, onCompleteParams:onCompleteAllParams, callbackScope:onCompleteAllScope, smoothChildTiming:this.smoothChildTiming}),\n\t\t\t\tstaggerFunc = _distribute(vars.stagger || stagger),\n\t\t\t\tstartAt = vars.startAt,\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tcopy, i;\n\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tif (_isSelector(targets)) { //if the targets object is a selector, translate it into an array.\n\t\t\t\ttargets = _slice(targets);\n\t\t\t}\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\tcopy = _copy(vars);\n\t\t\t\tif (startAt) {\n\t\t\t\t\tcopy.startAt = _copy(startAt);\n\t\t\t\t\tif (startAt.cycle) {\n\t\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t\tif (copy.duration != null) {\n\t\t\t\t\t\tduration = copy.duration;\n\t\t\t\t\t\tdelete copy.duration;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttl.to(targets[i], duration, copy, staggerFunc(i, targets[i], targets));\n\t\t\t}\n\t\t\treturn this.add(tl, position);\n\t\t};\n\n\t\tp.staggerFrom = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.runBackwards = true;\n\t\t\treturn this.staggerTo(targets, duration, _defaultImmediateRender(this, vars), stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.staggerFromTo = function(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\treturn this.staggerTo(targets, duration, _defaultImmediateRender(this, toVars, fromVars), stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.call = function(callback, params, scope, position) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.set = function(target, vars, position) {\n\t\t\treturn this.add( new TweenLite(target, 0, _defaultImmediateRender(this, vars, null, true)), position);\n\t\t};\n\n\t\tTimelineLite.exportRoot = function(vars, ignoreDelayedCalls) {\n\t\t\tvars = vars || {};\n\t\t\tif (vars.smoothChildTiming == null) {\n\t\t\t\tvars.smoothChildTiming = true;\n\t\t\t}\n\t\t\tvar tl = new TimelineLite(vars),\n\t\t\t\troot = tl._timeline,\n\t\t\t\thasNegativeStart, time,\ttween, next;\n\t\t\tif (ignoreDelayedCalls == null) {\n\t\t\t\tignoreDelayedCalls = true;\n\t\t\t}\n\t\t\troot._remove(tl, true);\n\t\t\ttl._startTime = 0;\n\t\t\ttl._rawPrevTime = tl._time = tl._totalTime = root._time;\n\t\t\ttween = root._first;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next;\n\t\t\t\tif (!ignoreDelayedCalls || !(tween instanceof TweenLite && tween.target === tween.vars.onComplete)) {\n\t\t\t\t\ttime = tween._startTime - tween._delay;\n\t\t\t\t\tif (time < 0) {\n\t\t\t\t\t\thasNegativeStart = 1;\n\t\t\t\t\t}\n\t\t\t\t\ttl.add(tween, time);\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t\troot.add(tl, 0);\n\t\t\tif (hasNegativeStart) { //calling totalDuration() will force the adjustment necessary to shift the children forward so none of them start before zero, and moves the timeline backwards the same amount, so the playhead is still aligned where it should be globally, but the timeline doesn't have illegal children that start before zero.\n\t\t\t\ttl.totalDuration();\n\t\t\t}\n\t\t\treturn tl;\n\t\t};\n\n\t\tp.add = function(value, position, align, stagger) {\n\t\t\tvar self = this,\n\t\t\t\tcurTime, l, i, child, tl, beforeRawTime;\n\t\t\tif (typeof(position) !== \"number\") {\n\t\t\t\tposition = self._parseTimeOrLabel(position, 0, true, value);\n\t\t\t}\n\t\t\tif (!(value instanceof Animation)) {\n\t\t\t\tif ((value instanceof Array) || (value && value.push && _isArray(value))) {\n\t\t\t\t\talign = align || \"normal\";\n\t\t\t\t\tstagger = stagger || 0;\n\t\t\t\t\tcurTime = position;\n\t\t\t\t\tl = value.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif (_isArray(child = value[i])) {\n\t\t\t\t\t\t\tchild = new TimelineLite({tweens:child});\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself.add(child, curTime);\n\t\t\t\t\t\tif (typeof(child) !== \"string\" && typeof(child) !== \"function\") {\n\t\t\t\t\t\t\tif (align === \"sequence\") {\n\t\t\t\t\t\t\t\tcurTime = child._startTime + (child.totalDuration() / child._timeScale);\n\t\t\t\t\t\t\t} else if (align === \"start\") {\n\t\t\t\t\t\t\t\tchild._startTime -= child.delay();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcurTime += stagger;\n\t\t\t\t\t}\n\t\t\t\t\treturn self._uncache(true);\n\t\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\t\treturn self.addLabel(value, position);\n\t\t\t\t} else if (typeof(value) === \"function\") {\n\t\t\t\t\tvalue = TweenLite.delayedCall(0, value);\n\t\t\t\t} else {\n\t\t\t\t\tthrow(\"Cannot add \" + value + \" into the timeline; it is not a tween, timeline, function, or string.\");\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tSimpleTimeline.prototype.add.call(self, value, position);\n\n\t\t\tif (value._time || (!value._duration && value._initted)) { //in case, for example, the _startTime is moved on a tween that has already rendered. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning.\n\t\t\t\tcurTime = (self.rawTime() - value._startTime) * value._timeScale;\n\t\t\t\tif (!value._duration || Math.abs(Math.max(0, Math.min(value.totalDuration(), curTime))) - value._totalTime > 0.00001) {\n\t\t\t\t\tvalue.render(curTime, false, false);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\t\tif (self._gc || self._time === self._duration) if (!self._paused) if (self._duration < self.duration()) {\n\t\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\t\ttl = self;\n\t\t\t\tbeforeRawTime = (tl.rawTime() > value._startTime); //if the tween is placed on the timeline so that it starts BEFORE the current rawTime, we should align the playhead (move the timeline). This is because sometimes users will create a timeline, let it finish, and much later append a tween and expect it to run instead of jumping to its end state. While technically one could argue that it should jump to its end state, that's not what users intuitively expect.\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tif (beforeRawTime && tl._timeline.smoothChildTiming) {\n\t\t\t\t\t\ttl.totalTime(tl._totalTime, true); //moves the timeline (shifts its startTime) if necessary, and also enables it.\n\t\t\t\t\t} else if (tl._gc) {\n\t\t\t\t\t\ttl._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn self;\n\t\t};\n\n\t\tp.remove = function(value) {\n\t\t\tif (value instanceof Animation) {\n\t\t\t\tthis._remove(value, false);\n\t\t\t\tvar tl = value._timeline = value.vars.useFrames ? Animation._rootFramesTimeline : Animation._rootTimeline; //now that it's removed, default it to the root timeline so that if it gets played again, it doesn't jump back into this timeline.\n\t\t\t\tvalue._startTime = (value._paused ? value._pauseTime : tl._time) - ((!value._reversed ? value._totalTime : value.totalDuration() - value._totalTime) / value._timeScale); //ensure that if it gets played again, the timing is correct.\n\t\t\t\treturn this;\n\t\t\t} else if (value instanceof Array || (value && value.push && _isArray(value))) {\n\t\t\t\tvar i = value.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tthis.remove(value[i]);\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\treturn this.removeLabel(value);\n\t\t\t}\n\t\t\treturn this.kill(null, value);\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tSimpleTimeline.prototype._remove.call(this, tween, skipDisable);\n\t\t\tvar last = this._last;\n\t\t\tif (!last) {\n\t\t\t\tthis._time = this._totalTime = this._duration = this._totalDuration = 0;\n\t\t\t} else if (this._time > this.duration()) {\n\t\t\t\tthis._time = this._duration;\n\t\t\t\tthis._totalTime = this._totalDuration;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.append = function(value, offsetOrLabel) {\n\t\t\treturn this.add(value, this._parseTimeOrLabel(null, offsetOrLabel, true, value));\n\t\t};\n\n\t\tp.insert = p.insertMultiple = function(value, position, align, stagger) {\n\t\t\treturn this.add(value, position || 0, align, stagger);\n\t\t};\n\n\t\tp.appendMultiple = function(tweens, offsetOrLabel, align, stagger) {\n\t\t\treturn this.add(tweens, this._parseTimeOrLabel(null, offsetOrLabel, true, tweens), align, stagger);\n\t\t};\n\n\t\tp.addLabel = function(label, position) {\n\t\t\tthis._labels[label] = this._parseTimeOrLabel(position);\n\t\t\treturn this;\n\t\t};\n\n\t\tp.addPause = function(position, callback, params, scope) {\n\t\t\tvar t = TweenLite.delayedCall(0, _pauseCallback, params, scope || this);\n\t\t\tt.vars.onComplete = t.vars.onReverseComplete = callback;\n\t\t\tt.data = \"isPause\";\n\t\t\tthis._hasPause = true;\n\t\t\treturn this.add(t, position);\n\t\t};\n\n\t\tp.removeLabel = function(label) {\n\t\t\tdelete this._labels[label];\n\t\t\treturn this;\n\t\t};\n\n\t\tp.getLabelTime = function(label) {\n\t\t\treturn (this._labels[label] != null) ? this._labels[label] : -1;\n\t\t};\n\n\t\tp._parseTimeOrLabel = function(timeOrLabel, offsetOrLabel, appendIfAbsent, ignore) {\n\t\t\tvar clippedDuration, i;\n\t\t\t//if we're about to add a tween/timeline (or an array of them) that's already a child of this timeline, we should remove it first so that it doesn't contaminate the duration().\n\t\t\tif (ignore instanceof Animation && ignore.timeline === this) {\n\t\t\t\tthis.remove(ignore);\n\t\t\t} else if (ignore && ((ignore instanceof Array) || (ignore.push && _isArray(ignore)))) {\n\t\t\t\ti = ignore.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (ignore[i] instanceof Animation && ignore[i].timeline === this) {\n\t\t\t\t\t\tthis.remove(ignore[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tclippedDuration = (typeof(timeOrLabel) === \"number\" && !offsetOrLabel) ? 0 : (this.duration() > 99999999999) ? this.recent().endTime(false) : this._duration; //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n\t\t\tif (typeof(offsetOrLabel) === \"string\") {\n\t\t\t\treturn this._parseTimeOrLabel(offsetOrLabel, (appendIfAbsent && typeof(timeOrLabel) === \"number\" && this._labels[offsetOrLabel] == null) ? timeOrLabel - clippedDuration : 0, appendIfAbsent);\n\t\t\t}\n\t\t\toffsetOrLabel = offsetOrLabel || 0;\n\t\t\tif (typeof(timeOrLabel) === \"string\" && (isNaN(timeOrLabel) || this._labels[timeOrLabel] != null)) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\t\ti = timeOrLabel.indexOf(\"=\");\n\t\t\t\tif (i === -1) {\n\t\t\t\t\tif (this._labels[timeOrLabel] == null) {\n\t\t\t\t\t\treturn appendIfAbsent ? (this._labels[timeOrLabel] = clippedDuration + offsetOrLabel) : offsetOrLabel;\n\t\t\t\t\t}\n\t\t\t\t\treturn this._labels[timeOrLabel] + offsetOrLabel;\n\t\t\t\t}\n\t\t\t\toffsetOrLabel = parseInt(timeOrLabel.charAt(i-1) + \"1\", 10) * Number(timeOrLabel.substr(i+1));\n\t\t\t\ttimeOrLabel = (i > 1) ? this._parseTimeOrLabel(timeOrLabel.substr(0, i-1), 0, appendIfAbsent) : clippedDuration;\n\t\t\t} else if (timeOrLabel == null) {\n\t\t\t\ttimeOrLabel = clippedDuration;\n\t\t\t}\n\t\t\treturn Number(timeOrLabel) + offsetOrLabel;\n\t\t};\n\n\t\tp.seek = function(position, suppressEvents) {\n\t\t\treturn this.totalTime((typeof(position) === \"number\") ? position : this._parseTimeOrLabel(position), (suppressEvents !== false));\n\t\t};\n\n\t\tp.stop = function() {\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.gotoAndPlay = function(position, suppressEvents) {\n\t\t\treturn this.play(position, suppressEvents);\n\t\t};\n\n\t\tp.gotoAndStop = function(position, suppressEvents) {\n\t\t\treturn this.pause(position, suppressEvents);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tprevStart = self._startTime,\n\t\t\t\tprevTimeScale = self._timeScale,\n\t\t\t\tprevPaused = self._paused,\n\t\t\t\ttween, isComplete, next, callback, internalForce, pauseTween, curTime, pauseTime;\n\t\t\tif (prevTime !== self._time) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttime += self._time - prevTime;\n\t\t\t}\n\t\t\tif (self._hasPause && !self._forcingPlayhead && !suppressEvents) {\n\t\t\t\tif (time > prevTime) {\n\t\t\t\t\ttween = self._first;\n\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && self._rawPrevTime === 0)) {\n\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\ttween = self._last;\n\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pauseTween) {\n\t\t\t\t\tself._time = self._totalTime = time = pauseTween._startTime;\n\t\t\t\t\tpauseTime = self._startTime + (self._reversed ? self._duration - time : time) / self._timeScale;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = self._time = totalDur;\n\t\t\t\tif (!self._reversed) if (!self._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!self._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (self._duration === 0) if ((time <= 0 && time >= -_tinyNum) || self._rawPrevTime < 0 || self._rawPrevTime === _tinyNum) if (self._rawPrevTime !== time && self._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (self._rawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\ttime = totalDur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7.\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = 0;\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== 0 || (self._duration === 0 && self._rawPrevTime !== _tinyNum && (self._rawPrevTime > 0 || (time < 0 && self._rawPrevTime >= 0)))) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (self._timeline.autoRemoveChildren && self._reversed) { //ensures proper GC if a timeline is resumed after it's finished reversing.\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (self._rawPrevTime >= 0 && self._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!self._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tself._totalTime = self._time = self._rawPrevTime = time;\n\t\t\t}\n\t\t\tif ((self._time === prevTime || !self._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._initted = true;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time > 0) {\n\t\t\t\tself._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTime === 0) if (self.vars.onStart) if (self._time !== 0 || !self._duration) if (!suppressEvents) {\n\t\t\t\tself._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = self._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = self._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= curTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = self._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > self._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t}\n\n\t\t\tif (callback) if (!self._gc) if (prevStart === self._startTime || prevTimeScale !== self._timeScale) if (self._time === 0 || totalDur >= self.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._hasPausedChild = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._paused || ((tween instanceof TimelineLite) && tween._hasPausedChild())) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.getChildren = function(nested, tweens, timelines, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || -9999999999;\n\t\t\tvar a = [],\n\t\t\t\ttween = this._first,\n\t\t\t\tcnt = 0;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime < ignoreBeforeTime) {\n\t\t\t\t\t//do nothing\n\t\t\t\t} else if (tween instanceof TweenLite) {\n\t\t\t\t\tif (tweens !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (timelines !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t\tif (nested !== false) {\n\t\t\t\t\t\ta = a.concat(tween.getChildren(true, tweens, timelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.getTweensOf = function(target, nested) {\n\t\t\tvar disabled = this._gc,\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\ttweens, i;\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(true, true); //getTweensOf() filters out disabled tweens, and we have to mark them as _gc = true when the timeline completes in order to allow clean garbage collection, so temporarily re-enable the timeline here.\n\t\t\t}\n\t\t\ttweens = TweenLite.getTweensOf(target);\n\t\t\ti = tweens.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i].timeline === this || (nested && this._contains(tweens[i]))) {\n\t\t\t\t\ta[cnt++] = tweens[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(false, true);\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.recent = function() {\n\t\t\treturn this._recent;\n\t\t};\n\n\t\tp._contains = function(tween) {\n\t\t\tvar tl = tween.timeline;\n\t\t\twhile (tl) {\n\t\t\t\tif (tl === this) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttl = tl.timeline;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.shiftChildren = function(amount, adjustLabels, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || 0;\n\t\t\tvar tween = this._first,\n\t\t\t\tlabels = this._labels,\n\t\t\t\tp;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime >= ignoreBeforeTime) {\n\t\t\t\t\ttween._startTime += amount;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\tif (adjustLabels) {\n\t\t\t\tfor (p in labels) {\n\t\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp._kill = function(vars, target) {\n\t\t\tif (!vars && !target) {\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\tvar tweens = (!target) ? this.getChildren(true, true, false) : this.getTweensOf(target),\n\t\t\t\ti = tweens.length,\n\t\t\t\tchanged = false;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i]._kill(vars, target)) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.clear = function(labels) {\n\t\t\tvar tweens = this.getChildren(false, true, true),\n\t\t\t\ti = tweens.length;\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttweens[i]._enabled(false, false);\n\t\t\t}\n\t\t\tif (labels !== false) {\n\t\t\t\tthis._labels = {};\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\ttween.invalidate();\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn Animation.prototype.invalidate.call(this);;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (enabled === this._gc) {\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\ttween._enabled(enabled, true);\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn SimpleTimeline.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tthis._forcingPlayhead = true;\n\t\t\tvar val = Animation.prototype.totalTime.apply(this, arguments);\n\t\t\tthis._forcingPlayhead = false;\n\t\t\treturn val;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tthis.totalDuration(); //just triggers recalculation\n\t\t\t\t}\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tif (this.duration() !== 0 && value !== 0) {\n\t\t\t\tthis.timeScale(this._duration / value);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tvar max = 0,\n\t\t\t\t\t\tself = this,\n\t\t\t\t\t\ttween = self._last,\n\t\t\t\t\t\tprevStart = 999999999999,\n\t\t\t\t\t\tprev, end;\n\t\t\t\t\twhile (tween) {\n\t\t\t\t\t\tprev = tween._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\t\t\tif (tween._dirty) {\n\t\t\t\t\t\t\ttween.totalDuration(); //could change the tween._startTime, so make sure the tween's cache is clean before analyzing it.\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime > prevStart && self._sortChildren && !tween._paused && !self._calculatingDuration) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\t\t\tself._calculatingDuration = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add(), like _parseTimeOrLabel().\n\t\t\t\t\t\t\tself.add(tween, tween._startTime - tween._delay);\n\t\t\t\t\t\t\tself._calculatingDuration = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tprevStart = tween._startTime;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime < 0 && !tween._paused) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\t\t\tmax -= tween._startTime;\n\t\t\t\t\t\t\tif (self._timeline.smoothChildTiming) {\n\t\t\t\t\t\t\t\tself._startTime += tween._startTime / self._timeScale;\n\t\t\t\t\t\t\t\tself._time -= tween._startTime;\n\t\t\t\t\t\t\t\tself._totalTime -= tween._startTime;\n\t\t\t\t\t\t\t\tself._rawPrevTime -= tween._startTime;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tself.shiftChildren(-tween._startTime, false, -9999999999);\n\t\t\t\t\t\t\tprevStart = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tend = tween._startTime + (tween._totalDuration / tween._timeScale);\n\t\t\t\t\t\tif (end > max) {\n\t\t\t\t\t\t\tmax = end;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = prev;\n\t\t\t\t\t}\n\t\t\t\t\tself._duration = self._totalDuration = max;\n\t\t\t\t\tself._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (value && this.totalDuration()) ? this.timeScale(this._totalDuration / value) : this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (value === false && this._paused) { //if there's a pause directly at the spot from where we're unpausing, skip it.\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween._startTime === this._time && tween.data === \"isPause\") {\n\t\t\t\t\t\ttween._rawPrevTime = 0; //remember, _rawPrevTime is how zero-duration tweens/callbacks sense directionality and determine whether or not to fire. If _rawPrevTime is the same as _startTime on the next render, it won't fire.\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Animation.prototype.paused.apply(this, arguments);\n\t\t};\n\n\t\tp.usesFrames = function() {\n\t\t\tvar tl = this._timeline;\n\t\t\twhile (tl._timeline) {\n\t\t\t\ttl = tl._timeline;\n\t\t\t}\n\t\t\treturn (tl === Animation._rootFramesTimeline);\n\t\t};\n\n\t\tp.rawTime = function(wrapRepeats) {\n\t\t\treturn (wrapRepeats && (this._paused || (this._repeat && this.time() > 0 && this.totalProgress() < 1))) ? this._totalTime % (this._duration + this._repeatDelay) : this._paused ? this._totalTime : (this._timeline.rawTime(wrapRepeats) - this._startTime) * this._timeScale;\n\t\t};\n\n\t\treturn TimelineLite;\n\n\t}, true);\n\nexport var TimelineLite = globals.TimelineLite;\nexport { TimelineLite as default };\n","/*!\n * VERSION: 2.1.3\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n\nimport TweenLite, { _gsScope, globals, Ease, Animation } from \"./TweenLite.js\";\nimport TimelineLite from \"./TimelineLite.js\";\n\n_gsScope._gsDefine(\"TimelineMax\", [\"TimelineLite\",\"TweenLite\",\"easing.Ease\"], function() {\n\t\t\n\t\tvar TimelineMax = function(vars) {\n\t\t\t\tTimelineLite.call(this, vars);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = !!this.vars.yoyo;\n\t\t\t\tthis._dirty = true;\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_easeNone = new Ease(null, null, 1, 0),\n\t\t\tp = TimelineMax.prototype = new TimelineLite();\n\n\t\tp.constructor = TimelineMax;\n\t\tp.kill()._gc = false;\n\t\tTimelineMax.version = \"2.1.3\";\n\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = !!this.vars.yoyo;\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._uncache(true);\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\n\t\tp.addCallback = function(callback, position, params, scope) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.removeCallback = function(callback, position) {\n\t\t\tif (callback) {\n\t\t\t\tif (position == null) {\n\t\t\t\t\tthis._kill(null, callback);\n\t\t\t\t} else {\n\t\t\t\t\tvar a = this.getTweensOf(callback, false),\n\t\t\t\t\t\ti = a.length,\n\t\t\t\t\t\ttime = this._parseTimeOrLabel(position);\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i]._startTime === time) {\n\t\t\t\t\t\t\ta[i]._enabled(false, false);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.removePause = function(position) {\n\t\t\treturn this.removeCallback(TimelineLite._internals.pauseCallback, position);\n\t\t};\n\n\t\tp.tweenTo = function(position, vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar copy = {ease:_easeNone, useFrames:this.usesFrames(), immediateRender:false, lazy:false},\n\t\t\t\tEngine = (vars.repeat && _globals.TweenMax) || TweenLite,\n\t\t\t\tduration, p, t;\n\t\t\tfor (p in vars) {\n\t\t\t\tcopy[p] = vars[p];\n\t\t\t}\n\t\t\tcopy.time = this._parseTimeOrLabel(position);\n\t\t\tduration = (Math.abs(Number(copy.time) - this._time) / this._timeScale) || 0.001;\n\t\t\tt = new Engine(this, duration, copy);\n\t\t\tcopy.onStart = function() {\n\t\t\t\tt.target.paused(true);\n\t\t\t\tif (t.vars.time !== t.target.time() && duration === t.duration() && !t.isFromTo) { //don't make the duration zero - if it's supposed to be zero, don't worry because it's already initting the tween and will complete immediately, effectively making the duration zero anyway. If we make duration zero, the tween won't run at all.\n\t\t\t\t\tt.duration( Math.abs( t.vars.time - t.target.time()) / t.target._timeScale ).render(t.time(), true, true); //render() right away to ensure that things look right, especially in the case of .tweenTo(0).\n\t\t\t\t}\n\t\t\t\tif (vars.onStart) { //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t\tvars.onStart.apply(vars.onStartScope || vars.callbackScope || t, vars.onStartParams || []); //don't use t._callback(\"onStart\") or it'll point to the copy.onStart and we'll get a recursion error.\n\t\t\t\t}\n\t\t\t};\n\t\t\treturn t;\n\t\t};\n\n\t\tp.tweenFromTo = function(fromPosition, toPosition, vars) {\n\t\t\tvars = vars || {};\n\t\t\tfromPosition = this._parseTimeOrLabel(fromPosition);\n\t\t\tvars.startAt = {onComplete:this.seek, onCompleteParams:[fromPosition], callbackScope:this};\n\t\t\tvars.immediateRender = (vars.immediateRender !== false);\n\t\t\tvar t = this.tweenTo(toPosition, vars);\n\t\t\tt.isFromTo = 1; //to ensure we don't mess with the duration in the onStart (we've got the start and end values here, so lock it in)\n\t\t\treturn t.duration((Math.abs( t.vars.time - fromPosition) / this._timeScale) || 0.001);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tdur = self._duration,\n\t\t\t\tprevTotalTime = self._totalTime,\n\t\t\t\tprevStart = self._startTime,\n\t\t\t\tprevTimeScale = self._timeScale,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tprevPaused = self._paused,\n\t\t\t\tprevCycle = self._cycle,\n\t\t\t\ttween, isComplete, next, callback, internalForce, cycleDuration, pauseTween, curTime, pauseTime;\n\t\t\tif (prevTime !== self._time) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttime += self._time - prevTime;\n\t\t\t}\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = totalDur;\n\t\t\t\t\tself._cycle = self._repeat;\n\t\t\t\t}\n\t\t\t\tif (!self._reversed) if (!self._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!self._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (self._duration === 0) if ((time <= 0 && time >= -_tinyNum) || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time && self._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\tif (self._yoyo && (self._cycle & 1)) {\n\t\t\t\t\tself._time = time = 0;\n\t\t\t\t} else {\n\t\t\t\t\tself._time = dur;\n\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7. We cannot do less then 0.0001 because the same issue can occur when the duration is extremely large like 999999999999 in which case adding 0.00000001, for example, causes it to act like nothing was added.\n\t\t\t\t}\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = self._cycle = 0;\n\t\t\t\t}\n\t\t\t\tself._time = 0;\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== 0 || (dur === 0 && prevRawPrevTime !== _tinyNum && (prevRawPrevTime > 0 || (time < 0 && prevRawPrevTime >= 0)) && !self._locked)) { //edge case for checking time < 0 && prevRawPrevTime >= 0: a zero-duration fromTo() tween inside a zero-duration timeline (yeah, very rare)\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (self._timeline.autoRemoveChildren && self._reversed) {\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (prevRawPrevTime >= 0 && self._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tself._rawPrevTime = (dur || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!self._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tif (dur === 0 && prevRawPrevTime < 0) { //without this, zero-duration repeating timelines (like with a simple callback nested at the very beginning and a repeatDelay) wouldn't render the first time through.\n\t\t\t\t\tinternalForce = true;\n\t\t\t\t}\n\t\t\t\tself._time = self._rawPrevTime = time;\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = time;\n\t\t\t\t\tif (self._repeat !== 0) {\n\t\t\t\t\t\tcycleDuration = dur + self._repeatDelay;\n\t\t\t\t\t\tself._cycle = (self._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but it gets reported as 0.79999999!)\n\t\t\t\t\t\tif (self._cycle) if (self._cycle === self._totalTime / cycleDuration && prevTotalTime <= time) {\n\t\t\t\t\t\t\tself._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._time = self._totalTime - (self._cycle * cycleDuration);\n\t\t\t\t\t\tif (self._yoyo) if (self._cycle & 1) {\n\t\t\t\t\t\t\tself._time = dur - self._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (self._time > dur) {\n\t\t\t\t\t\t\tself._time = dur;\n\t\t\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding error\n\t\t\t\t\t\t} else if (self._time < 0) {\n\t\t\t\t\t\t\tself._time = time = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttime = self._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._hasPause && !self._forcingPlayhead && !suppressEvents) {\n\t\t\t\ttime = self._time;\n\t\t\t\tif (time > prevTime || (self._repeat && prevCycle !== self._cycle)) {\n\t\t\t\t\ttween = self._first;\n\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && self._rawPrevTime === 0)) {\n\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\ttween = self._last;\n\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pauseTween) {\n\t\t\t\t\tpauseTime = self._startTime + (self._reversed ? self._duration - pauseTween._startTime : pauseTween._startTime) / self._timeScale;\n\t\t\t\t\tif (pauseTween._startTime < dur) {\n\t\t\t\t\t\tself._time = self._rawPrevTime = time = pauseTween._startTime;\n\t\t\t\t\t\tself._totalTime = time + (self._cycle * (self._totalDuration + self._repeatDelay));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._cycle !== prevCycle) if (!self._locked) {\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example,\n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the TimelineMax work.\n\t\t\t\t*/\n\t\t\t\tvar backwards = (self._yoyo && (prevCycle & 1) !== 0),\n\t\t\t\t\twrap = (backwards === (self._yoyo && (self._cycle & 1) !== 0)),\n\t\t\t\t\trecTotalTime = self._totalTime,\n\t\t\t\t\trecCycle = self._cycle,\n\t\t\t\t\trecRawPrevTime = self._rawPrevTime,\n\t\t\t\t\trecTime = self._time;\n\n\t\t\t\tself._totalTime = prevCycle * dur;\n\t\t\t\tif (self._cycle < prevCycle) {\n\t\t\t\t\tbackwards = !backwards;\n\t\t\t\t} else {\n\t\t\t\t\tself._totalTime += dur;\n\t\t\t\t}\n\t\t\t\tself._time = prevTime; //temporarily revert _time so that render() renders the children in the correct order. Without this, tweens won't rewind correctly. We could arhictect things in a \"cleaner\" way by splitting out the rendering queue into a separate method but for performance reasons, we kept it all inside this method.\n\n\t\t\t\tself._rawPrevTime = (dur === 0) ? prevRawPrevTime - 0.0001 : prevRawPrevTime;\n\t\t\t\tself._cycle = prevCycle;\n\t\t\t\tself._locked = true; //prevents changes to totalTime and skips repeat/yoyo behavior when we recursively call render()\n\t\t\t\tprevTime = (backwards) ? 0 : dur;\n\t\t\t\tself.render(prevTime, suppressEvents, (dur === 0));\n\t\t\t\tif (!suppressEvents) if (!self._gc) {\n\t\t\t\t\tif (self.vars.onRepeat) {\n\t\t\t\t\t\tself._cycle = recCycle; //in case the onRepeat alters the playhead or invalidates(), we shouldn't stay locked or use the previous cycle.\n\t\t\t\t\t\tself._locked = false;\n\t\t\t\t\t\tself._callback(\"onRepeat\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (prevTime !== self._time) { //in case there's a callback like onComplete in a nested tween/timeline that changes the playhead position, like via seek(), we should just abort.\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (wrap) {\n\t\t\t\t\tself._cycle = prevCycle; //if there's an onRepeat, we reverted this above, so make sure it's set properly again. We also unlocked in that scenario, so reset that too.\n\t\t\t\t\tself._locked = true;\n\t\t\t\t\tprevTime = (backwards) ? dur + 0.0001 : -0.0001;\n\t\t\t\t\tself.render(prevTime, true, false);\n\t\t\t\t}\n\t\t\t\tself._locked = false;\n\t\t\t\tif (self._paused && !prevPaused) { //if the render() triggered callback that paused this timeline, we should abort (very rare, but possible)\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tself._time = recTime;\n\t\t\t\tself._totalTime = recTotalTime;\n\t\t\t\tself._cycle = recCycle;\n\t\t\t\tself._rawPrevTime = recRawPrevTime;\n\t\t\t}\n\n\t\t\tif ((self._time === prevTime || !self._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\tif (prevTotalTime !== self._totalTime) if (self._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._initted = true;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._totalTime !== prevTotalTime && time > 0) {\n\t\t\t\tself._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTotalTime === 0) if (self.vars.onStart) if (self._totalTime !== 0 || !self._totalDuration) if (!suppressEvents) {\n\t\t\t\tself._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = self._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = self._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= self._time && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = self._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > self._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t}\n\t\t\tif (callback) if (!self._locked) if (!self._gc) if (prevStart === self._startTime || prevTimeScale !== self._timeScale) if (self._time === 0 || totalDur >= self.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.getActive = function(nested, tweens, timelines) {\n\t\t\tvar a = [],\n\t\t\t\tall = this.getChildren(nested || (nested == null), tweens || (nested == null), !!timelines),\n\t\t\t\tcnt = 0,\n\t\t\t\tl = all.length,\n\t\t\t\ti, tween;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = all[i];\n\t\t\t\tif (tween.isActive()) {\n\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\n\t\tp.getLabelAfter = function(time) {\n\t\t\tif (!time) if (time !== 0) { //faster than isNan()\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\tl = labels.length,\n\t\t\t\ti;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (labels[i].time > time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\n\t\tp.getLabelBefore = function(time) {\n\t\t\tif (time == null) {\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\ti = labels.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (labels[i].time < time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\n\t\tp.getLabelsArray = function() {\n\t\t\tvar a = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tp;\n\t\t\tfor (p in this._labels) {\n\t\t\t\ta[cnt++] = {time:this._labels[p], name:p};\n\t\t\t}\n\t\t\ta.sort(function(a,b) {\n\t\t\t\treturn a.time - b.time;\n\t\t\t});\n\t\t\treturn a;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._locked = false; //unlock and set cycle in case invalidate() is called from inside an onRepeat\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\n\n//---- GETTERS / SETTERS -------------------------------------------------------------------------------------------------------\n\n\t\tp.progress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this._time / this.duration()) || 0 : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);\n\t\t};\n\n\t\tp.totalProgress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this._totalTime / this.totalDuration()) || 0 : this.totalTime( this.totalDuration() * value, suppressEvents);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tTimelineLite.prototype.totalDuration.call(this); //just forces refresh\n\t\t\t\t\t//Instead of Infinity, we use 999999999999 so that we can accommodate reverses.\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1 || !value) ? this : this.timeScale( this.totalDuration() / value );\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tvar duration = this._duration,\n\t\t\t\tcycle = this._cycle,\n\t\t\t\tcycleDur = cycle * (duration + this._repeatDelay);\n\t\t\tif (value > duration) {\n\t\t\t\tvalue = duration;\n\t\t\t}\n\t\t\treturn this.totalTime((this._yoyo && (cycle & 1)) ? duration - value + cycleDur : this._repeat ? value + cycleDur : value, suppressEvents);\n\t\t};\n\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.currentLabel = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this.getLabelBefore(this._time + _tinyNum);\n\t\t\t}\n\t\t\treturn this.seek(value, true);\n\t\t};\n\t\t\n\t\treturn TimelineMax;\n\t\t\n\t}, true);\n\nexport var TimelineMax = globals.TimelineMax;\nexport { TimelineLite, TimelineMax as default };","/*!\n * VERSION: 1.3.9\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\nimport { _gsScope } from \"./TweenLite.js\";\n\n\t\tvar _RAD2DEG = 180 / Math.PI,\n\t\t\t_r1 = [],\n\t\t\t_r2 = [],\n\t\t\t_r3 = [],\n\t\t\t_corProps = {},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\tSegment = function(a, b, c, d) {\n\t\t\t\tif (c === d) { //if c and d match, the final autoRotate value could lock at -90 degrees, so differentiate them slightly.\n\t\t\t\t\tc = d - (d - b) / 1000000;\n\t\t\t\t}\n\t\t\t\tif (a === b) { //if a and b match, the starting autoRotate value could lock at -90 degrees, so differentiate them slightly.\n\t\t\t\t\tb = a + (c - a) / 1000000;\n\t\t\t\t}\n\t\t\t\tthis.a = a;\n\t\t\t\tthis.b = b;\n\t\t\t\tthis.c = c;\n\t\t\t\tthis.d = d;\n\t\t\t\tthis.da = d - a;\n\t\t\t\tthis.ca = c - a;\n\t\t\t\tthis.ba = b - a;\n\t\t\t},\n\t\t\t_correlate = \",x,y,z,left,top,right,bottom,marginTop,marginLeft,marginRight,marginBottom,paddingLeft,paddingTop,paddingRight,paddingBottom,backgroundPosition,backgroundPosition_y,\",\n\t\t\tcubicToQuadratic = function(a, b, c, d) {\n\t\t\t\tvar q1 = {a:a},\n\t\t\t\t\tq2 = {},\n\t\t\t\t\tq3 = {},\n\t\t\t\t\tq4 = {c:d},\n\t\t\t\t\tmab = (a + b) / 2,\n\t\t\t\t\tmbc = (b + c) / 2,\n\t\t\t\t\tmcd = (c + d) / 2,\n\t\t\t\t\tmabc = (mab + mbc) / 2,\n\t\t\t\t\tmbcd = (mbc + mcd) / 2,\n\t\t\t\t\tm8 = (mbcd - mabc) / 8;\n\t\t\t\tq1.b = mab + (a - mab) / 4;\n\t\t\t\tq2.b = mabc + m8;\n\t\t\t\tq1.c = q2.a = (q1.b + q2.b) / 2;\n\t\t\t\tq2.c = q3.a = (mabc + mbcd) / 2;\n\t\t\t\tq3.b = mbcd - m8;\n\t\t\t\tq4.b = mcd + (d - mcd) / 4;\n\t\t\t\tq3.c = q4.a = (q3.b + q4.b) / 2;\n\t\t\t\treturn [q1, q2, q3, q4];\n\t\t\t},\n\t\t\t_calculateControlPoints = function(a, curviness, quad, basic, correlate) {\n\t\t\t\tvar l = a.length - 1,\n\t\t\t\t\tii = 0,\n\t\t\t\t\tcp1 = a[0].a,\n\t\t\t\t\ti, p1, p2, p3, seg, m1, m2, mm, cp2, qb, r1, r2, tl;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tseg = a[ii];\n\t\t\t\t\tp1 = seg.a;\n\t\t\t\t\tp2 = seg.d;\n\t\t\t\t\tp3 = a[ii+1].d;\n\n\t\t\t\t\tif (correlate) {\n\t\t\t\t\t\tr1 = _r1[i];\n\t\t\t\t\t\tr2 = _r2[i];\n\t\t\t\t\t\ttl = ((r2 + r1) * curviness * 0.25) / (basic ? 0.5 : _r3[i] || 0.5);\n\t\t\t\t\t\tm1 = p2 - (p2 - p1) * (basic ? curviness * 0.5 : (r1 !== 0 ? tl / r1 : 0));\n\t\t\t\t\t\tm2 = p2 + (p3 - p2) * (basic ? curviness * 0.5 : (r2 !== 0 ? tl / r2 : 0));\n\t\t\t\t\t\tmm = p2 - (m1 + (((m2 - m1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\t\t\t\t} else {\n\t\t\t\t\t\tm1 = p2 - (p2 - p1) * curviness * 0.5;\n\t\t\t\t\t\tm2 = p2 + (p3 - p2) * curviness * 0.5;\n\t\t\t\t\t\tmm = p2 - (m1 + m2) / 2;\n\t\t\t\t\t}\n\t\t\t\t\tm1 += mm;\n\t\t\t\t\tm2 += mm;\n\n\t\t\t\t\tseg.c = cp2 = m1;\n\t\t\t\t\tif (i !== 0) {\n\t\t\t\t\t\tseg.b = cp1;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tseg.b = cp1 = seg.a + (seg.c - seg.a) * 0.6; //instead of placing b on a exactly, we move it inline with c so that if the user specifies an ease like Back.easeIn or Elastic.easeIn which goes BEYOND the beginning, it will do so smoothly.\n\t\t\t\t\t}\n\n\t\t\t\t\tseg.da = p2 - p1;\n\t\t\t\t\tseg.ca = cp2 - p1;\n\t\t\t\t\tseg.ba = cp1 - p1;\n\n\t\t\t\t\tif (quad) {\n\t\t\t\t\t\tqb = cubicToQuadratic(p1, cp1, cp2, p2);\n\t\t\t\t\t\ta.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);\n\t\t\t\t\t\tii += 4;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tii++;\n\t\t\t\t\t}\n\n\t\t\t\t\tcp1 = m2;\n\t\t\t\t}\n\t\t\t\tseg = a[ii];\n\t\t\t\tseg.b = cp1;\n\t\t\t\tseg.c = cp1 + (seg.d - cp1) * 0.4; //instead of placing c on d exactly, we move it inline with b so that if the user specifies an ease like Back.easeOut or Elastic.easeOut which goes BEYOND the end, it will do so smoothly.\n\t\t\t\tseg.da = seg.d - seg.a;\n\t\t\t\tseg.ca = seg.c - seg.a;\n\t\t\t\tseg.ba = cp1 - seg.a;\n\t\t\t\tif (quad) {\n\t\t\t\t\tqb = cubicToQuadratic(seg.a, cp1, seg.c, seg.d);\n\t\t\t\t\ta.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_parseAnchors = function(values, p, correlate, prepend) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tl, i, p1, p2, p3, tmp;\n\t\t\t\tif (prepend) {\n\t\t\t\t\tvalues = [prepend].concat(values);\n\t\t\t\t\ti = values.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (typeof( (tmp = values[i][p]) ) === \"string\") if (tmp.charAt(1) === \"=\") {\n\t\t\t\t\t\t\tvalues[i][p] = prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)); //accommodate relative values. Do it inline instead of breaking it out into a function for speed reasons\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tl = values.length - 2;\n\t\t\t\tif (l < 0) {\n\t\t\t\t\ta[0] = new Segment(values[0][p], 0, 0, values[0][p]);\n\t\t\t\t\treturn a;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tp1 = values[i][p];\n\t\t\t\t\tp2 = values[i+1][p];\n\t\t\t\t\ta[i] = new Segment(p1, 0, 0, p2);\n\t\t\t\t\tif (correlate) {\n\t\t\t\t\t\tp3 = values[i+2][p];\n\t\t\t\t\t\t_r1[i] = (_r1[i] || 0) + (p2 - p1) * (p2 - p1);\n\t\t\t\t\t\t_r2[i] = (_r2[i] || 0) + (p3 - p2) * (p3 - p2);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ta[i] = new Segment(values[i][p], 0, 0, values[i+1][p]);\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\tbezierThrough = function(values, curviness, quadratic, basic, correlate, prepend) {\n\t\t\t\tvar obj = {},\n\t\t\t\t\tprops = [],\n\t\t\t\t\tfirst = prepend || values[0],\n\t\t\t\t\ti, p, a, j, r, l, seamless, last;\n\t\t\t\tcorrelate = (typeof(correlate) === \"string\") ? \",\"+correlate+\",\" : _correlate;\n\t\t\t\tif (curviness == null) {\n\t\t\t\t\tcurviness = 1;\n\t\t\t\t}\n\t\t\t\tfor (p in values[0]) {\n\t\t\t\t\tprops.push(p);\n\t\t\t\t}\n\t\t\t\t//check to see if the last and first values are identical (well, within 0.05). If so, make seamless by appending the second element to the very end of the values array and the 2nd-to-last element to the very beginning (we'll remove those segments later)\n\t\t\t\tif (values.length > 1) {\n\t\t\t\t\tlast = values[values.length - 1];\n\t\t\t\t\tseamless = true;\n\t\t\t\t\ti = props.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = props[i];\n\t\t\t\t\t\tif (Math.abs(first[p] - last[p]) > 0.05) { //build in a tolerance of +/-0.05 to accommodate rounding errors.\n\t\t\t\t\t\t\tseamless = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (seamless) {\n\t\t\t\t\t\tvalues = values.concat(); //duplicate the array to avoid contaminating the original which the user may be reusing for other tweens\n\t\t\t\t\t\tif (prepend) {\n\t\t\t\t\t\t\tvalues.unshift(prepend);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tvalues.push(values[1]);\n\t\t\t\t\t\tprepend = values[values.length - 3];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_r1.length = _r2.length = _r3.length = 0;\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\t_corProps[p] = (correlate.indexOf(\",\"+p+\",\") !== -1);\n\t\t\t\t\tobj[p] = _parseAnchors(values, p, _corProps[p], prepend);\n\t\t\t\t}\n\t\t\t\ti = _r1.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_r1[i] = Math.sqrt(_r1[i]);\n\t\t\t\t\t_r2[i] = Math.sqrt(_r2[i]);\n\t\t\t\t}\n\t\t\t\tif (!basic) {\n\t\t\t\t\ti = props.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (_corProps[p]) {\n\t\t\t\t\t\t\ta = obj[props[i]];\n\t\t\t\t\t\t\tl = a.length - 1;\n\t\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\t\tr = (a[j+1].da / _r2[j] + a[j].da / _r1[j]) || 0;\n\t\t\t\t\t\t\t\t_r3[j] = (_r3[j] || 0) + r * r;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ti = _r3.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_r3[i] = Math.sqrt(_r3[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ti = props.length;\n\t\t\t\tj = quadratic ? 4 : 1;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\ta = obj[p];\n\t\t\t\t\t_calculateControlPoints(a, curviness, quadratic, basic, _corProps[p]); //this method requires that _parseAnchors() and _setSegmentRatios() ran first so that _r1, _r2, and _r3 values are populated for all properties\n\t\t\t\t\tif (seamless) {\n\t\t\t\t\t\ta.splice(0, j);\n\t\t\t\t\t\ta.splice(a.length - j, j);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn obj;\n\t\t\t},\n\t\t\t_parseBezierData = function(values, type, prepend) {\n\t\t\t\ttype = type || \"soft\";\n\t\t\t\tvar obj = {},\n\t\t\t\t\tinc = (type === \"cubic\") ? 3 : 2,\n\t\t\t\t\tsoft = (type === \"soft\"),\n\t\t\t\t\tprops = [],\n\t\t\t\t\ta, b, c, d, cur, i, j, l, p, cnt, tmp;\n\t\t\t\tif (soft && prepend) {\n\t\t\t\t\tvalues = [prepend].concat(values);\n\t\t\t\t}\n\t\t\t\tif (values == null || values.length < inc + 1) { throw \"invalid Bezier data\"; }\n\t\t\t\tfor (p in values[0]) {\n\t\t\t\t\tprops.push(p);\n\t\t\t\t}\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\tobj[p] = cur = [];\n\t\t\t\t\tcnt = 0;\n\t\t\t\t\tl = values.length;\n\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\ta = (prepend == null) ? values[j][p] : (typeof( (tmp = values[j][p]) ) === \"string\" && tmp.charAt(1) === \"=\") ? prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)) : Number(tmp);\n\t\t\t\t\t\tif (soft) if (j > 1) if (j < l - 1) {\n\t\t\t\t\t\t\tcur[cnt++] = (a + cur[cnt-2]) / 2;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcur[cnt++] = a;\n\t\t\t\t\t}\n\t\t\t\t\tl = cnt - inc + 1;\n\t\t\t\t\tcnt = 0;\n\t\t\t\t\tfor (j = 0; j < l; j += inc) {\n\t\t\t\t\t\ta = cur[j];\n\t\t\t\t\t\tb = cur[j+1];\n\t\t\t\t\t\tc = cur[j+2];\n\t\t\t\t\t\td = (inc === 2) ? 0 : cur[j+3];\n\t\t\t\t\t\tcur[cnt++] = tmp = (inc === 3) ? new Segment(a, b, c, d) : new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);\n\t\t\t\t\t}\n\t\t\t\t\tcur.length = cnt;\n\t\t\t\t}\n\t\t\t\treturn obj;\n\t\t\t},\n\t\t\t_addCubicLengths = function(a, steps, resolution) {\n\t\t\t\tvar inc = 1 / resolution,\n\t\t\t\t\tj = a.length,\n\t\t\t\t\td, d1, s, da, ca, ba, p, i, inv, bez, index;\n\t\t\t\twhile (--j > -1) {\n\t\t\t\t\tbez = a[j];\n\t\t\t\t\ts = bez.a;\n\t\t\t\t\tda = bez.d - s;\n\t\t\t\t\tca = bez.c - s;\n\t\t\t\t\tba = bez.b - s;\n\t\t\t\t\td = d1 = 0;\n\t\t\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\t\t\tp = inc * i;\n\t\t\t\t\t\tinv = 1 - p;\n\t\t\t\t\t\td = d1 - (d1 = (p * p * da + 3 * inv * (p * ca + inv * ba)) * p);\n\t\t\t\t\t\tindex = j * resolution + i - 1;\n\t\t\t\t\t\tsteps[index] = (steps[index] || 0) + d * d;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_parseLengthData = function(obj, resolution) {\n\t\t\t\tresolution = resolution >> 0 || 6;\n\t\t\t\tvar a = [],\n\t\t\t\t\tlengths = [],\n\t\t\t\t\td = 0,\n\t\t\t\t\ttotal = 0,\n\t\t\t\t\tthreshold = resolution - 1,\n\t\t\t\t\tsegments = [],\n\t\t\t\t\tcurLS = [], //current length segments array\n\t\t\t\t\tp, i, l, index;\n\t\t\t\tfor (p in obj) {\n\t\t\t\t\t_addCubicLengths(obj[p], a, resolution);\n\t\t\t\t}\n\t\t\t\tl = a.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\td += Math.sqrt(a[i]);\n\t\t\t\t\tindex = i % resolution;\n\t\t\t\t\tcurLS[index] = d;\n\t\t\t\t\tif (index === threshold) {\n\t\t\t\t\t\ttotal += d;\n\t\t\t\t\t\tindex = (i / resolution) >> 0;\n\t\t\t\t\t\tsegments[index] = curLS;\n\t\t\t\t\t\tlengths[index] = total;\n\t\t\t\t\t\td = 0;\n\t\t\t\t\t\tcurLS = [];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {length:total, lengths:lengths, segments:segments};\n\t\t\t},\n\n\n\n\t\t\tBezierPlugin = _gsScope._gsDefine.plugin({\n\t\t\t\t\tpropName: \"bezier\",\n\t\t\t\t\tpriority: -1,\n\t\t\t\t\tversion: \"1.3.9\",\n\t\t\t\t\tAPI: 2,\n\t\t\t\t\tglobal:true,\n\n\t\t\t\t\t//gets called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\t\t\tinit: function(target, vars, tween) {\n\t\t\t\t\t\tthis._target = target;\n\t\t\t\t\t\tif (vars instanceof Array) {\n\t\t\t\t\t\t\tvars = {values:vars};\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._func = {};\n\t\t\t\t\t\tthis._mod = {};\n\t\t\t\t\t\tthis._props = [];\n\t\t\t\t\t\tthis._timeRes = (vars.timeResolution == null) ? 6 : parseInt(vars.timeResolution, 10);\n\t\t\t\t\t\tvar values = vars.values || [],\n\t\t\t\t\t\t\tfirst = {},\n\t\t\t\t\t\t\tsecond = values[0],\n\t\t\t\t\t\t\tautoRotate = vars.autoRotate || tween.vars.orientToBezier,\n\t\t\t\t\t\t\tp, isFunc, i, j, prepend;\n\n\t\t\t\t\t\tthis._autoRotate = autoRotate ? (autoRotate instanceof Array) ? autoRotate : [[\"x\",\"y\",\"rotation\",((autoRotate === true) ? 0 : Number(autoRotate) || 0)]] : null;\n\t\t\t\t\t\tfor (p in second) {\n\t\t\t\t\t\t\tthis._props.push(p);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\ti = this._props.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = this._props[i];\n\n\t\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t\t\tisFunc = this._func[p] = (typeof(target[p]) === \"function\");\n\t\t\t\t\t\t\tfirst[p] = (!isFunc) ? parseFloat(target[p]) : target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ]();\n\t\t\t\t\t\t\tif (!prepend) if (first[p] !== values[0][p]) {\n\t\t\t\t\t\t\t\tprepend = first;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._beziers = (vars.type !== \"cubic\" && vars.type !== \"quadratic\" && vars.type !== \"soft\") ? bezierThrough(values, isNaN(vars.curviness) ? 1 : vars.curviness, false, (vars.type === \"thruBasic\"), vars.correlate, prepend) : _parseBezierData(values, vars.type, first);\n\t\t\t\t\t\tthis._segCount = this._beziers[p].length;\n\n\t\t\t\t\t\tif (this._timeRes) {\n\t\t\t\t\t\t\tvar ld = _parseLengthData(this._beziers, this._timeRes);\n\t\t\t\t\t\t\tthis._length = ld.length;\n\t\t\t\t\t\t\tthis._lengths = ld.lengths;\n\t\t\t\t\t\t\tthis._segments = ld.segments;\n\t\t\t\t\t\t\tthis._l1 = this._li = this._s1 = this._si = 0;\n\t\t\t\t\t\t\tthis._l2 = this._lengths[0];\n\t\t\t\t\t\t\tthis._curSeg = this._segments[0];\n\t\t\t\t\t\t\tthis._s2 = this._curSeg[0];\n\t\t\t\t\t\t\tthis._prec = 1 / this._curSeg.length;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((autoRotate = this._autoRotate)) {\n\t\t\t\t\t\t\tthis._initialRotations = [];\n\t\t\t\t\t\t\tif (!(autoRotate[0] instanceof Array)) {\n\t\t\t\t\t\t\t\tthis._autoRotate = autoRotate = [autoRotate];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ti = autoRotate.length;\n\t\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\t\tfor (j = 0; j < 3; j++) {\n\t\t\t\t\t\t\t\t\tp = autoRotate[i][j];\n\t\t\t\t\t\t\t\t\tthis._func[p] = (typeof(target[p]) === \"function\") ? target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ] : false;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tp = autoRotate[i][2];\n\t\t\t\t\t\t\t\tthis._initialRotations[i] = (this._func[p] ? this._func[p].call(this._target) : this._target[p]) || 0;\n\t\t\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._startRatio = tween.vars.runBackwards ? 1 : 0; //we determine the starting ratio when the tween inits which is always 0 unless the tween has runBackwards:true (indicating it's a from() tween) in which case it's 1.\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t},\n\n\t\t\t\t\t//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)\n\t\t\t\t\tset: function(v) {\n\t\t\t\t\t\tvar segments = this._segCount,\n\t\t\t\t\t\t\tfunc = this._func,\n\t\t\t\t\t\t\ttarget = this._target,\n\t\t\t\t\t\t\tnotStart = (v !== this._startRatio),\n\t\t\t\t\t\t\tcurIndex, inv, i, p, b, t, val, l, lengths, curSeg, v1;\n\t\t\t\t\t\tif (!this._timeRes) {\n\t\t\t\t\t\t\tcurIndex = (v < 0) ? 0 : (v >= 1) ? segments - 1 : (segments * v) >> 0;\n\t\t\t\t\t\t\tt = (v - (curIndex * (1 / segments))) * segments;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlengths = this._lengths;\n\t\t\t\t\t\t\tcurSeg = this._curSeg;\n\t\t\t\t\t\t\tv1 = v * this._length;\n\t\t\t\t\t\t\ti = this._li;\n\t\t\t\t\t\t\t//find the appropriate segment (if the currently cached one isn't correct)\n\t\t\t\t\t\t\tif (v1 > this._l2 && i < segments - 1) {\n\t\t\t\t\t\t\t\tl = segments - 1;\n\t\t\t\t\t\t\t\twhile (i < l && (this._l2 = lengths[++i]) <= v1) {\t}\n\t\t\t\t\t\t\t\tthis._l1 = lengths[i-1];\n\t\t\t\t\t\t\t\tthis._li = i;\n\t\t\t\t\t\t\t\tthis._curSeg = curSeg = this._segments[i];\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[(this._s1 = this._si = 0)];\n\t\t\t\t\t\t\t} else if (v1 < this._l1 && i > 0) {\n\t\t\t\t\t\t\t\twhile (i > 0 && (this._l1 = lengths[--i]) >= v1) { }\n\t\t\t\t\t\t\t\tif (i === 0 && v1 < this._l1) {\n\t\t\t\t\t\t\t\t\tthis._l1 = 0;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._l2 = lengths[i];\n\t\t\t\t\t\t\t\tthis._li = i;\n\t\t\t\t\t\t\t\tthis._curSeg = curSeg = this._segments[i];\n\t\t\t\t\t\t\t\tthis._s1 = curSeg[(this._si = curSeg.length - 1) - 1] || 0;\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[this._si];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcurIndex = i;\n\t\t\t\t\t\t\t//now find the appropriate sub-segment (we split it into the number of pieces that was defined by \"precision\" and measured each one)\n\t\t\t\t\t\t\tv1 -= this._l1;\n\t\t\t\t\t\t\ti = this._si;\n\t\t\t\t\t\t\tif (v1 > this._s2 && i < curSeg.length - 1) {\n\t\t\t\t\t\t\t\tl = curSeg.length - 1;\n\t\t\t\t\t\t\t\twhile (i < l && (this._s2 = curSeg[++i]) <= v1) {\t}\n\t\t\t\t\t\t\t\tthis._s1 = curSeg[i-1];\n\t\t\t\t\t\t\t\tthis._si = i;\n\t\t\t\t\t\t\t} else if (v1 < this._s1 && i > 0) {\n\t\t\t\t\t\t\t\twhile (i > 0 && (this._s1 = curSeg[--i]) >= v1) {\t}\n\t\t\t\t\t\t\t\tif (i === 0 && v1 < this._s1) {\n\t\t\t\t\t\t\t\t\tthis._s1 = 0;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[i];\n\t\t\t\t\t\t\t\tthis._si = i;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tt = (v === 1) ? 1 : ((i + (v1 - this._s1) / (this._s2 - this._s1)) * this._prec) || 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tinv = 1 - t;\n\n\t\t\t\t\t\ti = this._props.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = this._props[i];\n\t\t\t\t\t\t\tb = this._beziers[p][curIndex];\n\t\t\t\t\t\t\tval = (t * t * b.da + 3 * inv * (t * b.ca + inv * b.ba)) * t + b.a;\n\t\t\t\t\t\t\tif (this._mod[p]) {\n\t\t\t\t\t\t\t\tval = this._mod[p](val, target);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (func[p]) {\n\t\t\t\t\t\t\t\ttarget[p](val);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\ttarget[p] = val;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (this._autoRotate) {\n\t\t\t\t\t\t\tvar ar = this._autoRotate,\n\t\t\t\t\t\t\t\tb2, x1, y1, x2, y2, add, conv;\n\t\t\t\t\t\t\ti = ar.length;\n\t\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\t\tp = ar[i][2];\n\t\t\t\t\t\t\t\tadd = ar[i][3] || 0;\n\t\t\t\t\t\t\t\tconv = (ar[i][4] === true) ? 1 : _RAD2DEG;\n\t\t\t\t\t\t\t\tb = this._beziers[ar[i][0]];\n\t\t\t\t\t\t\t\tb2 = this._beziers[ar[i][1]];\n\n\t\t\t\t\t\t\t\tif (b && b2) { //in case one of the properties got overwritten.\n\t\t\t\t\t\t\t\t\tb = b[curIndex];\n\t\t\t\t\t\t\t\t\tb2 = b2[curIndex];\n\n\t\t\t\t\t\t\t\t\tx1 = b.a + (b.b - b.a) * t;\n\t\t\t\t\t\t\t\t\tx2 = b.b + (b.c - b.b) * t;\n\t\t\t\t\t\t\t\t\tx1 += (x2 - x1) * t;\n\t\t\t\t\t\t\t\t\tx2 += ((b.c + (b.d - b.c) * t) - x2) * t;\n\n\t\t\t\t\t\t\t\t\ty1 = b2.a + (b2.b - b2.a) * t;\n\t\t\t\t\t\t\t\t\ty2 = b2.b + (b2.c - b2.b) * t;\n\t\t\t\t\t\t\t\t\ty1 += (y2 - y1) * t;\n\t\t\t\t\t\t\t\t\ty2 += ((b2.c + (b2.d - b2.c) * t) - y2) * t;\n\n\t\t\t\t\t\t\t\t\tval = notStart ? Math.atan2(y2 - y1, x2 - x1) * conv + add : this._initialRotations[i];\n\n\t\t\t\t\t\t\t\t\tif (this._mod[p]) {\n\t\t\t\t\t\t\t\t\t\tval = this._mod[p](val, target); //for modProps\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\tif (func[p]) {\n\t\t\t\t\t\t\t\t\t\ttarget[p](val);\n\t\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\t\ttarget[p] = val;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t}),\n\t\t\tp = BezierPlugin.prototype;\n\n\n\t\tBezierPlugin.bezierThrough = bezierThrough;\n\t\tBezierPlugin.cubicToQuadratic = cubicToQuadratic;\n\t\tBezierPlugin._autoCSS = true; //indicates that this plugin can be inserted into the \"css\" object using the autoCSS feature of TweenLite\n\t\tBezierPlugin.quadraticToCubic = function(a, b, c) {\n\t\t\treturn new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);\n\t\t};\n\n\t\tBezierPlugin._cssRegister = function() {\n\t\t\tvar CSSPlugin = _globals.CSSPlugin;\n\t\t\tif (!CSSPlugin) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar _internals = CSSPlugin._internals,\n\t\t\t\t_parseToProxy = _internals._parseToProxy,\n\t\t\t\t_setPluginRatio = _internals._setPluginRatio,\n\t\t\t\tCSSPropTween = _internals.CSSPropTween;\n\t\t\t_internals._registerComplexSpecialProp(\"bezier\", {parser:function(t, e, prop, cssp, pt, plugin) {\n\t\t\t\tif (e instanceof Array) {\n\t\t\t\t\te = {values:e};\n\t\t\t\t}\n\t\t\t\tplugin = new BezierPlugin();\n\t\t\t\tvar values = e.values,\n\t\t\t\t\tl = values.length - 1,\n\t\t\t\t\tpluginValues = [],\n\t\t\t\t\tv = {},\n\t\t\t\t\ti, p, data;\n\t\t\t\tif (l < 0) {\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i <= l; i++) {\n\t\t\t\t\tdata = _parseToProxy(t, values[i], cssp, pt, plugin, (l !== i));\n\t\t\t\t\tpluginValues[i] = data.end;\n\t\t\t\t}\n\t\t\t\tfor (p in e) {\n\t\t\t\t\tv[p] = e[p]; //duplicate the vars object because we need to alter some things which would cause problems if the user plans to reuse the same vars object for another tween.\n\t\t\t\t}\n\t\t\t\tv.values = pluginValues;\n\t\t\t\tpt = new CSSPropTween(t, \"bezier\", 0, 0, data.pt, 2);\n\t\t\t\tpt.data = data;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setPluginRatio;\n\t\t\t\tif (v.autoRotate === 0) {\n\t\t\t\t\tv.autoRotate = true;\n\t\t\t\t}\n\t\t\t\tif (v.autoRotate && !(v.autoRotate instanceof Array)) {\n\t\t\t\t\ti = (v.autoRotate === true) ? 0 : Number(v.autoRotate);\n\t\t\t\t\tv.autoRotate = (data.end.left != null) ? [[\"left\",\"top\",\"rotation\",i,false]] : (data.end.x != null) ? [[\"x\",\"y\",\"rotation\",i,false]] : false;\n\t\t\t\t}\n\t\t\t\tif (v.autoRotate) {\n\t\t\t\t\tif (!cssp._transform) {\n\t\t\t\t\t\tcssp._enableTransforms(false);\n\t\t\t\t\t}\n\t\t\t\t\tdata.autoRotate = cssp._target._gsTransform;\n\t\t\t\t\tdata.proxy.rotation = data.autoRotate.rotation || 0;\n\t\t\t\t\tcssp._overwriteProps.push(\"rotation\");\n\t\t\t\t}\n\t\t\t\tplugin._onInitTween(data.proxy, v, cssp._tween);\n\t\t\t\treturn pt;\n\t\t\t}});\n\t\t};\n\n\t\tp._mod = function(lookup) {\n\t\t\tvar op = this._overwriteProps,\n\t\t\t\ti = op.length,\n\t\t\t\tval;\n\t\t\twhile (--i > -1) {\n\t\t\t\tval = lookup[op[i]];\n\t\t\t\tif (val && typeof(val) === \"function\") {\n\t\t\t\t\tthis._mod[op[i]] = val;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._props,\n\t\t\t\tp, i;\n\t\t\tfor (p in this._beziers) {\n\t\t\t\tif (p in lookup) {\n\t\t\t\t\tdelete this._beziers[p];\n\t\t\t\t\tdelete this._func[p];\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i] === p) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\ta = this._autoRotate;\n\t\t\tif (a) {\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (lookup[a[i][2]]) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._super._kill.call(this, lookup);\n\t\t};\n\nexport { BezierPlugin, BezierPlugin as default };","/*!\n * VERSION: 1.16.1\n * DATE: 2018-08-27\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\n\nimport { _gsScope, globals, Ease, Linear, Power0, Power1, Power2, Power3, Power4 } from \"./TweenLite.js\";\n\n_gsScope._gsDefine(\"easing.Back\", [\"easing.Ease\"], function() {\n\t\t\n\t\tvar w = (_gsScope.GreenSockGlobals || _gsScope),\n\t\t\tgs = w.com.greensock,\n\t\t\t_2PI = Math.PI * 2,\n\t\t\t_HALF_PI = Math.PI / 2,\n\t\t\t_class = gs._class,\n\t\t\t_create = function(n, f) {\n\t\t\t\tvar C = _class(\"easing.\" + n, function(){}, true),\n\t\t\t\t\tp = C.prototype = new Ease();\n\t\t\t\tp.constructor = C;\n\t\t\t\tp.getRatio = f;\n\t\t\t\treturn C;\n\t\t\t},\n\t\t\t_easeReg = Ease.register || function(){}, //put an empty function in place just as a safety measure in case someone loads an OLD version of TweenLite.js where Ease.register doesn't exist.\n\t\t\t_wrap = function(name, EaseOut, EaseIn, EaseInOut, aliases) {\n\t\t\t\tvar C = _class(\"easing.\"+name, {\n\t\t\t\t\teaseOut:new EaseOut(),\n\t\t\t\t\teaseIn:new EaseIn(),\n\t\t\t\t\teaseInOut:new EaseInOut()\n\t\t\t\t}, true);\n\t\t\t\t_easeReg(C, name);\n\t\t\t\treturn C;\n\t\t\t},\n\t\t\tEasePoint = function(time, value, next) {\n\t\t\t\tthis.t = time;\n\t\t\t\tthis.v = value;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis.next = next;\n\t\t\t\t\tnext.prev = this;\n\t\t\t\t\tthis.c = next.v - value;\n\t\t\t\t\tthis.gap = next.t - time;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//Back\n\t\t\t_createBack = function(n, f) {\n\t\t\t\tvar C = _class(\"easing.\" + n, function(overshoot) {\n\t\t\t\t\t\tthis._p1 = (overshoot || overshoot === 0) ? overshoot : 1.70158;\n\t\t\t\t\t\tthis._p2 = this._p1 * 1.525;\n\t\t\t\t\t}, true), \n\t\t\t\t\tp = C.prototype = new Ease();\n\t\t\t\tp.constructor = C;\n\t\t\t\tp.getRatio = f;\n\t\t\t\tp.config = function(overshoot) {\n\t\t\t\t\treturn new C(overshoot);\n\t\t\t\t};\n\t\t\t\treturn C;\n\t\t\t},\n\n\t\t\tBack = _wrap(\"Back\",\n\t\t\t\t_createBack(\"BackOut\", function(p) {\n\t\t\t\t\treturn ((p = p - 1) * p * ((this._p1 + 1) * p + this._p1) + 1);\n\t\t\t\t}),\n\t\t\t\t_createBack(\"BackIn\", function(p) {\n\t\t\t\t\treturn p * p * ((this._p1 + 1) * p - this._p1);\n\t\t\t\t}),\n\t\t\t\t_createBack(\"BackInOut\", function(p) {\n\t\t\t\t\treturn ((p *= 2) < 1) ? 0.5 * p * p * ((this._p2 + 1) * p - this._p2) : 0.5 * ((p -= 2) * p * ((this._p2 + 1) * p + this._p2) + 2);\n\t\t\t\t})\n\t\t\t),\n\n\n\t\t\t//SlowMo\n\t\t\tSlowMo = _class(\"easing.SlowMo\", function(linearRatio, power, yoyoMode) {\n\t\t\t\tpower = (power || power === 0) ? power : 0.7;\n\t\t\t\tif (linearRatio == null) {\n\t\t\t\t\tlinearRatio = 0.7;\n\t\t\t\t} else if (linearRatio > 1) {\n\t\t\t\t\tlinearRatio = 1;\n\t\t\t\t}\n\t\t\t\tthis._p = (linearRatio !== 1) ? power : 0;\n\t\t\t\tthis._p1 = (1 - linearRatio) / 2;\n\t\t\t\tthis._p2 = linearRatio;\n\t\t\t\tthis._p3 = this._p1 + this._p2;\n\t\t\t\tthis._calcEnd = (yoyoMode === true);\n\t\t\t}, true),\n\t\t\tp = SlowMo.prototype = new Ease(),\n\t\t\tSteppedEase, ExpoScaleEase, RoughEase, _createElastic;\n\t\t\t\n\t\tp.constructor = SlowMo;\n\t\tp.getRatio = function(p) {\n\t\t\tvar r = p + (0.5 - p) * this._p;\n\t\t\tif (p < this._p1) {\n\t\t\t\treturn this._calcEnd ? 1 - ((p = 1 - (p / this._p1)) * p) : r - ((p = 1 - (p / this._p1)) * p * p * p * r);\n\t\t\t} else if (p > this._p3) {\n\t\t\t\treturn this._calcEnd ? (p === 1 ? 0 : 1 - (p = (p - this._p3) / this._p1) * p) : r + ((p - r) * (p = (p - this._p3) / this._p1) * p * p * p); //added p === 1 ? 0 to avoid floating point rounding errors from affecting the final value, like 1 - 0.7 = 0.30000000000000004 instead of 0.3\n\t\t\t}\n\t\t\treturn this._calcEnd ? 1 : r;\n\t\t};\n\t\tSlowMo.ease = new SlowMo(0.7, 0.7);\n\t\t\n\t\tp.config = SlowMo.config = function(linearRatio, power, yoyoMode) {\n\t\t\treturn new SlowMo(linearRatio, power, yoyoMode);\n\t\t};\n\n\n\t\t//SteppedEase\n\t\tSteppedEase = _class(\"easing.SteppedEase\", function(steps, immediateStart) {\n\t\t\t\tsteps = steps || 1;\n\t\t\t\tthis._p1 = 1 / steps;\n\t\t\t\tthis._p2 = steps + (immediateStart ? 0 : 1);\n\t\t\t\tthis._p3 = immediateStart ? 1 : 0;\n\t\t\t}, true);\n\t\tp = SteppedEase.prototype = new Ease();\t\n\t\tp.constructor = SteppedEase;\n\t\tp.getRatio = function(p) {\n\t\t\tif (p < 0) {\n\t\t\t\tp = 0;\n\t\t\t} else if (p >= 1) {\n\t\t\t\tp = 0.999999999;\n\t\t\t}\n\t\t\treturn (((this._p2 * p) | 0) + this._p3) * this._p1;\n\t\t};\n\t\tp.config = SteppedEase.config = function(steps, immediateStart) {\n\t\t\treturn new SteppedEase(steps, immediateStart);\n\t\t};\n\n\n\t\t//ExpoScaleEase\n\t\tExpoScaleEase = _class(\"easing.ExpoScaleEase\", function(start, end, ease) {\n\t\t\tthis._p1 = Math.log(end / start);\n\t\t\tthis._p2 = end - start;\n\t\t\tthis._p3 = start;\n\t\t\tthis._ease = ease;\n\t\t}, true);\n\t\tp = ExpoScaleEase.prototype = new Ease();\n\t\tp.constructor = ExpoScaleEase;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._ease) {\n\t\t\t\tp = this._ease.getRatio(p);\n\t\t\t}\n\t\t\treturn (this._p3 * Math.exp(this._p1 * p) - this._p3) / this._p2;\n\t\t};\n\t\tp.config = ExpoScaleEase.config = function(start, end, ease) {\n\t\t\treturn new ExpoScaleEase(start, end, ease);\n\t\t};\n\n\n\t\t//RoughEase\n\t\tRoughEase = _class(\"easing.RoughEase\", function(vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar taper = vars.taper || \"none\",\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tpoints = (vars.points || 20) | 0,\n\t\t\t\ti = points,\n\t\t\t\trandomize = (vars.randomize !== false),\n\t\t\t\tclamp = (vars.clamp === true),\n\t\t\t\ttemplate = (vars.template instanceof Ease) ? vars.template : null,\n\t\t\t\tstrength = (typeof(vars.strength) === \"number\") ? vars.strength * 0.4 : 0.4,\n\t\t\t\tx, y, bump, invX, obj, pnt;\n\t\t\twhile (--i > -1) {\n\t\t\t\tx = randomize ? Math.random() : (1 / points) * i;\n\t\t\t\ty = template ? template.getRatio(x) : x;\n\t\t\t\tif (taper === \"none\") {\n\t\t\t\t\tbump = strength;\n\t\t\t\t} else if (taper === \"out\") {\n\t\t\t\t\tinvX = 1 - x;\n\t\t\t\t\tbump = invX * invX * strength;\n\t\t\t\t} else if (taper === \"in\") {\n\t\t\t\t\tbump = x * x * strength;\n\t\t\t\t} else if (x < 0.5) {  //\"both\" (start)\n\t\t\t\t\tinvX = x * 2;\n\t\t\t\t\tbump = invX * invX * 0.5 * strength;\n\t\t\t\t} else {\t\t\t\t//\"both\" (end)\n\t\t\t\t\tinvX = (1 - x) * 2;\n\t\t\t\t\tbump = invX * invX * 0.5 * strength;\n\t\t\t\t}\n\t\t\t\tif (randomize) {\n\t\t\t\t\ty += (Math.random() * bump) - (bump * 0.5);\n\t\t\t\t} else if (i % 2) {\n\t\t\t\t\ty += bump * 0.5;\n\t\t\t\t} else {\n\t\t\t\t\ty -= bump * 0.5;\n\t\t\t\t}\n\t\t\t\tif (clamp) {\n\t\t\t\t\tif (y > 1) {\n\t\t\t\t\t\ty = 1;\n\t\t\t\t\t} else if (y < 0) {\n\t\t\t\t\t\ty = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ta[cnt++] = {x:x, y:y};\n\t\t\t}\n\t\t\ta.sort(function(a, b) {\n\t\t\t\treturn a.x - b.x;\n\t\t\t});\n\n\t\t\tpnt = new EasePoint(1, 1, null);\n\t\t\ti = points;\n\t\t\twhile (--i > -1) {\n\t\t\t\tobj = a[i];\n\t\t\t\tpnt = new EasePoint(obj.x, obj.y, pnt);\n\t\t\t}\n\n\t\t\tthis._prev = new EasePoint(0, 0, (pnt.t !== 0) ? pnt : pnt.next);\n\t\t}, true);\n\t\tp = RoughEase.prototype = new Ease();\n\t\tp.constructor = RoughEase;\n\t\tp.getRatio = function(p) {\n\t\t\tvar pnt = this._prev;\n\t\t\tif (p > pnt.t) {\n\t\t\t\twhile (pnt.next && p >= pnt.t) {\n\t\t\t\t\tpnt = pnt.next;\n\t\t\t\t}\n\t\t\t\tpnt = pnt.prev;\n\t\t\t} else {\n\t\t\t\twhile (pnt.prev && p <= pnt.t) {\n\t\t\t\t\tpnt = pnt.prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._prev = pnt;\n\t\t\treturn (pnt.v + ((p - pnt.t) / pnt.gap) * pnt.c);\n\t\t};\n\t\tp.config = function(vars) {\n\t\t\treturn new RoughEase(vars);\n\t\t};\n\t\tRoughEase.ease = new RoughEase();\n\n\n\t\t//Bounce\n\t\t_wrap(\"Bounce\",\n\t\t\t_create(\"BounceOut\", function(p) {\n\t\t\t\tif (p < 1 / 2.75) {\n\t\t\t\t\treturn 7.5625 * p * p;\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\treturn 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\treturn 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;\n\t\t\t\t}\n\t\t\t\treturn 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;\n\t\t\t}),\n\t\t\t_create(\"BounceIn\", function(p) {\n\t\t\t\tif ((p = 1 - p) < 1 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * p * p);\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * (p -= 1.5 / 2.75) * p + 0.75);\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * (p -= 2.25 / 2.75) * p + 0.9375);\n\t\t\t\t}\n\t\t\t\treturn 1 - (7.5625 * (p -= 2.625 / 2.75) * p + 0.984375);\n\t\t\t}),\n\t\t\t_create(\"BounceInOut\", function(p) {\n\t\t\t\tvar invert = (p < 0.5);\n\t\t\t\tif (invert) {\n\t\t\t\t\tp = 1 - (p * 2);\n\t\t\t\t} else {\n\t\t\t\t\tp = (p * 2) - 1;\n\t\t\t\t}\n\t\t\t\tif (p < 1 / 2.75) {\n\t\t\t\t\tp = 7.5625 * p * p;\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\tp = 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\tp = 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;\n\t\t\t\t} else {\n\t\t\t\t\tp = 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;\n\t\t\t\t}\n\t\t\t\treturn invert ? (1 - p) * 0.5 : p * 0.5 + 0.5;\n\t\t\t})\n\t\t);\n\n\n\t\t//CIRC\n\t\t_wrap(\"Circ\",\n\t\t\t_create(\"CircOut\", function(p) {\n\t\t\t\treturn Math.sqrt(1 - (p = p - 1) * p);\n\t\t\t}),\n\t\t\t_create(\"CircIn\", function(p) {\n\t\t\t\treturn -(Math.sqrt(1 - (p * p)) - 1);\n\t\t\t}),\n\t\t\t_create(\"CircInOut\", function(p) {\n\t\t\t\treturn ((p*=2) < 1) ? -0.5 * (Math.sqrt(1 - p * p) - 1) : 0.5 * (Math.sqrt(1 - (p -= 2) * p) + 1);\n\t\t\t})\n\t\t);\n\n\n\t\t//Elastic\n\t\t_createElastic = function(n, f, def) {\n\t\t\tvar C = _class(\"easing.\" + n, function(amplitude, period) {\n\t\t\t\t\tthis._p1 = (amplitude >= 1) ? amplitude : 1; //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n\t\t\t\t\tthis._p2 = (period || def) / (amplitude < 1 ? amplitude : 1);\n\t\t\t\t\tthis._p3 = this._p2 / _2PI * (Math.asin(1 / this._p1) || 0);\n\t\t\t\t\tthis._p2 = _2PI / this._p2; //precalculate to optimize\n\t\t\t\t}, true),\n\t\t\t\tp = C.prototype = new Ease();\n\t\t\tp.constructor = C;\n\t\t\tp.getRatio = f;\n\t\t\tp.config = function(amplitude, period) {\n\t\t\t\treturn new C(amplitude, period);\n\t\t\t};\n\t\t\treturn C;\n\t\t};\n\t\t_wrap(\"Elastic\",\n\t\t\t_createElastic(\"ElasticOut\", function(p) {\n\t\t\t\treturn this._p1 * Math.pow(2, -10 * p) * Math.sin( (p - this._p3) * this._p2 ) + 1;\n\t\t\t}, 0.3),\n\t\t\t_createElastic(\"ElasticIn\", function(p) {\n\t\t\t\treturn -(this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2 ));\n\t\t\t}, 0.3),\n\t\t\t_createElastic(\"ElasticInOut\", function(p) {\n\t\t\t\treturn ((p *= 2) < 1) ? -0.5 * (this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2)) : this._p1 * Math.pow(2, -10 *(p -= 1)) * Math.sin( (p - this._p3) * this._p2 ) * 0.5 + 1;\n\t\t\t}, 0.45)\n\t\t);\n\n\n\t\t//Expo\n\t\t_wrap(\"Expo\",\n\t\t\t_create(\"ExpoOut\", function(p) {\n\t\t\t\treturn 1 - Math.pow(2, -10 * p);\n\t\t\t}),\n\t\t\t_create(\"ExpoIn\", function(p) {\n\t\t\t\treturn Math.pow(2, 10 * (p - 1)) - 0.001;\n\t\t\t}),\n\t\t\t_create(\"ExpoInOut\", function(p) {\n\t\t\t\treturn ((p *= 2) < 1) ? 0.5 * Math.pow(2, 10 * (p - 1)) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\t\t\t})\n\t\t);\n\n\n\t\t//Sine\n\t\t_wrap(\"Sine\",\n\t\t\t_create(\"SineOut\", function(p) {\n\t\t\t\treturn Math.sin(p * _HALF_PI);\n\t\t\t}),\n\t\t\t_create(\"SineIn\", function(p) {\n\t\t\t\treturn -Math.cos(p * _HALF_PI) + 1;\n\t\t\t}),\n\t\t\t_create(\"SineInOut\", function(p) {\n\t\t\t\treturn -0.5 * (Math.cos(Math.PI * p) - 1);\n\t\t\t})\n\t\t);\n\n\t\t_class(\"easing.EaseLookup\", {\n\t\t\t\tfind:function(s) {\n\t\t\t\t\treturn Ease.map[s];\n\t\t\t\t}\n\t\t\t}, true);\n\n\t\t//register the non-standard eases\n\t\t_easeReg(w.SlowMo, \"SlowMo\", \"ease,\");\n\t\t_easeReg(RoughEase, \"RoughEase\", \"ease,\");\n\t\t_easeReg(SteppedEase, \"SteppedEase\", \"ease,\");\n\t\t\n\t\treturn Back;\n\t\t\n\t}, true);\n\nexport var Back = globals.Back;\nexport var Elastic = globals.Elastic;\nexport var Bounce = globals.Bounce;\nexport var RoughEase = globals.RoughEase;\nexport var SlowMo = globals.SlowMo;\nexport var SteppedEase = globals.SteppedEase;\nexport var Circ = globals.Circ;\nexport var Expo = globals.Expo;\nexport var Sine = globals.Sine;\nexport var ExpoScaleEase = globals.ExpoScaleEase;\nexport { Linear, Power0, Power1, Power2, Power3, Power4 };","/*!\n * VERSION: 2.1.3\n * DATE: 2019-05-17\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\n\nimport TweenLite, { TweenPlugin, Ease, Power0, Power1, Power2, Power3, Power4, Linear } from \"./TweenLite.js\";\nimport TweenMaxBase from \"./TweenMaxBase.js\";\nimport CSSPlugin from \"./CSSPlugin.js\";\nimport AttrPlugin from \"./AttrPlugin.js\";\nimport RoundPropsPlugin from \"./RoundPropsPlugin.js\";\nimport DirectionalRotationPlugin from \"./DirectionalRotationPlugin.js\";\nimport TimelineLite from \"./TimelineLite.js\";\nimport TimelineMax from \"./TimelineMax.js\";\nimport BezierPlugin from \"./BezierPlugin.js\";\nimport { Back, Elastic, Bounce, RoughEase, SlowMo, SteppedEase, Circ, Expo, Sine, ExpoScaleEase } from \"./EasePack.js\";\n\n//the following two lines are designed to prevent tree shaking of the classes that were historically included with TweenMax (otherwise, folks would have to reference CSSPlugin, for example, to ensure their CSS-related animations worked)\nexport var TweenMax = TweenMaxBase;\nTweenMax._autoActivated = [TimelineLite, TimelineMax, CSSPlugin, AttrPlugin, BezierPlugin, RoundPropsPlugin, DirectionalRotationPlugin, Back, Elastic, Bounce, RoughEase, SlowMo, SteppedEase, Circ, Expo, Sine, ExpoScaleEase];\n\nexport { TweenMax as default };\nexport { TweenLite, TimelineLite, TimelineMax, CSSPlugin, AttrPlugin, BezierPlugin, DirectionalRotationPlugin, RoundPropsPlugin, TweenPlugin, Ease, Power0, Power1, Power2, Power3, Power4, Linear, Back, Elastic, Bounce, RoughEase, SlowMo, SteppedEase, Circ, Expo, Sine, ExpoScaleEase };\n","module.exports = function(originalModule) {\n\tif (!originalModule.webpackPolyfill) {\n\t\tvar module = Object.create(originalModule);\n\t\t// module.parent = undefined by default\n\t\tif (!module.children) module.children = [];\n\t\tObject.defineProperty(module, \"loaded\", {\n\t\t\tenumerable: true,\n\t\t\tget: function() {\n\t\t\t\treturn module.l;\n\t\t\t}\n\t\t});\n\t\tObject.defineProperty(module, \"id\", {\n\t\t\tenumerable: true,\n\t\t\tget: function() {\n\t\t\t\treturn module.i;\n\t\t\t}\n\t\t});\n\t\tObject.defineProperty(module, \"exports\", {\n\t\t\tenumerable: true\n\t\t});\n\t\tmodule.webpackPolyfill = 1;\n\t}\n\treturn module;\n};\n","/*!\n * Unipointer v2.3.0\n * base class for doing one thing with pointer event\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*global define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'ev-emitter/ev-emitter'\n    ], function( EvEmitter ) {\n      return factory( window, EvEmitter );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('ev-emitter')\n    );\n  } else {\n    // browser global\n    window.Unipointer = factory(\n      window,\n      window.EvEmitter\n    );\n  }\n\n}( window, function factory( window, EvEmitter ) {\n\n'use strict';\n\nfunction noop() {}\n\nfunction Unipointer() {}\n\n// inherit EvEmitter\nvar proto = Unipointer.prototype = Object.create( EvEmitter.prototype );\n\nproto.bindStartEvent = function( elem ) {\n  this._bindStartEvent( elem, true );\n};\n\nproto.unbindStartEvent = function( elem ) {\n  this._bindStartEvent( elem, false );\n};\n\n/**\n * Add or remove start event\n * @param {Boolean} isAdd - remove if falsey\n */\nproto._bindStartEvent = function( elem, isAdd ) {\n  // munge isAdd, default to true\n  isAdd = isAdd === undefined ? true : isAdd;\n  var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\n\n  // default to mouse events\n  var startEvent = 'mousedown';\n  if ( window.PointerEvent ) {\n    // Pointer Events\n    startEvent = 'pointerdown';\n  } else if ( 'ontouchstart' in window ) {\n    // Touch Events. iOS Safari\n    startEvent = 'touchstart';\n  }\n  elem[ bindMethod ]( startEvent, this );\n};\n\n// trigger handler methods for events\nproto.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// returns the touch that we're keeping track of\nproto.getTouch = function( touches ) {\n  for ( var i=0; i < touches.length; i++ ) {\n    var touch = touches[i];\n    if ( touch.identifier == this.pointerIdentifier ) {\n      return touch;\n    }\n  }\n};\n\n// ----- start event ----- //\n\nproto.onmousedown = function( event ) {\n  // dismiss clicks from right or middle buttons\n  var button = event.button;\n  if ( button && ( button !== 0 && button !== 1 ) ) {\n    return;\n  }\n  this._pointerDown( event, event );\n};\n\nproto.ontouchstart = function( event ) {\n  this._pointerDown( event, event.changedTouches[0] );\n};\n\nproto.onpointerdown = function( event ) {\n  this._pointerDown( event, event );\n};\n\n/**\n * pointer start\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto._pointerDown = function( event, pointer ) {\n  // dismiss right click and other pointers\n  // button = 0 is okay, 1-4 not\n  if ( event.button || this.isPointerDown ) {\n    return;\n  }\n\n  this.isPointerDown = true;\n  // save pointer identifier to match up touch events\n  this.pointerIdentifier = pointer.pointerId !== undefined ?\n    // pointerId for pointer events, touch.indentifier for touch events\n    pointer.pointerId : pointer.identifier;\n\n  this.pointerDown( event, pointer );\n};\n\nproto.pointerDown = function( event, pointer ) {\n  this._bindPostStartEvents( event );\n  this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// hash of events to be bound after start event\nvar postStartEvents = {\n  mousedown: [ 'mousemove', 'mouseup' ],\n  touchstart: [ 'touchmove', 'touchend', 'touchcancel' ],\n  pointerdown: [ 'pointermove', 'pointerup', 'pointercancel' ],\n};\n\nproto._bindPostStartEvents = function( event ) {\n  if ( !event ) {\n    return;\n  }\n  // get proper events to match start event\n  var events = postStartEvents[ event.type ];\n  // bind events to node\n  events.forEach( function( eventName ) {\n    window.addEventListener( eventName, this );\n  }, this );\n  // save these arguments\n  this._boundPointerEvents = events;\n};\n\nproto._unbindPostStartEvents = function() {\n  // check for _boundEvents, in case dragEnd triggered twice (old IE8 bug)\n  if ( !this._boundPointerEvents ) {\n    return;\n  }\n  this._boundPointerEvents.forEach( function( eventName ) {\n    window.removeEventListener( eventName, this );\n  }, this );\n\n  delete this._boundPointerEvents;\n};\n\n// ----- move event ----- //\n\nproto.onmousemove = function( event ) {\n  this._pointerMove( event, event );\n};\n\nproto.onpointermove = function( event ) {\n  if ( event.pointerId == this.pointerIdentifier ) {\n    this._pointerMove( event, event );\n  }\n};\n\nproto.ontouchmove = function( event ) {\n  var touch = this.getTouch( event.changedTouches );\n  if ( touch ) {\n    this._pointerMove( event, touch );\n  }\n};\n\n/**\n * pointer move\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerMove = function( event, pointer ) {\n  this.pointerMove( event, pointer );\n};\n\n// public\nproto.pointerMove = function( event, pointer ) {\n  this.emitEvent( 'pointerMove', [ event, pointer ] );\n};\n\n// ----- end event ----- //\n\n\nproto.onmouseup = function( event ) {\n  this._pointerUp( event, event );\n};\n\nproto.onpointerup = function( event ) {\n  if ( event.pointerId == this.pointerIdentifier ) {\n    this._pointerUp( event, event );\n  }\n};\n\nproto.ontouchend = function( event ) {\n  var touch = this.getTouch( event.changedTouches );\n  if ( touch ) {\n    this._pointerUp( event, touch );\n  }\n};\n\n/**\n * pointer up\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerUp = function( event, pointer ) {\n  this._pointerDone();\n  this.pointerUp( event, pointer );\n};\n\n// public\nproto.pointerUp = function( event, pointer ) {\n  this.emitEvent( 'pointerUp', [ event, pointer ] );\n};\n\n// ----- pointer done ----- //\n\n// triggered on pointer up & pointer cancel\nproto._pointerDone = function() {\n  this._pointerReset();\n  this._unbindPostStartEvents();\n  this.pointerDone();\n};\n\nproto._pointerReset = function() {\n  // reset properties\n  this.isPointerDown = false;\n  delete this.pointerIdentifier;\n};\n\nproto.pointerDone = noop;\n\n// ----- pointer cancel ----- //\n\nproto.onpointercancel = function( event ) {\n  if ( event.pointerId == this.pointerIdentifier ) {\n    this._pointerCancel( event, event );\n  }\n};\n\nproto.ontouchcancel = function( event ) {\n  var touch = this.getTouch( event.changedTouches );\n  if ( touch ) {\n    this._pointerCancel( event, touch );\n  }\n};\n\n/**\n * pointer cancel\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerCancel = function( event, pointer ) {\n  this._pointerDone();\n  this.pointerCancel( event, pointer );\n};\n\n// public\nproto.pointerCancel = function( event, pointer ) {\n  this.emitEvent( 'pointerCancel', [ event, pointer ] );\n};\n\n// -----  ----- //\n\n// utility function for getting x/y coords from event\nUnipointer.getPointerPoint = function( pointer ) {\n  return {\n    x: pointer.pageX,\n    y: pointer.pageY\n  };\n};\n\n// -----  ----- //\n\nreturn Unipointer;\n\n}));\n","/*!\n * Unidragger v2.3.0\n * Draggable base class\n * MIT license\n */\n\n/*jshint browser: true, unused: true, undef: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /*jshint strict: false */ /*globals define, module, require */\n\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'unipointer/unipointer'\n    ], function( Unipointer ) {\n      return factory( window, Unipointer );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('unipointer')\n    );\n  } else {\n    // browser global\n    window.Unidragger = factory(\n      window,\n      window.Unipointer\n    );\n  }\n\n}( window, function factory( window, Unipointer ) {\n\n'use strict';\n\n// -------------------------- Unidragger -------------------------- //\n\nfunction Unidragger() {}\n\n// inherit Unipointer & EvEmitter\nvar proto = Unidragger.prototype = Object.create( Unipointer.prototype );\n\n// ----- bind start ----- //\n\nproto.bindHandles = function() {\n  this._bindHandles( true );\n};\n\nproto.unbindHandles = function() {\n  this._bindHandles( false );\n};\n\n/**\n * Add or remove start event\n * @param {Boolean} isAdd\n */\nproto._bindHandles = function( isAdd ) {\n  // munge isAdd, default to true\n  isAdd = isAdd === undefined ? true : isAdd;\n  // bind each handle\n  var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\n  var touchAction = isAdd ? this._touchActionValue : '';\n  for ( var i=0; i < this.handles.length; i++ ) {\n    var handle = this.handles[i];\n    this._bindStartEvent( handle, isAdd );\n    handle[ bindMethod ]( 'click', this );\n    // touch-action: none to override browser touch gestures. metafizzy/flickity#540\n    if ( window.PointerEvent ) {\n      handle.style.touchAction = touchAction;\n    }\n  }\n};\n\n// prototype so it can be overwriteable by Flickity\nproto._touchActionValue = 'none';\n\n// ----- start event ----- //\n\n/**\n * pointer start\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerDown = function( event, pointer ) {\n  var isOkay = this.okayPointerDown( event );\n  if ( !isOkay ) {\n    return;\n  }\n  // track start event position\n  this.pointerDownPointer = pointer;\n\n  event.preventDefault();\n  this.pointerDownBlur();\n  // bind move and end events\n  this._bindPostStartEvents( event );\n  this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// nodes that have text fields\nvar cursorNodes = {\n  TEXTAREA: true,\n  INPUT: true,\n  SELECT: true,\n  OPTION: true,\n};\n\n// input types that do not have text fields\nvar clickTypes = {\n  radio: true,\n  checkbox: true,\n  button: true,\n  submit: true,\n  image: true,\n  file: true,\n};\n\n// dismiss inputs with text fields. flickity#403, flickity#404\nproto.okayPointerDown = function( event ) {\n  var isCursorNode = cursorNodes[ event.target.nodeName ];\n  var isClickType = clickTypes[ event.target.type ];\n  var isOkay = !isCursorNode || isClickType;\n  if ( !isOkay ) {\n    this._pointerReset();\n  }\n  return isOkay;\n};\n\n// kludge to blur previously focused input\nproto.pointerDownBlur = function() {\n  var focused = document.activeElement;\n  // do not blur body for IE10, metafizzy/flickity#117\n  var canBlur = focused && focused.blur && focused != document.body;\n  if ( canBlur ) {\n    focused.blur();\n  }\n};\n\n// ----- move event ----- //\n\n/**\n * drag move\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerMove = function( event, pointer ) {\n  var moveVector = this._dragPointerMove( event, pointer );\n  this.emitEvent( 'pointerMove', [ event, pointer, moveVector ] );\n  this._dragMove( event, pointer, moveVector );\n};\n\n// base pointer move logic\nproto._dragPointerMove = function( event, pointer ) {\n  var moveVector = {\n    x: pointer.pageX - this.pointerDownPointer.pageX,\n    y: pointer.pageY - this.pointerDownPointer.pageY\n  };\n  // start drag if pointer has moved far enough to start drag\n  if ( !this.isDragging && this.hasDragStarted( moveVector ) ) {\n    this._dragStart( event, pointer );\n  }\n  return moveVector;\n};\n\n// condition if pointer has moved far enough to start drag\nproto.hasDragStarted = function( moveVector ) {\n  return Math.abs( moveVector.x ) > 3 || Math.abs( moveVector.y ) > 3;\n};\n\n// ----- end event ----- //\n\n/**\n * pointer up\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerUp = function( event, pointer ) {\n  this.emitEvent( 'pointerUp', [ event, pointer ] );\n  this._dragPointerUp( event, pointer );\n};\n\nproto._dragPointerUp = function( event, pointer ) {\n  if ( this.isDragging ) {\n    this._dragEnd( event, pointer );\n  } else {\n    // pointer didn't move enough for drag to start\n    this._staticClick( event, pointer );\n  }\n};\n\n// -------------------------- drag -------------------------- //\n\n// dragStart\nproto._dragStart = function( event, pointer ) {\n  this.isDragging = true;\n  // prevent clicks\n  this.isPreventingClicks = true;\n  this.dragStart( event, pointer );\n};\n\nproto.dragStart = function( event, pointer ) {\n  this.emitEvent( 'dragStart', [ event, pointer ] );\n};\n\n// dragMove\nproto._dragMove = function( event, pointer, moveVector ) {\n  // do not drag if not dragging yet\n  if ( !this.isDragging ) {\n    return;\n  }\n\n  this.dragMove( event, pointer, moveVector );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n  event.preventDefault();\n  this.emitEvent( 'dragMove', [ event, pointer, moveVector ] );\n};\n\n// dragEnd\nproto._dragEnd = function( event, pointer ) {\n  // set flags\n  this.isDragging = false;\n  // re-enable clicking async\n  setTimeout( function() {\n    delete this.isPreventingClicks;\n  }.bind( this ) );\n\n  this.dragEnd( event, pointer );\n};\n\nproto.dragEnd = function( event, pointer ) {\n  this.emitEvent( 'dragEnd', [ event, pointer ] );\n};\n\n// ----- onclick ----- //\n\n// handle all clicks and prevent clicks when dragging\nproto.onclick = function( event ) {\n  if ( this.isPreventingClicks ) {\n    event.preventDefault();\n  }\n};\n\n// ----- staticClick ----- //\n\n// triggered after pointer down & up with no/tiny movement\nproto._staticClick = function( event, pointer ) {\n  // ignore emulated mouse up clicks\n  if ( this.isIgnoringMouseUp && event.type == 'mouseup' ) {\n    return;\n  }\n\n  this.staticClick( event, pointer );\n\n  // set flag for emulated clicks 300ms after touchend\n  if ( event.type != 'mouseup' ) {\n    this.isIgnoringMouseUp = true;\n    // reset flag after 300ms\n    setTimeout( function() {\n      delete this.isIgnoringMouseUp;\n    }.bind( this ), 400 );\n  }\n};\n\nproto.staticClick = function( event, pointer ) {\n  this.emitEvent( 'staticClick', [ event, pointer ] );\n};\n\n// ----- utils ----- //\n\nUnidragger.getPointerPoint = Unipointer.getPointerPoint;\n\n// -----  ----- //\n\nreturn Unidragger;\n\n}));\n"],"sourceRoot":""}